#suggestions-discussion
1 messages · Page 59 of 1
bruh
I can test again later tonight
we already had two people test it this patch
No more shattering potions and cursed flame was removed and Crumbling is just worse
crumbling is 5% worse than old cursed flame
Yeah
^
I just use Ichlor now
do we really need more screenshot proof it being bad
Zenith, unironically, is bad
I think a tester would consider it bad on it's own
You are using nycro no hit mod to record kill time right
yes
I would buff Zenith and then give the seekers ridiculous resistance to Zenith because it's crazy
Yes and Caltesthelpers for DPS numbers as well as to make sure SCal wasn't killed so 20 second acceptance
is ichor better than crumbling?
I think Executioner’s Blade should be nerfed
I'm not sure but I just use it bc I know it's good
Shade is well aware
Executioners Blade Spam is fucking wild
I would know, I told him that
With a normal loadout for spam it's 2 minutes and then replace v-locket with glove of recklessness and whoops 1:3x
wats a good weapon that gets consistent dps on exos and scal (basically homing and quick and ez to notice differences in dps) i want to test ichor vs crumbling on them 2
rogue and summoner try not to have the stupidest acc. known to man
Glove of wrecklessness is a massive dps boost
Dragon Pow is the only thing that comes to mind for mele
ok
It’s a much higher dps increase than nanotech
No real homing but it's easy to use
Yeah it's kinda insane rn
And is getting nerfed next update
It was over buffed
can we just delete all rogue accessories instead
wat happened to wrecklessness wot
when did they buff it
Didn't they buff it this most recent patch?
dont think so
wrecklessness has synergy with weapons with low use time because it rounds down
mfw 3% rogue attack speed broke the class
Homing spam weapons be like:
it's almost like it's a really dumb "downside"
glove of recklessness when the only thing it "recks" is game balance
LOL
godly soul artifact on its way to be the most useful if the player has specifically 13 minion slots
That's not even true
Right now having 15 slots + GSA gives you 3 kindles and 3 mechworms and that kills SCal in a dumb amount of time
wasn't aware of that lil thing
i thought it wasn't even possible ot have 15 slots by that point
Auric Tesla Armor (6)
Nucleo Genesis (4)
Darksun Ring (2)
Summoning (1)
Bewitched (1)
Base slot (1)
ah yes, darksun ring
i never used it because my omega master tank build always ends up with me only having 1 class accessory
nice upside down stairs
Eldritch Soul Artifact has 2 slots too
True but DSR > ESA
DSR ESA? what does that mean?
DSR = Dark Sun Ring
ESA = Eldritch Soul Artifact
ty
Np
I disagree with this crate suggestion
The incentive for fishing should not be an exploit
It is awkward that we still have stuff appear in crates after certain progression points
Meaning the issue still exists on a much smaller and more situational scale
Vanilla "solves" this by just not having any later-than-post-WoF stuff show up in crates
Dunno what we could do aside from an excessive amount of more crates
yeah i dont think anyone liked it sides that guy
stuff like crush depths getting a hardmode only buff should also die, so reverting crates would not help. it makes sense why cal does what it does, and changing the crates would just cause compatability issues
@ashen warren
Config hell
(they mentioned that, they still want to dash but don't want to double tap)
Why
Fuck if I know
Something about panic induced keymashing throwing you into a projectile
But that's more a problem of the user rather than the dash system
@ashen warren read above please
Also "because other mods do this" isn't a valid argument
Just enable those mods????
I said in the suggestion that these mods don't work with calamity
Ok so if I'm understanding right,
This suggestion won't ever happen on the grounds of calamity having too many Configs, too many keybinds, and a dash of user error
how tf do people accidently dash, i never have that issue
Also there times you need to do a 'double tap' movement without dashing. Say you have to pause and move again in quick succession, but not moving too far like a dash would do. And yes many of the dashes are down to user error, say finger twitching, but it's extremely difficult to try and remove that muscle memory for some like me.
I don't really understand how nobody else currently here hasn't had this issue before
have you tried using a mount
it disables dashes and (some) are slow if you wabt precision
No I still want dashes. I just don't want them to be activated by double tapping.
(just gonna repost this)
This suggestion won't ever happen on the grounds of calamity having too many Configs, too many keybinds, and a dash of user error
just tested zenith on deathmode exo mechs and got a 6 min 15 sec kill time on death mode, no adrenaline used
no godmode on either, fought it like normal
warding is on 5 of the 7 accessories and lucky is on 2 of the 7
order went ares -> artemis/apollo -> ares kill -> damaged thanatos -> killed artemis/apollo -> killed thanatos
6 min 15 sec for a build like this is less than average
I think the problem with this is that melee speed does not benefit zenith at all
wow it's just like what mpg said 2 hours ago
Having "too many" key binds or config is barely an issue. At worst it's a little overwhelming, but all you need to do is take the time to look at them It really isn't that big.
And again yes it's down to "user error", but some like me find it very hard to stop doing it. That's why there a bunch of mods tackling this specific issue for non-calamity dash items, so clearly it's a prevalent issue.
so, zenith bad, that is obvious, what ideas do yall propose to make it better
he had a longer time than me by a minute or two
mpg got a 6:05
So for testing purposes, it's 3 menacing, 4 warding (or 3 warding 1 quick)
No alcohols
No spiteful candles
Take that away and you should get similar results
Also it's tested on Expert-Death , no rage and no adren
ah
Having too many keybinds is a massive issue because our keyboards do not have infinite keys
I only used bloody mary, no sake
Yeah and no alcohols are allowed for testing
sounds like its balanced to me, there just happens to be weapons that are better
No it's not
if you get a kill time of 5 min or less without adrenaline the weapon would be fine but if it is longer than that it should get some buffs
Exo's is 6 minutes testing
SCal is 5
You don't need to bind every single calamity control, you can remove or swap them out when they're not needed anymore.
