#suggestions-discussion

1 messages · Page 68 of 1

sage drum
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the exo suggestion thingy draedon arsenel armor something something

swift wharf
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yes

maiden narwhal
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that is good suggesstion

eternal escarp
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oh
that convo also ended

crude geode
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Permafrost irrelevant when wizard exists

lucid flare
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wait no i think it was permafrost dropping mana upgrades

sage drum
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oh yeah, that one

eternal escarp
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in that case i will pulverizd myself from this channel

golden tulip
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i think blast gets a psychic ping anytime someone mentions deerclops

swift wharf
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how is permafrost still alive...

eternal escarp
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i awake from my slumber

lucid flare
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cryogenic stasis

crude geode
lucid flare
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or however you say it

hot zephyr
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i hate deerclopa

swift wharf
sage drum
eternal escarp
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:)

sage drum
swift wharf
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deerclops is so cool I wish dont starve was real

crude geode
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It is it’s a seed

sage drum
swift wharf
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holy frick

swift wharf
lucid flare
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i wish terraria was real so i could

sage drum
lucid flare
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i forgot how i was going to finish this joke

swift wharf
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no you are not allowed

sage drum
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oh

gilded scroll
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imagine liking Deerclops. imagine liking such an easy and shitty boss.

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better in DST

sage drum
gilded scroll
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🙂

crude geode
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Reworking fossil armor instead of desert prowler seems kinda. weird

golden tulip
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desert prowler was reworked

frosty trellis
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Yeah desert prowler was reworked like 2 months ago

crude geode
#

Having two ranged sets is still kinda. weird

hot zephyr
#

fossil armor bad

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collectively forget it exists

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NOW

zealous remnant
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I wish calamity could be played on console

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I'm getting a pc soon anyways can't wait

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But it would be so fucking cool if terraria mods were on console

crude geode
sage drum
#

do not delete desert prowler because it looks dapper

hot zephyr
#

cursed being found posting cringe in suggdisc

crude geode
#

ik, I do it 24/7

hot zephyr
#

don't ruin cool content by tying it to vanilla's dogshit handling of their own shit XD

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rogue lost obsidian armor idk make fossil rogue

crude geode
#

I love mod compatibility

hot zephyr
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all those mods that use fossil armor troll

half sage
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this is a certified SIS moment

crude geode
#

truely

sage drum
#

that suggestion needs no comment

hybrid steeple
#

at least its actually funny

golden tulip
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pretty... interesting

gray nebula
#

this is a certified file size bloat

radiant meadow
#

Wdym adding all of Levi's old sprites isn't a good idea

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Perfectly fine

unreal viper
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Got it.

sand ermine
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the sis

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the sis is real

swift wharf
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this is a good suggestion

little stag
drowsy plank
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god not to dig up an old convo but arsenal armor is a fucking awful idea

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it's giving me flashbacks to like 3 updates ago where the mage meta was Tesla Cannon on Yharon, but the power scaling was so bad that it was optimal to make TWO of them and switch them during Yharon's phase transition

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and it saved like an entire minute on the fight

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awful

drowsy plank
marble moat
sand ermine
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because of draedon battery power

drowsy plank
# marble moat why would it be optimal to make 2?

i mean i said why. the power scaling. as you use the weapon, the power decreases, as the power decreases, the damage goes down. since you can't charge during fights, it was optimal to make two of them and switch to the second during phase transition

marble moat
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oh really? i didnt know that

drowsy plank
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yeah i mean

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it isn't anymore

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cause they fixed it

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but it used to be a lot worse on tesla specifically

marble moat
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charge doesnt decrease power anymore right?

drowsy plank
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no it still does

sage drum
drowsy plank
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just not as severely on that specific item

marble moat
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i honestly didnt know charge mattered i thought it just was like ammo or smth

sage drum
drowsy plank
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damn

sage drum
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in conclusion, charge sucks

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mage also isn't great either but thats a different topic

frosty trellis
drowsy plank
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60 seconds is a minute lmao

frosty trellis
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True

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It wasn't always like a full minute but yeah

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Thankfully double tesla meta is dead

small timber
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Sorry abit late but isnt the entire point of Angling kit is to allow the player to skip the Angler quest?

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They literally leave in a hidden mechanic to allow you to get Golden Fishing Rod immediately if you are at HM

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Because it is either fix Angler's garbage fishing quest reward system or to allow the player to skip it, and the later is easier

cobalt pewter
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yep

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the entire point of Angling Kits is to (almost entirely) skip Angler

drowsy plank
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fishing sucks, bad sugg, i didn't even read it at first bc i thought it said something else lol

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while i personally don't have a bad time fishing

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i go out of my way to build an all biome (including modded) fishing farm every time i play so

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i am the exception and not the rule

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and even then

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they still suck

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the quests i mean

cobalt pewter
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fishing sucks

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(no exceptions for me, fishing just fucking sucks)

glass arch
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its very tedious

drowsy plank
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unless the cal devs pull a fishing rework out of their ass there's no way in hell the angler kits would get this change

small timber
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1 quest a day only for angler to give you complete garbage vanity, decorative or duplicated accessory is just garbage

cobalt pewter
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hell, even if they reworked fishing to be not ass, would they even still bother keeping the angling kits

small timber
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If anything if they are actually reworking angling kit at least make it so every quest completed give you an angling kit (beside all the usual trash decorative item reward you get)

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That way at least there is proper reward behind actually attempting the quest

drowsy plank
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that would be cool

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tbf one kit already gives the same amount of drops as a quest, but getting a guaranteed kit to get the useful stuff would be nice

short walrus
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Even just making it so you could do 2 or 3 quests a day would make it less tedious

small timber
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I think just make it no cooldown since if it is like 2 quest per day it will be weird in that you can miss timing and miss the quest

glass arch
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for most of the time it feels to me like it takes a lot longer than just a day to get a single quest fish

small timber
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No cooldown, reset (new objective fish) every 4:30 am maybe

crude geode
glass arch
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in vanilla ive only ever gotten one quest fish from fishing for hemopiranhas

drowsy plank
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was about to make a suggestion about leaf wings before noticing 1.4.4 finally just moved them to post-Plantera where they belong and adequately buffed them lmao

crude geode
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1.4.4 is a good update

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can't wait for the next one they totally don't do

cobalt pewter
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dead cells crossover

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but uh yeah 1.4.4 good

grim tusk
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@hollow shell when do we add whips to the donts doc

Reasoning could be
“Please wait until we rebalance summoner first and once thats done we will consider fitting whips into said rebalanced summoner”

hollow shell
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I mean
From what I can see, no suggestion asking for a new whip to be added has ever made it to #suggestions-voting

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cuz when they get put in posting they're usually met with the response "Yep, Calamity is already planning on adding whips, hang tight we'll get to it eventually" along those lines

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Unless you mean
broadly, please do not make any suggestions about whips whatsoever?

grim tusk
radiant meadow
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Or was it 1.4.4

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1 quest a day is also not that bad if you do it on the regular imo

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It's meant to be a side thing that you do every now and then

crude geode
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Enemies’ defense affects dot

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Wow never knew

fathom aspen
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It is Crush Depth itself's mechanic

