#suggestions-discussion
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vanilla managed to fix it in a way but also didnt fix it
then ozz asked in the tml server and never got an answer
the devs are still there wondering how to fix a legitimately crippling issue
yharon's debuff is like 120 damage total if hit by contact even through rams
god that debuff shit is so damn annoying against plaguebringer goliath and calclone
GSI and Dragon Fire are the worst offenders by far
a bandaid solution could be to have laudanum give you immunity to those effects
Better yet, make the dash shields themselves give immunity to them 
Yes please give Asgardian Aegis immunity to dragonfire so Void Sash line can be even more useless 
ik no bosses are designed with rod, but are any designed with ram?

yea ramming his dashes and getting dragonfire'd is annoying
can cope with stem cells at least

thats actualy a pretty good solution until its fixed
isnt one of the purposes of asguardian aegis the immunity to GSI it now gives
which is post-DoG
That's post DoG
yes
And that doesn't help with Yharon
so if you put it on the pre-DoG shields
like
what's the point
also yeah i think someone else pointed out just more general dragonfire immunities would be nice
an alternative solution is removing contact damage debuffs
anyways the idea is making rams make you immune to all debuffs, only when you ram
so asgardian giving you gsi gone is sitll good
Calamity's Vanities
Calamity's Vanities doesn't have that
it does
it literally does
the sprite of repair units was given as a pet to calval long before they were introduced, infact
oh you mean town pet
... why would it be a town pet nvm
dog and yharon are significantly easier with ram, but I don't know if they're designed with rams in particular
equality
i'm going to jettison you out of an airlock
I gave an explanation on it in the suggestion
Let's see how this goes
As a fan of everything Draedon related, I love this #suggestions-posting message
Town pets could also help with Pylons
I feel like Vanilla + Calamity has so little NPCs to cover so many Pylons
I'm so deep in suggestions hole I'm making a note for myself now, might suggest 2 of these once I can
(also I am forgetful as fuck now)
more cal town pets could be nice
Iban has an idea for a post-DoG one
to be fair most of those pylons are in places nobody will want to live in
And the crags one straight up doesn't have npc requirement outside of selling
These cuties
Pretty much, yeah
But for someone trying to get all Pylons to work, it can be kind of a hassle
Some Pylons will have the bare minimum (2 NPCs)
the solution is making all calamity pylons require no npcs,..
That's pretty lame
only the ss one is for a place anyone would want to live in though
you call that a sugg doc? mine is like 6 pages long on google docs 
I mean, kinda...?
I can imagine the Bandit loving the Sulphurous Sea
it's not, it's just a quick note for myself
I only make the title there

yeah i realize
The local fauna has high weapon potential
i was being ironic anyway i hate the fact mine is so long lmao
god
i think bandit values her life more than high weapon potential
I mean, Hallow is probably more dangerous than the Sulphurous Sea
Unless you like seawater
hallow is pure shake my head crying
isn't the point of pylons that you have to work with your npcs to get them
AND use them
theres the obvious limitation on that calamity doesnt have 30 npcs
hence
Well, do you have an NPC idea
no because i stand by calamity pylons not requiring npcs being better
Calamity just adds few NPCs and many Pylons
Which is fine
hireable guards to fill out npc slots and to make dangerous biomes livable
It would be nice to have at least some NPCs interacting with the Calamity biomes
Like Amidias loving the Sunken Sea
and npcs come with a lot of work, specially now that they dont want to stick with shop npcs
also im lagging behind cuz im doing stuff rn so
Not to mention Cal's philosophy of having only the necessary amount of NPCs
anyways npcs having their interaction with calamity biomes is definitely nice but again
all calamity pylons could be made to work without npc interaction at all and i think itd work
doesn't that kinda defeat the purpose of a pylon
might as well just make it a conch
^
like imagine crags pylon being a natural spawn thing and its activated some time in progression or you activate it manually by doing a "quest" where you search an item or something
the purpose of a pylon is being a teleport
The purpose of a Pylon is being a village tp
making it require npcs is just the way they made them work
Having no village is just 
in crags you already need no village
^
it'd fit the sunken sea 
also i dont want to be forced to making a village in every fucking biome for my teleport there ngl
whether or not itd fit the sunken sea depends on whatever they do to it imo
not really something i'll consider rn
Yeah, but that's understandable
Because, for one, getting happiness there is simply too much of a hassle
Second, it's literally hell
And, in addition to that second topic, it's one of the most important locations to access (because not many Pylons can cover that area of the map)
also "make it a conch then" feels like a pit tbh
pylons are nicer and they are pretty and they complement builds
maybe i dont want a village but i do want nice builds
conchs are also boring and vanilla added only two simply to get the edges of the map
imagine having a fuckin' astral conch
)ocean conch already takes you to sulph sea
Really just
none of the npcs would really like being on any of calamity's biomes except maybe sunken sea for very obvious reasons, so making towns there seems kinda stupid to me and there's not really much you can do about that
)aside adding town pets lol
as is the npcs simply don't fit 4 more pylons (on practice they do, but it'll be a lot of 2 npc "towns") and i feel making them just require no npc input at all would be better? make them spawn on worldgen structures and have to be activated or something
You could say this goes against "the point" of pylons but being real the point of pylons is replacing teleports by being the reward of a half assed mechanic that simply doesn't work very well
"why not a conch" i'd rather not have to carry an extra item around somewhere
far enough, living world does a similar thing to what you suggested so it's not unprecedented
reply ping
hell i feel itd be cooler if all pylons worked like that
But that'd be for a game bigger than terraria and more exploration based probably
If the Calamity Pylons were implemented in an interesting way, I'd be fine with it
Though it would still be weird to have essentially a ghost town there
fits the crags then at least
being honest
these worldgen structures could be settlements for both crags and ss
if amidias could survive it's possible someone else did for ss
for crags uhhhhh they're all dead but the pylon works anyway
also having a separate npc settlement thats not yours would be so awesome
it would be so cool
discoverable settlements that are guaranteed structures would be cool
might make it worth going to the crags in earlygame depending on whats there
Sunken Sea Pylon could be the same
Sulphurous Pylon spawns in the world, and requires Sulphurous Scales to be "fixed"
Astral Pylon spawns in a split shard of the Astral Monolith, and needs to be found
Brimstone Crags Pylon spawns in the world, but is shattered - beating Brimmy sends a shockwave of magic that restores it
yea
something like that works i feel
also astral pylon is an awesome second underground pylon
its all connected tobyfox music video
didn't the sunken sea rework involve ruins being spread around it?
i run a doc for that so idk why you're surprised
it does
either it or the desert directly above it
we'll see i guess
ah, well if it is in the SS it'd be a good place for the pylon
the graveyards are confirmed and iban did post those scourge skeleton teasers
if natural spawns are considered at least
Not as far as we know
But there will be a new structure in the surface, with lore connections to it
+mauriced
All I remember seeing in the doc was that there will be āremnantsā of the sea kingdom
So that could be anything
Structures (although that was just said to not be the case, at least right now), corpses of the kingdomsā inhabitants, weapons that were used in the war, etc.
š
What do you all think of this one
Based
honestly, I think the Astral Infection needs more cool stuff
it's already pretty rad
in the futureā¢ļø
pls make it post-ml
no
as weird as that is
isn't the meteor's drop position determined when it actually dropped?
not sure how a structure would help
overcomplicated solution to a simple problem
the astral meteor just needs better fall behavior
just make them ignore platforms and choose a relative y location
this is way too complicated for anything to be done
A bullseye structure can help because it's more easily linked to other worldgen features, no?
Avoiding inadequate spawn locations would be done in worldgen, prior to the meteor's arrival
And there's also the skybridge part
Why make a new object with smart placement behavior so the meteor can fall on it
instead of giving the meteor itself that same smart behavior?
Well, if that's just as doable, great
I'll suggest that instead
Alright lol
I simply thought meteor spawn conditions were harder to manipulate
And honestly it would be good to have some idea of where it will fall, in pre-HM
What if you just make the beacon spawn on worldgen lol
And the meteor just spawns besides it lol
hrm
what if there's no beacon at all
:(
Another thing is that marking technically makes it more right to replace worldgen there without messing with players
It's not calamity's fault you build there, you were warneed
i mean would you remember where that idea of where it would fall be present in your playthrough?
i think you're just gonna remember that astral biome exists because of the message that appears tbh
What negative would there be to forget?
The point is that you see it when you're near it
That moment when an Astral Meteor fell just outside the Snow Pylon
So you don't put important stuff near it
^
Main reason i support it being marked is for unique worldgen ngl
Idk what your plans for astral ug are but without unique worldgen it'll feel kinda lamer,.,.
I support it being marked for skybridge QoL, base building, just generally having an idea of where it'll land
As well as better spawns
Now that I think about it, how interesting would it be if the structure gave you subtle hints at what's to come
Enchanted Nightcrawlers spawn rarely at night there, Fallen Stars are more common...
this is why it should be the beacon
As if that structure had an ethereal lure, bringing celestial objects closer
Beacons are literally.,.,
beacon deez nuts
people should just stop making world bridges in prehm fr
I have the headcanon beacon is a pre astral structure used to interact with deus
When deus fell, he was called by the beacon so his body fell there too which is why the meteor is so close
It required human hearts as sacrifices but cuz it got infected, it now requires atlas hearts
making that world bridge for all zero bosses or content that require it 
TRUE
TRUE
TRUE
TRUE

