#suggestions-discussion
1 messages · Page 35 of 1
yes that is an engine limitation
That's just my dumbass speaking sorry
Melee speed only affects the size of Brimlance, not the speed/use time?
Stat meter shows 0% true melee attack speed on it no matter what accs I equip, while all other spears have 34% true melee attack speed (both vanilla and calamity) @pastel crow
Wiki does not say anything about this, I am a bit confused.
It does not get much faster, 34% is noticeable on other spears
Just becomes huge
I see
Well shit, I gotta use it on twins anyway

@cobalt pewter Wing to fly or sth
this sugg is kinda sussy
like
that last part?????
that's fake as fuck
rams are already ultra better than the void sash
also you just never have a problem with this like ever
you shouldn't be relying on continous ramming at all?
I'm not talking about dashing through something, I'm talking about dashing to avoid something.
still
longer dash is barely useful at all
If anything it's worse for bosses like scal that require precision
(and rams in general are just way bette,
^^^^^^^^^^^^^^^^
also your reasoning is kind of
"if you fail to dodge something, you fail to dodge it"
rams are not obligatory to dodge neither situations you're talking about
yharon's dashes can be avoided by flying, and dog is stupid and a worm so he can't take ultra sharp turns you do
DoG phase 2 moves really fast and once again, I'm not talking about ramming a boss, I'm talking about avoiding it altogether.
again that does not matter
rams are still better
(also because ramming allows you to avoid it altogether, if you're not ramming a boss you're putting yourself in a worse position a lot of the time)
dog and yharon specifically are very fast so trying to run away is pointless when you can just ram them
Try ramming DoG, you'll still get God Slayer Inferno and that debuff is really deadly.
meh, not worse than getting hit is it
You can't ram projectiles
also i've rammed dog hundreds of times
yeah and
going through the boss is still the better option
(you can't dash through projs either)
(on this, the only time i've had god slayer matter is when i got hit by a segment or his head anyway)
Dashing slightly too early is a skill issue. Dashing way too early is an erroneous mistake. You should be punished for lack of skill. You should not be punished for an erroneous mistake.
you could argue both are lack of skill
timing is, infact, part of the skills you have to build up thorough the game to properly beat bosses
Hmm i've never had issues with elysian/asgardian dashes at their tier 
in fact i think they are very good
same
ok that's like 4 people that agree we can objectivize this as a skill issue now i guess
,
(elabora
They are fast enough for the current bosses speed values, infernum might be a little bit more tricky but its an addon mod
actually what even is their current cooldown
i play at 20 fps no frame skip and can still ram with them around every 2 seconds
like 1/2 seconds?
What about ramming stormweaver?
Counter/Evasion scarf do and dodges technically
They are too fucking good, besides their other functionality also being fucking goated
Timing is essential on storm weaver to dash BEFORE he dashes, so you dodge him instead of ramming and getting electrified
Better than getting hit by the head, besides you can mitigate debuffs via community or the astral jewel line
You could use transformer for immunity to electrified or tesla potion to make it hurt less
Stopping right after you dash might also work right?
afaik electrified stacks with the more you move
or something around that from the last time i've played
I’ll retract my message then
The debuff does more the faster you move yeah
idk about other bosses but infernum dog 100% works with rams. there are a bunch of clips since the latest update of inching forward with dashes to dodge his head and every time they either don't touch him at all or get off fine with a ram
and like i'd imagine dog is the best example of that working out bc of how insanely fast it attacks
I was with OD in mind, but if you get the right movement pattern you can also dodge him without dashing constantly
fuck you im going full warding
But ya, the main thing about defense is the more you stack it the more effective it is, since you go from no defense (3 shot) to some decense (4 shot) then a lot of defense (6-7 shot) real quick
(wait you are not even the one that said "every build is glass cannon" right)
i never said that
Yeah
Was referring to that one
magma armor isn't an alternative to statigel because you get magma armor so much earlier on
i forgor
💀
on average i delete 2/3 of my suggestions
i should think about them more
perhaps a better suggestion would have just been to add alternatives to statigel armor
because statigel armor is really the only viable armor for that stage in the game for most classes
there is no real need for statigel armor alternative
pretty sure jungle armor is still good for mage, some ore armor may even be still good
(and aerialite is still there)
i think they are planning on making some alternatives to statigel (or maybe some other major multiclass armor, idr) but yea it's not like necessary
yeah, statigel is a bit of a weird armor
the armor (by the effect), is REALLY good for HM, but for pre-HM statigel is actually not that good
or at least not amazing, it is still good
if anything i think a resprite is in order for like the whole statigel line lmao
doesn't seem right compared to a lot of the other sprites in the mod
like i honestly like aerospec's look more and i'm still not a huge fan of that
statigel I think is definitely up there in the resprite list so
let me see if I can find that (it is just a sketch, but it basically do say the dev want to resprite it at some point)
ya I cant find it since I didnt have it stored, probably in the art server or something
Fairly certain advertisement of said stuff isn't allowed but oke-
I didnt advertise
or it wasnt intended
im just happy 130 people agree with me
Fair enough
@proud quest Literally in voting rn
damn bro do you lurk these channels every 5 seconds?
