#suggestions-discussion
1 messages · Page 60 of 1
yeah i could remove the stacking mention entirely, it isn't really all that important, it was just a theoretical solution i imagine someone could bring up
wait is the sugg asking for removal of avenger emblems
even nohitters dont use it to stack
its just that bad
lmaooooo
implementing a multiclass item in a game that heavily encourages specializing
smart idea ngl
true!!!
vanilla doesn't encourage it NEARLY as much as cal does
avenger emblems are pretty wack, even in vanilla tho
mainly with the implementation of shimmer removing the rng of getting your preferred class emblem
at least in vanilla it has a bit of a purpose for stacking since you don't have just
objectively better options like in cal
you do still have better options but at least there's hesitation before you just use them instead 
it's weird because destroyer emblem is great but avenger is just
awful
so awful
I had to !wiki avenger emblem while reading the suggestion 💀
@last maple Whips won't be added into calamity for a long time because summoner is unbalanced as is. Summoner needs to be balanced around the existing whips first before new ones can be added
dammit
also future content sugg lol
I think this is a valid suggestion
yeah
Just needs proper formatting
@frosty matrix Your suggestion needs to be formatted properly
Title (main idea) must be at the top on a separate line (Shift+Enter), with reasoning / elaboration below
Like uhhh like you did on your biome solutions suggestion, lol
(that one was invalid for a different reason. The formatting was totally fine)
There we go thank you 
That 🗜️ reaction should disappear soon
shouldn't cosmic shiv be omitted because donor item?
Is Yata still around
Kinda.
@queen delta Hello there is a suggestion in #suggestions-posting that pertains to Cosmic Shiv. Do they have your permission to change it, or should it be omitted
I think mech glove being an instant upgrade could
could be changed
though it's a bit hard to move the glove itself
maybe Avenger can just be post 2-mechs?
Cosmic shiv was made by dominic way back when he was still new to terraria programming, so it's admittedly a bit of a mess. I'm fine with any changes the community likes, but if it's in a very awkward spot, omitting it is fine as well
looks like you became mod tho, nice
(been this way for quite a while
byeah it's more convenient than having special perms in mod-corner just cuz I became the go-to sugg person)
yeah but now you're actually obligated to do mod duties
Indeed but that is fine
I still have all public channels muted except suggs and wiki anyway 
that's always been the way to go 
thank you for your blessing 🙏
Yoo cosmic shiv could get the starlight feature? That would be sick!
It's projectile effect needs a change bc Yharon changed so it's no longer good but yeah
tbf making aveng post-2 mechs still just makes it a worse brain
guh
armor penetration 🫠
Sees the armor pen suggestion
hmmmm
what is wrong with ap 
armor penetration
🤮
There's a reason RTN isn't 30 AP anymore

wasn't it 120
It was 100 before the draedon update

Yeah
yharon with da 4 million health
Where everything needed 300 base damage minimum
100 before the stat bloat reduce
surely it is not that bad 
Armor pen can do stupid things
like making belladonna viable
7-8 dmg per hit when you have weapons like SDFMG or other shit that fires really quickly ADDS UP VERY FAST
pre-fixed summoner armor pen 
Not to mention the same accessory gives emblem damage
So you get crazy damage from it
belladonna vs belladonna + sharktooth necklace
i know
I speak from experience
I still can't get more than 1 dmg as for Cosmic shiv's subsequent projectiles with that 15 armor pen
i also speak from experience because i like summoner
what's it do
It needs a stupid buff and a rework
Yes and ik pre-hm and hm ones are decently strong
Shoots projectile
Projectile spawns more projectiles on hit to attack the enemy
Good for stationary targets
Yharon is immune to damage in his bhs so stationary punish sucks for him
It's just that 15%+15 post-polter I felt a bit underwhelming, even with fast gun things
SSTN isn't worth the slot usually
I've debated just asking for that thing to get reworked a bit so it has less AP but better stats overall
So it's actually worthwhile
i imagined a rework idea in my head and it just ended up being the same thing as stream gouge
Steam Gouge
Sucks ass
It's a glorified yoyo
Even after the buff it just recieved it's still not good
beta version of violence
dies of estato esticko
the what now
Stat stick
I mean so is dest emblem soooooo
And no one complains about that thing being a stat stick

and what would that be,,,,,,,
Well SSTN needs something unless it's more stupid than people let on and actually does something
uhhg remember old hote
Hote still sucks
or current community
Community at least provides lesser effects to debuffs ;-;
stat sticks are just plain buffs and nothing else
not necessarily bad but boring
but necessary to the game
community is cool because wing times and reduced debuff damage
which gives it a pass
it is THE stat stick
that's its gimmick
it has all the stats
does it have increased projectile velocity hmmmm
um all of the useful ones, no fishing things here
hote was better
damn if only the elementals were useful 
"a" suggestion
god there were a lot of good suggs that just bombed for no reason
don't you mean like 20
i dont remember
Again imo if things go crazy with higher AP, then adjust these problematic weapons instead of keeping what AP items are like rn..or simply cut AP values and give them other useful stats can be another solution, mentioned that in the post
why don't we just buff the weapons instead oc centering them around the accessory
bc accessories that affect the whole build exist?
