#suggestions-discussion
1 messages · Page 63 of 1
The lag just makes dodging DoG harder when I am usually way better than this
Also this is a comedic statement
@oak sage “cool” is not enough reasoning
(Died but you get the point)
(Also I hate the laser walls)
as is “lore”
Oh wait why is that a file
OH COME ON
Sorry rover, just gonna have to download it bc discord hates me
I think you could argue the in-game lore integration point strong enough for this sugg to become valid
Yeah fair
Also damb, gonna hafta watch later then
It's also exhumed from "Burning Sea" so I would add that into the argument
👍
the only reason I don't thing itd be added is mainly because once someone evaporates their ocean... theyll be spending 30 minutes getting it back and wish they never did it lmfao
That's on them LOL
I feel like accidentally hitting water would get very annoying
where do you normally use rancor?
yeah thats my main concern
I dont see how this adds to the game more than it potentially detracts
Lore and Exhumed weapons are meant to be powerful with downsides
It feels like a very unnecessary “downside”
Rancor's entire downside is literally useless on Exos, the boss it's supposed to be used against
again i dont see it getting in for this reason
We are trying to improve lore integration into the game now that we've eradicated the wiki/forum lore schpiels
i have far better lore suggestions
like steam
So basically if i were to be writing the suggestion, id focus on how this change could improve the game
giant explosions of steam
That could also work!
You could do something like boil the water idfk
Water arenas would use it idk
blasts of steam presumably do damage?
steam is horrid, sorta surprised there isnt weapons surrounding it
inflict a water debuff for once?
steam burns are THE WORST. your skin feels like its boiling for days
force you to quit tmod and install another friggin update you didn't know about?
wait wrong steam
lmfao
a more legitimate suggestion of mine is to make NPCs react even more to your equipped armor and weapons. Calamitas reacts to auric tesla armor, due to it resembling the tyrant, for instance. Amidas shows interest in your use of the sea remain series of weapons (and probably a negative reaction if you talk to him while holding Rancor). Permafrost scorns you for using technological weapons or necromancy
Yes that is a possibility
(also your Rancor suggestion is still quite weak and ultimately resorts to "it'd be cool" without explaining the importance of lore integration,
and still states that it'd remove water when it doesn't need to, could instead visibly heat it up a ton with a glowing shader, and produce steam (and maybe aquatic bones as oppised to the human bones on land)
that way you don't cause annoying gameplay)
you gotta export OBS files, MPG lmfao
I am bad at this okay? ;-;
dw it's fine, just letting you know lol
@tame mountain the only problem i could see with this is bullets spawning offscreen in singleplayer and getting cheap hits
but i suppose she normally is supposed to be covering the screen anyway so
eh
what
They're supposed to spawn offscreen
as opposed to spawning in the arena... which is DEFINITELY cheap hits
((also still not as strong as I'd prefer but I don't want to backseat too hard))
i was mostly thinking like how DoG's lasers get weird sometimes, but i dont really think that would be a problem, centering it around the altar makes a ton of sense now that i think about it
Wait but half of them do already
I think the blasts spawning a distance outside the arena would help prevent cheap hits more than anything
i dont wanna push it too much
i feel like people understand it?
i dont wanna just be writing "this is very important to the lore"
A certain distance outside might be ok
The issue is really just
Something spawning on your face
Yeah
Especially in bh4 or later
When you need to move a lot
Things will spawn on you and it just sucks
And there isn't anything you can do about it
The only problem might be lag
but I think the calamity devs are smart enough to minimize that if the suggestion happens to get enough votes
this sounds a bit weird (since it is not supposed to change anything), but the suggestion will make scal massively harder on single player
I don't see how it could lag any worse if it's spawning the same amount of projectiles, just in different positions
because scal's BH projectile are spawned just right outside of your screen; which means just by moving very quickly you can always run into a zone where "there is no projectile spawning", or rather "if you move very quickly there will be much less projectile"
actually, the spawning area right now is smaller than the arena, or at least that what it seams in-game.
this is most evident in BH1 due to the sheer amount of projectile spawned in that
in the small area that the SCal arena is?
the small area is just about larger than the size of your screen at minimum zoom (without any other mod affecting zoom) iirc
let me check with better zoom mod if that is true
the minimum zoom depends on your sceen size
(Not the best example but you can clearly see stuff spawning on your screen here in the later part of the clip)
@hollow shell as well as this is just a though
why nit have a checl to give you more iframes if theres a bullet near you when to spawn so that the idea of spawning in the arena is more fair
Rev caps iframes at 2 seconds already
And with rampart and normal iframes you are already at 1.5 seconds
I dunno if "iframes" is the correct thing to mention here
also yeah wew some nearly spawn in your face
Yeah
I am getting halfway decent at those later bhs so I can live but yeah
They get really annoying when I want to try stuff out to see what weapon combos are best for what class
kinda goes against this point
Going fast to an area w/ no projectiles increases the likelihood that projs spawn in your face
^^^^^
ah ok
ok it seems that projectile that come from above spawn way further, while left and right (even bottom) is spawn relatively close to player's screen (or at least on my resolution)
They do in this clip as well and this is max zoomed out max resolution
That makes sense if the spawn area is a square shape, considering all standard screens are wider than they are tall, so you see more on-screen appearances horizontally than vertically
Just my guess
Not really spawn on your face, it's just a combo of the projectile going down, and you going up
Okay I wasn't recording but I just got instahit by a bullet spawning from above almost immediately after forcing bh3
Which can be fixed by the player without much trouble
(By going up slowly, or being in your desired place before the bh)
Some of the side to side projectiles though when I am just trying to go side to side bc moons
https://www.youtube.com/watch?v=kQAF1QpbT8g sorry the file size was abit large so I couldn't put it here directly as mp4
If we had hellblasts spawning from the arena, you could be on the edge and something would spawn really really close to you
(also wow better zoom is laggy)
In that case, you're probably going too fast too
I think while better zoom is used that should be about accurate? I noticed a lot that left/right tend to spawn in your screen when you are quickly moving but I almost never noticed top or bottom projectile spawning
We could make all projectiles spawn from a distance that is like if you were up against the edge of the arena in current version
Maybe
But wouldn't that mean a delay, in the projectiles actually entering the arena?
