#suggestions-discussion
1 messages · Page 51 of 1
Well, can you ask fab please?
I think the reasoning is pretty obvious (to nerf its effectiveness against AEW in particular), but ya
since there is literally like, no other circumstances where you have exo box in abyss
I mean it helps a lot with just trying to dodge AEW
It's not perfect by any means because even with it you need to know it's attacks
the thing is it is still by far the most effective way to dodge AEW just because of the free movement
(since swimming is ultra clunky)
so I think the nerf is like reasonable, just there definitely need to be something else to replace it
since with how AEW's attack are right now, fighting it by only swimming is not super fun
It's not really reasonable
Hence why I thought the fight was designed with exo box in mind
was it ever the same speed in and out of the water ?
i don't see anything that says it should be slower while underwater
except, well... water just slowing down everything that moves through it (unless they have a special effect)
also, if making AEW easier is your objective, flipper potion makes the exo chair move underwater as if it wasn't
Literally before this most recent patch (I fought AEW many times in 1.5.1.6 and tried a number of times and failed in 2.0.0.3) and it never slowed down
When trying to fight it in this most recent patch I noticed exo box moved WAY slower in the abyss and I wasn't the only one to notice this
I will just turn on a world to test
(water in the abyss or anywhere else makes no difference, it's the same water)
weirdly celestial shell + diving suit make it accelerate even faster
instead of only needing 1 of them
Zamn
Perhaps a 1.4 port side effect? (if you did most of the fighting in 1.5)
No it was fine in 2.0.0.3
yeah you probably forgot water physics immune, which can be rare if you didnt pay attention to it
Probably because I was wearing suit and c.shell
Wasn't wearing c.shell recently
(Or suit since I was trying to contagion meme)
That would do it yeah
Ty for clearing that up
it's more than just "swimming" accessories, the only ones that affect the mount are those that straight up remove water physics
like cshell, victide armor, flipper potion (flipper, abyssal diving and aquatic heart all do nothing to mounts)
Lmao it's not that easy.
alr
Summoner when it first needs to get rebalanced from the ground up to add whips
truly the most normal class
Hi.
@static lion how is calamitas useless?
it's because you only get her at the very end of the game 
obviously this makes her bad
Not really, she allows your weapons to get far stronger and makes some pretty powerful new ones
yes i am joking
Why would u do a joke suggestion?
but if you're bad, that's probably what you'd think
i didn't. im. making a joke because id bet you like 20 bucks they're not gonna respond
and it thought it was funny
I mean they hit you with an !
Oh lmfao

I got played 
he forced himself to rebalance summoner
he was forced to rebalance summoner
No I wasn't!
You don't have proof, you don't win.
(that gif didn't help with this, I have to say)
bbyeah
I voluntarly balance summoner. 😒
This is true because when I ask for stuff to be fixed memes is willing too and I ask him nicely
It's not a perfect class by any means and it needs some balance but like
Not like it's unplayable rn
(Hello Venus)
apparently there's something wrong with their game since they're getting 9k dps on DoG with dark spark, while everyone else got 20k with a somewhat similar loadout
(Broken Dark Spark, no accessories, no armor, aiming only at body parts)
maybe they just don't know you need to wait for it to start shooting rainbow lasers
that would be epic
Post Evil1 with the hilariously overpowered Hellwing Staff
Post AS with Slithering Eels being amazing
Post-plant Tears of Heaven being solid on so many things
Post solar pillar and the bat shit crazy lazhar
Post ML with Ele ray that can carry you until DoG
Post polter with Dark Spark and Victriolic Vipor being some of the best dog weapons periods
Post DoG everything sucks
Post Yharon has Helium Flash which is hilarious
Post SCal gives you the hilariously broken Rancor
Like mage is insane throughout most of the game
Flak Cannon is ranged iirc
oh just for mage?
