#suggestions-discussion
1 messages · Page 44 of 1
Hi
Also invalid formating
Donator items do be donator items
You cant ask for a recipe change for the prince because donor item, like you technically could if you ask the donor permission
or you can just not craft two and instead pick one
What if you really like flowers and want to keep using them
consent is sexy
get the donator's permission first if possible for recipes and alike
if there aren't any responses, sugg is invalid
it's literally the same boss?
you're supposed to pick one or the other
i know, choice, it's crazy
yeah both are post provi
the only difference (except of attack) is one uses geodes and the other uses ueli bars
What does compression mean
bad format
invalid formatting
Suggestion has to have a title then a line break then the suggestion
proper formatting is
Header
Suggestion explanation
Do a line break (shift + enter) after header
if it's actually bad in your opinion
ping a tester
list in pins here
so they can confirm if it's actually bad or not
@pastel crow
It seems maybe a little weak but not unusable or anything
arch amaryllis that is
@manic chasm - Your suggestion has received an updated status!
[Make Uelibloom Brick's sprite a bit taller]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@manic chasm - Your suggestion has received an updated status!
[Make Uelibloom Brick's sprite a bit taller]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
you can finally rest satisfied
Uelibloom Bricks were supposed to have special textures, but they got removed during the 1.4 port
so we didn't really make the sprite taller, rather fixed what was broken
Make The Prince an upgrade to the Thorn Blossom instead of Arch Amaryllis
That's the whole point: it's two separate weapons that have their own gimmick
because they are one boss apart
No they're not, they're literally the same tier
it's annoying to craft two
Just... pick the one that you prefer the most?
@barren chasm known, will be fixed
How does it smh
imagine giving the gem staffs a melee damage type
The tldr is it is currently intentionally a mage weapon with melee damage, but burning sky will be rework into an actual melee eventually
I just thought of it
Because technically Burning Sky would be a worse PFB
Why would you want two mage weapons that work the same yet one is worse the other
i asked for at least a rework
I find it funny how no one complained about old Burning Sky but then GitGudWO video happened 
THATS WHAT IM SAYYYYINGGGGGG
Back then TBS was a sword
^
:sgm:
A sword that flooded the entire screen with projectiles, rework just made it funnier
peak comedy
something about late game melee mage etc etc terraria classes argument
Phoenix Flame Barrage is completely shit. Burning Sky is miles better
it fucks up scal
ong
less with exo mechs
Burning Sky still has a 4:1x Exos kill time when their testing time is 6:00
It's 3:34 on SCal whi h has 5:00
It fucks them up hard
Get good meleefan
Phoenix Flame Barrage was 6:5x on Exos and 5:1x on SCal (With Yharims Crystal for the hearts)
when instead of having a well thought out argument, you just say "get good lololol"
lemme get the quote
Also literally just use Crystal for hearts and seekers and Helium Flash for literally anything else
@barren chasm
Multihit weapon tend to scale way better with higher damage, so phoenix flame barrage probably scale exponentially on a nohit set up
(meanwhile burning sky is a classic case of melee speed being stupid)
(insert popcorn emoji)
It's not great for the hearts but it has a similar kill time on Exos to Burning Sky
God I love killtimes
And shreds SCal herself

Okay so I tested out both weapons on 5 somewhat evenly spaced dummies with no boosts
Burning Sky gives 7500 dps on average
Phoenix gives 11000 dps on average
Maybe because they're static
Dummies are not what shit is tested on
Their tested on the bosses they're supposed to be used against with balanced loadouts
Like I said
Ya just use it in bosses if you have the set up ready
I can give my loadout and killtimes for both
"Maybe because they're static"
DR and Defense and how some bosses have weird things
When tf did you say that?

I’m blind
Fuck
@crude geode
Trolled by my own sight
Yeah I tested on SCal and somehow it gave me almost the opposite
PFB did 2500 dps
TBS did 4000 dps
But as long as the boss stays still
The picture goes back and PFB is a winner again
What a scam
I'll be fine, thanks
One way or another, we would've had two weapons that work the same way which doesn't make a lot of sense
Probably because phoenix flame barrage have lower base damage = get countered by defense more, but ya
Tldr is burning sky is gonna get reworked soon™️ anyway
Hey before i start writing, has anyone here ever used the Spadefish? (sorry change of topic)
I wish burning sky didn't get changed
First is tf is spadefish
it's the early game fish pickaxe
Exactly
But ya that probably speak for how unknown the weapon is
I already have it written actually
Rework or remove the Spadefish
The Spadefish is a really obscure item, obtained by fishing in the Underground layer in pre hardmode and although most players have probably never used this item, its main benefit was its increased mining speed compared to other pre boss pickaxes. However due to significant mining speed boosts on the latest updates such as the increased mining speed stat, early ore armors and Wulfrum Digging Turtles, this pickaxe now has even less of an use.
A way to make this item have more of a reason to exist is by changing its purpose to be maybe similar to the Gravedigger's Shovel (given its appearence) and have it mine larger tiles of "soft" blocks, or simply add it to the chopping list.
