#suggestions-discussion
1 messages · Page 57 of 1
Won't lie to you chief
Reading the description for the player then the enemy got me wheezing
btw ichor falls in which category?
this is sugg discussion
oh
@untold pagoda I will support you every step of the way
i confused them
good luck
sorry
@untold pagoda 
this is factually correct information
i don't care
@late nebula no
bumblebirb will not return
- suggesting to readd removed content is disallowed
we need bumble birb all my homies hate dragonfolly
too bad
fatfuck is best you're getting
install vanities if you want more bumblebirb homages
Bumblefuck im pretty sure was a joke-
or download a earlier version of the mod if you are that desperate for the lad


rest in piss, bumblefuck

Cthulhu was referring to crimson being the corpse of cthulhu (and boc being the vanilla main crimson boss)
So to certain degree I guess they are kinda cthulhu related? But thats about it
But ya with that description it definitely should be sickness
theres like 20 fire based debuffs
and then theres water and electricity with 2. 
ichor doesnt deal DoT so it doesnt fall into the system
elec and water need more debuffs
88 variants of On Fire, 0 others
maybe you could make an elec variant for sunken sea enemies so you dont get fucking shredded for touching a stormlion Once
kinda lame
¯_(ツ)_/¯
but ig it's fair
A boss losing even more defense because of a weakness would be busted
i believe rage and adrenaline are available in expert and normal if you equip shattered community and draedon's heart, respectively
Not a real counterargument for several reasons
2 endgame accessories for a mechanic meant for the entire game
indeed plus the fact that Drae Heart isn't even Adren, it's a heal
And Shattered Community has altered rage mechanics too
But this is uhhh
It's kind of a really big suggestion
Not in difficulty of execution, but in implication
Would have effects on the balancing of two difficulty modes throughout the whole game
I'm wondering if it'd be safer to tie all-modes Rage and Adren to accessory lines?
(but then we'd have to consider what to do with them in Rev)
Maybe use the skull crown materials?
how about making the exo mechs split up in multiplayer to multiple players, and enrage them or make them harder respectively to keep the difficulty?
if there were more water debuffs, lumenous amulet could amplify the effects of em, similarly to the buffed hellfire treads
but like
yeah
there isnt lol
lumenous amulet (and depths charm) are dubious accessories
funny
lum is doodoo
water debuffs is a super specific category
just not burning and more blood
wet blood
esp bc anything in HM with more than36 def will take 0 dmg from crush
bone marrow cancer debuff, real?
Temporal Sadness could easily be a Water debuff instead of Cold
even though that'd be meaningless in this context cuz it's only afflicted by Teardrop Cleaver now
Sulphuric Poisoning could get dubiously moved from Sickness to Water
also it doesnt help that every single boss post calclone will take no damage from crush depth
Renamed to "Acidic Water" or something
i mean, is sulphuric poisoning really a sickness? or is it more a burning of the skin because of the water
Hmmm
Yeah it's not even really poison in the first place
i could see it being moved to water
Acid is a chemical reaction, a dissolving, not a toxin
Applies to inorganic matter just as much as organic matter
there we go
sounds like we have a third valid candidate for the water debuffs category :)
I would say Sulphuric Poisoning is a sickness, as it is a poison. Make a new water debuff called Acidic water i would say
Sulphuric Poisoning is inflicted by Enemies
Sulphuric Water is inflicted by the Water
The only thing establishing it as a poison is its name, which can be changed
Irradiated is inflicted by the enemies
a rename + moving to the water debuff category
(fun fact no enemies inflict "Sulphuric Poisoning" except for Nuclear Terror)
I think it'd be a good idea
And Sulphurous Water is inflicted by water in the sulpherous sea
sulphuric corrosion or smthn
It doesn't matter, I don't think
The suggestion can just ask that it get renamed, but not what it should be renamed to
Could include one or two examples anyway
Fair
exo mechs are inherently not multiplayer friendly
they'd basically have to be reworked to be fine in mp
Client-instanced mechs for each player 
but crush depth deals 200 damage in hardmode 🤔
oh it's 90
ah fuck that means some page still has it listed as 200 now i have to go fix that
crush depth is like the only thing in the game that still has scaling (bar exactly community but it's special), so i feel like that should be mentioned somewhere. also is this from experience using it or were you just looking at the upgrade because if things with 36 def (it deals 30 so this isn't even accurate) are taking no damage from it in hardmode, that means its bugged lmao
oh wait
man wtf is up with cal's debuffs on god
why the hell did it get nerfed from 200 if the defense scaling is a thing
actually why not just implemented an upgraded version of the debuff that lum can inflict
problem solved
Rippers in lower difficulties would certainly not be incredibly OP
Perhaps Aries and the Exo Twins could stay on the sides of different players?
you could make it so theres a arena like scal
yeah there might be a billion flaws but it solves the multiplayer issue
Sounds extremely hard. Exos in an Scal Box is an extreme challenge for a reason
maybe a alternative method to get exo mech drops? for example, you could put a ashes of anhillation in the codebreaker base or a charging station turn it into exo prisms, or ||shimmer|| to change ashes of anhillation into exo prisms and vise versa
No way, that skips an entire boss!
but multiplayer!!!!!!!!!
and most people do scal after mechs
True
It's not worth it
probably isnt worth it, but it was worth the shot
is this wrong?
