#suggestions-discussion
1 messages ¡ Page 36 of 1
50% Dr is excessive
very excessive
For a post plantera boss fight
no he still sucks even post ml because post ml buffed his stats too
which doesn't happen anymore anyway
JUST FUCKING USE DEFENSE, NOT DR
Yharon has 22% Dr
that buff was removed
aureus is the only boss I think should be reworked đŚ
yes i literally said it
and im talking abt since that update
im just salt
oh sorry i missed that
To give some perspective
even golem is better lmao
I think many bosses could do with a rework, but Aureus should be number one on the "To Rework" list
Cause
Fab doesn't have any plans to rework Astrum Aureus in any way.
i honestly don't really get why so many bosses have dr when they could just... have more health
ok user discord kimiko#2823 with the id 251137406659592193
He's just poorly designed in anyway
like what does dr add to a fight that health doesn't
Yeah
byeah crying here a boss needs a rework won't get you anywhere
prevents absurd power scaling
40 defense and 50% Dr makes Aureus tanky as all fuck
And Aureus has more hp than Leviathan
I can tell him to reconsider the DR and DEF from Aureus.
defense also works differently than dr
specially with the penetration stuff
Thank you
yeah
That would make the fight less agonizing
Because the attacks aren't too bad once you learn them
if there's any fruit this discussion should bring, this should be the one
HOLY SHIT FAB'S STATUS
Definitely not splatton related it's a teaser for noxus and xeroc
LMAO
i think I would be less irritated if aur wasnt so tank
Everyone would be
though I can see it as ok
will you keep circling this topic
Made this in 5 minutes (Please Rover don't ban me, I beg of you).
Jumping is also integral to dodging aureus's leaps, as you can see here
amazing
Yeah that's what I do
jokes aside i wonder what it is? like reference to splatoon because splatoon 3 and chaos vs order splatfest makes sense but idk if fab plays splatoon
yeah I kinda figured that, i dont know why it helps but
Once I was told that how it worked
how does it work
Ultrakill reference.
makes sense
aureus trys to jump to a position above the player before slamming down, by jumping you move that point higher and give yourself more time to move out of the way
One boss goes by the theme named "Chaos" and when you kill him it spawns another boss who's theme is called "Order".
simply write faster
There you go, reference explained.

ah
that should probably be a set amount above the ground lol
or higher above the player
little known fact while writing the monoliths suggestion i actually had a flashback to the boss rush VFX
and i'm like
"no. its too early."
"i'll suggest it when noxus/xeroc happen in like 3000 years"
isn't the already present vfx distracting for some people already?
i don't think it's a good idea to add even more 
no it's not that big i think
its smooth is all
anyway
whats this other suggestion you were talking about lemme c
in ase at least
idk if ase makes it smaller
it butchers it because, well, it's not a sprite
but idk if it makes it smaller
dunno aureus doesnt seem all that interesting to rework at least until underground astral rework happens first
so yeah it is just that big
tbqh 658x879 with that kind of smoothness is still quite impressive
it looks like the canvas res is 2.5x ish what it actually is
yeah well shes a fat beehive of a goddess
ofc shes going to be bigger than a spooky light eye
this is too
oyeah, this was seriously considered for the mod
ping me in spoiler talk and i'll be bothered enough to ta
Oh true yeah
edited;
was gonna mention yuh in a lot of suggestions i end up being super lenient and ambiguous
and say things such as "yeah here's some extra considerations for the devs n spriters if they care"
and ive gotten told off for it by people who are not devs/spriters
am i an ass for that 
For those in the conversation about Astrum Aureus' DR and DEF:
well who's up to doing all that testing
Not me.
Well, maybe me because I have like infinite time, but I don't know about others.
will haplessly try not to go on a tangent about this but
i really feel like there should be more stuff centered around DR than there currently is
that is all

good mechanicâ˘ď¸
Guys,what do you think of this idea:
Smaller the temple arena is, the lower rate of golem shooting the ricochetting fire balls
Recently i faced golem in death and master mode
But the arena was really small
I wasnât able to beat it at all
ehem, what
how small is small
golem arena is alwasy the same size
in calamity its replaced with its own unique room so its always the same size
lol?
also yea even with that considered neko is right
The ricochetting fireballs, in the final phase are spammed so heavily that every part of the room is full of them, and you canât take your time dodging them because golem comes flying at you at mach 20
theres no variation
Oh really
Just gimme a second for my discord on pc to pop up
is your world a small world
because that is infact the calamity gen except its usually much larger
its large
my world is large
...yeh i guess that should be edited if you play on small/medium worlds shouldnt it
shiet
oh no its..
wait what ok thats a screwed up temple then
exactky
the temple arena is not supposed to generate like that so it explains why the fight is scuffed
its impossible to fight golem on death and master
because in that arena
you get too many of those fucking fireballs
see if you can cheese tank him enough for picksaw
cuz then you can bring his altar out of temple
btw regarding the newest suggestion
can't you just use solar for yharon?
it's p much the same color
no, yharon's vfx are not solar iirc
adding another orange monolith would be kinda dumb
eh ill leave that up to the devs whether or not they wanna not do yharon monolith
personally i think it'd be a pity not to but
mlem
I agree with the others though
yharonâs is a lot stronger than solar iirc
and no moon
yeah the shades of orange are pretty noticeable because yharon's is like what on the gradient merge between yellow and orange
and its like a smooth sherbet color
whereas solar is like
darker
if i was really a picky jerk i could go get the hexes/rgbs but im not that determined
I think i found out why my golemâs arena is stunted
Its gotta do with fargoâs best of both worlds
It alters your temple to resemble for the worthyâs temple
mod conflict!!!!!