So true
So, in conclusion...
Do I keep it this way, do I change it to be "better Infection spawns", do I just remove it
I think better infection spawns is the better idea
Based suggestion
frame skip
tbh with how I think it do still give DR I think it getting reset is just normal
yes it feels shitty, but it do provide an actual benefit
@cobalt pewter @neat linden @swift wharf @crude geode ask and y'all shall receive (these values are not final, might get nerfed or buffed)
(this weapon is still kinda bad but not the atrocious shit it used to be since I considered you can just leave em there and have em chunk the boss, also highly recommend using HYBRID rogue with it)

the suggestion currently feels to me like "if a boss attack deal less than 10 damage it should not proc dodge effect because it feels really shitty for an attack that dont deal damage to proc dodge"
wait what was the original damage?
85
wow it was that bad huh
yes
true melee moment
what
true rogue
go on
(melee)
look at the vanilla changes page for the beam sword
when a weapon is so bad you have to x5 its damage 
I am clinically insane
(thankies)
I'm not talking just getting hit with full charge in general
it's during just a few frames after getting it to full
it still give DR even if you are hit at the exact frame you get it right?
to me these feels more of a principle thing, and less because of whether it feels good or bad
and example is this ^, yeah it feels extremely shitty for dodge to prevent an irrelevant hit, but I dont think there should be exception
it should always be consistent
if you get hit when the bar is full (even at the exact frame), you still get hit, therefore it should still get reset
you at least still get the compensation of the DR
if it didn't reset, if you are hit at that exact frame, you basically have the DR for 2 hits (potentially), and the DR is actually quite strong to the point of almost equivalent to dodging a hit (with core of blood god + adrenaline DR, a contact straight up deal 0 damage)
then it will feel ultra shitty if you get hit after the bar is full
darn it
but ya, the tldr is just the dr is not really the problem, I just think getting hit at the exact frame when bar is full = didn't reset don't have to be a special case
I do know it feels extremely shitty (and I do agree), but ya, I think consistency is more important
where's the point where you stop feeling shit when you lose adrenaline
i feel like this can keep just pushing on because that's kinda the point
would rather keep it simple
to make players not feel bad about losing adrenaline is to make adrenaline not lost at all which is a lmao moment
adding a grace period would just mean you feel shit about getting close to the grace period rather than getting close to using it, there's no difference
yeah your adrenaline basically charge at 29 seconds instead of 30
it's a necessary evil
I didnt thought about it that way, but now you said it the that is basically the result of the suggestion
@cobalt pewter You should acknowledge the DR in your suggestion
as that is the current compensation
also
(I do personally disagree with this suggestion because of XP's consistency argument
The entire time Adren is charging up, it'll go away when you get hit
The entire time Adren is sitting fully charged, it'll go away when you get hit
So to add a really brief window after it charges where it doesn't go away when you get hit,
would just feel.. inconsistent, more likely to confuse players either in practice or while reading up on it
a weirdly specific condition like a "Can't play Fish Jenga on a Wednesday" law in some local town)
((It'll probably still lead to players getting frustrated cuz yeah like Altix said, there's always going to be a boundary of "just missed it"
And could even lead to people fishing to get hit during that really brief window, and very often failing))
byeah it'll be another hidden mechanic
if you get hit by a frame off the grace period
it's hard to give feedback to the player about this mechanic without just telling them?
you can't really distinguish that because a frame is 1/60th of a second
that'd just be unhelpfully specific to try and explain in in-game Adrenaline schpiels
a natural response by then would've been "damn i should've been saved by the grace period"
exactly why I don't like these suggs
Yeah
Same kind of emotion as "C'mon, what was that hitbox??"
no winning in this moment
this suggestion is indeed a slippery slope
incredible
Hi Goku
šæ
This is pretty stupid but could you add a guide voodoo doll thatās like a pet? Like a small guide that follows you around
calamity's vanities:
My reasoning is outside of bosses there are not a lot of easy pets to get pre hardmode
honestly the whole adren discussion sounds like it could pretty easily be fixed by something like xpc's sugg about redefining the defensive capabilities of adren
Unrelated to previous posts but what if having and not using adrenaline gave a buff to damage
One good enough that hardcore no hitters would be able to use that skill for better damage
But not so good it outshines adrenaline
It would be cool if you were good enough
what's the point
also L i'm going to make it so not taking damage in a fight instantly kills you
So... the same purpose as normal Adrenaline
No itās something you donāt activate
Itās a passive buff that does overall more damage than adrenaline if you survive for long enough
Like itās meant for people who are risky or good enough to dodge for a while at full adrenaline
more damage is definitely exactly what adrenaline needs
Itās meant to be an other option for adrenaline like when you reach max adrenaline
You get like 30 percent damage increase
Or whatever would be balanced
Thereās definitely flaws with balancing
me after overcomplicating a system for legitimately no fucking reason
how about. we just. do what xpc suggested AND NERF adrenaline's damage
buff it by 20% when defeating astram aureus instead
before i post a suggestion do abyssal crates need a shadow key like obsidian lock crates
they do not
you need to defeat skeletron to get post-skeletron drops so uh
gotchu
abyss crates probably have the post progression locks on drops in the whole game lol
i was thinking it would be cool to have them locked like obsidian lock crates
it also still gives the player reason to just look for or craft the shadow key
instead of fishing right away
i guess it could help a bit with the item bloat
and when rage and adrenaline were debuffs
lol
adrenaline was always just an "adrenaline mode" damage buff, iirc
but yes, rage had a buff that was randomly given to you when your bar was full
@fluid panther install Fargoās Mutant and use the Renewals
They are literally what you want
And highly recommend that mod
(Altho they cannot purify astral, that one youāll need to do manually)
stress?
I suggested something similer when to just have adren be weaker at the start then get back to it's normal scaling endgame
Getting adrenaline suggs through voting is an impossible task
Yeah unfortunately

Honestly making the aureas minions killable would probably just end up being like the slime king jewel. Sure you could kill them but in order for them to still be dangerous it would probably just be easier to deal with them the same way you already are now
Namely timing shield bashes
I do think the boss needs some ai touch ups though
@eternal escarp Whenever you get time, Deathwind, Alluvison, Phangasm and Ultima please
Also have a look at this while you're at it please Blast
I have news: It will get buffed but not this much (its ass on guardians but obliterates Folly and Providence with that amount)
makes sense but also guardians is a dogshit fight rn anyway so i dont think anyone is too worried about that
like i think almost everything is ass on guardians rn with how the fight works so
ĀÆ_(ć)_/ĀÆ
already have them marked
also just for additional information, a bunch of bows are indeed still really funny with luminite and vanquisher arrow
sec let me just yoink it
Yoinks my killtimes
@versed olive - Your suggestion has received an updated status!
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the day
now we just gotta hope for elysian tracers retier to be approved

disappointed my pirate drops post-Plant didnt get it, but i think the RE guns rework is much more important
wait is that it for the day
were there only 30 suggs or smth
Would actually make them useful if they were retiered
Wait huh, my suggestion about the indication that the abyss exists has the ā On it but didn't get enough votes? Huh?
Even then Silva wings are better most of the time due to vertical movement being more prominent in yharon than horizontal
Having Elysian Tracers for DoG would actually be great since of the horizontal movement boosts while tap flying or running
time to bring out that txt about how tracer has better horizontal in air movement that helps with spacing
but ya I feel both silva and elysian tracer is definitely viable for yharon now
the more I fight yharon the more I like elysian tracer over silva wing, silva wing is just overkill
I actually like less horizontal movement while fighting Yharon especially during the bullet hells to get better precise movement to dodge the flare dust
it has too much flight time that you wouldn't spend, and it has too much vertical speed that you can't use because flying as far away as possible make yharon's bullet hell undodgeable and unpredictable; you want to stay at mid-range
I don't agree with that at all
but ya, that is just my habit, I tend to go horizontal much more than vertical in yharon
With the fact at far distances it's more spread out I can find it easier to dodge at times, especially below 11%
Ah damn.. 150ā were not enough for buff mutated truffle
I think that pirate sugg is/was great
dont know if this counts as balance suggestion, but ya I will just drop them here
every single post-DoG rogue weapon I tested were way overperforming on yharon
(I just realise I missed dps instability factor for some of the weapons in defensive and I closed tmod, but ya dps and killtime are intact)
especially god's paranoia getting saros' possession kind of number
@grim tusk (sorry for ping while offline, since you are the dedicated rogue tester) ^
i feel like this suggestion is based on the meac demo
turning true melee into stealth rogue
fine outside of calamity, but inside of calamity... nah
plus, thats a HUGE scope, seems like a high-effort sug to me
@hollow shell rework true melee suggestion number (I don't know anymore)
not sure if that count as a grand scale rework, but ya frost legion do sucks a lot right now
(it kinda is just forgotten)
not necessarily a grand scale rework
however i think most unanimously agreed that frost legion is beyond saving as an event and nothing should be done to it
all fighter ai enemies and the only drops are snow blocks and i guess santa is there
is a bloodworm terrarium planned in future updates?
aww that'd be cute
does truffle worm have it?
yes
any vanilla worm has its own terrarium
????
frost moon is Christmas, not snow
please don't throw snow under the bus, this place has a severe lack of content compared to desert

