#suggestions-discussion
1 messages · Page 52 of 1
why not just
make a seperate mod for that
we need more individual mods
cal being the patch for every vanilla issue or even just modded issue has become disastrous for this channel
and i know. i made a sugg about fixing a vanilla problem with my scarab rod sugg but. shut up. fishing sucks and red is never gonna do it.
what is that last argument
/ logic
inclusiveness for people in the lower skill bracket
play rev
"but the AI'' play death and learn how to beat the boss
literally a fucking impossible scenario
They’re not gonna make a difficulty mode and just make basic ass changes like damage/projectile speed. That’s why people hated malice and why people still hate Master. It makes them less unique than the new AI.
The inclusiveness argument works a lot less as well now that difficulty exclusive items have been tossed to all difficulties. The AI changes are the only difficulty locked thing, and for good reason because it makes the bosses harder
Suggestion for reverting changes is disallowed
Even if we ignore the "no bringing back removed stuff"
Especially in this case, where it is done deliberately so dog is no longer a buggy mess
@frail mantle Bringing back removed feature
(still is)
that suggestion is another kind of "ah i'll just ignore every single suggestion above me, don't give a damn about formatting or giving proper reasoning and just post it"
besides, DoG pretending to flee would be a better idea then pretending to die
i mean
DoG is smart, from what i know-
judging by what
It was mentioned in the resprite lore or something, forgot where I read it
Basically DoG is kinda smart, maybe arrogant but definitely not stupid
An also DoG is described as a "hunter" iirc
calamity discord users fighting themselves to click on the suggestion rules and actually read them
i mean, DoG faking a retreat would be a good tactic of his, because it would lower the guard of the thing hes fighting for an easy kill
that would imply they know pins exist
do we

not already have that?????
how do ya think he got that powerful lol
read the rules and changed suggestion to try and fit not really
still the formatting is non existent
we already have DoG faking retreat like what do u think phase 1 -> phase 2 is
header
dramatic pause
suggestion content
i know, thats why the faking death thing is stupid
is how it works
Basically dog arrogantly engage you for the first 40% of the fight, realising it is not gonna be easy, retreat and don his full armor to fight you again
ah yeah
DoG thinks your gonna be a gg ez clap, realizes your actually competent, retreats to go get his better drip, and still loses
he armors up pretty darn fast for a worm so large
The fake death was basically purely for shock value only yeah (and it only works the first time)
ngl
Lorewise it made 0 sense
his armor is magic + draedon science or something
tbh it seems a lot like devil's sunrise
where it was just a programming restriction
rather than intended
Hey @bright crag Mind having a look at this?
Yeah I have the killtimes curtesy of Altix for everything. I just wanted you to see that because there is quite a few weapons that didn't preform well and Thorn Blossom is kinda cracked
Thorn Blossom
It's a self-damage weapon, so that's natural
It's just too much under killtime
Wait it's self damage?????
yeah
Yes
I literally never noticed that
"Every time the Thorn Blossom is fired, the player will lose 3 HP. "
Well I'll be damned
It doesn't say it on the tooltip though
I had no idea
Plasma Rifle sucks? Too bad, Thunderstorm and Plasma Caster supremacy 
(I will check it out)
It can be the difference between life and death
It's risky but not too risky
Legit though
I died the first time I tried it out but I was also greedy as fuck with how I was trying to get hits in on the clone
anyways nice suggestion what does desert prowler and astral armor have to do with buffing underwater sets
those were examples, i thought to make armors in general be more consistent, other biome themed armors should also grant buffs while youre in that biome
like how underwater armors grant buffs underwater
ok so you're talking about victide, fathom swarmer and sulphuric right
yes
I'd say that sulphurous* armor is fine and already does what you want
Cuz it reduces sulphuric poisoning damage
yeah, youre right
victide is getting reworked I think
and fathom swarmer is
definitely an armor added by the mod
wasn't victide just reworked?
the items were, not the armor set
ye

ah, alright
says who
vanity 
??
Wrong channel bro
Oh sorry
desert prowler doesnt need a buff and also stat sticks in certain biomes stinky
^
They’re either useless or create broken builds.
I honestly dislike water buffs because of how broken they can be.
@frail mantle Suggestion two hours from going into voting, invalid for reasons above.
@full basalt Your title could be edited to be closer to what you're asking for
Yeah that's better

Anyone made a sugg about adding the same effects big swords have now in the 1.4.4 update?