And its fargo again
actually i might have another good idea
for suggestions later
a week or smth ago i was debating neko on a parent item for cosmolight, @fossil finch you remember this right
what if cosmolight just got reworked to incrementally speed up time of day when you hold lmb
beds
if you're underground it would give you indicator
also no fug beds i hate beds iirc
cope
no because
taht lags my game
like
journey doing that
makes my game go 3 fps
so yeah uh
e?
terraria is well optimized
yeah so
it's a /time set 0 & /time set 13000
don't make cosmolight increase the time speed passes
because,
journey lags my game with those settings
let it be time set
what im suggesting is for time = t (maybe its the vanilla constant, maybe its a constant for a time system separate from the vanilla one)
you do a t++ incrementor
so what is it from 0 -> 13000 it just increments
im not coding master
they don't know that I was talking about Minecraft
Do you have other content mods that could affect the generation?
Cuz Calamity is supposed to make it always be larger than that and I've never seen it with a low ceiling like that
oh hey he came in here
yeah i dmed rover for assistance tm
apparently cosmolight rework is already wanted
;
actually if you wanna be really spicy rover might like this
for lmb, [const var]++
for rmb, [const var]--

suddenly time now go brr instead of bzzt and it go brr in two separate directions
literally time traveling into the past with some souls of light and some other materials at a cal center near you
insane.
jesse
im being a sarcastic twat. basically, the idea is that reworking cosmolight so that holding left mouse button to make time advance, and holding right mouse button to make time reverse, is the norm instead of setting the time to a specific point
which is indeed very spicy
spicy tasty good
not as spicy as fabsol's Brimstone Death Soup
made with scorpion peppers near you;
ok enough memery i will give feedback on previous suggestions
uh
sec
ok there's not many there's two:
-
deathmode antlion sand spew being moved to ftw is good, I approve. If other griefing type behaviors are being casted out of deathmode then I see no reason why this suggestion is a bad one
-
changing aureus' jump to cancel all momentum is generally a bad idea because then the differentiation in AIs between believe it or not aureus and ravager becomes repetitive. they work on similar logic and if you choose to cancel aureus' jump momentum, logic dictates you'd also have to cancel ravager's jump momentum. so this suggestion while understandable doesn't make a whole lot of sense, and aureus is not the only enemy or even boss to behave in the way that it does
Second point is nearly incomprehensible
If Ravager also has ridiculous drift jumps in Phase 1 then we can just change him too right?
But I don't think he does. I didn't notice them at least
They're just normal Golem jumps
@proven delta Don't post joke suggestions
Also SIS regardless
in the event he does, its possible to change his too
but the general point i was making is that if ravager and aureus act similar in AI for the jump momentum and just their jumps in general
it doesnt feel like a good idea to alter one of them
because then you're implicitly forced to alter the other
if the suggestion is about aureus then the idea is to change only aureus and not ravager
so when you're forced implicitly to change both of them it doesn't feel like a good idea
??? Why not
Are you just asking for the suggestion to be changed from "Change Aureus's jumps" to "Change Aureus's and Ravager's jumps"
not necessarily asking, but i am pointing out that's what it would naturally morph into
something something "this AI is similar to this other AI, therefore we must change both", bla bla "stability is paramount"
i
don't see that logic
or at least i don't think anyone actually follows that
they're separate bosses
in appearance yes though in behavior its a little more muddled
..,i'm not just talking about appearance lmao
you seem very combative, what i'm saying is merely observations rather than counterpoints
for me its not that deep
this is just a wendy's, i just work here
think about it this way: the suggestion wants to change aureus' jumps and their momentum stuff. okey, so you do that and then you notice ravager's jumps work in a similar fashion. well shiet, now ya gotta change how ravager jumps too. ok that's done - oh wait these other attacks kind of have a similar vibe with ravager and aureus too, maybe we should spruce them up a bit more--
and the next thing you know just out of that one change you wanted to do to aureus, you're scrambling back and forth trying to like, make both aureus and ravager distinct from each other, because removing the jumps from aureus took out just a little bit too much variety of the boss
tl;dr its more work than its worth for the scope of the original change
(They were really not being any more unreasonable than you were
Unless you're also referring to them speaking previously in the conversation which I did not see)
they had posted a message they deleted while you were afk
which was abrasive and why i called them combative
Okay yes I see that now
yeye
This is kind of a bad counterargument still because you could apply this to literally any suggestion
s'what is known as the Slippery Slope Fallacy
i know what you mean so in regards to content i generally try and only pull it out with bosses to limit the uhh
chance of there being a hiccup or five
if big change, and slippery slope, consider workload anyway
if small change, and slippery slope, reject idea
something something
i mean yeah it could be applied to all suggestions but it can be more true in some cases than in others
anyways they are not
they have the difference rav levitates horizontally for a while, directly horizontally 0 fall off, and then falls
i don't remember but it was pretty wacky before, was fixed a while ago and now its pretty decent and fair
golem doesn't do that at least not in vanilla, it just jumps
^
so what i was saying is that changing aureus' jumps to not have momentum is essentially the 0 fall off that rav has (i think?)
therefore, uh
the two bosses wouldn't have as much variety and you'd be pulled down a rabbit hole trying to balance things and nitpick
to give them variety
and i dont think the effort that needs is worth the size of the change is all
;;
Well I'm going to reiterate Raine's deleted point and say Yes, I really don't think there's a way to convince you otherwise
So I will simply disagree
is oke
Just wanted to ask someone to test Brimlance vs tier 3 hm ore spears vs similar tier options
Brimlance, despite seemingly not being affected by melee speed (it does become longer, but does not become faster, unlike other spears), therefore being weaker than it should be, is an insane powerhouse that beats most things I tried either in range (it's enormous), damage, or both.
