#suggestions-discussion

1 messages · Page 65 of 1

swift wharf
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nooo keep visage

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25% damage funny

frosty trellis
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Better visual and hitbox, fixed iframes, armor pen and inflicts the stronger debuffs

cobalt pewter
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they'd probably nuke it when they ported it to 1.4.4

eternal escarp
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visage will die for the new helmet

swift wharf
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pls do not

eternal escarp
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since its like

swift wharf
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NOOOOOOOOOOOOOOOOOOOO

eternal escarp
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practically the same

swift wharf
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😭

eternal escarp
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and yeah its the rocket helmet that became

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"The COOL subclass" helmet

small timber
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since he seemingly is not here for now...

cobalt pewter
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true

swift wharf
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rip free 10% damage

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got dAMN

eternal escarp
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oh no!

small timber
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@drowsy plank I think it will be beneficial for the suggestion to also set down "what is a wing that is currently properly balanced as a post-plantera wing"

cobalt pewter
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shroomite still has garbage set bonus

but at least its rocket helmet becomes the based helmet

small timber
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otherwise we have no idea what the suggestion wants to buff or nerf

swift wharf
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DREADED mini nukes

eternal escarp
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guess we will balance flamethrowers at the tier without that 10% damage!

cobalt pewter
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okay real talk though, wings

eternal escarp
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or whatever

cobalt pewter
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how cat boom is it to nuke most of the filler extra wing stats

swift wharf
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betting on eld melter becoming even stronger on 1.4.4

drowsy plank
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those aren't post plant, and im pretty sure there's already something in voting about how miserable the entire frost set in general is so im leaving that for a diff sugg

swift wharf
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113 damage
15 armor pen
frostbite
fixed iframes

tropic sleet
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Yes eld melter becomes good in 1.4.4

swift wharf
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I know

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If the cal buff is kept

tropic sleet
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Along with the og flamethrower

small timber
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it is strange that they give flamethrower armor pen, instead of like... just buff damage

swift wharf
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It will be REALLY good

swift wharf
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vanilla deals 60 (1.4.3) damage

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53 in 1.4.4

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in cal it's 113

frosty trellis
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Oh

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Nerfed in vanilla

swift wharf
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and they didn't buff damage

frosty trellis
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Then gave it armor pen

tropic sleet
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And a stronger debuff

swift wharf
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113 damage easily becomes 200+ by that time

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  • free damage from armor pen
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epic aureus W

small timber
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stronger debuff makes sense, because a post-Plant or whatever hardmode weapon just inflicting on fire is just pity

swift wharf
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actually how good is 1.4.4 melter on eol?

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I should test that

tardy smelt
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Festive Wings have a surprisingly high damage output, I've found

swift wharf
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how strong are the ornaments wtf

swift wharf
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I could see tattered wings getting a rework

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like make it the opposite of fairy wings

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reduce health but give dmg

small timber
drowsy plank
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not enough characters

small timber
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since it seems that the main thing you want to do is to buff the underpowered class wings that just get outclassed

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I think a lot of it can be more conscise, sec

cobalt pewter
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I'm surprised there's not really any wings that try to utilize the gliding mechanic at all

granted you need to exhaust flight time to use it in the first place

but really?

drowsy plank
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mothron isn't a class wing either but it still sucks HDfailure

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"ayo i get an ENTIRE warding and menacing modifier just for giving up an entire second of flight time?? letsgooooo"

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so i think the title is fine

swift wharf
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stealth wing when

cobalt pewter
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god

drowsy plank
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also aureate booster is still dogshit but it's so bad and has been such a point of contention i didnt even mention it

small timber
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(using ms paint is abit scuffed)

drowsy plank
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if they gave it hover like hoverboard maybe it would be useful

cobalt pewter
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Aureate Booster should've just been a vertical exclusive wings just to fuck with everyone

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and maybe a hover but like

small timber
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but ya tldr I think the suggestion (wording) can be changed to

1 paragraph = generic wings too good, meanwhile class specific wings garbage

2nd paragraph = buff class specific wings

cobalt pewter
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hover is kinda ass as it's not as well thought out

small timber
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that way it is a lot more clear what you want

drowsy plank
small timber
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it should be fine I think?

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but ya I missed your idea and thougth that you just wanted to buff class specific wings to be on-par with generics, though seeing the wording it is probably to buff/nerf them as they see fit

so the current wording should be ok

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oh right I just remember 1 thing that armor pen does better than more damage (when applied to base item)

it scales less with damage increase, since armor pen don't scale while base damage scales fully; so ya the 15 armor pen flamethrower gets is not exactly just for flavour

swift wharf
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and it hits

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a lot

tardy smelt
swift wharf
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guh

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probably is that

upper fulcrum
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true tyrants ultisword should get a buff imo since its post providence yet it's damage is on par with elemental weapons which are only post moonlord

sand ermine
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its homing

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homing stuff is meant to do less damage, because its homing

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you dont need to aim as much, or even aim as a result

thorn dock
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@lost valley how about ursa sergeant merging into astral arcanum? both focus on giving defense and life regen when in a stressful situation (under a debuff/ while a low hp) also ursa sergeant doesnt merge into anything. Tried to suggest ursa merging into the rampart tree but that one got destroyed, also for fishing reasons.

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another reason was rampart beeing way too op already

frosty trellis
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Rampart is the single most broken defensive accessory by a mile yeah

lost valley
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esp when their effects are cut in half while using any alchs

thorn dock
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yes arcanum appears rather weak for the progression point

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some addition to it would be legitimate

lost valley
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celestial could get something too, a weaker version of that when at the same time you get the community

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which also does it's job but is way better

thorn dock
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since community mitigates damage from dots and also give regen while under a debuff, arcanum and celest appear to just be much weaker version of the community

lost valley
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yup, doesnt help that community never gets outclassed

distant gyro
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is it though

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community's mitigation is like 1 regen point

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band of regen is literally more effective

lost valley
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at the time you'd get it it'd be 2

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just kinda weird that the moment you'd be able to get an acc, theres something that does exactly what it does (but worse) but is overall a way better acc

cobalt pewter
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Mounted Scanner got the best treatment possible

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if it just got tanked in damage, the constant attack rate will just put it into armor pen hell

small timber
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it is a post mech weapon

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the previous version is literally viable post-golem

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it is one of the most accurate summon weapon in the game too

cobalt pewter
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if anything I would love a Mounted Scanner upgrade that brings the constant attack rate somewhere in late PML (like how Nanogun and Dynamic Pursuer are arsenal upgrades)

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but with its intended progression point and the theming of the weapon, Mounted Scanner is in a good spot now

small timber
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well those are basically reserved for devs position at this point (since it is really hard to make a valid suggestion for weapon upgrade with a proper reasoning)

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but yeah

frosty trellis
cobalt pewter
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@waxen umbra read above

small timber
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(also I just realised it is a balance suggestion so it should be ping testers instead)

small timber
frosty trellis
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Yeah

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Goes to open tMod to see for myself if it's that bad or not

cobalt pewter
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xp has tried it a while back I think

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he also wondered about the fire rate nerf

small timber
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I think nerfing either fire rate or damage are both reasonable, just it feels really bad to play (not necessarily a bad weapon)

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since fire rate is basically QoL, you can miss more without missing damage, so missing QoL feels much worse than just less damage
but yeah with armor pen taking into consideration nerfing fire rate is more reasonable

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I will just try it on twins and brimstone to see if it is good

frosty trellis
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It's a post 1 mech weapon so it's supposed to be used on post 1 mech dest, twins and AS

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Will probably just test everything up and including plant

small timber
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I think it should be viable for all mechs I think

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I will say good for all mechs and mechs alts, average for calclone and plantera

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at least that should be the expectation

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because otherwise if you kill prime last it is basically useless

frosty trellis
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It's very good for dest, a little strong on 2nd mech twins so far

cobalt pewter
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first off, isn't Evasion Scarf a dono

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how does this fall into the limits of dono items

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second off, why

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it has been established

multiple times

in this channel at least

that the Aegis line is the one broken, and not MNG upgrades being garbage

small timber
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2nd off: it will be one of the most overpowered item in the game

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there is a reason that every single dodge item have a hefty 90 seconds coooldown

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if you want to use it evasion scarf is literally scal viable, because that is how dodges work

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so we cannot give them one that literally scale into end game

frosty trellis
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Hell, while Aegis line is broken, Void Sash does not need a buff in any regard as I use it a lot and I find it just better than aegis for exos and scal

cobalt pewter
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also how does Malice relate to literally any of this