No bc there’s no future content suggs allowed currently
Oh, okay
waiting for 1.4.4 aside
it'd be an incredible alternative to simply enlarging swords
oh thats why my platinum sword is bigger than me
yeah cal tends to simply enlarge swords I think
@bright crag Sorry for another ping but redid my mage on yharon times (Since lets just be real here, my old times were semi inaccurate due to me not being nearly as good at Yharon as I am now) And also remembered Alpha Ray exists! And pay attention to the right click hp % left because that changes up how you see it a lot
Also personally I think Soul Piercer needs a rework because it was clearly designed when Yharon was still vulnerable during his bullet hells to take advantage of that and it's not like that anymore
thoughts of adding a description to bloodworms that says they are found in the lower parts of the sulphurous sea?
necessary imo
does truffle worm have description that it is found in underground glowing mushroom biome?
if not then bloodworm is not necessary
to certain degree both duke and old duke are supposed to be "secret boss"
and worst case scenerio the wikithis support is already added
true, but you aren't gonna really find a surface mushroom biome
so confusion is preatty easy
tooltip could at least be "A cursed worm found in sulfurous waters"
so its clear that its UNDERwater and you shouldnt search on surface
i want to get more opinions on this
@deft yew - Your suggestion has received an updated status!
[Improve the visibility of Old Duke’s teeth projectiles]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@outer frost - Your suggestion has received an updated status!
[Have ashen slabs and brimstone slag blend when placed next to eachother]
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@buoyant tangle - Your suggestion has received an updated status!
[Add RGB keyboard and mouse support for Calamity biomes and bosses]
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@small timber - Your suggestion has received an updated status!
[Buff Fearmonger Armor (in some way)]
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[Rename 'The Reaper' to 'The Old Reaper']
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yes
god.
if I dont misunderstood, isnt it literally the point that the weapon dont fire indefinitely?
otherwise it will literally just be a last prism
they can also just make the payout for having such a downside higher
just maybe make it autofire after it recharges
like the beam scales damage significantly near the end of its firing
that could be another option
oh hey cool
I agree, Soul Piercer needs a rework
So does Deathhail
I already balanced Tesla Cannon and Face Melter
Thanks for the results ^-^
On post-Yharon...
Aetherflux didn't need a buff
I gave Yharim's Crystal a tiny buff, it already has a synergy with Chaos Stone that makes it pretty powerful
oh right since you are here, is charged blaster cannon good?
Today I'll test Phoenix Flame Barrage, Vehemence and Heresy
have i been using aetherflux wrong tho?
I got only like at most 46k on scal
46k on cell phone/dps meter or on caltest helper?
I'm not sure
1.4 basically reworked the weapon, and I haven't used it since
dps meter
death master
what the fuck I thought it was Rev
Yeah, my mistake
Expert Rev
dps meter tend to understate/overstate your actual dps throughout the fight
a
#help-advice-read-pins message (I dont have a video ready), just use this one as an example
my actual dps is around 68k which SHREDS yharon, but dps meter is fluctuating between 25k to 46k max
ye and it actually feels slow
like, rly slow
and consider aetherflux doesnt have any on-hit effects or extra projectiles
just for curiosity, u have any screenshot of the setup u used?
in the video (at the end of it)
I will just run a aetherflux run on scal, easiest way to see
ok ya aetherflux need chaos stone
fair enuff
ok the dps definitely seems abit low
at least on my setup (which is very defensive)
it is probably the type of weapon that scales exponentially with damage increase with how often it appears in nohit
I will just use phoenix flame barrage to compare to get a good idea of whether this is good or bad
kinda want old aetherflux to come back if it needs a buff
but i dont think so
old aetherflux in question
https://media.discordapp.net/attachments/583454384290267147/906931857009037372/Evolution.gif
ok I have 0 conclusion
I definitely am not used to mage
either phoenix flame barrage is equally as bad or something
Are you using tester gear
yes
In that case it's very fucking powerful
I dont think it is optimal though
SCal's killtime is 5m
that is pre-seeker
both weapon kills seeker super slowly
for scal is a different weapon used to kill the hearts?
