#suggestions-discussion

1 messages · Page 55 of 1

grim tusk
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Partially doing

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You are just telling me whats broken

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Which doesnt take long

frosty trellis
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I can just give you some pdfs about all of it afterwards with the setups included

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And I was mainly referencing the treasure hunt thing when I said I was doing Yharon for you in that regard LOL

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I can't actually balance it

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@grim tusk Any reason why Venerated Locket doesn't work with Hypothermia spam?

rotund tree
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you mean just the "summons a copy of the projectile from the sky", right ?

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cuz that works for me

grim tusk
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Its the same for other “throws multiple projectiles per shot” items

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So with Hypothermia, EE would be a better pick due to the sheer amount of projectiles

frosty trellis
grim tusk
frosty trellis
grim tusk
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Locket is back and I didnt have to touch it XD

frosty trellis
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LOL

grim tusk
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Also nice to see EE is still good despite that CHONK of a nerf

radiant meadow
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locket is an awful item

frosty trellis
radiant meadow
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the copy mechanic is so scuffed

frosty trellis
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It's cool though

grim tusk
frosty trellis
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Nanotech's stack?

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Oh the raiders tailsman thing with it

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No just pure spam

grim tusk
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Well shit

frosty trellis
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Was going to do that with a different set of tests

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Since that's more of a mixed rogue thing

grim tusk
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Also that Glove of recklessness test BrimSus

frosty trellis
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🤷‍♂️

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It's good with hypo

grim tusk
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Too good

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Maybe check other shit?

frosty trellis
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I'll try executioners blade with it

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Since that's a very fast spam weapon

grim tusk
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Altho i can see why the synergy with those would be stronger than the projectile ones (esp since EE got gutted)

frosty trellis
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Yeah

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I'll double check exe blade since I don't think any of the others would be impacted nearly as much by it

frosty trellis
long ridge
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Damn

grim tusk
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Gutting that shit after dealing with pre-Golem tier

frosty trellis
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Yeah executioners blade spam needs to die fast

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Fair enough

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Wondering how tf it went from 2nd worst weapon to best

grim tusk
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People using Ichor with fast weapons XD
(Since cursed flames ded)

long ridge
frosty trellis
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True

grim tusk
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And maybe I overbuffed Glove of recklessness?

frosty trellis
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Possibly

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Shall I go onto stealth then or do you want me to do nanotech mixed stealth + spam?

grim tusk
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You may pick the order

frosty trellis
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I'll go pure stealth then

bright crag
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Starting to question my decisions

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Has any deletion suggestion been accepted...?

drowsy plank
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uh

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hm

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im not sure actually?

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plasma rifle def deserves it but i see what you mean

frosty trellis
grim tusk
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Penumbra?

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More like clicker class

frosty trellis
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LOL

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True

grim tusk
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Also where are silent reforges?

frosty trellis
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I just think of it like Stream Gouge: A glorified Yoyo

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No

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I just tend to go menacing for consistency

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Should I be using silent to test stealth?

grim tusk
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Yes, first check that with 2 silent you dont fill the meter in 2 seconds

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If it didnt, get the third

frosty trellis
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2 seconds while standing still or moving?

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Bc if standing still then it's already very close to if not 2 seconds no silent wth emirror and nanotech alone

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(Using the clock in game to help track that)

frosty trellis
grim tusk
frosty trellis
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Kk

cobalt pewter
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I already found something rogue related that's already classified as a bug HDfailure

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not gonna drop it here, imma just let people find out through changelogs when it's fixed

crude geode
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As it should be

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fuckin YouTubers

crude geode
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I wanna make a suggestion about deleting superball bullets, they feel kinda weird considering they're now an insta upgrade

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at least in most instances, considering meteor is post evil boss now

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Like sure there's the notable difference of more pierce/bounce but it doesn't feel very unique, and the fact that they're available at exactly the same tier kinda exposes this fact more. Then again you could say this about most bullets...

distant gyro
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this but also acceleration round

crude geode
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acceleration are also blegh

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so many bullets in cal are extremely unoriginal

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God I love Enhanced Nano Rounds and how it's an insta upgrade instead of just. modifying vanilla.

hollow shell
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It was from a different time

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when modifying vanilla was, impossible I guess

crude geode
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so much of ranger's bullets/arrows in cal just feel like. generic debuff or copying vanilla's homework

ruby plover
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i feel like enhanced nano rounds could definitely be reworked now that normal nano rounds have an actual gimmick to em

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expanding on the smart bounce idea, or something

crude geode
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"expanding" on an idea might be the idea behind like. half of cal's bullets/arrows and it just feels. idk generic

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after the ark line rework I've become more critical of cal's like everything tho

ruby plover
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terra bullets could be changed

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i mean like

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i dont know how to rework these things but
i think taking a look at all of cal's ammo wouldnt hurt

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vanquisher arrows are also really weird, the phantom arrows are basically inconsequential, its another one of those "ill use it cos it has the highest base damage" arrows

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i guess it does travel straight and go through walls, though

crude geode
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that just sounds like luminite arrows

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Napalm Arrows are prolly cal's most original arrows tbfh

cobalt pewter
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nano stuff in general needs a rework in cal imo

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the stuff with actual gimmicks can stay

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(like the ammos)

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but the shit like flasks 💀

small timber
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tbh I will rather bullets just stay ununique (or rather, not impactful, such as the case of vanquisher phantom arrow) and just make weapons have unique property instead

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because at the end of the day having bullets being the main focus of the weapon just means every weapon perform the same except for weapon damage and attack speed

radiant meadow
ruby plover
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ah, heh

small timber
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things like luminite arrow overshadowing many wooden arrow convert is just a case of ammos being too powerful

radiant meadow
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and then back again for good measure

ruby plover
crude geode
ruby plover
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isnt that a.... confusion flask

crude geode
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yes

ruby plover
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god,,,,

radiant meadow
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yes!

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flask of nanites

small timber
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on a slow boss (or whenever the boss stay static for a moment), it is about equivalent to double damage

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if cal didn't change luminite arrow damage, which is why it is so busted

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(+ it has infinite piercing, for some reason)

crude geode
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prolly bc post game in vanilla

ruby plover
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i dont think it has infinite piercing

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not from memory

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they pierce 3 enemies

small timber
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ok it is pierce 3 times not infinite

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but ya on non-worm it is more than enough

ruby plover
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yup

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the arrows do have diminishing returns, but its practically non existent

small timber
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I think god slayer slug also have a delayed attack like this which is why it is so good

ruby plover
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the damage is reduced by 4% per pierce... but since it only pierces thrice...

small timber
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but ya, these are just the case of bullets performing way too well to the point of overshadowing the weapon convert (like alluvion is just straight up better on luminite and vanquisher than its wooden sharknado arrow)

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which is why imo I will rather ammos just have less impact, even at the expense of uniqueness

just make weapons themselves unique

crude geode
cobalt pewter
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I already said ammo shouldn't have damage in the first place, it limits ranged gameplay that doesn't convert ammo and is annoying as hell to balance

crude geode
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tbh this is the root problem over everything

small timber
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it is too hard to balance weapon on no-ammo damage now

ruby plover
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ammo is gonna be hard to balance regardless of if it has base damage or not

small timber
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and another problem is that will basically make it pointless to upgrade ammo on most weapon, just stick with musket ball

