#suggestions-discussion
1 messages Ā· Page 31 of 1
huh
I always fish, but not everyone agree fishing is fun
hmm, I guess such changes in recipe can be done with potions with fishes
yeah, lotsa people don't like fishing
ye multiple potions per ingredient (especially vanilla potions) feels like the first step
maybe I'll take my sweet ass time to look at the vanilla and cal recipes and see what can be improved
all vanilla recipe (except super healing potion) are 1 potion per ingredients iirc
I think the herb only potions can do with yielding 2 potions per craft, and I would totally consider those with fishes to yield higher amounts
I think ActualKnight's suggestion has legs. Not sure why she's being met with such antagonism but it seems some people just have a chip on their shoulder. It would remove a lot of tedium if you don't feel like waiting š¤·āāļø
byeah it was pretty much just Nicole
Mmhmm
@hushed grotto
That is, ridiculously broad, lmao
Are you sure you aren't missing something important
like... non-musket ammo?
"buff the ranger class damage"
as if ranger isnt already a top tier class in vanilla and modded
āit took me ONE HUNDRED AND TWENTY SECONDS to kill that boss! unplayable!ā
insane
real
spreadsheets and google docs are slowly returning to the sugg channels
nature is healing
absolutely
google doc implies the suggestion is literally essay (in length) in explanation
all luck potions are basically fuck you huh
oh I messed up the color coding for extremely hard, supposed to be different color
but ya, only luck potions are that difficulty
because pearls are fucking stupid
(and inferno potion which is 1 craft with 2x lava fish each because the effect is very good)
tbanks for the data, I might adjust the spreadsheet so that the sheet looks more compact, lots of free space there

ye, my aim was just to get it done
@small mortar @hollow shell dont remember who else was back there
i checked hellwing staff further and yes, this needs nerfing (and possibly fixing the janky way it works)
post eow weapon that's viable against mech bosses
i'm shocked i havent heard anybody talk about it
until now
ive heared talks about hellwing, just not to this scale
true
what are the numbers between your kill time and notes?
ah ok thanks
although the DPS checks arent super accurate
@hushed grotto , Ranger on its own is a powerful class, if you are lacking in damage, id go to #help-advice-read-pins so the community can help you with your loadout.
Ranger is by far the most consistent class through all stages yeah
Doesn't struggle
@hollow shell (since the suggestion havent been exclaimed yet), I think the 'Astrum Aureus Rework' suggestion in the posting is a bit too grand scale?
especially given that it provide no reasoning as to why a rework is needed other than they just want a different aureus (as well as being incredibly specific of how the rework will be)
it also just doesnt make sense for the fight lmao
ya 2D spider legs is kinda
Yep
And Aureusā speed is perfectly fine
You need to go under it when it jumps
Sugg is invalid due to its nature
Too specific, no reasoning
fab did mention having ideas for a miniboss like the martian saucer where there are multiple parts to break that each affect the boss' attacks
but that was unrelated to Aureus
leon what are you DOING
people should not know about the auric dreadnaught battle ship
what about the super secret wulfrum starship superboss
Banned for leaking 
the fact that you know shows that it isn't exactly secret knowledge

also like there's no guarantee it'll happen at all
yeah but its too fucking memey
plans change and all that
the chevron hazard plating doesnt look too bad but the white and black lab pannelling always looked a bit janky
lmao
@wicked pivot it will be an add on and it will stay that way
there are so many different design choices that conflict with calamity that it is uncountable, there is a reason that despite the mod being developed by a calamity dev it remain as an addon mod
dom doesn't want to add it to the mod
@vocal grotto laugh at this one i thi (politely state the reasons you will never do thi
infernum will be added to infernum
the idea will fit perfectly in 3D Terraria (2)
calamity 2 š
where aureus is actually a spider instead of a crab
Calamity 2 not to be confuse with calamity 2.0
actually spiders and crabs are really similar
is calamity 2.0 calamity 2 already
tarantulas taste like crab
ifk
What would terraria 2 even look like? Still retro pixels or more 3d looking?
pretty much Terraria but a completely different design in map structure (and some combat mechanic) iirc
we have no fucking idea
at least it seem to be heading that way seeing vanilla dev's posting
not at all considering we have infact not been show the game
Lets just hope it doesnt end up a flop
noita if it was bad
oh right now that you said it, the map do looked like a noita map
feels like one too
me when red rough concept
terraria 2 will have 16x the detail, all new rendering, lighting and landscape technology, and 4x the map size of terraria 1
terraria 2 will just be terraria but with a slightly less awful engine
@hollow shell SIS
sis moment
@sacred tendon specific items suggestion, look at the suggestion don'ts doc
they deleted their account too!