Maybe? But I really don't like slowing down here and moons suck and I would like to keep the hell away from the moons at all costs (Hence void sash dash over aegis)
Depends on the part of the fight
Usually you don't need too much speed
Yes, it would
Theoretically shouldn't matter for the core function of the BH, any projectiles which appear from nothing currently may as well have been travelling from a far distance then becoming tangible once in the arena
But it would fuck with the BH durations, they would appear to end prematurely
Yeah, that's my concern
Durations would need adjusting
My big problem is still multiplayer. I don't want to get spawned on because someone else is dodging
Bhs effectively start and end later
So you'd need to adjust the time and the boss behavior
also this is what I meant by "moving quick enough and bullet hell becomes easier"
if it always spawn in the entire arena then no matter how fast you run this should be the density of BH1 for the entire arena
That worked only for the initial fall down cuz nothing was coming upward to meet you
You had to dodge sudden projs in all the other directions you moved in
it do work on all bullet hell except BH5 I think, just you have to move in a different way
basically you go "against" where the bullets are spawning and it will always be easier, the only thing stopping you really is the fireblast and gigablast (small and large splitting one)
it doesn't work on bh5 since it is always spawning bullets on all 3 direction, on other BH they don't really spawn from top + left/right at once except only at the end of some specific bullet hells
Moves Slower this time
Can still see stuff spawning on my screen but not as close
Hellblast spread nearly spawns on top of me trying to go up
Also never going slower again bc fuck that
thanks for the discord ping
@bright crag Slower this time and you can still clearly see a gigablast nearly spawn on top of me
Gigas are invincible for a moment when they spawn, so it wouldn't have hit you :p
I don't believe that as I've been hit by the gigablast before the start the spread before when they do that
So no
nah nah. he's true
no wait i mean like
stip is true
ive phased through many a giga in nohits
I've been hit by several gigablasts before they spread just going in on top of me before I can react sometimes so I don't believe that but okay
and fireballs, for that matter
They stay invincible for a moment or two, then can damage, and after 1-2 seconds they explode
sometimes it works sometimes it doesnt
it is like 0.5 or 0.75 seconds yeah, a very short time
Very short amount of time that I have never seen work to my favor
Always against me
Well, idk what to do really
To change it, we'd have to mess with bh durations and adapt gigas and fireblasts to work in this different layout
And as I said, usually it's not much of a problem
In the clip you showed, your pace is pretty good in the start, but you backtrack a lot afterwards
A possible solution would be to begin sending bullets in the arena a little bit earlier than usual for bh1, and for the other bhs to spawn them 1 or 2 percent before the real bullet hell, even rewarding faster players by having to dodge a little less, and slower players ... should work on their aim or/and dps
For bh1, yes that would work, though it would be weird
For the others, it wouldn't work, as a lower damage output would mean that the bhwould start while SCal is still attackinf
Maybe it would be better to just make hellblasts avoid spawning near players, somehow
This isn't a vanilla problem
or, what just came to my mind, you could spawn them in before the bhs, but have them translucent and deal no damage, until the phase switch, where they get fully visible and begin to deal damage after 1-2 seconds
@serene tendon Can you use Modder's Toolkit or a similar mod to reveal hitboxes and show us
Probably could, never heard of it before now
Bonus points if you show the hitboxes of all of his states, to show that it's misaligned in only the specific circumstance you say it is
ok
current hitbox is around the "neck" rather than the head, but ya showing hitbox will be more direct
(I remember suggesting this before)
ok, should i remove it?
ye
ok
How large are the files
just take a screenshot maybe
Try sending em one at a time instead of all in one message, in case you were doin that
What I saw with Modder's Toolbox is the only hitbox that recieves damage in the phase in question is the head
Kinda hard to illustrate the difference between the contact hitbox and damageable hitbox in a screenshot
It's a single video
I call it The Fogbound…
In the Legend there is a link to a video compression site
The only link in these particular pins seems to be the suggestion don'ts
It's at the very bottom
oh I see now
yeah kinda buried cuz it's intended for people who get 🗜️ reaction in sugg-posting
nice
wow, the quality is horrible
Okay yeah no wonder it was too large
I expected like a 15 second clip where you spawn golem, wait, nuke the hands, wait, then nuke the head, and wait
You just did a full fight
Yeah this is exactly what I expected
Of course you're meant to aim at the head in the post-hands phase, it's what has the health bar
That's not how it is in vanilla.