How's that?
I mean I wish it stayed the same as of now
Should be good, current spadefish is pure pickaxe right?
Suggestion about obscure item no one cares about doomed to die in voting
Sounds good
That is correct
Ya shovel + pickaxe semms good, at leadt some niche
I've seen it in wiki once
remove rock and chainsaw fish too
but that's about it
(though you probably should post a picture or something)

I think 90% of people dont even know what spadefish is
Picture for boosting votes
tactical sugg poster method
Trueeee
yeah Spadefish rework to be closer to Shovel would be good
or remove it no one cares anyway
It'll probably die in voting either way no one has ever used this item, so i don't quite care
i wish a dev would remember the item exists tho
Having it reach dev voting would be nice
me when there's other 2 vanilla tool fish that nobody cares about
Spadefish who
i know what it is
Caring about literally every vanilla thing is an impossible task
.
As the most voted suggestion of all time is to flip a sprite I will say it has a chance
That one WAS deserved tho 
I think it's a neat tool 
anyways it would be funnier if phoenix flame barrage got reworked into being more melee than mage 
Terraria broadswords have always been the bane of my existence
like the donor magic weapon that's just a broadsword

God
probably because I'm a bit spoiled with Dead Cells where melee weapons have neat combo (sure it has its own problems like backloaded damage / gimmick in the combo but not nearly as destructive to the game's design as terraria does)
byeah Ark I think has combo?
I honestly haven't touched those stuff yet
Dead cell weapons are also based on gimmick like debuff (oiled, burn etc) or things like pinned on wall
Terraria just dont have things like this
There is not even backstab damage since bosses always face you
at the very least giving it a varied styles of attacks in a combo should be nice
I think meac mod is the closer I can see to this
Closest one is probably ark, but ya
yeah Ark definitely has its own quirk, but it has the combo attack as well
exoblade has more of an active combo imo
byeah to think we're still playing a 11yo game
I actually think the exact opposite, as long as weapons are distinctly different from each other it is good enough, they dont have to have extensive moveset
Terraria combat is in such a way that having to think about how to use the weapon itself often end up getting you hitted more and killed
Which is why I prefer ark over biome blade, despite biome blade having much more moveset
11yr old game is living rent-free in our heads
fair, it's just my personal nitpick I guess
and tbf BB is like
up to 8 weapons in a weapon?
yea
(and another reason is unlike dead cell where every weapon is viable as long as you get high level version of it, weapons in Terraria are progression locked, you use specific set.of weapons at specific time, giving all of them extensive moveset just not worth the effort when you have limited range of enemy or bosses you can use them on)
I imagine maec probably do rework for a whole class rather than specific weapon, eg their true melee rework are only on some broadsword etc, but not having each broadsword have their own moveset, also because of the same reason
maec?
A mod
I think they already changed a chunk of phm broadswords and some hm ones like TNE, cobalt and orichalcum
Oh right I keep confusing it to like overhaul, since they also do a lot of vanilla weapon rework
@unborn stream - Your suggestion has received an updated status!
[Make Devourer of Gods not taunt if you don't take damage from his head]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@unborn stream - Your suggestion has received an updated status!
[Make Devourer of Gods not taunt if you don't take damage from his head]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
guess infernum doesn't need to do this for DOG then 
once again ben on a suggestion killstreak
god
#bensweep
@dull ether - Your suggestion has received an updated status!
[Stop Counter/Evasion Scarf dodge from registering as a hit]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
dodges and rams won't inflict debuffs nor defense damage
Wonderful
it was a bug, funny enough
there was a time when it wasn't like this during 1.4 development, but something broke along the way iirc
It’s been in the game for as long as I remember
well yeah, your versions of the game have always had it
we never released the fixed dodge cut 
I had to change like 300 files to add a damage > 0 check
this better have been worth it
Ben truly out trying to improve implementation rate
holy shit
80% of the next update has unironically been all me
when the update releases, I can return to hibernating
bensweep
go back to nohit 🙄 smh
do not go back to nohit
nohit more like nofun


no more needing to cope with stem cells for yharon
8 seconds of dragonfire from ramming

So true
Has someone made the suggestion to actually be able to sit on the auric tesla toilet or am i just too stupid to figure out how to sit on it?
already being worked on, maybe implemented even
comedy 100
comedy is DEAD
no
auric toilet was very intentionally made unsittable
unshittable
oh so the bench/chair sittable change did not include auric toilet?
since I remember at sometime it was talked about how a bunch of chair will be sitable
yes
what if instead make auric toilet being wirable, then instead of doing the "vanilla funny haha thing" you just have it play toilet music instead
pretty sure this still count as balance suggestion
@kindred creek ^ (so probably have to ping testers instead)
^
if you ping me at 3:55 AM I will eat your liver
h
idk what crab drops are really underwhelming last time i used most of them they were pretty fine
@hot zephyr
evil route: if preboss items are stronger than post-boss items it means it is those preboss items requiring nerf
#pre-hardmode power creep time
so true!
