#suggestions-discussion
1 messages · Page 48 of 1
I dont think the suggestion will be like, particularly useful, since if you add life regen for it it will just be very untrackable
just have the item that heals stat the amount they heal on the item tooltip itself, rather than put it on like stat meter or something
It could be nice to have
especially if it takes regen into account, frankly
It's a useful metric to know for survivability
it is less that it is not useful, it is more that it can be very hard to track how much you actually heal overtime imo
with things like life regen increasing the longer you dont take damage or attacking, sometimes small burst of healing increase life regen by a lot (eg: bloodflare set bonus + stand still bonus), it can be abit inaccurate
which is the main reason I think just putting the healing amount on the item that provide them themselves will be more accurate
like have rare sand elemental in a bottle stating it "heals for ... HP every ... second" etc
in calamity, your life regen becomes lower the less hp you have missing, i think...?
so, it would be very hard to track consistently
We could make it so that it doesn't try to detect all the different life restoration methods and instead literally monitors the player's current HP and lists the positive rate of change
(will result in bursts with healing potions but it is technically accurate)
@ashen warren - Your suggestion has received an updated status!
[Have worm bosses unwrap better in rev or death.]
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@narrow mantle - Your suggestion has received an updated status!
[Make Altar of the accursed 5 blocks in width rather than 4 blocks (And, by defualt, make the sprite reflect that please)]
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@drowsy plank - Your suggestion has received an updated status!
[Update Omega Blue's Tentacles to Use More Modern DrawCode]
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@orchid wing - Your suggestion has received an updated status!
[add a way to find the biome shrines]
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@copper coyote - Your suggestion has received an updated status!
[Add a terrarium for a bloodworm]
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@lyric path - Your suggestion has received an updated status!
[Make acidwood trees spawn more often]
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@earnest jewel - Your suggestion has received an updated status!
[Make DoG Teleport visually a little better]
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Fucking hell if that does im leaving this hellhole
how did that biome shrine suggestion get through
Wdym
because biome shrine is getting reworked, so I will say it is not unlikely
Well i hope, sometimes it feels like suggestions never rlly affect anythin
that or biome shrine items, but ya
some
Well most suggestions r rlly bad too
I remember someone posted
"Add a pickaxe that does more damage the liver your health is"
Very few diamond in the rough
7/10 suggestions planned to be implemented die in backlog 
Add a terrarium for a bloodworm 
Already suggested, already accepted iirc
wow this batch kinda sucks!
im suprised most of these even made it into voting lmao
sorry for ping but if y’all would do this could you remove all platforms from that list too since skybridges kind of screw the meteor uo
stop making skybridges no boss needs them 😭😭😭
So true.
these are almost all good qol suggestions why do they suck
most of them are purely visual
worm uncoiling being better is absolutely something already probably being worked on, biome shrines are getting overhauled if not outright removed, and a terrarium for bloodworms is literally just dependant on the art server actually making one.
also the last one is literally the same fucking thing as the first one lmaooooooo
a lot of these are very much "please do this thing you are already doing"
Not every suggestion have to bring substantial change to content, but ya when 90% of suggestions in a batch are cosmetic it can feel a bit excessive
(the only 1 this batch that is 'not cosmetic' is the worm uncoiling, which because of worm dr depend on the boss can also be cosmetic)
they don't know
Nahh add an eidolon inchwyrm terrarium, like the pet in calval
get calval to do it
wait where do i get this
dog:
exo mechs:
its seriously distracting me from the gameplay
my eyes are pulled towards the boobs like magnets
YEAH
Well, that's not our problem.
you problem ngl

i cannot see anything when they all use the projectiles
and im crowded in 50 sand tornados
I mean, yeah, we can make the projectilse more transparent, but the other part, that's just your problem man.
if the mere existence of woman shaped objects on the screen is enough to get you killed you should probably just take the heart off
nerf stealth strike infernado
LMAO TRUE.
its massive
Horny Jail moment.
Aggressively worded suggestion, Yout
Decreases the chances of people agreeing with you because you're antagonizing them
not even exo mechs
fair let me reword that
anyways yeah stop looking at tiddies lmao
also brimmy already has a resprite planned which i would presume makes her less explicit
The amount of decreased explicitness depends on the redesign we go with
increase it
no effort skybridge
what does fargo have to do with what I said
unless you're nohitting, you can just use a large area equivalent to a big chunk of surface jungle to get by for exos
Anahita doesnt have any plans to be redesigned afaik, but frankly i dont think she is too explicit
fuck nohitters
We very nearly completed a Brim resprite that still had boobs, but no more visible pelvis
but the new proposed design lacks even those
Uh huh.

now people think that bosses need 372 bridges because of them
i dont blame nohitters
lol ok
I do
To clear anyone's mind, testers don't test bosses with skybridges.
i blame people for using nohitters as a guide to play the game
she cyoot~
what about nohitters
I blame them too
that is all
everything
no they aren't
That's a long story.
sure, you're one of em :clueless:
but jokes aside the general community is at fault
typical terraria player brain going monke over numbers and meaningless challenges
nohitters are too prevalent because the mod itself used to actively endorse it
damn my point invalid...
exhibit A: myself
exhibit B: Blast 
what the fuck
just cut it down to a few sentences
the story aint that long
how DARE you call me bad..
im an honest gal
lies
and now people think nohitters show the optimal way to play the game in all situations
🥺
Ok, the majority are fucking annoying lmao.
monkey with a typewriter except it's someone trying to nohit a boss
i wouldnt say the majority
^
mfs be like rogue is mid then do 150k+ damage every 5 seconds

