#suggestions-discussion
1 messages · Page 68 of 1
that is good suggesstion
oh
that convo also ended
Permafrost irrelevant when wizard exists
wait no i think it was permafrost dropping mana upgrades
oh yeah, that one
in that case i will pulverizd myself from this channel
i think blast gets a psychic ping anytime someone mentions deerclops
how is permafrost still alive...
i awake from my slumber
cryogenic stasis
Sex jokes
or however you say it
i hate deerclopa
dear heavens
frozen in the snow biome by a hungry deerclops that uses you for propaganda
new suggestion to remove that dialogue line
deerclops is so cool I wish dont starve was real
It is it’s a seed
i wish terraria was real so i could mount duke fishron
holy frick
It's from cirrus so 0% of it happening
i wish terraria was real so i could
wait, if it's a dialogue line, i am allowed to quote it in the server, right?
i forgot how i was going to finish this joke
no you are not allowed
oh
imagine liking Deerclops. imagine liking such an easy and shitty boss.
better in DST
do not, you will awaken him again
🙂
Reworking fossil armor instead of desert prowler seems kinda. weird
desert prowler was reworked
Yeah desert prowler was reworked like 2 months ago
Having two ranged sets is still kinda. weird
I wish calamity could be played on console
I'm getting a pc soon anyways can't wait
But it would be so fucking cool if terraria mods were on console
Maybe instead of giving more purpose to an outdated armor we could just. give the smokebomb function to fossil and then delete desert prowler?
do not delete desert prowler because it looks dapper
absolutely L take
cursed being found posting cringe in suggdisc
ik, I do it 24/7
don't ruin cool content by tying it to vanilla's dogshit handling of their own shit 
rogue lost obsidian armor idk make fossil rogue
I love mod compatibility
all those mods that use fossil armor 
this is a certified SIS moment
truely
that suggestion needs no comment
at least its actually funny
pretty... interesting
this is a certified file size bloat
Got it.
this is a good suggestion
woah thanks
god not to dig up an old convo but arsenal armor is a fucking awful idea
it's giving me flashbacks to like 3 updates ago where the mage meta was Tesla Cannon on Yharon, but the power scaling was so bad that it was optimal to make TWO of them and switch them during Yharon's phase transition
and it saved like an entire minute on the fight
awful
👍
why would it be optimal to make 2?
because of draedon battery power
i mean i said why. the power scaling. as you use the weapon, the power decreases, as the power decreases, the damage goes down. since you can't charge during fights, it was optimal to make two of them and switch to the second during phase transition
oh really? i didnt know that
yeah i mean
it isn't anymore
cause they fixed it
but it used to be a lot worse on tesla specifically
charge doesnt decrease power anymore right?
no it still does
oh god, i tried that, and i just decided to use a different weapon because it was so annoying
just not as severely on that specific item
lmao
i honestly didnt know charge mattered i thought it just was like ammo or smth
and after dog, i was kinda done with mage at that point
damn
30-60 seconds but yeah
60 seconds is a minute lmao
True
It wasn't always like a full minute but yeah
Thankfully double tesla meta is dead
Sorry abit late but isnt the entire point of Angling kit is to allow the player to skip the Angler quest?
They literally leave in a hidden mechanic to allow you to get Golden Fishing Rod immediately if you are at HM
Because it is either fix Angler's garbage fishing quest reward system or to allow the player to skip it, and the later is easier
fishing sucks, bad sugg, i didn't even read it at first bc i thought it said something else lol
while i personally don't have a bad time fishing
i go out of my way to build an all biome (including modded) fishing farm every time i play so
i am the exception and not the rule
and even then
they still suck
the quests i mean
its very tedious
unless the cal devs pull a fishing rework out of their ass there's no way in hell the angler kits would get this change
1 quest a day only for angler to give you complete garbage vanity, decorative or duplicated accessory is just garbage
hell, even if they reworked fishing to be not ass, would they even still bother keeping the angling kits
If anything if they are actually reworking angling kit at least make it so every quest completed give you an angling kit (beside all the usual trash decorative item reward you get)
That way at least there is proper reward behind actually attempting the quest
that would be cool
tbf one kit already gives the same amount of drops as a quest, but getting a guaranteed kit to get the useful stuff would be nice
Even just making it so you could do 2 or 3 quests a day would make it less tedious
I think just make it no cooldown since if it is like 2 quest per day it will be weird in that you can miss timing and miss the quest
for most of the time it feels to me like it takes a lot longer than just a day to get a single quest fish
No cooldown, reset (new objective fish) every 4:30 am maybe
they changed it in 1.4.4 yet they left the vanity sets in as an actual reward which is ass
in vanilla ive only ever gotten one quest fish from fishing for hemopiranhas
was about to make a suggestion about leaf wings before noticing 1.4.4 finally just moved them to post-Plantera where they belong and adequately buffed them lmao
@hollow shell when do we add whips to the donts doc
Reasoning could be
“Please wait until we rebalance summoner first and once thats done we will consider fitting whips into said rebalanced summoner”
I mean
From what I can see, no suggestion asking for a new whip to be added has ever made it to #suggestions-voting
cuz when they get put in posting they're usually met with the response "Yep, Calamity is already planning on adding whips, hang tight we'll get to it eventually" along those lines
Unless you mean
broadly, please do not make any suggestions about whips whatsoever?