No alcohols, no rippers, 3 menacing, no spiteful candles
oh you got 7:30 on exos just seen that
have you looked at the control settings with cal enabled
regardless, having an option couldnt hurt i agree, but oh my god there are so many items with keybinds
yea might need a buff then
Zenith is 7:30 on Exos and 6:0x on SCal
With the normal balanced tester loadout
Which is A Fair Bit Too Slow
Although if Zenith gets a buff the seekers need to take like 10% damage from it bc it kills the seekers so fast already
Ik there are lots of key binds for calam but how many people actually use more than like... 4 in a playthrough?
The only ones I've ever used are the revengence bars, normality relocator and then I think Elysian guard.
So personally I don't think it's really anything to be concerned about.
Idk why calam devs didn't just put all these set bonus binds into a singular bind named "set bonus" or smth
personally, there are already too many keybinds between vanilla, calamity, and whatever other mods i might want to use
I swap my mount keybind with god slayer dash tbh
because by the time I get past DoG I never use mounts with the exception of the gamer chair
I still use saddle for Exos
the bloodflare ranger and GSD need to be separate otherwise if auric tesla ranger armor had a single keybind for its set bonus it'd use both at the same time
what seth said
I don't even use the chair until I fight Jared bc chair feels cheap for SCal
what's jared
Besides my point about double-tap dash wasn't to add an extra option in the keybinds, it was to add an option in the config and then maybe add an option in keybinds to combine all the dash keybinds into one.
And ik for a fact Calamity mod config is extremely tame compared to some others.
config suggs are a don't, iirc
wait what
Oh actually it just says,
"Adding a new configuration option to resolve a controversial change."
I mean idk about you but I don't think my suggestion is controversial.
I just wanna use calam dash items with finger twitching into a Moon Lord death ray.
Think of it this way
note 2 is about very specific changes, and i'd say that don't is more about finding a better solution instead of slapping a config onto every little thing
Which is easier to activate:
Double button press
Or a single button press
I personally put it on mouse3 and that works pretty well
also we do have a "set bonus" keybind
the problem is a lot more things than just armor has keybinds
note 2 mentions "such as involving one singular item" but my suggestion concerns every item that dashes, including many accessories and some armors.
Plus I think dashing is a core part of Terraria movement, so I wouldn't consider it so small or specific.
"such as"
you're asking to have a config option to toggle the behavior of dashing because you accidentally press left or right too quickly
I know many people have this problem, entire mods have been made for it, just none that are calamity compatible.
i know many people that don't have this problem, entire mods that don't make this change
Mods Such as?
And if we're using "such as" as a point of argument then what is and isn't a "very specific change" becomes blurry. But again I think it's isn't so small or specific.
well yes, i would assume "very specific change" doesn't just apply to one single instance, and is in fact a blanket term
Oh wait crap
not that one my bad
This one with a lesser 12K subs but still pretty significant.
https://steamcommunity.com/sharedfiles/filedetails/?id=2645058109&searchtext=helpful+config
And I've seen a good couple forum posts about it
calamity is 1.6M subs. if we assume every subscriber for those mods use calamity, then you're asking for a change that benefits 1% of calamity players
@frosty trellis I actually got a worse kill time with ark of the cosmos 
than zenith
I was parrying as much as I could
same accessories
I compared zenith with that weapon because they have a similar problem of getting zero benefit from melee speed
it was about a minute worse of a kill time
A blanket term yes, but again I think my suggestion is a more broad, since it covers all dash items.
Ark just can't do shit to Exo Twins, especially on Death (when testing is done on rev) so I'm not surprised
zenith does better against ares and twins at least
ark does better against thanatos
but even by the time I got to the last mech the zenith was killing at a faster rate
How tf does Zenith do better against Ares
Zenith is like the worst melee weapon for Ares what
when do we get a #calamity-balance-discussion iirc
true
Literally though please
gonna be honest, it's weird seeing it discussed here when you're not allowed to suggest it
Which is fair
well the pins has a section of ppl to ping for balance discussion and its on this channel
for lack of a better chat
it also says in the document that those people to ping for balance testing are to be pinged in this channel https://docs.google.com/document/d/1OA3GxJ4w4QA4pCkngwt8kqW8Qq18U5KOCUJEucUS8ck/edit
Calamity Suggestion "Don't"s [Also be sure to check the Suggestion Rules, pinned in #suggestions-voting.] [And remember: Always add a reason to your suggestion!] Table of Contents:1.) List of things you shouldn’t suggest - Mod Suggestions - (!) Server Suggestions (!)2.) Bad Suggestion Practi...
Buuuuuuuuut only 663K of them are unique subscribers. So really this effects about 3% of players. Admittedly not a very large percentage, but being over 1/50 Calamity players I'd say is more than a fair amount to make the change, far, far smaller changes have been made with a much smaller impact!