I think a slider to make summons in general more or less transparent would be cool
but there are people for sure
especially when cal is already avoiding balancing with nohit situations

Not just hote
there is no majority they all suck 😭😭
fargo mutant has this exact thing
thankfully
CONFIG SUGGESTION GAHHHHHH
farded

nuclearoption
WHERE

in their configs
but yes
Y'all know we can just make them transparent and that's it, right?
I was gonna say t
personally i thinl HOTE just needs a rework hurdur
:hat:
Anyways, balancing gaming.
HotE generally doesn't do anything remotely unique yes
it's just a compilation of 4 minions shooting random stuff and a minion that tries to heal you without heartreach buff
make HotE summon just one elemental that combines elements of all the others
and also isn't humanoid
that'd be cool
a mutant elemental
Do you think it's worth bringing up in Dev?
make HotE straight up summon the fuckin elden beast or something
i do
elemental entity
I hate Elden Beast! I hate Elden Beast! 🤢
HoTE as it currently is, is and will stay projectile clutter
or even better
cal's issue of just letting stuff exactly be when combined is pretty apparent on some things yes
no matter how transparent you make it
HotE, Auric Tesla (hate)
YES
HoTE's identity currently is just projectiles
consider: with how much of an ass the elden beast is to fight, imagine how much of an ass it'd be for an enemy to fight
no
Agreeable.
TRUE
fitzroy my beloved
dragon scales
Anyways, gotta' balance new content.
Sooo true
I wanna play Iconoclasts again
and if I can't still grasp the lore after that, imma perish
it's so good but my monke brain years ago couldn't grasp its lore
Dragon Scales should totally get bordernado resprite btw
I love that so much
not sure about wand
it'd definitely be cooler and more memorable than the current
The problem is dragon scales
- Ozz
true
maybe if you weaponize a heart
I mean
turn it into a rogue weapon
[[Gamma Heart]]
throw the heart at enemies
i mean on the fact that it is Literally Just 5 Minions
throws whole elementals
stealth strike throws everyone
like that seems like it should just be a 5 slot summon weapon not an accessory
funny

