#suggestions-discussion

1 messages · Page 66 of 1

swift wharf
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because I definitely need those in post plantera

drowsy plank
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i mean there are some shard weapon uprades and shark is easier than farming mummies for it

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but i get what you mean

tardy smelt
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early hardmode also gives you a lot of things from the get-go

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although thats a bit more tiered now thanks to hardmode ore progression

swift wharf
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yea

cobalt pewter
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if calclone is really the equivalent to plant, they should move a bunch of plant's unlocks to calclone

tardy smelt
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so I think that moving him ahead in progression (and making him cooler maybe because he's really basic even for being a miniboss at the moment) is the play here

small timber
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I think pre-mech pre-Queen Slime probably fit much more

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you unlock sandstorm at pre-mech, you unlock great sand shark

swift wharf
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man's in the boat with earth elemental

short walrus
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single celled organism

swift wharf
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true..

unreal viper
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Removed. HyperYharimJudge

drowsy plank
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true

little stag
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sorry for the late reply
if you're willing to, please give the feedback since I'd like to hear it
I speccified it for the sake of brainstorming really, but thanks for the criticism

hollow shell
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aight yeah the gist of my feedback was that you were overly specific with your implementation
You don't need to describe how the radar would be Draedon themed and need to be placed down and have to be fueled with ingredients from the relevant biome represented by a meter etc etc etc

You should keep it closer to the core idea, an item radar that helps you more easily find the items naturally, instead of having the recipes to get them instantly

If you delve into overly-specifics like this, it reduces the chances that people will vote on it and reduces the chances that the devs will implement it,
because even if they agree with the concept of an item radar, they may disagree with exactly how you proposed it should be implemented, and therefore reject it overall

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(The time is almost up on your sugg, 24 hours, so it'd probably be better to repost it instead of editing it)

little stag
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I did already sort of discard that idea because of shimmer
but if the suggestion still doesn't become too much of a filler instead of an aid in the suggestions even with that, then I don't think it should be too bad to still put it as an actual suggestion for simply just making the idea be shown

hollow shell
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You can choose to not repost it if you think Shimmer solves the issue well enough

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Your choice.

golden tulip
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yea @fossil finch

hollow shell
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Well if it's revealed knowledge then yeah
We do have it listed among our plans to move GSS to post-ML, as that stage of the game is in greater need of expansion (and (technically) non-boss content) than Post-Plantera

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The exact tier is not specifically planned afaik, but definitely somewhere in post-ML.
I think it was more likely to be directly after ML, actually

golden tulip
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epico

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how did fabsol not know about it then

frosty trellis
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Being immediately post ML would be great

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Since then you have profaned enemies, gss, and folly to go after

small timber
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though I think it will be abit strange to move GSS specifically to post-ML?

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supposedly when profaned biome rework comes it will be an immediate post-ML content, and sentinels (kinda) is also right after post-ML, at least imo

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(and there is also post-ML dungeon eventhough it is not much)

frosty trellis
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I mean in the standard progression of the mod sentinels and post ml dungeon are post providence

hollow shell
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Having a big influx of content right after Moon Lord is better than inflating Post-Plant even more

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Makes the game stage transition more similar to Hardmode, post-WoF

small timber
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I was thinking premech since calamity premech is abit weird compare to vanilla right now

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You basically get cobalt and you are ready to go, you dont really have to heavily farm things like mimic and biome mimic they are either easily obtainable or craftable

hollow shell
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That wouldn't really get solved by moving GSS there though would it

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Not directly

small timber
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Yeah, I just felt it is the progression that fit most naturally (HM = sandshark can start spawning, and you have a great sandshark as miniboss, it make the most sense)

hollow shell
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perhaps

small timber
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Imo partially is because gss is like... Doesnt feel fitting/random for postML?

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Thematically I mean

hollow shell
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Sand Elementals are already there post-WoF, though you can't do a whole lot with their Forbidden Fragments right away
Can be argued as a good fit for GSS move due to being fitting, or as a bad move for GSS cuz Desert already gets stuff around that point

lucid flare
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have you guys even decided what to do with sand scale weapons if great sand gets retiered

hollow shell
hollow shell
small timber
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Though speaking of forbidden fragment is there any plan to make cryonic ore progression more natural?

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Currently cryogen is basically a premech boss but the ore it spawn cant be used until after post2 mech

hollow shell
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Several devs have qualms with Cryonic Ore

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But

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Nothing solid in the plans for reworking or re-tiering it, despite knowing it's a problem

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Well, kinda
It's weird

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The problems with it are talked about a lot more than there have been proposed solutions for it, I'll say that

small timber
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I know this sounds.abit specific, but what if make cryonic ore immediately usable after cryogen (no hm forge/anvil req) and you can craft weapons with it, but the armor set require titanium/adamantite still and is a 1 helmet armor that is 5 class muticlass

hollow shell
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It wouldn't be the first time we had a weapon set - armor separation

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Though I'm not the biggest fan of it

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Its main issue is the redundancy with Cryogen's drops
If they're put on the same tier, and one of them is to stay, then the other has to go

half sage
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frigid bars Teethfish

hollow shell
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.. hm, Cryo seems to have lost a lot of drops from last time I checked
I knew about em individually but haven't looked at his loot table in a while

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Bittercold Staff and Glacial Crusher are both no more

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Now he only has

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(oh right, and)

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One for each class

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So that's good!

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Cryonic also lost Trinity sword, so less redundancy there too

small timber
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Was thinking which boss will be in the same situation (same tier drop and material) but can only thought of golem and postML bosses

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But ya cryogen loot seems more tamed than I remembered too (in terms of how many there are)

hollow shell
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Plantera

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Perennial still crafts a full weapon set, Plantera drops a full weapon set

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(We do have big plans for Perennial though)

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((like all things))

small timber
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I completely forgot that perennial have weapons make of just bars
(Does anyone actually use them)

hollow shell
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No idea

drowsy plank
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the perrenial shotbow is good and that's it basically

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anyone ever notice how many weapons randomly inflict cursed inferno + ichor for no real thematic reason

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continental greatbow, perrenial weapons, celestial claymore, etc.

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a few i get because they just wanted green fire so they used the default green fire but some of these are just kinda weird. and there are a ton of weapons that just. have the hardmode evil components thrown in for... reasons

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like ultra liquidator and the devastation line

unreal viper
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Doesn’t necro armor set bonus give crit? @river path I agree with the suggestion, but add this. Stat comparisons might also be useful.

river path
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It does, I was looking at the wrong necro armor, but it still does not take away for the fact that necro armor does not provide much benfit when compared to its peers in aerospec and stategel armor, I feel like a single class armor, expecially one avalable so late into pre hardmode. It gives less raw stat bonus then statigel and aerospec

river path
drowsy plank
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god
this is gonna be the third time a necro buff is gonna be proposed and i already know it's gonna die like the rest and it drives me insane

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necro is such a nothing set, getting an actual bonus would make bone wings so good, but no one ever votes for it

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i dont know why

river path
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my personal feeling on statigel and aerospec armor is that they are useful for multiclass playthroughs, where you might want to use diffrent helmets for whatever class you are primarly using. I do not think they should be better then an armor set focused around a single class

river path
drowsy plank
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yes...?

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exactly my point?

river path
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shroomite is just flat out better at that stage so why use bone wings necro armor

drowsy plank
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if necro got a buff, then bone wings could actually be viable

river path
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I also have thogutht of another idea for a necro armor set bonus, which is essentaly the titaniam shards, but as bone fragments.

