#suggestions-discussion
1 messages · Page 42 of 1
assign different ammo to guns/bows
like a bullet to x gun, and b bullet to y gun
especially when other things exist, such as everything else on devplans.png
you have called
the unstoppable
(nah honestly he'll probably just simp over wynncraft for a minute here and yeet away)

true true
I would love for more Stealth strikes to be interesting but realistically it's low on priority
@manic chasm infernum adds an arena for ceaseless and polter
pretty sure the mods are taking a break and the next update is just gonna be bug fixes anyways
maybe a random item or two, but thats about it
Always has been
Death is significantly easier and way more predicatable and also easier to see what the hell is going on
incredibly true
no fucking way this got only 100 upvotes
not advertising the post btw
jesus christ this is one of the biggest boss problems in the mod and it got 100 less upvotes than everything else
that's typical suggs
imagine not needing to fight the Sentinels anyways
but in a more serious light, yeah
only small things like flipping the sprite of Icicle Arrow will thrive
( @dapper coral slay bestie )
wait fuck it pinged

reminder that fixing that one pixel on thanatos got rejected by dev
what pixel
suffer, OCD people
i voted to decline
makes sense on how i was able to beat it FIRST TRY
god damn
death mode dog is easy as shit
compared to yharon
and its the other way around in rev
they should def fix that
Yeah fair enough
Death Yharon can be slightly bs
like i had to try him 10 times compared to dog which is easily one of the easiest bosses in death
It's not
Just there isn't a really clean way to fix it from what I've heard
No new sugg go into voting, or does my phone show me incorrectly?
Okay 0:..
oh
i thought it was to make sure no one was spamming dash for iframes
like as a nerf
No that's the point of ramming it to iframe
i mean i just thought the debuff was added so it wouldnt be too powerful