It only specified the post moonlord coin gun so I made it so it includes every one, you dont want it to just affect a single weapon instead of all
but ya, coin weapon is like, coin gun, sevenstriker and wulfrum blunderbuss?
and out of them wulfrum blunderbuss is not really a coin weapon (it just have silver coin so you are not forced to grind metal scrap), and regular coin gun
coin gun, midas prime, crackshot colt, blunderbuss (?), sevens striker
I check this channel fairly often
im only really worrying about this because the bosses are bugged when it comes to coin drops
so i have a very small supply of coins rn
wasn't people complained about how bosses drop too much coin? or they fix it last patch
money 
wait lemme check
the part I dont like about this type of suggestion is mostly that it eliminate any risk of using the coin gun, you just have the reward if you unnecessarily grind the boss (assuming bosses still drop mass amount of coin)
in vanilla this have a significant time cost in that money are hard to come by, but in cal with infinite boss summon there is no cost
anyways ill see if he drops coins
there is only risk with having coins in your inventory being dropped if you die, which will be eliminated if this type of suggestion get passed
@void tangle - Your suggestion has received an updated status!
[Make the Rover Drive Shield appear when put into vanity slots]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@jolly wadi - Your suggestion has received an updated status!
[Make abyss scarier]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
YOOO
@ashen warren - Your suggestion has received an updated status!
[Make the world selection menu default to Expert Mode]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
its happening
can you check other bosses? since it is only desert scourge
@native nebula - Your suggestion has received an updated status!
[** While the Old One's Army event is active, disable the Minion Damage Reduction when holding non-summoner weapons on Old One's Army Sentries .**]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@ashen warren - Your suggestion has received an updated status!
[Add a crafting recipe for magic conch]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@wintry gale - Your suggestion has received an updated status!
[Add Fearmonger wings and a... god slayer jetpack i guess?]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@vapid stump - Your suggestion has received an updated status!
[Make cosmolite bars generate naturally after DOG.]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@open meadow - Your suggestion has received an updated status!
[Summon Minions hide into the player when there are no enemies around]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@solar dagger - Your suggestion has received an updated status!
[Make the flame visual effect of the accessory "Calamity" still visible even if the item is equipped on vanity slots]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@cobalt pewter - Your suggestion has received an updated status!
[Change the recipe of "Sirenproof Earmuffs" so that it'd be accessible in early Hardmode.]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@unborn stream - Your suggestion has received an updated status!
[Make the Slime Gods able to drop through platforms]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@ashen warren - Your suggestion has received an updated status!
[make Cosmic Gurdians spawn from a portal rather than just appearing]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
wait is it over
i swear if its over
bro i was short on 10 stars
noooooooooooooooo
It's been like, 2 days since your suggestion
Bot is doing it's weekly thing
Suggestion needs to be between 7 and 14 days old to contend
but ya back to the coin gun thing
personally I dont really like the idea of coin gun being able to use stored coin since you will eliminate any risk (or even cost) of using coin gun
you can grind a large amount of coin really quickly because of calamity's infinite boss summon, which is no longer a huge cost compare to vanilla's time consuming way of money acquisition
with change like this people will just spam coin gun everytime without caring since there is no risk of dropping the coin they carrying as ammo
and coin gun(s) are already at a shit spot for balancing since they cant be weak to not worth their cost, or too strong even for their cost
(and also how with things like the pirate coin gun you might accidently spent all your savings of course, since you usually store platinum in piggy bank/money trough)
or how it will interact with coins in inventory: you can say you can empty your inventory of coin, but does it prioritize the platinum coin in your piggy bank or the copper coin you just picked up
@void tangle - Your suggestion has received an updated status!
[Make the Rover Drive Shield appear when put into vanity slots]
It has been add to the devs' to-do list and planned for implementation!
You can check out your suggestion again here: #suggestions-voting message
@vapid stump - Your suggestion has received an updated status!
[Make cosmolite bars generate naturally after DOG.]
It has been add to the devs' to-do list and planned for implementation!
You can check out your suggestion again here: #suggestions-voting message
(oh right the cosmilite thing is probably distortion)
Damn, no animation update
I mean like
Code
And they already look janky lo
It's been two weeks and I wrote it in the middle of the night
Don't ask me
isnt slime god progression being moved suggestion is literally denied before?
idk
also just because slime god is the first slime doesn't mean its the most powerful lol
lmao, even
I think some1 is upset that slime god is weaker than Queen slime
ok not denied, but this
🔒 means the devs have a plan that contradict with the suggestion
devplans.png
in this case it is literally the same suggestion suggested by the same person
wait, i already suggested this?
yes
That got me wonder what their plans may be
my bad
the reasoning used is a bit different, but the outcome is the same yeah (move slime god progression)
Literally repost your own suggestion
Nah pretty sure the lock reason was irrelevant to Statigel
lore then?
slime god retier already being planned maybe?
slime god preboss
slime god is secretly noxus
Slime God secretly fab
@knotty cove I'll add more seggession to it:
Maybe have preset stats like HP, DEF and DR of every boss (have a list like boss checklist) for quick config
O right, I forgot Damage Reduction exists
And bosses' stats so you can copy them and test it on dummy if I got you right
Yup
if anything is noxus, it's astrageldon
astrageldon is (replaced with) astrum aureus iirc
the dummy still stands in place and doesnt act like the boss so idk how much help that is
would be better i guess but like
lol
(the cataclysm mod astrageldon is not official lore, for obvious reason)
also what does "fights over dps" means?