God, now I imagine a rogue screaming "You have no bitches!" And just yeeting the heart at someone
my point is virili is a summon weapon, not an accessory, so idk why the elementals get to be special and go in the accessory slot
the ultimate flex
inb4 summon weapon that throws an item to mark a spot for the associated minions to focus fire on
Donor.
virii or whatever is a donor item
virili is yes
these accs are probably much older
the only other item like this is mutated truffle
thats why they take different routes to achieve more or less the same
me when
me when fungla
that one is more comparable to like, Fungal Clump (?)
I think its called that
HoTE becomes example sword
as I said, a bunch of cal's combination stuffs are too rigid in that they barely change when combined past sprites
I think Frozen Shield's extra gimmick of further DR on <25% HP (formerly for the now-dead Frigid Bulwark) is a good exception to that trend
(at least I think Frozen Shield inherits that)
oh huh
that effect doesn't exist anymore
great!
This dudes scared of boob
Boob scary
Women are terrifying
wh
yo that guy is so cool
anyways I have an idea for a suggestion
jungle planetoids contain queen larvae on FTW
too lazy to make a formal suggestion about it, so I hope one of you does
they used to?
They definitely did at some point, I remember people even strategizing QB fights around em
but I mean FTW in particular
I restarted my client, and opened a different one 
the main thing is it is incredibly annoying when you have like a starfury and break larvae randomly
since some projectiles just decide that they dont want to despawn
Yes that is the big funny
but I have like no votes on my client either
surely we dont all have group hallucinations
I thought vanilla introduced countermeasures for long-distance larva assassination in 1.4
I think some times suggestions have their votes randomly get resetted, and then it return like sometime later
I am unsure how it works too
hmm I am also only seeing 5 votes on the dash suggestion
I saw 2 like an hour ago
I don't think it was that unpopular, 'specially now that it is getting votes
Fuck, I guess it mustve been a server-side Discord bug
That's annoying
I saw dozens a day ago
I hope that it unfucks itself and restores the correct number but it might not do that
I think the best solution is to accept that the voting is rigged and qualify my suggestion immediately
I tap on dash buttons so much sometimes it comes right off, and the paint's wearing off too
I might unofficially bring it up in dev to serve as a pseudo-delivery if it really was kneecapped 20 or 30 stars, and doesn't get delivered as a result
oof
arent you a dev?
Yes
it would be so cool of you to make a mod that lets us configure the dash timing
thats the best solution for everyone
I don't do any on the programming side unfortunately
I wouldn't know how to override the dash tap detection
(I could learn but it'd take a while..)
I mean
wouldnt you just be looking for a certain variable and then implement an item or something that can dynamically change it
For changing a likely-buried vanilla value like that, it's not that simple
It's not like adding +5 to the defense stat
I'd have to find where the timer is stored in the vanilla source and implement an IL Edit, reflection, or some other override method
which I have 0 experience with
sounds complicated
but I think its worth it to save nohitters from thousands of collective unnecessary deaths
I think if you dont use the nohit argument it will be a lot better yeah
since people tend to dislike it when nohit is used as the main argument
well theres not really a nohit argument
when in fact the problem exist for everyone
I said the problem exists for everyone, nohitters included
and that im a nohitter
if I just did normal playthroughs the suggestion wouldnt change
then you dont need to include the nohit in the suggestion
but ya, it is in voting already anyway
the tldr is some people will just dont vote on the suggestion because nohit is mentioned
especially in the case of scal where you can just dont use a dash (most people do that, notably nohitters)
but thats a shitty solution
because you dont need a dash in scal, as simple as that
still a shitty solution
you also dont need on tier gear
all bosses are still perfectly doable
^, using "nohit scal" as part of the argument will just cause some people to not vote for it
and it is in voting already so not really anything can be done
What’s the discussion about?
not like I can change it anyway
accidental dashes
it is less that the suggestion is instantly invalidated, it is more that you get less votes, but ya
the tldr is nohitters argument tend to be based on "cannot make mistake" (though in this case accidental dash is just shit in general)
with things like "nerf scal and yharon damage please" etc, when with proper gear you actually can almost tank them
it is basically prejudice
I tanked yharon with preML gear so true
byeah general opinions have soured against no-hitting over time
Cuz it's a specific challenge that ignores a lot of the game's content
(ignores defense & survivability content during fights, and tends to dismiss non-boss content overall)
mnl?
I see.
basically the least amount of time you are allowed to get a nohit verified (aka melt limit)
because mnl are half of the killtime bosses are balanced around, sometimes 1/3 even
exo mechs kill time on tester is 6 minutes, meanwhile their mnl is 2:30 for nohit, it is a meltfest
Cuz, yeah if you're not using defense gear then you're playing glass cannon, and when you are not getting hit then the cannon part becomes particularly apparent
mnl is a figment of your imagination
storm weaver mnl is 45 seconds or something
wake up
it is not a thing you ever want to based suggestions or even argument around about
no that is called bullshit
because they didn't adjust storm weaver mnl after it got reworked
it is as artifical as it gets
Can I ask what is being argued here?
Technically the intended kill time is not a solid definition either
Testers balance around it, but now that we've (THANKFULLY) removed RDR and Timed Aggression, there is no in-game thing defining what the intended kill time of any given thing is
Kinda getting off topic I suppose
Started cuz the dash tap suggestion mentioned no-hitting
because they're not the correct demographic for the game's balance
I don't hate nohitters, just justifying anything based on nohit setups or for nohit reasons is bullshit
I dont think people really "hate" nohitters, it is more that nohitters often use nohitting as arugment instead of just normal arguments
such as things like mnl, which is artificial
nohitters live, smoke and die by massive optimization and potential abuse, only limited by the arbitrary MNLs
(red is mnl, black is the testers' balanced killtime)
Less than
There is way less than 10k nohitters
There are less than 1k nohitters
(where did you get this image cuz it seems useful)
red one is the nohitter doc, the black one is Altix's killtime list I think
Where can one obtain the latter
Lemme grab Altix's stuff for you Rover
aight thx
(killtime list) #calamity-update-talk message
(nohitter doc) https://docs.google.com/document/d/1y8eSOFCE1Yikp9SlNkXrJUVH3FBPe4aEuxUKjUpwAFc/edit#
Very often nohits end up being melt/abusefests, 'tis sad to see
yeah
Oh this is a little outdated cuz it mentions Sentinel Phase
minmaxing is fine, just often nohitter argument tend to completely ignore the fact that defense or even more than 1 max hp exist
But thank you regardless they are useful metrics
Not by definition
I assume the sentinel phase is just deducted from DoG kill time (since I thought I asked Altix about it?), though he think he did say it should still be accurate
yeah DoG total is 4 min so should still be accurate (phase 1 1:30, phase 2 2:30)
Insert that one guy who stalled Yharon for 2 minutes in Phase 1, then at 55% grabbed Cosmic Discharge, popped adrenaline and melted all the way to 4% hp or somethig
Yeah
Stalling and phaseskipping
That was on another level though 
oh right, partial reason is maybe many people who claim they nohit every single boss in destiny mode are like, wing slot antisocial luiafk buffers
(which probably contribute to why people just dislike nohitter arguments)
trutru
very often on nohits I abstain from using it entirely
since otherwise things just die
but they are still "nohitters" as they claim, I think you get it
they're nohitters by definition
people will argue "if they kill all bosses without getting hit they are nohitter", there are people who legit complain that with nohit rule they cannot star cannon delete desert scourge in 5 seconds don't count as a valid nohit
and instead they claim nohit rule is bullshit and they are legit nohitters
are they well.... do you wanna call it "skillful" nohitters, though?
so yes, they are still nohitters
^
maybe they are skilled at the game, but won't give the boss in question a fighting chance
because that benefits the nohit
I've seen it on a handful of Infernum endgame nohits
so ya, when this type of nohitter come here to claim things are too easy you can probably imagine why they are not really welcomed (and contrinuted to the whole "no nohitter" prejudice)
From testing shit out on dog myself I can indeed confirm dog is def 4 minutes total
at least it is a lot better now that nohitter roles are no longer a main thing
Yeah
but ya, tldr is just no matter if you are nohitter or not try not to base argument around nohitting, it is not balanced in the game system in anyway
it is not a choice of build, it is the fact that nohitters sacrifice every aspect of defense and max hp in order to gamble on perfecting bosses through purely repeating attempts, and get exceptional dps from that
Mhm
Especially since some weapons scale WAY more off of DPS than some others and it's not balanced around such
yeah
(there is also the other half for even legit nohitter in nohit cord, where they get 200% movement speed and balloon jump to the other side of the map, though at least with malice removal it is no longer norm)
so ya even among nohitters in nohit cord, not all of them will be showing their skill
Yeah
(trust me there is a LOT of DQed nohits from melt or running away from one side of the map to the other)
Once I get the motivation to get back to nohitting I need to redo KS and SG then I plan to just go full ripperless when I nohit because after doing ripperless testing it's a ton more fun
Let me guess, folly, DoG and Exos?
I think PG ravager are common case, I see a lot of deus too
ravager is more for falling the entire map
Dues right yeah
Ah yes the illegal fallgoding
or head melt (ravager and golem), leviathan and anahita duo phase also often have 1 melted
and of course also melting all exo mechs duo and trio phase; people legit complain more about thanatos solo than duo and trio
simply because they completely melt all duo and trio so they dont matter
constantly slime mount falling/just falling etc with unreasonable arena setup to invalidate bosses
Falling down through the entire map
And Exos
Exos being the big one
No fallgoding Exos
Tbf Berserk Thanatos is also overtuned and thankfully getting nerfed soon
(Although if you want an easier time with Thanatos just use Statis's Void Sash and Celestial Tracers over Aegis and Drew's)
It's opening and closing segments thing is really annoying tbf
I ruthlessly evaluate every ravager nohit submitted to the nohit discord for its worth
Yeah Celestial Tracers help with that
not sure if the link work https://cdn.discordapp.com/attachments/512925739486674954/1005637885325758525/rav_fallgod.gif
Nerfed next update.
they shall not invalidate my boy
oh ya it do work luckily
Since they inherit movement speed buffs more drastically
Twisted amalgamation of flesh and bone my beloved 😊
Celestial Tracers are unironically better than Drew's wing
it is said that every 5 attempts, 4 ravager head get melted, truely a sad moment
Like after using them on Exos my god it's so nice having the extra horizontal movement speed for the trio phase
And Thanatos
It's not really "hating on wings" just celestial tracers are legitimately better than Drew's wings
the world we live in

