#suggestions-discussion
1 messages · Page 33 of 1
the devs did said at some point before, that they wanted to make hallowed and ore rogue and summoner set
whether it will still happen you can only ask the devs
I think many people's opinion here is really that
daedalus aesthetic and lore 
daedalus gameplay 
there is no need for more multiclass armor, and since hallowed set will be a multiclass they disagree with it
(but since you explicitly want hallowed sets then it obviously will contradict what you want)
no it's vanilla
hallowed armor will exist, calamity dont really delete vanilla stuffs
they just probably will not add a rogue and summoner set to it
(oh wait hallowed only missing rogue)
I keep confusing hallowed to be same as ores, but it have summoner
Let rogue not have blessed dodge for trolling
make frost have a more unique gimmick besides just debuff on all your weapons, plus some damage, and make the gimmick of forbidden less dogshit
true
even if they got rework tho that tier is just
so bloated already
fucking 6 armor set looking ass
god
chloro is a part of that mess no
or am I thinking wrong
yeah I'm thinking wrong lol
problem with chloro is more with the hardmode ore rework
since it basically get into the same tier as hallowed, instead of being the post-3 mech armor
also the hardmode ore reworks just leave frost and forb in the dust tbh
they're so problematic 😊
and daedalus kinda
since ore armors are just better than daedalus, notably adamantite
pumpkin, fossil, necro, frost, forbidden, daedalus
so many armors need some damn attention fr
(and shroomite, kinda)
ninja 
ninja has 20% ms which with the reworks is
I really only use shroomite on OOA and thats about it
insert the too many problems meme
ninja when plat idk
this one
true lmao
not every armor needs a full on overhaul, some just need touchups here and there
ninja probably need like, tiger climbing claw effect, maybe faster hook
pumpkin is Desolege since it is pretty much just cactus armor but different, fossil is kinda in a weird spot for how shit it is to obtain, frost and forbidden outclassed by ore
oh right since you are here (I will just ask since it is faster), is hallowed rogue set gonna happen still?
idk
since I remember it was said at some point that ore armors are gonna get rogue and summoner helmet
sprites exist since forever ago
pumpkin has the defense of an actual armor set and is arguably really good in vanilla but cal just fucking dunks it into the ground
and armor piece equiv isn't hard to code
so it's either scrapped or eternally backlogged
you can suggest that still, I think?
That way ctp doesn't have to lameify ore designs to match with calamity's and we have no problems
you didn't violate any dont really
yo what if ninja becomes a general movement set and since statigel is getting reworked it becomes a ninja set upgrade... speculation never ends up going anywhere tho sadge
is the suggestion based on unlimited buff slot?
since I am pretty sure it dont get covered as long as you play the game at full screen
yes that would be an unlimited buff thing
@kindred creek that's a mod compatability issues so a don't
it physically can't unless you purposely go out of your way to break the 22 slots which cal is balanced around
it is either unlimited buff slot or some sort of resolution thing yeah
whatever, if it isnt deleted by tomorrow morning ill just ping rover
time for the 30 votes "rework potion buff slot limit" suggestion by then
or otherwise people will complain how bosses dont deal damage by stacking 44 random defensive buffs together on a summoner
(I just realise this list will be expanded so much more if you slam alcohol into it)
no
trust me it will never get enough vote
(I did, a different iteration of it)
which is why I know it will never get enough vote
maybe potions need the nerfing instead iirc
I think it is better to just cap how many potion buff you are allowed to have once 1.4.4 drop
so people actually choose instead of relentlessly stack every single potion in the game and use like autobuff
(as otherwise it will make people who grind it legitimately feels potion being useless)
though some like crumbling/shattering can die, and maybe flasks
isn't that going to happen regardless of how you nerf potions
the moment when armor pen are so limited because they break balance, then crumbling/shattering just stack a casual 15 armor reduction
currently the potions are very impactful
i sometimes wish the game has only one potion slot
you often have to choose between the specific buffs you are to acquire
so true
balance team be like "fuck buffs"
the Great calamity potion culling
im biased though
imagine endurance giving 2% Dr
my favorite kind of potions are potion craft potion
swiftness: 5% MS
do i use triumph or tesla post yharon? 🤔
in that game, you have 5 slots in a single potion and each effect holds up to 3 levels
for example you can get 3 wrath 2 swiftness
or 1 of each mild potion effect
5 rage potion moment
wtf no way 50% damage
but ya, I think with a system like that it is likely to be like, people just stack only damage
well, it would be 3 wrath 2 rage under that system 
yeah
(part of the problem is also due to how terraria have basically "unlimited" resources out of boss fight for potion crafting)
stacking every potion effect under the planet is only worsened by a certain other thing (potions being way too accessible in shops)
so to me limiting the amount of potion buffs you can get still make the most sense
since if the potions are nerfed in their effectiveness instead, it will still not solve the issue of people being incenvitize to just grab every single potion in the game
limiting potion buffs at the very least keep power level to be relatively the same as current while still benefit from debuffs dont overwrite buffs since buff slots are still uncapped
make potions really easy to mass produce then smack their power
I have to wait until 1.4.4 drop at the very least to suggest that yeah
then for it to get 30 votes
I heard it is doubled, which definitely will be enough for almost everything even if you stack every single buff (maybe except for summoner)
do it
I think I can see where that potion craft thing is going
give 5 slots of potions, 5 levels of each potion max, but give a max amount of total potion levels by something like 15, anymore than that and you'd start getting punished for overloading pots
so take uh
insert
bounding, wrath, endurance, rage and idk tesla
seriously this would take like. a tremendous amount of work.
