#suggestions-discussion

1 messages · Page 69 of 1

frosty trellis
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Had to cheat in bloodflare armor bc I couldn't be bothered

crude geode
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it's when you get the upgrade for blood moon anyways

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where you get more than two weapons from it

wary pier
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it's not weapons, it's Blood Orbs that important

glass arch
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demonic bone ash maybe

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that would make it be not all but worthless

drowsy plank
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blood altar in new craigs CalSmug

small timber
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I still prefer blood orb just being in Brimstone Crate but people hate fishing so it is a no go

small timber
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or wait until 1.4.4 and you (suggest to add) some strange recipe that transform into a 1 time blood moon summon consumable item with shimmer

glass arch
crude geode
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lol

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average not checking wiki moment

glass arch
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just goes to show how much i rely on alchnpc then

crude geode
drowsy plank
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still the zerg ingredient being in the blood moon spawner would make sense

small timber
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imagine using alcnpc when you can just use cheat sheet

drowsy plank
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fr this is why i think bloody tear being a guarnteed spawn in the brim craigs would be a good change

crude geode
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also you can't even use blood orbs til post skele

glass arch
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true

wary pier
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imagine being unable to craft Money Trough and Blood Orange until endgame taxevasion

small timber
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I prefer shimmer (though 1.4.4) just because shimmer tend to have the "altering effect" so you dont have to have bloody tear themed item in the gamefor it to work
that or still brimstone crate because bloodstone is tied

crude geode
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money trough users when I show them chester (this is something they have never seen before)

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byeah no guarantee is cringe

crude geode
drowsy plank
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just put it in a craig chest!! which is both bloodstone related and a guarnteed spawn

glass arch
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bloody tear really does need to be able to be gotten naturally outside of blood moons

wary pier
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true

wary pier
crude geode
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anyways uh bloodstone

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can we remove it from crags

wary pier
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maybe it could drop from EoC

wary pier
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he gives like, 130?

crude geode
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it's what most people do anyways

wary pier
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more than enough for a lifetime

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oh I get what you meant

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sorry it's like 6 am

crude geode
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i would suggest it but a sugg regarding it is far more likely to happen once ravager is actually moved

wary pier
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I think if they want bloodstone to stay in Crags, enemies should at least drop it's more

small timber
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just wait for the Ravager post-ML retier rework that will be the only source of bloodstone which will happen precisely around soon™️

wary pier
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I was farming them, with Zerg, got 2 in 30 mins and then I was like wait Ravager

crude geode
small timber
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(though they can have a change of plan, like moving GSS to post-ML which is now denied by Fabsol himself)

crude geode
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GSS AnahitaCringe

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also the duality of suggestion voting

cobalt pewter
crude geode
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void bag is even more niche than chester

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and that's saying something

small timber
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chester when you can just have autotrash

crude geode
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TRUE

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we need people to get smarter instead of feeding them more inventory slots

crude geode
small timber
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too bad slimes exist so if you pop zerg potion for 30 seconds in a place where slimes can spawn your inventory will be filled with 5-10 of each pre-HM ores, 1-2 of random pre-HM potions and like 30-40 of each HM ores that have ore slime

wary pier
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my man got free stuff

crude geode
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can't wait for shimmer to obliterate ore slimes

wary pier
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I usually getting critters

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even when I'm outside of town

crude geode
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it would be so awesome, it would be so cool

wary pier
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I accidentally sold Xerocs rock I'm done

fathom aspen
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imo ML can have some Daybroken resistance lmao

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Absolutely no weapon other than this would have 4100*4 DoT per second

tardy geyser
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is he that weak to heat debuffs? daybroken does 800 dps at max with out him being weak to it but over 5x the damage, wtf

fathom aspen
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yes, ML is weak to fire-related debuffs

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that's a 5x, and Slimed boost it by another 2x

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then bring other items that buffs fire debuffs, and we have this

small timber
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daybroken (the debuff) is balanced around being stacked 1 time, which is why

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and daybreak is the only weapon being capable of inflicting multiple stack of daybroken

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so ya probably oversight

fathom aspen
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I mean, nothing at that stage can deal a 16400 dps on single target right
and yet you don't need to be any glass build to reach that with Daybreak

small timber
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sorry, what I mean is it is probably an oversight that cause the weapon to be this powerful, so ya it probably should be nerfed

safe oasis
small timber
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solar eruption iirc, and some others do

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but ya, only daybreak is capable of inflicting it multiple times

fathom aspen
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Nevermind, anyways, imo Oiled should have the effects of Slimed rn (and have more weapons to inflict it) and Slimed can be tweaked to be weaker. For ML maybe they can limit Daybroken max stacks on him or simply add resistance?? idk
It's kinda ridiculous that a Slime Gun can boost a Lunar Pillar debuff by more than 100%

small timber
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actually it is more than I thought which is surprising

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in vanilla it is 25 dps, in calamity it is buffed to 100

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and daybreak can stack it to like 8x (other weapon = 1x)

fathom aspen
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regular damaging debuffs procs 2.5 times every second, and Daybroken is one of the exceptions

small timber
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but ya tldr it probably need nerfs (Altix probably can do clearer explanation but I am not familiar with NPC dps coding)

small timber
fathom aspen
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Ye it's both very funny and kinda frustrating that the most effective way of buffing your fire debuffs is to use Slime Gun

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Oiled's +25damage per second is more and more awkward as the game progresses

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not to mention that few items inflict it

crude geode
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Flat damage buffs be so quirky

fathom aspen
small timber
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what even inflict oiled

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the only one I can find is totality breaker, and maybe vanilla molotov

fathom aspen
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seems that only DD2 rods and Totality Breakers?

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this debuff can have more love ig

cobalt pewter
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oil grenade

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in 1.4.5 with Dead Cells crossover HDfailure

distant gyro
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more debuff shenanigans

small timber
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nerfed/reworked recently

tardy smelt
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Awh, makes senseSip

short walrus
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@worthy ocean what are you actually asking for (i can guarantee this is not the place for it

worthy ocean
frail mantle
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a separate mod with just calamity's vanilla changes that calamity would need to have enabled to work was proposed at one point but denied i think

worthy ocean
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This wouldn’t have the recipes

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So it could work client side hopefully

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As it would just change the hp bar

frail mantle
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either way you'll need to separate the title from your suggestion (shift + enter on pc) for the bot to be able to pass it to voting

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also might be a good idea to have some more reasoning

short walrus
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thats even less useful than the other one, so i don't see that getting in either

swift wharf
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Isn't like

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"Make a mod that does x calamity feature" a don't

worthy ocean
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Part of this idea is to make a way to have the health bars without issue of conflicting mods since the health bars could be client side

swift wharf
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You can disable calamity healthbars though

worthy ocean
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Calamity doesn’t need changes with this

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This would be able to be a way to run just the health bar changes

swift wharf
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So you want them to make a mod that just adds the healthbars?

drowsy plank
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vanilla already has health bars now...