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They orbit the player dealing damage on enemny contact, and only spawn from point blank hits, they also deal less damage then the titanium shards

drowsy plank
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the idea doesnt really matter

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the devs are going to do whatever they think is best

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what really matters is the reasons why

river path
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I feel necro armor is not buffed so that the calamity devs can force players to use the new modded armor

drowsy plank
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im pretty sure necro still has higher raw stats, the modded armors just have cool set bonuses that are much more useful

river path
drowsy plank
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well regardless cal isnt trying to force modded sets, just look at the ore armor reworks, and the fact necro even has bone wings in the first place. of all the sets to be overshadowed, necro was not supposed to be one of them

river path
# river path Necro actully doesnt

Both statigel and necro give +15% damage, statigel gives 12% crit chance compared to Necro's 10%, The only thing necro armor has better is 20% ammo reservation, which is pretty pointless

frosty matrix
river path
drowsy plank
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i dont know why you keep saying that

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bone wings have a set synergy with necro armor in calamity

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also post-Plant does NOT need any more armor sets

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moving Bone Wings would be nice but there really just isn't a good place to put them, and it would deviate too much from vanilla

frosty matrix
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i keep forgetting its post-plant, sorry

drowsy plank
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dw lmao

tardy geyser
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buffing brimstone flames probably doesnt need a suggestion right? currently its worse than cursed inferno, 20 vs 24 dps respectively

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which makes flask of cursed flames better than flask of brimstone, despite being earlier in progression

lost valley
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yeah it just needs it

ruby plover
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i think it would be better to slightly nerf cursed flames and slightly buff brimstone

grim tusk
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Oh it hasnt been buffed?

tardy geyser
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unless the wiki is outdated, ill check in game rn

tardy geyser
distant gyro
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it hasn't

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part 2 of buff plans hasn't been enacted

ruby plover
tardy geyser
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ah yea true

tardy geyser
distant gyro
grim tusk
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They cant access it CalSmug

distant gyro
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cri

glass arch
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gigachad moment

river path
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Rip necro armor convo PensiveCore

hollow shell
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This Necro suggestion is actually not bad, cuz it keeps the specifics as just examples and provides more than one

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The balancing rule is more so for weapons, stuff that can have DPS and Kill Time tests, something that can be changed with simple number tweaks to damage, usetime, etc

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Asking for a new set bonus for an armor is much more on the dev side of things than the tester side, so I think it is fine as a full suggestion

river path
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Thanks, I also suggested in this channel about having a set bonus similar to titanium but it being weaker and only activating from point blank ranged attacks, but that’s just another idea

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Really I want something to make necro armor viable, and not just stats

serene tendon
river path
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Genius idea, maybe a bit powerful since bones deal 20 damage

serene tendon
crude geode
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@oak sage the fifth paragraph sounds like a bug

oak sage
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hard to know

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it could be there

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but either way, if it was more obvious I would know

hollow shell
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How many worlds did you generate to get these conclusions?
I personally don't know the finer details of the new gen

hot zephyr
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go go gadget spelunker potion

hollow shell
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Haven't heard of this idea for balancing MP yet

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Trying to make bosses "close out" the teamkill, trying a bit harder when there are less players

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I've only ever heard of and seen
just, making it so players cannot respawn while a boss is alive

river path
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What if bosses attack with less delay in multiplayer with the delay getting less the more people, and also, bosses will sometimes attack a random player ignoring aggro

hot zephyr
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that'd be horrible

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just install better multiplayer

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reducing attack delay would result in undodgeable situations, or not translate well at all

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bosses attacking random would take Terraria's already horrible aggro system and make it even more unpredictable

unreal viper
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@hot zephyr Have the testers formally tackled mythril armor versus shroomite armor? I'm interested in whether mythril does better damage.

tardy smelt
hollow shell
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That would indeed help

tardy smelt
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Just any direct visual for that a boss is targetting X player

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And taking making aggro decay way less based on distance maybe too...?

tardy smelt
grim tusk
unreal viper
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Wdym?

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Like do the projectiles inflict the debuffs?

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hm, lemme check

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Not sure if this is relevant considering I'm focusing on ranger here.

drowsy plank
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gonna be honest bosses slowly increasing their enrage status as players remaining die would def make boss fights in MP more engaging

small timber
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Most direct way will be just increasing damage and make MP player respawn time longer

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Bosses kill player faster, player die for longer, so if they play bad it will just turn into singleplayer

drowsy plank
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fair

small timber
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But ya regardless I do feel boss MP hp scaling need to be tuned up anyway

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1.2x (I think last time I check?) on 2 player doesnt really make sense to me effectively bosses start with 60% hp

Unless one of the player really cannot play the game bosses will always be melted

oak sage
# hollow shell I've only ever heard of and seen just, making it so players cannot respawn while...

i kinda hate this idea, since its exciting when youre barely making it by via the time. its a rush of trying to survive, and relief when you succeed for long enough. then again, i play death mode so maybe thats why its not as op feeling

one idea i had is to make it scale with more players

if you have 2 players, its 30 seconds until respawn

if you have 3 players, its 45 seconds until respawn

it gains 15 seconds per player

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mods like Better Multiplayer only let you disable respawning and nothing else

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as far as i know

hollow shell
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mm

oak sage
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but thats for vanilla

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idk what happens in calamity, i play a 3 player world, bosses such as cryogen and twins have taken at least 5 minutes for us to kill, it certainly feels like a lot

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actually im playing multiple playthroughs rn as different classes

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cause i have one with my gf, one with my cousins, and another with a friend.

so i have a lot of data on this lmao

small timber
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For calamity the hp multiplier need to be very close to 1.0 per player I think

Mainly because calamity massively expanded players' survivability, and most bosses are designed to wear doen player over a long term fight instead of killing them outright (except several final boss starting from dog)

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Even providence to certain degree is an endurance fight

small timber
sand ermine
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infinite flight time is not balanced in calamity

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and it shouldnt be balanced around it

frosty trellis
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Yeah infinite flight breaks stuff like DoG, Exos and SCal

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1 extra second of flight time is unironically amazing

sand ermine
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true

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this isnt the best comparison, but fargos souls bosses in post-ml are all balanced around infinite flight

frosty trellis
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Would I ever use it? No
But I will admit just how useful it is

sand ermine
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and you can see they are

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a whole lot different in terms of how they work

frosty trellis
sand ermine
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(and a whole lot better)

frosty trellis
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Hence tracers having far less flight time than wings

sand ermine
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the tradeoff is increased run speed though

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which is very nice

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like

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do you want the full experience of wings? or do you want a sorta full experience of wings plus some increased run speed

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its only nice for getting around the world though tbh

frosty trellis
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I would say the run speed is nice for Hallowed Provi and then the horizontal speed benefits are fucking dumb for Exos and pretty good for SCal post bh4

sand ermine
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in boss fights its negligible

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it depends on your playstyle

small timber
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soaring insignia is a vanilla boss drop so they will not move it

sand ermine
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anyway dying light 1 finished downloading, ill see yall 🫡

small timber
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especially to a boss that basically have 0 connection to it

frosty trellis
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Yeah

small timber
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and also turns out soaring insignia is still extremely good (basically still the best movement accessory in the game beside wings/tracers)

I almost always use it on DoG and Providence (for pre-ML for Astrum Deus, Lunatic Cultist and even Moon Lord)

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I guess people just like their ultimate build
(fuck this is outdated now that shattering is removed)

frosty trellis
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LOL

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That is still amazing though