I know
@tough jay titan heart being consumable is intentional, in fact a suggestion that suggest the same is denied before
cells is a weird case since calamity kinda just add 2 version of cell, the crafted one is already non-consumable
(and I think the vanilla version being non-consumable have a technological limitation which is why it is still consumable)
Ohhhhh thx for telling me
(what I said is primarily the card loadouts concepts for Paladins, except for potions)
and titan heart is really easy to farm yeah, the atlas (the enemy that drop titan heart) spawn a lot more often after you beat lunatic cultist
it is a bit more nuanced than that as well
like some tier 3 potions need later game ingredients
so in terraria's analogy it would be like requiring unholy essence to make holy wrath
which would make triple stack wrath later
so kinda like holy wrath and profaned rage but more nuanced?
but that's too hard to explain and fundamentlly changes a lot
it more fit its own mod
indeed
and I'm surprised there isn't any provi-themed endurance potion, it's a nice trio
tier 2 of rage and wrath could be made with Soul of Might
make 'potion stations' where to craft a potion you require its 'base ingredients' (eg: for rage you need hemopiranha) [this can be a certain amount and is not consumable in the process of crafting], then +1 universal ingredient that is required and consumed for each copy of potions crafted (eg: alcohol, bottled water or some new stuff or something)
but yeah this is getting too concept-y for #suggestions-discussion, something like this is more interesting as a separate mod
dont blood orbs serve a similar purpose
the tldr of blood orb is they are very inefficient early on
blood orbs potions exist just as an alternative for herbs
(and you kinda just end up having even potion crafting involving just killing mobs, which a lot of activity in the game already does, instead of doing something else)
thing is you can make a simple 340 afk blood moon farm in death
by 340 I mean blood orb
@tough jay bro those both have non-consumable variants do your research
!wiki starcore
I forgot what the fuck is a power cell
old power cell?
Yea I was already told in here just a bit ago
stuff to use to charge draedons arsenal, and to decrypt stuff
so why did you post this
then you probably should edit the suggestion yeah
oh yeah or delete it
Yea that's probably a better idea
there is 3 power cells:
lihzhard power cell = vanilla, summon golem at lihzhard altar
old power cell = calamity, summon golem but unconsumable
draedon power cell = draedon stuff, charging etc
hey @hollow shell can you flag the sugg about the cooldown slots when you get the chance, since that just. isnt possible without external mods or really fucky resolutions and they refuse to elaborate on what is causing it (and that would be a bug and still be invalid lmao)
😭😭
@manic fractal No
Why not
People have so scuffed concepts of "rewarding"
when do we fully suggestion ban zenith
Damn
@hollow shell i beg I plead
Ping rover
it should've been ever since it came out
.,.,
tbh
we're not adding wacky swords to zenith's recipe
especially if the thing will never actually use the swords....
also reasons
zenith throws a sum of its parts
imagine what it would be like if you throw the zenith and 10 unrelated swords came out of it
Or if you throw it and none of the new ones come out
And then people cry they don't
I mean the point was just for progression
and if the suggestion is "just change the sword you throw out as well", then no that affects balance
And then we enter and endless loop
requiring terratomere for zenith at auric tier, then immediately throw exoblade at the player which ALSO requires terratomere 
That doesn't affect balance wh
it does
Don't tell me the sword projectiles use the sword's base damage or something
I mean u could use diff items
zenith projectiles hit a majority of the time it stays in an enemy hitbox
if you give it a gigachungus last mourning then it's gonna hit 2x as often
apply that to 10 swords
Why did they did this
you just made zenith twice as strong
Crying and seething
My bad g
Otherwise tho I just feel the progression is rlly wierd for a weapon like this
yeah it's such a "what" moment
Idk then
😾👎👎
if more swords are added to zenith
the situation will be "calamity have to ruin every single good thing vanilla ever added by adding their own stuff to it
LOOK it is fucking exoblade in zenith, of course it is, because if they dont insert their own bullshit into it it will not be fucking calamity"
etc etc
the current recipe is the least vanilla altering way to change zenith, because it is not altered
the only alteration is which progression zenith is available
if nothing was done
haha zenith OP guys watch my video!!!
if zenith was nerfed
calamity KILLED zenith!!!
