#suggestions-discussion

1 messages · Page 44 of 1

half sage
viscid badge
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Hi

buoyant idol
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Also invalid formating

quiet kernel
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Donator items do be donator items

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You cant ask for a recipe change for the prince because donor item, like you technically could if you ask the donor permission

neat linden
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or you can just not craft two and instead pick one

viscid badge
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What if you really like flowers and want to keep using them

cobalt pewter
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consent is sexy

get the donator's permission first if possible for recipes and alike

if there aren't any responses, sugg is invalid

neat linden
#

then pick thorn blossom

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:hdflr:

distant gyro
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it's literally the same boss?

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you're supposed to pick one or the other

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i know, choice, it's crazy

neat linden
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yeah both are post provi

cobalt pewter
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I haven't caught up with changes of either weapons

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what's up

neat linden
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the only difference (except of attack) is one uses geodes and the other uses ueli bars

cobalt pewter
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that

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literally makes 0 difference

viscid badge
#

What does compression mean

distant gyro
#

bad format

cobalt pewter
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invalid formatting

half sage
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Suggestion has to have a title then a line break then the suggestion

neat linden
#

proper formatting is

Header
Suggestion explanation

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Do a line break (shift + enter) after header

viscid badge
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I don’t really care I’ll delete it if you want

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Buff arch amylis anyway

neat linden
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if it's actually bad in your opinion

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ping a tester

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list in pins here

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so they can confirm if it's actually bad or not

viscid badge
#

@pastel crow

pastel crow
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arch amaryllis that is

grave zincBOT
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@manic chasm - Your suggestion has received an updated status!

[Make Uelibloom Brick's sprite a bit taller]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@manic chasm - Your suggestion has received an updated status!

[Make Uelibloom Brick's sprite a bit taller]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

hot zephyr
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you can finally rest satisfied

radiant meadow
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Uelibloom Bricks were supposed to have special textures, but they got removed during the 1.4 port

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so we didn't really make the sprite taller, rather fixed what was broken

hot zephyr
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let's make it 1.2 tiles tall

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have the leaf just slightly taller

ripe owl
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Make The Prince an upgrade to the Thorn Blossom instead of Arch Amaryllis
That's the whole point: it's two separate weapons that have their own gimmick
because they are one boss apart
No they're not, they're literally the same tier
it's annoying to craft two
Just... pick the one that you prefer the most?

crude geode
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@barren chasm known, will be fixed

barren chasm
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thank god

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it gets on my nerves so much

ripe owl
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How does it smh

barren chasm
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imagine giving the gem staffs a melee damage type

small timber
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The tldr is it is currently intentionally a mage weapon with melee damage, but burning sky will be rework into an actual melee eventually

ripe owl
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I just thought of it

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Because technically Burning Sky would be a worse PFB

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Why would you want two mage weapons that work the same yet one is worse the other

barren chasm
rancid gust
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I find it funny how no one complained about old Burning Sky but then GitGudWO video happened HDfailure

ripe owl
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Back then TBS was a sword

ripe owl
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:sgm:

rancid gust
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something about late game melee mage etc etc terraria classes argument

barren chasm
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same thing with red sun

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like how tf is that melee

frosty trellis
barren chasm
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ong

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less with exo mechs

frosty trellis
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Burning Sky still has a 4:1x Exos kill time when their testing time is 6:00

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It's 3:34 on SCal whi h has 5:00

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It fucks them up hard

frosty trellis
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Phoenix Flame Barrage was 6:5x on Exos and 5:1x on SCal (With Yharims Crystal for the hearts)

barren chasm
hollow shell
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lemme get the quote

frosty trellis
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Also literally just use Crystal for hearts and seekers and Helium Flash for literally anything else

hollow shell
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@barren chasm

barren chasm
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thank you

small timber
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Multihit weapon tend to scale way better with higher damage, so phoenix flame barrage probably scale exponentially on a nohit set up

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(meanwhile burning sky is a classic case of melee speed being stupid)

frosty trellis
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Yeah but like Helium Flash

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Helium Flash is stupid

barren chasm
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(insert popcorn emoji)

frosty trellis
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It's not great for the hearts but it has a similar kill time on Exos to Burning Sky

crude geode
frosty trellis
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And shreds SCal herself

crude geode
ripe owl
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Okay so I tested out both weapons on 5 somewhat evenly spaced dummies with no boosts
Burning Sky gives 7500 dps on average
Phoenix gives 11000 dps on average

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Maybe because they're static

frosty trellis
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Dummies are not what shit is tested on

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Their tested on the bosses they're supposed to be used against with balanced loadouts

ripe owl
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Like I said

small timber
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Ya just use it in bosses if you have the set up ready

frosty trellis
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I can give my loadout and killtimes for both

ripe owl
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"Maybe because they're static"

frosty trellis
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DR and Defense and how some bosses have weird things

crude geode
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I’m blind

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Fuck

barren chasm
crude geode
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Trolled by my own sight

ripe owl
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Yeah that happens

crude geode
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Every day I am more convinced I need glasses

ripe owl
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But as long as the boss stays still

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The picture goes back and PFB is a winner again

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What a scam

frosty trellis
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Well um....

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This is what I'm getting

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I can post the setup if you want

ripe owl
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I'll be fine, thanks

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One way or another, we would've had two weapons that work the same way which doesn't make a lot of sense

small timber
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Probably because phoenix flame barrage have lower base damage = get countered by defense more, but ya

Tldr is burning sky is gonna get reworked soon™️ anyway

rancid gust
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Hey before i start writing, has anyone here ever used the Spadefish? (sorry change of topic)

swift wharf
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I wish burning sky didn't get changed

small timber
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First is tf is spadefish

swift wharf
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it's the early game fish pickaxe

rancid gust
small timber
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But ya that probably speak for how unknown the weapon is

rancid gust
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I already have it written actually

Rework or remove the Spadefish

The Spadefish is a really obscure item, obtained by fishing in the Underground layer in pre hardmode and although most players have probably never used this item, its main benefit was its increased mining speed compared to other pre boss pickaxes. However due to significant mining speed boosts on the latest updates such as the increased mining speed stat, early ore armors and Wulfrum Digging Turtles, this pickaxe now has even less of an use.
A way to make this item have more of a reason to exist is by changing its purpose to be maybe similar to the Gravedigger's Shovel (given its appearence) and have it mine larger tiles of "soft" blocks, or simply add it to the chopping list.