Armor penetration scales with how much you hit the enemy, not damage number
For example with minishark you hit like 4 times per second, therefore 5 AP become 5x4 damage = 20
End game weapo can hit like, 30 times per second so 15 AP will be 450, and that is assuming it hit only 30 times
The tldr is rather than buffing AP just buff damage, since AP can randomly make some super multihit weapon be extremely overpowered
While damage increase generally is more stable
Yeah
If I could play tMod at the moment I would go and use SDFMG rq and compare RTN to something like The Almalgam and show just how crazy it can be
by damage number I meant most single hits endgame will be higher than 200, and 207 compared to 200 is an increase that is lower than 4%, no matter how many times it hit per second it's just that low
That is exactly why armor pen are kept low
Since if you increase ap to 30 then suddently it become 215 etc which is a much bigger degree of dps increase than damage increase
Because end game weapon are balanced around you having a very decent size of damage increase from armor, accessories, potions etc (probbaly like ~100% min) so a 15% on top of that will be like 7.5% dps increase so if AP is buffed (in this case even just doubled) RTN will suddenly be a double-emblem accessory
I see
Unless RTN just provide no damage bonus otherwise just buff damage is easier to balance than AP
tweaking dmg% is easier for balance purposes for sure
maybe I was just seeking some sort of damage accessory diversity idk
AP generally is still super useful in preHM and HM, especially on heavy multihit weapon likr blossom flux
On postML it is just another damage stat yeah, since rtn provide 15% damage already so AP must be kept low
I meant the same, that 15%+15 is kinda clumsy, since adding more AP might result in op weapons
but keeping it as what it is now makes it outperformed by the others in some situations
I think it is possible to decrease damage but increase AP, but I think that is a problem no beta tester wants to deal with
and since the Starlight has secret dev colors, we could let @queen delta decide what Cosmic Shiv's colors get to be
puh
guh

Starlight is a vanilla things
I doubt there is any reason to make a seemingly random calamity weapon to have that effect
Especially when it will be nowhere as fancy as starlight
Buffing RtN?
Thats a good one
that acc alone causes so many balance problems
The accessory where the effectiveness range from decreasing killtime by 1 second or by 2 minutes
(Cosmic Shiv is an upgrade of Starlight, through Elemental Shiv)
SOO TRUE
Actually all armor pen accs do that
Then elemental shiv will have to have dev colour too, which I think is like, a lot of work?
Or at least a bit excessive for a weapon that is nothing special in calamity
The code is already in game
Plus, the effect will make it special
And actually remotely useable
Wait so the entire suggestion is just to make the shivs have fancy dev colour?
No
I thought it is to give them true melee aspect similar to starlight
that's the main part of the suggestion yea
Then the dev colour dont really have anything to do with it?
its just that cosmic shiv is a donor item, and so its colors should also be picked by the donor
(oh god donor item)
the donor has already given their blessings for it, so
the chance of us adding special colors is.... very slim if not nonexistent
yharim's crystal having special dev colors is already a bit weird
nono, what im saying is that starlight has its rainbow slash effect
yata should be the one who decides the colors for the effect on cosmic shiv
I mean, cosmic shiv will probably just be blue or purple? Or white
Otherwise it will be massively off-themed
they'll just be purple and blue. it'll look off if it's not cosmilite themed. sorry yata but that's there's no decision making to be had here >:)
did yata even ask for that
when i posted the suggestion yata was asked if changes were ok

Calamity fans when one item has a fringe use (it's contributing to major content bloat and needs to be removed)
TRUE
Speaking of bloat
Kill half the melee/mage/ranger weapons from pre mech to post golem
No
like which weapons exactly
Yeah we should only keep the meta weapons everything else is bloat
If a weapon cant shred the following boss in under a minute then it's gotta go
i doubt youve ever heard of bonebreaker
You need it for scourge of the cosmos so
ah yes the good scourge of the cosmos
bonebreaker is good
bonebreaker, rogue but not
or was good I haven't used it in a while though
it is
got a 1:39 on plant
I think looking at the design flaws of this range of weapons would be better
in cal, it's rogue
acts like rogue, made from ranger, does melee
daybreak crafts into Night's Gaze
donor weapon behaviour
Bonebreaker is the only exception to cal's javelin rules afaik
Night's Gaze isn't donor no?