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and things like p90 (and megashark even) will straight up become useless, since do you balance it around the highest base damage bullet at the tier or musket ball

crude geode
cobalt pewter
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ammo should stay as a variety (with some damage changes to account for such changes, like reduced dmg with chloro bullets to account for homing), then put more power into the actual guns

small timber
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ideal is make ammo upgrades (or rather later tier of ammo) have less base damage increase compare to previous tier, therefore you dont instantly deal 10x more damage as soon as you use the next tier of ammo with higher base damage

cobalt pewter
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it has always been odd that

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ranger weapons get super messy with progression and balance with the inclusion of ammo damage

ruby plover
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there should ideally be weapons that thrive more on certain ammunitions, based on the weapon's function

crude geode
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^^^^^^^^^^

ruby plover
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gun that fire fast
ichor and cursed flame nope

crude geode
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bullets/arrows matter a lot in vanilla, and while I think it's fine to make some weapons unique, combining different ammunition together would add more complexity to ranged instead of just using the most recent ammunition because it has the highest damage

small timber
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to me if ammo matters even more, then many weapons turn functionally the same; you just choose weapon based on the damage and attack speed it has rather than the unique property of the weapon

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tldr everything just become megashark

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if this weapon shoot more bullets = good because it scales with the ammo more

drowsy plank
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everything turns into ore bows or they override the arrow function

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because you dont use the weapon because the weapon is unique and strong, you use it because it's the highest numbered thing to shoot your powerful ammo out of

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you cannot have both

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vanilla is already scraping the bottom of the barrel to try and give bows more of an identity between themselves

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guns are basically the same

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most being "shoot bullet/arrow but ALSO"

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stormbow was a start but it ended up being so fuckin busted i feel like they got scared of doing more unique things. and then eventide and blood rain bow just. convert

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which is what i said earlier

unborn siren
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eventide only completely converts wooden arrows iirc

drowsy plank
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it actually converts 1 if using other arrows, and fires the other 4 normally

unborn siren
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I would make ammo less based on dps and more based on special effects, unless the effect is enough to warrant a dps increase/decrease

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so fast firing weapons couldn't scale as much with high damage ammo

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ofc things like chlorophyte would need less dps to balance out their amazing homing

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well some ammo should be objectively weaker, mainly the pre hm stuff

drowsy plank
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¯_(ツ)_/¯

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there's just no winning here

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you either get a bunch of funny ammo launchers or a bunch of worthless ammos

novel belfry
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This is where I would randomly come in out of nowhere, suggest a FFXIV inspired mechanic for arrows, then get told I should make that into its own mod

frosty trellis
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LOL

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SIS moment

crude geode
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truly

safe oasis
cobalt pewter
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the fuck does that mean brother

crude geode
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^

cobalt pewter
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anyways yeah ammo is very funny

novel belfry
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Joking aside, I recall one actual sugg that suggested ammo should instead modify the damage values of the main weapon instead of having its own damage values

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That might actually be somewhat interesting

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It is admittedly a very bold one, but it did catch my eye

ruby plover
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that sounds like it would solve nothing

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and make low base damage weapons even worse

novel belfry
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On hindsight yeah

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It’s not my sugg btw

crude geode
novel belfry
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But in a nutshell, ammo is inherently stupidly hard to balance around

crude geode
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it's the one thing people point to in order to differentiate mage and ranged but also hhhhhhh

novel belfry
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It would take a full on rework to make it interesting

crude geode
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I hate class identities remove class damage tags

frosty trellis
novel belfry
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Make more multi class armors or stuff

versed cape
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I support abolishing the class system and giving players true freedom

cobalt pewter
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that's way too big to be done in any mod

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probably a Terraria 2 idea

novel belfry
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Terraria 2 moment

cobalt pewter
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true true

frosty trellis
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Hopefully in terraria 2 Luminite Arrows Are Not The Most Stupid Thing To Ever Exist

cobalt pewter
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who knows, there might be no luminite anything in T2

frosty trellis
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PLEASE

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GET RID OF THAT EFFECT OR JUST MAKE IT LESS BROKEN

radiant meadow
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we have considered making all ammo have 0 damage in the past but that has bad crossmod interactions

frosty trellis
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Just make luminite arrows not stupid and it's mostly fine in terms of damage

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Like look at this bs
These have wooden arrow convert mechanics

novel belfry
radiant meadow
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I'm too busy sending Seraphim into purgatory to deal with Luminite Arrows tbh

novel belfry
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Excuse me what

frosty trellis
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Seraphim spam Is A Bit Too Powerful tbf

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So I don't blame yea

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Fucking 4 minute exos time

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For a 6 minute fight

radiant meadow
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seraphim purgatory

cobalt pewter
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what

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what

frosty trellis
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HUH

cobalt pewter
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is Seraphim really the problem on anything else but Thanatos tbh

frosty trellis
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WHAT

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WHY

radiant meadow
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run

cobalt pewter
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(Thanatos is ass)

frosty trellis
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Specifically spam

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Stealth seraphim is ass

keen zodiac
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rare?? malachite, leonid progenitor, shattered sun, gilded dagger, acidic rain barrel, crystalline, spent fuel container, totality breakers, mycoroot are all spammable

cobalt pewter
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the entire Crystalline line is very spammable

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all the way to Seraphim

keen zodiac
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i forgor

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but radiant star isn't that good, spammable or not

cobalt pewter
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the real gameplay is hybrid now :cluel

small timber
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another problem I noticed is in Rev DoG post-phase 2 big laser wall before teleporting DoG have a short frame where it deal contact damage, not sure if fixed yet

untold pagoda
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yknow i never realized done is a donor

small timber
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yeah

untold pagoda
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honestly thats a great idea

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especially since debuff builds are busted for earlygame

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and debuffs are cool

cobalt pewter
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they did plan to add debuff vulnerability icons to bestiary in the future

but it only helps if you already knew the system in the first place

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so yea

golden tulip
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dog has got to be the most suggestioned boss

crude geode
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Considering he’s kinda the face of cal it’s hard for him not to be

unique vector
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its also bc his design is the most controversial out of the major pml bosses

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afaik

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well, outside of exos probably

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but dog has been around for much longer and has gotten many different changes

golden tulip
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i wonder if post resprite dog will be as controversial

cobalt pewter
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depends if it gets a rework alongside a resprite

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which hasn't been confirmed yet (?)

golden tulip
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im just waiting for polter re-sprite and work pensivewobble

swift wharf
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waiting for the day polter becomes a difficulty boss

golden tulip
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and he still keeps being nerfed XD

swift wharf
stable kiln
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but that in particular i feel like is just a call for cheap shots

grim tusk
grim tusk
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Mythril knives XD

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Speedrun server’s opinion on it (i got em to try em)

neat linden
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Debuff builds are busted

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That's it

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If you just focus on them you get actually darn insane results

drowsy plank
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magma stone + slime god weapons funny
i hope cal either reverts the obsidian skull changes or gives magma stone an alternative upgrade line

