#suggestions-discussion
1 messages · Page 46 of 1
Art Attack is great for Plant, Golem, Ravager, Cultist and kiiindaaa on Deus
Yep, no moonstone
No rippers
Not viable for Deus because of how hard it is to use, but deals a lit if damage
Moonstone crown + hells sun stealth is batshit insane
Interesting
oh boy i cant wait to test for my favourite mod
the terraria devs buffing the shit out of several weapons:
I mean if you want insane rogue Storm
Lunatic Cultist needed resist
It excels at wiping out minions/limbs
one question though
The rngesus weapon
Not really??
(Also stealth hell’s sun with moonstone did better)
I was getting 1:50-2:20 consistenly
what is the current killtime on plant with art attack
First test with it ever got me 2:1x
so no x9 damage buff
It's very, very good
Same situation as hell’s sun pretty much
i love art attack but its so bad its sad as fuck
Also have a look at lunar kunai spam for me
i think that explains everything
art attack does +100 damage if you draw a dick
Kunais are op on both styles period
art attack's damage is not the problem
Spam was better than stealth for me but yeah
Art Attack is now epic for Plant and Golem
Also stip, you got my ping about the mage on DoG data last night right?
how is it for like, levi
Have fun two-shotting tentacles
(Which the actual data is a message or two down because ping fail but yeah)
Need me to repost it?
that sure is a weapon
i forgot such a weapon exists
heh
turn asteroid staff into a magic missile upgrade ez
that is... not what he meant
this is like 3 suggestions slammed together, and one of them seems better fit for calval
also didn't a suggestion for lab furniture just pass?
most of this is still very "specific item"-y too
@hollow shard i have no idea if that first ping went through but this still isn't really fitting the rules
The title seems a bit too "Hey guys it's ya boi" but I might just be overreacting
nah i mean that just means it'd do bad in voting
nothing wrong with that, because there are plenty of actual issues here anyway
True
Too many invalidating issues for now
I think it would be smart to pin a proper suggestion that doesn't get cleared as an example
these are all things that the calval mod is more likely to do
my man got so fed up with people pointing out his sugg was breaking the rules that he broke another rule and ding dong ditched and went DND
incredible
well that mission isnt going so great with all of these rules broken
I think that's the mission
"dear calamity mod devs please merge the changes made to yharon by infernum to be merged into the main mod"
at least it's arguably the best designed infernum fight
I wonder if you could break every rule in the character limit
most likely
Kinda want to make a list but don't want to make a huge wall of line breaks
They're 16 rules, not including soft rules or server suggestions
It's definitely possible
your probably either going to get banned or the dev team is in sheer disbelief
"add Yharim and make him drop an item that does (insert exact function and stats here). The item should also be craftable with shadowspec bars but only in Malice mode (which should totally be re-added). Also it's a reference to (insert dev here)"
I could keep going but I'm too lazy
Can you explain the specific detail I got wrong because I re-read the rules a few times over.
lmao no i can list them
But it exists and is separate.
True, but people will find it cringe as it isn't very concise
it would be a specific item suggestion if only 1 item was suggested tho
Lets just wait for the list
-as a general suggestion, the title should be a "tl;dr" of the suggestion, but this is more of a formatting issue
-on the topic of format, you don't need to include "thank you", these are going to be delivered to the devs out of context assuming they even pass voting with all of this extra fluff tacked on. it usually just makes the suggs harder to understand
-and on top of that, this suggestion completely lacks any form of REASONING, which is the most important part of a suggestion. you just made like... a list of things. the title has the most reasoning of this entire post
-typically, aesthetic items are mostly reserved for the "calamity's vanities", which has its own server and suggestion channels, and it run by one of the devs, YuH
-you should check the existing suggestions using the discord search feature, because laboratory furniture was already passed, and duplicate suggestions are usually flagged
-turrets are also already planned, but were not a suggestion, so this one is less egrigious
-the damaged wiring is literally just a Specific Item Suggestion, it serves no purpose that turrets dont already, on top of again, having no reasoning. it's just a "it would be cool if you added this"
In short:
Suggestions should be primarily reasoning, and not much specifics
You should be asking that new lab furniture get added in general, and maybe give one or two short examples, but most of the suggestion's word count should be dedicated to explaining why new furniture is needed
I'm.. unsure about how to best execute or judge this suggestion
cuz you do have separate bits of reasoning for each little suggested addition
tldr go to calval and not post a wall of text
(We rarely get suggestions like this)
Also bloat like
Turrets (These would attack both monsters and Players who weren't on the same side as the Player who placed them, I came up with this after destroying the 49th rope ladder up to my base.)
there are tidbits of reasons actually, which im noticing now, but the formatting was so egregious it was hard to tell
Fair point, at least I gave the turrets an idea for functionality.
not to mention that these are still all... specific item suggestions, when the better way to go about it would just be asking for more general laboratory blocks, and using a few of these as an example
Studying what other people put in #suggestions-voting is a good way to figure out what to do
@eternal escarp Luminite Arrows are the epic funnyness
Make an April fools boss that’s almost unbeatable and if someone beats it they get nothing
no
@full basalt Balance suggestions are a ping testers deal
And Ultimis Cleaver is known
what does that mean?