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if you want numbers on them just use the mods that improve the vanilla health bars lmao

small timber
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yeah I think asking for basically creating a "separate mod" is a don't somewhere

swift wharf
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  • trying to read it gave me a stroke
small timber
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because next in line will be "calamity vanilla recipe as a separate QoL mod", "calamity fishing crates changes", "calamity infinite boss summon item"....

worthy ocean
worthy ocean
small timber
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I dont think suggestions allow for suggestion that involves "creating a separate mod"

worthy ocean
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I checked and there actually isn’t any mods that do this. And I did spent a decent amount of time looking, I should say this is for the most recent version, maybe on much older versions of terraria/tmodloader there are/is mods that do this but on the here and now I haven’t found.

worthy ocean
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There’s mods that change things like recipes and such, but I haven’t found any mods that change just the boss health bars to metal gear rising revengance health bars, and just taking this little feature alone could be done client side, nothing big, nothing with any real need to work on it seperate pretty much copy the healthbar stuff and paste it by itself and call it done.

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The reason I suggest this is because there isn’t anything out there that does this, and just this, or even modifies boss health bars like this period

small timber
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Will just let the mods to see if it can be passed (since I did heard at some point that any suggestion involving creating a separate mod is a dont, even for miniscule things)

And I dont think "it is demanded" as a reasoning works perfectly here. If this suggestion pass people will just ask for vanilla recipe changes as a separate mod, then vanilla enemy nerf, planetoid standalone, lifecrystal recipe... Calamity dont really have to do the job for other people as if it is truely this easy to implement, other people can do it too

Especially in this case that 'calamity boss hp bar' is literally jusy MGRR hp bar, it will make it look ultra bad if they posted it as a calamity thing

drowsy plank
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vanilla has health bars

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like

worthy ocean
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I want the fancy % bars for the enemy

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For the bosses to be specific

drowsy plank
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aren't there plans to change the MGRR health bar anyway to something more... actually invocative of the mod?

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cool, you still can't suggest that lmao

small timber
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I dont think there is any plan, though it do serve its purpose

drowsy plank
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ive heard talks about it from the devs a couple times at least

small timber
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It is clean in design so no complains there, I will dislike it more if they try to like make it unique or super fancy but hard to look at

drowsy plank
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i think the plan was to make it less. exactly the same as MGRR and more useful for what cal actually does

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i know there's a lot of requests for phase transitions to be marked somehow, so that could be an option

small timber
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There was some alteration yeah, like I think the enrage colour change bar (above hp bar) is not originslly mgrr?

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Phase transition one I used the vanilla hp bar for reference instead of mgrr one, but yeah I guess that can work too

drowsy plank
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regardless, making the health bar separate isn't a valid sugg because it isn't even about cal. it would be about taking something out, and so far, not a single "take the vanilla mods out and make them their own thing" has ever passed. im not sure if it's a don't, but it probably should be

worthy ocean
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Say I want the metal gear rising revengance health bars to be useable with anything heck just any way to truly change boss health bars like this so things like combos and such can be displayed, I just don’t see any mods to do this

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And I’m not saying to cut stuff

drowsy plank
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i realize, that doesn't make it any more valid lmao

worthy ocean
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What I am saying is they can essentially copy paste this client side

small timber
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Then tldr if it is that easy just ask for anyone else who can code to make it

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That is always the gist of it

worthy ocean
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May I ask for who would be able to?

small timber
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Because trying to make it happen through suggestion is unlikely

drowsy plank
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i refuse to believe there are no other boss bar modifications mods on tmodloader

small timber
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(because of reason above, mainly that it is not really a 'calamity hp bar' , they cant advertise it as their own thing)

worthy ocean
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There’s none for metal gear rising revengance health bars

drowsy plank
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ok so just use a different one that serves the same purpose

worthy ocean
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And there’s the combo feature of the red hp

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So it can’t just be a texture change

drowsy plank
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what combo feature

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do you mean the enrage signifier?

worthy ocean
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Making it a client side mod

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I mean the red, Yknow how the red is how much health you have comboed off enemy, and not attacking for a short time it fades to gone?

drowsy plank
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no

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lmao

worthy ocean
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Try summoning moon lord

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Or deveourer

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Slash em say 3 times, see the red hp that replaces the health to show the damadge and combo

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Then you wait a short time and the red fades leaving just the yellow in such a way you can see the missing amount of enemy hp?

drowsy plank
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ok i just pulled up some random no hit and

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vanilla health bars also do this?

worthy ocean
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????

drowsy plank
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or maybe it's another boss health bar

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either way such a feature exists in an existing mod

worthy ocean
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Yknow the red of combos?

drowsy plank
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it's got the same feature, like, sure it isn't red but it has a transparent section showing active damage

worthy ocean
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You can see the red as they kill say deveourer

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Although I don’t see them miss the boss for long enough for combo to reset

drowsy plank
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yeah and you can see the other health bar

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doing the same thing

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just use another boss health bar for other mods then

worthy ocean
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And the red to empty leaving just the yellow

drowsy plank
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there are mods that already do what you want they just aren't MGRR just get one of those

worthy ocean
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Actually this might be very visible during a giant clam miniboss fight with appropriate power gear

small timber
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Ok I think this need to be restated again:
Regardless of how much you like calamity's hp bar, there is absolutely no reason for calamity to make a separate mod for it.

And that it the main reason why this suggestion is controversial: there is no reason for Calamity to specifically do it by taking out a feature in there own mod (which they are not even the original creator of as it is obviously referencing mgrr) and try to sell it as a separate mod as 'calamity hp bar'

Which is why as I said it is more likely to happen if you just ask anyone capable of modding to do it instead of the developers of calamity (because suggestions are implemented by developers of calamity, not random person)

worthy ocean
drowsy plank
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GREEN STAR

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JUST GO ON THE MOD BROWSER

worthy ocean
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I have

drowsy plank
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there are so many boss health bar mods they exist they have what you want

worthy ocean
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All I found was mod that opens metal gear rising when you get hit

drowsy plank
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dont look for mgrr just look for boss health bar

small timber
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Then why are calamity developers obligated to do it for you? When anyone else who know modding should also be capable if it is as easy as you say

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Eventually people will just ask for "calamity qol mod" where all calamity related content is removed

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And only the vanilla changed stays because people like them

worthy ocean
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Just copy and paste (not how I am not saying cut and paste) the code

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For the health bars

small timber
worthy ocean
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Because it’s easiest for them to make just copy paste done

small timber
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It is not exactly that there is a lack of hp bar mod, it is just the one you specifically want didnt exist (and at this, it isnt even calamity related since calamity do have hp bars)

So the basis becomes 'a calamity suggestion for when I dont have calamity activated'

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It is not about how easy it is, it is about why should they do it

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Currently there is no reason for them to post MGRR hp bar as a separate mod unless a particular developer is a fan of MGRR and want to share it with other people through a separate mod

If every single feature in calamity (to become a separate mod) is a valid reasoning for suggestion then people will just ask for all of them to be singled out, vanilla recipe, base speed changes, vanilla enemy nerf... Etc etc, and you will just have calamity developers being held responsible to post all kind of qol just because 'they have the code'

If they are truly 'on high demand' as you say, then other people would had already done it

swift wharf
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Not their job to add a mod like this

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You could also just make one yourself XD

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also

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! !

drowsy plank
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wacky

worthy ocean
drowsy plank
worthy ocean
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Ok I deleted suggestion

sage drum
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that's a bit rude tbh

drowsy plank
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@maiden narwhal how about you look at the fuckin rules and actually read the damn pins

blazing kettle
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at least we arent using the older sprite(s)

hollow shell
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calm down cog but yes indeed

gray nebula
gray nebula
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yharons sprite is pretty much one of the oldest boss sprites in the mod

blazing kettle
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isnt there an even older one

gray nebula
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if there is it barely had any differences

small timber
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tbh I wish they still kept it as a phoenix + dragon for the new resprite, rather than pure dragon (or something) and keep the revive (basically the only boss with 2 health bar)
but ya since it is a revert change so it is what it is

hollow shell
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I think it is the actual oldest one yes

gray nebula
blazing kettle
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what about this

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or the orange cuffs yharon

crude geode
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The wings really give it away

hollow shell
small timber
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just what if... yharon have a special hp bar that basically have a 2nd layer as 1st hp bar deplete?