Why would that be a thing
like you contemplate whether you dash and get debuff damage or risk getting by dodging
like gambling
yet it wasnt intentional at all lmao
also how does gaining debuffs while ramming work with infernum dog?
because isnt ramming essential for beating dog on infernum
Infernum DoG does not inflict debuffs with his body
also 1.7 makes him slower if you don’t have a ram
oh
whats 1.7
infernum?
infernum v1.7 id assume
bc calamity isnt on 1.7, its on 2.0, and regular terraria ia still on 1.4
correct
AGHHHH if that suggestion about antlions shooting less sand doesnt get accepted i will cry my eyes out
this shit is so goddamn annoying
@ashen warren wrong formatting of the suggestion, you need to:
Title
(shift+enter)
Reasoning of the suggestion
@inland saddle Another bot ping
And yharon's fire ball attack are pattern based so it can be learnt, dragonfire immunity can be acquired by using dynamo stem cell
It is abit awkward since it is ranger accessory, but it still give 10% movement speed and is still way worth it (I just hope there is more options)
#suggestions-voting message this suggestion is now done, bot's offline rn so I'm manually saying it
@open meadow
well you learn smth new everyday ig
that's pretty cool
has quite a few potential
(like putting the sprites for Ashes of Calamity and Titan Hearts in the tooltips of Altar of the Accursed and Astral Beacon respectively)
oh shit
for quite a while now yeah
it even has the funny colors
i have made my undeniable mark on this server and this comment is proof
LOL
Put this channel in #suggestions-voting , takes to long
no respect for INTUITIVE, FUN suggestions systems 😤
Smpgh
shaking my wulfrum spy bot shaped head rn
Finally got home so it’s back up now
Ty Nycro!
Uhh mostly back
Somewhat back bc it worked for a few suggestions and gone
Supposed to be back again
If it crashes again I'll need to take a look at the code tomorrow
Okay yeah it looks like it really fucking hates this video for some reason
And hangs whenever it tries to download it so it can reupload
Then crashes
I probably won't be able to fix this until early tomorrow afternoon
mm
Perhaps I should tell XP to delete that sugg and find some other way to show the vid?
If you tell him to do that then it might work
If that message gets deleted I'll start the bot up again
@small timber
Likely won't crash after that but if it does then I'll have to debug tomorrow
(Dunno if they'll be back online any time soon)
Suggestion repost:
Make Bosses Light Up The Screen (similar to Calamitas Clone), Especially Night Bosses
Currently visibility can be an issue especially with night bosses unless with extensive arena setup (which is harder when not using any QoL/cheat mods). This also ruins the aesthetic aspect by basically making it mandatory to place torches or campfires everywhere (night owl potion + shine potion alone is not enough as it only helps when the boss is already at close range).
Calamitas Clone uses a special shader which makes her and her projectile always visible despite having no light sources. Another examples are Plaguebringer Goliath which also makes the fight much fairer as the stinger projectiles and minions are clearly visible.
This will provide significantly greater visual clarity especially for players who do not use cheat sheet paint tools/world edit to have perfect arena (which is most of the general players) if the same feature were to be introduced on other bosses.
I have the video and sugg text saved, I could just do it now and apologize later
Ah yes that works
If you delete that other one I'll start it up
Sweet
You'll probably need to convert the video to some other encoding, or just upload it unlisted to YouTube
If it crashes after this then something changed behind the scenes with discord or downloading or maybe both, and it's nothing I can't fix but I don't have the time to debug it right now unfortunately
Should be back up
Ah right this too
Ping me if it goes offline again, and I'll get it looked at as soon as I can
@proud quest Your video is over 8 MB, use this site to compress it and repost your suggestion with the smaller file instead https://8mb.video/
Since the video is over 8mb, the bot knows not to try to send it
That's good, that's good
Oooo, thank you so much, looks great!
Oh for fucks sake
Yeah I think something with the download code might need to be modified
Not sure why exactly but I’ll figure it out
Hm
Looks like it actually wasn’t xp’s video
It’s one that’s in dev
Regardless I’ll fix it ASAP tomorrow
Oh dear
oh sry, do I repost the suggestion?
oh it can't process the video?
Things are uncertain
yeah, I will just repost the suggestion without video for now
If you are capable of uploading it as a YT vid then that would be best
No need for the bot to download anything
If not then, that's fine
yeah I will upload it to YT, just, didn't expected it to be the source of crash
since last time it got posted just fine (just if videos are above 8mb they get automatically deleted)
yeah there musta been some back-end change that made things once-okay now not-okay
oh
can i just redo the post without the video
i dont think i need it anyways
If you want I guess
But I think it helps accentuate the point for anyone unfamiliar
link drop or something
or can it get accepted nonetheless
how do i do that
converting it to 8mb rn but does it have to be a link
send a video, copy link, put the link at the bottom of the suggestion
links will go through even if the video is above 8
👍
oh ya I should do discord link instead of yt, just to not self promote
I forgot I can just link in discord
Fair enough
a new difficulty harder than death isn't happening
Why?
there is a reason malice is removed in the first place
part of the point of executing malice was so more effort could be put on making death a better difficulty
infernum exists too yes
calamity also do not really work on multiplayer, it is abit of a stretch
Bruh, that’s gonna be like 2 years from now.
destroyer is uh, wacky but the other deathmode changes are quite cool
it is not straight up disabled, but no multiplayer is not exactly something calamity is suitable at
It works pretty well. Only issue is boss agro can br kinda janky.
Ok, sorry, 6 months from now.
the next update is 1.7
Is there a release date?
im gonna go out on a limb and say no
i know im not a dev for it, but if its not known on the server, its not existent
better to leave these things in the unknown anyway
give the devs the room they need to make it as good as they can
yayyyyy what a great idea
Death destroyer is easier because his hit box is massive.
I can do destroyer first try most times