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(it's not that important, it just irks me personally)

small timber
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also the problem with dash comparison is literally that ninja gear line is good, but asgard valor line is overpowered

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so to balance it out valor/aegis line should be nerfed, not by buffing ninja gear line over the roof

fathom aspen
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So about the BoC line it will be nerfed too?

small timber
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BoC line is abit broken yeah, but that one you have to ask testers whether they want to nerf it

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since it is abit weird in that they are buffed recently, then immediately become too strong

frosty trellis
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I mean Amalgamated Brain is literally just a better avenger emblem and it's pre mech

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And then The Amalgam is emblem damage + dodge which is fucking dumb

small timber
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(destroyer can be abit volatile, since it kinda just sit under the platform (as I accidently used my exo arena) and cant catch up, so I dealt a lot of stacking damage)

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yeah

fathom aspen
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Brought that suggestion up mainly bc I mostly take BoC+shield line rn and hardly pick MNG line
Didn't think that much

small timber
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also I think scanner should be fine? I dont know what people use on standard summoner setup

cobalt pewter
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calamity in a nutshell

frosty trellis
small timber
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isnt it 3/3 for hardmode?

frosty trellis
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I mean I use void sash and I just pick up DSR or RTN usually if I am using void sash for post yharon

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Nope

small timber
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but ya, since it is post 3 mech they should be fine
both mechs are post 3 mechs

frosty trellis
small timber
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my build tend to throw a bunch of stat stick, ya I definitely didnt know that

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I always thought it is 50/50 of your accessory

frosty trellis
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I thought it was too for hm originally before I was told that

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So yeah

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All I have is plant left then can send the scanner pdfs

eternal escarp
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i usually have 2 offensive 2 defensive, dash and boots for hm

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its somewhat leniant aslong as its not glass cannon

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or full tank

small timber
eternal escarp
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i am Not here

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i am a Figment of your Imagination

frosty trellis
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I just normally in my pts go Wings/Dash/Ankh/Boots + 2 offensive for Melee/Ranger/Mage, then drop the ankh for an offensive for rogue/summoner since they are more heavily reliant on accessories pre plant, then it's Wings/Dash/Boots + 3 for all classes since dash is now valor

small timber
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ok plant is 4:13; 1229, 3805 for me
out of curiosity I still faught it

frosty trellis
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Summoner emblem helps a lot there

small timber
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considering I didnt use whips ya this weapon is more than viable

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oh you mean plantera

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yeah summoner damage is super huge scaling with 8 minion slot

frosty trellis
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For reference just incase you forgot:
AS is 2 minutes
Twins/Brimmy/Dest/Plant 3 minutes
Calclone is 4 minutes

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For it's stage as a post 1st mech weapon it's fine for 2nd mech and post 2nd mech bosses
Post 3rd mech it falls off but that should be expected and normal

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So Scanner is fine

small timber
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strangely enough calclone is 4:31; 1379, 4668 for me (already done everything so my as well)

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but ya, definitely viable since for plant and calclone you are supposed to use post-all mech weapons

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oh I completely forgot food buff and bat wing, so I am lossing a lot of damage

grave zincBOT
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@median geyser - Your suggestion has received an updated status!

[Remove the squirrel staff from the starter bag and replace it with a different weapon]

It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message

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@tame mountain - Your suggestion has received an updated status!

[Make Exo Mech Bossfight more Multiplayer friendly]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@whole kelp - Your suggestion has received an updated status!

[Make it so you can write on the Laboratory Screens]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

cobalt pewter
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it is time

grave zincBOT
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@glass night - Your suggestion has received an updated status!

[A Monolith for Cryogen's Aurora Background]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

short walrus
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lab time

lost valley
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epic cryogen monolith

grave zincBOT
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@cobalt pewter - Your suggestion has received an updated status!

[Adjust Slime Gun's tooltip to account for the reworked debuff system in Calamity.]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

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@frosty trellis - Your suggestion has received an updated status!

[Rework/Remove Gravitar Sabatoon]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@frosty trellis - Your suggestion has received an updated status!

[Rework/Remove Gravitar Sabatoon]

It has been add to the devs' to-do list and planned for implementation!
You can check out your suggestion again here: #suggestions-voting message

cobalt pewter
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WHAT

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jskekdkdkkfdkdkdkfkfk

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wait which kinda todo is this

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is it rework or remove

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(it's probably rework)

lost valley
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based remove

frosty trellis
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I'll take either

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That was super fast too

median geyser
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we are stuck with the squirrel staff

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I will now start every summoner run by not playing summoner :(

frosty trellis
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I mean if you know how to keep your distance from stuff you can make the squirrel staff kill the wulfrum enemies that drop the core and get a controller early on with little issue

cobalt pewter
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(I think Slime Staff is easily craftable in cal no?)

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plus wulfrum stuff are fairly accessible too

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I'll fucking play phm summoner in cal, non journey, just to prove my point

lost valley
cobalt pewter
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that is very accessible

frosty trellis
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Not on the wiki anyways

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So probably a mod mega has

cobalt pewter
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hmm?

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lemme check

lost valley
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???????????

frosty trellis
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Oh

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I

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Am very stupid

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Yeah you can get slime staff so easy

cobalt pewter
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yep

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Slime Staff, wulfrum stuff, then advance a bit to Flinx Staff and belladonna

distant gyro
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finch is also craftable

cobalt pewter
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oh yea

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berb

frosty trellis
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Can skip flinx bc belladona is fucking broken

cobalt pewter
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it just sounds a bit entitled when everyone else gets relatively similar things

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hell, rogue gets the dang bricks

small timber
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make belladona have like 3 base damage and 100 armor pen

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that way it can never scale off armor pen

cobalt pewter
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at that point just make it deal 1 damage but ignore defense entirely

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now it doesn't need to rely on AP since it can't

lost valley
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based

frosty trellis
small timber
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"belladona staff projectile now no longer deal damage, instead it apply a 1 damage stacking debuff for 1 second on the neemy"

hollow shell
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@lost valley Two things

  1. You say that they're mostly defense buffs, and yes while there are a lot of boosts to defense in there, half of em give a boost to damage too, and two more of the non-damage (+ non-defense) ones boost movespeed
    (You can argue that the defense boosts are indeed useless but I personally wouldn't say it detracts from Laudanum overall, because it would be inaccurate to say that they are majorly only defense boosts)

  2. "That'd make this accessory far more applicable for the majority of bosses instead of a random handful."
    Very un-based boss-only mindset. Every single one of these debuffs can be inflicted by common enemies. Some more common than others but still bad to consider an accessory's usefulness only in the boss context.

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I don't disagree with the suggestion overall but I felt the need to say these things

frosty trellis
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I mean making it based off a class of debuffs rather than specific ones helps out with more common mobs, no?

small timber
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I do feel it need to amplify the countered debuff duration on yourself, since many of them are applied for extremely low duration

frosty trellis
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So I don't exactly see that side of the argument

cobalt pewter
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what bothers me more with Laudanum is that it's still rev+ when its design doesn't warrant that limit

hollow shell
frosty trellis
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Fair

lost valley
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the ones that do boost damage are only afflicted by like, 1 thing thats usually a random dude (eg Obstructed,Confused/Blackout)
and for 2, yeah it is mainly about bosses in my mind, because usually you're not really having troubles with rando dudes, while it is nice to not be afflicted with darkness by the dungeon dudes, it's def not worth using bc of it

cobalt pewter
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yes, Stress Pills and Heart of Darkness are rev+, but that's because they directly interact with rev+ mechanics

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but Laudanum is just an assortment of debuff cancellations

frosty trellis
lost valley
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really?

frosty trellis
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Yeah

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I am actually fairly good at every boss in this game minus scal, she can go burn just random enemies can be a pain

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And have been

lost valley
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i can understand like, events n shit but outside of that?

small timber
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post Plant dungeon and pillars are absurd yeah

frosty trellis
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Yeah

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Pillars suck

cobalt pewter
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pillars are notoriously

yes

lost valley
frosty trellis
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And just early game in general since I've played a fair bit of master since I like the extra accessory slot pre ml

cobalt pewter
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you either are a gamer god or use godmode if you never died in pillars on-tier in rev+

small timber
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and another main thing is just some of the debuffs are immunized by ankh shield/asgard's valor, the other one of the best accessory in the game

lost valley
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nah i get eaten alive like everyone else does

cobalt pewter
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(not to shame godmode users in pillars in the slightest, I do too sometimes because they're that annoying)

frosty trellis
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Counterpoint: I used Terra Edge lifesteal on true melee strike in my original pt and didn't die even spamming zergs bc I was careful

small timber
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so to use laudanum you cant use asgard's valor, which of course make you not use laudanum

lost valley
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^

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my main gripe is how specific all the debuffs are, Like what applies ichor? it is just perfs

frosty trellis
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Prefs

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Prefs, the annoying crimson enemy

hollow shell
cobalt pewter
frosty trellis
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Yeah those sobs

lost valley
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skeles hands

hollow shell
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Mega please stop thinking about only bosses

cobalt pewter
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you're still on the boss mindset

lost valley
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what even inflicts weak?