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that way the hp bar still communicate correctly how long the fight last/it has 2 phase

hollow shell
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Potentially a good compromise, but I personally liked that his health regenerated for P2
The surprise plus the fact that it appeared to undo your progress made it feel like an "oh fuck" moment

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Alongside the swelling music shift

swift wharf
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same for dog

blazing kettle
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i wish there was a way to do the DoG fight again with the sentinals after the first time you go through it

small timber
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sorry I mean that the hp still decrease for the 1st hp bar, but it is observable that there is a "2nd layer", then when it reach 10% or something it regen the entire hp bar and this time as the 2nd hp bar depletes it no longer have a "2nd layer" left behind

swift wharf
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hell no sentinel phase fucking sucked

blazing kettle
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i like it :(

drowsy plank
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sucktinel phase lol lmao

blazing kettle
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plus it lets me just beat them all up in one fell swoop with better gear

small timber
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DOG phase 1, "bug phase", DOG phase 2

crude geode
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Insert meme about profaned guardians here

small timber
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profaned guardian is an ok fight now

crude geode
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I meant the phase lol

small timber
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oh, ya old profaned guardian was

crude geode
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In Provi’s fight

blazing kettle
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the guardians felt lazily added in

small timber
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and now DoG also have cosmic guardian "head hitbox extender" phase (though not so much of a phase)

drowsy plank
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boss minions appearing in their boss's fight is cool conceptually but it has never actually felt good

small timber
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plantera is more so an extension of the boss itself I feel

hollow shell
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what

small timber
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same with seeker in scal

crude geode
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That’s prolly why it’s not as shit lol

drowsy plank
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i meant like. sentinels + dog. guardians + provi. plantera doesn't like. summon the Eye of Cthulhu in the middle of the fight or something

crude geode
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True

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We should make the mechanical trio appear in Draedon fight

swift wharf
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true...

cobalt pewter
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sentinel phase sucks, but dog attacks that resemble sentinels would be nic e.....m

blazing kettle
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there was this mod a while back on 1.3 and it added one joke boss, that being draedon. it was literally just a giant 🚆 shooting blue skeletron prime heads. this boss should be a real bos imo.;...,.;.;,,,

drowsy plank
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add in hypnos but he summons the original 3 mechanical bosses

swift wharf
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teeth dog teeth dog teeth dog

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i need the signus rework (now with teeth) fabsol

blazing kettle
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just give everyone teeth while your at it

crude geode
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The new rework just makes the sprite less. shit

swift wharf
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needs more teeth

gray nebula
safe oasis
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what if YOU coded it

umbral sonnet
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I want a mod that allows you to use The Pack as an accessory

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Idc what it does

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I just want it

errant wren
small timber
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since cal dont have hp bar for pillars so I didnt thought of it

drowsy plank
swift wharf
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that would work for other bosses as well

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like ravager

small timber
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speaking of the pack

umbral sonnet
small timber
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the other "the pack" had been garbage for a long time right?

umbral sonnet
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I also want a mod that gives Ceaseless Void realistic teeth

drowsy plank
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CV doesnt have a mouth

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or a face

umbral sonnet
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Give him one

small timber
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oh god donor item

umbral sonnet
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I need this mod

small timber
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but I guess since it is just a buff (and that is counted as balance choice) so it should be fine?

frosty trellis
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@inner anvil Holy shit quad tesla exoskeleton is cracked

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That's like old Spine levels of cracked

drowsy plank
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i think i remember this being talked about before?

frosty trellis
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I thought that was pre-nerf

small timber
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another one that is absolutely cracked is gael, though pretty sure that one is known

frosty trellis
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Gael is sub 3 minute exos easily

eternal escarp
small timber
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gael is post scal right?

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gael's greatsword not heavenly gale

frosty trellis
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Is death mode SCal drop

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Wat

eternal escarp
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wait i thought you meant

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heavenly gale

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lol!

frosty trellis
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No

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HG is fine for SCal

eternal escarp
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my bad then

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i forgot gaels existed

frosty trellis
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Yeah

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Most do

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Gael's is fucking ridiculous

small timber
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gael is busted yeah

frosty trellis
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It's sub 3 minute exos with very little effort

small timber
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it is on nohit timer on balanced gear, AND without using rage

distant gyro
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wtf is a gael's greatsword

eternal escarp
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idk but it sounds great..

frosty trellis
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Let me show you how fast is it

distant gyro
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more like melee speed bug 3

eternal escarp
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trueee

small timber
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yeah it is great, abit too great

eternal escarp
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300 maybe

frosty trellis
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@eternal escarp @distant gyro Gael's Greatsword is a deathmode scal drop that's 6 seconds above MNL with tester gear

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93k average dps HDfailure

small timber
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and no rage right?'

frosty trellis
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I mean rage itself wasn't used
The rage ability (the one that shoots the skulls) was used thrice

small timber
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and gael is free rage which makes it potentially even more absurd

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oh ok so at least that is accounted for

frosty trellis
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Since it's a 30 second cooldown with no indicator for some reason

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Used it at the start to nuke Exo twins, used to to help nuke Ares in berserk, and used it to help chip exo twins down when they spawned after thanatos went to 70

distant gyro
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eh

frosty trellis
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I can do no rage ability if you want

distant gyro
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how is 3 charges of rage on violence

frosty trellis
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Like, using rage with Violence three times?

distant gyro
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or however many you'd take with rage normally

frosty trellis
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Bc Gael's doesn't use the rage damage

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It replaces the rage meter with a burst of skulls

distant gyro
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it doesn't but it's tested without for similarity sake

inner anvil
frosty trellis
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I can try no rage ability

frosty trellis
distant gyro
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using rage with gael would be like using rage with any other weapon

frosty trellis
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No no no

distant gyro
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a skewer

small timber
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the thing with gael is gael automatically generate rage meter

frosty trellis
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I'm using the rage ability
Not the rage mode itself

small timber
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so the only thing require is press the button, unlike other weapon where whether you have rage depends

distant gyro
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rage automatically generates with exos anyway?

small timber
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gael itself ensure you have rage (unlike other weapon which you can, say just run away and rage meter will drop down)

frosty trellis
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The rage thing with Gaels Greatsword shoots out a burst of skulls instead of using the rage meter itself

distant gyro
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yes i know that

frosty trellis
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Does about 10% damage

