#suggestions-discussion

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tropic sleet
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Ethereal extorter CompleteFailure

inner anvil
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Many tanking accesories in Post-ML.

lilac ingot
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i havent touched rogue. i know its a very hot topic here so im doing a little dance around it lol

cobalt pewter
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incredible

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yeah rogue accessories are

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momentum

inner anvil
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Picking Rogue accesories is like playing a Roguelike, as ironic as it sounds.

tropic sleet
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True

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Stealth strike gang where u at

inner anvil
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Like, the good question is not "What accesories need to be looked at?", it's "What accesories don't need to be looked at?".

tropic sleet
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That's a hard one

inner anvil
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It's simpler than you think.

tropic sleet
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Maybe Rtn? Actually scrap that

inner anvil
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It's like 2.

lilac ingot
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thats a tall order

inner anvil
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It's really not.

cobalt pewter
inner anvil
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The answer is much simpler.

lilac ingot
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adjusting every single accessory but 2? you think thats reasonable?

inner anvil
cobalt pewter
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okay DSO is fair yes

unreal viper
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DSO?

cobalt pewter
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fun y dono

inner anvil
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Daawnlight Spirit Origin.

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Actual unique damage accesory.

tropic sleet
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Maybe also quiver of nihilism or whatever it's called

inner anvil
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Quiver of Nihility is so bad I needed it to buff it so many times during testing and I probably still need to buff it.

cobalt pewter
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I think while it's quirky and all there's really no reason to use most rogue accs that consume stealth

tropic sleet
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It's pretty bad yes

inner anvil
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Many accesories need to be looked at.

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Many.

unreal viper
tropic sleet
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Honestly the best designed accesories are all more recent ones

inner anvil
tropic sleet
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So good job team ๐Ÿ‘

inner anvil
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Oh yeah, Draedon's Heart's awesome.

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Very good accesory.

tropic sleet
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Don't get me started

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I love draedon's heart

inner anvil
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I also do.

tropic sleet
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You know what i don't love? All the individual elemental accesories

inner anvil
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We'll look over them at some point.

tropic sleet
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Good ๐Ÿ‘

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Btw @lilac ingot i would remove the part about the multiplayer bug in your suggestion. Not only is it 2 suggestions in a single post, but multiplayer is really not a priority, to say the least

lilac ingot
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thank you for advice, i think it is significant though. because without that kind of context it can just be put off as "oh well you're just gonna die then without your survivability accessories"

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but like i shouldnt need them to survive if i got buddies

tropic sleet
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True, but again, devs don't really care about multiplayer atm, so there's a higher chance your suggestion will be accepted if you remove that part

lilac ingot
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im thinking about rewording it to be more focused on generalized accessory variety instead of per class, and remove the multiplayer part, good idea or not bother?

tropic sleet
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Good idea

lilac ingot
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ok there its brief, to the point, no multiplayer

tropic sleet
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It's much better now ๐Ÿ‘

lilac ingot
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i imagine most of these suggestions get ignored cause players barely even know what they want, but out of curiosity what has been put in from player feedback?

inner anvil
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What suggestions got in?

lilac ingot
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exactly

inner anvil
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Well, first the public votes on it, that's the first step.

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Then, if it's one of the highest rated ones of the week, it gets send to the Dev Server, where we vote in, if it's a good suggestion, we add it, if it's not, we deny it.

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It depends on how good the suggestions are.

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There's not like, exact number that says that, "How many do get in".

lilac ingot
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makes sense

inner anvil
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If your concern is that if these suggestions are even seen by the devs, yes, we see them.

blazing kettle
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i've seen this suggestion before

cobalt pewter
blazing kettle
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except way more in depth

sand ermine
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seen it before

cobalt pewter
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it'd be a rabbit hole if this starts getting implemented

sand ermine
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i feel like it should and shouldnt be implemented

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adrenaline is a reward for not taking a hit, adrenaline already makes you take less damage if hit with adrenaline

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also the fact that it could be abused a bit in that one second to take a hit and get really close, then pop it, but you should already be trying to stay close to bosses, i can see that only helping for melee and ranger :P

cobalt pewter
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and yes, I suggested something similar, this should be the whole convo about it

(the sugg was deleted quickly due to my dissatisfaction)

crude geode
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Adrenaline do be a win more card already

blazing kettle
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adrenaline is supposed to be a reward for not getting hit, havign a grace period for full charge kinda ruins the point

sand ermine
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true

torpid rivet
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I'm not talking a long grace period, I'm sayin like 0.5 or 1 seconds

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Maybe such an idea as a grace period could be like, an accessory that comes with a downside

tropic sleet
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But at that point why wouldn't you just use stress pills

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Get adrenaline before you ever get hit for the theoretical grace period to trigger

frosty trellis
tropic sleet
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And get a speed boost

frosty trellis
tropic sleet
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And het adrenaline more often over the course of a battle

frosty trellis
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Yeah

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Stress Pills are unironically kinda fucking busted

tropic sleet
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True

frosty trellis
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MS AND Adren recharges faster

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Which is super useful when some bosses like SCal reduce your adren regen

tropic sleet
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I used stress pill in my rev playthrough even on astrum deus lmao

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Despite it being a post any boss accesory

frosty trellis
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It's useful for the entire game

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Unironically

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MS and Adren recharge is fucking insane

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It's no Rampart of the Deities broken as shit, but it's insane

tropic sleet
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Yes, but it gets massacred in post-ml

crude geode
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Movement speed accessories try not to be the most busted shit challenge

frosty trellis
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LOL

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Nah, you want the most busted shit look at rampart

tropic sleet
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There are too many good accesories post-ml for stress pills to be good imo

frosty trellis
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The thing is as well is that stress pills pairs super well with stuff like The Amalgam or any other dodge

tropic sleet
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Ever occult crown can't save it post-ml

frosty trellis
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It's subjectieve

crude geode
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Why make acc when free one good

tropic sleet
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That's true

frosty trellis
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But I fail to see it being a bad thing on any build

tropic sleet
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Yes

frosty trellis
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More ms and adren recharge is busted against oh idk Exo Mechs

tropic sleet
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But soaring insignia IS rampart levels of broken

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Imo

frosty trellis
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Ehhhhhhhhhhhhhhhhhhhhhhh

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No

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Rampart is literally enough for all your defensive needs

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And then some

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It's stupidly broken

crude geode
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Whatโ€™s the conversion of frames to seconds

tropic sleet
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Insignia is enough for all your movement needs with some wings

frosty trellis
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50 extra iframes (or 5/6ths of a second) by itself is broken as shit, and that's before you take into account everything else

tropic sleet
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But insignia is post empress

frosty trellis
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Base frames + Rampart + Celestial Tracers caps iframes at 2 seconds

crude geode
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Funny

frosty trellis
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Insignia I couldn't ever see myself using

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Just because I never really need the extra flight time

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Or really wanting it

tropic sleet
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I highly disagree

frosty trellis
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Soaring pots are fine enough

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For me

tropic sleet
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But i respect your oppinion

frosty trellis
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Fair enough

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Just not my thing

crude geode
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Anyways hote accessories bad

tropic sleet
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Correct

frosty trellis
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I am one of the few people who actively uses Statis's Void Sash post Yharon

