#suggestions-discussion
1 messages · Page 41 of 1
its the same boss, just harder
I know it's technically the same boss, it would've been the same with the nighttime profaned guardians.
didnt read the sugg only read the title
dubstep playing in my mind
i agree so much TRUE so TRUE
lmfao
The reason you should be arguing against Night Providence isn't because her color changes to suit the environment
It should be because it conflicts with the growing Calamity dev sentiment against needless challenge
also doesnt both the aegis and wings drop from nighttime prov?
regardless of which biome summoned
yeah
maybe that could also be mentioned or something
because sometimes people are too lazy to make a hell arena or something idk
That whole bit about the Calamity Art server should just not be in the suggestion
devs are allowed to recolor
Art server rules have no bearing on what the devs can do in their own mod and also what you say in the suggestion is not even true
Same kinda deal here
Where specific item suggestions are completely not allowed
But of course the devs can choose to add specific items if they want to
well ofc
But that's not really that fair in a way, you know?
why does it have to be fair
I need to make it abundantly clear that
The main reason why your sprites were rejected wasn't because they were recolors
The reason is: "I tried submitting nighttime profaned guardians"
And: The Night Providence fight does not have Profaned Guardians in it.
Then that should be a suggestion here to add a Night Guardians fight
And not done via the art server's asset-submissions
how
(ok admittedly it'd be a grey area)
(cuz, new fight, but it's a modification of a previous fight, done with precedent)
tho i mean idk i mean the map icon should be accepted
Oh, I thought guardians enraged at night
cuz ze best nighttime prov map icon would be a recolor anyways
zero reason to make a fully new sprite
its just that devs can recolor but not the public
which is funny
but then just saying to remove the boss becaose of htat is slightly wonky reasoning
Okay no apparently the Guardians just despawn when its night
They enrage outside of Hallow/Hell
You dev guys have the power to recolor if you want, but not the community is what I meant.
And again, I'm not trying to force anyone to be a better person about sprites or anything.
the community doesnt have the power to implement new items and bosses either
The devs have the power to deny or accept what they want and add or remove what they want even if the community doesn't
It's not hypocritical to deny community submitted recolors, it's the devs having the right to decide what happens with their mod above the community
also what about the whole getting permission to edit sprites to begin with
Yeah, but what if someone else randomly makes an amazing animation of Yharon's new sprite? You know how tedious it is, and you know how long the wait is, right? Wouldn't you take a shortcut? And I do understand it certainly is not ABSOLUTELY needed before you ask.
what does this even mean
yea and itd get accepted if its good
😈
like if my buddy chum pal lunatix animated yharon in secret without telling me id be surprised but yea hsure
That I am glad about.
the calart submission paradox is that people that can do that are not submitting for calamity
When talking about sprites... Omega blue armor?. _.
((again this is all completely irrelevant to the point))
.
I know they were recolors, and I knew they were beforehand.
Matt
What about it
Read my sentence closer
Tentacles are special 😶🌫️
I suppose we could redo the Omega Blue tentacles with fancy new drawcode techniques
to have them connect up better
Someone can suggest that if they want
oh would that be a suggestion thing?
It could yes
because yeah i think that would be a good idea
It's not asking for a resprite
Lovely
make em something more like the polterghast tentacles from infernum or something
I also did understand the fact that the fight itself didn't have any profaned guardian resprites but I did it anyways just in case a future fight would have them. But now I completely and absolutely understand you don't want them, and I won't ever do it again.
zey use drawcodes mouahahaha
just not fancy
You don't submit stuff "for if the devs want them"
"just in case a future fight would have them"
There's the problem.
eh i mean ngl omega blue tentacles are pretty complicated i have no idea who coded them
You should not submit new content to asset-submissions
way more complicated for what id expect for smth this old
It should always be resprites or sprites that were requested in Art's "sprites-needed"
huh
or uhh "assets-needed" I think it is now
neat to know ig
Iban hates night provi true loss (i do not give a shit about night provi
I wanna say it was Terry actually
huh
Yet my really lazy sprite animation of the super dummy got accepted even though it wasn't new content beforehand
When terry still worked for the calamity
yes oh my god literally read rover's message
he just said not to submit new content
the super dummy anim isnt new content
so it got accepted
I swear I have. Yet the animation technically is new content in a way.
NO IT ISNT
I'm sorry but it seems like you're trying very hard to twist stuff to somewhat victimize yourself
you just animated an existing item???
Look, it didn't have an animation beforehand.
calm down cogniti (your new nickname)
noooooo
I'll start using cogniti thanks
its just an animation for an already existing thing
no you cant do this to me
versus, an entirely new fight thing
I can see your point in that both the Night Guardians and the Super Dummy animation are
edits of existing content to add a new feature
rather than pure resprites
kindof a big diff
Key difference is that Super Dummy animation is relatively easy and low in scope to implement, and is kind of a missing feature considering the main Target Dummy already had an animation
and is purely aesthetic
like youd have to code the new stuff for the guardians and also itd need testing and itd impact gameplay etc
whereas Night Guardians is implying a modification to a fight, or adding a new fight
No longer is it just a visual thing
it's like if someone made an animated sprite for like... archaic powder or something where it had blue flames coming off of it
it still functions the same, it just has a new sprite to represent it
And like you said you submitted the Night Guardians "just in case" the devs wanted to use it in the future
Ahh, NOW I completely get the point of the difference between the dummy and the deities. It was not easy to notice at first tbh.