Tier 3 hm ore spears (Titanium Trident and Adamantite Glaive) on the other hand are absolute garbage. Their DPS is notably lower than Orich/Mithr spears by a large margin while not having any benefits to counteract that (trident is a bit faster but is pretty short, glaive is a bit longer but still does not compare to brimlance).
Their respective ore effects do not justify the significant damage drop either.
Sounds like a good thing to test yes
@pastel crow @worthy lintel @inner anvil
If we add Gungnir (so post 3 mechs) into account, it outperforms all mentioned spears in dps when bosses are above 75% (due to having its damage doubled) but after that it (generally) becomes less useful than Brimlance once again just because the range on that thing is insane.
good to know, but we cant really do much about it at the moment
Just wanted to share in case this was somehow missed
Well you can still officially verify Kuv's claims and keep them in mind for later right
note em down, testing-results channel
sorry xyk
Well that just sounds like Gungnir's intended usecase
It is close in tier to Brimlance
It's more to put into perspective how ore spears do not have a usecase/what it takes to outclass brimlove
m
I imagine Xyk has dealt with it.
Abit late but I think aureus jump (and to certain degree ravager, but that one is less confusing) just need more visual clarity yeah
Since currently the most confusing part is how if you are located at an upper platform it can just jump into you, which of course make people salty since it become "undodgeable", as not everyone will have a perfectly flat surface arena ready (which is the best arena for the boss)
I dont know how weird this might look, but assuming to keep the current (first iteration) of the jump but more fair, maybe make it jump much sharper initially so instead of slamming into the player if they are higher, aureus instead jump above them before slamming down?
Something like this maybe (sorry for the phone doodle)
Yes, your same drawing was alreayd posted by someone else before.
(I think that was rover though I thought it was proposing a slight rework where aureus' jump eventually ends instead of persistently trying to go above the player, but yeah similar idea)
Uh huh.
Bruh?
LOL
and seems like the vanilla spears don't get range at all from melee speed
Ok, tMod fixed that for 1.4, because they weren't supposed to increase their range but increase their speed, but I guess modded lances are still 1.3 lances.
it's not even a true melee weapon anymore, it's just a thrown spear
How much melee speed did you get what the fuck
"just a few QoL mods"
Wingslot is qol I swear
wingslot 
hmmmmmm an in-game Class Setups
wingslot moment
Not well formatted.
Kk, thanks
Yeah it means the bot can't transfer the suggestion to voting, because it doesn't have a properly separated title and description
Isnt armor guide a bit too meta?
yes
Since most armors are way more viable than the point of progression they are at, eg: statigel are perfectly fine even until plantera
(oh the one posted it is not the same person that asked about formatting)
@fluid panther the suggestion is not formatted properly, bot cannot process it, it should be:
Title
(Shift+enter)
Body/reasoning of the suggestion
Additionally I do think an "armor guide" is a bit too meta for the mod
@fluid panther https://calamitymod.wiki.gg/wiki/Guide:Class_setups
The Calamity Mod adds a plethora of new weapons and equipment for all classes, including its new rogue class, to use throughout the game. Calamity also adds many difficult boss encounters and other situations in which class builds should be optimized in order to efficiently succeed. This is a guide that will show potential weapon and equipment b...
oh lmao
The mod have support for the wiki mod already, additionally yeah class setup guide already exist
mythril 
they probably want something like the eternity guide or whatever the fuck it's called from fargo's
(and off tier armors are definitely viable, worst case you can always just see if the newest material you van get have armor)
Mythril being viable forever
Aerospec being an insane movement armor until reaver
jump GOD
I mena fargo is also fargo where you have to get 90% of non-furniture item in the game
eternity advisor
Crystal Assassin is good until Post Plant due to the free dash it provides
Opens up a slot for more damage, movement speed or defense
the funniest part is advisor doesnt even recommend armors it only does accessories lmfao
Fargo dont really add new armor beside mutant and gaia iirc
So yeah, not much point for armor guide, since you just get along fine with vanilla ones
And I fail to see how cryogen is a bad boss
cryogen is a good boss, a better suggestion would be to replace calamitas clone with a good boss
Calclone is getting a sprite overhaul
And Calclone is my personal favorite fight in the mod
but is it getting an ai overhaul?
anyone have any ideas on why devourer laser grid is turning my game into a slideshow, i turned off afterimages and reduced frames
was told to ask here idk why
skill issue
Who?
thanks
not talking to you, talking to v1 
@craggy ibex replace your mom with cryogen
ok good
doesn't really seem like a suggestion though
i hate calamitas clone because it is pathetically easy except for the bullet hells
Well
the brothers phase is just easier twins
The bullet hells are a little overtuned because the instant they pass the character position on when they spawn them speed up a lot
So I get ya there
I found her hard đ
But the bullet hells aren't too bad
the bullet hells and the 10% area are cool
The "S" Word Meter is raising around here.
