#suggestions-discussion
1 messages · Page 62 of 1
you will mysteriously disappear on the spot
can we ban anyone linking or sending images of cal fandom
since apparently no one here can read
Just get a dev to make it their dev item ez
how are we supposed to tell them that wiki.gg exists then
by physical abuse, obviously
How about they open up the game and look at the very obvious in game message telling them to use the correct wiki
you know that meme about
survivorship bias
maybe there are people who read the message and understood it immediately
and that's why they didn't say anything
leaving only the people who didn't understand to ask
A small cost for greatness
yes
yes
without question
on a side note, what if we rename Catfish to Bullheads to prevent confusion with the vanilla item
calamity catfish?
what.
it's a sulphurous sea enemy
oh you meant the Angler item
you can catch it in the Jungle when the Angler wants a pet cat
that looks more like a rat
don't tell the Angler or he'll give you coal
but yeah, I think renaming the cal enemy would be fine
and a tin can
flounder is also the other dupe
halibut cannon
hogchokers are a type of flounder too
I have no idea why people named it that tho
maybe they fed it to their livestock and they died
apparently people like toxicatfish and sulflounder
lame
i appreciate the puns
carcalfish
we gonna name Hive to Nursery and nobody's gonna get the reference 
that one's definitely iffy
like the reference is there but like most people think of raising human children
not baby stars
the entire astral set of renames
feels like there's better names that no one has come up yet
oo, astral renames?
well the astral comes from a large asteroid that crash landed on terraria right so what if you renamed the armor to meteor armor and for the astral blaster, well it's a gun and it's from space, so you could call it space gun. oh you could make it a magic weapon and the armor could have a set bonu- 
prepare to have your spine bisected
i much prefer the method of pulling some's nervous system out
convertation
@dull ingot with 1.4 you can create your own alt evil biome, where you can get all of the opposite removals
in short, that already exists
alternatively, just boot up a corruption world lmao
and additionally you just have an opposite evil sky island that spawn in every single world
how?) in blood moon steampunk only sells crimson solition
graveyard
^^^ also
oh, i forgot about that
no evil world exclusivity 
i know but its kinda silly)
please stop pinging me
we should kill all ways to get opposite evil content
real
destroyer being large is just
bad idea in general
maybe make it a good boss instead
would be cool if it utilised its old function as a digging robot more
more directed charges?
needs a diet
make dest fire boulders
ballin
and that's funny how?
the guy was discussing fandom funnies in genmedia and took "then stick it in the game" as "put it in suggestion posting"
destroyer be a good boss impossible challenge
Infernum Destroyer🥺
the best way to make destroyer good is by making it not destroyer
just like brain of cthulhu 
unsurprisingly the weakest link in Cal is the vanilla bosses
damn i actually like it being large
it's just big for the sake of it
i think it looks ugly bc the sprite gets blown up and creates mixels
and that
it can be menacing without being big
Calamitas is barely bigger than the player
(the girl, not the eye)
obvs a lot of bosses get size modifiers but dest is the biggest offender and it sprite does not have the level of detail that benefits this sort of size modifier
damn i kinda wish supreme calamitas was bigger
why
just go to a certain corner in the internet
i like fighting things bigger than the player a lot more
💀
elden ring
the shield relatively holds her size relatively the same to pre resprite yes
yeah but shes still kinda small
also there are potential for making bosses that attack in the background
that would be cool
this is cool
but I doubt Fab really wants to design bosses based on "unique" concepts as he prefers vanilla design more
but who knows maybe I'll be proven wrong when Xeroc appears in 2174
i still have no clue how yharim will be handled
the memes ss goes here
LC getting the shield from SCal rejected always seemed weird to me
probably they don't want to change his hitboxes
fair enough
I think LC should just
not attract homing shots someh
ow
let them cope
let summoners cope
force them to use just whips
lmao??