Yeah cuz in vanilla you can damage any body part right off the bat
Which I also disagree with, but that's a different story
New players won't be able to deduce that from the position of a health bar. It's unintuitive.
really simple fix: when 1.4.4 rolls around, just put the hand charging effect on the head for that phase.
it's that easy

It's entirely intuitive, the hands have health bars under them, and they're the only damageable part. When the healthbar is under the head, that means the head is the only damageable part, exactly like the hands
It's textbook teaching the player. Show them something obvious, have them apply it
like i said, even if it wasn't, just slapping a single shader on there would be more than enough to fix the problem
Wait you can't?
lol
you can't
thinking about it now
giving the head the same charge up telegraph would actually be an interesting change
Charge up for what, the fireballs?
to let u know when the projs are coming
Agreed
yeah they're actually pretty annoying and i focus a lot on them during the fight
He is firing them pretty much constantly and chaotically, from what I remember
There's not much to telegraph
that's fair, he is
fair
u guys are talking about golem?
Yeah
One of the weaknesses of Golem's fight
A lack of big uncommon attacks
He just spews projectiles, hops around, and punches, all on independent timers
It's just chaos
and it's not even the good kind of chaos
lol
Ravager is similarly problematic yes
Worsened by the fact that he has even more proverbial moving parts
the two pillar pairs and the nukes
In many ways Ravager is golem but worse. The requirement to fight in an enclosed space is different from most bosses and makes him somewhat unique
is adding another ranger potion a good suggestion
they have like 1 throughout the entire game and its only for bows
ammo reservation dying in the corner
ok 2
which other class doesn't get poisoned
is it mage
despite getting fuckin jungle armor
what
"which gives 3 of the 5 classes a means of applying this debuff. "
yes it is mage, i was referring to flasks there
Mage has weapons that can inflict it, but indeed it lacks that same kind of universal option
there might be some one off sulph sea weapon im forgetting
yeah i was gonna say that
outside of victide armor, no pre-hm source of mage
uh
what weapon is it
yeah i was gonna say
i
can't find it if there is one
what debuff?
poisoned
it's about my poison ammo sugg
we're trying to find a mage weapon that inflicts it
just poisoned?
yeah
that seems specific
wat stage?
preHM
it feels silly that the major debuff of the jungle, poison, doesn't get representation in mhage in prehm when they get THE jungle armor
none
ikr??
Vilethorn?
no
Yeah no not on vilethorn
ive got the wiki open rn and if it does that is not documented
Poisoned is a vanilla debuff that deals damage over time and prevents natural life regeneration to anything it afflicts. The Calamity Mod causes the Poisoned debuff to also reduce the player's movement speed by 10% and reduce enemy contact damage by 5%. Several Calamity NPCs and items can inflict it.
in fact the only mage weapons that have it are swarmer and alch glove's alt fire
and the vanilla changes page
which is very funny
wack
poison staff is hm btw
sickness debuffs are not real 
There are no sickness debuffs in Terraria.
very true
@jaunty sinew Don't post joke suggestions
its not a joke
wdym
(inb4 the inevitable)
Wow you did it for him
Literally every fucker who posts a joke suggestion responds with "it's not a joke"
You're not funny
its a good suggestion
i put so much time and effort into it can you take it serious
ah yes lets buff this very specific mob
noob read the rest of it
I am deleting it now
nooooooo
the image is called "english_final_essay_11.png"
clearly you guys dont know quantum tunneling
we ignore that
skill issue
yes we know you have one, you dont need to remind us
i turned it in for my thesis
ok then
think about all the issues it would fix i mean rod of discord in real life how can you turn that down?
anyway time to post my second sugg related to sickness debuffs bc they're super underrepped atm
You were already verballed yesterday for this, weren't you Allfather?
yes
You were the one with all the deleted messages?
I sure do love fishing
sameee
❗
yo i think theres a bug my suggestion disappeared
Both muted.
🙏
yo i think the server bugged i got muted
yo i think u should shut up
yo i think someone has to give this guy an actual, proper response that explains the situation to him
don't feed the trolls
k
TRUE
now uh, I wanna talk about that rogue spam sugg instead
in my opinion, it's just poorly worded beyond belief
It is already exclam'd so prolly just preaching to the choir
yes do this please
rogue spam is pretty boring ngl, stealth's fun
(Is he seriously re-verifying his phone number for all of these new accounts)
is it possible to just ban a phone number
I don't think so
wait u have to be phone number verified to join this server?
To join, no
To send messages, yes
ah ok
yes
on josh
cool
free content
suggestion to make hermits box work with calamity health upgrades
It doesn't?
you can turn it off
it's a bit different
oh wait
idk if it does
but if it doesn't, that might fall under bugs
hermit's box only fills up until the vanilla max health
if you take calamity life upgrades it doesnt fill that extra bit
it is worth noting that the next tmod update improves the max health increase system
which might make hermit box play nicer
oh cool
altho this hasn't been tested obviously
i thought next tmod update would be 1.4.4 ngl
it will be
its both?
it's the port to 1.4.4 and with it, a few new features
that's like every tmod update tho
could that be a valid suggestion? allow ursa sergeant to be merged. For example it could go into rampart of deities. The more health regen the lower the hp could work in synergy with rampart´s ice barrier. also the 20 defense and immunity to feral bite and astral infection would fit a shield theme greatly. Sadly ursa sergeant doesnt merge into anything and its kinda an unused acc.
yea i just didnt know they were working on 1.4.4 along with the usual new features
((are achievements ever planned to work?))