at least that's what I remembered
[[Night's Gaze]]
i mean this
not a bad thing
just funny
i tested all melee weapons on plant
like burning sky or tacticians'
but back to this, there are a ton of weapons that are fundamentally flawed and no one ever even heard of
I mean there's A Bit Of Item Bloat rn
From post 1 mech to pre calclone/plant there is 36 melee weapons
From post plant/calclone to pre golem there are 31 melee weapons
Just to give some perspective at the ridiculousness of it
Never heard of it
i did it
prob post mechs
if you dont know it, guess post mechs
btw if you slander cursed capper I'll break your knees
no one fuckin knows beyond rogue weapon and soul of fright
and in fact it's post 3 mechs due to chlorophyte bars
it's just quirky to use souls of fright
And I bet the same would go to Typhoons Greed and Quagmire
fright
stealth strike is ass, the helix pattern of the basic projectile oddly looks nice but they barely give off light and don't do anything
ay dont shit on quagmire
for your info, it was the best yoyo on golem
a mix of nuking some weapons and reworking some others would be good
Yes but until I looked it up for you to test stuff I didn't even know perernial had a yoyo
Terror Talons is beyond saving, no one has ever realistically used it ina pt anyways
most cal bars have a yoyo sooo
I mean kill a bunch of stuff that is just boring or beyond saving and then there is less shit to balanced and then more effort can go reworking shit
And there really don't need to be so many fucking yoyos
Especially when 90% of them suck
cryonic yoyo 💀
a hell naw
i hate that thing
not the cryonic theming
Forget shimmerspark
The obliterator
Is
So
So
So bad
dog yoyo right?
Ye
ye its not good
Like even back when I tested with spiteful and fabbys vodka it was still 8 minute yharon
anyways shimmerspark is cringe because of cryonic tbh
its greatsword is based tho
ye
stars and ice
ice/crystal/night/star/light
true
then you add perma shop
god I love extreme negativity
star = light, star + ice = crystal, star + light = night
removal doc 2 coming to a calamity mod near you
fandom in shambles
TRUE
I know it probably comes off a bit extreme
so real 🫵
the worst thing about terror talons is something you haven't even mentioned in the suggma
u guys should read my documentation on melee on plant it took a while and aaaa its painful
THE RECIPE
HRJDJDDKKDDKDKDKX
feral claws lol
ahaaaaaaaaaa
fuck this lemme add that
It's a glove
nono, its a spiky glove
idk I like terror talon's theming but it should just use leather instead of beral blaws....
i think its good to have a chlorophyte rogue weapon
leather would be nice I think
but also.,.,,. mm
i have used terror talons before
.,,.,.bad
especially since leather is used to make beral blaws....
speaking of bloat 
make a suggma to rework bandit's function because she spits bland rogue weapons and money sometimes
also, like none of the chloro weapons are changed im pretty sure
ik the melee ones arent
so true
but at least she has something
Permafrost on the other hand 
Unviable or also just boring to use
even tho the hallow ones are praised
i mean
look at gungnir
can make plant go from 100 to 60 in seconds
Venerated locket and the stealth breaking dragon scales in the corner
And Etherial Extorter
There's the thing I mentioned the other day🥺
wha ting
permafrost being useless?
Rover seemed interested in it at least
if ammo box got changed to buff smthn else than ammo conservation, wat would it be?
Removing max mana consumable items, making them acquired through permafrost as spells instead delicate flower style activation rituals go
like from hk?
both lol
but i think having a weapon that is both of those things in its place would be goood
Of course it is :p
good question
cuz the other vanilla classes pretty good stations but ranger....doesnt
and rogue doesnt have one at all
go from ocean to hell and back to surface then to sulfur sea
any hits, extreme velocity and teleportation breaks the flower
bullet velocity 

calming potion:
zen*
or like
tunnel
I may wanna formulate the idea into a suggestion though, since the chances of Rover remembering the thing and actually bringing it up in dev casually like that are 
Unknown and unreliable
and at that point your weapons will instakill the average enemy so is theee really a challenge
theres no point not putting into suggestions
Abyss:
zen potion + gradual descent hellevator + world tunnel
ok but
and if the people vote on it, its more likely that it will be brought up
shrimply
spawnrate lock and unkillable enemies while having the flower 🚎
make mana pots % based so max mana is useful 
actually wait
thats a good idea
fuck
Either way, last time I brought up a fairly large scope sugg it kinda got implemented somewhat so it can't be that bad
(Sulphurous Sea worldgen tweaks/overhauls)
i hate how this sounds good
arcane reforge becoming good when
never
((literally never
but how much would %based mana pots affect gameplay?
thats called mana sickness
except that you can still fire
well ur just weak as fuck then
dps is dps 
Make it so you refight permafrost 3 separate time after you defeat specific boss fpr mana upgrades
anubis from AA v2.0
Terror talons are the rogue chorophyte ore weapon, they are also old as fuck and have stood the passing of time very poorly
hey are single asterisks enough to get the white bold text people have in their suggestion titles, or is there something else I need to do for that?
alright thanks
*ecksdee*
well I'm glad I checked the wiki first because the suggestion I had already existed, just not in the way I expected
what was it
holy crap someone actually checked the wiki before making a suggestion
it's a christmas miracle
Rejoice
holy shit real
@royal tapir - Your suggestion has received an updated status!
[Change Abyss Torch recipe to not use Lumenyl]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@wary pier - Your suggestion has received an updated status!
[add Abyss Torch (and other Calamity Biome Torches in future) to Torch's God Favor]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
Epic
@winter carbon - Your suggestion has received an updated status!
