#suggestions-discussion
1 messages ยท Page 64 of 1
Many tanking accesories in Post-ML.
i havent touched rogue. i know its a very hot topic here so im doing a little dance around it lol
Picking Rogue accesories is like playing a Roguelike, as ironic as it sounds.
Like, the good question is not "What accesories need to be looked at?", it's "What accesories don't need to be looked at?".
That's a hard one
It's simpler than you think.
Maybe Rtn? Actually scrap that
It's like 2.
thats a tall order
It's really not.
what are those
The answer is much simpler.
adjusting every single accessory but 2? you think thats reasonable?
Probably DSO and another random accesory.
okay DSO is fair yes
DSO?
fun y dono
Maybe also quiver of nihilism or whatever it's called
Yes.
Quiver of Nihility is so bad I needed it to buff it so many times during testing and I probably still need to buff it.
I think while it's quirky and all there's really no reason to use most rogue accs that consume stealth
It's pretty bad yes
Disagree
I said this because those are basically the plans for the mod.
Many accesories need to be looked at.
Many.
In terms of balance of effects?
Honestly the best designed accesories are all more recent ones
Both.
So good job team ๐
I also do.
You know what i don't love? All the individual elemental accesories
We'll look over them at some point.
Good ๐
Btw @lilac ingot i would remove the part about the multiplayer bug in your suggestion. Not only is it 2 suggestions in a single post, but multiplayer is really not a priority, to say the least
thank you for advice, i think it is significant though. because without that kind of context it can just be put off as "oh well you're just gonna die then without your survivability accessories"
but like i shouldnt need them to survive if i got buddies
True, but again, devs don't really care about multiplayer atm, so there's a higher chance your suggestion will be accepted if you remove that part
im thinking about rewording it to be more focused on generalized accessory variety instead of per class, and remove the multiplayer part, good idea or not bother?
Good idea
ok there its brief, to the point, no multiplayer
It's much better now ๐
i imagine most of these suggestions get ignored cause players barely even know what they want, but out of curiosity what has been put in from player feedback?
What suggestions got in?
exactly
Well, first the public votes on it, that's the first step.
Then, if it's one of the highest rated ones of the week, it gets send to the Dev Server, where we vote in, if it's a good suggestion, we add it, if it's not, we deny it.
It depends on how good the suggestions are.
There's not like, exact number that says that, "How many do get in".
makes sense
If your concern is that if these suggestions are even seen by the devs, yes, we see them.
i've seen this suggestion before
@torpid rivet no I think
#suggestions-posting message
except way more in depth
seen it before
it'd be a rabbit hole if this starts getting implemented
i feel like it should and shouldnt be implemented
adrenaline is a reward for not taking a hit, adrenaline already makes you take less damage if hit with adrenaline
also the fact that it could be abused a bit in that one second to take a hit and get really close, then pop it, but you should already be trying to stay close to bosses, i can see that only helping for melee and ranger :P
and yes, I suggested something similar, this should be the whole convo about it
(the sugg was deleted quickly due to my dissatisfaction)
Adrenaline do be a win more card already
adrenaline is supposed to be a reward for not getting hit, havign a grace period for full charge kinda ruins the point
true
Tru
I'm not talking a long grace period, I'm sayin like 0.5 or 1 seconds
Maybe such an idea as a grace period could be like, an accessory that comes with a downside
But at that point why wouldn't you just use stress pills
Get adrenaline before you ever get hit for the theoretical grace period to trigger
Considering I play DoG and Yharon up close regardless of class That's not true at all
And get a speed boost
Broke Event horizon earlier because I play yharon up in his face
And het adrenaline more often over the course of a battle
True
MS AND Adren recharges faster
Which is super useful when some bosses like SCal reduce your adren regen
I used stress pill in my rev playthrough even on astrum deus lmao
Despite it being a post any boss accesory
It's useful for the entire game
Unironically
MS and Adren recharge is fucking insane
It's no Rampart of the Deities broken as shit, but it's insane
Yes, but it gets massacred in post-ml
Movement speed accessories try not to be the most busted shit challenge
There are too many good accesories post-ml for stress pills to be good imo
The thing is as well is that stress pills pairs super well with stuff like The Amalgam or any other dodge
Ever occult crown can't save it post-ml
And there are so many good accessories post ml that I don't find soaring insignia useful and yet a bunch of poeple do
It's subjectieve
Why make acc when free one good
That's true
But I fail to see it being a bad thing on any build
Yes
More ms and adren recharge is busted against oh idk Exo Mechs
Ehhhhhhhhhhhhhhhhhhhhhhh
No
Rampart is literally enough for all your defensive needs
And then some
It's stupidly broken
Whatโs the conversion of frames to seconds
Insignia is enough for all your movement needs with some wings
50 extra iframes (or 5/6ths of a second) by itself is broken as shit, and that's before you take into account everything else
But insignia is post empress
Base frames + Rampart + Celestial Tracers caps iframes at 2 seconds
Funny
Insignia I couldn't ever see myself using
Just because I never really need the extra flight time
Or really wanting it
I highly disagree
But i respect your oppinion
Anyways hote accessories bad
Correct
I am one of the few people who actively uses Statis's Void Sash post Yharon
Over aegis
And yeah HotE needs a rework
Alright thats whack
I have my reasons for why I don't use Aegis post Yharon
Still use it for Yharon bc I need the ram
Lol
That ram can make some weapons kinda obscene Looking at you Event horizon, 2:24 Yharon mfing looking thing
Wow it's been like 15 minutes and my suggestion has not gotten any criticism. New pb lol
True
People use it and then I tell them not to use it because it's bad
Just use papyrus scarab ffs
People who use HotE are summoners
My suggestion isn't about hotE itself
I mean the elementals themselves would affect HotE, no?