You could suggest something like that yeah
where did u hear that?
thank you (: need to think about good wording
in announecments it says the november update wont be 1.4.4
It'll be nice to establish Rampart as the slower heavier shield, which Ursa's movement penalty will emphasize
oh shit november update is in 5 days
in contrast to the Aegis line being combat shields with fast dashes
they said at the rate theyre going, tml 1.4.4 might be november-december
ah ic
it'll also be funny to see people complain about having to fish
for ursa sergeant for their shield upgrade
so theres a high likelihood of december update being 1.4.4?
shouldnt be too much of an obstacle? >_>
make the angler unable to spawn
top tier suggestions will get 300 stars in 5 minutes
i dont mind fishing but i hate the angler
regarding the ammo suggestion
what are the opinions about the prehm calamity bullets
@mpg
not balance just like
superball bullets are pretty much meteor 2
and acceleration rounds are tungsten bullets but stronger
I remember bringing it up a little while ago and how cal bullets in general are kinda lame but I got the response of "More unique weapons and less ammo" from a couple different people
but then again this channel is not reflective of voting so maybe it will do well?
relics of old cal...
¯_(ツ)_/¯
I don't think cal even adds a phm arrow?
it doesn't
but tbf prehm has a lot of arrows
wooden, fire, frostburn, jester, unholy and hellfire
I kinda wanted to see "heavy arrows" of some kind
wooden doesn't exist it's a myth
true...
kinda like Marksman's Bow on Dead Cells
me when snowballs are stronger than wooden arrows
just like normal musket balls
at least musket balls don't get crafted immediately into something else (as far as I understood)
you're not ever using wooden unless the bow calls for wooden arrow transformations
outside of that you'll always use flaming arrow instead of wooden

2 more damage, completely annihilates balance
really silver/tungsten should just not exist
a lot of older vanilla instant upgrades rely on the fact that you don't have enough resources to maintain that upgrade early on
which is
weird?
tbh this is false considering you can also just. buy silver/tungsten bullets during blood moon
which is super wack
planetoids with 700 silver/tungsten ore in cal

@ashen warren Your suggestion breaks the suggestion channel rules against specific item proposals.
See the pinned Don'ts doc.
You can, but you need to back up your suggestion with reasoning on why they would benefit the mod
Ohhhh okay I'm very sorry
you can suggest them to calval
Where's that
Tysm
(tbf it's maintained by a dev anyway so
)
@ashen warren Reworking the devourer of gods in such a way would take a gargantuan amount of effort for something that would ultimately be very controversial as a whole.
This in turn breaks the suggestion channel rules against grand-scale reworks.
What doesn't break the terms
there's thousands of suggestions in #suggestions-voting
none of those break the terms
If you're looking for feedback for future suggestions you can post them here if you want
none is a bit generous
It will help you get a better idea of what people are looking for and help you refine your suggestion as a whole
sometimes things slip through
maybe on a bad day

@bright crag Gruesome Eminence deletes exo twins holy shit
isnt gruesome eminence the scal exhumed?
yea
(I mean it is a scal drop), and scal drop include shattered community and all
but ya 3:43 is a bit fast
exhume is weird in that they have supposed to have massive downside in exchange for power, but I remember gruesome eminence basically have none?
it does self damage, and that's it?
It does like 1 damage to you and that's it
When it's charging
Yeah an SCal exhumned/drop is supposed to be more around 5 minutes
it should deal 15 damage at base and dmg bonuses boost the self dmg
Also helium flash has a 4:3x exos kt
Rover appeard to like it
Maybe with the movement speed down it will balance things out
That honestly might just make rampart better for SCal though
Since easier to control
Well ursa reduces movement speed so merge them will prob result in rampart give a Movement penalty
Yeah
Although 15% I don't see that making too much of a difference? Just get some tracers and a swiftness pot and you can fix that problem up
And then you get more defense and shit
I feel like I'd rather Ankh Shield be chucked off Aegis line and make it its own line that's separate from Rampart and Aegis lines
and maybe yeet Ursa there instead
mhmm yes humanoid DoG
firstly, people, in fact, do now want their combination accessory to randomly have a negative effect, especially since it never have that before
imagine if core of the blood god just have its original blood pact effect instead of just +max hp; same deal here, no one wants it to have astral infection immunity (rampart dont really give immunity) so why does he have it and suddenly come with a downside
and secondly is that rampart is one of the most broken (to certain degree if not the single most broken) accessory in the game already, it just give you everything you need for survivability as long as you are not nohitting. we dont need to slap another very good regen effect on top of it just because it fits
to me this sounds like "hey dimensional soul artifact is an accessory about nohitting and damage as it give 25% damage but make you take 15% more; I think it have good synergy with necklace of vexation as you get to below 50% hp more easily so why not we just have both in the same accessory and get a potential 45% damage accessory, the effect do fit!"
(and of course is if you throw a random fishing accessory into an ultimate end game accessory many people will literally not know how to get it unless they wiki)
Hmm I could delete it. Still think it's sad ursa doesn't merge into anything.
we have a bunch of accessories that just dont merge into something, because many of them end of just being redundant bloats
So either remove some bloats or find merges for them?