[Plaged “Bed” should be able to be slept in]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@oak sage - Your suggestion has received an updated status!
[Make Subsuming Vortex and Heavenly Gale's projectiles produce light like all the other exoweapons]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@urban sphinx - Your suggestion has received an updated status!
[Make the Calamity cursor accessory dyeable.]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@wintry frigate - Your suggestion has received an updated status!
[make evil smasher much more rare]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
yeah i crafted and tested terror talons
did not use them on anything except the first time with the dummy
@frigid yew the suggestion itself have no problem, but I think you should separate them into 2 suggestions
since it is kinda about 2 different ideas:
- you want better way to capture critters
- you want universal pylon to be more accessible
thus if you make 2 suggestions it is better as people will get your idea better
@molten haven while the suggestion should be fine I think you should at least mention whips, either that they dont work (as you need to keep hitting thanatos for them to constantly retarget) or that whips are too short range to even hit thanatos at all
since currently whips kinda take over the summons targeting job, though ya they dont work fully on exo mechs; just you probably should mention it in your suggestion
i want the universal pylon to be more accessible. a better way to capture critters is just my idea for how. i'm trying to avoid what stackexchange calls "the xyz problem" where someone tries to achieve a goal x by doing y, and they focus on how they could do y instead of how they could achieve x. i care a lot more about the pylon than about the critter thing
if someone else agrees with you though i'll separate it
(re: xyz: i'm not actually sure what z is doing in that name)
@frigid yew I do think this suggestion is a bit of a mess
It would be better for you to commit to just one solution so that people can have an easier time voting on it
More importantly, you really should spell out why a critter collection pet and completing the bestiary are directly correlated
You never actually explain what the connection is and just leave it up to the reader to deduce it through implications
I assume the reasoning is that critter bestiary entries are harder to obtain than those of regular enemies
(from the looks of things, a way to automatically collect critters wouldn't even help you fill out the bestiary, cuz the entries fill out if you simply encounter them, not when you catch them)
(It'd be better to ask for some way to boost critter spawn rates, wouldn't it?)
(cosmetic suggestion but I already tried to get the reasoning as good as I can)
i think "twin predators" would work better for the apollo and artemis
but i enjoy this
yes
I felt "twin predators" is not grammatically correct, but at the same time I am also not an English major so I am not sure
honestly I dont even think that is too out of the way too boost critter spawn, since currently you have to do it by making a town then throw a lot of spawnrate
i meant more like
"artemis and apollo, twin predators hunting their prey with insurmountable precision and efficiency."
hmm
that is grammatically correct right? not sure why but it sounds a bit weird to me
Artemis and Apollo, a twin predators, hunting their prey with insurmountable precision and efficiency.
Artemis and Apollo, twin predators hunting their prey with insurmountable precision and efficiency.
(if someone can confirm which is grammatically correct it will be appreciated)
ok I will just paste this here for now
I will change it for now
since originally it was "a twinned predators"
yeah this probably sounds more correct
way better
just to confirm it is the current version posted right? since I changed it at the same time you typed
yeah, it is probably more correct but abit ehh
from quick search it is grammatically correct though, I will just wait for better idea, since I am definitely not well familiar with grammatical things
I will just try to change it to be best sounding one (for me at least), for now
yeah it's called water candle
if you have the town peace config, items that boost spawn will boost critter spawnrate
nvm xpc mentioned it two messages below 
@lyric path that is a vanilla thing so they probably will not be changing it, regardless of reason
main thing with god slayer/silva split was it is calamity thing so they can freely change it, chlorophyte/hallowed isn't
yeah, it is (unlikely) to happen, to say the least
and chlorophyte kinda get reworked in 1.4.4, not sure which version calamity will keep
but they will fill different role
balancing Hallowed and Chlorophyte to be equal should be an option though
I feel hallowed should just be straight up a dodge effect, like ninja gear, brain of confusion etc
we're already getting cryo moved, i think once more of the cal sets migrate away from that point in progression the vanilla sets might be able to breathe a bit more
but because it is an armor set bonus it is allowed to be shorter CD
Vanilla considers so (by True NE and True Exc)
(technically True NE uses mech souls but hey, this is cal)
currently it basically is just "every 30 seconds if you get hit within the first 5 second you dodge a hit" which feels really shit, as if you didn't get hit during that specific 5 second you dont have a set bonus
while the chloro rework 1.4.4 added is cool, the leaf sprite still looks. kinda shit. i like cal's pulses more. i suppose we'll have to wait and see
do they still use the leaf sprite even
or do you mean the sentry
I think when put side by side with similar overhead summons in vanilla it's a natural progression imo
from 1.4.4 chloro just beaming to rainbow crystal staff being a more area-based thing
though cal is different I guess?