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and is written on wiki

crude geode
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Wacky

fathom aspen
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'250% of their defense is subtracted from the health lost per second'
The thing that makes preHM enemies with >12 defense literally immune to it

short walrus
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what would people's opinion be on removing the cores of (eleum/chaos/sunlight) and just making the base essences craft into the core of calamity

crude geode
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Why

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Also do you mean core of calamity

short walrus
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yes

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did my research and found that of all the items that use the cores of X, only 4 need them to actually be kept in their progression tier

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chaos/tranquility candle, frostcrush valari, and tears of heaven

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(i am mostly saying this because i was in a resprite convo and desperately trying to figure out how to do the cores)

short walrus
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awesome

sand ermine
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i feel like
the cores are just, kinda stinky? they add more complexity to something which doesnt really need to be too complex

short walrus
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and they are resprite hell

sand ermine
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i also feel like its a bit stinky that like, they're crafting materials which dont really need to exist because if you were to just replace something which needed something like cores of sunlight (forgot what they were called) with essence of sunlight nothing would change

sand ermine
sullen swan
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but cores are supposed to be post plantera
Removing cores would make some post-plantera items early hardmode

short walrus
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it would make 4 items that are post plantera early hardmode.

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only 4.

crude geode
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some can equal 4

short walrus
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discounting cores of chaos

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true

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but come on

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4

sullen swan
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asgards valor would be busted

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deadshot brooch would also be pretty op

sand ermine
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living shards could just be added

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in place

fathom aspen
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add living shards/ectoplasm

short walrus
sand ermine
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if they arent there already that is

short walrus
frail mantle
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Just remove the cores and add raw ectoplasm to the recipes that need it to be post plant

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Ez

short walrus
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because, as i have said previously, only four items require cores to keep their place, and those four are chaos/tranquility candle, frostcrush valari, and tears of heaven

sullen swan
short walrus
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fuck if i know

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just add ectoplasm to it

sullen swan
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that shit annihlated anahita and levi

short walrus
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cool, ping a tester to fix it

sullen swan
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adding ectoplasm to the recipe in place of cores would be a nice change

crude geode
#

While we’re at irrelevant materials can we obliterate living shards somehow

short walrus
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how irrelevant are they again

crude geode
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Outside of the Terra weapons (which feels kinda lazy) they’re used for like. 4 or 5 things

short walrus
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gimme a sec to check

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(terra weapons should die, i agree)

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@lilac ingot you say that two flails at the same tier shouldn't exist yet ignore the shitload of swords and other weapons that share tiers

cobalt pewter
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remove the separate cores, keep core of calamity, adjust recipes to use essences and ectoplasm instead

crude geode
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Essences*

short walrus
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thats what im saying

cobalt pewter
crude geode
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Cores of cal for everything sounds really cringe

lilac ingot
distant gyro
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doesn't blue moon also exist

cobalt pewter
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also the whole late phm tiering is really

short walrus
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that too

cobalt pewter
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funky

distant gyro
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i mean like, i guess it practically doesn't

distant gyro
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everyone phases blue moon out of existence

lilac ingot
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we do not need 3

cobalt pewter
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dungeon and hell are big hurdles to go through, but then cal casually made t1 abyss post skelly as well because?

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idfk

crude geode
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Cal has a problem spreading out content

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Could have been post slime gods to give them more purpose

short walrus
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ok so i looked at the living shard crafts and

distant gyro
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i think living shards are fine

cobalt pewter
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real

distant gyro
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you could shove other things like ectoplasm in to tier gate but it doesn't quite fit

crude geode
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do we really need MORE random jungle materials, especially one from a boss

distant gyro
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you know what jungle materials suck

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everything else

short walrus
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  • terra set (should die)
  • sirenproof earmuffs
  • elemental excalibur (dev tier)
  • AoTA (uses core of cal)
  • life fruit (renewable resource)
  • miracle fruit
crude geode
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AoTA also takes core of cal so the living shards are irrelevant

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and miracle fruit takes alloy

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The only thing it tier locks is Terra weapons which is. kinda lame for a boss that already drops like 6 weapons no one uses

distant gyro
crude geode
cobalt pewter
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I am fairly sure I made a sugg about that one

distant gyro
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yes

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it's approved

short walrus
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nice

distant gyro
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recipe revision is hopefully soon

cobalt pewter
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real

distant gyro
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im still working on it

distant gyro
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anyway

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that relies on the removal of terra weapons

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and honestly that's a big domino effect

short walrus
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what are dev opinions on terra

distant gyro
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it's like the shortsword thing

crude geode
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people asking "where weapon"?

short walrus
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ok fair enough

distant gyro
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you thought you topple a singular weapon and then the entire line collapses

short walrus
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apply the coolinator beam and move it somewhere else

distant gyro
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and you lose out on 20+ weapons

crude geode
#

You could also just make the obtaining of the terra weapons not. cringe af

distant gyro
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and create a rift in the rest

cobalt pewter
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idea: plague happens post plant, abomination made post golem

sullen swan
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removing terra weapons would affect a lot of the exo weapons HDhurdur

cobalt pewter
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wait that's kinda irrelevant

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but whatever

crude geode
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it is

cobalt pewter
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spur of thought

crude geode
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just make it so cyborg combines your weapons into terra ones instead of crafting them yourself

cobalt pewter
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cyborg use! gasp

crude geode
#

ikr

sullen swan
crude geode
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it's a simple solution for the time being and justifies the obliteration of living shards

distant gyro
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adding broken hero fragment just to spite

crude geode
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true

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thorium try not to be based challenge

short walrus
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whar

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k i'm gonna start drafting the remove cores sugg

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Remove Cores of Chaos/Eleum/Sunlight.

as it stands now, the Cores of X are required to craft a number of weapons, tools, and the very important material Cores of Calamity.
however, only 4 of the items crafted with the trio require them to keep their place in progression; all of the others use a material on the same or higher tier.
i propose removing the three cores, and make their base essences craft into their items - for the exactly four items that actually need them, add in ectoplasm or a similar material to keep their progression.

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this cool?

crude geode
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yee

hollow shell
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I disagree with the Fugu sugg because you use Fugu very differently from those other two flails
Not only is it a launch-type versus a spin-and-gravity type, but it also shoots out a ton of little homing projectiles, while the two vanilla ones have no projectiles at all

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The thought that flails are "oversaturated" at that point is pretty arbitrary, because it's just based on the definition of what we call a "flail"

short walrus
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rover what are your opinions on killing the core trio

hollow shell
# short walrus rover what are your opinions on killing the core trio

It seems like a fine idea
You're right that they almost always have another tier-locking material already, the only exceptions I can see are Tears Of Heaven, arguably Lihzahrd Power Cell, and Chaos & Tranq Candles. Ectoplasm can just get added to their recipes

However I am worried that it'd make the crafting possibilities with the essences seem too disorganized and overwhelming. One of the big reasons ASE was added, for instance, was to better separate and categorize the different crafting tiers/purposes that its constituent materials had

short walrus
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mm

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that's true

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the cores are still used all over the place themselves, though

hollow shell
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Your reasoning could probably be a bit stronger
Right now it's just kind of an implied "theyre redundant" but you don't really state why that's an issue or go into detail about it

short walrus
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useless sink for ectoplasm, maybe

hollow frost
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if you're removing the core trio what happens to core of calamity SAD

short walrus
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crafted with base essences, already has cal ashes

crude geode
#

was to better separate and categorize the different crafting tiers/purposes that its constituent materials had
isn't this the purpose of rarities?

fathom aspen
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BoFugu inflicts Acid Venom, Sunfury does not
Pointed that out bcuz I'm trying to do a DoT-focused playthrough, and Venom can counter WoF greatly while Sunfury can't.