since on hearts alone it is like 45 seconds (though in this case I think seeker will always be a huge time sink)
I want to make sure of this before proceeding with the entire fight, as otherwise 2nd heart phase will make it like 6:30~7:00
That explains it
I used it on hearts
I always try my best to not use another weapon on hearts
Anyways, you can see that the weapon is roughly balanced
Very strong with the assitance of other weapons and accessories, very weak otherwise
I will just do one for both with drage on hearts, just to see the killtime of all other phases
(aetherflux is ok but heavily depend on sepulcher spawn location, phoenix flame barrage is bad)
imo phoenix flame barrage needs a mechanic rework, cause its extremely hard to hit small/fast moving targets
damage wise, its average
hello, i need help, i made a medium world in calamity and for an unknown reason the map is not there, the pylons don't work
and* the pylons don't work
Got Aetherflux right on killtime for Exos
You could go to #bugs-read-pins, maybe they can help you
many thanks
Yeah, it does need a rework
No problem
Hope you can figure it out ^-^
ok aetherflux after nuking hearts seems about just right
though with(out dragon's rage on) hearts it will definitely be much longer than this
(considering that is 20 seconds acceptance, that is 4:57)
8 second acceptance, so phoenix flame barrage should be really good
that is a 4:36 kill (exclude hearts)
rtn definitely played a part, but at the same time I maintained the same damage vs defensive accessory ratio
aetherflux absolutely need chaos stone (which probably give it more damage than rtn) while phoenix flame barrage just doesnt need it
there is no one online to help me 🤨
#help-advice-read-pins or #calamity-mod-talk should work
here (this channel) is not exactly the channel to ask for helps or advice (unless it is suggestion related)
Doesn't look like PFB needs a buff
It sucks against Exos but it's pretty good for SCal
it is mostly just it feels really awful to use yeah, damage wise it is good enough
(and with how mage alcohols are that good with small downside, I think most people use it, like star beam rye)
I just realised I forgot crystal ball even
laptop users vs phoenix flame barrage
thanksss
Yeah um Aetherflux Cannon and Phoenix Flame Barrage from my own experience and testing were taking way to long on the hearts to be any good. Phoenix with Crystal for the hearts was still fine but Aetherflux was a minute lower
However I disagree that Aetherflux needs a buff because it's an Exo Mech killing mage weapon more than SCal. I just think the double helix needs to be able to pierce Thanatos's closed segments
(Keep in mind I never used Chaos Stone in my setups which is a drastic increase in damage since no Mana sickness)
(Although Helium Flash on the other hand, yeah that could use one hell of a nerf bc if I used Yharims Crystal on the hearts for that I would have gotten a much lower kt)
Ironic, I could kill hearts with Aetherflux but not PFB
I can't for the life of me lineup my double helix well
I'm not buffing either
Probably just my arena design
PFB I tried and got like a 1 minute scelp 1 and siad fuck that
And Aetherflux was just far too inconsistent for me
Especially with Scelp2
But Aetherflux is an Exos weapon not an SCal weapon
The Exos drops just need to actually be worthwhile for that to have any significance
i mean mage gets vivid and vortex post mechs, right?
Yeah and both are.... Not great
lmao
Like Vivid with Yharims Crystal was 4:3x and Subsuming alone was 4:2x
Compared to oh idk Spine of Thanatos and Photon Ripper with 3:5x and yeah they are definitely not good
Not to mention Rancor has a 2:2x Exos kt and therefore is why you kill SCal first
I mean increase the damage that Thanatos takes from PFB and it will actually be fine for Exos
It's a little under 7 minutes rn and Thanatos is like half the fight so yeah
Have Thanatos take extra damage from Phoenix Flame Barrage similar to what y'all do for some other weapons
Rancor will be nerfed, so will Spine
The intention is it being 30 seconds lower than killtime
Only 30 wow
Both for SCal weapons on Exos, and Exo weapons on SCal
We don't do that unless it's absolutely necessary
No.
And we don't make stuff take extra damage, we only make stuff take less damage (resistances)
And we're removing that.
^
I was thinking cutting the kt by a full minute would make it more insensitive to just choose which boss is easier then you get to kill the harder boss for you faster because of it but I digress
As much as humanly possible
Wouldn't it be expected that a weapon is a lot worse against one target but better against the other
Ah icic
You see the Resistances page on the Exo Mechs? Gone.
Like, you don't expect to use sniper weapons against worm bosses or low damage inf pierce weapons against single targets
Wait Exos no longer has resistances? What?
Well, maybe not all weapons, but a couple.
Frankly, i believe a weapon taking a long time against thanatos in specific is fine, as long as it's good for other mech(s)
Fair enough
PFB is pretty good for Ares and decent for Exo Twins
So fair enough
Yeah, that's why we're removing resistances.