the pulse is way more useful than the beam
true
the overhead thingy. the floating crystal. they still use that and it's so ugly lmfao
ahh, I was thinking of the right thing then
it looks about as old as the armor sprites do lmaoooooo
keep both 
they can, though it will be really weird
you basically have pulse + beam, for some reason
unless they make it like, the beam heal you occassionally
but ya, cal's pulse version is just straight up better since it has AOE
i guess that could work, but yeah agree
if they really want to keep the crystal it could just become the active attacker, while the passive beams are replaced by the pulse
activated setbonus
kinda like orichalc's set bonus, the beam is like a bonus projectile that sometimes fires
oh that could work too
and it would turn off the pulse but activate the beam
which would prolly need a buff
side note: hallowed armor also dont have cooldown icon for cooldown rack, for some reason
or the other way around, usual is beam, activate to become a pulse since pulse is stronger
and make the pulse a cooldown thing like omega blue
I feel like passive -> aggressive would be better
since pulse is more utility than dps
true
pulse gets a RoF boost and fires like crazy for a short period
that would be pretty interesting
exactly
amazing suggestion
you can probably specify that you're looking for spanish gamers in your message too, thats probably a better option
also the suggestions are for the mod not for the discord 
oh there is a new one
@edgy anvil abit late, but server suggestion is not done through here, you should DM the Calamity Mod Mail
additionally, to my knowledge non-English channel are not allowed for suggestion I think, main reason is moderation issue, since basically it will be impossible to moderate when not all moderators are well-versed in (in this case) Spanish, and they are not always online
non-English language channel used to exist but was removed exactly for that reason: it is hard to moderate
On my way to create the Spanish Calamity Server.
Zamn
I could actually do it, but I'm too lazy.
Yeah I figured
alright, i've edited it with my reasoning, and condensed it down to the minion/pet suggestion specifically
I found out that nanogun right click is a little strong on exos
yeah mpg tested it a while back
lol
It's very strong just hard to use on Yharon
But dear god that exo time
I need to see this for myself with a tester loadout
how to know if a weapon is strong: just quickly type "... nohit" and find the up to date one
(yes nanogun is used)
I just want to see this for myself more than anything
Compare it to the already fucking obscene Tyrannys End
yeah I think it is basically chicken cannon but better iirc
lmao
ok right click is better on ares and twins, left click make thanatos disappear
ok for non-berzerk right click is still faster
Right click can't hit exo twins 90% of the time so no
Left click used on Exo Twins and Thanatos in GDR
Right click otherwise
Jesus fuck
@drowsy plank
exos are 6 minute KT right
Yep
this is the most brute force weapon imaginable right now
Funny thing is it's a nightmare to use on Yharon and you can just use Alluvion with the funni luminite arrows for 30 seconds faster from the r.click
Like, against Yharon it's fine
oh hey is dank/blood clot still good btw
Against Exos it's death
Not a clue
I want to try this thing on SCal first though
gl
ok 4:31, but I missed a lot and I think right click was worse for some phase
yeah left click is better for twins
Brothers were slow and messed up sepulture 1
BUT THIS THING FKING THREE SHOTS THE SEEKERS
ALL OF THEM
IN THREE SHOTS
IF YOU GET THE CORRENT AIM WITH THE RIGHT CLICK
I got a 4:19 but my setup was less offensive, so yeah it is at minimum a 4:00 weapon
It's made of chlorophyte
It matches my vanity and I think it looks neet
greenscreen battlefield
ok 3:52 even with my setup when using the right mode for each (right click ares, everything else left click)
this weapon can be moved to auric tesla tier and it will fit, too strong even
I will try both, I thought on berzerk left click work better
That is about the same in terms of offense - the crit
So yeah
You have 3% more damage, I have 10% more crit
So it's comparable
I knew left click was better in p5
Berserk I was murdering Thanatos with r.clock
Not left for p5
Right
Me dumb
@eternal escarp The Anomoly's Nanogun is a wee bit too strong for Exos
noted
ok larger than 500mb fine
yeah this thing only weakness is twins, other 2 mechs basically get melted on nohit setup pace
(left and right perform equally well on berzerk thanatos, just depend on whether you lined up thanatos or it is clumping together)
Yeah
I went left on Exo Twins and it did wonders
Use the right click for SCals seekers as well
It's stronger than Zenith with adren somehow
#suggestions-posting message
Weird. Mine normally avoid Artemis and Apollo.
Yeah same
You don't need to collect the critters. You just need to get near them.
As long as you get within about 20 tiles of the critter, it'll count to the bestiary entry
(I will be adding the exact values to the vanilla wiki in a bit, cuz they were missing before)
It shouldn't be hard to just fly randomly around in your zerg-NPC area and pass by all the critters around you
Tho it seems like you're looking for an AFK farm
I took the exclamation off the suggestion anyway so if you wanna leave it as-is then you can
We will not sleep on making it a place to dream.
