#suggestions-discussion
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You need to actually have an NPC be housing in the Crag, with a sufficient level of happiness, for them to sell the Pylon
But the actual Pylon itself, after being placed, has full functionality without requiring any nearby NPCs
So you'd only place NPCs down there temporarily to get the happiness, place the pylon, then move them back to their proper homes
No, the player just needs to be in the crag for the pylon to be sold
Is that so?
the crags pylon doesn't check happiness
the other pylons do
I think in the current update travelling merchant and skeleton merchant can sell it if they're in the crags
but that is fixed for next update
the other pylons should be sold and function as expected
So, if the devs are removing stuff to make more quality gear then quantity, why are there 14 post dog melee weapons
hmm the crags pylon does not mention anything about not needing any NPCs in its tooltip
its nonexistent tooltip
LOL
real
oh nvm it does
But seriously, I am baffled here
the tooltip must just be in another function
do the master mode light pets not provide light in the abyss or do they just not have their tooltips updated
wow this is so contradictory
abyss light was not updated for 1.4 stuff
I can look into updating it this week maybe
aight cool thanks 
went reaper tooth farming with pumpking pet and wondered why it felt so dark, then I saw its tooltip
there's a lot of EVERYTHING post-DoG tbh
literally second most bloated tier behind plantera tbh
At least post plant makes sense with so many things opening up
But fair enough ig
I'm just looking through them and just sitting here like why does there NEED to be so many
amalgam could be moved to provi tier with no changes rn lmao
partly because it's a whole pool of stuff that used to be either post DOG or post p1 yharon that got merged into one pool when p1 yharon died and became post DOG
There's 11 melee weapons post dog it looks like to me
3 are donor weapons
nvm
I missed galaxia essence flayer and devil's devastation
and smasher and enforcer
why do they cost more ugh
melee moment
I fixed sell prices next update ๐ญ
Yeah honestly post dog melee definitely has too many weapons for anyone to reasonably use
me when the excelsus, enforcer and stream gouge
this is why we need distortion biome so bad on god
Still waiting for the double potion diration effect on amalgam to be moved
@small mortar sounds like a "too much effort" sugg, not to mention having literally no direction. this is so vauge and unhelpful as a sugg rn lmao. we've made plenty of suggs about post plant content but u gotta be a bit more specific cause like.
i think they know
Since the effect is very useful, but currently it comes post-DoG kind of too late and also is stucked on a literal 15% avenger emblem
wait what revives are you stacking with silva?? fucking permafrost?? lmfao
And ya, balance suggestions are made by pinging testers
(though not sure if this count as 'balance suggestions')
exclamating because dude, you didnt list any weapons
Silva is one time and other revive (I assume concoction and nebulous core?) Have a cd, so it doesnt make sense to burn silva first
You probably want nebulous core to be used first since it can recover, then silva then concoction (since that one restrict movement)
The suggestion make the case of "continuously getting hit", but the completely opposite where you only get hit by 1 big hit, having silva proc first is awful
(Silva is a 5 minute cooldown now instead of per-life)
@half imp ^
- Greatsword Of Blah
- Excelsus
- Cosmic Discharge
- Prismatic Breaker
- Phaseslayer
- Scourge of the cosmos
- The Enforcer
- Devil's Devastation
- Cosmic Shiv
- Galaxy Smasher
- Nadir
- Stream Gouge
- Galaxia
- Empyreon Knives
permafrost is cool stop making fun of it >=(
Concoction is unironically useful because of the stats it give I think
correct
its a good meme but its still a meme
personally the bosses don't often live long enough for core to cool down

i used it on a mage playthrough it was unironically good
Unless I die at the very beginning
A bunch of mana stuff, you can kinda use it to replace mana flower for a good amount of HM
so I'd rather the safety net
but concoction is a stat stick with a safety net that has a chance of not working
nothing too special
Then when you get better at the fight the silva proc first behaviour will only be a hinderance
Only reason I know this is because I wanted to have some fun and try everything but The Enforcer out on Yharon lol
Since it become impossible to save silva when you desperately need it, since it is always used up first
in all the bosses we have rn generally the only time I'd "desperately need it" is the only time I'm dying anyway
so core doesn't help at all
nebulous core...
Since it'll just burn then Silva almost right away
You want the nebulous core (I assume, since revive are rare now) proc first on, lets say you get hit by scal BH1
In that case core might even go off cooldown, and you.will save silva revive for important moment to say Bh5
why does concoction not just work like crown jewel
why only poison, fire, or brimflames...
But the change to make silva proc first will instead just make it get proc on BH1 and suddenly you die at BH5
because permafrost didn't want to waste so much magic on a pitiful fool such as yourself for more debuff immunities
Bh1 being the most dense makes it the most likely to get hit multiple times right away anyway
it's not even immunities it's just a lil bonus regen
Burning both and ruining you
like it's not even one of its better effects...