that means you are good at the boss
He’s always the first mech because he’s so ez
I’m suggesting that rn
wut
question, what are your fight times like
and, do you cheese him with momentum capacitor, or similar items
i would exclaim that sugg
too big a scope my man
No, I don’t cheese him
have you perhaps
read the
suggestion document
This was sarcasm
well, good job indicating that 👍
leave revengeance as it is
Revengence is basically expert but with rage and adrenalin
it is meant to be played by even new player, and for new player revengeance is sufficiently difficult
too big an oversimplification
revengeance literally revamped every single vanilla AI
All items are available on all difficulties. New players should play base game. Why else would the change be made?
one of these days he shall put forth a point that is actually based
death is supposed to be harder than rev but it is not meant to be an ultra hard omega punch your cock in the balls prepare to ultradie crying difficulty
Master mode is ez af. It is literally just a damage and health boost. It doesn’t even revamp AIs.
Eternity is designed perfectly. Love eternity mode.
the change was made because difficulty locking items is quite stupid, especially some accessories requiring expert/revengeance material, I will not imagine the main reason is "hey let's play expert calamity", because you will miss out on literally half of the bosses
the mod does not balance around master in any way
^
i dont think calling a mode easy is the best way to go about it
Calamity left master the fuck alone
its not productive at all
Calamity should buff master mode
i don't know if it already does but giving master in the world creation menu a disclaimer that says "lmao this will fucking suck" was considered
tldr the suggestion should not suggest to buff revengeance mode, especially to significant degree
the most changes master might get is toning down enemy damage to be less zanechamp
the "feels like vanilla difciulty" is not even true with 99% of vanilla bosses being changed
just let people (especially new player) enjoy revengeance mode instead of buffing it to the point of discouraging people from trying the mode at all just because you think it is too easy
well the thing is fab wants to rework death to be more unique at some point
buff death sure why not, not revengeance
thats what im thinking he wants, yeah
just straight up do a Sans and move the create world button away from the cursor in real time
Yes.
which, to that, i say: infernum!
yeah, to certain degree revengeance is meant to be an enjoyable experience (and I think that somewhat hold true)
and if you slander that im legally allowed to strike you down here and now
I dont think there are any particular boss that I feel are overtuned for revengeance
Doesn’t work in multiplayer. Already played it in single player.
maybe aureus but aureus has its own problem
then play infernum yes
Half the fun of terraria comes from multiplayer.
if all your experience comes from multiplayer then do not expect anything other than malice (which is literally overtuned statwise) to be challenging
then wait for it to be multiplayer ready, and if your response to that is that it'll take too long, reworking all of rev/dev while doing all the other stuff they wanna do currently like biome reworks will take as long if not longer

because turns out the mod is not balanced around multiple x hp value, infinite respawn and about 2-3x (minimum) more player dps; let alone aggros
I play single player but mainly for specific challenges like short swords only. Multiplayer is generally more fun in my opinion.
well, that is an opinion then
basically this
Multiplayer allows for death cycling too, so it gets way too easy.
but ya, it is back to this
But having friends to play the game with is more fun that difficulty.
just buff death, dont touch revengeance
True
its the base calamity difficulty, it should be the MOST accessible
infernum multiplayer compatibility might take fifteen years but so will buffing both rev and death to be harder beyond just inflating their stats again
Add back death heat and cold damage
no
hot take after hot take...
My hottest take is that I think astrum aureus should be removed.
it wont be 
heat and cold damage was a cool idea but not well executed
@orchid wing that belongs in #bugs-read-pins
unfortunate
It was a joke. Heat and cold damage, especially in space was dumb af.
Oopsie
also isn't that fixed in the next update
are you like. just saying things are a joke when we disagree with you
It's concept art is too cool for it to be removed
i get this feeling thats what ur doin
No, that was legitimately a joke
^^^ :)
Skill issue

it is made deliberately so
Literally unable too also shitty to balance
the mod doesn't want to balance around 8 slot which will make the player beyond broken in many case, and I am extremely sure 7 slot is way more than enough
the mod does not balance around master in any way
if you want your 8th slot in master just use wing slot yeah
another accessory slot would be ass to balance
(although i believe adding a slot beyond 7 in 1.4 isn't too rancid)
Ok good to know
it is pretty much trivial to add one now
it looks good in the grand scheme of things
normal 5/5/6
expert 5/6/7
master 6/7/7
that's a good matrix
you can theoretically spawn an 8th acc slot with Journey mode
I haven't actually tested if it works as a slot
but it's a thing
if you're curious
- Use Journey
- Set difficulty to Master
- Fill up acc slots
- Kill ML to get onyo
- Turn down difficulty to Expert
- Consume onyo
- Raise difficulty back to Master
there will be an acc slot with vanity and dye slot floating beside the main set of acc slots
the slot greys out
I should honestly try that again later
it's deliberately coded to fuck you out of the 8th if you cranked master on with onion
is it against the rules to suggest adding more rogue pre hardmode weapons as oppose to focusing on hardmode and post moon lord?
shit is limiting af
no
as long as it's not limited to a subclass or some other random restriction
wdym
I'm fairly sure there's a handful on preboss
ahaha no
if that's the concern
i mean i feel like there are a very limited amount of rogue weapons that are good in pre hardmode
basically "add more skeletron tier summon weapons" is cool (example)
"add more skeletron tier sentries" isn't
nananana i mean like put your focus on improving pre hardmode rather than adding post moonlord content
rogue doesnt even have its own cool nights edge equivalent
and thats a sin
not really
well i just feel like rogue is forgotten pre hardmode
the only rogue weapon i like so far in pre hardmode is the wulfrum daggers
Tracking Disk is the sole best option from post hm / perfs all the way to Hardmode
if you meant that they haven't been up to Calamity's standards in design
ehhh, maybe
Wulfrum Knife rework is recent
most weapons aren't up to standards anyway
most of the weapons pre hive mind feel so bad
sticky spike balls are insane but i cant get a single hit on the bosses
im trying it tomorrow
im mad af
how
infernum
well no shit
ok
Infernum is not an official calamity difficulty
as much as it seems to be
plus it is designed to be way harder than usual
besides infernum
the best update to come out of calamity rn are better pre hardmode weapons and more variety
but i guess theyre working on that a little
sticky spiky balls are balanced post-evil bosses (due to goblin army being post-evil despite being accessible Pre-Boss)
the thing is i feel the only thing i can use is sticky spike balls
meteor fist doesnt seem to do a lot of dps
Meteor Fist is also good as far as I'm aware
it chungus all over desert scourge for example
oh wait
I might be thinking of stealth
I have no clue how good those are with spam