It's no fucking Helium Flash but it's fine
Like, for example, why do the Exo Mechs have a resist against Celestus?
Does anyone know? I don't expect an answer.
That makes no sense lmaoooo
if you ask me "well why did someone code it in", i will back out and not respond because there is no proper response 
because they hate celestus
Well, I do know, it's because we were 'It's probably fine', and we went on, and on, and on, and now we're here: 'Oh wow, how is there that much'.
I do wonder which resistances will stay
Also the majority of resists were added by 1 tester.
Seraphim lasers res perchance can stay
The rogue tester so rogue wouldn't melt Exos iirc
why does thanatos have 'nade resist who the fuck is using explosive bunnies on thanatos 
I don't think I need to say who then.
i still find it quite funny how thana has a resistance to a post provi weapon
sure the weapon in question is powerful
but really 
Did you know that Exo Mechs has a resist to a Moon Lord drop?
i mean he has a lumi bullet res which is comedy
I mean Luminite Bullets are the funny
look at this
this is the same amount of words most bosses have to explain their entire AI and it's just the resistances
Thanatos when a weapon has the ability to deal damage multiple times
Twins shouldn't even have a list.
TRUE
Unironically true
only things that should have resistances is certain funny things on worms lo
twins seared pan res 
ares has quite a bit of "segments"
A list of one item consisting of tyranny's end
so it having some resist isnt too illogical
ares is a worm boss confirmed?
Not even that.
😲
confirmed
can probably kill the piercing or smth
although what if
idk im not the rogue person i never used this weapon in my life
just a bit of what if
atstorm/shade
a tyranny's end nerf
Already nerfed next update.
tyrannys end deserves it honestly
good
both it and AMR are nasty strong rn ye
its single target dps is just fucking 
screw tyrannys end
Tyranny foreverrrr!
AMR inflicts a debuff that halves DR, very major
TE just fucking outright ignores most DR/Def
also eclipse fall being a resist in all four mechs
why isnt the weapon just nerfed
(idk how viable it is on yharon / scal so i could be proven wrong)
cant amr get like a minute killtime on yharon with nohit gear or smth
great for yharon
I believe it can?
AMR can get under 2 minutes w/o rippers using glass cannon lo
trolling
Rippers can change a ton with it
yharon when he gets quickscoped
Ripper nerf when
Most probably never.
infinity nerf when O.0
id personally have liked a small adren nerf early game specifically but oh well
Infinity is hilariously awful right now
I think next update.
let's nerf infinity, a weapon already probably worst on its tier
exactly
its infinity it doesnt have to be good
shouldve kept the 10 minute firing function
hey at least its better than it taking like a minute to charge for half the game 
18 now yes
but the dps is still just
I'm convinced they didn't truly balance the damage when moving it to post-DoG
simple solution just make it shoot more
i could grab a random weapon on-tier and get better killtime probably
There is a 99.9% chance you would
adrens damage could be smoothed out a bit with the upgrades ig
The only on-tier weapon I can think of that's worse is Alpha Ray's right click, and that's bugged
yeah
so its less op early on but doesnt lose overall damage by endgame
1.5.1
infinity is like really weak ye
Fab doesn't even know who made it Post-DoG.
lmao
Amazing
So it was moved to post DoG by someone
it really shouldnt be lmao
But no one except the culprit knows who
And didn't buff it.
as if DoG tier doesnt have enough weapons
Just as I expected tbh
ill balance it
It got a very minor damage buff in 1.5.1 that's it
i think it was like
i mean tbf who used it ever
35-->45?
I wonder if it was originally meant to be sentinels/Polter tier
Yes, it was.
i used it once on my first run back in 1.3 when it was ML tier. i couldnt kill provi with it so i tossed it in storage and used PHPR 
And someone made it Post-DoG for some reason.