if it actually made you immune id be fine with it cause like
that's expansive
basically I find that often times unless yeah I get hit in BH1 my dodges/core never will recharge anyway in a fight
When you are new to the fight it is often the case, but when you get better and get hit a lot less the change will be strictly worse in almost everyway
Core cooldown is 90seconds iirc, it is quite fast
once you're better you'll be hit less and not have time for core to cooldown
at least on summoner 90 sec is basically a whole fight
maybe not scal bc of BH
and Silva is only on summoner and mage
Most fight at that time are balanced around a way higher fight time, your experience is just summoner being broken
Yharon is around 5 minutes, scal 5:30/6? (I am unsure), exo is even 6:30/7 I think
Which is why nebulous core having a cooldown and proc first before silva is that much more important, since silva is once per boss fight
You want to save it until the moment where you are stucked/cornered and have nothing else that can save you, instead of having it proc on random attack you received early in the fight
Yharon is 4:05
SCal is 5:00
Exos is 6:00
Wait 4 minutes, what eas greatsword of judgement blah time again
Also I find it funny that the reworked exo blade is about as good as dragon pow and ataraxia
Greatsword of Blah was 2:50 from you iirc
And yeah, Xyk knows it's strong
Very strong
yeah but it makes sense to keep in mind what tools are had and the use cases
Comedic
But yeah
Summoner is currently just extremely broken because Saros hasn't been nerfed and needs a rebalance
Saros is just ungodly op
Silva is a much more important tool compare to one time revive
But ya, I am just here to convince you that the suggestion might have the exact opposite of making it worse for the player
But ya, the suggestion itself is valid if you want to go through with it
the only times I die anyway I'll be getting hit at least twice quickly
In my experience
ofc it varies
and if summoner is getting their DPS cut in like, half or worse than yeah if the revive makes more sense the other way
Summoner is more because of post-DoG summoners being generally imbalanced
bc if you can get like 2-3 cores off in a fight while still having a damage build it makes wayy more sense than silva
yeah for sure
If you are using saros possession, it is a bugged weapon which may contribute to why the fight time you experience is extremely short
even with like, nerfed mechworm it still is fast
stuff like kindle isn't
but mechworm beat exos in less than 1:30 iirc for me
(solo mechworm)
Mechworm I think is also another bugged weapon since it just deal several.times dps since the 1.4 port, though that one I am less sure is caused by a bug
they nerfed it already
So idk I assume now it's more towards the intended balance
although I bet it's getting nerfed vs Thanatos
bc 150+k DPS on Thanatos is insane
Ya for reference 1:30 is no way near normal, people beat exo on 2:30 o a nohitter setup
but a lot of classes melt Thanatos
Aka full dps always adrenaline
to be fair nohitter has min times
so like
You don't want full dps
kill it too fast you're disqualified
It is still the expected dps, but ya tldr is just summoner cant really be used for reference of how long a fight should last
yeah my point is summoner is half of the equation for Silva
so it makes sense for summoner's strength to be factored in
would be coolest if the order was toggleable somehow though
The tldr is eventually when summoner is toned down to a more reasonable level to other classes, fight will last longer
And at that time the cooldown based revive suddenly become usable multiple time per fight, instead of just 1 time
idk how you'd choose order of Silva vs core
but core vs permafrost's would be from slot number
Generally core first since you can recover it, so lets say you get hit by 1 big hit, proc core revive, if you continue to dodge you might sustain until core comes backup providing another revive
In this case silva is saved until the moment where you cannot dodge at all (eg, scal Bh5 which has a lot of projectiles)
Having silva proc first in this case will just mean you.have only a 1 time revive for bh5 which means death
Is it intentional that titanium crates drop tier 2 and 3 hardmode bars pre-mechs?
Huh, this is what I'm getting but I also don't use the hug strat (And my laptop LAGS while doing this fight)
Specifically with Gsob
Oh wait my accessories aren't reforged lmaoooo
I think my accessories are slightly offensively aligned though, or rather balanced but offensively aligned
(and I basically have max buffs except alcohols)
(or it is just attack speed)
you are not on master mode right?
I will just record a fight to see if anything is strange
Yep
Expert-Revengence
Also, you do realize The Sponge is the upgrade of the Absorber you can get right?
I think I accidently did it on death (but shouldn't matter too much, since yharon get stunlocked by phase transition anyway)
I think I used sponge but I wrote absorber
And I'm redoing it using a more running style strat since that's what I'm used to with reforged accessories this time!
