#suggestions-discussion
1 messages · Page 32 of 1
Key needs souls
let's take an openworld with progression and actual non linear one, botw
In botw, there is weapon tiers, and you can infact access every boss since you finish the tutorial without stops
Doing any of them does not make you automatically destroy the other because they were 3 tiers above
They're all balanced and designed differently but the general consensus is that all of them can be your first option and all of them can be your last one and it won't demolish any of the others
That's non linearity
Terraria is heavily gear based and expects you to get better gear
Tier skipping is not non linear progression... it's tier skipping
but.. this made me realize
Terraria and Calamity do have this
ya this is not pre-hardmode at all
in fact the suggestion say it is locked behind plantera which is not even true, that is vanilla
Mechs, mechs alts (not now, but when they were actually mechs alts) and magitech duo
Those are non linear!
You can do them in any order you want and (not at all with scal and draedon, but those are mainly balancing issues(?)) You won't demolish the other with the gear you get
You can do them in the order you simply prefer doing
And to get in the temple before hardmode you need to use an EXPLOIT, not something that's intended or put there
maybe a question with an obvious answer but why specifically golem...? I feel like this argument could be applied to any boss that one would want to fight early
That's the main argument against it
Because with exploits you can enter the temple in phm
There's no actual reason
because the suggestion is based on a wrong fact
But with exploits
It's just "let me fight boss early"
with exploits a lot of things are fair game
Anyways i will actually try to dissect non linearity vs tier skipping on something understandable
the suggestion assumed key and cells have pre-hardmode recipe and plantera is the only thing locking it (which is not true), so they want to remove the plantera limitation by which will make golem "fightable pre-hardmode"
officially allowing it is another story
Yeah but I doubt you beta testers and the dev team want to encourage them
besides, you can already do golem phm with that thought 
Wdym
you can fight golem prehm if you use hoik to enter temple preHM
since the chest have the cells
Yeah
But that's exploit abuse
Would just lock golem and the temple chests until hm so exploits are discoraged
correction, you cant fight him cuz the altar is locked
Since by hm you can get RoD
you can do a lot of things if you temple hoik
the altar is useless on prehm
That's the fucking point
you can get bricks, get phm mythril, fight ravager pre-boss
Golem doesn't need to be fightable in phm because exploits exist
under the combined circumstances that you are hoiking and playing on ftw
it is obscure and best be obscure
Basically, calamity's "non linearity" just has you skips tiers, sometimes massive skips, which just makes everything before them pointless
While this may make bosses optional and, progression "less linear" it isn't actual non-linearity, because all you're really doing is skip a bunch of gear and content in the game and you don't have a real reason to visit them now, you've skipped over them, not choose to fight x boss before y
In open world games, usually you'll be allowed to access most if not all of it instantly, with subtle guides where to go but not a lot of limits. This means you can go to a decently harder area, or maybe just an area you are more comfortable fighting enemies in. This is where non linearity comes in
If this areas are balanced similarly, with the idea that the challenge is kept no matter what do you, simply lessened, you can simply go to the ones you are more comfortable doing first and then have an easier time with the ones you find harder, this is actual non linearity. You are not skipping any tiers, you are simply not forced to do something on a line, and may choose a different path that keeps the challenge because that's how the game's designed
Ok i did the essay
Tell me if you think i got something wrong
ok old power cell works pre-HM (which is not acquiable) but chest power cell dont work
(also the "we could just make cultists check for post-plantera" asterisk feels. a bit like it's own counter argument...? idk)
Eidolon Tablet exists so no
it basically just make it so you have to fight plantera to access cultist yeah (at least naturally)
Can be aquired from eidolists at the start of hardmode
oh huh
in fact just fight yharon pre-ML
just go progression of start of HM -> cultist -> dragonfolly -> yharon why not
I fought dragonfolly pre moonlord because I found him easier </3
Exactly why we need to give pheromones luminite again
No you just need to make the dragon egg cosmic anvil exclusive
dragonfolly preml is a funny
The Yharon pre ML thing I've always found dumb
Folly pre-ML ain't that bad
Doesn't break anything
Yharon pre-ml makes no sense
Since you can't get Auric Ore anyways
Need to have a blossom pick for that
And a cosmic anvil
Need a cosmic anvil for bars ye
Which is why Yharon pre ML is stupid and should be moved up
To cosmic anvil
There's no reason
funnly enough yharon is the only end boss that you can fight with extremely bad gear because of the self-damage mechanic
Never noticed that yharon dealt self damage
everytime yharon do a big bullet hell it deal a certain % of max hp as damage to self
it is basically the compensation for yharon being invulnerable during bullet hell now
that is the tldr of it
it is usually not noticeable since yharon is relatively squishy now
Oh was it a recent change
Ah that’s why I didn’t know
I wasn’t able to play from since draedon was added until around last week
Nerf the terra blade (impossible)
Terra Blade isn't even that good for it's stage
Lmao
Edge is better, and that's outclassed by the wholely superior Tyrant Yharims Ultrisword
tyrant yharim's ultisword my beloved 😍
Ima be real, I’m way out of the loop of calamity balance, I’ve never even beaten calamity💀
I just got “bored” of Terraria so I started playing calamity
caustic edge line is goated
I remember when I first played calamity, and I got the hell sword used in nights edge, and it was like twice as big as normal, my jaw literally dropped
Calamity balance is funni
haha infinite iframes cheesing go brrrrrrr
though ultisword is kinda busted
kek
it's by far the best weapon for that stage for melee
if every non-interesting weapon have to be reworked the list will be like, literally 80% of melee weapon
but ya I feel there are ones that should be prioritized first due to them being just even more terrible, like burning sky, terraedge etc
btw is demonshade a balanced late game armor? Total of 145% damage bonus to minions plus ten slots on top🤔
demonshade is up for rework, and a pretty soon one iirc
since I heard it originally was planned to be released on the patch with 1.4 port (if not because of 1.4 port end up being a massive pain)
(and post-scal/draedon balance or shadowspec tier is not really supposed to be balanced right now)
this is a mage weapon masquerading as a sword 🤓
anyways baron rework would be nice still
demonshade is post game
@fathom sphinx minor nitpick, the "order" of eating the fruit dont matter to the colour, only 1,2,3,4 fruits eaten matter (for the colour changes)
but ya the rest of the suggestion seems fine
ya, since usually in normal playthrough you eat them in order
but anyways for some reason my heart color won't change
so i thought there should be a changing thing
yeah the rest of the suggestion is fine, just pointing the order thing out since it is not true
like where the torch god favour option would go
(tbh I dont like the final heart upgrade colour too, too many things going on; previous hearts are much cleaner)
im stuck with >1000 hp with golden hearts
kinda makes me sad to see theres no difference with vanilla for me
for the hearts
That's because fancy/bar style custom sprites are unimplemented @fathom sphinx
They'll be implemented soon™️
Hm necklace of vexation doesn't work if your hp are exactly at 50%
well the tooltip do say under 50% life, but ya it is probably more that currently there is no good way to stay exactly at 50% HP
Oh, I remembered there being multiple sources of healing orbs. Maybe I'm misremembering.