36*2.5 is 90
ah am late
i forgot how the scaling works, and i was going off the main debuff page cause ive been looking at it a lot and someone forgot to update it
it used to have 200 tick damage which made more sense
frankly id be fine with them just removing the damn scaling and making an empowered version of the debuff, which not only gives lum a purpose, but it also allows the weapons that use it to be properly balanced
@pastel crow Lion Heart and Last Mourning on DoG are.... Not even that good with WBOTS and HOAD
How are they on Old Duke?
WBOTS?
I have a habbit of dying but this should help give you an idea
First one is Mourning, 2nd Lionheart
1q3m3w
If my build isn't this offensive with the accessories given I don't deal jack shit to anything
Warbanner of the sun
ah
Alright
does anybody know how to fix calamity mod making the respawn time 3 seconds and making it so respawning plays the recall sound on multiplayer?
wrong channel buddy
byeah sussy wording but I didn't wanna split hairs
@hollow shell
death
Death indeed
@tame mountain this is how every single boss in the game works
i overlooked this sugg at first cause no one was talking about that but that is Literally Just How Boss Aggro works in this game
the bosses are designed to fight one person, so they target one person
I've seen twins swap aggro
tbf you can seperate normal twins too, but either way, it'd be so much effort to fix multiplayer in any serious capacity. the fact the game is even functional in multiplayer as is is already a bit of a miracle in it of itself
Yeah
Multiplayer is not a priority at all
It just needs to be functional and not break in two
If it works and people can play it it's fine
sadly ye
I'm not 100% sure if that's true
Based on what I've seen mp is like a distant 8th in priorities
It's less so that multiplayer issues are not important enough to be worth fixing
It's more so that they're difficult to fix
Yeah how can they make exo works on MP even if they want to
Fair
And due to he difficulty it's not worth the effort over fixing more important issues with the mod or making sure stuff is balanced in sp and new content and all of that
Too much else you have your hands on for it to be a worthwhile time investment
that feels dismissive
Wdym?
(Or at least I presume)
We have a dedicated channel in the dev server for multiplayer testing and bugfixing
Makes sense
(also multiplayer testing itself is more difficult than testing non-MP issues, cuz of the inherent requirement of multiple people
Not something any one person can do)
Yeah fair
(as a result the channel is uh
not the most active)
this just feels more dismissive than just at least acknowledging and occasionally testing
Makes sense
@drowsy plank - Your suggestion has received an updated status!
[Rename 'The Reaper' to 'The Old Reaper']
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
god
oh that is a really good one lmao
but thank god one less confusing name to deal with in this chat
do you ever think of something you wanted to suggest but when you click suggestions posting it leaves your head in its entirety
im so fuckin mad oh my god lmao
this is why you make a notes in your phone and put whatever sugg idea you have immediately
Fair enough
worm boss issue
Worm bosses try not to be fucking weird
Wasn't there a suggestion about that here?
#suggestions-voting message
ah shit, how did i not see that one -_-
oh yea true
That one is "make only head vulnerable to debuff"
Which I believe would be fair
xpc's sugg was better
thats pretty similar to what im asking
there's a reason they're immune
It prevents debuff melting
in a way? but removing the immunity and just removing it on the head are two VERY different things
Since the debuffs would obliterate them
the way you have it worded rn would never get implemented
hence the body being resistant or immune to dot part
That one I an not super sure if didnt pass or not
oh im blind i didnt see that
It is exactly on friday to me (for me friday is the day suggestions are send to dev)
and like most of the other worms are fine with out being immune to nearly everything?
these few just have too many segments ig
Astrum deus get pretty destroyed by heat debuff yeah
Which is why I thought only.head vulnerable (or something similar) have less concern since there is no chance for fire debuff to destroy them
And head is already vulnerable part of many worm bosses anyway (most notably dog)
oh man AS isn't debuff immune? lmao how do hellfire treads do against him. cannot imagine he's in a good place rn lmao
@hollow shell #suggestions-voting message sorry is it possible to check whether or not this suggestion is in the next batch?
For me it is posted on friday (with friday being the day suggestions sent into dev for me) but I dont know whether it is after or before the time of the day it occurs
HVC apparently deletes AS in 5 seconds.
...?
HVC deleted AS and Dest
normal
hmmm might remove mine and wait to see if xpcqe's suggestion goes through
it would solve the issue as well
looks like it has enough votes
ok it seems that my suggestion (barely?) missed the timing, it was posted at pass 12am for me (midnight of the day) while for me suggestions are sent at 2pm
so this means it should not be in the batch and can't get send anymore, so you probably have to suggest it
oki ill put it back
That suggestion was considered for the most recently sent batch. It was the 6th most starred suggestion of that week, yet only 4 suggestions got delivered to meet the 20% quota
So, RIP
yeah, that batch had very little suggestions due to being pre-patch
@inner anvil Kindles are overtuned
Also this is a bit slow becaus scepulture 2 blocked the kindles for a bit so should have been 5-10 seconds faster
1q3m3w for reforges
Also metastasis should not give the player iframes it's actually obsurd bc you take no damage from meta and then can just iframe abuse with it on exos
@distant gyro sorry for pinging when you are not online, did calamity changed armor penetration formula or something? since I noticed that reaper tooth necklace seems to increase damage by 10 (instead of 7.5 if vanilla formula) which is weird
unless calamity make defense more effective on monster which will make more sense (eg: use 0.75 instead of vanilla default 0.25)
oh shit sorry for ping, calamity did changed it, I didn't want to delete this message to prevent ghost ping
(no wonder armor pen is so good)
it is a 1 line on specifically calamity's page for defense
I already nerfed it for next update.