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wait wtf they left magma charm in. so now molten skull and magma charm are identical

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why

drowsy plank
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tru

grim tusk
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(All attacks, boosts fire DoT by 1.5)

cobalt pewter
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I feel like suggesting to give dmode Destroyer something more interesting than giga chungus size

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it literally brought my game to 1fps when hitting

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rev doesn't do that

small timber
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I still wonder why does hellfire treads give everything inflict hellfire meanwhile void of extinction is melee only

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it has no ties to melee other than the fact that it use magma stone, but the point of the accessory is literally that it is all class

drowsy plank
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bc melee is the special child

grim tusk
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Actually, now that I think about it. Yes, VoE should give it to all classes

swift wharf
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hellfire+fairy boots are my new best friends

spring saffron
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hellfire treads also look sick on vanity/when dyed

cobalt pewter
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didn't we have this sugg sometime ago

drowsy plank
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@jaunty pagoda this is an invalid suggestions and was already shot down by the mods, if you're willing to delete it. we're sooner to have all of these types of configurations removed from the game entirely than to get another implemented, so it's probably for the best to just end the conversation here.

jaunty pagoda
drowsy plank
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if people want the game to be arbitrarily harder, they can just use external mods

jaunty pagoda
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Is there any external mods that actually are able to modify stats of modded bosses

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The highest possible difficulty possible in multiplayer is just death mode because calamity really doesnt like multiplayer

drowsy plank
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yeah i guess

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im pretty sure fargo's master (tho this was from the tmod beta so idk if it's supported anymore) just does a flat x3 health x2 damage to all enemies on top of all other changes. there really aren't a lot of options i guess, but regardless, calamity has no intentions of implementing anything of the sort

jaunty pagoda
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Some things just dont work with a global increase

drowsy plank
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it's... global. everything works with it because it doesn't differentiate

upbeat yacht
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@grim tusk post-skele spam rogue

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basically
buff shinobi blade
nerf everything else, besides lionfish

grim tusk
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Glaive spam and stealth strikes should be flipped tbh

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Why is glaive stealth the boring boomerang and spam is MOAR glaives

upbeat yacht
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true...

grim tusk
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@cobalt pewter mention sparkle slime balloon there too

lucid flare
drowsy plank
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how was this supposed to be balanced in any capacity

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does this stack with things like slimed/oiled...

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oh it does

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hm

radiant meadow
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oiled is slightly nerfed next calamity update

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mythril knife was also A. me running out of ideas B. well before the advent of the debuff system

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I believe mythril knife SS was created during the time when bosses were immune to like most debuffs

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On top of the vanilla debuffs being weaker (as they were buffed in 1.4+)

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oh, I thought it inflicted more debuffs

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I guess it got toned down lol

grim tusk
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So it was actually a buff to it

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Cuz it was shit

radiant meadow
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I'm changing it to inflict irradiated, poison, and venom

grim tusk
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:)

radiant meadow
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begone

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fiend

grim tusk
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Or like just fucking rework that item

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Should be closer to the other ore weapons

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Not this abomination

frosty trellis
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@grim tusk Redid Yharon rogue stealth and why is Silent so bad/made no difference for most things and improved like two weapons (Plasma grenade improvement was more so because I could aim now)

golden tulip
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is reworking debuffs too broad a suggestion

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i dont like how 90% of debuffs are just different kinds of DoT effects

drowsy plank
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didnt we kill serveral unique effects of debuffs

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further more like

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what else do you do with them

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we've covered most bases with debuffs already; damage/reduce regen, reduce defense, reduce DR, reduce movement speed/stun

swift wharf
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like removing DR from cursed inferno and putting it in crumbling

drowsy plank
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im talking like

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irradiated just becoming DoT

swift wharf
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oh yeah truee

drowsy plank
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we have shred and blood butchered for stacking debuffs

swift wharf
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did irradiated lose the other player stats?

drowsy plank
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the only think i could think of is some kind of AoE debuff?

and yes it did

swift wharf
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oh lo

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tbf irradiated just fucking sucks
with or without the other stats

drowsy plank
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yes! this is why rusty medallion is the worst item in the game

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anyway the only possible innovation i could think of on debuffs is some kind of spreadable debuff (enemies that touch each other spread plague?), turning confused into something like pvz hypnoshroom (enemies can damage each other, bees already do this in vanilla), or hitting an enemy with a debuff makes that enemy emit a field that could damage other enemies

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otherwise like. i dunno what "reworking" you could even do that cal doesnt do already

swift wharf
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Thorium has something with the bees

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Honey debuff that makes bees target the enemy

drowsy plank
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huh

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neat

swift wharf
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Byeah effects like those would be really neat

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debuffs that make enemies shoot stuff everywhere are also cool

drowsy plank
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yeah

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i wish slowing debuffs were more useful

swift wharf
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TIL

drowsy plank
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GOD

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this just proves my point

grim tusk
grim tusk
drowsy plank
drowsy plank
grim tusk
#

Web ball before had the best stun in the fucking game, despite being literally the first obtainable one (and pre-boss)

drowsy plank
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makes sense why it was nerfed

hollow shell
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I don't even know if the temp stuns are documented on the wiki

drowsy plank
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they aren't! not from what i can tell

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which is weird because i swore that was one of the big things we wanted to make sure they WERE documented when this mechanic was added and it just Wasn't

hollow shell
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I remember bringing up the temp stuns in a dev convo
I talked about potentially making bosses vulnerable to knockback, and used our new stuns as reference, and they were like "yeah makes sense could do that"

drowsy plank
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that sounds based as fuck

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giving the stuns the ability to remove boss knockback immunity would make them so much more impactful

frosty trellis
#

@grim tusk This Strategy Is Not Good
I did exactly as you told me: Stealth Strike into 4-5 seconds of spam to wear out the raiders talisman bonus
It's bad for everything but eclipse fall but I am tempted to just redo eclipse fall spam just to see if I messed that up

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(Also make Plasma Grenades hold more/consume less charge because in the spam test I did I had 8% left and it was a 3 minute fight)

grim tusk
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Mixed rogue is still on baby steps so that was kinda expected

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Its prob not as good as in pre-hm cuz crit is way more effective there

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Meanwhile on post-ML you already have high crit

frosty trellis
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Yeah

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The other problem being that raiders talisman is good for phm, ends up obsolete in hm, then you don't get the effect until fking nanotec

grim tusk
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Yeah CompleteFailure

frosty trellis
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Raiders talisman needs an upgrade line

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Something to give it like decaying damage or fire rate

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As well as crit

hot zephyr
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no

frosty trellis
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?

hot zephyr
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not everything needs an upgrade line

grim tusk
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Rotten dogtooth rotting rn

hot zephyr
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it's my accessory rework and I get to choose the upgrades troll

frosty trellis
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I mean if you want mixed rogue to be good then it might need one just to make the mixed rogue thing y'all want viable

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LOL

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Or yeah raiders can be fused with something

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Before Freakin' Nanotec

grim tusk
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rotten dog tooth, the other “hybrid” acc

frosty trellis
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And then it's decaying can get some sort of extra effect or something to make it Not Bad

hot zephyr
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make new hybrid rogue accessories/rework old ones don't just copy and paste raider's talisman

frosty trellis
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Fair

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Can make a new thing of those or rework old ones to make them better then give the effects to nanotech and Hopefully It Becomes Good

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Now to see how Rogue holds up against every testers least favorite boss for some reason DoG with the DSD nerf

grim tusk
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DSD?