do it
though tbh I do feel a lot of early pre-HM bosses (king slime, DS, crab, eoc etc) are way too weak even for pre-boss standard
either that or calamity buffed pre-boss items too much
@molten haven the 2nd paragraph should be deleted, it's against the specific suggestions part of the suggestion rules
lunar portal is already getting a minor rework in 1.4.4
changing the ML summoner drops to not sentry could work, but you need a strong reason
@frosty kindle perish da bot
oh god back to this again
and yeah, main thing is still as Scorn pointed out, they are getting improved in 1.4.4 anyway
no point for calamity to majorly rework them when they gonna be different very soon (28th September)
although we didn't know anything about rainbow crystal I will imagine vanilla devs probably will not left it out completely, as they are both not being used right now
"major" part is pointing to cal rework (if it need to happen)
immediately after you say it will be "very different soon" in vanilla
which it absolutely wont
it will be "very different" from its current state of "completely unusable", but ya depend on how you see it
that is just how I look at it
but generally I just think the suggestion should wait until 1.4.4 drop, then see if anything improves, then make the suggestion if needed
no point in posting it right now knowing that one is guaranteed to be changed (while the other might have a chance to be changed)
oh right regardless
@molten haven probably should remove the "moon lord whip" part, it is basically talking about a completely different thing to the rest of the suggestion (aka moon lord drop summons)
calamity whips will eventually be added
a buff would be nice but then just ping a tester I think
...but how do you even test awntries
sentries
good to know

Ah fine, i really liked the idea but ig i’ll remove it
They're buffed in Labor of Love anyways.
if you want to you can add a separate suggestion for it (instead of combining them), but ya whips suggestion (namely adding new one) probably will be disallowed for now as they either easily become too specific, (or/and) also that eventually calamity will add whips
are there images of the rework or nah
They have buffed stats, that's it.
there is a rumor of +1 sentry slot buff, but I forgot if it is confirmed or not
Oh my bruh.
Well, that'll make the shit one's better and we'll nerf the endgame ones.
sobbing
+1 slot and double buff slot (cries in summoner balancing)
lunar portal staff is truly one of the weapons in the game
I like how it's vortex enemy themed tho
Bro, I just balanced all of Post-ML summoner, give me a break.
it was much faster and could fire off multiple lasers at once iirc (nothing on crystal staff)
though speaking of buff slot, I do think bosses might need longer duration debuffs to counter regen (and debuffs properly stopping regen effect instead of just the base 1 hp regen or whatever the player have)
currently from my testing damage debuffs that say "cancel positive life regen" only stop the base life regen the player have (similar to bleeding), instead of actually doing what it says it do
Okay, let me give you a little bit context of what's happening.
Boss debuffs are longer than they should because of tMod bug.
And Life Regen is overnerfed in Calamity.
So, we don't need to make Boss debuffs have a longer duration.
So first we deal with that, and then we'll see.
Maybe we should make a standard for testing them
Do you think this is worth discussing with the others?
it is but every tester is in denial about sentry testing
should it be balanced? yes
is anyone ready to balance it? no
I see
has been like this for 3+ years
spikecrag is still broken if you use sentry equip, etc
In my opinion no.
and hive pod and dreadmine
I'll try to see what I can do
I won't test them right now because I have a lot of other stuff to test, but I'll try to make something that works and have some experiments with that
Why do you think so?
the three horsemen of broken sentries
Because it's Whip arguement except the word "Whip" gets replaced by the word "Sentry".
Not anytime soon.
And when I asked about sentries I was told: "Just see if they're not broken and that's it, don't bother".
there's the issue of most sentry equipment being locked to the S tier rank of stupidity when it comes to events
(OOA)
even the planned +1 sentry buff teased for 1.4.4 is from War Table, an OOA drop
My intention is making sentries an ok buff to damage while in addition to summons
While also being viable in the rare sentry setups
Am I sure it can be done? Not at all
But I'll see what can be done
If we don't add sentry equipment, then no.
Also they are already that.
sometimes more than ok, other times less
Yeah.
They are, however, all over the place in that category
Lol I guess.
Essentially, yeah
As long as they're not broken, I don't mind what happens to them for now.
I'm just taking notes for now, as I do with most balancing projects
And I'm totally opposed to changing any minion's damage because of a sentry.
So if both of those points are followed, I don't mind sentries.
Dw, that won't happen lol
Minions are the core of summoner
It would be stupid to nerf summons to comply with a side damage option with rare sets
So yeah, sentries should get like, 10s less than the killtime that the minion you're using gets.
Maybe I'll deal with them some day.