meteor fist op fabsol pls nerf
has there been any confirmation on anything regarding "friendly" or "placeable" lab turrets? I might make a suggestion for those if nothing recent exists
not the weapon
eternal approval limbo
(it's supposed to be bluecheck and not tools)
#suggestions-voting message
god
Went back and had to comment on how bad this take is
i think everything he has said is a "joke"
Though something about this suggestion that we're already adding is more stuff to Death Mode, boss-wise.
But Rev is basically finished.
His takes are lukewarm, edging on cold
It’s hard to know when he’s being serious lmao 
Like, something that he's kinda' right about is that Death is not that much to be honest.
And Fab knows that.
Yeah.
Revengeance is 🤌 delicious, as of now
remove rev from the sugg and it's good
Good mode
Death is cool, just a lil underwhelming, but there’s not much point saying that when it’s on the to-do list
Rev is basically polished.
If there's a change it's like a boss rework or changing an unfair attack.
because if you want the mod to be hard, why are you asking to buff the 2 hardest difficulties instead of the hardest one
yea
Death will be cool.
👀

Stip, don't put me those eyes, you know what all the changes are lmao.
death changes are going to be what fab wanted for mastermode 10 years ago
I do in fact
Beans?
He wants you to spoil.
if you want the game to be harder just crank up the boss health multiplier and disable all of calamity's QoL features 
Heh.
spoil the beans

leave them out on the counter until they go bad
Beans spoil by themselves with the passage of time
0assage
What the fuck is that?
The fruits of my labour
But for real, Revengeance seems to be really perfect for what ot intends to do rn
Oh yeah, definitely
Your labor is questionable
Well yeah :) you know me :)
So true!

dreaded
terror
:clueless:
truly, Death
Acid Venom
I do wish death eye non-horizontal get revamped though
I just hope Death will be a sizeable step up while also feeling fresh and accessible to players
Currently it is just like vanilla: run in 1 direction automiss
Yes, there are Death EoC plans.
I do know the reworks but I can't really judge most based on just reading, so I'll just wait and see
One particular in mind that can be applied directly like retinazer phase 3 rocket dash (but without rocket since it is eoc)
They are happening soon™️
Eventually.

when you kill yo
no + L + ratio + your mom fell off + jojostands is mid + tba is better
we need slime core phase back fr
i used to have a lot of problems fighting slime gods
now he's super easy
at least in harder difficulties
SG has always had an issue of being easy
if not normally
readding old content is a don't
and it was removed so that people could actually hit the damn thing
add core phase to queen slime 
well i used to have a hard time fighting him but with the core removed he is baby
like i bet you could beat him before any other boss if you have a not shit arena
yeah a harder fight for him honestly couldnt hurt
i think cope and seethe somewhere else because it won't come back
SG has always had an issue of design but that’s like half the game at this point
true
@eternal fern don't suggest balance changes (takes too long) ping a tester instead
@eternal fern balancing doesn't go there, you ping testers here
though yeah I think Subduction Slicer was pretty good
in here? this channel?
@hot zephyr the subduction slicer deals way too much damage on stealth strikes, the normal attacks are fine but the amount of burst dps that goes from the fire collumns alone is way too big, i can easily do 25k+ without rage or adrenaline.
hydrothermic
Those are always overpowered.
Scoria weapon
Nailed it, obscure Rogue weapon.
There’s a catch
The geyser can only appear on tiles and it’s kinda small
so you have to exploit it efficiently for it to work
does platform count
idk tbh
I am here to suggest… a full size aew pet from defeating me
yeah don't
The halibut cannon is not enough
calvan already has an AEW pet (roleplay kinda cringe tbh)
Yeah idrc
Also their aew pet aint big enough
If you have actual reasoning to suggest it go ahead.
If not, don't bother.
And you're already at disadvantage if CalVal already has it.
Like how the dungeon guardian drops the bone key, it would be cool for AEW to drop a similar thing
Also the calval one is buggy as hell
Ok, let me be more specific, tell me a "Why".
Hmm
then tell them so they can fix it