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Oh Dumbbell?

crude geode
tardy smelt
#

I like ravager

frosty trellis
grim tusk
frosty trellis
# grim tusk Vs DoG is similar

So just test DoG? Kk. I'm way more comfortable with DoG and just don't like OD because it's Fishron but you have better mobility

golden tulip
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wdym vs dog is similar

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dog is a worm

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od isnt

frosty trellis
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... I should test both shouldn't I?

drowsy plank
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it's the same as the mech tests for melee

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worms and single targets just behave too differently

golden tulip
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yes

frosty trellis
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Yeah

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Gonna try both then

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Will do DoG first because I like fighting DoG more

crude geode
cobalt pewter
crude geode
frosty trellis
hollow shell
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I did an MP playthrough where I was melee and my friend was rogue

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and exactly this happened

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It was funny cuz I was melee with long-ranged projectile swords, while they were rogue trying to go in for close-range DSD hits

frosty trellis
hollow shell
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(I am actually doing melee in my current very slow PT cuz of the Ark BB reworks)

frosty trellis
ruby plover
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this suggestion was spurred on by (the weapon that shall not be named), i just dont want to see it get overnerfed like toxibow (okay i didnt realise it got buffed in recent patch, so thats good to hear, but still)

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irradiated is... near useless
...(unless im remembering wrong, in which case enlighten me)

#

okay so i just found out a lot of the data i used to make this suggestion is wrong LUL but i still like the idea of it, so, if i can reword it to be better, i might do dat

cobalt pewter
#

god

grim tusk
ruby plover
#

huh, neat

#

if thats the case im deleting my suggestion :)

grim tusk
#

Also sulphuric poisoning is actually op as shit

ruby plover
#

i know this

#

1:20 WoF kill with solo RBP LUL

grim tusk
#

Next patch RBP wont inflict that debuff anymore

ruby plover
#

i just thought that it would be nerfed by giving it irradiated instead, which to my (previous) knowledge was a terrible debuff

#

and that is good to hear lol

small timber
#

I think the problem is more with irridiated by itself still being very bad no?

#

especially for HM where its entire usage is pretty much just to buff sulphuric poisoning

radiant meadow
#

Irradiated needs to combo with sickness debuffs more

#

I think the debuff would be better if it went together with sickness debuffs more often

ruby plover
#

how many pre-hm sickness debuffs are there?

#

is it literally just
irradiated and poison

#

(im not including sulpoison cos it will be hardmode soon)

small timber
#

poison and irradiated only iirc?

#

ball of fugu inflict acid venom but that is an outlier

cobalt pewter
#

new phm debuff

common cold

no damage, but synergizes with irradiated for whatever reason

drowsy plank
#

amazing

ruby plover
#

jesus christ that must be really strong

drowsy plank
#

i thought it was lionfish

ruby plover
#

i do not believe lionfish interacts with the debuff weaknesses system

small timber
#

meanwhile look at water

#

water debuff amplification my as well call it crush depth amplification

small timber
drowsy plank
ruby plover
#

oh jeez

small timber
#

full list of debuffs

#

water and electricity is severely lacking, cold is suffering from having almost no reasonable debuff amp

#

meanwhile most of the (good) sickness debuffs are locked behind HM where debuffs fall off a lot which just become a situation where only fire debuffs remain relevant

#

especially with things like slimed, oil, fire ball and cinnamon roll (this 2 boost by 1.25x and 1.5x respectively while evergreen gin boost by 1.25x only)

lucid flare
#

what if i made a suggestion to lower brimstone witch npc health to 960000 for consistency

ruby plover
#

what is it currently?

#

and to be consistent with what

lucid flare
#

one Million

#

well when the draedon update dropped, normal mode scal had 1 million HP, and so did the brimstone witch

#

and when her HP was nerfed her npc form's hp didn't go down with it which bugs ne just a lil bit

radiant meadow
#

oh

#

right we had the town npc hp super high because it was funny

#

I can go fix that rn

#

you don't need to suggest that

lucid flare
#

Lol...

#

thamksvegeter

frosty trellis
#

@grim tusk So we need to talk because

#

Stealth

#

Also this weapon is super weird against DoG

#

It does like 400% less damage in phase 1 and 3 and seems to do fine in phase 2

grim tusk
#

Time bolt is a mess

frosty trellis
#

Yeah tell me about it

#

Spam is like, meh at best, but then time bolt is super fucked on DoG and I couldn't tell you why

small timber
#

tbh I will rather bosses just not affected by slow

#

most of the time these effect dont really help the player, they just make bosses completely desync from their attack and do things that are completely unexpected

ruby plover
#

the thing about that is that it will make the slowing effects almost redundant

#

its kinda weird

willow widget
#

thoughts on drataliornus? i feel like its damage is just so bad currently

small timber
#

things like scal getting freezed and fire vertical hellblast, or duke fishron stay at place because they get slowed mid charge into charging you from unexpected position are just examples

cold cosmos
#

That’s the one that breaks when you get hit, right?

willow widget
#

yes

cold cosmos
#

Terrible

willow widget
#

with a balanced setup, its only doing like 18 - 20k damage (didn't realize i had no hat on 💀 )

cold cosmos
#

Low dps, horrible drawback

#

Hella slow

small timber
#

I think out of every single slow effect in the game, only tesla potion is useful

#

and that one most of the time is not for slowing bosses themselves, but the mobs/summons beside them (that for some reason always have incredibly annoying AI)

#

like leviathan's aquatic aberration, PBG's summons or duke fishron's sharkron from sharknado

#

when tesla effect accidently hit the bosses themselves it actually more often or not result in you getting hit

river bridge
#

@pastel crow after the buff, dank staff is crazy overtuned, it does more dps than anything up until mid hardmode summons

small timber
#

blood clot are also moon lord viable I heard

pastel crow
#

yep, we know and its already fixed

river bridge
#

is that in an upcoming update?

pastel crow
#

yes

river bridge
#

ok cool

ruby plover
#

yeah, it seemed like much too of a prevalent thing to go unnoticed for long HDFailure

cold cosmos
#

Well nobody thinks to try blood clots against moon lord

willow widget
#

i did

#

lmao

#

oh

#

i cannot read

tardy smelt
#

I wonder how much people are actually using Blood Clots now that they're supposedly busted

willow widget
#

a lot of people, anyone who's summoner and asks for help for like wall or something, first recommendation lmao

tardy smelt
#

Of courseSip

#

I heard that RBP is also really strong

willow widget
#

which is that

tardy smelt
#

Rusty Beacon Prototype

willow widget
#

oh, yeah, i hear that debuff is really good

#

especially when stacked

small timber
#

that debuff is overly good

pastel crow
small timber
#

for some reason it is inflicting a hardmode debuff that deal like 90 damage per second or something

tardy smelt
#

Sulphuric Poisoning

ruby plover
#

me reference

inner anvil
#

This is what happens when I forget to test a weapon and think it's probably fine.

ruby plover
#

lol

#

did you not remember toxibow HyperEthanJudge

tardy smelt
#

Mid post-Moonlord or so

ruby plover
#

clueless troubles

grave zincBOT
#

@vocal gust - Your suggestion has received an updated status!