pretty sure that's just their weird choice of username
they were vaporized instantly
weird ass username, cant imagine anything good could come of it lmao
Truly a Wall of Flesh moment
Just.... Put blocks between you and the eyes? It's like, stupidly easy to cheese
Since it's the same cheese method as vanilla
And takes like, 20 minutes
Eyes can't target you if there are blocks in the way
doesn't wof resize accordingly dependant on the height of the arena
Yep
Make your arena about 50 blocks tall and then put 1 layer of blocks below and above slightly below center
And it's stupid easy
Just don't use ash blocks for the middle thing
It takes little time and makes the fight 100 times easier
I love š§
why do we have to rely on a cheese method to fight the WoF?
yea a good cheese being available doesn't necessarily negate a boss rework suggestion bc ideally you wouldn't have to cheese anything to have a doable and interesting fight lol
Wall of Flesh is such a vanillaā¢ļø boss
Based around the fact that the arena you fight it in generally being ass
BoC suffers from this as well
Exactly
I should not have to cheese WoF on death if I just want to have a normal playthrough
at this rate, I'll probably have to downgrade to Rev just to actually beat the fucker
Ye wof fight is really just, unjustifiably bad, or at least boring
Rev Yharon is piss easy and Death is suffering
DoG is flipsided where Rev DoG is bullshit and Death DoG is predicable
wof is easy no matter what mode. it's just boring as fuck to set up an arena for
That yeah ^
With Zen potions it's more manageable to set an arena up but still annoying
see above
Yeah fair
WoF difficulty relies insanely on your arena
Yeah no kid
If you have a halfway decent arena it's piss easy
If you don't it's suffering
I see BoC being arena reliant and no bc BoC has way to many issues regardless even with a good arena
queen slime is more fun than wof
(Why did Discord not show me this)
To put it simply Infernum stuff being in the base mod would put an enormous amount of work on the back of the testing team, it would all be obliterate any creative freedom I have over my own creations, and in general it would stick out like a sore thumb, having basically two entirely different sets of the same bosses
I see
So question, the wiki says that none of the calamity npcs prefer the modded biomes. Is this true and if so could I suggest they do that?
I donāt really use npc happiness when playing calamity but this sounds useful
that'll probably be added soontm with the biome updates
I'm not sure any NPCs would even like them in the first place tbh
The sea king definitely wouldn't like any of them
Cirrus doesn't like anything
SCal definitely not
Cal hates the crags
true
But like
What would the NPCs even like as their biome?
Because I don't see it
Ninja I don't think he would like any of them either
I don't see any of the NPCs liking any of the biomes tbh
id imagine some vanilla NPCs could like the sunken sea
sulphrous sea is hard tho, same with craigs, they're just not very desirable places to be
astral could prolly just have the hallowed preferences or something
idk
it is kinda annoying no NPC actually likes these biomes lmao
Angler and maybe Pirate
would be funny considering how many ways angler can die there, but sure, it's better than nothing
True
Maybe Calamitas could like the sunken sea since she's recovering and that's pretty much the opposite of brimstone. Or maybe she'd just be reminded of what she did above it, idk
Scal liking forests is fine
HOLY SHIT BASED FEEDZUH SUGGESTION
what is a xlsx file
Excel file yes
shut it
you sound like you're Annoying Orange
ban% speedrun
oh boy nicole is back
nicole is one of my least favorite people i have Ever Seen to be honest
I Still Respect Them, Just Not As Much As I Would Respect My Good Friend Fantasy (who isn't in this server)
I think no need credit in the suggestion as usual? Since you also put a lot of works into reformatting it nicely
@cobalt pewter
(and an additional reasoning you can add is maybe how the potion selling dont really help with calamity potion since they dont sell them, but your method works)
nah fuck you
you contributed, you go in credit 
this is fair, but I feel that aside from the combi potions (which is a separate topic entirely), the vanilla potions have more egregious issue with crafting, hence why I focused on em
wait what the fuck thorns is corruption exclusive?
the potion?
yeah it uses worm teeth
you can buy it from dryad in calamity so not really
but in vanilla yes
you also can't craft rage potions in a corruption world in vanilla 
considering the sugg advocates for removing potion shops it seems weird corruption has 2 exclusive potions... well actually heart reach are crimson exclusive so
yeah the crafting is corruption exclusive
idk shit's weird
it's so weird cause u get so many thorns/heartreach from random pots and chests
why are rage and wrath excluded when you can get lifeforce pots?