If I didn't have it, it'd just look like a "I haven't tried it properly or anything, but it looks op" suggestion for a nerf. I do have to actually say, yes, I have used this weapon.
Nobody's working with the assumption you did not though
Oh okay, then that makes sense. I thought all healing orbs worked the same.
But yeah, I was thinking Sand Elemental in particular.
And even then it'd be irrelevant because infernum is just not official
You really don’t specifically have to mention infernum.
Also yeah infernum isn’t official
So for all calamity knows its not its own problem
Mutated truffle says when below 50% and he enrages at 50%. Vexation says when under 50% but doesn't gain the benefits at 50%
alright, I'll remove it from the suggestion
wording moment
but ya before there is a good way to stay exactly at/below 50% they probably will not fix it; when there is a good way to stay at that hp threshold maybe they will give a 1 HP leeway to every similar effect so they dont randomly stop working
soon™️
not really soon considering it’s only 👍
I'm annoyed at how little the Regenerator's health regen actually is. Unless the stats are lying to me, it's only something like +4 regen, right?
When it goes through I will be much better. Hopefully vexation gets adjusted then too.
which is why it is soon™️
regenator provides a lot of regen, it is just the revengeance nerf mechanic
the tldr of the mechanic is that the more "full" you are to full hp, you regen less
2nd mechanic is the higher your max hp the more effective your regen is (therefore the lower your max hp the less effective your regen is)
with regenator nuking your max hp in half and therefore making you always closer to max hp, ya you can see why the regen feel so weak
iirc regenator regen is supposed to be 6 hp regen/second
oh so the rework would buff that by a lot then
i might try a run with regenator, necklace of vexation, etc, seems like fun
Vex currently doesn't work at 50%
yeah ik im hoping the sugg goes through
buff it to the point of likely have to get nerf yeah
though the tldr of the suggestion is mostly to get the synergy with 50% HP idea through, and less about item balancing (since they can be adjusted afterwards)
yeah
Yupp reduce the regen then
@thorn dock oh right, do not include the regenator rework in the suggestion
there is no guarantee for implementation, and it is basically chaining suggestion to another suggestion that havent happen yet
so best just left the reasoning to the "it is an inconsistency" part
(and title can be better by being "Make Necklace of Vexation Work When Having Exactly 50% Life")
yeah using previous and unimplemented suggs is a bad idea
im fucking crying and coping and seething and
@glass pawn this sounds like something that might go over better in the calamity's vanities server
eh ig
but it SHOULD exist
i mean, that doesn't actually sound like a bad idea, but yeah def a calvan thing
it should not exist because i dont want it to exist because i think the minion is ugly
reasoning destroyed i think
maybe it already exisits but the wiki is GONE
honestly regardless of your feelings on this one funny dragon, being able to have one of any minion as a harmless pet would be cool, but it sounds like sounds like a LOT of work
it was pretty ech anyway (and they were hoping for it to die so they could port to wiki.gg and make it good
ugly as
I thought it is an oversight since it is rare to stay at exactly 50%
alright time for a 30 vote suggestion
okay well that's the other end
they're only going to be used while they can be abused
there's no winning here
yeah their nature are literally being abused
they are coldheart icicle but easier to use and on crack
...can these be used outside of bossfights
I think yes, though it is pointless
their strongest feat is their max hp damage, outside of boss fight you dont really encounter things you dont kill faster with on-tier weapon
(and their ammo are expensive if you spam them endlessly)
they are still way weaker than on-tier weapon
since their damage are %damage in a very low amount, eg: like 1.33% max hp damage per shot
with most weapon you are dealing way more than that amount to a normal mob or even event boss; these weapons are only really useful against end bosses (dog, yharon, scal, draedon etc) since their hp are still extremely high compare to your dps
it's geared towards boss fights yea
the damage they give is pointless to anything but proper bosses
either way they should die because boss fight oriented items 🤮
true
(and they can never scale with your damage modifier so their damage number is forever static)
oh my god no these are definetly a fucking problem holy shit
i just did goblin army in like 30 seconds
was using magnum which is preBoss
god
the only limiting factor is like, money and maybe inventory space, but i had like, a hundred shots and that was more than enough to sweep the event
i suppose this is kind of a balancing thing so uh, idk @inner anvil ur online, could you just take a look at the boss killer weapons when used on events? like. literally any of them it doesnt matter. like maybe im just using them in unintended ways, but it's not like money is much of a problem to get in cal these days.
oh right those thing do deal some damage pre-Hardmode
I forgot how early magnum is
oh right pre-boss
ya 80 damage preboss is like, 2x as strong as musket
i mean i tried a loadout on frost moon with hydra and it takes like 5 shots to kill a miniboss
having an option to just be like "no" to any enemy is just really stupid
and like, despite saying "slow" they fire
really fucking fast all things considered
What the fuck is a boss killer weapon?