There's a list of testers you can ping that's listed in this channel for balance suggestions
If you read the pins
Xyk being the melee tester
Also, I didn't know that's already an issue that's been suggested. I just now unlocked that weapon and noticed the dps was shallow
It's fine from my experience but nothing crazy which is fair
I like it for phase 3 Duke Fishron
Since the easy homing and the true melee effect
yeah the homing sucks
Not really....?
When I attack an enemy, usually only 1-3 homing sparks hit depending on distance
I'd expect around 90% to make contact
The sparks kinda just sink down. Not really that useful imo
Just fight THE LORDE smh my head
honestly Permafrost has little purpose anyways
so might as well give him something that isn't just fuckin
selling shit
he's the Archmage
and all he does is sell brittle ahh weapons?
almost all cal NPCs have another function that isn't just selling
Bandit has the refund mechanic, Amidias has the water buff, Calamitas has the enchantment and exhuming
He just contributes to more bad item bloat
Cirrus doesn't really have one but the alcohols are just kinda unique
And makes a snow pylon easier to get
She tells you how many times you've died in a pt
snow pylon is already mad easy to obtain even before Permafrost
yeah like that matters, it's just a simple counter lmao
It's a unique function
the other 3 I mentioned have functions that have something to do with gameplay
Yeah fair
for a grand archmage he sure doesn't act like one
True that
Besides Permafrost please tell me if the cryo thing is just me being stupid or not
it is odd that cryonic is post 2 mechs while the boss that spawns it is pre mech
Yeah
And moving cryo instead of rebalancing the ore and all of that makes more sense and then can just get rid of permafrost item bloat in the process
Win-win
the only immediate Permafrost weapon that remotely has any use
is Ice Stars
and that's for Kelvin craft
I mean snowstorm is pretty good for destroyer
isn't that cryo drop
sounds fine concept wise
Is it?
I thought it was a buy from cryo
Not cyro
Perma
Oh huh
It is
Nvm
I think the issue with these separate stuff is that there's little to indicate whether you can make the cryonic stuff
since their spawn message only happened on cryo kill, which is pre mech
Yeah
Like I intentionally skip cryo until post 2nd mech because he isn't useful otherwise
I think Ice Stars can be moved somewhere else and every immediate weapons on Permafrost's store is banished to shadowrealm
the cryo sugg is so good thematically
Ty!
Cryonic Bars and snow craft, easy
Daedalus is just generally odd
Daedalus Armor is actually very good
if Cryo is moved to post 2 mechs, then it's the only mech alt boss that's on a different tier
both brimmy and as are accessible on early hm
wh
Yeah
lemme verify
because pre hardmode the bosses go: king slime, desert scourge, eye of cthulhu. and calamity has a boss for in-between each vanilla boss, so if you move cryogen to post one mech (which makes more sense because post 2 mechs already has unholy core stuff) you could switch it's place with aquatic scourge so early hardmode would be queen slime, aquatic scourge, twins
Post 1 is the unholy cores, post 2 has nothing
you're supposed fight brimmy post 2 mechs
No...?
You get Charred Ore with Mythril stuff
I just assumed it was post 1 mech then
according to the wiki and boss log
Huh
Im sorry every time i hear “brimmy” i just imagine brimstone elemental combined with jimmy neutron
LOL
B r i m m y N e u t r o n
Post 1 doesn't rly make sense for cryo because cryonic ore need adamantite
honestly it makes sense to move it to post 2 mech
cuz 0 = aquatic scourge, 1 = brimmy, 2 = cryo
AS and QS
then move QS to post mechs :troll
Isnt unholy core post 1 mech?
yeah, but as the alternate
Yeah fair enough
yeah I just checked
charred ore specifically
Mhm
Then ya this seems fine?
rn early hardmode is qs, cryo, 1mech, as, 2mech, brimmy, 3mech, calclone
by technicality AS is phm 
so is levi
which is weird cause cryo is way harder then AS esp considering how many people kill AS pre-WoF too lmao
true true
the boss order there is just so fucked
and yharon is pre moonlord
Yeah
pre deus even
AS definitely should be considered pre mech
Like
It's so trivial for everything
inb4 a new scourge worm early postml so that the scourge trilogy is complete
Melee? Fractured Ark and Avalanche
Ranger? Stormbow
Mage? Fridgeflash
Summoner? THE FUCKING FEEESH
Rogue? Tracking Disk
(no dog does not count)
But DoG is the Scourge of the Universe 
aquatic scourge should be considered nonexistent
For me currently is
QS, AS, Cryo, 1st mech, Brimstone, 2nd Mech, 3rd mech
ok but if cryo was moved to post 1 mech pre hardmode and hardmode would both be first boss: slime. second boss: scourge. third boss: eye of cthulhu
That's how I've always seen it
Unless I missed a summon item recipe change
they used to have it lol
I mean
Yeah
I guess?
the wiki and boss log states the intended order is QS, Cryo, Mech, AS, Mech, Brimmy, Mech etc
I dont think it is a good argument, to certain degree it is coincidence
If calamity wanted to maintain that consistency they would had made slime god a HM boss to fill the slot of QS, since QS didnt exist for a long time
they're eventually reworking sg's place in progression
not post 2 mechs post 1 mech i'm a fucking idiot
you got a message to back that up?