Like a week ago.
that's just for player defense
enemy defense is always 0.5
in that case rtn seems abit weird?
since on a 15 armor pen it should had increase damage by 7.5 (or round to 8), but instead it is a consistent 10-11
could the tool tip be wrong and its 20 ap?
i guess also try other items/armors that give armor penetration and see if those have the same "issue"
yeah I will try
ok I will edit this one just so I dont forget how each perform
.....
46% damage (0 armor pen), mega shark
| 27-29 damage
46% damage (15 armor pen), mega shark
| 38-41
omega blue armor (46% damage 15 armor pen), mega shark
| 38-41 (we ignore crit here)
sandsharktoothnecklace + menacing (10% damage 10 armor pen), minishark
| 15-16 damage
10% damage (0 armor pen), minishark
| 7-8
shark tooth necklace (5 armor pen), minishark
| 11-12
nothing, minishark
| 7-8
it is not perfectly accurate due to +-5% basically become +- 1 damage (I assume), but ya that does not seem like half
you can always install a mod that gets rid of damage variation for that kind of stuff
ok I will grab 1 and redo
(the following are done with no damage spread mod)
all musketballs
minishark:
0 armor pen: 7
5 armor pen: 11
10% damage: 7
10 armor pen 10% damage: 15
these are done on crabulon which has 12 defense
megashark: (mini deal 1 damage without pen)
46% damage: 27
15 armor pen 46% damage (omega blue): 39
15 armor pen 46% damage (rtn): 39
I will just redo 0,5 and 10 for good measure
0 armor pen: 15
5 armor pen: 19
10% damage: 17
10 armor pen 10% damage: 25
these are done on calamitas clone which has 25 defense
ok then luckily I (re)did it on calclone
(since I was just referring to wiki for that)
(wiki.gg)
ok I disabled every mod except calamity, calamity music and no damage spread, results seems to still be the same
also I just noticed it worked on king slime which is supposed to have 10 defense, but it is treated as if it ignored 15 defense (assuming it is 0.75x not 0.5x)
Can we just delete Armor Pen?
what will be a replacement for armor pen without making shark tooth necklace useless
Oh, don't get me wrong, all the team hates Armor Pen, it's just mod compatibility.
(since that is vanilla, an iconic vanilla damage accessory at that)
Why is armor pen bad I didn't read
basically it doesnt want to work as intended, and make some weapon randomly deal 10x more damage while on others useless
It's like if balancing was a 3D graph.
i mean
this is not a good solution, but its the only thing ive thought of
get rid of sandshark necklace, get rid of reaper tooth necklace, and just make sharktooth a damage boost
the only early game damage boosting accessory...? i think
so it would still occupy that niche
the closest one is old desert prowler with +1 ranger damage I think (oh it still has this effect)
Truly the source of all Cal problems smh my head
Byeah armor pen bad but good luck getting rid of it
just replace all armor pen with flat dmg boost
it's essentially the same anyways :cluel
byeah while cal is big enough to do movement speed rework, that one is enhancing on the existing system
this case is trying to demolish it, so it's probably a teensy different
ok armor pen definitely doesnt seem to be working as intended
these small slimes have 2 defense, which is supposed to block 1 damage, but by ignoring all armor I dealt 2 extra damage
might be a negatives thing?
meanwhile these ice slimes have 4 defense which is supposed to block 2 damage, but when I ignore all armor I dealt 4 extra damage
that might be the RTN's bonus of 15% damage though
I changed ranger emblem for rtn, both are 15% damage, so only difference is armor pen
fair enough
does it happen in other mods? could be the changes tmod made to ap
and also it is the same with ranger emblem + shark tooth necklace (since it is just 4 defense, 5 armor pen ignore all of them)
I will just turn off calamity mod and see if it is a tmod problem
ok seems to be a calamity problem
Same world as soon as I turnt on calamity mod (I didnt even touched revengeance)
and no in case you are wondering, the ranger emblem have no effect on the result
so I assume probably some alternative armor pen formula that calamity use which basically:
- make it so defense function at 0.75x instead of 0.5x on monster (thus armor pen too)
- add flat damage to damage source by the exact amount of defense you ignored from enemy; rather than just ignore set amount of defense from the enemy
thus every single point of defense from the enemy is treated as 1 flat damage reduction (eventhough in reality it is not) and therefore when penetrated become 1 whole damage, instead of just 0.5 damage as 2 defense block 1 damage
tldr armor pen sucks
armor pen in vanilla or armor pen in calamity?
cal
calamity
k
so basically cal should try and revert every ap changes they did?
or it's unintended
so the easiest solution, instead of getting rid of armor pen as a whole, would be to revert the changes
just turn AP into flat damage ups ofc 
The only change we did was a bugfix, where your Armor Pen was doubled. So if you had 10, it was 20.
is armor penetration even that noticeable
Depends on the weapon.