Yea maybe add that to the donts doc since planned already
Didn't 1.4 remove duplicated accessories
Or was it 1.4.4
1 quest a day is also not that bad if you do it on the regular imo
It's meant to be a side thing that you do every now and then
Wacky
'250% of their defense is subtracted from the health lost per second'
The thing that makes preHM enemies with >12 defense literally immune to it
what would people's opinion be on removing the cores of (eleum/chaos/sunlight) and just making the base essences craft into the core of calamity
yes
did my research and found that of all the items that use the cores of X, only 4 need them to actually be kept in their progression tier
chaos/tranquility candle, frostcrush valari, and tears of heaven
(i am mostly saying this because i was in a resprite convo and desperately trying to figure out how to do the cores)
yes 👍
awesome
i feel like
the cores are just, kinda stinky? they add more complexity to something which doesnt really need to be too complex
and they are resprite hell
i also feel like its a bit stinky that like, they're crafting materials which dont really need to exist because if you were to just replace something which needed something like cores of sunlight (forgot what they were called) with essence of sunlight nothing would change
its adding slightly more unnecessary complexity, is what im saying
but cores are supposed to be post plantera
Removing cores would make some post-plantera items early hardmode
add living shards/ectoplasm
discounting cores of chaos because they require ashes of calamity (calclone same tier as plant iirc)
if they arent there already that is
no it wouldn't
Just remove the cores and add raw ectoplasm to the recipes that need it to be post plant
Ez
because, as i have said previously, only four items require cores to keep their place, and those four are chaos/tranquility candle, frostcrush valari, and tears of heaven
he gets it
he gets it
isn’t tears of heaven like
extremely good
that shit annihlated anahita and levi
cool, ping a tester to fix it
adding ectoplasm to the recipe in place of cores would be a nice change
While we’re at irrelevant materials can we obliterate living shards somehow
how irrelevant are they again
Outside of the Terra weapons (which feels kinda lazy) they’re used for like. 4 or 5 things
gimme a sec to check
(terra weapons should die, i agree)
@lilac ingot you say that two flails at the same tier shouldn't exist yet ignore the shitload of swords and other weapons that share tiers
remove the separate cores, keep core of calamity, adjust recipes to use essences and ectoplasm instead
Essences*
thats what im saying
thanks
Cores of cal for everything sounds really cringe
i wouldnt consider swords to be a niche, especially since many of them have other cool effects. flails are a side thing, and the 2 i mention do not have super special properties
doesn't blue moon also exist
also the whole late phm tiering is really
that too
funky
i mean like, i guess it practically doesn't
yoyos
everyone phases blue moon out of existence
yo i shoulda mentioned this
we do not need 3
dungeon and hell are big hurdles to go through, but then cal casually made t1 abyss post skelly as well because?
idfk
Cal has a problem spreading out content
Could have been post slime gods to give them more purpose
ok so i looked at the living shard crafts and
i think living shards are fine
real
you could shove other things like ectoplasm in to tier gate but it doesn't quite fit
do we really need MORE random jungle materials, especially one from a boss
- terra set (should die)
- sirenproof earmuffs
- elemental excalibur (dev tier)
- AoTA (uses core of cal)
- life fruit (renewable resource)
- miracle fruit
AoTA also takes core of cal so the living shards are irrelevant
and miracle fruit takes alloy
The only thing it tier locks is Terra weapons which is. kinda lame for a boss that already drops like 6 weapons no one uses
e: slime god is an anomaly of progression
And sirenproof but tier locking sirenproof right until you fight it is

I am fairly sure I made a sugg about that one
nice
recipe revision is hopefully soon
real
im still working on it
so yeah.
anyway
that relies on the removal of terra weapons
and honestly that's a big domino effect
what are dev opinions on terra
it's like the shortsword thing
people asking "where weapon"?
ok fair enough
you thought you topple a singular weapon and then the entire line collapses
apply the coolinator beam and move it somewhere else
and you lose out on 20+ weapons
You could also just make the obtaining of the terra weapons not. cringe af
and create a rift in the rest
idea: plague happens post plant, abomination made post golem
removing terra weapons would affect a lot of the exo weapons 
it is
spur of thought
just make it so cyborg combines your weapons into terra ones instead of crafting them yourself
cyborg use! gasp
ikr
no wyay
it's a simple solution for the time being and justifies the obliteration of living shards
adding broken hero fragment just to spite
whar
k i'm gonna start drafting the remove cores sugg
Remove Cores of Chaos/Eleum/Sunlight.
as it stands now, the Cores of X are required to craft a number of weapons, tools, and the very important material Cores of Calamity.
however, only 4 of the items crafted with the trio require them to keep their place in progression; all of the others use a material on the same or higher tier.
i propose removing the three cores, and make their base essences craft into their items - for the exactly four items that actually need them, add in ectoplasm or a similar material to keep their progression.
this cool?
yee
I disagree with the Fugu sugg because you use Fugu very differently from those other two flails
Not only is it a launch-type versus a spin-and-gravity type, but it also shoots out a ton of little homing projectiles, while the two vanilla ones have no projectiles at all
The thought that flails are "oversaturated" at that point is pretty arbitrary, because it's just based on the definition of what we call a "flail"
rover what are your opinions on killing the core trio
It seems like a fine idea
You're right that they almost always have another tier-locking material already, the only exceptions I can see are Tears Of Heaven, arguably Lihzahrd Power Cell, and Chaos & Tranq Candles. Ectoplasm can just get added to their recipes
However I am worried that it'd make the crafting possibilities with the essences seem too disorganized and overwhelming. One of the big reasons ASE was added, for instance, was to better separate and categorize the different crafting tiers/purposes that its constituent materials had
Your reasoning could probably be a bit stronger
Right now it's just kind of an implied "theyre redundant" but you don't really state why that's an issue or go into detail about it
useless sink for ectoplasm, maybe
if you're removing the core trio what happens to core of calamity 
crafted with base essences, already has cal ashes
was to better separate and categorize the different crafting tiers/purposes that its constituent materials had
isn't this the purpose of rarities?
BoFugu inflicts Acid Venom, Sunfury does not
Pointed that out bcuz I'm trying to do a DoT-focused playthrough, and Venom can counter WoF greatly while Sunfury can't.