people already do that when auric bars are in the recipe 
nothing done - "every weapon sucks compared to it"
nerfed and stayed at the point of progression - "not as satisfying as the vanilla zenith"
put in a later point of progression - either "put it back it's too late" or "nah it doesn't fit"
the most predictable outcomes possible
Those weren’t my point tho
those are explained above
if something is in such a late stage of progression where everything you use is already calamity, there’s shouldn’t be anything wrong with including calamity items right
zenith is an iconic vanilla item
as lame as it sounds, people will hold the item into a higher ground than it really is in calamity, just because it is well known in vanilla
zenith is symbolic to vanilla's peak
since there are no scenarios to zenith that will please everyone
ANY alteration to it (especially by adding calamity's own stuff) will be perceived as calamity having to alter every single 'good' vanilla aspect, that already happened with soaring insignia, it will happen with zenith
the most symbolically suiting option is chosen
That’s understandable
even if changing swords doesn't affect balance
the other option I think might fit is like, make it shadowspec tier, though its value have to actually be changed for that
it'll probably still look uncanny if using zenith throws 10 calamity swords and then zenith itself which has a vanilla style sprite
That’s true
that would be the second best option
I just feel progression wise it doesn’t make much sense
put it endgame and buff it
Idk
it is a bit too late now I think
Make it be affected by melee speed again and then make it red’s dev weapon
since it is already auric tier, moving it to shadowspec will be another wave of complain

Changing the tier wouldn’t change much I feel like
fuck the compatibility issues
Real
zenith sucks
because if its tier is changed to shadowspec tier, it will be the same as vanilla (literally after everything that is relevant is already slain, it is the true "ultimate weapon")
playerbase spawns it in
asks for nerfs 
and buffed accordingly to be one of the best melee weapon in the game
currently it can't, because scal and draedon exist, in fact it is a miracle that zenith without any change can hold up its ground against both bosses without resistance change
Yea I didn’t really think about how it’s supposed to be the best sword
Goofy uhhh 10,836th zenith suggestion
zenith was 7x as strong as other post-ML weapon in vanilla, for reference
Yea it’s undoubtedly the best vanilla weapon
not really but close enough
I mean
(oh right that comparison is only to other post-ML melee)
EoL weapons are visually more appealing than zenith
comparing the highest to lowest would probably be 7x though
😔
but last prism and cmk2 are like 1/2 zenith power instead of 1/7
the design of zenith is simple, just like the brain of average terraria player
(they ooga booga over numbers)
brain sees big number, neuron activation
a challenge in how far we can get away from swords behaving like swords
Real Burning Sky moment
2 billion damage rainbow sword vs all bosses
sword that summons a sword that casts a sword that shoots a sword that deals melee damage
early game version of burning sky called "calming water" or something that hold upfront to fire waterbolt projectile (literally)
brb making a broadsword that combines 3 weapons from every other class except melee
Sword that consumes bullets
it's the summoner sentry melee sword
i may shield it from deletion but fuck balancing that weapon in particular
the 2 minute providence kill incident
shhhh'
GoJ was 2:5x while AotE and Swordsplosion was 2:2x according to Xyk, it was clearly not the main issue
Back in the early days of 2.0
did xyk use the secret build though
tldr kill shattering potion
I think it was swordsplosion yeah
I dont remember if it was blast, memes or xyk that tested it
but swordsplosion's killtime are considered as "weak", then use shattering potion it is under kill time by considerable amount
because of the funny armor reduction
for comparison, shattering is (almost) a rage + wrath potion in itself, AND a second copy of ichor on top of that
the secret build is secret
and all of its effect stack with the original rage, wrath and ichor you have
but it is like 2:32 at the minimum for gsoj
pre-2.0 melee speed changes
actually pre-1.5.1 as well
speaking of ichor since I am unsure if wiki reflected that, did calamity unnerfed ichor?
since it was reduced in vanilla for 1.4
should try gsoj again with dr changes and melee speed scaling to see how much it got better/worse with the forbidden 
@vestal needle ball and chain item exists that removes the ability to dash when favorited
💀
@steady parrot you would be better off pinging a tester.
stylish scissor also like, require you to rescue stylist before able to get it
which finding spider cave in itself can be kinda rng, so it is not exactly enchanted sword level of early
i am at pre-yharon rn in my pt and i have not found stylist yet lmao
@cobalt pewter that sugg about hitsound volume is really clever, but I don't know how it would be implemented. Both Risk of Rain 2 and Noita do this -- and we've seriously considered replacing the default metal tink with Noita's robot enemy hitsound -- but unless there's a way to universally control all instances of a certain sound, it may not be possible.
The new audio engine does allow you to change the volume of something down after playback has started, but idk if I can reliably "get every hitsound" to adjust the volume down every frame.
i was typing for like 90 secs how is that a jumpscare
I think just the general idea of lowering hitsounds volume (or making it appear less often? internal cooldown) could be nice
People are not used to your presence.
ultimately as long as hitsounds became less spammy any way to go there is pretty fine by me
hitsounds have internal cooldown on a per-npc basis actually
that's a vanilla feature
you can set the cooldown manually in the NPC AI
hmm
I guess because rav has multiple entities? thus it became significantly more often to hear hitsounds
though that doesn't really explain pbg hitsounds being grating (I used fantasy talisman stealth if that matters)
lmao balance suggestion
also i really
dont think stylish are any more broken than the other options on tier tbh?
like blade of grass and falcon exist
and phasesabers all do the same thing and there are like 8 of them
I'm disappointed Cal didn't make a penultimate lightsaber will all 7 of them
are there any phasesaber upgrades besides the Hardmode variant? 🤔
(also yes it's 7, all 6 base gems and amber ones)
in cal, no
sad
the light show would've been incredible with cal's visuals if there are any penultimate lightsabers
ah yes of course the shadowspec zenith lightsaber weapon
true.....