It's like Tag Damage, in some summons it's barely noticeable while others get insane.
Tracking disk when its nerfed and good only for armor pen to turn it back into a demon
yea i guess it kinda depends on how fast the thing is
@swift orbit boss suggestions aren't allowed and you have no reasoning
slime god, twins, astrum deus
all of the exo mechs, too
calamity discord users shaking and crying when i show them the pins button (they are being driven mad by the revelation)
real
my man edited the sugg and literally just said the same thing but with even MORE detail which is probably worse 
man i really need to finish the queen slime page
what's the reason hm worm bosses are immune to most debuffs again
@swift orbit if you want some easier way to obtain souls of light and night, demon altars drop night and queen slime drops light. otherwise i have no idea what you're trying to ask with this
because they get shredded otherwise

AS has a big problem with this lol
simply add the hitbox lib
real
mfw DoT effects apply to each segment individually
byeah I wonder if that could actually fix it
AS when we wasn't yet immune to crush depth 
he isnt immune to depth crush right now
oh lmao
funny
at least it's immune to sulph poisoning so it doesn't get destroyed by the rusty beacon prototype
astrum deus on his way to get shredded by cursed flares + spectralstorm cannon
i just realized firestorm cannon is gonna be fucking cracked when shimmer flares get introduced
tenebrous tides

just found out tenebreus tides was donated by DevilSunrise but devil's sunrise was donated by Lompl Allimath
we truly live in a society
i will make devilsunrise mysteriously disappear so tenebrous dies with zero consequences
lmfao
actual instrument of evil
the worm killer
@zenith hazel spam
seriously it is back to that season again
Yep
BRUH💀
When the 2 Blasts are in the same server.
Pretty wack
moderator blast
kid named moderator
2 spiders, 2 blasts, what’s next?
we have like at least 4 Omegas in this server
probably more
including people who never said a thing
:hdflr:
any suggestion for a calamity build?
wrong channel
not to mention that's vague as hell lmfao
There was like 16 Storms
Shade is only me i think
There 9, actually
Fuck mobile
Lmaooooooooooooooooooo
Why does it not load for me
android recently had the iOS version ported and it just Made Everything Worse and i am still salty about it
android used to just be superior but for some arbitrary reason they standardized it
which just removed half of the PC features that were perfectly functional on mobile
Better idea
Delete hellkite
(Seriously who gives a flying fuck about this weapon. It makes very little sense in general)
Better idea
Kill the claymore weapons and devestation AND hellkite
Floodtide should go too, its just a material sword- (shark launching sword)
wtf we making terratomere out of then
byeah in actuality I can see floodtide staying, especially if it gets moved to just fishing instead of generic craft
Die
so exoblade is made of flarefrost, anarchy, and stellar?? 
honestly why do flareflost and anarchy even exist
id like to see you try, bucko
Fire frost weapons slightly less generic than each on their own
@pastel crow
fair
Flarefrost blade my beloved ;-;
I will forever praise flarefrost
Carried me in my first melee pt and was so nice for my master-death run
Braindead homing and good damage and easy to use
Woah I love every melee weapon with projectiles

why is flarefrost just made out of some random bars anyway
it seems mildly interesting conceptually but it just has no identity outside of exoblade mat
Flare: Hellstone
Frost: Cryonic
Duh
Flarefrost could use a touch up I will admit
But it doesn't need to be removed ;-;
Fair enough
i understand the mats i mean why is it so
lame
in that aspect
Because the ark line rework has raised our standards
TRUE
I mean I always loved flarefrost even though I started in 1.5.1.6 so ark my beloved but yeah
Not that that’s a bad things, it helps us identify really lame things
🥺
flarefrost but it's an permafrost "exhumed" fiery greatsword
Fire and frost are cool concepts if you actively do something with the combination
instead of it just. doing burning and frostburn
Indeed
bee spam
hive pack used to have an upgrade
is my only guess
Mirror blade is BROKEN
Destroyed DoG within 2 minutes with that thing using Pre-Polterghast gear and Solar Armor
That's a shame.
Solar Armor I would argue is better than both Bloodflare and Tarragon melee because the set gives 12% DR and the Solar Shields provide 20% DR that ignores the calamity DR scaling
Solar shield dashes are also a couple blocks stronger than Elysian Aegis
With adrenaline I get 60k to 70k dps on DoG head assuming I’m hitting it all the way through
Mirror Blade is also one of those swords where melee speed actually increases the rate of projectiles appearing instead of converting melee speed to melee damage
We removed Melee Speed converting to Damage.
So now every sword gets actual Melee Speed, except the outliers.
Are non-true melee weapons supposed to get no benefit from melee speed?
Weapons like AotC or Exoblade don't get any effect from Melee Speed.
ah
But the everyday-swords get Melee Speed.