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I also love how this used the least good of the main 4 post dog defensive accessories

small timber
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core of the blood god and rampart doesn't give Damage Reduction it must be bad

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(ok fuck this is bigger than I thought)

frosty trellis
small timber
frosty trellis
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I

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No

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Dammit

cobalt pewter
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since it's obviously not intended

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plus you'll waste time suggesting this when it could be fixed the next update

fathom aspen
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ok ik

keen zodiac
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is someone gonna ❗ the soaring insignia suggestion

small timber
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(reposted suggestion because I just remembered I still want this to happen)

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yeah, even ignoring the idea itself, the soaring insignia suggestion just lacks the reasoning of "how can soaring insiginia be more balanced by moving it to post-Providence" and also they have no proof on current version of soaring insignia being bad (when it is still very much decent to good)

and they can just make the suggestion way less controversial by suggesting to give an upgrade to soaring insignia at post-Providence (or simplified it to "some point Post-Moon Lord") that buff its effect (instead of moving the item for some reason)

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@dapper tendon ^

swift wharf
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there's an upgrade

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exo chair

lucid flare
swift wharf
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glass cannon weirdos

tropic sleet
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I feel like melee should not be the class for people who wanna be glass cannons

lucid flare
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mage & summoner almost always have the least defense of all the classes

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and they wanna play glass cannon with the one that has the most defense

tropic sleet
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Correct

lucid flare
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just fuckin use statis' whatever then

swift wharf
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Jokes aside

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Playing as a glass cannon should still be possible in any class

tardy smelt
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Yharon, I think

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dunno if it still is but its kinda hilarious how that works

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you can get really bulky as a summoner and really glassy as a melee, either way

grim tusk
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Soaring insignia does far more than 25% increased flight time

swift wharf
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but infinite flight 😭 😢 ‼️

cobalt pewter
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while this isn't exactly calamity related, I feel like Insignia in vanilla should just be the daytime EoL reward instead of stupid summoner sord

drowsy plank
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true

novel belfry
drowsy plank
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me when vanilla tank armor

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i just remembered shinobi infiltrator gives melee speed bonuses

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which effectively makes it a sort of bootleg whip armor

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that's very funny

gilded scroll
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Aye random question
You get pinged when your suggestions get statuses like in consideration/will be implemented?

drowsy plank
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yes

blazing kettle
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ah yes, a pog dog weapon

frosty trellis
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Mb

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Fixed

gilded scroll
fervent orbit
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@bright crag mpg told me youd be a person i should ping for testing times
Mage on Moonlord (ML)
Page 1 is current class setups
Page 2 is vanilla pre-cultist
Page 3 is calamity pre-cultist
Page 4 is calamity post-cultist

bright crag
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I am indeed
Thank you!

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I don't quite understand why you guys use Greater Luck when it has no effect on damage :p

fervent orbit
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it does

bright crag
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Also
Why Everglade Spray?
It's a mid-HM support weapon

fervent orbit
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higher chance for high rolls

inner anvil
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We removed that.

bright crag
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^

fervent orbit
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o

drowsy plank
distant gyro
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use greater luck for the funsies

hot zephyr
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even if greater luck had influence on damage I still wouldn't use it in testing because NOBODY farms for luck boosters

frosty trellis
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Blood Orbs

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Exist

inner anvil
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You use Blood Orbs for far more useful things.

frosty trellis
inner anvil
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It was straight up removed.

drowsy plank
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based calamity

frosty trellis
inner anvil
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💤

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Sorry, had to do it.

frosty trellis
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I thought it did still have an influence which is why I've been using it

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When testing

inner anvil
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It still has influence in loot pools!

frosty trellis
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Fair enough

bright crag
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Nope, it doesn't influence damage

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Also not everyone sets up mob farms

frosty trellis
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I mean fair

fervent orbit
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i dont need mob farms

inner anvil
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So true Stip.

fervent orbit
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i just need a good minion

frosty trellis
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It's not hard to just setup a simple lava pyramid so that's what I've been doing recenlty as an effort to try and avoid using alchlite to buy potions outright

inner anvil
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Any based "I buy potions from NPCs" enjoyers in the chat?

frosty trellis
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I mean I do for the normal stuff

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I just try and avoid it if I can

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Except draconic elixers, fuck that

fervent orbit
hollow shell
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@summer rock No joke suggestions read doc in pins

hollow shell
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@summer rock Do you have somewhere else to be

fervent orbit
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getting off this server, just like he suggested

thorn dock
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Who to ping to check if buff on mutated truffle is needed?

Already tried two times via suggestions but didn't make it. Last time exceeded 150 votes.

Also it appeard mutated truffle frames conflict with minion frames.

grim tusk
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The reason luck affecting dmg was removed is the same as to why we nerfed Old Die, it still was op and then we had to rework that shit

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Luck was basically going to be old die 2

hollow shell
grim tusk
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Imma bring it up on dev

drowsy plank
hollow shell
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@north aurora Do you legitimately want there to be an upgrade to the Soul Edge? If so, why?

north aurora
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yes i do want an upgrade of soul edge. i feel like an upgrade would be cool

crude geode
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"It would be cool" is not enough reasoning

north aurora
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the subnautical plates on the fandom wiki just gave me that idea

lost valley
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it would be cool tho ultimatesmug

north aurora
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i dont know what an upgrade would do, but it seems intresting to me

swift wharf
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el projectile sword numero 10

hollow shell
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byeah you'd need to actually provide reasoning for why it would benefit the mod

gilded scroll
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Like
Can I use my suggestion as an example?

north aurora
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oh i should have thought this through

gilded scroll
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Basically, my suggestion can be broken down into more uses for Draedon Power Cells, as right now, they serve little purpose

Perhaps using the old turrets, or crafting your own, to use as base defense
However, it is for the devs to decide upon

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This was it, by the way

shell grotto
hollow shell
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heh

lucid flare
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did it even make a difference

crude geode
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yes

lucid flare
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.was it a big difference

crude geode
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considering it's compared to old die I would think so

lucid flare
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well i never realy used old die clueless

drowsy plank
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boss rush balance suggestion

dense locust
ruby plover
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i doubt this boss rush suggestion is something thats intended

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like, surely the projectiles doing about 1 damage is an oversight

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rather than being done on purpose

dense locust
# ruby plover rather than being done on purpose

what I think might be happening is the game's using the initial fight's values as the damage values, which given the issues earlier in 1.4 with bosses being treated as the actual fight, I wouldn't be surprised if that was the case

cobalt pewter
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boss rush is painful to balance

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because of its nature of taking a long ass time for each attempt

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unlike balancing 42 separate bosses

small timber
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Just make is so you are inflicted with like banishing fire or something for 0.2 second after taking damage from any attack in boss rush, so you are guaranteed to lose 100-200 HP from each attack

I can see nothing wrong with the idea :clueless:

cobalt pewter
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at that point just slap arma on br

velvet plume
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Is it true that Animus and a lot of other OG items got removed?

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If so thats kind of disappointing

frosty trellis
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Yes although this isn't the place for that

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Especially since adding old content back is a don't

crude geode
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a bit late to the party
I can't recall where it is but there's an explanation

velvet plume
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I heard of it a while ago but did not know for certain

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I heard the explanation was too many end game items or something like that but I thought it was cool to have a selection

crude geode
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here you are

frosty trellis
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From what Nycro has said

crude geode
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too late, already pulled up the official statement from fab

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byeah that's a decent tldr

velvet plume
frosty trellis
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Bye bye coldheart

glass arch
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that weapon is stupid ngl

velvet plume
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is there any new sprites?