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I can try 3 rage with Violence

distant gyro
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do raged violence, no rage violence, and no rage gael

frosty trellis
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Could of used the rage ability more if there was any indication for it's cooldown HDfailure

frosty trellis
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Retested Gael's with rage and it was 2:20

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So the rage ability sucks

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Gael's is just death

distant gyro
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so yeah

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it's just the weapon itself being deathzone

frosty trellis
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Yeah

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The weapon itself can get under MNL with tester gear

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Gael's is Rancor 2.0

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Doesn't help that Ares likes to die mid blender and Thanatos mid GDR and twins just don't live long after Ohio

small timber
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I tried it too (because I was bored), but ya about the same

golden tulip
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doesnt sound very cracked

small timber
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scal is supposed to be 5:00

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nohit timer (mnl) and the boss supposed killtime is different; mnl is much shorter

golden tulip
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oh

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then yea

thin hill
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Incredible suggestion and reasoning

small timber
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oh right I just remember 1 thing that is so minor that it is faster to just change it instead of suggesting for it

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endurance buff should be '10% reduced damage taken' (though vanilla is also like this, calamity is just 5% instead)

hot zephyr
#

you have alerted the cursed being

cobalt heath
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you can't do multiple suggs about the same thing

crude geode
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“Make a massive mechanic bc (insert nothing)”

hot zephyr
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the character can't speak it's a technical limitation

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the terrarian only communicates in strange hurtsounds

crude geode
#

and eating glass

hot zephyr
#

mmm tasty

cobalt heath
#

do mods here use highlight's?

#

well it will get exclaimed anyways

crude geode
#

@tidal epoch cut down on specific ideas for interactions and focus instead on why the idea should be added

hot zephyr
#

listen to shell of what was by michael salvatori

hot zephyr
tidal epoch
#

Ok

#

Ehh, I still need to wait, I just wanted to add examples to every point, the rest were like 1/4 first the message

cobalt heath
#

You can just edit the sugg

frosty kindle
crude geode
hot zephyr
#

you don't need examples

tidal epoch
#

Ok

#

But being honest I wanted to give a point with adding some just to get a good look to it, but give me a sec

#

Wait... Can I get an excception this time? I feel like the examples are part of the pint

short walrus
#

no exceptions

tidal epoch
#

Ok

hot zephyr
#

there are a few exceptions, provisos, quid pro quos

cobalt pewter
#

but yes

tidal epoch
#

Done

cobalt heath
#

👍

lucid flare
#

about damn time!!!!! yaho

golden tulip
#

like dead by da

drowsy plank
#

still seems like way too much effort to be reasonably implemented

inner anvil
wary canyon
#

terrifying

drowsy plank
#

like we know they're issues but it'd be a lot to fix them

frail mantle
#

imstuff the user lacks critical context to understand what the other user is referring to

inner anvil
#

The user lacks critical context to understand what I'm referring to.

thin hill
#

The user lacks

hybrid steeple
#

The user

devout shell
#

The

drowsy plank
#

e

hybrid steeple
tidal epoch
#

I mean, is like a general menu to all npc's.
You click a question, get text and it dies there to click other option or close the mini-menu.

Like with Cal reforge

hollow shell
#

This sugg

#

<><><><><>

cobalt pewter
#

god

hollow shell
#

@tidal epoch Your suggestion is in dire need of more reason why and less specific examples

Why don't we just add more lore-related dialogue to their existing chat menu? Why does it need to be a whole new menu?

#

(which we already do a bit of, by the way)

devout shell
#

If i had to guess i think he wants more immersion

tidal epoch
#

The lore is complex like the abyss.

So it can get skipped if we get like 2 line dialogue every 100 talks with an NPC.
I completely skipped like 10 lines in my first time and kinda talked a lot with the NPC's

So I tought that the "Chat" idea or a dialogue system were a good idea to get a better aproach to the Lore, via the characters, even to know them better.

Idk, I mean there are other ideas to it, but in RPG's I kindda loved to talk to NPC's and with Calamity's lore being so Complex I tought it was a nice Idea

small timber
#

and turns out terraria is not rpg, it simply dont work the same

tidal epoch
#

And I mean, I thought that was enought reason, I mean, its a text mechanic to tell the lore via NPC

small timber
#

assuming the player plays vanilla before calamity/modded, they are already used to NPCs simply not have extensive dialogue like this, let alone important lore

tidal epoch
small timber
#

so inserting 10 blocks of text here do not really work when the player is not even expecting it/not even gonna check it out, just because of their experience from vanilla

#

the better way to integrate lore (for terraria, imo at least) will be to integrate it as some form of "background lore" not through extensive rpg style dialogue

#

basically show, don't tell

tidal epoch
#

And its not like they need portraits, just like text and that is all

small timber
#

3-7 is a lot when the players' expectation is 0 (literally, because 99% of vanilla NPC beside Guide do not have any use whatsoever for their dialogue)

#

in a different context I feel it is fine, for terraria it do not fit

tidal epoch
#

And If you don't know it it gives a shiton of inmersion if they react to an event, so a direct reaction in a mechanical interaction can give a lot of an idea of whats happening

drowsy plank
#

the
the amidias help dialogue HDfailure

tidal epoch
#

And also it can help to get extra details on who tf is daedalus or who the hell is braelor.

Also the amidas help is more of progression, it doesn't explain the sunken sea at all or that calamitas sealed silva, damn even I never understood what were the crags or the astral biome until I saw the wiki.

small timber
#

why will the player care about who is daedalus and who is braelor?

it have 0 impact in the game, it is literally just piece of lore that explain the background of a background character

tidal epoch
#

The lore gets ignored as hell and terraria were simple enought to be explained via externals like the bestiary, but that doesn't means that the dialogues did nothing, because of the complexity of the lore a chat option can be something great to give a massive impulse to the lore on Calamity as an Internal explanation and Draedon / Boss items as an external

small timber
#

most lore got ignored because they have no impact in the game, nor is calamity trying to tell a story

#

if they have a main quest/main story then it is different, the thing is it is not

therefore lore is just for flavours

#

and with the current stage of the lore, most of them are just explaining "cool stuff happening in the background" rather than "interesting stuffs happening right now"

drowsy plank
#

gotta wait til the biome reworks/lore rewrite

small timber
#

99% of player who never touched calamity will not care about who silva, braelor, daedalus, statis is

tidal epoch
# small timber why will the player care about who is daedalus and who is braelor? it have 0 i...

Excuse me, There is no fun if you dont understand nothing, as I said terraria were so simple that only dialogue were enought, but a game looses a ton of potential if you make a super complex lore just to kill random monsters without knowing what the hell is happening and WHO THE (CENSORED) is Yharim and what was his story.
Like, we can't know the villain in game and reading the wiki puts away a lot of the experience of learning mid-game

drowsy plank
#

yharim is easy he's the guy we're gonna beat the shit out of at the end of the game

#

plus draedon diagrams + lore items

small timber
#

terraria is a game where you kill 43 interesting bosses and progress the game

so no, they dont have to understand the lore in order to have fun

#

in fact now it is the exact opposite: you should be trying to make player care about the lore first before just shoehorn a bunch of lore NPC dialogues

drowsy plank
#

cal, drae, and yharim all have build up naturally from gameplay, the rest of these guys are basically just posers that are barely relevant besides like. silva because abyss

small timber
#

and the easiest way is of course to make lore more intergrated into the biomes/bosses they discovered

#

people will not find lore interesting from some NPC dialogue, especially coming from a position where they do not care about lore in the first place

tidal epoch
#

For example, calamitas dialogue makes no sense if you play blind as I did my first time.

