#suggestions-discussion
1 messages · Page 50 of 1
Boost the debuffs even more with Slime gun, Hellfire treads and fireball (and cinnamon roll post-Golem)
Also since it inflicts cursed inferno by default you could use Flask of fire or Venom (post-plant and then add evergreen gin to boost it and irradiated, could even add Lumenous amulet since that also gets boosted)
Then add abyssal amulet to be funny
i want that old function back
and also the luck boost alongside it, simply cause it'd be funny
cope harder
(Lumenous amulet is abyssal amulet’s upgrade, and no they dont stack since they apply the same debuff)
this loops back to the argument that rams are the ones that are broken
It's not really the ram
Elsyian Aegis is better in literally every single way outside of the dodge chance
Better dash distance, better defensive ultility, knockback immunity, Elysian guard damage buff
I'm not gonna get back to this mess all over again
point is the ram shields are overloaded with way too much stuff
that they should be the ones nerfed
I just want Statis's Ninja belt to have better stats so you can actually justify using them
Void Sash is unironically amazing for SCal and Exos
I would actually say it's better than Aegis for those two because of the dodge and better dash being far more important when the ram is inconsiquential at best
So long as you have Rampart for kb immunity
Elsyian Aegis just makes Ninja Belt completely obsolete with the defensive shit, offensive shit, and better dash distance even if you factor out the ram
Yeah fair there
I still think ninja belt deserves a buff but I digress
Even if Elsyian Aegis lost Elsyian Guard and the ram you still have a better dash distance
How well does evasion scarf fare into late game
It doesn't really
I can see it work against providence and scal, thats about it
Yeah fair
But that's just a niche option overall and up to you if you want to try it
Might be interesting for true melee SCal
Idk if this relates to the current discussion but here’s my take on how I would want dash items to work
And then move around stats
And add on
But I guess that doesn’t really solve a bigger issue of like, ankh items and 6271 buffs on one of the 3 dashes
just balance more dashes :clueless:
is suggesting to remove a boss allowed?
go on
try it
(no I am not trying to mislead)
:clue
Whatever it’s called
But 1 defensive with a guard mode or something, 1 ram based to null contact damage with skilled timing, and one movement based with a built in 90s dodge
Would be very cool
And then I’d honestly say take the ankh shield out of the asguards valor and give it to the frozen one, then give all these options KB resist
what boss cause like, MINIboss, gss? yeah i think that'd be cool. literally anything else? no.
we dont need to have accessories that are already have its role filled by other accessory
particularly the movement based on
to certain degree ninja gear line already filled that despite not being a shield
I’m saying use the ninja gear line,
defensive guard mode shield can be problematic if available earlier, particularly that calamity is actively discouraging face tanking
so either the guard mode need to come with a downside or the defensive stat it give need to get watered down a lot
Keep ninja and asguard and add a 3rd utility/defense shield and then tweak all of their stats
(and on that sense defense is much more effective against HM bosses that generally have less stat bloat)
Not saying to add 3 more shields on top of what we already have
True defense is hard to balance
why do we need a third line is the problem
But I honestly think defense damage makes face tanking impossible
we dont need to have shields to fill every roles that any accessory can fill, especially that it is already filled
yes that's the point
We don’t, but i think it would be awesome for more diversity from just 1 viable dash item and ninja gear
I’m not gonna suggest it in posting though
but why do we need to have more dash items? because there is really no reason for diversity in it
counter scarf line
or rather, what does a 3rd line of dash item really brings
outside of for diversity, which can be very subjective
They are 100% essential for one of your accessory slots
I just gave you the third line 😭😭
So EVERY single game of calamity you play its, oh yeah here’s my 2 (or a 3rd one that gets outclassed stupidly fast) options
I hate games that lock you into kinda doing small choices
oh yeah there's also shield bonking
what will the 3rd line do? dash longer? dash shorter? have rams similar to asgard's valor? etc etc
we already have valor filling the contact damage avoidance, ninja gear for the mobility aspect (kinda), and to certain degree evasion scarf for projectiles
That’s why I like terraria
what will the 3rd line be?
there are 4 lines we live in a society
A single dot is not a line
Valor should be tweaked to drop the ankh and guard abilities and become more focused on what it’s good at, the ram ability to avoid contact damage. Give what it lost to the 3rd line as well as some counter strike ability and I think that would be cool
1 defense, 1 agility, 1 offense
so we just have a shield that say "I have knockback immune + dash use me please"?
This is getting offtopic considering you’re not gonna suggest this officially
No, every dash should have KB immunity because player knock back is a fucking retarded mechanic
True, I’ll stop now
because ankh shield's main function is really knockback immune, so the 3rd line you said will really just be useful for that (assuming valor have its kb immune removed)
(and of course, a proper guard mode ability will be hard to balance, in this case abit contradicting just like elysian aegis, where you have an effect that encourage staying still while also is a mobility item, which is why elysian guard is not really used)
but ya I will stop here
So then it gets completely fucked because Rampart exists should that happen
Should probably bring up the dodge or something MPG
Or at least address it in your suggestion
considering it’s a pretty big benefit already, or at least balanced around it being one
@mystic ingot a little late cuz it's just about to get posted but uhhh proficiency won't be around much longer to do such a thing :)
so the suggestion is never coming to fruition
Dang, may I ask why proficiency is being removed? I'm curious
Balance monstrosity among other stuff
caught between a rock and a hard place
We felt that the mechanic discouraged class switching which we didn't like, it also had effects on balance testing (e.g. to test with or without proficiency).