Back when it had 23 years of usetime
that should be readded
it was hilarious
I remember in 1.5.0 trying it on Ceaseless Void, and it destroyed both the Dark Energies and my frames
real
doesnt drop enough frames anymore not good weapon needs buff
if a weapon called infinity doesn't decrease your fps by inf%
it doesn't deserve its name
so true

It's certainly something
Top is spam, bottom is stealth
Shade is aware as I sent him the numbers
seems about right yeah, last time I used it it was similar result
lol lmao
It's not the strongest weapon for Yharon as Rogue but it's funny
Full results here if you wanna see blast
God's Paranoia is the epic funninesw
(with this I think many of them will get onto the butcher list, though not sure how much the various stealth and rogue accessory change make this differs)
Yeah
But I would assume there are still enough of it where things are going to get rebalanced hard
On Scal and Yharon its fine
On exos its inf pierce moment
And multiple targets to stick spears to
Actually maybe
Remove the pierce 
Proposed tweaks to it to not make it fundamentally broken
I thought since you guys are here, I have a feedback on perforator hive that its slanted shot (when worm is alive) if you try to run left/right out of the falling projectile wall should have a min distance
I already did
Currently it just instantly fires the slanted shot if you are even a little bit off (not directly below) the hive, which cause a lot of unfair shot especially since with small movement perforator hive can accidently glide over you, triggering the slanted shot
Fuck how to remove embed on mobile
<link>
https://youtu.be/bbzwbqzoABY ok, not perfect example, but it happens a lot in this video and is very visible
Yeah, didnt expect mobile can only done through <>
(and another thing is the slanted shot is kinda not doing what it is supposed to prevent, namely stopping people from running away from the rain)
If you simply run faster then the slanted shot do nothing, it only cucks you if you are moving small amount to left or right as it directly block your path of return
gaming then
Something tells me it's a flamethrower
It is actually dragons breath
Finally a flamethrower, like it always is supposed to be (why tf is it a shotgun gatling gun)
Dragons Breath is good or bad now? I dunno how well it preforms after the right click nerf
@pastel crow For a true melee weapon Carnage does not seem to be able to do jack shit to worms
First mech destroyer btw (made sure to scale it)
I am just tired of fighting this thing to get a proper killtime with it because it's just so bad
Can try against other mechs if you want
never properly balanced for hardmode
just got a random damage buff when it got moved
carnage needs help 
Carnage needs to be moved back to a blood moon enemy drop in pre-hardmode
Either that or it's on kill effect needs to be on hit
maybe we could make it spawn like roxcalibur in the underground crimson/corruption post Skeletron?
Oooo that would be cool
idk, it needs SOMETHING
Yeah
Move it back there and then balance it around that so it Isn't Utter Dogshit
Average Melee L's.
Melee is either broken as shit, weak as shit, or Ataraxia/Grax/Storm Ruler/Seeking Scorcher/Galactus Blade, which are the only things that are actually balanced for their tier
From what I've been doing
hey can we please nerf rogue slash 🙏
elaborate 
someone earlier said we need to nerf infinity
hes based
also please nerf condemnation
we're going to nerf every single weapon to the ground until the game's unplayable
Spider.
rouge slash*
the one time its actually the color
people misspell it aswell
smh
Memes.
🤝
damn i feel left out
grow some...
no, only nerf already bad weapons
Realistic deez nuts
pwned
no memes in general
it now is
on god?

Bet.
what mech should I do first
NO
Infinity is absolutely dogshit rn no it does not need a nerf
im infernin
you should infern your way into a different chqnnel too
bad opinion, also can we please nerf lunarian bow?
wow so funny
It's not even an opinion it's a fact that infinity is the worst ranger weapon for Yharon rn
im almost laughing
Memes.
nerf (bad weapon) haha!!!
if mods can go off topic, I can too
spider is the worst example to take from
literally what happened previously
LMAO.
@worthy lintel Get fucked!
?
squibbed
🤓 ? More like 🤢 .
victory.
What's the deal with the squid?
Armor pen
cant post evidence, im warned
i use squib emote to bully everyone
armor pen when the challenge is to not be cringe as fuck
just say what weapon
Lmao I'm immune.
infinity
You have no power.
it never got nerfed
cringe
flooshter is better and you know it
trueee
Yeah infinity got tier shifted and nothing was done to it to make it viable
Hey Blast.
hey
Are you immune to being squibbed?
that should be fixed next update i believe?
i think?
iirc stip said somethin about that
Like god Why is infinilty right click A TEN MINUTE YHARON KILL WITH GOD SLAYER SLUGS
im the squib god
of course i am
You sure?
indeed.
huh? when did I claim that
I said someone else said it should get nerfed
Alright, who's the one putting the squid reactions? 
And with that AMR and Tyrannys are finally getting nerfed
start of the conversation
pffff
and you brought infinity as an examole
memes got squibbed
examole sounds dope
no I referenced it because someone mentioned it previously
If I'm not immune to squib I AM the squib.