for some reason absorber always sounds like the upgrade of sponge to me, for some reason
Same here
Tbf
Also I didn't know the sponge existed on my first pt so I was using The Absorber on SCal

But yeah, going to be using that loadout to test 13 of the 14 melee weapons on Yharon (Because true melee will require a completely different build and I am not up for attempting to true melee Yharon ever) So yeah
Also, I find it funny that I had Exoblade with a 5:18 on SCal and Dragon Pow with a 5:16 and Ataraxia with a 5:18
okI think yharon is easier to kill on death than rev (in terms of killtime, I mean it is shorter)
but ya, let me post it
OH MY GOD
Reforging helps
And reducing the lag on my computer helps
this list right? I will just try them since I have the time
oh you didnt reforge the weapon itself? or accessories only
I didn't reforge my accessories
And then that just cut it down by a minute lmao
Probably also because more used to the weapon now but yeah
Time for the next weapon on the list: Excelsus
bruh I compressed the mp4 and it is just above 100mb, sec
https://www.youtube.com/watch?v=pOFT3xbvTH0 1) greastword of blah
5% death while trying excelsus ;-;
dynamo stem cell helps a lot, but ya probably a bit too late to switch now since you done blah already
(also what did you use to track dps number, mine was broken)
Caltesthelper
Grabbed the most recent version from the nohit doc
๐
LOL
Died as I killed yharon but yharon is infact, dead
Excelsus seems fine
Now for cosmic discharge, this is going to be fun ;-;
not at all, it's a known bug
I see
If you see this xpc I'm skipping discharge bc it's basically a true melee weapon so I'm good. Might skip stream gouge as well but that's much later
ok I think I might found the problem, my caltesthelper had a config of "storing lifetime death stats" or something turned on
ok apparently that is not the problem, so probably mod conflict
ok even with literally everything turnt off except caltesthelper and calamity mod it still show the wrong number, I should just reinstall
Using left click here, will see about right click
1:33% Death with prismatic breaker r.click ;-;
ok I give up, I have no idea why my caltesthelper refuse to show proper dps, I reinstalled and even disabled every mod except calamity and caltesthelper
That's wild
Just do it with only nycros for now ig
I'm just malding rn bc prismatic breaker is bad
But i can't actually kill Yharon with r.click to show it's bad
nycro dont show dps numbers, kill time is already correct even with caltesthelper
but ya, no dps number is a lot more inaccurate, at least for me
L.click will never happen
I will try it later, I will just use the weapons you didnt use, used a lot of time trying to fix caltesthelper so cant try everything
L.click will be a 7 minute kill if we use this for reference
I've only used Blah, Excelsus, Discharge (which isn't happening bc it's basically a true melee weapon) and both primatic breaker l.click and right click
Start from the bottom of the list
I'm bound to get a prismatic breaker kill eventually
I will try discharge first then start bottom
Kk
Also I hate Yharon even more now and it's only Rev aaaaaaa
I wish I could use The Community over RTN ;-;
cosmic discharge 3:10, it is extremely strong when you can hit it
so ya, true mele weapon principle (but at least easier to use than true melee)
(let me just tag the list again it is easier for me to find it)
I hate Yharon so much now. My ram not working randomly sucks
I will just edit this message so I dont spam the channel
3. Cosmic discharge - 3:10 (basically true melee, stonk when can hit)
-
Phaseslayer - 5:45 ("just get better mouse")
-
The Enforcer - 4:01 (standard true melee weapon, true potential should be higher since I dont have true melee strat)
-
Devil's Devastation - 3:04 (contender for strongest post-DoG melee weapon)
-
Cosmic Shiv - 8:03 (I think the idea of this weapon is that it is exceptional for stationary target, too bad yharon is invincible/increased DR during bullet hell and flare ring now)
-
Galaxy Smasher - 3:47 (basically also semi-true melee weapon, but with better payout)
-
Nadir - 6:35 (easy to use just also 0 dps)
-
Stream Gouge - 6:01 (feels like a god awful version of yoyo, probably should give like galaxia left click holding burst on release attack)
-
Galaxia skipped (different mode deal significantly different damage)
-
Empyreon Knife - 4:35 (for a healing weapon this is strong)
-
The Obliterator - 6:50 (dps lmao, and since yoyo bag decrease dps I didn't change setup)
-
Greatsword Of Blah: 3:20 (overtuned to shit)
-
Excelsus: 3:58 (Mostly fine, just requires a little aim and the lingering projectiles help)
4a. Prismatic Breaker Left Click: 3:28 at 48% remaining, unviable on Yharon (Beam does no damage for having to charge it back up every 3-4 seconds)
4b: Prismatic Breaker Right Click: 4:58 (Small projectile, not much damage to compensate)
- Scourge Of The Cosmos: 6:32 (Even with the walls to take advantage of it's effect it's damage is so, so bad)
oh right the list is missing obliterator, I will add it as 15.
Oh LOL. I forget yoyos exist
Prismatic Breaker r.click is making me want to enable godmode so bad
I'm so sick of this weapon. It's not stream gouge bad but it's just... gah
@shadow spindle no specific items in here
where do i post them
(also according to Wikipedia, Everclear has greater alcohol-by-volume than Absinthe, and Cirrus already sells Everclear)
oh i thought absinthe was the strongest
i still think an item named fabsinthe would be cool though
Fabsol's vodka just isn't good enough imo
You can simply suggest that Fabsol's Vodka get renamed to that
oh
@small timber Phaseslayer is true melee, I would appreciate you doing that for me since I am bad at Yharon as is
ya, I will do enforcer too
I will do enforcer and phaseslayer and done, since only scourge left, unless you want me to do prismatic
(how did no one talk about devil's devastation, it is almost as strong as blah)
Because most people forgot it exists
And the fact it's the last of the oathsword line which is getting reworked anyways
@hollow sapphire specific item suggestion is a dont
Ah

you dont need to ping a mod everytime a bad suggestion is made you know
Well I think it would be cool and I know I don't have the coding knowledge for that
ok I need higher mouse sensitivity for phaseslayer
you just deleted the message. rover still got pinged 
LOL
epic ghost ping
ok my part done
I already had ranger from previous test so just wait for someone to cover mage, summoner and rogue
ranger is here
(too bad caltesthelper refuse to work now)
Finished mine. Turned on godmode to see what phaseslayer was about and god jesus the projectile is oracle bad
I gived up using the true melee part and just move mouse as fast as possible to spam the proj, it still surprisingly deal damage
Prismatic Breaker Left click is skipped because it's just horribly bad
Horribly, horribly, horribly bad
I can do mage since I do love me some good magic weapons
Time to completely shift my gear lmao
oh wait the ranger one I did was pre-DoG on DoG, nevermind
Well
I don't like Ranger on Yharon
So I will stick to mage for now kek
And I've never played rogue so 
but ya I probably will stop at melee, since "post-DoG melee bloat" was the main topic
I dont remember other class (maybe except rogue) have way too much weapon for post-DoG
Yeah fair
Can like, cut out scourge, remove the shiv live for good and something else and probably would be fine
@pastel crow Would just read here. Melee for Yharon is a complete mess
what's the point of all this
balance suggestion except slightly longer
yea
I don't know what to tell you, this is something I knew would happen, and its not exclusive to post DoG melee weapons
"slightly"
pre-HM night edge is still true melee right?