Classless weapons are weapons that belong to no particular type of damage. There are two types of classless weapons available. Damaging classless weapons require special ammo to be fired and are not boosted by damage increasing accessories, potions, and debuffs. Classless support weapons are affected by damage increases. All classless weapons ca...
Every weapon kills bosses.
the weird gun things
i didnt really know what to call them
trivia says they're RE guns
fair, but i wasnt saying that, like, golden gun or yanmei's knife were broken, but you can literally just treat the RE guns like regular weapons during events and they're just
so fucking stupid
You want me to test RE guns on events?
yeah p much
I expect detriment results.
🙏 hoping this leads to them just fucking dying or even just being turned into regular ass ranged weapons after a severe nerf
I'm sorry, but they will suck, I will not test it.
I think it's a waste of my time.
damn really?
They're weird weapons, so whatever.
aight ig
Don't take it personal lmao.
only magnum should perform stupidly good ya
Like, those weapons are goofy aah.
since it has 80 base damage, which is more than double of musket
They're probably bad.
for other tier their base damage fall off like stupid
And plus we don't test events.
If a weapon is good on events, it's good, and if it's not, it's not.
i realize, it just. feels really stupid atm, but w/e ig. maybe they'll get looked over again in the future as cal improves events
We may look at them in the future.
Avoid the F word plz.
im sorry bro but if u dont want people saying fuck ur gonna need to go to another server
sob emoji
I am not one to complain. But you break the rules by typing f word
yeah stop fucking cursing you fucking cunt 🙄 @ cog
PFFFFT
what rule man
go ahead
ping a mod
show me the rule im breaking
there is infact no rule that prohibits anyone from cursing
Abusive words?
this is when I say the n word
there is no "abusive words" rule
@small karma there is no problem here, carry on
The only rule that may apply is the "Respect Eachother" rule
(But in this context it does not)
Ok. srry.
in this house we do not respect the RE guns 
RE?
Resident Evil
either way, if i cant get them looked at balance wise im just gonna write a sugg about how they go against the current calamity design philosophy like how coldheart got removed and limitations on mirrors and teleports were reverted
sure
what
Bots are often assigned with a special symbol. So I asked
yes, you're right, bots on this server do have special symbols
if only we could know what this symbol means...
Which one?
xpc on his way to make another nerf suggestion that won't pass
already got addressed mb 🙏
also yeah i wish those weps would just be removed tbh
This is very small but maybe in pins for suggestions let people know how to bold words in discord, since not everyone knows
wym hold words?
Auto correct💀
lol all g
Don’t make it required tho, that would be dumb
K
You still need to edit your suggestion
Strangely worded suggestion with a lot of fluff
@wanton inlet calamity already has way more than enough summons (and their upgrade line), so why does sanguine specifically need to have an upgrade?
summons' "terra blade equivalent" already exist, it is plantation staff iirc, so technically your 'fantasy' is already fulfilled
but I guess it's not invalid
I mean
it doesn't have much weight in reasoning aside from a lot more runoff way to say "it'd be cool"
which is no weight

It wouldn't even work
Sanguine is blood moon related unlike terra weps which go crim and corruption
I dont play summoner recently, is sanguine staff even the best start of HM weapon in calamity?
I don't wanna get into the mess of blade staff vs sanguine again
Pretty sure sanguine still pulls you to plantera because sanguine lol
but let's just say it's good
ye, the tldr of the suggestion is still pretty much just "this weapon cool upgrade please"
which can apply to like, a lot of items in the mod
Scanners are just broken 💀
silly scrunky scanners
i actually think sanguine staff has a lot of potential, it kinda introduced the whole "minions stay on your back" mechanic and such
also, for what its worth, making a crimson upgrade from a bloodmoon weapon does not sound counter intuitive
isnt sanguine AI wise is a reskinned and faster raven staff?
The themes are indeed similar though it'd still be a bit funky
The problem would be what materials or weapons would go into a Sanguine upgrade to make it Crimson-themed yeah
I wouldn't start doing such fuckery
No idea but that sounds kinda like, an easy comparison to make
Aren't Ravens just "home in on the enemy"
also while were on that, do i delete the post
You don't need to delete it no
Ideally you would edit it to strengthen your reasoning
Maybe make it upgrade with blood orbs and hallowed bars to become something like a “purified” version? Idk
nooo don't fall into theme blending
Blood (moon) and blood (living pieces of land) may be similar but i don't think they're close enough yo be merged at all they can stay separate i think
i feel like you can have a weapon transition out of one and onto another without "blending" themes
I would try to not mix those 2
the blood moon fishing enemies are just kinda
blood?
Hell maybe just upgrade it with bars later on
while crimson is a lot more anatomy based with lots of blood
maybe just don't upgrade it i think
true!
why is there a need to upgrade everything
why can't weapons just be usable for more than a single boss
incoming terraris rant that I should try mitigating
but yea
I still think the main problem is just the suggestion reasoning can be applied to too many items, since it pretty much is just that as an item is strong it deserve an upgrade
yeah it is very broad
just replace sanguine with literally any other weapon and you could probably work it out
and after I compare to it, sanguine staff AI is actually function very similarly to scanner too (in terms of performance) so it isn't a unique case in calamity
cat boom s2
( Lore-wise their actual disconnect is that
Blood Moon enemies are created by an excess of the influence of Creation, Xeroc (the extradimensional true god of the universe) literally gazing upon the world and making the creatures overflow with development potential, which fucks up their anatomy but still lets them survive
The Crimson (I think this lore is still in place) is the corpse of Cthulhu, an undying god (but still one confined to the universe) whose viscera still writhes and births life even after death )
Wake up boys rover dropped new lore
this is relatively old lore
(The bloodmoon thing was never specified in that way
It was always just xeroc fucking up things I've never seen it said in that way in the slightest
Idk
Idk here’s a idea, craft all 3 hardmode bloodmoon drops together for a summon, an then add bars or something for balance in the recipe
into what?