While the Super Dummy animation can be applied immediately to in-game mod content
Exactly.
Sorry for the confusion
removing night provi feels weird anyway considering EoL has an enraged mode... but i guess if both base fights were just made harder you wouldnt really need them
wow
lmfao
It's alright, I forgive you.
Well we can't exactly remove that
Well okay we could, technically, but we shouldn't

Nothing about day eol says night provi should exist anyway
we truly live in a calamity
Main point is that this sugg want night provi removed for uh
isn't day eol a provi copy doe
Indeed we do.
Day eol is a provi copy
how is day eol a provi copy
Think about it
provi came first :trollge
cuz night provi is a RIP OFF!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Eol was made after providence
!!!!!!!!!!!
ITsthat easy
lmao
summoning prov at night should just make her go
and sleep
this suggestion is worded in a way
Obligatory Hollow Knight Radiance mention
So true
Reminder hk came out like a week or two after ml expansion
So radiance is also a copy of providence
actually yeah lore wise night provi is kinda hilarious
Yeah
that just sounds like the guy is malding because their sprite was rejected
Can we not restart this
Daytime EoL makes sense from a logical perspective
Goddess of light, have to fight at night cuz that's when she's inhibited
Fight her in the sunlight and she is at full power
Providence is also a goddess of light but gets stronger in the absence of light because
video games
video games!!!
if you don't fight her at day she angy
if she at least had lore about it id get it but like... there's no reason
I think Mrrp has outright rejected the prospect of explaining Night Prov lore-wise
uhhhhh clearly night provi is cause... astreum deus inhabits her body during the night or something idfk
she becomes the sun
it would be
also exactly , absed
radiance moment
To be completely fair if anything eol and provi should be swapped in that sense
Providence is the goddess of the sun, eol is the empress of light
If you dropped a nuclear bomb close to eol the light from that could probably boost her to day eol too, of you get what i mean
prov is the sun and fire and all
if you detonated a nuclear bomb i feel shed also power up
EoL is all like
prismatic
She draws power from light and refracts it into rainbow energy
since the sun is kindof a big super nuclear thing
Providence is literally just a fire, she is a light source
doesn't eol still enrage during solar eclipses even though there's no sun
uh oh!!m scuffed lore!!!
vanilla devs with the lacking attention to detail
we should replace the buffed darksun event with buffed darksun eol thatd be painful
There should have been a Darksun EoL 😤

Fight Prov and EoL at the same time to combine them into
Profaned Empress of the Holy Light Goddess of Light
wow! i hate this!
anyway
throw mothron in there too for the real Radiance Experience™️
I remember bringing up the fact that evolution has an extremely long cooldown for having a minor benefit over the other dodges (unless the other dodges got nerfed to similar duration)
they fuse into Louis XIV 😈
indeed

More likely 2 or 3 now that I think about endgame fights
i actually remember watching someone in a video talk about exactly that issue
But still
I can’t recall the other dodges currently and what their cooldown is but like
i mean in general shit having a 2 minutes cooldown just, no bueno for gamefeel imo
Hello everybody and welcome back to our beautiful, beautiful gamer Calamity series! Here in episode 6, Adrian and I take on the servants of the devourer, which consist of a worm, a hooded sigma gamer, as well as some strange, fat, foul smelling cloud of sorts. We take on a couple of other bosses as well which we do not die once on, even we are s...
I think all dodges have like 1.5/2 minute cds
(hang on the dodge cooldown is missing from the Evolution's page lemme fix that)
ok wait yeah literally every other dodge is 90 seconds
It’s because half the stuff in this mod is balanced around boss fights which makes dodges really dumb
true melee
(Something something events don’t exist post ml)
be like
i love this tool tip on daedalus set bonus;
"This reflect has a 90 second cooldown which is shared with all other dodges and reflects"
except the evolution
because
???
No that's not what that means
That's saying that the dodge cooldown is universal
If you have both Daedalus Armor and Statis's Ninja Belt equipped, dodging with one and entering cooldown will prevent dodging with the other, too
it means dodging with anything puts all dodges on that cooldown
i realize
all of them share this but then
you look at evolution
and it punishes you for using it instead of another dodge/reflect cause...??
also it kinda drives the boc expert drop into being mid again innit

i forgot
is it mid now or
Exact regen stats are not documented either lemme fix that
i feel like even with those upsides evolution should still have the 90 second cooldown cause like
Oh god damn it, it affects LifeRegenTime too
There's no easy way to document this
that's why it's a later game accessory...??
oh?
also wait is scarf cooldown on a different dodge rack or does scarf block other dodges too?