Exomole, the final upgrade to the mole crafting tree
exo squirrel...
either ian or spider
my bet is ian
Okay so when is skeletron prime becoming not a complete joke
@inner anvil
quieres
i enjoy skeletron prime
i thought sprime rn is fine
i dont know how he is in terms of difficulty
SPrime is fine.
compared to what he was before
its kinda hard to accurately judge that, right?
Sprime is like a complete and utter joke even as true melee
Lmao True Melee.
in my opinion, the biggest target for a mech tier buff is twins, anyway
i really enjoy the fight, but
Even with carnage taking 4 minutes to kill sprime he is a joke
they dont feel all that hard typically
Nah, he really isn't.
I think y'all just good.
i think you just got good at sprime tbh idk
twins is one of the harder ones in my opinion
In vanilla or calamity
i mean i find most bosses before dog easy but im not gonna go asking buffs rn 
also true
Easy =/= complete joke with nothing really threatening
its so hard to think of valid ways to buff a boss cos maybe we are just good 😭 aaa
I still die to Twins sometimes and get hit often by SPrime.
i accidently summoned wof 3 times in my playthrough
well
make expert dfolly what malice dfolly used to be
its so hard to tell if a boss is objectively easy or hard
Calclone outside the bullet hells needs to actually deal damage and be threatening
how come sprime isnt threteaning anymore?
he's slow
i dont remember it getting too many changes lately
I get hit a fair amount by sprime he just does no damage
his lasers are less opressive
Then buff the damage, easy.
No thanks.
sprime got a lot of nerfs from the original rev+ AI that has toned him down significantly
Bruh
they kinda suck
Regardless, buff sprimes damage imo
Because then it can actually be threatening and not feel like I can just tank everything and not have to worry
Up to Fab.
okay so, this might be wrong since the latest ive fought him was about a week ago in FTW, but
does he even have martian rockets anymore?
he does
im quite certsin
Yeah he does
or is that a ftw change, where the martian rockets are replaced with normal ones
he dioes
dio
I have been testing melee shit on first mech destroyer and sprime and yeah he does
its 1 am dont blame ky phone typing
LOL
dont tell me to kill myself 😭
okay so this is just a ftw thing ig
Ye
neato
he actually got a LOT of changes recently, i had to do all the testing to update his AI changes on the wiki lol
yeah it always felt kinda lazy
Can I please see mech boss/cryogen killtimes? I just want a general idea of the average dps at that part of the game, thinking about a sugg on mollusk armor.
@hot zephyr see above
Thankee
thank you, very useful
MAKE ASTRUM AUREUS DROP ASTRUM OREOS
I second that Idea
here's a better idea: get some bitches and read the pins because specific items are a nono
someone doesnt like to go outside
:P
add that
guys when will avalanche get fixed
add the fog
are you serious rn?
This is the first time I have ever seen you
cap
i dont think its considered stalking if someone simply visits someones profile :p
what do you think of my about
its like saying someone is robbing a store because they havent bought a bag of chips or something and are just looking around
i know yo ass aint talking 💀
don't start talking random shit here
true
when will the avalanche get fixed its very annoying
anyway i dont think astrum oreos would go through if it was submitted correctly
just sounds like a joke suggestion
how do you donate?
Should have just gotten fixed no?
is it a bug
yes it hurts you if u touch the projectiles

Shouldn't of that gotten fixed this update?
idk i havent tried it out
alr
It's fixed
ok ty
astrum oreos: sweet tooth buff; grants 15% movement speed buff but causes you to slide around for 3-5 blocks once stopping; effect lasts for 10 minutes; 80% chance to drop from astrum aureus in revengeance mode, will drop in stacks of up to 5-14
also remove astrum deus
D:
please
in #suggestions-posting
lowkey racist
who?
You, yes you, the one with the gif I just deleted
@soft gazelle Please do not post joke suggestions
Predictable response
tf u mean predictable
its a good name
has nice ring to it
could be good food item for 1.4 that drops in astral biome or something
Literally everybody responds to being told off on their joke suggestions with "It's not a joke though"
what about more wulfrum mechs for other classes besides summoner
or are there mechs for other classes
whats a wulfrum mech
If you continue I'll warn or time you out
That is a more realistic suggestion thank you
im asking a question bruh
Though the mech suit was designed to be summoner-specific to
give them that unique thing
you are trying to get the boss to drop an item that is literally based on a pun on its name, if it is not a joke I dont know what is
also a buff to the wulfrum mech whips get so much more dps than it and they give tag damage. maybe give tag damage to the mech in some way
is that not what the terraria devs did with some of the food items for 1.4
Terraria devs =/= calamity devs
regardless of whether you think it is a joke, specific item suggestion are disallowed anyway
then just add oreos
as someone already pointed out ^
cookie
how would i donate
is that how people got donator items?