It's true melee
its going to be a while before everything gets a look + adjustment, melee speed needs some major changes and a lot of melee weapons are either dogshit or OP as fuck.
Except Excelsus, it's actually fine
*Excelsus is one of the best melee weapons for exo mechs
I'm sorry?
its not the best on Yharon
@carmine lily balance suggestion are now through pinging a tester, however in this case night edge is pretty much a pure true melee weapon while lunarian bow is always usable
It's average for yhaorn
yea
yeah probably something something iframe I imagine
That's ridiculous
If I wasn't unwilling to fight exos without rippers I would give it a go rn
let me see if I have a auric tesla character ready
I just use one character
Just have gear in chests and stuff
HP ends up not mattering since I die anyways
What do you mean by always usable?
Now I need to see how many post dog mage weapons exist
you can just fire it without caring what enemy it is, for night's edge true melee only is inherently a hindrance
I don't really see the point of all this tbh
don't we like. have testers.
(and also this is kinda the wrong chat at this point)
Well fair
Am I not. Allowed to do as I please with how I want to play the game?
meh, keeping those to your own circles is fine, just probably not in suggestions channel where the entire point is to discuss suggestions
yes this ^
hilarious
What
Ares needs like 70% Excelsus resistance wtf
That's better than Burning Sky on Ares and that's overtuned to shit
.
7:07 on exo, main problem is just I had thanatos + twins where thanatos dont open segment while blocking proj for twins, but ya for many other phase it is more than viable
but ya I will stop here
(oh right I forgot cursed flame)
mod that would implement all suggestions from #suggestions-posting (or from #suggestions-voting those weren't implemented) when
Probably already exists
doubt
cataclysm when it wasn't dead
didnt cataclysm also added some additions to other mods like thorium
Besides, iirc the Devs plan to make platform dropping smooth
Can you drop through hammered platforms unimpeded? I've never tried
basically if you press down while dropping through hammered platform it will just if it doesn't exist
Yeah
you can drop over it completely freely, but it also will not reset your flight
wack
it is basically hoik yeah
Just hammer them once and you're set
Lemme double check with the saddle
And shall see
Got a world with them
Since I was pissed at exo twins
Yep
Works with the saddle
I feel like the Blazing Star needs a nerf @grim tusk
For a pre mech weapon itโs stealth strike can easily hit for 1-2k per shot and it shoots 4 projectiles
On large crowds it can get like 20-30k dps isnโt this too strong for a pre mech weapon
See above
@pastel crow
seeing its rogue i wouldve pinged storm personally
Oh
but he isnr in the list anyway
nono, its fine
you wouldnt have known either way
or is it a trust system
Yea
trust
alr
Could this weapon be tested though
theres a voting system too but
Using it it feels way too strong for something you can get straight into hard mode
chances are slim unless most of the team knows you
makes sense
Itโs probably too strong, from what Iโve heard storm say
Probably wonโt get nerfed soon, but even if it does itโs going to be a long time before the next update, so I wouldnโt worry about it
Yes, it is a fair complaint
i thought the $50 patreon tier perk was getting to be a beta tester
its gettijg access to beta a week nefore release, not becoming tester 
atpeast i think so?
most definitely not becoming an actual tester though 
it'll be a while before rogue gets its time for full balancing
and something relatively obscure like Blazing Star will take a while to be touched
Waiting for a npc only Scal kill
Stuff can be bandaid fixed
Stuff like reworks is not available for neither rogue and summoner. Those will take quite a while
mmyes
Very true
@kindred creek seems a bit too SIS-y around the end but I don't mind the general idea
sis-y?
uh
a bit too detailed?
I think just integrating the consumable retrieval in general should be good enough for a suggestion
made it less detailed
I think it's odd that Wulfrum Knife is used for Crystalline at all
the only thing they share is that they're daggers, even before Wulfrum Knife's rework
would make more sense if it's crafted with Gilded / Gleaming Daggers instead
yeah
Wulfrum Knife could do good with a brand new line but that's too much for suggestions 
byeah i think that sugg should be fine now
@vapid musk sloped platforms
@hollow sapphire heresy (spell tome) is the closest youโll get, Cinderโs of lament fires the actual full size brothers but is a summoner staff
@solid skiff You still need to add a reason to your suggestion
a forgot that
Me when no 2nd pet slot for expert and below
difficulties locking stuff is fucked up
Master does add more pets, so.......
Can just give it in all difficulty modes and then it would be fine
Just gives it a use overall
That doesn't change shit
would that be a valid reason [what i added in the suggestion]
idk why they havent removed onion from dropping on master at all
i think making stuff removed on base vanilla items is a bit trickier or harder to code
i mean difficulties
not really
not items
If you add to your suggestion that the pet slot would be particularly useful cuz of all the Master-exclusive pets, then
this is ironically not that bad of an idea i think(?)