Wdym
Oh
Yes
I mean post-AS Mage specifically
Slithering Eels, Belching Saxophone and Miasma are all good, if not busted
also add the fact that mage has silva revive
omega blue gang
And the revive is just obscene
for Yharon I think it is actually pretty useful (45CD dodge 1 bullet hell), but ya GSD is not good for scal
at least silva revive is way better on scal for like bh5
Sp7 for GSD is fair but the problem is unless you build arena walls you could accidentally GSD outside the arena and enrage him and that's why it's just... Situational at best
Arena walls don't take much effort
At least with GSD on Exos Thanatos is a fucking bitch and it makes him so much nicer when combined with Celestial Tracers and Void Sash
sounds like a no elysium issue
The biggest issue is that GSD is fine to use for 2 bosses, while revive for 3
it's just not useful for scal
I've built them exactly one and it's for my testing world. I don't need them is the thing, and I only built them originally because I was going to use Scourge of the Cosmos eventually
Since that has the wall bouncing thing
but wait how is that even possible
GSD is a very long dash and gives you full iframes
that would mean youd have to have yharon do a bh at the edge of the arena and then GSD into it immediately
which literally no one does
Id know with my 1300 attempts at yharon nohitting, thanks
Well nohitting isn't what shit is balanced around or should be taken into consideration
Thanks
ive yeshit enough to know GSD doesnt fling you across an entire yharon arena
and that optimally placing bhs gives you exactly that much space
If the attacks are perfectly dodgable and reasonable without GSD and I have yet to find a need while testing to use GSD for anything on Yharon then yeah it's more situational rather than like amazing
It's no fucking REVIVE
GSD is not even like situational for Exos it's actively amazing because Thanatos is a bitch
this is mobility, not weapon/accessory viability
you can use GSD on a lot in yharon, its just that revive is better in every situation
so like i don't see heavy issues with bringing up nohits when talking about a mobility-related ability
I've never found a need but fair enough. Revive is just better yeah
oh my god fucking wanred
as per duck's request
this is how you consistently do bullethells in subphase 7 and probably the best possible use of GSD
skip the bullethell entirely, probably even fast enough that yharon hasnt begun teleporting and charging at you before youre done with the BH
GSD is less useful during fast bullethells, but theyre easy anyway
Ah sp7 bhs, that would make sense
BH?
bullethell
Bullet Hell
why dont for the final boss of yharim 100% of the screen is projectiles
no space to dodge cuz its all 1 color
and the color is just a projectile
killing nohitting would be funny but purposefully making something undodgeable is no
W strat
Does he know?
Abit late but worst case scenerio you can always just gsd up
Yharon teleport above you before bh, so you can just drop down at the start of bh then gsd up to dodge
meme much?
oppressed and gamers never belong together outside of memes
whats gsd
godslayer dash
iban considered doing this but he deemed it too annoying to code iirc
also APA is slow to fire unlike the ultrakill railcannon so it'd probably be annoying to railcoin as well
I mean, wouldn't be too bad, could prolly just kill the beam once it collides w the coin, and spawn another beam aiming at another coin or enemy with a % dmg increase
but it's not like I'm actually that serious abt the suggestion tho lol, just wanted it out into the world
railgun suggestion n55
the beam is a hitscan thing
itq not easy at all to just kill the beam at a certain point
already does it when colliding with tiles, just invoke the same event, easier said than done tho, not too familiar using C# in terms of game development myself lol
it redirects it to an enemy just as a normal bullet, the difference with the railgun is you can shoot an enemy, hit a coin behind the enemy and the railgun will go through the same enemy twice (or more)
sdct
that would require
insane timing though
throwing a coin, waiting for it to be behind someone, switching guns and then aiming with the railgun
That's Ultrakill for ya, yep
god damn
thats not even one of the more precise ones iirc
watch as people start suggesting rocket riding
kekw
That's just Glorious End
ah tru
true actually
this really is the dark souls of coin based mechanics
ye def not as hard as stuff like fistfull of chargeback, railcoining vs stuff like mindflayers are on the easier spectrum
gun with self parryable projectiles? 
so real
this quote really do be pretty usable
rips out your spine cutely
yo they put the coin gun from calamity into ultrakill
I will exclam the sugg for the whole Reference for reference's sake reasoning
calamity players try not to mention ultrakill mgr or hollow knight for 1 day

what hk references are left in the mod other than the boss rush curses ?
actually nvm
let others enjoy other games challenge?
what nutella said
Still gets brought up a lot in design convos
fair
does anyone do them
Strange phrasing
oh
most likely not
Not that I'm aware, no
oof
byeah
Yeah they are
yea its been a while since ive seen someone who said they did the curses 
Could sugg removing them tbh
nah man, someone had to spend their afternoon making those 
a few already did get removed once iirc
what
im pretty sure there used to be a few more?
a dash lock one that got removed because of ball and chain
mayne im hallucinating idk
I thought there was always 4, cuz that's now many there are in HK
Hang on I can find out
... there's 3
wew
damn
old curses
only regen, dash and immunity remain now
yeah knew it
wdym old
i mean before some were removed
accessory curse is gone???