Unless there are already rework plans for Fugu, I would rather suggest Sunfury to deal Hellfire & Blue Moon deal Frostbite, to make difference between the flails
also confusing as hell (speaking from experience) to have the three craft into core of cal but then also be used elsewhere
is it a stretch to say ectoplasm + ashes of calamity for core of cal
if it were to happen
that would probably be a good idea
I'm talking about like, their presentation in Recipe Browser, the Guide, and on their wiki pages
Right now if you go on NF, EE, or DF 's pages, all the recipes you see there are relevant to the theme of each material
Then if you click into ASE, you get all the more generic uses as Post-DoG filler material
It's especially important for Phantoplasm because it's originally obtained not on the same tier as the others
Any prospective viewer who just got some Phantoplasm and visited its page (or opened recipe browser) ((or used the Guide)) before would be overwhelmed with a shitload of recipes they couldn't even do yet
By putting em into ASE, there's a clear divide
That was my reasoning, anyway.
me pre-ML collecting all the resources for abyssal diving suit halfway realising luminite is at the far right and I can't make it yet 😱
so I'd say reorganise a few recipes for clarity, but that sounds like a lot lmao
ok thats quite a big point
this is my similar pet peeve with silva requiring any gold
if it weren't for the fact most of the stuff you craft with the cores is post moonlord
Sunfury has crazy physical damage already, slapping Hellfire might be a tad too much
and I don't think ice has ever been the theme of dungeon weapons, so giving frostbite on Blue Moon would be ???
and general resource sinks in endgame
Silva very well could get its own middle-man material, if need be
dungeon items are themed around skeletons and ninjas i think
water too
give blue moon nightwither for the fun of it
no
🤯
finally its name makes sense
isn't that still a problem with nf, ee, and df considering they're at the same tier post dog
Luminite is used for about 100 recipes and a decent amount of it is for Post-DoG recipes
What "problem" are you referring to?
doesn't make sense for core of cold things to be used in the core of calamity anyway 🤧
nightmare fuel crafts (for example) only crafts being on the same tier as ase crafts
I was wondering what nf, ee and df are
same lmao

it only really solves the problem for phantoplasm
what's ase
ascendant spirit essence
Ascendant's Spirit Essence
It's a minor annoyance to have to craft the middle material and being unable to trade it back
But it still serves the purpose of separating them thematically
a biology suffix
Galactica Singularities should get brought up too
right right
(psst... #583454384290267147 message )
As for Sunfury you need to take its stage into account, Slime God has fire resistance in its code and WoF also resists fire debuff heavily
Nightwither very much fits Blue Moon's theme, but 100 dps is too insane prehm so lol
dev channel 
dev channel post real
that thing I farm for a %2 increase to my wrath and rage potions
Galacs are used in TONS of recipes
It would be really annoying to see them all when you are looking at the crafts for any of the four individual Celestial Fragments
When I look at Solar Fragments, I should only see Solar stuff
(and wherever else we've decided to include it for relevant flavor)
I think combination materials would only matter if the unique combined materials would be 4 or more in amount
what really is the point of galacs being in the wrath and rage upgrades if unholy essence is already post-ml
Core of Calamity would still be fine if the separate cores are removed since it'd total to 5 unique materials in the recipe
Remove Cores of Chaos/Eleum/Sunlight.
as it stands now, the Cores of X are required to craft a number of weapons, tools, and the very important material Cores of Calamity.
however, only 4 of the items crafted with the trio require them to keep their place in progression; all of the others use a material on the same or higher tier.
the cores provide a useless sink for ectoplasm at a period where it could be used for far more important materials; this is especially true considering that, except for the 4 previously mentioned:
8/14 recipes using cores of sunlight are post moonlord
all recipes using cores of eleum are post moonlord
1/12 recipes using cores of chaos are post moonlord (damnit scoria ruining my stats)
i propose removing the three cores, and make their base essences craft into their items - for the exactly four items that actually need them, add in ectoplasm or a similar material to keep their progression.
Recipe filler for a sense of power I guess
reworked a bit
this is the bigger issue with galac yes
a lot of recipes might as well not need it because lmao

cosmic anvil
the power I get from face tanking deus for 5 minutes
Small correction, Frostcrush Valari is not post-ML
anything made with cosmic anvil should not use galac anymore because 🐈⬛ 💨
oop
wew
i should mention that in there
You should probably name the 4 items in your suggestion just for clarity's sake
ye
chaos/tranquility candle, frostcrush valari, and tears of heaven
these are the four for posterity's sake
gonna post it now

pog
can't believe we're getting removal doc 2 public edition
god
One last thing though
You should have a little addendum clarifying what'll happen to Core of Calamity
Cuz you don't include it among your items that would have their tiers affected by this change, despite the fact that it would
oh- this is a tmodloader bug btw #suggestions-voting message --> #bugs-read-pins message
i considered clone and plant the same tier
is it not?
Still affects which bosses you need to kill in order to obtain it
Currently requires both Clone and Plant, with this change it would only require Clone
(addressed that)
aight cool thank you
:D
I almost want to make a suggestion regarding living shards because they feel so awful
they're kinda just. generic terra weapon crafting
which almost ruins the damn point of terra weapons
what's the point of terra weapons?
honestly there's a lot of materials that are tempting to remove
relic of old design
but it's really hard to take down because there's both items lower and higher than it
lower being the night's edge set and higher being the elemental set
those sets are also supporting said old design
that is true
Damn, what a question
but it's also partially iconic
moreso elemental items
i cannot see a reality where elemental items being taken down doesn't get flamed to hell
at least they're getting a glow up
oh honestly I meant like, why do living shards ruin terra weapons yknow
what's the quote? I think ian or iban might have brought it up. something along the lines of "the more unique something is the less we should be repeating it"
this is correct but is also inapplicable for all cases
I kinda agree and also kinda don't
when something gets turned into a set, the path forward to demolishing it is a complete collapse
at this point, terra is a complete set
If it's a choice between having a bunch of copy-pastes of a unique and original base, and having a bunch of copy-pastes of a boring vanilla base
I'll choose repeating the unique thing
much like what you'd do to ore items
indeed
imagine if one day you just removed the summoner weapon in the wulfrum set (supposing you hate it and want it gone)
you've created a rift in the set
I like the idea of living shards, maybe it's just an execution thing
they're the "life" part of the life fruit recipe, it recreates plantera for the plantation staff, and maybe it gives off a heartbeat which stops you from listening to the siren's call (sirenproof earmuffs recipe)
but like for any other recipe, no clue how they exactly fit lol
why does the terra flamebuster just emit cursed inferno? no clue
Probably cause there’s no dedicated Terra damage over time debuff for it to inflict
also how exactly does the cyborg do whatever this is
does this give the implication of an entirely new mechanic dedicated to forging these weapons
I mean, it's post-plantera 
what is terra
literally defined: earth
I understand that much
directionally designed: the color green
Man this mod has four plant/nature based sets including vanilla
Water enthusiasts when the calamity mod player walks in
water still in shambles despite dedicating 60% of the mod's biomes to it
Fr
all the water these people are getting
cosmic bolter & terra ray shoot energy, plantation inflicts poison and acid venom, terra edge inflicts ichor, flameburster inflicts cursed inferno
so genuinely, green energy + occasional varying debuff
it's some kind of green energy and plantation staff is an outlier
the outlier being literally spawns plantera
true
Oops!