And this is only people who've actually gone and looked for mods like this, there could be plenty more that would like the option if it was there.
yes, balance suggestions are not allowed, but it says explicitly in the document that there is nothing wrong with requesting balance changes. Ben, I don't know what you're talking about here since it literally says to ping the balance testers on this channel instead of a different one.
that says unique visitors, not subscribers. there are 1.6M people who have calamity downloaded right this second
@steel raptor Skill issue
agreed
oh was that with less buffs than I used
Trick I use is start exos twins and when artemis dashes just parry artemis during the dash
Helps a lot
yeah I think I had the wrong sequence
Also staying close to Artemis during Ohio and just punishing it hard helps
the only thing I did differently in terms of order is killing twins last instead of thanatos
Ah
I always do last mech thanatos because of his inconsistencies with his openings outside of berserk
I basically do exo twins last if I do true melee or if the weapon is named Void Vortex
My exos pattern that I go with is:
Exo twins to 70
Kill Ares in one fell swoop
Thanatos to 70
Kill exo twins
Kill Thanatos
the order I do depends on the weapon
for the longest time I've done thanatos to 70, ares to 70, kill thanatos, kill ares, kill twins
I mean if I'm going VV I go:
Exo Twins
Ares dead
Thanatos all the way
Kill Exo twins
Interesting
what is vv
Void Vortex
ok
Berserk Exo twins is optimal if you are using void vortex only
also, if you wanna start getting nitpickety, my assumption that 100% of the other mod subscribers use calamity was in your favor. in all likelihood, it's much less than 100%, so we can say those ephemeral people who might use the mods with calamity if they knew about them are included in that 100% number to keep the math easy
executioner blade I do ares to 70, twins to 70, kill ares, kill twins, kill thanatos
gets me a sub 3 minute kill time
use glove of wrecklessness
Damn, I was thinking it accounted for resubbing there but it doesn't look that way, still weird that over 1M players just sub the thumbnail without actually clicking on the mod page
calamity is pretty well known
@steel raptor P5 Thanatos sucks bc it's opening are so damn inconsistent but yeah
Anyway, that's true also, but considering calamity does in fact have 1.6M subs I could also assume that roughly 60 - 70%, possibly 50, of the subs from the dash mods also have calamity. Which returns to about 1%.
Which still isn't much, but I think is still significant enough to garner a change. Countless smaller changes have been made before.
no, the math has been done. you put both mods together, you get 16K subs, which if you assume 100% of them also use calamity, that's right at 1% of total calamity users. 1/100 is a very small number
using this math, for every person that wants a way to change dash behavior, there are 99 others who don't see any issue
Was there this big of an argument the last time this exact thing got suggested?
It wasn't even rejected by the devs, it just didn't get enough stars that week
And it was still a pretty respectable amount of stars
#suggestions-voting message
(160 stars)
Well hey that's something
i'm mostly arguing because this involved a lot of "well i think"s and "lots of people want"s, and it turns out the workshop numbers don't entirely agree
Whether or not people want it doesn't matter at this phase really
That's what stars are for
i agree with that, i was just arguing against vague, unverifiable reasons
Also this suggestion definitely does not fall under a "very specific" config change as discouraged by the config soft-dont
This entails a core mechanic that is relevant throughout the whole game
It's not like he's asking for a Shield of Cthulhu keybind but keep all the other ones double-tap
Yes that one's been commented on
incredible
Not invalid but unlikely to get stars
#suggestions-voting message something like this would be better than a new keybind imo
I'd rather cal revamp fishing mechanic so that it keeps being interesting even later in the game
low priority but yeah
(invalidity could be argued cuz it's a "revert" but the situation is different cuz it's a change that vanilla made rather than Cal)
people complain over some weirdest Vanilla changes sometimes
Well the "I think" parts were my own opinions, like "I think" dashing is a core part of Terraria and "I think" my suggestion is broader than "very specific" so not really a lot of ground to cover there.
And as for "lots of people wants", 16K is a pretty big amount man, yes It's small compared to the calam sub count and only some of them use it, but again around 8-10K people who would want this change isn't a number to scoff at.
probably bad wording but yea
if there's already mods to cater to those, why does cal need to do it again?
that just seems like waste of time and effort
I mean how many people were hyped for "Reduced Crabulon Crab Shroom base HP from 25 to 15" or "Removed proficiency" in the changelogs?
Probably next to 0
ahh
Idk maybe the proficiency might have had something going for it but last time I checked it seems pretty cool.
as far as I understood the latter is pretty widely celebrated
kinda stupid example with the former tho
not every change needs to have a fanfare
Really that's weird
Well aight
no one sane really likes proficiency
Ehhh

it was a bit controversial
pretty sure both of those were in #suggestions-voting at some point and got more than 100 votes
the raw number of people isn't a useful statistic. 4 people isn't a lot, unless it's in a 5 person group. 10M people isn't much in the face of 1B people, etc.
Why are we still talking about this
Even still the link #suggestions-voting message Rover gave shows that people have wanted this before.
yeah it kinda is
just cope harder and move on
I don't even see an amount-of-people-would-want argument in his sugg's reasoning
I might as well just ask this instead
i'm responding to his reasoning from this channel's discussions
Well then you don't need to respond further because this
Has anyone else here had an issue with accidently activating dash by double-tapping when they didn't want to?
in combat, no
when building, just take the dang thing off
Personally no because I am always slamming dashes during fights constantly anyway
However I know it is an issue for some, otherwise Ball And Change would not exist
nope, i just use ball and chain the few times it comes up
will cal change the activation method of these items with right click like new vanilla stuff
(like shellphone and guide to peaceful coexistence)
We'll see when we get there
alrighty
The favoriting was done for a technical reason. They used to be use-toggles, but that had MP syncing issues
ahh
Ball and chain just turns dash off entirely, I still want to dash but not with double tap, since it's very easy for me to activate it accidently.
iirc something about them being tied to all players instead of each player? Could be wrong
well yeah plenty of times
but it's more human error though
though tbh no game other than terraria has double tap to dash for a good reason
minecraft does, or at least it used to
byeah
Dead Cells, HK, funny Dark Souls
funny, Minecraft actually does have the option to use either, exactly what this sugg is asking 
minecraft has a dash?
That's a run rather than a dash
oh sprint lo
so different case but still comparable
what is a dash if not a means to start sprinting?