LC's only potential for a unique gimmick is kinda butchered in cal
profaned guardians:
ritual is just more of a time bomb in here
still better than brain and dest
nah
yeah
those can be enjoyed
at least storm weaver tries to do cool stuff
brain and dest and just spammy and boring
storm weaver is ok now
it is just... really weird now
basically at lower hp storm weaver just become weaker
big issue with boc is that concepts thst could potentially be interesting are (more often than not) barred by engine limitations
just make BoC into Ceaseless Void 2
make BoC a sentient entity that tracks your IP address and bombs your house if you died
Phase 1 = circle simulator
Phase 2:
subphase 1 = call lightning + charge
subphase 2= charge + frost waves
subphase 3 = no charge??? + frost waves + tornado
delirium telefrag
yes sp3 on SW p2 is no charge
sp2 SW charges half as much
@ashen warren gigachad suggestion
yes my brother we shall spred the word
and make it in to the game
Yes
and develop a nation
whit some uncany rist bands
whit red black and white
and eradicate the not belivers
Xpcqe, that was a great dash/dodge rework suggestion, very smart
who tests melee again
@alpine dawn balance (item buff/nerf) suggestion are done through pinging testers now
actually do we even test dev shit
(list of testers you can ping)
Ah funky
that isn't unimaginably strong like oblongus eternity or smth
Though ya, shadowspec weapons are not priority for balancing right now
Maybe with the new boss rush it changes things though
(since azathoth did get buffed recently)
Well it won't be the endgame loot forever, since we will get more bosses. But I get it, when we need to we will
The tldr is do expect shadowspec stuff to be quite unbalanced I think, some will be too weak some will be too strong, simply because post-game stuffs are hard to balance when only reference is boss rush which is a 43 boss grindfest
faulse.....
They will ALWAYS be end game loot yeah
iirc dev tier will get pushed to post-yharim whenever he comes out
Also draconic Destruction is fine actually
It got a fucking dumb buff recently so it was actually good
Arguably the best melee weapon for terminus Leviathan and you can have the projectiles linger in SCals bhs to cause extra damage to her
ya
you'll be fighting jarim with scal and exo drops
ja
rim
Quick, get your dev-tier items now
this weapon, just like a handful of old post-game weapons, need a serious visual overhaul
blushiestaff jumpscare
counterpoint:
Counterpoint: It doesn't look that bad and actually has a use on Terminus Leviathan
Although red Sun exists soooo....
basically all the melee weapons
Wdym
outdated design
Not all melee weapons have outdated designs
Ele Excalibur got a recentish resprite
only sprite that doesn't keep up in that regard is earth
I don't see earth needing a resprite anytime soon but fair enough
but how the items function a lot of it boil down to cranking something to big mode
big size, big fast, big spam
nothing else to it
the hammer is peak example
And can sit on top of 90% of the game and facetank shit bc you get a stupid amount of healing
why is this not flagged yet
@hollow shell im just gonna ping, considering this is a balance sugg it should prolly be flagged. esp considering it's about dev tier items too lol
Yeah LOL
you'll get dev tier balance when you fixed this damn door
????
oh why did thaet thing pass
great question
door is forever broken
why are therecpeople starring the deerclops suggestion
whoever suggested removing frost barrier has my respect
helo
:)

You can fight duke fishron p3 in a relatively small space so I will say you can definitely plan ahead for this one, you can control where it spawns too
Just move from one side of the arena to the other before transition of a new cthulunado spawn
eh, I still don't like how Cthulhunadoes exist in p3
they ruin what is an otherwise good part of the fight
god that frozen wing stat bonus is just sad

Frozen Wing should let melee and ranged weapons inflict Glacial State :clue
frozen wings are a relic of the wings being one of the best for half of hardmode + the other armors not getting reworks yet
frozen wings shouldn't give damage at all
they should give a special other bonus
they should give immunity to cold in death mode :cluel
and I feel like armor specific bonuses can just be
idk, gone
most of the time the bonuses are so small is it even worth taking
for wings?
You know about the drone in Vanilla 1.4.4?
I'd love to see a Draedon-made Drone with the finest controls as he made it himself
honestly, that could be pretty cool
As great the Vanilla drone is, it's clunky to pilot it.
yeah, make it like exo box, but with the speed up 
yea
the counter argument to that is people would just use the best available wings at any given moment...however that's already what people do because they just get the best current armor and then equip the matching wings lol
might as well remove wings progression and make them all vanity and and and
nerf bosses to account for that
I just wish you didn't have to choose between the end game wings and the elysian tracers
Celestial Tracers exist
And that's kinda the point
Tracers or wings, what do you prefer
are tracers still bad
they were last time I checked, just due to general movement speed changes
seraph is abit bad, elysian is decent (for yharon I will say good), celestial is extremely good
seraph is good for the time you can use it, but since it last from ML all the way to DoG it become bad later on
I can recheck it, I dont think there is MS change after I last tested them, they should still massively outspeed wings on tier
I thought that wings were better cuz of movement speed changes making it actually affect wings
anyways yeah
is elysian only used for yharon
last time I checked tldr is:
the movement speed impact on wing flight speed is very minimal, or rather massively watered down (they scale badly)
movement speed on angel treads + wings scales nicely
movement speed on tracers scale insanely
dis
sounds good
so like, this sounds really stupid
this time I will do less interval (more MS increase per interval) just so it dont take so long like last time
(I will skip to post-ML wings just to save time)
yes which is why there was suggestion about moving elysian somewhere post-Provi/post-sentinels (still no result)
it doesnt even get approved
oh wait yeah
approved is 👍
Right now the sugg didn't pass, got denied, IDK why it doesn't show it.