feels like terra should be a high dps no damage over time weapon set
unless green energy has lasting effects 
Personally I wish DoTdebuff-based build to be viable the whole playthrough lol
maybe terra weapons can have smth to mess around with it
terra doesn't sound fitting to me, if anything it should be flamethrowers
not every weapon have to have the option to specialize in debuff builds (as otherwise you can have "mix build" that are way too powerful with debuff + direct damage), but at least some line of weapon should be viable with it
thing is if terra flameburster loses cursed flame then the elemental eruption gets it from nowhere
so maybe, just give terra cursed flame? or is that just an additional material which isn't that needed
(make spazmatism drop cursed flames so both world evils can have it 😁)
jk unless
Yes and the sugg still makes angling kits do that, at least at the cost of only a few quests
However, if you don't do the quests the obtaining of these items will be postponed
then this will basically make angling kit useless
because if you are already obtaining the item from the quest then why do you need angling kit
I think they're saying you should get consumable keys for the angling kits from doing angler quests
and if the suggestion is to "make angling kit only dropped by aquatic scourge" it will still defeat the entire purpose of angling kit, which is supposed to make fishing available earlier
I'm not sure about this one?
doing fishing quests slowly so that you might get upgrades to do future fishing quests faster is very vanilla
I like that calamity recognises that fishing is an important part of progression (even if it reduced dependency with purchasable potions from npcs) and makes things faster by not having to rely on a once-per-day fishing quest to get things done
the thing about angling kit is never about its efficiency: it is meant to be overly efficient compare to questing system so that you can skip angler quest completely
thus the suggestion should not focus on "nerfing angling kit", but rather "make angling kit no longer essential"
eg: make angler quest system much more easier to do (or more rewarding), make angler be the source of angling kit... and so on
suggestion "make the angler easier to kill by trashers so I can get the golden fishing rod early" lmao
oh hey there's an angler shop mod on the workshop
maybe it works with calam 🔍
I want terraflameburster GONE
elf melter is better and actually requires some effort to get
@ blast anti arson people
wait why tf is terraflameburster entire recipe just flamethrower + living shard
and shadethrower even exist and have no upgrade
Cause they wanted a terra version of a flamethrower
and decided to upgrade the flamethrower
if they really wanted it to make sense
they would add more preh flamethrowers that would combine into the terraflameburster
and to make it more viable preh
it'd be funny if one were to merge terra and and perennial honestly-
just rebrand all the worth keeping terra weapons into perennial weapons and make terra blade its own thing
Perennial's armor set is awesome
I love it to bits
Viral Sprout is also really cool
the rest?
not really worth mentioning
perennial armor is outclassed if I'm not mistaken by chlorophyte armor
they're nothing alike
the move speed perennial helm should give you a second dash tbh tbh
see that is why it should die
I've found both perennial movement and perennial tank to be viable and competitive all the way up to Moon Lord with the right weapon and accessory choices
and the third perennial helm is the first building set you can get after roughly 20 bosses, up until then all you have is marnite
other terra items at least try to have the holy+dark = terra theme but flameburster (and disk) don't even try
I've always felt that besides the terra blade, the terra weapons felt a little out of place at least
They're cool
And fun
all of perennial armor is really good
tank set is one of the hidden busted set in the game, speed set is used by nohitters (because it is that good), and the builder set still have its niche
perennial weapons on the other hand, most are very forgetable
I like glass cannon builds
relics of old calamity
Though I die quite a bit
perennial speed is glass cannon but in a different way
It's good for it
basically if give you such amazing mobility that you try to get adrenaline as much as possible, and get damage that way
Cause you have mobility
yeah
Perennial my beloathed
But a normal glass cannon is killing the boss a fast as you can without getting hit too much
it's glass cannon but without the glass
Well it's kinda like how rogue works
Except adrenaline instead of stealth
And a lot more damage
That set is such a mess in trying to differentiate itself from just being jungle set #3
It'd be cool if there was a terra armor
no it wouldn't
Yes it would
we dont need more terra bullshits
a night edge armor is already cringe
terra is basically just auric tesla v0.5 (because it comes before auric tesla) by basically being the definitive "amalgamation set but we give it a green colour"
elemental set 
Well auric is executed well
What
💀
💀
Auric is so fucking bad
It’s literally just previous armor sets slapped together lazily
you know what is auric tesla's unique set bonus?
It has an unique set bonus?