In the meanwhile, I'll see what can be done
about the summon weapon; I don't think making ML drop a minion is the way to go, just ensuring that star cell and stardust dragon could be provi viable could work
potentially make stardust armor/wings buff those two minions so they're not too strong for ML but strong enough for provi
No one remembers tactplague engine
there are luminite summons already, making sure star cell and dragon work (on provi) is unnecessary
it kinda sucks rn
Exactly
although it's getting fixed
Buff it then...
so it may be viable
the suggestion is specifically targetting the fact that moon lord himself don't drop non-sentry summons
Last I heard axes are good enough
the core of their issue was having few viable provi options
yeah, they just wanted to be able to have variety
That is just summoner being summoner
true!
I personally like that providence is a worthy punching bag for all of vanilla's classic "best" weapons like last prism and terrarian so stardust dragon would be cool
then it is the fault of these options not being viable (aka too weak), not the fact that there is no option
weapons should be viable for the bosses on tier
Terraprisma destroys providence
Also
Terraprisma isn't post moon lord smh
terraprisma does only about 2/3rds of the DPS of eaxe
True
from my experience
But it can carry you through early post moon lord
(it will also be nerfed in the future making this moot)
it was already nerfed, idk if it will be again
either way; while I don't think there's a real issue that absolutely needs fixing here, if they did want to introduce more variety into summon weapons for early post-ml stardust armor buffing the stardust summons would be a pretty decent way to go about that
without having to add a whole new item
Tactical Plague Engine will probably be viable next patch too
Terraprisma is a plague to balance
It's not a lot but rogue doesn't have a lot either
(Ele disk, celreaper, some balls, kunais)
summoner pretty much just has flowers and Eaxe (since sentries are not really considered for calamity balancing rn)
terraprisma if you want the fight to take a good amount longer
and probably TPE next patch
based crab sugg
tbh people just don't fight crab for its drops
they fight crab because he's on boss checklist
and im really not sure if they fight crab because it's a fun fight
at least from my limited testing
He's definetly a fun fight.
i like the fungal clump dude that floats around you but otherwise its just a checklist filled yeah
No the only reason I fight crab is the rage upgrade
Holy shit true the Rage Upgrade.
totally forgot about the upgrade
I remembered but it only counts in rev+
and since its not adrnelaline (the cooler daniel) it looses some points
also idk maybe i shoulda tried with a real arena but fighting him without an arena and analyzing it hes got like
two attacks max or one and a half depends on how you count
two and a half is the most im willing to give it
having no arena may be an inconvenience to you but if its a bigger inconvenience to the boss...
oh crabulon become less aggressive in confined space?
Owie my ears my phone was full volume
(or otherwise I only remember crabulon become more aggressive/attack faster at lower hp, not sure if apply to rev or only death)
I don't think he gets more aggressive in confined spaces
I hope he doesn't that'd be scuffed
it's just that it's slams break entirely at times
i think it's very funny that the vast majority of players fight enraged crabulon
since crabulon for a very long time dont have biome enrage yeah
I used to spawn it on (sky) surface mushroom biome and fight it at surface forest even
I almost always just fight the mf right before waffle
tbh sky crabulon made crab a joke so idk how much the enrage matters
I never thought about sky crabulon woah
but yeah crab doesn't seem to have a ton of reason to fight him outside of rev rage upgrade or getting your community levelled up
generally I don't fight him till I have the community
the suggestion itself is fine yeah, I just think it kinda count as a balance suggestion
if the suggestion is "buff crabulon drops" like fungal clump then maybe, but the example listed are almost exclusively crabulon's weapon drops which falls under balance suggestion
i need help with a suggestion
just a couple tweaks
**Fix the abyss torch to work better with smart cursor **
Personally, I always use smart cursor to place torches, because they're spaced out evenly and takes away the hassle, but using the abyss torch just places them everywhere! and getting rid of torches are just very annoying to do. This might not go for many people, but I would love to this fixed in the near future.
what should i include or fix?
If you’re suggesting a fix, that sounds more like a bug report
didnt see that, im bouta make myself look dumb asf
LOL it's cool
crab is indeed ???
What exactly are rippers? I've seen it used (mainly mentioning that rippers were not used) but not sure what it means
Rage and Adrenaline
Ok, thanks
Np
does tmod have support for custom rgb yet actually
cause if it doesn't, then the sugg is a no
most likely not
Also fungicide for ranger
Fungicide is uh
Really strong
apparently tmod not having support doesn't stop other suggestions. glares at people asking for custom health/mana UI
the sugg rules don't stop them, why would logic
Clearly cuz Calamity = Tmodloader team
(No it isn’t, most we have is some devs being contributors)
@iron junco - Your suggestion has received an updated status!
[Disable Daawnlight Spirit Origin adding targets to passive creatures]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
tModLoader is Calamity's game engine. 
the t in tModLoader stands for Calamity
have testers done the crab weapons yet or should I ping
@reef fern - Your suggestion has received an updated status!
[Allow the Steampunker to sell solution of the opposite world evil when in a graveyard.]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
No.
I could do them... eventually.
But if any other tester is up to do them now, then others can.
Actually, @pastel crow! My friend! Could you do me a very nice favor?

I know some of them are quite bad
Damn that sucks.