It is separate
huh
You can tell because it has a separate name
yeah no i figured it was just weird to me
It's cuz that dodge is based on the dash, instead of just passive
yeah
honestly i think the whole statis line would be so much better if it used scarf instead of dodge cooldown lmao
it's bc they're bad

:)
Statis belt and above should fuse the dash and the dodge into scarf dodge imo
spore sac
give brain of cthulhu a spectral veil effect :))))
ligma balls

ok but honestly
it would be really funny
and give the player some way to control the dodge
maybe something more like iron shield from fargo's instead cause the BoC lore item was VERY stupid
and then you can rework brain of cthulhu's fight as well-
I think it was good with laundanum
We should readd lore item effects except they're all rod but conditional
I don't remember if Laud had its debuff effects though
it did
For a while it was just stat boosts and immunity to Horror
all i know is boc lore and immunity laud did exist in the same update at some point
The Iron Enchantment is a craftable Pre-Hardmode accessory. It is themed after Iron armor and when equipped, it provides the ability to parry by right-clicking. Successfully parrying an attack will allow the player to completely dodge it; this parry has a small cooldown. Holding right-click will keep the guard up, giving the player 20 defense an...
Skill
Fractured Ark yes
though being an accessory this one is universal
and iirc its parry window is much shorter and its cooldown is also much shorter
I think combining higher reflect dmg multiplier and the increased reflect dmg the more dmg you take a single hit would be nice
I wouldn't say Polter's infernum limbs are a great comparison
Those are just like, ovals that squash and stretch to touch the joints, right
This thing used to also give you a soc dash, you can imagine the meta choice it was back then
everytime someone asks for a parry mechanic for all melee weapons just post that link
i mean yeah right click when ur gonna get hit isn't the most terribly skilled base thing to do but like. it's still better than completely fuckin random like it is rn
No I wasn't being sarcastic, that is legitimately hard to do depending on how long the parry window is
oh okay
I though BoC got changed to be cooldown like all dodged in cal
then yeah i mean that would be way cooler tbh, since it'd be weird to put it on a dash, and while, like i said, something like spec veil would be more thematic it would be... terribly busted tbh
It could be put on a dash
it was yeah
i uh
huh
forgor?
well yeah i suppose BoC DOES actually dash
the boss or the item
boss
ok
so it wouldnt be completely out of place but... ehhhh? i mean eye of cthulhu was like RIGHT before it and CS is right there
Ytf are you bringing dashes up
trying to give BoC a more controlled method of using its dodge
because cooldown dodges kinda suck, we already get tons of complaints about them procing on like 1 damage attacks
yeah i wouldnt either but it was brought up so i was entertaining it for a minute
and while giving BoC a teleport dodge would be more thematic, even with a cool down, it still feels a bit silly for preHM
If the solution to this mod to make every dodge into parry, that sounds slightly boring
i dunno random dodges, even with cooldowns, are kinda weird tbh
the whole fact they have cooldowns now is the part that makes em weird honestly
before they were dumb but they didnt feel punishing for getting hit by the "wrong attack" bc they were random
what if dodges just
only account for cooldown if over 5% of current max HP is taken in a single hit
(if you have 550 hp (mid HM) that accounts 28 damage and beyond)
not a bad idea ig
ok no offense to dom b ut
u rly coulda picked a better comparison than polters infernum limbs
I'm definitely unable to sugg to give Death's Ascension's right click swing animation to the left click?
why is the left click swing so fucking lame
lmao
hm
or maybe just giving cooler swing in general
those limbs still look better than CalClone's fight
by soon do you mean at the very least 2030 perhaps?
if you mean the right click swing from the gitgud vid, that’s from another mod that does that to all sword swing anims
im incredibly annoyed by that gitgud vid solely for that mod
:sobviang;
can I ask for the bot to purge suggestions with less than 5 lines
no
short suggestions are fine as long as they fulfill the other criteria
@twilit pike Explain?
no good suggestions have less than 5 lines
i just want everyones favorite fungi crab to looker cooler
Okay I should have lead with this anyway but
In the Don'ts doc
Why did I expect that

ok but it has an image and an image speaks more than a thousand words
this is a powerful sugg
and it would kill 99.9% of the bad ones
If super short suggestions just randomly get deleted people will never know whats wrong with it, nor can non-mod people try to reply since they cant see deleted message
They will just try to repost the suggestion every 10 minutes wondering why it dont show up
no
there's an equal amount of wordvomit garbage anwyays
there's probably more unnecessary lengthy suggs than short ones anyway
if anything the larger suggestions tend to be the shitty ones
well just exclaim the ones that go through 🗜️ then
if I had a quarter for every time a sugg starts out alright and then goes on a stupid tangent that results in getting a decline
i'd have at least a candy bar's worth of quarters
We already do a lot of the time
god
fair enough
Cuz suggs with improper formatting tend to also have invalid subjects
candy bar in current economy or candy bar in 1960s economy
Yes
so true
most things that fall into the scale of suggestions can generally be summed up in like, a paragraph at absolute most
once you go beyond that in 95% of scenarios you're either just reiterating the already established point or going into too much detail/left the scale of a suggestion
Extensive reasoning is good for a suggestion that is controversial
as that allows it to hold enough counterarguments to objections people may have
and they fall into the 5%
just scrolling through the approved suggestion channel and a vast majority do not look controversial at all
i also think that most of the truly "controversial" ideas will never make it past voting, much less dev no matter how well articulated your point is
because we've (devs and testers) got a pretty solidified picture on what the mod should and shouldn't be
"Yeah Crabulon totally needs a respite. Not like the current sprite is really good and all and is much better than the old sprite."