yes
lemme find it
well i can't find it but there was a suggestion to make slime god a hardmode boss and it got the 🔒 reaction which means the devs have conflicting plans so something's gonna happen with it
it is
🔒 reaction is dev's plan is conflicting with the suggestion, making it not guaranteed to be implemented
yeah but the nature of the suggestion means you either do it or you don't, there is no third option
@hollow shell could we get more clarification on this sugg or is it just general future dev plan stuff that can't be revealed
if they agree with the suggestion it is going to be 👍 or even 🏁 instead
(I'm expecting the latter)
I think it's Lock instead of outright Rejection because
the reasoning hinges on the fact that QS exists and throws the whole thing about SG being the grand ruler of slimes outta whack
and
We actually do have a plan on making that work in-game without moving SG
Dunno if it's public, like many things
So I'll just leave it at that
I recall someone mentioning it being a lore explanation of why queen slime is stronger
Yeah I mean we can shit lore wherever we want but we're actually gonna do something in-game to remedy that perceived conflict
ahhh makes sense
is it gonna have to do with the disappearing core
tbh daedalus pre-mech is not too bad yeah, only weapons maybe
We don't need another pre mech armor set
currently adamantite outclass daedalus heavily
Really? Even with Ornate Shield and Starlight wings benefits?
post-2 mech do have frozen and forbidden so it is not exactly non-bloating
The permafrost stuff though
can be nerfed etc, or even just lock them behind anvils, but ya tldr it is whether post-2 mech or pre-mech is better
I was just thinking post 2 mech would be the least probamatic and easier to balance
Since a lot of it is already balanced around post 2 mech
doesn't really make a difference honestly
Also give me my beloved flarefrost blade pre mech and steamroll the entirely of early hm until post plant? Yes please
/j
It also gives you guys an excuse to remove permafrost weapons because I'm sorry why do they exist again?
All of them are just
Bad
frost related weapons I love the ice biome hhhhhhhh
how does ice biome have like 2 bits of content but 500 weapons/items
Essence of Elium
TRUEEEEEE
But yeah it's crazy
ice biome rework after crags sunken sea abyss astral dragonayrie distortion biome rework soon™️
time to put like, an igloo (basically serve as ice biome pyramid) in the underground ice biome, or something I don't know
how do you even expand a biome that is literally just snow and ice
permafrost prison in a dedicated underground ice biome area, where it is actually a prison and you fight cryogen there
soon™️
PLEASEEEEEE
Please give me that so I don't accidentally forget to fight cryogen at night
Remove Permafrost 
mrrp preparing shotguns with malicious intent
mrrp is the main lore writter iirc, and permafrost is like, a big part of the lore I think
not sure anymore since lore constantly getting reworked
what if we just made perma cool
and less awful
i know ian said to just move it pre-Mechs but fr i feel like just moving cryo to mech2 is just so much more interesting
we already have like 4 bosses you can tackle right after WoF (QS, mech1, AS, cryo)
at least this would spread them out a bit more
Very odd
ok apparently all Calamity NPC except Drunk Princess dont have love or hate, only like and dislike, but ya
Zamn
Same in vanilla too
All NPCs only Like/Dislike biomes
except Santa
Santa is the only one who Loves Snow and Hates Desert, as opposed to simply liking and disliking them
[insert coldheart icicle dialogue]
What the fuck is a coldheart icicle
While you're here Ian, would you be so kind as to tell me the testing times for Old Duke, Polterghast and the Sentinals?
Bad worldgen generates it inside of the dungeon or smth
@full basalt specific sugg
and planned (in 2069 cus yes)
Lmao
it is in fact, already on to do I think
yeah
"decent idea' as in like, it will 100% be broken as fuck
Why would it be broken
penumbra was nerfed for giving 5% more stealth on eclipse, it penumbra potion was BROKEN
the station you suggest just give 10% because why not
but ya tldr, it is already on to-do list, no point in suggesting it
Idk I mean any %
I just didn’t know how to word it so I just put 10
Ima remove my suggestion since it’s already there.
the other 2 (potential effect) are also incredibly broken, yeah main thing is just it will happen anyway
(tbf the idea in this one also sounds incredibly broken, but I imagine devs will give it a different effect anyway)
“Stealth strikes insta kill boss”
@full basalt don't talk in that channel
@hollow shell #suggestions-posting message (since the suggestion haven't been flagged yet)
make the cooldown super long and it might be reasonable
not sure since I was not here when the suggestion was posted
I think it was just ultimus cleaver was already checked? but I dont know the result
xyk was pinged (previously)
oh right this
Why was I pinged in #suggestions-posting ?
someones used it for chat accidently
not sure didn't saw the message itself, probably something related to cryo suggestion
Well that's to be expected
Just wanted to know what about the cryo suggestion
I'm just glad I don't sound like an idiot when suggesting that tbh
i still think it should be post 1 mech
Since Ian isn't responding Any tester checking this channel can you please answer this? I want to try some things but don't know the intended killtimes so I can't say for certain if something is bad or not
3 min for OD and Polter.
#calamity-update-talk message I assume this one is still accurate
Sentinals?