I think it'll be good
theoretically
it is not
It isn't bc of the master pets yeah
idk how bitch it could be to actually make
adding the actual second slot
diddly done
i've only seen mods that add acc slots
Make celestial onion in master mode a food item that give 2 minute of stink and temporal sadness because onion
LMAOOOOOO
(and indigestion because strange origin)
also there's no reason for "Now before I get swarmed by the "8 accessory slots would make it so easy though", hear this;" to be there
Why do we have two hands? there are many reasons; pet the levi, pet the scal
dual wielding void concetration staffs
Thank you Radical
dual wield mod
๐

not likely, pet slot additions might be a bitch to work with
Worth a shot
true true
also when is void concentration staff getting its buff back to meme on bosses :<
Now inb4 suggestion to "make celestial onion master mode only effect be not master mode locked"
my poor boi does nothing to DoG now
isnt it a sentry
it is a single summon with a fancy right click

oh
that used to affect bosses
Just use Ethereal Subjugator 
"knockback" was a suggestion
But ya tbh
thing is you only need master mode you can literally just be master mode or
master mode
nobody is forcing you to be on death mode
๐
I think at this point just make it a secondary effect of celestial.onion
It is like, not good, but at the sametime cant really argue against the many thing that calamity decided to not be difficulty locked
personally i wouldnt mind it being a secondary effect too tbh, itd still give it a master use that isnt stupid like an 8th slot
either way sugg is cool
or just add a rare item called celestial adoption letter
LOL
onion becomes IOU an item
What if just make celestial onion not dropped in master mode
It cant be useless if it is unobtainable in the first place
THATS WHAT IM SAYING
I am still thinking removing master mode initial slot works better, but ya probably only 0.1% of playerbase agree with me
that's probably the best way we could go about this
i am not sure how coding would be required to introduce a new pet slot
especially given that the next Terraria update will add pets to the character pages
so uh
Calamity vanity moment
me when an extra pet slot but its locked in shit fuck mode
Though I am unsure if old duke summon and fungal clamp works already
I could say "go download calval you studmuffin", but this honestly should just be a base calamity feature
Renember the lava slime situation?
Removing something simple like that could cause an entire clown car of butterfly effects
They also did not remove lava slime and the issue is unrelated to removing it grrrr
Since, Vanilla Terraria did just that with expert accessories (which calamity made drop for every difficulty, although this sadly prevents players from seeing the expert rainbow rarity)
elemental excalibur:
that's literally just one weapon
anyways yes rainbow rarity is cool
honestly with how they treated master exclusives (or rather, the lack thereof) in cal, I doubt they want onyo to be able to be used in master, and extra pet slot is not only an extra potentially buggy feature (see wingslot), but also promoting exclusives cal is trying to get rid of in the first place
thing is, Onion iirc is an all difficulty thing
so I see the pet slot thing more as a nice bonus to literally every playthrough
so uh
the sugg implies the feature is only for Master mode
@solid skiff refer to this
if you want context on the first phrase
That is indeed true
I suggest cope and turn off Master mode once you're post ML because that mode is literally useless unless you want an extra double stat on enemies, which is all that mode does at that point
However the extra acc slot still is Master-exclusive and will remain that way
So
Kinda weird grey area I guess?
Master and Rev not perfect equivalents

Well yeah
Rev has actual effort put into it

master is better be left to rot this way and its exclusives being in rev+
Yeah I'm just sayin in this specific instance, one of the few remaining forever-Master-exclusive factors is getting highlighted
just add a tooltip on onyo if master is currently running
"Lmao cope"
Rover
For clarity's sake I see a lot of the devs poke how adding slots is buggy but I've never seen them explain why
Why is it buggy
What does it muck up
afaik tMod does not have the infrastructure to just add new fully functional slots
You have to make the new slots and go into the game and tell it to acknowledge slots it never had to work with before
Maybe they did something in the 1.4 port to make that easier, but I do not know
Oh, wha? That doesn't sound all that hard to do, so long as you can reverse engineer how red implemented slot acknowledgement or w.e
As in the code blocks for it
Maybe I'm derping who knows
imagine just reverse engineering the code blocks
Maybe if we were directly editing the game's files themselves, it would be simple
But we aren't, we have to use tMod's tools to hook into bits of vanilla code and edit them
Sure, making the pet slot master exclusive is against the mods nature of removing mod exclusive things, but then again there's still some content locked behind modes.
For example the occult skull crown, which does have a combative use, is locked to revengeance. Or Gael's Greatsword and pets for death mode.
i dont feel like a simple tiny bitty addition of a pet slot in master mode would annoy anybody, but i understand your points regardless.
Still doesn't seem that hard when I look at it for funsies...It almost seems basic enough to do the stuff required in a while or for loop and have the parameter be something related to the player using a new item
(Occult Skull Crown directly interacts with Rev-exclusive mechanics)
Also rovy that's assuming that explicitly a new slot has to be added
Has duping been tried
what
Gaelโs is a dedicated so it being dumb and bad is justified via that
fair argument against my statement, rover, but they used mode exclusive additions in their statement, so i simply brought up mode exclusive content as well
I thought Gaels shredded Exos?