Unless there are already rework plans for Fugu, I would rather suggest Sunfury to deal Hellfire & Blue Moon deal Frostbite, to make difference between the flails

short walrus
#

also confusing as hell (speaking from experience) to have the three craft into core of cal but then also be used elsewhere

distant gyro
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is it a stretch to say ectoplasm + ashes of calamity for core of cal

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if it were to happen

short walrus
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that would probably be a good idea

hollow shell
# crude geode > was to better separate and categorize the different crafting tiers/purposes th...

I'm talking about like, their presentation in Recipe Browser, the Guide, and on their wiki pages

Right now if you go on NF, EE, or DF 's pages, all the recipes you see there are relevant to the theme of each material
Then if you click into ASE, you get all the more generic uses as Post-DoG filler material
It's especially important for Phantoplasm because it's originally obtained not on the same tier as the others
Any prospective viewer who just got some Phantoplasm and visited its page (or opened recipe browser) ((or used the Guide)) before would be overwhelmed with a shitload of recipes they couldn't even do yet
By putting em into ASE, there's a clear divide

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That was my reasoning, anyway.

hollow frost
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so I'd say reorganise a few recipes for clarity, but that sounds like a lot lmao

distant gyro
short walrus
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if it weren't for the fact most of the stuff you craft with the cores is post moonlord

cobalt pewter
distant gyro
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and general resource sinks in endgame

hollow shell
sullen swan
#

dungeon items are themed around skeletons and ninjas i think

short walrus
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water too

hollow frost
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give blue moon nightwither for the fun of it

cobalt pewter
#

no

sullen swan
#

🤯

hollow shell
crude geode
distant gyro
#

Luminite is used for about 100 recipes and a decent amount of it is for Post-DoG recipes

hollow shell
hollow frost
crude geode
cobalt pewter
#

I was wondering what nf, ee and df are

hollow frost
#

same lmao

cobalt pewter
crude geode
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it only really solves the problem for phantoplasm

hollow frost
#

what's ase

crude geode
#

ascendant spirit essence

cobalt pewter
#

Ascendant's Spirit Essence

hollow shell
distant gyro
#

a biology suffix

hollow shell
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Galactica Singularities should get brought up too

hollow frost
#

right right

distant gyro
fathom aspen
distant gyro
#

dev channel post real

hollow frost
hollow shell
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Galacs are used in TONS of recipes
It would be really annoying to see them all when you are looking at the crafts for any of the four individual Celestial Fragments

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When I look at Solar Fragments, I should only see Solar stuff

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(and wherever else we've decided to include it for relevant flavor)

cobalt pewter
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I think combination materials would only matter if the unique combined materials would be 4 or more in amount

hollow frost
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what really is the point of galacs being in the wrath and rage upgrades if unholy essence is already post-ml

cobalt pewter
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Core of Calamity would still be fine if the separate cores are removed since it'd total to 5 unique materials in the recipe

short walrus
#

Remove Cores of Chaos/Eleum/Sunlight.

as it stands now, the Cores of X are required to craft a number of weapons, tools, and the very important material Cores of Calamity.
however, only 4 of the items crafted with the trio require them to keep their place in progression; all of the others use a material on the same or higher tier.
the cores provide a useless sink for ectoplasm at a period where it could be used for far more important materials; this is especially true considering that, except for the 4 previously mentioned:

8/14 recipes using cores of sunlight are post moonlord
all recipes using cores of eleum are post moonlord
1/12 recipes using cores of chaos are post moonlord (damnit scoria ruining my stats)
i propose removing the three cores, and make their base essences craft into their items - for the exactly four items that actually need them, add in ectoplasm or a similar material to keep their progression.

hollow shell
short walrus
#

reworked a bit

cobalt pewter
crude geode
#

cosmic anvil

hollow frost
hollow shell
cobalt pewter
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anything made with cosmic anvil should not use galac anymore because 🐈‍⬛ 💨

short walrus
#

thats one of the four that require cores

hollow frost
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oop

hollow shell
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wew

short walrus
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i should mention that in there

hollow shell
#

You should probably name the 4 items in your suggestion just for clarity's sake

short walrus
#

ye

hollow frost
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^^

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teamwork

short walrus
#

chaos/tranquility candle, frostcrush valari, and tears of heaven
these are the four for posterity's sake

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gonna post it now

hollow shell
hollow frost
#

pog

distant gyro
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can't believe we're getting removal doc 2 public edition

cobalt pewter
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god

short walrus
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it is done

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any other things to catch?

hollow shell
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One last thing though
You should have a little addendum clarifying what'll happen to Core of Calamity
Cuz you don't include it among your items that would have their tiers affected by this change, despite the fact that it would

hollow frost
short walrus
cobalt pewter
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is it not?

hollow shell
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Still affects which bosses you need to kill in order to obtain it

short walrus
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fair

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stuck it there

hollow shell
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Currently requires both Clone and Plant, with this change it would only require Clone

short walrus
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(addressed that)

hollow shell
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aight cool thank you

short walrus
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:D

crude geode
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I almost want to make a suggestion regarding living shards because they feel so awful

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they're kinda just. generic terra weapon crafting

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which almost ruins the damn point of terra weapons

hollow frost
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what's the point of terra weapons?

distant gyro
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honestly there's a lot of materials that are tempting to remove

distant gyro
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but it's really hard to take down because there's both items lower and higher than it

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lower being the night's edge set and higher being the elemental set

crude geode
distant gyro
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that is true

hollow shell
distant gyro
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but it's also partially iconic

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moreso elemental items

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i cannot see a reality where elemental items being taken down doesn't get flamed to hell

short walrus
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at least they're getting a glow up

hollow frost
crude geode
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what's the quote? I think ian or iban might have brought it up. something along the lines of "the more unique something is the less we should be repeating it"

distant gyro
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this is correct but is also inapplicable for all cases

hollow shell
distant gyro
#

when something gets turned into a set, the path forward to demolishing it is a complete collapse

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at this point, terra is a complete set

hollow shell
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If it's a choice between having a bunch of copy-pastes of a unique and original base, and having a bunch of copy-pastes of a boring vanilla base
I'll choose repeating the unique thing

distant gyro
#

much like what you'd do to ore items

crude geode
#

indeed

distant gyro
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imagine if one day you just removed the summoner weapon in the wulfrum set (supposing you hate it and want it gone)

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you've created a rift in the set

hollow frost
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I like the idea of living shards, maybe it's just an execution thing
they're the "life" part of the life fruit recipe, it recreates plantera for the plantation staff, and maybe it gives off a heartbeat which stops you from listening to the siren's call (sirenproof earmuffs recipe)
but like for any other recipe, no clue how they exactly fit lol