The mechanic was also very unnoticeable for most players in general and didn't provide enough to the Terraria experience to warrant keeping.
minus the fireworks that show up every time you level up that is
probably something else too but this is the gist of it
proficiency is so funny
it "discourages class switching" while doing pretty much jackshit
yes
the feature ever
it has some adverse effects on balancing though
especially the big boy damage items like amr and tyranny's end
it would discourage class switching if it was buffed
which is the most popular suggestion from the average player
it discourages class switching to anyone who sees "oh I have level 10 melee"
and doesn't bother seeing it's like +4% dmg
I don't necessarily disagree with the mechanic, but it doesn't fit Terraria very well and definitely did not need to be buffed
nooo my 2% extra crit 😭
6% MOVEMENT SPEED
it is 1% BETTER than corrosive spine
@frosty trellis Not the best phrasing on your suggestion I think
Right now you're just complaining that a post-Prov acc is better than a post-ML acc
especially now that 1.4.4 tmod is near the horizon and players can just hotkey different class loadouts
The point I'm trying to get across was trying to extend the lifespan of the ninja belt because once you get Elysian Aegis it's completely obsolete
yeah prof dying is perfect
How would I reword that then because I'm not too sure
I expected you to have brought up the advantages of a ram versus dodge chance
for Valor
Ahhhh
comaprison
can we have the fireworks be applied randomly in the surface sky during Lantern Nights?
I think they look neat and don't deserve to die with the system
or just be their own item, since fireworks item are a thing I think?
I am pretty sure the proficiency fireworks are just the vanilla ones with no modifications
.....far
amazing
tho as a random unrelated change it would be cool if random fireworks spawned during a party or latern night regardless i think
I would look dumb if they have actually removed these
but anyways, I also had the idea of ripping the teleportation part out of these 2 accessories and stuffed it into a shellphone upgrade in 1.4.4
but it is not time for such suggestions yet
Is the jungle/dungeon that far away from the oceans that it needs an additional upgrade for that
probably not
man I wish the shell phone didn't require grinding out the useless fishing guide
i dont think there's anything systematically wrong with angler quests at their core but oh my god why is that the only way to get so many items
Fr
why not let half of the angler quest items be fished up or something
would be nice if fishing potions like
actually dropped from fishing crates
man that's reminding me of my potion overhaul sugg that died in voting a while back
considering u can get them from grinding desert scourge i do not think they're necessary
tbf while i think it's good they drop from DS, AS, and Levi and Ani, they still don't drop everything, and it is just kinda funny they do. like i said, it would make sense if fishing actually gave you the resources to do more fishing. they already give you extra bait via crates lmao
dnc about DS i'm talking about vaniller
"this enemy sucks it is not flashy enough and isn't in hote"
Aftershock is the best melee weapon for first mech destroyer so I am going to stop you right there
Also if the drops aren't good have you tried pinging testers?
Also isn't slag magnum actually pretty decent?
It's just the spear that isn't rly worthwhile unless I'm mistaken
just wait until 2050 where the earth elemental rework™️ comes through
cloud elemental got a small rework one day it will be earth elemental's turn, soon™️
ever since the change where earth elementals now stay neutral until players get close to them or attack them I have not seen a single earth elemental in game
~~we should also remove heart of the elementals or rework it so it's not trash! ~~
MIDni bosses
thats cfuz cals minibosses are for the most part mid as fuck
why bother making mini bosses good if you can save quality for bosses
god
oomfie u have me teetering on the edge
no truthbombs shall be dropped here unfortunately
Oh boy another suggestion that uses poorly balanced weapons as part of its reasoning
Only partly though
and so is vanilla's
Actually I am deranged and for some reason that there was a category for minibosses in the wiki that aren't event bosses
Indeed
Because, we wanted to give strong enemies a special designation, I guess
(Vanilla has several close equivalents, particularly Biome Mimics and Sand Elementals, but there's no strict criteria separating them from other enemies so the vanilla wiki can't do much to categorize them)
Ah yes Dreadnautilus is even more of an example
dreadnautilus is mibiboss but cool
me when when the enemy doesn't drop a weapon that upgrades into the super poop scoop 8000 (it is pointless and should be removed)
wiping 99% of cal enemies
i dont even get it EEs drops are actually some of the more actually fucking unique weapons in the game
another common equishark L
Paladin is a miniboss?
i mean in cal it gets a health bar
Lmao didnt know that
Kinda funny considering how small it is and the multitudes of other, more cancerous skeletons like the d i a b o l i s t
can we put arid artifact back on him i hate getting fucking ancient cloth on god
paladin is small?
I mean, relatively?
it's like twice your height
and ive been sniped by palis more than id like to admit
they're pretty threatening
Yeah, but in vanilla i kinda just raze my way through the dungeon paying no mind
Except for the stupid explosion shooting diabolists, screw those guys
lmao
They nerfed the necromancer in 1.4.4 though
It takes forever to charge up its attack now
When before it was just “BAM, BAM, BAM, BAM, BAM two second cooldown BAM, BAM, BAM, BAM, BAM”
yeah lmao
Those guys are honestly much more threatening than the paladin, which is just a tank tbh
Earth elemental has a cool design and weapons but it just floats toward you
Dreadnautilus is really cool it's just hard to appreciate its fight with the blood moon constantly spamming enemies, in vanilla atleast.