Apparently
boohoo
what the hell
i swear i saw them yesterday
👨🏻🦳
well that shows how no one ever uses them i think
dash curse existing when ball and chain is a thing
Indeed
nobody even knew which ones were in the game or not
Accessory curse existing wasn’t much better considering you can just
Not equip more than 5
indeed
just witnessed the death of bossrush curses, gaming
They ain't all removed yet
I think dragon fire (debuff) should be removed
Duration is getting halved next update also dynamo stem cells
@tidal epoch you're gonna need reasoning for your sugg
I pressed enter accidentally
I added an argument now
it is kinda weird how world gen spawns 3 fuckin evil biomes in large worlds
if we moved one underground then we could get rid of the evil V :)))))
I was gonna say isn't that messing with hardcoded vanilla stuff but I can't find that don't in the document rn
I did remove that from the Don't regarding biome spread
cuz 1.4 makes it not so bad due to the Journey power
and also it was very old and our programmers have more experience
Very true
#suggestions-voting message or rather remove the teleport from it now and slighly buff it in another way?
the crystal is fully intended to be killable, that's why the change was made, you're thinking of infernum where it has a shit ton of health and respawns when defeated
@wintry frigate Have you tried holding your summon weapon and right clicking the enemy to retarget?
summons still shouldn't target something that isn't intended to be killed
killable yeah
You can kill the jewel and that's intended that it's a possibility that you can kill it
but nobody is going out of their way to do it
If it's killable how is it not intended?
I know someone who does so that's not true
either way, still a general inconvenience for summons to constantly switch targets during a fight
i do
on death the fireballs can get really annoying
can't you just whip KS too
unless you have a TON of space to run in that is also flat you can totally get sniped by em
yes
they dont want to have to whip him
ofc they don't
but also you can just right click target from a distance
they dont want to get to close to him to retarget with a whip
which like
it's king fuckin slime????
why is everyone getting so angry over a suggestion post 💀
cuz it sucks iirc
a lot of things suck but i dont waste time arguing over it
You posted a suggestion
@frosty trellis
HELL YEAH! With Gladius being good for Duke and Terrible for DoG is fine. At least it's not 13 minutes to get half of his hp gone
And Crescent Moon homing improvements will help a ton
👍
I think the issue with this whole summoner targeting discourse is that
you can just whip KS if you want summons to target it, you just seem too lazy to
did the projectile become slower or faster
Yet again Xyk, you're amazing as always! 
or just right click/kill the crystal 😭😭😭😭
summoner targeting things that aren't originally in plan will be inevitable due to how aggro works, that's why you have a couple options to shift targeting
id rather not get bodied by infernum king slime
(by right clicking or whipping)
It's infernum so not a calamity issue
mf suggesting a cal change for an unofficial game mode
^
so no, that sugg is invalid
the crystal exists in normal calamity?
nah
yes, but Infernum KS gameplay is vastly different from rev+ KS
where's the ian msg when you most need it
ive beaten it a million times i just decided to point out something that got me killed once or twice
and your suggestion of whipping KS being hard in Infernum might as well not valid when KS is easily whippable in Rev+
not the point
okay thats great but youre suggesting to the wrong people
the point is that the suggestion is invalid for lots of reasons
suggest something related to Infernum in the infernum server, not here
not asking them to
?????
tge crystal isnt a part of infernum
yeah but the issue is only a problem in infernum
in base calamity killing the jewel is more helpful than annoying
not only your reasoning in the original sugg is bad because "oh doing x is annoying" without further substance, Infernum significantly changes how Rev+ KS works so that strategies would be different on the two
what he said
there are already two ways to redirect minions, and if you don't want to use either, it's your loss, and not the game's issue
theyre not
the whole point is to discuss suggestions
drowning in 2 feet of water and complaining about the water instead of just moving out of the water

true
fr
@hollow shell whenever you can get to it, sugg with extremely lackluster reasoning of just "it's annoying". also the suggestor is prolly basing this off of infernum ks which is a way different fight. #suggestions-posting message
Summon targetting crystal is infact usually ideal yeah
Because the crystal is super easy to kill
If infernum making you target an unkillable crystal or whatever it is a problem they should fix on their end
it's not unkillable
I thought this was overexaggerated but it really is a
Joke suggestions are not allowed ^
nah, we should totally ban aotc from being suggested at all
idk what y’all are complaining about it’s already exclaimed, just look at the reactions

cluel
The good thing about these types of suggestions is that they typically auto exclaim themselves
it was funny the one time when someone made a texture pack for it
but its unfunny as a continuous joke
you people are weird
So true!
@tidal epoch just to be sure, your suggestion meant the evil chasms that the world generate?
or just both evils?
oh i forgot we dont need a ton of hearts now either because you only need to craft the summon once
wacky
and maybe a first time fight
Even then you can just crate potion it
I mean, SCal Plush exist so why not goes all out

that's a calval thing
go bother YuH with it
lol
The drunk seed generates both evils in the same world so there must be minimum 2 biomes, one for corruption and the other for the Crimson.
But in normal worlds there's only one natural biome, so only one is necesary if you ask me, It doesn't have a lot of sense that there's 2 perfectly identical biomes, and the mod doesn't need the altars anymore, so that problem and the orbs are that problematic anymore anyways.