You don't need the flight time from Drew's, you get extra iframes with celestial and the horizontal movement speed is insane
yeah I done a whole thing about how tracer is just better than wings at horizontal movement speed, for some reason
Yeah
Which is odd
Exos and SCal are the only fights I would ever use tracers in
Simply because pre prov lunar wing damage, pre polter tarragon wing defense, pre dog Elysian wings help me stay close to his head better for maximum damage while going up, and for Yharon generally you want the flight time and vertical speed (for literally everyone but xpc)
Also void sash is unironically better than Aegis for Exos and SCal but that's a different argument for another day
#suggestions-posting message
"IT IS GENERALLY DISTRACTING" 😳📷
"This accessory is pretty much needed at this point of progression"
Yeah Imma call complete bullshit on that
Considering I don't use it and I am more than fine without it
Hote is kinda a meme item
@eternal fern install Fargo’s mutant for transparency, also HotE aint a must pick
I am pretty sure they dont need it for the progression reasons...

The knowledge that if you die, your 5 wives will wake up in about 15-20 seconds in the same room as you...
weird reasons
i support this suggestion tho it may not ever pass 
its Really Weird to call female body parts distracting and hote being “necessary” is a stretch but i vibe with the rest of this sugg
:nohorny:
I like how Yharim's face is discord shaped
That aint Yharim
a) no future content suggestions
b) they've already decided what they're doing with rod of harmony, it's being tier shifted to shadowspec tier
and the debuff is very specific
rod of harmony is not in tmod yet, no suggestion for it, simple as that
so the sugg is just no
and they say something about moving it post-game anyway so it doesn't matter (as in possibly even post-BR)
@formal temple ^
Do not make suggestions about vanilla's 1.4.4 update (Labor of Love) until both tModLoader and Calamity become compatible with it.
What is BR?
Boss Rush
terraria players try not to assume calamity will nerf new things into the ground challenge (100% fail)
we did a vote and we landed on shadowspec tier
so post draedon and scal, pre boss rush
that sounds like a valid tier tbh cause RoH is pretty op (however you still need RoD atleast if you wanna fight AEW right?)
yes
aew is crine so a
so true
Fair enough ig
You're right.
He's everyone's beloved Jared < 3