Mixing classes in recipes is funny
no
Because what rover said
Instead make an entire bloodrose line bloodrose my belove
Isn’t there a cryogen craft able that uses his drops to make a rouge weapon?
That's a donor item
That's donor
the only one that do this iirc is kelvin catalyst (a donor weapon)
O
and the other one is apotheosis?
Doesn't astreal defeat still use magilam too?
Nvm then
donor is funny
Agreed
Astreal Defeat I think is the only example of Calamtiy mixing classes of the devs' own volition?
drat is now blossom flux only
Astreal wouls be the only non donor example but still class mixing in recipes to have an item of a random one is weird
heavenly gale is completely moved out
oh right cannot forget about Aether's Whisper which is
the grey area in a lot of different situations
Whisper got killed didn't it
Depends on your definition of "killed"
I mean the ranger damage
I think aether whisper get changed at some point, it is all mage now
Last idea, souls of fright and night could work for a sanguine upgrade, I’ll stop now
Lazhar going into it for no reason but recipe paddling is hilarious
the first question is still why sanguine staff (or rather, this weapon specifically) need an upgrade
before solving the recipe issue
I like how I can use weapons farther than usual, also sanguine is cool
(Lemme frame this another way
The only reason Sanguine Staff doesn't have an upgrade is because Calamity ported to 1.4 in 2022, instead of 2017.
)
ngl yes
Yeah
(I mean an upgrade being added by the devs and through suggestion is different, but ya)
before things were given upgrades pretty arbitrarily and freely without care of bloat or anything
i cant imagine the sanguine upgrade sugg passing in its current form lol
We actually care about meaningful upgrades and are wary about content bloat nowadays
Back in 2017 shit just got added for fun
Thank you Lt Labcoat
Oh, sure. Was feeling discouraged about it - really not clear to me what these suggestions should look like - but since you've sorta-asked, I've remade the suggestion.
true
Definitely a lot better now
Did anyone post anything about gettin urchin stingers easily? I feel like I saw that but I’m not sure
K thank you
Ok so this may be a bad suggestion, but can I suggest for more town pets? I love them and I want more
That wouldn't be off the table
You could ask for more if you can provide enough reason for it
I like them? There’s only 3 and that’s not enough, I’m greedy and want more
I can’t really justify this I just want a fox
(keep in mind that the Labor of Love vanilla update will add slime town pets)
Yeah, but slimes aren’t pets, I want a fox dammit
There prolly isn't enough reasoning to back that up unfortunately
youre being specist against slimes
Yes
Gonku racism arc
will not be tolerated
Damn
banned
💀
Well those're already in- ok
Maybe I’ll bug the actual terraria devs about it. Just endlessly tweet them🗿
honestly theyd probably be more likely to add it
Yeah, but I refuse to touch Twitter 
I’ll get a Twitter bot to do it for me
(I don’t know anything about twitter)
good luck xpc
i remember making nearly the exact same sugg and it still hasn't passed
^
But ya I am just throwing it out there to gamble for the off chance it gets enough vote, since I probably dont have much to suggest for now anyway
All of them actually have good sprite and sound effect yeah
i never realized just how good they are compared to everything else except the most broken things on tier
there's basically no reason not to have them as an "oh shit" option against normal enemies
and that's lame as hell
I knew they are good but I usually avoid them completely
I forgot they may be too good for event since their ammo used to be limited (per world), so it is impossible to spam them
yeah, i agree, i usually avoid them, but after using just a couple for a few minutes i think they really have no place in the game
4 gold to obliterate anything is nothing when coin guns exists, and people are willing to shill out plats worth to get pots
also the funny jackpot gun is a thing too
very true
they clearly werent made with average enemies in mind but
there's nothing stopping you
(3 seconds into wiki) of course it is a donor item
my dream is to give them, if not percent-health-damage, then just really cracked regular damage
but instead of doing the limited ammo and shots thing which are mechanics that are really awkward in the game of Terraria,
make it so each shot requires you to perform an extensive series of actions to reload the gun
Though tbh I do be curious how newer donor items are made, since I imagine the idea itself are posted long ago but the weapons generally use new iteration of technology/design available
I could've flexed on my design skill made a unique thing for donor if I have the money
give them cruelty squad reloads
you have to manually drag a bar down to reload after every shot
I want each reload to be a full fuckin Cooking Mama level
Make one of them required to draw.on screen similar to art attack to reload
play DDR for like 3 songs before you can reload
workout check
reloading guns would be cool but i still hope they're made into ranged weapons either way because a series of all class guns with nothing explaining why they should be special compared to. idk. magnum. p90. shotgun. minigun. just make no sense. i suppose if they get really complicated then there's nothing wrong with the way they are right now since they wouldnt nearly be as viable on fodder enemies and minibosses like they are right now
Speaking of reloading gun I am dissappointed that wulfrum blunderbuss didnt have reload mechanic
Instead it only has 30 ammo available per scrap/silver coin (which you always have) rendering the mechanic pretty much irrelevant
every time you shoot a re gun you have to play wario ware minigames that include tetris re inventory organizing, cooking mama but the horrid peta parody, and playing 3 levels of osu while you play all touhous in lunatic with your feet
Everytime you try to reload a set of asgore rings appear around you
everytime you try to reload you're forced to complete the entirety of the original DOOM
ok last one
Every time you reload an actual gun gets dispensed from your computer that you need to reload and insert back into the computer
actually real
honestly that would be kinda cool 
What if make the mechanic instead of being required to reload the gun, be what is required to fire the gun instead
To like, prevent DOOM weapon swapping?