Fishing is fun
add catastrophe and cataclysm weapons, melee and magic, you get them both by enchanting them both at supreme calamitas, for catastrophe, the sword be an extremely high damage weapon, but with slow projectiles that inflict either armour crunch, defence damage, or slowness on hit, when it hits an enemy, the slash projectiles can arc loosely towards other enemies, for cataclysm, a weapon that shoots fists as cataclysm does, however, this weapon will be unique, a slider for accuracy will show on the item while in the inventory, putting it to the most inacurrate mode will result in a massive damage increase, maybe over 5x, all fists will inflict the strongest bimflame debuff for 5 seconds, catastrophes sword will be an enchantment of the beam sword, and cataclysms fists will be an enchantment of the nebula blaze
I really like this idea, I think it'd fit perfectly
Well I'm glad you sent this here instead of #suggestions-posting
cuz that would be an invalid suggestion
s'what we call a "Specific Item Suggestion"
Suggestions should focus less on exact implementation ideas, and more on concepts that the public and devs have the ability to decide the specifics on
Suggestion content should primarily be the reason why an idea should get in, not elaboration on the exact details
A dinosour pet/Mount, or multiple that do different things e.g velociraptor goes speedy or something that digs or flies
There is a dinosaur pet in vanilla
I'm thinking it would just add more to catastrophe and cataclysm, I mean, they aren't really seen as much, another idea is lore pieces, I really love the ideas of the brothers but in a way it just feels like all they are is their attacks, even sub-bosses like them should have more of a 'boss feel', and a lot bosses are better looked upon by the drops and attacks they have, take the giant clam for example, despite being a miniboss, if you fight it at the right time it really does feel like a boss, having drops and more attacks, an example of something that is barely remembered is the great sand shark, if you fight them both you can tell that the clam feels more polished
That is better
The Cal Clone fight does have a future redesign + rework in the works, which will include new (and more thematically fitting) bro behaviors
just so ya know
Nice
oh, rework?
I thought it was just a resprite honestly, beyond that brothers would probably need a rework to fit their new sprites :p
#suggestions-voting message react with 🔒?
Also for this #suggestions-voting message can't you just use the stat sheet from fargos?
keyword is from fargos
in fact, summoner association or toasty nohit QoL also add the exact same feature
the catch is these mods also often adds function that is not just "show minion slot used"; fargo of course have a bunch of grind reduction feature to the extent of can be cheaty; summoner association have things that fundamentally change summoner, and toasty nohit QoL straight up add cheat items that are used for nohit
which is why I suggested for calamity to add this themselves, instead of relying on external mods
fair enough
@mental quiver
- why should this happen
- wrong formatting
also just why in general
:nuclearoption:

i updated it, sorry
What is the necessity to have a config like this?
Or rather, why do we need a config that is the equivalent of "revert malice"
Reminder
A config like this for obvious reason it would be incredibly unfair and full of bullshit
unfair in what way?
The tldr is the suggestion effectively will revert malice except even more lazy, because there is no change outside of speed this time
it doesn't force anyone to use it, and those who do can choose exactly how strong they want it to be
It doesnt force anyone to use it is not a good argument, why does it need to exist to begin with?
What benefit does it bring to anyone?
as an option for those who do want it
it would benefit those who would use it, but doesnt affect those who dont
If "it doesnt force anyone to use it" is a valid argument then they should readd nohit mode, defiled and so on
Or just add a bunch of random things like "nerf all player damage by 99%" config, " player dies after 1 minute into the boss fight" config
And just say 'no one force you to use it'
if this is true what negative effects could it have? im open to hear them but i only see positives:
Why add an incredibly flawed function (that will obviously receive 0 maintenance) just because people like maxing difficulties
Thats not a valid argument
you ever heard of the term bloat before
Same as why malice is gone
i havent no
tldr calamity is moving away from "hardest mod xddd !! !! !"
Also that
which is exactly what you suggestion is
Maintenance and effort outweigh how many people need that
thats the good part, a config like that would require very little maintenance
just like the boss health percentage
@mental quiver try nohitting instead
its just a percentage slider
i do.
which will most likely be removed.
you have no argument
Why tf did you ping someone who just talked?
opinion instantly denied
But why play bad levels
i find it fun
back to discussion though, the pros outway the cons, i can draw it up for you
Reminder that this is generally dev’s thoughts on adding something similar to hp bar scaling.