True...
Honestly the main reason would be style points and a big(ger) sense of accomplishment, like you tamed the beast
But i suppose that isnt THAT great
Well, you didn't tame it, you kinda' just killed it on spot.
But apart from that, "Bigger sense of accomplishment", eh, I don't know.
Yeah true, maybe its like you asserted dominance so the other ones follow you around
(They still kick your ass if you use the RoD)
Also i genuinely wish there was a boss mask for the mf, not even calval has one and it feels almost glaring that it was left out from both mods

Nah, Scoria craft
Anything that is Rogue is obscure for me. 
Could balance it when I get home, but pretty sure spam needs some buffs and stealth will just need to be adjusted to compensate for base dmg buff
But that could be left for the reckoning
Install Calamity’s vanities
(Please look at the rest of my suggestion, thank you in advance)
Report that to em
What sugg?
Lmao maybe a grappling hook, too
The solution is making him not a boss 🙏
true!
Hes not a boss, hes a superboss
There is no need for one
“It would be fun” sugg invalid

they don't know that aew is a temporary superboss
are you... fr
two things. firstly, didnt calanity make it so you need 20 graves for a graveyard? and secondly, break the graves?????
but the sentimentality of uh... a modified signpost in a block game
I mean I can get that
just break one of the other 19 graves?? like this just does not seem like an issue
graveyard implementation is a bit wacky ill admit, but there is probably a better way to handle it than this
graveyard would be better if it would only activate if you manually placed the gravestones rather than them falling from deaths
yeah
ok so I need phrasing for this one- daytime eol drop that gives you a summoner accessory that un-nerfs terraprisma to the 2.0.0.3 update's damage, and gives you holy flames immunity- for the purpose of not having to fight providence with the fucking elemental axe or flowers of morality
warbanner of sun says otherwise, plus I still hate elemental axe
They literally make terraprisna not daytime eol limited because they thought locking an absurdly strong item behind nohit is stupid
Why will they revert it, and on top of that buff it even more?
alright then, thanks for talking me out of it >:/
?
Just, why?
Dies of balancing.
for my usage, plague jet is necessary with axes and flowers of morality
plague jet acid bullets specifically
Just unnerf stardust dragon so it is providence viable 🚎
Sure.
move sirius pre-polter and nerf it's damage
For what reason?
no one uses sirius because ethereal is the only way to kill dog as summoner
Wait, you mean you used plague jet + axe + flower on providence?
correct
Not until I nerf Ethereal.
2 plagues to proc plague on prov
Then after that what?
True...
Though Calamari is very bad, I need to buff that thing.
Do it
I love 10 minute boss fights e.e
Ok now I understand why you wanted more summoner options and thought the weapons are bad
Calamari sweep
Sure.
I'm not using cosmilamp ever again on DoG
Plague jet is bugged, as in, it literally is dealing prehm level of damage
I'll buff it then.
it literally isnt supposed to deal damage
You can summon 10 plague jet and they deal collectively 2k dps because of the bug
Yes it is silly.
its supposed to proc effects
thats why its paired with ichor bullets, but acid bullets are better
thats like saying cosmic viper is supposed to be viable either
Wow bad weapons need to be buffed? What a concept.
Nah bro, I invented IQ.
it's supposed to but it isn't at the moment
i think it's quite shrimple
Anyways.
If bad then buff.
If too good then nerf.
We can have nice and simple things.
Yeah viper is not exactly caustic staff
Dumbface.
I do enjoy the logic of moving sirius to pre polter because it's bad instead of buffing it
It's quite nice
Too lazy.
True......
What's the deal?
Polter, Sentinels and Folly:
Just dont use holy fire bullet?
Kid named the bosses that aren't Providence:
I forgor.