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Over aegis

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And yeah HotE needs a rework

tropic sleet
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Alright thats whack

crude geode
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someone get the kill time on bosses with just hote elementals

frosty trellis
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Still use it for Yharon bc I need the ram

tropic sleet
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Lol

frosty trellis
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That ram can make some weapons kinda obscene Looking at you Event horizon, 2:24 Yharon mfing looking thing

tropic sleet
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Wow it's been like 15 minutes and my suggestion has not gotten any criticism. New pb lol

frosty trellis
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Because it's a good freakin' suggestion

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And has needed to happen for awhile

tropic sleet
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True

frosty trellis
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People use it and then I tell them not to use it because it's bad

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Just use papyrus scarab ffs

tropic sleet
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Wait what

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I'm confused

frosty trellis
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People who use HotE are summoners

tropic sleet
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My suggestion isn't about hotE itself

frosty trellis
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I mean the elementals themselves would affect HotE, no?

tropic sleet
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I mean

frosty trellis
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If one would rework them

tropic sleet
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Depends if they want to or not

crude geode
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Most likely it would considering the whole point of HotE is to combine all the elementals

tropic sleet
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I suppose

drowsy plank
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didnt something like this just pass or did it die in voting

tropic sleet
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Not that i know of

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If so, sorry

lilac ingot
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at what stage of the game is HotE even viable, i make it for the lolz but is it good at some point?

tropic sleet
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It's decent pre-ml

cobalt pewter
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I always have a bone to pick when it comes to cal's combination items

tropic sleet
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And it's alright pre-prov

tropic sleet
cobalt pewter
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most of them are just stacks of existing effects instead of a wholly new design to account for the materials while still being interesting

lilac ingot
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yess this is just what im talking abt with my post. especially just ctrl c + ctrl v for base stat buffs just cuz. spice it up a little

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like the prismatic armor that reduces non magic damage? thats sick, show me more

tropic sleet
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There's a place for just combining accesories in the most literal sense, but not every accesory should be like that

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Like i thing the sponge would be fine if they removed the damage reduction and buffed the other effect that are never used

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But the other accesories that are like that should have new effect's instead of those damn blanket stat buffs

small timber
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The tldr of the 'adrenaline safe period' is basically equivalent to "adrenaline charges at 29.5 seconds instead of 30 seconds" ya

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Which at that point you my as well just ask for that, the only difference is how you feel when losing adrenaline, functionally they are identical

(And yes if you are consistently nohitting stress pill is one of the best damage accessory for the entire game, and occult skull crown existing only make it even more busted)

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Also I dont want to be that guy but isnt Gameeon is just a "unique boss summon" suggestion which is a frequently suggested but worded very fancily?

(Oh there is actually no frequently suggested for boss summons, only summon animation, huh)

hot zephyr
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the grace period would be horrible

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instead of getting mad because you lost adrenaline at 0.1 seconds you get mad that you lost it at 1.1

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even with sound cues, times, etc it'd still feel inconsistent

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solution: use it or lose it. it's that simple

swift wharf
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spam adrenaline

small timber
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Bind adrenaline to left click or just have autoclicker

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Or just dont get hit for 1 second longer :clueless:

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The adrenaline dr you get for losing adrenaline is actually really powerful, it is almost equivalent to a dodge

swift wharf
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or just use stress pills

lucid flare
hollow frost
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is this a calamity adjustment or am I being trolled by vanilla wording? -- using invisibility potions makes the player disappear on the minimap (screenshot from singleplayer but still the same in multiplayer). it became a big issue for me in multiplayer when my teammate was a rogue using invis during bossfights and I had no head to wormhole to on the map

grim tusk
hollow frost
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I know it's #suggestions-discussion, sorry I didn't make it clear but I was thinking of making a post for looking into it if it's a feature

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but I can check if it's a bug beforehand

small timber
hollow frost
grim tusk
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You go directly into shadow, and pre-boss

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So it would be pointless to suggest what you were going to suggest

hollow frost
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how does shadow affect visibility

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if it does at all

grim tusk
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You become a shadow

hollow frost
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just double checked and it doesn't effect the minimap or map, so I guess this works out

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cool cool ๐Ÿ‘

safe oasis
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what's with all the wall of text suggestions recently, it feels like they're filling a word quota on an essay instead of just making suggestions

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shorter ones tend to go through more often than longer ones anyway

small timber
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the wording quota is there, 2000 words

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if people dont like wall of text they will just not vote on it anyway so it dont really matter

safe oasis
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trolling emoji

cobalt pewter
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yeah chars

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including spaces and other characters

hot zephyr
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hote rework one day mashaallah

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no beveleopment right now tho everyone on break
calm before da storm that will be 1.4.4 portin

small timber
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heart of the elements reworked into an all class accessory about amplifying different type of debuff damage

hot zephyr
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no

crude geode
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Do we not have enough underused all class accessories as is

hot zephyr
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hote should be like uhhhh warlock patron for summners

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you can equip only one (no stacky)

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give wacky cool bonuses

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hote swap mode...

cobalt pewter
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what

hot zephyr
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mashaallah

crude geode
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so like Aresโ€™ exoskeleton but only one choice

cobalt pewter
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@minor shell Draedon's Heart reduces defense damage no?

minor shell
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it does

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by 50%

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i wasnt saying nothing reduces defense damage, just that the absorber and the sponge need a buff and a defense damage resistance may be a good path

hollow shell
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It is dangerous to put def damage resistance/immunity on huge tank accessories like those

hot zephyr
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the health back on hit is actually pretty significant, it is effectively damage reduction that completely avoids DR's scaling

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(also, does Absorber/Sponge, an accessory with pretty massive benefits need an additional boost? Has something changed recently?)

hollow shell
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The whole point of defense damage is to prevent facetanking, and anybody who is in the business of trying to facetank will be equipping those big tank accessories anyway

If defense damage reduction is gonna be given to the player in any way, it should be on a more solo accessory with not a lot of other effects, so that players have to sacrifice a slot for it

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Draedon's Heart is indeed a solo accessory
Def damage reduction isn't its main forte but it has a mechanic that encourages not taking hits anyhow, so it balances out

small timber
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since when does absorber/sponge need a buff

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it is a 22.5% damage reduction accessory

lost valley
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it's a fine acc it's just rather lackluster comp to the other defensive accs you get at the time

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also 22.5?

minor shell
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22.5%?

small timber
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ok probably more like, 20%?

lost valley
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16.25

small timber
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I used the wrong formula for it

frosty trellis
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The problem with The Absorber and The Sponge is there are just better defensive accessories
You have stuff like Asgard's Valor/Elysian Aegis and Deific Amulet to replace the sponge with, one gives a ram, the other boosts life regen, gives shorter potion sickness and gives over double your iframes. Not to mention you can still use The Community which has all around defensive, offensive and mobility boosts While also reducing the effect of DoT's (Not to mention later on when you get Bloodflare core and Affliction later on)

For sponge, where do I even begin
Asgardian Aegis and Void Sash for dashes with different defensive traits
Core of the blood god for health, defense, dr and potions are stronger
Bloodflare core, which as long as you don't get chain hit is half your defense back as health each time you heal
Fucking Rampart
Community still

It's less that Absorber and Sponge needs buffs, and more just there are other defensive accessories that are just far more valuable due to having other traits that give them extra effects that make them fit more than just a tanky playstyle

lost valley
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10% dr 6.25% the healing which is basically DR

frosty trellis
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DR scaling though