Add trophy for the adult eidolon wyrm, I mean it is a superboss and all, he needs some love
no.
but honestly "superboss" has always been a wacky term, and AEW as a boss is made after it gets the title
which makes the whole thing very tacky
same suggestion already passed
I think the argument is less that "AEW is a superboss therefore it deserves a relic", but more that "if even minor event boss like mourning wood have a relic why doesn't AEW have one"
and speaking of the recent sugg
does photoviscerator have any elemental weapons in its recipe
That’s true event bosses get their own trophy as well
phot use elemental eruption
but ya regardless of that @lofty stream not all post-ML weapons have upgrades, and elemental weapons are not exception either, flower of mortality also do not have upgrades, effervescence too; if you you want to expand the argument to the elemental -> exo progression line, even elemental lance stop at nadir instead of miracle matter tier
you need stronger reasoning than just "because other weapons have upgrade this should have too", ranger are not exactly lacking weapon choice at post-ML
(do they ever imply that all post-ML weapons have upgrades?))
not really, only elemental weapon I think
Okay from your wording it seemed like you were arguing against them saying that
I did change the wording to "upgrade at least once thoughout the playthrough"
ya, it is kinda of abit of a separate fact, but I think I worded it abit weirdly that make it looks like "post-ML all have upgrades"
And it's only elemental weapons I'm are talking about such as the blaster, shiv, ray, augar, etc.
I really don't know where you're getting that
Maybe it was an earlier edit
on that note another elemental weapon already upgrade into the final tier which is photoviscerator
byeah literally all other Ele weapons have upgrades except for Blaster and Flowers
Mostly into Exo weapons but not exclusively
I think we have a plan for Flowers to get an Exo-tier upgrade
ya I think I worded it in a very weird way since I don't know how to say it, tldr is that "elemental weapon don't automatically get upgrade just because they are elemental weapon, they should follow the rules just like other post-ML weapons, some get upgrade some don't"
but nothin for Blaster
I think this is the closest interpretation to what I wanted to say, but I worded it completely wrongly
is there cases of same class 2 exo tier weapon?
oh right mage and rogue have 2, ranger in fact have 3
ranger have photo, magnomaly and heavenly gale
yeah
Exoblade, Magnomaly Cannon, and Supernova are the three Exo weapons that do not have Elemental ingredients
Exoblade does have Terratomere though
and I guess The Pack serves as the "crafting tree" weapon for Magnomaly, considering it takes Scorpio which takes three base launchers
though it's weird cuz it's not themed that way and is a donor wep
but uhh anyway yeah I think Elemental Blaster needs attention
i think it needs a rework but i digress
For a long time I've thought that it should not take Clock Gatlignum
Because it seems to be themed around the non-ammo ranged weapons
Elemental blaster is weird
Also yes get reworked cuz it is literally just Spectralstorm Cannon without flares
I dont think it need to be exo tier, but ya, maybe similar to elemental spear (nadir) where it just stop at post-DoG or something
It works like Spectralstorm, its stream of ecto balls behaves very similarly to Blaster's rainbow balls stream
It's less than the sum of its parts
do they behave similarly? i never noticed
It should take Storm Surge or Leviatitan or something, instead of Gatlignum
they feel just like highly aggressive homing
while spectralstorm felt less aggressive and less streamlined
or Flurrystorm Cannon
but ya, personally I never really like the idea of random progression upgrade line that just last through several progression, to certain degree they incentivize the player to never try out stand alone weapon. Having "some" upgrade lines like this are fine since they are basically reward for farming, but I dont think there should be "too many"
which is why I thought the suggestion could use better reasoning, although if it is nadir kind of deal (where it just stop earlier than exo) I think it is fine?
though I will much prefer if it just upgrade into existing weapon instead of creating a new weapon to the massive post-DoG ranger weapon bloat, is there any weapon similar to elemental eruption around that point?
in general there's only 1 rogue elemental weapon
which is the odd one's out because summoner recently got another one
so it's the only class with a single elemental weapon
indeed
not sure where it was talked about, but an elemental bomb would be good as it'd be able to be immediately thrown into Supernova's recipe
Does rogue lack options immediately post-ML
I know there was a thing about there only being one ML drop, and that's fair indeed
But I'm talking like, overall throughout the tier, not just direct drops
I think the suggestion in exact was talking about giving another ML rogue drop
yea
well there's like
5 options
one of which is entirely unviable anywhere atm
so that leaves 4
Utensil Poker I honestly never used because I never liked the weapon
m
Reaper, Striker, Kunai, Poker, Disk
Oh and Hell's Sun actually
That's just Unholy Essence
Kunai and Disk are pretty strong, and Reaper is kinda so-so after the nerf now? maybe a bit better on killing healer guardian
Luminous Striker is pre-ML
post cultist
true
sometime ago
maybe 1.5?