I mean
If one would rework them
Depends if they want to or not
Most likely it would considering the whole point of HotE is to combine all the elementals
I suppose
didnt something like this just pass or did it die in voting
at what stage of the game is HotE even viable, i make it for the lolz but is it good at some point?
It's decent pre-ml
I always have a bone to pick when it comes to cal's combination items
And it's alright pre-prov
in what way?
I also do, but only because of the blanket 10% damage buff or whatever that's required to make the accesory good
most of them are just stacks of existing effects instead of a wholly new design to account for the materials while still being interesting
yess this is just what im talking abt with my post. especially just ctrl c + ctrl v for base stat buffs just cuz. spice it up a little
like the prismatic armor that reduces non magic damage? thats sick, show me more
There's a place for just combining accesories in the most literal sense, but not every accesory should be like that
Like i thing the sponge would be fine if they removed the damage reduction and buffed the other effect that are never used
But the other accesories that are like that should have new effect's instead of those damn blanket stat buffs
The tldr of the 'adrenaline safe period' is basically equivalent to "adrenaline charges at 29.5 seconds instead of 30 seconds" ya
Which at that point you my as well just ask for that, the only difference is how you feel when losing adrenaline, functionally they are identical
(And yes if you are consistently nohitting stress pill is one of the best damage accessory for the entire game, and occult skull crown existing only make it even more busted)
Also I dont want to be that guy but isnt Gameeon is just a "unique boss summon" suggestion which is a frequently suggested but worded very fancily?
(Oh there is actually no frequently suggested for boss summons, only summon animation, huh)
the grace period would be horrible
instead of getting mad because you lost adrenaline at 0.1 seconds you get mad that you lost it at 1.1
even with sound cues, times, etc it'd still feel inconsistent
solution: use it or lose it. it's that simple
spam adrenaline
Bind adrenaline to left click or just have autoclicker
Or just dont get hit for 1 second longer :clueless:
The adrenaline dr you get for losing adrenaline is actually really powerful, it is almost equivalent to a dodge
or just use stress pills
what if i don't want to use adrenaline immediately tho
is this a calamity adjustment or am I being trolled by vanilla wording? -- using invisibility potions makes the player disappear on the minimap (screenshot from singleplayer but still the same in multiplayer). it became a big issue for me in multiplayer when my teammate was a rogue using invis during bossfights and I had no head to wormhole to on the map
1- this is #suggestions-discussion and not #bugs-read-pins
2- probably, go check in vanilla and then on Tml with no mods
I know it's #suggestions-discussion, sorry I didn't make it clear but I was thinking of making a post for looking into it if it's a feature
but I can check if it's a bug beforehand
then you cant complain about losing adrenaline when you get hit
okay singleplayer map invisibility still exists in current vanilla (1.4.4.7), so I'm going to consider that a feature? (I can't test multiplayer atm I don't really have friends to test with) would you advise me writing a suggestion to change that as a QoL solution for rogues in multiplayer?
Rogue no longer uses invisibility potion
You go directly into shadow, and pre-boss
So it would be pointless to suggest what you were going to suggest
You become a shadow
just double checked and it doesn't effect the minimap or map, so I guess this works out
cool cool ๐
what's with all the wall of text suggestions recently, it feels like they're filling a word quota on an essay instead of just making suggestions
shorter ones tend to go through more often than longer ones anyway
the wording quota is there, 2000 words
if people dont like wall of text they will just not vote on it anyway so it dont really matter
isn't it 2000 characters not words
trolling emoji
hote rework one day mashaallah
no beveleopment right now tho everyone on break
calm before da storm that will be 1.4.4 portin
heart of the elements reworked into an all class accessory about amplifying different type of debuff damage
no
Do we not have enough underused all class accessories as is
hote should be like uhhhh warlock patron for summners
you can equip only one (no stacky)
give wacky cool bonuses
hote swap mode...
what
mashaallah
so like Aresโ exoskeleton but only one choice
@minor shell Draedon's Heart reduces defense damage no?
it does
by 50%
i wasnt saying nothing reduces defense damage, just that the absorber and the sponge need a buff and a defense damage resistance may be a good path
It is dangerous to put def damage resistance/immunity on huge tank accessories like those
the health back on hit is actually pretty significant, it is effectively damage reduction that completely avoids DR's scaling
(also, does Absorber/Sponge, an accessory with pretty massive benefits need an additional boost? Has something changed recently?)
The whole point of defense damage is to prevent facetanking, and anybody who is in the business of trying to facetank will be equipping those big tank accessories anyway
If defense damage reduction is gonna be given to the player in any way, it should be on a more solo accessory with not a lot of other effects, so that players have to sacrifice a slot for it
Draedon's Heart is indeed a solo accessory
Def damage reduction isn't its main forte but it has a mechanic that encourages not taking hits anyhow, so it balances out
since when does absorber/sponge need a buff
it is a 22.5% damage reduction accessory
it's a fine acc it's just rather lackluster comp to the other defensive accs you get at the time
also 22.5?
22.5%?
ok probably more like, 20%?