oh, that
At least it wont give people false sense of power of the weapon against normal dummy and bosses
Hopefully 💀
yeah, and some weapon overperform when the target have 0 defense
notably things like beenade
(but ya debuff immunity do seem a bit weird as part of superdummy, it will be a pointless feature, most bosses are either immune to all debuff or only specific debuff)
Still there's a change it has immunity to something tho
iirc only worm bosses are immune to almost all debuff (dog, destroyer etc)
for others they generally dont have immunity to debuff, other than elemental resistance
(since testing things like glacial state or slow on superdummy is pointless)
Also changed it from bosses' stats to your own settings, because feels a bit weird that you can copy only bosses' stats
your own setting should be the main thing, boss stats are optional
A
but ya, it is just me, since in my opinion the debuff immunity setting will unnecessarily clutter the supposedly UI the suggestion will implement
maybe just a immune to debuff and can be affected by debuff setting and thats it
(wait I just realise, sorry I thought the suggestion was referring to be able to toggle immunity to individual debuff)
it not using ancient manipulator means it can be post-deus instead of post-cultist, but ya that is basically the only impact it will have
technically it doesn't even matter as it's just a small inconsistency
but yes it's funny
it's just a small inconsistency so there's nothing wrong with fixing it
what if move all of them to hardmode anvil so they are not locked behind cultist instead
(deus skip moment)
allow ancient manipulator to be crafted out of lunar frags 
cause u wouldnt be able to skip cause im p sure lunar sigil still needs manipulator
yeah i was joking anyway, that'd be pretty weird
Ancient Manipulator always spawns on every Cultist kills?
Ye
TERROR
do it.
@distant gyro explain it to them, the legend of the moonlord alt deus
fear
oh my god
everybody talked about moonlord alt deus but never wall of flesh alt slime god
makes ml entirely skippable in a run if the player decides to do deus
guh
truly a decision ever
needs deus to activate post ml dungeon and profaned enemies tho
slime god starts hardmode 
Yeah
I would totally skip wof if all I had to do was fight slime god
I mean wall of flesh is a purely dark creature that release the spirit of light and dark; slime god is a pure evil biome creature too
just make slime god like, 3x harder
yeah everyone would because slime god is easy and wof is a bad fight
and then the vanilla people will storm here with 100 suggestions per day about how wof no longer matters
make SG a Skeletron alt instead
simply make wof a good fight like in eternity mode and problem solved
honestly if slime god was made hard id be all for killing needed a stupid hellbridge
id still rather see underworld gen be revamped to actually support fighting the bitch but
¯_(ツ)_/¯
I dont think crags touch the entire underworld biome yeah
just another pipe dream like hardmode world evil biome
also that is true, i hope that's considered with the update
tbh they just have to like, make the underworld houses lower, and it will be fine a lot more
since currently the problem is more with how some houses pierce through the underworld ceiling
ash pillars can definetly make the area congested
honestly what uh. i think drunk world gen does? where the center of hell is basically just a massive lava lake with some occasional buildings and ash formations, and putting most of the content on the sides? makes way more sense
tbh, yeah, with crag update there is literally no need for underworld building to just spread across the world
it is not like they are important for anything other than shadow chest (which can spawn without houses) and hellforge
move vanilla hell houses to right side with draedon lab, make the middle empty, and put the New Craigs™ on the left
ez fix
problem: new crags are going to be on the abyss side
wait right so they can flip
nbd just do the same thing but keeping the sides in mind
also very true
wouldn't he want to study them?
@lost pumice joke suggestion are not allowed
there is a reason it is an april fools pet
oh ok
honestly having a lava ocean in the center of the world sort of like the opposite of how nornal oceans are used as for boss fights in vanilla would make so much sense
yes
(and I think calamity vanity already have amongus pet, not sure)
It is
lmao
replace underworld houses with underworld apartment complex, where all of them are gathered at one spot
so you only need to clear them at one place and thats it
ok but literally that's what im saying about putting them on the right side
amogn ys
@lost pumice that's a calamity's vanities item, and just set your clock to april first
ok
you can't remove something that never existed in calamity proper
that means delete the sugg btw
dam you fast, scorn
community will be the only item to scale
k sorry
i am simply sleep deprived
Pretty sure a similar suggestion was madr at some point, not sure if it get enough vote
@noble hemlock #suggestions-voting message a same suggestion was passed already
ok sorry i didnt know
so... are you going to delete it?
oh yeah forgot
trolled again
do we have non biome lab trackers now?
no
considering that there's multiple underground ones, and they have the pieces for a weapon, prolly
¯_(ツ)_/¯
Y’all what do the colors mean on #suggestions-voting
look at the reactions
Calamity mod should put another step in between broken biome blade and biome blade
Call it moderately chipped biome blade
And then you need to combine it with 5 dirt
Just to add more biome blade content
Because there needs to be more biome blade
wha
@past plume if it's a bug they're going to fix it, why not just ask for cirrus to include a counter on how many times you've died to the most recent boss you've fought or something instead. or even better just use bosschecklist lmao
or nycro's mod
also true
Boss checklist currently isn't displaying the stats for any of the bosses, it said it's not done yet. And what is nycro's mod.... oh.
Well.
and both alternatives come before cirrus
Thanks.