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So that 10% is effectively less than 10%

lost valley
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yeah the healing avoids the scaling but it's still a pitiful amount

small timber
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I misadded the 6.25% as damage you do not take, and even then it is still massively better than almost all defense option

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the only one that I think can be better is rampart

lost valley
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core of the blood god, BFC, affliction

frosty trellis
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Yeah core

small timber
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core of the blood god is kinda situational I feel, if you do not use the contact damage part it is not that good

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mainly scal and exo you dont really take contact

lost valley
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15% hp and healing boosts are worth it

frosty trellis
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How is 15% extra hp and 25% extra healing from potions not that good?

lost valley
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paired with rampart is really good

frosty trellis
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Yeah

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Core + Rampart is kinda fucking stupid

minor shell
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hmmm perhaps i misinterpretted how the health regain mechanic works. i figured you regained health based on damage taken after dr formula was calculated. is that not the case?

lost valley
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i think thats how it works

frosty trellis
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SCal you don't take contact that much, but Exos it's useful if you want to get in the face of Thanatos and misstime your movements or get hit by Artemis dash (which has become increasingly annoying as of a recent patch)

small timber
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previously having high max hp mattered more since you get basically more regen from it, but now that they basically doubled regen soft cap I dont think it is that necessary anymore

lost valley
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best to think of the "healing" as just flat DR

minor shell
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oh but yeah it does ignore the scaling of dr.

i didnt consider that....

frosty trellis
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I'm not saying necessary? I just fail to see how <10% Dr and a slight bit of healing on hit is better than reducing contact damage every 20 seconds, 15% max hp and 25% healing from potions which synergies extremely well with rampart

lost valley
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dont even consider it healing

frosty trellis
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Also if the healing on hit was that important to you bloodflare core is right there

lost valley
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just view it as DR

small timber
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this is my take on defense/regen:

  • I dont really find myself needing more regen than just vigorous candle + healing potion (and of course cadance), unless I am taking a lot of chain hits in a row
  • sponge is better at preventing you from dying to chain hits, which is the main thing that kills me
crude geode
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If defense damage reduction is gonna be given to the player in any way, it should be on a more solo accessory with not a lot of other effects, so that players have to sacrifice a slot for it
rover's comment, something I can relate to

frosty trellis
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And why I love rampart + void sash

small timber
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which is why I dont think sponge should be buffed in defense damage reduction specifically, because it will be even better at preventing dying from chain hits

crude geode
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it feels silly to give such a stupid effect like defense damage reduction to sponge

small timber
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anything else, maybe? not defense damage reduction

lost valley
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it should probably do one of it's other things better

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maybe the speed buff?

frosty trellis
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Yeah defense damage reduction is a bit much

minor shell
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i can see defense damage being too much

but perhaps a removal or armor crunch and and buff to speed maybe would be warranted. no denying that armor crunch immunity is useless atp.

frosty trellis
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But it does need something to distinguish itself so it's not just a tank accessory and more something people can easily fit into non-tank builds and have some interesting effect to it or just make it more desirable

safe oasis
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how about just an immunity to a more relevant debuff instead of trying to balance defense damage again

lost valley
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i mean i could maybe understand a small resistance to def damage

small timber
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because to certain degree the purpose of defense damage is to prevent face tanking, so defense damage reduction tend to lead to just allow for more face tanking

lost valley
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like 20% less buildup or smthn

frosty trellis
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Yeah

minor shell
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i should change the title. its overshadowing the last paragraph

crude geode
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the concept of defense damage immunity is stupid

frosty trellis
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I do think Sponge needs something, just not in relation to defense damage

small timber
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that is exactly the reason why rampart/iframe is so good, because it is basically face tanking (to certain degree it work like defense damage reduction), it prevent you from further health loss from 'taking 2 or more hits in a row'

frosty trellis
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Combine that with something like Statis's Void Sash for a dodge

small timber
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(in theory of course, in function they are the polar opposite)

lost valley
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ofc immunity is insane

frosty trellis
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It's just dumb

minor shell
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so uhh if we could move on from defense damage

how does a buff to the spped sound? or maybe something like shifting the health boost from a flat rate to a percent (like affliction)?

frosty trellis
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I think ms would be better

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Health boost is already on Affliction and Core

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Don't need more health boosting shit

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Can already get a lot of hp as is

small timber
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or just move rover drive from absorber to sponge and give it that

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it is already in the recipe anyway why not

frosty trellis
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GOD PLEASE NO

small timber
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I dont feel buffing MS do fit sponge

frosty trellis
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ROVER DRIVE IS ACTUALLY CRACKED

small timber
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(they have to nerf rover drive itself, but ya)

frosty trellis
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That's literally 50 free hp if you don't get hit for 10 seconds

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And with rampart iframes and a dodge that's not as hard as it can sound

crude geode
small timber
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I still dont understand why it is 10s downtime when dodges have like, 90

frosty trellis
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YEAH

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Rover drive is like, actually fucking cracked too

small timber
frosty trellis
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Like i've seen people use it up until like fucking DoG and it works

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Too well

frosty trellis
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That kinda just goes off of the give it max hp thing which we have enough max hp + shit

small timber
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like I said the first step is to make rover drive not super cracked for no reason first

frosty trellis
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Core, Affliction, Cadance, Community

frosty trellis
small timber
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I kept missing words

frosty trellis
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Ah

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Yeah

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Rover drive needs a serious nerf

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Like, I've been even just using it in infernum and god has it saved my fucking ass

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And it also gives you 10 extra defense while the shield is up might I add

cobalt pewter
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having defense damage play more into equipment that isn't just reduction would be nice

frosty trellis
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So maybe give absorber/sponge some interaction with defense damage that's literally anything but reducing the effect of defense damage?

cobalt pewter
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sure, depends on the effect

inner anvil
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We have other plans for The Sponge/The Absorber.

cobalt pewter
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the accs are pretty messy to me so I'd rather see them be not a compiled stat stick first

frosty trellis
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shit

cobalt pewter
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mom

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ent

frosty trellis
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Welp

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This discussion just got sad rq

crude geode
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lol

inner anvil
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Maybe it could do something with Defense Damage, but I don't know how it would fit to the current planned idea.

minor shell
small timber
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I just feel like with how the main purpose of defense damage is to prevent face tanking, just reserve it for draedon heart the certified face tank accessory

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because defense damage really is not a big deal if you are dodging somewhat efficiently

minor shell
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wasted my time with that suggestion then lmfao

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oh well

inner anvil
small timber
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I assume it was to make defense be able to be buffed without just straight up invalidating bosses?

lost valley
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tf is it's main thing then?

inner anvil
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So we could make tanking accesories good.

lost valley
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ah fair

small timber
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then defense damage reduction should be avoided even more then

inner anvil
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Let me get a screenshot.

minor shell
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oops

inner anvil
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Here's full explanation why Defense Damage exists.

lost valley
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makes sense

inner anvil
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Well, Facetanking prevention was one of the main reasons, should've specified better, but I wanted to exaggerate so people didn't see it as only that.

crude geode
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psychology

lost valley
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yeah was gunna say that its seems to be more than a side effect

inner anvil
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The reason why Draedon's Heart (And future cooler tanking accesories) exist now is because of Defense Damage.

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Because we can actually be creative.

crude geode
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also god even in dev thoughts you can't escape ultrakill

inner anvil
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Fab likes Ultrakill, what can we do?