WHY IS IT GOOD WHAT
Before the guardians phase I was getting upwards of like 20% health gone between cocoon phases
@pastel crow Plaguekeeper
Yea I heard it was strong
Also solstice claymore is cracked
Swordsplosion too if I had to guess
Lemme go see
yeah mirror blade is funny, mpg did some testing on it a while back, it's viable from polter to like yharon. though you have to be very good to get it to work there tho
It's good for prov herself but the guardians just takes forever
On the topic of broken weapons, ele shiv needs to die
this is why ele shiv should have been deleted
Rip shortsword pts
Rest in piss
Donor moment
Was it kept only because of cosmic shiv?
No
Terra Shiv and below: Removed for being inferior clones of vanilla weapons, that have aged especially poorly due to the vanilla reworks in the then upcoming 1.4.4 updates
Exo Shiv specifically: "Very weak design-wise and just a remnant of the shortsword-subclass-viability craze, and built off of Cosmic Shiv. Needs a full mechanical rework. Not worth the trouble. "
Also greatsword of judgement is kinda op
Ic
the viable (aka, projectile shooter) shortswords were only viable because their projectile and that became irrelevant once 1.4 whipped out the new shortsword mechanics
cosmic shiv is a donor weapon so it lived
elemental shiv could one day be cool
galileo gladius is already kinda cool
lucrecia could one day be cool
aquatic discharge and sub shitter? i forgor about them when the deletion proposals were being made 💀
Yeah the DS and AS shortswords should just outright die
Galileo needs another buff
Ele shiv needs a serious nerf and then it can hopefully get a cool rework
just turn shiv into starlight 2 fr
What do you mean “their projectile”? Can they really not shoot projectiles in any direction? How could it be coded like that
no
the shortswords that were viable before their removal derived their entire viability from their projectiles
in 1.4, you can shoot them in any direction
just make melee not get any weapons from DS/AS directly
it has enough weapons already
at that point, why is it even a shortsword
they might as well have been magic staves 
yes plz, make them much bigger, aimable, and less projectile oriented
at least in 1.3, you were kneecapped by only being able to shoot to your left/right
Give some of them more incentive of getting up close
Is that how it is with cosmic shiv? (Dealing more dps up close)
well they're dead sooooo
also no cosmic shiv is also just projectile barf
if ele shiv got a rework it'd probably be starlight 2
makes sense
or at least, a cooler version of starlight
Since it only uses starlight in its recipe of weapons
and then we can talk to the cosmic shiv donor about fixing their wep too 
damn
but that's just my opinion
ouch, I could hear the pain from Yatagarasu
yeah i mean i got devil's sunrise to get looked at so once ele shiv gets reworked im def gonna ask rover for the donor id so shiv could get a glow up too
it's a bland donor weapon but it's inoffensive
it's not like devil's sunrise or infected remote
lol
when I checked official wiki after the update dropped it was out of date
yes that is how the wiki works it takes time
you should probably check a week or two after
okay then what is “reworked infected remote” supposed to mean when I do not know what the rework does
The Infected Remote is a Hardmode summon weapon that drops from The Plaguebringer Goliath. It summons Virili, a humanoid-hybrid Plaguebringer, who floats by the player and attacks enemies with various attacks set in the following pattern:
the wiki is now updated it has been a week or two
Or really just any weapon that got reworked
just check the changelogs on the wiki, stuff should be up to par now
virid vanguard got a rework
the gif isn't updated tho 
💀
virid vanguard is now a terraprisma upgrade
Before terraprisma nerf wasn’t it viable up to polterghast or something stupid like that?
now nobody gets to ask for the terraprisma drop change revert
and nobody gets to complain if/when terraprisma gets nerfed
There needs to be an indicator of some sort that informs players playing the mod for the first time that killing daytime EoL isn’t necessary to get Terraprisma in Calamity
imagine casuals wasting time trying to kill daytime EoL because they’re only fighting her for Terraprisma
well EoL doesnt oneshot anymore i think so
it doesn’t?
yeah no uh
I never tried
it's more of a night providence situation where she's just stronger
Oh it’s boss rush ai
it still has the visuals tho
boss rush/malice/enrage
they're all the same thing basically
although, since terraprisma drops whenever i don't think fighting her at day has any use
nope
well
once she's ACTUALLY in BR
speaking of Boss Rush,
does providence still have TDR in boss rush
you could call it enrage ig
because she takes some time to kill even with god (Oblatory Mythical Eternity)
i dont see it in her boss rush AI changes, but she still has it at night
boss rush providence is still night time providence
so yes
i mean she has the mint green projectiles and eveyrhting
i do not do boss rush
i did it only so i can say i did it
(Next update).
oh right i forgot that sugg passed
now add deerclops rev AI 
When Fab feels like it.
yeah ik, this has all been talked about already
Deerclops is 1.4 king slime
no more tier 4 slime god 
Did you know that AEW was going to be in Boss Rush for next update? :D
Deerclops’ legs have no hitbox
what do you mean was
Well, we tested Boss Rush with AEW at the end of Boss Rush, right?
