#suggestions-discussion

1 messages · Page 63 of 1

hollow shell
#

due to its inherently laggy functionality

frosty trellis
#

The lag just makes dodging DoG harder when I am usually way better than this

hollow shell
#

Also this is a comedic statement

crude geode
#

@oak sage “cool” is not enough reasoning

frosty trellis
crude geode
#

as is “lore”

frosty trellis
#

Oh wait why is that a file

#

OH COME ON

#

Sorry rover, just gonna have to download it bc discord hates me

hollow shell
#

I think you could argue the in-game lore integration point strong enough for this sugg to become valid

frosty trellis
#

Yeah fair

hollow shell
frosty trellis
#

It's also exhumed from "Burning Sea" so I would add that into the argument

frosty trellis
oak sage
#

the only reason I don't thing itd be added is mainly because once someone evaporates their ocean... theyll be spending 30 minutes getting it back and wish they never did it lmfao

frosty trellis
#

That's on them LOL

oak sage
#

but its tempting

#

power corrupts

undone cedar
#

I feel like accidentally hitting water would get very annoying

oak sage
#

where do you normally use rancor?

oak sage
undone cedar
#

I dont see how this adds to the game more than it potentially detracts

frosty trellis
#

Lore and Exhumed weapons are meant to be powerful with downsides

undone cedar
#

It feels like a very unnecessary “downside”

frosty trellis
#

Rancor's entire downside is literally useless on Exos, the boss it's supposed to be used against

oak sage
hollow shell
#

We are trying to improve lore integration into the game now that we've eradicated the wiki/forum lore schpiels

oak sage
#

i have far better lore suggestions

hollow shell
#

Maybe it should have a water interaction instead of erasing it

#

like Burning Sea

oak sage
#

like steam

undone cedar
#

So basically if i were to be writing the suggestion, id focus on how this change could improve the game

oak sage
#

giant explosions of steam

frosty trellis
#

That could also work!

undone cedar
#

You could do something like boil the water idfk

crude geode
#

Water arenas would use it idk

oak sage
#

there

#

changed it

subtle marsh
#

blasts of steam presumably do damage?

oak sage
#

steam is horrid, sorta surprised there isnt weapons surrounding it

subtle marsh
#

inflict a water debuff for once?

oak sage
#

steam burns are THE WORST. your skin feels like its boiling for days

subtle marsh
#

force you to quit tmod and install another friggin update you didn't know about?

#

wait wrong steam

oak sage
#

lmfao

oak sage
# hollow shell We are trying to improve lore integration into the game now that we've eradicate...

a more legitimate suggestion of mine is to make NPCs react even more to your equipped armor and weapons. Calamitas reacts to auric tesla armor, due to it resembling the tyrant, for instance. Amidas shows interest in your use of the sea remain series of weapons (and probably a negative reaction if you talk to him while holding Rancor). Permafrost scorns you for using technological weapons or necromancy

hollow shell
#

Yes that is a possibility

#

(also your Rancor suggestion is still quite weak and ultimately resorts to "it'd be cool" without explaining the importance of lore integration,

and still states that it'd remove water when it doesn't need to, could instead visibly heat it up a ton with a glowing shader, and produce steam (and maybe aquatic bones as oppised to the human bones on land)
that way you don't cause annoying gameplay)

oak sage
#

fixed it

#

yeah

#

lol

#

not my best suggestion at all

drowsy plank
frosty trellis
#

I am bad at this okay? ;-;

drowsy plank
#

dw it's fine, just letting you know lol

#

@tame mountain the only problem i could see with this is bullets spawning offscreen in singleplayer and getting cheap hits

#

but i suppose she normally is supposed to be covering the screen anyway so

#

eh

hollow shell
#

They're supposed to spawn offscreen

frosty trellis
#

Yeah

#

And if you're moving around like in bh4 and 5

#

They can spawn on screen

oak sage
#

as opposed to spawning in the arena... which is DEFINITELY cheap hits

drowsy plank
#

lmfao

#

actually yeah i forgot they do that

hollow shell
# oak sage fixed it

((also still not as strong as I'd prefer but I don't want to backseat too hard))

drowsy plank
#

i was mostly thinking like how DoG's lasers get weird sometimes, but i dont really think that would be a problem, centering it around the altar makes a ton of sense now that i think about it

frosty trellis
#

Wait but half of them do already

#

I think the blasts spawning a distance outside the arena would help prevent cheap hits more than anything

oak sage
bright crag
#

A certain distance outside might be ok

#

The issue is really just
Something spawning on your face

frosty trellis
#

Yeah

#

Especially in bh4 or later

#

When you need to move a lot

#

Things will spawn on you and it just sucks

#

And there isn't anything you can do about it

tame mountain
#

The only problem might be lag

#

but I think the calamity devs are smart enough to minimize that if the suggestion happens to get enough votes

small timber
#

this sounds a bit weird (since it is not supposed to change anything), but the suggestion will make scal massively harder on single player

hollow shell
#

I don't see how it could lag any worse if it's spawning the same amount of projectiles, just in different positions

small timber
#

because scal's BH projectile are spawned just right outside of your screen; which means just by moving very quickly you can always run into a zone where "there is no projectile spawning", or rather "if you move very quickly there will be much less projectile"

tame mountain
small timber
#

this is most evident in BH1 due to the sheer amount of projectile spawned in that

tame mountain
small timber
#

the small area is just about larger than the size of your screen at minimum zoom (without any other mod affecting zoom) iirc

#

let me check with better zoom mod if that is true

tame mountain
#

the minimum zoom depends on your sceen size

frosty trellis
blazing kettle
#

why nit have a checl to give you more iframes if theres a bullet near you when to spawn so that the idea of spawning in the arena is more fair

frosty trellis
#

Rev caps iframes at 2 seconds already

#

And with rampart and normal iframes you are already at 1.5 seconds

hollow shell
#

I dunno if "iframes" is the correct thing to mention here

hollow shell
frosty trellis
#

Yeah

#

I am getting halfway decent at those later bhs so I can live but yeah

#

They get really annoying when I want to try stuff out to see what weapon combos are best for what class

hollow shell
frosty trellis
#

^^^^^

blazing kettle
small timber
#

ok it seems that projectile that come from above spawn way further, while left and right (even bottom) is spawn relatively close to player's screen (or at least on my resolution)

frosty trellis
hollow shell
#

That makes sense if the spawn area is a square shape, considering all standard screens are wider than they are tall, so you see more on-screen appearances horizontally than vertically
Just my guess

bright crag
frosty trellis
#

Okay I wasn't recording but I just got instahit by a bullet spawning from above almost immediately after forcing bh3

bright crag
#

Which can be fixed by the player without much trouble

#

(By going up slowly, or being in your desired place before the bh)

frosty trellis
small timber
bright crag
#

If we had hellblasts spawning from the arena, you could be on the edge and something would spawn really really close to you

small timber
#

(also wow better zoom is laggy)

bright crag
small timber
#

I think while better zoom is used that should be about accurate? I noticed a lot that left/right tend to spawn in your screen when you are quickly moving but I almost never noticed top or bottom projectile spawning

hollow shell
bright crag
#

Maybe

#

But wouldn't that mean a delay, in the projectiles actually entering the arena?