any particular reason?
tracers still scale better with movement speed, and angel treads make wings scale better with speed (except silva and drews since I think that one have natural speed beyond treads' scaling)
(in my initial test I didn't tested celestial, only seraph vs elysian wing, this one should be more comprehensive)
No.
this is with laudanum
and then any point of MS afterwards just upped the speed like crazy, but this is not a speed you can achieve without abuse anyway so I will not bother
(ok fuck it, I did it anyway) but ya at some point treads just make every single wing the same
why is the "buff draconic destruction" sugg flagged
item balance suggestion (buff/nerf) are done through pinging testers now
(it is a bit weird in that, specifically suggestion to buff weapons I think, are done through pinging, which is why the armor buff suggestion is allowed)
dev tier will never be balanced
Fair
I'm sorry how is devourer of cods not enough already? It's 10 lines per and catches so many things
@wild whale you'll need to explain why this should be added
its funny
It's funny is not a reason
definitely is
Not a valid reason
yea i think its fine
exactly
but fishing
devourer of cods is more than enough to fish up literally anything you want
you dont need more than 10 rods
you dont need to be more efficient, there is nothing that you need better fishing rod on
to be a very efficient fishing rod at getting materials?
the point is that devourer of cods currently EXIST
while aurid fishing rod currently DOESNT EXIST
if that was the purpose why cant it be earlier game because potions are useful early game too
the devs can add whatever they want, whether it be a 20 rod fishing rod or a 20000 rod fishing rod
but for suggestion you need a good reason to add something
currently you dont need better than a 10 rod fishing rod, since 10 is already overkill
its a fishing rod
please dont say that ive had trauma as a child
i was playing doki doki literature club and my dad shut down my pc
and it has haunted me ever since
What a wonderful day in suggestion discussion
fishing is very cool that is all anyone needs to know to add this
same
Anyway uhh the frost armour suggestion is very cool
fishing
i already did it what now
shrug
how do i add a mod into calamity mod file
suggestion isn't gonna be unexclaimed unless you add reasoning beyond "it'd be funny"
if you don't want to, your choice
how i do
it would fish
is there a spanish channel?
its for fishing
there isn't
dont u see that kind of in a racist manor?
we generally only allow english discussions in the server because it gets harder to moderate conversations when not all of the mods understand all other languages
quite honestly, no
np ❤️
do u think i can get hired and paid 4 cents an hour for making and moderating a Spanish channel
nah
there is other languages?
for one this isn't a job, we don't get paid
я не говорю по-английски
i also speak french so we can have a french and spanish channel
for another it'd be problematic to moderate the channel whenever you or any other mod that might speak spanish is asleep
i dont splee
sleep
sounds unhealthy, you should consider getting some rest
im duolingoing american so we can maybe add a spanish american and french channel
fishing is the best activity in terraria objectively
based
i don't know
either way this convo isn't suggestions related anymore
shuffle over to gen talk or something
yes it is we request fishing rods
we want fishing
give an actual reason to add them and i'll let it pass
fish
there are already multiple fishing rods in the mod
i like easting fish

tasty food
_ _
they would severely enhance the process of fishing and excitement in the game
^^^^
@arctic robin there is one more boss planned after SCal and the Exos
(the final boss)
boss suggestions are also not allowed
suggestions are good today
is it the imposter from among us
nevermind
oh sorry
is it the police
^^^^^^
if you want to suggest something make sure to read through the document at the top of #suggestions-posting to see what you can or can't suggest
i personally think you aren't funny
you problem
but the funny
he admits were funny
true
you aren't
cap
🧢
but i'm willing to give you the benefit of the doubt and assume you can be
you said so
"make a harder boss" where the setup? where the punchline? what is the context? what is your audience?