Cheers.
HANK
@vestal sphinx State balance concerns in this channel while pinging one of the pinned testers
(It's faster)
@hot zephyr @worthy lintel @inner anvil
What's the over-under on Snowball Cannon, or the Frostburn debuff in general during PreHM?
I'd add a 👍 but I can't add reactions 
heh
Good question.
Yeah I was surprised it even gave frostburn but this thing has been completely nuts, I don't even reforge my accessories for damage or any of that
Let me get on it, let's see what's up.
let's just say that frostburn deals 8 dps when the weapon itself has a base damage of 10 
basically a 25% damage buff on a weapon that was already strong lo, but not game breaking
frostburn arrowment
When I see the funny damage tick numbers I usually see 8 or 16, but 16 most of the time - I'm not sure how it works though
Not game breaking until it's used to beat all bosses up to Skeletron / WoF 🙃
🤫
you gotta be cracked or on normal mode to beat wof with snowball cannon
I haven't done either of those yet, although I'm tempted to do that for Skeletron lol
You can do that with other weapons
aquashard be like
could be a desert prowler issue too
Just tested it on King Slime and Eye of Cthulhu, doesn't seem to be broken, at most it seems to be in balance.
lol
i almost beat twins with hellwing staff once
hellwing is a bit stupid yeah
@hollow shell Just tested a bunch of Pre-HM bosses with Snowball Cannon, it stops being good at Hive Mind/Perforator Hive.
There's nothing wrong with this weapon.
I beat the Perforators and Slime God with it
Ok.
good for you lol
Took a bit of time (no more than 10 minutes), but still not difficult
How much time?
yea that's
Exactly?
Imo the DPS from the frostburn debuff is too good
that's how boss fights with early gear works
For the perforators I have a screenshot, 1 sec
Great.
anything more than like 2 minutes is a long fight until you hit dog
lmfao
My brother.
Lmao
My friend.
The testing kill time for prefs and hive mind is 2 minutes
even 5 is lengthy
Also it was on master so the numbers are skewed anyways
THIS SCREENSHOT
Testing is done on Expert-Rev
i feel bad for you if you've been expecting 5 minute boss fights your entire playthru
Alright, I figured one weapon being viable for this long is a little imbalanced but perhaps I was wrong
IS THAT A CRABULON WHIP
my man what are you doing
💀
It's not viable though.
I don't have any expectations for boss fight time lol
Being more than 2 minutes is detriment.
Yeah
yea
2 minutes is the prefs kill time
technically anything is capable of killing any boss
Which is why Hellwing staff is getting a nerf bc it was 1:30
I could say Daybreak is viable against SCal with enough time.
it's kill times that matter and 5 minutes is wayyy long for perfs
But of course, it's not.
That's good to know
Firecracker used to be before you guys nerfed it into the ground
are we not going to talk about the modded whip
I should also mention I'm like brand new to modded in general
2-3 minutes is about average for most bosses until like mid post ml i'd say
i am going insane
i haven't looked at the testing docs or anything but like
I was only using that to make the slimes target the hive but they weren't reaching it much
that whip isnt from cal
dog is the first fight that takes a while
Nah, it's not.
It's from the Unofficial Calamity Whips mod
This wasn't testing, just regular play
Listen, we can't expect everyone to have test set-ups.
Xyk said Prov was 4 minutes, what's longer than 3 prior?
that's only enraged, a lot of weapons for most classes shred through her much faster than 4min in daytime
Cal Clone with 4 minutes.
Fair
ohhh right calclone
Calclone about 4 minutes sounds right
yea that makes sense. any boss with forced phase changes i suppose
And the brothers are a bitch
this is truly
fr
That's what Xyk told me
Idk what to tell ya
Ripperless for the record
I trust the actual tester
fair point
I guess I'm not a tester anymore.
you're an alpha tester
Great.
You are dw
I was saying I trust an actual tester (Xyk in this instance bc he told me that) over what raine said
yea yea
And you didn't deny the knowledge being an actual tester
You confirmed my information in a way
So yeah
what if the tester is wrong.,,.,.,.,.
You're wrong.
Therefore I am a tester
Fake tester.
I don't think more than one tester would lie to me about the kill time for one boss
That's what they want you to think
Nah I would always lie in CalMain.
Well fuck
Owned.
Okay at least the killtimes thing wasn't a lie... Right?
It wasn't correct.
Wdym?
I don't know, had a stroke.
Your reality is collapsing
Anyways.
Wtf
Fair enough
Wish that knowledge was more available but I digress
Would be nice to know the kill time for Yharon
Then Yharon please
4:05min.
blah is
Will you pay me?
decent-iiiish
Just kidding, just kidding.
Blah is currently the best melee weapon for Yharon rn
What's exo mech killtime
GUH
6 minutes iirc
7 minutes?
6min. Hypothetical 2min per mech.
wait is nadir not better as of the latest patch
i killed it in 4
Dragons rage in the corner with a sub 10 second Thanatos kill time
i thought nadir was trash rn
Nadir is trash and stream gouge got reworked so it's no longer viable for Yharon

it was at 2.0's initial release but i thought the melee speed changes in the latest update would've fixed that, no?
Anyways, I'll test the Greatsword of Bruh.
Ty
Not from what I've seen
Holy shit this is dust factory.