It's hard to have a convo about complex and difficult tMod code intricacies
without
either of us having directly seen or interacted with said code
fair
I am only going off of what I have heard from the programmers
I meant in design
I could care less about balance because that changes every single update
Post SCal and Exos stuff aren't
Exoblade is still bad 
Its as strong as Ataraxia and Dragon Pow
Against SCal
you can actually add slots just fine under the new arcitecture for tmodloader but it's fucking stupid because the mod has been balanced around 7 for literal years and everything would need to be rebalanced for something we frankly do not need
Alright if tMod made it easier than that's cool
before it was just asking for problems to try and do it
the weird grey area is when you get 8 slots and have the buggy last slot that wont activate in either master or expert post ml
asking for it now would frankly probably fall under "too much work" because of how literally EVERYTHING post moon lord would need to be tweaked for... master i guess, which cal is actively trying to avoid anyway? just make onion not drop lmfao 
That or make it add a pet slot too since new pets and all
No harm in that if it's so easy now
you can indeed add more acc slots now, tmod added stuff for that ages ago
extra slots will also now go to the side to evade being covered up by lack of res or covering the settings button
i don't think they have added anything for new pet slots however
yeah i have no idea how pet slots are doing atm
i dont think it's something many people even thought to ask for but it's an interesting idea
pet slots would probably implode
at the end of the day it's just a buff slot, im not sure if they manually override each other rn, but i doubt it'd be terribly difficult to change that?? idk
with the 44 max coming eventually I'll be able to have as many pets as I please B)
but we thought that removing lava from lava slimes would be easy and look where that got us

idk we'll see if this even passes ig lmao
crying everytime the lava slime point gets brought up
weep
with the 44 max coming eventually i can finally have a reason to use swiftness in hardmode
U think thatโs gonna happen soon or
Damn
if that aint a mood
#suggestions-posting message
It is intentional, uelibloom bricks have telenkesis ๐
I mean, I could bandaid fix it depending on what it is.
I still have some time left before I start high school (2 hours).
Testers have their summer vacation finished, sadly.
hoo boy
Rip in peppwroni tseters
well, uelibloom bricks are actually supposed to have a layer of leaves on top of them (as shown on the wiki) but after the 1.4 port the leaves were removed, i can only assume 1.4 changed something and it broke the leaves so they were removed as a temporary solution
Wrong
You are afraid of the truth
You cannot fathom the true power of the uelibloom birkc
What a shame.
Where criticism?
you're gonna need more reasoning than that
There it is
its already been suggested a thousand times but i dont actually know the reason it isnt accepted
also the bot won't be able to process your suggestion unless you separate the title and reasoning with a line break (shift + enter on pc)
it isnt accepted because Earth Elemental is FAKE (read bestiary)
I just deleted it cuz it's in the Donts doc
sadge
he is still a real elemental in my heart
anyways, am I allowed to repost my Spazmatism flames suggestion?
this one
Make Rev+ Spazmatism's phase 2 flames inflict a stronger Cursed Flames variant instead of Shadowflames
Why exactly are Rev+ Spazmatism's flame attacks Shadowflames, and no longer the green flame debuff who Spazmatism's eye color is distinctly based on? (Also Apollo, the Exo mech counterpart also retains the green color on its sprites *and *its projectiles)
I believe the answer to this question is that Shadowflames are simply put, stronger debuffs. To keep this part of the boss's balance and also to preserve consistency at the same time, perhaps you could simply take the 1.4 Flame Gauntlet and Frost Armor approach (creating stronger versions of the Fire and Frostfire debuffs respectively) and create a stronger version.
I never thought about that
just thinking out loud here but they could also change his eye color to a shadow flame like color
could be a cool detail that people dont notice first time or that they wonder why its there
or just make a stronger debuff like you put it
@lusty trail ^
dont think it was fixed
caps lock sucks
anyways this world was made only with calamity and infernum
on september 4th
next update, not this one, obviously
so yeah you'll have to deal with it for now but
it has been addressed at least
@crystal creek you realize you can't really damage provi while she's in her cocoon phase right
its still damage and all damage to bosses is good
silly ass reasoning
tell me neko
have you never had a boss basically despawn because you died but then die because of some debuff?
or some random hit
it has happened to me a lot
and i always stand by the saying "all damage is good damage" even if that damage is very low
no i never because im a good player
new suggestion: make providence immune to damage during cocoon phase 
based
yea that will work
why not wait for infernum to work with master mode ftw and then play it?
for the worthy
@crystal creek Providence on cocoons is literally not supposed to be attacked, thats why
When pigs fly
im gonna get a job in genetic engineering and make a pig with wings that can fly
Why is she not invulnerable then
You can still deal some DPS on her during it, greater than 1, 2, and 0
Poor design
im sure there is some debuff the devs forgot about that deals damage to her
why not use it during that phase?