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ยฏ_(ใƒ„)_/ยฏ

crude geode
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I jest because a lot of good mechanics can come from other games in general

inner anvil
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Well, yes.

lost valley
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based, pull good mechanics from other games

inner anvil
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Uh huh.

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Although Ultrakill was mentioned there, their version of Defense Damage is much worse than Calamity's.

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(Ultrakill's reduces your Max HP for 5-10 seconds).

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Yeah, wouldn't have been cool if we did that.

subtle marsh
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in a secret seed, defense damage decreases your max HP for the duration it's active

small timber
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speaking of tanking I feel a bunch of life regen downside alcohol need to be nerfed more?
I know alcohols are not considered in balancing, but a bunch of them just give too much while costing too little

inner anvil
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IDK.

grim tusk
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Rums my beloved (they need nerf lol)

small timber
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I feel these 4 are the biggest offender (which unironically, is also the bunch that nohitter uses everytime)

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another one is caribean rum

#

out of the alcohols I feel fabsol vodka have the proper cost for how good it is (potentially abit low cost even, hard to judge), and others have not super strong enough effect therefore can have a low cost (outside of like maybe screwdriver and the fire debuff ones which are situational, or rum)

but these are just super powerful for seemingly almost no cost

most of the time what they do is just cancel your regen potion and thats it

crude geode
#

when are we stealing from hollow knight

cobalt pewter
#

ask fab if he likes HK

frail mantle
#

i don't think he does?

#

at least i believe he's mentioned that he has watched some gameplay and wasn't too much of a fan of how it looked

hollow shell
#

Is this sarcasm

cobalt pewter
#

what

hollow shell
#

afaik Fab has played through the entirety of Hollow Knight and may have even beaten Panth5

inner anvil
#

No, he hasn't played HK ever.

#

He watched some gameplay and didn't like it.

hollow shell
#

Damn
He's talked about it a ton though, even mentioning bosses he found fun and not fun

inner anvil
#

Probably watching a friend.

#

He does buy HK to his friends.

grave zincBOT
#

@frosty trellis - Your suggestion has received an updated status!

[Rework/Remove Gravitar Sabatoon]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@cobalt pewter - Your suggestion has received an updated status!

[Adjust Slime Gun's tooltip to account for the reworked debuff system in Calamity.]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@glass night - Your suggestion has received an updated status!

[A Monolith for Cryogen's Aurora Background]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@whole kelp - Your suggestion has received an updated status!

[Make it so you can write on the Laboratory Screens]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@tame mountain - Your suggestion has received an updated status!

[Make Exo Mech Bossfight more Multiplayer friendly]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

glass night
#

nice.

grave zincBOT
#

@median geyser - Your suggestion has received an updated status!

[Remove the squirrel staff from the starter bag and replace it with a different weapon]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

median geyser
#

oh dang

#

that's my first one

glass night
#

same

median geyser
#

i'm really hoping its at least considered

glass night
#

also, good suggestion, honestly

hollow shell
glass night
#

I don't think a sentry helps for pre-boss

median geyser
#

ikr, i really don't like the sentry as a starter weapon, it's more of a add on weapon for slighty more damage, not something you rely on as you start the game

small timber
#

I will much prefer a sentry over a very weak summon (because it is starter weapon) just so I can actively aim, but it is devs decisions now

median geyser
#

i think it'd be much cooler if they went the cnidrian weapon route and made it controllable weapon

#

probably should have mentioned that actually, oops

lost valley
#

๐ŸŽŠ

crude geode
#

very small batch

cobalt pewter
inner anvil
#

He likes to watch his friends play games/suffer.

#

(He made me play Jump King, I swear to god).

tropic sleet
#

Born to play normal games

#

Forced to play Jump King

grave zincBOT
#

@urban sphinx - Your suggestion has received an updated status!

[Make the Calamity cursor accessory dyeable.]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

cobalt pewter
#

real

sand ermine
#

๐Ÿฑ

half sage
#

tmw the weapon's own tooltip makes fun of it for not being viable

short walrus
#

@small timber it's literally post polter

half sage
small timber
#

Bloodstone core is providence

#

As confusing as it sounds

short walrus
#

...huh

half sage
#

bloodstone core is prov, bloodflare is polter

short walrus
#

yeah then just adding the ruinous souls in would fix at least something

small timber
#

Yeah it is easily retierable (if they want to)

eternal escarp
#

the first bloodstone core arsenal weapon to follow the armor

#

would still not gain use i think what it really needs is a rework or an expanding on it

small timber
#

Yeah, unless it is a terrarian v2 kind of buff (aka 'doubles the damage of ...')

eternal escarp
#

sure itd be viable

#

but itd be boring

small timber
#

Yeah

eternal escarp
#

and still no one would want to use it

#

i rather a slightly weaker but cooler weapon than a boring ass yoyo with a perfect 4:05 killtime on yharon ๐Ÿ˜‡

small timber
#

I just feel it can be awkward to be reworked without retier, post provi basically still has 3 yoyos and nothing until post dog

eternal escarp
#

at this point

#

remove it ๐ŸงŒ

small timber
#

Truly an awkward subclass weapon moment

ripe owl
#

Another based Feedza suggestion

cobalt pewter
#

please don't stroke my ego

that's an actual warning

half sage
#

My suggestion implementation rate is 100%, clearly I am the best suggestioner of all time UltimateSmug

#

I've only made 1 suggestion

hot zephyr
golden tulip
#

moonlight dye / hologram dye + Calamity sounds pretty cool

neat linden
#

so i get an awesome flame on my cursor

#

AND i can dye it?

hot zephyr
#

ya

neat linden
#

best vanity

rustic cloak
#

does anyone wanna play calamity with me ?

hot zephyr
#

no guarantee that every dye will end up looking good because calamity wasn't designed with this in mind but profaned moonlight slaps

small timber
#

the other super notable problem is of course Phase 1 post-laser net invisible last way too short that DoG tend to hit you when you are still dodging the net, but that is already known

#

(and P2 laser wall still needing a telegraph from when it start that is not just DoG turning invisible, need a global one since DoG is not always on screen)

hollow shell
#

Lotta suggs recently, ey XPC?

drowsy plank
#

xpc is always pushing suggs

#

frankly id be suprised if they didnt have one in voting

#

they're just good at finding those little things worth changing

eternal escarp
#

xpc truly is feedza 2.0

distant gyro
#

gen 5 thomas

eternal escarp
#

so true

slim rapids
#

woah my suggestion is getting votes, how cool

#

maybe I should have put it in bugs instead

#

since it's more of a visual bug than anything

small timber
hollow shell
#

Fair enough

swift wharf
hot zephyr
#

adir the one true suggestion king

frosty trellis
#

@dire loom Suggestions referencing another suggestion is a don't

dire loom
#

oopsies

#

guess iโ€™ll change the wording since the point still stands

hollow shell
#

wait what

#

Why would you post this so soon after the other one

#

It's only been 2 days

hot zephyr
#

just remove the modifier... duh???

eternal escarp
#

Lucky Lucky Horseshoe

#

Spiked Spiked Shoes

#

Arcane Arcane Flower

#

(this is all to mention that i dont see why this matter)

hollow shell
#

Yeah it is quite the non-problem

ashen warren
#

What do you guys reccomend for me to beat the slime god before the wof?

eternal escarp
ashen warren
#

thanks

hollow shell
#

It's not like anyone is gonna keep using a weapon with the Broken modifier
It's among the most debilitating stat debuffs and a cheap reforge anyhow

eternal escarp
#

if anything

#

people will use it for the joke of Broken Broken Biome Blade

#

quadB

hollow shell
#

Bloodthirsty Broken Broken Biome Blade

eternal escarp
#

(Biting-Embrace)

hollow shell
#

True!