I haven't fought it in calamity though
whaa
idc its ogt distinct attacks
distinctly fucking boring
cal's minibosses aren't great but uhh dreadnautilus isn't exactly the shining example
o but its got
real potential
maybe its unfair or bad to figjht but like its trying
earth ele is "throw rock"
yea
earth elemental has aged poorly
i'd put the acid rain minibosses on a similar tier as dreadnaut tho
theres one miniboss thats awesome .. but not int he mod yet
😈
words cannot express how sorry i am
is it the autosmith
weak
rework it instead 
i will admit
he is cool

iban making the coolest enemy ever only for it to die in 3 blade of grass hits
puzzling

earth ele is also cool as fuck conceptually
simply make a cnid level remake for him too 
if I can't get my exo balls no one gets to suggest exo anything
(I was joking but like
melee has enough exo weapons already)
^
CRYING
Melee only has one, the Exoblade (Exo Gladius got removed, remember). Ranger and Mage both have 2.
Oh yeah completely forgot about the magnamoly
melee has enough wapons already the
Flowers of Mortality doesn't have an exo upgrade
It does have a lot, but most of them are swords and yoyos
(also ele shiv wasnt removed
also ele blaster
I know, I was talking about its upgrade
I am aware of the donor rule and it makes sense to me, I was just throwing it out there as a possibility
why are you throwing a possibility that is not possib
^^^^
I wasn't sure if simply making a weapon a material counted, or it was just changes to the function.
anyways i guess it doesn't matter anyways
the only invalid thing the sugg does it has kinda peepoo reasoning
EXO FLAIL GAMING
so true
Yeah it does, Vivid Clarity, right?
So is the other one?
My bad I was confusing it with something else
(because the only reasoning there is is wrong)
ye
no one gets exo anything until I get my exo balls :death
Every viable subclass with an elemental weapon also has an exo version, except the spear.
👴
The reasoning is for consistancy
what
aote:
that's not true what the fuck
there's no exo gun
^
exo whip
exo whip sobbing
Ik, but there's no elemental gun either
elemental blaster
That's a flamethrower, right?
no?
that's elemental eruption
two different things
💀
did you look at the wiki before making this sugg
did you even touch the mod
(and then moving the goalpost from consistency to subclasses with elemental weapons having an exo version
Magnomaly Cannon
so true
it's not an exo gun shut the fuck up
that's exo smth
doesn't need one
exactly

terra tier numba tres
anyways if we're adding another exo melee make it melee fist
TRUE
I did, apparently I missed some stuff
me battling yharim with the funny rainbow gauntlet (weapon) (made out of phosphor and idk
ko-cannon
Funny wacky Elemental Blaster
anyways the conclusion is that you need more reason than consistency because its not consistency at all even without that in mind
I loved when ark of the elements became exoblade in avengers 4
anyways let me post this one so i save if for if i actually need it later
Sadly people don't actually make suggs like these anymore they just say add item
god
I feel targeted 😭😭😭
Considering there are other exceptions I was unaware of I guess the sugg is kinda untrue
they should add it though hes right
That's cause a rule was made about it
right?
did you need to reply ping me in 2 distinct messages separated by less than a minute
literally
wdym v4 Nerf sobbing
There have been a few SIS's posted more recently that needed to be exclam'd
Not a lot tho, single line suggs are far more common among the invalids
yeah
ah the good old days
I looked through the rules and saw one against weapon suggs that were too in-depth
fire writing gif
sounds about right
submit exoltl
Considering there are other outliers that need it more, which causes my entire reasoning to fall apart, I think I'll take down the sugg. Unless you all think I shouldn't?
Mewk you can just edit the sugg to mention Blaster
"They both need Exos but I'll just take em one at a time, starting with the spear"
or summin
rover isn't that
Yeah but ark of the elements is an element weapon and that doesn't have an exo upgrade 
isn't that literally a don't
me when
when we get more rogue elemental weapons and they will also not have exo weapons 
it's referencing an hypothetical future sugg that may or may not pass
which is like referencing an hypothethical previous sugg that may or may not pass
But there's also Flowers of Mortality, and this isn't the order I'd prefer they be implemented anyways.
there's more inconsistencies you'd have to fix rover
also yeah like magnomaly cannon not having an elemental
Despite the name, I've never thought of it as one lol. Must be to do with the different recipe and its use in AotC
well it is an element weapon
Yeah that was the joke
mewk if you want ele spear to have a less awful upgrade you could always just
ask the donor to move nadir
Nadir needs a buff
Hmm yes
donors can't be auric or exo
oh lmao supernova also doesn't have an elemental
Not just ele weps with no exo upgrades
but also exo weapons which don't use elemental weps in their recipes
Huh, I thought they just couldn't be Shadowspec Tier
they eventually got restricted to only pre yharon iirc
before being canned altogether
that explains why there's so much shit clogged at DoG tier at least...