It just breaks the whole context out of the window to see her telling she were suffering when you dont know her brothers and all, even worst, she talks like you know what happened at all like you must know it during the fight, so if you dont know about the wiki, bye-bye context

small timber
#

things like the new brimstone crag biome rework that have a crack from the abyss with a waterfall connecting into the biome: that is the stuff player will want to find out on lore of how it is formed

unreal viper
#

Lore is not real.

tidal epoch
#

Like, it feels empty to have a climax like a TP

small timber
#

not "actually pumpkin moon is a secret ... monster ... lore causing the event"

tidal epoch
#

Like, climbing a mountain getting in the end on the first step, and Terraria IS INTERESTING, like Calamity adds so much that the sole thing of the lore being ignored is bad.

drowsy plank
#

vanilla doesn't have lore it has funny jokes
red has contradicted himself so many times i dont believe there any sort of actual comprehensive story behind terraria besides "oh this is mildly interesting, make it canon"

tidal epoch
tidal epoch
tidal epoch
tidal epoch
frail mantle
#

better lore integration is planned

#

however i wouldn't say just giving the npcs a separate menu to text dump you is the correct way to do it

tidal epoch
#

Maybe, IDK, i just feel that the vanilla dialogue is so RNG that you can get the same dialogue 100 times in a row

eternal escarp
#

because its flavour text, its not important things you are missing from those tbf

tidal epoch
#

I skipped a lot of diferent dialogue with the "I will be the best father figure you can even imagine"

eternal escarp
#

(except that one Luck message from the wizard which is a bad exception

tidal epoch
#

As I said, lore integration in a consistent dialogue system sound nice on my head

small timber
#

ok since this is obviously gonna be a complete parallel opinion situation here, I will just state my reason why I am against the suggestion:

personally I like lore, and will love to have it be more integrated into the game

however, I dont feel having NPCs speaking about them is the best way, because of the reason you mentioned: people are so used to NPCs being useless dialogue-wise (because of vanilla) that they will not bother checking, they are not the best place to put lore into because they have much higher chance to just get ignored

therefore imo if lore are to be implemented, it should be somewhere else than NPC dialogue; thats about it

rugged belfry
#

I like the approach Terraria’s developers have taken where they don’t have set lore. You can make one up to connect things but I enjoy freeform lore where whatever explanation I make is correct in my eyes.

serene tendon
#

Similar to the Bloons games and Minecraft

orchid briar
frail mantle
#

@hardy tendon the mod is moving away from having challenge-locked content

#

this includes nohit rewards

hardy tendon
#

ah ok

#

didn’t know that

frosty trellis
#

Also there was a nohit item prior to it being removed @hardy tendon
If you want something to help with nohitting download Nycro's Nohit Efficiency Mod

hardy tendon
#

i don’t want help to no hit bosses and stuff

#

i just want special weapons or accessories if i no hit it

swift wharf
drowsy plank
#

lol

ruby plover
#

The suggestions are bountiful today clueless

gilded scroll
#

quantity over quality, it seems

#

as per usual, with this server

keen zodiac
#

calamity players basic reading comprehension challenge (99% fail)

crude geode
#

I’m surprised Carlonix’s sugg is still not exclaimed for having very little reasoning and possibly taking a long time to do

drowsy plank
#

wouldnt be the first time something lingered in sugg posting lmao

frosty trellis
#

Carlonix's sugg is though

#

13 ❗

crude geode
#

I do not see that

#

Mobile pisscord moment?

frosty trellis
crude geode
#

There we go, got it

frosty trellis
#

Yeah

crude geode
#

I blame pisscord

gray nebula
#

should have an option that's like "Who're you"? and it engages you in a pseudo mini discussion line with fake choices that dont matter but worldbuild

cobalt pewter
#

VN

swift wharf
#

something is happening behind yhe the curtains

small timber
#

Quick time event to select the correct dialogue to progress the conversation

#

If you failed the NPC gets unhappy and increase price permanently

swift wharf
#

god of war flashbacks

hollow shell
#

PotionCraft Alchemist Simulator

#

Also any Quantic Dream (David Cage) game

frosty trellis
#

@bright crag Phoenix Flame Barrage is... Really bad

hollow shell
#

What else is new

small timber
#

Try burning sky on pure mage setup

#

Just for the memes

bright crag
#

Your accessories seem pretty mid
Only one true offensive acc...?

#

I'm not entirely sure but I think I covered PFB
Though, what the weapon truly needs is a rework

small timber
#

Though what even is a good postDog pure offensive accessory (except class one), dont really have anything that come to my mind

#

Amalgam and DSA I guess? And RTN maybe

I feel at that stage mage is just lacking accessory besides just 15% damage emblems at that point

frosty trellis
#

What am I supposed to use?

small timber
#

Chaos stone can work but that one is only worth on super high mana cost weapon

frosty trellis
#

Yeah

bright crag
#

RTN is solid

frosty trellis
#

RTN can skew shit bc Armor pen is a terrible mechanic

bright crag
#

Chaos Stone is good too, but it can be funny with high firerate weapons

frosty trellis
#

Wasn't using Amalgam since I have a dodge

#

Just retest with RTN then?

#

RTN over Affliction or DSR?

bright crag
#

DSR I think

#

This talk just reminds me that before I start doing the full test of Mage, I'll need to go over which setups are "average"

#

Including accs and armor

frosty trellis
#

Yeah

#

Pre DoG two of your offensive slots basically has to be Mana Flower or an upgrade and your normal mage accessory

#

Also another question: Why does mage have no crit

crude geode
#

mana flower?

hollow shell
maiden narwhal
#

so

#

that is completely irrelevant

hollow shell
#

The Don't, the resprite, or you being late?

maiden narwhal
#

what does pointing that out do for you or anyone here

#

me being late obviously

hollow shell
#

Twas a joke

maiden narwhal
#

okay

hollow shell
#

But yeah Yharon does have that redesign in the works already

maiden narwhal
#

okay nice

#

im glad

hollow shell
#

It'll get finished eventually but probably not soon
It's a big undertaking, and the artist who was working on it is not on the team anymore

bright crag
#

^

maiden narwhal
#

why isnt he

bright crag
#

It's not that simple

hollow shell
small timber
#

I had been thinking what if just change the sandshark and rtn to be just inflict armor crunch on all class

maiden narwhal
#

okay

small timber
#

That way while it is generally stronger at least it will not have supernormal performance on high fire rate weapon

crude geode
#

would be inconsistent with normal shark tooth necklace

#

and it would be kinda weird to change an iconic acc. like shark tooth

small timber
#

Then at this point just delink it from sharktooth yeah

#

Since they are already not upgraded from stinger necklace anyway

crude geode
#

better idea: delete great sand shark

hollow shell
#

hrm

crude geode
#

yeah I figured

hollow shell
crude geode
#

it's extremely unlikely to happen even tho I would love it to

#

post-plant is kinda bloated as is and doesn't really need another miniboss

hollow shell
#

GSS will eventually get tier-shifted, that is in our plans

crude geode
#

I thought I remembered that

hollow shell
#

.

maiden narwhal
hollow shell
#

Omori

maiden narwhal
#

okay

frosty trellis
#

@bright crag Exos. Need to make dinner so will do SCal later
Armor pen is a dumb mechanic

hollow shell
#

Not too much better, but better

frosty trellis
# bright crag Wdym?