It was. We removed that as a tier reward and replaced it with early access to new versions
how long ago
ooo
We vastly overestimated our ability to keep up with all the donor item requests
We got swamped
So we aren't doing em anymore sadly
that sucks those were so cool
We closed off new items a few years ago now I think
the newest donor item is still like backlog from 2019 or 2020 right?
is there dev set for every calamity dev including all the new and incoming ones or no
No definitely not
add an upgrade to yharim's kindle staff post scal or through the scal reforging and make it turn back into the old sprite
Uhh I have an in-game item named after me but that's about it
I've planned to add in my own dev set at some point but haven't had the time
fax
i miss fat birb
i miss the chicken nuggets flying around me
We actually have that as a pet now
yea but seeing them slap things was more funny
ik but i want like 50 of them in cheat sheet lol
The McNuggets is a pet summoning item that drops from Jungle Dragon, Yharon. It summons a Son of Yharon that follows the player. If the player stands still for a while, the Son of Yharon will sit near the player.
but u can only have 1 at a time
if yharon kindle staff reverted to old thingy you can have like 10 million birbs flying aroud
This is just turning into #calamity-mod-talk
they are not reverting back to a less quality sprite so you probably have to cope with it
We did change it for a reason
it wasnt less quality
it was funny and thats about it
In terms of actual sprite quality it was indeed worse
i disagree but ok
also do you know anything about new calamity whips cause i heard that u guys wouldn't be adding them for a long time
was it not the same as the mcnuggets are now?
calamity whips will be added eventually iirc
They are indeed far on the backburner but we will do them eventually
just not now, balancing the whips that currently exist takes priority before adding new ones
Nope, the McNuggets use a new sprite based on the old design
The fat one was just iconic
but they updated it with mcnuggets
also is infernum mode still bugged in multiplayer?
Yeah we knew a lotta people liked em so that's why we immortalized em as a pet
more shading and coloring
Not the place to ask, they have their own Discord
o srry
whats infernum mode
Difficulty mod for calamity
o
basically a dlc
Unofficial, technically
what was the mode that they added above death again
That was Malice
no thats malice
Malice 
There's a whole schpiel about it in-game
Here you can read it on this page https://calamitymod.wiki.gg/wiki/Difficulty
Difficulty refers to how challenging the gameplay is. There are two additional options to difficulty within the Calamity Mod, both of which increase the difficulty of the game. These difficulties are available from a separate UI element available when a player has entered a world, and are compatible with the base difficulties in Terraria.
It tells you in the difficulty indicator
is calamity's vanities also unofficial
yes
Yes
anything that isn't calamity or calamity music mod is unofficial
egg
Yeah
even if made by a cal dev
Indeed
It needs approval from fab to be official I’d assume
Pretty sure not just fab
Yeah it'd be a bit more of a process than just that
A majority of the team
if it is "official" it would be inside calamity mod itself instead of a separate mod, tldr of it
Infernum only exists in cal as a recommendation to an alternative to a removed mode (which is significantly better than said removed mod)
beyond that Infernum is unofficial
"Official" is a bit of an arbitrary term in that it doesn't mean much beyond an official attachment to the Calamity Team as a collective
That said though, Infernum is not official and never will be. And it also never will be an official in-the-base-mod replacement for Malice, due to a slew of enormous balancing headaches, the jarring juxtaposition of having two completely different sets of bosses, and in general conflicting at points with Fab's (the person who does boss AIs for base Calamity) design philosophies
Could we get the option to place the Rover Drive accessory in vanity slot and show it's awesome new visual after we outgrow it?
hm, I think such suggestion was mentioned here, idk if it got to voting though
hold on
you're in luck (it's on todo)
Nice thank you so much!

it's already in
Ah right an update came out literally today
Even better haha. I meant to ask last week when I seen the visual. Well in that case sorry for not noticing!
@hot zephyr (not sure who to ping, but someone in nohit cord found the remaining remnant of rectangle hitbox moment)
?
qué
i hope u realize that modderstoolkit doesnt show custom hitboxes
it even says it
i mean it still seems its a rectangle but yea
I think there was an attempt (which they get hit by what presumably is misaligned hitbox) which lead to checking for it
but ya, I am not the source so I am also unsure if it is 100% accurate
this is the original video
(got hit at this moment)
Ftw should not dictate the hitboxes not making any sense
(people are bored)
smol
You can make the fight unfair and not have the hitboxes make no sense
I dont think ftw providence have any hitbox/projectile size change iirc
can confirm this is the reason 
that's a thing?
it's configurable
Well that solved a lot of my problems LOL
what you mean more reasoning
same reason why someone would want to toggle off their own accessory slots?