Who's jared
someone that doesn’t exist, clearly
joke nickname for adult eidolon wyrm
Looks like someone got it
Honestly, the Rod of Harmony appears to have been designed specifically because you've literally beaten the (vanilla) game, so there's not really much else to do
although I cannot make a suggestion about it yet, it might be funny to have the RoD transmutation into the RoH only available when you beat the Boss Rush or Adult Eidolon Worm
that sounds like a fair compromise for the ability to teleport at anytime
Yes we are already planning on moving it to Calamity's postgame as was said earlier
Current plan has it post-SCal/Drae though, so available for BR
We'll see how it is once we get there though
No idea how long it'll take for tMod to update
thing is br is not really being considered for anything rn
It would make terminus scal a ton easier
@vocal gust A fine suggestion but your title could be more specific to your actual point. You could directly suggest that more tomes be given a page-flipping hold-out animation, rather than using the vague "act like"
I also thought that the title was not very explicit but I don't know what to replace it with
maybe: Add a similar animation like Rancor and Heresy for other magic books.
good one
rn they are just the holdout use animation for most of em
Make Magic Tome animations feel more unique (similar to Rancor and Heresy)
I think would be better to give immediate examples of what you mean
mage class is one of the most boring calamity class but it's still my favorite so I just want to make it more unique and good
I would give the Boring Award to ranger, personally
the tittle must be good because some people don't read the description if the tittle is not interesting
Same here
Ranger it just shoot things
I never play ranger btw 😅
Pixl had some big plans for enhancing the magic class
But...
Ranger is just hold LMB and wait for the kill
yeah not sure what's gonna happen with those
They were pretty grand in scale
Melee has unique weapons like Ark and Biome Blade and the whole true melee stuff
Ranger is just pew pew with very little if anything special or unique outside clockwork bow
Mage has like 80,000 different mage weapons with different ways to attack and it's cool
Summoner is either whipping shit or letting your cool friends kill stuff (or both)
Rogue is stealth strikes for beeeg numbers after you wait a bit and can feel rewarding
Ranger is clearly the most boring
take: the Endless ammos were objectively damaging to ranger being an interesting class
Hence besides endless musket pouch and quiver I don't use that
the damage numbers on ammo were damaging as well
So true
And endless quiver is bad anyways because luminite arrows exist and are better
For every arrow convert weapon
Ranger coulda been the longer-term resource management class, ammo being a resource that cannot be easily replenished mid-combat, unlike mana or stealth
The one morbillion types of weapons class
but nah, Endless Pouch and Quiver
No more management
Endless pouch is good for a few weapons
And Quiver is just outright bad
Because Luminite Arrows
society if ammo base damage fucking died
I mean Luminite Arrows double your damage outright due to their secondary effect
But:
this
I do kind of feel like mage could use like. more variety instead of just. 50th laser machine gun/waterbolt
It feels like there’s a lot less one off weapon types in cal compared to vanilla
Yeah cuz Cal was born off of derivative content
'[vanilla thing] but cooler'
Yeah true lol
Just add more last prisms, What could possibly go wrong? 
Problem very slowly getting resolved over time with reworks
The ray line
Hellium Flash
Rancor
Heresy
Slithering Eels
Nuclear Fury
Divine Retribution
Victriolic Vipor
Fate's Reveal
Off the top of my head for more unique weapons
Nuclear Fury original
(Fate's Reveal is Nebula Arcanum)

Nuclear Fury literally copies the projectile from razorblade typhoon and just. duplicates it a couple times
No...?
What
I literally tested it no
Nuclear fury is really just Razorblade Typhoon⁸
wait fuck I'm thinkin of the other polter magic wep
Nebula Arcanum is the old stratus sphere that was removed
fates reveal is not nebula arcanum fates reveal is bori
what the fuck is a fate's reveal again
Ghastly Visage is Nebula Arcanum.
Even the other one isn't nebula arcanum it's just a shoot bad projectile that does no damage
anyways the Razorblade line is awesome it should be coole
Aside from rancor and heresy, a lot of these have derivatives
Helium Flash is LITERALLY just inferno fork
Ah I think Ghastly got reworked a bit recently, I don't remember it being that high-velocity
But big
Polter staff that summons a bunch of Ghastly Flames that are placed on the cursor that home in on enemies like Guidlight of Oblivion
guh
Not super unique but I suppose it has no direct vanilla equivalent
this thing has been in the mod for ages and i completely forgot it exists
AND IT'S BAD
lol
Look at the remaining health Rover
Lol, Lmao
I mean, you want to see something truly god awful?
Even if it doesn’t have a direct vanilla equivalent it can have direct cal equivalents
(Like most of the cal weapons listed as unique
)
May I present you Rover and Kur
The single worst weapon in calamity mod for it's tier