This is what I got from the txt file from here
Storm Weaver (phase 1) 0:45
Storm Weaver (phase 2/total) 2:15
Ceaseless Void 3:00
Dark Energies (each phase) 0:20
Signus 2:00
Also how the fuck is plantera a 3 minute fight she takes half as long as anahita
Yeah, this is correct.
At least with two bullet hells and the brothers phase that at least makes sense
If you do no rippers
And I'm not going to argue because Raw Unfiltered Calamity is the best song in the mod!
exo should be 8 minutes after the combo mech phase rework :trollge:
wait it is an actual emote now
W E L L T H A T S F U N
Even more reason to do SCal first to cheese the entire fking fight with shattered community somehow because shattered community is broken
(was partially joking, I assume it will only affect nohitters since combo will be seen as major phase, instead of currently where you ripper melt many of them; for killtime I assume will still be 6 minutes since the mechs are still as tanky)
Fair enough
So basically play mage and use Helium Flash if you want to do Exos first
Because it is the epic funnyness on them
Wacky
Even if it’s good it’s still probably one of the most lazily designed weapons, especially endgame
Just
Inferno Fork but big
Me whenever I use it (it is not original)
Ain't my favorite mage weapon on that tier
That goes to my beloved Aetherflux Cannon < 3
Cool looking weapon, still just a lazily designed laser machine gun <3
shart is still on the top of the world
(Wave Pounder my beloved)
but honestly yeah there's a really good chunk of weapons that aren't just that good looking let alone interesting
for post dog to post yharon I can think of a few
Plasma Grenade looks nice but ultimately it's just another bomb
and I feel like the anim starts too slow?
Tesla Cannon not summoning actual tesla coils and instead just being shooty mage gun
(Though tbh that’s a problem with mage’s drae weapons in general)
You could swap the damage types of most of them and be fine
I think aside from Plasma Grenade rogue's arsenal weapons are pretty interesting
Rogue gets cool stuff
Frequency Manipulator has a high skill floor
unless you're fighting Leviathan ig but like
Tracking Disk is fun to use
Tracking Disk is stupidly good and one of the epic funniness
Wave pounder is like broken on DoG
You cannot really tell the difference between the mage and ranged weapons on this list
System Bane is alright but ultimately doesn't do much on actual bosses, only on rav parts
but it's good for Martians
Well how do you made a techy mage weapon that isn't a magic gun?
where you just happens to have the weapon
Melee on the otherhand....
shart good
By not being generic

the raw effect of Wave Pounder stealth hitting an enemy is powerful
it actually feels like it has an impact
Could adding a way to shift the side of abyss temporarily solve the bug that abyss suddenly swaps side?
You have Gauss knife which is so bad
HVC which is hilarious
Glaive which I've never seen anyone talk about
Pulse dragon which I've never seen anyone talk about and I'm pretty sure is worse than Terrarian rn
And Phaseslayer which is god awful
I disabled screen shakes tho since I'm not too fond of that
but I would assume shart stealth absolutely shakes the screen
Cal team is against that kind of solution to bugs
Instead of just. fixing them.
it's really hard to distinguish which is ranged and which is mage on arsenal
meanwhile with the other 3 classes they're pretty distinct visually
Indeed
melee is, well, a melee weapon of sorts
Phaseslayer is funny
summon typically uses the summoning item or the actual minion visual
and rogue is everything you can conveniently lob
Tesla Cannon extremely irks me since it’s just a laser beam and not anything to do with teslas
rogue has the funny auric draedon weaponry because haha donor item
Like. even this would be better than just generic rifle
yeah
oh wait it isnt?
I remember I saw donor in-game, let me check
it is not, in fact, a donor weapon
just extremely silly
maybe they're giving auric upgrades to T1 arsenal weapons? maybe? idk why but it feels like it
Gauss Dagger becomes a lightsaber
ok it is toasty QoL saying it is post-Yharon, since donor item also use red text I thought it was donor text
yeah
This method is much easier than actually fixing it, cal team can bring it as a temp way, and remove it when the bug is actually fixed. Then players don't need to wait for too long.
shrimply cope
the assumption is that the "flip the abyss" bandaid fix will not be causing more bugs
yea but like why spend time putting the workaround fix in the game when they could just spend that time on fixing the actual bug
It can tooltip "use at your own risk". There is no other way to solve it right now.
Is there any way to fix corrupted world at present? Or only backup?
why introduce a supposedly fix for a bug that might cause even more bugs, then just put a sticker that say "if this accidently bricked your world it is your own fault"
instead of like, put the effort into fixing the bug itself
This is a possible way, and only way. Players have no other choice but backup.
it is like "saros possession have bugged scaling, let's make it have 1 base damage for now so it dont kill bosses too fast"
@frosty trellis Calamity has 1 to 1 Vanilla and Calamity bosses, also the Twins would make them way more unfair
What in the heck would that mean
yeah what exactly does twins have to do with that
Yeah
And difficulty is subjectieve
Yeah I find the twins the hardest of the three but I also just generally fight them last
the "1 to 1" thing I can somewhat see (King Slime, DS, EoC; QS, AS, Cryo) but I already think that is a bit of a scuffed argument when DS, AS and Cryo are calamity bosses in the first place
That's not fatal bug, which means players can play normally with it: just not to use it. But abyss swapping is a fatal bug: it makes the cavern below the ocean become abyss and extremely dangerous; it makes the ocean become surphurous sea and there is no vanilla ocean in the world unless you demolish the old sulphurous sea; if player builds buidlings whose topic is ocean and sulphurous sea, they have to destroy them and rebuild.