same difference
desert has gss post plant, what does snow have? fuckin nothing
(admittedly you can also axe gss but still)
ah
Make that as a joke
I will ping one if I made a real suggestion
Made*
calamity mod having to fix every problem
at this point ask for a config for lights and shadows to be activatable in cal as well
this is so calamity unrelated like
have that be a sep mod
I think that one is for like DoG' text when you get hit by the head etc, but ya
there really is not that many examples
(and I do think the suggestion is largely unnecessary since like, you are not really supposed to read in the middle of a boss fight)
Thereās hardly any cases where the chat overloads with text
Only examples I can think of is WoF
oh, I mistaken even, it is literally the text size in the chat box
But you have plenty of time to read that
that really is a "calamity please add luiafk moment"
they said text in chat
fail
just make a separate mod for that
yeah I just assumed that it is the on-screen text (instead of the chat box) since that one is calamity related
but ya this one really is a separate mod kind of suggestions
(not even)
its all just "combat text"
which is the exact same thing as... damage numbers
https://media.discordapp.net/attachments/699359022364491868/1020229967394643988/6zu5g1I.png btw how is this relevant to the suggestion
fr
@rustic bobcat testing suggestions should be done in here by pinging a tester and asking about the weapon
but also like
storm spear?? really?
He has been told already.
love that
that's probably how i managed the gloss over the entire convo lmao
it is very funny that vanilla added a bunch of electricity themed weapons to the desert which somehow coincidentally ended up being thematically appropriate when you consider the sunken sea's themeing
@viral carbon As someone who is doing true melee, I believe that true melee is pretty balanced, not too weak and not too OP.
When it comes to your "charging for a big strike" mechanic, Rogue stealth strikes can accomplish this just fine. Also the point of true melee is to be close to deal a ton of damage, a lot of weapons can achieve this perfectly fine. Though your suggestion is pretty fine on paper, i feel like it will cause a lot of hassle for the devs, and will remove the challenge of true melee. (Plus Melee and true melee damage bonuses stack, so getting close makes you deal a truckload of damage).
What a weird suggestion
btw how is that true
lmaoooo
10 minutes devside?? what