hollow shell
cobalt pewter
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cal has been trying to avoid glorifying bosses for a long while now

hollow shell
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Giant Bats are a really common underground enemy

cobalt pewter
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Feral Bite is funny

hollow shell
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(also Cosmic Elementals inflict confused)

lost valley
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i think i've seen like 5< of those in my time playing (cosmics)

small timber
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ok I think ankh shield might be the main problem

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asgards valor is too good, and when you use it, the debuff you can use laudanum on become too specific

hollow shell
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Yes Laudanum is essentially an alternative to Ankh Charm and its upgrades

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The problem is that Laud loses out on a lot of those other benefits those accs provide
However it does have its own boosts, inverting debuffs instead of preventing them

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inb4 laud upgrade with a dash

small timber
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I am still up for the idea of removing ankh shield/debuff + kb immunity completely from asgard's valor/aegis

lost valley
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even without it, it's not that much, good amount of dungeon mobs, underground mobs inflict the stuff but it just feels not that useful

hollow shell
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It would improve build variety too if Asgard was its own thing with no (or much less) debuff prevention
So you can equip both at once if you care about those debuffs

Asgard+ should probably still have KB immunity though, especially if they are to remain shields and cuz that still fits the theme of being movement-focused

lost valley
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could just have it be an upgrade from the obsid shield

hollow shell
cobalt pewter
hollow shell
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Thank you

small timber
# hollow shell Yeah frankly I kinda hate the fact that Ankh Shield, a really defense-focused ac...

hero shield + ankh shield, maybe even ursa sergeant since it was mentioned recently can make a new shield line
basically this line of shield just beef up your stats by giving defense, hp and large variety of debuff immunity; basically side grade/more direct defensive option of rampart

where rampart give you advantage in general utility mostly (shorter potion CD + iframe), this one is just stats (maybe move elysian guard to this even, since I never felt that effect fits asgardian aegis/elysian aegis)

cobalt pewter
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I've been saying Ankh Shield should be its own line

hollow shell
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I am a little sus of the Paladin Shield effects existing in two lines
but, maybe, maybe.

cobalt pewter
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since the upgrades are very dissonant from Ankh

small timber
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now also have the additional situation where hero shield have no upgrade while frozen shield have, so it do fit I think?

cobalt pewter
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and Rampart is broken enough as is

hollow shell
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Rampart serves as the ultimate upgrade to the Mimic accessories
[new shield] serves as the ultimate upgrade to the Ankh constituents
But both are themed as shields

cobalt pewter
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the issue is I don't remember if Flesh Knuckles is obtainable in corruption worlds in cal

small timber
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yeah

hollow shell
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Calamity-added Graveyard recipe

cobalt pewter
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ahh

small timber
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same will be said about stalker quiver and recon scope, but yeah it is convertible

cobalt pewter
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car

hollow shell
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I guess the overarching theme for them would be
New Ankh line is all about prevention, Rampart is all about recovery
Former makes it so you cannot get inflicted with debuffs, latter makes it so you can heal faster (potions and regen) and has retaliatory on-hit effects and iframes
(and Asgard is all about movement as mentioned earlier)

Perhaps new Ankh line would have the most defense and DR of all shields to fit into that, with Rampart's and Asgard's being nerfed a bit

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And to tie it back to Laudanum
This separation would make it so Laud can actually be equipped on its own as an alternative to Ankh+ line, because the main thing you're losing out on is debuff prevention, which Laud covers

small timber
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iframe is one of the best defense in the game, it is justified to not have that much defense
with ankh shield removal, asgard's valor (to that extent aegis) is basically ornate shield upgrade, which also have no emphasis on defense

small timber
hollow shell
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Elysian Aegis could stay within the Asgard line, cuz it does affect "movement" by slowing you down a lot, but it does feel kinda weird being on the line that's focused on improving movement
It should probably interact more with the dash effect.. somehow

small timber
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sry I mean elysian guard (the ability), but in this case probably renamed/rethemed

hollow shell
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Would need to think more about that. First thing that comes to mind is that Elysian Guard disables your Asgard dash but grants you a parry, or a very temporary super-armor

small timber
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yeah, currently elysian guard just do not really fit on aegis, it is a buff that slows mobility for defense/damage on a mobility/dash-based shield

lost valley
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honestly i just want laud to be better, it's a cool idea for an acc but it just seems underwhelming as it is atm, that might just be bc ankh tho

small timber
hollow shell
lost valley
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yeah no worries, it's all basically related

hollow shell
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I do think that more separation in the shield line would give Laud more usefulness as I mentioned earlier
Being able to replace the debuffs aspect only and not get rid of your dash too

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Laud could get moved into Normal Mode too
Still can be used in Occult Skull Crown alongside the other two Rev accs cuz why not. Recipe's not as cohesive that way, but the current cohesion is a bit forced now that Laud has nothing tying it to Rev mechanics

lost valley
#

yeah i have no clue why it's a rev exclusive item, i assume it used to do something else?

distant gyro
#

Laudanum could get (yet) another rework to be in line with the other Revengeance accessories

hollow shell
#

Yes Laud used to provide immunity to a Revengeance-exclusive debuff called "Horror"

hollow shell
#

If Laud gets reworked to do something Rev-specific and no longer do debuff conversions,
then a new accessory should get added that does do those debuff conversions

#

Or vice versa, new acc for Occult, Laud becomes separated

small timber
#

what if laud effect is the ultimate end of line effect for the 'new shield' line, since 1.4.4 double buff slot

#

but yeah it is abit far fetch

hollow shell
#

(1.4.4 double buff slots doesn't really matter cuz Laud just changes the effects of the debuffs anyway, keeping them in the same slot and same ID, just changing what they do)

#

Actually nvm I think I see what you're getting at
Cuz you would be inflicted with a lot more debuffs overall, as opposed to Ankh removing them from the bar entirely

small timber
#

I think laud keep it as debuff, but make them not affect you

#

it is abit weird

hollow shell
#

Yeah

lost valley
#

yeah its sick

small timber
#

main thing is in 1.4.4 (outside of boss), eg in underground if you dont have double buff slot and debuff immunity, you can be inflicted with a bunch of random debuff

pre 1.4.4 this will delete many of your potions, but post 1.4.4 it is guaranteed to be beneficial

#

the only thing is maybe the movement speed ones need to be nerfed down, since their impact changes drastically, if you have slow + chilled you suddenly have like 350% movement speed (while only inflicted by slow you only get like 20%)

hollow shell
#

Yeah and that can still be kinda harmful due to being disorienting

distant gyro
#

every effect from Laudanum needs to be toned down on paper

lost valley
#

i mean i think the 15def from armour crunch will be fine

distant gyro
#

no other item grants a buff to the extent that the converted debuffs do

hollow shell
#

(change Darkness to grant you Hunter effect
change Blackout to give you Omniscience)

distant gyro
#

other than the plain defense ones

#

on the other hand, the accessory wholly requires you to be hit from very specific attacks

small timber
#

I think they can still give stats just toned down yeah

distant gyro
#

or get RNG rolled by Feral Bite

hollow shell
#

Yeah

distant gyro
#

when an item is to this extent of uncertain, it's easily viewed to the side

#

much like the Blood Pact

lost valley
#

Oh actually one thing i didnt mention, specially about chilled, if you are having issue with things that apply it, you have the warmth potion
which provides immunity and reduces ice damage

small timber
#

blood pact had been bad eversince max hp no longer scales multiplicatively I feel

hollow shell
#

I would rather equip Laud than craft and drink a Warmth Potion every time

small timber
#

instead of providing 900 max hp blood pact give like 600 max

lost valley
#

i'd normally use use a warmth, bc usually ur not dealing with chilled all that often, ice mobs? ice giants? frost queen? and cryogen
mostly just bc accs slots are far more valuable than buff slots

distant gyro
#

Blood Pact and Laudanum are very different but the common link they share is how the player cannot reap the benefits with 100% certainty, which makes them rather unpopular despite the seemingly powerful returns

hollow shell
distant gyro
#

and Laudanum especially is not very new player friendly

#

sure, here's a list of debuffs it counteracts, but who inflicts these

#

when do the effects ever become apparently useful

#

the whole accessory appeals more to minmaxers than it does any other audience

hollow shell
lost valley
#

i was thinking if you could do some feral bite nonsense and get hella stats

small timber
#

what if 25% to drop your defense and DR to 0, and the defense loss from this effect take longer to recover