a fatal bug is one that crashes your game
Oh, yeah. Maybe I should call them error bug?
just fix the bug
which loop back to the initial question: it is a bad bug, but why fix it through a bandaid solution that can potentially cause even more bugs, instead of fixing the bug itself?
in this case since it is a world gen thing, the bandaid solution have the chance to corrupt your world, which is way worse than just "your ocean become sulphur sea and abyss become a lot easier"
Wait, you mean this bug will be fixed in the next update?
the devs can't fix it if they don't know the cause of it
what
that's... dumb
skeletron used to only drop one weapon like
you dont NEED an accessory for every boss
and also a lot of the accessory drop on bosses are like, just bad
it is not the quantity, it is the quality that matter
still we need to stick to the rule
we dont need more random 'expert accessory drops' that 90% of the time are just not used
i mainly did that suggestion for
some resaon
but yeah alot of accesories dropped by bosses are dogshit (looking at you providence accesory)
I dont really think like, sticking to the rule is really that important
in this case I am just thinking that it will be more of an unnecessary bloat
tbh I do think The Transformer will fit as a storm weaver drop, but at the sametime it will be such as gigantic tier shift that it you literally have nothing to use it on post that point of progression
It's planned for a rework.
thanks god
blazing core yeah
basically nebulous core except extremely bad
soon™️ no copium
there will likely be someone saying "uhm akchually blazing core is good i use it"
blazing core was ok as a niche accessory, then it just got slapped in the face by getting a -10% damage reduction nerf
now it is deader than spore sac
dont forget about flame licked shit
every single former expert drop is useless in cal as far as I understood
now that they're not bound by being expert exclusives they could be looked at
they were all useless before
like when did you used spore sac
spore sac is unironically decent, just because it is available early enough
just you dont really use it on bosses, for normal enemy you can just afk
Fishing accessory
lowkey the hm fishing acc cal added should also give a proper way of self defense I think
suggestion:
Combine Blazing Core With Supreme Fishing Tackle Box Station In Post-ML
reason: blazing core will finally be useful
I HATE SPORE SAC I HATE SPORE SAC I HATE SPORE SAC I HATE SPORE SAC
The evolution. 
there is no rule i just pointed out skele used to not have an accessory
also i love how u were like "every boss needs an accessory" and then pointed out that nearly every random "required" accessory from bosses is dogshit lmfao
Most of the vanilla boss accessories are good
Soc, scarf, brain, hive pack, fishron wings, eye of golem, insignia, and starboard
the problem is then you have the rest of them
where most people cant even recall the name of those accessories
I don't know what queen slime drops but besides spore sack bone glove and whatever the fuck deerclops drops
Oh and the emblems
Those are great
Seeing as how the mechs and cultists don't have accessories basically all of them are good except for 4
oh jfl have verified youtuber role, I somehow never noticed it
ya boss size change is like, weird
Yeah it’s neat.
only very few of them make sense like AS
I just hate seeing destroyer being like 4x his size and anyone I talk to says the same.
meanwhile there is destroyer yeah
the pixelated sprite because of enlarging the sprite
And if it’s a subtle change, it shouldn’t exist.
They should've just made him longer not wider
In any case just make him not that fucking huge
Is it really a problem?
Is this really an actual problem?
In my experience it's not.
for destroyer specifically I think it is, for other bosses it is not really noticeable
And what's the deal with Destroyer?
for destroyer it is visibly ugly, though disregarding visual aspect it just make the fight extremely annoying
How so?
because you basically are forced to run away or eventually it will just circle you
I mean, he kinda' does that already.
and you have to ornate shield or RoD out of it
That’s just destroyer but that’s literally the point. The change impacts nothing
So it shouldn’t exist.
Then why we need to remove it if it impacts nothing?
why is it even there if it impacts nothing
It's just a silly change Fab liked and that's it lmao, it doesn't kill someone's mother.
Because it looks awful, and anyone i’ve talked to agrees
Cool.
Why change it for the sake of change when there could be changes for the better?
You mean he isn't already good?
I think he's pretty good right now.
Like the fight.
Implications can suggest that. I think dest is in a decent spot but could be better.
And plus, Fab doesn't have any planned changes for The Destroyer.
on rev I feel it is fine, on death it is a clusterfuck because of the size change
I dont know how to explain it clearly, I will just record
He believes he's finished.
Well, you are you and I'm me.
Why are brothers slightly bigger and cal herself slightly smaller?
I don't know lmao, ask Fab, you're a Patreon.
i mean it's like that in the scal fight too
And same thing, I don't mind.
technically
Im not
And this is why Fab is mad.
isnt calclone getting resprited anyway
Nobody tells him what he's doing wrong and what he's doing right!
Oh, then I can certainly help
In the sense that, nobody approaches him.
Well, maybe anyways.
I can ask him, I have no problem.
People are afraid IG.
I'll ask him: "How do you feel about some bosses getting their size changed?".