fr
huge clueless moment
:I think it will truly benefit calamity by adding 10 more post-scal bosses
it is a really good suggestions I think imo iirc
of course i believe you 100% this is a good suggestion
people dont agree with me just have bad opinion I think imo iirc maybe
actually no
its way more unpractical
because youd have to scan the world for the thing
or make it a tile entity
that's why i said a cool idea, had no idea how actually practical it would be lol
sounds like it isnt very
What sugg was this?
Oh no I meant the sugg the person originally made
guessing on this it probably is like... add voice acting to scal/draedon suggestion?
cant be sure since I obviously can't see the suggestion itself
ya seems like it
Is fishing for HM ore that's supposed to be locked by mech bosses an intended progression skip? You can get crates containing mythril, orichalcum, adamantite, and titanium without defeating any mechanical bosses
it's a known bug
i dont think there's anything fundamentally wrong with VAs but the fact it would be on a boss with a song that already has lyrics is... not great. plus it is just. so easy to get wrong and ruin that i dont think it'd be worth it anyway
not every boss needs to have it
the boss I could see it fit best is SCal
she already has that laugh SFX
Draedon
yeah, i think they meant bosses with dialogue in the chat anyway but there's just. way too many ways it could be fucked up, plus im p sure scal's VA from the dokuro videos DID try to VA another boss in another mod and it uh. was fine i guess??
Dog probably sounds serpentine
I have no idea how to spell his last name but gianni m voiced draedon at the end of the t3 boss rush video
the thing is those 'voice acting' are more of an ambient voice to make the fight more immersive
but not literal "voice acting", where the boss just speaks
things like draedon are just creepy laugh as the fight progress instead of literal voice acting of the dialogue it speaks
(and I think the current type of "ambient voices" fits terraria more)
Tfw yharim doesn't yell "die" every attack like minos prime
how to get it fixed? should I post somewhere else?
https://youtu.be/CfTsvWTtoiQ
(fight starts at 30 seconds)
The Axl Bullet is weak and Hyenard is considered to be one of the tougher bosses in this game. But once you know how his battle works, he's actually pretty easy. Here are some things to note about this fight:
- If you fire at the front leg while walking, you can get enough bullets off to stop it just as you're about to jump onto it, avoiding ...
I think they never hit high stars .. always around 100 maybe
def an inconsistency and pretty annoying beeing revived at 50% wearing omega with no health regen but not having vexation effects taking place
otherwise if this doesnt fall under bug I will just try and reposting it
there's a lot of issues with scripted voice acting (like talk and stuff)
you're already hearing one of the examples when fighting Yharon
even if it was canon at one point, it'd be ass to keep these lines updated
@errant cloud what purpose do the images of aqult's messages serve on the text size suggestion
they don't seem to contribute much of anything
furthermore, while not explicitly stated, giving "credits" in the suggestion does nothing but make it more obtuse and less likely to be voted for
id just cut those parts entirely
so true cognitiveAfflatus#6210
this should happen.
people including ss of convos are always funny
Oh, yeah I just noticed one of the two screenshots has nothing to do with the suggestion and is just aqult being salty cuz people disagreed with him
It also has nothing to do with people in suggestions dislike it, itās people in dev disliking it lol
In terms of rejection
Also, Future Content reasoning at the bottom
Exclaiming it
(weird and unfounded future content reasoning too)
@hollow shell , while you're here, can you explain why my suggestion has the checkmark saying it got enough votes but nothing has been said about it being sent to the devs for voting? Even the bar color hasn't changed
mm, the bot hanged a bit last night
It seems like some suggestions could have gotten their deliveries missed
@inland saddle
Fug
(the bot's still hanging, I can't add tags in the dev server)
Lemme start it up again
Here's another one
The stats were posted so I can double check all the ones that need to be forwarded
š
@candid dove Could you give me remove reaction perms in #suggestions-voting?
š
Perfect, thanks
No prob
@iron junco - Your suggestion has received an updated status!
[Disable Daawnlight Spirit Origin adding targets to passive creatures]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@open meadow - Your suggestion has received an updated status!
[Blend the Lab and Hazard plating]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@frosty trellis - Your suggestion has received an updated status!
[Give some sort of indication after skeletron has been defeated that the abyss exists]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@tough ingot - Your suggestion has received an updated status!
[Add Calamity health/mana UI support for Fancy and Bars style]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
Heck yeah!
Thanks Nycro!
should i write it as a suggestion?
@viral carbon No 
Thank you 
DSR in eclipse and 4 Menacing. So uhh. Also did you make sure that the Nanotech stack started at 0 before fights?
Although if the backlogged changes to rogue accessories get in I dont think these will be that much of an issue
And yea Yharonās phase transitions are somewhere where rogue can abuse and hit it hard
Wow I didnāt think mine would actually pass
im gonna be honest that seems more like a bug than a feature, so it makes sense
like who wants to get crits on passive mobs it doesnt really accomplish anything unless you're trying to use it on like AS exactly but like... why would you do that??
Dsr in eclipse is a very reasonable thing to do now with infinite solar tablet + cosmolight
But ya nanotech I did forgot about, and it should be on a constant max stack since I didnt exit the game
I kinda just forget rogue just get a 30% damage boost accessory with 0 downside other than you need to either prestack or to ramp it during the fight
(also I thought dsr eclipse is more for defensive boost, I mainly used it for penumbra)
God's paranoia definitely still looks like an outlier though, it is getting saros possession numbers even with consideration of prestacked nanotech
Correctly used god's paranoia is even more powerful than i thought
and i already thought it's stupid powerful :hdflr:
I think it was like 1:30, on a build using cotbg, rampart, aegis, elysian tracer, dark sun ring, nanotech and eclipse mirror
So not exactly offensive either, the weapon is just that good
For comparison mpg's tested saros on balanced summoner setup and it was like 1:15-ish nvm it is 1:27, so it is comparable
They're for comedic effect, learn to live a little
Lol
_ _ 
why do you need to have Comedic Effect in a Suggestion
you're trying to convince them to add something to the game, not be funny
What bosses even spam the chat other than scal
Exo mechs kinda is more of a 'draedon ranting in the background' for me than say scal, where her dialogues are actually lore based
But ya I guess that counts, maybe dog but the dialogue is shorten now
Providence I will definitely not count though
there, fixed
But in the old days chat would flood if you kept getting hit
man my left eye stings
But yea you right
For me you are just not supposed to diverge attention from the fight to read, disregarding whether the text size made it easier to read
So for me you really should only read them (or rather, the mod make it feels like reading them are important) only if they have heavy lore implication like scal
But ya probably just me
Ill lick it 
please dont
jk
im already grouchy
alright
there's a reason its a toggle
anyway
let me give feedback on other suggestions rq
since apparently mine was stupid for trying to have a bit of lighthearted fun
I mean its an okay idea
But not many players stop and read and would rather focus on fighting
Especially cause endgame bosses flood chat
progressive item grab range - seems more aesthetic than functional, not sure if there's a point
furniture being used for waypoint seekers in drae labs - good idea, but i'd rather it be some kind of special little obelisk or altar thing than straight furniture
The item grab one used to be with certain lore items
But ceaseless hunger potion slaps your idea around
@cobalt pewter's*
And thats the fucking problem
Eclipse + Penumbra is literally op as fuck
fr fr