How's that?

swift wharf
small timber
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Should be good, current spadefish is pure pickaxe right?

rancid gust
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Suggestion about obscure item no one cares about doomed to die in voting

rancid gust
frosty trellis
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Yeah go for it

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I've literally never heard of it lmao

small timber
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Ya shovel + pickaxe semms good, at leadt some niche

cobalt pewter
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I've seen it in wiki once

swift wharf
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remove rock and chainsaw fish too

cobalt pewter
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but that's about it

small timber
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(though you probably should post a picture or something)

swift wharf
small timber
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I think 90% of people dont even know what spadefish is

rancid gust
crude geode
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Trueeee

cobalt pewter
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yeah Spadefish rework to be closer to Shovel would be good

or remove it no one cares anyway

rancid gust
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It'll probably die in voting either way no one has ever used this item, so i don't quite care
i wish a dev would remember the item exists tho

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Having it reach dev voting would be nice

swift wharf
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me when there's other 2 vanilla tool fish that nobody cares about

small timber
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Spadefish who

cobalt pewter
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just in case anyone legitimately doesn't know what Spadefish is

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[[Spadefish]]

red stormBOT
swift wharf
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i know what it is

crude geode
swift wharf
small timber
rancid gust
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That one WAS deserved tho HDfailure

swift wharf
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I think it's a neat tool sadeline

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anyways it would be funnier if phoenix flame barrage got reworked into being more melee than mage clueless

cobalt pewter
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Terraria broadswords have always been the bane of my existence

half sage
swift wharf
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exactly

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burning sky is fine smhsmh

crude geode
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God

cobalt pewter
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probably because I'm a bit spoiled with Dead Cells where melee weapons have neat combo (sure it has its own problems like backloaded damage / gimmick in the combo but not nearly as destructive to the game's design as terraria does)

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byeah Ark I think has combo?

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I honestly haven't touched those stuff yet

swift wharf
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exoblade does

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kinda

small timber
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Dead cell weapons are also based on gimmick like debuff (oiled, burn etc) or things like pinned on wall

Terraria just dont have things like this

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There is not even backstab damage since bosses always face you

swift wharf
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terraria has uhhhh

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nothing

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I think

cobalt pewter
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at the very least giving it a varied styles of attacks in a combo should be nice

I think meac mod is the closer I can see to this

small timber
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Closest one is probably ark, but ya

cobalt pewter
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yeah Ark definitely has its own quirk, but it has the combo attack as well

swift wharf
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exoblade has more of an active combo imo

cobalt pewter
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byeah to think we're still playing a 11yo game

small timber
#

I actually think the exact opposite, as long as weapons are distinctly different from each other it is good enough, they dont have to have extensive moveset

Terraria combat is in such a way that having to think about how to use the weapon itself often end up getting you hitted more and killed

cobalt pewter
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with clear core problems

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that's incredible

small timber
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Which is why I prefer ark over biome blade, despite biome blade having much more moveset

swift wharf
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11yr old game is living rent-free in our heads

cobalt pewter
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and tbf BB is like

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up to 8 weapons in a weapon?

swift wharf
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yea

small timber
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(and another reason is unlike dead cell where every weapon is viable as long as you get high level version of it, weapons in Terraria are progression locked, you use specific set.of weapons at specific time, giving all of them extensive moveset just not worth the effort when you have limited range of enemy or bosses you can use them on)

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I imagine maec probably do rework for a whole class rather than specific weapon, eg their true melee rework are only on some broadsword etc, but not having each broadsword have their own moveset, also because of the same reason

crude geode
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maec?

small timber
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A mod

cobalt pewter
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I think they already changed a chunk of phm broadswords and some hm ones like TNE, cobalt and orichalcum

small timber
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Oh right I keep confusing it to like overhaul, since they also do a lot of vanilla weapon rework

grave zincBOT
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@unborn stream - Your suggestion has received an updated status!

[Make Devourer of Gods not taunt if you don't take damage from his head]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@unborn stream - Your suggestion has received an updated status!

[Make Devourer of Gods not taunt if you don't take damage from his head]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

half sage
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guess infernum doesn't need to do this for DOG then HDFailure

hot zephyr
#

once again ben on a suggestion killstreak

cobalt pewter
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god

drowsy plank
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#bensweep

grave zincBOT
#

@dull ether - Your suggestion has received an updated status!

[Stop Counter/Evasion Scarf dodge from registering as a hit]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

drowsy plank
#

on god?

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does this mean shield bashes are fixed too or?

hot zephyr
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dodges and rams won't inflict debuffs nor defense damage

crude geode
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Wonderful

drowsy plank
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finally

dull ether
#

Pog

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I forgot I even suggested this lol

hot zephyr
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it was a bug, funny enough

crude geode
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Should never have been allowed through suggs

hot zephyr
#

there was a time when it wasn't like this during 1.4 development, but something broke along the way iirc

dull ether
#

It’s been in the game for as long as I remember

hot zephyr
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well yeah, your versions of the game have always had it

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we never released the fixed dodge cut XD

radiant meadow
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I had to change like 300 files to add a damage > 0 check

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this better have been worth it

ruby plover
#

this is great

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no more epic dragonfire cringe moments

crude geode
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Ben truly out trying to improve implementation rate

cobalt pewter
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holy shit

radiant meadow
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80% of the next update has unironically been all me

cobalt pewter
#

god

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locking ben up is definitely the trick to accelerating cal updates

radiant meadow
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when the update releases, I can return to hibernating

hot zephyr
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bensweep

ruby plover
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go back to nohit 🙄 smh

hot zephyr
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do not go back to nohit

crude geode
#

nohit more like nofun

ruby plover
half sage
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no more needing to cope with stem cells for yharon

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8 seconds of dragonfire from ramming

ripe owl
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So true

random pendant
#

Has someone made the suggestion to actually be able to sit on the auric tesla toilet or am i just too stupid to figure out how to sit on it?

small timber
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already being worked on, maybe implemented even

random pendant
#

I hope it will

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Maybe add something really stupid with it

hot zephyr
#

comedy 100

crude geode
#

comedy is DEAD

frail mantle
#

auric toilet was very intentionally made unsittable

hot zephyr
#

unshittable

crude geode
#

Beautiful

small timber
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oh so the bench/chair sittable change did not include auric toilet?