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boss wise

drowsy plank
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what

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what are you talking about

crude geode
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this really isn't the chat for this

devout shell
hollow shell
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Try not to send memes and reaction gifs in this chat

small timber
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I dont understand the suggestion, dont you have to get near the nurse to not only right click her but also to prevent the dialogue interface from closing?

hollow shell
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This is

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a really.. weird proposal

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It encourages the player to get just a few blocks closer
You already have to be pretty close to open the dialogue box

small timber
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yeah I just straight up dont understand what the suggestion is referring to

hollow shell
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I got a funny idea

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If we really do wanna get rid of the disparity between normal gameplay and boss gameplay, which is an admirable goal,
Make it so in Rev and Death, the nurse needs some time to heal you, it's not an instant click thing. A few seconds, could be shorter in Rev and longer in Death. And if you or her take damage during the procedure, or you move out of her range, it gets completely cancelled

lost valley
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based

hollow shell
#

It'd function the same whether a boss/event is active or not,
but due to its nature it'll have a more detrimental effect during bosses and events, where threats are constantly on your ass

cobalt pewter
#

maybe I'll just keep the point about removing the boss specific thing

hollow shell
#

I can see why it would be annoying to some people if not most people

#

Hopefully there are ways to execute it where that won't be the case
Like having a satisfying little "fixing you up" animation and sound effects
And drawing a very clear radius around the nurse (with a hitbox dot on you) to show where the healing will get cancelled prematurely if you cross it

#

Make it as clear and non-finicky as possible

small timber
#

the main thing I dislike about getting rid of the "normal vs boss" mechanics is that more often or not is just become "nerf these mechanics so that they are bad at boss and normal at the same time"

(or the alternative "basically leave these abuse to be available to the player and tell them to 'just dont use it' ")

swift wharf
#

I mean the main argument is for the player to just not use them

small timber
#

if it is something obscure and require extensive setup sure (eg: heart statue + ceaseless hunger), if it is something as simple as pressing recall then it is not

swift wharf
#

vanilla doesn't block it so like

short walrus
#

and then there's having to put the nurse in an area that's easily accessible and safe during the boss

swift wharf
#

that too

#

I think that nurse should just be harder to use in rev+ overall

#

not just during bosses

gilded scroll
#

Imagine using the nurse at all
But in all seriousness, having to take the risk of standing by the nurse for a few seconds with a boss after you is gonna be fun to watch

Though, there’s gonna be a lessens effect in multiplayer, someone could just snatch the aggro of the big bad

swift wharf
#

just multiplayer things 💅

gilded scroll
#

then again, telling someone "i need to nurse, someone grab aggro" actually requires some brain cells
which.....some people lack to say the least

swift wharf
#

wrong

#

that happens even if you don't ask them

#

because multiplayer

gilded scroll
#

Your always gonna have that one unlucky bastard being chased around, so yeah

devout shell
#

“I need to nurse” lmao

hollow shell
#

🤱

hollow shell
frail mantle
#

strange post

hollow shell
#

Only a few pieces of equipment let you change your aggro mid-fight
in the whole game

#

It would help if bosses had an indicator for who they are currently aggroing, so it's easier for players to discern aggro mechanics

#

as has been mentioned numerous times before

hollow shell
little stag
drowsy plank
#

i mean most projectiles don't pierce blocks

little stag
drowsy plank
#

what was wrong with the original idea

#

these just seem... worse

little stag
#

if not, you'd not be able to do one which has 100% guarantee of heal

drowsy plank
#

yes i think that is the point

little stag
#

yeah

little stag
drowsy plank
#

yes i think the delay in healing is better than. that weird area thing you suggested

little stag
#

oh that's just something that came into my mind so that this thing would also work in Multiplayer

drowsy plank
#

the original idea would also work in multiplayer still tbh because it forces the other players to play without you for longer

little stag
#

well that'd depend on how long it would take for the nurse to heal you then

#

if it's like 5 seconds, it wouldn't be too hard for players to cycle in and out of a boss fight for example

drowsy plank
#

as if they couldn't do that already

little stag
#

well yes they can, and isn't preventing that what we're talking about right now?

hollow shell
#

My proposal was focused mainly on singleplayer
It would help to make nurse cheesing in multiplayer more difficult too, but not as much as it does in singleplayer where the boss is constantly targeting you

drowsy plank
#

yeah

little stag
#

well it'd work very well for Singleplayer
though something would probably have to made additionally so it would also work in Multiplayer well enough I believe

drowsy plank
#

eh

#

multiplayer balancing is in the gutter rn anyway

#

id want boss HP values pumped back up first before we start addressing cheese

little stag
#

did bosses use to have more health in Multiplayer or something?

drowsy plank
#

yeah

little stag
#

how did it use to scale vs now?

drowsy plank
#

i dont feel like explaining, just check the vanilla changes page on wiki.gg

#

it used to be just like vanilla tho

#

it was changed back when bosses still had millions of HP

little stag
#

wait so Calamity changes boss HP scaling?

drowsy plank
#

yes

little stag
#

well I'll check it out then

#

could you just tell me the page where HP scaling of bosses is explained?

drowsy plank
#

...vanilla changes

little stag
drowsy plank
little stag
#

bruh why is it done like that

little stag
#

okay thanks

#

why isn't it just
boss health = base health x amount of players

hollow shell
#

Hm

frail mantle
#

i'm guessing cause even if there are x players it's not guaranteed that the average damage dealt to the boss will be the intended damage per second times x

#

things like other players drawing aggro and what weapons you're using might make it harder for other players to damage the boss which could theoretically make the fight last longer even if it should last about the same length as in singleplayer

little stag
#

well makes sense

little stag
#

congratulations

drowsy plank
#

i love resubmitting things that already passed bc they haven't been implemented yet :)

#

at least this would be something that would actually be possible by the dev team unlike the HP bar one lmfao

small timber
#

Oh this actually is a suggestion before

#

Hmm pretty recently too, I guess i delete it?

#

Ok it is only 2 months old ya I should delete it

grim tusk
#

@coarse tartan pretty sure smth like that is planned, but leave the sugg to maybe encourage it

drowsy plank
#

i thought we had a pretty extensive discussion on why generating aerilaite in the sky is Bad Idea

#

mostly because all the bonus structures that generate up there make it cluttered enough already

#
  • post-ML sky ores
small timber
#

And also it is surprisingly unaccessible early game (preHM)

grim tusk
#

By the time you get aerialite you have already visited hell and checked sky islands

small timber
#

Mostly referring to that your first wing is locked behind aerialite (besides fledgling but that one have like no flight time), but ya I guess ropes or grav pot could work

crude geode
#

Grav pots work incredibly well? Lol

#

It’s how I check sky islands every time

serene tendon
sand ermine
#

what if

#

someone already mines all the ores taxevasion

#

i mean

#

they can farm slimes but

#

there should probably be some way to get it efficiently if they did mine all the ore

#

like. fighting a miniboss or refighting hive mind/perforators

#

but that goes quite a bit far

lost valley
#

Man if only where was a mob that dropped aero ultimatesmug

sand ermine
#

aero slimes

crude geode
#

aero bad more like

sand ermine
#

but ore slimes kinda stink in concept and there's other slimes which are basically the same

drowsy plank
#

the only thing i could think of is maybe you could generate a sky island over the sulph sea opposite the world evil island who's cloud is made of aero ore or something. kinda like luminite planetoids