frosty trellis
bright crag
#

Depends on the part of the fight
Usually you don't need too much speed

hollow shell
bright crag
#

Yeah, that's my concern

hollow shell
#

Durations would need adjusting

tame mountain
#

My big problem is still multiplayer. I don't want to get spawned on because someone else is dodging

bright crag
#

Bhs effectively start and end later
So you'd need to adjust the time and the boss behavior

small timber
#

also this is what I meant by "moving quick enough and bullet hell becomes easier"

#

if it always spawn in the entire arena then no matter how fast you run this should be the density of BH1 for the entire arena

hollow shell
small timber
#

it do work on all bullet hell except BH5 I think, just you have to move in a different way

basically you go "against" where the bullets are spawning and it will always be easier, the only thing stopping you really is the fireblast and gigablast (small and large splitting one)

#

it doesn't work on bh5 since it is always spawning bullets on all 3 direction, on other BH they don't really spawn from top + left/right at once except only at the end of some specific bullet hells

frosty trellis
#

Moves Slower this time
Can still see stuff spawning on my screen but not as close
Hellblast spread nearly spawns on top of me trying to go up

#

Also never going slower again bc fuck that

fervent orbit
#

thanks for the discord ping

frosty trellis
bright crag
#

Gigas are invincible for a moment when they spawn, so it wouldn't have hit you :p

frosty trellis
#

I don't believe that as I've been hit by the gigablast before the start the spread before when they do that

#

So no

ruby plover
#

no wait i mean like

#

stip is true

#

ive phased through many a giga in nohits

frosty trellis
#

I've been hit by several gigablasts before they spread just going in on top of me before I can react sometimes so I don't believe that but okay

ruby plover
#

and fireballs, for that matter

bright crag
#

They stay invincible for a moment or two, then can damage, and after 1-2 seconds they explode

fervent orbit
#

sometimes it works sometimes it doesnt

small timber
#

it is like 0.5 or 0.75 seconds yeah, a very short time

frosty trellis
#

Very short amount of time that I have never seen work to my favor

#

Always against me

bright crag
#

Well, idk what to do really
To change it, we'd have to mess with bh durations and adapt gigas and fireblasts to work in this different layout

#

And as I said, usually it's not much of a problem
In the clip you showed, your pace is pretty good in the start, but you backtrack a lot afterwards

tame mountain
bright crag
#

For bh1, yes that would work, though it would be weird
For the others, it wouldn't work, as a lower damage output would mean that the bhwould start while SCal is still attackinf

#

Maybe it would be better to just make hellblasts avoid spawning near players, somehow

crude geode
#

that would be beneficial

#

god I love "fix every vanilla problem cal >:("

serene tendon
tame mountain
#

or, what just came to my mind, you could spawn them in before the bhs, but have them translucent and deal no damage, until the phase switch, where they get fully visible and begin to deal damage after 1-2 seconds

hollow shell
#

@serene tendon Can you use Modder's Toolkit or a similar mod to reveal hitboxes and show us

serene tendon
hollow shell
#

Bonus points if you show the hitboxes of all of his states, to show that it's misaligned in only the specific circumstance you say it is

serene tendon
#

ok

hollow shell
#

@polar yoke New boss suggestions are not allowed

small timber
#

current hitbox is around the "neck" rather than the head, but ya showing hitbox will be more direct

(I remember suggesting this before)

polar yoke
crude geode
#

ye

hollow shell
#

byeah

polar yoke
#

ok

serene tendon
#

what

#

Discord isn't letting me post it

#

says the file is "too powerful"

hollow shell
#

How large are the files

small timber
#

just take a screenshot maybe

hollow shell
#

Try sending em one at a time instead of all in one message, in case you were doin that

serene tendon
#

What I saw with Modder's Toolbox is the only hitbox that recieves damage in the phase in question is the head

serene tendon
hollow shell
#

Okay that makes sense then

#

Look in the pins

grim tusk
hollow shell
#

In the Legend there is a link to a video compression site

serene tendon
hollow shell
#

It's at the very bottom

serene tendon
#

oh I see now

hollow shell
#

yeah kinda buried cuz it's intended for people who get 🗜️ reaction in sugg-posting

serene tendon
#

ok

hollow shell
#

nice

serene tendon
#

wow, the quality is horrible

hollow shell
#

Okay yeah no wonder it was too large
I expected like a 15 second clip where you spawn golem, wait, nuke the hands, wait, then nuke the head, and wait

You just did a full fight

#

Yeah this is exactly what I expected
Of course you're meant to aim at the head in the post-hands phase, it's what has the health bar

serene tendon
hollow shell
#

Yeah cuz in vanilla you can damage any body part right off the bat

serene tendon
serene tendon
drowsy plank
#

really simple fix: when 1.4.4 rolls around, just put the hand charging effect on the head for that phase.

#

it's that easy

crude geode
edgy sundial
#

It's entirely intuitive, the hands have health bars under them, and they're the only damageable part. When the healthbar is under the head, that means the head is the only damageable part, exactly like the hands

#

It's textbook teaching the player. Show them something obvious, have them apply it

drowsy plank
#

like i said, even if it wasn't, just slapping a single shader on there would be more than enough to fix the problem

hollow shell
#

You can't hit the body in P1, even in vanilla

serene tendon
#

Wait you can't?

drowsy plank
#

lol

radiant meadow
#

you can't

serene tendon
#

I don't know why I remembered you being able to

#

lol

#

my bad

drowsy plank
#

thinking about it now

#

giving the head the same charge up telegraph would actually be an interesting change

hollow shell
#

Charge up for what, the fireballs?

drowsy plank
#

to let u know when the projs are coming

drowsy plank
#

yeah they're actually pretty annoying and i focus a lot on them during the fight

hollow shell
#

He is firing them pretty much constantly and chaotically, from what I remember

#

There's not much to telegraph

drowsy plank
#

that's fair, he is

serene tendon
lucid flare
#

u guys are talking about golem?

serene tendon
hollow shell
#

One of the weaknesses of Golem's fight
A lack of big uncommon attacks
He just spews projectiles, hops around, and punches, all on independent timers
It's just chaos

lucid flare
#

and it's not even the good kind of chaos

crude geode
#

hey that sounds like rava-

#

dies

serene tendon
hollow shell
#

Ravager is similarly problematic yes

#

Worsened by the fact that he has even more proverbial moving parts

#

the two pillar pairs and the nukes

serene tendon
golden tulip
#

is adding another ranger potion a good suggestion

#

they have like 1 throughout the entire game and its only for bows

drowsy plank
#

ammo reservation dying in the corner

golden tulip
#

ok 2

crude geode
#

which other class doesn't get poisoned

#

is it mage

#

despite getting fuckin jungle armor

golden tulip
#

what

crude geode
#

"which gives 3 of the 5 classes a means of applying this debuff. "

drowsy plank
#

yes it is mage, i was referring to flasks there

hollow shell
#

Mage has weapons that can inflict it, but indeed it lacks that same kind of universal option

drowsy plank
#

there might be some one off sulph sea weapon im forgetting
yeah i was gonna say that

crude geode
#

outside of victide armor, no pre-hm source of mage

drowsy plank
#

yeah i was gonna say

#

i

#

can't find it if there is one

fervent orbit
#

what debuff?