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why does the terra flamebuster just emit cursed inferno? no clue

frail mantle
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Probably cause there’s no dedicated Terra damage over time debuff for it to inflict

crude geode
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Tried not to focus on one idea too much even tho I like quest idea

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Any feedback?

distant gyro
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also how exactly does the cyborg do whatever this is

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does this give the implication of an entirely new mechanic dedicated to forging these weapons

frail mantle
#

That’s perennial

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Different set

distant gyro
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that's not terra nor flame nor bursting

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more of a perennial poisonpisser

hollow frost
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what is terra

distant gyro
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literally defined: earth

hollow frost
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I understand that much

distant gyro
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directionally designed: the color green

frail mantle
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Man this mod has four plant/nature based sets including vanilla

distant gyro
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at least it's not as much as fire

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fire enthusiasts when calamity

crude geode
#

frost/ice and fire

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Take up like half the mod

frail mantle
#

Water enthusiasts when the calamity mod player walks in

distant gyro
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water still in shambles despite dedicating 60% of the mod's biomes to it

crude geode
#

Fr

distant gyro
#

all the water these people are getting

hollow frost
distant gyro
#

it's some kind of green energy and plantation staff is an outlier

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the outlier being literally spawns plantera

hollow frost
#

true

frail mantle
#

Oops!

hollow frost
#

feels like terra should be a high dps no damage over time weapon set

#

unless green energy has lasting effects sweating

fathom aspen
#

Personally I wish DoTdebuff-based build to be viable the whole playthrough lol
maybe terra weapons can have smth to mess around with it

small timber
#

terra doesn't sound fitting to me, if anything it should be flamethrowers

#

not every weapon have to have the option to specialize in debuff builds (as otherwise you can have "mix build" that are way too powerful with debuff + direct damage), but at least some line of weapon should be viable with it

hollow frost
#

thing is if terra flameburster loses cursed flame then the elemental eruption gets it from nowhere

#

so maybe, just give terra cursed flame? or is that just an additional material which isn't that needed

#

(make spazmatism drop cursed flames so both world evils can have it 😁)

#

jk unless

little stag
small timber
#

then this will basically make angling kit useless

#

because if you are already obtaining the item from the quest then why do you need angling kit

hollow frost
#

I think they're saying you should get consumable keys for the angling kits from doing angler quests

small timber
#

and if the suggestion is to "make angling kit only dropped by aquatic scourge" it will still defeat the entire purpose of angling kit, which is supposed to make fishing available earlier

hollow frost
#

I'm not sure about this one?
doing fishing quests slowly so that you might get upgrades to do future fishing quests faster is very vanilla
I like that calamity recognises that fishing is an important part of progression (even if it reduced dependency with purchasable potions from npcs) and makes things faster by not having to rely on a once-per-day fishing quest to get things done

small timber
#

the thing about angling kit is never about its efficiency: it is meant to be overly efficient compare to questing system so that you can skip angler quest completely

#

thus the suggestion should not focus on "nerfing angling kit", but rather "make angling kit no longer essential"

#

eg: make angler quest system much more easier to do (or more rewarding), make angler be the source of angling kit... and so on

hollow frost
#

suggestion "make the angler easier to kill by trashers so I can get the golden fishing rod early" lmao

#

oh hey there's an angler shop mod on the workshop

#

maybe it works with calam 🔍

swift wharf
#

elf melter is better and actually requires some effort to get

small timber
#

@ blast anti arson people

#

wait why tf is terraflameburster entire recipe just flamethrower + living shard

#

and shadethrower even exist and have no upgrade

ornate kestrel
#

Cause they wanted a terra version of a flamethrower

#

and decided to upgrade the flamethrower

#

if they really wanted it to make sense

#

they would add more preh flamethrowers that would combine into the terraflameburster

#

and to make it more viable preh

tardy smelt
# frail mantle Different set

it'd be funny if one were to merge terra and and perennial honestly-
just rebrand all the worth keeping terra weapons into perennial weapons and make terra blade its own thing

ornate kestrel
#

perennial needs some kind of actual use

#

nobody really uses it

tardy smelt
#

Perennial's armor set is awesome

#

I love it to bits

#

Viral Sprout is also really cool

#

the rest?
not really worth mentioning

ornate kestrel
#

perennial armor is outclassed if I'm not mistaken by chlorophyte armor

tardy smelt
#

they're nothing alike

swift wharf
#

the move speed perennial helm should give you a second dash tbh tbh

swift wharf
tardy smelt
#

and the third perennial helm is the first building set you can get after roughly 20 bosses, up until then all you have is marnite

swift wharf
#

other terra items at least try to have the holy+dark = terra theme but flameburster (and disk) don't even try

ornate kestrel
#

I've always felt that besides the terra blade, the terra weapons felt a little out of place at least

#

They're cool

#

And fun

small timber
#

all of perennial armor is really good

#

tank set is one of the hidden busted set in the game, speed set is used by nohitters (because it is that good), and the builder set still have its niche

#

perennial weapons on the other hand, most are very forgetable

ornate kestrel
#

I like glass cannon builds

swift wharf
#

relics of old calamity

ornate kestrel
#

Though I die quite a bit

small timber
#

perennial speed is glass cannon but in a different way

ornate kestrel
#

It's good for it

small timber
#

basically if give you such amazing mobility that you try to get adrenaline as much as possible, and get damage that way

ornate kestrel
#

Cause you have mobility

small timber
#

yeah

ornate kestrel
#

But a normal glass cannon is killing the boss a fast as you can without getting hit too much

swift wharf
#

it's glass cannon but without the glass

ornate kestrel
#

Well it's kinda like how rogue works

#

Except adrenaline instead of stealth

#

And a lot more damage

crude geode
swift wharf
#

jungle set hell

#

jungle perennial uelibloom chlorophyte

ornate kestrel
#

It'd be cool if there was a terra armor

swift wharf
#

no it wouldn't

ornate kestrel
#

Yes it would

small timber
#

we dont need more terra bullshits

ornate kestrel
#

It'd be cool

#

But pointless

swift wharf
#

a night edge armor is already cringe

small timber
#

terra is basically just auric tesla v0.5 (because it comes before auric tesla) by basically being the definitive "amalgamation set but we give it a green colour"

swift wharf
#

elemental set trollmoderate

ornate kestrel
#

Well auric is executed well

swift wharf
#

(except that elemental set will be unique)

#

LMFAO

crude geode
#

What

swift wharf
#

💀

crude geode
#

💀

#

Auric is so fucking bad

#

It’s literally just previous armor sets slapped together lazily

small timber
#

you know what is auric tesla's unique set bonus?

swift wharf
#

It has an unique set bonus?