#

and if you have big "proc" sound to indicate

#

that way it is the next hit that will kill you, instead of dying instantly when crit happen

small timber
#

sry I mean switching blood pact effect to be similar to this

distant gyro
small timber
#

instead of receiving a gigantic crit (that most likely will kill you)

distant gyro
#

Feral Bite is way too RNG to bother with, and by a wide margin

lost valley
distant gyro
#

Expert BoC with Laud is an absolute clusterfuck

hollow shell
#

What if Blood Pact could be activated, you choose when your next hit will be a crit
You're intentionally sacrificing yourself when you know it to be safe to reap the rewards, damaging your health lead

#

This is a terrible idea I should stop formulating.

small timber
#

it will be very weird yeah

lost valley
#

then you'd just never activate it no? free double HP

hollow shell
#

Yeah the whole dynamic of the acc would change and it'd need all its stats reworked

#

Maybe an idea for another time

distant gyro
#

also an additional shoutout to the Expert Mode debuff scaling config

hollow shell
#

Ozz and I had lots of plans. Plenty of them are written down, too
But that doesn't mean any of em are gonna get added, nor is there an obligation for them to be.

distant gyro
#

it's odd that an accessory gains huge potential benefits from forcing that config on

hollow shell
#

One of the only ones that is a direct balance toggle

distant gyro
#

turn on the config, find an Ice Golem, get hit by the beam, gain 1.3x movement speed for 2 minutes

lost valley
#

okay this part of laud is very funny, pretty sure there are 2 (two) things that inflict this so just going ape shit it very funny

small timber
#

ice golem turnt from unreliable to a very long debuff from it yeah, and pixie/corruptor

distant gyro
#

definitely a balancing force of evil

lost valley
#

wait how long do they apply it for? (ice golems) damn 90 seconds with laud

distant gyro
#

once again, a casual player is gonna figure... none of this out

small timber
#

(for clarification, yes it still work in the exact same way, just I no longer have a malice calclone to use as reference of my speed)

#

you can technically do it with corruptor + pixie + ice golem (basically weak + slow + chilled)

distant gyro
#

112 seconds in Master

hollow shell
small timber
#

for reference celestial tracer at 200% movement speed is slower than that
(since celestial tracer at 230% MS is 93mph, wings in video is 90mph, just from laudanum alone)

lost valley
#

best part of the video is when you mouse over the wings to reveal them as the fledgling

hollow shell
#

What was your movement speed prior to Laud-Chilled, if it's presumably only multiplying that speed by 1.3x ?

small timber
#

wait let me see

distant gyro
#

base

hollow shell
#

Oh nvm you have Slow too I see

#

I thought this was just Chilled

distant gyro
#

honestly looks like +140% at the minimum

small timber
#

it should be around 150% yeah (I am certain I didnt use quick)

#

abit on high end, but I think the bugged formula of slow + chilled is the main cause on the speed

#

let me just try it on a more reasonable build right now

distant gyro
#

theoretically it ends up with +368% or so

#

an accessory granting 200%+ movement speed HDfailure

hollow shell
#

awesome

small timber
#

yeah it seems to scale off with how many MS you have

cobalt pewter
#

(backtracking chats is never not a painful procedure)

hollow shell
#

yeah maybe

#

With that I was thinkin of having Asgardian Aegis let you like, swap between dashing combat-shield and tanky dodge/parry-in-place shield
But

honestly that latter role should probably get taken up by one of the two other endgame shields that're more focused on defense anyhow

#

Rampart and new Ankh descendant

#

Dunno if that means making Elysian into a tanky non-dash shield and moving it to one of those lines
Or, something else

#

I'll mull it over in the morning, I gotta go to bed

cobalt pewter
#

yeah sure, night

small timber
#

imo:
rework elysian aegis' elysian guard to the "parry"
move the (current) elysian guard to the new ankh shield line (rethemed and renamed)

since it feels more natural

cobalt pewter
#

now that rover is asleep

rover stinky I think Ankh can just get a brand new set of upgrades, while carrying the former Elysian Guard idea with a more balanced trade-off

small timber
#

that was basically the idea yeah, move ankh shield from valor/aegis, and make it a new line, and make this line the dedicated "defense shield"

#

so you have:
valor/aegis = mobility/dash
rampart = utility (iframe, lower potion cd, DR when low hp etc)
'ankh shield line' = pure defense, max hp, debuff immunity etc etc

cobalt pewter
#

yeah sounds gamer

fluid pivot
#

misread chat sorry

lucid flare
small timber
#

people dont really care about the debuff immunity

lucid flare
#

oh what

#

lol statis belt line doesn't even have contact damage avoidance

lost valley
#

debuff immunity is just extra stuff, main thing is the dashing thru shit

lucid flare
#

didn't know that

small timber
#

if knockback immune is removed THEN it will be an actual contest

lost valley
#

nah the belts aint that good, only better on like, exactly exos and scal

small timber
#

because suddenly you also have to use a knockback immune on asgard's valor (which is why there should be at least 2 line of upgrades providing it, because this is currently one of the biggest weakness of ninja gear in that they either have to use frozen shield or valor, and they are not using valor)

lost valley
#

bc it's hard to take contact from em

lucid flare
#

suggestion: add shield of cthulhu to statis ninja belt, now it can bonk

small timber
#

it will make the item worse

#

shield of cthulhu is... no that good

#

the effect is super clunky to use and often bounce you back into attacks

lucid flare
#

true...

swift wharf
lucid flare
#

honestly at this point my idea might as well be to give the ram to statis belt & make valor line the defense thing you mentioned

swift wharf
#

yes allow me to ram into enemies with
uhh
nothing

lucid flare
#

ninja powers

lost valley
#

dodge roll thru em

swift wharf
#

red cloud! !

lucid flare
#

flash step

small timber
#

so there is no longer a choice, to get dash you have to use master ninja gear line

lost valley
#

based

#

asgards is far too good

#

also gives my boi laud some room to exist

small timber
#

I think if asgard's valor's both debuff and knockback immune get removed then both will immediately become equal

#

because asgard will no longer be a 2 in 1 accessory for no reason (as knockback immune is so essential in this game)

#

tldr asgard's valor just become an upgraded ornate shield

#

it will keep all of its current function and act the exact same way (knockback immune dont affect how the dash itself perform)

fathom aspen
#

The ram dash has way too many more advantages than dash+dodge line tbh

ashen warren
#

id take a ram over a dodge any day of the week

lost valley
#

yeah, basically for every boss minus the last two

ashen warren
#

rams are simply better than a once every 1.5 minute dodge

lost valley
#

dash and a dodge tho

#

just not a ram

ashen warren
#

the dash doesnt have much use if you cant touch the boss with it most of the time

#

thats one of the best ways to avoid things that charge/dash etc at you

lost valley
#

yeah, hence why it's good for scal and exos

#

bc they aint contacting you

ashen warren
#

minus thanos ye

#

actually i dont think he does either anymore with the slowdown

lost valley
#

i mean you'd have to really go out of your way but you could do it

small timber
#

ram on thanatos is useful for t hanos beam as otherwise you have to rod out of it to not get damaged

#

or you have to be extremely precise with how you dodge t hanos beam

ashen warren
#

not if you dont coil him up

#

ye

small timber
#

(and sometimes you can also ram twins in an emergency but ya)

ashen warren
#

i use a ram for exos for that reason

small timber
#

generally for last 2 void sash is better, just personally I dont like playing with a dodge

ashen warren
#

and i dont use any dashes for scal so i just never use the ninja belt line

#

unless im using a ram and want the dodge

small timber
#

yeah, scal you just use amalgam now

ashen warren
#

i mean it doesnt help dodges case that they are only useful if you mess up, while a ram is something you choose to do

lost valley
#

true, amalg goated

ashen warren
#

since when did the amalgam have a dodge what

lost valley
#

got added, now the amalg and it's downgrades are staples
emblems worth of damage and a 90 sec dodge

fathom aspen
#

since the boc does

small timber
#

so the conclusion is ram by itself is already good enough to rival a dash + dodge from void sash?