(although flying carpet is actually very useful)
One for each class, tho most of them are damage iirc
Like melee damage being higher when hp is lower iirc
ah I see
No I think that’s a different set
I dont think those exist anymore
very remarkable
PFFFFFTT
Wacky
Auric is pretty lame yeah 
it's the definition of it
in theory it could've been cool with just the right execution of it but in practice its a mess
Only in the actual armor set visual
And even then it’s getting updated

so like the answer is no
Aren't a lot of armors turning class specific
not much
demonshade will be multihelm (3), exo (not the gem one) will be 1 helm
but I dont really heard class specific ones
most class specific are vanilla except for ore armors
it still confuse me yeah
what else are you gonna stick it with
It's class specific with 3 different helms
if you're gonna stick with the whole "combining armor sets" idea, it'd have worked out better to pick the most unique/memorable mechanic of each component armor for each class and stage rather than grabbing everything and slapping it together
Just do the mage/summoner, and others split
as in
god slayer dash is the only semi unique one, I guess silva revive can count too
4 helms?
and even that is hard to pull off right because a lot of the component armors are lame from the get-go
Mage and summoner use demonshade
Others use exo
Yeah
tarragon and bloodflare is literally "you have a lot of defense and good life regen"
guh
i think the idea was a glass cannon, not a class specific (no shit)
ranger bloodflare souls are kinda fun to use and melee tarragon cloak can maybe be powerful...? but its hard to use right
it will make it basically so that it become pointless to kill scal first as the other 3 class which is why I think they make it so all 5 class at least get some armor
Is exo going to be generic one size fits all
oh right ranger bloodflare do have active
melee tarragon cloak is a weird case in that you can really only use it on polter
I never kill scal first
if you are bothering to click it on DoG my as well use the time to dodge away (and you have bloodflare at that point which provide more consistent bonus)
god tank that will make you invincible so long as you play right
iirc
every armor makes you invincible as long as you play right
But my glass cannon
omega blue:
you know what i mean >:(
for glass cannon just use omega blue armor
where you regen ~60 hp each time you ram through yharon with asgardian aegis
(and ram not inflicting debuff anymore is a huge buff to that armor)
That’s why I like the idea lol
thats pretty cringe
if exo and scal is a similar fight maybe, the problem is they are the polar opposite
one encourage you to use half the world, the other one is precise dodging in enclosed space
therefore one will be bound to be much easier than the other one for different people
You also still do get something, a post boss weapon no matter what (at least in theory lol)
society if scal gave only mage and summoner gear and emechs gave only melee, ranged and rogue gear
armor set had always been a gigantic upgrade for each boss, with my case like hallowed/chlorophyte post-mechs, shroomite/spectre/spooky post-Plant, beetle post-Golem etc
so it is not about "how much reward you get from the boss", it is about "how bad it feels when you felt your reward is being robbed because you didn't play a specific class when fighting the boss"
tldr make class switching easier end game
yeah I was gonna say
Sounds like it’s a problem cal dug itself into there
Byeah I doubt this one person in #suggestions-discussion loving the fact that each class actually does something slightly different from each other for once (woah) is gonna change the design philosophy of an armor
wtf eternity mechs post yharon !??!?!!?‽
(byeah)
Can’t wait for the most recent sugg in voting to get 120 morbillion stars
Bc minor fix
augh making crush depth scale more 🤢
like it clearly needs some work but that is NOT the solution
man most of these suggs suck ass except like exactly "remove cores" and "remove terra shards" lmfao
hell yeah
fuck cores all my homies hate cores
the putting the counter scarf in the statis void sash one is pretty good too
the cores i can agree with because i never make them
unless its actively required i dont make em
counter scarf do be one of the items ever
pretty good because i can actually dash with it unlike soc
lmao
i would really like the counter scarf dash on the statis line bc it's just. so much more useful than a random dodge but ¯_(ツ)_/¯
it sounds like a good idea until it need to be given like a 60 seconds cooldown on the counter scarf dodge because it is overpowered
yup lol
a bit of a random idea but I'm wondering if no gravity would help with the tabi dashes
as far a I understood most dashes are affected by gravity?
i think all of em are
it would make it awkward
fairly sure Final Dawn, Plagued Fuel Pack and Blunder Booster aren't at least
I think most people are so used to dash having gravity that it make it worse
...well those are kinda weird
then this will basically make angling kit useless
because if you are already obtaining the item from the quest then why do you need angling kit
so you don't have to do quests if you don't want to?
and if the suggestion is to "make angling kit only dropped by aquatic scourge" it will still defeat the entire purpose of angling kit, which is supposed to make fishing available earlier
but, fishing is available as soon as you get a bait and a fishing rod
they're not obligatory for fishing, they're aids for it and, at least imo they should be some sort of reward, not just free
sorry for bringing up a dead conv but I wasn't online
ok, so tldr what is the proposed rework in the suggestion?
because from your wording this is what I thought was the meaning:
you have to do angler quest first before angling kit can be obtained
therefore the purpose of angling kit which is to skip angler quest become useless since you need to do the quest itself first
I think nerfing the prehm ones would be good
what's even the difference between them
i think AS's ones are just the hardmode loot you can get
not the pre-hardmode loot thats DS's
because it will make fishing preHM feels really shit
the tldr is just fishing without the angler fishing accessory just feels really shit
oh wait there is literally no difference in the drops
okay that part was contradictory, the key could be rewarded every quest so that the amount of fishing needed is reduced, or the key thing could be removed without the chance modification
but the intention behind is making angler kits still serve the same purpose, but with the obtaining of these angler items would be postponed so fishing is still unneeded, but a reward
you run out of bait quickly, low fishing power and on top of that your line just decide to break 1/6
so... you get angling kit from angler quest?
or I misunderstood
just give the player more base fishing power
ez
no difference except sandy only drops the golden bug net post-skeletron which doesnt matter
GOD
nop
actually some of the drop chances are slightly different
the 2nd option nop
there isnt one tbh
how deep the fishing problem goes
well in that case, these items could instead have their chances changed so that you have a very decent chance to already have gotten them in the, let's say, 7th quest done
then it would be a less frustrating and pointless type of reward
then the suggestion should be changed to "reworking angler quest reward to be better/more consistent", not "rework angling kit"
there should be a suggestion to remove the fishing drops from levi to bleached angling kit
since otherwise it will just cause confusion of what the suggestion is about
because otherwise theres no reason to get bleached
well yeah
though if the first is done, angling kits should still be nerfed
yes let me grab every fishing accessory, armor and potions by killing the first boss in the game 
you cannot suggest to do the 2nd step first when the 1st step is not done
you cannot nerf angling kit first before angler quest reward system is tuned to be better
you don't need that much fishing power for prehm
and levi's fishing drops
yeah yeah I'll do that
thing is I didn't think of that earlier
I just thought of the rework
the problem isn't even the angler anymore
yeah, just mention angling kit as a side point at the end like "with better angler quest reward, angling kit might no longer be essential" etc etc, that way you still achieve what you want
its everything else made to counteract him?