small timber
#

flying carpet + every once in a while you heal 10 hp if you keep attacking

#

WOW

swift wharf
#

oh yeah carpet

#

ofc

small timber
#

(although flying carpet is actually very useful)

crude geode
small timber
#

and frost barrier

#

the best item in the game

crude geode
#

Like melee damage being higher when hp is lower iirc

swift wharf
#

ah I see

crude geode
#

No I think that’s a different set

small timber
swift wharf
#

very remarkable

small timber
#

either that or from material set

#

yeah

swift wharf
#

PFFFFFTT

crude geode
#

Wacky

ornate kestrel
#

Hmmmmm

#

The cosmetic design is executed well

tardy smelt
swift wharf
#

it's the definition of it

ornate kestrel
#

But the as a set it sucks

#

It's just flashy

tardy smelt
#

in theory it could've been cool with just the right execution of it but in practice its a mess

crude geode
#

And even then it’s getting updated

#

so like the answer is no

ornate kestrel
#

Aren't a lot of armors turning class specific

small timber
#

not much

ornate kestrel
#

Lame

#

I'd prefer class specific over different helmets

small timber
#

demonshade will be multihelm (3), exo (not the gem one) will be 1 helm

#

but I dont really heard class specific ones

ornate kestrel
#

Most class specific are preh

#

And hardmode

small timber
#

most class specific are vanilla except for ore armors

crude geode
#

Demonshade’s multihelm having MELEE alone still pisses me off

#

Like wtf

small timber
#

it still confuse me yeah

short walrus
#

what else are you gonna stick it with

ornate kestrel
#

It's class specific with 3 different helms

tardy smelt
crude geode
#

as in

small timber
#

god slayer dash is the only semi unique one, I guess silva revive can count too

short walrus
#

4 helms?

tardy smelt
crude geode
#

Mage and summoner use demonshade
Others use exo

ornate kestrel
#

Yeah

small timber
#

tarragon and bloodflare is literally "you have a lot of defense and good life regen"

short walrus
#

i think the idea was a glass cannon, not a class specific (no shit)

tardy smelt
small timber
crude geode
#

Is exo going to be generic one size fits all

small timber
#

oh right ranger bloodflare do have active

melee tarragon cloak is a weird case in that you can really only use it on polter

ornate kestrel
#

I never kill scal first

small timber
#

if you are bothering to click it on DoG my as well use the time to dodge away (and you have bloodflare at that point which provide more consistent bonus)

short walrus
#

iirc

swift wharf
#

every armor makes you invincible as long as you play right

ornate kestrel
#

But my glass cannon

swift wharf
#

omega blue:

short walrus
small timber
#

for glass cannon just use omega blue armor

#

where you regen ~60 hp each time you ram through yharon with asgardian aegis

#

(and ram not inflicting debuff anymore is a huge buff to that armor)

crude geode
short walrus
#

thats pretty cringe

small timber
#

one encourage you to use half the world, the other one is precise dodging in enclosed space

#

therefore one will be bound to be much easier than the other one for different people

crude geode
#

You also still do get something, a post boss weapon no matter what (at least in theory lol)

swift wharf
#

society if scal gave only mage and summoner gear and emechs gave only melee, ranged and rogue gear

small timber
#

armor set had always been a gigantic upgrade for each boss, with my case like hallowed/chlorophyte post-mechs, shroomite/spectre/spooky post-Plant, beetle post-Golem etc

#

so it is not about "how much reward you get from the boss", it is about "how bad it feels when you felt your reward is being robbed because you didn't play a specific class when fighting the boss"

tldr make class switching easier end game

crude geode
#

yeah I was gonna say

#

Sounds like it’s a problem cal dug itself into there

#

Byeah I doubt this one person in #suggestions-discussion loving the fact that each class actually does something slightly different from each other for once (woah) is gonna change the design philosophy of an armor

cobalt pewter
#

(byeah)

crude geode
#

Can’t wait for the most recent sugg in voting to get 120 morbillion stars

#

Bc minor fix

drowsy plank
#

augh making crush depth scale more 🤢

#

like it clearly needs some work but that is NOT the solution

#

man most of these suggs suck ass except like exactly "remove cores" and "remove terra shards" lmfao

short walrus
#

hell yeah

drowsy plank
#

fuck cores all my homies hate cores

prime karma
#

the putting the counter scarf in the statis void sash one is pretty good too

glass arch
#

the cores i can agree with because i never make them

#

unless its actively required i dont make em

drowsy plank
#

counter scarf do be one of the items ever

glass arch
#

pretty good because i can actually dash with it unlike soc

drowsy plank
#

lmao

#

i would really like the counter scarf dash on the statis line bc it's just. so much more useful than a random dodge but ¯_(ツ)_/¯

small timber
#

it sounds like a good idea until it need to be given like a 60 seconds cooldown on the counter scarf dodge because it is overpowered

drowsy plank
#

yup lol

cobalt pewter
#

a bit of a random idea but I'm wondering if no gravity would help with the tabi dashes

as far a I understood most dashes are affected by gravity?

glass arch
#

i think all of em are

small timber
#

it would make it awkward

cobalt pewter
#

fairly sure Final Dawn, Plagued Fuel Pack and Blunder Booster aren't at least

small timber
#

I think most people are so used to dash having gravity that it make it worse

cobalt pewter
#

...well those are kinda weird

little stag
#

then this will basically make angling kit useless
because if you are already obtaining the item from the quest then why do you need angling kit
so you don't have to do quests if you don't want to?
and if the suggestion is to "make angling kit only dropped by aquatic scourge" it will still defeat the entire purpose of angling kit, which is supposed to make fishing available earlier
but, fishing is available as soon as you get a bait and a fishing rod
they're not obligatory for fishing, they're aids for it and, at least imo they should be some sort of reward, not just free

#

sorry for bringing up a dead conv but I wasn't online

small timber
#

ok, so tldr what is the proposed rework in the suggestion?

#

because from your wording this is what I thought was the meaning:
you have to do angler quest first before angling kit can be obtained

therefore the purpose of angling kit which is to skip angler quest become useless since you need to do the quest itself first

swift wharf
#

I think nerfing the prehm ones would be good

#

what's even the difference between them

glass arch
#

i think AS's ones are just the hardmode loot you can get

#

not the pre-hardmode loot thats DS's

small timber
#

because it will make fishing preHM feels really shit

#

the tldr is just fishing without the angler fishing accessory just feels really shit

glass arch
#

oh wait there is literally no difference in the drops

little stag
#

okay that part was contradictory, the key could be rewarded every quest so that the amount of fishing needed is reduced, or the key thing could be removed without the chance modification
but the intention behind is making angler kits still serve the same purpose, but with the obtaining of these angler items would be postponed so fishing is still unneeded, but a reward

small timber
#

you run out of bait quickly, low fishing power and on top of that your line just decide to break 1/6

small timber
#

or I misunderstood

swift wharf
#

just give the player more base fishing power
ez

glass arch
#

no difference except sandy only drops the golden bug net post-skeletron which doesnt matter

swift wharf
#

GOD

glass arch
#

actually some of the drop chances are slightly different

little stag
#

the 2nd option nop

swift wharf
#

yeah but like

#

give me a reason to farm AS kits

glass arch
#

there isnt one tbh

swift wharf
#

how deep the fishing problem goes

little stag
#

well in that case, these items could instead have their chances changed so that you have a very decent chance to already have gotten them in the, let's say, 7th quest done