Idea
This absolutely disgustingly bad weapon
Obliterate the Gladius.
That is fine imo
Calamity can have derivatives of its own content all it likes
It's still offering a unique experience compared to vanilla overall
Or make it normal Gladius and good
My main gripe is with anything that is too similar to vanilla
(in a way that is not intentional or necessary, that is)
Well then it might not be the best idea to bring up shadowbolt staff which is one of the best mage weapons for DoG rn-
True Melee Galileo
It also swings like its vanilla counterpart
True
i feel like it'd be still useless but true melee is still chad melee
couldnt galileo gladius be made a transparent star sword with increased range to compensate
And keep it's on hit effect
Lame
Just kill Galileo
Or just obsurdly buff it
It needs like terror blade levels of buffs
Weirdly specific suggestion to be following a "couldnt", as if it was obvious
Or rework it :DD
rrrrrgg Terror Blade
Now that there's a fucking ""melee"" weapon
pff
Ray line is pretty unique
Helium Flash-INFERNO FORK and also the things used to craft it. It's just those things but bigger. wow originality
Rancor- would be more unique if working against blocks had a use against endgame bosses
Heresy- I like it but it doesn't do THAT much unique compared to some other weapons
Slithering Eels- has a downgrade like two seconds earlier in serpentine
Nuclear Fury- Razorblade Typhoon
Divine Retribution- some donor loved Undine's Retribution so much they wanted a post ml version
Vitriolic Viper- poison/venom staff
Fate's Reveal- wow hyphae rod but not shit
not to say vanilla doesn't do this bullshit too, but they also have more one off weapons to compensate
Coral Sprout, Blood Thorn, Tome of Infinite Wisdom, pretty much everything to do with Eol, Reasonance Staff are all one off weapons that are wonderfully unique but don't overstay their welcome unlike other things
I won't claim vanilla doesn't do this (nimbus rod/crimson rod, the two flowers, flamelash/rainbow rod/magic missile)
(The effectiveness of Rancor's usecase doesn't have any bearing on its uniqueness)
gruesome eminence
the post scal weapons are nice but it's a rarity
(Spoiler: nerfed next patch
)
lolol
which suggestion?
my suggestion about being able to assign different ammos to different guns/bows (like cursed bullets for one gun, and holy fire bullets for another)
ah, that sucks...
I just tabbed into here but
Terror Blade rework when /s
Testing killtime
And with full DPS and mechanic abuse the fastest Optrix got with it is 29 seconds which is obscene
On tier gear as well
Does either killtime make use of the fact that the beams bounce and explode, or is it all direct beam hits and true meleeing
The terror blade projectile has infinite pierce so it takes advantage of that
My arena has walls but I'm almost never right there when fighting DoG and optrix's time was in the nohit world so no walls period
The gimmick is cool and all just it's not practical in the case of DoG
If I changes my arena up it would be cool for Old Duke and would 100% take advantage of that
It's also funny for Thanatos
@lofty yarrow Not the best reasoning
You ever heard of "sneaking around" before?
(and also I think a rename.stealt suggestion with better reasoninghad been passed)
actually that too
was about to say that
at least I know a dev acknowledged it
but there's no telling when it'll happen
The better reasoning for renaming stealth would be because the actual 'stealth' aspect of the mechanic is the least significant part of it
Very few enemies, and zero bosses, are affected by the player being invisible (on their own)
It is primarily used for stealth strikes
Ceasing attack for a given period of time to 'charge up' a more powerful single attack
So it should probably be renamed to something like "Focus"
(granted this sugg's explanation would age like milk once next update drops)
(since invis no longer boosts rogue stats and shadow isn't invisibility anymore
indeed
invis potions now lower spawn rates too, so it was def gonna be weird if invis stuck around as a rogue boost tbh
problem
I didn't even read about that invis potion buff
is this actually a problem or were you meaning to point out something else with that reply
Wynncraft is not a Terraria mod
Ian was making just a joke he was
god
fair
but ur flying around and the boss clearly sees u
If you're sitting still, the boss also clearly sees you
and is probably already hitting you
so ur not really stealthy either way
aggro in terraria doesn't provide enough for stealth to work as it should be
They are permanently omniscient of your position
ye
at most preboss, since Fighter AIs
i still think they should change the name tho
indeed, a few devs n testers also feel that way
Isn't aggro's main purpose multiplayer?
oh sorry, yes, a 1.4.4 thing
(actually it was in 1.4.0, so current Cal too)
real
wacky
Cog that's how I knew to tell you that these existed lmao
i did not realize i thought you just scoured the wiki frequently like i do
Oh I do as well
I just found it on my original pt and just used the wiki to show you
nice
@surreal field you're supposed to ping a tester in here for weapon balancing
but also
what??
lmfao
ok so me and my friend are rn playing calamity and im teaching him the mod and he decides to go ranged and this man bought a boomstick and up until wall of flesh he used boomstick and that thing was hittin
like hitting hitting
idk if it was just me not being used to boomstick or if it was just hitting hard but
it's in the pins
thxs ngl forgot that existed
pretty sure boomstick is like, not wall of flesh viable
it isnt
it continuously hitting but are you sure it deal damage
then what is there to nerf about it
its viable up until slime god
I mean minishark is viable up until slime god, that is not much
true
if boomsticks kills slime god exceptionally fast then it is a different deal
being viable generally is not a super significant indicator, especially pre-HM
enemies just have much less stat bloat
since even a 4 minute fight can be considered viable
I will just use it real quick, slime god right?
(since you havent ping yet)
yeah
@lofty yarrow if only we found something that sounded good, cuz there’s been plenty of ideas but none were satisfying enough and sounded weird
@eternal escarp might want to take a look at boomstick when you wake up
is rusty medallion use in pre-HM ranger testing?
since its debuff kinda is a bit too good
Well at least Rusty medallion aint ass anymore
Altho i wonder how the irradiated inflicting pre-hm weapons are atm
I’ll probably get to bile container or however the fuck it was called
soon
it is 10 dps per second, if it is focal point of the weapon it probably isnt that good
but if it is slapped onto all weapon (eg: abyssal amulet and rusty medallion case) I assume it is too good
Nah that sound okay-ish but still needs to be checked
did rusty get some kind of buff?
Indirect from Irradiated getting buffed
oh
what does ranger even use for damage in pre-HM
or I just go STN, terraspark, aerostone, BOB + 1
ranger actually dont have proper damage boost huh, guess I will slot skyline wing or something
abyssal amulet is still leages ahead of rusty medallion
the entire accessory is just flawed by design
All class stuff like l*xors, prism, both stns, rotten brain
I guess I will put luxor, rotten brain is conditional
ok is silver bullet the best pre-HM bullet or something else?
I know flash round is good but it screw the DPS a lot
for boomstick specifically, so meteor shot or superball might have iframe issue
ok this is worth pinging
@grim tusk slime god is affected by confused
I used realise it when I use flash round
so they just run the other way
I think we’ve patched that on the beta ages ago
ok at least it is not mod conflict on my end
Try party rounds then
but ya this means I cant use flash round, so superball or meteor shot?
I guess I can try party
Superball could also work
I always thought it is a HM bullet that is accessible pre-HM (for some reason)
Pigronnata moment
but ya from current looks of it I dont even think I will call it viable
the damage is just really bad, unless abyssal amulet or something is used
or if adrenaline is use
by which adrenaline is not something calamity is actively balanced around
but at the sametime adrenaline makes everything viable
factual
copper shortsword against providence is super viable
wooden sword against supreme cal is viable too
I know I am not playing optimally, but ya
this is the "4 minute = viable" kind of viable
LETS GO IT IS VIABLE
(and I used party bullet, a HM bullet for it, because silver/superball dps is unbearable)
StN and luxors being funny moment, without those its dmg would prob be ass