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since I remember at sometime it was talked about how a bunch of chair will be sitable

frail mantle
#

yes

small timber
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what if instead make auric toilet being wirable, then instead of doing the "vanilla funny haha thing" you just have it play toilet music instead

half sage
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make it spawn enraged yharon

small timber
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pretty sure this still count as balance suggestion

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@kindred creek ^ (so probably have to ping testers instead)

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^

hot zephyr
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if you ping me at 3:55 AM I will eat your liver

eternal escarp
#

h

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idk what crab drops are really underwhelming last time i used most of them they were pretty fine

unique vector
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@hot zephyr

small timber
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evil route: if preboss items are stronger than post-boss items it means it is those preboss items requiring nerf

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#pre-hardmode power creep time

eternal escarp
#

so true!

small timber
#

do it

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though tbh I do feel a lot of early pre-HM bosses (king slime, DS, crab, eoc etc) are way too weak even for pre-boss standard

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either that or calamity buffed pre-boss items too much

cobalt pewter
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@molten haven the 2nd paragraph should be deleted, it's against the specific suggestions part of the suggestion rules

molten haven
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Ah ok

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Sorry

short walrus
#

lunar portal is already getting a minor rework in 1.4.4

cobalt pewter
#

changing the ML summoner drops to not sentry could work, but you need a strong reason

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@frosty kindle perish da bot

small timber
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oh god back to this again

frosty kindle
#

652654071320150033 @umbral cliff

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got em

small timber
# molten haven Ah ok

and yeah, main thing is still as Scorn pointed out, they are getting improved in 1.4.4 anyway

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no point for calamity to majorly rework them when they gonna be different very soon (28th September)

short walrus
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i never said both

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just lunar portal

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and i said minor

small timber
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although we didn't know anything about rainbow crystal I will imagine vanilla devs probably will not left it out completely, as they are both not being used right now

small timber
short walrus
#

immediately after you say it will be "very different soon" in vanilla

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which it absolutely wont

swift wharf
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moon lord drops

small timber
#

that is just how I look at it

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but generally I just think the suggestion should wait until 1.4.4 drop, then see if anything improves, then make the suggestion if needed

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no point in posting it right now knowing that one is guaranteed to be changed (while the other might have a chance to be changed)

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oh right regardless

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@molten haven probably should remove the "moon lord whip" part, it is basically talking about a completely different thing to the rest of the suggestion (aka moon lord drop summons)

calamity whips will eventually be added

swift wharf
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a buff would be nice but then just ping a tester I think

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...but how do you even test awntries

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sentries

inner anvil
#

The Summoner tester here.

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We don't test sentries.

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Bye.

short walrus
#

good to know

swift wharf
molten haven
inner anvil
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If it's heavely broken then yes.

swift wharf
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give it +100 base damage

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(it will still be shit

inner anvil
#

They're buffed in Labor of Love anyways.

small timber
#

if you want to you can add a separate suggestion for it (instead of combining them), but ya whips suggestion (namely adding new one) probably will be disallowed for now as they either easily become too specific, (or/and) also that eventually calamity will add whips

swift wharf
#

are there images of the rework or nah

inner anvil
#

They have buffed stats, that's it.

small timber
#

there is a rumor of +1 sentry slot buff, but I forgot if it is confirmed or not

inner anvil
#

Oh my bruh.

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Well, that'll make the shit one's better and we'll nerf the endgame ones.

swift wharf
#

sobbing

small timber
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+1 slot and double buff slot (cries in summoner balancing)

swift wharf
#

lunar portal staff is truly one of the weapons in the game

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I like how it's vortex enemy themed tho

inner anvil
#

Bro, I just balanced all of Post-ML summoner, give me a break.

short walrus
swift wharf
#

crystal staff

small timber
#

though speaking of buff slot, I do think bosses might need longer duration debuffs to counter regen (and debuffs properly stopping regen effect instead of just the base 1 hp regen or whatever the player have)

inner anvil
#

No.

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Just no.

small timber
#

currently from my testing damage debuffs that say "cancel positive life regen" only stop the base life regen the player have (similar to bleeding), instead of actually doing what it says it do

inner anvil
#

Okay, let me give you a little bit context of what's happening.

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Boss debuffs are longer than they should because of tMod bug.

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And Life Regen is overnerfed in Calamity.

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So, we don't need to make Boss debuffs have a longer duration.

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So first we deal with that, and then we'll see.

bright crag
distant gyro
#

it is but every tester is in denial about sentry testing

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should it be balanced? yes
is anyone ready to balance it? no

bright crag
#

I see

distant gyro
#

has been like this for 3+ years

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spikecrag is still broken if you use sentry equip, etc

distant gyro
#

and hive pod and dreadmine

bright crag
#

I'll try to see what I can do
I won't test them right now because I have a lot of other stuff to test, but I'll try to make something that works and have some experiments with that

bright crag
distant gyro
#

the three horsemen of broken sentries

inner anvil
bright crag
#

Whips are still getting balanced so

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¯\_(ツ)_/¯

inner anvil
#

Not anytime soon.

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And when I asked about sentries I was told: "Just see if they're not broken and that's it, don't bother".

cobalt pewter
#

there's the issue of most sentry equipment being locked to the S tier rank of stupidity when it comes to events

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(OOA)

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even the planned +1 sentry buff teased for 1.4.4 is from War Table, an OOA drop

bright crag
#

My intention is making sentries an ok buff to damage while in addition to summons

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While also being viable in the rare sentry setups

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Am I sure it can be done? Not at all

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But I'll see what can be done

inner anvil
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If we don't add sentry equipment, then no.

distant gyro
#

sometimes more than ok, other times less

inner anvil
#

Yeah.

bright crag
inner anvil
#

Lol I guess.

distant gyro
#

which means it's not balanced

bright crag
#

Essentially, yeah

inner anvil
#

As long as they're not broken, I don't mind what happens to them for now.

bright crag
#

I'm just taking notes for now, as I do with most balancing projects

inner anvil
#

And I'm totally opposed to changing any minion's damage because of a sentry.

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So if both of those points are followed, I don't mind sentries.

bright crag
#

Dw, that won't happen lol
Minions are the core of summoner

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It would be stupid to nerf summons to comply with a side damage option with rare sets

inner anvil
#

So yeah, sentries should get like, 10s less than the killtime that the minion you're using gets.