#

then just remove knockback immunity (that is provided by ankh shield) for valor/aegis line

fathom aspen
#

Isn't it

lost valley
#

yes, bc aegis is crazy

small timber
#

so at the very least ram is no longer a 2 in 1 of both a ram and a kb immune, which both are basically essential

#

you have to invest in a dash and a kb immune item taking 2 accessory, just like ninja gear line
no special treatment

#

the ram itself do not require kb immune to function, it is easy to just see it on ornate shield

#

the kb immune only works (and matters) when you are hit when non-ramming

ashen warren
#

thing is that isnt gonna stop the ram being better still

small timber
#

ram will still be better, but at least it will no longer be a gigantic cliff in difference

fathom aspen
#

a cooldown of 90sec is too long for any strategies im afraid
It hardly saves you

ashen warren
#

why not just

#

buff the non ram dashes

#

make them have a reason to be picked

fathom aspen
#

while a ram will let you counter any means of contact dmg

ashen warren
#

for example

#

make the cooldown length depend on the % of your max hp of damage you dodged

#

so you dont have to wait a minute for dodging 10 hp worth of damage

small timber
#

ninja gear dash already have a much longer range, and to certain degree the purpose is that ram = you dodge into the enemy, ninja gear = you dodge away from attack; and both are better at doing their respective job

#

oh you mean dodge

ashen warren
#

hm

small timber
fathom aspen
#

Range doesn't matter that much tbh

ashen warren
#

see i just dont see dashing away using a dodge dash being better than just ramming

#

ramming gives you iframes so its 100% safe

fathom aspen
#

Players use dash mostly for turning rather than outrunning

ashen warren
#

youll avoid any projectiles it fires in your face

#

and ye the distance isnt a big factor when comparing the usefulness

small timber
#

it is not, and it probably will never be
ram's basis is that it only works for contact damage, ninja gear basis is that it works against everything (since well, you didnt get hit), and the once in a while hit you take get prevented by dodges

and I will not want to nerf the ram effect specifically as it will ruin the purpose of the item, or to buff ninja gear dash as I think it already achieved its purpose

#

the main thing right now is that asgard's valor for some reason provide a lot of things beside just the ram, while ninja gear have none

ashen warren
#

i think just improving the dodges would be better

small timber
#

even the jump speed and MS speed boost is moved to post-ML, and on post-sentinel you get a petty damage scythe on dash and thats it

ashen warren
#

taking KB immunity off of ram accs would just be annoying

lost valley
#

SoC doesnt have it right?

small timber
#

it will just put it equal to ninja gear

ashen warren
#

soc doesnt no, but it's its own type of dash

small timber
#

why does asgard's valor have kb immune for no reason when ninja gear dont have it?

lost valley
#

it'd just work like that but no bash

small timber
#

the ram will still works, it can be seen from ornate shield

ashen warren
lost valley
#

^^

small timber
#

turns out half the valor shield doesn't even have kb immune

#

huntress buckler, squire shield etc also dont have it

fathom aspen
#

I'm afraid ninja dodges won't come any closer to ram dash without a buff to ninja line itself

small timber
#

ornate shield also have no kb immune

ashen warren
#

it takes the ankh shield in its recipe

#

thats why it has it

#

it also carries the immunities

lost valley
#

just nerf the anhks immunites ultimatesmug

small timber
#

which is why the conversation above (before this one) was about removing ankh shield from valor and make ankh shield its own line

lost valley
#

or that (better option)

ashen warren
#

i dont see the point of that

#

knockback is just annoying

lost valley
#

did you ever play TF2?

small timber
#

basically make valor become an ornate shield upgrade

fathom aspen
#

They are all shields, after all

lost valley
#

bc i have a perfect example

ashen warren
#

i have yes

lost valley
#

Escape plan got cut in half

small timber
#

turns out it is the same case for ninja gear: no knockback immune is annoying therefore you need to spend an extra accessory for it

ashen warren
#

valor line doesnt need nerfing, the ninja gear just needs more of a reason to pick it

lost valley
#

to the equalizer and the escape plan

small timber
#

while asgard valor get it for free for some reason which contribute to why it is so broken

lost valley
#

bc it was just too good they split them into 2 items

ashen warren
#

it isnt exactly broken

#

its competition just isnt that good

cobalt pewter
#

I'm on the camp of making knockback immunity a consumable upgrade

lost valley
#

it's in like, every single build ever

ashen warren
#

because the alternative is worse

lost valley
#

it's a straight staple for everything

ashen warren
#

but that doesnt inherently mean it is too strong

#

the dodges are pretty meh, and they are the reason you would pick the gear

cobalt pewter
#

probably somewhere on post plant so knockback immunity items before then would still have a purpose (like Cobalt - Ankh Shield and Titan Heart armor)

lost valley
#

well your options are too boost the ever-loving shit out the others, or take it down a bit, prob easier to do the latter

ashen warren
#

no matter what you do ramming will be better for most people

small timber
#

that is like saying that rampart is not broken when all of its alternative is just worse compare to it

#

if you use the best item to compare to all of its alternative of course all of them become bad in comparison

lost valley
#

^

small timber
#

I dont even think ninja gear is bad, in vanilla it is basically your only dash option and it function completely fine

ashen warren
#

removing the knockback immunity from valour doesnt stop you using it, it just forces you to use another knockback accessory at worse or nothing at best

lost valley
#

the ninja gear is a solid acc, it just doesnt gold up

cobalt pewter
small timber
#

it is just ram is so overtuned that people completely forgot about the fact that ninja gear dash is actually good

ashen warren
#

it doesnt change the fact you wont be using the ninja gear

fathom aspen
#

Bc it was in vanilla

small timber
#

which is why it is a start

#

because the alternative is to tuned down ram, which will in some capability or another ruin the item

ashen warren
#

it doesnt achieve anything

fathom aspen
#

and in vanilla ninja dodge is 10% proc instead of 90second cooldown

ashen warren
#

buffing dodges gives you more of a reason to use the ninja gear line which is way better than removing the knockback from valor

small timber
#

if you use an overtuned item as the standard for whether an item should be buffed or nerfed it will eventually just cause a bunch of power crept

ashen warren
#

that isnt my point

small timber
#

ninja gear dashes currently do do their job, while ram still is preferred exactly because it is broken

ashen warren
#

removing knockback immunity from valor doesnt give you any more reason to use the ninja gear line

lost valley
#

yeah it need more nerfs ofc

ashen warren
#

you cannot make the dashes more comparable without nerfing rams which is not something that i think should happen

small timber
#

this is the 2 main reason to use asgard's valor:

  • ram
  • knockback immunity (2 in 1)

this is the 2 main reason to use master ninja gear

  • dash
  • dodge
    [ however ram is so good is comparison that basically dash + dodge = ram
#

therefore you remove kb immune so that they become comparable, you can just use another kb immune item in another slot

lost valley
ashen warren
#

i dont really understand why theres two lines of dashes anyway

#

when one is just better than the other

small timber
lost valley
#

just make em all the same dash ez

#

either both are rams or both are dashes

ashen warren
#

or just make the ninja gear more about mobility/dodging/actual dodges

#

so you dont use one or the other you could use both

lost valley
#

what does actual dodges mean

ashen warren
#

the dodge an attack every 90 seconds thing

#

dodging in that meant avoiding attacks entirely

lost valley
#

ah

cobalt pewter
small timber
#

but yeah it will kill variety

ashen warren
#

there isnt much variety when one is better

lost valley
#

eh it does but it's barely variety

ashen warren
#

and making it so both dashes are as good makes picking which to use pretty pointless

lost valley
#

one is just way better

fathom aspen
#

removing KBresist won't really do the job
players will just grab another KBresist item and use Valor again, bc dodge effect rn can't stand against ram

cobalt pewter
#

also is kb resist not the biggest point on why Aegis line is broken

small timber
lost valley
#

rampart gaming

cobalt pewter
#

I mean it's a factor but not the biggest

ashen warren
#

which is why i think the stasis ninja belt+ should move away from being a dash item and go more into tthe mobility/ dodging

#

because ye

#

its notgoing to be a better pick than the ram shields

cobalt pewter
#

it's all the random shit associated with it

like unneeded extra HP

lost valley
#

that part is like the debuff immunity

cobalt pewter
#

the extra HP is usually more beneficial in most cases than the debuff immunities, if we're talking bosses

though I think the biggest concern in this convo is bosses anyways because there aren't much cases where you need to ram through small fries?