The devs will take care of the rest

what's with the random italics
don't make too many snap decisions here
look at the suggestion they're replying to
@wind crystal Is it not the most obvious thing in the world
(also what is "the thing")
The lore item
heh
Wait so if the mechanical bosses were first, is that on the lore?
oh i see
the puns
i read the thing like 3 times and i only realized it now
What
banned
Yeah I figured something was up with that
what
just some crypto scam
cringe
now that Cyborg and Power Cell Factories are mentioned in the same sentence, I kinda want cal to mess with Cyborg a bit so he's a bit more involved with Draedon's factory
Add a Power Cell Factory Factory
Generates infinite Power Cell Factories
Turn into an idle game
Exponential growth
True
how would you lose all of the power cells factories anyway
also abandoned labs also have factories iirc
Multiplayer trolls, perhaps a storage mod bugging? I feel like if losing them becomes an issue world-hopping is an option though
(That's in the don't's doc isn't it?)
grrrrrrrr stop suggesting things tmod doesn't support
@flat yarrow Currently not possible in tModLoader. Sprites exist, and will be implemented as soon as we are able to
I believe support is added in the November stable
if there's a stable in November
not totally sure on what's going to happen with the 1.4.4 port also happening
depending on when this happens, the next Calamity update might be the 1.4.4 port
dude that's literally in voting rn
truly a calamity read the rules/check existing suggestions impossible challenge
(Yeah I added it as a Don't only recently)
i realize but even then
literally in voting right now
and also has already passed like three time but whatever
You have to scroll up a good amount to see it.
And not everyone checks voting
I think it's more likely for people to play the game, think of an idea, post a suggestion, then skedaddle.
People probably read the rules even less than voting
😔
My problem was that i've skipped "frequently asked suggestions" part, thinking "I don't really care what other people are suggesting, my idea is damn unique". Sorry for shitpost, but anyway would be glad to see this feature implemented.
A strange response but uh yeah we'll do it as soon as we can
would asking for a new spawn blocker item be considered SIS?
Probably not
What do you have in mind
As long as you’re not specific with it’s name/sprite
I was thinking one for the three providence type enemies (Scorn Eaters, Impious Immolators, Profaned Energies), maybe even if just for the hallow, I feel like their theme clashes with the look and feel that vanilla hallow created
also, it would help players trying to farm non-providence enemies in the underworld and hallow
Yes that sounds reasonable. It is something I myself thought would be a good addition in the past
Feel free to suggest it
Isnt it better to like, suggest them to fit hallowed theme more?
using the reasoning you just provided
(and also it kinda is due to these enemy being way too oppressive in design)
I feel like the farming complaint is reasonable, considering the profaned enemies do take up a lotta spawn slots
Correct me if I'm wrong but won't there possibly be a providence specific area added in the future
There will be but that could be literally years away
Yeah but future content
We can add a profaned enemy suppressor right now
My only concern is like, it is kinda bandaid?
It will be like "add spawn blocker for every miniboss except bobbit worm because farming bobbit worm in abyss tier 4 is difficult when other enemy keep spawning"
bobbit worms should just be more common in that case
Well it could only be made so it is only craftable after defeating a few of the profaned enemies
Which I think kinda apply to this case of providence enemy too?
That just sounds like it makes it harder to get either thing you want
They should spawn rarer, miniboss even, and each of them drop more unholy essence
There's many ways it could be implemented if people really want it added
Miniboss as in, paladin, not great sand shark
It could set a low spawn cap for profaned enemies
@dawn trellis what if Gunk shot was just reworked or buffed?
ever since the mass deletion people jump at the opportunity to cull weapons
You say that like it's a bad thing

Kill.
It's not a bad thing
lmao fair
I do think in this instance it isn’t a bad thing
Slime God’s drops feel. kinda forgettable tbh
Oh no what's ranger gonna do without it's 47th shotgun-type normal-bullet-firing weapon
when SG already has Overloaded Blaster which is much more unique and thematically appropriate
Only the armor and purified gel is used
and also unnecessary considering the dungeon + shadow chest + abyss weapons
Besides a few drops
(Dungeon weapons my forgotten)
Exactly
dungeon weapons are in a tricky spot thanks to pre 1.1 progression
Handgun is by far the best example
Just crafting materials
it's not inherently an issue that could just be
fixed
but cal certainly doesn't need to stack on top of the issue
It's literally only useful for crafting
Exactly
the main issue with the pre-hardmode dungeon weapons probably has to do with the fact that once you have access to them, you by extension have access to shadow chests, which automatically invalidates multiple of the dungeon weapons
posted 🧍♂️
basically, but it's too hard to change anything significant about that now
yeah
best you can do is make shadow chest loot and dungeon loot sidegrades
like making Blue Moon deal less dmg but inflict Nightwither 🫵 
go on
remove a vanilla weapon
Dungeon chest weapon need to be a side grades to shadowchest weapon somehow
worried about cross mod compat? that's what shimmer is for
Phoenix Blaster should be hm with essences of chaos
cursed capper hmmmmmmmm
Just make phoenix blaster inflict holy flame
cursed capper more like cursed cap
Phoenix Blaster is arguably the worst offender of this tiering thing because unlike those that are in shadow chests, you don't even need to get a shadow key to make it
Yep
There is NO WAY it would break anything
surely RBP rework has taught us something
SO TRUE
having Dragonfire be applied on anything pre yharon would be insanely comedic
blissful bombardier:
a blissful accident that will be amended in a future update
but rn it exists
what’s the solution to the three yo-yos post skele, pre WoF
that would be fucking terrifying
none
what are those even
cascade valor god's gambit
dungeon weapon
:)
I mean
valor is probably more useful than gradient and format c
yoyos should be banished from the memories of everyone playing Terraria
i fuckin hate em
Literally only there to sell toys
quick make a marketing scheme out of the ark line
Currently air spinner outclass both massively just because vanilla yoyo dont have the "agile yoyo" effect
(let's do the bare minimum to sell toys)
And also they have terrible attack time and retract every 2 seconds which cause massive dps loss
Where does the selling toys come from? Yo-yos were around way before Terraria
yea
yoyos in Terraria is for promoting OneDrop toys (hence why you see its logo on most vanilla yoyos)
ah I didn't know that. Thank you
Dungeon “blue” theming my forgotten
(It’s so generic and hilarious that 50% of the dungeon weapons theming is them being blue in some way)
fr fr
I wonder...what's even the purpose of the blue weapons? there's water bolt and aqua scepter, which are both water themed...but then there's magic missile, which is a light-based weapon, as well as blue moon and muramasa
Clearly they were predicting undertale
kek
Am I mistaken or was original dungeon (1.1) only Blue Bricks?