Oh yeah Dark Souls had the double tap jump option which was miserable
Dashes that have a limited distance and do not result in a toggled walking a speed increase
like... Terraria's, if you're not wearing boots
Or HK or Dead Cells or Dark Souls
ik that was probably sarcastic but 🤷
it was
and besides
dazzling stabber got its base damage more than doubled
courtesy of stip
well this is post provi
Dazzling Stabber Staff is fine
Every single summon minus saros and kindles post provi is fine
Snake eyes is 3:02, and Polter testing time is 3:00, so yeah
if you really want to buff dazzling stabber for some reason then probably making its orbit path smaller would be better
I doubt it's bad against polter. I presume it's fine
I can't check for a bit but I trust memes there
Since it's not Saros or TPE
Saros is still overtuned
@bright crag @hot zephyr @inner anvil How is Dazzling Stabber
(stip isn't in the ping list but if they had a hand in balancing it then it's fitting to ask them)
Yeah I ping them for mage stuff usually
someday we really do need to make a balancing channel
though it would probably get stale kinda quickly
Ehhh, it would be fine
Would be an easier way to filter out balancing stuff and be able to immediately counter people saying XYZ is bad or too strong
I wonder how much "nerf TPE" requests it would get per day
(insert TPE with any overpowered weapon of future updates)
It's viable for SCal and Exos but isn't the best summon weapon for them as I've seen
well it's a terrarian situation
it can be used
Terrarian was good for Yharon
Ehhh, Oracle preformed better on the brothers and seekers and was comparable on SCal herself from what I remember
Oh god if memes saw the DSS suggestion I can only imagine he would just say "armor pen 🤢"
Armor pen is dumb
Tag damage is even more dumb
dazzling stabber just got a big boy buff in the last update
armor penetration on minions is a horrible balancing mechanic imo as well
yes but it is not like Item From Vanilla and henceforth it is garbage and needs to be reworked 
Desert SScourge 
Lmaoooooo
(dazzling stabber staff)
Dimensional Soul Sartifact
I don't think the problem is acronyms
themselves
I think the problem is that you're putting acronyms on everything
yea its the quantity
aight anyway @nocturne coral read from here onward
It's like if I say, oh no AA needs a buff, TSS kinda trash, but don't worry, TTC and BCO are fine
like no shit nobody's gonna know what this means
cuz the acronyms aren't frequently used enough
unlike DoG or AMR
I mean, I wasn't the one to balance it
But I can check tomorrow, if needed
ah yes AMR i surely remember what that one means
Adult Meidolon Rwyrm
wait that's anti-materiel rifle ain't it
Yes
Here come the dash keybind fans
Also, giving armor pen to Stabber makes sense but
Balancing it properly will be horrible
Have you ever done low level run in JRPG?
Armor penetration isn't dumb
It is, however, very chaotic
I wish it wasn't so wild in terms of damage increase
what does that have to do with anything
Armor Piercing is the greatest tool in Low Level Runs. It's pretty much mandatory late game because your foes can literally take 0 damage otherwise.
and........what does that have to do with anything????????
i mean why does the fact that "low level runs in jrpgs" exist have to do with dazzling stabber staff being weak
uhh yes
what
wow that sounds like an awful idea
(it has nothing to do with it
also that
yes let's put the rework that'll make hell not boring in a subworld instead
@grand quail no future content, plus subworld for everything is cringe
perish
Fine for Polter (3:00 testing)
Broken as shit for CV (3:00 testing)
Fine for Storm Weaver (2:15 testing)
Wee bit good on Signus (2:00 testing)

screenshot jumpscare
@bright crag Dw I got Dazzling stabber
cool
Good to know I spropose
Also @grand quail do not make suggestions about content that isn't in the mod yet
especially content that won't be in the mod for like, a few years
(and the Underworld will very likely have enough space for it anyway)
changelog: ceaseless void dark energy now takes 1% less damage from dazzling stabber st
I do not get this midas prime suggestion
hm
It's cool and good for single target I think that's enough
+epic secret that stormbow does not have
I like their point that it would make players give a shit about how and where they throw their coins
basically
Instead of just spamming em
its da competition
and the spam could be fixed with a longer cooldown I think
It seems like the point is that Arbalest and Stormbow have a much lower skill floor (ceiling?) to attain the same DPS as a more complicated weapon like Midas Prime?
yep
i.e. players are currently not rewarded for using the more difficult weapon
I feel like this is the case all the time
players obviously prefer using braindead stuff that does decently than trying to do something interesting for a (potentially) better reward
what average terraria brain does to a mf
I am the only one
out of the loop, it would seem
me when I play Terraria and I cannot hold M1 on the boss for the entire fight to get optimal DPS
me when i have to aim
one of the more glaring examples for me is probably pre provi rogue
Elemental Disk is fucking braindead and it does better than almost every other rogue weapons at that point
(Lunar Kunai is close I think?)
Imagine how sick it would be to throw coins above and below a boss before firing, to have the same bullet chain through them a buncha times and deal a lotta damage
railcoining
You'd have to be mindful of the boss's movement and plan your coin placements well
thats railcoining
ples fabso
Me who much prefers the cooler weapons that have gimmicks and actively tries to be good with them to improve my skill at the game
reminds me how someone did some ranger weapon testing and crackshot colt performed so fucking bad i had to take it off of class setups
because revolver was able to kill bosses in 1/3rd the time
funny
You make me want to ping Navis on that
yeah do it and ask them to do the rest of the damn ranged weapons for that tier
lmaooooo
Lmaooooooo
Ok
👍
Crackshot Colt rolls worst kill time ever
asked to leave Guide:Class setups

me editing class setups after the spirnglyo claymore that looks like someone barfed on the MS paint color picker gets a buff and is now viable from pre-Boss to pre-Yharon 
gotta keep the interesting weapons weak or the "perfectly balanced" videos will get some actual content for once
Lmaoooooooooo

me when the late game weapon is "viable" against the early game boss
we blame yrimir for making Terraria YouTube content a thing
(he doesn't exist)
Someone is still salty about Solistice Claymore being the 3rd best melee weapon for prov and catastrophe claymore being by far the best melee weapon for plant and calclone
im just mad they look like shit rn
Tfw a popsicle is better than a sword forged in brimstone
duke fishron showing everyone how the gorbleblade attained post-provi is incredibly op against cryogen for the 3rd time today
Okay anyone else have a weapon that "supposedly needs a buff" I need to test before I go back to chilling?