drowsy plank
#

poisoned

#

it's about my poison ammo sugg

#

we're trying to find a mage weapon that inflicts it

fervent orbit
#

just poisoned?

drowsy plank
#

yeah

fervent orbit
#

that seems specific

drowsy plank
#

i mean it can have others alongside it but

#

well the other 3 classes get a flask

fervent orbit
#

wat stage?

drowsy plank
#

preHM

crude geode
#

it feels silly that the major debuff of the jungle, poison, doesn't get representation in mhage in prehm when they get THE jungle armor

fervent orbit
#

none

hollow shell
#

Vilethorn?

drowsy plank
#

no

hollow shell
#

Yeah no not on vilethorn

drowsy plank
#

ive got the wiki open rn and if it does that is not documented

#
Calamity Mod Wiki

Poisoned is a vanilla debuff that deals damage over time and prevents natural life regeneration to anything it afflicts. The Calamity Mod causes the Poisoned debuff to also reduce the player's movement speed by 10% and reduce enemy contact damage by 5%. Several Calamity NPCs and items can inflict it.

fervent orbit
#

there is no prehm mage weapon with poisoned

#

checked both vanilla and cal wikis

drowsy plank
#

in fact the only mage weapons that have it are swarmer and alch glove's alt fire

fervent orbit
#

and the vanilla changes page

drowsy plank
#

which is very funny

hollow shell
fervent orbit
#

poison staff is hm btw

crude geode
#

REDTIDE SPEAR gets poisoned but no mage weapons

drowsy plank
#

sickness debuffs are not real HDfailure

fervent orbit
#

There are no sickness debuffs in Terraria.

crude geode
#

very true

hollow shell
#

@jaunty sinew Don't post joke suggestions

noble aurora
#

its not a joke

hollow shell
#

(inb4 the inevitable)

#

Wow you did it for him

#

Literally every fucker who posts a joke suggestion responds with "it's not a joke"
You're not funny

noble aurora
#

its a good suggestion

jaunty sinew
#

i put so much time and effort into it can you take it serious

fervent orbit
#

ah yes lets buff this very specific mob

drowsy plank
#

noob read the rest of it

hollow shell
#

I am deleting it now

jaunty sinew
#

nooooooo

fervent orbit
#

the image is called "english_final_essay_11.png"

noble aurora
#

clearly you guys dont know quantum tunneling

jaunty sinew
noble aurora
#

skill issue

drowsy plank
#

yes we know you have one, you dont need to remind us

jaunty sinew
fervent orbit
#

ok then

noble aurora
#

think about all the issues it would fix i mean rod of discord in real life how can you turn that down?

drowsy plank
#

anyway time to post my second sugg related to sickness debuffs bc they're super underrepped atm

hollow shell
#

You were already verballed yesterday for this, weren't you Allfather?

crude geode
#

yes

hollow shell
#

You were the one with all the deleted messages?

noble aurora
#

maybe maybe not

#

add the auric fishing rod

tranquil geyser
#

I sure do love fishing

noble aurora
#

sameee

novel belfry
#

sly hazel
#

yo i think theres a bug my suggestion disappeared

hollow shell
#

Both muted.

drowsy plank
#

🙏

lunar wedge
#

yo i think the server bugged i got muted

fervent orbit
#

yo i think u should shut up

novel belfry
#

yo i think someone has to give this guy an actual, proper response that explains the situation to him

crude geode
#

don't feed the trolls

novel belfry
#

k

hollow shell
#

Lemme get the iban gif

crude geode
#

TRUE

novel belfry
#

now uh, I wanna talk about that rogue spam sugg instead

#

in my opinion, it's just poorly worded beyond belief

hollow shell
#

It is already exclam'd so prolly just preaching to the choir

novel belfry
#

rogue spam is pretty boring ngl, stealth's fun

hollow shell
#

(Is he seriously re-verifying his phone number for all of these new accounts)

novel belfry
#

is it possible to just ban a phone number

hollow shell
#

I don't think so

fervent orbit
#

wait u have to be phone number verified to join this server?

hollow shell
#

To join, no
To send messages, yes

fervent orbit
#

ah ok

tranquil geyser
#

on josh

hollow shell
#

cool

ember echo
#

free content

golden tulip
#

suggestion to make hermits box work with calamity health upgrades

hollow shell
#

It doesn't?

radiant meadow
#

you can turn it off

#

it's a bit different

#

oh wait

#

idk if it does

#

but if it doesn't, that might fall under bugs

golden tulip
#

hermit's box only fills up until the vanilla max health

#

if you take calamity life upgrades it doesnt fill that extra bit

radiant meadow
#

it is worth noting that the next tmod update improves the max health increase system

#

which might make hermit box play nicer

golden tulip
#

oh cool

radiant meadow
#

altho this hasn't been tested obviously

golden tulip
#

i thought next tmod update would be 1.4.4 ngl

radiant meadow
#

it will be

golden tulip
#

its both?

radiant meadow
#

it's the port to 1.4.4 and with it, a few new features

golden tulip
#

zamn

#

hard workers over there

radiant meadow
#

that's like every tmod update tho

thorn dock
#

could that be a valid suggestion? allow ursa sergeant to be merged. For example it could go into rampart of deities. The more health regen the lower the hp could work in synergy with rampart´s ice barrier. also the 20 defense and immunity to feral bite and astral infection would fit a shield theme greatly. Sadly ursa sergeant doesnt merge into anything and its kinda an unused acc.

golden tulip
#

yea i just didnt know they were working on 1.4.4 along with the usual new features

#

((are achievements ever planned to work?))

hollow shell
fervent orbit
thorn dock
#

thank you (: need to think about good wording

fervent orbit
#

in announecments it says the november update wont be 1.4.4

hollow shell
#

It'll be nice to establish Rampart as the slower heavier shield, which Ursa's movement penalty will emphasize

fervent orbit
#

oh shit november update is in 5 days

hollow shell
#

in contrast to the Aegis line being combat shields with fast dashes

golden tulip
fervent orbit
#

ah ic

crude geode
#

it'll also be funny to see people complain about having to fish

#

for ursa sergeant for their shield upgrade

fervent orbit
#

so theres a high likelihood of december update being 1.4.4?

golden tulip
#

idk

#

probably but i dont want to be that guy

thorn dock
cobalt pewter
#

man, fishing

#

i wonder if I can get away with suggesting something about fishing

lucid flare
#

make the angler unable to spawn

#

top tier suggestions will get 300 stars in 5 minutes

oak sage
#

i dont mind fishing but i hate the angler

swift wharf
#

regarding the ammo suggestion

#

what are the opinions about the prehm calamity bullets

cobalt pewter
#

@mpg

swift wharf
#

not balance just like

#

superball bullets are pretty much meteor 2

#

and acceleration rounds are tungsten bullets but stronger

crude geode
#

I remember bringing it up a little while ago and how cal bullets in general are kinda lame but I got the response of "More unique weapons and less ammo" from a couple different people

cobalt pewter
#

oh yeah

#

I have no lasting impressions of phm bullets

#

they're just there

crude geode
#

but then again this channel is not reflective of voting so maybe it will do well?