ashen warren
#

even against enemys what would you rather do

fathom aspen
#

Valor line would need a bit tuned down, like, lower down those +HP or +defense a bit
But ninja line desperately needs a improve to dodge otherwise it won't even come close to valor line

ashen warren
#

ram through them, doing damage and hitting them more or dash away

lost valley
#

i think the gear should just get the ram and call it a day

ashen warren
#

ye but why bother keeping ninja gear as a dash line when theres already one

#

like

#

it doesnt need to be a dash acc

#

its just gonna hold it back as its constantly gonna be compared against the ram line

#

which it is gonna struggle to be as good as

lost valley
#

at that point it's just variety for the sake of it, itd be a dodge vs knockback immunity and debuff stuff

ashen warren
#

why is it vs

#

youre missing the point

lost valley
#

then gear has mobility stats

ashen warren
#

if gear isnt a dash you can use them both

#

it stops being something you use if you dont use the other acc

lost valley
#

then what should gear get?

lost valley
#

bc w/o that it's just a worse brain

ashen warren
#

the dodges could be improved for one, and it could have more things related to mobility

lost valley
#

it'd need to have nuts mobil stats

ashen warren
#

the specifics are not that important

#

its already a better brain, it gives mobility stats

lost valley
#

bc amalg brain is just stupid good, free damage and dodge as soon as you get into HM

ashen warren
#

amalgam is post dog

fathom aspen
#

idk whatever was the initial purpose of having different types of dash, but since there are, then they had better be equal otherwise just remove/rework one of them

small timber
#

ok this is my opinion:

I think dodges (aka the 90s CD) should just die, personally I don't like effect that passively reward the player, which is why I think dodges should stay the way as it is, I dont care if they are not good, I dont want them to be good

so it leaves master ninja gear with the dash (on whether it should be buffed), the thing is it is actually good at this point, just ram is far superior in many ways. master ninja gear your only option is to run away while ram do both

so it becomes either nerf ram, of nerf other aspect of the ram item (valor/aegis); and among the added benefit besides the random high defense or hp valor/aegis have it is the kb immune. TLDR which is why I want kb immune on valor/aegis removed

and this is basically my rationale on it

lost valley
ashen warren
#

why does that give you the buff

lost valley
#

it's downgrade is obtainable instantly in HM and is 10%dmg and a dodge

#

same cooldown

ashen warren
#

i still dont see what removing KB immunity does

lost valley
#

tbh i dont either

ashen warren
#

it doesnt change that you arent picking the belt

#

at all

small timber
#

to make obtaining a dash + kb immune require 2 accessory slot

ashen warren
#

why does that need to happen though

#

if anything, kill off the random hp it gives you

small timber
#

because every accessory slot is valuable; if you save 1 you can just go for another offensive/defensive item

and kb immune is currently near essential just to prevent chain hits which is the main thing that kill the player

currently one of ram's biggest advantage is that it is dash + kb in 1 item, while ninja gear dont have that (and spend 2 slot); removing kb immune put them equal in this aspect

#

it will still not immediately resolve the fact that ram is better than dash from master ninja gear, but at least from build/cost wise they will be equal in slots

ashen warren
#

rams biggest advantage is the fact its a ram

#

not the kb immunity

fathom aspen
#

^

small timber
#

then why not remove kb immune from it when ram is the only thing you care about?

ashen warren
#

because its removing existing things for the sake of it with no actual gain

fathom aspen
#

Because removing kbresist from a post-plantera HUGE SHIELD does not make sense?

small timber
#

if we are never allowed to nerf items then eventually it will just be infinite power crept

#

it is extremely obvious that the problem right now is valor/aegis being extremely overpowered rather than master ninja gear which is only just "good"

ashen warren
#

where are you getting never allowed to nerf from

#

you havent given an actual good reason to remove it

crude geode
#

There’s other ways to Nerf it

ashen warren
#

no ones saying we cant nerf things ever

cobalt pewter
#

okay so the thing I can take away from this is that

remove any form of dashes altogether

ashen warren
#

removing knockback from it wouldnt change anything for me, i would just deal with taking knockback

#

it doesnt stop me using the ram either

#

it doesnt achieve anything half of the time and just makes you give up an extra acc slot the other

small timber
#

that is the point? it is a nerf in a way that you can just cope with and without leaving you in a place where you can no longer deal with it

eg: if we just nerf ram directly, like putting a 10 seconds cooldown on it, it will completely change the purpose of the item

#

which is why I thought that is the least harmful way to nerf the item that still have an actual effect

ashen warren
#

at which the question is, why are we nerfing it at all

#

if its so minor it does nothing what is the point

fathom aspen
#

When a 'nerf' doesn't actually nerf the item

small timber
#

least harmful as in it do not immediately ruin the purpose of the item as the alternative is to nerf the ram effect itself

ashen warren
#

orr you could change the ninja gear line so theres actually a reason to ever pick it

small timber
#

then I will just settle down and hear your idea: what will you do to buff ninja gear line?

#

buffing the dodge itself will just cause the item to keep scaling into the end game because that is how dodge work, lower cooldown = least thing you have to do/more mistake you can make for free, and I dont like that; it is the reason % dodges is changed to fix cooldown

buff the dash itself can be good, but it will be awkward, because buff it in dash range then you might lose control and often dash for too long

ashen warren
# ashen warren for example

this would make dodges less crap, but ultimately i think having two competing dash accessories is pointless

small timber
#

or give it other stats like damage or movement speed etc?

fathom aspen
#

give Belt 10%dmg and VoidSash 15%dmg like what they did to BoC line

ashen warren
#

make a dodge from them drop a smoke bomb that increases your dr by a bit for a second, make it give you longer iframes afterwards, make it give you a speed boost for x time afterwards

#

theres a lot you could do to it

small timber
ashen warren
#

ink bomb who

cobalt pewter
small timber
#

(since they proc on cooldown which makes it a bit conditional)

ashen warren
#

theyre just examples at the end of the day

golden tulip
#

first feedz sugg i actually kinda disagree with

ashen warren
#

the point is, you could turn the ninja line into something worth using and independent from the ram line, so it isnt constantly overshadowed

cobalt pewter
ashen warren
#

🤨

golden tulip
#

i think knockback isnt that big of a deal that you need a permanent upgrade for it and being knocked back is just like what a lot of enemies do

cobalt pewter
#

m, that is fair

I just think that being thrown around doesn't feel that

good? but I can see it not being that big of a deal

lost valley
#

idk man, asgards do be an auto include for every build so uhh

#

after PHM nothing has KB

cobalt pewter
#

well there's Titan Heart armor, as I mentioned

#

but it's rogue

#

🚎

golden tulip
#

i think an accessory giving kb immunity is fine as then youre using an accessory slot for it and otherwise you have free immunity for the rest of the game even though its like fine for regular enemies to woosh you

frail mantle
#

counterpoint: why

swift wharf
#

I think that knockback should be stronger in some cases

#

Actually this gives me an idea for a suggestion

#

Making Atlases and similar enemies slap you across the room

short walrus
#

would be cool if knockback resistance was disabled for some enemies

#

especially atlas

#

the funny arm guy can't do his funny thing :(

swift wharf
#

drops the weapon with the strongest knockback
hits like literally every other enemy

short walrus
#

an injustice

#

we need a list of enemies that get cucked by KB immunity

#

we must fix this

cobalt pewter
#

wouldn't mind an acc for that

#

just a general ranged acc that boosts the next use of a ranged weapon after spinning the cursor

small timber
#

if there is like, an entire set of accessories consuming a quarter of stealth to use, doesn't this make them the example of such accessories to each other?

cobalt pewter
#

...what?

small timber
#

it is not like there is only 1 accessory that do this

#

and also doesn't making them consuming full bar just massively nerfs them? since their cost is basically multiplied by 4

cobalt pewter
#

while consuming stealth is a trait they share, yes, my concern is more of the fact that they just use a quarter of stealth bar now that stealth is way faster than it was before

#

these were made when stealth was 3/9s at base, and now it's 2/4s

#

and with how they slowly started integrating hybrid rogue gameplay (through Raider's Talisman), I can start to see using stealth in its intended way for these accessories would flow better with the rest of the stuff as a more supportive use of stealth strikes instead of just offensive

stable musk
#

So i was doing multiplayer with my friends some time

My friends were melee and ranged and i was rogue.