If Dungeon only had a blue theme when it and its content was released blue items would make some sense at least
Yes looked it up I was mistaken
Blue is a pleasant colour especially if those have real life counterpart
I think that might be the whole reason
ok, so, both of us are mistaken
all 3 colors were present
they all looked the exact fucking same though
might, I cant confirm of course, only One Drops or relogic knows
the magic missile has a real life counterpart? please let me know where it is so I can use it
Wouldn't be as useful in real life where you can't see things that aren't in your physical line of sight.
good point
still, though, it would make for some cool tricks
back to the topic of dungeon progression, I never gave it much thought before, but
I've never actually used most of the dungeon weapons, have I?
because in most playthroughs, you just
get a few dungeon weapons, get shadow key, and get shadow chest weapons
that's mainly a vanilla issue, though, and we run into the realm of messing with mod compatibility if we mess with the dungeon weapons too much
Indeed
doesn't take away from how much handgun sucks as a weapon, though
literally exists for the purpose of being crafted into phoenix blaster
I feel like Vanilla's intention was to use Dungeon gear on the Underworld, but the difficulty didn't really hold up
Lmao
i could test 😄
Please do I haven't made a WoF arena yet in my testing world
👍
Also isnt shotgun hardmode?
yep
Yeah
bought from arms dealer


Gunk shot, as a funny
Considering the sugg mentions it’s “shotgun but bad” basically
@dawn trellis
To prove points overwhelmingly
Fair enough
Shotgun on WoF then please Optrix
Same gear as before to make it fair
👍
if shotgun gets a longer killtime I'll eat a shoe
I think Gunk Shot is less bad statwise and more
boring
it's just a fucking shotgun
doesn't even convert any bullets
Desync has been painful to me and I'm finally getting around to making a suggestion about it.
there could be an alternative activation on altar that takes the first few seconds of SBC and used that time to slowly make an arena
I mean
where you could have an animation but that'd just be increasing the boss spawn time
The boss already has a pretty long spawn time iirc
I meant when the screen is transitioning, before the screen shake calms down
Shotgun:
(Top Close, Bottom Ranged)
Gunk Shot:
(Top Close, Bottom Range)
That just sent twice
gunk shot is probably not bad, but it is definitely boring though
ye
@small timber
top is shotgun
(but ya the suggestion straight up just didnt used it did they)
this didn't get anywhere so lo
Oh xpc while you're here, thoughts on drat?
Bc even with me trying my damned hardest to nohit shit I am not getting good results
I can try to use it
Dratonaltelous or however tf it's spelled
I havent use it in awhile, last time I used it was terrible but I heard they are better now
last time it was basically a nohitter weapon that deal on-par damage
I am way to bad at her
Drataliornus
no autocorrect this time, gaming
That's what I am thinking
(I definitely am not able to do scal though so I will do exo instead)
Yeah fair
nohit scal is nightmare, exo is at least doable
I am bad enough at SCal
Exos at least you can just sllime mount and go upwards for twins a lot
Then thanatos is easy enough
And Ares isnt' too bad
Also don't bother with the right click
It's god awful
wow nohitting without damage gear sucks
for weapons i really thought were gonna do something else other than what they did gunk shot is one
i thought it was gonna be like
you know
gunk shot
from pokemon
where it shot a giant gravity affected slime ball that exploded or something
kinda like a worse onyx blaster
for flak toxicannon i thought it was gonna shoot like, an arced stream and that's why it said all the stuff about high IQ since u would have to aim it from very far away
ok I will just use god mode and dodge to my best instead
nohit without gear and ripper is painful, currently: super good for twins, bad for ares, good/ok for thanatos
@frosty trellis ok this is the theoritical maximum output with tester gear and no rippers (ignore the 2 alcohols they are movement only, I used them when I was trying to nohit it)
eventhough I am on god mode I basically dodged identical to if I am trying to nohit it (I think I got hit like 2 times), so should be pretty close
the power is there yeah, but you definitely never want to use this with tester gear: it is literally pointless
since every reset you have just make this weapon completely shit, your best bet is to max damage and rippers + damage gear to straight up nohit it with absurdly high damage
drataliornus is a bit weird
there was some discussion of possibly making it more user friendly and less punishing
I think it is fine being an outlier tbh
(since it is basically only this specific weapon that require you to nohit)
but ya, right click should be stronger
so people who accidently crafted the weapon without knowing should at the very least be able to use it, I will say right click should be "viable weapon" tier
ok this took WAY longer than it needs to be
i wouldnt care that drat is so punishing if we just had more good lategame bows
but ya, for nohit this is way more than fine performance, most exo nohits use different weapon since they perform vastly different on different mechs, but drat just ace them all
heavenly gale should be good now, but ya there isn't auric bow isnt it?