1.5.0.001
no
I am idiot
that's 1.4.5.001
lemme check if there's anything in 1.5 beyond
there is in 1.5.0.001
true
the vulnerability timing actually have no RNG whatsoever, but at the sametime it is incredibly shit
the tldr is you have to stay relatively close to thanatos for segments to open or otherwise it just refuse to open nor attacking the player
ah
that makes sense but jeez that is incredibly shitty
might amend my sugg in a min
Looks like I'm not the only one that had an idea for changing up a shitty worm boss
Because god why is Rev DoG so damn unfair
I can't see
Shit
I tried once before but I think people misunderstood it to just be that thanatos will be a pure laser spam
also has a sugg planned for Apollo but 10 mins slowmode 
when the suggestion actually just want vulnerability timing to be more obvious
I think those 2 are my biggest problems in exo mechs when it comes to the concepts
Apollo being super duper passive in comparison to Artemis and Spaz (+ its variants)
thanatos got a fat nerf next patch (according to tester's word), apollo is mildly threatening but artemis already fill the threatening part
I think thanatos being slower to make it less of a world tour (ares is actually surprisingly tame and can be fought in a much smaller arena) should already make exo mechs a lot fairer
the rest are of course combo mechs phases but that is already rework planned soon™️
apollo being mildly threatening is a massive overstatement
thing barely moves far from its intended position aside from that easily dodgeable zigzag
the thing is just since it is a duo boss so if you have 2 super threatening boss it will just be massive chaos
because you have to deal with artemis + apollo at the same time, currently it is more artemis + (support) apollo
cursed flame do hurt a lot (damage amp) and the splitted bolt will wear you down
I think generally the parts where there are multiple mechs on screen is when the fights kinda lost direction to me because nothing really changed with each mech between solo and multi fights
I'm not sure I see the connection between de-emphasizing the vulnerability mechanic
and being "more interesting and less of a melt fest"
You just say that they are prone to melting "because of how they work"
('you can tell it's an aspen tree cuz of the way it is')
personally I thought exo mech will be best if it is only solo and duo, and mechs retreat at 10% HP in their solo berzerk phase instead of just die, and when all 3 reach 10% you have a massive triple mech berzerk special phase, with shared hp pool so you fight and kill all 3 at the sametime
yeah I think maybe slightly more elaboration is needed, I think the full idea is maybe closer to that "because thanatos have limited vulnerability timing, thanatos is given low or negative DR so it is killable, which results in thanatos being easily melted whenever it is vulnerable (notably solo berzerk)"
The Mechs having unique interactions when more than one is present beyond them just being less aggressive is planned
tbh I do wonder with the reworked combo phase how will the solo berzerk phase fit in, since duo/trio phase kinda become the more interesting/important part of the fight
edited the sugg
Aight yeah this is better thank you

(one thing though
there's a "vulnerable" in the middle that's supposed to be "invulnerable")
sorry I wasn't too specific when saying that part opening is not rng so it caused some confusion, I think this is actually how it works:
- Thanatos open its segment if you are closer to its head, then the amount of segment open or the attack used depend on the pattern and of course whether it is berzerk
- Thanatos have a "chasing phase" where it just try to close in on the player, if you are close to the head during this time it will start attacking
- once being close to Thanatos' head, it will do 4 barrages, and when doing these 4 barrages segments will be opening and attacking regardless of their distance from the player (unless you are half a map across of course)
- Thanatos will then return to "chasing phase", by which it will shut all segments until you close in again
(oh didn't notice the suggestion did say "it is hard to tell whether it is rng or timed", well this is here now)
god.
(fixed I think)
yep that was the one
all are fair but isnt DoG's already change phases much less frequently during Phase 2?
or rather it stay purple longer, and only switch to blue for like 1 second then back to purple
Is that not what I mentioned?
Do I need to reword that part?
oh I misread this line, but ya I think black background generally will just make it harder
since one distinct advantage of the background change is that phase switch/speed change become easily predictable, since dog speed up after half a second into phase change
so non-black background basically give you additional reaction time
death get away with this because of (probably unintentional) difficulty being lowered due to DoG's having max speed all the time, therefore no random speed up
Rev + black background might often lead to cheap shot from untrackable speed ups
@karmic glacier addressed several times, not happening
Okay
yeah techincal reasonings
Not really active on the server at all so didn’t know
Based on what I’ve seen when playing with the Midas Prime, it looks like it just consumes a bullet and uses its own type of bullet that is programmed to bounce off of the coins. Ichor bullets did not inflict ichor with it.
Really?