maybe we should just stop giving these weird ass conditional boosts
remember lunatic cultist lore
i used to have a pillar constantly up just to get that buff
it's kinda dumb
at least water boosts make sense for abyss exploration but like
The thing is it is super easy to accomplish, which is part of the problem
Because solar tablet and cosmolight is just too easy to get and are staple
You kinda have to expect the player to be using it
I'd say most people don't
that is true but when considering balancing
it's kinda like potions
Itās acknowledged in the sugg though????
Most people dont probably because they arent aware how strong it is with penumbra, but it extremely easy to get regardless
Which is why I used it because I expected that as long as people know it is strong with penumbra they will be using it
"we should add more gradual item grab range buffs across progression"
"yeah but there's a late game option so who cares"
Especially at yharon, where you just fought eclipse which you very likely summoned through solar tablet
And cosmolight is just cosmolight
it's the same way people feel about crystyl crusher only being avaliable after u dont need to really build arenas anymore lmao
Ye
š¤ my cosmolight pickaxe sugg helps in some capacity there
So for me this is a classic case of just nuke penumbra, instead of assuming the issue to be that eclipse + penumbra is the problem
i remember hearing someone mention that ceaseless hunger might become an item that is a gradual upgrade to treasure magnet in the places of progression the item range upgrades used to be at with lore items
It is a fine idea yeah, though a permanent ceaseless hunger have its own concern (notably heart statues or summon king slime midfight)
just slap a cooldown on it ez
I do think some potions do need a rebalance or nerf
Penumbra hard carry stealth whether eclipse or not (and even more on eclipse)
Shattering is literally Reaper Tooth Necklace equivalent in power
Cursed flame and ichor flask are staple badshit crazy flask
Other than that maybe some of the alcohols where their only downside is reduce 1/2 life regen, those are practically not a downside
Oh for some reason I thought it is an accessory since treasure magnet is mentioned, but ya I guess CD works too
Flasks are another deal because theyāre badly designed period
i think the alcohols with the regen downsides are fine because it's still some downside, and making the downsides too extreme might end up with people just not using them again
Just. free debuffs to half the classes is dumb and makes it so debuffs have to be pretty meh for the most part if itās ever on a flask, or else they become cursed flame/ichor
i love how more than half the classes use flasks
it's so dumb they might as well not even be there
because they'd have to constantly be balanced around for most weapons having them
I think the life regen alcohols need to be at least 2 or even 3 life regen to be a downside
If I am not mistaken 1 life regen is 0.5 hp/sec
So it really is a very small payoff for what you get
Maybe even a reverse campfire effect where it (slightly) kill some of your life regen on a multiplier, which do fit the alcohol poisoning theme
i guess if it's like mana polarizer it wouldnt be too bad
Just for alcohol with life regen downside, you have bloody mary (best in slot 1 buff), moonshine (10 defense 5% dr so basically ironskin + endurance), moscow mule (9% damage 3% crit), screwdriver (best in slot damage buff on some weapon and bosses), and tequila sunrise (damage, dr, defense)
There is even star beam rye if you count it
Yeah, isn't one of the main draws of ranger supposed to be the ability to either inflict status effects or just have higher DPS based on your chosen ammo? If you have to sacrifice DPS for it as ranger, why on earth do other classes get it for free?
because ranger sucks end of discussion
facts
Yeah, removing flasks would help with that by giving Ranger something other classes can't do
You do know other classes have weapons that function as debuffers right
Also blocking classes out of basic game systems doesn't make them worse or better or anything ranger sucks because it does (opinion stated on a comical way)
Yeah, but those are support weapons, they require quick switching to be effective. Flasks nullify the point of those too
Also the dps loss is irrelevant especially for the tiers those bullets first become available
By making other classes worse you are indirectly making Ranger better
No?????
lmao no
By making other classes worse you're making other classes worse and it is completely irrelevant if this is about performance or design elevating or burying stuff doesn't make it's alternatives better or worse
indirectly my balls you're just making stuff worse
anyways flask are an issue because they're stupid not because rangers lose a trillionth of their dps when debuffing unlike other classes
if all classes are worse than ranger more people will want to use ranger because it is better than the other classes
This logic apply when there is competition, but for terraria classes are mutually exclusive
i brought up the "half the classes have flasks" point because... half the classes have flasks. which is dumb. like. on top of already being a stupid buff, if everyone has the stupid buff, what even is the point
I will keep saying this server reminds me why designing is a job
at least rage/wrath was designed to be used by all classes
Unless you mean like "I play multiplayer with my friend and my class are made worse", but for singleplayer a nerf really only impact a single class
I think if the whole server disagrees with you you shouldn't have an opinion on what designing is and isn't
What are you talking about jesse
Literally what are you talking about jesse your sentence doesn't make sense jesse
multiplayer isnt real 
One of Ranger's main draws is the ability to inflict those debuffs with any weapon, but now with flasks anybody can do that.
but... golden shower... ichor gun...
i mean melee has been infact able to do that since flask were introduced back in 2015 or some shit
Ichor bullet used to be one of a distinctive advantage of having a ranger in your team yeah
this server keeps reminding me that incest is legal
what
Golden Shower is a mage weapon, classless weapons are an issue as well.
Idk they're mental they saw a comment and immediately backfired by spouting nonsense
I don't think classless weapons are an issue they're classless weapons everyone can use them thumbsup
Most classless weapon only apply marked now iirc
Is there classless that apply ichor or cursed flame still?
Doesn't golden gun apply ichor?
Oh right golden gun
That one is always a weird spot for me since I always feel you should just use golden shower
who give a shit all the class have native ways to inflict ichor now either way so no one is gonna use golden gun either way
golden gun is a little bit better because the projectile isnt affected by gravity
Maybe things like Lunic Eye and Astheticus aren't, the RE guns and the golden gun are the real offenders.
the real issue is why there isnt a cursed flames gun or something
it's golden shower but better
And re guns aren't debuffers and are stupid
It's not really golden shower but better
i cannot wait for RE guns to die <3
This tbh
It deals 5 damage, it's incredibly slow, and unlike golden shower which btw has an upgrade that also applies cursed inferno, it's unused
Summoner has caustic staff and whip flasking, melee has flasks like it always has, and rogue has a weapon and flasks too because the calamity mod
The only flask (other than maybe ichor on specific weapons) are just cursed flame due to it just scales straight to scal/draedon because of how dr works
If the purpose is to quickly apply ichor before switching to your main weapon, than it is
yeah but dats ranger onlyyyyyy we need a classless one /s
This, they only exist because hahaha Resident Evil reference go BRRRRRRRRR
Reduce dr just overshadows a lot of things, and practically unchievable on other classes because they dont have native way to apply cursed flame
flasks
That's such a niche thats already covered anyway considering it an offender for anything is dumb
It's not breaking anything's balance
what are the re guns
The remnants of ācuz it was coolā phase of this mod definitely need to die
Debuffing in this game isn't very important anyway
It's just additional flair
Golden Shower is a mage weapon, it is a perk of going mage.
Reminder elemental mix exists
they'd be more than fine as just. normal ranger weapons too, is the worst part
melee has ichor flask and ranged has ichor bullets
not true