Deific Thunderbolt? idk honestly
I was just thinking of pre polter rogue stuff
Can give it a go
and while everything just seems bad on polter, at least Alpha Virus is the least egregious (with 53s off intended killtime with a weirdass build
)
Spam first
Then stealth
It's fine
huh
Nothing unreasonable either
Anything else?
nothing else for now
👍
I feel like there’s obvious examples against this
such as the new ark line
not gonna even bother pinging the user
@zenith hazel #suggestions-posting message
yes
probably not possible tbh
also there's no reasoning to your suggestion so there is that
Oh, ok.
Should I delete it then?
this has so many donts
yep
and bullshit design 😭
apologies.
what did i miss
Sugg based on one line of dialogue from SCal
sugg to have scal attack you with characters you beat her with before based off of one misinterpreted dialogue line 
poggers
also it creates files in your computer
I made it good last update, it's fine.
As I confirmed
I just woke up.
You're good
Just showing you that I confirmed that it's definitely fine
Everything post polter is fine
And pre polter
Nice
rough performance:
twins - acceptable/good
ares - terrible, for some reason it deals no damage, I almost thought ares have zenith resistance
thanatos - bad but not terrible, it is just really hard to hit all thanatos segment when it is off screen constantly
ok I thought this would had higher impact than I thought, but ya
both zenith, 2nd one have screw driver
so basically for -1 life regen, you get about 4% damage increase which is fine
I thought it will be ~10% since I keep hearing screwdriver with zenith is so good
So in conclusion: Zenith bad
And your loadout is more offensive than the one i used bc RTN over DSR is a lot of damage
yeah, I noticed zenith just didnt benefit from melee speed whatsoever so I changed to rtn just to see if it is a massive improvement
(it is not)
It's not massive
Well, no it is a fairly large difference
Bc for me I had 7:3x with DSR and you got a 6:5x with RTN
Armor pen is stupid
And ofc 3% extra damage
Yharims Gift and C.Shell have the same damage
oh I didnt noticed it is 7:3x, I thought it is 7:0x
Yeah
yeah armor pen is quite stupid then
I can do another zenith test with RTN over DSR if you want
let me do 1 try with dsr instead (since well this is already going on)
sure if you have time
ok doesn't seem to make a significant difference (other than maybe thanatos is abit slower)
it did make me play confidently with more life regen though, so it is some increase but not game breaking level
I guess it is not not a significant boost on ares and twins, on thanatos it should be quite decent
I would disagree entirely
huh
I'll do another DSR test to be sure but yeah
What order do you do exos? That might change things
I'm pretty sure zenith is kinda weak rn
twins -> ares thanatos (ares) -> mecha (twins) -> twins -> ares thanatos (ares) -> ares -> thanatos

yeah it is abit weak
surprisingly exo mechs dont have zenith resistance, it feels like it
Ah, I go
Twins
Kill ares in one fell swoop
Thanatos 70
Kill exo twins
Kill thanatos
UNLESS
It's void vortex, in which I kill Thanatos before Exo twins
Ares especially
I literally looked up on the wiki to see if ares has resistance and was going to ask for it to be removed
yeah zenith on ares feels awful when it do so well on twins; and you have multihit for ares on top of that
(ok I just realise we really need a #balance-change-discussion at this point huh)
though it might include a lot of people storming in to say buff murasama or something, since suggestion-discussion having a pinned document do deter a lot of people
Felt slower on Ares, thanatos was being a little weird but yeah my 7:30 was something else.
Yeah that's the problem with it
Also the fact that a bunch of people will just come in with nerf x overpowered weapon everyone knows aobut
closest I think is a thread under suggestion-discussion, though I am surprised that this server didn't have a single channel with thread
(ok I get a 7:20 with ark, I definitely am not used to more complicated weapon when doing bosses so I will stop at zenith)
Yeah fair
Just leave testing to the testers, we can keep things simple and effective.
Fair enough
@wintry frigate - Your suggestion has received an updated status!
[make evil smasher much more rare]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@urban sphinx - Your suggestion has received an updated status!
[Make the Calamity cursor accessory dyeable.]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@oak sage - Your suggestion has received an updated status!
[Make Subsuming Vortex and Heavenly Gale's projectiles produce light like all the other exoweapons]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@winter carbon - Your suggestion has received an updated status!
[Plaged “Bed” should be able to be slept in]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@wary pier - Your suggestion has received an updated status!
[add Abyss Torch (and other Calamity Biome Torches in future) to Torch's God Favor]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@royal tapir - Your suggestion has received an updated status!