@steady parrot been like an two hours but you're supposed to ping testers in this channel for balance suggestions, it's just gonna get flagged. avaliable testers are in the pins.
mm, ditchers
truly 
EquinoxShark ditches a lot too despite the fact they used to respond here. I don't get it, they know they're just gonna get flagged so why even bother?
the real problem is figuring out which sound is a hit sound or not
oh?
i thought the set you make out of the ore in the snow biome was called that
huh
that is snow ruffian
You are about 3 years too late
daedalus??
guh
lmfao
Draedon bars were rework years ago into perennial
im sorry
ya daedalus is abit outdated
daedalus rework in 2024
As I said, there is no draedon armour
especially melee's set bonus, which is a complete joke
what is melee set bonus
@copper yew why would the game do that when coin gun doesn't do that in vanilla?? like no it doesnt make any sense at all you cant just say "because it mames sense" and refuse to elaborate
i never use daedalus lol
classic "50% dodge effect" my favourite
oh wow how unique and interesting
daedalus armor should be killed honestly
every 90 seconds you get to deal thorn damage from enemy projectile
Yeah
and just make frost post cryo instead
AND they make sure it cucks your other dodge items too
but it looks so cool 
of course of course
cry about it 😊
calamity things
i dont think it should be killed, but they should do a rework on it like they did with wulfrum
can we make daedalus aesthetic
we could
^
honestly why tf daedalus a 5 helm anyway
meanwhile this is daedalus mage and you put it side by side to melee and it is like ??????????
lmao
thats what im saying
because old
i mean you have to agree all your coins dropping out and having to pick them up is annoying as all hell, plus the "vanilla doesn't have it so why should calamity" thing shouldn't really apply either as calamity has added other QoL changes as well
:yawn:yes but maybe no. evil
guh?!
if one of you can bother, you can just steal my idea and post it in suggestions
so you are reworking it?
real fake leaks
i like that :)
no since specificity is generally disallowed
allright
what i meant by this was be a little smarter about it btw
if im following are you saying dropping your coins on death. like the vanilla mechanic
i dunno i guess but like. then you have to put coins you dont want it to eat in a chest??
it's just going to cause issues
Hmmm ehh hmmmm
what armor is that

hmm
i get that
could be anything honestly
but that wouldnt make sense seeming that you get hydrothermic ore from the abyss
dude
I have a quirky idea for Daedalus but it's too sis for here :clueless:
god damnit no clueless
the mushroom hat is amazing man
they don't know about furnace head
siren head armor when‽
im going to hit you with a large rock

lil stubby dude
there should be a hat that looks similar to pyramid head hat or golden ardeo from bloodborne
like just a big cone that covers your entire face
there's the aestheticus hat from calval but that's more of a conehead than a pyramid and doesnt cover ur face
oh god that hat look terrifying
ok so i'm back
what do you guys think about the sevens striker using coins from the piggy bank?
i dont even know what sevens striker is lol
coin gun upgrade
the thing is that master (or rev/death i can't remember) makes you drop ALL your coins
and yet it can only use coins from the inventory
lmao thats an amazing weapon
which leads to you just running about spending 90% of your time picking your coins back up
it is
and i love it thoroughly
but this one simple thing keeps me from enjoying it thoroughly
ya sounds pretty annoying
it is master which the game isnt balanced around
that makes sense
and yet dropping half or 90% of your coins isn't much better either
was it 90% for expert? i can't really remember but i do remember that it drops a LOT of your coins and calamity is based on expert
75% expert 100% master
and again, coin gun doesnt do this, and using coins from the piggy bank but also still using coins from the inventory would just make it really weird to try and save your currency
unless you do normal mode, but my point still stands
but ya, having it work from piggy bank kinda just eliminate every single possible downside/risk the weapon can have
alright, then there should be like a coin pouch you can make to hold them or something
i don't know
(outside of farming the money, which with seven strikers is not a problem since it is not very coin hungry unlike coin gun)
i'm just tired of picking stuff up after every single fight
there has to be some way to make this work, i just need to think about it a little
i dunno you could make it load like wulfrum blunderbuss??