Indeed
yharon 2
fr
Ares does damage to self when firing nuke and blender, artemis drain hp on shotgun and ohio, thanatos lose extremely small %hp per barrage
Scal drain hp on giga blast
I can see scal and provi because of theming, but why would draedon make his machines purposely destroy themselves
uhhhhhh something something they overheat

Time for the no-attacking challenges 
I mean tbf thanatos segment not closing immediately after firing is thematically to vent off heat I think
no attack challenge post yharon full package
yes that is indeed why the overheat argument is extremely silly
What I mean is overheating is indeed an issue that might happen with draedon's machine
But ya self damage mechanic for these bosses will be added not even soonโข๏ธ
indeed
that's what makes my joke even funnier
best channel in calamity server letsgoooo
also tbf that's actually
most of the server in general tbh
yeah but the rest of the server's humor is bad
true
most recent suggestion is a teeny bit redundant 
Yeah there is another implication that summons attacking during cocoon make it harder to see bh and spear projectile
Since your summons will be blocking the screen while dealing extremely small amount of damage
Yeah
Is it possible to make minions only attack a target if it is targeted manually?
If so that could be nice
why does profaned moonlight even lag
Lots of particles
Makes sense
i thought it was just like
some sort of like, rendering technique or something
which allows it to happen
and it was just really badly optimized or does a lot of calculations or something
the wavy thingy does lag
Looking back at the comment you wrote on the video, I just realise is astral armor good?
I want to suggest to maybe move a bunch of astral armor set bonus from crit to damage
Since currently the set just kind acannot function with minions, since half of its damage is crit and the entire set bonus is crit based
(and it dont even have reduced minion damage penalty)
crit counterbalances minion slots
if everything the armor provides is damage and there's 3 minion slots on top of it then it's a summoner armor
My original idea was to make it so astral is more usable on minions (since it is currently not a summon-multiclass armor) but ya I forgot armors with those stats are usually summon armor
true....

tbh astral already kinda cooler than most tbh
at most like
idk maybe the stars could home in, or maybe it could be more related to the astral
but overall it's pretty good
like it out damages all of the luminite armor sets except exactly stardust lmao
yeah
for damage ya maybe, for tanking I dont think it has any tank stat
like, at all (which is why I was confused why you recommended it)
well it gives +20 life and more defense than everything except solar flare
since I was getting 1 shot (600+ damage) from 1 charge if I was not using beetle, so I thought I forgot if astral armor have some DR
yeah beetle does have more defense
yeah, since yharon had 5 million hp so I thought nothing is moving that
I think about using folly drop but I thought it didn't matter anyway so I only used dynamo stem cell (just so it is still 'mostly' pre-ML)
giving astral armor deus' projectiles would be nice
golden eagle really does actually out damage most options when i was using it
the mines or the helix shots
would be cool
those look pretty
seriously?
lmao
I think the minimum is replacing the lame stars with Deus' projectiles and maybe adding Omniscience effect in its set bonus?
that's a really low bar
shroomite 
the Coolโข๏ธ sets are fairly rare rn tbh, so it's still outcompeting most lmao
I think a shroomite rework sugg was denied
Astral is basically equal to Orichalcum, just with more random bullshit
but that's not priority
Orichalcum triggers on crit? I don't remember
(I haven't seen the reworked armors much)
Pretty sure Orich is just on-hit
ah
In practice there isn't much of a
visible difference
yeah
only matter to summoner yeah, just summoner cant use ori
(wait summoner ori set dont exist anyway)
look i think astral's themeing and the way it sort of gives a star cloak on crit is like. more interesting than like. idk "stat boost", "generic stealth mode for ranger set", whatever else the 90 other lame armor sets do
i like when those on hit player effects get to actually Be Good
vanilla lunar armors are the only one I think is good
maybe spectre is ok, thats about it, others are pretty boring generally
forbidden could had been cool if its damage numbers are not completely abyssmal
especially vanilla summoner armors are literally "yo this upgrade have more damage and minion slot than previous summoner armor"
(Shroomite wasn't generic when it was added
There's probably a name for this but I don't know what it is
Being cool when added, so many things mimic and expand upon it such that the original is now passรฉ)
even within vanilla lunar I can only really commend Solar as the most unique?
even tho it's kinda jank
Vortex is just what Shroomite should've been
I love JoJo but Stardust doesn't do much outside of ora ora
by vanilla standard they are unique, solar being beetle with dash; vortex being shroomite but actually useful; nebula have a unique mechanic dependent on pickups and stardust is a summoner armor that finally actually summon things
Nebula is just a natural progression from Spectre
which isn't too bad, but I still prefer Solar the most by design
Mechanically I think Nebula is the most unique
Actual pick-up items that grant buffs when collected instead of going into the inventory
I think shroomite just needs a buff
yeah that is fairly interesting
the weird ass stealth mode for the ranger sets was always so weird to me
it feels like something that was supposed to be used in multiplayer but like
multiplayer is so jank idk how tf it was supposed to work
The term youโre looking for is power creep
Byeah, shroomite crawled so rogue could walk
It's some kind of creep yeah
mechanic powercreep

Not enough to get delivered unfortunately
(Not sure how well it woulda done in Dev considering how big the scope is)
@hollow shell future content sugg
doesn't
doesn't "deus ex machina" mean "god out of machine" anyway?
and not "god of machines"
it means god from the machine because it used to refer to greek gods that would emerge from the machinery of the stage during the third act to set the plot right
also it makes no sense to call draedon that because;
- he is not a god
- he does not want to be a god
- he literally talks about how the machines are not perfect
not to mention he has a TON of foreshadowing anyway
literally the most foreshadowed character, maybe even more than calamitas herself
Have the cosmic guardians got minimap icons yet from the accepted suggestion that was made like around 2 years ago.