^^^^^^
guys uhm can we keep the discussion based suggestions please
my mod already does that
now go somewhere else if you want to continue this conversation
i don't feel like asking again
why you have to be mad?
you vastly overestimate how much this conversation angers me
Д look at this cool crab looking letter
our completely great suggestions to better the game
don't care
i'm giving you all one chance to move the convo before i start revoking image perms
wait there image perms
yo did you see the crab
teenage mutant ninja tutles x quagmire
@tranquil geyser no
why not
Oh cool so you're friends, then
i shouldn't need to explain why at this point
give one reason
give a reason
I like dark souls
there is an entire document stating what are allowed to be suggested and what are not https://docs.google.com/document/d/1OA3GxJ4w4QA4pCkngwt8kqW8Qq18U5KOCUJEucUS8ck/edit
Calamity Suggestion "Don't"s [Also be sure to read ALL of the pins in #suggestions-voting and #suggestions-discussion.] [And remember: Always add a reason to your suggestion! Separate it from your title line using a line break (Shift+Enter)!!] Table of Contents:1.) List of things you should...
elden ring best game
because it would be a major mechanic that would require massive amount of balancing and likely overhauling bosses to not be broken
(too high effort)
so it would be cool
- no reasoning
and unique
im illiterate
the document is our god
praise be upon our lord and saviour, Suggestion "Don't"s
shield of cthulu exists and basically does the same thing
overhaul already adds one if you really want a roll that badly
shield of cthulhu is already kind of a problem child
dashes and gives i frames
so remove it
overhaul doesn't mesh well with other mods at all though
how much shall i say without exploding with primal rage challenge
then dont complain 
@wild whale @arctic robin @tranquil geyser I am Warning all three of you. Do not write joke suggestions and do not constantly meme around in these channels. These channels are intended for legitimate attempts at improving the mod.
(and yes there is 1 in the document that do apply to "why adding dark souls roll is not allowed")
im literally just trying to think of a suggestion just to move on from this convo lol
(i wouldn't say jesus was memeing but the other ones i agree)
Frost armor and Forbidden Armor definitely feel left behind in cal tbh tbh
forbidden armour is just inherently bad, because of summoner crossclass being weaker
(he was.)
forbidden armor at the very least have the circlet I think
even tho we have the rogue circlet cuz of crabbar
im just some spanish foreigner who is very confused on wats going on
Does it not remove the cal Nerf
you have a point
which is slightly more interesting, than.. the... vanilla forbidden armor
circlet and vanilla forbidden armor have a different set bonus iirc
pretty sure the circlet at least tones down the summon penalty
i am fairly certain forbidden armour lowers the summoner damage nerf in Emode
Д
I originally wanted to include both in the suggestion but realised forbidden (circlet) should be fine, just abit weird to use
maybe need number tweak but not a rework kind of change
nothing on the wiki hints at the set nerfing the nerf
the summoner crossclass nerf, i mean
(on the page of circlet)
Rogue just adds more to the original tbh
top is vanilla, bottom is circlet (calamity)
@arctic robin add more reasoning
The original is fine, tis the underutilized signature minion in armor
ok hold on
You need to format your suggestion properly
doesn’t interact with mana but ¯_(ツ)_/¯
Use Shift+Enter to create a line break
(also i think the way the slime mount is coded makes changing its speed really janky)
suggestion name
suggestion reasoning
which slime mount?
all of them
all of thjem
If this is talking about horizontal speed this is an intentional change
me
arent the gimkick of slime mounts meant to be fast vertically but slow horizontally
(it do be weird that it only has 40 max stealth which is lower than the first rogue armor you can get, so this is forced spam rogue)
the horizontal speed just let the QS mount be used for literally everything
replacing all mobility, besides a dash
ya the nerf is intentional
☝️
Slime mounts are already incredibly valuable for their fastfalls
isnt the jellybean also slightly faster horizontally too
Pogo stick better
i mean, unironically, kinda
@arctic robin Are you going to add real reasoning to your suggestion or should I just delete it
I also just realised forbidden circlet dont have titanium recipe, only adamantite, maybe donor reason I think?
please explain i dont english that well
you can do some pretty wacky stuff with pogo
Funny
And muted
just one of those nights huh
I just realized forbidden circlet uses the higher of your two stat boosts
Sounds. lazy.
it can be either interesting or like, make the armor completely useless
i imagine it using the highest of the two stats was crab's intention for it
summoner tend to have higher purely damage increase but it is mostly from armor (which the armor dont provide much), while the armor just didnt give rogue damage and also no "less summoner multiclass nerf" effect
so maybe we gotta think of a better bonus
the idea can work just ya it might need number tweak
i have never heard anybody use forbidden armor outside of maybe vanity
it just hardly works as either summoner or rogue armour
and its horrible as both
does the armour even boost rogue damage?
no
its just a velocity boost, and +40 stealth, huh
It’s weird
It feels a lot more complex than it has any right to be
but then again
Rogue

ok this might be interesting
i think it's in a great place
like
at the moment, its just titan heart until umbraphile
I forgot stealth boost your rogue damage directly
it just has to be.... worth acquiring
so you might be able to get some crazy summoner damage from this, let me see if it works
ok it doesnt work
honestly, i think the armour for both helmets needs to be buffed/rebalanced/reworked
mfw
Wait what
its just so
underwhelming with the crossclass jank
God
what
I tried out forbidden armor in 1.4.4 and it actually turned out pretty fun
Getting to have both summons and mage weapons is kinda neat
did they buff it, or is it just good with vanilla?