Anyways I think I'll delete the sugg, I gtg now anyway
(yharon and exo are the same thing for the practical point donors were donated for
Speaking of suggestions that reminds me that I need to rewrite my Statis's Ninja belt one since I can make that so much better
no there's a lot of shit clogged at dog tier because most of that shit was post yharon 1 and 2 before lmfao
what about thaumatic chair 
vanit
but it IS auric
Ataraxia is donor and is Auric tier 
lmfao it was added like last update
world's hardest to program chair
that would be so fucking funny
your joke isnt funny sorry,.,.
backlogs are a real thing devs everywhere have to deal with
more respect 4 devs,.,.,.
no bc they didn't implement 500+ references to ultrakill and only made (two) ONE reference
frankly the devs should have added every single ultrakill weapon 
ataraxia, dragon pow, NR, are all items added back before ye olde rules were added
figures that NR would cause a rule regarding it
earth elementals ain't bloat lol
i mean, i think they are neat
and the argument of their weapons being redundant could be fought with: buff/rebalance their drops
honestly, even if it had no drops, i would still like it to be in the mod
big enemies that are rarer, but harder, than the main hordes, are what i enjoy
the biome mimics in question:
@kindred creek Weapon balancing/performance is weak reasoning for any suggestion
not every enemy needs some big ol purpose
unless its some random thing that poses no threat whatsoever, and gives literally nothing in return
like the uhhhh... phantom debris, whas it? is that still in the mod?
because balancing is a constant occurrence
Can change significantly in a single patch
and the change itself is very easy to do (edit one single number)
Now, if you think the weapons are boring and don't have potential
That is a different story, and would be better to use as reasoning for a solution like this
Y’all are really still debating my suggestion from 9 hours ago💀
...as is the purpose of this channel
(I made a comment about this closer to when you posted it but I made the mistake of not pinging you)
also, time zones
so
And yes that is literally the purpose of this channel
Once it gets past 24 hours and transferred to voting or deleted, then you have some right to complain about it being brought up
because nothing can be done about it at that point
9 hours is very reasonable though
(if you're still reading this then you should edit the suggestion)
If you want someone to actually edit their sugg you might want to exclaim it
Yes I shall cuz it's Equinox
Ye lmao
oof
Deleting my suggestion for now to repost but with much better reasoning
aighty
i have a couple of gripes about eol, wanted to know if anyone feels as if theyre fair or if im just tilted
In multiplayer, EoL can be horseshit
But in singleplayer it is quite doable, she's very much designed for a low-movement precise-dodging playstyle
imo
aside from the weird decision of bringing back the normal mode attack, Rev+ EoL is fine single player
Only the trail
trail seems to already have less damage the further it is
Okay yeah the trail hitbox is wack
The star trails having a hitbox is the worst
at least on cal
It sacrifice visual clarity for appealing visual for that particular qttack
it could be shortened for sure
just cut the hitbox to when the trail starts fading
or shorter
i forgot how it looks like
My take is if an attack is almost cannot be visually trackable it should not deal damage, not just deal less damage
Currently the end of the trail is extremely blurry but deal damage regardless
I would be fine with any length as long as the boundary between hitbox and non-hitbox is clearer than it currently is
But yeah otherwise
fine fight
my biggest gripe is the grid lance attack. the fact that it has no warning whatsoever seems a tad unfair to me, especially since its "harder" counterpart (dogs grid lasers) can be predicted/have warning.
The other issue with eol is, well, trail again, for phase 2
For phase 1 you can stay perfectly within yhe trail while dodging the other attacks, Phase 2 you just have to run away from the trail
@inner dew talk about suggs in here
Alright
indeed
Oh right eol do have a grid laser
Since eol cycle through random attack pattern I forgot about it
I don't remember enough about the specifics of that attack
Can't recall how quickly the attack begins
It just happen randomly (and instantly) iirc
Basically just like dog except if dog dont turn invisible before grid lasers
i have a video if youd like to see
It's not grids
They only come from one direction, and only go horizontal or diagonal down
(I mean eol have a lot of lasers so it is mostly just to prevent confusion)
Hmm, I feel sword walls would be a better way to describe it
wiki calls them ethereal lance
Yeah, that's the projectile
The thing is, that projectile is used for other attacks
fair enough. although i think tying them to dogs grid attack helps clarify which one it is
i digress. i just think they come in with much too little a warning. especially since they can occur while projectiles from previous attacks still linger.
That's just an EoL issue in general tbh
not really an issue with other attacks since other attacks dont demand you to stay still.
"stay still" used a bit harshly. my point is you cant effectively run away from this attack, so lingering projectiles are much much more of a threat
I mean, I don't feel you necessarily have to go slow for it, especially considering that the first wall is always horizontal, so you can run a bit more if you must
@hollow shell Unrelated to this convo, but can you change my nickname to Atlantis Man
i guess i cant really argue with that especially since that was my current solution to the issue
Very well
Like that or the whole thing?

that one attack is my biggest pet peeve about Rev+ EoL
apparently it existed in normal mode but just didn't on expert up in vanilla
and cal brought it back for Rev+ (?)