Fungicide should be good, mycroot needs build in armor pen imo, crab claws are probably fine but melee speed and a few overtuned melee weapons pre hardmode make it seem weak, clawmerang is probably fine I guess I haven't used it much, and Hyphae rod is underpowered because it was knee jerk reaction nerfed after being seen used against many Malice bosses in Malice testing before.
Are these based on testing results you did just now or based on what you've known from the past
I haven't tested anything today yet, I'm starting up the game now
Fungicide is known to be one of the better ranger weapon for first evil bosses
aighty
Other ones I have never seen used
Yes! I'm glad my buff was effective, that's what I hoped
Glad you liked it!
The problem with the claws stems from the fact that blade of grass exists
And if you're doing true melee, why would you use something that is way more short ranged when you have Blade of Grass and BoG is already great for both evil bosses
give claws bonus defense while active 
Like actually though that doesn't sound like a bad idea
Or knockback resistance/immunity
kid named mushy buff
mushy buff is truly the buff ever
woo
nice
@kindred creek
Alright after testing the weapons my proposed changes are:
Mushy buff: keep defense buff, increase life regen given to 3
Fungicide - No changes needed
Mycroot - Give 5 built in armor penetration, make stealth strike give you and all player on your team the mushy buff for 15 seconds on hit (also add a squish sound for the SS because it can be hard to tell if you hit it or not)
Clawmerang - Give autoswing, stealth strike probably needs a rework, but it can retain giving the player mushy
Mycelial Claws - Give mushy buff to player on hit for 6 seconds, buff damage to 21
Hyphae Rod - Buff damage to 22, has scary potential with adrenaline, same as all burst damage centric weapons
Nice
Thank you! 
Xyk's becoming a champion.
Definitely!
@unborn tangle No.
Bruhther
Please read the Don'ts document in the pinned messages
^
nah lil bro
your problem then
^
themme
@half imp We are already aware of this problem and the donor agrees with it.
oh sick
@deft yew Already done next update if I remember correctly.
I don't know exactly, but we did something.
I don't even know if it's in the public version lmao.
Can any tester or dev tell me what we did? I forgot.
Yeah
Thank you
I fight at night and I use the potion
That highlights projectiles
Them being small just takes away a lot of focus just to fly through them unharmed
And not like you can stop focusing on other parts of the fight
Btw, in balance terms
Why does Ares resist true melee and Murasama
Murasama hardly does anything to him
I do not make the resists.
I think there's just one dude giving resists to the Exo Mechs.
Murasama is weaker than Ark on Ares and Ark is not only bad but Ark Throw already has resistance to Ares
So yeah
Who does them?
Well storm needs to lower the Murasama resistance to Ares at least IMO since it's worse than Ark on Ares and Ark is bad right now and Ark throw already has Ares resistance
Then ping him.
Gotta have rogue not blow exos the fuck up without compromising em vs Scal
If they do perfectly well vs Scal but nuke exos yes
Esp Thanathos
If we removed all resists from it stuff would have to get nerfed to like post-Cultist tier 
Also college work has been kind of overwhelming, cant balance shit atm 

At least physics and other sciences are done on the international system
With imperial I would go fucking insane
Alright I tested it, Murasama needs a 30% resist on Ares not 50%

actually its probably 20% lol this is quite bad
nice
Final verdict on Murasama + some other true melee stuff
those are big resistance nerfs huh
mostly on Ares yea
he is not easy to hit with non-murasama true melee anymore. when the resists were given he was much easier to hit
ahhh
@grim tusk oh got me thinking, what's up with the 5% Searing Pan resistance on Artemis and Apollo?
seems like a very minor resistance
you mean 10% ?
To keep it on check
there aren't resistances smaller than 10%
and the largest is still the 90% from seraphim lasers on thanatos
Oh right since there seems to be a streak of weapon balancing coming through I thought this is worth bringing up
Cosmic shiv, stream gauge and obliterator seems to be exceptionally bad for yharon now and I think will require buff
(this is from my own test which although might not be accurate but I think can still be somewhat of a prove)
(I just realise I forgot to record the gear I used, but it was on a balanced setup + no alcohols)
@pastel crow
Nadir is also pretty bad but it was nerf recently, meanwhile stream gauge has range limitation on it which is why I think stream gauge is weaker despite having shorter kill time than nadir
(ok found it gear used seem to be this one, same across the board)
Again Xyk, you're amazing
Keep it up!