[**Make Magic Tome animations feel more unique (similar to Rancor and Heresy) **]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@drowsy plank - Your suggestion has received an updated status!

[Bring Devil's Sunrise Up to the Same Level of Quality as the Rest of the Mod]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@small timber - Your suggestion has received an updated status!

[Make Flamethrowers More Debuff Centric (or at least make their debuffs more powerful)]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@dry grotto - Your suggestion has received an updated status!

[rework boss rush's progression]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

ruby plover
#

like that boss rush suggestion is gonna go anywhere

dry grotto
#

True and real

#

Apparently the devs have been discussing it tho

#

They wanna do it based on boss checklist but i'll be honest..
I don't think that's enjoyable

sand ermine
#

that just sounds
a bit lazy and boring

cold cosmos
#

It should be alphabetically

small timber
#

I am surprised the boss rush suggestion didnt get flagged

grave zincBOT
#

@dry grotto - Your suggestion has received an updated status!

[rework boss rush's progression]

It has been add to the devs' to-do list and planned for implementation!
You can check out your suggestion again here: #suggestions-voting message

ruby plover
#

yep, there it is lol

small timber
#

wow what a surprise

ruby plover
#

people suggesting stuff for boss rush not realising its always going to come back with "It has been add to the devs' to-do list and planned for implementation!"

small timber
#

boss rush is just at the bottom of the back log list

golden tulip
#

i hate knowing that stuff will get reworked but also that it is like at least a year away

hot zephyr
#

the entire boss rush tier is kinda fucked and cracking open that can of worms will take ages

#

a majority of the dev weapons haven't been touched for half a decade and it shows

#

balancing also takes an eternity

golden tulip
#

when was br implemented?

#

maybe a 20~ minute event/boss fight is too ambitious Clueless

hot zephyr
#

boss rush is ancient

#

it'll be smoothened out... eventually

golden tulip
hot zephyr
#

boss rush will eventually receive a curve flattening akin to what happened in the draedon update; for the sake of time it was elected to skip that tier because burnout was already extremely high and nobody wanted to delay the update even further for what was content that barely anyone actually interacted with

#

yeah, self fulfilling prophecy is self fulfilling but I don't think anyone regrets the decision

keen zodiac
#

understandable

hot zephyr
#

as for the BR ordering, whether it follows progression or another poll I don't think it really matters

#

although I feel like things would be easier to understand as a new player if it was in progression order

#

if I was in charge I'd throw the lower tier bosses in duo fights just to make the thing go faster but I don't think that would fly troll

ruby plover
#

sound like a good idea, apart from the fact its kinda hard to think of many that would fit as a pair

#

aside from bosses that are meant to be slightly similar
like the scourges, and the b o n e s;

hot zephyr
#

an additional issue with that tier is the disparity in weapon quality

#

some of calamity's most creative weapons and simple weapons share a tier, and the juxtaposition is super jarring

hollow shell
hot zephyr
#

I know, ye

small timber
#

if it is based on poll again there is a high chance the ordering will become super scuffed

hot zephyr
#

but it's safe to say in comparison to both the age and quality standards it's been left in the dust

small timber
#

things like ravager will straight go to tier 1

hot zephyr
#

endgame cryogen endgame cryogen

small timber
#

or worst case scenerio some famous youtuber making meme videos that cause random boss to become the last boss

hot zephyr
#

get ready to start boss rush by having aureus dropped on your head

frosty trellis
#

LOL

ruby plover
#

please no please no please

sullen swan
#

empress of light moves at the speed of light

jagged fern
#

10/10 suggestion

sullen swan
#

im talking about empress of light if it gets added to br

#

exo mechs in boss rush

keen zodiac
#

providence brings the sun with her in br XD

sullen swan
#

aew in br

#

he gets nerfed and you can shred him in 3 seconds now

sullen swan
#

boss rush is literally 99% calamitases and 1% waiting for worm bosses to unfold

dry grotto
#

True

#

It's zzz

sullen swan
#

10x hp boss rush is more fun

dry grotto
#

Atleast boss rush music is a bop

sullen swan
#

bosses actually live for a few seconds

eternal escarp
#

each timw to balance weapons

dry grotto
#

Honestly sounds like a jammer

sullen swan
dry grotto
#

Also, only 40 minutes so it's doable tf

sullen swan
#

universe split the entirety of tier 5

stable kiln
#

something @ruby plover something

sullen swan
#

wait did they actually

#

checking rn

stable kiln
#

yes

#

i tried it and died to DoG once and then he did it

dry grotto
#

I'd do it if it means making phase 2 music play more

#

Cause let's be honest. Phase 2 slaps

sage swallow
#

am i allowed to post a suggestion solely off "it would make sense for .... to be/have ......"?

short walrus
#

no

sage swallow
#

kk

upbeat yacht
#

@frosty trellis check this out (spam rogue, WoF edition)
every post-skele weapon except shinobi blade is under 2mins

#

truly a moment

golden tulip
#

whats that

upbeat yacht
#

armor penetration

lucid flare
#

name a more iconic duo
(shark tooth necklace - belladonna spirit staff)

lucid flare
upbeat yacht
#

stinger necklace

distant gyro
#

stinger necklace bees proccing iframes

lucid flare
upbeat yacht
#

i barely get hit tho

small timber
#

stinger + shark tooth still stack right?

#

10 armor pen, on melee you also get sharpening station = 15 armor pen

drowsy plank
#

WoF only has 18 def in expert too

#

kinda wacky

swift wharf
#

what's mnl

upbeat yacht
#

minimum nohit length

swift wharf
#

i see

upbeat yacht
#

frequency manipulator spam

#

(3:00)

drowsy plank
#

balanced

frosty trellis
#

Build seems a wee bit on the offensive side but your point is made clear

grim tusk
# upbeat yacht frequency manipulator spam

No wonder its viable for Aureus, currently not my priority unless y’all want me to instead of balancing post-Plant butcher the outliers first (of which plant tier has 3 notable ones). But first college hw and projects (one due today)

frosty trellis
#

Post plant then exe blade then that bs

#

And then you can see the horror that is most of post polter rogue

#

As in a lot of it is bad

#

If you thought time bolt is bad, if I can actually win the fight you will see something that's 5:30+ worse

cobalt pewter
#

Alpha Virus supremacy tbh

unborn siren
grim tusk
# frosty trellis As in *a lot of it is bad*

Time bolt is shit I knew that
Night’s gaze and Phantasmal ruin depend on distance, the further the target is the better. Night’s gaze in particular can even get Yharon tier dps
Valediction is ok on spam last time I checked, stealth is decent vs OD vs eh on DoG (also last time I checked)
I literally rebalanced Toxicant Twister and The Reaper and buffed em a lot (spam toxicant twister was too op and had to be nerfed)

What could have happened is DGS loosing guaranteed crit gutting em

frosty trellis
# grim tusk Time bolt is shit I knew that Night’s gaze and Phantasmal ruin depend on distanc...