Well what's the right one?
speaking of this suggestion, why is the boss HP config still a thing? cal has been moving away from niche bloat difficulty like IH and defiled, so it still being a thing feels off
spectre rifle is literally spectre staff but ranger
as in, they literally use the same projectile
the spectre rifle really that good?
it is one of the most boring way you can make a weapon
and the weapon is only good because of a bug caused by 1.4 too
because of a bug, it deals like 3x the damage it is supposed to deal
(or more like an oversight/double buff from both calamity buff and 1.4 vanilla buff)
I hate this mods decisions/j
(also finally no more funny flask debuff, at least I dont have to make the lesser flask debuff suggestion or whatever now)
now just remove shattering...
the closest thing is maybe make bosses scale their damage number slightly in multiplayer (to account for the fact that player total hp value is multiplied + infinite respawn)
but ya a damage multiplier slider is like, why
eventually it will just be "JUST NOHIT LOL", unlike boss hp multiplier where at worst bosses take longer (which can be needed for multiplayer)
just play in fucking expert mode
or any of the billion vanilla seeds they added in 1.4.4 that do the same thing
lmfao
@eager jungle Was Death+Master(+FTW) too easy for you, then?
sorry if that is phrased a bit rudely
but uh yeah boss health and boss damage are not a perfect correlation
Health basically equates to the length of a fight, and that's the reason the config exists, for if people spec into a really strong build but still want to have boss fights of respectable length
They don't wanna shred but they don't wanna handicap themselves either
Boss damage does not have that same correlation
to my knowledge full warding is so good that it totally hold ups at master + death (of course you still have to dodge reasonably)
it is only master + death + ftw where it start to hurt too much
tldr warding problem I think imo iirc, especially with the increased regen softcap I think defense need to be somewhat nerfed tbh
(and this comes from someone who use full warding all the time)
just install nycros at a certain point lmfao
Just find a mod that can boost boss dmg even higher
The real answer is Just No-Hit because bosses in DeathMasterFTW already 2-shot you a lotta the same
Surprised you haven’t exclaimed it rover
Yes
Good point
wew
Play infernum
Yes I probably should
It is more likely that we will remove the HP config than we will add a new similar one
at this point just hire the infernum devs and add infernum!!1!
Like a damage reduction buff or something?
No sorry I should have phrased that more clearly
Implementing your suggestion, for a boss damage config, is unlikely
Us just removing the boss hp config is more likely
Oh
Based on the direction that Calamity has been heading
Moving no-hit and defiled to a separate mod
removing IH
removing Malice
We've turned against "difficultymaxxing" as time went on
Makes sense
no but multiplayer playthroughs :(
i use that config a lot for mp
same why does ravager die in two seconds
It’s scaling was always indeed wack
Earth ele drops are useless vs me using aftershock 
what lmao
ian needlessly hating on vanilla #300

but I like vanilla
i just think FTW and zenith are lame when they're capable of making cooler seeds (remix, trap seed)
Imagine being able to criticize something while still enjoying it
Remix is so pog
i literally have dumped 30 hours into my remix world in the last week and a half and I have yet to beat plantera
if I hated vanilla I wouldn't be able to stand this mod, because in the end I'm still booting up terraria :p
but yeah, I definitely end up sounding needlessly aggressive
remix is definitely the most well made seed in vanilla yet
this suggestion now. lol, rip this person
towers beyond everything else
i still need to try some of the secret seeds tbh. might try the legendary seed whenever 1.4.4 tmod comes out and i can get magicstorage
it's needless complications to treasure bag code when you can just
fight them again
it's already hinted so when the sugg was first created
so I don't really sympathetize
if you wanted to commit to a class sure it's a good change
if you didn't or wanted to swap at some point it's a nightmare
want to break away?
DIE 
similar suggestions to it have also been denied
it's a neat idea in concept but once you start thinking about it for awhile it kinda unravels
what was meant to be quality of life can turn to an annoyance quickly
like i do get where theyre coming from, but i think something like that would only work as an option
and then what would even be the point
I think it’s symptomatic of a larger “problem”, (I.e. a boss not being easier after you’ve defeated it once and proven you can do it) but I also can’t label any specific bosses where it’s a problem off the top of my head
the only real problem is luck tbh
in like 99% of the time you'll get at least one upgrade to make refights easier
Yeah
and that isnt something you can really influence so
if you're unlucky you're unlucky and that's just how it is
but regardless proficiency is dead so lol
Thoughts about removing the cant regenerate life on Omega blue ND giving it base negative life regen instead?
to make it even close to the original level of the downside, it will cause you to massively degen on most build
in other case, if the degen is too low it becomes free, because the rest of the set is unironically extremely powerful, the no regen is the only thing holding it back (as it should for being a massive downside)
Omega Blue is no*hitter armor
which one is remix
the upside down seed?
i thinl thats the getfixedboi seed
yeah but which one is that
the everyething seed
oh
remix is upside down
oh
yea upside down is very cool
fucg
zenith / everything / getfixedboi includes remix
as a part of the "everything" experience
life crystal boulders 
yeah
i wonder how much of the time making the update was spent on just those two seeds
if you read the changelogs, i can assume not a lot of time in comparison to the other things
fucking fatass list
sorry, im still processing how much stuff was changed in this update
1.4.4 is massive
Remix honestly feels a bit weird cause outside of the don’t starve seed it’s like the only non-meme seed
There seems to be genuine effort put into making the seed feel like a legit different experience as opposed to ftw’s lava pools on the surface and skeletron ddos’ing your arena
that is true
kinda makes sense
i wouldnt want very cool epic changes to only be on a single seed
though something like the upside down seed is very cool and good
and remix hell is a significant upgrade from base and drunk hells because it's actually usable for wof without massive terraforming
of course if you started your base in remix hell (which is gonna be 99% of the time), you might need to move your NPCs before the WoF fight
but yea
what does drunk hell do?