that's also a possibility
you would need to message the donor
it will be easier for you to change other things instead of the weapon directly yeah
i just realize this suggestion is invalid because changes to donor items need approval from them
avoid all the hassle
true
priorities moment
yeah that makes sense
you should prolly delete it til you've talked to the donor, since it's just going to be flagged lol
just ping em here if they're around
i didn't even take that into consideration, i even forgot it's a donor item in the first place
the suggestion (currently) kinda is more piggy bank than seven striker
[[The Sevens Striker]]
the fact that there's no apostrophes in Sevens kinda bothered me (I knew it shouldn't but still)
Heliax still hasn't accepted my rq on trying to remove the secondary recipe on Uni Genisis
sadge
sadge
(what is a universal genesis)
ah that
oh that's actually sick, a disseminator upgrade
Grr
@errant cradle could you please, they're sketches
Is that Daedalus armor or a new armor?
think that was a concept for a redesign of the daedelus armor @rapid canopy
oh
may be both
they werent spesific
but i think since we were talking about a daedelus redesign that its probably the former
@drowsy apex abit too specific, and boss death animation is disallowed for suggestion
(this kinda count as boss death animation)
oh damn
well
i tried ig
was it good tho?
and also the idea definitely dont work since the devs have expressed that they dont want you to kill scal
makes sense
(which is why she kinda just stay at 1% HP when the fight ends)
i didn't actually notice that
I can see a final attack at 1% but I think maybe thats about it, though it will be up for the devs since that idea is a bit too specific for suggestion (and maybe considered a grand changes)
k
WAIT
nvm
nvm
I don't really know what to say to a desesperation attack (I'm going to call it like that), because like bro, if you won, you won, no bs surprise, y'know?
unless said desperation attack is extremely telegraphed to the point of the player for sure know it is coming
but at the same time it is not really the direction calamity is going so ya, likely not gonna happen
desperation attack is fine if there's a heavy lore going into it
desperation attack for the sake of it is
not good
I mean i think final desp attacks are fine in general but,
yeah not here 
You won no bs? 5 bullet hells is bs so idk there
Cope
i completely agree with this
it trivializes like every pre hardmode boss except wall and remains useful for the entire game
I am seriosuly considering to keep the sword as my form of movement and a dash for the rest of the goddann game.
if you have any rebalance requests for individual weapons or something like that it's better to ping one of the testers pinned in here than to make a full suggestion about it
If some sword should have a dash that powerful, it should imo be the exoblade
Am sorry, new to making suggests
that's fine
less immunity lol
LOL
Oathsword I've always felt like had fine damage
But the dash is extremely broken
lmao
lole
also doesnt oathsword line
already have a rework planned
to go with the preHM ones that got reworked
Okay, what y'all want me to test exactly about Old Lord Oathsword?
How broken the iframes are and damage by the sound of the post
Because admittedly the iframes are a little obscene
Being able to iframe through SCal's brimstone monsters isn't exactly fair and balanced for a phm sword
What tier should I even consider this weapon? If it's from a Hell enemy, I would imagine like, against Hive Mind and Perfs.
Also, about the I-Frames.
I think it's fine, if you go out of your way to have that weapon all the way, just to use the dash, that's just skill & tech, I'm fine with it.
Yeah but the iframes early on
Ok, so?
You can just dash through hive mind/prefs all the time with no remorse and be fine
Also the movement speed for that stage is.... Obscene
I mean the dash is faster than glorious end
Glorious End is donor, so I don't mind.
Old Lord Oathsword just makes all of preHM (except maybe WoF) just way too easy, you can pretty much turn your brain off and spam the thing and can outrun basically all of preHM bosses and some HM ones
there is absolutely no skill needed to use it, it takes a single second to charge the dash
Okay then give it a cooldown.
Like, if we nerf the dash, it's going to be a terrible ability.
That's a reality, we can't nerf it without making it useless.
Yeah
So make the dash have a 3-5 second cooldown so it's still good just not mindless
Sure why not.
And late game it's still fine since you aren't spam dashing with it
Even in SCal's bullet hells it requires very precise timing
If you use it late game I'm fine with it.
Yeah
Like, if you want to use it for Yharon to go up or any direction, do it champ.
Use your tools with your head.
Mhm
Old Lords Oathsword has been an amazing movement tool for sure
But a short cooldown would make it less mindless in phm
But if it's literally giving infinite I-Frames practically, then yes, we can give it a cooldown.
Yeah
Kk
First thing I'm going to request is to make you turn at the direction your pointing while using the weapon. 
please do this for every tm weapon
Yeah
I never got that
Same with bladecrest
Since bladecrest is just awkward because of that
Better off using flamarang because of it
I won't test the dash because we'll probably give it a cooldown so it'll nerf itself kinda'.
Also the dash needs to not give momentum, we removed that from God Slayer, so right now the Old Lord Oathsword's is better than God Slayer. 
Oki ive read the convo abt my suggestion, and from my experience the best way to change it is to change the charge before the dash take several seconds, balances it out as chargin the sword prevents you from doing much damage and serves as a cooldown
Please do not do that, it would remove all the fucking fin from using it
No it wouldn't silly.
Angry Sonic fan nosies
Lol?
Yea
I just think its fun to use it as a startup to a run
Removeing all the momentum you gained after it (similar to godslayer) would make it impposible
I myself use godsalyer more as like a semi-teleport, not a dash
Bro, we won't allow the dash to be better than God Slayer dash, and we are not buffing God Slayer.