Cancelled addition
how much longer was it
And we concluded that AEW was not the greatest idea...
wacky
Killing AeW is very unsatisfying to kill compared to Scal and Draedon
oh god BR exo mechs is gonna be a pain in the ass
Like the entire Boss Rush?
yeah with AEW at the end
unfortunately AEW ccouldn't be put in boss rush becausee it died from the difference in water pressure between the fourth layer of the abyss and the surface
i know it's already pretty fuckin long
i mean i know, but exos was probably a semi-significant portion of it
Like 1 minute.
lol
Dude, it's Boss Rush, everything melts except SCal.
(and providence)
Not that much to be fair.
still has TDR to prevent melting
IDK.
BR is just the harder SCal rematch 
Random question: are Xeroc and Statis just side characters or are they also planned bosses?
IDK Yharim?
statis was paired with braelor, xeroc and uhhhhh noxus?? are the gods
statis and braelor were originally fed to DoG
Statis, Silva and Braelor were like some people IDK.
Xeroc and Noxus were actual gods.
Well, are.
i imagine silva probably still matters at least a lil bit considering she was supposedly the reason for the abyss, but yeah the other two Were Around
So they’re all in hardcore mode yet all the other characters and bosses are in mediumcore mode
IDK what you mean.
im pretty sure in lore things like scal rematch or the player dying are non-canon
hardcore = permadeath.
mediumcore = you drop items on death but you can be respawned by some sort
And what has that anything to do?
hence the reason scal's taunts pertaining to player deaths were mostly removed i believe
i mean yeah, but he was talking like player deaths were still canon, so im just bringing up a very strong piece of evidence they're not. besides the fact devs have literally just said it
cause that would be really weird and hard to explain anyway
IDK Lore or something.
This is mostly a joke because I’m relating calamity lore to mechanics introduced in vanilla terraria
kinda funny how several calamity armors just had lore added to them
maybe if statis didn't decide to fight the devourer of gods with pre-hardmode armor he wouldn't have died 
real
empyrean armor used to be Xeroc armor
remember when there was a material called draedon bars
what
draedon bars sure as hell aren't made of draedon
Was that old auric tesla?
i think so yes
Oh wait nope
Wiki directed me to perrenial bars…
How pathetic
draedon is weaker than xeroc
isn't draedon weaker than any boss we've fought?
honestly given that you can beat "draedon" with a copper shortsword
yeah he's 200% brain and -100% brawn
Tbh I think that’s enough lore discussion for this channel
Don’t wanna mix it all up with balancing suggestions
Lore is scary
we fr just said "lore jumpscare" huh...
You can always ping Ian
Also what weapon? Curious now
uhhh test if snake eyes is good because i've never heard of that weapon
It just got buffed
And bug fixed
I can see it myself since I can grab my summoner build
wow i'm very good at this
in the fight, draedon sends a shitty rusted old version of himself
it's just an old proxy he's got set up in case you go nuts and try and blow it up
I buffed it to be at least good at Polterghast.
oh hey the Testers are back
I mean, I can go away.
just a small curiosity but is exo armor actually just gonna be called "exo armor"
IDK.

Bet.
In old lore, Statis was eaten by DoG
Along with Braelor
i think you shouldn't because it would probably be cooler if you didn't
Everything is in Hardcore
Just few beings transcend death
Like Silva, who's tied to the essence of Terraria, and Yharon, who's soul-linked to Yharim
i remember there being lore about why the player keeps respawning
did that get scrapped
Yeah, that's not canon
There were some SCal lines that implied it but they're gone
SCal is also on Hardcore, and she doesn't die now
???????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????
3:42 uh
Your fault lmao.
I don't know what I did wrong....?
Me neither.
Had bewitched as well
that's average, right?

I like how there's people testing the summoner balance changes that I did, it's like if people didn't trust me lmao.
Oh I don't trust any balance changes
Well, then I shall ignore.
Xyk buffed Galileo and it's still bad for OD
MPG just asked to recommend something to test and i said snake eyes 🟡
LolXD I guess.
Yeah no shit Sherlock, it's not like I tested it 10 times.
LOL
Gaming
You're not proving anything.
I'm proving it to Lvii
Lol
Snake eyes is definitely fine
Afaik all pre polter summon weapons are fine now
No shiiiit.