thank you for this my friend really
90% was 2.0.1.1, 92.5% 2.0.1.2
With the Herring Staff and some basic piercing weapons, Aquatic Scourge can be killed pre-hardmode in well under two minutes
Not sure if something should be done about that but good God those herrings go to town
I should note I was using ranger armor, so I wasn't even getting a boost to the herrings aside from a summoning potion and bewitching table
Due to their DPS I'd say half a minion slot is a bit crazy to be giving it
I'm certain there are two things that is going to happen:
Memes: Armor Pen 🤢
Also Herring Staff on AS is known to be a tad broken
Fun fact too, this is actually my first time using it and I had absolutely no idea what it did
As soon as they started doing more damage than any of my other weapons I was like "wtf"
Doesn't feel satisfying to have beat AS pre-hardmode with what is essentially a cheese weapon lol
oh also are aquatic scourge/destroyer ever going to get a resistance to hydraulic volt crasher
as already has one but like...its not enough lo
Thanatos probably needs a little bit of mechworm resist
... then again, might not be as big an issue with fixed worm next patch
but with current worm it does better vs Thanatos than it probably should
the other mechs nothing stands out to me on from my experience, except for the weapons just being broken (which is being fixed)
(I'd imagine sepulcher resist might be needed on thanatos too but I do exos first a lot of the time so not tried it)
thoughts on Chicken Cannon's right click?
i personally have never seen anyone actually use it
It has a right click????
Theres a chicken cannon?
Why does it exist
By the time the weapon's use time is over, the rocket has already hit your foe
seems like a leftover from when it had a 12 useTime instead of 33
ok, i was thinking of having it removed since its kind of useless
or make a suggestion about it
I think I'll suggest renaming "sea remains" into "sea remnants" lmao
It sounds cooler and more formal I think?
i feel like i worded that badly lmao
i feel like having that ability be removed or made to not have an animation and being able to be exploded anytime during the rockets lifetime (even during the chicken cannon's animation) would make it much more viable as an ability.
but even then its a stretch
By the way, the right click was added in 1.5
wtf
this weapon is so dumb

yep, activates all rockets
aka 1
and even then, the gun animation lasts so long that its hard to actually use
eh
better options for ares
like dragon's breath or minigun
or that
tyranny's end is insanely good
yeah, like one of the only viable thanatos weapons lmao
eh, he has some annoying attacks, but overall its not that bad
the right click on chicken cannon is like
it feels like it tried to be a cool gimmick but failed because it didnt actually do the other half of the cool gimmick bit
like it feels like a new slr gun where its like "shoot x and y and then detonate with right click for big damage!!!"
or something
yeah, i think the weirdest part is the right click just. doesnt do anything
i mean it blows them up but there's no bonus for doing that or anything
like if the rocket didn't explode on enemy hit, there would be some use there
but like why would they remove the hit lmao
the name is perfectly fine as is
here's a revolutionary chicken cannon rework btw
make it shoot chicken!
@hollow shell “it would be funny” sugg (also this dude do be kinda horny)
@ashen warren Burn.
@molten haven Vanilla will rework lunar portal on Labor of love
Which is 3 days away
Crystal might get buffed
yeh I'm aware
Elemental harem 
:bonk:
We have been progressively moving away from associating the elementals with the "waifu" identity
Making them less and less horny-bait
to be fair so long as they're still females, they'll still be horny
that's just how horny people are
If it exists there’s…
real
Man i wish the gigachad earth elemental was a thing
@drowsy plank - Your suggestion has received an updated status!
[Add more Rogue weapons just after Moon Lord and before Providence.]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@errant cloud - Your suggestion has received an updated status!
[Add in more monoliths themed with Calamity's bosses]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@unborn stream - Your suggestion has received an updated status!
[Move the deathmode antlion behavior to the For the Worthy seed]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@solid skiff - Your suggestion has received an updated status!
[Usage for Celestial Onion in Master Mode]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message
@bright crag - Your suggestion has received an updated status!
[Add a new "marking" structure and make the Astral Meteor fall exclusively on it]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message
@supple lodge - Your suggestion has received an updated status!
[Prevent dodged attacks from inflicting debuffs]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
shouldn't this one be flagged already
tbh with this being two times already probably can be flagged as frequently suggested?
(2 times being receiving enough votes but denied 2 times)
@supple lodge - Your suggestion has received an updated status!
[Prevent dodged attacks from inflicting debuffs]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
Let's go
celestial onion now gives the stink debuff and well fed in master
epic
(i wish)
I still like this idea yeah
So true
for a rough illustration, their ore sheets but levelled to 0% blue, 100% red & green:
I personally think they're pretty distinct
Aerialite's got the consistent diagonals, Cryonic's got the higher contrast bright streaks
- cryonic ore has slight glow so spelunkers aren't really needed
and aerielite can just be found in normal underground
Aerialite is pretty distinct yes
The malachites stealth strike literally does less damage than the cobalt kunai. Ik it used to be broken but it shouldn’t be less viable than a pre mech weapon.
i mean, cobalt kunai is getting nerfed next update so..
Yea but the malachite still does a low amount of damage for its stage in the game.
Not exactly sure but it does less than several other weapons at a similar stage
do a proper test or ping a tester
i'll try it myself
unfortunately the only person willing to test stealth rogue is not ian 
byeah that should do it I think
Oh my bad
nah just keep the ping
smh
i have done nothing but test stealth rogue this update
💀
Damn
zamn!