?
"S" stands for subjective.
Fair
I do believe the bullets speeding up a ton right as they reach character position is overtuned
Or right after
the soul seekers exist seemingly only because supreme calamitas has soul seekers
Also yeah the seekers do nothing
Eventually we'll do something.
the basic phases are just the twins but with only one eye
Yeah
the brothers phase is just easier twins
Calclone will get reworked eventually
music to my ears
my nonexistent robot ears
Fix some of the issues with the normal part being easy, seekers doing something and tune down the bullet hells slightly and it will be much, much better lol
mostly i think it's just an easier twins in a lot of cases
the eye of cthulhu at least presents the challange of not having a dash
@fluid panther amidias kinda does that (gives good advice too), although we are never making a class setups npc and that page was a mistake since players ignore the disclaimer so fucking often
Also no title nor reasoning
@hollow shell get a shotgun I think we got a joke sugg #suggestions-posting message
aw come on, i thought someone with a protogen pfp would make an actual based suggestion
not a joke one 
@low venture he was banned ages ago for spam
And thats not the place to request bans for players
"replace cryogen with a good boss" fucking broke me
Thats mod mail shit
Who?
Jimbo
It's me, I'm the boss
Toxic Person
BAANEDD!!!!
guy who shits anything Cal related since Cataclysmic Armaggedon was banned from both Calamity and Infernum servers
Fine Imma delete my post. Just saw how Toasty was being harassed by him
The day Cata was banned from Infernum he spammed Infernum bad on #other-mod-talk which got him banned after not complying with moderators
Wait why was Cataclysmic Armaggedon Banned?
you're next
Very dark humor
He he he ha (Seriously tho tell me)
Discord drama :/
What happened
Can we talk about why cryogen should be replaced with a good boss instead
He did multiple very dark humor jokes when Fab was around, Fab didn't like it, banned.
I type too fast.
clearly cryogen should be replaced by XP-00 Hypnos or whatever that name is
Tell me the jokes I love dark humor
Based pizz
Also reviving old drama in the suggestion channel or anywhere is kinda crinfe
This is not the place
Wasn't around, but I don't know man, something about pedophilia, I don't really care man, what's done is done.
with an f
Wait he did more than just the holocaust one? Jeez
DM me
I don't know.
Wasn't around, and really don't care.
I died to the boss therefore remove
lowkey tho aureus is all levels of ass
already 2 suggestions on its bs in #suggestions-posting
True....
:soootrue:
Sooo true.
This is why people harrased infernum devs (Tho I DO NOT SUPPORT IT)
Add instakill
Also it seems that history is repeating itself
I'm going to instakill you.
I'm already dead đ

ZĂśrp.
Dubious specimen
Great creature.*
Can I make infernum suggestions since the discord's nuked?
no
We aren't involved with it, so no.
Awww đ˘
#other-mod-talk might be the best attempt but probably not the best place
And about DoGâs instakill it would be gone next patch
Hopefully the circling cheese (due to a bug) is also finally fixed
she would make a better boss then cryogen
the suggestion/bug channels being locked is temporary (to try to get people to actually read the announcement instead of rushing to the one channel they have access to to ask what happened), when they're back up you can suggest them there
I said replace your mom with cryogen, not the other way around
anyways bad sugg
nah
either make his shit easier to see for classes that use over the top projectiles or replace him
way to small
two simple solutions to projectile visibility: 1. fight cryogen at night 2. dangersense
We can make the projectiles more visible yes, but we don't think he needs any more changes than that.
I recognize that they should be easier to see at daytime.
Omniscience exists ig
Omniscience sometimes works and sometimes makes things worse.
ah a visibility problem then! while I didnât have that problem myself Iâve seen other people mention it (and I personally feel that a potion isnât really a solution) but you should maybe lead with that or put it in your suggestion so things can be fixed and addressed
but yeah Iâd vote for making it easier to see for sure
Cough terminus SCal cough
Which has shitty visibility regardless
wait what that is not intended?
I thought that phase it was intended that DoG circle the player
and if you do a mistake it just eat you if you dont stay static
what if cryogen just force a dark background/shader even if you fight it at day?
since the currently shader/background is much less visible on daytime's bright colour anyway
We can just make the projectiles have the same pallete as Cryogen itself and the problem would be resolved.
Because Cryogen is more of a dark blue and the projectiles are more blue-white.
Omniscence potions:
Nah, I don't like that you need to fight a boss at night time to actually see.
If you can fight at day, just be able.
I fight cryogen at night specifically because it's a lot easier to see then
Correct, me as well.
how many times have we "made cryogen projectiles more visible" at this point
A couple, but I can just ask Fab.
alright
im hoping that if it does happen again, that this is the last time we have to worry about it
We'll see.
đ¤
Recently Fab has been changing many projectiles to be more visible, so I'm sure he'll have no problem with Cryogen.
Like Queen Bee for example, he made the stingers more visible.
Or Eater of Worlds as well.
Fair enough
Werent cryogen projectiles made more and more darker blue over the course of the mod
after refighting aureus several times yeah jump is definitely not the problem, the homing crystal having 0 indicator of how it behave definitely is
I can only guess the idea of the homing crystal is that it predicts you at if you move at constant speed it just auto miss, but since you are dodging the walls, jumps etc your speed will be changing (slow down and speed up) so the crystal just become off screen projectiles that hit you before you can react
(and the wall projectile speed up at low hp is incredibly toxic, I think aureus' movement speed being increased is already enough, the wall speed up just lead to cheap hit when you cant outrun aureus)
(speaking of storm weaver, blast did tell me to ping him regarding the storm weaver misstiming thing)
@ashen warren - Your suggestion has received an updated status!