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Maybe I'll deal with them some day.

bright crag
#

In the meanwhile, I'll see what can be done

half imp
#

about the summon weapon; I don't think making ML drop a minion is the way to go, just ensuring that star cell and stardust dragon could be provi viable could work

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potentially make stardust armor/wings buff those two minions so they're not too strong for ML but strong enough for provi

frozen hornet
#

No one remembers tactplague engine

small timber
#

there are luminite summons already, making sure star cell and dragon work (on provi) is unnecessary

half imp
frozen hornet
#

Exactly

half imp
#

although it's getting fixed

frozen hornet
#

Buff it then...

half imp
#

so it may be viable

small timber
#

the suggestion is specifically targetting the fact that moon lord himself don't drop non-sentry summons

frozen hornet
#

Last I heard axes are good enough

half imp
#

the core of their issue was having few viable provi options

half imp
frozen hornet
#

That is just summoner being summoner

half imp
#

true!

sleek ore
#

I personally like that providence is a worthy punching bag for all of vanilla's classic "best" weapons like last prism and terrarian so stardust dragon would be cool

small timber
#

then it is the fault of these options not being viable (aka too weak), not the fact that there is no option

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weapons should be viable for the bosses on tier

scenic pine
#

Also

frozen hornet
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Terraprisma isn't post moon lord smh

half imp
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terraprisma does only about 2/3rds of the DPS of eaxe

scenic pine
#

True

half imp
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from my experience

scenic pine
#

But it can carry you through early post moon lord

frozen hornet
#

(it will also be nerfed in the future making this moot)

half imp
#

it was already nerfed, idk if it will be again

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either way; while I don't think there's a real issue that absolutely needs fixing here, if they did want to introduce more variety into summon weapons for early post-ml stardust armor buffing the stardust summons would be a pretty decent way to go about that

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without having to add a whole new item

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Tactical Plague Engine will probably be viable next patch too

frozen hornet
#

Energy staff (sentry) exists too

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I think that's all there is though

cobalt pewter
#

Terraprisma is a plague to balance

half imp
#

they were specifically asking for non-sentry

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Bc ml drops two sentries

frozen hornet
#

It's not a lot but rogue doesn't have a lot either
(Ele disk, celreaper, some balls, kunais)

half imp
#

summoner pretty much just has flowers and Eaxe (since sentries are not really considered for calamity balancing rn)

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terraprisma if you want the fight to take a good amount longer

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and probably TPE next patch

gray nebula
#

based crab sugg

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tbh people just don't fight crab for its drops

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they fight crab because he's on boss checklist

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and im really not sure if they fight crab because it's a fun fight wethink at least from my limited testing

inner anvil
#

He's definetly a fun fight.

umbral dew
#

i like the fungal clump dude that floats around you but otherwise its just a checklist filled yeah

frosty trellis
#

No the only reason I fight crab is the rage upgrade

inner anvil
#

Holy shit true the Rage Upgrade.

frosty trellis
#

Yeah

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Very important for when I decide to use rippers again

#

Kek

umbral dew
#

totally forgot about the upgrade

gray nebula
#

I remembered but it only counts in rev+

#

and since its not adrnelaline (the cooler daniel) it looses some points

gray nebula
#

two attacks max or one and a half depends on how you count

#

two and a half is the most im willing to give it

#

Clueless having no arena may be an inconvenience to you but if its a bigger inconvenience to the boss...

small timber
#

oh crabulon become less aggressive in confined space?

frozen hornet
#

Owie my ears my phone was full volume

small timber
#

(or otherwise I only remember crabulon become more aggressive/attack faster at lower hp, not sure if apply to rev or only death)

gray nebula
#

I don't think he gets more aggressive in confined spaces

#

I hope he doesn't that'd be scuffed

#

it's just that it's slams break entirely at times

drowsy plank
#

i think it's very funny that the vast majority of players fight enraged crabulon

small timber
#

since crabulon for a very long time dont have biome enrage yeah

#

I used to spawn it on (sky) surface mushroom biome and fight it at surface forest even

frozen hornet
#

I almost always just fight the mf right before waffle

gray nebula
#

tbh sky crabulon made crab a joke so idk how much the enrage matters

half imp
#

I never thought about sky crabulon woah

#

but yeah crab doesn't seem to have a ton of reason to fight him outside of rev rage upgrade or getting your community levelled up

#

generally I don't fight him till I have the community

small timber
#

the suggestion itself is fine yeah, I just think it kinda count as a balance suggestion

#

if the suggestion is "buff crabulon drops" like fungal clump then maybe, but the example listed are almost exclusively crabulon's weapon drops which falls under balance suggestion

barren chasm
#

i need help with a suggestion

#

just a couple tweaks

#

**Fix the abyss torch to work better with smart cursor **

Personally, I always use smart cursor to place torches, because they're spaced out evenly and takes away the hassle, but using the abyss torch just places them everywhere! and getting rid of torches are just very annoying to do. This might not go for many people, but I would love to this fixed in the near future.

#

what should i include or fix?

robust lava
#

If you’re suggesting a fix, that sounds more like a bug report

distant gyro
#

11 - Fixed Abyss Torches not working with Auto Select. - Done

#

does this do it

barren chasm
frosty trellis
#

LOL it's cool

cobalt pewter
#

crab is indeed ???

serene tendon
serene tendon
#

Ok, thanks

frosty trellis
#

Np

neat linden
#

does tmod have support for custom rgb yet actually

#

cause if it doesn't, then the sugg is a no

sand ermine
#

most likely not

random pasture
#

Fungicide is uh

#

Really strong

radiant meadow
crude geode
#

the sugg rules don't stop them, why would logic

grim tusk
#

Clearly cuz Calamity = Tmodloader team
(No it isn’t, most we have is some devs being contributors)

grave zincBOT
#

@iron junco - Your suggestion has received an updated status!

[Disable Daawnlight Spirit Origin adding targets to passive creatures]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

inner anvil
#

tModLoader is Calamity's game engine. HDfailure

swift wharf
#

the t in tModLoader stands for Calamity

hollow shell
#

have testers done the crab weapons yet or should I ping

grave zincBOT
#

@reef fern - Your suggestion has received an updated status!

[Allow the Steampunker to sell solution of the opposite world evil when in a graveyard.]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

inner anvil
#

I could do them... eventually.

#

But if any other tester is up to do them now, then others can.

#

Actually, @pastel crow! My friend! Could you do me a very nice favor?

pastel crow
inner anvil
#

Damn that sucks.

pastel crow
#

Fungicide should be good, mycroot needs build in armor pen imo, crab claws are probably fine but melee speed and a few overtuned melee weapons pre hardmode make it seem weak, clawmerang is probably fine I guess I haven't used it much, and Hyphae rod is underpowered because it was knee jerk reaction nerfed after being seen used against many Malice bosses in Malice testing before.

hollow shell
#

Are these based on testing results you did just now or based on what you've known from the past

pastel crow
#

I haven't tested anything today yet, I'm starting up the game now

frosty trellis
#

Fungicide is known to be one of the better ranger weapon for first evil bosses

frosty trellis
#

Other ones I have never seen used

pastel crow
frosty trellis
#

Glad you liked it!

#

The problem with the claws stems from the fact that blade of grass exists

#

And if you're doing true melee, why would you use something that is way more short ranged when you have Blade of Grass and BoG is already great for both evil bosses

drowsy plank
#

give claws bonus defense while active ultimatesmug

frosty trellis
#

Like actually though that doesn't sound like a bad idea

#

Or knockback resistance/immunity

swift wharf
#

kid named mushy buff

drowsy plank
#

mushy buff is truly the buff ever

hollow shell
#

nice

pastel crow
# hollow shell Are these based on testing results you did just now or based on what you've know...