16.25
I used the wrong formula for it
The problem with The Absorber and The Sponge is there are just better defensive accessories
You have stuff like Asgard's Valor/Elysian Aegis and Deific Amulet to replace the sponge with, one gives a ram, the other boosts life regen, gives shorter potion sickness and gives over double your iframes. Not to mention you can still use The Community which has all around defensive, offensive and mobility boosts While also reducing the effect of DoT's (Not to mention later on when you get Bloodflare core and Affliction later on)
For sponge, where do I even begin
Asgardian Aegis and Void Sash for dashes with different defensive traits
Core of the blood god for health, defense, dr and potions are stronger
Bloodflare core, which as long as you don't get chain hit is half your defense back as health each time you heal
Fucking Rampart
Community still
It's less that Absorber and Sponge needs buffs, and more just there are other defensive accessories that are just far more valuable due to having other traits that give them extra effects that make them fit more than just a tanky playstyle
10% dr 6.25% the healing which is basically DR
yeah the healing avoids the scaling but it's still a pitiful amount
I misadded the 6.25% as damage you do not take, and even then it is still massively better than almost all defense option
the only one that I think can be better is rampart
core of the blood god, BFC, affliction
Yeah core
core of the blood god is kinda situational I feel, if you do not use the contact damage part it is not that good
mainly scal and exo you dont really take contact
15% hp and healing boosts are worth it
How is 15% extra hp and 25% extra healing from potions not that good?
paired with rampart is really good
hmmm perhaps i misinterpretted how the health regain mechanic works. i figured you regained health based on damage taken after dr formula was calculated. is that not the case?
i think thats how it works
SCal you don't take contact that much, but Exos it's useful if you want to get in the face of Thanatos and misstime your movements or get hit by Artemis dash (which has become increasingly annoying as of a recent patch)
previously having high max hp mattered more since you get basically more regen from it, but now that they basically doubled regen soft cap I dont think it is that necessary anymore
best to think of the "healing" as just flat DR
oh but yeah it does ignore the scaling of dr.
i didnt consider that....
I'm not saying necessary? I just fail to see how <10% Dr and a slight bit of healing on hit is better than reducing contact damage every 20 seconds, 15% max hp and 25% healing from potions which synergies extremely well with rampart
dont even consider it healing
Also if the healing on hit was that important to you bloodflare core is right there
just view it as DR
this is my take on defense/regen:
- I dont really find myself needing more regen than just vigorous candle + healing potion (and of course cadance), unless I am taking a lot of chain hits in a row
- sponge is better at preventing you from dying to chain hits, which is the main thing that kills me
If defense damage reduction is gonna be given to the player in any way, it should be on a more solo accessory with not a lot of other effects, so that players have to sacrifice a slot for it
rover's comment, something I can relate to
Chain hits is why I don't use BFC
And why I love rampart + void sash
which is why I dont think sponge should be buffed in defense damage reduction specifically, because it will be even better at preventing dying from chain hits
it feels silly to give such a stupid effect like defense damage reduction to sponge
anything else, maybe? not defense damage reduction
Yeah defense damage reduction is a bit much
i can see defense damage being too much
but perhaps a removal or armor crunch and and buff to speed maybe would be warranted. no denying that armor crunch immunity is useless atp.
But it does need something to distinguish itself so it's not just a tank accessory and more something people can easily fit into non-tank builds and have some interesting effect to it or just make it more desirable
how about just an immunity to a more relevant debuff instead of trying to balance defense damage again
i mean i could maybe understand a small resistance to def damage
because to certain degree the purpose of defense damage is to prevent face tanking, so defense damage reduction tend to lead to just allow for more face tanking
like 20% less buildup or smthn
Yeah
i should change the title. its overshadowing the last paragraph
the concept of defense damage immunity is stupid
I do think Sponge needs something, just not in relation to defense damage
that is exactly the reason why rampart/iframe is so good, because it is basically face tanking (to certain degree it work like defense damage reduction), it prevent you from further health loss from 'taking 2 or more hits in a row'
Combine that with something like Statis's Void Sash for a dodge
(in theory of course, in function they are the polar opposite)
ofc immunity is insane
And Celestial Tracers for more iframes
It's just dumb
so uhh if we could move on from defense damage
how does a buff to the spped sound? or maybe something like shifting the health boost from a flat rate to a percent (like affliction)?
I think ms would be better
Health boost is already on Affliction and Core
Don't need more health boosting shit
Can already get a lot of hp as is
or just move rover drive from absorber to sponge and give it that
it is already in the recipe anyway why not
GOD PLEASE NO
I dont feel buffing MS do fit sponge
ROVER DRIVE IS ACTUALLY CRACKED
(they have to nerf rover drive itself, but ya)
That's literally 50 free hp if you don't get hit for 10 seconds
And with rampart iframes and a dodge that's not as hard as it can sound
it's effects aren't on either wdym
I still dont understand why it is 10s downtime when dodges have like, 90
tldr remove rover drive from absorber recipe, then give it to sponge, and make it (sponge) actually have rover drive effect
Please no
That kinda just goes off of the give it max hp thing which we have enough max hp + shit
like I said the first step is to make rover drive not super cracked for no reason first
Core, Affliction, Cadance, Community
It's already super cracked wdym
I kept missing words
Ah
Yeah
Rover drive needs a serious nerf
Like, I've been even just using it in infernum and god has it saved my fucking ass
And it also gives you 10 extra defense while the shield is up might I add
having defense damage play more into equipment that isn't just reduction would be nice
So maybe give absorber/sponge some interaction with defense damage that's literally anything but reducing the effect of defense damage?
sure, depends on the effect
We have other plans for The Sponge/The Absorber.
the accs are pretty messy to me so I'd rather see them be not a compiled stat stick first
Oh devplans.png
shit
lol
Maybe it could do something with Defense Damage, but I don't know how it would fit to the current planned idea.
oh LOL
I just feel like with how the main purpose of defense damage is to prevent face tanking, just reserve it for draedon heart the certified face tank accessory
because defense damage really is not a big deal if you are dodging somewhat efficiently
Not correct.
Facetanking prevention was an additional upside, but not the main thing it was made for.