[Change Abyss Torch recipe to not use Lumenyl]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
ok thank god I finished my yoyo journey already
this is so fucking gonna get nerfed
on scal it is fine since it is super hard to hit mobile (and it is bad for hearts and seekers), but on exo this is comical
it is a bit too good for thanatos, only abit
Jesus fuck
on other mechs other than thanatos I think oracle is just about right, but ya on thanatos it is melt machine
You're playing very agressively in that
but at the sametime thanatos is supposed to be killed over like 2 minutes
this one I am not playing as aggressive (basically fight normal)
this one is more just to show how much damage it can deal if you just discard any semblance of safety
What do other things do in the same scenario
sec
Me who plays Thanatos aggressively because of his stupid openings
Also Thanatos doesn't really deal enough damage for me to care too much
ah yes
Thanatos moment™
still somewhat aggressive but with nerfed thanatos I think this is already safe (since I didnt get hit)
Damn
Yeah Oracle is cracked
ignore the 1:48 killtime, that is demonshade + azathoth
Fair
This though
If Thanatos had any sort of consistencies with his openings and how he fking turns in relation to the player I wouldn't have to play so aggressive
Even then I play Exo Twins fairly aggressive, especially just punishing Artemis hard during Ohio
thanatos vents opening was the major problem I had on release, since it felt so inconsistent
glad to see it's still being problematic
Yeah
I just play fairly aggressively on Thanatos because generally beside getting hit by the head or gdr it doesn't deal much damage
The openings are pain
this sugg is very good
yeah
tbh I like that if you need to kill sep after hearts are destroyed (so basically hearts only make it invincible), though that is closer to a grand scale rework
However you will not kill the true melee meta on hearts as long as they are inanimate
yeah
true
though at the very least other classes will be more viable against it
We changed that in infernum by just removing them
so it's not exactly easy to fix
it is just problematic yeah
make them run away and do small projectiles like the hearts in binding of isaac
it is basically a soft dps check that can randomly have a wall blocking between you and the target
Just make the hearts take less damage from true melee attacks
I personally would be satisfied with the hearts spawning in somewhat random spots
move the hearts onto sepulcher itself where you do it like destroying destroyer's segments, you hit weak spot and kill the sepulcher once all are destroyed
Kill a heart and it splits like eow
wow look this was already discussed!
i guess it didnt happen but we did discuss about makimg sepulcher not do this anymore iirc
I just did a double take we have the exact same pfp
LOL
they are multiplying
More!
since it didnt happen I guess I just keep this for now?
since can also gauge public interest on the idea
ye
(its a good fucking pfp what can i say
)
did the exo mech sentry suggestion about how painful resummoning is get through 
That means no more cool arena decorations
bad bad stinky
personally I still would like demon heart to have more ties to sepulcher
currently you have this gigantic worm that is very manacing spawned at the start of the fight, and then you kill some hearts and then the worm just decided that "I guess I will just die" and then disappear
it is so anti-climatic
you dont even have to fight it
That still leaves empty spots somewhere in the arena

Randomizing the pattern doesn’t fix the true melee meta
make the hearts damage link to Sepulcher
and make the wrom visually more damaged as more hearts died (?)
oh yeah sepulcher
also
wrom
(I am so tired today)
it was brought up like 3 weeks ago but I guess nobody ever got around to removing that
real?
Those require solid blocks to hang which is not something you want in an arena
Also they look bad 
Oh wait calvab's herat lanterns
lmao i love how the most recent batch of suggs was so mediocre no one talked about them at all after they passed
true....
The only one I care about is this
Because it’s kinda just. dumb adding rng
At least the way the sugg words it
what's it gon use then
(me when i don't read the suggestion)
rock
Railcoining in calamity 😈😈😈
#suggestions-voting message shouldn't this be removed
Know I'm late but it's not too weak rn in my experience
It's just not used because TPE exists
it's notably better than Eaxe
@half imp
No.
Absurd on CV
Wee bit strong on Signus
Fine on the other two
I took priority on being fine on Polter, others are nonsense to bother.
Ok.
which is surprisingly good for an early weapon
Ok.
And it's dog and polter viable
Also when is Signus becoming not a joke I accidentally nohit him in that test despite me having not fought him since june
lol
DSS is dog viable????
Okay that I have to see
That means we did a good job on the power curve balancing.
It's definitely not as good as Sirius, Warlok, and etc
unfortunately I didn't write down the dog testing times for some reason
so idr what everything got on him for me
I need to redo them anyways
So dw
WMF I remember being kinda fucking cracked though
Becuase I forgot to fill all the minion slots.
it's almost as good as TPE on dog lol
i also never tested gamma heart and calamari
at least on dog
Calamari DPS tends to be insane but also insanely inconsistent
Gonna be a bit before I can see for certain bc I need to watch the toddler for a bit
does that mean that it's only supposed to fill 1minion slot
No it means memes tested with somewhere between 8 and 12 slots I presume
So only 2 fists instead of 3
I tested with 11 slots, so I got only 2 fists, meaning 3 slots were missing, and I thought I could do the math on my head, it didn't work.
Yeah
And this is why I use papyrus Scarab in the last slot
Wings/Aegis/BFC/Deific/Star-Tained/Curse/Papyrus
And that's why I trust nobody on CalMain.
Does scarab stack?
Oh so there are still something that stack, since nucleo banned a lot of downgrade stacking
Statis's Blessing doesn't have the "doesn't stacks with it's downgrades" thing
So yeah
Curse can't be used with blessing, nucleo can't be used with blessing or curse
Or Star-Tained
But Papayrus Scarab is still fine
That seems like an oversight tbh
I use that since I have 11 slots so ESA isn't necessary
But ya, at the very least there is option as otherwise you must esa
Though tbh it is not too bad, whispering death immunity still
I prefer to have the exact amount of slots necessary
And to not have to use my 3rd offensive slot on a minion slots thing
But with some tiers that's not feasible
Need Scarab for pre polter tier for cosmolamp so you can get 12 slots for 6 of them
Usually when you have 1 slot you slap the sirius/sun god staff line since those are generally the best 1 slot minion, but ya for testing it is forbidden