Point and laugh
stealth has changed enough to where any data made by the public is pretty useless
ahh, so might be worth to check malachite next update then?
or is it already tested
most of stealth rogue still needs to be tested yeah
Wait so is stealth getting changed or
2.0
Okok sounds good
stealth takes 2-4 seconds to charge at base
most stealth accessories are weaker because the playstyle is no longer completely reliant on them to be somewhat passable
on jod, thank
Wait so what is the change
stealth strikes end up being thrown out a lot more frequently, and are more like a "HEAVY ATTACK" button than a tactical nuke you throw out every twenty seconds
Alr
it's why the raider's talisman gets changed to help out those wanting to mix stealth and spam :p
stealth charge time config when
I wanna nuke after waiting for 30s
no
🥶
zamn.......
:nuclearopinion:
Toggles
I hate it when I dont have nitro
Do u know when the next update is coming
no longer will a remotely balanced stealth weapon with adrenaline tear open the fabric of the universe. at least, hopefully
no
Damn
So for now should I not worry about rogue balance
since the changes are drastic, yea
me in my 1.5 rogue pt when blazing star adrenaline stealth strike annihilated destroyer and I couldn't do shit for the next 10-20 seconds cus RDR

Rdr?
Thanks
seems like its kinda on the low end, but not really bad
syringe seems to be better
subduction slicer also seems good
ah fair enough
skeleton_smoking_cigar_meme_remastered3.mp4
e?
sounds like abit of a bandaid solution, and I think setting up teleporter basically do the same
why not do it for both
i mean personally i dont really care, but you could give teles and return pots like 3 seconds of state
actually just giving all general teleport items it doesnt seem like a bad idea considering how often they cause problems
at that point just make it death mode specific that you cant use teleporter (and potion of return don't work) in the abyss
since death already have abyss specific modifier, though it is basically only light level now
not a bad idea tbh
Oh btw I see this and everyone says there are 4 but does anyone remember that Hells Sun exists?
isnt that post providence
It's weird to use but it's actually fine for Prov
3:4x killtime when her testing time is 4:00
it's mentioned in that suggestion as it saying 5, just not in the screenshot cuz it's not in class setups page. but yea after that suggestion storm took a look at it and decided to buff it
Ah Ic
Maybe Fearmonger Armor can give resistance or immunity to dragonfire and then it will be a good multi class defensive set
tbh it will be really useful (and the tooltip do say "all form of frost and flame debuff") but ya it will be quite a meta way to buff the item
I will take dragonfire immunity/resistance on anything that's not dynamo stem cells any day
just play ranged 
Yeah that is sacrificing way too much damage or a useful defensive accessory
I'm good
dynamo stem cell is unironically so good on yharon that I will rather use it over say rampart (or) core of blood god, but ya it is so awkward
It is yeah
Fearmonger should definitely have dragonfire resist or at least have the tooltip changed
but giving it dragonfire resist would be a nice buff to help it hold up against God slayer/silva
we know there are stuff that buffs elemental debuffs dealt by the player
but do we even have stuff that give elemental debuff resistance to players?
I feel like Fearmonger might be a good introduction to that concept
fearmonger straight up give immunity yeah
and I dont think there is much point to player elemental resistance
hmmm
for the simple reason that player (can choose to) get immunity instead
or otherwise the only useful elemental resistance will be fire, because almost all enemy debuff that actually deal damage are fire, with other rare case only for like plagued from PBG or moon lord's nightwither
Does fearmonger make you immune to scale’s debuffs?
no
scal is more of a 'curse' so it make sense that it is not a flame debuff
Does not make you immune to searing lava either
yeah she gives you vulnerability hex instead of brim flames
oh it should tbh
Fearmonger is kinda weird to balance, but I think it was overnerfex
I mean
It should but only because consistency otherwise not needed
Btw I only know about the big fearmonger/summoner nerf from a while ago
Did it get more nerfs after that?
6 minion to 2, and I remember summoner damage got gutted too
probably still in changelog let me see
yeah
No idea
regen
3.5hp/sec, yikes
Pretty sure it ain’t
it's a bit more
Than 7 or 3.5?
also increases regen time by 4
Ohh
there's this thing as well
That quintuples natural life regen.
sets regen time to a minimum of 1800
normally if you get hit, your regen time is set to 0
with fearmonger it stays at 1800
so tldr is fearmonger actually provides very good life regen but is ruined by dragonfire?