I assume it was to make defense be able to be buffed without just straight up invalidating bosses?
tf is it's main thing then?
So we could make tanking accesories good.
ah fair
then defense damage reduction should be avoided even more then
Let me get a screenshot.
oops
makes sense
Well, Facetanking prevention was one of the main reasons, should've specified better, but I wanted to exaggerate so people didn't see it as only that.
psychology
yeah was gunna say that its seems to be more than a side effect
The reason why Draedon's Heart (And future cooler tanking accesories) exist now is because of Defense Damage.
Because we can actually be creative.
also god even in dev thoughts you can't escape ultrakill
I jest because a lot of good mechanics can come from other games in general
Well, yes.
based, pull good mechanics from other games
Uh huh.
Although Ultrakill was mentioned there, their version of Defense Damage is much worse than Calamity's.
(Ultrakill's reduces your Max HP for 5-10 seconds).
Yeah, wouldn't have been cool if we did that.
in a secret seed, defense damage decreases your max HP for the duration it's active
speaking of tanking I feel a bunch of life regen downside alcohol need to be nerfed more?
I know alcohols are not considered in balancing, but a bunch of them just give too much while costing too little
IDK.
Rums my beloved (they need nerf lol)
I feel these 4 are the biggest offender (which unironically, is also the bunch that nohitter uses everytime)
another one is caribean rum
out of the alcohols I feel fabsol vodka have the proper cost for how good it is (potentially abit low cost even, hard to judge), and others have not super strong enough effect therefore can have a low cost (outside of like maybe screwdriver and the fire debuff ones which are situational, or rum)
but these are just super powerful for seemingly almost no cost
most of the time what they do is just cancel your regen potion and thats it
yea
when are we stealing from hollow knight
ask fab if he likes HK
i don't think he does?
at least i believe he's mentioned that he has watched some gameplay and wasn't too much of a fan of how it looked
Is this sarcasm
what
afaik Fab has played through the entirety of Hollow Knight and may have even beaten Panth5
Damn
He's talked about it a ton though, even mentioning bosses he found fun and not fun
@frosty trellis - Your suggestion has received an updated status!
[Rework/Remove Gravitar Sabatoon]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@cobalt pewter - Your suggestion has received an updated status!
[Adjust Slime Gun's tooltip to account for the reworked debuff system in Calamity.]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@glass night - Your suggestion has received an updated status!
[A Monolith for Cryogen's Aurora Background]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@whole kelp - Your suggestion has received an updated status!
[Make it so you can write on the Laboratory Screens]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@tame mountain - Your suggestion has received an updated status!
[Make Exo Mech Bossfight more Multiplayer friendly]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
nice.
@median geyser - Your suggestion has received an updated status!
[Remove the squirrel staff from the starter bag and replace it with a different weapon]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
same
i'm really hoping its at least considered
also, good suggestion, honestly
Wack.
Thas a lotta second-hand experience
I don't think a sentry helps for pre-boss
ikr, i really don't like the sentry as a starter weapon, it's more of a add on weapon for slighty more damage, not something you rely on as you start the game
I will much prefer a sentry over a very weak summon (because it is starter weapon) just so I can actively aim, but it is devs decisions now
i think it'd be much cooler if they went the cnidrian weapon route and made it controllable weapon
probably should have mentioned that actually, oops
Cool!
๐
very small batch
that's what I heard Fab does often I think, second hand experiences
He likes to watch his friends play games/suffer.
(He made me play Jump King, I swear to god).
@urban sphinx - Your suggestion has received an updated status!
[Make the Calamity cursor accessory dyeable.]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
real
๐ฑ
@small timber it's literally post polter
wrong
...huh
bloodstone core is prov, bloodflare is polter
yeah then just adding the ruinous souls in would fix at least something
Yeah it is easily retierable (if they want to)
the first bloodstone core arsenal weapon to follow the armor
would still not gain use i think what it really needs is a rework or an expanding on it
Yeah, unless it is a terrarian v2 kind of buff (aka 'doubles the damage of ...')
Yeah
and still no one would want to use it
i rather a slightly weaker but cooler weapon than a boring ass yoyo with a perfect 4:05 killtime on yharon ๐
I just feel it can be awkward to be reworked without retier, post provi basically still has 3 yoyos and nothing until post dog
Truly an awkward subclass weapon moment
Another based Feedza suggestion
My suggestion implementation rate is 100%, clearly I am the best suggestioner of all time 
I've only made 1 suggestion
spoiler alert this effect is REALLY cool
moonlight dye / hologram dye + Calamity sounds pretty cool
ya
best vanity
does anyone wanna play calamity with me ?
no guarantee that every dye will end up looking good because calamity wasn't designed with this in mind but profaned moonlight slaps
the other super notable problem is of course Phase 1 post-laser net invisible last way too short that DoG tend to hit you when you are still dodging the net, but that is already known
(and P2 laser wall still needing a telegraph from when it start that is not just DoG turning invisible, need a global one since DoG is not always on screen)
Lotta suggs recently, ey XPC?
xpc is always pushing suggs
frankly id be suprised if they didnt have one in voting
they're just good at finding those little things worth changing
xpc truly is feedza 2.0
gen 5 thomas
so true
woah my suggestion is getting votes, how cool
maybe I should have put it in bugs instead
since it's more of a visual bug than anything
for a while I havent been playing actively other than trying weapon, only get back to it recently to find things to complain about
Fair enough
sorry i had to
adir the one true suggestion king
@dire loom Suggestions referencing another suggestion is a don't
wait what
Why would you post this so soon after the other one
It's only been 2 days
just remove the modifier... duh???