seems weird
it is pretty weird yes
while I'm usually the one that wants crimson and corruption to be as separate as possible when it comes to equipment, I feel like limiting potions this way is kinda
yea
You don't need to
WoF has a pattern, his lasers are timed
The only issue is that they don't fire if the field of view is obstructed (causing desync between the eyes and unpredictability)
Death WoF is really easy with the right arena
The issue is just the fact that it needs a well-made arena
newest suggestion: preach
ya the suggestion feels like having a bit too much ranting
true
lmao that's just how i sound sometimes
i could trim it
and i usually do over time
(and after reading through the suggestion I only roughly get that they want rage wrath ammoreserve to chest loot pool?)
id like to make crates, pots, and chests, actually viable ways to get potions
you get handfuls already, but increasing the amount from drops would help drastically with potion scarcity
as well as obtaining methods
then probably just get straight to the point yeah, since after reading through the entirety of it I still dont exactly get what the suggestion wants
does that make more sense?
ya makes a lot more sense (maybe can be slightly shorter but thats about it)
So this is a idea Iām ripping from Minecraft, but what if there was a way to essentially ābrewā potions, you could like use 1 item to brew 3 potions through some sort of table? Just a idea
that is essentially just "craft more potion from one set of material" yeah
cool
Idk I thought of making it interesting instead of ājust make moreā
i mean. all you said was the same thing. we already brew potions anyway it's just less involved than in minecraft
I guess your right yeah, now that I think about it it would be reworking something thatās already there
Wait thatās also what you literally just said
My brain is small
lmao
Somebody should make a skin for terraria that makes the flamethrower look like Elon musks flamethrower
That would be funny
you're not wrong though
she seems a bit mean
12 year olds are so cruel š
lmao going for the throat huh
probably should say it is players' death not calamitas' death, but maybe just me
(and don't they usually despawn since your respawn time is so long)
yes
so presumably
they fucked with it with another mod or something
is my guess
aight
@lapis hemlock do you have any other mods that affect your respawn time? since usually in the meantime of your respawn after death it give enough time for the brothers to despawn
You could also make the return thing priority to other stuff since that's what Old Lords Oathsword does
@lone trench what if there was a keybind for every single RMB weapon that allowed you to use that button as an alternative
it's wulfrum knives..... in thirty minutes you won't touch them again 
And while we're at it why not just have one keybind for every armor set bonus
The main thing is just the toggle
There is a armor set bonus keybind
Oh
I thought that it was bound per armor but i might be thinking of an older version of the mod
The only one it doesn't count is Godslayer dash and that's on purpose since that would be weird with the other stuff
Probably older
It's one keybind
ok, cool
lmao, imagine a settings toggle for a singular early pre-hm weapon
numpad 9 toggle for musket to use silver bullet instead of musket ball in the inventory
I meant when you hit right click it toggles the magnetizing
Edited the suggestion to make it more clear what I meant by toggle
@drowsy plank - Your suggestion has received an updated status!
[Add a Cosmilite Pickaxe and/or Drill]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@ripe owl - Your suggestion has received an updated status!
[Remove the hitbox from DoG's head while it's invincible]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

@rancid gust - Your suggestion has received an updated status!
[Add more ambient entities]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@small timber - Your suggestion has received an updated status!
[Rework The Absorber's Recipe]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@keen drum - Your suggestion has received an updated status!
[make providence always drop 4+ profaned moonlight dye when defeated at night]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@trail dagger - Your suggestion has received an updated status!
[**Make Cell Phone's recall speed improved to match Recall Potion's **]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message
@ashen warren - Your suggestion has received an updated status!
[Have the Bloodfin not be consumed upon pressing the "Quick Buff" button.]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@cobalt pewter - Your suggestion has received an updated status!
[Remove Rover Drive from The Absorber's recipe, and add it to The Sponge instead with inherited effects.]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
real
@kindred creek - Your suggestion has received an updated status!
[Remove Static Refiner]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message
@kindred creek - Your suggestion has received an updated status!
[Rename Wulfrum Pylons]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
FUCKING FINALLY
Omg
@supple lodge - Your suggestion has received an updated status!
[Reduce Titan Heart research cost from 25 to 3]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
It took 4 suggestions of that to get through

@small timber - Your suggestion has received an updated status!