swift wharf
#

relics of old cal...

crude geode
#

¯_(ツ)_/¯

cobalt pewter
#

I don't think cal even adds a phm arrow?

swift wharf
#

it doesn't

#

but tbf prehm has a lot of arrows

#

wooden, fire, frostburn, jester, unholy and hellfire

cobalt pewter
#

I kinda wanted to see "heavy arrows" of some kind

crude geode
#

wooden doesn't exist it's a myth

swift wharf
#

true...

cobalt pewter
#

kinda like Marksman's Bow on Dead Cells

swift wharf
#

me when snowballs are stronger than wooden arrows

crude geode
#

just like normal musket balls

cobalt pewter
#

at least musket balls don't get crafted immediately into something else (as far as I understood)

#

you're not ever using wooden unless the bow calls for wooden arrow transformations

#

outside of that you'll always use flaming arrow instead of wooden

cobalt pewter
#

GOD

#

jddjddjdjdjdkdjdjdjdkdjddkdkdkdk

#

i completely forgor

#

fuckin

crude geode
#

2 more damage, completely annihilates balance

#

really silver/tungsten should just not exist

cobalt pewter
#

a lot of older vanilla instant upgrades rely on the fact that you don't have enough resources to maintain that upgrade early on

#

which is

weird?

crude geode
#

vanilla design philosophy

#

fuck u red gimme mana that isn't shit 🖕

crude geode
#

which is super wack

swift wharf
#

planetoids with 700 silver/tungsten ore in cal

lucid flare
hollow shell
#

@ashen warren Your suggestion breaks the suggestion channel rules against specific item proposals.

#

See the pinned Don'ts doc.

ashen warren
#

😦

#

Can I suggest pets

hollow shell
#

You can, but you need to back up your suggestion with reasoning on why they would benefit the mod

ashen warren
#

Ohhhh okay I'm very sorry

drowsy plank
ashen warren
#

Where's that

hollow shell
#

(that's the fanmade Calamity Vanities mod)

ashen warren
#

Tysm

drowsy plank
#

(tbf it's maintained by a dev anyway so HDfailure)

cyan lagoon
#

@ashen warren Reworking the devourer of gods in such a way would take a gargantuan amount of effort for something that would ultimately be very controversial as a whole.

This in turn breaks the suggestion channel rules against grand-scale reworks.

ashen warren
#

What doesn't break the terms

distant gyro
#

none of those break the terms

cyan lagoon
#

If you're looking for feedback for future suggestions you can post them here if you want

crude geode
cyan lagoon
#

It will help you get a better idea of what people are looking for and help you refine your suggestion as a whole

crude geode
#

sometimes things slip through

distant gyro
#

maybe on a bad day

keen zodiac
frosty trellis
#

@bright crag Gruesome Eminence deletes exo twins holy shit

small timber
#

isnt gruesome eminence the scal exhumed?

cobalt pewter
#

yea

small timber
#

(I mean it is a scal drop), and scal drop include shattered community and all

#

but ya 3:43 is a bit fast

#

exhume is weird in that they have supposed to have massive downside in exchange for power, but I remember gruesome eminence basically have none?

cobalt pewter
#

it does self damage, and that's it?

frosty trellis
#

When it's charging

frosty trellis
cobalt pewter
#

it should deal 15 damage at base and dmg bonuses boost the self dmg

frosty trellis
#

Also helium flash has a 4:3x exos kt

frosty trellis
#

No

#

Rampart does not need a buff of any form

#

Rampart is busted as is

frosty trellis
#

Maybe with the movement speed down it will balance things out

#

That honestly might just make rampart better for SCal though

#

Since easier to control

thorn dock
#

Well ursa reduces movement speed so merge them will prob result in rampart give a Movement penalty

frosty trellis
#

Yeah

#

Although 15% I don't see that making too much of a difference? Just get some tracers and a swiftness pot and you can fix that problem up

#

And then you get more defense and shit

cobalt pewter
#

I feel like I'd rather Ankh Shield be chucked off Aegis line and make it its own line that's separate from Rampart and Aegis lines

#

and maybe yeet Ursa there instead

small timber
#

firstly, people, in fact, do now want their combination accessory to randomly have a negative effect, especially since it never have that before

imagine if core of the blood god just have its original blood pact effect instead of just +max hp; same deal here, no one wants it to have astral infection immunity (rampart dont really give immunity) so why does he have it and suddenly come with a downside

and secondly is that rampart is one of the most broken (to certain degree if not the single most broken) accessory in the game already, it just give you everything you need for survivability as long as you are not nohitting. we dont need to slap another very good regen effect on top of it just because it fits

#

to me this sounds like "hey dimensional soul artifact is an accessory about nohitting and damage as it give 25% damage but make you take 15% more; I think it have good synergy with necklace of vexation as you get to below 50% hp more easily so why not we just have both in the same accessory and get a potential 45% damage accessory, the effect do fit!"

(and of course is if you throw a random fishing accessory into an ultimate end game accessory many people will literally not know how to get it unless they wiki)

ornate kestrel
#

We all hate fishing

#

Don't make us do more

thorn dock
#

Hmm I could delete it. Still think it's sad ursa doesn't merge into anything.

small timber
#

we have a bunch of accessories that just dont merge into something, because many of them end of just being redundant bloats

thorn dock
#

So either remove some bloats or find merges for them?

#

Lot of bloat has been removed already afaik

small timber
#

bloat more as in "you throw this accessory into the recipe of another accessory just to give it a use", which was the case of absorber

#

ursa sergeant by itself definitely still have its own niche

#

astral infection immunity is still a nice counter option against astrum aureus and deus, just I dont think there is really a need to find an upgrade to it

#

ok I thought this will be a quick one but it end up being a gigantic list

#

but ya, ursa sergeant is not the only "niche accessory that can use an upgrade"
(and I already excluded all post-ML ones)

cobalt pewter
#

Vampiric Talisman isn't "niche" at all

#

what are you smoking

#

unlike Ursa Sergeant you can still use it far into late game without needing an upgrade

#

not sure what's the definition of "niche" here

#

especially since Vampiric Talisman upgrades directly from Rogue Emblem

(and somehow Rogue Emblem is the one used on Nanotech)

small timber
#

"niche" as in it have a good effect but doesn't have an upgrade, though here I also just included a bunch of accessory that dont have upgrades

cobalt pewter
#

this is one of the things I kinda wanted to sugg yesterday

#

just making Vamp Talisman a standalone accessory and make Rogue Emblem actually progress into something before suddenly being thrown into Nanotech