Every time you reload you have to grab your nes zapper add on and pull out your nerf darts which you have to load into the barrel. Actual that’d be really funny to have some shitty peripheral be compatible with calamity
sounds like something that would be an enchant from scal...
I think that's a meta thing in the new DOOM games, haven't played them, yet
Partially that
but also it will be really funny to see how people aim the gun while having to do a bunch of different mechanic simultaneously, and knowing they have to do it again if they miss
Actually that already exist, it is called Wulfrum Screwdriver and Midas Prime
Not so much Midas Prime since you have a lot of leeway, but at least it is an iteration
Imagine the stupid clutch kills people would do, like “YES I finally did it, I played freedom dive and successfully made my gun do 1.1 more damage!”
imagine like a gun that has 20 different unrelated gimmicks and you have to do all of them perfectly to get optimal dmg
Call a weapon Mario party and make it impossible to use by throwing over 50 mini games in your face
no hitters will still figure out a way to use it
I'm late but 
Ultrakill has it too
I suppose so although "reloading" is only a mechanic on some weapons
after using the elephant killer a second screen displaying a game of terraria will appear on your screen
killing either the exo mechs or scal will allow you to fire the weapon
Hmm buffing rare sand elementals healing projectile a good idea?
Are you talking about the suggestion currently in #suggestions-posting
Yes
What about it
I feel the way they move and the time span they dissappear after beeing released are kinda a counterweigt for the uniqueness of bypassing damaging debuffs
Making them easy to catch and bypassing debuffs will prob make it... Really good 😅
Would also be a really big buff to heart of the elements
Yeah, it could definitely get OP if it's guaranteed to catch the orbs. It's currently, according to the wiki, +7.5hp/s. That's high even as a separate accessory, let alone with Heart.
well remember that
rare ele is also a standalone accessory
it was actually viable as such before it became a lot harder to actually get the healing from
re: Glorious End
If anyone's wondering, it doesn't offer TOTAL invincibility. You can still be hit in between invincibility moments. But with good timing and any sense of boss prediction, that's just not a problem.
(I'd also like it if it didn't reset Adrenaline, but I'm guessing that's not remotely worth coding)
i think it resetting adren is a fair enough tradeoff if its going to keep being absurd as it is rn
I'd argue there's no such thing as a fair tradeoff for how absurd it is right now, but I get your point.
Once every week, on Friday @ 06:00:00 UTC (06:00 your time!), our Suggestions Bot will grab every message from suggestions-voting that is older than 7 days and younger than 14 days, and put them all in a group.
Then, the suggestions with the top 20% votes in that group will be forward to the devs.
Say, is this still a thing? It seems a bit weird that only 1/5th of suggestions go through.
I mean, it deals damage to you
Adren goes away when you take damage
That's just that
it is still a thing why would it be pinned if it wasn't
Before that it was 270 stars, so only 1/100 went through

funnily enough star count was changed always precisely to make 20% of suggs pass
stuff like 270 was just overshoot
so like 1/5th was always the supposed ratio of suggs that get to pass
Yea, upped cuz of influx due to draedon update, but overshot and like nothing went through
Thanks autocorrect
which tbh was a blessing because most suggs in that period where uh
well anyway, for reasons totally unrelated to that I have suggestions this week, can I kindly ask that everyone posts whatever they can think of too?
totally unrelated, I swear
you won't get anyone to post so you can bury them instead sory
Mine failed during that period
but got grandfathered in when new system and got in 
TROLLED
you can just resubmit anyway
requesting Heart update, all week, every week
you gotta wait for the previous one to pass/fail, so every two weeks, but yeah that's the general idea
guys eclipse is about to post a suggestion
posting the ex²pert accs suggestion again because people are STUPID
(please buff spore sac I BEG you)
AAAUUUGHHHHHH
Sporadically going insane
Gravity Globe is arguably good now, cuz they removed the must-be-on-ground flip condition
Technically it gives you infinite flight now
that would be a buff tbh 
do your eyes appreciate the screen flipping
Has anyone actually used it to beat a boss?
That is indeed
the downside
boooooo
...seriously though, Tlord is right, I would like it a lot more if using it didn't immediately disorient you
should... I make that as a separate suggestion?
(there is a dedicated mod for unflipping the screen with Grav pots & Globe
But that is indeed a separate mod)
if only there was a consumable that lets you flip gravity
that you could get in pre-hardmode
oh well, ig gravity globe is really good then
💀
no (no no) (no no)
not cal's job .. plsss
itd be so annoying to make it work nicely
What're you referring to?
Your sugg.
inb4 "Okay, we fixed it. Globe will no longer flip the screen. Or flip gravity."
ok but what if it did something useful instead
what gimmick
being trash?
you can just buy potions from the wizard for 2 gold
or craft them with blood orbs
(a complete waste, if it's sold)
I mean, keep in mind I have no idea how easy or hard it is to do. All I know is, it'd make for a more fun item. It's your call on if it's actually worth the effort to code it.
that's not an excuse for being the worst accessory in the game
Also yeah ML has 3 Expert items
its funny and gimmicky
it's a worse gravitation potion
check out the starboard wings for a real expert acc
ok exactly so the gravity globe can staty there
its funny and gimmicky
just like the step stool
it's not tho
udont get to decide that im afraid
This is a very productive argument.
Sobbing
it is
Trolling you both making red rework it for 1.4.4
to a regular gravitation pot
Brb infiltrating in relogic hq
It can now change gravity in all 360 degrees
It will now be the way to access poo blocks
the acc genuinely hurts my brain
rover's better because it implies you can fall to the camera or something
No that would be uhh
infinity degrees I guess
(technically 360 is infinite already because fractions exist but w/e)
360 is used for full vision cameras that pick every angle on their 3 dimensions so it's true
360 infinities.
and spore sac is just there existing
Spore sack now makes you leave a plantera spore cloud by double tapping down
It is stationary and does 50 damage flat

based
Spore Sac has been replaced by Angel Statuette
next suggestion: make Angel Statuette more useful
...I say as a joke, but it's still funky that Angel Statue will be actually useful next patch
someone mentioned making gravity globe give you distorted immunity which would be kinda nice ngl
L
i will kill you
what the heck is this?