@kindred creek
Alright after testing the weapons my proposed changes are:
Mushy buff: keep defense buff, increase life regen given to 3
Fungicide - No changes needed
Mycroot - Give 5 built in armor penetration, make stealth strike give you and all player on your team the mushy buff for 15 seconds on hit (also add a squish sound for the SS because it can be hard to tell if you hit it or not)
Clawmerang - Give autoswing, stealth strike probably needs a rework, but it can retain giving the player mushy
Mycelial Claws - Give mushy buff to player on hit for 6 seconds, buff damage to 21
Hyphae Rod - Buff damage to 22, has scary potential with adrenaline, same as all burst damage centric weapons

hollow shell
#

Nice

frosty trellis
#

Sick

#

I can't wait to see how this works out!

#

You're amazing as always Xyk!

pastel crow
#

Thank you! CirrusLoveCyan

inner anvil
#

Xyk's becoming a champion.

frosty trellis
#

Definitely!

sleek turret
#

@unborn tangle No.

unreal viper
#

Bruhther

sleek turret
#

Please read the Don'ts document in the pinned messages

unreal viper
#

^

unborn tangle
frail mantle
#

your problem then

frosty trellis
#

^

umbral dew
#

themme

inner anvil
#

@half imp We are already aware of this problem and the donor agrees with it.

half imp
#

oh sick

inner anvil
#

@deft yew Already done next update if I remember correctly.

#

I don't know exactly, but we did something.

deft yew
#

@golden kayak

inner anvil
#

I don't even know if it's in the public version lmao.

#

Can any tester or dev tell me what we did? I forgot.

golden kayak
#

Thank you

#

I fight at night and I use the potion

#

That highlights projectiles

#

Them being small just takes away a lot of focus just to fly through them unharmed

#

And not like you can stop focusing on other parts of the fight

deft yew
#

Btw, in balance terms

#

Why does Ares resist true melee and Murasama

#

Murasama hardly does anything to him

inner anvil
#

I do not make the resists.

#

I think there's just one dude giving resists to the Exo Mechs.

frosty trellis
#

Murasama is weaker than Ark on Ares and Ark is not only bad but Ark Throw already has resistance to Ares

#

So yeah

inner anvil
#

Storm.

#

He just throws resists to the Exo Mechs.
Which I imagine is for a reason.

frosty trellis
#

Well storm needs to lower the Murasama resistance to Ares at least IMO since it's worse than Ark on Ares and Ark is bad right now and Ark throw already has Ares resistance

inner anvil
#

Then ping him.

hollow shell
#

@grim tusk

#

murasama ares

hot zephyr
#

murasama against ares?

#

that was mine XD

#

it's been like that since the draedon update

grim tusk
#

I did not do the melee resists except AoTC

#

@pastel crow Murasama, im not at home

grim tusk
inner anvil
#

Damn damn damn.

#

Maybe I should do that with summoner?

#

Maybe not.

#

I'll see.

grim tusk
#

If they do perfectly well vs Scal but nuke exos yes

#

Esp Thanathos

#

If we removed all resists from it stuff would have to get nerfed to like post-Cultist tier HDfailure

#

Also college work has been kind of overwhelming, cant balance shit atm PensiveCore

worthy lintel
grim tusk
#

At least physics and other sciences are done on the international system

#

With imperial I would go fucking insane

pastel crow
grim tusk
pastel crow
#

actually its probably 20% lol this is quite bad

hollow shell
#

nice

pastel crow
#

Final verdict on Murasama + some other true melee stuff

cobalt pewter
#

those are big resistance nerfs huh

pastel crow
#

mostly on Ares yea

#

he is not easy to hit with non-murasama true melee anymore. when the resists were given he was much easier to hit

cobalt pewter
#

ahhh

#

@grim tusk oh got me thinking, what's up with the 5% Searing Pan resistance on Artemis and Apollo?

#

seems like a very minor resistance

rotund tree
#

you mean 10% ?

cobalt pewter
#

oh it's 10%

might've forgor stuff a bit the

#

n

rotund tree
#

there aren't resistances smaller than 10%

#

and the largest is still the 90% from seraphim lasers on thanatos

grim tusk
#

92.5%

#

90% made it “perfectly “balanced”” so it was increased

rotund tree
#

right now it's 90% tho

#

it used to be 95%

#

2.0.1 made it 90%

small timber
#

Oh right since there seems to be a streak of weapon balancing coming through I thought this is worth bringing up

Cosmic shiv, stream gauge and obliterator seems to be exceptionally bad for yharon now and I think will require buff

#

(this is from my own test which although might not be accurate but I think can still be somewhat of a prove)

(I just realise I forgot to record the gear I used, but it was on a balanced setup + no alcohols)

#

@pastel crow

#

Nadir is also pretty bad but it was nerf recently, meanwhile stream gauge has range limitation on it which is why I think stream gauge is weaker despite having shorter kill time than nadir

small timber
#

(ok found it gear used seem to be this one, same across the board)

frosty trellis
#

Keep it up!

minor shell
grim tusk
vestal sphinx
#

With the Herring Staff and some basic piercing weapons, Aquatic Scourge can be killed pre-hardmode in well under two minutes

#

Not sure if something should be done about that but good God those herrings go to town

grim tusk
#

Summoner try to not be broken challenge

#

@inner anvil summoner (whenever you can ofc)

vestal sphinx
#

I should note I was using ranger armor, so I wasn't even getting a boost to the herrings aside from a summoning potion and bewitching table

#

Due to their DPS I'd say half a minion slot is a bit crazy to be giving it

frosty trellis
#

I'm certain there are two things that is going to happen:
Memes: Armor Pen 🤢
Also Herring Staff on AS is known to be a tad broken

vestal sphinx
#

Fun fact too, this is actually my first time using it and I had absolutely no idea what it did

#

As soon as they started doing more damage than any of my other weapons I was like "wtf"

#

Doesn't feel satisfying to have beat AS pre-hardmode with what is essentially a cheese weapon lol

minor shell
#

oh also are aquatic scourge/destroyer ever going to get a resistance to hydraulic volt crasher

drowsy plank
#

herring staff funny

#

is there anything herring isn't good on on its tier

minor shell
half imp
#

... then again, might not be as big an issue with fixed worm next patch

#

but with current worm it does better vs Thanatos than it probably should

#

the other mechs nothing stands out to me on from my experience, except for the weapons just being broken (which is being fixed)

#

(I'd imagine sepulcher resist might be needed on thanatos too but I do exos first a lot of the time so not tried it)

willow widget
#

thoughts on Chicken Cannon's right click?