@steep horizon already suggested several times and accepted
The funny thing about the draedon theme guy is that Deus ex machina means "god from the machine"
oh right before I forget @crystal creek I actually am exclaiming your suggestion, because while I do agree with it, you still need to elaborate on your reasoning
Include a counterargument to the people who say she isn't meant to be attacked during that phase
@vapid musk
My dearest
Have you ever heard of the minecart tracks?
Oh wait fuck I am a dumbass that doesn't know how to read 

How did that not get exclaimed
Say again, iirc devplans to make platforms smooth by default
Wasn't FS good outside of water arenas due to stupid good defensive stats.
hhmmmmmm?
wdym
I could have sworn it was good at some point, or smthn
it is defensively extremely good (even outside of water)
but ya, people just dont like low damage armors, especially summoner
47 defense 6% DR is not exactly nothing
for reference this is the comparison of fathom swarmer vs spooky
so it is definitely not weak, people just want damage
spooky apparently got unnerfed back to 4 minion slot, so it is a lot more damage now
in water arena this armor is probably good until stardust armor
assuming you swim 100% of the time, of course
should go back to being post-mechs
Platforms have a delay when falling through them
I remember at some point it was 3 slot
Delay deletion
I think its basically always a worse option than the other armors at the tier, unless your in the water.
armor is worse than spider without water iirc
yea that's what I remembered from when I used it
despite requiring it
Could definitely be a candidate for rework (like many other things)
i remember something about it now
isn't that literally everything not made in the past 1 or 2 years of cal
original intent to rework into utility/whip armor
status is awaiting what tiki armor does in 1.4.4.
1.4.4 moment
tiki is also apparently just worthless now
previously it was 4 slot vs 3 slot (of spooky), now spooky just have 4
1.4.4. is a balance update of all time
and tiki have less summon damage to begin with (30% vs spooky 58%)
the only upside is tiki has 5 more defense than spooky (WOW)
top 1 factor in why calamity balance is pain
- vanilla is still not done with shit
also yes
abyss exploration after you just explored it
it's not gonna work
abyssal diving set is nice cuz you get it b4 you do 3rd trip into abyss
whip armor >
so true
end all be all of balance/design is just.
"please make journey's end actually be journey's end"
"haha money go wheeeeee"
I just use pic since it is easier to look at
but ya, fair to say, plant-tier summon armor balance is garbage
astrum deus ex machina when
deus ex astrum
God from the star...
Leinfors did this around 1.4 and 1.4.1 arguing that the moons were meant to be balanced post golem and spooky was always meant to be an upgrade and not an alt to tiki
Tiki therefore is not worthless... you use it before getting spooky
In vanilla anyway
I donโt think Iโve ever waited until post golem to do the moons
ยฏ_(ใ)_/ยฏ
like how molten tier is supposed to be post skeletron in vanilla
or empress being way too strong for her tier
me owm to run in a general direction and evade 90% of her attacks
empress aint too strong for her tier she's fine lmao
^
isn't she post plantera
she's technically post WoF in calamity
but she's post Golem in vanilla
in calamity she comes after PBG, who comes after Golem
in normal progression
She's post plantera in vanilla
The lacewings start to spawn after plantera
She's just considered post golem for her "difficulty"
But tbh even Duke is more punishing
Empress is just running and doing circles every now and then
empress even has a pattern in vanilla so like
or walking in one direction
And jumping
truly a life-changing experience
empress is harder if you're bad because she's flashy, moon lord is harder if you're good because he's a complete shitshow consistency wise
soaring insignia:
clearly just a skill issue just grow three more rods of discord to dodge all three true eye lasers :))))
Oh god don't get me started on the true eye lasers
I hate those mfs
It's really frustrating to try and kill moon lord without RoD
at least we have the tried and true strategy
of running the fuck away and shooting him with a homing weapon til he dies
truly an amazing boss fight
Yeah
empress is infact post golem in vanilla same way moons are or hellstone stuff is post skeletron
Worst part is when he teleports because you're too far and vibe checks the shit out of you with the death ray
earliest available is not something vanilla holds itself to a lot
how to moonlord
download calamity
activate rev
no more eye lasers
Profit
๐
But dr scaling 
just do the critter slot fill glitch in vanilla so the eyes can't spawn 
who cares tbh
I mean yeah dr is just a bonus before provi
You really wont care that much about it until attacks get strong
Unless you play tank
Ofc
shut up shut up shut up shut up 
@alpine prawn no.
@alpine prawn you're breaking like 3 rules rn
zenith changes, specific item suggestion, and excessive work
im fucking crying
GOD
god.
bloody hell
sdomfg 2
this is going to quotes, qanada and wall of shame
even pulled out the shadowspec goddamn
also,
@alpine prawn exoblade exists and is perfect enough (and you are breaking so many goddamn rules you have no hope of getting past tomorrow)
since this sugg is obviously beyond saving
no dont you see scorn
@hollow shell kill :D
he put exoblade IN THE RECIPE
aw that's cringe as hell... I put a bit of thought into it :/
no you didnt
should've read the pins
i dont think ultra mega sword has much thought put into it
if you put thought into it you would've read the rules first
I like how briny baron is just there
can make this but can't make a name better than "zenith mark 2"
uhm... don't tell me what to do? you don't know my thought process so you can't really tell me how much thought I put in to it