[Improve or Rework Shroomite Armor Set Bonus]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message
damn
@keen zodiac - Your suggestion has received an updated status!
[Make "Calamity" (the accessory) not instantly kill the skeleton merchant]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
:D
was gonna say fantastic decisions on all of these but the shroomite one is weird, would've been cool to see something done with it
Bloodfin users rise up.
I'm glad we got it.
yeah, you think we could ask for context on it?
I want to be able to use bloodfins again
otherwise, you love to see it
Yeah
Removing static refiner was like, yeah that's not getting passed since the entire furniture set is there
Kek
probably ye, the others I think are sensible as for why they are accepted/denied, shroomite one not quite
(other than maybe not changing vanilla set effect but then again chlorophyte and ore armors exist)
cell phone one was... duh. we had a whole convo, but yeah a lot of armor sets just kinda suck where they are now so idk
shroom, fossil, ninja, pumpkin
they're all kind of lackluster options for their tier
add necro on top of that
its set bonus was like -20% ammo consumption or something
cool sprite too
ok it was reworked in 1.4, 10% ranged crit
not exactly useless in vanilla context, but in cal aerialite and statigel exist
my only guess is something pertaining to iban's early game armor reworks as to why they havent touched some of these sets yet
tiki is getting whip buff in 1.4.4
maybe they'll just buff shroomite's stats if it underperforms against chloro, but i still never loved shroom and vortex's set bonus
@hollow shell sorry for ping, may we get the reasoning as to why the shroomite one was denied?
plague reaper did it better
I don't recall there being much discussion
Barely anyone voted on that suggestion to begin with
so idk throw it back in later down the line n hope for a different outcome
i made a suggestion for that a few weeks ago but it didnt get enough votes 
im waitin for it to be long enough before i can suggest it again
I think you can immediately resuggest it after it already pass the suggestion batch
(or at least many people do that)
I think that one just barely missed since 150 is usually enough especially when there are many suggestions
nyoom
how many votes does a suggestion need to have to be accepted?
@ashen warren suggestion with the sole reasoning of "it will be cool" is not valid
(and that said, calamity vanity exist)
left the server after posting the suggestion 
@lyric path please add reasoning as to why that should happen, since it basically just make the game more grindy
on top of that in the case of hallowed bar it was dropped by mechs in vanilla, so there is a precedent
(and the suggestion reasoning basically make just make it so the player have to mine the hallowed ore to craft hallowed pickaxe, it doesn't really solve the problem of hallowed stuff not being used)
Sorry
nono not blaming you for anything, this channel is specifically for discussing about suggestion
the tldr is just basically each suggestion need to have a reasoning as to why the thing suggested need to happen, currently the suggestion is just lacking one
I think no since I remember talking about it in a suggestion about improving ore drops from fishing crate
@zenith hazel kill
#suggestions-posting message
yea.
@old phoenix that requires reworking a weapon for the sole purpose of "make sense by naming"
ok turns out nadir is a donor item so that is likely not happening š
(and reasoning is a bit lacking, since it is just "it will be cool")
- currently exhumed is reserved for mage and summoner weapon (for now)
oh
I knew it would happen
oh right then that idea is completely dead, forever
troll
I was thinking about just renaming the weapon since I still like the exhumed zenith idea
but LOL DONOR ITEMS
Donor suggestions š
is this where I suggest balance changes for weapons?
yes, though you dont suggest it anymore
ping a tester and tell them which weapon you want to check out
uhh alright
list of testers you can ping
Who will be chosen in the roulette of death?
@eternal escarp frostbrand melee weapon is op for hardmode all the way to golem. drops from ice mimics immediately in hm and does better dps than most post mech boss weapons.
oh frostbrand, ya I think it was already tested at some point
(so basically known iirc)
known
well thats good
Yes, we've balance it already.
latest sugg is invalid format anyways so let it get deleted on its own me thinks
the idea cant be salvaged because dono item
and why would zenith be an exhume thats just a headache to rebalance and it doesnt fit exhumed weapons at all
beta testers can put emotes in posting right?
we cannot
don't seem like it
as it's actually separated by enter
only mods (and other people like Altix iirc) can
might need to be manually flagged
explosion
so what you're saying is donor weapons are not subject to change or be removed...