#

BBBBB(BE)

eternal escarp
#

we reached a limit

hot zephyr
#

you can't get broken broken

hollow shell
#

Why not

hot zephyr
#

it auto rerolls itself into legendary

hollow shell
#

Is that a bug or intended

rotund tree
#

intended

hot zephyr
#

It's a feature

hollow shell
#

cool

hot zephyr
#

iban and I talked about it once in dev when we were testing on da sword

#

we could just move the exact same code to regular biome blade

#

@gray nebula plea

small timber
#

I think it is worded legendary but have a weird broken-like stat

#

-damage but +speed or something

#

^

hollow shell
#

That is pretty fucked up

eternal escarp
hollow shell
#

Wasn't properly re-rolled

hot zephyr
#

bug moment

umbral dew
#

fractured biome blade or ancient biome blade

hot zephyr
#

no sadcat

frail mantle
#

ruined biome blade

#

ez

hot zephyr
#

no sadcat

hollow shell
#

Old-ass Biome Blade

gilded scroll
#

Prehistoric Biome Blade

hot zephyr
#

Boomer Blade....

cold cosmos
#

Biome bladeโ€™nt

sand ermine
#

I endorse the Old-Ass Biome Blade

frosty trellis
#

Old-Ass Biome Blade is based as fuck

fervent citrus
#

somwthing that could potentionally help locate biome shrines

hollow shell
#

inevitable response

fervent citrus
#

i assume im not the first nor last to think of that

hollow shell
#
  1. shrines are meant to be more difficult to find and not reliably obtained in each playthrough, adding locators would make it easier for people to indulge in the "must obtain everything" mindset
  2. shrines will eventually cease to exist and be replaced with different obtainment methods that're different for each item
#

But, you can indeed still suggest it if you wish

fervent citrus
#

1st reason seems slightly wack altho the second point convinces me

split grove
#

@hot zephyr can you test gelitic blade on wall of flesh for me? It seemed too strong to me

abstract monolith
#

dear beloved beta testers, i have a request

#

can you just try out the Sparkling Empress against the EoC, its intended progression target?

#

it feels like, really really bad for some reason

#

maybe it's the damage, maybe it's the tick rate of dmg

#

but something feels really off about it

#

oh I gotta ping a tester

distant gyro
#

is it really the intended target

#

it's a beam

abstract monolith
#

you can obtain it right after defeating the desert scourge

distant gyro
#

look 2 bosses in front of it

#

a worm and a horde of creepers

abstract monolith
#

is 10 damage that hits every 3 times every second even that optimal

#

it's like 30-40 damage per second IF you aim your beam perfectly

#

its damage feels really off

#

just a pet peeve, it's the first weapon I've seen in pre-hm that actually seems way less optimal to use than others for its intended purpose

#

it has a charge time so it's a proactive weapon, it hits 4( maybe five times a second?), its on-kill effect deals 4 damage per shard dropped from the enemies

#

and it's 10 mana per cast which most of it gets eaten at the start by its charge time

grave zincBOT
#

@wintry frigate - Your suggestion has received an updated status!

[make evil smasher much more rare]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

lucid flare
grave zincBOT
#

@oak sage - Your suggestion has received an updated status!

[Make Subsuming Vortex and Heavenly Gale's projectiles produce light like all the other exoweapons]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

grim tusk
#

And if its stronk as shit on those 2 just give it the same treatment we gave Seraphim

distant gyro
#

it's not gonna work like that

#

if you give it the same thing you give to seraphim then it's gonna do 0 damage to the single targets as well

#

because the weapon is channeling

#

seraphim and mounted scanner damage falloffs only work because they are limited

#

at this point, ozz's message is taken as "rework every last prism-like weapon because its strongest suit is piercing"

abstract monolith
#

for the stage you get it in it's probably the most underwhelming weapon you can actually obtain

#

it's a 3% fishing drop after defeating the first major worm boss

#

and it's unironically worse than anything else you can get at its stage, with only the piercing going on for it

#

its damage is mediocre and its damaging ticks are incredibly slow

distant gyro
#

historically when it was viable for eoc

#

it was viable until wof

abstract monolith
#

which makes the weapon feel really sluggish

distant gyro
#

there is no good way to fine tune the weapon other than to entirely scrap it as a concept

lost valley
#

based

distant gyro
#

at that point just delete it

abstract monolith
#

I mean, cut its damage in half and make its damage rate 2.3x faster or something

#

as it is, my pet peeve is that it feels REALLY bad as a weapon per se

drowsy plank
#

i like the idea of sparkling empress as a fishable weapon in preHM in sunken sea, but if yall wanted to scrap the beam aspect i do not think anyone would miss it

distant gyro
#

also that's horrible with armor pen

#

there's a reason belladonna is ungodly broken

abstract monolith
#

I was gonna mention belladonna

distant gyro
#

it already has 10 damage

abstract monolith
#

and hey, if you're gonna nerf belladonna be my guest, but it should feel more as a reward for going that far for that niche of a weapon

#

not a "huh, that's neat" and scrapping it right away

#

let it be horrible with armor pen, but make it slightly more fun

distant gyro
#

it's actually going to deal 1 damage on anything with a decent amount of defense the instant it goes to 5 damage

safe oasis
#

a beam weapon meant for eoc when the next few bosses are all pierce heavy guarantees it to either be a horrible weapon or incredibly strong, no real in between

#

scrap the beam entirely imo

drowsy plank
#

sparkling emp is fine on brain and eater if im being honest which feel like their intended targets which iris already mentioned lmao

distant gyro
#

or 2+ damage with armor pen, multiplying damage by a factor of whatever is boosted by

abstract monolith
#

idk, it's legit the first weapon I've seen in the entirety of pre-hm that left me with a bad taste in my mouth

#

either make its piercing limited, or its windup faster

distant gyro
#

wind up could be instant

#

that part honestly really does not matter

abstract monolith
#

it'd make it more of a reactive weapon you can shoot as soon as possible, but making it instant would make it feel really awkward since the beam is instant

distant gyro
#

some other rays weapons are instant

abstract monolith
#

eh, fair

distant gyro
#

hopefully those aren't awkward

#

at least in practice

abstract monolith
#

yeah making it instant or like, 0.2 sec windup would make it feel way better

distant gyro
#

terra ray/eray/etc feel just right

abstract monolith
#

yeah, fair point! :D

#

my only pet peeve is how weird all those stacked things go against the weapon

#

removing one (the long ass windup) would help to make it feel way smoother

sand ermine
#

another one of these exo mech suggs it seems

#

requires basically reworking the AI

inner anvil
#

Simple solution: The Exo Mechs are on a timer, when the timer runs out, they teleport to another player, and so on.