Yeah true
It is basically Godslayer dash but better
I would know bc I never use Godslayer dash
Neither do i lmao
Its fucking useless
And trust me, oh my ive tried to make use of godslayer
But its just goddamn useless
You get flung to the other side of your arena with nothing to change your path
I'll need to test God Slayer myself, some people on the team still think it's overpowered, I'll need to look into that.
It may be overpowered, but fun it is not
Talking about the king of Rome, hey Storm.
Yea same
TRUE
I dont understand how that amount of iframes got past testing
GS dash being buffed would trivialize exos hard
That's why we're talking about a cooldown and having it not give momentum
I didn't test it, so don't blame me.
I was dealing with summoner.
For Oathsword and final dawn i think they only having invincibility for the first frames would be good
And only vs melee
The most "perfectly balanced" class
I rlly dont think having a dadh with momentum would DESTROY balance, the thing that does it is the amount of iframes you get
GSD is like very broken for Exos
Since its a get out of jail free card
Sorru, not trying to blame anyone, just seems to be my first inuituon whem given any dash
It's fine.
Because.you can GSD after killing Twins or Ares and then not have to worry
About Thanatos
It already makes one of them free
Don't need to buff GSD
So from what i see
The godslayer dash is powerful but (at least for me) not fun at all to use
Lack of momentum and it can be kinda annoying to use
Because I greatly prefer Silva Revive. 
Oh so do I
- Said the summoner main.
I have some of my own experince in game desing so let me explain something
Just Nebulous core
You can
Press W
I've tried
gsd feels like it needs a large space to fight and calamity has like... yharon and scal right after you get it which are like. the opposite of the kind of bosses you'd want for it
Yeah that as well
Well, it's useful for SCal's bullet hells if you are in a pinch since iframes
exos?
But Yharon is just.... Bad
Exos it's good for Thanatos and neither of the other two
yeah it's good on line exactly exos which is fine if it was an accessory but this is your set bonus
Yeah
and the other set gets a revive
Me and my gf are making a Sonic fangame and when she fisrt started coding the spindash in, she implemetnes it like this
when press [blank] move character 100 units forward
And it felt very very jank and unfun to use
I feel the same about the godslayer dash, it moves you like 1.5 screens to a direction and then stops
Vertical dashing
Not something I've ever wanted to do against Yharon
And Silva wings give way more than enough flight speed for that
Iframes are iframes
And the bean fall speed
True
But Yharon besides the below 30% telefrag problems isn't a boss you need them on...?
True
yeah verticality is useful on yharon so i could see it being decent to like. despawn projectiles maybe, or put a lot of distance to dodge. and the iframes are wacky. maybe it's just too technical for people lmao
What abt bosses like Scal?
Basicaly suicide
Nah
BH5
Can be useful to get out of a pinch
Also iframing at the end of BH1 to not take damage
But very niche
So y'all basically saying make God Slayer dash more useful because when it's given to you it's not really useful?
it's just... weird
It's good for Exos
Every time i try that i plummit myself into the other corner of the arena to die
Just not really good for Yharon or SCal
Very niche on both
More so for Yharon since Silva wings and the bean are more than fine
make the dash homing /j
yoooo free contact damage??
I rlly think the dash should be much more controllable and not give so many fucking iframes
I think the I-Frames are fine.
It gives you I-Frames from start of the dash to end of the dash, no exceptions.
I quess thats just my preferrnce then
But the cooldown on old lords is a must
We'll see what we do to God Slayer Dash.
i think it could be cool if it was more like a short burst of directional speed. actually if it was more like relic of deliverance that could be interesting
The only plans I know is that you'll be able to go where your mouse is pointing.
For God Slayer dash.
makes sense
I think maybe the dashes should swap places, a controllable momentum dash with less iframes to godslayer, and a less controllable slam for the old lord
Just thinkin on the spot
Might I suggest dropping it entirely and reworking the Godslayer armor set bonus to something less niche and situation for 3 of the upcoming 4 boss fights? (If you include AEW)
i put GSD on my Mouse3 so i think it going towards your mouse would be very useful
THATS EXCATCLY WJAT I WANT FUCK YEA 
Also slight nitpick if i may
You may.
I do not like the visuals of godslayer dash, i in general hate particle spam (looking at you triactis' hammer)
I understand why its used sometimes, but an actual texture insted of a bunch of dust looks just better to me
If nobody else has time i could do a spritesheet for a kind of super Sonic style aura for the dash
Yes, yes, eventually, just give it time.
Not top of our priorities.