Why does Melee/Ranger/Rogue generally have 70-90% crit on everything post DoG and mage has 57-67?

frosty trellis
#

Armor pen is stupid

hollow shell
#

((I dunno what ideal Exos killtime is))

frosty trellis
#

6:00

hollow shell
#

I see

#

Aight yeah checks out then

frosty trellis
hollow shell
#

Phoenix has tons of lil projs

small timber
#

Because silva just have lower crit iirc

#

Because half the armor is used for summoner

frosty trellis
#

Ic

hollow shell
#

Slap a ton of crit on the mage helm

frosty trellis
#

Can just give the mage helm more cirt

small timber
#

It is also a wonder that ranger auric just have 30% crit and damage

#

While other class is 20

tardy geyser
#

arcane flower (the combination of mana flower and putrid scent) should give about 3% damage and crit yeah or nah?

hollow shell
#

Theming I guess?

errant bobcat
#

Ranger weapons often have high crit chances too

#

As well as acc

#

And might focus on sniping like daawnlight and all the various sniping weapons

frosty trellis
#

Yeah

#

And soma Prime double crits

crude geode
frosty trellis
#

True

tardy geyser
#

why?

hollow shell
#

It's already a vital mage acc

crude geode
#

the accessory is a braindead way of ignoring the most vital mechanic of mage

#

managing your mana

tardy geyser
#

currently magnet flower is better in every way since aggro reduction is useless

drowsy plank
tardy geyser
#

its 12% now

hollow shell
#

The Mana Flower upgrade choices

drowsy plank
#

wait is it 12% and not 20%

tardy geyser
#

yes it was nerfed, magnet flower is 12 too

frosty trellis
#

Calamity nerf

small timber
#

Ok god slayer is 35% damage 30% crit
Silva (mage) is 47% damage 33% crit

crude geode
#

blame cal's focus on boss fights instead?

drowsy plank
#

no calamity change, vanilla has it at 8% still

#

ugh fuckin

#

the wiki is outdated gonna go fix that

small timber
#

Huh I guess the weapon itself have lower crit then

frosty trellis
#

That or just lack of crit buffs on accessories

drowsy plank
#

ok that should be fixed now

frosty trellis
#

Quiver and Scope is like 20% crit, no?

small timber
#

Ranger just have a lot of crit in general because of scope so probably not the best reference, maybe use like melee

crude geode
#

oh wow I never realized putrid scent is just. free damage and crit.

#

what a weird accessory

#

actually...

small timber
#

5% damage 5% crit generally is worse than emblem 15% I think, unless you already have emblem and want damage stacking

drowsy plank
small timber
#

Wait quiver is 10% not 5?

crude geode
#

none of the accessories crafted with putrid scent inherit it's damage and crit

#

god

drowsy plank
#

Recon Scope and Stalker's Quiver are 10%

crude geode
#

that accessory is so funky

frosty trellis
#

Quiver is 5

#

Ele Gauntlet is 5 and C.Shell is 4

drowsy plank
#

Sniper Scope is 7%, Magic Quiver is 5% and Molten Quiver is 7%

frosty trellis
#

Tailsman is 5% crit

drowsy plank
#

lmao ele quiv gives less crit than recon that's funny. i suppose it gives 15% damage instead of 10% but i dunno which is better for pure damage

small timber
#

Crit is better

#

The closer your damage is to your crit the higher your dps; since you generally have more damage than crit therefore crit is better

drowsy plank
#

ele does give reduced ammo and increase proj speed too, so i guess that's the tradeoff

#

plus it isn't bow restricted

#

Nihility is still better than Recon tho for Obvious Reasons

small timber
#

Deadshoot broach on the other hand is just mini ele quiver with 5% less damage

#

Nihility is very situational last time I tried

#

Unless there is specific weapon that can benefit from it

crude geode
#

I totally forgot that ranged acc. existed

#

what a boring upgrade

frosty trellis
#

Nihility I just found like outright bad without lum arrows

#

In which with lum arrows bye bye you poor fool

small timber
#

Last time I tried it on was monsoon + luminite/bloodflare on dog, on both it is better to just use an emblem

#

On yharon it is maybe ok, on other boss you cant really position properly to maximize its usage

frosty trellis
#

Alluvion + Lumite with quiver on Yharon I've seen do dumb things

#

Not as dumb as Karasawa + Rubber Mortar Rounds but dumb

crude geode
#

anyways balance aside can we kill mana flower even tho I just mentioned that shark tooth necklace, being such an iconic acc would never change

frosty trellis
#

Can we remove armor pen as a mechanic

small timber
#

Mana flower is needed on some weapon so probably no (aka prism)

#

At max make the mana sickness downside bigger/scale faster I think

crude geode
#

couldn't you just.

#

press the quick mana pot button

tardy geyser
#

i personally dont use flower since i do think its just a slot waster but arcane flower should atleast be as strong as its counterparts

frosty trellis
crude geode
#

it'd make it less of a braindead weapon where you hold left click

small timber
#

Pressing manually = you have to press it before you run out of mana, or the weapon stop = significantly lower dps

crude geode
#

also yharim's crystal is lame anyways

small timber
#

(and no carpal tunnel please)

#

I will rather take a 75% mana sickness than having to press mana pots manually, it is just 2 extra thing you are forced to keep reminding to do

frosty trellis
#

I like to forget my quick mana key exists

#

Yeah

small timber
#

1 to pay attention to mana (always), 1 to press the button

frosty trellis
#

Ah yes, let me do that while fighting Exos

#

Surely that won't kill me

crude geode
tardy geyser
#

yea thats fair, i use mouse 4 for quick mana and think im pretty quick about pressing it when im of mana but there is still a significant amount of time were im not attacking

small timber
crude geode
#

that's the problem I have with mana flower

#

that you don't have to pay attention to the key component of mage, MANA.

frosty trellis
#

Okay? And I don't want to be pressing my quick mana key every 1-2 seconds while I'm trying to not fucking die

#

You still get the downside of mana sickness, it's just automatic

small timber
#

The thing is that you will manage without mana flower on most weapon, but on some weapon it is essential

Therefore to not make those weapons unusable mana flower should stay

frosty trellis
#

YES

#

THANK YOU

#

I ACTUALLY LIKE USING AETHERFLUX CANNON TYVM

small timber
#

Because the alternative is to stack mana cost reduction, which good luck after they just nerfed the 20% ones and arcane being really terrible right now

frosty trellis
#

Yeah

#

And the devs said no to making arcane reduce Mana cost

crude geode
#

aetherflux needs mana pot spam? even more of a lazy weapon then smh my head
then maybe rework the weapons to be less. hold left click? that or I'm underestimating the current max of mana sickness