Yeah
Also summon mixing is forbidden
And that can break summoner sometimes
3 Kindles on SCal is 4:3x rn, while 2 kindles 5 mechworm is 4:0x, f.e.
Also mechworm is like 5:1x on SCal and it's hilarious
All weapons are viable

Unless the boss outheals you somehow
copper shortsword
@half imp @inner anvil This is on the slower side bc for some reason I keep lossing my stabbers mid fight despite having 5 open buff slots after the dog gravity debuff (I have the same issue with subjugators and I hate it and I don't know why bc it sometimes happens and then sometimes doesn't)
If the stabbers didn't desummon 3:1x easy
These things are fucking obsurd for dog
"Make Sepulcher (the worm Supreme Calamitas spawns with hearts/at the start of the fight) No Longer Delete Projectiles" Yes please, it's literally the only invincible enemy that does it and it's just annoying
they also performed decent on yharon iirc
Oh god
they're fast enough to keep up easy
Time to test that out for myself
i bet they're half decent on exos, especially ares and thanatos
since their pattern will hit at least 3 ares parts per dash i'd bet
no
Ares felt like I was using Zenith, Thanatos fair
ah ok
did you see what targeting other segments did or was it all bad
on ares
overall seems pretty balanced (for summoner)
I tried mixing it around and just found that one of the bottom turrets was giving me the best dps so stuck with that
ok cool
either way, it's clear they do not need armor pen unless they're gonna be completely rebalanced around that
I mean yeah we confirmed that
This was a technical concern iirc
So it'd be very hard or impossible to implement?
At the time, that was the case, yeah
But things may be different with modern technology
ok
Old power cell is non consumable tho
Maybe we could turn into an item that requires a bunch of cells (which you’d get in chests) to craft and make them into a Cellular Reactor or idk that you can place and summon Golem infinitely on
That idea may be too out of scope tho
you could just
make power cell non-consumable
and also let it summon golem if you left click with it, instead of only working by right clicking on the altar
idk how hard that would be, but ive seen the team do a lot with vanilla overrides, and i assume the fact that the mod previously was not as adept at overriding vanilla code was the only real reason this item existed in the first place
That's why I suggested giving it a recipe. As Cognitive Afflatus said, it could be made non-consumable, but due to how they spawn in chests and from enemies, and how they wouldn't stack were they to become non-consumable, they'd just take up space. I personally like the idea of a reactor-type thing, perhaps it could be made with 5 power cells and the current altar?
That's really good for a post-Prov weapon
Lets see killtime is 4 mins, for a pre-DoG weapon (excluding OD drops) to do under 5:30 its too fast. AND THAT SHIT IS POST-PROVIDENCE
And the funny part is, it's perfectly fine for polter and weaver
Idk why Yharon takes so much. Silva crystal probably helps
Maybe its transition phases?
Maybe
Should I test a different post prov weapon on Yharon and see how that would compare? And if so, which one would be the best test subject?
Preferably summoner to keep it consistent
Okay well I'm going to avoid terror blade for obvious reasons-
Just do summoner
Since single minion, Virid Vangard for another pre polter summon, for post polter probably just subjugators
And then corvid harbringers for post dog
yharon when he gets his dazzling sabers resistance:
considering the other 2 examples of altar-based bosses still use consumable source with a separate non-consumable item (titan hearts / starcore and ashes of calamity / ceremonial urn), there might still be that technical limitations
esp since this is concerning vanilla
it's weird that the non-consumable is available at the same time too
maybe we could just get a super power cell post golem
i think that'd make a lot more sense anyway
@soft grove i think this is a good idea but u gotta focus more on the "why" than the "what", i think
yeah np
worried it might be straying a bit too much into SiS territory, so focusing more on why station buffs are important could be a big plus
Virid Vanguard first (Pre Polter)
Then Gamma Heart (Post Polter)
Then Corvid for a baseline (Post DoG)
:plumg:
Yeah I was gonna add some more detail but scrapped it haha, didn't wanna make that mistake
@inner anvil so summoner is busted, how about we remove a minion slot from DSR?
LOL
good choice
also oml this is why we need a balancing chat on god
I mean if you removed the slots from DSR GSA would become a literal glass cannon item
Also then people would just use ESA a lot more and I remember people saying the wanted to kill the minion slots on that from 2 to 1 despite that making it literally worse necromantic scroll
eldritch soul artifact just needs a rework in general
Fair
just bring back future bosses, what could possibly go wrong?
Oh boy if you think those ss's say summoner is broken wait until you get into minion mixing
ESA should just be a pml luxor's upgrade
instead of being this weird multiclass stat stick
ESA should just be a mage accessory
asking for another Luxor’s is asking for a fucking balancing headache
Dragonblood + void concentration + 3 DSS
Haven't played in a little while, how good is it rn? I recall it being busted awhile back
It's a balancing headache currently
I suggested removing all of them and nobody listened.
It's not rly viable in hm but can do stupid things in phm
¯_(ツ)_/¯
Removing all of them as in the slots from DSR AND ESA?
The magic bonus...
The fuck is ESA?
A bad accessory
Eldritch Soul Artifact
The community makes too many fucking acronyms.
A bad accessory for everything except summoner bc it has 2 slots on it
Then yeah, sure.
I encourage that.
I would suggest it but no way in hell would it get through voting
Well, I can.
Problem then is there would be basically nucleo genesis and then your next best summoner accessory is papyrus scarab
Which is sad
Also means kindles would be a nightmare to rebalance I presume
It's not
No I'm saying it's not a bug unless just the tooltips are saying otherwise
Whatever it is, it's unnacceptable.
Curse says it does not stack with it's downgrades
Blessing does not say that
Hence why it's not a bug
And probably just an oversight
So there is an issue with removing the slots from DSR and ESA and making scarab and necro scroll not stackable and all of that though:
Nucleo Genesis is 4 slots and 15% minion damage
Statis's Curse and Star Tainted Generator together is 5 slots and 17% minion damage
You don't have anything like Scarab, DSR or ESA anymore, so why upgrade to nucleo genesis?