Lucky Lucky Horseshoe
Spiked Spiked Shoes
Arcane Arcane Flower
(this is all to mention that i dont see why this matter)
Yeah it is quite the non-problem
What do you guys reccomend for me to beat the slime god before the wof?
#help-advice-read-pins is what i reccomend
thanks
It's not like anyone is gonna keep using a weapon with the Broken modifier
It's among the most debilitating stat debuffs and a cheap reforge anyhow
Bloodthirsty Broken Broken Biome Blade
(Biting-Embrace)
we reached a limit
you can't get broken broken
Why not
it auto rerolls itself into legendary
Is that a bug or intended
intended
It's a feature
cool
iban and I talked about it once in dev when we were testing on da sword
we could just move the exact same code to regular biome blade
@gray nebula 
I think it is worded legendary but have a weird broken-like stat
-damage but +speed or something
^
That is pretty fucked up
wtf litterally unplayable
Wasn't properly re-rolled
bug moment
fractured biome blade or ancient biome blade
no 
no 
Old-ass Biome Blade
Prehistoric Biome Blade
Biome bladeโnt
I endorse the Old-Ass Biome Blade
Old-Ass Biome Blade is based as fuck
inevitable response
i assume im not the first nor last to think of that
- shrines are meant to be more difficult to find and not reliably obtained in each playthrough, adding locators would make it easier for people to indulge in the "must obtain everything" mindset
- shrines will eventually cease to exist and be replaced with different obtainment methods that're different for each item
But, you can indeed still suggest it if you wish
@hot zephyr can you test gelitic blade on wall of flesh for me? It seemed too strong to me
dear beloved beta testers, i have a request
can you just try out the Sparkling Empress against the EoC, its intended progression target?
it feels like, really really bad for some reason
maybe it's the damage, maybe it's the tick rate of dmg
but something feels really off about it
oh I gotta ping a tester
you can obtain it right after defeating the desert scourge
is 10 damage that hits every 3 times every second even that optimal
it's like 30-40 damage per second IF you aim your beam perfectly
its damage feels really off
just a pet peeve, it's the first weapon I've seen in pre-hm that actually seems way less optimal to use than others for its intended purpose
it has a charge time so it's a proactive weapon, it hits 4( maybe five times a second?), its on-kill effect deals 4 damage per shard dropped from the enemies
and it's 10 mana per cast which most of it gets eaten at the start by its charge time
@wintry frigate - Your suggestion has received an updated status!
[make evil smasher much more rare]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

@oak sage - Your suggestion has received an updated status!
[Make Subsuming Vortex and Heavenly Gale's projectiles produce light like all the other exoweapons]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
Yes? Did you forget Ozzโs quote on dev?
And if its stronk as shit on those 2 just give it the same treatment we gave Seraphim
it's not gonna work like that
if you give it the same thing you give to seraphim then it's gonna do 0 damage to the single targets as well
because the weapon is channeling
seraphim and mounted scanner damage falloffs only work because they are limited
at this point, ozz's message is taken as "rework every last prism-like weapon because its strongest suit is piercing"
there's a limit though to how much piercing can carry a weapon's stats
for the stage you get it in it's probably the most underwhelming weapon you can actually obtain
it's a 3% fishing drop after defeating the first major worm boss
and it's unironically worse than anything else you can get at its stage, with only the piercing going on for it
its damage is mediocre and its damaging ticks are incredibly slow
which makes the weapon feel really sluggish
there is no good way to fine tune the weapon other than to entirely scrap it as a concept
based
at that point just delete it
I mean, cut its damage in half and make its damage rate 2.3x faster or something
as it is, my pet peeve is that it feels REALLY bad as a weapon per se
i like the idea of sparkling empress as a fishable weapon in preHM in sunken sea, but if yall wanted to scrap the beam aspect i do not think anyone would miss it
I was gonna mention belladonna
it already has 10 damage
and hey, if you're gonna nerf belladonna be my guest, but it should feel more as a reward for going that far for that niche of a weapon
not a "huh, that's neat" and scrapping it right away
let it be horrible with armor pen, but make it slightly more fun
it's actually going to deal 1 damage on anything with a decent amount of defense the instant it goes to 5 damage
a beam weapon meant for eoc when the next few bosses are all pierce heavy guarantees it to either be a horrible weapon or incredibly strong, no real in between
scrap the beam entirely imo
sparkling emp is fine on brain and eater if im being honest which feel like their intended targets which iris already mentioned lmao
or 2+ damage with armor pen, multiplying damage by a factor of whatever is boosted by
idk, it's legit the first weapon I've seen in the entirety of pre-hm that left me with a bad taste in my mouth
either make its piercing limited, or its windup faster
it'd make it more of a reactive weapon you can shoot as soon as possible, but making it instant would make it feel really awkward since the beam is instant
some other rays weapons are instant
eh, fair
yeah making it instant or like, 0.2 sec windup would make it feel way better
terra ray/eray/etc feel just right
yeah, fair point! :D
my only pet peeve is how weird all those stacked things go against the weapon
removing one (the long ass windup) would help to make it feel way smoother

Simple solution: The Exo Mechs are on a timer, when the timer runs out, they teleport to another player, and so on.