Oh so that explains why Night Gaze stealth and Phantasmal Ruin was doing bad for me. I fight DoG up close and personal
Valediction is bad
DSD Spam is fine, stealth is the 2nd worst weapon I've ever used, haven't gotten to flex stealth but 8:30 at 52% remaining is horrid
Ghoulish Gouger Spam is a bit strong, stealth is really weird and not consistent for whatever reason (I can get .5-2.5% HP in one stealth strike doing the exact same thing for no reason)
Jaws of Oblivion spam is fine, stealth is weak
Twister spam is op yeah (haven't gotten to stealth yet)
Reaper spam is fine (haven't gotten to stealth yet)

sage drum
frosty trellis
#

Yeah I know it's famous

#

But I've never used it myself

#

And with the mega neef to it's stealth I wonder if it's any good, and that's up next once I get a chance

grim tusk
#

Spam 4 flexes then BONK

grim tusk
#

Also DSD is kinda bad vs DoG now, esp with how inconsistent it is

#

Considering how hard its to aim at its head

#

But its extremely fucking good for OD

#

So not gonna buff it unless it also did bad on OD

frosty trellis
#

Haven't gotten to OD

frosty trellis
#

Can just spam right click all you want

lean kettle
#

Has anyone suggested making NPCs (mainly the nurse) sit on their chair during bossfight and events? Mine keeps running off

drowsy plank
#

seems pointless

#

nurse is disabled in rev+ anyway

#

because from what i can tell you just want to use her as a free heal in the middle of a fight

#

and i cant imagine any other reason you'd actually want this changes besides like.

lean kettle
#

Yes and the heal is anything but free

drowsy plank
#

i dunno having NPC not get mauled by worm bosses maybe

swift wharf
drowsy plank
#

really?

swift wharf
#

yea

#

cal is removing anti cheese

drowsy plank
#

wack

#

still dumb and i wouldnt want a change to explicitly support it

lean kettle
#

Youre calling my suggestion pointless and then proceed to name the point behind it? I see.

drowsy plank
#

it's pointless because the motivation is misguided

swift wharf
#

tbf it doesnt make a lot of sense

lean kettle
#

simple qol change dont see a problem with it

swift wharf
#

let me sit down during one of the most dangerous moments in my life ultimatesmug

drowsy plank
#

"simple qol change" mfs installing wing slot taxevasion

swift wharf
#

cant you just make a special nurse room

lean kettle
#

good point

drowsy plank
#

that's what most people do

lean kettle
#

Ill give that a try

#

I forgot player only pressure plates are a thing

swift wharf
#

or just

#

npc prison

#

or smth

#

place tiles so she doesnt escape idk

lean kettle
#

hence destroyer fight being known for collateral damage

swift wharf
#

damn npcs are stupid

lean kettle
#

true

drowsy plank
#

i mean NPCs would still die a ton during boss fights even if destroyer could be fought during the day lol

frosty trellis
#

When testing?

#

Or like against any boss?

grim tusk
#

Summoner, maybe once whips are out (or even made)

frosty trellis
frosty trellis
drowsy plank
#

tag damage more like bad damage lmao gotem

cobalt pewter
#

even if DSD broke every single multiverse, as long as it's not informative in how it works while being used, I ain't ever using it HDfailure

crude geode
#

DSD?

drowsy plank
#

deep sea dumbbell

crude geode
#

oh right

#

stg this community has too many acronyms

swift wharf
#

just call it dumbbell 😭

crude geode
#

literally

frosty trellis
grim tusk
frosty trellis
#

Yeah it

#

Is very dumb

#

And needs to just get ✂️

crude geode
#

me when vanilla forgets balancing boohoo

small timber
#

What if whips which currently scale on % tag damage also have a cap

#

Like "10% tag damage, cap at 5" etc

#

That way it become very hard for small base damage minion to reach capped tag damage (compare to just have it be static like vanilla)

#

And of course that cap increase with later/higher tier whips

crude geode
#

I'm pretty sure mortar rounds AREN'T meant to be used in battle lmao

drowsy plank
#

i think it'd be fine tbh lol

cobalt pewter
#

but by itself, yes

frosty trellis
#

Was about to say

cobalt pewter
#

unless you have a throwaway world

#

which is ???

frosty trellis
#

Karasawa turns mortar rounds into a sub 1:20 Yharon

#

I do believe that is fair though considering voidstone itself is explosion resistant

#

(Also DoG needs serious resistance to wave pounder)

cobalt pewter
#

yep

#

shart my beloved

#

dog should develop a skill solution

frosty trellis
#

God gor with ghoulish gouger
This accessory is dumb with some spam weapons

cobalt pewter
#

what acc

crude geode
#

Glove of recklessness

cobalt pewter
#

....

#

I swear I thought someone was a bit silly with their keyboard and mistyped god

#

like the thought didn't even come to me

ruby plover
#

God god

#

ah yes

crude geode
cobalt pewter
#

maybe there's an issue when half of cal's item names are so hard to memorize we all have to resort to acronyms no one ever even heard of

frosty trellis
#

Glove of recklessness takes 30 seconds off the kt for some weapons istg

#

Like Ghoulish, Executioners Blade and Hypothermia

crude geode
frosty trellis
#

Executioners blade with glove of recklessness IS THE BEST ROGUE WEAPON FOR SCAL RN

crude geode
#

Balance funny

cobalt pewter
#

like RoD is an acronym

#

and it's a silly acronym too because rod

crude geode
#

Yes

sage drum
crude geode
#

I didn’t say it was new

frosty trellis
#

Also HOW THE FUCK IS DSD STEALTH MAX FLEX GOOD ON OD WHAT

#

Shade what are you on

#

It's unreasonably hard to hit OD and does no where near enough damage to justify

grim tusk
#

OD's killtime is 3 mins

#

its likely that losing guaranteed crits hit Dumbell with big collateral damage

#

also nerfed Glove of recklessness CalSmug

#

and armor pen needs to go fuck itself

frosty trellis
#

I didn't even use any armor pen kek

upbeat yacht
unborn siren
cobalt pewter
#

rod of discord of discord of discord of discord of discord

abstract rune
#

by any chance, was the Eydolon wyrm inspired by the Ghost Leviathan from Subnautica? because the similarities are huge, even the noise he makes is the same

frosty trellis
#

Iirc yes

crude geode
cobalt pewter
#

which annoys me a bit more that they just made aew a tacky superboss when the ghost leviathan isn't meant to be fought

small timber
#

@full basalt are you sure polterghast enrage outside of dungeon?

full basalt
#

yes

#

That is the pattern I noticed when fighting him

small timber
#

doesnt seem like it

#

chances are it is because when it run into dungeon/other part of the map there are less block which cause the enrage

#

it is not caused by leaving the dungeon

#

if polterghast is enraging the hp bar (the name of Polterghast) will be shining red