#

what is it currently?

frosty trellis
#

It's a 25% damage decrease at max iirc

crude geode
#

blegh

frosty trellis
#

It's fairly high

crude geode
#

in cal?

frosty trellis
#

Yeah

small timber
#

At this point just make arcane have stacking bonus or something

Like having 2 arcane accessory = reduce mana cost, 4 = higher mana regen, 6 = fixed mana regeneration (eg: 5/s even when using weapon) or something like that

crude geode
#

weird

frosty trellis
#

It's like 16% minimum

small timber
#

Also iirc mana sickness is 50% max, and a multiplier to your damage not just -50% damage

crude geode
#

I assume they changed the formula cuz in vanilla it's 50% max

#

so like 4% buff is kinda weird

small timber
#

It is not shown as 50% since right after you consume mana potion it fall off slightly

crude geode
#

wacky

#

is there any actual plans surrounding arcane

#

in terms of devplans.png

glass arch
#

if i had to guess probably not

grim tusk
glass arch
#

is it just me or do more people not like chaos stone

frosty trellis
grim tusk
grim tusk
#

Even with 2 stat sticks you got under killtime

frosty trellis
#

I mean I don't like using RTN if I can avoid it

grim tusk
frosty trellis
#

I don't use Amalgam for exos testing since I use Void Sash

glass arch
#

i should use it more but i either forget it exists or use a different accessory

frosty trellis
#

Can go Talis/RTN/Chaos and see how crazy Aetherflux can be

grim tusk
grim tusk
frosty trellis
#

Aetherflux doesn't need RTN

#

Phoenix Flame Barrage needs RTN to be 30 seconds over testing time

glass arch
#

what does aetherflux do with rtn

frosty trellis
#

I'm about to see

#

Tali/RTN/Chaos Stone

grim tusk
frosty trellis
#

And just see how crazy it gets

frosty trellis
#

Thanatos

#

Is pain

grim tusk
frosty trellis
#

And the opening for Thanatos needs a full overhaul bc it's dumb

glass arch
small timber
glass arch
#

that extra 15 armor pen is stupid

grim tusk
frosty trellis
grim tusk
#

Cuz not everything has to be on killtime if it shreds the others

small timber
#

just have to delink the line from sharktooth necklace, which can be done just by renaming to like "sand sharktooth medallion" or something

grim tusk
#

Like Seared Pan for example

#

Horrible vs Thanathos

#

Shreds twins

frosty trellis
#

Aetherflux is garbo on Thanatos and it still shreds

grim tusk
#

Sounds just like the Pan (pre-nerf)

grim tusk
glass arch
#

yeah mage is only bad for DoG

frosty trellis
#

Eidolon Staff and Victriolic Viper both being a minute or more under testing time

#

Would like to have a word

glass arch
#

oh yeah

small timber
#

mage still has darkspark at the very least

#

yeah viper is decent

#

never tried eidolon

frosty trellis
#

Viper and Eidolon are both better than spark

glass arch
#

i keep forgetting eidolon staff exists

frosty trellis
#

Viper by 20-30 seconds, Eidolon can get 2:30 if you can manage the lag

glass arch
#

i gotta use eidolon when i get to DoG

ruby plover
#

how good is eidelon on OD?

frosty trellis
#

Or at leas the openings mechanic cease to exist

#

It makes P5 Thanatos increasibly inconsistent and I hate it

glass arch
#

what mech has the lowest hp? i feel like its thanatos because hes always died relatively fast for me

small timber
#

thanatos has the lowest HP and (literally) negative DR because of the opening mechanic

frosty trellis
#

Thanatos is prone to being melted bc he has no DR and a stupid mechanic

small timber
#

(also need to try eidolon staff on OD)

frosty trellis
#

I doubt it's any good for OD

small timber
#

OD it weird in that burst damage weapon is way better than consistent damage weapon

grim tusk
cobalt pewter
#

i gave up tbh

grim tusk
#

I want that item reworked so bad

cobalt pewter
#

trying to push reworks to Thanos' vent system is like running into a brick wall

crude geode
#

it really is

ruby plover
#

the vents are fine

frosty trellis
frosty trellis
ruby plover
#

hmm, that is kinda true

#

i dont really think its such a horrid system though
just could be changed a lil

small timber
#

definitely not optimal because I dont play mage

#

at least it have the added benefit of making the sharks useless by freezing them constantly

ruby plover
#

hmm, seems alright

small timber
#

(oh wait OD killtime is 3:00, so this is ok)

ruby plover
#

but i dont think it existing on tier with DoG is okay

#

its not even "use it in a specific way to make your game lag"

small timber
#

it is post polter right?

ruby plover
#

just fire it and watch the frames die

#

yes, it is

small timber
#

oh frames

glass arch
#

i wonder how many fps i can get down to by using eidolon staff on DoG

crude geode
#

good sugg

small timber
#

I still remember the old phantasmal ruin on DoG, it was funny

#

use it on an average PC and you drop to 20 frames

ruby plover
#

why did it even lag?

small timber
#

it summoned like 20 skulls instead of 2 (right now)

#

on each hit

ruby plover
#

ah

crude geode
#

I remember bringing up reworking it to work more like thanatos' exoskele so you could choose what variety of spells you cast

ruby plover
#

thanatos exoskeleton lo

#

but yeah that sounds good
or even just left/right click functionality split

crude geode
#

yeah

#

it's just. really weird in it's current form

frosty trellis
#

@grim tusk I am not doing that again but 1:26% death should give you how Aetherflux is on SCal
Sepulture sucks

small timber
#

soon™

frosty trellis
#

Aetherflux does -2 damage to the hearts regardless

small timber
#

that is roughly 2 more damage than oracle on hearts

frosty trellis
#

It takes so long even using silva immunity to tank hits and stay in a line

#

LOL

small timber
#

wait I remember aetherflux actually being ok on hearts, let me check

frosty trellis
#

It's one of the slower options that's for sure

#

Just takes awhile

small timber
#

yeah I will just yoink it

frosty trellis
#

LOL

#

That's why I gave it to you

#

Since Ik you don't play mage

#

I love mage

glass arch
#

same

crude geode
#

I really love that the wand and void vortex are kinda just. the only original weapons post yharon for mage (not counting post scal/exo)

small timber
#

I just dont play mage for a while since for a long time potion selling npc dont exist and you have to maintain mana regen and magic power
and have potion selling got added I havent do actual pt (besides nohit) yet

frosty trellis
#

Oh I just only use magic power/aureus cells bc I don't sit there and wait for my mana to regen ever

#

LOL

frosty trellis
#

Oh there is no mana flower

#

That's why

crude geode
#

also no mana regen band (mana regen band my dense accessory)

#

I wish vanilla had a suggestion channel because god what the fuck is celestial cuffs

small timber
#

finally 1 time sep dont stand in the way (glad it is getting removed)