#

that way you can't accidentally screw yourself over

sand ermine
#

true

lost valley
#

Sounds like a lotta work for a non issue tbh

crude geode
#

^

#

It also sounds like making a new biome with extra steps

drowsy plank
#

i dont disagree

#

we just keep getting these suggestions

#

the only other thing i could think of is making all sky mobs drop the "ore" (make it not an ore) and making aero slime into something more thematic

#

you already gotta farm sky mobs to craft most of the gear anyway

serene tendon
drowsy plank
#

and if you destroy your sky islands/chests? 🤨

crude geode
#

This doesn’t solve the problem that aerialite is such a thematic disconnect from perfs/hive mind

drowsy plank
#

yes, much bigger issue

lost valley
#

Harpie queen boss? ultimatesmug

serene tendon
drowsy plank
#

that's why i kinda liked the "new enemy" idea and moving aerialite away from being a bar. like maybe there could be some sky spirit trapped in the hive/perfs that it ate when it got too low, and killing it releases these new enemies that you can get the resource from (along with the old enemies)

crude geode
#

Make it so that the corrupt island in the sky spawns on killing 2nd evil boss

#

so it’s less of a fucking mess as well

serene tendon
drowsy plank
#

just a thematic thing?

crude geode
#

Would show the actual connection between the world evil and the sky islands

drowsy plank
#

true! yeah that makes sense then

crude geode
#

And it could allow some corrupted sky enemies or something

drowsy plank
#

yeah yeah...

serene tendon
drowsy plank
#

sounds like a lot of work for not a lot of payoff

lost valley
#

Yeah idk how picks work but that sounds like a hassle

drowsy plank
#

you could just add a mining lock until the boss is killed but that's. dumb

gray nebula
#

je me chombge la tronche

#

lmao

crude geode
#

what

gray nebula
#

we already made miracle fruits generate on the jungle planetoid without caring about if players destroy it early, sooooo

#

:ombg

#

(source : wiki

crude geode
#

lmao

#

I love progression skip

gray nebula
#

cela ne me chombge pas plus que ça

crude geode
#

Do you mean life fruits

drowsy plank
#
Calamity Mod Wiki

The Miracle Fruit is a craftable Hardmode permanent power-up item that increases the player's maximum life, as an extension to Life Fruits. There are 3 other items that function identically to this: the Blood Orange, the Elderberry, and the Dragonfruit. It is the second of these to be obtainable following boss progression. It can only be used on...

gray nebula
#

wrong wiki

drowsy plank
#

...wiki.gg

gray nebula
#

wrong wiki

lost valley
#

💀

drowsy plank
#

i guess this is just a bit or something...?

#

still aeralite is weird what else is new, im sure there's probably something in the works for it

crude geode
#

Prolly

gray nebula
#

yes

#

😈

#

I have supercool ideas about aerialite and all the related things.. it will be so awesome.. it will be so cool

#

but not here or now

drowsy plank
#

im still really curious to see it, but glad to know the issue has mostly been addressed or at least known, cause i doubt the sugg is gonna get through. who knows tho, suggs been wack these past couple weeks

gray nebula
#

u will be seeing other bangers from me before areereialite

#

becausee its QUIRKY sadchamp

swift wharf
#

interesting wulfrum pack suggestion

lost valley
#

just place blocks where the cultists would spawn

errant cloud
#

Found my way in here because airy allite

#

But tm

#

I care less for generating it in planetoids and more the fact people keep wanting so much stuff out of planetoids

#

Should there just be more planetoids genned on world creation,;

crude geode
#

I hate that planetoids are even there in the first place tbh

#

Space is kinda meant to be. mostly empty yknow?

errant cloud
#

Calamity EXTENDS THE SPACE LAYER!!!!

#

no

#

uh

#

I agree

#

But idk there's planny toids there now

#

And they're a part of the mods progression so idunnolol

#

Gotta find smth to do that doesn't break the current system mebbe

drowsy plank
#

planetoids do a lot already

#

they do basically everything the underground does AND more considering they have the opposite world ores too. plus the main planetoid and the esword planetoid. and the opposite world evil sky island. and then also the lumi and cluster ones post-ML. plus im pretty sure aerie is gonna be a sky biome so like

#

there is no lack of content up there

#

and that isn't even factoring in vanilla sky islands

errant cloud
#

Doesn't calamity add recipes for all the vanilla sky island items anyway

drowsy plank
#

uh

#

no

#

dont think u can craft fledglings lol

errant cloud
#

Idk I remember starfury the horseshoe balloons

#

Uh.;

drowsy plank
#

horseshoe is a gold chest item rn

#

1.4.3

crude geode
swift wharf
#

no im pretty sure there's a recipe for all of them

drowsy plank
#

grav potions and clouds are also still sky exclusive

errant cloud
#

thinking emoji

idk generally I'm asking are we at a point where we can inline edit and remove the genstage for islands or w.e it is

#

Or do we wanna

#

Keep them;

drowsy plank
swift wharf
#

i forget those exist in chests

#

too much journey

drowsy plank
#

tru

errant cloud
#

I mean I see them and I'm like b-but me no hardmodey

swift wharf
errant cloud
#

It used to do that

#

....i think

crude geode
errant cloud
#

Way back in like terraria 1.1 something calamity extended space layer or sumshit

#

But uh

crude geode
#

(Seriously if we’re removing something from the sky it’s gonna be planetoids)

drowsy plank
#

yeah the sky extension was removed because it broke/wasn't supported in 1.4 i believe

errant cloud
#

Idunno now we have subworlds and I doubt the effort is rly worth it but making space extension a subworld in of itself seems like a good idea

#

You hit +y limit you go to subby

#

When in subby you hit -y limit and you go to main world

#

;

drowsy plank
#

doesnt seem like a thing for cal to do tbh

swift wharf
#

that'd be kinda fucky

#

like during dog

serene tendon
drowsy plank
#

every world is now dont dig up

swift wharf
#

you fly too high and end up in romania

serene tendon
#

Planetoids could be moved to something like that

errant cloud
#

What if Romanian immigration was paused during boss fights

#

thinking emoji;

drowsy plank
#

cal already has its subworlds planned

crude geode
weak field
#

Wait that's the real eclipse

drowsy plank
#

this seems like way too much extra effort when post ML needs content love much more

errant cloud
#

De weaw ekwipse

swift wharf
#

sky is funny

errant cloud
#

also post ml has way more content than pre ml at a glance but I'm sleepy and not looking into it too much

#

Or at least they're equal ish

swift wharf
#

it's all boss content

crude geode
#

^

#

This is the problem with post ml content

lucid flare
#

glorified balls rush

errant cloud
#

Well yea but when u look at it what non boss content is there for pre ml

swift wharf
#

why do we have a boss rush when post ML exists

errant cloud
#

I can't think of much

weak field
#

It's mostly boss and then mine ore make new shit then next boss

#

You could even skip the ores sometimes

swift wharf
#

define preml

weak field
#

"The Game" as we call it

errant cloud
#

Pre ml meaning really I guess everything modded that is b4 cultist and events

drowsy plank
#

id like to point out post-ML does not have Literally All Of Vanilla alongside it. like maybe original content but like. not what i meant

swift wharf
#

that's barely a stage ngl

#

it's like saying pre-wof post-sg has no content

errant cloud
#

The problem is that the design now has been limited to kill boss mine ore make new item to smack next boss whriwhdshd because anything that is not that has a much larger scope and you're often exposed 2 scope creep