Upon consumption it grants the Gravity Normalizer buff, allowing the player to move normally in space as well as provides immunity to the Distorted debuff.
why?
AND IT REQUIRES A FISH TO CRAFT?
"Oh boy, a space fish! Now I can fight Storm Weaver, but without having to move slughtly further down the screen"
I would like if that potion didn't exist and it was something default from the player to be honest.
But that's just me.
I'm not a fan of the low gravity.
Early game it’s pretty fun to jump from planetoid to planetoid, but late game it kinda fucks with your movement
You'd be surprised by how many people needed this to exist
The fact that you used the word "people" here implies more than 1, so yeah, consider me surprised
i mean
a) the distorted debuff fucking sucks, which is why i made a suggestion for making immunity to it more accessible
b) you'd be surprised how much the space gravity effect helps with fights like dog and exos if you use a surface arena (which i've always done bc clearing a couple planetoids is way more comfortable and easy than tearing up the ground lol)
it's the recipe for the potion that makes it a problem
the fish aside, it still needs aureus cells, which means you have to either fight a boss (not even considering how irritating and tanky that boss is on tier) or, again, fish
aureus cells are kinda cringe ngl
wish that any enemy in astral dropped it post aureus tbh
i feel like unless it's a boss several tiers earlier that's super easy to farm at any point in the game you might need a material or potion, it's not a great idea to require a boss's drops for it
I mean
Aureus is post plant
Space gravity is only really an issue with weaver and dog
So like
i mean yea but distorted makes the vortex pillar a pain in the ass
which... i guess by that point you can still kill aureus relatively easily but still
it'd still be nice if they had some other source (or if you just didn't need them to begin with)
if you need distorted immunity for vortex pillar I'm sorry
Gravity globe hold down to fall at slime mount speed + space gravity immunity
That will unironically make it viable
So many different combinations of led lights
This would be funny
i hope no one suggests weird stuff though like leave it at ambience i think
no i just think like the abyss and the deeper you go the dimmer and dark it gets and stuff
That would be kind of a cool effect yeah
At the bottom it's just the very occasional key glowing light blue then fading
I agree
maybe if it gets enough vots it will recognized by the devs and might be added
Who even looks at their keyboard while playing?
does anyone even use those stupid rgb programs
i do very occasionally
Yo why get mad about it it’s just the razor software that’s it
It is automatic though so I can’t even control it
True, like my laptop came with it lmao. I can't control it either
I know how to control it and change the colors and crap but I just roll with the game reactive ones
Holy heck the hold r.click one plzzzzzz
Yes.
I'm gonna have carpel tunnel in my right hand by 2025 due to not having that feature
If you are a guy you should change your profile pic to a pic of a boy or man, instead of something horny. Man up, Bro!
I literally had a friend of mine make this pfp for me
F off
I'm allowed to have whatever pfp I want as long as it's not explicit
Respect your own gender, Bruh.
There's no harm in having a female as my pfp
cringe
I mean be proud of your gender.
I literally have a trans woman as my profile picture
I am a cis male.
I just like the character design and art style
¯\_(ツ)_/¯
What is "cis"?
You're the same gender as what you were assigned at birth, also this isnt the place lol
L, this sounds like a argument going to happen soon. Don't do that
This is just a discussion
what
Dont Worry
Yeah, that's why I said this isn't the place since this is also a channel for suggestions about a mod with a few too much worms 
@small karma Hello, do not randomly bring up what people are and aren't allowed to do in accordance to their gender, especially in a channel completely irrelevant to that topic
Ok so hear me out, add a keybind to the controls that wins the game, very useful not fucking stupid in any way
First of all, emoji fail, second of all, it's funny
I personally think a win button would be very useful for a noob like me :)
look for the cheat sheet mod 
Fuck he's got a point
no
I tried butchering her and it didn't go so well once
butcher immunities got removed lol
Trying to recov a world that didn't save before her
Ah
she still does all her bullet hells even if you try to butcher her 
no she just dies
was that changed in 2.0.1? or maybe its because multiplayer 🤷
wait no it def wasnt multiplayer because she was still bugged then
yep still happens
@ Pizza #suggestions-voting message I am not sure how close it is, but I think this suggestion serve the same purpose?
(oh calamitas clone not scal)
it's more or less the same sugg if we disregard the bosses in question
pretty much same difference
So about how long does it take for a suggestion to get decided on btw? I feel like I might've seen two weeks tossed around at one point but I can't remember lol
And I mean one that made it to the voting process to clarify
2 weeks
each friday (or at least for me) they will get send as a batch for all the suggestion that happen on the week before that
only suggestion that have top 20% of star count will get send
to tldr 1/5 suggestions will be send (depend on how many votes they got)
which one was yours again?
sounds like a "too much effort" sugg, how did it not get flagged
great question
i've noticed nebula blaze just isn't a very good option. i tested it on a training dummy vs lazhar and swarmer, and i tested nebula blaze and swarmer against pillars. against the dummies, nebula blaze only had 2k dps vs lazhar and swarmer both having around 4k dps. against the pillars, nebula blaze struggled hard against the vortex pillar whereas the swarmer very quickly took care of the 100 solar enemies and then killed the solar pillar in about 3 seconds.