.
difficulty maxing is one thing, but removing options that can be easily ignored by those who dont use it, help those who do, and require very little maintenance makes 0 sense tbh
i get you dont want to promote it
as the forefront of the game
but no ones promoting the hp scale
but its still there
no ones promoting it so why keep it
because people use it, and it doesnt hurt those who dont
me
Read like, 2nd people above when you said that
can we ban config suggs now
Or here, again
it makes 0 sense logically to remove it
if not does anyone know anyone who would realistically be willing to make a mod for that
tell the negatives in keeping it, not just "no one uses it"
or read anything anyone else has said
please
config bloat
"calamtiy hardest mod!!!"
sure
^
ill just forget about it and find someone who can make me a mod then
games 0 fun now
i didnt mean for that to sound aggressive
@hollow shell niche difficulty config #suggestions-posting message
malice with extra steps
malice but I chop your head off
BASED BLAST
how bout that
I WAS ABOUT TO SAY THAT
that's gonna be fun
byeah I think the point has been delivered across
I still harbor immense hate towards malice even after its removal
this chat does in general
and I've done exactly 0 malice runs
anyways yeah funny sugg already been run to the ground
this is a really bad batch of suggestions
also isn't there a mod that adds malice back
i think so yeah
kill
imagine bringing back malice
however i appeal to the possibility of making one
toasty made one yeah
If I remember the suggestor is the same people who introduced Destiny Mode
im pretty sure all it does is activate boss rush ai because those are malice ai still
what
especially one that just scales to fucking impossible just so you can't properly put it in a challenge run

So ya, it is literally "I cant add back malice so let me just try to add it back with a bad config"
its very crap
i dont intend to make it any better either
good.
@ashen warren yeah not like that
you ping testers here with weapons you think can use a buff / nerf
not as an actual sugg
hi im a tester
hi a tester
Hi, these are testers.
I tested Dark Spark as of recently, there is nothing wrong with Dark Spark.
Yeah
@inner anvil Hello again
Bro, there are so many of these weapons that I'm even too lazy to write that they need a buff, testers need to go through the whole calamity for a magician themselves to understand which weapons are bad, it's actually easier for me to name good weapons than bad ones, because there are too many bad ones
Of the good ones, I can single out: Elemental ray, vitrolic viper last prism, dark spark (its buggy that so it disappears mid-fight), voltaic climax (cause of its range is not usable sometimes, but generally good), nuclear fury (at that stage of the game in which it creates a fairly good weapon) - these weapons are really you can use it, most of the others cannot be used because they are not designed for battles. (Well, actually I'm pre-yharon now) - my post from chat
I also want to note that most magic weapons are just a reskin, which works exactly the same as their previous version, but it does more damage, I would rather say that the damage does not depend on dps, but on how the weapon works, so I think you should reconsider many magic weapons since many of them really can't be used normally + they look outdated
yermes christal too, pretty sure
yeah they just dissappear after a minute
Last prism does not dissapear after minute for me but dark spark does
last prism most certainly used to
alright time to yoink MPG's mage test results
idk if 1.4 JE changed that
Is rancor bugged too?
rancor isnt coded like Last Prism so
i dont think it stops after a minute
also thats not a bug its like
specifically made to do this
iirc
Pretty sure its bag cause its still drains mana but doesnt damage i mean there`s no even visuals
dark spark do stop after 1 min iirc
That doesn't make it bad, we need to nerf it still. 
You know you can just, click again.
Right?
Blast, please do, I want to deal with summoner.
dark spark do have a long charge time, but ya its dps on dog is still way overtuned
Yh and wait like hour till it charges and finna not do 2k dps 💀
memes promise to ping me soon enough so i wont forget
though isnt it better to give DoG dark spark resist instead of nerfing damage?
Why are you using it against Yharon?
i may knock some items off my personal list that same time
That's your problem.
since I am pretty sure it is only good against worm, nerfing dark spark will make it unusable against polter and old duke
Yeah.
Guess it's a vanilla oddity like chainsaws and drills stopping after a minute
.
If you say so.
Im not using it against yharon its simply impossible to aim with
Im using event horizon and voltaic climax
oh dark spark is post polter actually, have ruinous soul
so it is only usable for DoG and old duke
if you could make an actual list of weapons you believe to be underpowered COMPARABLY to every other weapon on tier in mage, let me know
and dont just list "all of x and y tier" that doesnt help me much so yea
Yh event horizon kinda trash, does no damage cause slow af and goofy homing, does 25k dps on dummy but just barely hits bosses so it does no damage so it doesnt even depends on player
it isnt, i just informed it
^
byeah feel free to ping me you two 👍
truth!
I think recitation of the beast has better homing, if that's the issue
if you compare the literal best weapon to every other weapon on tier everything will look underpowered yeah
Any pre-yharon weapon compared to any other class
Dunno bout ranger
in this case it is elemental ray vs every other weapon, of course everything will look bad
h
Anyways, I'm gonna' go deal with summoner.
tell me the specific weapons
Ok so event horizon at least
you dont have to check for yourself, just whatever you remember to be lacking
Blast you were caught lacking.