Think smth like that
yes i think memes knows what sonic is
Just clarifying KKKKKKKKK
if you could actually make something you could probably post it in the art server
see how it goes over there
there's a lot of requests for sprites to exist but they need people to Make Them
like God Slayer Jetpack
Ooooh just what ive been looking for
Eventually.
nah im not rushing, im just saying people want it but no one wants to sprite it
it's like that dude at the podium meme uh
I remember the calamitys vanities version of godslayer jetpack KKKKKKKKKKK
It looks very jank
Jetpacks are really hard to make look good in terraria
I only posted it in nohit lounge but I will just dump it here too, since many testers hang out here often
[] These are all HORIZONTAL FLIGHT speed; not on ground speed or vertical speed
(this video test involve using laudanum to obtain absurd movement speed to compare wings with tracers)
is nohit lounge public i hear about it a lot
you can join by just nohitting pre-HM bosses, then message ben
^
aight
it is mostly casual so don't worry about it being a place where "you must nohit scal or you bad people" kinda place
tldr of this: wings don't scale properly with movement speed, while tracers have massive scaling with movement speed in terms of horizontal flight speed, to the point of not even comparable
Yeah
i mean you are still expected to do a full nohit journey. 
I nohit all phm bosses and haven't had the time to do more and need to redo two of them bc of AI changes and no one is at me
yeah meanwhile the list of on hiatus people
ok so it wasnt just me
perhaps we should focus more on the speed issue just presented rather than how to get into the nohit lounge 
right
wait you can't?
you guys kept saying this is what it did before release i'm surprised it ended up not being the case
That is me
me nohitting up to perfs and joining nohit so i can never do it again to get direct nohit leaks
interpolated looking ass meme
What..?
i honestly hear a lot about how good wings are but when doing moonlight provi i ended up using tracers
it looks like AI interpolated art
i just stole the first image i could cause im in class rn 
Oh Lol, i made it in like 15 seconds
it looks like it has been interpolated i swear the og image is way cleaner
it's not your fault cognitive's version looks the smae
I don't know, I wasn't on the team back then.
tracers is unironically a lot better than wings as long as you dont care about flight time (aka: good arena or using soaring insignia)
just because of the speed alone
yharon?
i keep soaring on all the time after getting it lmao
and i feel like the speed can be very damaging for scal
:clueless:
I find that I actually need less and less flight time for yharon the more I fight it, horizontal space is actually a lot more useful for yharon than vertical
for scal ya, but for most bosses you just want speed
and in the case of having too much speed, you can instead just dump them and you will still have faster than wings speed; use the buff slot for other buff instead
having more speed is always better, because you can always scale down (especially relevant in non-nohit, where defensive buffs occupy a lot of buff slot if you use all of them)
ah, so you posted it here
^for reference, from this test, if you want to get a "good" speed (eg: say 57mph), you need 155% MS on wings; for tracer you need... 90%, and you start at 50% MS when you create your character
yeah, beta testers hang out here a lot too
i feel like this bug wasnt discovered like this because not as many people used tracers over the wings
and i feel a bit proud that i was the catalyst for this weird discovery 
but xpc did all the testing theyre the real mvp
yeah, just unsure which is intended: whether movement speed are supposed to scale poorly on flight speed (eg: wings), or they are supposed to be good (eg: tracers)
we will find out soon, maybe
it would be
funky
although it would probably completely make tracers an inferior choice in every possible regard over wings
and thats sad 
thats the point 
i still like the idea of the wings and tracers having this dichotomy
speed vs flight time
but maybe,, toned down just a bit
idk i feel like tracers being faster in air just doesnt make sense. the whole point of them is that theyre boots and wings in one, right? so why do the boots affect the flying? plus tracers wouldnt become "useless" per se, since they still have the on ground advantage.
tracers should be good horizontal and suck ass in everything else
its ok. im deeply biased towards wings. half of what i say should be taken with a grain of salt
and then wings fill all the other niches
tracers get horizontal speed, jetpacks get vertical, wings get the middle ground
simple
i actually wonder if wings being slower was intentional so to prevent this?
Empress Wings does not abide to that
(it gets a vertical boost perk)
idk, we will find out
soon
hopefully
probably can make the suggestion less specified by not stating the material requirement but instead just the progression tier they are moved to
shhhhhhh not important 
and starboard gets vetical boost, but its also kinda not wings
Eg: in this case you can just say move it to post-sentinel/polterghast, instead of "require ruinous soul/armored shell" etc etc
meanwhile hover is practically underused in cal
(only Hadarian Wings has it afaik)
@oblique geyser
I did
i thought betsy wings had something like that
in cal
Now it just says move them to post sentinels
i think they mean cal wings
Hover is not very good tho tbh
only Hadarian Wings have a hover in cal
in vanilla there's 3
Hoverboard, Betsy's Wings and Starboard
If hover dont spend additional flight time I think they will be useful
well, that's an idea for a sugg
The current situation is pretty much you spend more floght time hovering than just tapping space (and hovering wings tend to have low flight time already)
oh my bad i thought you meant in general
Hadarian kinda solve this by making hovering have extended flight time, but I assume betsy and starboard dont have this feature
it's even sillier with Hoverboard that it seems to be (at least visually) designed with Shroomite armor in mind, yet hovering doesn't actually put you into standing still state
because you technically stand still on Hoverboard AND Starboard
:clueless:
though afaik Hadarian's hover is just kinda
slow?