Even in pre-hardmode everything was melting whenever bosses didn't target me.

small timber
#
  1. should not be there because it will just make it extremely bandaid and bad for the rogue player, because they literally will just deal less damage for seemingly no reason
cobalt pewter
#

I would've said just don't play multiplayer

drowsy plank
#

common multiplayer L

small timber
#
  1. do not really work if you have a melee user since melee armor automatically draw aggros, and it is by design

this applies to 3) too because inconsistent aggro just fucks over many player and make bosses super unfun

cobalt pewter
#

but aggro is a pretty tricky thing to handle in mp

#

yeah melee players will typically draw more aggro

small timber
#

but ya tldr is that for some reason multiplayer hp scaling is extremely scuffed, because on 2 player the boss only have like 1.1/1.2x hp of singleplayer for some reason

cobalt pewter
#

I kinda wish Cal reworks aggro so that bosses briefly prioritizes the other players attacking it while it's focused on someone

from what I understood I don't understand anything about aggro

stable musk
small timber
#

what you will be seeking at that is not just like a bandaid will probaby be like,

"nerf stand still stealth regen rate" or "buff bosses HP multiplier in multiplayer"

stable musk
#

fair point

small timber
eternal escarp
#

that weapon is for Memes, he was pretty much the sole balancer so i wont touch it

small timber
#

so the problem is not with aggro system, but more that stand still rogue just boost your damage like crazy

(and bosses being squishy as fuck in multiplayer)

cobalt pewter
#

the HP seems more appropriate

#

standing still bonus in sp is nice, it's just dumb in multiplayer because of course it is

#

just make bosses have 5x HP by default with 2 players

small timber
#

that will be terrible, but ya I think at least or around 2x

#

^

inner anvil
#

I nerfed it like 3 times.

#

Okay, now for real, I knew that 4x Tesla Arm was powerful, so I took it's 1.1x damage multiplier like a month ago, should be nerfed enough.

#

I tried it after that, and it was fine.

grim tusk
#

Summoner where it can ignore most weapon nerfs since its accs are fucking stupid

inner anvil
#

I'll deal with that eventually.

small timber
swift wharf
#

nor melee

#

multiplayer is just fucked up

#

my gf is summoner, i'm ranged, bosses target her because host

small timber
#

since I can only track it from stat meter by which you can get like 500%+ rogue damage from stealth, while accessories give like 15%, which makes rogue damage accessory kinda only benefit spam and max stealth accessory just incredibly broken

(and also cause lucky/crit chance value to completely outscale menacing)

swift wharf
grim tusk
small timber
grim tusk
#

For example: Toxicant Twister has a 1.35 mult on the stealth strike

#

And each stealth point you have increases stealth dmg by about 5%

small timber
#

ok so it is way more complicated than I thought, got it
(was thinking about if people can make some absurd rogue build if they ignore rogue damage and only go for max crit chance early on, but seeing it is like this it will not be nearly as simple)

drowsy plank
#

does this count as a specific item suggestion

#

i mean it isn't a bad idea but it seems a bit obtuse, esp considering it doesn't help with the large swathe of items you can craft that drop from enemies and such regardless

#

and also like

little stag
#

you mean, mine?

drowsy plank
#

yeah

small timber
#

this definitely count as specific item suggestion

#

and ya the first function (item radar) is not calamity related, calamity dont do chest management

drowsy plank
#

and it also just. serves the same purpose as the recipes except the recipes are way easier to understand and more intuitive

small timber
#

there is like another mod that have exactly what you want I think, forgot what name

little stag
drowsy plank
#

yeah

#

what's the difference

#

you still have to explore the areas to get the mats already

little stag
drowsy plank
#

like you aren't just making anklet of the wind out of grass seeds and wood or something, you have to get rare items from the jungle

#

what are you talking about

#

it's literally the exact same amount of effort as your idea

#

it's conceptually interesting but it just overlaps with a pre-existing, much simpler, and already implemented solution

small timber
#

ok from what I see the suggestion kinda counterdicts itself in that if you want player to explore, then item radar should not exist, because at that point they will just pinpoint dig to that location

#

then there is basically no exploration, it is literally mining sideways or downwards and call it a day

drowsy plank
#

explore area
get materials
don't have item you want
craft item out of materials from area

or

explore area
get materials
don't have item you want
craft RADAR
go back to area and get item

#

like it's just overcomplicating the process

small timber
#

I will not call the crafting recipes are a great solution either, but if the main purpose is to encourage exploration then I dont think the suggestion' proposed solution exactly work

little stag
#

it would still encourage it if the only way to make the radar work is by other chest items

#

that way, you'll have to have done a few attempt in finding the item before just crafting it

drowsy plank
#

at that point just add shimmers lmfao

#

like yeah that's going to be a future sugg thing but if u just wait for the update using other chest items is literally just what vanilla does with shimmering items

little stag
# drowsy plank >explore area >get materials >don't have item you want >craft item out of materi...

thing is that the materials are something you'll already have when you need it, at least in the moment it is right now
e.g. building the thunderstorm boots are something that will probably only be necessary at late pre hardmode, and at that point you will already have clouds, most probably already have killed a pinky and a very but very great chance you'll already have explored the jungle enough to have at least 15 jungle spores for building the anklet of wind

drowsy plank
#

what the fuck are thunderstorm boots

small timber
#

that is the point?

drowsy plank
#

do u mean lightning boots
also how is this any different than your radar idea

little stag
#

yeah
making the obtaining of these items require active effort

#

yes

drowsy plank
#

this is literally the same amount of effort as your radar idea

small timber
#

the purpose of the crafting recipe is to allow you to obtain the item without unnecessary amount of grinding when you are trying to get it at a later point, or frustrated from rng of not being able to find the item

drowsy plank
#

in fact i think the recipes would be harder to do typically than your radar idea

small timber
#

the problem with the radar idea is that it is not effort too, just additional time waste, because you just dig straight to the area and call it a day

drowsy plank
#

anklet needs pink gel and clouds which is way harder than a getting just a single jungle chest drop

small timber
#

if I want to find a lava charm at like "5000, 4500" then I will just dig to that area; I dont go on an exploration trek of going through the entire jungle and slowly traverse natural pathing towards the cavern and then the chest

little stag
drowsy plank
#

which makes it easier than the recipes

#

and also pointless

small timber
#

they can do it, but it will just add like 500 different recipes that effectively serve little to no purpose

drowsy plank
#

because again, the recipes serve the exact same purpose, and the radar would also overlap with shimmer

little stag
#

what is shimmer exactly?

drowsy plank
#

because you're exchanging one chest item for another

small timber
#

chances are you will have chest items, but you will just have a shit ton of random recipe showing the item being convertible to other chest items

little stag
#

oh right

drowsy plank
#
Terraria Wiki

Shimmer is a shiny, lavender-colored pearlescent liquid. A limited amount of Shimmer can be found in the Aether, a rare biome which generates once per world in the Underground or Cavern layer, always on the same half of the world as the Jungle. Alternatively, it can be obtained by using the Bottomless Shimmer Bucket.

little stag
#

oh right that thing exists
in that case uh, yeah there's no point

drowsy plank
#

lol

#

like presumably a lot of the vanilla item recipes are just going to be shifted to shimmer transmutes when 1.4.4 rolls around

small timber
#

yeah, ideally shimmer will just make them unnecessary

#

I just realised shimmer is missing gold chest items?

drowsy plank
#

some i can already think of are magic quiver and endless quiver, most biome chest items, band of regen and shackle, celestial magnet and treasure magnet

little stag
#

though if shimmer exists then recipes could be removed

drowsy plank
#

yeah it is

#

correct

#

dps meter could be a shimmered dummy, fast clock could be a shimmered timer which would also fix the infinite money exploit, jungle rose and obsidian rose, shoe spikes and climbing claws, chair and step stool, etc.

small timber
#

some will be awkward like chair since shimmer also disenchant (therefore have to use only item with no crafting recipe), but yeah

#

a lot can be added

drowsy plank
#

im just coming up random ones as rough ideas

#

i realize some of these would prolly have problems but it's more the spirit of it

umbral dew
#

could the radar use the same code as the rubblemaker so it scrolls through possible chest items?