I yoinked this from MPG, but event horizon is probably like ok I assume?
yeah deathnail being the worst out of the bunch
deathail is the dog drop isn't it
correct
makes sense that it's the worst one then
deathail is one of those weapons that need to be reworked iirc
though probably still shouldn't take 8 minutes
Hm
Rework event horizon, you know it has a very long startup before the projectiles splash out into flight, so you need to be very close to the boss so that at least half of them hit, to the fact that homing is also quite slow and not big, so not all projectiles will hit and generally at least pay attention on the boss
I'll probably describe other weapons to you later
Not really rework
Just make it faster and homing better yk
thats not a rework really thats just a buff 
Yes
when ill test them ill see whats an appropriate buff
As i see 💀 no for pre-yharon this dps is just not ok literally the same as dark spark pre dog, other classes with pre-yharon build just gonna melt DoG (also dunno bout ranger anything)
Half of them are not even 20k 😭
weapon test dont really look at dps number, it is mostly kill time
Other classes gonna kill him faster too 💀
4:00 is yharon's killtime, expectedly weapons should fall around that, in this case it can be a bit weak (I assume because alcohols matters a lot more for mage, which testers cannot use)
it is in fact that other classes are overperforming and should be nerfed
tbf, all classes have that one weapon that just shreds Yhar
like almost every single post-DoG rogue weapon get 2-3 min kill time
holy crap why is his kill time 4 mins
because tester gear isnt glass cannon
no wonder he takes so long to kill
cause that's how long the fight is intended to last with a very neutral loadout
No-Hitters when they realize that a boss shouldn't be killed in 1 minute:
no, not nohitters
like this is ranger
just players 
Lmao lol!
bosses are balanced around not leaning too heavily into neither damage nor defense, and the intention of the player seeing the whole fight and everything the boss can do
Yes basically thats what im talking bout literally i do feel useless in muiltiplayer with my friend
Me - mage
He - rogue
He just do 90% of work cause basically he melts all bosses that i cant
that is becaues rogue are fucking broken
He changed to melee and melee its still quite stronger than mage
Melee is also OP.
true
Bro 💀
or maybe mage is just underpowered
it could be both tbh
balancing is hard
i think mage and ranger might be the only normal power rn
Mage is just that class that didn't get a game-breaking bug.
im not taking that option down
Kinda cause he WILL say that is summoner broke too
so every class except mage is op because they all have a gamebreaking bug?
Mage. 🤢
Mage is effective against astrum deus at least 💀
this is rogue
sheesh gods paranoia
zanechamp
god's paranoia get a 1:37
got damn!!!!!!!!
Whats name of this mod that shows killtime etc?
caltester
#help-advice-read-pins message ok I still have the video
though you can get caltester from places
Nycro's No-Hit efficiency Mod.
i think its listed in the nohit doc, but it may be outdated there
nycros has killtimes?
i forgor
lol
Also what about apotheosis i guess its supposed to be good but its "quite" not as i hear
then use nycros yeah
apotheosis is very weak iirc
Dev weapons. 🤢
(They're not balanced and we don't want to balance them).
very weak
So what endgame weapons are actually good for mage?
IDK.
eternity is based
gruesome eminence
Just use whatever and it'll probably work.
fabstaff is really strong too
no ik its not
gruesome is fun for killing npcs but ive never found it useful for bosses
As i said before a lot endgame mage weapons are not usable such as gruesome eminence
heresy is good
Correction: A lot of engame weapons are not useable.*
Yes^
nanoblack is rogue
Nanoblack is probably the strongest weapon in Calamity right now.
So will you buff mage or just nerf other classes?
If X weapon too weak I buff, if Y weapon is too strong I nerf.
XY what that means?
variable
X: any weapon, Y: another any weapon.
oh k
it means (insert weapon)
LMAO.

Nah ik that but yh kinda not im stupid af
How do you determine what is strong and what is not? Well, let's say if we assume that Melee, Rogue and Summoner are op, then how do you determine what is strong for a magician and ranger and what is not
by killtimes
we have a wanted killtime for each boss
and balance in accordance to it
Yeah, we don't balance around DPS.
We balance around how fast can a weapon kill a boss.
you can find these killtimes in the wiki too, in the DR page i believe
honestly who remembers the spiky ball weapons though
though idk wiky may be slightly outdated for a boss or two
does killtime include missed projectiles
But will you add some mage accessories in future i guess its lack of it tbh, theres like only 2 mage accessories endgame?
Yeah.
Most probably.
Also my face when reply pings everywhere: 💀
do you know if there will ever be an equivelant to the biome blade for mages
I don't want another Biome Blade.
Web ball, spiky ball, sticky spiky ball, bouncy spiky ball, sky stabber, hell's sun, sky stabber, system bane, poison pack, nychthemeron, god's paranoia, burning strife
thats all i think
man just looked at the entire spiky ball section of calamity wiki
actually no
Hm but when tmodloader 1.4.4 comes the calamity will be supported for new fluid? (that decrafts)
i remember the balls
that would be so cool for calamity items
boutta turn dragonfruit into some permanant buff item
Who`s updating calamity wiki or its doed?