#

And tbf I know why people don't wanna do non boss content for that reason but

#

That's not rly an excuse to some degree

#

You don't have to become god tier slr RRRRRR level but in mods like calamity making new crap that's interesting things you can explore, fucking about w shimmer, new tiles, new liquids, new mechanics that don't require a donation of your brain power for a whole month of coding

#

Give me a lot of that in place of bosses and it's just as enjoyable

#

And yea your mileage may vary

#

But that's how it's been 4 me

weak field
#

add redstone unlocked by defeating moon lord

errant cloud
#

ANYWAYS PLANETOIDS

#

uh

#

spawnwise you can do a few things to avoid clutter, you can increase the spacing on the x axis between each planetoid to be farther, you can group them together in a different spot between a y threshold

#

So like above the oceans

#

It's really w.e works

drowsy plank
#

i mean the next... man i dont even know how many major content updates are all biome reworks. and then we have two planned subworlds and another bonus biome we know almost nothing about

#

where's the update doc thing when you need it

crude geode
#

The inaccurate one

errant cloud
#

It's pinned in uhhhh

#

Actually fug where is it pinned

#

spoiler chat?

drowsy plank
drowsy plank
errant cloud
#

Oh that's the one fryzah and neko wrote I think

#

Uh a good chunk of it is still correct idk how much

#

But anyway

#

All ik is people want more sky and or space and idk how ur gonna fulfill that indirect want that ppl have

#

But it's there;

hollow shell
#

More stuff revealed than I thought
but I am glad to still see intentional gaps in information TrollModerate

short walrus
#

Rover are you able to confirm or deny anything in there

hollow shell
#

I could but won't haha

short walrus
#

Fair enough

errant cloud
#

Rover when he's literally Pandora's Box

#

Insane

#

Mad lad

serene tendon
#

Rover being a chad dropping them spoilers

serene tendon
#

Ngl it'd be way more badass to face DoG in his own home

little stag
#

what would his own home look like

glass arch
#

subworld

fossil finch
crude geode
#

I don't expect you to

fossil finch
#

It's all built on public info (and admittedly hasn't been updated in a while)

gray nebula
#

doc makers in shambles

#

I could do something that would troll them so hard but I wont... yet

cobalt pewter
#

the power of the sun

in the palm of iban's hand

simple goblet
#

i wanna more bosses

small timber
#

eventually they will add more

blazing kettle
#

we're getting more bosses, just keep on waitin

frosty trellis
small timber
sand ermine
#

soon™️

#

i was gonna make a comparison to scal and when the exo mechs were released, but i dont feel like that would add any substance considering theyre the same exact tier taxevasion

hollow shell
#

SCal came out Feb 2017
Exo Mechs came out Nov 2021
so, nearly 5 years

#

(SCal got her signature box arena in Nov 2017)

sand ermine
#

i guess

#

the argument can be proved that bosses can take quite a long time, especially if working on other stuff

small timber
#

old duke counts right?

small timber
# sand ermine the argument can be proved that bosses can take quite a long time, especially if...

I think partially is because there are already a lot of bosses in the mod, and many of them already stacked on each progression and require balancing (eg: post-Plantera is still a mess, post-Golem still has a lot etc)

imo they definitely can pump out bosses really fast, just I feel eventually it will come to oversaturation/quantity over quality

so it is better to make very existing bosses good, rather than just adding more

cobalt pewter
#

plus there aren't actually that much bosses in planning so far (only 3 so far unless my info is outdated; Yharim, Noxus and Xeroc (the last 2 are BR superbosses))

hollow shell
sand ermine
#

stinky duke (he cant take a shower due to how old he is)

hot zephyr
#

🔨

cobalt pewter
#

man

hot zephyr
#

sweet dukey goodness..... i love you smelly fishe.....

cobalt pewter
#

old fishe

#

we have water duke, we have sulphurous duke

#

other mods should make a lava duke, honey duke and shimmer duke

hot zephyr
#

call up catalyst 📱

#

pre hm only honey duke

cobalt pewter
#

Shimmer duke would be incredibly funny too, though you can't really fish in Shimmer as you get Shimmering as soon as the bobber touches Shimmer

small timber
#

I think if they just make the tooth ball less obnoxious then the boss is a lot more fine

distant gyro
#

old duke when it has been a calmity to your kingdom

small timber
#

(that and the exploding shark corpses into hundreds of debris raining from the sky)

drowsy plank
#

i love how shit the new mobile discord is, that gif is chugging my client hard

#

very cool and normal

golden tulip
#

youre right

#

my god

#

help

tardy smelt
#

the gif was a calamity to your phones' framerate

swift wharf
#

I see

buoyant idol
#

@hardy axle You need to format and add reasons, as being cool isn’t a reason.

devout shell
#

I am cool, that is the reason for whatever he said idk

hardy axle
#

It would be good to have calamity Emotes because if the NPCs talk about the next boss the player could get a little teaser for the next opponement

swift wharf
#

Oh you mean those emotes

neat linden
#

The ones barely anyone looks at

short walrus
#

they add character to the world, and the NPCs are lacking a bit of that

#

besides, that's the direction calamity is going for for now

hardy axle
#

Thx for the info

short walrus
#

so like

#

so long as you add sufficient reasoning and with proper formatting you should be good

drowsy plank
hardy axle
#

yes wait

short walrus
#

suggestions have to be formatted correctly to be sent through

#

in your case it would be like:
Add Calamity emotes

reasoning here

devout shell
#

@hardy axle ur supposed to edit the original sugg

short walrus
#

that too

small timber
#

why do the NPCs need to 'tease' the next boss?

#

if anything emote like this will just be a spoiler to the boss

drowsy plank
#

format sugg properly impossible challenge

short walrus
#

more atmosphere i guess

small timber
#

they can talk about the boss sure, why do they need an emote that literally shows you how the boss looks like

#

leave it up to the player to discover after they clicked the summon item

drowsy plank
#

just do it like how vanilla does, which adds them to your table and lets NPCs use them after killing the boss

#

it is weird how all the vanilla bosses have them but cal doesn't have any (i have no idea if mods have support for this tho)

small timber
#

yeah after the boss sure why not, just the suggestion is specifically "to be used by NPCs when teasing the next boss"

drowsy plank
#

tbf they do have some bosses grouped together, even if they haven't been beaten

#

its weird

small timber
#

is it a different emote the suggestion is referring? I thought it is this one

drowsy plank
#

if you scroll up to the table that actually details how NPCs use them

drowsy plank
small timber
#

strange that vanilla straight up put spoilers like this (though it is not noticeable since how often do you look at NPCs' chat bubble)

drowsy plank
#

true but i dont think it's "spoilers", i think it's supposed to be hinting the player in on these bosses existing

#

since without a wiki open, it's very hard to figure out a lot of these bosses exist from normal gameplay tbh

#

like without external interference i could very easily imagine someone never making it to hardmode because they don't want to hurt the guide or something lmao

chrome wyvern
#

it also adds a way for bosses to exist outside boss fights, it does make sense lorewise because they are creatures that exist in the world. Maybe not all bosses though

hardy axle
#

I dont mean that the NPCs talk about poltergesht in pre hartmote just the next boss on the normal playthroug list

#

but also they could talk about bosses like Crabulon, bosses that are just opptional so the player dont forget about them or something

#

I just would be intressted in calamity emotes

#

also if they work like in vanilla

short walrus
#

Add calamity emotes.

The terraria emote system is widely under-utilised, especially in calamity.
Adding calamity's own emotes would serve to hint at upcoming bosses in progression, minorly reducing the need to wiki surf your entire playthrough, as well as integrating the bosses into Terrarias world - of course the NPCs would talk about the enormous sand worm terrorising the desert sometimes.