#

instead of having to make a new radar every time

drowsy plank
#

i think we've already pretty clearly established this still just doesn't really solve a problem

#

i think they were already saying something like this, but you'd still need an in cost, and it runs into the problem that shimmer and crafting just do the job its trying to do better

hot zephyr
#

multiplayer renewability....

hollow shell
#

Did Salty give up on their sugg idea or should I go through the effort of reducing its specificity

cobalt pewter
drowsy plank
cobalt pewter
#

hmmm

drowsy plank
#

meanwhile crafting and shimmer let u get it as many times as it drops

#

or its components do

hot zephyr
#

I just don't see the point; if the game is going to literally point you in the direction of an item it's not really exploring

#

It's just Crafting 0.8: "Do some walking, nerd" Edition

drowsy plank
#

p much yeah

hot zephyr
#

If TML gets shimmer support before 1.4.4 stable release I'll try to vouch for some new Calamity shimmer recipes during porting

#

(like how I bugged YuH and Altix for some slight recipe changes a few patches ago)

crude geode
#

Lmao

#

What recipe changes was it

hot zephyr
#

lemme dig it up

hollow shell
#

(namely it is needlessly specific in the implementation idea. An item radar can be executed in countless different ways and you don't need your exact proposal to be an integral part of the suggestion, considering the proposed solution at its core is just replacing the recipes with a means to find them naturally easier)

hot zephyr
# crude geode What recipe changes was it

forgot where I actually saved my txt file proper, and I believe some recipes got changed since then/weren't included but here was one of my drafts

  • remove the gold dust from metal detector's recipe, move to regular anvil
  • change bezoar recipe to 3x murky paste, 7x stinger
  • reduce the sandstorm in a bottle to 6 desert feathers instead of 10
  • reduce the feather count in sandstorm in a bottle to 3
  • reduce the feather count in blizzard in a bottle to 3
  • reduce the lava buckets in lava charm to 3
  • celestial magnet recipe replaced with treasure magnet and 5 fallen stars
  • remove pink gel from slime staff recipe
  • reduce water walking boots' water walking potion to 5 (from 8)
  • increase swiftness potion count in hermes boosts (2 to 5)
  • reduce cloud cost in balloons to 20
  • reduce gel cost in balloons to 60
  • add wooden boomerang to ice boomerang recipe
  • replace cobalt in muramasa's recipe with aerialite and bones
  • remove living shards from the spectre armor alt recipe
  • remove living shards from the shroomite alt recipe, move to autohammer
drowsy plank
#

good changes

crude geode
#

Fun

#

Yee

hollow shell
#

I remember these changes happening

hot zephyr
#

this was back in like july pretty sure

drowsy plank
#

yeah im p sure these are all live CB was just asking what Ian's proposals were

hot zephyr
#

while I feel like my changes reduced the weirdly difficult outlier recipes now things are a bit too easy to craft and could get buffed

#

straight up, one of the simplest solutions to "sit in base and craft"-itis could just be making the recipes more difficult

drowsy plank
#

now if only it was that easy to fix cal's weapon recipes XD

also yeah that's also fair, but hopefully shimmer support exists in 1.4.4 because that would be a pretty easy fix for a lot of these, tho rebuffing the difficulty on some of them couldnt hurt ig

cobalt pewter
hot zephyr
hot zephyr
#

this was months ago

cobalt pewter
#

ahh

swift wharf
#

they indeed are

hot zephyr
#

end harpy violence

drowsy plank
hot zephyr
#

I don't want to jumpscare the active devs with a massive document detailing every single item tho XD

#

considering most of them are on break until Porting 2 Electric Boogaloo begins

drowsy plank
#

makes sense lol, i sent my fixes to rover already once to get some donor IDs since uh

#

Clock Gatlignum sure is a crafting component

hot zephyr
#

batch your changes and ping me and maybe in a few months I'll do some trolling

drowsy plank
#

yeah ive got them written down, i tried to push them through suggs for a bit but people weren't receptive to 'em so i gave up lmao

crude geode
hot zephyr
#

CB? Chicken Bones?

swift wharf
#

copper broadsword

drowsy plank
hot zephyr
#

duh that's Phupperbat

frosty trellis
#

PolherPharst

swift wharf
#

A

small timber
#

just to be sure 1 life regen is 0.5 hp/sec right?

distant gyro
#

yes

small timber
#

👍
it is so gonna get only like 30 votes but at the same time I don't really have something else right now
(and I do think they are a problem)

crude geode
#

the title took me a minute to get

#

which isn't great

#

"make certain drunk princess' potions have higher downsides" would be a better title

small timber
#

hmm

#

kinda, though I think (most) of the defense downside are like ok

#

but yeah to prevent confusion probably change to that

crude geode
#

hence the certain

distant gyro
#

it's long no matter what but it's possibly better for clarity

small timber
#

I think this should be better?

crude geode
#

yeah that's a lot more clear

short walrus
#

this is a good sugg

#

though the sandstorm part should probably be a different sugg

eternal escarp
#

i suggested this once

#

i think it wasnt possible due to how sandgun works

swift wharf
#

make a sandgun upgrade

#

problem solved

short walrus
#

sandstorm:

swift wharf
#

gss isn't real gss isn't real gss isn't real gss isn't real gss isn't real

eternal escarp
#

i will kill you

short walrus
#

fungus reference (you can try)

swift wharf
#

it was never real wake up

small timber
#

what was their plan for GSS again

#

move it to like postML or something?

swift wharf
#

to kill it

short walrus
#

post providence

#

why do you hate gss its cool :(

swift wharf
#

makes me go snoooore mi mi mi mi

ancient widget
#

What

#

it's a miniboss

#

what's your point

#

is there some kind of grand overarching genius idea that I'm missing here?

#

or do you just not like the poor shark

swift wharf
#

It kinda sits in a weird place for a miniboss

short walrus
#

again: retier

swift wharf
#

but post ML has mauler

short walrus
#

maybe

ancient widget
#

If there was any plan to re-tier GSS, I'm unaware of it

short walrus
#

but you can never have too many sharks

#

gimme a sec

swift wharf
#

Like all other minibosses are pretty big on the mini if that makes sense

#

while gss it's in the middle lane of a boss and a miniboss

short walrus
swift wharf
#

huh

short walrus
#

maybe the folks at the theory doc were just insane

ancient widget
#

That was quite some time ago, I'm not sure what the plans for it are now

#

We'll need to reconvene as a team and discuss it again

swift wharf
#

I think it would fit better before plant

#

Since it's when most people do the HM sandstorm

short walrus
#

ah, cool

cobalt pewter
#

inb4 trolle by old info HDfailure

short walrus
#

fix your doc smh my head

#

ratio'd by fabsol himself

tardy smelt
swift wharf
#

Ig it's that too maybe?

#

The drops are fine though

#

The summon item is the weirdest part though

half sage
#

mfw tempest staff reskin

#

that's less cool than the item it's an upgrade of

swift wharf
#

Which is even weirder

tardy smelt
#

Aside from the rogue ones and SSTN GSS's "drops" are a bit... underwhelming

#

I think

cobalt pewter
#

isn't Duststorm just plain broken

#

not sure about Sandslasher

swift wharf
#

funny spam weapon

#

rogue bottles are always funny

#

other minibosses just spawn natrually or during events

#

while gss does that too

#

but post plant

#

but also has a summoning item

tardy smelt
#

I feel like that's rogue's most logical niche when it comes to more complex weapons

cobalt pewter
#

yeah I just

have no idea how well Sandslasher is doing atm

swift wharf
#

Would be interesting if gss was moved to early HM

#

but the weapons kept in post plant

lucid flare
#

i fuckin hate this community's acronyms i thought you were talking about god slayers slugs for a minute

swift wharf
#

how tf are godslayer slugs more relevant

lucid flare
#

idk that's why i had no idea what you were talking about

#

then i scrolled up & realized you were talking about great sand shark

neat linden
#

i also instantly think "god slayer slugs" when i hear "GSS"

tardy smelt
#

I think of Great Sand Shark

chrome wyvern
#

I think of the big shark too

neat linden
#

i often forget he even exists HDhurdur

tardy smelt
#

Its Infernum brainrot in a sense because GSS has been a hot topic in regards to that for the past few daysSip

swift wharf
#

is the miniboss good in infernum

tardy smelt
#

Well,

#

It used to be a full boss with its own AI reworked from ground up

swift wharf
#

yeah I remember that but didn't fight it back then

tardy smelt
#

Said boss fight was kinda
Awful
So it got removed temporarily and it's getting reworked from ground up again

#

This iterations really awesome though (I think)pridepog

swift wharf
#

I see

drowsy plank
#

gay sand shart

#

he's so fuckin weird

#

clearly this is what post plant needed

#

another miniboss and set of weapons

#

he's so forgettable, whether he gets moved to early Hardmode or post-Moon Lord, anything would be better than what we have now

neat linden
#

plantera when beating her unlocks 16384 weapons from various sources

swift wharf
#

if he was moved to early hm

#

it would give players a reliable source of dark/light shards and probably forbidden fragments

drowsy plank
#

true

glass arch