I didn't get to use it after its retier yet so I don't know how bad it is
stellar tune already drops as a standard magic weapon in the next update
jsyk
I think we already did this
you could pre-react it so it doesn't go into voting
looks like it's already in the current version
follows the same drop rule as the other empress weapons
I don't read #suggestions-posting and don't intend to do so
Though I agree that it would be better if I did
That's what I thought too, but it appears there was a bug with it in some respect. So I didn't want to speak too authoritatively.
i mean using response markers
in this case using 🏁
apparently i have lost the perm to do so anyway
well it aint documented anywhere and we have no way of knowing so
¯_(ツ)_/¯
if this is the case though, awesome lmao
also i would prefer if it was flagged if this is true
id much rather my other suggestions get in if this one is already done
@drowsy plank - Your suggestion has received an updated status!
[Buff the drop rate of Stellar Tune from Empress of Light]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
hell yeah
Agreed. That would be our fault for not putting it in the changelogs.
I did a significant amount of loot rework recently due to TML 1.4 re-coding treasure bags to use 1.4 vanilla's loot rule system. As part of that, I fixed Empress' weapon drops, and as part of that, I decided to "fix" Stellar Tune's drop rate.
So it was a mostly-undocumented change on the side.
That's on us.
makes sense
I'm shocked I have the perm myself
i like it in hm so i can drop boots earlier
but yeah i dont like it post ml considering you usually want to move up or diagonally anyway
maybe if it moved faster or something
Is adding an upgrade to the celestial shell using the water elemental transformation thing a SIS?
yes
Adren having a movement buff is already a no since that got rejected
Both wrong formatting and also too specific in the first place
I'll blind you
F1N4LLY MY TRU3 FORM C4N B3 R3V34L3D
what the hell!!!!
also dont forget we gotta keep blindness chance on brain of cthulhu tho :)
i love vanilla brain!!! it's such a good and fun fight!!!
ongod
can we just focus on the first part of the suggestion and pretend that the add more difficulties part doesn't exist
no cuz it sucks
it's good for my health if it doesn't exist
on top of the above I would rather a lack of effects that add a red overlay to the edges of the screen, just as consideration for people using a mod that adds that as an indicator of low health (unless of course Calamity adds that themselves)
ok do you all know how that one weapon that you can spike from supreme calamitas with the sepulcer summoning
and the discription says that it the consequences of the cosmic serpent if it gets too power hungry
or corrupt or something like that
what if the devourerer of gods got away instead of getting killed and then absorbed supreme calamitas' magic after you defeat her and she runs out of anger and malice to fuel her power
so she discharges a lot of it
and the devourerer absorbed it and became a post Supreme cal boss
turning into sepulcher
but a way crazier version
i'm crying audibly
I see no problems with this suggestion except all the problems that it has
that's what i've been saying
(it is not what they have been saying
what is this sentence

anyhoo yeah good luck with suggesting an upgraded DoG boss
if you. choose to. for some reason
im just putting it out there as an oddball idea
I doubt anything would every come from it in any reality
I just want more sepulcher
no
people who want more sepulcher will end up like sepulcher
a centipede
(corpse)
I think its centipede
@shadow plover Pretty sure that's a
Specific
Item
Suggestion
It will be most likely be instantly rejected
crying audibly
we had the suggestion high, now we get to the suggestion fails
Yeah, people really need to read the formatting rules and such
#suggestions-posting message
Surprised this hasn’t been exclaimed via “it would make sense” being awful reasoning
It there some way to suggest the following without getting a mark?
Sug is around how awesome chaos candle is and if it's possible to take it even further and implement its effect into any kind of acc/armor whatsoever. Its handy to a very high degree and easily makes ppl smile.
Just lacking the right words currently 🤔
well crap......just thought it would be kinda cool for it to get an upgrade
thanks though
you can stack chaos candle, water candle, and battle potions as well as a blood moon
i think that's enough enemy spawns
If you want any more use like cheat sheet plus journey mode
iirc stacking all of those almost made me die to pre-update wulfrum guys at like post-plantera it gets silly 😭
dont forget demon trophy might eventually come back
i'm deleting symbiote from the mod that accessory fucking sucks
finally
It doesn't suck but I digress
it's an interesting idea, and very viable but

it's ruined people's perspective on what a true melee weapon should be
Wdym
it's just turned them into another projectile sword i guess, and it makes nearly anything viable because they all function the same idfk. im just. tired of seeing it. not to mention how inconsistent it is to get makes the situation worse. plus you have to balance around it existing
Yo-yo bag moment
exactly
just like yoyo bag!
at least yoyo bag is easy to get
true melee weapons aren't balanced with symbiote in mind
symbiote will die one day and it'll be great
the day symbiote dies is a day i can die peacefully
what if it granted a palladium armor type buff instead
fits the mushy buff theme
of regen and defense
true melee hits give you mushy
yeah i guess thatd be simpler lol
it already gives a true melee damage bonus so its good enough without the secondary effect
mushy is pretty weak so itd probably work
bad feeling about that one
subclass suggestion