it's that angler armor + accs + potions is need to make fishing ddcent
this is like the rogue accessory problem but with fishing
what if angler armor and accessories were craftable 
this will cause no problems whatsoever
surely
maybe reworking fishing so that the chance of getting each item increases by a set value per quest? this way it becomes a more consistent reward system, but would still reward setting up fishing stuff as early as you can
I dont think you really need all of them, but ya at the minimum you definitely need fishing line (so line no longer break) and for early game the reduce bait consumption one
talking about a quest rework
it is weird that you need to do fishing to be able to have fun fishing. it's like scarab rod lmao
otherwise fishring feels really awful
anyways I still think that the sandy kit is stupidly strong
which is why angling kit exist yeah, so you can make fishing better before even have to fish
just give the player some high fishing power
base fishing power I mean
like the move speed buff
yeah sandy angling kit needs to at least have the chances to drop stuff lowered or the amount of stuff it gives at a time needs to be lowered
make it just potions and bait or smth
put the fish hook and vanity sets in it 
dilute the drop pool by putting the bad shit in there
ez
that would... actually not be bad
and then there's levi
getting rid of some of the more useful stuff (like some accessories and armor) for vanity is actually a good change
mmmyes 3 different bosses dropping fishing gear
they water bosses c:
levi's fishing drops need to be moved to bleached angling kit ngl
true
still crung
the chance would need to be decreased enough so that it's hard to get it just by spamming desert scourges though
why lol
so that they're not OP
the kits kind of give all fishing potions, armor and important accessories
ok and
after beating the first boss
i know what they do, why are they OP

and you could also do that just by fishing a lot??
because it makes everything else literally useless
if i can get all the fishing accessories i need from killing the first boss in the game im gonna do that rather than fishing
angler takes actual effort
which actually takes effort
enough to the point that most people, rather than actually use fishing
just dont do it at all
blood orbs exist
which i think is a bit of a bigger issue when talking about ease of access
blood orbs are also decently rare
fishing sucks moment
basically!!
kid named potion shops
i do like the buff to base fishing power idea, but killing angling kits is just a great way to have more people ignore the mechanic entirely even more
not all kits
im not suggesting killing em im suggesting moving the loot around so it makes more sense based off progression
actually giving the player base fishing power and nerfing the fishing power given by the kits would be redundant
i hate fishing
i realize, sandy is the one yall mostly focusing on, but while AS's does deserve some more love, what would you move off of sandy? like golden bug net could probably go, maybe make the cell phone pieces on AS too? but the actual fishing gear is so fucking slow to get from angler normally
yeah im all for buffing bleached kits
put bait in, remove net and cell phone pieces, and at least it would be different
ya
but removing the angling kit and set pieces would be hell
sandy kits would get nerfed because right now they give all you need too easily, and bleached kits would get buffed by both nerfing sandy kits and adding maybe levi's fishing drops
the non-cell phone fishing items could be made easier to get by quests so you still have to do some effort to get them but can still be gotten relatively quickly in progression as long as the effort is done
this will greatly affect the trout population
i think putting them in AS's kit is a better idea
frankly i dont WANT them to take a lot of effort, all you get out of it is like, two lines on the side of your screen that most people shut off
yes
99% of the time, like i said before, it is so much fucking effort people would rather just not do it at all
like you get these changes and im just using fucking mirror the whole run, fuck the cell phone
that's not bad for cell phone items, but I'm talking about non-cell phone ones
I mean sure, then said effort could just be decreased to a reasonable and fair amount
but not removed
you need 20 quests to get the full angler set
im doing a legendary mode run in vanilla and i have an all biome fishing farm set up, and im currently in hardmode because it was faster to just kill the bosses than sit around trying to get all the fishing stuff to make them easier
it's about managing the amount of time people are willing to sink into these mechanics and the answer is, for fishing; not a whole lot
so much of the angler's quests are just standing around, and we already have enough trouble getting people to even use the right wiki, why would they bother actually trying to fish when people are willing to use things like alchNPC to straight up BUY the potions you'd use the gear for
even Cal has multiple ways to completely bypass fishing
you want to make it harder but calamity has so many other ways to completely invalidate it already, all you're going to get is even less use of these systems at all
the only solution would be to make fishing actually engaging which is just too much work, and you aren't gonna convince anyone to remove blood orbs, maybe potions shops could die, but people are just gonna add them back in themselves
again, just decrease the amount of effort needed to a reasonable amount
as of right now, fishing quests are a slow way to get things because of how low chances are and how spaced each quest is
it already is a reasonable amount if you consider the alternatives
spam killing a really easy boss is not a reasonable amount
considering you can just kill enemies and buy the rewards for fishing?
i think it is
but that's really easy to do
in fact blood moons are twice as effective at invalidating fishing because you'd get the money and the orbs so you could get twice as many potions as the same amount of time spent fishing
like, just spam kill a boss
correct! and since you're not gonna be convincing anyone here to remove blood orbs, spam killing one boss is about the same amount of effort
like killing a bunch of fodder zombies isn't hard either and they both lead to the same end result
at least scourge pretends like fishing might actually be worth it by doing everything short of just including the angling items in the starter bag
I think blood orbs are cool it's just that the recipes are scuffed
i think blood orb recipes are fine atm, cause if you made them much more expensive, i think at a certain point, ignoring people who just use AlchNPC, id probably rather just do bosses potionless if it took too long to get them
well giving players a kickstart for fishing is not bad
maybe making sandy angling kits something that is only dropped once and give like 2 out of the non-cellphone items?
or something like that
no like lifeforce uses the same recipe as ironskin which is ????
oh yeah
if ur not gonna nerf them, at least buff the basic pots
blood orbs aren't a bad concept
though, how easily farmable do they become with zerg?