They gave it 20% damage in 1.4.4
for reference, yes at the end I put on summoner emblem (along with other rogue stuffs) and damage increased immediately
oh, nice
honestly, the set bonus of the tornados is pretty neat
though it would be good if it could be cast onto platforms...? either that, or buffed in damage so that you have to manipulate the bosses movement
Even outside of the damage it is fun getting to mix the two together, considering the passive damage mage gets in it’s kit (clinger staff for free cursed flames during fights is kinda funny)
It can be cast on platforms
i havent used the set since early 1.4, so 
Understandable lol
Byeah that’s fun but then you get to OOA mixed and just. sentries aren’t as fun.
sentries when they are infinitely better when you dont use them as "sentries"
Literally
most sentries also got gutted to be pure support
but ya I retested it again, forbidden circlet bonus straight up just doesn't work
astounding
namely the rogue/summoner scale off with the higher boost part
should go in bugs
otherwise you might be able to scale rogue stealth boosted damage to become minion damage, and go from there
but it would be funny to ping a tester
kinda makes it hard to test whether the armour is good then 
even though im sure i know its not,,,.,
I will turn off all mods before submitting it as a bug
you will be his next victim
I'm more surprised that you actually bothered to verify your phone number to do this
what'd chessewater do
joke sugg about duke fishron
please don't elaborate

Speaking of which, I don’t think these joke and meme suggestions have become any less since they requested the verification
byeah that was never the intent of verifying
It was to mitigate bot raids
Not that that actually helps much in most cases anyway, cuz scams are more likely to hijack existing valid accounts than to create new ones
it's probably fucked over a bunch of scam bots
just that we haven't seen them cause the verification worked
It could have, yeah
You don't see the damage that you prevent
or however the saying goes
survivorship bias
@shrewd violet improper formatting, also ping a tester in here for balance (except don't because iirc this has been discussed heavily)
Yeah
I am most likely sure that they know that zenith is a bit weak rn
Sorry for that
didn't notice it
well I think it may be buffed by allow Zenith takes benefit from attack speed or buff its base damage to around 300.
they'll prolly just increase the damage a bit
that usually works
it is confirmed that zenith will not get a recipe change, in fact I think it is a suggestion don't now, let me see
but ya you dont have to change the recipe to buff the damage of the item itself
ya here
(and also the way you suggest it is more like a weapon balance suggestion, which is done through pinging testers now)
It makes sense that changes to zenith would be met with resistance
oh it is already mentioned
zenith is pretty clumsy without any benifit from attack speed (my own opinion)
it is very, very hard to miss with zenith
literally point and click to kill everything
I think the original intention was zenith is meant to be left untouched, as in not even a single digit of its damage number is changed, and the only addition is 5 auric bar
(it just doesn't kill things quite as well as it should)
but seeing the current situation it probably should be buffed slightly yeah, I think zenith being a bit weak was mentioned before too
I think that the reason that zenith wasn't buffed at release, is because they didn't have the time really
m, no
afaik it fit perfectly fine in auric tier so it went there
balance changes later made it slightly less effective, which is being adjusted now
That's true
well it becomes pretty hard when fighting yahron
or any high-speed target
zenith has a strong niche that makes it exceptional for auric tier
both bosses after yharon lock to your screen
zenith was a whole minute behind killtime yeah
i hate shattering pots on god
shattering removal probably fuk over zenith yeah
losing that armor reduction and 16% damage basically
and other obscure weapons
can't agree more lol
its also pretty uncomfortable though it doesn't get any benifits from attack speed
in vanilla it never did I think?