@ashen warren formatting and reasoning
ah alright, thank you
@ashen warren mention as to actually why would you think it would be a good choice rather than “i think it will be nice” (also it does upgrade across the whole game, StN -> SstN -> RtN )
Like mention how needing to get another StN can be tedious if you upgraded it into stinger necklace
oh i see
Shark Tooth Necklace is not a rare accessory
You can easily make Stinger Necklace and still have like 4 more Shark Tooth Necklaces to use for other crafts
yeah that's true and now that I look at it, it wasn't that good of the idea after all
@coarse tartan we dont balance for multiplayer
you should remove that part, the sugg would be better without it
i just kinda added that as a 2 birds with one stone thing
improve the fight and balance it for multiplayer without actually having to
"balance for multiplayer" is a bit of an undertaking rn from a technical standpoint so it might get shot down for being too much effort, and im pretty sure it's also against the rules/style guide to try and shove multiple suggestions together. you'd have more luck with two separate ones, and again, the fact MP even works at all rn is a bit of a miracle
i know what you said, but i think the team kinda knows MP is garbage rn, and i feel like earlier bosses would probably be looked at first before SCal was just to even begin to try and dissect how to handle that whole issue
because terraria multiplayer code is garbo
and boss AI in multiplayer is even worse with the whole targeting system
That doesn't mean people can't make suggestions to improve bosses in MP or say that their suggested changes would improve MP as a benefit,
just because the testers wouldn't make it a priority on their own
Kinda defeats the point of a suggestion if so
fair, i just... dont really think this sugg has anything to do with multiplayer anyway
it's just kinda
tacked on there
like it doesnt actually say how this improves the MP rather than just. improving the entire fight as a whole which like. yeah that would improve multiplayer too i guess
but just having unceremoniously slapped on the end without any real reasoning or explanation is... not the best
It seems that they've listened to you, it's gone now
if they want to improve MP for scal i think that'd be fine as its own sugg. not that it would get a ton of traction in voting atm lmao
would kinda need to deal with respawning first
but then you get into the whole external mods thing and it's just a big mess
though, if multiplayer balancing is something that people would be more willing to deal with... maybe i could make a suggestion about adding something like better multiplayer's respawn blocking? it's kind of hard to balance an endless conga line of dudes just being thrown at a boss, even if cal is trying to move away from boss centric design
@grim tusk Someone is saying crystalline stealth is op in #suggestions-posting , thoughts?
i hate @ ing people lmao
but @bright crag mpg made me test mage, and yeah its kind really good rn on wall
Flamelash being good wtf?
no
That's really weird
Yeah but like
Flamelash was worse last time I checked
Flamelash is bad what
I didn't use those accessories for testing, I used Magnet Flower and Worm Scarf
And I didn't use Golden Delight because realistically you wouldn't have it
That's not good
It's not viable
Also can just replace golden delight with rage and wrath pots
And you get a similar/same results
Since those are easily obtainable at that stage
There's a test right here :p
If you managed to fight and survive, it is viable
Lmaooooo
But the testing time says 2 minutes
If it's not around or less then it's not viable smpgh
Not how convenient or optimal
Then it ain't good
Yeah, I never doubted that
Well then if flamelash is viable so is Time Bolt Stealth on DoG because I did this no godmode 
Yeah, essentially
Viable? Yes, but barely
It might not even be viable to a casual player, because 11m DoG fight isn't the easiest
I mean I find DoG a joke but okay
I think I will need to test Mage accessories, because it's hard to tell whether they're too strong or too weak
DoG is really not
Maybe in Rev, but in Death he is certainly not
And I've only fought him in Death so far
Probably running glass cannon or smth, Crystaline may be a tad overtuned on EoC but on KS and DS its perfectly fine, might still nerf it but rn its not my concern (my main concern is college)
@modest thicket #suggestions-posting shouldn't be for balance concerns, plus you can read about crystalline here
probably better off deleting the sugg now
Also have you ever tried just flying straight up and adjusting as needed during the laser walls? I find that to help a lot and give me more consistency (And also bc dog is vulnerable you can punish him hard)
or just press the grapple button
I dodge them by running through them
Even in Malice nohits
It's so much more fun than trying to find a gap
I'm really not a fan of the intended way to dodge laser walls
Oh I couldn't fucking care less about the intended way
I just fucking fly straight up or up and diagonal through them and then it's fine
Especially in rev where the laser walls are harder to see and harder to dodge bc the trail lag and the timing for the 2nd wall is shit
Same!
Honestly how I dodge the laser walls are dependant on my mood. Even just dashing horizontally is fun. Just every other method than the intended one
average testing fan being batshit insane
LMAOOOOO
Nah nah nah
It's called consistency
The other methods are far more consistent
When is MPG going to be promoted to beta tester already
No idea
That's what Shade told me
what too much time does to a mf
^
It's not relevant in a feedback sense, but...
When nohitting Malice DoG, I wasn't having fun at all, because of how it evoked what I already disliked about laser walls
Having to break momentum fast, mid-fight, and stay in the gap
Finding out that I could just keep running and dodge through the horizontal gaps made it so much more fun, it became a dynamic reaction test which didn't clash with the rest of the fight
YEAH
laser walls aren't a test of your weaving, they're a test of your speed
And once you get the hang of the timings you get a feel for when they are coming and can adjust accordingly
Elysian wings moment
that's probably why I never had fun with dog laser walls
the intended way is bad
The intended way is complete shit
no one has ever dodged the laser wall the intended way
this is true
A number of nohitters have
I don't give two shits
I used to try and dodge them the intended way
it be called a hyperbowl
Used too
But then I learned that the other way is just far more fun and consistent
yeah
Is there a way we can edit the laser walls to encourage momentum to stay maintained?
When tf did i say that?
i try to dodge by the intended way and i just get hit instead
Honestly, having them be just horizontal tests of fitting the gaps while running is a big improvement for me
Also itswe are ok in numbers atm, no need to increase
the entire point of a laser grid is to restrict momentum, so that seems kinda hard
Maybe you can take something away from EoL's sword walls?