while i think taking the actually cool, non-fishing rewards out of sandy and moving them to bleach is a solid idea, sandy is just the only real way to make preHM fishing actually withstandable comparatively to the grind necessary for it
ive definetly gotten a few hundred after popping a zerg before. one blood moon can usually bank you like 200-600 depending on your luck and ability to kill vs. spawnrates
like why does your fishing line just. snap sometimes
who thought that was a good mechanic
if fishing was actually engaging, that could be a cool punishment for fucking it up, but it's just RNG
which is like
all fishing is
RNG all the way down
and like that's not a bad thing, but it's to such a obnoxious degree
i heard dread also gives you a fuckton
I mean sure
but then you could make quests more consistent, and those items like the earring, fishing lines could be gotten in the like, 3rd quest or something
also making quests per day+night, so it resets every 12 minutes, not 24
I think that's an Infernum thing
like we remove damage variation based on luck because of how annoying it was, messing with cal's current stance on fishing would be really weird and much more severe than a like 1% damage variation on numbers
oh?
ic
just make the angler give you the angler tackle bag when you talk to him for the first time 
the angler is now useful
oh god this is still going on?
not bad, actually
hey i mean he was useful before
you could feed him to trashers for the gold fishing pole 
but ya, I do think death mode blood moon need to have stat increased instead of spawn rate increased
yes I brought it up again 
and then you make blood moon (mini)bosses drop a bunch more blood orb then other normal enemy

Blood orbs are an inherently flawed mechanic, so is buying potions straight up, however, any fun and enjoyable rework to the alchemy and brewing system would be a too big of a rework to implement
angler shop when
that's what ive been saying!!!
lmao
Oh I should’ve read context
truly, when will vanilla terraria have an actual crossover with stardew valley and fix their fuckin fishing and farming systems 🙏
depends on how you rework it ig?
just make potion yield higher should be a temporary solution but sadly people are not interested enough in it
That’s an awful solution
(91 is relatively low, I guess people just use alcnpc all the time)
i think people approached red about fixing fishing and farming and he said it was a terraria 2 idea which really gives you an idea of just how bad it is right now 
That doesn’t fix the problem, only fixes a symptom of the problem, and that being potion making is tedious and annoying and takes waaaay too long to make a batch of potions that will run out in 30 boss attempts, which is like nothing for the endgame bosses
scal toilet based
are you referring to my sugg over there or
30 is being generous too
Yes
oh yeah increased yield
Increasing yield does not make the experience of making potions and fishing across the world any better
that is literally what higher potion yield is supposed to fix, by making so making "a batch of potions" take less ingredient (thus less grind) and easier/less tedious (less amount of material required to craft the same amount of potion)
hence why it is a quote and quote "temporary solution"
it doesn't inherently fix fishing, but it's a much better band-aid than potion selling
I doubt calamity will ever change fishing mechanically since it is too much into the realm of vanilla altering
True
and same with potion crafting
I really wish I could know how to mod so badly because I have an entire system worked out in my head to make it fun
i dunno, i mean we really overhaul some mechanics, and i dont think anyone is in love with vanilla fishing, but i think the bigger issue is even the vanilla team know it's a problem, and doesn't think they can manage to fix it. i think if it was easy though, SOMEONE would have addressed it by now
I cant really think of some that are like, massive overhaul (mechanically)
preHM ore armor rework those kind of stuff are more item balancing than mechanic overhaul
same with RoD/chaos state
I have like 100 good ideas for fishing but I could never have the motivation to learn to code to do so
mechanic overhaul will be like, give every ranger weapon an ammo/reload system
😍
lol
That would be unironically awesome. The guns in overhaul feel so powerful and amazing because of reloads and barrel spinning ups
I was more thinking a mix between stardew and RuneScape
I love the idea of nets vs fishing poles vs crab cages for different catches
I also love stardews little fishing mini game bar thing
And the rarity system
for context, Crashlands fishing puts you into a chill minigame where you see these rocks swimming around your hook, and the rocks often vary in size and density
the more you have these rocks line up within the pull area of your hook, the more things you can get when you click to pull the hook
Sounds cool
most of the aquatic creatures that can be caught will also vary in size, and the game typically lists your biggest fish pull so far
that one is entirely cosmetics but very fun to see
And then for actual brewing instead of just a crafting for potions you could have a cool UI and an interesting brewing system, like Minecraft’s brewing stand.
in calamity you instead enter a "fishing subworld" when you try to fish and fight the fishes directly
fish basically spawn as actual enemy that you have to defeat and drop their loot when they are killed, and things like Reaver Shark are spawned as miniboss or something
'insert calamity boss rush mod in 2050 quote here'
terrifying
FNAF Pizza Sim lemonade clown minigame???
(fruit punch clown too)
instead of being used to craft potions directly, blood orbs could be used as a help to do them
like, for example making a bloody water bottle with blood orbs and a water bottle which would do exactly the same potions as a water bottle but in greater yield
what da heck I have never heard of those
hold on, lemonade clown?
AIRHORNS
Fruit punch for @ everyone
maybe the game (terraria) could have fish, crates and etc as things that actually appear in the water while fishing, and your yield would be based off these visual cues? just some idea I had based off that
just add stardew fishing and problem is immediately solved
Do they know? :clueless:
uhhhhh- why are a good portion of the star reacts in suggestions voting just turned to one....?
alrighty, i assume it wont affect votes in the future?
byeah it's only visual and only on your end (or the end of any given user who encounters the bug)
The numbers are still stored server-side and so the bot always knows what the actual counts are
awesome, awesome, i just had to made sure, thank ya mate
(I, too, see two suggs with only 1 star from a random user
but yeah we've got experience with this issue already)
@analog badger why
Think the ss there was supposed to be the reasoning as there are no post ml pre provi snipers
But also no pre dog ones so there is that
But also
Not every subclass needs to be covered at every stage
subclass dont question mark
yeah
thats why subclasses are fun and a challenge to limit yourself to
yeah if you choose to do a subclass playthrough thats on you
Like there aren't any spears post Yharon
F.e.
nadir 
Or a Post Yharon spell Tome
simply just use previous [subclass weapon]
oh wait there isnt??? i never realized
And those 'limitations' are fine cuz the class always has other options
Yeah
Next spell Tome after Horizon/Recitation/Primordial is SSV
yep, Subsuming vortex used to be auric but now it's post exos, so auric has no spell tome
or heresy/rancor if you do Scal first 
why use a rifle on Providence when you have Clockwork Bow, literally one of the best options-
Another Auric mage or Summon weapon would be nice
If either we're good I would agree
i mean iirc recitation is still viable for exos but yeah

It technically is yes 
It's the best option for night provi but for day provi there are a number of options that are better
everything is a sniper if you believe hard enough
Namely Celebration mk.ii and starfleet, being 2 minutes and 1 minute faster than clockwork respectively
Celebration MKII still busted?