@inner anvil @strange grove could you test the nebula blaze vs various other post-pillar options?
it's important to know i was playing on expert when i tested these weapons out
wouldnt you want to test it against moon lord on rev
Can test.
also dont use dummies or events as dps tests, just for future reference
you usually use an on tier boss
^
I find blaze to be a safer but slower option, one of my personal favorite weapons for moon lord
(Since well it is homing)
Alright, I'll go test it, I was already balancing another weapon.
we'll find out ig
but only single target though
yeah, it also feels underwhelming because it's slow and single target, unlike the swarmer which can do a lot better vs multiple targets and the lazhar which pierces
sounds like you just aren't using it in the right scenarios then
that doesnt make it bad
it's not that it's bad, but that it feels much worse than other options
"this single target weapon is performing poorly on large groups compared to weapons with good swarming potential and AoE damage"
I think it is a classic case of some mage weapon being much superior to other weapons on tier yeah
since swarmer was like, top tier I think?
I will test it on Astrum Deus and Moon Lord.
Okay, it's taking a long time on Deus, I'll buff it.
You're testing a single target weapon against a worm
I think your test should be more nuanced.,.,.,., what if its now op on ml uh.,.,.
just do the secret tech of 110% on deus instead
everyone's favourite way to buff weapons
Crying
I mate it too powerful.
😭
Kinda' fuck Astrum Deus, use a piercing weapon.
I'll buff it around Moon Lord.
Update: I don't need to buff it.
@small mortar The weapon doesn't need any changes, it's already balanced.
(swamer on the other hand)
Never used that weapon.
it's less that it's underpowered, more that it feels a lot weaker than other options at that stage
such as the swarmer and lazhar
Then we nerf Swarmer and Lazhar, easy.
Relative to other weapons, yes, it's bad, but on a standard, it's balanced.
ya it is the equivalent of saying since hellwing staff deal extremely high damage water bolt should be buffed to do the same
Lazhar tbf has needed a nerf for awhile
I would say it's stronger than the swarmer vs ML and it's the Dues Shredder
Can kill dues under MNL and with a more standard build, not even a damage build
truly the weapons ever
give it the bee's knees treatment
you can include the item sprites within the decrypted schematics when opened
afaik just 5 weapons and a codebreaker piece no?
yes
@small mortar buy it from the wizard in the hallow
not everyone does
I thought the part of the greedy ring accessory are also obnoxious to obtain, but I guess it will be weird to buy an item from an NPC that make NPC have discount
oh no i agree but they aren't weapons
and they dont help in combat or anything
and yeah it would be weird
plus those can be left for when 1.4.4 finally fixes pirate drop rates
id ask for cal to fix it but the update drops somewhat soon supposedly so 
but coin gun is gonna be ass to get even with the update i guarantee it
so i was okay with asking for the weapons to be sold
like we dont sell tabi or black belt i dont think
nerfing sevens if coin gun gets a better drop 
Bruh
good
weapons being balanced around being hard as fuck to get is just legendaries
which were fucking stupid
like that would mean stellar tune should be mega buffed because it's a 2% drop from EoL
Yeah
@lament shore there are already plans for shrine items i believe
Would be a nice bandaid fix for now though
the mod is specifically trying to avoid disabling things like magic mirror or teleports during bosses because it's "too cheesy"
could we possibly add it the don'ts, if that's the design philosophy going forward?
We literally removed this crying
Adding removed content
It is a don't
ah, alright. Didn't realise they used to be disabled. I'm backing out the suggestion then.
I moreso meant suggs with the reasoning only being "it's cheesy"
why NOT remove cheese strats?
(I mean, except when it impacts other functionality, like in this case)
hey can i tap into the smarts of people in here for a suggestion i was gonna post
thonk;
basically i'm at post-prov stage of my first 1.4 run and one of the things thats always happened in a lot of people's runs is that like, they tend to have a lot of money by the time they're post-ml
so i was thinking maybe there could be a new coin type after platinum, or the coin system as a whole could be reworked over time into something cool cat
either or the former is less work and a better bet but the latter while more work has the potential to be spicier
titanium or mythril coin would be cool
well how the coin tiers are now obv is c-s-g-p
so it's pretty and works for a basic system but if you wanted something for complex like in the latter example up there ^ you could rework coins so that there's a coin for all the vanilla ores or at least the ones up until [x] stage of progression
i still think that's excessive and @ the end of the day i'd rather one new coin type after platinum just be added but
im poking this channel cuz i wanna see if i can get a general consensus
let's just kill currency
turn into a society where everything that costs money is free
socialism in my terraria, impossible /s
no but i really do think either one is good, the latter one has a lot of expandability
in particular i like the idea of say the tinkerer offering new sets of enchantments for higher tier coins in a modified system
too much work id bet
reminds me of the terra coins from blushie mod or whatever they are
comparing it to those is probably not a good idea since im gonna take a wild guess and say that mod's pretty old
soul coins from red cloud
^
There was an idea to add a Cosmilite Coin at some point but it was abandoned
and I don't think you can buy regular stuff with modded currency
theres nothing i have against just adding another tier of coin past platinum and calling it a day
if thats a better alternative
I mean, to begin with, people will complain about it
It is also kind of a slipper slope in certain ways, because there is 49349597 different cheese strats and tps aren't all of them, why not disable hoiking while a boss is active too?
Devs also really want to disassociate from the "Only bosses matter" perspective which has been a strain on the mod whether intentionally or not
Finally, who cares about cheese strats? most players will choose not to do them because the point of the bosses isn't to cheese them, it's to fight them
Trying on truffle again. Last time reached 130ish on a rather strong week🤔
anything to add i should my new suggestion or nah
i think it's a pretty complete idea
they drop from levi
The bucket and sponge can already be obtained from Leviathan and Anahita yeah
and angler gear from ds
Same with the hotline fishing rod
💀

Lava bucket and sponge I don't think so but let me check
i'm most likely sure it drops
i would say delete that
lava bucket probably but sponge is 1.4 so maybe not
Lava bucket and lava sponge doesn't drop from Leviathan
well now i need to wait 8 minutes for my other suggestion idea which is a recipe for the tally counter
oh both were 1.4, right
Only the water ones
so yeah it makes sense they dont drop
well now i hate myself for deleting that one because we need that suggestion again
Since you get the hotline fishing rod can ask for those two to be added to the drop table
isn't it a .3 percent drop from the dungeon esqueletos
1%
mate if you're gonna suggest something
But if you're exploring the dungeon chances are you're gonna get it
well time to zerg off in the dungeon so i can get a cell phone
give us the actual numbers
my map reset anyway
and zerg is a thing yeah
I don't have a problem with tally counter or Nazar farming
Even no zerg
Water candles in the dungeon give me enough enemies
still leaving that up to chance is exactly what makes farming things like rod and vitamins so hellish
Dig out a bit on an area and it will make your life easier anyways in hardmode and post ML for arena building and making cores
Tally counter is better than both
Ankh requirements are hell
Tally counter and stuff not so much
I've never had a problem even in vanilla getting the tally counter
Lava bucket and sponge to Leviathan and Anahita drop table yeah
Since it works with the hotline fishing pole
4 minutes
well written or no?