I agree that Exo Mechs Multiplayer is a very mid fight, and it makes me sad.
force both players to stay near eachother
Solution: just make another set of mechs
make a bubble near the first player if you're in multiplayer like, 50 blocks wide
if the other moves too far, they die
you dodge together
or make them somewhat bound to eachother so that they just get pulled together or damage eachother if they go too far from eachother
the boss is cool asf as it is, all there is to do is force the players not to abuse its coolness
you're not gonna make it to exo mechs if you're not even remotely synchronized through VC or something else in multiplayer anyways
might as well make use of that in the "level design" and force any mp character to stick together
I don't like people suggesting entire AI changes, there are so many other solutions
or give all players a debuff when they move too far from other players, the more all players are spread out the more damage or debuffs it will deal, to make the exo mechs feel like an mmo raid boss
@kindred creek
OH IDEA
perfect idea: make the windup way faster, BUT make the on-kill effect of the weapon more important and crucial to the weapon's identity
wtf it has an on kill effect
on kill, you shoot out more than 2-3 shards, and they have more than 3 damage
IT DOES
AND IT'S SO WEIRD FOR A BEAM WEAPON
you could turn the whole concept of the weapon around
๐ ๐ ๐
ah
๐
anything involving harmonious multiplayer experience
what if it being an infinitely piercing weapon was just like, a "flavor thing"
and the real meat was in its on-kill effect
i barely read the cfonvo but its kidna funky to wnt to rework or scrap every last prism type weapon
it would fix the problem of hard to balance prism effects AND make it feel unique
@bright crag So I broke Event Horizon (Silva revive wasn't used so no silva immunity tanking btw)
(All buffs that can't be seen are Crystal Ball and the three candles that aren't spiteful)
nah the constant 10 is fine, but I would finetune the weapon and make it have a whole unique concept
it's easy to do and the skeleton of the idea is already there
whats hte idea
how do you damage falloff a channeling weapon and actually have it work
on kill doesnt work in the context of it being focused on boss fights where on kill dosnt matter..
and also tbh "does more projectils on X" is kinda sleepe
r
also i love the idea of reworking a boss AI for multiplayer because its literally just giving you another AI that will break in multiplayer all over again
you could make the shards the sparkling empress releases on kill do actually something, and my idea was make them have a burnt sienna effect
the more npcs hit in a tick , the less damage it deals
release prism shards that actually benefit the players
retroactively checking number of hits every frame?
and aren't literally 8 to 12 damage
รก
the hardest would just be to make it have a proper ordering instead of using the default npc spawn order
grunkly
it's a mechanic that already exists, the desert scourge already gets less damage from every pierce of a weapon and the scourge of the desert gets +20% dmg every stealth strike pierce
it's not unheard of
it could be done
for a beam weapon though?
that's a different thing
a weapon that travels once and never again can just check per hit
yeah that's my point
because it travels once and hits once and stops
it's a good idea and I thought of that, but I can't really see how it could work for beam weapons
jester's arrows, seraphim, mounted scanner, etc do this
ye ye ik
that's my point
I mean I'm not the programmer here
hell I haven't wrote code in like 4 years

but yeah my idea stands
@kindred creek did u know this is how every single fight in the game works. what is with all the exo mech multiplayer suggs, what did exo mechs specifically do to deserve this. every single boss in the game does this that's how targeting AI works bc this game wasn't meant for multiplayer. like barring the fact that this suggestion literally just passed anyway.
leave the weapon as it is with less charge time, and make the on kill effect the main focus of the weapon
it's too cool of a weapon to be left like this, just a "oh thats neat" fish weapon in the mod's most unique biome
Other bosses in MP are a slight threat.

Exo Mechs there's not a boss for the rest of players.
Yeah
that's what i keep saying 
Uh huh, sudden God Slayer Dash and all gone.
don't dash
and if they don't want that, make the players stay close to eachother

disable dashes
I try to do that with Exos in mp although I generally end up the last one alive bc most of the people I've played with can't fight Exos to save their life
Then flawed idea.
multiplayer people don't deserve a dash anyways
whats happening? another exo mechs multiplayer suggestion?
mmmm yes, lets take away a core part of a players movement because theyre playing in multiplayer, genius idea.
don't ? me
make all mp worlds have a defiled rune effect
it will fix all boss complains trust me
NO one can have nice things. i refuse
well in that case, take away my ability to use WASD.
I take away your ability to use the S key in a multiplayer world
you can only go up
i hate you so much

now i cant use my rope ๐
GS dash nerfed to 1 minute 
Considering just how often I (And a lot of people) forget that exists, we wont notice
Weird suggestion
I will fight
You cite its core function being a source of sluggishness, yet you don't actually suggest any changes to that core function, just more additions to its secondary functions?
I would change the weapon's design on its head
why make its appeal the beam?
Just because it's a beam-type of weapon doesn't mean its entire identity has to revolve around it
And prism-like weapons are incredibly hard to balance, so why not change directions with its design?
It's a fairly early weapon so it doesn't have to use anything fancy or weird, that's why I suggested making some funky yet simple change with its on kill effects
It can keep its beam attack as a flavor thing, while still being unique with a secondary effect
wrong chat
Lemme guess, you were close to Yharon the entire fight
I don't necessarily agree because this is such an early weapon, you won't encounter another prism-type wep for a long time
It's a bit odd for your first exposure to this weapon concept in progression to be an instant subversion of the weapon concept
Granted,
I have literally never used this weapon
So I don't have grounds to speak from experience
I see your point, yeah! And since you won't encounter another prism-type wep, it's more of a reason to either give it a decent buff with its damage (but at that point as Iris said it would probably become the go-to OP weapon up to WoF if overtuned), or give it an unique effect and leave it as it is! But prism weapons have to be weaker than others by design since the infinite pierce and constant stream is dangerous to balance.