#

Dogtooth is odd to me

#

it seems like just a neutral-ish variant of the evil Gloves

#

I'm still not sure if there's a point to use sand cloak

half sage
frosty trellis
#

GOD PLEASE NO

stable kiln
#

that would be amazing

frosty trellis
#

Cotbg I already use a lot and it's pretty fucking strong already

stable kiln
#

nah cotbg definitely needs a post yharon upgrade that has the most overpowered accessory in the game

frosty trellis
#

Extra hp, defensives and extra potion healing as well as the flesh totem effect is kinda powerful on it's own

cobalt pewter
#

I feel like Bloodflare Core is just a prototype of defense damage

#

actually lemme look into it rq

#

[[Bloodflare Core]]

red stormBOT
stable kiln
#

yeah that really shouldnt happen, cotbg is an amazing defense accessory

frosty trellis
#

Bloodflare core can stay a standalone thing

small timber
#

bloodflrae core is abit weird, since it is only really good if you are on a defensive build

stable kiln
#

really doesnt need an upgrade

stable kiln
small timber
#

while if you just want the regen the bloodflare core effect is a massive downside

frosty trellis
#

Or just playing melee

stable kiln
#

bloodlfare core carried me super hard when i did infernum old duke

#

its crazy powerful

half sage
#

Bloodflare Core with full warding carried me through infernum old duke

#

lol

stable kiln
#

bruh

frosty trellis
#

Wow

#

Lmao

stable kiln
cobalt pewter
#

god I love that emote

#

but anyways

I feel like Bloodflare Core can just

interact directly off defense damage? or have a variant that plays off defense dmg directly

frosty trellis
#

Maybe

#

Could be interesting

cobalt pewter
#

right now defense damage is capped to 25% reduction of player defense

#

and Bloodflare Core cuts defense in half regardless of damage

frosty trellis
#

So BFC should just change defense damage to 50% and then heal based off of that?

#

That would make a lot of sense

cobalt pewter
#

perhaps

#

I think just suggesting the acc to directly play off defense dmg should suffice for suggs system

frosty trellis
#

Fair enough

small timber
#

I think the suggestion will make it a bit weird?

#

defense damage scales off enemy damage, so if enemy do little damage they will even just scarp off only 1 of your defense

#

bloodflare core on the other hand is always cut defense in half even if you take 1 damage iirc

#

so it is not strictly "50% defense damage"

#

I still think at least a distinction should be made, since if the wording is changed to "always take 50% defense damage" it will be more confusing

small timber
#

did I got baited by the tooltip wording?

frosty trellis
#

Probably

cobalt pewter
#

incredible

small timber
#

"up to"

#

let me see if this do stack with base 25% limit and it become 75% or something

#

ok it is 50% yeah, then ya the suggestion definitely make sense then

fervent orbit
#

iframe cap is only in rev+

frosty trellis
#

Which something tells me that's on purpose when the mod is balanced around that-

fervent orbit
#

and also mpg since i couldnt find iframes on boc ima assume it has no extra iframes

#

and since amalgam and void sash arent listed ima assume that theyre the same as boc and mng

#

mng only has 40 extra iframes

#

eclipse mirror has 60

small timber
#

dodges give extra iframe iirc

fervent orbit
#

so mirror still better

fervent orbit
lucid flare
neat linden
#

nohits when you accidentally use a tank accessory that's obtainable after the current boss:

frosty trellis
#

Pfffff

ashen warren
lucid flare
#

no-shitters when i have anti-social with a warding shackle as vanity

cobalt pewter
#

god

#

(ok antisocial sucks tho)

#

(even if you're not nohitting)

fervent orbit
#

nah man doubling ur accessory slots is totally fair

fervent orbit
#

lmao

cobalt pewter
#

byeah anyways what was the topic again

fervent orbit
#

funni iframes

swift wharf
#

you get disq by having health upgrades before you get them

#

which makes 0 (zero) sense

fervent orbit
#

thanks for clarifying that 0 = zero

#

i wouldnt have known without you

cobalt pewter
#

byeah I do think BFC working like a prototype of defense damage is kinda moot when defense damage exists

small timber
#

I am pretty sure it is adrenaline/rage upgrade not health upgrade, but ya topic

lucid flare
#

me omw to boast about completing a challenge with 3x the accessories i should have

cobalt pewter
#

tr

chrome wyvern
frosty trellis
#

Wasn't there a hive pack upgrade at some point that was removed?

small timber
#

hive pack upgrade was removed because it was overpowered yeah

lucid flare
#

was it plague themed

small timber
#

and like, 500 dps from 1 accessory is nothing to shy of

fervent orbit
#

ranger has no prehm ranger specific accessories correct?

drowsy plank
#

rusty medallion

fervent orbit
#

ah ic ic

#

wait wot

#

it requires a ranged weapon to use, but the droplet is classeless?

drowsy plank
#

yes

fervent orbit
#

oh wait

#

nvm it says typeless

#

so it doesnt benefit from shroomite stuff

#

still only one

#

and no others nor an upgrade to it

small timber
#

many of these side projectile deal classless damage

#

to prevent them from scaling off the chart with damage increase

fervent orbit
#

it says typeless specifically

small timber
#

sry typeless yeah

#

typeless is basically they dont scale with damage increase iirc

fervent orbit
#

which makes me think its talking about how its shroomite stuff not affecting it

#

"The droplets deal 9 typeless damage which scales from ranged bonuses"

#

theres 5 types of ranger dmg

small timber
#

oh right some of them are scalable, fyuck it is so confusing

fervent orbit
#

bullet, arrow, rocket, flamethrower, other

small timber
#

but yeah regarding that
1.4.4 will add the "other" variant of shroomite anyway

fervent orbit
#

im assuming the typless is talking about this

small timber
#

(and it is just 9 damage on post-plant?)

fervent orbit
#

no

#

its a t1 acid rain

#

im just talking about how it mentions typeless, yet it scales off ranger dmg

#

also ur right shroomite helmet now does more than rockets

small timber
#

I think typeless is just so it dont scale with "damage increase" maybe?

#

things like avenger emblem

fervent orbit
#

oh

#

maybe yea

#

point still stands: ranger has shit for phm accessories

small timber
#

droplet is ok now, and ranger dont really need phm accessory I feel

#

ranger have some of the best weapons against bosses in the game in pre-HM, things like minishark, flash round, musket, jester arrows... are all amazing

#

and they do get super good accessory in HM as a compensation anyway

fervent orbit
#

i mean what im thinking of a prehm accessory isnt directly dmg, but it could increase it

#

im just making a "small" scale suggestion

#

currently on 323 words lmao

#

and uhh

#

1.8k characters

small timber
#

this is just my opinion but I always feel pre-HM damage increase accessory are just not super good
most weapon have low base damage at the time so even a 10% increase rarely is stronger than just a shark tooth necklace

#

which is why I dont really think there is a need to force class %damage increase accessory in preHM that desperately

fervent orbit
#

it wont be %dmg directly

#

and its on a specific mechanic that i feel like is just

#

weird

fervent orbit
#

can the suggestions bot post text files

small timber
#

It is always said that if your suggestion is so long that it need a txt file you should probably summarize that