LOL
it literally vomits dust
That's why it's funny
I hate the little funky sound that it leaves.
Lmaoooooo
dom hates dust tell them to change it
Lmaoooo
Tbh imo I would like preHM bosses in general to have longer kill time, 2 minutes (or even below) for a fight always seem very low to me
For me only like king slime and maybe desert scourge should have <2 min kill time since they kinda are tutorial bosses
Fair enough
(the other exception is maybe wof due to the arena limitation of the fight, since the longer the fight is the more stupidly you have to make the arena, but with a somewhat rework even wof can be fightable in smaller arena)
the best weapon against yharon is the kill button from cheat sheet mod
not wrong
Guys, i have a suggestion, nerf or balance the herring staff
Really, i was playing with a friend in pre-hardmode and we were in the sulphuric ocean
Suddenly the acuatic scourge appears
And with de herring staff we get 17 000 dps (without adrenaline)
that's worms being stupid not really the fault of herring
We're playing in death-for the worthy -master
@inner anvil anyways you (on this, as far as i know as on general has funny melting problems so you guys might wanna look on that)
Really? Gsob isn't the best melee weapon for Yharon? Then what is?
And what was the kill time?
Bc I need to hear this so I stop giving people wrong information
Define "Funny Melting Problems".
Probably like AMR.
Melee? No clue.
AMR is ranger
Ask Xyk, he knows Melee.
What was the kill time for blah?
Though, something to point out.
Xyk says BruhSword (BlahSword) gets an OP killtime, but I don't.
By having very similar equipment.
Yeah literally everyone I've told has said holy fuck this is good
After they try excelsus and fail
Observation: Xyk and I fight Yharon in a very different way.
Xyk made beamsword deal a thousand damage i don't trust them grrrrrr
Like, he would hug Yharon any day, and I would stand the furthest that I could from him.
Gets killed super fast by certain phmode weapons because it lacks res to them afaik
And that varies killtimes a lot.
I normally move away from Yharon myself and I found everything else not as good
Over blah
I don't know man.
Anyways, Blah is probably fine as a weapon, if I get a buff-needed Kill-Time and Xyk gets a nerf-nedeed Kill-Time with Blah, that means the weapon is fine.
Yeah fair enough
the point is like check how herrings perform on as
What about Empyreon Knives then? Would expect that to be slower than everything bc of the lifesteal but not certain on that
Like 5 minutes.
Yes, I aprove that.
But yeah, go use Herring feesh on AS
And then check how they perform on wof or sg or something to see if it's just as being squishy or herrings being op
It's... Ridiculous
Normal Kill-Time.
Most probably.
Either that or more defense
Or both
Or some sort of resistance to piercing weapons
Something that we'll deal with eventually.
Fair enough
What about Neptune's Bounty? Seems fairly forgotten at this point and want to make sure it's still good (I remember using it on my first melee run and it being quite solid on dog but would like to double check that)
According to my calculations (What Xyk told me), it's probably bad.
I'll ask Xyk, he do be testin' right now.
Against Old Duke?
Xyk doesn't want to test it against DoG.
Why?
He says it's too terrible for it.
speaking of bad, the vilethorn feels like ass ngl
Because of the piercing and falling tridents
feels too weak
Vilethron is fine
Abit late but herring staff is already known
Iframe vs worm boas fuckery
If Xyk wants he can try it on Duke but like, I doubt it will perform better than soul edge or terror blade when it was originally designed for DoG from what I can see
Anyone else willing to try it out?
Okay, Xyk just discovered that it has infinite piercing, so he'll test it on Old Duke and DoG.
We'll see.
If you don't see the results soon, ping Xyk, because I'll go to bed in a bit, it's almost 4 AM.
Kk
It won't happen the reason it didn't get a relic in the first place is simply because it won't happen
Yeah
@iron junco #suggestions-voting message already passed
Aew should simply be put off the boss checklist
Xyk got way under from staying close, Memes 25 seconds over from going far away
Pretty recently too so probably no need for repost
ah ok
You can try it out yourself xpc
didn't see that
Yeah will do
Technically got approved but aew still sucks im glad iban kept it real and didn't sprite it a relic
I love Jared
I love demolishing Jared with a disease
Or rather, a form of a disease
Called Contagion
just because it's a hard boss doesn't mean it shouldn't have a relic
Yeah
And it's hard but like, actually fun
Only thing that's annoying is the sideways lightning dash
The predictive lightning is actually fairly easy to just exo box
It's getting one so dw
Just will once the devs plan on doing so
I'm doing an infernum pt, and i have a hall of relics, + astrageldon, so its kind of disappointing to not have a relic for it
Fair enough
It shouldn't have a relic because aew is stupid not because its hard
It's... fine I guess on DoG?
On OD is sucks because the homing was mega nerfed.
Overall I thoroughly dislike this weapon and it brings nothing new to the table beyond "projectile sword".
its certainly a fitting upgrade for Abyss blade 
Wait no neptunes bounty is an inaner sprite
Those can't be removed
Rework it then tbh
Does it need a buff in your opinion? Or just a full on rework?
it needs a rework
Fair enough
Considering what they said best rework it yes
the whole "abyss sword" line does
Probably along the rest of the line yea
Yeah fair
Was going to say abyss sword needed one as well because it's completely garbage
Corpus is donor isn't it
Corpus?