#

I agree that Exo Mechs Multiplayer is a very mid fight, and it makes me sad.

abstract monolith
#

force both players to stay near eachother

cold cosmos
#

Solution: just make another set of mechs

abstract monolith
#

make a bubble near the first player if you're in multiplayer like, 50 blocks wide

#

if the other moves too far, they die

#

you dodge together

#

or make them somewhat bound to eachother so that they just get pulled together or damage eachother if they go too far from eachother

#

the boss is cool asf as it is, all there is to do is force the players not to abuse its coolness

#

you're not gonna make it to exo mechs if you're not even remotely synchronized through VC or something else in multiplayer anyways

#

might as well make use of that in the "level design" and force any mp character to stick together

#

I don't like people suggesting entire AI changes, there are so many other solutions

#

or give all players a debuff when they move too far from other players, the more all players are spread out the more damage or debuffs it will deal, to make the exo mechs feel like an mmo raid boss

abstract monolith
#

OH IDEA

abstract monolith
distant gyro
#

wtf it has an on kill effect

abstract monolith
#

on kill, you shoot out more than 2-3 shards, and they have more than 3 damage

ruby plover
#

also isnt reworking an entire bosses ai for multiplayer like

#

high effort

abstract monolith
#

AND IT'S SO WEIRD FOR A BEAM WEAPON

abstract monolith
#

you could turn the whole concept of the weapon around

gray nebula
#

๐Ÿ˜‚ ๐Ÿ˜‚ ๐Ÿ˜‚
ah
๐Ÿ˜‚

distant gyro
#

anything involving harmonious multiplayer experience

abstract monolith
#

what if it being an infinitely piercing weapon was just like, a "flavor thing"

#

and the real meat was in its on-kill effect

gray nebula
#

i barely read the cfonvo but its kidna funky to wnt to rework or scrap every last prism type weapon

abstract monolith
#

it would fix the problem of hard to balance prism effects AND make it feel unique

gray nebula
#

cuz theyre cool

#

just give em damage falloff

frosty trellis
#

@bright crag So I broke Event Horizon (Silva revive wasn't used so no silva immunity tanking btw)
(All buffs that can't be seen are Crystal Ball and the three candles that aren't spiteful)

abstract monolith
#

nah the constant 10 is fine, but I would finetune the weapon and make it have a whole unique concept

#

it's easy to do and the skeleton of the idea is already there

gray nebula
#

whats hte idea

distant gyro
gray nebula
#

on kill doesnt work in the context of it being focused on boss fights where on kill dosnt matter..

#

and also tbh "does more projectils on X" is kinda sleepe

#

r

ruby plover
#

also i love the idea of reworking a boss AI for multiplayer because its literally just giving you another AI that will break in multiplayer all over again

abstract monolith
#

you could make the shards the sparkling empress releases on kill do actually something, and my idea was make them have a burnt sienna effect

gray nebula
abstract monolith
#

release prism shards that actually benefit the players

distant gyro
#

retroactively checking number of hits every frame?

abstract monolith
#

and aren't literally 8 to 12 damage

gray nebula
#

yea

#

not even that hard

distant gyro
#

รก

gray nebula
#

the hardest would just be to make it have a proper ordering instead of using the default npc spawn order

distant gyro
#

grunkly

abstract monolith
#

it's not unheard of

#

it could be done

#

for a beam weapon though?

distant gyro
#

that's a different thing

abstract monolith
#

that's screaming for a crash

#

like it's a constant beam, not a projectile

distant gyro
#

a weapon that travels once and never again can just check per hit

abstract monolith
#

yeah that's my point

distant gyro
#

because it travels once and hits once and stops

abstract monolith
#

it's a good idea and I thought of that, but I can't really see how it could work for beam weapons

distant gyro
#

jester's arrows, seraphim, mounted scanner, etc do this

abstract monolith
#

ye ye ik

#

that's my point

#

I mean I'm not the programmer here

#

hell I haven't wrote code in like 4 years

#

but yeah my idea stands

drowsy plank
#

@kindred creek did u know this is how every single fight in the game works. what is with all the exo mech multiplayer suggs, what did exo mechs specifically do to deserve this. every single boss in the game does this that's how targeting AI works bc this game wasn't meant for multiplayer. like barring the fact that this suggestion literally just passed anyway.

abstract monolith
#

leave the weapon as it is with less charge time, and make the on kill effect the main focus of the weapon

#

it's too cool of a weapon to be left like this, just a "oh thats neat" fish weapon in the mod's most unique biome

inner anvil
abstract monolith
inner anvil
#

Exo Mechs there's not a boss for the rest of players.

frosty trellis
#

Yeah

swift wharf
#

simply stay close to each other

abstract monolith
inner anvil
#

Uh huh, sudden God Slayer Dash and all gone.

swift wharf
#

don't dash

abstract monolith
#

and if they don't want that, make the players stay close to eachother

swift wharf
abstract monolith
#

disable dashes

frosty trellis
#

I try to do that with Exos in mp although I generally end up the last one alive bc most of the people I've played with can't fight Exos to save their life

inner anvil
#

Then flawed idea.

abstract monolith
#

multiplayer people don't deserve a dash anyways

blazing kettle
#

whats happening? another exo mechs multiplayer suggestion?

gilded scroll
abstract monolith
#

don't ? me
make all mp worlds have a defiled rune effect
it will fix all boss complains trust me

abstract monolith
gilded scroll
abstract monolith
#

I take away your ability to use the S key in a multiplayer world

#

you can only go up

gilded scroll
#

i hate you so much

abstract monolith
gilded scroll
#

now i cant use my rope ๐Ÿ˜„

abstract monolith
#

use slime mount

sand ermine
#

just fall silly

#

no more platforms though ๐Ÿ˜ผ

grim tusk
sand ermine
#

i wanna take on a challenge like that now that i think of it

#

no platforms,

frosty trellis
hollow shell
#

Weird suggestion

abstract monolith
#

I will fight

hollow shell
#

You cite its core function being a source of sluggishness, yet you don't actually suggest any changes to that core function, just more additions to its secondary functions?

abstract monolith
#

I would change the weapon's design on its head

#

why make its appeal the beam?

#

Just because it's a beam-type of weapon doesn't mean its entire identity has to revolve around it

#

And prism-like weapons are incredibly hard to balance, so why not change directions with its design?

#

It's a fairly early weapon so it doesn't have to use anything fancy or weird, that's why I suggested making some funky yet simple change with its on kill effects

#

It can keep its beam attack as a flavor thing, while still being unique with a secondary effect

#

wrong chat

bright crag
hollow shell
#

I don't necessarily agree because this is such an early weapon, you won't encounter another prism-type wep for a long time
It's a bit odd for your first exposure to this weapon concept in progression to be an instant subversion of the weapon concept

#

Granted,
I have literally never used this weapon HDFailure So I don't have grounds to speak from experience

abstract monolith
#

I see your point, yeah! And since you won't encounter another prism-type wep, it's more of a reason to either give it a decent buff with its damage (but at that point as Iris said it would probably become the go-to OP weapon up to WoF if overtuned), or give it an unique effect and leave it as it is! But prism weapons have to be weaker than others by design since the infinite pierce and constant stream is dangerous to balance.