#

since it doesnt shine red it is normal behavior

crude geode
#

Byeah polterghast be insanely quirky

small timber
#

the polterghast block enrage is insanely sensitive though\

crude geode
small timber
#

as in as soon as you have some large space it instantly enraged (though it dont immediately "full enrage", it get angries the less block there is)

crude geode
small timber
#

like, this is the size of arena I had to use for it to not enrage (at all)

#

larger than this it gain small amount of enrage, and gain more enrage the less block there is

crude geode
#

SCal arena looking ass

hollow shell
#

Okay I was about to say that Polterghast doesn't have an outside-of-Dungeon enrage

#

But technically, he does

#

He gains boosts to a bunch of his speeds if the player's biome is detected as not being the Dungeon, the same boosts as if he is brought to the surface (it is literally the same IF statement)

#

It has nothing to do with Polter's own position afaik, it's the player's biome
So as long as you're still in front of dungeon backwalls, nothing out of the ordinary should be happening

small timber
crude geode
#

should prolly be on wiki

hollow shell
#

But uh yeah he is supposed to try to despawn if the player is outside of the Dungeon for more than 10 seconds, same as the surface

#

Or at least, it becomes a lot easier for him to despawn, from the looks of things?

#

Not sure what's goin on

#

Okay @full basalt How can you tell that Polter is enraging?

#

Does its health bar turn red?

full basalt
#

Yes

#

and he turns red and moves super fast

small timber
#

I can record one if needed, since I think that is tied to arena size (since I saw the image attached have a lot of space)

#

the new polterghast enrage is super sensitive now

hollow shell
full basalt
#

Now that you mention that, it's very possible for it to be the latter

hollow shell
#

Because from the looks of things in the source
The only thing that can cause Polter to enter an official enrage state is having too many open tiles around him (or being in Boss Rush) (actually BR makes it so the bar doesn't turn red but it also maxes out his tile enrage)

full basalt
#

My arena doesn't have open space though?

#

or does it?

#

That's basically where I fight him

small timber
#

let me try to create a space similar to what you used

hollow shell
#

If the enrage really is getting triggered by that room and the openings in the caves around you, then the enrage seems kinda strict...

small timber
#

yeah polter's enrage is super strict

#

it don't count how many space you can actually move (eg in this case the space above the roof is blocked), it just count how many empty block is around you

full basalt
#

that's annoying lol

#

soo I have to either destroy my dungeon to makea new arena or just fill in the holes

hollow shell
#

Yeah weird
It doesn't seem like natural cave formations are enough to piss him off

#

To be exact, Polter scans a 30 tile radius around itself
so, 60 diameter

small timber
#

it seems to matter abit? because in my old arena it enraged eventhough the space around me is small

hollow shell
#

I am not 100% sure if it's a rectangular area or a circular area
The use of the word "radius" and "diameter" makes me believe that it's circular but I see it defining a rectangle

small timber
#

though I thing I think for sure is it is not dungeon tied yeah

#

since the first video I straight up drag it to almost surface and it never enraged

hollow shell
#

byeah there is a very specific bool flip that triggers the Red HP Bar type of enrage, and for Polter there is only one trigger for that: the tile enrage

(BR fills the conditions but doesn't make the bar turn red iirc)

ruby plover
#

I think bosses that have scalar enrages, and then an actual enrage, like polter, should not have their bar turn red unless their proper enrage triggers

#

I.e. red when polter on surface

small timber
#

ok polter enrage seems to be based on polter itself, not the player

#

which may be why it enraged in the suggestion, since it rush into an area with little blocks

hollow shell
#

In Polter's case there is a variable that changes in value based on exactly how many or how few tiles are around him
And that variable gets fed into his various speeds

And there is a certain threshold where it is considered enough to turn the bar red, though that threshold doesn't actually have a distinct change in its behavior, it's just for indication purposes
He'll behave very similarly to an enrage even if he's just below the red-bar threshold

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cuz it's

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dynamic

cobalt pewter
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fancy word

swift wharf
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Yes remove the enrage nobody will fight polter in the surface right clueless

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Anyways wouldn't making the enraged based on whether the player is in the dungeon or not better

finite smelt
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yea

golden tulip
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player makes custom surface biome

small timber
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ok since it was mentioned that boss feedback can be posted here, this is for Devourer of Gods (after I fought it unreasonable amount of time):

  1. the new (non-wall) lasers needs improvement
  • it last way too long to the point that you will often get hit by lingering lasers. It lasting this long just result in off screen attack that are not trackable; either the lasers last shorter or the speed of the lasers itself is increased (preferably the later) so that dodging lasers is more engaging and less off screen problem
  • it incentivize staying AWAY from DoG (which is less risky), and disincentivize staying NEAR DoG (which is riskier), which already had a risk of being hit by the head in the first place
  • telegraph last way too short, DoG's laser telegraph is worse than pre-nerf Thanatos by a lot
  1. P1 laser net and P2 laser wall simply need an actual telegraph
  • currently this is done by having DoG turn invisible, by with how the new normal lasers are fired you want to stay away from it, therefore DoG is not always on screen for that

  • I think it should have global telegraph in some way, be it a roar, maybe special effect on screen etc

  • what I mean by "actual telegraph" is telegraph for the attack starting, not telegraph for where the attack will land (which currently has a laser grid telegraph)

  • as a side note I do think it will be more engaging for P2 laser wall telegraph to last longer (so it do not rely on photographic memory) but also fire more walls per barrage, currently 2 just incentivize cheesing strat like slime mount, rod or fly up, as you only have to dodge 2 in a row

  1. P1 laser net invisible/no contact damage last way too short, it is over before the 2nd laser net is over resulting in cheap hit while dodging other attacks

  2. cosmic guardian I dont know how to properly fix them but it is a problem, tldr it is a DoG's head hitbox extender that makes you unable to dash across the head, as after you dodge the head you will just get hit by guardian

versed cape
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strong agree with a telegraph for the attack starting

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I really want to stop counting to 12 by constantly looking at the edge of my screen

cobalt pewter
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having to mentally count everything seems pretty annoying in general when you already have quite a bunch to pay attention on

small timber
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also I thing I forgot to mention is the normal laser having different speed can also have unexpected effect, such as when you stay near the body, the closest laser to the body segment you located at will fire a 1mph lasers which basically become a random mine

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tbh I liked it when the normal lasers are fired from off screen and arrived at same time rather than dependent on body segment, though with the new iteration I think they should just have direction based on body segment but still fired from slightly off screen (rather than from segments themselves)

grave zincBOT
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@dry grotto - Your suggestion has received an updated status!

[rework boss rush's progression]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

swift wharf
tardy geyser
inner anvil
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It takes literally less than a minute to change it.

dry grotto
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true and real

lucid flare
inner anvil
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Progression order.

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Any other order wouldn't make sense.

lucid flare
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true...

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i'm gonna miss tier 4 slime god

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immediately followed by providence

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and then tier 5

cobalt pewter
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what

lucid flare
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boss rush order got changed to normal progression order

cobalt pewter
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ah

lucid flare
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and this

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literally a pre-hardmode boss

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followed by providence and the 3 of the final 4 bosses

inner anvil
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People had their preferences back in 2018, if you know what I mean.