maybe
I hate regen
dragonfire is also looking towards a nerf because it does 180 damage if you run into an infernado
dragonfire 
which is basically a quarter of your health
I think mainly just debuff duration tbh
I dont mind dragonfire itself doing a lot of damage (similar for god slayer inferno), it is just things like 9 sec for touching contact hurt too much
(going for the reduce damage approach will probably just result in old dragonfire)
it shredding your HP fast is cool but yeah it does so much unavoidable damage unless you just wear stem cells
torch god 5 second cursed inferno
duration nerf will be cool
duration nerf have the added benefit for punishing more for getting hit often instead of getting hit not frequently
@pastel crow Crescent Moon is well.... I think you can see this for yourself
Haven't tried it on OD
(if you tried it)
I would need to make an Arena in the seas and then I can try OD
Thankfullly cheat sheet exists
Give me a bit
And I can see
That's so sad
Damn
And then there is Gilded Prob with 1:30 kill
Don't nerf plz
what if they nerf but add more true melee spears
@pastel crow Here ya go
Also Old Duke is a complete joke
To be honest gilded is a rather strong weapon
But true melee is tricky to nerf because unlike most other weapons, it really promotes aggression
Just compare Xyks old nohits to your own killtimes on Rev
I would not be surprised if gilded does get a bonk tho
yeah
Would be pretty fair considering it's strength
@pastel crow OH YOU THOUGHT CRESCENT MOON WAS BAD
CHECK OUT GALILEO GLADIUS
Wdym?
the weapons might need a big damage buff if theyre this bad
aka "doubling their base damage"
IM NOT GONNA SUGARCOAT IT
Hell's Sun
That's a 13 minute fight and it's only at 48%
why do we have post ML spiky balls again?
Want to see the loadout I'm using Xyk?
yes
why do we have post ML spiky balls
What I used for crescent moon as well
Using this for all post polter/od weapons and giving them a go
that's a pretty good setup
I like it a lot
Was just funny with this loadout I got a 2:14 terror blade time on DoG
good image
sadly the buff isn't gonna be that big anymore
the funny
this image but for true night's shortsword before it got deleted
ok but what about art attack 
it's base damage was 85 jesus christ
Well regardless Xyk, still got Soul Edge, the apparently it's fine ig Neptunes Bounty and Insidious Impalier left
m
It's funny
Beats me. Not better than Ele Disk stealth regardless
weak.
Sidenote, when are the lag issues with DoG going to be fixed?
Are there lag issues to begin with?
Yeah
when the october version releases
Not in test builds that's for sure.
or just play preview
I am on the minimum settings possible and getting lag during the laser walls
preview is based and kills 80% of the germs
And this wasn't happening last update
Well, it ain't happening on test builds, so feel safe I guess.
I'm trying to use Neptunes Bounty on DoG but I'm getting lag
And DoG is the only boss I'm getting lag on besides exo mechs trio phase which is to be expected
summoning deus on the default branch sets my fps to single digits
Do y'all play on laptops or potato PCs?
perhaps
There you go, we can blame the graphics engine then.
Laptop
And as I said earlier, THIS WASN'T HAPPENING LITERALLY THE PREVIOUS UPDATE
then try the preview brancj
We didn't do anything.
I thought calamity doesn't work on the preview branch of tMod
it does
Anyways, if you ever get lag spikes and you have potato PCs, you can blame the graphics engine, as it is an old outdated one that barely supports shaders.
I only tested deus idk if it has bugs
Yeah well I can safely say when I've never had these issues prior it's not my laptop kek
Was completely fine in 1.3 and 2.0.0.3
idk i've always gotten kinda laggier than usual during dog and his laser walls
performance issues are hard to pinpoint and fix i think
Since they're very hardware dependant and stuff
(it is thus, the culmination of "work on my machine"
prehm dps
i mostly meant what ben was referring to here
but yeah i know rn art attack is dogshit
We are aware, buffed next update.
Whoever said insidious Impaler is bad I need to impale
It's like
One of the better options for DoG as melee
isnt art attack supposed to do more damage the bigger the shape is?
longer you draw, size of the area doesnt change anything
lmfao
also i think impaler was just thrown in with the rest of the old duke drops back when people were talking about how bad his drops were
glad to know that was wrong
Yeah
And the funny thing is
That time is inaccurate because apparently it hit day mid fight
So I need to redo it
Kek
lmao
nice
I'm sorry this is "fine I guess"?
This is the 2nd best weapon for Melee on DoG
It's overtuned
By a full freakin' minute
oh my god this weapon's description on the wiki reads like a joke lmfao
it seems obvious it'd be good on DoG
it infinitely pierces, splits into more projectiles, those projectiles home AND explode
lmfao
and it has crush depth bc why not
Yeah
It's very good for DoG
2nd best option from my testing although going to be redoing some shit to double check
kid named tenebrous tides on astrum deus:
Xyk moment, thank god I don't test Melee.
LOL
Oh you want me to go ahead and test every single fking summoner weapon and make you a busy man?
You say that.
he already did
And I did.
Enjoy next update. :)

Hell yeah!
anyways did anyone even touch tenebrous tides
Yes, I balanced all of Post-ML summoner in a weekend.
Next update I can play summoner without the crazy buggy summon weapons!
it's like
not balanced at all for deus
I know it seems like I'm delusional, but yes, I actually did.
Still delusional for doing that
Well time to do every pre ml summon weapon
you could give deus a 95% resistance and it would still be good
Maybe another weekend.
Sure why not.
If it's not me it's nobody.
Make me a tester and I can help /j
I'm fine.