#

basically positioning matters alot

frosty trellis
#

Basically needs to be perfect

#

I am unfortunately not that good at scal

fathom aspen
#

Does Calamity have any plan about interaction with shimmer in the future yet?

short walrus
#

no public plans (if you're asking to suggest something, don't bother, future content is a Don't)

#

aside from making rod of harmony (and only rod of harmony) post game

fathom aspen
#

Ik, wasn't putting suggestions

eternal escarp
#

@dry sinew that is a planned thing when TMod has support for achievements

dry sinew
#

oh neat

drowsy plank
#

lmao so many "add a feature tmod doesn't have support for" suggs

golden tulip
#

good sugg but bad examples lmao

#

nohit scal achievement lol

swift wharf
eternal escarp
#

night time provi is a good example imo
the rest are, ech yeah

drowsy plank
#

collect every armor set seems

#

weird

#

you could probably just add one for crafting auric armor, some other small stuff like what vanilla does

#

it could help guide players through progression in a lot of places

eternal escarp
#

"Craft the (semi obscure) Weapon"

#

rainbow rod achievment moment

frail mantle
#

@tame mountain preferably wait until you've tried out/seen future content in-game before making suggestions about it

tame mountain
#

okay, sorry

frail mantle
#

don't worry about it

#

if we get to the crag/sunken sea overhauls and they have no custom backgrounds you can suggest it again

#

they probably will though

tame mountain
#

okay

gray nebula
#

just sprite a giant ahh new bg for something 99.99% of players will not experience

grim tusk
#

@fathom aspen i think its planned

fathom aspen
#

It's planned? Oh

grim tusk
#

Keep sugg

fathom aspen
#

Okay

tardy smelt
devout shell
drowsy plank
#

tbf craig i think is gonna try and get new backgrounds but hell overrides nearly everything, and for sunken sea ur... not supposed to break the background walls anyway so like??

drowsy plank
#

sunken sea pylon going to HELL

#

i dont even think it exists yet?

#

oh nvm it does im dumb

#

i remember something being mentioned about it

gray nebula
#

strongest "um well vanilla doesn't let us replace hells bg" user

#

versus weakest "almost nothing is impossible with mods" user

#

u could make the game stop running if you really wanted to and it'd be super simple

swift wharf
#

shader bomb

serene tendon
gray nebula
#

????

#

what did they mean by this...

serene tendon
gray nebula
#

what did they mean by this...

tardy geyser
#

why only post dog? make it pre mech so you can cheese more bosses with it

serene tendon
gray nebula
#

???

serene tendon
#

The only class it'd be OP for is summoner

tardy geyser
gray nebula
#

just keep teleporting in one direction to dodge everything

serene tendon
gray nebula
#

ok consdier

#

quickswapping

#

have u seen nohitters n all

#

they can swap to rod , teleport, instantly go back to damage

serene tendon
gray nebula
#

exactly

#

and i mean even if it stalls the fight like

#

if theres an attack you dont like dodging you can just freely dodge

#

w roh

#

and then go back to attacking inbetween attacks or when the attacks get easier

serene tendon
#

I guess I was assuming that you'd either spam it (like you said here: "just keep teleporting in one direction to dodge everything") or use it barely ever.

serene tendon
grim tusk
#

RoH will be a situation similar to pre-nerf Glorious End

gray nebula
grim tusk
#

That also gave dmg penalty

gray nebula
#

also its just a damage penalty wethink

grim tusk
#

But who gives a fuck if you cant die

gray nebula
#

not a full damage removal cuz itd be weird

serene tendon
gray nebula
#

having a summon out and just waiting longer for the boss to die, if you still can have a free fight, some players will just do that

#

and get bored

#

but theyll do it

#

i mean

gray nebula
#

it depends on how fun the boss is to fight, cuz if a boss is fun enough playters wont want to cheese it as much

grim tusk
serene tendon
#

I guess postgame is a better idea.

serene tendon
swift wharf
#

make RoH post dog
make it not usable during boss fights trol

serene tendon
#

Although you could still cheese AEW or Boss Rush with RoH if it was postgame.

drowsy plank
#

when the
when the item does not work during boss fights

swift wharf
#

trolololo

drowsy plank
#

also AEW isn't gonna be a superboss forever, but yeah RoH would help with Boss Rush

serene tendon
swift wharf
#

boss rush boring

#

roh changes nothing

#

jharim however

gray nebula
#

thumby!

#

99% of players wont use recalls during bossfights

swift wharf
#

^

gray nebula
#

but a lot bigger portion of them may have gotten annoyed in mutiplayer when others were doing bossfights while they were doing other stuff

serene tendon
swift wharf
#

and when you forgot some gear

swift wharf
#

like leaving the game

drowsy plank
#

dying too

swift wharf
#

leaving the game now kills you

gray nebula
#

ye

serene tendon
#

True, but this made the answer less obvious

swift wharf
#

uhhhh and

drowsy plank
swift wharf
#

sequence breaking funny

#

(except when it's way too funny but we don't mention that)

serene tendon
gray nebula
#

well yea obv but

#

Farming bosses:

serene tendon
#

true

serene tendon
drowsy plank
#

i dunno lmao

serene tendon
#

Fair

gray nebula
#

imagine i sent agni fire punch

swift wharf
#

i wish it died

drowsy plank
#

the fight being good/bad is subjective anyway lol

gray nebula
swift wharf
#

and just spawned to kill you and and despawn

gray nebula
#

subjectivity is too mid u can still figure out some general consensus

serene tendon
swift wharf
#

no

#

that way ppl would try to fight it

drowsy plank
#

i mean obvs but asking like "will the fight be made good" is like. idk man ur gonna have to play it when it gets changed and figure that out

undone cedar
#

Quality is subjective mfs when content can actually be analyzed objectively to determine its quality

gray nebula
#

i havent foguthe it myself but from seeing clips AND seeing the public reception it doesnt seem Kino

swift wharf
serene tendon
gray nebula
#

kino

swift wharf
#

it's kinda supposed to be dungeon guardian 2 so like

frosty trellis
#

I think the only bad thing with AEW is the horizontal lightning dash

swift wharf
#

(I wish it was just that)

drowsy plank
#

AEW has Lunatic Cultist attacks just like how Dungeon Guardian has Skeletron's skull projectiles

swift wharf
#

like when you use RoD in the abyss it just spawns from nowhere, instantly rams into you and kills you, and leaves

frosty trellis
#

Spawning is pain fair

#

Spawning can suck, the horizontal lightning dash has no telegraphs and is unreasonably hard to dodge

drowsy plank
#

tbh i would like AEW to become an actual boss but like. with more time and effort put into it because it is a really cool concept and spawning method for a boss. just needs some of its own attacks that aren't just LC's or upscaled baby wyrm's and drops besides halibut cannon

swift wharf
#

oh yeah aren't eidolists supposed to not be related to cultists anymore

#

eidolists or wyrm idr

serene tendon
drowsy plank
#

i think they meant the wyrms

#

eidolists obvs are tho

#

they literally drop the LC spawn item lmao

serene tendon
gray nebula
#

well

#

maybe

#

but consider

#

: Yet another post ml endgame boss

frosty trellis
#

Okay but then it's more unique