Concentrated ichor debuff? 
That's the first idea that comes to me anyway
Everything else - regular ichor weakening debuff
Golden gun - concentrated ichor weakening debuff
you don't have to be a dedicated mage to use golden shower, and you don't have to be a dedicated whatever class uses flasks to quickly swap to that weapon and apply debuffs
Also golden shower is used widely in vanilla by other classes to debuff
why is this argument even a thing
elemental mix doesnt actually exist lol
i know
Kill murasama
Me on my way to use betsy's course
Does anyone else like that idea, ichor golden gun doing 150% or 200% more defense reduction
This entire argument is irrelevant because betsy's curso exist
Or w.e for enemies
just have it also inflict marked or make it into a general debuff inflictor for ichor and cursed flames
Armor pen are probably not gonna get touched for a while
Maybe just convert them to ranger weapons and make them not stack with downgrades?
just also remove the % damage part
Yeah
coldheart died for the same sins
Again betsy's course exists
I heard their impact is extremely rediculous, as in on some weapon they dont do anything while some it multiply your damage
why dont we have a classless betsy's curse item instead of a weapon that inflicts the debuff literally every class already has ways to inflict
Make golden gun deal betsy's curse if you want to buff it lmao
yes
Yes
I hate overcomplicating things by adding vanilla mimics!!!!
lmao
Rem's Revenge my behated
hey guess what rem's is
why DO
donator!!!!!
or maybe a new debuff since it's not from Betsy
:))))))
I don't think anyone would legitimately care it's applying betsy's course while not being a betsy drop
Again the point is not creating a new debuff for virtually no fucking reason
If it has the same effects as the betsy's curse I'd rather just rename Betsy's curse

solution: make it a betsy drop or related to the stupid event. problem solved
Whatās the name of the damn thing
Yan-somethingās knife?
Fair
anyway why DO we have a classless version of literally anything, just use the mage debuff book if you want to debuff, or use that cursed inferno gun if you want to cursed inferno
At that point you'd just use the fucking magic weapon??? That is also the only weapon in the game that has this debuff to begin with???
it's so dumb
on fire 2 from vanilla glove
Yanmei's Knife
lol
Yes that one debuff that got removed from every single boss a single update after itās implementation