except drat
gale is cool now but i heard the damage was lacking appearntly
I heard it is ok, though left click do not scale with damage properly
for scal at least, not sure for exo, I will try later
(oh right it is post exo)
I will try drat right click on exo later
It appears to not scale with damage
you can prolly blame patrons
considering half of the violet guns are dedicated
Also try Phangasm, it's quite good
Drat could get a touch up I think
visually at least
it's fine in isolation but doesn't hold up against recent visuals on that tier
you could say that about a lot of late game weapons
true.
poor iban having 24/7 work time to update every visual in cal smh my head
Forgets recon exists
Alluvion is better
oh right yeah recon exist
Alluvion is fucking wild
Normal effect is fine but god damn luminite arrows
Loadout for that
Luminite arrows
Are teh ultimate epic funniness
That need to die
So bad
oh right I am supposed to test drat right click on exo
xpc please don't
what is up with luminite arrows that make them so funny
You don't need to suffer xpc
oh they're the phantasm effect arrows
as long as it is not a straight up nohit I think I can survive exo indefinitely
I was thinking about bullets
so it might take 20 mins, but I will do it
yeah those are funny
Well have fun with a 12 minute exos first
Or 20 yeah
I remember it being completely jackshit on Ares
ares last long is fine, as long as it is not garbage on all 3 it is ok for me
You thought Zenith was bad on Ares? Drat r.click is something else
it is pretty dogshit for ares and thanatos yeah, but luckily it being above average for twins saved it
What about r.click for scal?
I will imagine it is ok since it did well on twins, I will try
https://www.youtube.com/watch?v=qjvU6k-w7LA entire fight if you are interested
I will proceed to scal
ok I will skip heart with true melee, that 1 minute heart make this weapon look way less powerful than it actually is
it is stonk
I skipped both hearts phase (which if I actually attempt it will be 1 min each), but for the rest of the fight it is AMAZING
the only one this is bad on is seeker, but many single target weapons are weak against seeker
since I usually swapped out dash for a different accessory for scal
Oh I just void sash gaming
Void Sash is fking amazing for her imo
Dodge and just the dash is so nice bh4 and beyond
https://www.youtube.com/watch?v=RGvLnRpP81I referrence video if you are interested
but ya tldr drat right click is more than viable
abit slow on exo, amazing on twins bad ares and thanatos, thats about it
and amazing scal minus seeker and hearts
Fair enough
How does it compare to something like Phangasm/Alluvion with Luminite?
Bc alluvion is dumb and I keep seeing phangasm on class setups
on exo or scal?
Hmm
Go SCal
I can do Exos later
I am way more comfortable and consistent with exos
SCal is still a nightmare for me
I will imagine not super good then, mainthing with luminite is double hit, scal keep moving up and down = no double hit
yharon was a static target which is why it is so good
I will try both (if the weapon have reasonable kill time)
Kk
alluvion + luminite: good against hearts (but I used drage anyway since sep spawn become rng), very good against seekers, bad against brothers, good against hellblast, bad againts mobile
alluvion + vanquisher: even better against hearts (still drage anyway for consistency), worse against seeker (still decent), better against brothers (good) good against hellblast, better (good) against mobile
(picture take too large space, I will compile all 4 of them)
the small killtime difference is just because I had a worse sep2 spawn in luminite attempt, they are about on-par
tldr both are really good for a post-DoG weapon (abit too good)
phangasm + luminite: ok against heart (but very hard to aim, drage), the rest tldr is just a worse version of alluvion with luminite arrow, performance is similar on each phase (but worse)
phangasm + vanquisher: MELTS heart (for consistent, I still use drage), and does well against all other phases (and very good for hellblast, even ok against mobile)
out of all of these, I will say only phangasm + vanquisher can kill hearts at a pace somewhat similar to Drage
Art server exists
(I ran out of ideas since it is a lot of armors, and I tried to not make them just stats but failed miserably)