#

That's why, instead of just buffing its damage, I propose to turn just the weapon's design around, and let it still be a prism weapon! Just, not make it be the main appeal of the weapon :D

#

||also the prisms it releases on kill right now deal like 3 damage each which is laughable for a post first boss weapon||

#

also it's 2 am, if I'm speaking out of my ass with this suggestion pls forgive Clueless

#

out of like 75 pre-hm weapons I made quick vids on this is the first one that actively left me a bad impression

ruby plover
#

though i do understand its kinda hard to make it not shit if you dont play aggressively i guess

frosty trellis
frosty trellis
ruby plover
#

i guess it kinda requires two sets of tests: playing aggressively, and playing super fast and running away, to get its full dps scale

frosty trellis
#

I used to run away from Yharon but being up closer have proven to be more consistent for me

#

Kills him faster AND just overall makes him easier to dodge as I don't accidentally fly into the flare dust rings as they start

#

I also play DoG aggressive for that reason (And also it just makes dodging the laser walls easier bc I can actually see him disappear then can just fly straight up and then pretty much never get hit by them)

bright crag
#

If it's on killtime with a moderate playstyle, not much I can do

#

Point-blank does enter this case

frosty trellis
#

I really don't like running from Yharon as I died way more when I ran from him

#

Also just harder to get Event Horizon to hit

#

I was just going to suggest an iframe change on Event Horizon so you can't just stack like 80 of them up and have them delete Yharon

#

And it won't affect the farther away playstyles in any way as they wouldn't be stacking a ton of the stars on top of each other, so the iframes don't matter to them

#

Just prevents melting while still giving the up close styles more damage obviously

#

Because I can't get anywhere close to this with any other class

#

Besides Rogue but Executioners Blade spam is actually overtuned overall

#

Melee, Ranger and Summoner at best can get 2:5x with Greatword of Blah, Alluvion with Luminite Arrows and a full menacing Saros build with 3 summon accessories for slots and damage

fervent orbit
#

@bright crag spectre staff

#

y e s

#

this is what happens when you more than double the damage

cobalt pewter
#

ah, Golem

crude geode
#

isn't spectre staff hella known

#

or is it just.

#

still broken after getting nerfed.

drowsy plank
#

i think we all knew about spectre rifle, idk about staff

cobalt pewter
#

cal hasn't adjusted the buff given to Spectre Staff yet?

drowsy plank
#

not suprised lmao

fervent orbit
#

nope

#

they just saw spectre rifle

cobalt pewter
#

because I'm fairly sure they gave buff to it before 1.4 made it pierce twice

glass arch
#

i forget spectre staff exists tbh

frosty trellis
cobalt pewter
#

....

crude geode
#

it. does?

#

the thing homes.

cobalt pewter
#

Spectre Staff is both piercing AND homing

glass arch
#

nah the pierce can let it hit twice

cobalt pewter
#

piercing big matters

drowsy plank
#

spectre staff still has base 195 compared to it's base 65 from vanilla

frosty trellis
#

Oh the piece lets it hit twice on a single target? Shit

drowsy plank
#

lmfao

#

why the fuck is still at 200 damage

crude geode
#

lmao

cobalt pewter
#

pierces twice means that it only is gone on the 3rd hit

frosty trellis
#

I thought the pierce was for multiple enemies... Hence... Pierce

lucid flare
fervent orbit
#

pierce is more powerful for homing

glass arch
#

if it pierces twice theres the first hit, first pierce, second pierce, so yeah 3 hits

fervent orbit
#

its why spectre staff didnt also get a damage boost

lucid flare
cobalt pewter
#

the logic with piercing (if we take Spectre Staff example)

hit - pierce - hit - pierce - hit - gone

drowsy plank
#

wiki moment

frosty trellis
#

LOL

fervent orbit
crude geode
# lucid flare what

I just hate that there's probably a person out there that actually thinks that way

glass arch
#

so it should definitely be nerfed

fervent orbit
#

that is the projectile

frosty trellis
cobalt pewter
#

and usually piercing on single entity bosses like levi and aureus doesn't matter

except Spectre Staff also homes in, meaning that it gets to fully utilize its piercing to max

glass arch
#

yeah

#

usually piercing more than once on large bosses is useless

drowsy plank
#

oh spectre got an iframe buff in 1.4.4 too

cobalt pewter
#

god

glass arch
#

sometimes you can line it up right with non-homing weapons and hit twice but homing is just on another level

frosty trellis
crude geode
drowsy plank
#

i mean yeah but this + the existing buffs + it having 200 base damage

#

not a great mix for balance

glass arch
#

so spectre staff needs a hard nerf

ocean beacon
#

Yoo

zinc gorge
#

any help for exo mechs revengeance summoner

fervent orbit
ocean beacon
#

the heavens gale isnt on the class setups list

ocean beacon
#

they should add it

frosty trellis
ocean beacon
#

I havent beat supreme calamitas and I have it

frosty trellis
#

Photo is better for SCal

ocean beacon
#

its not entirely end game

frosty trellis
#

Endgame class setups includes shadow spec tier shit

sullen swan
lucid flare
#

well that's not how guide:class setups works anyway

frosty trellis
#

Pre-scal/Exos is Auric tier (and occasionally Cosmolite depending)

crude geode
#

this also isn't the chat for this.

ocean beacon
#

o I didnt even know that weapon existed

#

I use only bows

fervent orbit
#

wow thats helpful

ocean beacon
#

but even photoviserator iusnbt even on the class setups list lol

fervent orbit
#

omfg

crude geode
fervent orbit
#

because its not good enough for endgame, and its not pre exos

ocean beacon
#

I did move over there they just texted me here again sorry sir

frosty trellis
fervent orbit
#

also it is on endgame

frosty trellis
#

Photo ye

crude geode
fervent orbit
#

it alr got a checkmark too

crude geode
#

that's what the checkmark means. that it got sent to dev.

fervent orbit
#

s h u t

grave zincBOT
#

@deft yew - Your suggestion has received an updated status!

[Improve the visibility of Old Dukeโ€™s teeth projectiles]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

cobalt pewter
#

god

vocal grotto
#

troll.png

deft yew
grave zincBOT
#

@earnest jewel - Your suggestion has received an updated status!

[Make DoG Teleport visually a little better]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

bright crag
#

So yeah, makes sense

#

I'll see what I can do

sand ermine
#

hooray

stark locust
#

would this be a good suggestion. remove malice ai from death- boss rush so how i see this working is normal,expert and master mode would have rev ai rev would have death ai and death would have malice ai. i think this would be a good idea because if you aren't playing on rev+ you are iver not that good at the game or it is your first time so by making this change it would allow someone playing on expert mode to experience revengeance mode ai with out having to play on revengeance mode. sorry if formatting is bad if this is a good idea i will change it to make it easier to read for when i post it in suggestion posting

short walrus
#

What

frosty trellis
#

That would be readding old content

#

So no

short walrus
#

Death doesn't use malice ai what are you on

stark locust
#

shit i forgot to say this is for boss rush

short walrus
#

The boss rush uses malice ai but that's on all modes

#

And yeah what MPG said

frosty trellis
#

No that can stay on all modes

#

As that's been a thing since boss rush's beginning

#

Is all bosses are either enraged (pre 1.5) or use malice AI (1.5 and onwards)

bright crag
#

^

ruby plover
#

I have a suggestion idea, but i kinda wanna know how, like. feasible, or good of an idea, it is

#

essentially, im thinking that the weapons with alt-fires should be powered up when you alternate their firing methods (alike to what raider's talisman does for stealth and spam rogue)

#

so, if you just use one firing method, its kinda. average. an alright weapon

#

but if you alternate their firing methods, it becomes a stronger weapon

short walrus
#

That sounds
Difficult
To balance

glass arch
#

the problem id see with that is some of the forms have vastly different use times, so that might be very difficult to pull off

ruby plover
frosty trellis
#

Yeah the balance would be an issue

ruby plover
#

but i aint a tester, so
iunno

frosty trellis
#

That and the raiders talisman effect is ass compared to just pure spam or pure stealth after phm