I mean probably
Would be weird if calamity decided that attack speed buffs don't work on it
zenith should just be post game smh
then it'll end up in the same balance hell shadowspec weapons are
which no one has time to comb through
that'll stop people complaining bout zenith
That could be the definition of running away from the problem instead of trying to fix it

zenith being post game will be most appropriate since it can be however powerful the community wants, best weapon in the game? sure why not
but ya it is too late now since it had been post-Yharon for I forgot how many months now
next update: auric bars removed from zenith recipe,is now crafted at a cosmic anvil
people will only complain that it is bad for yharon, since it is by design bad against yharon
I personally think it's pretty cool that zenith actually has a spot in progression
But that's just my oppinion

let me see how the current zenith do against yharon now
weapons like zenith and phoenix flame barrage are only as good as the size of ýour screen
Zoom out mod 
zenith has a max range (vanilla feature)
yeah zenith has a max range for a long while now
it's still big, but it can't be used through 3 screens now 
wow now it's only 1.5 screns wide.
cope i guess
me, who has never played melee: 
I think it benifits a bit since it's projectiles are more flexible influenced by attackspeed
surprisingly not garbage, but also not very good
considering how much I had to keep yharon on screen to get a 4:42, off screen more and it easily become a 5:30+
(they actually can tier shift it to post-DoG without problem, but ya the problem is whether they want to do it)
let me see DoG (ok it is a bit too strong on DoG but that one is obvious)
well...how about terror blade?since it benifits from attackspeed
No, we don't want to.
The reason why it is weak right now it's because there used to be a formula that converted Melee Speed to Damage, and we recently removed that formula, which Zenith befenited from, so it just needs a buff.
And it's a reason why Melee is now very hard to balance, Melee Speed now it's something that actually exists.
We'll see how we deal with it eventually.
i remember testing zenith on exo mechs before the formula and getting a decent time too iirc byeah
That formula has existed for a while if I recall.
And it's the only reason I can think of, because we literally did not do anything to it and it just suddenly became bad.
Interesting.
at the rate we're going we're gonna get close to breaking the bag sugg record streak again
god
whats current
i think it's 8? but we're already at 4
and i think some were deleted by mods so i think we're actually at like 6
does the one at the top count
nah gotta be in a row, xpc broke the streak 
no u cant force it it's gotta be from authentic leafs 
arbitrary rules smh
i love typhon's greed, it's one of the most weapons in calamity mod
please rework
or delete 
no, like
you can barely hit plantera
this is why weapon balancing suggs became a dont lmao
aside from true melee
ok so use it on something else idk
Asshole™
im gonna get cooked
(confirmed by Fab it exists just to be an asshole)
???
incredible
When?
you probably are
wait typhon's is post calclone why were you using it on plant
uh?
I'm fairly sure players typically use weapons post a boss on another of the same tier?
and those 2 are the same tier???
like exos and scal?
Yes.
Calamitas and Plantera are in the same tier.
Don't get gaslighted by Boss Checklist.
the flow of tester wannabes™️
god
Tester Wannabes I swear to god.
lol
99%!
did you know copper shortsword isnt viable on exo mechs 
byeah I think it's not likely for cal to straight up force stealth.
This is a real squid moment, Blast.
Wouldn't you agree?
well with the size of the server yeah i suppose 99% could unironically be correct

you can build around it and play full stealth on your own, probably.
this could very well be a squib moment
but they already started integrating hybrid rogue gameplay (with Raider's Talisman (and Nanotech by extension))
my man I don't even have a significant stealth suggestion that passed (?)
but that would be the opposite of what i said?? lmfao
the only time I got one through is thanks to "orang dalem"
(that's on my native language, have fun figuring that out)

I Dont Know Then
the joke is that the decision if a weapon is worth using stealth or not changes every update
that's just cal balance
Well, that's not the problem of Stealth lmao.
That's just balance.
isnt stealth still like better than spam on most weapon?
not really? this update has just been particularly weird bc it was the rogue rework lmfao
Rogue is being rebalanced
thats just balance, and its even more unstable if you have a class that plays out differently with two different sets of accesories and two different mechanics
It's supposed to be, yes.
But spam still is worth using at times
melee be like 
Its not like melee, ranger and summoner also have diverse playstyles
thats why they separated melee into two classes
The way we vision Stealth is an option you can use to get more damage than just spamming.
(ranger?)
I mean regardless of whether the suggestion is true, I think it might be a don't just because of this alone?
hybrid, I feel, is rather workable but a good chunk weapons that excel in stealth wouldn't do that well on hybrid
true melee bonuses really need to die
wow! it's still bad!
yea
melee, ranger and summoner dont have two different mechanics and accesories. melee did, and got separated into its own class
Stop gaslighting yourself
True melee is still part of melee
Its just a subclass
sudden urge to post that wikihow image
Summoner has sentries and whips
so can you do something with it?
wdym its literally a different tmodloader class
Ranger got point blank
i can
but i cant be bothered right now
Sorry, Duck, what exactly are you suggesting?
I expected you to elaborate on your title but you never did
How do you define "stealth spam"?