#

You dont have to write an essay to present the idea, in fact most people just end up not reading it

fervent orbit
#

k ill see wat i can do

lucid flare
#

also doesn't this hive pack upgrade border into SIS territory

drowsy plank
#

well it's also misformatted and lacks any sort of reasoning
but yes it is also SiS-y

lucid flare
#

sissy rollface

drowsy plank
#

possibly reversion as well considering old plague hive

swift wharf
#

plague accessory hell

fervent orbit
#

cog my saviour

#

🙏

small timber
#

Oh god

#

Yeah this will probably be difficult

#

Abit too grand scale I feel

#

(ok after reading it it is more of 'fix point blank' than overhaul)

fervent orbit
#

ye maybe its not the best name

small timber
#

It might be just me but I feel a lot of the points do not connect together

fervent orbit
#

changed from 'overhaul' to 'fixes and additions'

small timber
#

To put it simply, there is really no connection and reason for ammo box and rifle scope to have point blank related effect

(And also no reason for a preHM accessory to specifically interact with point blank when it can just be anything else about ranger, rsther than a mechanic that not even all weapon can use)

#

The point blank being based on tile I agree on though

crude geode
#

considering how rifles are kinda. the opposite of point-blank weapons it would be weird for a acc. based on them to have point blank related effects

inner anvil
#

The last paragraph is not good.
In a subjective reason, a Sniper Rifle point blank IRL would fucking decimate you into pieces compared to being in a large distance.
In an objective reason, we just can't do that, imagine AMR in Yharon, suddently it becomes the best weapon for it by a lot.

#

So yeah, by design, we can't do the last paragraph.

small timber
#

Being far away is inherently an advantage yeah, while being close at least put you at risk

inner anvil
#

Yes, point blank is high risk-high reward.

fervent orbit
#

currently it is not

inner anvil
#

Why?

fervent orbit
#

dragons breath travelling 200+ tiles and gaining point blank is not high risk

small timber
#

I use point blank a lot in preHM

small timber
fervent orbit
#

any weapon using high velocity bullets pretty much gurantees it too

small timber
#

What I disagree on is sniper rifle getting "reverse point blank"

fervent orbit
#

scope gives the effect, not the weapon

inner anvil
#

Ah, now I understand what you mean by frames and not tiles.

#

Well, that seems like an oversight.

#

And I actually don't know if we can fix that.

#

I guess what we could do is give Dragon's Breath less velocity, shrug.

fervent orbit
#

its not even dbreath tho

#

pretty much all cal post ml is like this

small timber
crude geode
#

couldn't daedalus stormbow get the bonus cross screen

#

that sounds funny

small timber
#

Because rifle scope = recon scope, which is an ideal damage accessory on every single ranger weapon

#

And as stated, "reverse point blank" have no risk associated to it, it is a win more

You are already far away from attacks, now you get more damage

Even if there is nothing going on, you just deal normal damage which is, well, normal

fervent orbit
#

ok.
as a risk maybe being too close lessens damage, forcing you to be far away to gain real bonus dmg. and also it could weaken the bonus so its not as high as the high risk point blank version

small timber
#

Then it just ruin the rifle scope line on many weapon that cant go far away

inner anvil
#

You break balance, go back to start.

fervent orbit
#

u can turn it off

small timber
#

If the change is so controversial that it have a shut off button on it it is probably not a very good one

fervent orbit
#

oh shit wait

inner anvil
small timber
#

I can see it for being a gimmick of some specific sniper rifle

#

But no definitely not the entire class

fervent orbit
#

last line added

inner anvil
#

Balance in a config? How about no.

small timber
#

and besides that the 'preHM point blank accessory' and ammo box still feel very disconnected, if anything they should benefit the whole class not some weapon

Not all ranger weapon can even use point blank

fervent orbit
#

the only weapons i could see where some niche items and flamethrowers, which alr reqire being close

small timber
#

I think almost all rocket launcher dont have it, flamethrower too yeah, many bow that dont fire from the bow itself also dont have point blank, and for some reason undertaker also dont have it

hollow shell
small timber
#

I cant check right now but even from the few I recall that is already 2 subclass

hollow shell
fervent orbit
#

lets not mention the fact that rocket launchers are only used between hm and ml lmao except for like 6

small timber
#

Pretty sure there are some post-ML, flamethrowers too

swift wharf
small timber
#

The tldr is point blank is literally a mechanic that inconsistently dont apply to all ranger weapon

swift wharf
#

I think it should be kept to shotguns

small timber
#

So they cannt be treated as a class wide mechanic like say ranger damage

fervent orbit
#

atleast the flamethrowers are known and plenty

frosty trellis
#

@bright crag Alpha Ray r.click needs to die (Also I have no idea on how tf the slowdown thing is calced bc I experienced no lag and frameskip is on)

small timber
#

Just let point blank be a niche mechanic that can optionally benefit some weapon instead of forcing it to be treated as a class wide mechanic, it is not until the day every single ranger weapon have point blank

crude geode
frosty trellis
bright crag
#

Isn't Alpha Ray currently bugged

frosty trellis
#

Bugged?

#

How so?

crude geode
#

the whole weapon line can be removed tbfh

frosty trellis
#

Left click is more than fine rn

bright crag
#

Idk, but I was told so

frosty trellis
#

Right click just does nothing bc it's 3x less projectiles

bright crag
#

Apparently a part of the projectiles don't deal damage

small timber
#

Something something alpha ray gonna get reworked so they didnt bother fixing the bug ya, at least I heard

frosty trellis
#

Left click seems fine to me but okay

swift wharf
#

alpha ray

swift wharf
#

evil entity

frosty trellis
#

Didn't know it was bugged

crude geode
#

it's just. more laser blugh

frosty trellis
#

I just though the right click was just downright awful bc it's 3x less projectiles anyways and adds nothing to the weapon

swift wharf
#

same weapon since 2017

#

"oops, all dust!"

crude geode
#

fr fr

frosty trellis
#

Also may have broke Event horizon but that's a small detail

crude geode
#

event horizon my beloved

#

actually unique upgrade of a unique weapon

frosty trellis
#

That's over a minute 30 under CalWheeze

lucid flare
frosty trellis
#

Event Horizon just makes Yharon die

#

Lead him into a trail of stars and then Death

lucid flare
#

except 4 the amalgam i don't remember what i used isntead of it

#

oh right i used dynamo stem cells ultimatesmug

#

because dragonfire sucks

frosty trellis
#

Amalgam is 15% damage + dodge

#

So like

#

It's fucking awesome

#

And crit bonus when a dodge happens

lucid flare
#

well i typically only have 1 damage centered accessory

#

1 movement accessory and the other 5 for survivabilty

#

(although asgardian aegis may be considered a movement accessory as well)

frosty trellis
#

Testing is:
Wings
3 defensive/mobility
2 offensive
1 stat stick

#

In my setup:
Silva Wings
Aegis/Core/Rampart
Amalgam/Talisman
Affliction

lucid flare
#

nice

thorn dock
hollow shell
#

I see

gilded scroll
#

ive been thinking of something along the lines of like
more ways to repurpose Draedons old tech, like with the Arsenal weapons and whatnot

crude geode
#

what

gilded scroll
#

youll see what i mean when i figure out how to word it right

royal tapir
# frosty trellis Bugged?