[make Cosmic Gurdians spawn from a portal rather than just appearing]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@unborn stream - Your suggestion has received an updated status!
[Make the Slime Gods able to drop through platforms]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@cobalt pewter - Your suggestion has received an updated status!
[Change the recipe of "Sirenproof Earmuffs" so that it'd be accessible in early Hardmode.]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@solar dagger - Your suggestion has received an updated status!
[Make the flame visual effect of the accessory "Calamity" still visible even if the item is equipped on vanity slots]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@open meadow - Your suggestion has received an updated status!
[Summon Minions hide into the player when there are no enemies around]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message
@wintry gale - Your suggestion has received an updated status!
[Add Fearmonger wings and a... god slayer jetpack i guess?]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@ashen warren - Your suggestion has received an updated status!
[Add a crafting recipe for magic conch]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@native nebula - Your suggestion has received an updated status!
[** While the Old One's Army event is active, disable the Minion Damage Reduction when holding non-summoner weapons on Old One's Army Sentries .**]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@ashen warren - Your suggestion has received an updated status!
[Make the world selection menu default to Expert Mode]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message
@jolly wadi - Your suggestion has received an updated status!
[Make abyss scarier]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
insert rat flip
wasnt expecting "scarier abyss" to pass but it is a plesant surprise
fearmonger wings are another suprising one
literally thought it would get 1 vote and move on
overall good decisions, just hoping they dont't die in backlog like my combo mining/building accs
LOL
All suggs die in backlog
Yeah but itâs more entertaining to say all of them do
imagine abyss with subnautica's dead zone vibe 
5/5 biome
one day
would shit my pants
christ
My god
almost as many messages as stars it took to get a vote through on the old system 
prior to nycro's bot
augh
1503 total 
are those all the unfinished ones or just literally all of them
unfinished
525 implemented
so 74% of approved suggestions get backlogged statistically

20% sent rate
26% implementation rate
5.2% chance your suggestion actually makes it in game currently


That's actually better than I expected
I thought it'd be like 10% implementation rate or lower
Pleasant surprise
the newer suggestions have a higher chance to clear out of backlogs with brav and others doing the grindâ˘ď¸ every so often
31% implementation for nycrobot stats
nice
aren't cosmic guardians getting removed in the distortion update
Where on earth did you hear that
i swear i heard it
maybe in the dog resprite text
because dog is cocky and doesn't need help
and they add nothing to the fight (like brimlings)
apparently it's not in the text and i'm dumb
abyss fishing was meant for people who can't stand Abyss' spook to grind the abyss materials (which iirc are pretty helpful)
On that note
Just me or Brimmy'a projectiles blend in with hell background sometimes?
its an unnecessary suggestion really
i think the magic missile line is pretty neat :) and they each have different amounts of piercing, as well as flamelash exploding on the second hit
flamelash slander
Bro flamelash is fun to use, even if impractical
and why rework the better weapon instead of the worse one
I do plan on changing Flamelash and Magic Missile to be a bit different
With Missile focusing on casting speed, and Flamelash focusing on damage/DoT
I'll see how doable it is once I get to that
it will be a bit werid I think, particularly flamelash
the strongest enemy you encountering at this point are abyss enemy, underworld enemy, slime god and wof
I dont know if fire dot go out in abyss (under water), I assume underworld enemy are heat resistant, slime god have a special formula for heat resistance and wof is heat resistant too I think?
so basically the point where flamelash is available/useful all of the target you can use it on are heavily resistant to the DoT
it could be decent for early hardmode
or just add some consistent method of getting oiled
i forget does slime gun count towards fire debuff bonuses
ngl there should be some coping involved
Should they add a post-moonlord biome to calamity, I think that would be cool
Nice, that'll help post-moonlord feel less like a boss rush
Do we know what these biomes will look like yet?
I like how GSS is gonna go help bloat post provi, very helpful
True
I was also gonna suggest just. deleting it but idk what the plans are exactly for itâs drops
They would kinda need to narrow it down from just a single weapon for every class, which just kinda seems. eh for variety
Same
It feels so unnecessary for a biome that already gets a good chunk of content, including two minibosses that are already sometimes forgotten
Wow
Itâs also the third desert miniboss that you fight once and never again
i dont even remember if any of it's items are included in later upgrades besides exactly sand shark tooth necklace
honestly sstn could just as easily be made from mats from... normal sand sharks
its rogue weapon gets an upgrade post ceaseless and its flail gets turned into dragon pow
but both are donor so not technically intended to get upgrades

this implies post provi is being kept as is tho
bloodstone may be retiered entirely to be pre her considering the talks about rav being retiered considered it being post ml
honestly u could put gss between dog and yharon or yharon and scal/exos bc rn everything on those tiers just requires u to kill the bosses a bunch. like ase doesnt feel like anything special it could drop straight from DoG and it'd basically be the same thing
i know distortion and aerie will fix that but rn
idk
I love devplans.png
It would also be just. more (mini)boss fighting
i mean by the time like
i hate this man fr
by the time gss is retiered
we'd probably have advanced on those biome plans anyway
Do we have any confirmation on this being a thing?