drunk flips the generation of hell, from empty sides and packed center to practically lava only on the center and the houses on the sides
br
remix is this but the middle actually has something to stand on
and 1.4.4 made pretty cool hell gen changes in all worlds too
the trees and such
crags gets owned
(is it on roughly the same place? will crags get moved a bit?)
i'd assume the new crags will override the new hell gen on one edge of the world
cause as far as i've understood it the new hell gen is only towards the edges of the world
ok so vanilla hell gen will get owned, in time (also crags) 
shouldn't the suggestion about proficiency and treasure bags be removed
oh it didnt get flagged
@hollow shell #suggestions-voting message (the proficiency suggestion got through but proficiency is removed)
I do wonder what the trap seed experience is like
Damn whats wrong with mage class
It does no sense to play as mage
U deal like 6k dmg
Whole game
i'm gonna be real with you chief i do not believe you deal 6k damage per second throughout the whole game
"whole game" = postML now ?
this suggestion mainly feels like you just saying mage is too weak and never really backing it up
Yh post-dog
Elemental ray deals like the same damage as post-dog weapons
if you think certain weapons should be buffed you can refer to the pins for a list of testers to ping for balance related suggestions
No, man, like a lot mage weapons should be buffed
~6k dps from so much weapons
Or below
Or a bit above
then tell the testers that
balance suggestions don't need to go through the suggestions system because that'd imply you'd need the public's approval to fix a weapon over- or underperforming
The only reason to play as mage is worm-bosses cause u melt them but ofc expect DoG u also deal to him 6k dps
Hello
are you sure your entire "weapon around DoG" is not just ghastly visage and fate's reveal?
"every mage weapon is 6k dps"
today I will break the life crystal

cue the ghastly visage taking almost 6 minutes to get DOG to just above half health.jpeg
You're literally telling me to test all of Post-ML Mage.
because if it is literal this case, yes, this 2 are indeed, funny 6k dps mage weapons
mfw an offscreen enemy is spawning wraiths 
the rest I will assume you literally dont have any mage damage buffs on and no mana regen to come even close to 6k dps
shit is SCARY
a devil killed me and my tombstone killed it back

Actually is Dark Spark, Phantasmal Fury, Venusian Trident, Vitriolic Viper, Aether's Whisper, Purge Guzzler deals around 6k, (and all weapons below like yk deals about 2-3k damage i mean pre-providence expect elemental ray that also deals 6k damage)
Yh like post-ml mage weapons are deals below 6k expect elemental-ray pre-providence and post-polter/post-dog it also deals like 6k
So basically even post-polter i still was using elemental ray cause basically its more usable than half post-polter weapons
Dark Spark's already dealing 20k DPS, so that's a no.

9k on dummy, 4k on dog
So no
Its not
20k on DoG.
Adrenaline only
I cannot use Adrenaline.
4k on dog or a bit more if he`s in circle
i feel like someone smoking something, no way in hell Dark Spark isnt effective on DoG
So you either have like Pre-Boss gear or you're playing Infernum.
I said Infernum because it was funny. 
hey @frosty trellis can you post your yharon mage weapon times. that tier has actual problems but i guess mobile doesnt let you post files anymore except images LMAO
Cause u deals like no damage to it segments so yh phantsmal fury as same effective as dark spark cause it auto-aim to its head so phantsmal fury as same effective as dark spark
About 6k damage
Well, I am telling you that is not right.
In fact Dark Spark being kinda' OP now lmao.
is it to the point where it may need a nerf?
Maybe a little.
Can you show the gear
With chaos stone it's actually really good
^^^^^^
We can't expect everyone to be a tester.
It's fine if they don't have killtimes, it's a niche thing.
yeah but
hell, Nuclear Fury can kill DoG from personal experience (spell tome only)
i still cant get over the fact he's complaining about pre-DoG mage when pre-Yharon mage is right there

Event Horizon is great what do you mean?
mpg did testing and everything is under estimated kill time by 30 seconds to 3 minutes
you mean over? under would mean it's clearing it faster than the kill time right?
oops
i think dude gave up lmao
kill time is 4 mins and the strong mage (double tesla cannon) is a 4:31
lmao
saros' moment
Nerfed next update.
Just tested again ok its not 6k its 9k
where gear
double tesla cannon as in you run out of charge before yharon dies?
Phastasmal Fury deals around 6k - 20k, depending on DoG's position.
you dont run out but the damage is so suboptimal it literally saves you about 20 seconds to carry two and swap at phase transition
lol
it's miserable and hilarious
ok it is 30k dps on my very scuffed setup (dark spark)
and I literally dont play mage
it get a 3:10, it is probably one of the better weapon against dog right now
Phantasmal Fury is not the best weapon, but like, it still does ok damage, so that's a no as well for Phatasmal Fury.
Ok give me better setup please
can you just show your current gear?
this sugg is funny
press f12 for screenshot
I will show you my pre-dog set ok not pre-yaharoh cause its unfair
I remember having to restart dark spark multiple times when I used it. Is that intensional?