That's why, instead of just buffing its damage, I propose to turn just the weapon's design around, and let it still be a prism weapon! Just, not make it be the main appeal of the weapon :D
||also the prisms it releases on kill right now deal like 3 damage each which is laughable for a post first boss weapon||
also it's 2 am, if I'm speaking out of my ass with this suggestion pls forgive 
out of like 75 pre-hm weapons I made quick vids on this is the first one that actively left me a bad impression
(i think, even if you are playing aggressively, being under a nohit mnl with tester gear is a lil fast?)
though i do understand its kinda hard to make it not shit if you dont play aggressively i guess
Well, yeah. I was.
I agree here (Especially since I didn't even use Silva Revive to just tank Yharon at any point to make it faster. Was trying to avoid that bc no facetanking and all)
i guess it kinda requires two sets of tests: playing aggressively, and playing super fast and running away, to get its full dps scale
I used to run away from Yharon but being up closer have proven to be more consistent for me
Kills him faster AND just overall makes him easier to dodge as I don't accidentally fly into the flare dust rings as they start
I also play DoG aggressive for that reason (And also it just makes dodging the laser walls easier bc I can actually see him disappear then can just fly straight up and then pretty much never get hit by them)
^
If it's on killtime with a moderate playstyle, not much I can do
Point-blank does enter this case
I really don't like running from Yharon as I died way more when I ran from him
Also just harder to get Event Horizon to hit
I was just going to suggest an iframe change on Event Horizon so you can't just stack like 80 of them up and have them delete Yharon
And it won't affect the farther away playstyles in any way as they wouldn't be stacking a ton of the stars on top of each other, so the iframes don't matter to them
Just prevents melting while still giving the up close styles more damage obviously
Because I can't get anywhere close to this with any other class
Besides Rogue but Executioners Blade spam is actually overtuned overall
Melee, Ranger and Summoner at best can get 2:5x with Greatword of Blah, Alluvion with Luminite Arrows and a full menacing Saros build with 3 summon accessories for slots and damage
@bright crag spectre staff
y e s
this is what happens when you more than double the damage
ah, Golem
i think we all knew about spectre rifle, idk about staff
cal hasn't adjusted the buff given to Spectre Staff yet?
not suprised lmao
because I'm fairly sure they gave buff to it before 1.4 made it pierce twice
i forget spectre staff exists tbh
Pierce means jack shit when it's a minute fast on Levi and Aureas
....
Spectre Staff is both piercing AND homing
nah the pierce can let it hit twice
piercing big matters
spectre staff still has base 195 compared to it's base 65 from vanilla
Oh the piece lets it hit twice on a single target? Shit
lmao
I'm fairly sure it hits thrice
pierces twice means that it only is gone on the 3rd hit
I thought the pierce was for multiple enemies... Hence... Pierce
"Spectre Staff? oh you mean the precursor to Phantasmal Fury?"
pierce is more powerful for homing
if it pierces twice theres the first hit, first pierce, second pierce, so yeah 3 hits
its why spectre staff didnt also get a damage boost
what
the logic with piercing (if we take Spectre Staff example)
hit - pierce - hit - pierce - hit - gone
wiki moment
LOL
ah yes
I just hate that there's probably a person out there that actually thinks that way
so it should definitely be nerfed
that is the projectile
You mean shitasmal fury because it's bad?
and usually piercing on single entity bosses like levi and aureus doesn't matter
except Spectre Staff also homes in, meaning that it gets to fully utilize its piercing to max
:(
oh spectre got an iframe buff in 1.4.4 too
god
sometimes you can line it up right with non-homing weapons and hit twice but homing is just on another level
Oh no
wasn't that like. half the weapons tho
i mean yeah but this + the existing buffs + it having 200 base damage
not a great mix for balance
so spectre staff needs a hard nerf
Yoo
any help for exo mechs revengeance summoner
not here
the heavens gale isnt on the class setups list
they should add it
It's not on endgame because Contagion is literally just better as a bow and everything else does just far more damage as well
I havent beat supreme calamitas and I have it
Photo is better for SCal
its not entirely end game
Endgame class setups includes shadow spec tier shit
photoviscerator is better in every way possible
well that's not how guide:class setups works anyway
Pre-scal/Exos is Auric tier (and occasionally Cosmolite depending)
this also isn't the chat for this.
wow thats helpful
but even photoviserator iusnbt even on the class setups list lol
omfg
because its not good enough for endgame, and its not pre exos
I did move over there they just texted me here again sorry sir
^^^^
Photo ye
#suggestions-voting message
@kindred creek this is already getting voted on in dev
it alr got a checkmark too
s h u t
@deft yew - Your suggestion has received an updated status!
[Improve the visibility of Old Dukeโs teeth projectiles]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
god
troll.png

@earnest jewel - Your suggestion has received an updated status!