Those two together give more slots and more damage
Not like you would have much else taking up that slot anymore
You see what I mean memes?
@grim tusk @inner anvil That make sense to you two?
I don't care to be honest.
I mean it just seems weird to me
That the pre-upgrades would just be outright better in that senario
Then the upgrade
We nerf them, easy.
Wdym
because making vanilla stuff not stack and stuff is annoying
possible but more work than what feels necessary
So just take the slots off of DSR and ESA, nerf Star-tainted and or statis's curse, and then it's nucleo + papyrus scarab for summoner post dog then instead of DSR? And then you can't just stack DSR with ESA or Scarab (or both)?
Why would we nerf Star-Tained and Statis' Curse? Nah bro.
You literally just said-
They should just be not stackable...
Which makes sense
Although still confused on why one of star tained or curse wouldn't be nerfed if both of them together is better than nucleo and all the other slot stuff is gone or can't stack anymore
IDK I'll see.
👍
The solution to every balance discussion in this chat
LOL
@soft grove cull down the specific stuff and it would be cool reasoning
(we're all very tired)
I'll scream if a gamebreaking bug waltzes into #bugs-read-pins
10 shots from the deletion gun /j
Which is fair
Y'all have been working your asses off this year
this but not a joke 
spectre rifle, exo box speed up key and coldheart
GP's beloved coldheart the balancing nightmare icicle
Alright the specificity in the candle sugg is questionable but
it is a good ratio of examples to reasoning. Most of the suggestion is explaining why it's a good idea, rather than specific proposals
So I think it is fine
yeah lmao it's really on the boarder
and this is even assuming the devs actually like it if it even passes voting lmaooooooo
Even more? I want a green candle tho 
green paint
just say u want a green candle instead of specifying what it does then
also that
lmao
the candles do actually look very nice painted, ive used em as such a few times
pff
my man said he wanted a green candle, so mention u want a green candle 'stead of specifying what it does. it DOES make it more rule complicit and all 
I was mostly kidding haha, I was more interested in the actual function of it being a passive buff furniture item
Looks good
tbf green candle would be swag
especially it u replace the purple one for it
then they resemble the 4 lunar fragments! 
@dapper coral future content sugg
oh is this something thats guaranteed to happen
No it’s just using the logic of 1.4.4 which is a don’t
oh i see
@frosty matrix see above, you can't use future updates as a reasoning for a sugg
you should check the donts doc in the pins if you havent already, as well
:D
@ashen warren no boss suggs
ok
I mean he did kinda just say “similar to the ones introduced in 1.4.4”
And tbh it would be nice to have more solutions
I call it the fogbound
@frozen beacon nah
no need
the mod is cutting down on having fifteen thousand methods of anticheese to counter fifteen thousand niche strategies
if you want to invalidate the boss and not go through the proper experience then eh
your problem
terraria has a metric bucket load of cheese options
doesn't mean we need to go out of our way to fuck over whatever strategy you used
I can see it being a death mode change, other than that ya those are being intentionally removed
tbh it is ironic that vanilla becomes the precedent for boss-only change now with what they did to shimmer
Understood
They kinda set it earlier with pylons
The funny part is sometimes the boss fight is more fun imo when using the "cheese strat", an example being Gravitation Potions on the Destroyer.
that's because it is not a cheese 
that's bc destroyer is a bad boss :)

@outer crane your suggestion do not even align with what your suggestion reasoning is, your suggestion ask for class that have little exo weapons to have more weapons; but instead your reasoning goes to be that classes that already have many exo weapons just didn't have the specific one you want therefore you want more
sorry
thanks ill edit that
(so basically I dont think you really need to suggest that, since they will slowly get added iirc)
Atlas Munitions Beacon is a post-Moon Lord sentry that drops from the Exo Mechs after XM-05 Thanatos has been defeated last. When used, a drop pod falls from the sky down towards the cursor's position. Upon contacting a solid tile or platform, the drop pod deploys a turret with a hold-able autocannon. While on the turret, the autocannon fires bl...
exo weapons are mostly completed
ah
except I think melee and summoner both each have 1 planned
that's usually never happening
most of the value are spent on classes as a whole rather than specific weapon types, especially if they lack branching differences
it's also why there's so many weapons in the mod that end up in the "other" category
fair enough
.......by "exo weapon" do you mean exo mech drops or miracle matter
exo as in exoblade
so miracle matter weapons
yes
@rigid cargo add a title that is separated from the explanation of your suggestion then it is fine I think?
Though while many vanity item can be just vanity, I am not sure how this one will work
Since those waters that you leave behind DO have effect, they are not cosmetic
With the suggestion they will just randomly have no effect? What if for example multiplayer and many people use ambergis then some water will have effect while others dont
It will be confusing
that is an oddly specific situation that honestly isnt that big of a deal

or we could just get rid of the wof evil spawning V and make the generation make more sense instead 
also on that topic why does steampunker require being in a biome to get that solution
seems really annoying for cases like this where your evil biomes just Don't generate properly
plus she's post-Mechs again
is just weird
or even just move astral infection into post-moonlord <--yeah that will never happen
Astral Infection solution gets sold by her at night anywhere
so that you can make an artificial one in the case that gen fails
so
If the infection itself is causing significant biome overwrites, we can do the same for those unfortunate biomes
Though we would probably want it to be pre-mech eh?
We could add a new non-Hallowed recipe for Holy Water
you can turn desert torches into pearlsand in 1.4.4 apparently
Via shimmer "uncrafting"? Is it like a 1/4 chance?
Not anymore
All torches turn into Aether torches
Damm :(
Zad
removing vanilla stuff aint hard, the issue is that it would set a horrible precedent
also serves as a component for stuff