ozz said once bloodstone was crags but it was also said bloodstone was rav
and then altix one day told friz on the matter of the rav retier that the talks were about it being post ml
i just had assumed it was post prov because bloodstone is ther
i always thought rav was gonna become the Bloodstone Bossâ˘
also becausee yeah
that one sugg about retiering rav got approved
also fab once said that with the overhaul and stuff he'd make rav's stomps release "bloodfare souls"
u know i at least got why calclone dropped bloodstone but... brimmy?? never got that one. also always did her bc she's the easiest due to being from the earliest in progression lmao
sounds cool
I mean, nuclear terror is basically a post-polter miniboss
Unless gss is reworked into an actual boss I dont think it will be a very big deal, you just get some upgrade from it and thats it
Itâs because the theming between ravager, brimmy/brimstone crags, and cal was kinda messy and hard to differentiate in old implementations
Brimstone crags getting separated and more defined will help with that
I think that one is a bit different because it is part of an event with effort put into it to make it less nonsensical
@orchid wing I'm fairly sure sitting in calamity chairs is in the latest cal update
You can sit in Benches in the next Calamity update
@orchid wing - Your suggestion has received an updated status!
[Make calamity furniture function like vanilla furniture]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
go on
sit on the astral beacon
no
Yes
sit on it.
@swift bone You should acknowledge the town npc spawnrate config options in your suggestion
(also wdym "messes up my housing", shouldn't they all return to their prior positions when you assign em manually and get the gold bordered banner?)
it doesn't fix the problem what dog and scal can commit mass murder
iirc they house randomly at all tomes
Yes it doesn't prevent the mass murder, it just makes it so you recover from that murder extremely fast
overall town npcs invincibility would be a niche especially after gravity affected worm boss
they should
you still must change the npc housing as iirc terraria doesn't save it
if another NPC happens to move into that house first, then obviously they'd need to find a different home
I'm pretty sure that cannot happen but it can still be prevented by manually assigning all NPCs so that they never attempt to move into a home that isn't theirs
Yeah it's really not a big deal
well if you like happen to have one house, then it can probably happen
mostly if you're just a "grind -> kill boss -> grind" person then it will mess up your housing 100%
if you had like idk the painter and he died but then you had reqs for the merchant
but I think they try to prevent that
Also if you have houses where you care who is living where, you'd have done manual assignments already
OR just don't let them die and don't do the "fun" 5 minute sentence of assigning every npc around giant house most people totally build
If you really don't like NPC deaths, there's mods to prevent that
Yes and the elephant in the room, "NPCs Don't Die" exists
I am not sure what the best course of action is validity-wise for suggesting something already covered by another mod
I don't think another mod already existing necessarily invalidates the suggestion but it does make it very redundant
If it's from a content mod then I would say it's fine to suggest that kind of thing, but from a known qol mod I would say invalid, but that's my two cents
e.g. Calamity still buffs Tax Collector in spite of that Tax Collector buff mod that had support for Cal bosses
I think Cal does anyways
although NPCs Don't Die is super common QoL
Yeah
it'd be like saying add Recipe Browser to Calamity
Mhm
Or insta bridges or multi summons when Fargo's mutant exists
If it's a qol thing from a content mod that no widely known qol mod does I would say it's fair game
Pretty sure Calamity reduces respawn timers despite that also having a dedicated mod
by Jopo
Well fair
But stuff that is in stuff like Fargo's mutant, census, NPCs don't die, Alchlite, etc. Should be a no go
Really there is no consistent precedent for this 
And if you combine both mods (Cal's fast respawn and Jopo's fast respawn) you can't respawn. 
respawning is overrated
(You mention AlchLite despite us making NPCs sell all vanilla potions...)
Yeah but not calamity
And also no combinations, selling fallen stars or calamity drops, or treasure bags or whatever
Lots of other things
I would just make a list of common and well known qol mods that you can't suggest qol changes those already do. Just download that mod
Simple as that
I also enjoy mass murder of my NPCs. It's very useful for testing
@keen zodiac - Your suggestion has received an updated status!
[Make "Calamity" (the accessory) not instantly kill the skeleton merchant]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
@silver badger - Your suggestion has received an updated status!
[make the scorpio crafted at an ancient manipulator]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
actually I don't remember if my sugg about replacing potion selling with increased potion craft yields even made it
I would fuckin like that change
Making NPCs sell them feels like we just gave up and hand potions to them
I think this wasn't delivered yet? but I am not entirely sure
It's time didn't come yet
None of the other suggs around it are delivered either so
byeah there's a change
chance
true
@solar dagger - Your suggestion has received an updated status!
[Make the flame visual effect of the accessory "Calamity" still visible even if the item is equipped on vanity slots]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
Based
free lag generator
a small price to pay
not as bad as the provi dye
the configs hp slider exists
unless that's broken in mp somehow
sounds more like a problem with the way you play than calamity
Good bot pats bot on head
@lone trench literally already exists look at calamity's config menu
Canât read mb
Though 84 is quite slim yeah, since usually even 120+ might not get in
(I wonder if people just use alcnpc or permabuff mod and just dont care about it)
@kindred creek - Your suggestion has received an updated status!
[Rename Wulfrum Pylons]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
huh
that was one hell of a problem that didnt need solving but hell if it didnt just get solved
wulfrum amplifier 


Biggest change in cal yet
@ashen warren - Your suggestion has received an updated status!