And that's it, boom.
And visually jarring is not an arguement for him, unless it is terrific, which is not.
yeah because there is no method to do that lmao
suggestions are for changes, nobody knows that we're just supposed to approach fab
Shame.
Well, yeah, suggestions.
I forgot about that.
Oh we're on #suggestions-discussion
I dont know how to explain how I feel clearly, but basically death mode destroyer just fills half of the screen and you are forced to just run away, while rev destroyer (because there is little size change), you at least have more room for movement
yeah memes 
the tldr is destroyer just become a gigantic area denial instead of a boss you fight and try to dodge the attacks
Is this Death?
the later half is death
that is just how I personally feel about destroyer size change, the other bosses are not really noticeable for me
(Ftw dont count)
Rev is 100% fine, Death could just be very slightly adjusted.
the arguement was never about rev yeah
yeah that is how I feel, rev is completely fine
I mean, the suggestion mentions Rev, so I would imagine.
i personally think the size changes are fine but i can see destroyer's being a little over
i dont think theres size changes in rev?
so idk what jfl means there
the only rev change is like, Aquatic Scourge? not sure, but that is length change iirc
i wouldnt count that
both rev and death increase destroyer's size
+50% in rev, +150% in death
calamity brainrot :widel
though rev feels just fine yeah, the right amount of size change
byeah rev's fine
it fits very well that people dont even notice there is a size change (in rev)
but in ftw
no one ever talked about rev increase tbh
because ftw is zanyqurikywoozy
death increase is a little over i can agree with that for dest
Included rev in there just because idk if there are any size changes outside death. But I removed it from the msg
The argument im making is just how it looks silly and barely impacts the fight in a meaningful way so shouldn’t be there.
Yeah my b. But fixed it.
👍
probably the only boss that has an actually good size change in death mode is king slime, imo anyways. it actually feels like a proper change to the fight, both in terms of theme and difficulty.
for destroyer, and apparently calclone and cryo too (i actually never knew that they did have a size increase), it just doesn't make as much sense as it does for king slime, nor does it feel right.
did anyone even notice any of the size changes besides exactly destroyer
not really
lmao
I noticed calclone, I remember calclone is a bit smaller but brother is bigger
other than that not really
from what I've experienced its simply hard to reach him
I wouldn't mind giving constructive feedback on bosses in theory, but like
it feels like you'd be talking to empty air either way
man DMing fab about stuff always felt like the worst way to go about trying to get stuff changed
i kinda assumed not talking to devs directly was the whole reason this channel existed
ya, the most appropriate way will be through tester
I will imagine if random people just spamming DMs about feedback on bosses it will be just a clusterfuck
and also there will be a lot of unfiltered bullshit like "providence too hard please nerf"
yeah
doesn't help that the suggestion system is incredibly fragile the bigger your sugg is
Nah, I meant suggestions, but when I sent that message I thought we weren't in #suggestions-discussion.
and also people dont vote for boss changes in suggestion
hardcore people want bosses hard, softcore people want bosses to be easier, so no matter nerf or buff nothing happens
the rest like telegraph and stuff just get drowned too, and only things like "DoG looks ugly after Phase 2 teleport uncoiling please fix" get enough votes
@drowsy plank Pinged because I feel it's important for you to know.
but yeah, suggestions is a terrible system if you want boss feedbacks
best it can do is
Also yeah, pinging Testers for Boss Feedback isn't a terrible idea as well.
the thing is just without a proper system it will 100% get abused
and it probably is worse with a proper system
well you have the suggestion lurkers here that will absolutely bully unnecessary pings, but yes 
that's enough system if I understood
because at the very least not many people think about boss changes right now, if it is in the Suggestion Pinned Document that say like "boss suggestions can be done through pinging tester just like balance suggestion", it will just be "providence hard nerf please" situation again
(and even if the feedback is reasonable, opinion ultimately still differs of course)
It's not pinned, so only the people that should know will know.
Y'know what I mean?
yeah
ah, thanks
Sorry for ping @shell grotto , but I think it would be better to clarify you meant Death Mode in the title of your latest suggestion, I feel like it's a little difficult to understand.
done
Thanks
Calclone is ok imo
Destroyer is 
I forgot how much Cryogen changes actually
I like the Calclone one because the dashes feel a bit more smooth
And the brothers, which are troublemakers in the fight, are easier to hit
Destroyer sucks because it ruins the map icon placement* and just makes the fight a lot more frustrating
*"objects in the mirror are closer than they appear"
Destroyer takes half the fucking screen and is just a complete clusterfuck
Calclone and Cryogen I never even noticed
And Calclone is fine as is she is my favorite fight in the mod
cryo and calclone are pretty subtle but it's there. And because of the subtlety it should be removed so the boss actually looks correct to scale with her brothers.
for cryo it's just the shield has a smaller sprite when it is up
making it essentially harder to hit by a small margin.
Hitting cryo isn't usually an issue
It's seeing his damned projectiles that can be a pain
Super tiny and hard to see
calclone and the brothers are even more different because while calamitas is smaller in death (80% size), the brothers are also bigger (120% size)
@ashen warren can you elaborate on what your second point means
it's still not significant enough to make a real difference. Regardless of what exactly the size change is, that point stands for all examples listed. Any other boss is likely the same story except king slime which gets a pass due to size fluctuation after taking damage being a feature of the boss.