Lot of bloat has been removed already afaik
bloat more as in "you throw this accessory into the recipe of another accessory just to give it a use", which was the case of absorber
ursa sergeant by itself definitely still have its own niche
astral infection immunity is still a nice counter option against astrum aureus and deus, just I dont think there is really a need to find an upgrade to it
ok I thought this will be a quick one but it end up being a gigantic list
but ya, ursa sergeant is not the only "niche accessory that can use an upgrade"
(and I already excluded all post-ML ones)
Vampiric Talisman isn't "niche" at all
what are you smoking
unlike Ursa Sergeant you can still use it far into late game without needing an upgrade
not sure what's the definition of "niche" here
especially since Vampiric Talisman upgrades directly from Rogue Emblem
(and somehow Rogue Emblem is the one used on Nanotech)
"niche" as in it have a good effect but doesn't have an upgrade, though here I also just included a bunch of accessory that dont have upgrades
this is one of the things I kinda wanted to sugg yesterday
just making Vamp Talisman a standalone accessory and make Rogue Emblem actually progress into something before suddenly being thrown into Nanotech
Dogtooth is odd to me
it seems like just a neutral-ish variant of the evil Gloves
I'm still not sure if there's a point to use sand cloak
bloodflare core should be thrown into Core of the Blood God, surely it wouldn't be broken at all 
GOD PLEASE NO
that would be amazing
Cotbg I already use a lot and it's pretty fucking strong already
nah cotbg definitely needs a post yharon upgrade that has the most overpowered accessory in the game
Extra hp, defensives and extra potion healing as well as the flesh totem effect is kinda powerful on it's own
Please no
I feel like Bloodflare Core is just a prototype of defense damage
actually lemme look into it rq
[[Bloodflare Core]]
yeah that really shouldnt happen, cotbg is an amazing defense accessory
Bloodflare core can stay a standalone thing
bloodflrae core is abit weird, since it is only really good if you are on a defensive build
really doesnt need an upgrade
agreed
while if you just want the regen the bloodflare core effect is a massive downside
Even on a mixed defensive/offensive build it can do wonders if you don't get chain hit
Or just playing melee
bloodlfare core carried me super hard when i did infernum old duke
its crazy powerful
bruh

god I love that emote
but anyways
I feel like Bloodflare Core can just
interact directly off defense damage? or have a variant that plays off defense dmg directly
right now defense damage is capped to 25% reduction of player defense
and Bloodflare Core cuts defense in half regardless of damage
So BFC should just change defense damage to 50% and then heal based off of that?
That would make a lot of sense
perhaps
I think just suggesting the acc to directly play off defense dmg should suffice for suggs system
Fair enough
I think the suggestion will make it a bit weird?
defense damage scales off enemy damage, so if enemy do little damage they will even just scarp off only 1 of your defense
bloodflare core on the other hand is always cut defense in half even if you take 1 damage iirc
so it is not strictly "50% defense damage"
I still think at least a distinction should be made, since if the wording is changed to "always take 50% defense damage" it will be more confusing
did I got baited by the tooltip wording?
Probably
incredible
yeah
"up to"
let me see if this do stack with base 25% limit and it become 75% or something
ok it is 50% yeah, then ya the suggestion definitely make sense then
Which something tells me that's on purpose when the mod is balanced around that-
and also mpg since i couldnt find iframes on boc ima assume it has no extra iframes
and since amalgam and void sash arent listed ima assume that theyre the same as boc and mng
mng only has 40 extra iframes
eclipse mirror has 60
dodges give extra iframe iirc
so mirror still better
ye mng gives 40 iframes after a dodge, and abyssal mirror gives 60 iframes after dodge
nohits when you accidentally use a tank accessory that's obtainable after the current boss:
Pfffff

no-shitters when i have anti-social with a warding shackle as vanity
nah man doubling ur accessory slots is totally fair
lmao
byeah anyways what was the topic again
funni iframes
you get disq by having health upgrades before you get them
which makes 0 (zero) sense
byeah I do think BFC working like a prototype of defense damage is kinda moot when defense damage exists
I am pretty sure it is adrenaline/rage upgrade not health upgrade, but ya topic
i don't use antisocial i was just making an example
me omw to boast about completing a challenge with 3x the accessories i should have
tr
🧩
Wasn't there a hive pack upgrade at some point that was removed?
hive pack upgrade was removed because it was overpowered yeah
was it plague themed
and like, 500 dps from 1 accessory is nothing to shy of
ranger has no prehm ranger specific accessories correct?
rusty medallion
ah ic ic
wait wot
it requires a ranged weapon to use, but the droplet is classeless?
yes
oh wait
nvm it says typeless
so it doesnt benefit from shroomite stuff
still only one
and no others nor an upgrade to it
many of these side projectile deal classless damage
to prevent them from scaling off the chart with damage increase
it says typeless specifically
which makes me think its talking about how its shroomite stuff not affecting it
"The droplets deal 9 typeless damage which scales from ranged bonuses"
theres 5 types of ranger dmg
oh right some of them are scalable, fyuck it is so confusing
bullet, arrow, rocket, flamethrower, other
but yeah regarding that
1.4.4 will add the "other" variant of shroomite anyway
im assuming the typless is talking about this
(and it is just 9 damage on post-plant?)
no
its a t1 acid rain
im just talking about how it mentions typeless, yet it scales off ranger dmg
also ur right shroomite helmet now does more than rockets
I think typeless is just so it dont scale with "damage increase" maybe?