[Have the Bloodfin not be consumed upon pressing the "Quick Buff" button.]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
Thousands of controversial discussions spawned over the Wulfrum amplifier
honestly we manage to turn everything into an argument so
ÂŻ_(ă)_/ÂŻ
it could happen
Oh damn this actually got added?
I didn't expect that, I thought that'd be a bitch to do
Awesome!
it was more of a bitch to make it work with quick buff
lmfao
alongside hadal stew and margarita
Why canât the muramasa attack through block? Isnât calamity all about giving good gear QOL? Armour gives lava protection, wings give water walking. Why canât the weapon that is clearly inside the blocks deal damage there
Itâs such a pet peeve but itâs so annoying
Another one that should also be changed is maybe aureus cell?
Aureus cell is still getting used by manaflower last time I try it (alongside bloodfin)
why did we make the healing potions work via quick buff anyway...?? (we already have quick heal...)
That is a very roundabout comparison
Either not give mana or not used by manaflower yeah
because they give buffs
Though I think the easy solution is not give mana, no one use cell for mana flower
byeah it is best that Bloodfin work with Quick Heal and not Quick Buff considering it is meant to be a healing potion alternative
making aureus cell not be consumed via quick mana should be a suggestion to have it just not grant mana
Its buff only lasts 10 second and it inflicts Potion Sickness
just noticed mana regen in vanilla got a buff to last for 8 minutes compared to aureus's 6...
while power is still 4
that's gonna be a headache...
Does calamity bottled honey also get used at full hp with quick buff and cause potion sickness?
Itâs because all the duration got doubled iirc
That one I am not sure how to change, it is both intentional and not
Which just worsens the problem
Yeah vanilla.just decided to double many potion durations at 1.4
Hmm good question
i love potions!!! i love how red just haphazardly threw this system in and barely seems to care about making it functional!!!!!
(context)
Mana regen and magic power used to be 4 min, aureus lasting 6 was one of the main reason of using it
you can use the second sentence to refer to half of redâs systems

Mana (derogatory)
Mana is very important for summoner when you are sentry spamming to reset the firing
When youâre using an unintentional mechanic?
it's cooler than
places sentry
forgets about sentry
(it was meant to be sarcastic about how mana on summoner matter more than mage due to mana flower, but I dont know how to continue)
I don't think so
I don't think you can use it with quick buff
like half the calamity sentries that are good are either stupidly high dps, or just orbs that create a bunch of projectiles you can kite a boss through, or have homing
bottled water should give 2 minutes wet debuff 
lmao mushroom gives mushy
ez
Bottled water give 2 minute of well hydrated buff
Which is just well fed but half as strong
amazing
which Well Fed? There's 3 now
Lowest tier, but ya
Iâm trying to find the main argument here but also Iâm just gonna go and reference different mod that works
This is amazing. Thanks again Devs for implementing my suggestion!
It's gunna be so awesome to use Bloodfins without that downside.
(since it is well fed, plenty satisfied (?) and exquisitely stuffed now)
Thorium sentry is fun cuz you pick your focus of summons (either sentry or typical summons), and then have to kite bosses around your turrets
Though I havenât seen what theyâve done post 1.4, if they have ported
not yet
Makes sense
someone needs to make a balance mod for thorium and calamity in the future
the main issue with mixing those 2 mods is they're balanced very differently
There was one that tried to exist, back in 1.3
Calamity is balanced around expert rev and thoroum is around expert (even if set aside the post-ML progression)
So ya tldr too much work and likely even with effort it will still just not be very balanced
Since it is not just damage numbers or boss hp numbers; even mobility, gear, potions etc matters
It took 5 suggestions for that to finally get implemented but THANK GOD
I'm gonna revert it brb

anyway my latest sugg very funny haha
it would be hilarious if this manages to pass
Tbh anything that do not help with recovery will generally only be for flavour
The only useful one is pretty much just bottled honey
The fact that all of them just cause potion sickness is too high cost for a gimmick buff
if wet was long enough i could see it, for eggnog, it's already comparable to honey, at healing 80 HP, so some other buff would be necessary, for mushrooms, it was just some way to turn mushy into an actual buff. and strange brews just need to be looked at in general because they're trash
like rn eggnog is slightly better than basics ass healing pot, and worse than literally everything else
giving it well fed could at least give it a reason to exist
plus this connects to another sugg someone made a while back about well fed being kinda hard to get preHM (i didnt agree, but at least this is another way to obtain it)
water and mushroom ideas kinda cute ngl
:)
mushy increases defense iirc so i can see it being cool
esp with mushrooms having lower cooldown since 1.4
@pine kernel - Your suggestion has received an updated status!
[make repair units able to be caught with a bug net or other means]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
repair units cage when
even just putting mushy on glowing mushrooms would be fine, but mushy just is in. such a weird place rn. you get it from passive crabulon and clawmerang stealth strikes. which like. the second is fine but could easily just be turned into a lingering effect like fairy boots or something instead of wasting a buff slot, and the crabulon one is just... weird. this at least gives it more of an actual reason to exist
they escaped
you've doomed us all
evil repair unit
@cerulean condor - Your suggestion has received an updated status!
[Sulphurous Sand Should be Diggable With Gravedigger's Shovel]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
Fair enough
Calval monoliths tho
Well they are currently dead so
did you read their suggestion
@random pendant - Your suggestion has received an updated status!