Anyways, I hate balancing.
let me do it for you instead
Polterghast is a dungeon miniboss I think imo iirc

You hate it more than me.
trolled
isnt sirius literally bugged right now with its scaling
(also yes, but memes wont admit to that either)
pretty sure sirius was fixed
"137 - Fixed Sirius damage scaling not working. - Done ✅ "
is that in the live update
next update
ok yeah well there you go Jla that's why it's dogshit rn so maybe dont move it pre-Polter 
cause i remember sirius being really good before its scaling broke
Fine weapon.
i love moving weapons instead of just balancing them
Can attest, Sirius is good for DoG
Sirius and Subjugator have comparable kill times
Oh while you're here, what's the testing kill time for DoG again?
And when is pole warper getting a buff?
When someone tells me to go buff it.
You're a bruh moment.
Lmaoooo
At the very least please answer this
4 min.
isn't this listed on the dr kill times or is that not there anymore
yes
Good.
Anything about buffing/nerfing summoner literally just tell me.
Like, literally.
Also Kindles and Sun Beacon are overtuned
(Ignore the saros was just having fun)
It had a 2x damage multiplier for some reason.
So yes, now I can balance Saros finally.
Let's go!
oh right since rdr got removed the killtimes got removed from the wiki
lolol
Also Cosmic Vipor engine is....
Lmao get fucked.
vipor
Ty! That's all I have for you then memes
I'm basically in charge of that at this point.
Who would I ping for mage because I have two pdfs for them
And then there's CrabBar (If not, other people) there to stop me if I do something silly.
Stip or Xyk, I think.
Aight ty
Also, it's not like we are like obligated to go for one class.
We can test everything, it's just I'm more often doing summoner than not.
I still test the new content.
Fair enough
Well, @bright crag Have some more mage weapons for you just post yharon tier this time.
I mentioned that you are usually the person dealing with Mage, so I figured.
Ok, thank you!
Don't worry, I'm always happy to check mage
Great.
kindle unironically ass I will never touch it
hate that stupid chicken drop
are you using it with GSA also they... dont look like chickens anymore even
when was the last time you played lmao
god....gsa
what an ass artifact
I can barely stand profaned core as a warding summoner
gsa just does not stand for jack
Profaned Core is bad.
profaned core is good
it is a reliable pre-polterghast reaper tooth necklace
and defensive and healing profaned guardians make no fucking sense on it
but thats imo
I did not use Kindle with gsa. If you look in the picture I sent my setup is right there
No changes to make it fair and equal
I think you mean PSA
I love an accessory that just reinforces spamming the same summon instead of doing quirky unique mixes of summons