things like avenger emblem
droplet is ok now, and ranger dont really need phm accessory I feel
ranger have some of the best weapons against bosses in the game in pre-HM, things like minishark, flash round, musket, jester arrows... are all amazing
and they do get super good accessory in HM as a compensation anyway
i mean what im thinking of a prehm accessory isnt directly dmg, but it could increase it
im just making a "small" scale suggestion
currently on 323 words lmao
and uhh
1.8k characters
this is just my opinion but I always feel pre-HM damage increase accessory are just not super good
most weapon have low base damage at the time so even a 10% increase rarely is stronger than just a shark tooth necklace
which is why I dont really think there is a need to force class %damage increase accessory in preHM that desperately
it wont be %dmg directly
and its on a specific mechanic that i feel like is just
weird
can the suggestions bot post text files
It is always said that if your suggestion is so long that it need a txt file you should probably summarize that
You dont have to write an essay to present the idea, in fact most people just end up not reading it
k ill see wat i can do
also doesn't this hive pack upgrade border into SIS territory
well it's also misformatted and lacks any sort of reasoning
but yes it is also SiS-y
sissy 
plague accessory hell
Oh god
Yeah this will probably be difficult
Abit too grand scale I feel
(ok after reading it it is more of 'fix point blank' than overhaul)
ye maybe its not the best name
It might be just me but I feel a lot of the points do not connect together
changed from 'overhaul' to 'fixes and additions'
To put it simply, there is really no connection and reason for ammo box and rifle scope to have point blank related effect
(And also no reason for a preHM accessory to specifically interact with point blank when it can just be anything else about ranger, rsther than a mechanic that not even all weapon can use)
The point blank being based on tile I agree on though
considering how rifles are kinda. the opposite of point-blank weapons it would be weird for a acc. based on them to have point blank related effects
The last paragraph is not good.
In a subjective reason, a Sniper Rifle point blank IRL would fucking decimate you into pieces compared to being in a large distance.
In an objective reason, we just can't do that, imagine AMR in Yharon, suddently it becomes the best weapon for it by a lot.
So yeah, by design, we can't do the last paragraph.
Being far away is inherently an advantage yeah, while being close at least put you at risk
Yes, point blank is high risk-high reward.
currently it is not
Why?
dragons breath travelling 200+ tiles and gaining point blank is not high risk
I use point blank a lot in preHM
Which is why that yes, I agree on that it should be tile based
any weapon using high velocity bullets pretty much gurantees it too
What I disagree on is sniper rifle getting "reverse point blank"
scope gives the effect, not the weapon
Ah, now I understand what you mean by frames and not tiles.
Well, that seems like an oversight.
And I actually don't know if we can fix that.
I guess what we could do is give Dragon's Breath less velocity, shrug.
So the difference become that instead of just sniper rifle it is applicable to all ranger weapon?
Because rifle scope = recon scope, which is an ideal damage accessory on every single ranger weapon
And as stated, "reverse point blank" have no risk associated to it, it is a win more
You are already far away from attacks, now you get more damage
Even if there is nothing going on, you just deal normal damage which is, well, normal
ok.
as a risk maybe being too close lessens damage, forcing you to be far away to gain real bonus dmg. and also it could weaken the bonus so its not as high as the high risk point blank version
Then it just ruin the rifle scope line on many weapon that cant go far away
You break balance, go back to start.
u can turn it off
If the change is so controversial that it have a shut off button on it it is probably not a very good one
oh shit wait
"Make it a config" but rephrased.
And as stated, the bonus they should get for being long range should be 0, because it is already advantageous
I can see it for being a gimmick of some specific sniper rifle
But no definitely not the entire class
last line added
Balance in a config? How about no.
and besides that the 'preHM point blank accessory' and ammo box still feel very disconnected, if anything they should benefit the whole class not some weapon
Not all ranger weapon can even use point blank
the only weapons i could see where some niche items and flamethrowers, which alr reqire being close
I think almost all rocket launcher dont have it, flamethrower too yeah, many bow that dont fire from the bow itself also dont have point blank, and for some reason undertaker also dont have it
You should bring up that point about it giving Ursa a reason to be obtained, in your sugg
Like you mentioned in this chat
I cant check right now but even from the few I recall that is already 2 subclass
Also the title could be a bit confusing, people may think you mean Ursa should get deleted from the mod and have its effects moved into Rampart
A more clear (but wordy) title would be something like "Make Rampart of Deities use Ursa Sergeant as an ingredient, and inherit its effects"
lets not mention the fact that rocket launchers are only used between hm and ml lmao except for like 6
Pretty sure there are some post-ML, flamethrowers too

The tldr is point blank is literally a mechanic that inconsistently dont apply to all ranger weapon
I think it should be kept to shotguns
So they cannt be treated as a class wide mechanic like say ranger damage
atleast the flamethrowers are known and plenty
@bright crag Alpha Ray r.click needs to die (Also I have no idea on how tf the slowdown thing is calced bc I experienced no lag and frameskip is on)
Just let point blank be a niche mechanic that can optionally benefit some weapon instead of forcing it to be treated as a class wide mechanic, it is not until the day every single ranger weapon have point blank
that's because cal supports them a lot
Die as in, be removed because it adds nothing to the weapon and is terrible
Isn't Alpha Ray currently bugged
the whole weapon line can be removed tbfh
Left click is more than fine rn
Idk, but I was told so
Right click just does nothing bc it's 3x less projectiles
Apparently a part of the projectiles don't deal damage
Something something alpha ray gonna get reworked so they didnt bother fixing the bug ya, at least I heard
Left click seems fine to me but okay
alpha ray
Huh
evil entity
Didn't know it was bugged
I just though the right click was just downright awful bc it's 3x less projectiles anyways and adds nothing to the weapon
fr fr
Also may have broke Event horizon but that's a small detail
That's over a minute 30 under 
wow that's like almost my tank build
Event Horizon just makes Yharon die
Lead him into a trail of stars and then Death
except 4 the amalgam i don't remember what i used isntead of it
oh right i used dynamo stem cells 
because dragonfire sucks
Amalgam is 15% damage + dodge
So like
It's fucking awesome
And crit bonus when a dodge happens
well i typically only have 1 damage centered accessory
1 movement accessory and the other 5 for survivabilty
(although asgardian aegis may be considered a movement accessory as well)
Testing is:
Wings
3 defensive/mobility
2 offensive
1 stat stick
In my setup:
Silva Wings
Aegis/Core/Rampart
Amalgam/Talisman
Affliction
nice
Thanks for helping rover. Just deleted it because it wasn't worded properly. Also people appear to hate the thought to fish for it.