[make supreme calamitas teleport back into the arena if she is outside the arena once she is at 1% health]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
WooHoo!
I didn't do any arena checks. Now that I have read the suggestion entirely
she just always teleports
but no matter
Yeah I just read the whole thing lmao
@dapper thicket - Your suggestion has received an updated status!
[Convert Pre-Hardmode, vanilla ores into astral ore within the initial Astral Biome creation]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
Wooo
based
me omw to mine astral ore from the underground instead of the meteor so I can hear the underground theme

That's what I intended /pos
can you blame them though
yes chad emoji or something
It's not supposed to be spelled correctly
what type of excuse is that
why would you do that intentionally
like you don't have to be ultra formal but "intentionally" misspelling stuff is stupid
(and there's no way this would pass dev voting, regardless of how many stars you get)
Because I can
I know
But it's a try
I try
also ram line starts with cryo shield anyway
probably already been told this but there are two types of shield dashes in calamity
vanilla one is bonking which is dashing into an enemy and bouncing off
calamity one is ramming which is dashing into an enemy and iframing through them
soc is different from calamity dashes so it wouldnt really make sense to have them combined
better as a mobility accessory for dodging attacks rather than meleeing enemies to avoid contact damage
SoC already feels seperate from the shield bash line
dont need to force it into that line unnecessarily
honestly i think itd be cool if soc became a ram for consistency
are there any other bonks in the game?
Nope, which is what makes it memorable
if not this then maybe making the non-shield dash accessories give bonk for more usability
idk how good that line is
i never really use it
I think the SoC deserves its spot as the early game dash before being replaced by Counter Scarf after Skeletron
Like how a lot of early game accessories get swapped out eventually
It's useful for the time you have it and memorable for it
And I think that's all it needs
yeah fair
@warped coyote only reason being "it would be cool"
@wet gust - Your suggestion has received an updated status!
[Buff miner set]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
@small timber - Your suggestion has received an updated status!
[Give Reaver Headgear Set (Mining/Exploration One) More Pickspeed and Better Effect]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
summoner subclass that uses mounts fucking crying
the mount class lmao
it would be cool tho. it probably wonât fly but I think itâs fun
speaking of Reaver Armor though, bout to make a suggestion about it
just gotta find the right way to word it....
I think it would be fun I almost never use mounts in the first place but it could be a unique way to make summoners better post moon lord because they don't have whips post moon lord (that's probably gonna change tho next major update I guess)
thats the thing though, you gotta have more reasoning that "it would be cool/fun"
theres a document pinned in this channel with the suggestion rules and stuff
@swift bone just get a npc invincibility mod bro
@gilded scroll reverting back to old functions is a don't, and also i just disagree with your suggestion anyway
the old functions were... bland
the new functions are much more inspired, diversified, and useful
so your saying yet another mining speed buff is more diversified? mkay
You know there's other 2 than just the mining one, right?
tanking isnt even that good in calamity really
i can say with confidence that the tank and movement speed reaver armours are great on tier
¿¿¿
FACETANKING isnt good, you mean
You good?
Look at this clown
getting hit over and over isnt possible anymore
tanking, period. that is still able to be done
Tanking is a very viable strategy that we needed to nerf a couple times.
anyways the fact that this is a revert sugg is already a free â
Woah hey itâs typical cal fan #635283
as long as you are having brief pauses between getting hit, you can tank stoof
Yeah.
well i was considering deleting it anyways sooooo
But yeah, the Reaver Tank set.
epic win
It definetly doesn't need a buff.
Itâs very nice
We'll see if we need to nerf it or not, as it reduces your damage output.
We'll see.
insert generic post ml armor set effects here
But yeah, I really like the state of Reaver Armor right now.
Itâs far from a lot of the other cal sets
still waiting for stealth to not rely on having a set of armor so I can actually use these classless armors
:clueless:
yeah, thats the only downside with reaver, that you cant use it with summoner or rogue really
but thats fine
ish
Maybe we should move Stealth to work when holding a Rogue weapon and not an armor.
I did suggest something like that
i mean you could give the stealth meter like a 5 second falloff period after you swap
but just like any of my more niche suggs, I don't think it made it
oh cruel, cruel suggestion system 
oh well, im just gonna sit here and wait for wulfrum furniture now
as you can see this was before stealth desc moved to stealth bar
only 120 
Not based enough. 
look. all i want is my damned wulfrum toilet
why.
cat boom
the terra toilet was the worst thing added to terraria
me when people advocate for more toilets 
funny joke! unfortunately, 
stupid gag which was funny for a few days
We'll add more toilets if a spriter has the energy to sprite them, but I don't think anyone has at the moment.
That's how it works.
fuck it, ILL do it if i fucking have to.
đ
Then do it, post it in CalArt's asset submissions and see if it gets accepted.
add in wulfrum toilet and i am now a thorium fan
@dapper tendon There is already a dashing accessory in the Asgard's Valor recipe, Ornate Shield. It doesn't need another
If a spriter makes toilet sprites and they get approved, it's not too much work to add them. But that means a spriter has to go make those and like why would you
We already have high sprite demand and low spriter supply why would we use them for toilet memes
hence why i said ill do it myself. after all, whats the worst that can happen foreshadowing
@wintry wharf a lot of things emit light and dont mention it
they should though
that'd be like 90% of items lmao
are you happy
: (
i'll take that as yes
this is fine for vanilla but i doubt it'd pass calamity's current spriting standards