#

But it would be a nightmare to balance

ruby plover
#

okee

frosty trellis
#

As the usetimes and stuff can make things.... interesting

#

Also because The Anomoly's Nanogun does not need further buffs

ruby plover
#

i just like weapons that you gotta think about using, to make em strong, is all

#

like AotC :)

#

but yeah i had a hunch it was a good idea to ask here

#

instead of suggesting it HDFailure

frosty trellis
ruby plover
#

(i dont need proof

#

(i was nohitting exo mechs literally like 5 mins ago

#

(with the nanogun

frosty trellis
#

Fair

ruby plover
#

i had to... nerf my loadout

frosty trellis
#

Yeah my tester gear gets 3:50-3:54 on average

#

L.click for twins, r.click for Ares, either click depending on what thanatos does

small timber
#

The tldr is it will become 3x the balance work yeah

frosty trellis
#

And some weapons are kinda fucking dumb as is

small timber
#

Since you have to balance pure left click, balance pure right click and alternating both

drowsy plank
#

i think the easier solution would just be to slowly make more weapons require thought like AotC

frosty trellis
drowsy plank
#

gale, clockwork bow/pumpler, etc.

frosty trellis
#

Fair enough

#

Some weapons could benefit from it, but some weapons are... broken enough as is

#

Oh god fucking photovis

#

Yeah fuck that

drowsy plank
#

i hope the devil's sunrise rework makes it cool

#

would be nice if it went from glorified yoyo sword to something that requires brainpower lmao

frosty trellis
#

Glorified Yoyo sword that with spam ramming can annihilate polter

drowsy plank
#

what if copper shortsword could kill exo mechs

frosty trellis
#

Problem: Ares

drowsy plank
#

no i meant like if copper shortsword suddenly became under killtime viable for exo mechs

#

would you still want it up there on class setups

#

cause i would not

ruby plover
#

that sounds so goofy

frosty trellis
#

Yes but I can't bc wiki team said no

lost valley
#

i'd argue against it

drowsy plank
#

yes that is what devil's sunrise is right now

frosty trellis
#

Devil's Sunrise isn't that bad
It getting a rework is long overdue but at least it actually can be good specifically because of polter's AI

small timber
#

Time for someone to make a donor item named "Copper's Shortsword" that is a post yharon auric weapon

lost valley
#

how do donor items even work? like how does someone get something in the game?

small timber
#

You cant now, it used to be donation reward

frosty trellis
#

Yeah

small timber
#

Now their donor item backlog get so long that donor item is no longer a reward now

lost valley
#

ah okay that makes sense

small timber
#

Instead you get early access to new update by a week or something like that

frosty trellis
#

You used to be able to pay 50 USD to get an item in the game so long as it wasn't post yharon (There are a few post yharon donors but those are few and far between) and you got to choose the recipe and how the weapon should act and such

#

And yeah the donor weapon backlog is long as frack

lost valley
#

yeah i assume that got flooded

frosty trellis
#

They are still working on shit from 2019 donors

grave zincBOT
#

@royal tapir - Your suggestion has received an updated status!

[Change Abyss Torch recipe to not use Lumenyl]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

frosty trellis
#

NICE

royal tapir
#

Honestly quite incredible

lost valley
#

๐ŸŽŠ

frosty trellis
#

Actually based suggestion going past

grave zincBOT
#

@outer frost - Your suggestion has received an updated status!

[Have ashen slabs and brimstone slag blend when placed next to eachother]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

frosty trellis
#

interesting

short walrus
#

Epico

eternal escarp
#

what were the specific weapons again

#

of course

#

shouldnt have been surprised

#

ill see if i can recheck them later

frosty trellis
#

There's a problem with dragons rage? Thanatos might need more res to it but other than that d.rage is perfeclty fine

vague vortex
#

are they gonna change the old duke fight?

short walrus
#

I don't think there are any plans

#

Why do you ask?

vague vortex
#

i see everyone hating on the infernum fight

#

of old duke

small timber
#

infernum is not equal to calamity

#

infernum do their own changes, calamity do their own changes on the boss

vague vortex
#

is infernum not official?

small timber
#

if it is infernum fight that have problem, you go to infernum

#

yes, not official

vague vortex
#

oh

#

alr then

short walrus
#

Also, have you actually fought old duke

vague vortex
#

yeh

small timber
#

though I heard something about them (infernum developers) refusing to nerf infernum old duke so you are probably out of luck

short walrus
#

From the way you worded it it sounds like you hadn't

vague vortex
#

tbh either way they should chang eit

small timber
#

I think they have full intent to keep infernum old duke as it is

#

aka: no nerf

#

because I was explicitly told by one of the main tester of infernum that they will not nerf old duke (when I said something about old duke being overtuned)

vague vortex
#

imo the calamity old duke isnt fun

#

and is just duke fishron v2

small timber
#

that is... literally the point

short walrus
#

Yeah

vague vortex
#

yeh exactly

small timber
#

in fact I dislike it because it is not close enough no duke fishron v2

#

it is more projectile than actually duke

vague vortex
#

i mean it is old so it would make sense if it couldnt dash anymore

tardy smelt
#

I take no responsibility for that wacky situation

#

But I do think it was nerfed after a while...?

swift wharf
#

@drowsy plank you should include other wings honestly

small timber
#

I think the main thing with the wing suggestion is... I dont understand what the suggestion really is trying to do?

#

is it to nerf the ones that are too strong or to buff the ones that are too weak?

#

because "if everything is just as strong then it is balanced"

#

is it to buff the class wings or?

swift wharf
#

it's more of a general rebalance I think

cobalt pewter
#

I think this is another case of old cal artefact

swift wharf
#

cuz 70% of the buffs are

#

+5% dmg

cobalt pewter
#

these wings stats get in the way of design

frosty trellis
#

Its rebalance yeah

swift wharf
#

also holy fucking shit

small timber
#

then the suggestion will have to set a standard on "what is a balanced wing for the tier"

swift wharf
#

flamethrowers casually get a 35% damage boost with full shroomite set and wings

small timber
#

otherwise there is no reference for what is good currently (balance wise)

frosty trellis
#

Tattered Fairy and Festive are literally the single best wings until you get Fishron/Empress/Betsy in general

cobalt pewter
#

flamethrowers are funny

swift wharf
cobalt pewter
#

@eternal escarp arson yes

eternal escarp
#

arson

tropic sleet
#

Based arson enjoyer

swift wharf
#

BLAST PLEASE DONT KILL ELDEN MELTER

cobalt pewter
#

arson becomes prettier in 1.4.4

#

hopefully cal catches up to the visual revamp

eternal escarp
#

theres litterally -12% reasons to balance elf melter rn

small timber
#

and then 1.4.4 comes around and say "no" and turn flamethrower shroomite into a "other subclass" helmet

frosty trellis
eternal escarp
#

when it changes in 1.4.4

swift wharf
#

1.4.4 finna make it even stronger

#

20 second golem kill soon๐Ÿ™

small timber
#

what even is the 1.4.4 flamethrower change

cobalt pewter
small timber
#

less iframe on attack + armor pen?

swift wharf
#

now they look like uhhhhhh

eternal escarp
#

the projectile behaves in a cooler way

swift wharf
#

besty flamethrower

cobalt pewter
#

so there's no reason for visage anymore