I hate 8mb file size limit
This
that is probably way more damage than what I and Meme use even yeah because of the alcohols
Something is wrong 
star beam rye is gigantic on mage
nah it's just that every copy of calamity is personalized
https://www.youtube.com/watch?v=pVkhqvhrpnA ok done uploaded, the entire dog fight
Why the spectre rifle will be removeth
^
Because I told fabsol to
Sad
spectre rifle is literally a copy paste of spectre staff but ranger damage
Aight back to abusing adamantit particle
there is nothing interesting about it, people only use it because it is good because of a double buff due to 1.4.4 vanilla changes
I nerfed it next update, cope.
people literally never cared about it nor know it exist
I will consume your kidneys
Ok, it still is nerfed though.
this is a common disease with cal community
no one actually cares about something, then suddenly a surge of those who claimed they loved it popped up when it's removed
it do be like that
anyways yeah there must be something wrong with the dude that suggs the mage rebalance
ok wow I never noticed phantasmal fury feel so shit to play, it is literally post-Polter spectre staff
but ya it is definitely like, not 6k too (or in their words, 2k)
@static lion she provide enchantment, that is her purpose
and enchantment is good, therefore calamitas npc is good
I hear you
eh, enchantment is alright imo, because its oen big risk/reward system, and the risk is usually not worth the middling reward you get
Nah i cant deal as much as you not even close 14k my limit
I thing most people never knew it even exist, thought in this case it is also because a bunch of nohitters start using it post-1.4 port because of a double buff causing spectre staff (therefore spectre rifle) to deal like 3x or 9x the damage it is supposed to do (I forgot is which)
therefore it go from garbage tier to god tier
I have the entire DoG fight recorded so either you have mod conflict or I dont know
^
(that one is dark spark, the phantasmal fury one I didnt)
Dunno im playing multiplayer
Cause it makes easier to hill him
But not working on 2nd phase
Whats your potions btw?
shown in the video at the end of the fight, including gears
magic power, mana regen, cadance, holy wrath, profaned rage, yharim stimulant, soaring, swiftness, titan scale, golden delight (exquisitely stuffed), bounding and gravity normalizer
and the crystal ball buff
scal is fine but the issue is when she's available
cant see cause of 9999 number
by the time you got her at best you only have to fight exos and br
at worst the enchantments are only useful at br
(I'm intentionally disregarding aew)
so yea
the enchants never got much time to be utilized
at best they only got to be used on a (set of) boss(es) and the mod's boss rush
I mean the same can be said of something like "exo box is weak need buff", because of the same reason that you can only use it on scal or boss rush
in this case the problem is more tied with the progression, and less so that the NPC/item itself is bad
yeah
to be fair exos is a single item and while it suffers the same case as scal, it's not a whole ass NPC with her own variant of reforges
but ya regardless, the suggestion is severely lacking reasoning anyway
@small timber Nah i deal to him 5k no way
like I said, I had the entire fight recorded, and since my result is similar to what someone else' is (Memes, being a beta tester) I will assume it is mod conflict on your end
yknow, with all of the references to other games, when do we get a calamity reference
I have only calamity, boss checklist and reciepe book
dg
d
You'd likely score even more on Infernum DoG unless your aim is really bad or your weapon really relies on hitting as many segments as possible
He's a glassy boy
For some reason this made me imagine DoG wearing glasses
suggestions channel stop being shit impossible challenge
how many is that now like
8
i mean mine did break them up but christ
why are there so many bad suggs recently
I should think of a good sugg so i can also break them apart
@frigid hawk "BUFF MAGE CLASS" You chug mana potions?
one problem is that post DoG mage weapons aren't great overall
and they will be buffed
damn we're on another ❗ streak already huh
mhm
+1
on a dummy it shows 12-15k dps, but on dog it shreds
i think ele axe looks fine but also doesnt iban have plans to redo all the ele sprites already anyway
what does that mean
yea
I think ele axe is part of the elemental resprite yeah
i think they want this to look more like if that Elemental Axe had like. vanilla living rainbow dye applied to it
(and also I dont understand what the suggestion wants really)
it has a greyscale texture
it's colored with code
they want it to look like this
^
it's a bad sugg for multiple reasons, but i don't think it's invalid or anything, but i doubt it'll happen considering im imagining it might get a bit of a retooling once iban does the new sprites, so there probably isn't any good reason to work on the old version looking better atm
true
Here
Average Mage players.
@nocturne coral
is this worse than other classes? I see 4:30 killtimes at best. If other classes consistently surpass mage, there might be a decent reason to suggest a buff at that specific point in the game, rather than in general.
4:00 is supposed to be the kill time, 4:30 is mostly standard
it is just other class have more unbalanced stuffs, like blah having 2:30 or something
or funny god's paranoia 1:30 haha
warding accessories with reaper tooth necklace I see yeah noted, makes sense to conserve time for testers and get an idea of what the dps will be like for the average player
mhmm
🤨
#help-advice-read-pins message I mean, yes it was indeed ~1:30 (depend on whether I have good bullet hell phasing)
with penumbra nerf at least it should be much less obnoxious
but ya if the weapon itself is untouched I think it will still be ~2:00
Put on the butcher list
(though tbh from my previous test a lot of rogue weapons will be on butcher list)
a bunch of them get ~2:45-3:00, not sure if just penumbra being funny
here
I’ll prob check it this weekend if i can
yeah (though I forgot that with a bunch of rogue accessory changes things probably varies a lot)
penumbra alone should already nerfed many of these weapons by good amount, let alone no guarantee crit
#help-advice-read-pins message oh right although it is not rogue, another funny weapon (mirror blade)
#help-advice-read-pins message (on a more defensive setup)
Noted
Btw while you're here, mind telling me what 3 offensive accessories would be best for trying to test spam & stealth rogue for Polter and DoG/Old Duke? Kinda lost on how to build that
We test with 2 and a stat stick
Then what 2 for spam and what 2 for stealth?