So its probably fine
ok superball have iframe issues with boomstick
thats why it is not viable even if I fight it in BoC arena
nanoblack reaper isnt viable with king slime
are you sure your friend is not using bullet-filled shotgun instead?
or quadbarrel shotgun
idek its been like 1 hour since the original conversation abt the boomstick
is bulletfilled shotgun good even?
bullet filled is funny yeah
and I am 100% sure I didnt use the optimal bullet for bulletfilled, since I heard it is exceptionally good with a bullet, but I forgot what it is
oh my lord
armor pen is the closest thing we got to flat damage boosts
so
anything with low base damage and high proj count will get crazy armor pen benefits
It converts bullets so basically the one with the highest base dmg
ok party should be correct then
The optimal build for bullet filled shotgun is prob:
Wings/BoB
SoC/C.Scarf
Stinger necklace
Sharktooth necklace
Granite Core
Full lucky
Granted thats a highly offensive build and doesnt have that much else going for it (slow movement too)
why party bullets
You’d usually run:
Wings/BoB
SoC/C.Scarf
Terraspark
Stinger necklace
Filler
2 W / 2 M/L / 1 Q
Highest base dmg bullet available on pre-hm
i swear that bullet never exists
also did acceleration round got nerfed
i thought that's higher
whats the best pre plantera ammo
cursed bullet's the best
Subjective but its Cursed, Inferno or Verium
musket convert works for both silver bullet and musket ball right?
Bullet-filled converts all
ok that should be all shotguns covered
was referring to aquashard, but ya I think it do convert silver
(also quadbarrel feels so shit to play eventhough it is not half bad, it definitely need autofire)
a combination of garbage accuracy and no autofire make the weapons feels unviable eventhough dps wise it is good
isnt aqua shard the upgrade to boomstick
?
which is why I asked are you sure the "shotgun" you see is boomstick
because aquashard is actually viable while boomstick is definitely not for slime god
1.4.4 is funny once it's on tmod and cal :clueles
peak config
if they don't wanna revert the buff slots buff, I can already see they'll magnify the alcohol poisoning effect
cirrus dress viable???? real???
everclear
(nohitter neuron activation moment)
holy fuck
7/10 not all potions
(I only included the one that works with bloody mary, but ya more can be included)
since I only slapped alcohols onto a character that has normal potions prepared
ok I think I definitely missed some, but ya
it is truly a nohitter wet dream moment
Evergreen gin
if more sickness and water based debuff are added then yes maybe
currently there are just not that many, and many of them are weapon/accessory specific
(and many sickness and water debuff are quite weak too, maybe except for crush depth)
Acid venom is strong as shit too
vanilla item, 1.4.4 will balance them
i see no point balancing vanilla for it to be null soon
would cal add the vanilla change with the shotgun-type weapons tho
(quad barrel and hex doll have at least one of their projectiles aiming directly towards the cursor)
Station buffs are semi-permanent in 1.4.4 right?
yeah
permanent until death
plus you'll never need every single stations in a single pt
I guess the boss arena case still applies then cuz you'll be dying a lot
But uhh yeah
if cal wants to make them entirely permanent, sure
@full basalt Under what circumstance will you need benefits for all 4 classes w/ station buffs?
Melee armor pen, ranger ammo conservation, mage mana.. stats, and an extra minion?
The extra minion is nice
i can understand extra minion even as non summoner focused player
but other 3?
only if you're using weapons from all 4 classes at the same time but why 
it's more so for the bewitching table to be combined with the others
no matter what class you choose, the table is always used
Wow you have turned 2 clicks into 1 click
6 tiles into 3 tiles
I sometimes use vamp knives with the other classes
And clogged up your buffbar
if you use them for healing, do you absolutely need that AP
ap?
armor penetration
oh armor pen
It's better than nothing
idk, I just think for some niche situtations it could be nice to have
but yeah I see your point
You should add to your sugg's reasoning with the points you mentioned here
if you're keepin it
(also your title could be more descriptive)
Donuts are wonky but I never had visibility problems with them personally
That's a provi issue
The safe window would make them pretty pathetic though
Also some of their projectiles do only 1 damage for whatever reason but that is unrelated
temporal 
profaned guardian is definitely one of the most patternized fight in the game
the nerf sufficiently unbullshit-fied the fight a lot, the spear easier to see maybe (though even that I dont feel like is necessary), but because of how pattern based the fight is the "not do damage 0.5 seconds after it spawn" make absolutely 0 sense
it is not exactly like scal bullet hell where things are spawning in thin air (which is why the "0.5 second no damage timer" is given, for profaned guardian it is spawned from the guardian themselves
I will not claim without prove so here is 2 clips of pg
I will not let people slander profaned guardian, it is definitely a fine fight now
I think the toughest thing with Guardians is trying to hit the god damned healer
once that one dies the fight is just a breeze
@formal temple rod of harmony should not just allow you to chain teleport anywhere like vanilla rod
No one cares its “gimmick” of being op gets ruined
but ya, either way since it is suggestion for content that is not yet in tmod it is thia ^
Thats not enough
(wait no)
^
it is
It should be craftable with the rock from BR
rod of harmony is fine as a postgame item
because shadowspec tire is basically post every relevant game in the content
in calamity it just needs to be moved to where calamity's postgame is
but ya, I do agree it should be post-BR or something but it will be a bit weird (basically force people to do BR for the rod of harmony)
which is shadowspec tier
Else BR and AEW get cheesed to no end
boss rush isn't important enough for the funny rod to be locked behind it
neither is aew
I think the main thing is just the later which makes it extremely unintuitive
and aew probably won't stay a superboss forever
99% of people skip boss rush after they done all bosses in the game
boss rush is supposed to not give you anything actually useful
So youd rather just have people doing the boss for the first time accidentally become nohitters because its postgame?
that's the whole reason the Rock exists and does the exact amount of nothing it does
Sure but it needs something
^I think ideal is maybe just this
locking content behind it would make people feel obligated to go through the 20 minute slog it is
If you want to, let BR add rock and and harmony itself
since locking it behind BR is definitely not a good solution
10*
we don't want to nerf it because that goes against the point of the item
Optional cheese*
with how much of a complete clusterfuck meltfest current BR is it is only relevant for nohitters who are doing it for the nohit role
by which the nohit cord can just straight up ban it themselves
So what? Calamity changes vanilla items a ton because they are bad, dumb or unbalanced in some other way
boss rush is supposed to be 20 minutes
Literally no idea how you get a 15-25 min BR
Based as always xpc
by doing it normally
right now boss rush balance is in a wacky state because nobody wants to rebalance it
it is definitely meant to be that long yeah
and fab wants to redo the order anyway
the nohitter 9:30 is so people dont go insane, and at 9:30 literal 90% of bosses get melted 100-0
harmony isn't unbalanced is the thing
if every boss is supposed to have a chance it will definitely be ~20 minutes
you get it at a point in vanilla where balance doesn't matter because there's nothing important left to do
and so in calamity it'll be moved accordingly
Same thing with zenith and it got strongly rebalanced
not a single balance change was necessary
no
it isnt
none of its stats were changed in any way
they didnt touch zenith in anyway iirc
Which isnt necessary to be rebalanced
literally the only thing that happened to it was that it got auric bars
Yeah it got rebalanced because it was too op post ML
Zenith only got Auric bar for a proper retier, stats never changed in any way
= rebalance
a retier is not a rebalance
and Rod of Harmony is very likely to be the same case as well
hopefully they don't mess with Terraformer tho
if moving the zenith back counts as rebalancing it then moving rod of harmony back counts as nerfing it