#

i personally have never seen anyone actually use it

frosty trellis
#

It has a right click????

devout shell
#

Theres a chicken cannon?

royal tapir
drowsy plank
willow widget
#

ok, i was thinking of having it removed since its kind of useless

#

or make a suggestion about it

crisp cobalt
#

I think I'll suggest renaming "sea remains" into "sea remnants" lmao

#

It sounds cooler and more formal I think?

willow widget
#

i feel like i worded that badly lmao

#

i feel like having that ability be removed or made to not have an animation and being able to be exploded anytime during the rockets lifetime (even during the chicken cannon's animation) would make it much more viable as an ability.

#

but even then its a stretch

royal tapir
drowsy plank
#

this weapon is so dumb

willow widget
#

yep, activates all rockets

#

aka 1

#

and even then, the gun animation lasts so long that its hard to actually use

#

eh

#

better options for ares

#

like dragon's breath or minigun

#

or that

#

tyranny's end is insanely good

#

yeah, like one of the only viable thanatos weapons lmao

#

eh, he has some annoying attacks, but overall its not that bad

gray nebula
#

the right click on chicken cannon is like

#

it feels like it tried to be a cool gimmick but failed because it didnt actually do the other half of the cool gimmick bit

#

like it feels like a new slr gun where its like "shoot x and y and then detonate with right click for big damage!!!"

#

or something

drowsy plank
#

yeah, i think the weirdest part is the right click just. doesnt do anything

#

i mean it blows them up but there's no bonus for doing that or anything

willow widget
#

like if the rocket didn't explode on enemy hit, there would be some use there

#

but like why would they remove the hit lmao

cobalt pewter
#

here's a revolutionary chicken cannon rework btw

make it shoot chicken!

cobalt pewter
#

@ashen warren homeboy you have no reasoning

#

refer to da pins

grim tusk
#

@hollow shell “it would be funny” sugg (also this dude do be kinda horny)

hollow shell
#

@ashen warren Burn.

grim tusk
#

@molten haven Vanilla will rework lunar portal on Labor of love

#

Which is 3 days away

#

Crystal might get buffed

molten haven
#

yeh I'm aware

grim tusk
#

:bonk:

hollow shell
#

We have been progressively moving away from associating the elementals with the "waifu" identity

#

Making them less and less horny-bait

cobalt pewter
#

to be fair so long as they're still females, they'll still be horny

#

that's just how horny people are

grim tusk
#

If it exists there’s…

cobalt pewter
#

real

devout shell
#

Man i wish the gigachad earth elemental was a thing

grave zincBOT
#

@drowsy plank - Your suggestion has received an updated status!

[Add more Rogue weapons just after Moon Lord and before Providence.]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@errant cloud - Your suggestion has received an updated status!

[Add in more monoliths themed with Calamity's bosses]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@unborn stream - Your suggestion has received an updated status!

[Move the deathmode antlion behavior to the For the Worthy seed]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@solid skiff - Your suggestion has received an updated status!

[Usage for Celestial Onion in Master Mode]

It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message

#

@bright crag - Your suggestion has received an updated status!

[Add a new "marking" structure and make the Astral Meteor fall exclusively on it]

It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message

#

@supple lodge - Your suggestion has received an updated status!

[Prevent dodged attacks from inflicting debuffs]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

cobalt pewter
small timber
#

(2 times being receiving enough votes but denied 2 times)

grave zincBOT
#

@supple lodge - Your suggestion has received an updated status!

[Prevent dodged attacks from inflicting debuffs]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

lethal prism
#

Let's go

hot zephyr
#

celestial onion now gives the stink debuff and well fed in master

short walrus
#

epic

hot zephyr
#

(i wish)

small timber
#

I still like this idea yeah

frail mantle
#

So true

hollow shell
#

for a rough illustration, their ore sheets but levelled to 0% blue, 100% red & green:

#

I personally think they're pretty distinct
Aerialite's got the consistent diagonals, Cryonic's got the higher contrast bright streaks

willow widget
#
  • cryonic ore has slight glow so spelunkers aren't really needed
#

and aerielite can just be found in normal underground

cobalt pewter
#

Aerialite is pretty distinct yes

manic fractal
#

The malachites stealth strike literally does less damage than the cobalt kunai. Ik it used to be broken but it shouldn’t be less viable than a pre mech weapon.

willow widget
#

i mean, cobalt kunai is getting nerfed next update so..

manic fractal
#

Yea but the malachite still does a low amount of damage for its stage in the game.

willow widget
#

whats its damage?

#

with stealth

manic fractal
#

Not exactly sure but it does less than several other weapons at a similar stage

cobalt pewter
#

do a proper test or ping a tester

willow widget
#

i'll try it myself

manic fractal
#

Alr

#

@hot zephyr

cobalt pewter
#

unfortunately the only person willing to test stealth rogue is not ian ultimatesmug

#

byeah that should do it I think

manic fractal
#

Oh my bad

cobalt pewter
#

nah just keep the ping

hot zephyr
#

i have done nothing but test stealth rogue this update

#

💀

cobalt pewter
#

:clueless:

#

no nitro

manic fractal
#

Damn

cobalt pewter
#

zamn!

frail mantle
hot zephyr
#

stealth has changed enough to where any data made by the public is pretty useless

cobalt pewter
#

ahh, so might be worth to check malachite next update then?

#

or is it already tested

hot zephyr
#

most of stealth rogue still needs to be tested yeah

manic fractal
hot zephyr
#

Yes

#

stealth rework

cobalt pewter
#

2.0

manic fractal
#

Okok sounds good

hot zephyr
#

stealth takes 2-4 seconds to charge at base

#

most stealth accessories are weaker because the playstyle is no longer completely reliant on them to be somewhat passable

cobalt pewter
#

on jod, thank

manic fractal
#

Wait so what is the change

cobalt pewter
#

a lot

#

I think a chunk of them (in terms of accs) is already on #changelogs

hot zephyr
#

stealth strikes end up being thrown out a lot more frequently, and are more like a "HEAVY ATTACK" button than a tactical nuke you throw out every twenty seconds

manic fractal
#

Alr

hot zephyr
#

it's why the raider's talisman gets changed to help out those wanting to mix stealth and spam :p

cobalt pewter
#

stealth charge time config when

I wanna nuke after waiting for 30s

hot zephyr
#

no

manic fractal
#

🥶

cobalt pewter
#

zamn.......