Depends on which wiki.
editors, contributors, random people in general
anyone can edit it, as long as they have an account
the hypnos page is still up so yes it is dead as hell
also the 9 billion ads on fandom's website
Btw was mad alchemist glove good in past?
kid named adblocker:
i think fandom staff has already proven they care about income more than about the wikis actually working properly
and i don't mean staff as in the lower people who revert vandalisms
i mean the higher-ups

pretty sure fandom also pays google to show up first when you search up a terarria or calamity related item
Tbh i hate fandom site so much
Cause everytime i need wiki.gg
Its shows me fandom in google
So i need to check url
that is why i don't google for calamity items
i do one of three things
- search on the wiki directly
- use wikibot
- use firefox's keywords feature
just use a keyword
3 is essentially 1 but from any page
Ik but writing "!wiki" is way too long, easier to just write "wiki"
it's in every search engine
just type in "wiki.gg" to the search bar with quotations
yes fandom pays google for preferential treatment
no, we can't take down the wiki even if we wanted to
not sure if that works with other browsers but on firefox you can just

firefox
requires adding the "@c" of course but once you make that, it's super reusable
Im using microsoft edge
stop
?
i've been using firefox for an uncountable time now i think
bootleg chrome
it was my main browser since forever
we can, however, commit arson
What is chrome? You mean google browser?

what is he cooking
I dont use adblocker cause im supports sites when watching ads
you know you can set up exceptions on most adblockers
Yk when u watching ads u support someone
like block ads on all sites EXCEPT x
oh ok
Ok btw
What is infenum mod?
I have heard everyone use it since malice was removed
It's an add-on that adds a new difficulty.
How do i check my class weapon level?
you mean proficiency? Level Meter from the Goblin Tinkerer. Also getting removed next update so there's that
im begging people please use firefox they're killing manifest 2 in like 3 months and all adblockers are going to die
chrome is literally monopolizing it
anyway yes yharon mage sucke
but overall the class is not bad
it'll be nice to get the (hopefully) big balance patch next update. am gonna have to redo class setups again tho 
wtf is manifest 2
mmnmmm yharonm
tell me a mage weapon ill kill yharon with it, mage isnt bad
with youtube upload
a set of standards for plugins, basically google is moving to manifest 3, which is this super-hyper-ultra-"""secure""" version that stops plugins from seeing like. any of your web data at all. so adblockers just Don't Work Anymore. and the same will happen to everything running chromium
just because you can kill yharon with them doesnt mean they arent bad. mpg already did testing and everything is over killtime by 30 seconds to 3 minutes
it's Bad
30 seconds are tolerable if the weapon has special properties that help you in some other way
@versed cape
like lifesteal or view
or incredible homing that lets you just hold M1 for the entire fight
and for tesla you gotta use two to even get close because Charge Be Like
i think ehorizon has homing? idr, but it's still a minute over time
but everything else is just miserable
well thats because MPG setup is bad
Event Horizon is incredibly braindead
its mostly defensive acc
I don't think rtn is even that good for offense
I never use def accessories with the exception of community
fair
Also I don't know what strat MPG was using but Primordial Ancient is way better than that
okay take this L you gotta used a balanced build for testing
testing isnt practical and what im talking about is practicality
yeah you have to expect for every player to use damage builds clearly
very balanced im sure
if we're gonna be """practical""" you can kill ML in 30 seconds with melee rn
if with practicality we kill bosses fast
oh my god shut the fuck up you're one of those "well it isnt balanced right now so it never will be" people
true, but we cant say that when we are just talking mage on yharon
very toxic
🍿
lmfao
am I wrong?
yes cause it is
Could be true.
i mean mpg did the testing
yeah because you came in saying the testing was bad without knowing how we do balancing and then made a jab at how balancing is bad or something
crazy how mods let that slide but saying the same thing to a mod is instant ban
im just annoyed because i knew it was gonna devolve into exactly this
I said its impractical because mage is traditionally a low defense high DPS class, and because it doesnt reflect how players usually fight yharon
damage builds sacrifice survivability, defense builds sacrifice damage, so i think it's logical that you test with a build where you sacrifice the least of anything
so what? im also annoyed often, thats not an argument
lmao
thats a really good kill time for a def setup
aero stone huh 
the funny
I prefer Aero Stone over Soaring Insignia for Yharon because acceleration is 💀
what weapon was that
but shouldnt you be using exquisitely stuffed? it changes stats a lot and everyone uses it
Primordial Ancient
how about like i dunno harpy ring
lmao
/shrug
hey could you not be aggressive towards people in here for no reason
thanks

yeah sorry
also lol, lmao
am I wrong?