There is Profaned Core (Bad).
And then there's Profaned Soul Artifact (The good one).
PSA is the summoner exclusive one that summons guardians
I mean eldritch soul is funny because of whispering death
profaned core is the one that summons guardians...
They're almost a full minute under testing kill time
fucking damnit
What
eldritch soul artifact
Eldritch? I mean it's 2 slots lol
Useful for when doing Yharon testing since nothing has slot limitations
And for DoG
eldritch soul is nice for polter and dog since whispering death
But for SCal bc of kindles? Ehhh, not really
Fair enough
I have never used Eldritch Soul on my life.
switch it out for dark sun for yharon then for your wings post game
and then you can run all three endogenesis, umbrella, and metastasis
laughs in summoning god complex
It's 2 minion slots which makes it useful by itself
Just with pre-scal loadouts it isn't a good idea to have more than 15 slots for obvious reasons with Kindles as it's just waste of space at that point
i love how awful all of ESA's other effects are compared to just
Ok.
"+2 minions"
15% faster ranged boolets
+2 minion slots can make a ton of difference LOL
kekw
But yeah the other effects are ass
it's basically just a summon accessory, and a stat stick for everyone else
whispering death immunity
A stat stick that c.shell does better anyways
dont take this from me that one is good
ive never had a problem with whisp death tbh
cshell also has holy/nightwither immunity
Same here
it was more a release 2.0 and 1.3.5 thing
since the defense breaking as added it has gone down the drain
Ah
honestly a rework of whispering death making defense break faster would be cool
it would also make bloodflare core better
Can always suggest that
it wont pass voting but differentiating debuffs is always a plus
Yeah
maybe devs will notice at least
Devs seems to be moving towards the direction of making enemy debuff just deal damage I think
Most notably irridiated, which is a very recent change (and to certain degree dragon fire)
I thought the iradiated change was because it gave positive melee bonuses to afflicted targets
this is both a what do they mean and a how to kill your sugg 101
no but really what does this mean
whispering death doesn't remove 50 defense and also tanking is completely viable you just cant sit on top of things anymore
idk why people think that means tanking is dead
what the fuck does that mean tankin isnt dead
if I cant camp tanking dead simple as that
when the hell do they find time to change these things e.e
it used to be removes 50 defense from players
yeah it does not do that anymore
why is hive mind summon only obtainable after beating the boss
Because the way you're supposed to spawn the boss before hand is killing a certain enemy that can't attack in corruption (same with preforators and crimson) which then spawns the boss.
And then use the boss materials it drops to make that summon and other items.
Also, the reason they exist is because it's for progression (that i normally forget exists and don't get aerialite till hardmode lmao) but also feels like it's optional.
Cause i've always skipped tier 2 evil bosses and just went straight for WoF
bro
what difficulty are u on
I went straight to wof with no bosses recently (bc it was low%)
technically all phm bosses are optional barring wof
man im boutta make ANOTHER suggestion at this point\
i hate blood moons in pre hardmode
i wish i can use the bloody tear to disable blood moon
Usually expert rev
in death or infernum the enemy spawnrates are so fucking high for blood moon
I just end up skipping t2 evil bosses cause i somehow do well enough to kill WoF anyways.
rogue is incredibly underpowered where i am rn so i cant
lionfish
now i have to wait 10 minutes for a fucking blood moon to pass
Ah. I still need to do a rogue only playthrough at some point.
if you're not post skeletron then yeah
im not gonna skip bosses in infernum since theyre all batshit insane
but skeletron pre-evil is def doable (although not the easiest)
true enough
You say that about rogue every time it gets brought up here
My first playthrough was mixed, i was melee at first, then rogue, then ranger. Now i'm doing flat ranger only
i brought up the conversation twice
?
Rogue legit could've carried me to endgame but i was too tired to do dumbbell cheese so i just went ranger
Both times you have said rogue is underpowered
so??
Glad i did, cause i now know how to craft Gjallarhorn and how to cheese yharon with it
is it unreasonable to ask for a way to disable the blood moon using bloody tear yall
Have you tried using the Cosmolight?
im not hardmode
Make a bed and block yourself in and speed up the time ig
and i know this shit is gonna happen like 6 times before i beat wof
Then fight the event? Blood orbs and useful shit
death mode spawnrates + shitty weapons
:/
Ik in blood moon you can fish up an enemy to give you a rogue weapon, bouncy eyeball or something like that
plus i cant craft a bed because the blood moon enemies are gonna break down all the doors and kill the npcs and i dont wanna deal with that shit rn
This isn’t the chat for this.
Imma let you all continue cause i was mainly here to explain the reasoning, as i see it, behind why the t2 evil bosses can't be summoned using their boss summon before you kill them.
I could
I could also just ping a moderator like @frail mantle to tell you the same thing, to keep irrelevant discussions out of this channel.
i agree
if you're not discussing suggestions it's better to move to a different chat
ill drop the convo but its annoying to have a guy constantly on my ass like the teachers pet
and i was talking about if yall agree about a suggestion i wanna post
and why i feel that way
so i dont understand the logic of having to have every single sentence relating to suggestions when every conversation happens to stray away from that from time to time
nerfing blood moons has been rejected before i believe
its not about every sentence, its about when the actual conversation has shifted from the channel topic
not nerfing
👍
there's definetly ways you can build around the increased spawnrates, hoik pits are useful
also save & exit 
they were talking about an idea and whether or not it would be a good suggestion to make so i don't see how that was too off topic
save and exit can despawn a bloodmoon?
i guess having it togglable like caustic tear couldnt hurt
i guess save & exit just gets rid of the mobs but if you wanted to end the event, sundial exists
or did 1.4 HM lock that
i can never remember
i mean i cant even craft sundial when i have death mode spawnrates and a bloodmoon with them breaking down all the doors and killing my npcs
sundial is fishing
i can craft it too i think
you could just safety box until it's over
cal doesnt add a recipe for sundial to my knowledge?
but yeah for day/night events like this people will likely just say "wait until hardmode and use cosmolight", cuz by then the toggle feature would also be irrelevant
is that fargos or something
makes sense
With that deus suggestion, they'd need to do something else to differentiate which is in which phase
since they act differently depending on their color and that's pretty crucial to know
^
that or them being static colors means they're locked into a particular ai pattern, which would make the fight a bit staler
@open meadow - Your suggestion has received an updated status!
[Blend the Lab and Hazard plating]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@iron junco - Your suggestion has received an updated status!
[Disable Daawnlight Spirit Origin adding targets to passive creatures]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
Nycro, why don't you just make the bot work.
Shaking my head Nycro, shaking my head.
😒
@open meadow - Your suggestion has received an updated status!
[Show what new items you can craft once a new Schematic has been deciphered]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
@open meadow - Your suggestion has received an updated status!
[Blend the Lab and Hazard plating]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
real
Nice nice
Huh
keep in mind #suggestions-voting message
so some parts of that might go through and some might not
also devs might have changed their mind
That anahita sugg is different
It implies something different than "give us a left click to summon item to spawn levi"
But memes I did
(iirc)
More predictable A&L summon method 👍
Tier shifting the Hive Mind/Perforators/Deus spawners to be before the boss 👎
see
Makes sense
AD i disagree with
I don't see a reason for why the dues one was ever an idea because altas's spawn like candy
even though titan heart and starcore are a little weirdge
(as in i like it how it is
mind and perfs are fine because getting cysts is easy enough
Whoever put deus in that suggestion is brain damaged don't worry
HM/Prefs I can see having a more consistent method being nice but those spawn way too often for me anyways so I don't really have issues
levana isn't fine because vanilla ocean generation is 
LOL
Yeah
titan hearts are not hard to get 💀
talking about funny ways of summoning bosses when will seafood become a chum bucket type of item smh
so true bestie
dreaded place
TRUE
oh and get renamed because seafood is weirdge
maybe
it's perfect. it's extremely generic for a generic boss wdym
true...
I have conflicting opinions about AS spawning naturally but that's just me
because I literally never get a natural spawn
my rng is just too bad/good
I got one on my first pt and then died to it while trying to go to the abyss
ski
it's not as bad now that you need to kill both worms but some distinction would still be nice
last time I fought Deus before the current update both worms just died when one is killed so distinction was way more important
rev and lower only one has to die, death they both have to
wait
did they actually add my suggestion
oh my god
bro i think they did
the draedon labs emit sound now
nevermind they didnt
but the underground sunken sea is emitting a sound when im near/inside of it
and its registered as music?
i have an idea of combining gaels greatsword ark of the cosmos exoblade elemental excalibur and yharims ultisword to make one sword that you can change modes on and it acts like upgraded versions of each weapon i will skin a gerbal if it means this gets added
you can proceed to stop thinking about it