quiet kernel
#

Toggles

#

I hate it when I dont have nitro

manic fractal
#

Do u know when the next update is coming

hot zephyr
#

no longer will a remotely balanced stealth weapon with adrenaline tear open the fabric of the universe. at least, hopefully

#

no

manic fractal
#

Damn

cobalt pewter
#

there's no date

#

you'll have to cope until it drops

manic fractal
#

So for now should I not worry about rogue balance

cobalt pewter
#

since the changes are drastic, yea

half sage
manic fractal
#

Rdr?

half sage
#

reactive damage reduction

#

anti-melt feature that has since been removed

manic fractal
#

Thanks

willow widget
#

seems like its kinda on the low end, but not really bad

#

syringe seems to be better

#

subduction slicer also seems good

manic fractal
#

Alr

#

Thanks

swift wharf
solid skiff
small timber
#

sounds like abit of a bandaid solution, and I think setting up teleporter basically do the same

drowsy plank
#

why not do it for both

#

i mean personally i dont really care, but you could give teles and return pots like 3 seconds of state

#

actually just giving all general teleport items it doesnt seem like a bad idea considering how often they cause problems

small timber
#

at that point just make it death mode specific that you cant use teleporter (and potion of return don't work) in the abyss

#

since death already have abyss specific modifier, though it is basically only light level now

drowsy plank
#

not a bad idea tbh

frosty trellis
main hatch
#

isnt that post providence

frosty trellis
#

It's weird to use but it's actually fine for Prov

#

3:4x killtime when her testing time is 4:00

half sage
#

it's mentioned in that suggestion as it saying 5, just not in the screenshot cuz it's not in class setups page. but yea after that suggestion storm took a look at it and decided to buff it

frosty trellis
#

Ah Ic

frosty trellis
#

Maybe Fearmonger Armor can give resistance or immunity to dragonfire and then it will be a good multi class defensive set

small timber
#

tbh it will be really useful (and the tooltip do say "all form of frost and flame debuff") but ya it will be quite a meta way to buff the item

frosty trellis
#

I will take dragonfire immunity/resistance on anything that's not dynamo stem cells any day

swift wharf
#

just play ranged Clueless

frosty trellis
#

Yeah that is sacrificing way too much damage or a useful defensive accessory

#

I'm good

small timber
#

dynamo stem cell is unironically so good on yharon that I will rather use it over say rampart (or) core of blood god, but ya it is so awkward

frosty trellis
#

It is yeah

half imp
#

Fearmonger should definitely have dragonfire resist or at least have the tooltip changed

#

but giving it dragonfire resist would be a nice buff to help it hold up against God slayer/silva

cobalt pewter
#

we know there are stuff that buffs elemental debuffs dealt by the player

but do we even have stuff that give elemental debuff resistance to players?

#

I feel like Fearmonger might be a good introduction to that concept

small timber
#

fearmonger straight up give immunity yeah

#

and I dont think there is much point to player elemental resistance

cobalt pewter
#

hmmm

small timber
#

for the simple reason that player (can choose to) get immunity instead

#

or otherwise the only useful elemental resistance will be fire, because almost all enemy debuff that actually deal damage are fire, with other rare case only for like plagued from PBG or moon lord's nightwither

unreal viper
#

Does fearmonger make you immune to scale’s debuffs?

distant gyro
#

no

unreal viper
#

Sadge

#

Those debuffs are horrifying.

small timber
#

scal is more of a 'curse' so it make sense that it is not a flame debuff

unreal viper
#

True.

#

The Yharon thing just doesn’t make sense.

#

I agree with the sugg.

swift wharf
#

Does not make you immune to searing lava either

half imp
#

yeah she gives you vulnerability hex instead of brim flames

half imp
unreal viper
#

Fearmonger is kinda weird to balance, but I think it was overnerfex

swift wharf
#

I mean

#

It should but only because consistency otherwise not needed

#

Btw I only know about the big fearmonger/summoner nerf from a while ago

#

Did it get more nerfs after that?

unreal viper
#

The first nerf was just the damage penalty iirc.

#

The second was minion slots iirc.

swift wharf
#

yea

#

I know about those 2

small timber
#

6 minion to 2, and I remember summoner damage got gutted too

#

probably still in changelog let me see

swift wharf
#

yeah that was in 1.5

#

and health regen got nerfed too

unreal viper
#

From 14 to 7

#

But does it have 7 life regen, or 7 hp per second?

swift wharf
#

No idea

distant gyro
#

regen

swift wharf
#

it appears that it's just those nerfs

#

huh

unreal viper
half imp
#

isn't that 7hp per sec

#

assuming you're in normal or have well fed

unreal viper
#

Pretty sure it ain’t

distant gyro
#

it's a bit more

unreal viper
#

Than 7 or 3.5?

distant gyro
#

also increases regen time by 4

unreal viper
#

Ah

#

A constant 4?

distant gyro
#

yes

#

basically 4x as powerful as crimson armor regen time boost

unreal viper
#

Ohh

distant gyro
#

there's this thing as well

unreal viper
#

That quintuples natural life regen.

distant gyro
#

sets regen time to a minimum of 1800

#

normally if you get hit, your regen time is set to 0

#

with fearmonger it stays at 1800

small timber
#

so tldr is fearmonger actually provides very good life regen but is ruined by dragonfire?

distant gyro
#

maybe

unreal viper
#

I hate regen

distant gyro
#

dragonfire is also looking towards a nerf because it does 180 damage if you run into an infernado

deft yew
#

dragonfire WhereIsMySalad

distant gyro
#

which is basically a quarter of your health

small timber
#

I think mainly just debuff duration tbh

#

I dont mind dragonfire itself doing a lot of damage (similar for god slayer inferno), it is just things like 9 sec for touching contact hurt too much

#

(going for the reduce damage approach will probably just result in old dragonfire)

half imp
#

it shredding your HP fast is cool but yeah it does so much unavoidable damage unless you just wear stem cells

deft yew
#

torch god 5 second cursed inferno

half imp
#

duration nerf will be cool

small timber
#

duration nerf have the added benefit for punishing more for getting hit often instead of getting hit not frequently

frosty trellis
#

@pastel crow Crescent Moon is well.... I think you can see this for yourself

pastel crow
#

oof

#

how was it on OD?