And guess what, stealth now also uses its subclass from rogue
storm i think he means the
make stealth only usable once every 56 minutes
meleespeed and meleenospeed tmod """"classes""""
I meant 6
using rogue without stealth, i thought "rogue spam" was an accepted term
bows and rifles are different classes than ranger bc quiver and scope exist
but 56 minutes sounds incredibly funny
ranger is the same class no matter how you look at it iirc tbh imo
You wrote stealth spam, and not rogue spam
re-read your sugg's title
isnt it the same
No.
I mean, how many rogue weapon are deliberately balanced so that their spam are better than stealth?
No
No
not at all
stealth spam is what you wrote
which is a contradictory word combination i think
^
Supposedly none, in reality theres a bunch and they’ll be hit when they get rebalanced
well, its been edited
The two extremes are "stealth rogue" and "spam rogue"
So saying "remove stealth spam" is very confusing
Yes that's better thank you
And thusly yeah this is a pretty extreme suggestion, not sure if it should be considered valid or not
Affecting the core mechanic of a class throughout the whole game
this is just my opinion, but I feel like Rogue spam is the equivalent of "using wooden arrow on every bow" because you have unlimited quiver, it is less effective but it can be functional (ignore wooden arrow convert weapon here)
meanwhile stealth is using the best arrow with the bow on tier, it is more effective and of course you get better result
the suggestion to me feels like "if player use wooden arrow on bow they should deal 1 damage as they shouldn't be functional"
Very similar to the example on the Don't
I’d say is invalid since its similar to the dont
using heavenly gale left click instead of utilizing right click
other weapons that have deeper mechanics that can be used for greater benefit
byeah regardless of it being invalid or not
The year is 2023, in an attempt to turn rogue into a separate class from a reskin of throwing, calamity has decided to make rogue weapons only be used once the stealth gauge is full (or partially full).
this statement is unneccessary
And it will very likely not pass
it's just a lost cause offa sugg
I should try suggesting changes to vamp talisman and rogue emblem later-ish
Also
rogue balance revolves around stealth again…
It already does
You check the weapon is fine on spam, then make sure its fine on stealth, then test with a bunch of accessories to see if it still good
Using stealth on a pt is optional
Empyrean is a mess
empyrean armor sucks
conceptually
very certified projectile armor
but also like
armors
when any armor is not named wulfrum
omega blue for me is interesting in concept for how it function, basically the most extreme of high risk high reward armor
How is this not exclaimed
true!
kid named summoner
fuck ping sorry
(was waiting for Duck to at least respond to the claims of it being invalid but it seems like he bailed)
and then this happens
i think it ended up mattering too much
or a 30-50hp heal per ram
Nohitters have known this since 2 years ago
omega blue the fabled glass cannon armor
I knew it was good at boosting damage, but I didn't know it is 40% HP kind of good just from tentacles alone
Worm moment
Turn Omega Blue into a Wulfrum Armor
Abyssal Madness replaces your current weapon, cannot swap off until deactivated
tbh it will be kinda based ngl
I love when armor just becomes another weapon

you communicated to me the suggestion is invalid, and according to that document, it is
not many ways to spin it if its invalid from the start
this, but the tentacles also target the cursor instead of enemies
realer
simply do not make invalid suggestions 
byeah I think I'll hold off on suggesting something a bit broad until later
meaning to sugg to reduce rogue's dumbass survivability
tarragon rogue armor :inde
rogue still randomly get more iframe and more movement speed from random stuffs
vampiric talisman with pre-nerf dark god's sheath+ 
Aight fair enough
Vampiric talisman with post-buffs Glove of precision 
final dawn was a mistake
crit is still pretty plentiful now that Raider's Talisman exists
and Lucky reforges are a thing
and Glove of Precision
glove of precision feels really good now that dgs is no longer guaranteed crit yeah
+12% at peak for the first
+4% each for the second
+15% for the last

(And after being buffed twice in a row)
lifestreal is back on the taáble babye
(also may I ask why many rogue armor just have +5% movement speed on their helmet)
but its peak is +12%
from what I notice all the auric set (tarragon, bloodflare, god slayer) all have that
empyrean have it too
it is not like a big deal but it do feel abit random
It seems entirely random
idk maybe its like an rpg thing where the rogue class goes fast vroom vroom
snitches get stitches >:(
wtf amogus
but yeah abyssal madness is insane, it also melts OD during exhausted phase
Vampiric Talisman is also kinda blergh yeah
And it gives you a dmg mult to melt even harder
no one seems to know the trump card for rogue survivability on phm tho
hopefully that's fixed before anyone knows
who would win, vamp talisman or mana polariser
Multi hit stealths + Bloostained glove
Vamp talisman since it has actual range and better dmg boost
Darn
but that answer is entirely fair
shade I personally reported it to you 
and it was passed up as a bug
rogue just have a bunch of regen (lifesteal), iframe and a dodge yeah
Which one? I cannot find it
2 dodges, spectral veil
lemme check if it's already fixed
oh right spectral veil, I always thought it was already nerfed for some reason
and a hallowed holy protection on tarragon (auric), for some reason
@grim tusk
God
I’ll put it up on dev (this time where its supposed to be) when i can
alrighty
that is why I sealed the knowledge for a bit
Rogue while its being rebalanced is the “perfectly balanced” gold mine
it was exclusively a nohit knowledge until just now (as in relatively public)
truly
so true
gitgud should just go to nohit lounge to get video ideas
Gitgud and nohitters do not have any problems that I know off
Heck some get along well
yeah they're pretty chill all things considered
it just depends on whether gitgud actually wants to nohit
True!