#

does this work?

hardy axle
#

@short walrus This is what i meant

marble moat
#

what the hell is an emote

hardy axle
marble moat
#

THERE ARE EMOTES???

glass arch
#

yeah

short walrus
#

eh, fuck it

drowsy plank
#

at least someone got it right

gray nebula
#

bro

#

😭

#

ong

rugged belfry
gray nebula
#

if people's way to "make bosses exist outside of fights" is just emotes that basically every player will barely notice,

#

zamn

short walrus
#

did i ever say it was the only way?

#

the small things count, too.

drowsy plank
#

it's a start

hollow frost
#

I mean it's a goofy but nice touch

#

what is that 16x16 pixels

gray nebula
#

I mean I prefer,

#

better, smal thing s

#

personally

short walrus
#

shrug

gray nebula
#

over having to hack into the code because there's no support for custom textboxes just for smth that's smaller than ur average small touch

#

😭

rugged belfry
#

I think it’d help add to making Calamity feel more like an actual part of the world. Is there Calamity-related dialogue for Vanilla NPCs?

drowsy plank
#

lmao i was worried that was gonna be the case

gray nebula
#

yea there is cal dialogue on vanilla npcs (no one reads it

drowsy plank
#

frankly cannot believe tmod doesn't have support for emotes this is way more important than the 1.4.4 port ultimatesmug

short walrus
#

gonna go hold tmod devs hostage until this is rectified

rugged belfry
small timber
#

tmod will support emotes once they finished porting vanilla 1.5.0.1 "journeys ending™" update that add kirin boss

hollow frost
#

so like are we discussing adding custom textboxes or being able to /command in silly lil boss emotes which vanilla already does and hopefully has support for additional emotes

gray nebula
#

the thing is with vanilla npc dialogue additions is that vanilla npc dialogue is caca

#

it's just random

#

no player's gonna spend a minute just checking every npc quote because most of them are uninteresting and they wouldn't know that there's maybe one extra new cal quote hinting at a new boss

hollow frost
#

maybe every latest npc in progression should have a help quote like sea king 😳

drowsy plank
#

add NPC dialogue to the growing stack of broken mechanics that would need way too much work to fix like farming and fishing

crude geode
#

I love the wizard

hollow frost
#

or the guide should guide you...

gray nebula
#

Well yea but no one uses the help tab from amidias as well

rugged belfry
#

The guide should just link the wiki

hollow frost
#

I just use it for the buff lmao

small timber
#

sea king when the maximum potential of his usage as an npc is to give small sticker spoiler of the next boss in progression

drowsy plank
#

we already have a message to link the wiki on boot lmfao

gray nebula
#

fixing vanilla npc dialogue is just not worth it *

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cuz vanilla npcs zzz

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it's OK I am always one step ahead..

crude geode
#

I love permafrost

short walrus
#

guess i got ratio'd then

crude geode
#

My favorite cal npc

drowsy plank
rugged belfry
#

My favorite is the Earth Elemental

small timber
#

cloud elemental got reworked so soon™️ will earth elemental

hollow frost
#

in acnh there's an option to ask tom nook 'what now'
there's a vanilla npc that's sorta meant to be all knowing that you have from the start of the world so that could work lol

drowsy plank
#

boss checklist but not

hollow frost
#

in-world boss checklist

crude geode
#

I somehow misread that as alchnpc

#

instead of animal crossing new horizon

hollow frost
#

the guide already talks about funky creatures showing up in the hallow after ML right?

hollow frost
drowsy plank
#

tbh turning the guide into a "where did i leave off" instead of the equivalent of a pamphlet worth of loading screen tips would be interesting

crude geode
#

terraria devs where is my suggestion posting for your discord smh my head

drowsy plank
#

true!!!

small timber
#

in world boss checklist like a stone that had all the boss names carved on it and slowly cancel each one out as you beat them will be cool
give you doubts on why are we killing the bosses (for seemingly no reason for many of them) in the first place

drowsy plank
#

xeroc thought it would be funny

crude geode
#

we*

hollow frost
#

"or was that all your intention"
yharim literally teaching new players how to progress lmaooo imagine

swift wharf
#

that one joost npc that asked you to hunt bosses

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literally better boss checklist

drowsy plank
#

lmao

hollow frost
#

players wanting to not rely on qol mods
players relying on wikis for years PensiveCore

drowsy plank
#

tbh being able to hop to the guide whenever a progress message pops up to actually get an explination behind whatever the fuck "The ground is glittering with cyan light." means or something would help the new player experience a lot i think

hollow frost
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"{Demolitionist's name} tells me there's a new cyan ore down in the caverns."

crude geode
#

Byeah rework npc dialogue completely :)

hollow frost
#

sounds super ez yknow :)

chrome wyvern
small timber
#

what if Terminus have a boss checklist style kind of dynamic tooltip that marks every single boss in progression and cross them out as you defeat them

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not immediately accessible, but they can just make the Terminus chest unlocked so it is "technically accessible"

chrome wyvern
#

and lock boss rush behind defeating all bosses perhaps?

small timber
#

maybe

chrome wyvern
#

like the pantheons from hollow knight

small timber
#

(it will make the most sense, since otherwise activating boss rush will basically be a spoiler, although you have to get to there first in boss rush)

cobalt pewter
#

I mean the only way who would've realistically patrol around is SW

swift wharf
#

add those as background elements

cobalt pewter
#

CV just does whatever and you'll never spot Signus until it's too late

swift wharf
#

like when you see eoc in the distance

cobalt pewter
#

GBoard update sucks ass

swift wharf
#

imagine signus is just 👁️👁️ in the hell bg

tardy smelt
#

Besides, honestly

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None of the sentinels would care about you without the Rune of Kos

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Logically speaking

cobalt pewter
#

SW would be the only one remotely patroling its region since it seems to control rain and shit

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byeah no one will really care until you pull up with the rune

drowsy plank
#

@frail shell you're lacking formatting and reasoning with this

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also this doesn't seem like something worth addressing by calamity lmfao

frosty trellis
#

Also endgame is reserved for dev weapons

drowsy plank
#

true

frosty trellis
#

So only devs can request that

drowsy plank
#

oh wait that's a don't isn't it? i forgot about that lmao

frosty trellis
#

Yep

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No suggestions relating to dev tier

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And we have Face Melter for post DoG so an Auric instrument wouldn't make much sense

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Even though another Auric mage weapon would be nice

drowsy plank
#

they aren't even asking for a weapon, they want music implemented like in starbound

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things like rain song, drumkit, and ivy

frosty trellis
#

Oh

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Then absolutely not what

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We have music boxes

golden tulip
#

i mean endgame isnt necessarily shadowspec

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post dog is like endgame to me

serene tendon
drowsy plank
#

the tier listed as "endgame" is shadowspec

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yeah

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so

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regardless there are so many other issues with this suggestion anyway so

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nbd considering its malformated anyway

frosty trellis
#

Building Reaver set buff based

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Yeah that makes no sense on why that isn't already a thing

lucid flare
#

ligma grindset

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(making good suggestions)

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i just saw it and then i remembered that marnite armor gave range