I mean, it could be a yesyes, if the donor accepts.
I know
trolled
Yeah
I'm glad because the mechanic is probably some random reference and if it inconveniences people irs awesome
Anyway
Nothing comes up when I search for the ping here
Someone tell them
I checked the doc and I can't find the thing about asking the donor anymore
I'm pretty sure it is infact still in place check again
Also overruled because the donor's idea was stupid
rework when
That's not how it works lmao
probably is > a year
ok free to rework then :clueless:
anyways it is infact not removed
It's the truth
^
Don't care
Need to get permission from the donor to change the item
They paid 50 bucks for that bad boy
The design may not the best, but we cannot just change what a donor requested with actual money without permission.
Counterpoint I don't care
You don't get a say
Well, good luck with your quest.
@hollow shell Donor suggestion change without perms from the donor
That just needs to be flagged
You infact are
Literally read this
All suggestions that break a don't need to be flagged by a mod manually so they don't pass
Yeah
(You did not actually read the don'ts)
Those are the suggestion don'ts, not the rules
Yes
Read
I read it and I don't care, my opinion is superior
Is to tell people they cannot suggest those sorts of things
Then live with the consiquences
Me after being an ass on the internet for no reaso
Wow I never would have thought
What consequences
Like it's ok its not the end of the world dude live with it
The suggestion will not go into voting
Don't use corpus and that's it
That's that
^
You don't have to be an ass about the rules not allowing you to suggest something
Mpg just pinged rover to make sure it'd be flagged because sometimes suggs are missed
Yeah
You're not going to get warned nor going to die
Your suggestion simply breaks the rules so it is infact being flagged for removal
Rover literally ask people like Ender and I to ping him to make sure it doesn't get missed
uhh
I will just use it 6 times and post result here, 3 times each with different playstyle
I got this while accidently using bloodflare rogue set because I forgot to swap (accessories and potions are proper balanced setup)
(this count as 0 since I used the wrong armor, but, yeah....)
Don't.
(lemme go get the donor ID)
god
Still in the server, good
@noble turret How do you feel about the latest suggestion in #suggestions-posting ?
(ok my dps numbers are consistently showing wrongly, is there newer version of caltesthelper somewhere)
but ya I will just assume kill time is good enough for now
ya the dps number is buggy
I dont think my caltesthelper is updated, I usually have 2 dps number showing (other one is nycro maybe) which also didnt work
but ya, kill time is still accurate
yeah it is indeed a melee weapon on yharon (forgot, reforge 4M3W)
since the playstyle on extend the fight time abit I will not bother with 3 test (as it will be inaccurate)
Why people hate spam rogue now despite it also having some weapons that are fucking cracked rn
I actually find most post-polter/DoG weapon being much more effective on spam than ss (other than a few like dumbell), though I didnt use rogue recently
stealth is more fun 
main reason why i like it a lot more
shit like dragon scales is also busted as fuck
yeah my caltesthelper is definitely outdated or something (or mod conflict), since I turn it off and it is the only thing showing dps number
I guess I will try to update nohitqol to toasty's mod
this is why asking donors should be it's own section or at least more obvious than just to lump it in with devs
also still waiting on helixas to accept my FR to get any sort of progress on fixing genesis's crafting recipe
So Greatsword of Blah is as good as I've been saying then, got it lmao
Because even the run away strat gives 3:40
Which is 25 seconds too fast
though I cant properly simulate it since I usually hug yharon
but ya, it is brokenly good
later let me just remove shattering potion and try again
(I just realise I forgot to use flask even, which will bump the dps even higher)
these people only enjoying stealth now pfft
cue to me fucking suffering trying to do stealth early game pre rework 
I personally prefer stealth but balancing the fun within the two would be nice
right now stealth can be a bit overtuned in some places with a lot more possible combinations than spam afaik
ichor 2:35 (only 1 test, but ya it is a bump)
cursed flame 2:40
so about the same
but ya, I will do the no shattering no flask 3 tests now
since I just want to see how stupid shattering actually is
honestly rogue needs less potions and less accessories

why does crumbling need to be upgraded to shattering
We are testing shattering with melee lol
why does invisibility AND shadow exist
yeah melee is funky in general atm
Since it's.... Kinda broken
Besides gsob being op and nadir being weak as shit post dog melee is actually fine
Nadir is already planned to get buffed anyways
Only post yharon weapon that's overtuned is Burning sky
So melee is overall starting to get better
3:10, 2:58, 2:50 (no shattering)
(shattering, I test it again for good measure)
2:39, 2:43, 2:48 (have shattering)
both dont use flask, same setup as above
so ya this single potion can effectively drop yharon's kill time by a solid 10-15 seconds
Has someone said something about Terra Edge in the Zenith Recipe?
if an accessory provide 8% damage and 8% crit (closest is sniper score 10% damage 10% crit) it will be good, it also have 15 armor pen
so shattering potion is basically a reaper tooth necklace as a buff
zenith recipe suggestion is now frequently suggested (or basically disallowed for suggestion)
#suggestions-voting message you can instead vote on this
this suggestion is way different than what mcxp wants 🗿
this suggestion doesn't know that the burning sky is not a sword
zenith recipe suggestion is disallowed for being suggested now
that is the closest one you can get, since it is already in voting
And it will die in voting
also might ask rover to update that first point with journey mode
@hollow shell in regards to this, is it possible to update the first point with the existence of Journey mode?