They are really fun
But I must admit it is partially because EoL is a less mobile fight, so it doesn't change your momentum much
HONESTLY YES THOUGH
and also the gaps are too tight to where if you do stay still, they're just infeasible to reliably dodge
#suggestions-discussion to #test-hq pipeline 😳
also the gaps are wider for eol
god.
running is a lot better to just deal with 1 axis of lasers
So true
Trying to find it and failing. It was you or someone else. I remember being told by a tester that fab doesn't want to expand the testing team rn
I forget who though
Bc someone asked about why I wasn't one already
actually would it hurt to make a testing thread in this channel? could be for both asking about weapon balance or being MPG's nest 
LMFAO
mpg and xpc smh my head
A likely “sounds neat on paper but horrible on practice” idea
Yeah fair
Since remember its not just the regulars here
True
Okay yeah maybe we could have
Only horizontal lasers, no more vertical ones
and
have the lasers' horizontal position be relative to the screen while the vertical position is relative to the world
Like uhh like uhhh
The Mr Oshiro chase at the end of Celeste Chapter 3
So the challenge is the same regardless of how fast you're running, so you have no reason to slow down
OH THAT WOULD BE SICK
And then increase the gap between the horizontal ones
Doesn't need to be by a lot but would help it be more dynamic
dog on its way to get its 42nd rework
I mean it has needed a laser wall rework for a long time
dog on the way to make the entire fight go at mach 3
do it right now 
2.1 update: DoG is actually a good fight now!
I'm sorry how are the cosmic guardians bad?
They are mostly non-existent
Unless you use something like Time Bolt or DSD stealth then 
fr fr
step 1: remove guardians
true
guardians are just bloat.
step 2: re-add sentinels
No
i know
maybe
shut
sentinels shouldn't be readded, but there should still be some attacks to resemble them imo
Sentinels phase was lazily added and riddled with bugs
My only other problem with DoG is body lasers in p2
Because it can get some really cheap hits, due to the pace of p2
I'm going to be honest I had no idea he has body lasers prior to A God Does Not Fear Death~
like SW's storm-related attacks, CV's sucky wucky or Signus'... stealth? idk? maybe signus would need to be reworked first
They shouldn't be there in p2, the fireballs and DoG's rams are enough of a threat
Aggressive as fuck dog player moment
(Okay I have a cool visual in my head for how the theoretical new laser walls would look
Changing the lasers to instead be much faster slashes or mini worms
but I'll save that for the dev server)
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
that's a cool visual
Sure!
That would be awesome
butcher Guardians into mini worms
the slashes could be horizontal and the worms could be vertical maybe
no that would defeat the point
Yeahg
We don't want to encourage you to slow down
but if cal's worms could stay away from the laser mindset it'd be nice
this would be a tremendous improvement towards that
i just meant for the visuals
No like, there would be no verticals at all
thanatos moment
beloathed
Thanatos is like actually fine now thankfully
i misread your thing earlier
that boy really likes its lasers
and now that i re-read it, it sounds a LOT cooler tbh
The vulnerability openings need to become more consistent outside of solo phases but thanks to the recent tune down Thanatos isn't nearly as bad as he used to be
Deus' helix shots should be more of a thing
it's so dang cool and it's not a typical laser
speaking of
deus needs more laser shotguns
aetherflux cannon
If you are saying Aetherflux needs a buff no
it has helix blasts but damn i think it would look slightly cooler if they weren't just yellow
i mean i ended up using aetherflux for scal and void vortex for exos so 
wait...
something's not right
As of right now you use Helium Flash to turn exos into a pile of scrap metal, then you get SSV and murder SCal
Rancor got nerfed so it's worse than Helium Flash rn
rip rancor
i use void vortex because it homes in
if i try shooting aetherflux at thanos its not gonna hit
Helium Flash is dumb strong for Exos
Aetherflux takes a bit on Thanatos but even as a solo weapon it's good
Helium Flash + Oblatory = “perfectly “balanced””
Aetherflux is great for anything not named XM-Thanathos
cal bosses that do not use lasers in any capacity
DS
AS
SW
everyday i have to post the screenshot
that's a handful
Scal enchantment, broken as shit
And brimstone hearts*
Oh right the mage one
I mean I would say it's more worthwhile doing Exos first as mage bc of SSV
This is starting to get comedic
Being so good for her
And Helium flash being better than all of her drops and exhumed shit
i ended up ranting about oblatory in this channel and i got eternity banned from getting the oblatory enchantment so

Can't have any INTELLIGENTLY PICKED enchantment choices around here
aetherflux drained my HP meter when i used it with oblatory
oblatory eternity shredded boss rush instead
I spose oblatory itself requires a mechanical change to prevent exploitation from really slow weapons
Make it always use a portion of your health proportional to mana cost, instead of a chance thing, or summin'
Oh, btw
What do you all think of Gale spam?
I have gotten complaints that it's bad, but... that doesn't add up
best option is to make it based of use time
WHY
Sidenote I would love too if y'all would want me on the team. No worries if that's not a possibility rn or ever, just a thought
idk im not a dev