Isn't that the entire point of odd mushroom?
no the fucked up visual effects definitely are the point
odd mushroom is a meme item
not really
you have like
two completely unrelated points
in that sugg
why is resummoning endo bad right now
seems fine to me, just... you use the weapon until it's in the right mode. done
simple
how
looking at it...?
also you can just
count how many times you've used it??
yes?
to make sure they're hitting the boss
no
You should not have mushroom be part of your reasoning
assuming you're talking about the Cirrus one
Yes Cirrus is the Drunk Princess
Odd Mushroom is a really niche item that's basically a joke challenge
You can just say it's hard to see in the thick of combat with all the boss's projectiles too
(though that wouldn't actually support the reasoning for putting it on a hotkey, now that I think about it)
I am not sure if it is a feature of this specific mod, "Toasty QoL" (something like that, it start with Toasty) have a small UI that tells you how many minions you currently have and your max minion
I dont know what the original suggestion/argument is, but I assume that help
and ya, the entire point of odd mushroom is that it is intentionally memey, as in it apply Brain of Cthulhu visual to everything
the 50% damage kinda is just slapped on, if you think the visual is hard to see that is the entire point, just dont use the item, simple as that
ok ya it is definitely Toasty Nohit QoL
tbf I will not mind if Calamity just have the same feature, it is the kind of small QoL that goes a long way
I dont think hotkey will make much sense considering it is a shadowspec item (aka literally post-game), having hotkey for things that you cannot even access for 99% of the game do not really make sense
(same reason as to why I think accessory specific hotkey should become more simplified)
instead maybe just give it a new UI (as I think mentioned above?) since that is already the case of many more unique weapons
and also donor weapon moment though at least this one should be purely improvement
That just doesn't sound right, yeah.
That's loke
What
There are way to many options post WoF
One of the reasons cryo should be posted post 2 mechs
I’ve always felt like there’s only a couple accessible weapons to use before beating a mech and way too many that I’ll never use from Adamantite and Cryonic
What class?
The entire tier is bloated as fuck
So is the problem the equipment that you have avaivable or the amount?
Mage in particular
Most weapons either suck or are a pain in the ass to get
Uh huh, so the problem is not the amount.
Um
I'm going to stop you right there
As someone who has played mage and loves mage I completely disagree
That will be up to the testers.
Crystal serpent is like half and hour of fishing at most

snowstorm staff notwithstanding
Glorious end is hilarious

Snowstorm staff is actually amazing for destroyer as first or 2nd mech
Fridgeflash bolt can carry you for all 3 Mecha with little issues.
Same with Posiedon
also pre-wof weapons are still viable
(It's not HM pre-boss is what I'm sayin)
Fair
But fridgeflash is extremely easy to aquire and posiedon is hm giant clam which is easy enough to get and that's all you need until SPHC or Slithering Eels
But yeah it would be better to buff weapons into perceived viability than to move viable weapons into post-WoF
because post-WoF does have tons of weapons
Those are the only two that are good
And what I’m saying is I don’t like feeling funneled into using two weapons
Not really...? Crystal Serpent is fine, glorious end is hilariously overpowered, meteor staff is fine
Serpent and glorious End both take a while to get
Again, tell us to test the weapons, if it's weak, we'll buff it, it's easy.
^
Hey @bright crag our good friend mind doing post WoF mage on first mech for us pretty please?
I can help if needed as well
i think it shouldn't be too bad but then again
last time i tried post WoF mage was like 1.5.1? testing using pretty bad (for testing) gear against cryo only
I'm aware that Mage has been lacking there and I do plan on testing that tier
Thank you Stip
But for now, there are certainly some options
Mainly Golden Shower, Meteor Staff, Nimbus Rod
my typical route would be meteor staff AS
although AS is apparently intended post 1 mech so 
Golden Shower works like a charm on AS
And from AS you can already get a ton of good weapons
Meteor Staff is good for Twins
Nimbus Rod is great against AS, and good against Prime and Destroyer
yeah, regardless I think the suggestion do count as a balance suggestion, just grander in scale
(therefore it should ping tester instead, which is already done)
AS is really the way to go currently
Slithering Eels, Miasma, Belching Saxophone and Downpour will carry your mech tier
meteor staff, golden shower and nimbus rod are all nice for AS and after AS you have like 3 weapons that are better than other pre mech weapons
eels even being viable for plant
although for plant i probably would just hadal urn
Oh I just fridgeflash bolt AS because it takes no time to craft and destroys AS
I also buffed Rainbow Rod's speed, so it should be more consistent and generally better
It just sucks against worms
theres a shittion of weapons immediate post wof wdym
obligatory blast list
ranger post wof for example has like, twice the amount of post mech or post alt mechs
the only class this is true for is summoner, but that class is low on weapons in any case
i love using phone for screenshots so fun!
Y'all wanna' see Memes' To-Do list of balancing?
I certainly do
so true
rogue is the same case as ranger incase someone wouldve come up to exclaim how rogue also has less weapons comparably
so idk what the suggestor means tbh
Wait you did the rest of summoner already????