Spam would use Moonstone crown, EE, blunder booster, destroyer emblem, vampiric talisman or glove of recklessness
Stealth would use DGS and either of these: Moonstone crown, EE, Abyssal mirror, Spectral veil, Blunder booster
Stat stick here would be affliction
just use shattering to get rtn
(ironically it only doesnt work against DoG because DoG immune to all debuffs except sulphuric acid cannon for some reason)
LOL
wtf someone made an entire suggestion on changing a perfectly viable class
they should test elemental ray and dark spark on dog and tell me theyre the same
Dark Spark is mage's 2nd best option for DoG, with Victriolic Vipor being honestly not that much better
Also Ele Ray just can carry until you fight DoG
iirc worm bosses were made immune to all debuffs due to MP syncing issues
But I don't know if that's an issue anymore
It's been years
As well as debuffs melting em
Most worm bosses that are not immune to debuffs heavily resist them instead
oh that
though I think from checking many worm bosses are vulnerable to debuffs right now (desert scourge, aquatic scourge, astrum deus) so I thought the bosses mentioned in suggestion are outliers
You and I both know that you cant do suggest that
That would very likely be too extreme for a community suggestion
god?
How about let's not remove Aureas because it's not a bad fight and in fact isn't even that hard
I know I hate aureus but straight up suggesting to remove it is kinda.........
I mean deep down I want it but obviously it doesn't make any sense
basically
no
It doesn't make sense, and deep down doesn't either.
wow that's
the suggestion of all time 
either way yes suggesting to remove a boss is certainly not logical
Toooooo be fair
To be fair
Aureus rn is an extreme obstacle for its tier for a LOT of players
I wonder how well would a sugg to remove aew's superboss status would be instead
bring it back to its rightful place
being abyss' dg
I think that more or less the same applies for AEW as it does for Aureus
...instead of removing the boss fight, how about you make it better :p
with the key difference being that Aureus has some kind of priority
while AEW doesn't, as much
but its still sad he's in the limbo state he's in rn 
Yeah I never got that I always found him easy regardless of the difficulty
aew being a superboss is very weird because it just
happened?
Just dash under him when he jumps and the fight is a lot easier
AEW is a fun fight just very hard
As he should be
the really only problematic part of aureus is just the homing crystal
Homing crystal? Huh?
idk I think there was never a problem in it being abyss' guardian, just like Ghost Leviathan in Subnautica, the original reference of AEW
(which I assume will be fixed soon™️ since all testers also seem to think it is garbage)
Excuse me what homing crystal?
the one that is shoot off screen then homing back to you from off screen
Can you give me a vid bc that doesn't ring any bells
now is just suddenly became a superboss when the original entity references was never meant to be fought
Aureus Flame Crystals home into the player for some time after spawned
Fab was bored during the Draedon Update development.
LOL
I had omniscience
Dodging the downwards dash is not the problem
He is just tanky as fuck
And his jump itself (trajectory) is pretty wonky
So he just did it, and that's it.
He is tanky because if he isn't that tanky he just dies way to fast according to fab
ah yes.
the one fired downward in a fan pattern (3 projectiles) right at 0:00
I never had issues with those
@unreal lark no 1.4.4 suggs for now
So 🤷♂️
I dont even think AEW is that bad tbh, it just obviously need polishing
Well we certainly have a contradiction somewhere because he is probably the most complained about boss
From what I see on several servers
wait until tmod and cal is updated to terraria's 1.4.4 to make a sugg about it
Make exo box not have half speed in the abyss anymore
that and it deal like double the damage it is supposed to deal (just because it is a "superboss")
but yes I would love for cal to add such QoL for shimmer
and np
Which is not that much of an indication but it's still something to take notice of
AEW main problem is the charge happen extremely fast, the lightning charge is complete garbage since you can't dash downwards (aka use exo box moment), the summons are way too tanky considering the rest of the thing going on, shadow ball being very non-indicative of how to dodge them, and most important the ice attack that cultist has
that one move WAY too fast, that you can only dodge it by using exo box
note that I never commented about the fight itself (I haven't tried, hasn't been and never will be bothered, and my issue is more on the fact that it became a superboss in general)
because you cant swim downward that fast, your only option is to fly up with drew wings' flight speed
The lightning charge and the Eidolon wyrms are the only ones of those I can see being huge problems since that what normally kills me
Also like Exo Box not even mentioned in any patch notes got a movement speed decrease in the abyss and it pisses me off because why
I think making lightning charge comes from vertical instead of horizontal fix a lot of problem (since you can dash away, you can dash horizontally but not vertically)
that and all the charges just need a timing fix, instead of depending on how close AEW is to the position it want to charge from (which means the charge sometimes are executed faster or slower)
Fair






I'm gonna make a SIS in the dev feedback channel 