#

then it would be a less frustrating and pointless type of reward

small timber
#

then the suggestion should be changed to "reworking angler quest reward to be better/more consistent", not "rework angling kit"

swift wharf
#

I mean

#

the kit needs a fucking nerf lmao

glass arch
#

there should be a suggestion to remove the fishing drops from levi to bleached angling kit

small timber
#

since otherwise it will just cause confusion of what the suggestion is about

glass arch
#

because otherwise theres no reason to get bleached

little stag
swift wharf
#

yes let me grab every fishing accessory, armor and potions by killing the first boss in the game sigmachad

small timber
#

you cannot suggest to do the 2nd step first when the 1st step is not done

#

you cannot nerf angling kit first before angler quest reward system is tuned to be better

drowsy plank
#

i like the kits, just buff AS's to be better

#

throw fin wings in there

swift wharf
#

you don't need that much fishing power for prehm

glass arch
#

and levi's fishing drops

little stag
#

yeah yeah I'll do that
thing is I didn't think of that earlier

#

I just thought of the rework

swift wharf
#

the problem isn't even the angler anymore

small timber
#

yeah, just mention angling kit as a side point at the end like "with better angler quest reward, angling kit might no longer be essential" etc etc, that way you still achieve what you want

glass arch
#

its everything else made to counteract him?

swift wharf
#

it's that angler armor + accs + potions is need to make fishing ddcent

#

this is like the rogue accessory problem but with fishing

drowsy plank
#

what if angler armor and accessories were craftable ultimatesmug

#

this will cause no problems whatsoever

swift wharf
#

surely

little stag
#

maybe reworking fishing so that the chance of getting each item increases by a set value per quest? this way it becomes a more consistent reward system, but would still reward setting up fishing stuff as early as you can

small timber
#

I dont think you really need all of them, but ya at the minimum you definitely need fishing line (so line no longer break) and for early game the reduce bait consumption one

little stag
#

talking about a quest rework

drowsy plank
#

it is weird that you need to do fishing to be able to have fun fishing. it's like scarab rod lmao

small timber
#

otherwise fishring feels really awful

swift wharf
#

anyways I still think that the sandy kit is stupidly strong

small timber
#

which is why angling kit exist yeah, so you can make fishing better before even have to fish

swift wharf
#

just give the player some high fishing power

#

base fishing power I mean

#

like the move speed buff

glass arch
#

yeah sandy angling kit needs to at least have the chances to drop stuff lowered or the amount of stuff it gives at a time needs to be lowered

swift wharf
#

make it just potions and bait or smth

drowsy plank
#

put the fish hook and vanity sets in it HDfailure

#

dilute the drop pool by putting the bad shit in there

#

ez

glass arch
#

that would... actually not be bad

swift wharf
#

and then there's levi

glass arch
#

getting rid of some of the more useful stuff (like some accessories and armor) for vanity is actually a good change

swift wharf
#

mmmyes 3 different bosses dropping fishing gear

drowsy plank
#

they water bosses c:

glass arch
#

levi's fishing drops need to be moved to bleached angling kit ngl

drowsy plank
#

true

swift wharf
#

still crung

little stag
#

the chance would need to be decreased enough so that it's hard to get it just by spamming desert scourges though

drowsy plank
#

why lol

little stag
#

so that they're not OP

drowsy plank
#

i still dont

#

why are they OP

swift wharf
#

the kits kind of give all fishing potions, armor and important accessories

drowsy plank
#

ok and

swift wharf
#

after beating the first boss

drowsy plank
#

i know what they do, why are they OP

swift wharf
drowsy plank
#

and you could also do that just by fishing a lot??

glass arch
#

because it makes everything else literally useless

drowsy plank
#

this is just less obnoxious

#

i mean angler still has drops exclusive to him

glass arch
#

if i can get all the fishing accessories i need from killing the first boss in the game im gonna do that rather than fishing

swift wharf
#

angler takes actual effort

little stag
drowsy plank
#

enough to the point that most people, rather than actually use fishing

#

just dont do it at all

#

blood orbs exist

#

which i think is a bit of a bigger issue when talking about ease of access

glass arch
#

blood orbs are also decently rare

swift wharf
#

fishing sucks moment

drowsy plank
#

basically!!

swift wharf
#

kid named potion shops

drowsy plank
#

i do like the buff to base fishing power idea, but killing angling kits is just a great way to have more people ignore the mechanic entirely even more

swift wharf
#

not all kits

glass arch
#

im not suggesting killing em im suggesting moving the loot around so it makes more sense based off progression

swift wharf
#

actually giving the player base fishing power and nerfing the fishing power given by the kits would be redundant

#

i hate fishing

drowsy plank
#

i realize, sandy is the one yall mostly focusing on, but while AS's does deserve some more love, what would you move off of sandy? like golden bug net could probably go, maybe make the cell phone pieces on AS too? but the actual fishing gear is so fucking slow to get from angler normally

glass arch
#

yeah im all for buffing bleached kits

drowsy plank
#

put bait in, remove net and cell phone pieces, and at least it would be different

swift wharf
#

ya

drowsy plank
#

but removing the angling kit and set pieces would be hell

glass arch
#

sandy kits would get nerfed because right now they give all you need too easily, and bleached kits would get buffed by both nerfing sandy kits and adding maybe levi's fishing drops

little stag
#

the non-cell phone fishing items could be made easier to get by quests so you still have to do some effort to get them but can still be gotten relatively quickly in progression as long as the effort is done

swift wharf
#

this will greatly affect the trout population

drowsy plank
#

i think putting them in AS's kit is a better idea

#

frankly i dont WANT them to take a lot of effort, all you get out of it is like, two lines on the side of your screen that most people shut off

glass arch
#

yes

drowsy plank
#

99% of the time, like i said before, it is so much fucking effort people would rather just not do it at all

#

like you get these changes and im just using fucking mirror the whole run, fuck the cell phone

little stag
little stag
#

but not removed

drowsy plank
#

you need 20 quests to get the full angler set
im doing a legendary mode run in vanilla and i have an all biome fishing farm set up, and im currently in hardmode because it was faster to just kill the bosses than sit around trying to get all the fishing stuff to make them easier

#

it's about managing the amount of time people are willing to sink into these mechanics and the answer is, for fishing; not a whole lot

#

so much of the angler's quests are just standing around, and we already have enough trouble getting people to even use the right wiki, why would they bother actually trying to fish when people are willing to use things like alchNPC to straight up BUY the potions you'd use the gear for

#

even Cal has multiple ways to completely bypass fishing

#

you want to make it harder but calamity has so many other ways to completely invalidate it already, all you're going to get is even less use of these systems at all

#

the only solution would be to make fishing actually engaging which is just too much work, and you aren't gonna convince anyone to remove blood orbs, maybe potions shops could die, but people are just gonna add them back in themselves

little stag
#

again, just decrease the amount of effort needed to a reasonable amount
as of right now, fishing quests are a slow way to get things because of how low chances are and how spaced each quest is

drowsy plank
#

it already is a reasonable amount if you consider the alternatives

little stag
#

spam killing a really easy boss is not a reasonable amount

drowsy plank
#

considering you can just kill enemies and buy the rewards for fishing?