I see
ive been thinking of something along the lines of like
more ways to repurpose Draedons old tech, like with the Arsenal weapons and whatnot
what
youll see what i mean when i figure out how to word it right
tabbed out?
The beam has way too many iframes (like a whole 2 seconds worth), so effectively it's the lasers dealing all the damage
This applies to Genisis too
Hmm?
did you tab out during the fight?
yeah nycro's slowtime counts that
WAIT NYCRO'S COUNTS ALT TABBING???
HOLY SHIT THE ELF MELTER KILLTIMES
I was like a hell naw 30 second golem fight
LOL
well in normal circumstances it is a >30 second fight
cuz you'd normally use rage and the setbonus ability
Yeah
Good suggestion, but... those really aren't the best examples :p
Many other bosses have deeper connections to the world which could be translated into unique summoning methods
Like Polterghast slowly forming from the Phantoms you fight, grouping in specific rooms/shrines in the Dungeon
If you hit the big amalgam before it becomes the boss, all the spirits dissipate
Or Cryogen, being partially buried
And you trying to open the lock with the Cryo Key awakens it
so if your quick enough, you could prevent Polter from spawning until you want him to, so you can more safely farm Phantoplasm?
though, my concern is that all of that is gonna be a bitch to code
mhmm, it would help with the immersion of the game, though, right now, i think the devs are working on more important stuff. like....Sunken Sea overhaul
Yeah
Actually, they still have other things before Sunken Sea
Mostly content that was left out from 1.5
Such as Exo armor
oh, so they wanna get stuff like armor reworks and such done first before the big beefy biome additions/overhauls?
my main issue with the Crags rework is...space in hell. mainly in small/medium worlds (imagine playing small though)
The stuff that didn't get on 1.5 in time.
but.....Gem Tech armor?
oh.
gem tech is donor armor that happens to use exo prisms
Exo armor is a counterpart to Demonshade, with several defensive bonuses
yeah i was about to mention that
^
miracle matter is the designated exoblade style exo material, exo prisms are more themed around the actual exo mechs
so the actual Exo Armor is gonna use Miracle Matter?
man shit really gets confusing when you have two separate sets that can both be referred to as "the exo set"
yes
just crafting one of those things can be such a bitch lmao
Calamity doesn't support small worlds so
true lmao
My face when we literally have a red warning in world creating UI that we don't support it:
i guess ill just ask if theres anything wrong with my suggestion, then
my curiosity is overtaking me again so i'll just ask
if exo armor is gonna have the same "3 helmet" thing that demonshade is gonna have
wow that's kinda underwhelming
so is Exo Armor gonna be like x amount of MM per part, or is it gonna be like the Exo Weapons (armor plus armor plus MM?)
IDK.
i hope to God it's only 1 miracle matter per part
shit's already hard enough to craft as is
It's probably going to be only Miracle Matter, exact amounts we have no clue because we didn't work on the armor like ever.
i just like seeing my funny variated helmets
(is variated even a word)
Player with Exo armor and Draedon's Heart surviving a 500 gigaton explosion
Wait isn't Gem Tech exo armor already?
No
Literally.
nope
that's gonna be me
Ahh ok
exo armor, draedon's heart & 6 other accessories, all reforged to warding
defense damage has entered the chat
People trying to read "- Donor Tag -" in Gem Tech Armor: 😑 .
dradeon's heart
defense damage was exited the chat because i don't do facetaking
the boss is gonna come at me with a 1000 damage attack and i'm only gonna take 4 damage 💪
idefk i dont use tank builds
People do be thinking Defense Damage is the bane of tanking.
It's not.
does draedon's heart reduce defense damage
the boss cant kill you if its dead, after all
defense damage only gets in the way if you get hit too many times in a row
if you play tank and dodge like you're supposed to you're probably only gonna get hit as many times as the glass cannon guy
i only hope that with exo armor i can go back to having 400 defense
yea i figured
is reviving even gonna still be a thing with the hypothetical auric tesla rework
What's a Auric Tesla rework?
Never heard of that.
But whatever happens, revive is always going to stay in Auric.
Supposedly.
revive isnt even auric's thing that's silva and neb core's 
you have a message from like 2 months ago alluding to an auric tesla armor rework
Revive is awesome
Although, I wish it wasn't fundamentally bound to classes
Me?
yea
No clue, probably out of context or joking.
well see 4 yourself
well not that it matters
if Auric does get reworked, i assume its not gonna be for all 5 classes, as im pretty sure the devs wanna get away from that mentality
i'm still waiting for the other auric tesla rework of
removing frost barrier from the game
I sincerely have no clue.
Fab wants to keep in the 5 helmets for Auric.
a resprite for AT got accepted a while back i think it would be a waste to remove it
then again, all classes should have a fair advantage in that tier, and sometimes, ya just gotta keep the 5 helm armor set in
5 helmet armors are cringe but that's probably because there are so many of them
victide, aerospec, statigel, daedalus, hydrothermic, tarragon, bloodflare & auric
like Reaver becoming more of a (cring) utility set
You literally forgot the 2 other ones.
not to mention that until a while back we had wulfrum, reaver, godslayer & silva to put on that list
wulfrum change was quite nice imo
if you're talking about GS and Silva armor, i don't think i should count them
GS got a cool Superdash, while Silva got.....what again?
they're different armors with different sprites and different effects, even though they're on the same tier
silva revive
yeah, i like the superdash more
funnily enough silva revive stuck to mage & summoner, the two squishiest classes
i would probably like GS dash more if i,,,,,,actually remembered to use it
trueeeee, but all of this is speculation, because god knows when the next update is gonna drop
maybe......late December, early next year, or sometimes then?