frosty trellis
#

Haven't tried it on OD

pastel crow
#

(if you tried it)

frosty trellis
#

I would need to make an Arena in the seas and then I can try OD

#

Thankfullly cheat sheet exists

#

Give me a bit

#

And I can see

half imp
#

That's so sad

golden kayak
#

And then there is Gilded Prob with 1:30 kill

#

Don't nerf plz

half imp
#

what if they nerf but add more true melee spears

frosty trellis
#

@pastel crow Here ya go
Also Old Duke is a complete joke

golden kayak
#

I would not be surprised if gilded does get a bonk tho

half imp
#

yeah

golden kayak
#

Would be pretty fair considering it's strength

frosty trellis
#

@pastel crow OH YOU THOUGHT CRESCENT MOON WAS BAD
CHECK OUT GALILEO GLADIUS

pastel crow
#

wowzers

#

is it doubling damage time? (maybe)

frosty trellis
#

Wdym?

pastel crow
#

the weapons might need a big damage buff if theyre this bad

#

aka "doubling their base damage"

frosty trellis
#

Ah

#

Well

deft yew
#

IM NOT GONNA SUGARCOAT IT

Hell's Sun

frosty trellis
#

That's a 13 minute fight and it's only at 48%

pastel crow
frosty trellis
#

Want to see the loadout I'm using Xyk?

pastel crow
#

yes

deft yew
frosty trellis
#

What I used for crescent moon as well

#

Using this for all post polter/od weapons and giving them a go

pastel crow
#

that's a pretty good setup

frosty trellis
#

I like it a lot

#

Was just funny with this loadout I got a 2:14 terror blade time on DoG

swift wharf
#

sadly the buff isn't gonna be that big anymore

drowsy plank
#

the funny

pastel crow
#

this image but for true night's shortsword before it got deleted

deft yew
#

ok but what about art attack XD

drowsy plank
#

it's base damage was 85 jesus christ

frosty trellis
#

Well regardless Xyk, still got Soul Edge, the apparently it's fine ig Neptunes Bounty and Insidious Impalier left

pastel crow
arctic tapir
drowsy plank
#

it was 75 before this

#

god

#

truly the weapon ever

frosty trellis
swift wharf
frosty trellis
#

Sidenote, when are the lag issues with DoG going to be fixed?

inner anvil
#

Are there lag issues to begin with?

frosty trellis
#

Yeah

swift wharf
#

when the october version releases

inner anvil
#

Not in test builds that's for sure.

swift wharf
#

or just play preview

frosty trellis
#

I am on the minimum settings possible and getting lag during the laser walls

swift wharf
#

preview is based and kills 80% of the germs

frosty trellis
#

And this wasn't happening last update

inner anvil
#

Well, it ain't happening on test builds, so feel safe I guess.

frosty trellis
#

I'm trying to use Neptunes Bounty on DoG but I'm getting lag

#

And DoG is the only boss I'm getting lag on besides exo mechs trio phase which is to be expected

swift wharf
#

summoning deus on the default branch sets my fps to single digits

inner anvil
#

Do y'all play on laptops or potato PCs?

swift wharf
#

perhaps

inner anvil
#

There you go, we can blame the graphics engine then.

frosty trellis
#

Laptop
And as I said earlier, THIS WASN'T HAPPENING LITERALLY THE PREVIOUS UPDATE

frosty trellis
#

I thought calamity doesn't work on the preview branch of tMod

swift wharf
#

it does

frosty trellis
#

Huh

#

Okay

#

Lemme try that then

inner anvil
#

Anyways, if you ever get lag spikes and you have potato PCs, you can blame the graphics engine, as it is an old outdated one that barely supports shaders.

swift wharf
#

I only tested deus idk if it has bugs

frosty trellis
#

Was completely fine in 1.3 and 2.0.0.3

fossil finch
#

idk i've always gotten kinda laggier than usual during dog and his laser walls

#

performance issues are hard to pinpoint and fix i think
Since they're very hardware dependant and stuff

#

(it is thus, the culmination of "work on my machine"

radiant meadow
#

but on the other hand Art Attack

drowsy plank
#

i figured

#

how is art attack looking rn

fossil finch
#

bad

#

like public build art attack sucks

swift wharf
#

prehm dps

drowsy plank
#

i mostly meant what ben was referring to here
but yeah i know rn art attack is dogshit

inner anvil
#

We are aware, buffed next update.

frosty trellis
#

Whoever said insidious Impaler is bad I need to impale

#

It's like

#

One of the better options for DoG as melee

umbral dew
#

isnt art attack supposed to do more damage the bigger the shape is?

drowsy plank
#

longer you draw, size of the area doesnt change anything

inner anvil
#

It's like a 7 damage difference.

#

🤯

drowsy plank
#

lmfao

#

also i think impaler was just thrown in with the rest of the old duke drops back when people were talking about how bad his drops were

#

glad to know that was wrong

frosty trellis
#

Yeah

#

And the funny thing is

#

That time is inaccurate because apparently it hit day mid fight

#

So I need to redo it

#

Kek

drowsy plank
#

lmao

frosty trellis
#

And that time I got a worse time hold on kek

#

There

drowsy plank
#

nice

frosty trellis
#

I'm sorry this is "fine I guess"?
This is the 2nd best weapon for Melee on DoG

#

It's overtuned

#

By a full freakin' minute

drowsy plank
#

oh my god this weapon's description on the wiki reads like a joke lmfao

#

it seems obvious it'd be good on DoG

#

it infinitely pierces, splits into more projectiles, those projectiles home AND explode

#

lmfao

#

and it has crush depth bc why not

frosty trellis
#

Yeah

#

It's very good for DoG

#

2nd best option from my testing although going to be redoing some shit to double check

swift wharf
#

kid named tenebrous tides on astrum deus:

inner anvil
#

Xyk moment, thank god I don't test Melee.

frosty trellis
#

LOL

frosty trellis
inner anvil
#

You say that.

swift wharf
#

he already did

inner anvil
#

And I did.

frosty trellis
#

Well

#

Fair

#

Lmao

inner anvil
#

Enjoy next update. :)

swift wharf
frosty trellis
#

Hell yeah!

swift wharf
#

anyways did anyone even touch tenebrous tides

inner anvil
#

Yes, I balanced all of Post-ML summoner in a weekend.

frosty trellis
#

Next update I can play summoner without the crazy buggy summon weapons!

swift wharf
#

it's like
not balanced at all for deus

inner anvil
crude geode
#

Still delusional for doing that

frosty trellis
swift wharf
#

you could give deus a 95% resistance and it would still be good

inner anvil
frosty trellis
#

LOL

#

I was talking me do that but fair enough

#

kek

inner anvil
#

I mean, I'm not kidding, I could do it.

#

Mounted Scanner is already dying.

frosty trellis
#

But to you want to?

#

Ah

#

Fair

inner anvil
frosty trellis
#

Scanner has needed a nerf for a bit

#

LOL

#

Lets go memes!!!!

inner anvil
frosty trellis
#

Make me a tester and I can help /j

inner anvil
#

I'm fine.