Sorry I'm not following along
again
vanity slot
Many people use vanity slot so they can put their extra accessories there
I do that all the time because it saves inventory space
put that in the suggestion then
^
you need a detailed explanation of why your feature/item would benefit the mod and not be a waste of time
"it would be cool" for example, is not a reason
for more info, read the pinned google doc
byeah if another mod does this then this sugg seems unnecessary
idk they're kinda... vanity slots for a reason
it's like the whole name of the slot
terraria players have ingrained using vanity slots as an acc storage option that this sugg appeared in the first place
so much so they brought it back in 1.4.4
I'm probably on the odd crowd that the reverted change to vanity slots shouldn't be done now that they implemented loadouts
but oh well
god.
@full basalt theres a mod called hidden vanity or smth that does exactly that
first suggestion post update
the update is so silent no one else has suggested anything yet
does cooldown really count for decaying effect though?
it is a bit complicated yeah
ahh I should mention that once confirmed then
I don't have a save with silva armor
(I've been playing nothing but rogue)
I mean technically this should also be applied to many things like trinket of chi
but ya, in this case just focus on the suggestion and whether there is precedent
one step at a time
actually no it didnt display on cooldown rack
I just thought it is that way since it immediately put silva revive cooldown into the rack
ahh
ok found one that DO do it that way
ooh what is
alr
so far the rework seems nice but the lack of feedback makes it a bit confusing
Would Celestial Starboard functionality on end game wing/boot be worth while?
i like this
especially when there are a chunk of rogue weapons that lie around before hitting anything
i like the idea but i also think adding hover would make scal too easy
so the time when you actually would hit an enemy with stealth strikes would be very inconsistent to optimize off without a direct feedback
if its like celestial tracers with hover added
adding hovering to wing boots is fine, but you probably should elaborate more why wing boots need it
my god thanks
I know many people disagree, but wing boots are actually a ton better than wings at in air horizontal speed
imma mention it in me sugg then
let me see if I have the video in this channel, since it is very difficult to post long videos nowadays
ok ya it is here
tldr wing boots are actually not as bad as people think it is
the only thing is the progression is super scuffed, you have seraph all the way to elysian at post-DoG, then 1 tier later immediately celestial; but throughout post-ML to pre-DoG wing boots just have 0 upgrades
yharon's dragonfire duration is nerfed in half in the newest update
and that update is already live
yeah
no more 9 seconds dragonfire on ram
(and also ram no longer inflict debuffs on you)
Wait so if you ram into yharon, and don’t take damage because you rightfully weren’t hit, you don’t get debuffed
yeah, fixed in the newest update

damn ghost pinged
something something yharon too weak with stem cell, too strong without stem cell, dragonfire hurt too much
either nerf dragonfire or buff yharon damage but remove dragonfire, tldr of it
but then since dragonfire is nerfed + ram debuff fixed they deleted the ping
yea
nah its fine
though i think many people would be more happy to know why they got pinged anyway instead of it being a question 
dw about it though
yeah, probably best just to keep the message
Watch as I get berated to death by the entire calamity community
There are two calamity flasks: Flask of Crumbling and Flask of Brimstone Flames
Oh yeah
both of those arent even proper flasks btw
And honestly I don't really see a need for more flasks....?
since you can stack them
Yeah you can which is cool
theyre basically vanilla pots that look like flasks and have the effect of them
you can't flask stack anymore
Oh that was fixed? Sad
since last update?
How much DR does armor crunch reduce now?
guess I didnt see that in the changelog
wait no I didnt, that was straight up not mentioned in the log
true true, good suggestion
thought this was #calamity-update-talk for some reason, excuse me
cal adds flasks and immediately after people ask for more
Instead of letting some debuff be unique property of some specific weapon how about we just make every single weapon get them by turning them into flask
debuffs are now strictly a flask mechanic
everyone autopilots to the highest dps bidder
I think holy wrath is the biggest offender yeah
There is 0 reason not to use it outside of crafting cost, and it is just holy flame flask for all class
ah yes because that's what cal needs