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& then i was like "why doesn't this give range too wtf lol"

frosty trellis
#

Yeah that strikes me as weird

lucid flare
#

especially since both reaver & mining armor got buffed in the same update

frosty trellis
#

I never noticed it bc I forget reaver armor exists but yeah

lucid flare
#

reaver armor kinda lost its fame when it stopped being a class armor

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now it just has funny set bonuses

frosty trellis
#

Not rly

lucid flare
#

like the tank armor set that nukes your damage for some reason

frosty trellis
#

The tank set is a must for true melee

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The mobility set is broken as shit for noshitters

lucid flare
#

yeah but that's true melee

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it lost some of its fame, is what i meant

swift wharf
#

Wanna know what's funnier

lucid flare
#

not everyone uses it anymore

frosty trellis
frosty trellis
swift wharf
lucid flare
#

huh

swift wharf
lucid flare
#

oh i'm stupid

frosty trellis
#

Oh

lucid flare
#

good job lvii

frosty trellis
#

Huh

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Lmao

lucid flare
#

deleted suggestion trolley

frosty trellis
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@serene tendon I would add the fact that because some people build sky bridges that the infection sometimes doesn't generate properly and that would in turn allow people to get the ore that way should that occur

Can change the wording but yeah

serene tendon
frosty trellis
#

You can

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But it adds to your argument of slime method being overused

serene tendon
#

True

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edited it

swift wharf
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death of astral slimes

errant cloud
#
  1. can we delete janox's suggestions and keep scorns' plez
  2. astral ore thingamajig is a good suggestion but doesn't the meteor already give enough of it
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I don't remember using very much of it;

glass arch
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yeah astral ore isnt used for a whole lot

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the set is (imo) mediocre and then theres pretty much just deific amulet

frosty trellis
errant cloud
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Oh you can just set it to ignore tiles for a range in between y(a) and y(b), right

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Or am I stoopid

glass arch
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yeah the astral ore one would be nice in case you mess up the spawning

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and im pretty sure the astral meteor follows the same code stuff as a regular meteor so it follows the same rules for spawning

frosty trellis
# glass arch yeah astral ore isnt used for a whole lot

Astral Blade, the best true melee weapon for ML
The armor and Etherial core are very useful for mages against ML
Devistation which is used for the amazing Devils Devastation (one of the best melee weapons for Yharon )
Deific Amulet
True Biome Blade for the eventual Ark of the Cosmos

glass arch
#

oh yeah i forget about a lot of those things

frosty trellis
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It definitely has its uses

swift wharf
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devastation is not one of them

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goofy ahh sword

frosty trellis
drowsy plank
# errant cloud 1) can we delete janox's suggestions and keep scorns' plez 2) astral ore thingam...

bad reasoning against the sugg; we still have astral slimes which are directly mentioned in the sugg, so there's going to be a method of renewability no matter what, it's just that using the clem on ores instead of killing some fodders enemies is a much more interesting way of going about it. it's also used for a dye and bricks, so if you wanted to use it for building AND get the gear, you could very easily run out.

errant cloud
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I implied I liked the suggestion anyway what taxevasion

#

Thanks for giving me a reason to want more astral ore however

drowsy plank
#

lol

frosty trellis
#

@eternal escarp
Ayo prideful hunters plannar ripper is ass (Using the convert)
(Two guardians are dead, one of them was close to dead when I died her, averaging about 9-10% between cocoon phases)

small timber
#

If I remember correctly isnt it straight up impossible (technical wise) to implement the astral ore suggestion?

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Converting ore with the astral spawn at a fixed area is significantly different code wise than using a clentaminator

hollow shell
#

Why would it be impossible? Astral Solution already converts a ton of stuff

distant gyro
#

it's possible

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in fact, it's intentionally turned off

frosty trellis
#

May I ask why?

distant gyro
#

gotta ask @radiant meadow for that

hollow shell
#

Performance?

split grove
#

It might be because if you try to convert it back, which ore would it make?

swift wharf
#

meteorite

split grove
#

Fair

swift wharf
#

luiafk had a solution that converted anything into jungle mud so I don't see why it wouldn't be possible

hollow shell
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@weary token You need to add a reason to your suggestion

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(separated from your main idea using a line break (Shift+Enter))

weary token
#

Ok

hollow shell
#

@silver pike Way too big a scope for a community suggestion
We are planning on greatly expanding the Brimstone Crag in the future, so maybe that'll fill that same kinda desire

silver pike
#

mabey

#

one day i hope i could make a mod

silver pike
hollow shell
#

Uhh, you could go to the Art Server and post whatever you want there
(Adding art to your suggestion here won't make it any less invalid fyi)

#

Art server invite in #info

sand ermine
#

ah yes

#

❗ and 🗜️ hell

glass arch
#

what does the 🗜️ even mean

small timber
#

the suggestion is not formatted properly, can check pinned message

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have explanation for all the emotes

glass arch
#

i only found an explanation for the ❗

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@silver pike just edit the message, and that suggestion won't be added because of the "Don't suggest new biomes" thing

small timber
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@silver pike too specific, and as the Moderator told you, too big scope for suggestion

small timber
#

brimstone crag will basically be reworked into a real biome (instead of just an underworld biome with different background) so there is still that

silver pike
#

ok

glass arch
silver pike
glass arch
small timber
silver pike
#

thx

#

well snap i cant post a suggestion

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One day I'll make a cool mod

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Wait are like normal enemy allowed

novel belfry
#

Suggestion rough draft

Rename the Bloody Edge.
This weapon is intended to be the crimson counterpart to the Night's Edge itself. Yes, Vanilla Terraria's very first legendary sword, and the first "very big recipe for very big damage" item. So surely, this crimson weapon should get a really cool name to back itself up?
Nope, you get the Bloody Edge. That name is just too basic, and the weapon deserves a much better title. And I know 1.4.4 for Calamity is a long way off, but it's almost certain the Bloody Edge is going to get reworked to be similar to the Night's Edge. So let's give it a really cool name, something like Scarlet Feast (totally not a monster hunter ref)

drowsy plank
#

what's wrong with Bloody Edge

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i mean you call it basic but

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idk it aint that different

novel belfry
#

it's also really similar to the "Blood Butcherer", the crimson equivalent of the Light's Bane

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also this is totally not related to my redesign of the bloody edge

cobalt pewter
#

....

#

is that needed really

#

sure the first word is the same

#

but then the second word is entirely different

novel belfry
#

it still feels really basic

small timber
#

with the entire 1.4.4 terrablade line rework I think they should just straight up delete the entire "crimson's nightedge to terratomere" line

#

it had been said many times already (by vanilla devs) that the reason there is no "crimson variant" of night's edge is because night's edge is referring to souls of night, aka both evil biome; otherwise it would had just been "corrupted edge" or something

#

the entire reason teratomere existing now is just because terrablade upgrades = zenith and teratomere upgrades = exoblade, and thats it; the weapon itself is as ununique as it gets

hot zephyr
#

BETTER SOLUTION

#

Remove Bloody Edge troll

cobalt pewter
#

true

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Night's Edge should be the only one as it's not a direct corruption inspiration

#

this should probably also go for the NE variants Cal adds to other classes

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like Night's Ray and Carnage Ray

small timber
#

night's ray etc is a bit weird in that both are added by calamity, but ya basically same case

#

no need to maintenance 2 variant of basically similar weapon anyway so 1 less weapon to worry about in balancing

distant gyro
#

one day

#

bloody edge line disappear, "corruption weapons" become properly themed, "crimson weapons" probably end up in blood moons or something

crude geode
#

doesn't making the "corruption" weapons actually corruption themed just justify bloody edge line.

distant gyro
#

and lunarian bow stops being weird

#

properly themed means shadow themed

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night's edge is a shadow-themed weapon

crude geode
#

there's a difference between the shadow theme and corruption? it feels only kinda vaguely different