Leviathan angler kit lesgo
Lmaooooo
fat angler kit
Uh yeas please?
Is there a use time of Yateveo bloom spear on the wiki somewhere?
Or does it match the use time of the flail
Probably latter
I was wondering if yateveo bloom buff is needed or not
For how difficult it is to obtain, the rightclick is underwhelming when you compare it even to the rotted fork which is much easier to get
Possibly
That was my first thought like: The waters tremble below the sulfurous sea or something like that
status message is fine, and it's not like Skelly has one
there's not even a status message for proper dungeon unlock after his defeat
though I would also love if Shadow Key updated its description to include shadow chests in the abyss
Vanilla didn't have them at all until wof was implemented
So,
and i mean ones that announce you x has happened the boss ones were always real
Tbh I always feel abyss should just have a different set of chest that are also unlockable by shadow key
Since I imagine it will probably not be too troublesome since astral chest do already exist
i feel abyss should just have abyss chests that open shen skeletron dies
Which is exactly what they wanted to do
But chest code is dreaded
That works too yeah
kinda dissappointed that death mode anahita + leviathan doesn't have a phase with just anahita
feels really silly that leviathan just instantly spawns
wondering if that would make a good sugg
not really
the levi rush is supposed to make the fight harder
I mean it does make it harder but I don't get to hear siren's war cry
the only thing i could see happening is maybe during a general death mode AI improvement kinda thing that she could get her own phase again
also true
they removed some of yharon's song tho where they're only obtainable by music box so
¯_(ツ)_/¯
I don't think so. It's nice not to have the easy phase of the fight when you're on the harder difficulty. That kinda feels like a time-waster
i think the argument is to
make a harder anahita phase
give her more solo attacks
which she drops during the combine phase or something
I really like that part of the fight and don't think it feels like a waste of time, I have to continuously pay attention so I don't get a projectile spawned on top of me
The argument is to get the music box 
lmfao owned
also just
I think I notice the biggest difference in difficulty between revengeance and deathmode on that fight in particular
providence maybe as well
Isnt aerialite thematically similar to sky mill furnitures?
Or sky mill furnitures just do not exist, since I am not a builder kind of person
Damn, there really don't be Aerialite furniture
There really don't be
well, a few ores dont have a furniture set
perennial, aerialite, cryonic.... i think thats it
oh and scoria
but scoria is fine cos the abyss already has two furniture sets lmao
and regardless, basically no vanilla ores have furniture sets, so its not an expectation
rogue is usually seperate from the vanilla multi-helmet armours
same way summoner was for a while
we're trying to kill multiclass
cobalt, palladium, orichalcum, mythril, titanium, adamantite
those exist as well
but yes, YES, multiclass should 🔪
KILL
you get to have MUCH more uniqueness when you make individual sets
think titan heart armour
it might be a bit strong, but its a great example
think any of the post plant class armors in vanilla
spider amour is a boring example of it 
I think the devs do say eventually hallowed and ore armors will have summon and rogue set
Multihelmets cringe im glad they didn't give ores rogue and summon helms like planned originally
but ya, it is another soon™️ thing I think (or maybe they changed their plan)
I'm pretty sure they changed their plans or they would've done it with the reworks or something
yeah, probably something that will be suggested, be sent to devs, and get the good ol "the devs agree with this" and then nothing happens in the near future
Iban would've killed them too
i mean, its alright
but you get so much more freedom with design with single class armours
much more room to make something special
most people don't mind (me too), but if you are to implement something new individual armors are definitely more appealing
@vital gazelle that's an ❗
yes, but at the sametime auric tesla already exist
so there really is like, no need for more multiclass armor as of right now
Auric can be special anyways it's auric endgame or something
imagine a world where hallowed and chloro all class died and frost and forbidden were fleshed out so post mechs had actual armor variety
It is easier to make 5 helmets than 5 different armors yes
cosmetic stuff then to get passed with less reasoning since like, there is not really much reasoning to be find there
But i don't think this is a very valid argument
i think "easy > good" isnt the go to argument
(and that one I think at least have some reasoning)
ye
if easy>good = better then wulfrum armor and ark line will never exist
just add more true melee broadsword that deal 5x dps of other on tier weapon
it dies in vanilla pretty quickly actually if you look at it
yeah, after post-plant all vanilla armors are unique
they are all unique yeah
they arent luminite armors, they're pillar armors, because the frags are what they're made of, luminite is just the progression lock
theme is in fact aligned to pillar
but ya, the tldr is just if the devs are willing to commit effort into it, then individually unique armors will always be much more interesting than multiclass armor
summoner dont really have a new for ore armor selection (since they have spider, tiki, fathom swarmer etc), rogue already have umbraphile and titan heart
hey did that suggestion about letting ada and titanium be upgraded into frost/forbidden ever pass
I dont think so (didnt get enough vote)
since they are the same tier which make them a weird case
^
they did already had the idea, but since it havent happen yet I imagine they changed their mind
Umbra is made with hallowed bars so uhhh i think that's enough counter
)