Huh
basically the weapon use its own special projectile yeah
I think it would just make it easier because I can actually see shit
which is probably part of the technical reasoning mentioned, because imagine with things like chlorophyte bullet will mess with midas prime's mechanic
lol
every boss criticism sugg that tries to get posted and approved makes me sad
since like none of them survive
I dont remember having visiblity issue with DoG tbh, I will just recheck
so true
(I couldn't care less, if it dies it dies)
oh right I remember why I dont have the problem now, I always fight DoG with overlay map
me when map overlap is required to fight a boss and not just a helpful tool
yeah I didn't realise it is this bad
@manic chasm already planned, and I think being implemented
also to when it will get into the mod all I know is soon™️
oh cool
classic soon™️ suggestions, at least this one is on to-do
do be overlay moment
(I hate it so much)
(I'd much prefer using minimap)
Doesn't Infernum do this already
why was it removed anyway?
I'm actually curious too
I assumed it was because of the massive dissonance between phases
but it's probably not that
am I crazy or have I heard mentions of bloodworm terrarium recently here
I asked about this here if it is planned to be added in the future, there was no answer, so I suggested this
There definitely was talk about bloodworm terrarium yeah
I think core phase was removed for lore reasons
Slime god phase was reworked for lore reason for QS to make sense I think, so the core can escape
ahh
why did it explode then
shoulda done a Grand Thunderbird and fly upwards like a chad
I think it is actually teleport out, but ya not very clear
Like scal at 1 percent
they could've kept the core phase, just made it invincible at low hp so that it can flee i think
Yeah I agree, though the decision is already made and suggestion rules are still there
Also I just realise the move elysian tracer suggestion havent receive a approved or rejected check mark yet
Guess it can be a bit controversial
Since its sprite and wing sprite is obviously cosmilite
I should prolly add 'dungeon arena' to the Frequently Suggesteds
Or maybe 'Worldgen'd boss arenas' in general.
Also pretty sure Core phase was removed cuz a lot of classes struggled to hit the small agile aerial target
in general its more like
to make the projectile bounce on coins i have to loop through every projectile that exists
(1000 projectile slots max)
(but yea basically i loop through 1000 slots)
and do a check to see if the projectile is a coin and then i bounce it
if i had to make every bullet do this loop . eh oh !/§§:: mmmm
dont wanna
imagine the minishark
P90

@frail mantle could we get an exclaim on the Midas sugg considering iban’s comments above
We love
Terraria not having inherent projectile-on-projectile collision detection
@copper coyote it'll exist when someone makes the sprite for it
good
My suggestion hasn't been voted on yet weird
Ah fuck
@narrow mantle a suggestion about adding an outline to the altar already passed i believe
also dont lump them into one message
oh-
those would be two different suggs
you dont need to start it with "suggestion:" either
(it's fine if you do
But yeah you should only have one idea per suggestion)
dw about it, just try to stick to the formatting others use, tho i have seen plenty of people make fancy scal arenas with the current altar size so some more reasoning might help
of course, but it's definitely best to try and keep your title straightforward and to the point if you want it to have any chance to pass lmao
quick question because I was thinking of suggesting this but unsure if it was already planned or not, are Hardmode variants of the Calamity fishing crates planned to be a thing to stay consistent with 1.4 or not yet?
i did say it also makes it confusing on how to build it
as, the Scal arena is always an odd number of blocks, while the altar is an even amount of blocks, meaning it can't be centered
doubt hardmode crates would be a thing
huh... that is weird, really thought that it would be that normal had an even size and death was just weird but nope they're both odd
yeah it's confusing to me...
well uh
are you gonna edit your suggestion...?
cause changing altar size and adding arena perimeter markers should still be two seperate suggs
also here's the altar sugg;
#suggestions-discussion message
@chilly magnet balance suggestions go in here by pinging a tester
yep
(people use that weapon?)
Sorry. What do i do?
you still have two ideas in one suggestion...
Do we return to the olden days where testers did the bot’s job or smth?
yea i'm changing it
well blast and storm are both here and are both testers so i guess just ask them about trying it out
Just @pastel crow melee weapon balancing (Ultimus Cleaver)
sorry, sorry lol
it's gonna do its thing when it goes back on
melee speed changes perchance
which is an unknown amount of time
yeah that looks much better
and i agree it should not be 4 in length :hdflr:
while i think making the title just "Make Altar of the accursed 5 blocks in width rather than 4 blocks" would do better in voting that's more of a personal suggestion from how ive seen suggestions perform
Also remove that "Suggestion:" part because it's obviously a suggestion 
yeah i already said that lol
oh okie qwq
i watch wand of sparking's terraria myth videos way too much
@chilly magnet testing matters isn't on that channel, you ping testers directly here
the list of names on pins
you're a bit late
oh?