The beam has way too many iframes (like a whole 2 seconds worth), so effectively it's the lasers dealing all the damage

#

This applies to Genisis too

frosty trellis
stable kiln
#

did you tab out during the fight?

frosty trellis
#

Oh

#

Yeah

stable kiln
#

yeah nycro's slowtime counts that

frosty trellis
#

I didn't know that affected nycro's

#

Ah

#

Ic

#

Well, 8:3x is still way to slow

stable kiln
#

i mean 8:34 doesnt account for the slowdown

#

thats the 11:04

frosty trellis
#

Yeah

#

I had to tab out to do smthin

swift wharf
#

WAIT NYCRO'S COUNTS ALT TABBING???

frosty trellis
#

8:34 is still 4:34 too slow considering Yharons kt is 4 minutes

#

Apparently

swift wharf
#

HOLY SHIT THE ELF MELTER KILLTIMES

frosty trellis
#

In the slowdown stats

#

Only in the slowdown stats

swift wharf
#

oh ok

#

phew

frosty trellis
#

The rest of the stats are fine

#

Caltesthelpers backs that up

swift wharf
#

I was like a hell naw 30 second golem fight

frosty trellis
#

LOL

swift wharf
#

well in normal circumstances it is a >30 second fight

#

cuz you'd normally use rage and the setbonus ability

frosty trellis
#

Yeah

bright crag
#

Good suggestion, but... those really aren't the best examples :p

#

Many other bosses have deeper connections to the world which could be translated into unique summoning methods

#

Like Polterghast slowly forming from the Phantoms you fight, grouping in specific rooms/shrines in the Dungeon

If you hit the big amalgam before it becomes the boss, all the spirits dissipate

#

Or Cryogen, being partially buried
And you trying to open the lock with the Cryo Key awakens it

gilded scroll
bright crag
#

Yeah

#

And having multiple shrines guarantees that they won't be grouping miles away

gilded scroll
#

though, my concern is that all of that is gonna be a bitch to code

bright crag
#

Tru :p

#

It's still something to consider

gilded scroll
#

mhmm, it would help with the immersion of the game, though, right now, i think the devs are working on more important stuff. like....Sunken Sea overhaul

bright crag
#

Yeah
Actually, they still have other things before Sunken Sea

#

Mostly content that was left out from 1.5

#

Such as Exo armor

gilded scroll
#

oh, so they wanna get stuff like armor reworks and such done first before the big beefy biome additions/overhauls?

#

my main issue with the Crags rework is...space in hell. mainly in small/medium worlds (imagine playing small though)

bright crag
#

Not armor reworks, plural

#

Just Exo armor, which isn't a rework but an addition

inner anvil
#

The stuff that didn't get on 1.5 in time.

gilded scroll
#

but.....Gem Tech armor?

inner anvil
#

Gem Tech is Patreon armor.

#

Doesn't count.

gilded scroll
#

oh.

bright crag
#

Gem Tech isn't Exo armor

#

It's a donor armor set

frail mantle
#

gem tech is donor armor that happens to use exo prisms

bright crag
#

Exo armor is a counterpart to Demonshade, with several defensive bonuses

gilded scroll
frail mantle
#

miracle matter is the designated exoblade style exo material, exo prisms are more themed around the actual exo mechs

gilded scroll
#

so the actual Exo Armor is gonna use Miracle Matter?

frail mantle
#

man shit really gets confusing when you have two separate sets that can both be referred to as "the exo set"

gilded scroll
#

just crafting one of those things can be such a bitch lmao

bright crag
gilded scroll
#

true lmao

inner anvil
#

My face when we literally have a red warning in world creating UI that we don't support it:

gilded scroll
#

i guess ill just ask if theres anything wrong with my suggestion, then

lucid flare
#

my curiosity is overtaking me again so i'll just ask

#

if exo armor is gonna have the same "3 helmet" thing that demonshade is gonna have

inner anvil
#

No.

#

One armor.

#

Very tank (Tanky).

lucid flare
#

wow that's kinda underwhelming

bright crag
#

I mean

#

Defense is common to all classes lol

#

And omniclass sets can be good

gilded scroll
#

so is Exo Armor gonna be like x amount of MM per part, or is it gonna be like the Exo Weapons (armor plus armor plus MM?)

inner anvil
#

IDK.

lucid flare
#

i hope to God it's only 1 miracle matter per part

#

shit's already hard enough to craft as is

inner anvil
#

It's probably going to be only Miracle Matter, exact amounts we have no clue because we didn't work on the armor like ever.

lucid flare
#

(is variated even a word)

bright crag
serene tendon
#

Wait isn't Gem Tech exo armor already?

crude geode
#

No

bright crag
#

No

#

Donor armor

gilded scroll
#

nope

serene tendon
lucid flare
#

exo armor, draedon's heart & 6 other accessories, all reforged to warding

gilded scroll
#

defense damage has entered the chat

inner anvil
#

People trying to read "- Donor Tag -" in Gem Tech Armor: 😑 .

drowsy plank
lucid flare
#

defense damage was exited the chat because i don't do facetaking

drowsy plank
#

ok but

#

draedon's heart

lucid flare
#

the boss is gonna come at me with a 1000 damage attack and i'm only gonna take 4 damage 💪

gilded scroll
#

idefk i dont use tank builds

inner anvil
#

People do be thinking Defense Damage is the bane of tanking.
It's not.

lucid flare
#

does draedon's heart reduce defense damage

inner anvil
#

Yes.

#

-50%.

gilded scroll
#

the boss cant kill you if its dead, after all

lucid flare
#

defense damage only gets in the way if you get hit too many times in a row

#

if you play tank and dodge like you're supposed to you're probably only gonna get hit as many times as the glass cannon guy

#

i only hope that with exo armor i can go back to having 400 defense

inner anvil
#

Probably.

#

It's not going to have a revive BTW.

lucid flare
#

yea i figured

#

is reviving even gonna still be a thing with the hypothetical auric tesla rework

inner anvil
#

What's a Auric Tesla rework?

#

Never heard of that.

#

But whatever happens, revive is always going to stay in Auric.

#

Supposedly.

drowsy plank
#

revive isnt even auric's thing that's silva and neb core's XD

lucid flare
bright crag
#

Revive is awesome
Although, I wish it wasn't fundamentally bound to classes

lucid flare
#

yea

inner anvil
#

No clue, probably out of context or joking.

lucid flare
#

well see 4 yourself

inner anvil
#

Oh yeah.

#

Uh.

#

IDK why I said that.