Tbh you could ask that of the entire classless weapon catalogue. Why do we have classless weapons
And well, the answer is Ā¢=|āĀ£388_#;_(
There is no answer.
But
We do it
We make them
donators
We don't
bc donators
aestheticus and the marked weapons are fine because they're actually unique and give unique debuffs
what the hell is the point of golden gun
The last time a classless weapon was added was yanmei iirc
to make you angry
lol
Yanmei truly is one of the weapons of all time
ok well if no one else is gonna do it uh
golden gun was added eighty years ago when caustic staff didn't exist and rogue sucked and whips weren't real it had a purpose specially for summoner
Then I guess the million dollar question is, do we rework classless weapons as a whole, or toss them as a whole 
Because that seems like where the conversation is naturally going
Slowly
toss the golden gun and copies of vanilla purposes but classless edition and everything else is fine i think
unless i forgot something
Pretty sure this has been discussed at least like 3 times before in this chat lemme go find the results of the most previous argument

RE guns?
Me on my way to neck myself because I've already made 2 suggestions and I don't wanna make more for fear of flooding the chat in there
idk what those are

Someone else can suggest removing classless weapons that have vanilla equivalents tho
Looking through classless weapon golden gun is really the only outlier
Its entire purpose is to apply ichor and do a worse job than golden shower (even lower duration)
The rest of classless weapon are niche and actully useful as a counter option against some bosses (notably aureus, leviathan, pbg)
And classless weapon really are just re guns + marked debuff weapons, aestheticus and skynamite
(or removing golden gun and tweaking vanilla version that too)
So you dont really have a lot to be removed (other than re gun but already addressed)
Do NOT touch MY golden piss book
Cursed
now lets talk about prenerf caustic staff
a time where all classes had flasks
because fuck you
But ya tldr of the flask thing, just butcher cursed flame
That is genuinely the only problematic flask I feel, it is a debuff that you dont really get to apply from non-flask source while have ridiculous impact and scales with the game
Now caustic is obsolete due to whips 
flasks are bad design and I will die on this hill