Based on what? Did you invent a definition for it that everyone uses?
Completely true
my brother in Christ dude is a tester
:clueless:
based on what i count as a rebalance
other people might not
but i consider rebalancing something to be changing its stats
So what
which did not happen in any way for the zenith
there are 2 approach possible: either move it shadowspec and buff it (making it post-game), or to give it auric bar recipe but dont touch it (making you still use it for relevant content in the game)
zenith is introduced at a time where it still at least have a semblance of balancing (at the very least it don't insta kill bosses by doing 99999999 damage per hit);
rod of harmony is almost obviously a labor of love update way of saying "rod of discord haters who complain for years about adding chaos state can shut up now please", because for obvious reason rod of harmony is not supposed to be balanced
rod of harmony is currently just zenith with 99999999 base damage (for comparison, and as a tool)
Which is a subjective take
so is saying that retiering the zenith counts as a rebalance
Maybe
but ya, I do think having BR itself impose a nerf (to like rod of harmony inflict 10s of chaos state) is still needed, just so when one day it become important it is not a cheesefest
Agree, also for AEW
boss rush is like a victory lap and nobody except maybe fab likes the wyrm
^^^^^^^^
if AEW get some polishing I think it can work
And? Why destroy content when you have the choice not to
but it definitely have to be slower in almost every way, considering the biome you fight it in
and fab himself agreed with putting the rod of harmony after Draedon and SCal
Because it’s bad

Id agree but there are definitely people that wouldnt
why use the rod of harmony to clown on the boss rush when you can choose not to
I love circular arguments
Why rebalance op items when the player can choose not to use then
because we don't count retiering something as rebalancing
This is going nowhere.
#suggestions-posting message is this really enough reasoning for this sugg?
you can disagree with how cal will handle the funny rod if you want but we're not planning on nerfing it
its not like space on your arena is a pressing issue.. ever afaik
It really isn’t


itself is thrown and explodes into elementals