#

It was probably to make people shut up.

lucid flare
#

well not that it matters

gilded scroll
#

if Auric does get reworked, i assume its not gonna be for all 5 classes, as im pretty sure the devs wanna get away from that mentality

lucid flare
#

i'm still waiting for the other auric tesla rework of

#

removing frost barrier from the game

inner anvil
#

Fab wants to keep in the 5 helmets for Auric.

lucid flare
gilded scroll
#

then again, all classes should have a fair advantage in that tier, and sometimes, ya just gotta keep the 5 helm armor set in

lucid flare
#

5 helmet armors are cringe but that's probably because there are so many of them

#

victide, aerospec, statigel, daedalus, hydrothermic, tarragon, bloodflare & auric

gilded scroll
#

like Reaver becoming more of a (cring) utility set

inner anvil
#

You literally forgot the 2 other ones.

lucid flare
#

not to mention that until a while back we had wulfrum, reaver, godslayer & silva to put on that list

gilded scroll
#

wulfrum change was quite nice imo

lucid flare
gilded scroll
#

GS got a cool Superdash, while Silva got.....what again?

lucid flare
#

they're different armors with different sprites and different effects, even though they're on the same tier

lucid flare
gilded scroll
#

yeah, i like the superdash more

lucid flare
#

funnily enough silva revive stuck to mage & summoner, the two squishiest classes

#

i would probably like GS dash more if i,,,,,,actually remembered to use it

gilded scroll
#

trueeeee, but all of this is speculation, because god knows when the next update is gonna drop
maybe......late December, early next year, or sometimes then?

inner anvil
#

(Sorry, that sounded mean).

lucid flare
#

is al right

inner anvil
gilded scroll
inner anvil
#

No, I mean you fucking forgot Tank Reaver and Mobility Reaver.

gilded scroll
#

I DONT USE REAVER OK

inner anvil
#

Apart from the Utility Reaver.

gilded scroll
#

AAAAA
(im sporry)

inner anvil
#

Tank Reaver is fucking busted.

#

Literally dying intentionally if you die.

lucid flare
#

speed reaver the no-shitter armor

gilded scroll
#

like i said, dont use it, just how it is
more of a glass cannon dude :/

crude geode
#

cring

lucid flare
#

they shoulda kept beetle helmet reaver armor in instead of whatever the hell the third one is supposed to be

inner anvil
#

Utility Reaver getting a shadowbuff with 1.4.4 loadouts:

gilded scroll
#

ah yes, loadouts, something that shouldve been in the damn game sooner

lucid flare
#

loadouts probably my most favorite change in the entire update

cobalt pewter
#

it could be better but its existence is nice at least

gilded scroll
#

speaking of 1.4.4, i wonder how calam worldgen is gonna work with dontdigup and getfixedboi

drowsy plank
#

doesn't use reaver? L

inner anvil
#

We won't touch it.

cobalt pewter
#

it's already super beneficial on Journey worlds as the biggest draw of loadouts is the fact that you need to have copies of accs

hot zephyr
#

at least, initially

drowsy plank
#

i dont think any of the current cal gen really conflicts with dontdigup

inner anvil
gilded scroll
drowsy plank
#

why would they be

inner anvil
#

Probably.

gilded scroll
#

mmm, yes, i do love it when my abyss experience is even shittier

drowsy plank
#

i mean i get there's a lot of weird underground stuff but cal generates on top of vanilla

#

i really doubt dontdigup is gonna effect the abyss in any meaningful way

lucid flare
#

wait, so like, the eternal night in dontdigup/getfixedboi was a glitch right

cobalt pewter
#

Abyss won't be broken with dontdigup.

I can see them reworking Aether generation to not clash with the Abyss in case it does tho

lucid flare
#

oh

#

well there's one change they're gonna need to make

drowsy plank
#

are jungle and dungeon side mutually exclusive?

gilded scroll
#

yeah Aether is jungle side, should be fine with abyss

fervent orbit
#

yes

cobalt pewter
#

I am dum

#

abyss is dungeon yes?

fervent orbit
#

jungle is opposite of dungeon

crude geode
#

Ye

lucid flare
fervent orbit
#

give them night forms XD

lucid flare
#

rip tequila sunrise

fervent orbit
#

HELLO BLOODY MARY

gilded scroll
#

bloody mary shadowbuff lol

fervent orbit
#

you do guys know of cutlists unique lore it drops during a blood moon?

#

wat if

lucid flare
#

oh yeah that exists for some reason

fervent orbit
#

blood moon lc and ml XD

lucid flare
#

give it to dreadnautilus

fervent orbit
#

no the blood moon lore is for cultist specifically

#

tells him how he got his knowledge of ml (he went fucking mad lunatic)

lucid flare
#

oh right

#

well i was just thinking for 0.3 seconds

#

because nautilus is the closest thing we have to a blood moon boss

fervent orbit
#

"We long ago feared the light of the red moon.
Many went mad, others died, but a scant few became blessed with a wealth of cosmic understanding."

#

this lore is fucking cool af

#

this is why we need blood moon ml

lucid flare
#

if only they explained why the blood moon makes women mad

novel belfry
#

according to terraria wiki gg

During a Blood Moon, all female NPCs except the Party Girl and the Princess use more irritable or aggressive dialogue than normal. This is a reference to the fact that some women in real life become irritable or aggressive due to premenstrual syndrome. Both the menstrual cycle and the real-world Moon cycle occur approximately every 28 days.

tropic sleet
#

Wtf

lucid flare
#

yea but that's a reference , not ingame lore

#

((i mean not that vanilla terraria had any lore to begin with))

fervent orbit
#

"many went mad" lmao

tropic sleet
#

@lilac ingot please explain why generic accesories such as Rtn, the community, the sponge etc. are considered melee to you

#

Also don't expect the devs to fix multiplayer issues anytime soon

lilac ingot
# tropic sleet <@264894333717577728> please explain why generic accesories such as Rtn, the com...

i agree there are some good ones, like the community. i think its really clever. but if you have 7 accessory slots or whatever it can be troubling to fill them. the sponge is a great example, its main benefits are boosted defense, max life/mana, and some healing. while these are good for everyone, melee is supposed to be the tanky class, and if i want to play mage id rather get something that im more likely to sqeeze a lot of use out of, like more damage or a dodge or some class specific effect. it lacks some of the original flair in vanilla with something like a mana cloak or celestial cuffs, where you have these magic specific items you mash together and get something really tailored to how you want to play.

cobalt pewter
#

just because it's defense doesn't mean it's strictly melee

#

that said rogue has its nasty share of survivability due to some armor sets, accessories giving dodges, and Vampiric Talisman

bright crag
lilac ingot
inner anvil
cobalt pewter
#

I think it's better to look at existing accessories before adding new ones

inner anvil
#

Yes, yes, we plan to look at a lot of accesories, just give us time.

lilac ingot
#

im curious, cause i really like the ones that we already have

tropic sleet
# lilac ingot i agree there are some good ones, like the community. i think its really clever....

While i agree that endgame accesories need to be more unique than blanket stat buffs, i disagree with the notion that melee is the only class that gets to have survivability. The truth is that unique effects (such as the amalgam's effects that aren't just the damage buff) are hard to make useful, due to their inherent niche usecases. Also, survivability accesories that aren't just melee also exist within vanilla, just saying

inner anvil
#

Melee != Tank.

#

I use Summoner and Tank and I'm more than happy.

cobalt pewter
lilac ingot
#

lol

tropic sleet
#

The sponge/absorber too

inner anvil
lilac ingot
#

im not saying we should take tanking away from other classes, not saying anything that exists should be changed or removed. yall have done a great job. only that more options is always better

cobalt pewter
#

that said, Vampiric Talisman.

#

Jesus

inner anvil
#

Half of Rogue's accesories in Post-ML.

#

Many damage accesories in Post-ML.