Somehow thats worse than my adult eidolon wyrm grappling hook idea
No
Yes
the idea will never happen, gael is a dedicated content
yeah, and calanities crafting trees are big enough already
@spark portal already planned
im hoping mine passes, its about the best suggestion ive had so far lmao
Surprised it only has 100 or so votes
attracts ranger mains more than it attracts other class mains so
eh fair, but still, it would make the class a lil less bland
(and it makes more sense then wulfrum toilet, that one was more of a meme)
that one is a good suggestio, just problem is more with technical side
because it will be pretty hard to code it
yeah, thats the one really holding it back, but heres to hoping!
there's also it colliding with the ammo inventory
(this person has basically never touched ranger except once or twice lmao)
I quit pre scal
it got a bit too boring
which is the main issue of ranger, it isnt inherently BAD, its just BLAND, you can only do so much with bows and guns
I mean if guns why not add some dual wielding ability to the class
a sort of accessory that makes some guns be dual wielded at the price of somewhat reduced usage speed or damage or crit damage
there's already a lot of x but y in terraria
dreaded
literally ''add an accessory that makes all melee weapons true melee"
god
not everything needs to be quirky
Cockwork bow, plumber, titan rail, adarail, condemnation, the soon-coming gale rework and the jailor are all quite recent
ele blaster rework
When did that happen
I see
and eruption too
(2025)
I hope the entire ele bow line gets reworked too
why is lunarian bow

lunarian bow can slide into people's dms
cockwork
when resprite gets real

Every typo in this message is intentional
Plumber.
You missed plumber stinky
god.....................!
anyways are you guys excited for the incoming wave of malding rogue fans
not in the slightest!
are they fans if they can't see the better decisions
Summoner fans will mald harder when the Summoner changelogs come after these Rogue changelogs.
I mean, what?
oh ho ho!

he's easier you say