i haven't seen that happen yet
we don't instantly ban people for being rude to a mod once
so until i see that happen i will say that is wrong
because when ppl get banned, usually the option to delete recent messages gets used
the only times we instantly ban people is if they're spamming something or posting nsfw or something like that
yeah but you can see the messages before they get killed
that just makes it unlikely to see
correct because people generally only get banned for the things i listed above, which warrant being deleted
"no one" when you only talked about yourself
no because I never asked
so, you are saying you can't back up your claim
i'd say don't claim that mods ban anyone who is a dick to them once if you literally do not have any proof of this claim
yes and neither can you
thats the nature of using entirely subjective experiences as proof
maybe if this was terraria discord
just cmt has 14mill messages
there i have seen bans happen for 🤨 reasons
I doubt you have seen even 1% of them
this sounds like personal experience, have you ever been banned from here, @versed cape ?
i can, in fact, back up my claim that what you're describing doesn't happen here
no, and if I were Navis, id say no one has been banned before because I havent been
what, the ban log assuming that's a thing?
because we log all the punishments that happen, even if it's just telling someone off for doing something stupid, including the reason why
i have seen people get banned
for proper reasons that is
it is very easy to just
you made a claim you can't possibly back up with evidence
and Read to see if someone even remotely recently has been banned for talking back to a moderator
"#idiot-log" lmao
that's the name
yeah, i like it
well for you, I cant of course
that's why i can do it for you
yeah and you cant really disprove it
doesn't need to, prove your claim or gtfo
the mod can tho
either way this argument hasn't really gone anywhere
i think you should add proof to the claim before anyone should debunk it
oh wait we shouldnt really argue in this channel
i can confirm that nobody gets banned for minor infractions like that
leon's gonna censor me 

if i want to dismantle an argument, i look at the evidence given and see if that holds up
your has none
i'd recommend dropping the argument at this point
@versed cape kicks puppies, prove me wrong 
but this is a suggs discussion
if it was true pixl would've banned me when she was still a mod 

Guess I cant
tikiwiki appearede in my house at 3 AM
is that really a minor infraction?
I am forbbiden from #general-media, it says that no memes are allowed there.
saying "shut up" or "fuck off"...? imo that doesn't sound too major
god.
being an ass to a mod once?
i'd say so yes
maybe but thats just your opinion, as you said
and some ppl interpret that worse than others
do you consider being an ass to be a major infraction
on par with spamming or posting inappropriate images
i don't think a random person being an ass to a moderator once hurts said mod
for first time it'd be a verbal warn first probably
which isn't really a full warn
just a heads up to stop being ass
.
you would get arrested for this in north korea
so
how about those weapons
idk
im glad most of my suggs are doing well, but ive got more weapon recipes i want to send but also like
if other people dont send stuff im just gonna be competing with myself a lot
which doesnt help them get in
weapon recipes wym
some changes to recipes to make sense and reduce repetition
i already talked to the donors about most of 'em, and i got the IDs from rover for the rest
mostly stuff like clock gatligum and pearl god being used in multiple weapon lines while other lines get neglected even tho they'd fit just as well
got one to add some new weapons to prince/thorn blossom so they feel a bit more distinct. idk what prince even works like rn but they said i had permission to request improved functionality too if i wanted but idk if it really needs it
basically like the devil's sunrise sugg in voting rn
also remembered that terragrim drops from cosmic eles at 1% recently but it's already in voting so
¯_(ツ)_/¯
doesnt make my point any less true tho
The Prince shoots a homing fireball that explodes into several others that home in on the enemy. Pretty solid weapon on polter too
At a fairly fast fire rate as well
why when i killed ravager before plantera i got post-planter loot. Is this normal?
You mean you got the geode? Yeah that is normal and part of progression skipping possibilities
can i use it in no-damage?
Nohitting isn't any part of official stuff. That you go to #help-advice-read-pins and see if there are any nohitters there that would know
iirc for nohits plant has to come before golem and golem has to come before ravager, since ravager summon needs temple bricks
the "official" nohits follow intended progression
if you do a nohit run for fun, you don't need to follow nohit rules
and as such, you can progression skip as much as you'd like
On the topic of game configs I want to see a boss damage slider but that’s about it.
I know calamity isn’t really supposed to keep in mind balance when mixed with other mods but I love stuff like calamity Fargo’s DLC, but the game got too easy because while I could make the bosses have x10 hp, I can’t make calamity bosses do more damage then they already had. Or it would be good for multiplayer balance
Also, I kind of wish the health slider went into below the 100% line, so that some dumb challenge runs are possible like “thorns only damage”
if the boss dont do enough damage then defense should be nerfed, tldr of it
which is kinda the case currently, defense is too good
it is hard to strike a balance between "tanky with investment" and "can't even achieve tankiness because tank build is too shit"
config is just a lazy fix
that won't fix anything
because configs aren't taken into balance
you can make it give 50x boss damage, but the boss is balanced for 1x damage
Of course not that’s the whole point