#

i think it is

little stag
drowsy plank
#

in fact blood moons are twice as effective at invalidating fishing because you'd get the money and the orbs so you could get twice as many potions as the same amount of time spent fishing

little stag
#

like, just spam kill a boss

drowsy plank
#

like killing a bunch of fodder zombies isn't hard either and they both lead to the same end result

#

at least scourge pretends like fishing might actually be worth it by doing everything short of just including the angling items in the starter bag

swift wharf
#

I think blood orbs are cool it's just that the recipes are scuffed

drowsy plank
#

i think blood orb recipes are fine atm, cause if you made them much more expensive, i think at a certain point, ignoring people who just use AlchNPC, id probably rather just do bosses potionless if it took too long to get them

little stag
#

or something like that

swift wharf
drowsy plank
#

oh yeah

swift wharf
#

if ur not gonna nerf them, at least buff the basic pots

drowsy plank
#

that's fair, i forget that lifeforce is just. craftable in preHM bc of that

#

true

little stag
#

blood orbs aren't a bad concept
though, how easily farmable do they become with zerg?

drowsy plank
#

while i think taking the actually cool, non-fishing rewards out of sandy and moving them to bleach is a solid idea, sandy is just the only real way to make preHM fishing actually withstandable comparatively to the grind necessary for it

ive definetly gotten a few hundred after popping a zerg before. one blood moon can usually bank you like 200-600 depending on your luck and ability to kill vs. spawnrates

#

like why does your fishing line just. snap sometimes

#

who thought that was a good mechanic

#

if fishing was actually engaging, that could be a cool punishment for fucking it up, but it's just RNG

#

which is like

#

all fishing is

#

RNG all the way down

#

and like that's not a bad thing, but it's to such a obnoxious degree

golden tulip
#

i heard dread also gives you a fuckton

little stag
#

I mean sure
but then you could make quests more consistent, and those items like the earring, fishing lines could be gotten in the like, 3rd quest or something
also making quests per day+night, so it resets every 12 minutes, not 24

tardy smelt
#

I think that's an Infernum thing

drowsy plank
#

like we remove damage variation based on luck because of how annoying it was, messing with cal's current stance on fishing would be really weird and much more severe than a like 1% damage variation on numbers

golden tulip
tardy smelt
#

yeep um

#

to incentivse people more to fight Dreadnaut I think...?

golden tulip
#

ic

drowsy plank
#

just make the angler give you the angler tackle bag when you talk to him for the first time XD

swift wharf
#

the angler is now useful

small timber
#

oh god this is still going on?

drowsy plank
small timber
#

but ya, I do think death mode blood moon need to have stat increased instead of spawn rate increased

little stag
small timber
#

and then you make blood moon (mini)bosses drop a bunch more blood orb then other normal enemy

soft quest
swift wharf
#

angler shop when

drowsy plank
#

lmao

soft quest
#

Oh I should’ve read context

drowsy plank
#

truly, when will vanilla terraria have an actual crossover with stardew valley and fix their fuckin fishing and farming systems 🙏

little stag
small timber
#

just make potion yield higher should be a temporary solution but sadly people are not interested enough in it

small timber
#

(91 is relatively low, I guess people just use alcnpc all the time)

drowsy plank
#

i think people approached red about fixing fishing and farming and he said it was a terraria 2 idea which really gives you an idea of just how bad it is right now CalWheeze

soft quest
#

That doesn’t fix the problem, only fixes a symptom of the problem, and that being potion making is tedious and annoying and takes waaaay too long to make a batch of potions that will run out in 30 boss attempts, which is like nothing for the endgame bosses

devout shell
#

scal toilet based

cobalt pewter
drowsy plank
#

30 is being generous too

cobalt pewter
#

oh yeah increased yield

soft quest
#

Increasing yield does not make the experience of making potions and fishing across the world any better

small timber
small timber
cobalt pewter
#

it doesn't inherently fix fishing, but it's a much better band-aid than potion selling

small timber
#

I doubt calamity will ever change fishing mechanically since it is too much into the realm of vanilla altering

cobalt pewter
#

giving up potions to the mercy of Terraria economy

#

lemao

small timber
#

and same with potion crafting

soft quest
drowsy plank
small timber
#

I cant really think of some that are like, massive overhaul (mechanically)
preHM ore armor rework those kind of stuff are more item balancing than mechanic overhaul

#

same with RoD/chaos state

soft quest
#

I have like 100 good ideas for fishing but I could never have the motivation to learn to code to do so

small timber
#

mechanic overhaul will be like, give every ranger weapon an ammo/reload system

drowsy plank
#

lol

soft quest
#

That would be unironically awesome. The guns in overhaul feel so powerful and amazing because of reloads and barrel spinning ups

cobalt pewter
#

just copy Crashlands fishing

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(better fishing than Terraria)

soft quest
#

I was more thinking a mix between stardew and RuneScape

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I love the idea of nets vs fishing poles vs crab cages for different catches

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I also love stardews little fishing mini game bar thing

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And the rarity system

cobalt pewter
#

for context, Crashlands fishing puts you into a chill minigame where you see these rocks swimming around your hook, and the rocks often vary in size and density

the more you have these rocks line up within the pull area of your hook, the more things you can get when you click to pull the hook

soft quest
#

Sounds cool

cobalt pewter
#

most of the aquatic creatures that can be caught will also vary in size, and the game typically lists your biggest fish pull so far

that one is entirely cosmetics but very fun to see

soft quest
#

And then for actual brewing instead of just a crafting for potions you could have a cool UI and an interesting brewing system, like Minecraft’s brewing stand.

small timber
#

in calamity you instead enter a "fishing subworld" when you try to fish and fight the fishes directly
fish basically spawn as actual enemy that you have to defeat and drop their loot when they are killed, and things like Reaver Shark are spawned as miniboss or something

'insert calamity boss rush mod in 2050 quote here'

drowsy plank
#

terrifying

hollow shell
little stag
#

instead of being used to craft potions directly, blood orbs could be used as a help to do them
like, for example making a bloody water bottle with blood orbs and a water bottle which would do exactly the same potions as a water bottle but in greater yield

cobalt pewter
little stag
grim tusk
little stag
marble moat
#

just add stardew fishing and problem is immediately solved

inner anvil
gilded scroll
#

uhhhhh- why are a good portion of the star reacts in suggestions voting just turned to one....?

hollow shell
#

client-side

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It'll fix itself eventually

gilded scroll
#

alrighty, i assume it wont affect votes in the future?

hollow shell
#

byeah it's only visual and only on your end (or the end of any given user who encounters the bug)
The numbers are still stored server-side and so the bot always knows what the actual counts are

gilded scroll
#

awesome, awesome, i just had to made sure, thank ya mate

hollow shell
#

(I, too, see two suggs with only 1 star from a random user
but yeah we've got experience with this issue already)

frail mantle
#

@analog badger why

frosty trellis
#

Think the ss there was supposed to be the reasoning as there are no post ml pre provi snipers

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But also no pre dog ones so there is that

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But also

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Not every subclass needs to be covered at every stage

swift wharf
#

subclass dont question mark

hollow shell
#

Why does that tier need a sniper rifle specifically though?