Yes
New content isn't done
Implying you finished balancing current summoner
Since that's all that's there
Both are not done.
Ah
Goofy trollface with sunglasses smoking a cigar while saying "Lol?".

Thanks Blast.
LOL
death
Let me help /hj
It was buffed technically.
The actual document of Post-ML Summoner balancing! The leaks!
Well I mean the scaling was toned the fuck down so it was nerfed in that sense
The scaling was double, it ain't double anymore, so simple.
Fair enough
But hey, there were more things that I buffed than nerfed.
i should do a ranger grand rebalancing
And Xyk should do Melee.
I bring peace, you all bring catastrophe.
no i bring strictly arson
Same thing.

Damn you predicted me.
always a step ahead
there is no tester for balancing for classless weapons and non-direct damage accessory like spore sac?
It's the 5 of us.
And classless weapons are more for me because only summoner uses them basically, buuut we ignore that part.
And accesories is all of us testers.
That's also all of us.
We're the mafia though.
But yeah, this doesn't mean the 5 of us are the only testers.
armor balancing is Step 1: rework most rogue armor set bonus;
more damage than auric penumbra armor, titanium tarragon set, rage and wrath potion empyrean set
We're more to the... more "Dedicated" part.
As we are the ones who change stats.
And do balancing.
even god slayer have a out of nowhere effect where you just get +10% damage, crit and velocity on full hp because why not
Other testers assure quality and give feedback.
So God slayer is now a nohitter armor?????
terraria burnout is starting i cant hide from it
High School*.
that too
I've got exams next week, I shouldn't be here, neither should I be testing.
Can someone tell me to get out of here?
get out of here right now or no summoner for you
Damn ok, ok, don't do anything to summoner.
i will personslly test every summon weapon if you dont leave
Didn't need to go that hard.

Leaves chat in an epic way.

No need to credit in the suggestion itself
Personally I dont mind no credit, and additionally it is actually part of the rule where you shouldnt credit in the suggestion (since it will just bloat the text, similar to starting with "hey it is ya boi ..... here today with another hot suggestion")
Ya just edit it is gucci
Calamity fix every vanilla problem challenge
i mean it isn't the worst idea i guess
evil accessory
forget buffing it
i want it GONE
@eternal escarp Is there a reason the polter clone isn't blacklisted for Molecular Manipulator? It ended up twice my screen size and scared the shit outta me
PFFFFFFFFFFFFFFFFFFFFFFFFT

That's the clone
this is extremely funny
the weapon actually does decent damage but

Hey @pastel crow Ram abuse breaks Devils Sunrise
||again?||
Wdym again?
I'm trying out every pre polter post prov melee weapon on Polter
devil's sunrise is
truly one of the weapons ever
And then I just went ramming and pulled off this bullshit
I assume by your roles you are a tester Spider?
i am but im on hiatus till i finish my new pc
Fair enough
Well, hopefully Xyk can see this monstrosity
I have seen melee completely out of whack these past few days
Have you seen the horror that is Galileo Gladius Spider?

that shit used to be nohit viable
I would pay attention to the remaining health
lore-accurate fight duration
I spent 13 fucking minutes to get half of his hp off since I can do DoG phase 1 all day
im not sure why that weapon got sliced as hard as it did
Beats me
last time gladius was mentionned in dev was 3 months ago
💀
prime case of a weapon that was overnerfed indeed...
just make them gimmick guns like water gun and slime gun
@dawn trellis jokes on you matter manipulator is actually one of the better weapons on polterghast!
honestly, for weapons lf such confusing gimmick, I kinda don't understand why they're proper guns
we have a precedent for gimmick guns
make these size manipulating guns deal no damage and remove one of them ig
clueless
me who has never used ranged in cal for years
(very clueless)
it is a funny weapon but id still argue it's one of the more unique ones
no real reason to butcher it tbh
martians p sure
MPG is doing polter melee testing and just
every true melee weapon is getting 1:30 times
grax got a 2:50 and it's a hammer
axe*
it's a tool and it's overperforming by 10 seconds
this sugg seems fine
use the molecular manipulator with true melee weapons 
doesn't solve my problem that the functions of the weapon aren't unique but "rework every single mage drae weapon" is kinda big
it's at least a step
blame fallout or smth
shut up iban
......
wtf
there's mage drae weapons that aren't guns?
yea
ah I see
melee gun...
I'm perfectly fine with mage arsenal being just guns
Would be really weird to have tomes, wands or staves
staff could work to an extent
I'm just saying the function is. boring.
the only thing i could imagine is maybe a couple could be wand/staff
you could have eldritch tome esque tentacle weapon re-themed as electric bolts
true
wand or staff can be done
tome, very not likely
what else is there on magic weapons
Only issue I see with Mage arsenal is
Gauss Pistol needs a rework
behold; a car battery!
Gauss Pistol is T2?
So it turned out that ramming and lingering projectiles on polter is stupid
Tesla Cannon is nice
Plasma Caster is pretty
Gatling Laser is really fucking powerful
@pastel crow Sorry for another ping but this is dumb
Gatling Laser is stupid
in that it melts but it's also simultaneously a copy of another vanilla weapon
(I know that because I used Gatling Laser to nohit Duke)