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(It was decided through a community vote).

lucid flare
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i am aware of that

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i just think it's funny

swift wharf
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"boss rush will never be a priority"

inner anvil
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That doesn't mean that it's balanced yet.

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But I guess we'll need to do that someday.

distant gyro
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everything remained the same other than the order

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so still expect boss rush to still suck after the update

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hard truth or we

small timber
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is exo in or

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also is deerclops there

distant gyro
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will be

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including deerclops

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and aew

inner anvil
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Everyone.

small timber
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soon™️ deerclops will have AI

lucid flare
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unfortunate

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that means you'll have to make deerclops "malice" ai

inner anvil
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That's correct.

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AEW Malice. :)

lucid flare
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haha laugh at the deerclops they never got malice ai before it got removed

distant gyro
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honestly

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why do endgame bosses even have buffed AI

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it's already endgame

inner anvil
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IDK ask Fab.

distant gyro
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it really doesn't need it especially if it's gonna be nerfed afterwards

small timber
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I think the original intention is (maybe) since boss rush AIs need to be buffed in speed anyway to catch end game player with gears like drews wing?

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and since malice is just bosses with overtuned speed so they just have to tune it even higher

distant gyro
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The scenario is like

Boss Rush SCal is the hardest boss
Adds harder Boss Rush AI for SCal
Boss Rush SCal becomes even harder as a hardest boss
Nerfs her health (as opposed to this ever affecting the bullet hells)
Players:
"Why is Boss Rush's difficulty so centered towards SCal"

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the final tier of mobility is already achieved for endgame bosses other than maybe Exo Box

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and especially for AEW the boss is already gonna be matching the player since both AEW and BR AEW are post-game with no differences

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there's really no need for one to be harder than the other

inner anvil
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IDK we'll see what Fab does, maybe he'll just not do anything.

lucid flare
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boss rush scal bullet hells should be shorter ( bad idea)

small timber
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I mean boss rush scal being that hard is because of malice's proj speed increased no?

distant gyro
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yeah

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BR SCal is extra hard because she has malice AI

small timber
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sry, what I mean is after the malice's proj speed increased being removed (before malice is deleted entirely), does malice scal still have increased projectile speed?

distant gyro
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so like, the current version

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yes

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faster, more bullets during bullet hells, and more bullets from fireblasts/gigablasts

drowsy plank
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that was always weird to me. like if BR is gonna have changes at all why not just like, give the boss one extra attack or something. you could even make it easier than their normal attacks, just something new and different to mix it up instead of making it incredibly hard

cobalt pewter
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make 2 BR variants, one with dmode AI and another with malice AI

the malice one gives a golden rock, still won't do anything besides being shiny

distant gyro
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idk but Fab expresses the idea of not wanting there to be an Absrad

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pretty consistently

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and Absrad is honestly pretty similar to BR <endgame boss> with that analogy

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they're quite literally parallel

half imp
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@full basalt polter doesn't enrage outside of dungeon, only on the surface

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I know because I fight him in the underworld every time

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(the wiki also mentions that)

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of course there is also the move faster when less blocks are around

small timber
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(already exclaimed)

half imp
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i saw a lot of speculation of it but I was confirming from my experience that he indeed doesn't enrage outside the dungeon

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Because I never fight him in the dungeon

small timber
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earlier today we did some testing to confirm it yeah

small timber
swift wharf
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e

half sage
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Just go grab frost blossom, can be acquired with no combat

swift wharf
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this is like that mana crystal suggestion

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but with summoner

hot zephyr
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flashback to when squirrel staff wasn't a sentry

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and it sucked lol

swift wharf
tardy smelt
drowsy plank
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didnt a sugg like this already pass

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like replacing it with finch staff or leather whip or something

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something more "active"

zenith flicker
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AEW desperately needs a rework

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It has so much potential, but right now it's just not fun at all

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And it has only one unique drop

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So unless you're a ranger, you'll never need to fight it

small timber
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Pretty sure replacing it with non sentry will make it worse

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Since it is the starter bag, you cant really give things that are too strong

So instead of having an uncontrollable summon with scuffed AI I will rather have a sentey that I can actively choose who and where to target

zenith flicker
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The breath loss and distorted movement in the abyss just makes it worse

small timber
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It only need to last until I get a new summon, not the entire preHM

small timber
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AEW now is intentionally optional

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The point is literally that you do NOT have to fight it

drowsy plank
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aew kinda a placeholder of a boss anyway aren't they

small timber
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For the rework of the fight itself it is up to fabsol anyway, I will imagine other bosses take prority

zenith flicker
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I think the best (and probably easiest) course of action would be to make an upgrade to the abyssal diving gear

swift wharf
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AEW is fine imo

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since it will stop being a superboss soon

drowsy plank
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true

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just use exo box and gills potions after actually clearing out your abyss lmao

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the abyss is also getting wider isnt it

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so even less of an issue there

golden kayak
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L squirrel suggestion

zenith flicker
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It's very difficult to see the attacks too, the same attacks that were basically stolen from the lunatic cultist

drowsy plank
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omniscience potion

small timber
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Water physics immune is not equal to flipper which is what many people confused about

Abyss diving gear do NOT give water physics immune which is why it feels clunky

All you have to do is just use celestial shell which is a very good accessory anyway

zenith flicker
small timber
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Why?

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Just make abyss diving gear as it is

drowsy plank
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i get the idea of having ADG have a water physics immune version but also like
what's the point

small timber
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Why do you need an upgrade specifically to fight a boss that is literally supposed to be post game and an optional boss at the sametime

drowsy plank
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^^^^

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and also

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Exo Box XD

small timber
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The tldr is you are NOT supposed to fight AEW, it is the equivalent of abyss version of dungeon guardian

zenith flicker
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I just want my boy to be a fully fleshed out and enjoyable boss

small timber
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It is supposed to be limited and restricted in many ways, the only thing I agree with you here is the boss itself need finetuning

zenith flicker
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I want the AEW to be less like the dungeon guardian, and more like the EoL. Optional and difficult, but fun and worth fighting

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imo that would be better

drowsy plank
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yeah well that aint happening anytime soon

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team's got bigger priorities atm anyway

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eventually they'll deal with This Whole Thing but

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it aint gonna be soon

zenith flicker
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If they didn't want us to fight it, why not make it enrage all the time and one-shot you

drowsy plank
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bc that's dumb

small timber
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AEW literally do one shot you for 99% of thr game, and is moved at a pace similar to enraged version of bosses

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So that literally already happened

drowsy plank
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it was like that for most of its lifespan anyway so yeah i guess we could just go back to that but it Sucked XD

zenith flicker
small timber
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At that point just make a new boss

zenith flicker
drowsy plank
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i mean

cobalt pewter
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the best course of action is clearly to reference Subnautica to the core

drowsy plank
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there isn't XD

cobalt pewter
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don't let AEW drop anything

drowsy plank
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true

cobalt pewter
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not even money

drowsy plank
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but fr if you put something in a game and it has an HP bar players will try and find a way to kill it

zenith flicker
zenith flicker
cobalt pewter
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even people still tried to kill various leviathans in Subnautica even though they were supposed to not be killed