Not talking to you.
(Sorry, that sounded mean).
is al right
Refering to this.
eh? i know of Marnite, which is....alright, whats the other utility set?
No, I mean you fucking forgot Tank Reaver and Mobility Reaver.
I DONT USE REAVER OK
Apart from the Utility Reaver.
AAAAA
(im sporry)
speed reaver the no-shitter armor
like i said, dont use it, just how it is
more of a glass cannon dude :/
cring
they shoulda kept beetle helmet reaver armor in instead of whatever the hell the third one is supposed to be
Utility Reaver getting a shadowbuff with 1.4.4 loadouts:
no
ah yes, loadouts, something that shouldve been in the damn game sooner
loadouts probably my most favorite change in the entire update
it could be better but its existence is nice at least
speaking of 1.4.4, i wonder how calam worldgen is gonna work with dontdigup and getfixedboi
doesn't use reaver? L
We won't touch it.
it's already super beneficial on Journey worlds as the biggest draw of loadouts is the fact that you need to have copies of accs
unlikely to be changed
at least, initially
i dont think any of the current cal gen really conflicts with dontdigup
Maybe in like a few years.
so basically the abyss and such biomes are probably gonna be a hot mess?
why would they be
Probably.
mmm, yes, i do love it when my abyss experience is even shittier
i mean i get there's a lot of weird underground stuff but cal generates on top of vanilla
i really doubt dontdigup is gonna effect the abyss in any meaningful way
wait, so like, the eternal night in dontdigup/getfixedboi was a glitch right
Abyss won't be broken with dontdigup.
I can see them reworking Aether generation to not clash with the Abyss in case it does tho
no that's intentional
Don’t it spawn jungle side
are jungle and dungeon side mutually exclusive?
yeah Aether is jungle side, should be fine with abyss
yes
jungle is opposite of dungeon
Ye
because they won't be able to fight the profaned guardians if it's always night
give them night forms 
HELLO BLOODY MARY
bloody mary shadowbuff lol
oh yeah that exists for some reason
blood moon lc and ml 
give it to dreadnautilus
no the blood moon lore is for cultist specifically
tells him how he got his knowledge of ml (he went fucking mad lunatic)
oh right
well i was just thinking for 0.3 seconds
because nautilus is the closest thing we have to a blood moon boss
"We long ago feared the light of the red moon.
Many went mad, others died, but a scant few became blessed with a wealth of cosmic understanding."
this lore is fucking cool af
this is why we need blood moon ml
if only they explained why the blood moon makes women mad
according to terraria wiki gg
During a Blood Moon, all female NPCs except the Party Girl and the Princess use more irritable or aggressive dialogue than normal. This is a reference to the fact that some women in real life become irritable or aggressive due to premenstrual syndrome. Both the menstrual cycle and the real-world Moon cycle occur approximately every 28 days.
Wtf
yea but that's a reference , not ingame lore
((i mean not that vanilla terraria had any lore to begin with))
"many went mad" lmao
@lilac ingot please explain why generic accesories such as Rtn, the community, the sponge etc. are considered melee to you
Also don't expect the devs to fix multiplayer issues anytime soon
i agree there are some good ones, like the community. i think its really clever. but if you have 7 accessory slots or whatever it can be troubling to fill them. the sponge is a great example, its main benefits are boosted defense, max life/mana, and some healing. while these are good for everyone, melee is supposed to be the tanky class, and if i want to play mage id rather get something that im more likely to sqeeze a lot of use out of, like more damage or a dodge or some class specific effect. it lacks some of the original flair in vanilla with something like a mana cloak or celestial cuffs, where you have these magic specific items you mash together and get something really tailored to how you want to play.
just because it's defense doesn't mean it's strictly melee
that said rogue has its nasty share of survivability due to some armor sets, accessories giving dodges, and Vampiric Talisman
And mobility Reaver is amazing for mobile glass cannon
i know and i acknowledge that, but there isnt a whole lot of variety in accessories compared to say, the huge diversity of weaponry
Makes sense.
I think it's better to look at existing accessories before adding new ones
Yes, yes, we plan to look at a lot of accesories, just give us time.
what accessories do you think need looked at?
im curious, cause i really like the ones that we already have
While i agree that endgame accesories need to be more unique than blanket stat buffs, i disagree with the notion that melee is the only class that gets to have survivability. The truth is that unique effects (such as the amalgam's effects that aren't just the damage buff) are hard to make useful, due to their inherent niche usecases. Also, survivability accesories that aren't just melee also exist within vanilla, just saying
that requires me to go to wiki, so not right now
too early for that 
lol
The amalgam the be changed imo
The sponge/absorber too
Half of Rogue's accesories.
Many tanking accesories.
Many damage accesories.
Simple.
im not saying we should take tanking away from other classes, not saying anything that exists should be changed or removed. yall have done a great job. only that more options is always better
I think since the Suggestion initially mentioned late game, it's more appropriate to mention accs on those points instead
that said, Vampiric Talisman.
Jesus
Okay, then let me specify for Post-ML.
Half of Rogue's accesories in Post-ML.
Many damage accesories in Post-ML.