can I just say that
making so rogue weapons only work when stealth is full would pretty much just make them slow spam weapons
well maybe in that case stealth could be made a little more challenging to obtain/maintain
probably get rid of the lower stealth req effect first...?
they already toned it down on pre cultist
but it's still kinda there for the rest of the mod
(what is lower stealth requirement)
coin of deceit line
was abt to say yeah
a i see
coin allows stealth strikes at 85% stealth
ruin medallion, its upgrade, allows ss at 75%
and dark god's sheath + eclipse mirror stay at 50%
one idea I had which might be (definitely is) insufferable would be having the player lose a bit of stealth upon getting hit
I have some ideas
but that'll wait until a bit later
okay so some of the ideas:
- this is @small timber's idea originally I think, but these accs could still allow ss at lower stealth, but it cosumes the entire stealth bar regardless of how much is left. This would primarily matter with Dark God's Sheath and Eclipse Mirror as it means that they can no longer throw 2 stealth strikes in quick succession, but instead must be faced with a choice of whether to use ss earlier or risk a longer charge for higher dmg
- This is sorta my botched idea I thought on the spot, but stealth strikes only apply at full stealth, but the damage apply regardless of how much % of stealth you used.
this would be a slightly less significant nerf to the two accs I mentioned earlier because instead of throwing ss earlier, the player is encouraged to still charge stealth to full for the stealth strike effect of the weapons
either way, these would limit the amount of stealth strike spams later in the game
and since most of these split
it'd also reduce the amount of split projectiles rogue weapons vomit per minute by a bit
2nd idea sounds really. bad
like woo 40% damage on a single exe blade
But maybe I don’t get rogue balance
I dont know if my interpretation is correct, but isnt this just basically if you dont have coin of deceit line equipped?
since if I remember correctly your first hit (no matter if stealth strike or not) still benefit from stealth % anyway
so with this you basically just dont have coin of deceit equipped, and thats it
yeah
Balance nerds hating coin of deceit and upgrades?
might sugg something about things rogue thingys
I thought that whole thing about faster stealth gains resulting in lower damage
was meant to mitigate the issue of too frequent stealth strikes
Even though you can make them much quicker to get, you're incentivized to intentionally let it be slow
Or at least, one is not better than the other
I heard people said having stealth reforge (the 8% stealth gen) end up lowering your damage yeah
you want some so that you can consistently stealth strike but not really more than that
yeah that is the intention
I remember the formula way too well
hmm
I bring this up again
What’s the problem you’re trying to solve?
@bright crag Eidolon Staff is...
Rare Mage Moment
Eidolon Staff is a mage weapon...
Eidolon Staff is mage
Oh
I now feel very stupid
It's this thing
Ohhhhhh, i remember using that at some point
Didnt feel too impressive but that was in, like, December
Another test just got lag'd out of being able to heal
Does this weapon still do the infinite ice ball duplication thing
Iirc no
What's laggy about it if not
Still kinda duplicates itself but not as bad as it used to be last time i checked it
It does still get a lot of ice balls and because DoG has 100+ segments and this thing fires like 4 balls a second and all of them split it causes lag
Turning down all my settings and enabling slowdown stats on nycros to hopefully get a better ideal of how this workds
^
Can we make it so eidolon staff has like. ares’ exoskeleton properties
You choose which spells you mix together and whatnot
I hate DoG just randomly not having good AI sometimes
Minimum settings and I was feeling way more lag than that
@hollow shell You want me to record me using Eidolon Staff to show how the lag really is? Bc Nycro's isn't showing it
Sure
I'm mostly just curious, but I know this weapon has been a complete meme joke for a long time
It's broken rn