Oh
which is actually really good
Thought it was a debuff effect 
but people implode when someone mentions using a MAGIC weapon to INFLICT debuffs when you're not MAGE
(actual warcrime)
Also this list, but ya I do have the tendency to want stuff nerfed
You really do
24 DoT
- 20% DR
I just like the idea of "build choice matters" so I tend to dislike things that are too easy to get while pack too much power
Itās something about like philosophy when it comes to players. When compared to ranged which technically has a cost associated with it (having to make ammo) mage seems stupider
(Both are stupid)
Seems like you agree with me on that, Iāve had that in dev ages ago
Iāve heard from like every tester that every potion should die
Also an extra tier or two of healing potion would be nice, I wouldn't complain
Considering y'know the max hp with cal is uh
600 is it?
Wiki seems to say it is -20% the dr the boss have (multiplicatively), though I am unsure if it is a case of wiki not updated
Since I do notice tequila sunrise is not updated just now
And omegas heal for like 300 or smth
It was -20% 
Storm how do you feel about that
Extra tier of healing potion above omega, uses like
miracle matter x1?
Tbh isnt -8% even more stupid than -20% multi?
With blood pact you already heal for a shit ton of hp
Maybe when Yharim is a thing
Okey
But for the moment Omega and Bloodfins are more than enough
I guess maybe if things like yharon bh dr do count toward it then -20% multi is stronger
Since for 20% multi to be bigger than flat -8% the target need to hsve at least 40 dr
Even more with Cotbg
Golden gun no longer has a reason to exist
I never make core because tbqh its not as good per se as other accs
Literally was on the deletion doc but lived???
Lmao
Reminds me of the time you forgot to delete hellās sun
More hp
Shivs died while golden gun still alive smhmyhead
At least it will no longer be shit if the buffs get through
Ye
Tryna remember what in my 1.3 runs I replaced blood pact with that made me never craft core...I think it was rampart?
(Altho it nukes Prov atm and something will be done about that)
Rampart and Core synnergize a lot
One reduces potion cooldown, the other makes potions heal more
Speaking of rampart is the current cross necklace/deific amulet iframe intentional?
Oh i remember now, it was supposed to get reworked into a not classless item
Yes?
Then again storm you have to understand the first time I fought prov I did it with a loadout so underpowered it took me 30 minutes irl to get her to 30% hp
I'm a bit of a mook
Its an upgrade to those why wouldnt it
Since I havent heard from it afterwards, from rough test it seems 1.4 (potentially) impacted it
I have 3 brain cells and know how to use them
They last way longer than the values I found on wiki at least
Issue of skill and preparation
doesnt rampart have like twice as long iframes as vanilla cross necklace or something
i dont remember what the result of your testing was xpc
I literally did Night Providence with Cobalt kunais
This I think
It what
I remember discovering that cobalt kunai did godslayer inferno stealth strike on release
Could you get evidence then post it on #bugs-read-pins and ping me so that I can put that on dev
Funniest shit I ever saw
That is mythril knives
uhhhhhh @small timber can you do this cause it's your vid lmfao
I cant right now it is midnight for me
Storm on an unrelated note since I'm morbidly curious were you here last night for the conversations I was in
Or yesterday
damn...
The only one I can 100% confirm is celestial tracer iframe not working, though that one I think is known
I was talking about how yharim wouldve needed to drop a new crafting material for an item tier if demonshade bars stay for dev items or w.e
Think demonshade is supposed to eventually be regular tier?
Idk
I was curious as to how that all jumbled together is there anything you wanted to do
Depends on how late it was and where
It can be a bit hard for me to test too since 1/6 sec (wiki number) or 1/2 sec (around vanilla numbers) are hard to differentiate just by looking at it, I will try editing software to count frames or something
That one wasnt known so go and report that
Oh I pinged for it, ya I will report it
Thats correct
I will just use the old recording I made
Once it gets reworked and made weaker eventuallyā¢ļø
o
okok
I'm only asking because I remembered yharim and the auric tesla theme so demonshade dropping from him doesn't make sense
But charged auric tier aka current auric tier is now weak sauce doesn't seem the way to go about it
Feels almost stale?
Yharim will not come in years
By the time heās out demonshade and auric would have been already reworked
Yeah
Auric is planned for rework because it exemplifies problems with armor sets post ml
Eventuallyā¢ļø
And Yharim will prob get āAuric tesla MkIIā (i just made that up) or smth
byeah it's way too early to say what sets will look like around endgame once Yharim comes out
they will be items methinks
Thar wilt be items
You know I'm asking out of morbid curiosity but when I think about it further
I kinda don't care for yharim 
He can stay in the void for another few years
I will report the celestial tracer iframe bug tomorrow just in case it is already fix, since I cant 100% sure if the recording was done right before or after the newest.patch
And since I cant open tmod right now I will just wait until I can tmr
Fun Fact: the devs feel pretty much the same way from what Iāve heard
byeah there's a good few devs who have been trying their damndest to minimize Yharim's impact in the lore, so that the world has depth that doesn't all connect back to just him
But he'll still be the final boss of course
Still the core of the story
Hello all I am wondering if there are any plans for reworking exo mecha mayhem
there are
Actually, yes
There are plans to give them more synergized cooperative attacks
Even if Hypnos is an elaborate joke, the one line talking about synergy sticks with me as something the mechs could use
What kinds of ideas are being thrown around for exo mecha mayhem?
exo mecha mayhem is just regular exo mechs is it not
Rover just told you that eventually we'll add combo attacks.
yeah I won't go into detail about what those attacks are, that's for only Fab to reveal if he so wishes
To say one example, when Ares and Thanatos are active at the same time, Ares can put himself in blender position (But without the lasers) and using his cannons to shoot you while Thanatos spins around Ares, meaning you're trapped there.
Oh yeah the two mech phases could use some of that combo attack magic as well
We want to have 4 combo attacks:
Ā· All mechs.
Ā· Ares-Thanatos.
Ā· Ares-Twins.
Ā· Thanatos-Twins.
oh yeah rver while you're here, Syn fixed their sugg i think
That's fucking amazing and I can't wait to try it out
I just want so that exo mecha mayhem doesnāt require luck (at least for me) to get through
Exo mech trio is chaotic so fair enough
Next update, in my experience, fixes that at least a little bit.
Thank god
Next update doesn't include the combo attacks though.
Now maybe I don't have to nohit the first two phases so I don't die to Thanatos in trio phase
Either I melt Thanatos or i die is my general experience with exo mecha mayhem
I just try and get rage + adren and nuke Ares down in the Mecha mayhem
Get him alone, get Thanatos down to 70 while I get adren back and then shred Exos twins
Possible addendum: We should make Ares enrage if you go outside the Thanatos circle. 
GOD THANATOS ENRAGE.
Fair enough
Speaking of Thanatos, I do have an issue with berserk Thanatos and itās speed
Draedon should laugh if you exit the circle. 
We made Thanatos slower next update, Fab saw how fast he is and he fixed it.
Oh that is very nice
that would be a fantastic detail, and a good way to telegraph the enrage

Question though
Does the UI Scale vanilla slider already affect the chatbox?
Anyways, I'm going to go gaming now, no more Exo Mechs teasers.
i can turn on my pc rq to check but idk off the top of my head
it does change the text size
Before I ask this next question, is shield bashing i-frames essential tech for all calamity players to know?
Alright
Bosses are doable without them
It's just much harder
Without rams
Especially for Yharon
On Death Mode it's probably necessary or damned close to it
But for Rev it's fully doable without
I do take issue with Thanatos and itās gamma disintegration ray
Sexo mech pog š
I'm fairly certain you don't need to ram away from that? Let me try without rams or RoD
And how it curls around you during or after the ray
Alright, so
@errant cloud Do you want to acknowledge that in your suggestion?
Feels like there is no way to escape without RoD or shield bashing
Stay near his head, he's very very slow when you do that, and like that he doesn't curl around you.
It's represented by a white light near his head.
Fab and Iban put effort to make that light as visible as possible. 
Congrats on yellow
i've been yellow since June lol
but i had nohit roles on top so it didn't show the color
Oh thats why i didnt notice
Wiki role should be above nohit roles tbh
Everything should be above No-Hit roles.
Indeed
Bad part of Calamityās history, esp elitism
mm? wait let me read back msg history i just got summoned
oh
to what extent
if its all encompassing i might just delete the suggestion entirely due to !s
@rotund tree
was your plan to only make the boss dialogues smaller but keep the other text intact ?
no it was to scale the size of all text in the chatbox + elsewhere, there's a deleted chunk of text i had in the original suggestion (curbed due to poor presentation) where i had mentioned it would be particularly useful later for if dialogue boxes were added to replace chat dialogue
y'know, from bosses like cal and draedon
(this is also part of the reason why it has !s)
70% scale already makes it quite small (100% on top)
sure can...
ok yeah i didnt know vanilla implementation for that existed so ill just delete the original suggestion i had made
(i didnt like it anyway and had become sour with it)
i never liked how the single slider changes the size of everything at once, you can't only change the chatbox
byeah Terraria doesn't have
Final Fantasy 14 tier UI customization
tell you what sharz ill do you a shooey
if the team decides to add in dialogue boxes on their own
Can't independently scale and reposition each UI element
ill make a suggestion to scale chatbox and dialogue box text size specifically
until then
im lazy
:]
I'm sorry when did phase 2 with Ares/Thanatos become so damn laggy