Eh
Doesn't feel like a good counterargument
Telling people to go play Journey is like telling them to enable Cheat Sheet
2:45, 2:45, 2:53 (replace dynamo stem cell with reaper tooth necklace, no shattering)
so shattering potion is literally an accessory in power, and a near-endgame dps accessory in particular
at the very least terra edge should be considered because it's terra edge
everything else nah
ok in that case ya just ask rover if it can make the exception
Since terratomere does that
the main argument is just whether terraedge should be treated as terrablade when making the zenith recipe, instead of a recipe change right?
actually what's even the difference between t-edge and t-blade anyway
terraedge have lifesteal (and I think different recipe?)
oh they unified it, the recipe is the same now
Yeah
Terra edge has lifesteal on the true melee strike and the beam inflicts Ichlor
ok in that case I will just ping, since I thought it was "replaced terrablade with terra edge" instead of "can also use terra edge" to craft zenith
@hollow shell sorry for ping, while suggestions for zenith are frequently suggested now, but since this is a slightly different case
can a suggestion regarding having terra edge treated as terra blade (basically can use 'any terra blade' to craft zenith) passed?
since it is less of a recipe change, but more of a "I dont have to regrind terrablade if I crafted terra edge to make zenith" kind of change
Oh, yeah that's more of a consistency issue
Cuz Terratomere already does that
That would be fine to suggest
👍
sorry misunderstood what you wanted to suggest, it is fine to suggest for terra edge to be use as equivalent of terra blade in recipe since it is a consistency issue (and don't contradict with the examples listed in the document)
especially considering terra blade and terra edge use the exact same material and recipe
(There was some idea floating around to have Terra Blade only go into Zenith while Terra Edge only go into Terratomere
I think.)
(Probably held off on that idea until Labor Of Love comes out)
(tbh I do think having both just use any terra blade will be better since terratomere and zenith are drastically different tier, but yeah it can work maybe?)
(I wonder, I wonder what the chances are
Of making Night's Edge only go into Terra Blade which only goes into Zenith,
and Bloody Edge only goes into Terra Edge which only goes into Terratomere
And thus Zenith is tier-shifted to post-Prov alongside Terrato, and they are alts for going into Exoblade)
tbh main thing is just zenith yeah
since currently it is untouched, if they tier shift it they have to rebalance it
(but that really is the only thing that need to be done)
Yeah but that means we lose our seeker shredder and the best weapon for Exo twins once burning sky is toned the fuck down
much the same way i feel about terraprisma and celebration mk II, nerfing outlier weapons, but adding at least one upgrade similar to their original power level i think would be nice
if zenith was moved a similar course of action could be taken, or even add a pregrade to zenith?? i dont think that's ever been done before but it's something for consideration
it wouldnt even be hard, just some kinda sword that looks like what zenith looks like (since it doesnt resemble any of the swords its made from) and make this replace the auric bars in zenith propper or something. make that like the "shell" of zenith
pregrade of zenith will be ideal yeah
Tbf good dummy settings would be very nice
To be able to actually test weapon limits on a target with nonzero defence
bosses:
is this idea like actually on dev already and just waiting on 1.4.4 or
Never heard of that.
rover has mentioned it a couple times before
that'd give bloody edge a purpose other than crimson night's edge
that'd be pretty cool
sorry if im not supposed to discuss this here (let me know where i should discuss it if so), but i want to post a suggestion for fixing the obtrusiveness of the drunk princess's candle buffs (theyre completely opaque and always visible despite also appearing in the top left with the other buffs), but the reason im not immediately suggesting to hide them is because i dont know why theyre there in the first place. does anyone know what benefit showing these icons above your head provides?
(if it's just to know where theyre in range during a boss fight, i dont see why you couldnt figure that out before spawning the boss, since you place the candles down before spawning the boss anyway. and none of the other station buffs do the same thing)
Titanium Trident and Adamantite spear are weaker than tier 2 ore spears from what I feel like, how did that happen?

that is a Fargo Mutant's feature, which you can also make more transparent in their configs
oh it is?? wow
good thing i didnt post the suggestion then lol
thanks for letting me know! 👍
👍
wow thx i didn't know either
thoughts on adding dairy queen blizzard into calamity?
shitty party pooper
on it sarge 🙏
i'm lactose intolerant
@ashen warren #bugs-read-pins
I mentioned it in dev like, once
Not really 'written down' anywhere
wasn't it discussed early in 2.0 development (or at least brought up as an idea) to make terra blade only craft into the zenith and the terra edge only craft into the terratomere and eventually exoblade
@crystal creek Go under him.
The attack was designed as such that he could always catch up to you if you tried to dodge the attack by running away, he has a crazy amount of "drift"
But he cannot turn around in mid air
Could this potentially be communicated better to the player?
Yes, but I don't know how
Go under him!? So that's how you dodge those fucking insane jumps?
yes
You can even dodge them normally without going below if you time your dashes enough, so there's no excuse lmao.
It did take me asking in the dev server to learn that you're supposed to go under him
But it's more efficient if you go under him, yes.