This will have a lasting impact on the beryllium economy
Virtually every melee weapon has been changed by melee speed adjustments either loosing or gaining damage, almost nothing remained unchanged
Melee balance is out of wack but actual changes cannot be made at this time
I use it for phase 3 of fishron because easy homing and the true melee strike is pretty pog
it also has the true melee marker... even though it fires projectiles without needing to hit the boss
huh
That sounds like a bug
it has a kinda unique way of shooting projectiles, and since most true melee weapons are automatically made "true melee" by just checking for a designated projectile that it shoots, this one wasn't detected
because it doesn't fire on use, it fires a projectile on specific points of the swing animation
the same thing can be seen with inferna cutter
I know this was discussed earlier, but isnt it will be a bit weird to suggest to rework elemental blaster AND give it an upgrade at the sametime?
Since the 2 suggestions conflict with each other and will cause the votes to be splitted
Good point. I'll save the second one for later once the first one gets voted on.
Or you can leave the one you think are better yeah
Depend on whether you want rework or upgrade more
Though I think you should keep the upgrade one, since elemental weapons are planned for rework
Not sure the degree of which they are rework (maybe some of them will stay similarly to current version) or eta of when it will happen, but I do heard a rework is definitely planned
someone should probably flag the ultimus cleaver sugg
@hollow tusk 
basic reading comprehension challenge
reAD THE PINS
Capslock and bolding text really doesn’t help make people read pins

Has this user even posted a suggestion before
I don't mean that pejoratively I mean that literally
not as far as i can tell
Weire
d
There should be an AEW trophy indeed but that ain't how you format a suggestion
i mean isnt the plan to un upgrade aew again 
I haven't heard of any such plans, at least where I look.
i mean that doesnt mean it shouldnt have a trophy
It's true that we plan on Noxus and Xeroc being "the" two superbosses
But we haven't yet added demotion of the existing superboss to those plans
i think i remember ozz saying that
a while ago by now
calamity plans seem to change every day so 
My favorite dev plans are ones said by one guy one time and by no one else ever again
yeah those are pretty great
or ones that are just "it would be cool if we did this" and nothing else
and people take it as official dev plans
oh sorry for thinking something might happen when a dev is being serious about having a plan for something 😐
Can you find his message
Alright I see thank you
From that convo
Looks like he was speaking with this in mind
(the first half)
alright.
@frail mantle
Can you elaborate on your suggestion
Oh sure
me when dev plans jumpscare devs
It uhghhh takes to long for the bot to take votes
It’s sowed down a lot sence last year
(technically a suggestion about the suggestion channels should go through the ModMail instead of here, but I'm right here anyway)
It's not slower, it's a fixed delay
do you mean posting→voting or the time to get delivered
There was an "or" in that question, G<>se
I’m walking to class sorry rn I’m slow
That's ok
it is this way so bad suggestions don't go to voting
Yes. In the past we let people post straight into #suggestions-voting (known at the time as just #suggestions) and it was... awkward
A lot of bad and invalid suggestions would come through, and drown out the ones that actually had a chance
They often went undeleted cuz there was no official system, no automation
Now we do have automation, a lot of it
Things are way smoother nowadays
#suggestions-voting now only hosts valid suggestions
That’s fine
3 ❗s in a row. New record?
i think there was a higher score than that
is my suggestion still valid? i do wish for feedback or at least a reason why the altar of the accursed must or is better off staying its current size.
Your suggestion is fine 👍
oki
it's just a REALLY big pet peev of mine
like, "let's center an even width altar in an odd width arena"
it won't.
i thought it was 3 or something but i personally think five fits it much more
Admittedly just one potion
it will probably get rejected like the last one even if it passes voting 
People forget that Zerg potions need demonic bone ash due to alch npc overreliance
I mean no. I did because I use blood orbs to make it 
@wintry frigate You should acknowledge the fact that Zergs are a continuous usage of the ingredient
It is not a one-time craft unlike the other four
y
@twilit pike calamity's vanities exists
@twilit pike Plushies are from Calamity Vanities mod, not the main mod
@proud quest wouldn't it be better to just say "antlions" than "enemies" in this scenario? what other enemies have speed modifiers like antlions in death anyway
I sometimes see zombies do it
thats why i didnt say antlions
i see multiple enemies do it but i mostly see antlions doing it
how
ive never seen a zombie go at mach speed in vanilla
death doesnt change antlions speed
and i have no idea what you're talking about still with the zombies??
can you get a video of this with OBS or something?
the way 3nel phrased this made it sound like zombies are charging at antlion speeds, and while they do get a small boost to speed they should... not be doing that
Antlion Chargers use Fighter AI right
Death makes antlion mothers shoot giant bursts of sand blocks, chargers gain ridiculous acceleration when they jump, and swarmers simply faster and more aggro
hold on maybe i phrased it wrong
No
they do
i have no clue tbh
literally momentum capacitator speeds
awesine
either way, while chargers are kind stupid ive never seen a zombie flying like they were using momentum capacitor before
oh bruv
ive seen it way less than antlion chargers but it happens sometimes
Chargers already had huge acceleration in vanilla sometimes, so it makes sense that increasing their base speed would have exponential effects
Only chargers have that stupid bhop acceleration
WHAT THE FUCK
you are a developer and you have never seen this??