[Make DoG Teleport visually a little better]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
You see
It was previously buffed by Cal
And then vanilla buffed it in 1.4
So yeah, makes sense
I'll see what I can do
๐๐๐๐๐๐
hooray

got it
would this be a good suggestion. remove malice ai from death- boss rush so how i see this working is normal,expert and master mode would have rev ai rev would have death ai and death would have malice ai. i think this would be a good idea because if you aren't playing on rev+ you are iver not that good at the game or it is your first time so by making this change it would allow someone playing on expert mode to experience revengeance mode ai with out having to play on revengeance mode. sorry if formatting is bad if this is a good idea i will change it to make it easier to read for when i post it in suggestion posting
What
Death doesn't use malice ai what are you on
shit i forgot to say this is for boss rush
No that can stay on all modes
As that's been a thing since boss rush's beginning
Is all bosses are either enraged (pre 1.5) or use malice AI (1.5 and onwards)
^
I have a suggestion idea, but i kinda wanna know how, like. feasible, or good of an idea, it is
essentially, im thinking that the weapons with alt-fires should be powered up when you alternate their firing methods (alike to what raider's talisman does for stealth and spam rogue)
so, if you just use one firing method, its kinda. average. an alright weapon
but if you alternate their firing methods, it becomes a stronger weapon
That sounds
Difficult
To balance
the problem id see with that is some of the forms have vastly different use times, so that might be very difficult to pull off
thats my main concern, like
it might
Yeah the balance would be an issue
but i aint a tester, so
iunno
That and the raiders talisman effect is ass compared to just pure spam or pure stealth after phm
But it would be a nightmare to balance
okee
As the usetimes and stuff can make things.... interesting
Also because The Anomoly's Nanogun does not need further buffs
i just like weapons that you gotta think about using, to make em strong, is all
like AotC :)
but yeah i had a hunch it was a good idea to ask here
instead of suggesting it 
That thing is like actually fine on Yharon and has a sub 4 minute exos time (when testing is 6 minutes, I can give you a vid for proof)
(i dont need proof
(i was nohitting exo mechs literally like 5 mins ago
(with the nanogun
Fair
i had to... nerf my loadout
Yeah my tester gear gets 3:50-3:54 on average
L.click for twins, r.click for Ares, either click depending on what thanatos does
The tldr is it will become 3x the balance work yeah
And some weapons are kinda fucking dumb as is
Since you have to balance pure left click, balance pure right click and alternating both
i think the easier solution would just be to slowly make more weapons require thought like AotC
(Other reason this does not need to exist is because nanogun also deletes the seekers)
gale, clockwork bow/pumpler, etc.
i know of this as well
Fair enough
Some weapons could benefit from it, but some weapons are... broken enough as is
Oh god fucking photovis
Yeah fuck that
i hope the devil's sunrise rework makes it cool
would be nice if it went from glorified yoyo sword to something that requires brainpower lmao
Glorified Yoyo sword that with spam ramming can annihilate polter
what if copper shortsword could kill exo mechs
Problem: Ares
no i meant like if copper shortsword suddenly became under killtime viable for exo mechs
would you still want it up there on class setups
cause i would not
that sounds so goofy
Yes but I can't bc wiki team said no
i'd argue against it
yes that is what devil's sunrise is right now
Devil's Sunrise isn't that bad
It getting a rework is long overdue but at least it actually can be good specifically because of polter's AI
Time for someone to make a donor item named "Copper's Shortsword" that is a post yharon auric weapon
how do donor items even work? like how does someone get something in the game?
You cant now, it used to be donation reward
Yeah
Now their donor item backlog get so long that donor item is no longer a reward now
ah okay that makes sense
Instead you get early access to new update by a week or something like that
You used to be able to pay 50 USD to get an item in the game so long as it wasn't post yharon (There are a few post yharon donors but those are few and far between) and you got to choose the recipe and how the weapon should act and such
And yeah the donor weapon backlog is long as frack
yeah i assume that got flooded
They are still working on shit from 2019 donors
@royal tapir - Your suggestion has received an updated status!
[Change Abyss Torch recipe to not use Lumenyl]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
NICE
Honestly quite incredible
๐
Actually based suggestion going past
@outer frost - Your suggestion has received an updated status!
[Have ashen slabs and brimstone slag blend when placed next to eachother]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
interesting
Epico

what were the specific weapons again
of course
shouldnt have been surprised
ill see if i can recheck them later
There's a problem with dragons rage? Thanatos might need more res to it but other than that d.rage is perfeclty fine
are they gonna change the old duke fight?
infernum is not equal to calamity
infernum do their own changes, calamity do their own changes on the boss
is infernum not official?
Also, have you actually fought old duke
yeh
though I heard something about them (infernum developers) refusing to nerf infernum old duke so you are probably out of luck
From the way you worded it it sounds like you hadn't
tbh either way they should chang eit
I think they have full intent to keep infernum old duke as it is
aka: no nerf
because I was explicitly told by one of the main tester of infernum that they will not nerf old duke (when I said something about old duke being overtuned)
that is... literally the point
Yeah
yeh exactly
in fact I dislike it because it is not close enough no duke fishron v2
it is more projectile than actually duke
i mean it is old so it would make sense if it couldnt dash anymore
The Old Duke incident
I take no responsibility for that wacky situation
But I do think it was nerfed after a while...?
I think the main thing with the wing suggestion is... I dont understand what the suggestion really is trying to do?
is it to nerf the ones that are too strong or to buff the ones that are too weak?
because "if everything is just as strong then it is balanced"
is it to buff the class wings or?
it's more of a general rebalance I think
I think this is another case of old cal artefact
these wings stats get in the way of design
Its rebalance yeah
also holy fucking shit
then the suggestion will have to set a standard on "what is a balanced wing for the tier"
flamethrowers casually get a 35% damage boost with full shroomite set and wings
yea.
otherwise there is no reference for what is good currently (balance wise)
Tattered Fairy and Festive are literally the single best wings until you get Fishron/Empress/Betsy in general
flamethrowers are funny

@eternal escarp arson yes
arson
Based arson enjoyer
BLAST PLEASE DONT KILL ELDEN MELTER
theres litterally -12% reasons to balance elf melter rn
and then 1.4.4 comes around and say "no" and turn flamethrower shroomite into a "other subclass" helmet
Best flight time or defensive stats for the tier and literally just outclassed the class specific wings as it's similar/same damage boosts with more flight time
when it changes in 1.4.4
its a good thing
what even is the 1.4.4 flamethrower change
isn't it rocket helmet that becomes rocket + specialist
less iframe on attack + armor pen?
now they look like uhhhhhh
the projectile behaves in a cooler way
besty flamethrower
so there's no reason for visage anymore