It was never nerfed
No the red rockets use local immunity frames and do like a stupid amount of damage bc of it
dear heavens
The red rockets alone are around ~40% of the dps for Cele Mk.II
why aren't there any sniper rifles preHM 
doesnt perfs drop one?
huh
Ye
Whenever I approach the sunken sea lab my game freezes then crashes with no error code any help?
mb
i love how the latest suggestion incorectly placed pestilent defiler lol
Brimstone inferno potion
basically inferno but inflicts brimflame instead of normal flame
technically correct
wrong reply yippie
What is technically correct
Whenever they're approaching the sunken sea lab their game freezing then crashing with no error code
this
ah
@frigid yew pretty sure this is already known, as there is also a vanilla item with the same name as the dragonfruit (which you directly mentioned but did not point out it shares a name with a vanilla fruit lmfao)
til there's vanilla dragonfruit
well shit. idk what to do then. that one isn't easily changeable
the devs are just gonna change the name once they're working on the game again
they're on hiatus until the tmod port drops i believe, which i get bc
i knew it was already known since it's on the wiki but i wasn't sure there were plans to change it
yeah there are
ah, the vanilla item is "dragon fruit", whereas calamity's is "dragonfruit". completely different
(i am joking that's the same damn thing. goddammit)
yeah makes sense. i wouldn't bother with it if i were them either if the 1.4.4 port is imminent
vanilla stealing 75% of calamity fruit names
it's a shame bc miracle fruit, blood orange, dragonfruit, and elderberry are definitely the four most magical-sounding fruit names
what's even left
cloudberries are pretty magical-sounding
as a siberian the representation would make me weirdly happy too
Could possibly name it to Draconic Fruit or something
There’s already names planned iirc
Is it? I thought they are still not implemented mainly because they havent find good names yet
Thoughts?
This sounds like balancing hell
doesnt really make sense and just kinda makes the system more convoluted. i think charge is supposed to be more like ranger ammo, and id prefer to have less variation between weapons
that too
yeahhh i figured
New optimal setup is 20 tesla cannons on Yharon
It will probably be like not a super big deal on most draedon weapon but it will make the charge mechanic completely pointless
do you want higher damage but theres literally no downside at all
like literally
its just a glorified use continuously and damage more
If this is implemented they will just reduce damage to "normal level" and then you have just normal weapon v2.0
yeah thats true
charge is fine as it tbf tbh smh my head
me with an inventory, a piggy, a safe, a forge, a void bag and multiple chests full of one use left tesla cannons on my wayt o
I think it will be cool for like a draedon themed accessory that allow you to charge up (stand still and have animation so it is unudable mid combat and whatnot) by using cells from inventory without using station, but that is really it
And that really is just becuase it is themed, it is redundant even since charging with station is not difficult in the first place
Charge just always felt weird ig
PFFFFFFFFFFFFFFFff
Yharon dies faster than event horizon shenanigans
yharon 3 second killtime
Don't tempt me to go full dps rubber mortar Karasawa
me and the homies in multiplayer with 20 0.1% charge tesla cannons locked onto yharon
DEAR GOD
It is technically valid but if even yourself dont like it then I dont think it should stay
fair
i wouldnt want it to pass, and i really doubt the devs would approve it for a multitude of reasons, but there's nothing saying you can't keep it up lmao
lol
also subclass suggestion when yoyos get to use post-providence stuff all the way to post DoG, can ask MPG how lacerator perform on DoG
Remove charge instead 
Charges is intentionally there to set draedon weapon apart from other weapon
So probably it is never going away unless they had a gigantic reconsideration for draedon weapons
A more generic rework suggestion might go through
Of you were doing it on testers, so no alcohols and candles even
Now charge just kinda makes you switch weapons at some point in the fight, and you could just switch to another of the same weapon.
"removing charges on draedon weapon" is probably counted as 'huge reconsideration suggestion' so I will imagine it cant pass
It was awhile ago (months I think?)
Yeah
Oh I thought you mean remove charges suggestion
I think like 1 (one) remove charges suggestion went into voting, but probably have the intention of seeing how many people like the idea
Ah
Yeah bc it's the setup I had on hand and didn't feel like making a new world just for candles
he was forced to wait 20 seconds
I suggest to just make blood orb being able to be found in Brimstone Crates or something (they do have ties for having bloodstone), having Bloody Tear just being there in the chest is just strange
not as strange as having literal eyeball I guess? 
that or somehow make bloody tear crafting not require blood orb but some alternative material at higher cost
eyeball is mostly removed (except abyss chest, not sure if that one is removed too)
that's could work
it's just a bit strange
usually people complain like omg blood moon second night, but here it's like wth
i definitely agree with that
yes it often is blood moon second night
in fact in my pt right now it happen like 2 times in 10 days right after I have above 200 hp
ive done a couple playthroughs in a row where i didnt get a blood moon at all or not until close to the end of the game
usually yes, but I was shocked when I opened bosschecklist and saw DoG ✅, next event Blood Moon
I think something like souls of night being bloody tear recipe can fit
at the very least you get it after entering HM (if by chance you didnt get it naturally)
I've had a bloodmoon not spawn until post DoG myself
souls are hm item, it's a bit too late
it's fine?