#

yeah

gilded scroll
glass arch
#

yeah if you choose to do a subclass playthrough thats on you

frosty trellis
#

Like there aren't any spears post Yharon

frosty trellis
swift wharf
#

nadir Clueless

frosty trellis
#

Or a Post Yharon spell Tome

swift wharf
#

simply just use previous [subclass weapon]

glass arch
hollow shell
#

And those 'limitations' are fine cuz the class always has other options

frosty trellis
half sage
half sage
gilded scroll
frosty trellis
#

Another Auric mage or Summon weapon would be nice

frosty trellis
glass arch
#

i mean iirc recitation is still viable for exos but yeah

swift wharf
#

ssv is post yharon

glass arch
hollow shell
#

It technically is yes HDFailure

frosty trellis
swift wharf
#

everything is a sniper if you believe hard enough

frosty trellis
swift wharf
#

😌

#

is this a mininuke I moment

frosty trellis
frosty trellis
swift wharf
#

dear heavens

frosty trellis
#

The red rockets alone are around ~40% of the dps for Cele Mk.II

drowsy plank
#

why aren't there any sniper rifles preHM ultimatesmug

glass arch
#

doesnt perfs drop one?

swift wharf
#

yes

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and musket is a thing

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(Techinically a sniper rifle)

drowsy plank
#

huh

frosty trellis
#

Ye

spice nest
#

Whenever I approach the sunken sea lab my game freezes then crashes with no error code any help?

glass arch
spice nest
#

mb

ruby plover
#

i love how the latest suggestion incorectly placed pestilent defiler lol

fiery venture
#

Brimstone inferno potion

#

basically inferno but inflicts brimflame instead of normal flame

swift wharf
#

wrong reply yippie

hollow shell
#

What is technically correct

little stag
hollow shell
#

ah

drowsy plank
#

@frigid yew pretty sure this is already known, as there is also a vanilla item with the same name as the dragonfruit (which you directly mentioned but did not point out it shares a name with a vanilla fruit lmfao)

frigid yew
#

til there's vanilla dragonfruit

#

well shit. idk what to do then. that one isn't easily changeable

drowsy plank
#

the devs are just gonna change the name once they're working on the game again

#

they're on hiatus until the tmod port drops i believe, which i get bc

frigid yew
#

i knew it was already known since it's on the wiki but i wasn't sure there were plans to change it

drowsy plank
#

yeah there are

frigid yew
#

ah, the vanilla item is "dragon fruit", whereas calamity's is "dragonfruit". completely different

#

(i am joking that's the same damn thing. goddammit)

frigid yew
distant gyro
#

vanilla stealing 75% of calamity fruit names

frigid yew
#

it's a shame bc miracle fruit, blood orange, dragonfruit, and elderberry are definitely the four most magical-sounding fruit names

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what's even left

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cloudberries are pretty magical-sounding

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as a siberian the representation would make me weirdly happy too

buoyant siren
#

Could possibly name it to Draconic Fruit or something

crude geode
#

There’s already names planned iirc

small timber
#

Is it? I thought they are still not implemented mainly because they havent find good names yet

flint notch
#

Thoughts?

crude geode
#

This sounds like balancing hell

drowsy plank
#

doesnt really make sense and just kinda makes the system more convoluted. i think charge is supposed to be more like ranger ammo, and id prefer to have less variation between weapons

#

that too

flint notch
#

yeahhh i figured

crude geode
#

New optimal setup is 20 tesla cannons on Yharon

small timber
#

It will probably be like not a super big deal on most draedon weapon but it will make the charge mechanic completely pointless

drowsy plank
#

actually this just makes tesla cannon meta into the default

#

yeah that

fossil finch
#

do you want higher damage but theres literally no downside at all

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like literally

#

its just a glorified use continuously and damage more

small timber
#

If this is implemented they will just reduce damage to "normal level" and then you have just normal weapon v2.0

flint notch
#

yeah thats true

drowsy plank
#

charge is fine as it tbf tbh smh my head

fossil finch
small timber
#

I think it will be cool for like a draedon themed accessory that allow you to charge up (stand still and have animation so it is unudable mid combat and whatnot) by using cells from inventory without using station, but that is really it

#

And that really is just becuase it is themed, it is redundant even since charging with station is not difficult in the first place

flint notch
#

Charge just always felt weird ig

frosty trellis
#

Yharon dies faster than event horizon shenanigans

drowsy plank
#

yharon 3 second killtime

flint notch
#

LOL

#

yeah i dont really know how to go forward with this sug

frosty trellis
drowsy plank
#

me and the homies in multiplayer with 20 0.1% charge tesla cannons locked onto yharon

frosty trellis
#

DEAR GOD

flint notch
#

Gameplay

#

its not really breaking any Don'ts so should i keep up orrr?

small timber
#

It is technically valid but if even yourself dont like it then I dont think it should stay

flint notch
#

fair

drowsy plank
#

i wouldnt want it to pass, and i really doubt the devs would approve it for a multitude of reasons, but there's nothing saying you can't keep it up lmao

flint notch
#

Vanished

#

like i was never here

drowsy plank
#

lol

small timber
#

also subclass suggestion when yoyos get to use post-providence stuff all the way to post DoG, can ask MPG how lacerator perform on DoG

frosty trellis
#

HEY

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HEY

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HEy

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THAT

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NO

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PLEASE NO

unreal viper
#

Remove charge instead XD

frosty trellis
#

But yeah it sucks on DoG

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Tester loadout ripperless

small timber
#

Charges is intentionally there to set draedon weapon apart from other weapon

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So probably it is never going away unless they had a gigantic reconsideration for draedon weapons

unreal viper
#

A more generic rework suggestion might go through

small timber
unreal viper
#

Now charge just kinda makes you switch weapons at some point in the fight, and you could just switch to another of the same weapon.

small timber
flint notch
#

I think one did pass actually

small timber
#

It was awhile ago (months I think?)

flint notch
#

Yeah

small timber
#

Oh I thought you mean remove charges suggestion

flint notch
#

Oh lol

#

My bad

#

Can’t read HDfailure

small timber
#

I think like 1 (one) remove charges suggestion went into voting, but probably have the intention of seeing how many people like the idea

flint notch
#

Ah

frosty trellis
small timber
#

Yeah there was one (and it didnt get too much vote)

swift wharf
#

he was forced to wait 20 seconds

small timber
#

I suggest to just make blood orb being able to be found in Brimstone Crates or something (they do have ties for having bloodstone), having Bloody Tear just being there in the chest is just strange

wary pier
#

not as strange as having literal eyeball I guess? CalWheeze

small timber
#

that or somehow make bloody tear crafting not require blood orb but some alternative material at higher cost

#

eyeball is mostly removed (except abyss chest, not sure if that one is removed too)

wary pier
#

it's just a bit strange

#

usually people complain like omg blood moon second night, but here it's like wth

glass arch
#

i definitely agree with that

small timber
#

yes it often is blood moon second night

#

in fact in my pt right now it happen like 2 times in 10 days right after I have above 200 hp

glass arch
#

ive done a couple playthroughs in a row where i didnt get a blood moon at all or not until close to the end of the game

wary pier
#

usually yes, but I was shocked when I opened bosschecklist and saw DoG ✅, next event Blood Moon

small timber
#

I think something like souls of night being bloody tear recipe can fit

#

at the very least you get it after entering HM (if by chance you didnt get it naturally)

frosty trellis
#

I've had a bloodmoon not spawn until post DoG myself

wary pier
#

souls are hm item, it's a bit too late

crude geode
#

it's fine?