I think this is reason enough to change the attack
or maybe communicate it better
i've got legitimately no idea how to communicate it at all
i think the attack definitely is fine
Wondering if like
He had some kind of jet fire graphics on one side of him (logically, opposite the side he's about to collide with you with) would be enough to communicate that he's only accelerating in the one direction?
probably
In general, I think the fight needs to have better graphics
at least it'd like
make sense to the player once they figure it out
"oh yeah it's accelerating in the direction the thrusters go"
rn it's just "it does that"
Astrum Aureus's fight isn't really interesting
Fucking Queen Slime's more graphically pleasing than that boss
aur is the only boss i think is legitimately badly designed.
and maybe im just salty but god damn does it feel unfair
you're just salty chad emoji
Pre-reworked Ceaseless Void was for me the only boss that was worse than astrum aureus
Now it's one of my favorite bosses from the whole mod, but Aureus is still objectively terrible
I want to skill aureus so bad but I NEED its drops.
only good thing about him is his theme
its not objectively terrible no such thing exists grrrrrrrrrr i'm going to kill you
music slapps
this sounds like copious amounts of salt
Yeah
anyways skill issue get better uhhh go the opposite direction that simple is this gonna end up in anything actually or
I think Aureus's fight is very good with the exception of the homing flares
I only agree with a telegraph for the attack
AND its inconsistent weather youre supposed to go under or continue forewards
its not
youre always supposed to go under
he doesn't do sharp turns period
its just possible to outrun him with proper dashes
running away from his jumps in one direction is not the intended way to dodge his jump attack
Really could be nice if like
Instead of appearing to be a continuous jump arc that just extends itself to your jump position by randomly gaining horizontal drift velocity like he's a paraglider
It instead had a weaker horizontal momentum then an anticipation-followthrough burst where he gains a lot of horizontal speed, with an audiovisual telegraph
momentum capacitor 
I'm sure this'll make the attack easier to dodge and some hardcore gamers wouldn't like that but
it'll definitely feel more intuitive for the player
the average player
Yup
i hate summoner so much :l
i could talk more about the boss not being visually appealing in general
I love summoner!!! I love summoner!!!
Summoner is pog
I do not
im not even bad at summoner
summoner <333
its just this goddamn fight is salt inducing
You're lame.
lurkers :/
i got the memes ping on clipboard don't make me ping him
I love summoner genuinely.
dumfayce
But yeah, that jump attack can be a pain in the ass if you are only one platform up and he just jumps into you at random
Dumbfayce!
Since randomized boss patterns
What do you need?
nothing just peak trolling if anything balance related came up or something
Uh huh.
i don't think you're playing aureus very well if you're above him at any time though
Bro I'm the summoner tester.
outside like
Can't believe I got forgotten.
those 2 attacks were he just vomits projectiles
I like being one platform above because of shotgun blasts
Easier to dodge
going over the sprays of bullets is easier than going between yea
skip to the end of vid
being 0 platforms above him works on my machine
You made it sound like you were ranger yesterday but fair enough
Only the summoner and melee testers then
because MM Yes DODGEABLE.
so don't care
an issue I see a lot of people have when fighting aureus is that they have way to many platforms
Since I have a quirk with something that's not any of them
dude you posting videos won't change anyone's opinions on aureus
I only go 2-3
idk the only genuine problem i've ever had with aureus is how fucking tanky he is
i go exactly 1
Okay, to sumarize what I test, I test a little bit of everything plus the upcoming content, but I go more towards summoner when it comes to most stuff.
He just vomits projectiles, has a jump attack that confuses new players so badly that they don't know the easy way to dodge that, and spawns bombs that you will detonate
and it does not look visually appealing (but that last one is a mod-wide issue)
that's pretty much my grips with aureus
literally 90% of bosses dont look "visually appealing" thats not very specific
those bombs arent too bad
Fair enough
So ele ray because God DAMN
Please
anyways i love gatekeeping hoping more new players keep being confused
ele ray is fine?
Elemental Ray?
its just laggy because thunderbolt
Elemental Ray
No lag
Just does a fair bit to prov
More than anything else I've ever tried
neko is a menace to society.
And is also still viable up until post-polter
i never lagged with elemental ray and i assure you i lag everywhere else 
i used ele ray and idk if it was for the lag but it didn't perform that well to me ngl
Like, I'm doing better with ele ray on polter than Aethers Whisper
Ah yeah the fact that he randomly accelerates downward when you go under him, the intended way to dodge the attack, feels quite unfair
Man, Mage is what I least test, well, I'll try to test it.
it deal around the same liquidator did
^
ele ray just dealt it more consistently, while liquidator attacks in burst
ok but my own anecdotal evidence states the contrary don't care
also aethers whisper is a wacky weapon tbh not the best example
Ic
who the hell said that aureus was consistent
Was just the first thing that came to mind because of the name
Me and others.
it kinda is consistent
he's pretty consistent lmao
simply know how to play ngl
just tanky as fuck
Aureus isn't too bad once you just dash under him
The 40 defense and 50% Dr I would say is a bit excessive
We'll see.
It's the 50% Dr that makes the fight annoying
wtf
Yep
that's awful
He's consistent, it's just that his consistent movement method magnetizes towards the player and is difficult to play around or even learn how to play around unless you find optimal strategies from external sources
i thought he just had a lot of health lmao fuck
so that's why he still sucks even post ml