wtf
Trust me there are a lot of things half the team has never seen
lmao
lmao
pre boss rogue
infernum
Which is fine, because this mod is freakin huge
its pre generated boss
i also dont play infernum
arena
lol
ik
infernum issue.....
does infernum edit enemy speeds
No
@ dom fix your mod
holy FUCKING SHIT I just saw them go faster than a freight train
literally bullet speeds
either way i meant zombies doing it cause ive never seen it with them, but i guess if you can manage to get a zombie to bhop like an antlion it could happen because fighter AI just be like that i guess????
no joke
The ONLY things Infernum does are worldgen, bosses, some boss weapon resistances, and some new items
I've never seen a zombie go slightly fast
nah antlion bhop is completely normal cal (maybe even vanilla???? only ever saw it in cal tho)
Antlion bhop is vanilla
its definitely not as much as antlion
yeah they accelerate and bhop in vanilla
thatsa fucking awesome
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not if i want to do shit without getting overrun by a train antlions
this is a vanilla thing
L
no
it goes that fast but multiply it by 30
if infernum doesnt edit enemies then its not infernum lmao
death mode modifys it i think

its probably a combination of vanilla behavior and calamity death's enemy edits
they're only going that fast
because you're giving them a racing track
bro i watched the video it's the same speed basically. and yeah death modifies it like. barely
death mode calamity problem
ug desert is too crowded for them to go that fast
this isnt even a problem vanilla does the exact same thing
no i mean when theyre off screen when bhopping its 30 times faster
doesnnt solve the core issue that this guy is asking about
🤷♀️
why do antlions even have this effect on them
just whack them
bro
that's a good question tho
im weak as SHIT
ok but they take knockback
barely
you're post acid rain
so brain of cthulhu them
how are you weak
rogue
and i cant find urchin stingers to get sulphurous armor
bro i still have preboss weapons
i only get a single weapon for acid rain and its not even that good
that's on you
I'm talking about the skill issue, not the actual problem
there is no skill issue
its just hell on earth
im gonna be honest it couldnt hurt to give these guys an acceleration/velocity cap lol
but yes they will agree that they're a bit too fast 
hey
I will agree*
i feel like antlions are incredibly strong as well for death mode lol
i can barely scratch em
you may want to post the video as evidence to attach to your sugg just to clarify it a bit more
It has to do with antilions clipping into blocks and essentially doing a BLJ into the player
the sugg is fine I just also think this is a minimal skissue
but thats abt it
ok
not helpful
👍
shrug
did the sugg about removing antlions sand spit or making it FTW exclusive ever pass
I think it's still in voting phase
hmmm yes today i will be a kind individual and yell skill issue as my only critique
This had been an issue forever, deathmode doesn’t actually effect it much because with the speed they go on normal you’re getting hit with or without the deathmode speed boost
this chat really do have a problem with not wording criticism like the offending sugg murdered their favorite item
we live in an underground desert
interesting
collision is vunfky
ngl true
the DM sand spit is incredibly annoying and its not even difficult gameplay wise
its just a mess to clean up
mhm
It’s subject changin time
maybe we should try IL removing it 
were talking about suggestions though
fargo's already got rid of it i think, but it does attack faster now or something
american sniper antlions but at least the blocks dont stick around right 
w
huh
I thought it would break
because we've seen what happens when you try to remove the lava from lava slimes
i think it'd be like removing the tile placing effect of sandgun
lava slimes are weird, i dont think there's another enemy that spawns a tile on death like it does
meanwhile antlions are just fancy sandguns
so a lot simpler
antlions should keep the normal attack it has and keep the amount of sand
the chargers?
swarmers?
I call the spitting ones mothers because bestiary
funny bestiary moment
wtf
correct
The bestiary says antlions burrow into the surface when they lay their eggs

give stealth actual stealth
(there's not a single situation where being stealthy is useful)
give stealth a new name lol
TRUE
stealth doesnt even give you invisibility effect
because stealth is not stealth, its just beeg damage
((I'll break your kneecaps if you mention abyss))
isn't it
planned
concepts that will never happen #2853
not sure if it's actually gonna happen
wasn't there plans to rename it to focus once or something
it better, because it sure as aint called stealth, hell, i dont mind calling it charge
i keep mistaking stealth for adrenaline because i forget which is which
lmfao
because stealth is yet another charge meter ™️
call it
I would love to hear a developer reason not to rename stealth
I like how we never talked about the sugg content
it sounds cool
diverman sam would like to know your location
no way
that's me
ok tester
I'm john thorium
you think ive played rogue?? i need something to talk about still

cap
ok for real what would be wrong with naming it focus
that's literally what you're doing you're holding the attack and focusing on the boss for a more powerful hit
idk
haha vergil meter go brr
stealth strikes in general can be looked at to be more interesting, but that's low on priority I would feel
indeed
wynncraft already copyrighted focus with the introduction of the sharpshooter archetype for archers
ask @sand umbra 
shitty reference though
Supernova is already planned to be gigachungus tho
truly incredible
trolled
still hoping my suggestion passes
gotta love to see when it happens
please never add focus to ranger