All changes regarding donor weapons have to be approved by the donor
Yeah
Which is why suggestions about dark spark acting like a normal last prism is a donāt
tldr you need to somehow get donor approval first before able to suggest that
donor item moment
it can be abit frustrating but it is how it is
Would say nadir needs a buff anyways since it's no longer good for Yharon
I mean this people did pay 50$ for an item
Yep, people paid good money for those items, some rando coming in and messing with them is no bueno
they're not subject to change unless the dedicatee agrees with the change
removing donor items probably won't happen
donor items are also subjected to restrictions
you can't significantly do-over an item that already exists, or put something on a tier that is offlimits
the latter is important here as donor items have strictly been pre-final bosses
the closest I think to achieve the suggestion is a renaming of nadir, so in the future the nadir weapon name can be use on another weapon
the only exception i know of is gem tech armor which breaks the rule as the donor is also dev
but ya, that is the extent of it
Can you at least buff/nerf them to be on par with other weapons of the same tier?
donor item balance isn't up to the dedicatee
Since Nadir could use a buff
Fair enough
Well, since Altix is here, test Nadir plz it's not good
Or at least, not as good as the other main 3 options
i think people have already tested before me
Really?
(when will donors be available again)
(I want to waste 50 dollars on an ingame item people will use for approx 5 minutes support the devs with a bit of reward)
Don't see much talk about nadir so idk
probably never
Can you find the results of said testing then Altix?
the DoG tier patreon reward is now early access to cal updates a week before release (usually)
some dev items and post-dog items get picked up now because idk bored or something
Ic Ig
if you wanted to make it more convincing, i might include why and where furniture from these bricks or these bricks themselves might be used, i guess? like why do we need meld bricks
Meld furniture would look cool
yeah, i was just gonna say whatever niche meld could fill aesthetically seems a bit overlapped with things like monolith and voidstone furniture?
otherworldly is also there
for the sort of "space" furniture id imagine meld might fill
Otherworldly is really expensive for the point of the game meld blobs are readily available at
Meld Constructs are Hardmode crafting materials that are crafted with Stardust and Meld Blobs. They are primarily used to craft powerful Hardmode and post-Moon Lord gear which function as alternatives to the gear provided by the Celestial Pillars; additionally, they are used in the crafting of Empyrean armor, a post-Moon Lord armor that function...
Meld is kinda greenish iirc
Those canāt be placed
Sorry
dw
but yeah i think asking for it as a more discounted furniture set isnt a bad idea
variety is good and having more of it sooner is also good
If it was meld blobs it could also be a really organic looking furniture set
organic space set would be cool 
yeah
i like the way it sort of resembles like hubble pics of nebulas n shit
I came across this idea while converting the planetoid lab into my post-ml base
@supple lodge - Your suggestion has received an updated status!
[Reduce Titan Heart research cost from 25 to 3]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
@keen drum - Your suggestion has received an updated status!
[make providence always drop 4+ profaned moonlight dye when defeated at night]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
the death mode experience
nice
big
So Iāve noticed in my play through in calamity that when Iām using a whip with feral claws I canāt switch weapons while holding down left mouse, I know for a fact you can do this in base terraria. Could this change be reverted or is this a bug/other mod screwing with it?
(Essentially can I whip stack easier)
This is because Calamity has autoswing on every whip
Oh, wait so can I suggest turning off auto swing for whips?
you'd need to stop swinging, and then press the key to swap weapons
Yeah I know itās just annoying
Still let feral claws have autoswing for whips though
Or wait no that doesnāt make sense since I can still swap mid swing in base terraria with feral claws, and feral claws give autoswing
probably a cal change then?
Ok, so is it a ok suggestion to ask for whip switching while mid swing to be returned, or was this a deliberate change and I shouldnāt ask for it back?
Making whips autoswing is a Cal change.
Because things that aren't autoswing kinda' suck if they are used fast.
maybe both autoswings don't actually work the same way
Yeah, thatās what Iām thinking
I donāt know how to word this for voting though
I don't even know if we can fix that.
I still want auto swing but I wanna be able to switch whips while holding left mouse
:(
Maybe a dev would know more?
Idk I just like the snapthorn a lot and wanna switch easier
is whip stacking even good in calamity ?
I donāt know, but this would be a buff technically
We kinda' want to kill whip swapping.
Aww what? But itās such a good feature. It gives summoner something fun to do
I canāt argue with that, I donāt really know anything about balancing. Well I hope summoner gets some fun stuff soon-ish. The wulfrum armor looks promising for the future
silly memes, there's no such thing as balance in a pve game
MELD BLOCKS

I can with enough effort, can't make it perfect, but close.
We'll see.
But thank you for understanding.
Other people would just start arguing with me for no reason.
š
I know this is a joke but this line of thinking makes me want to die
is there any criteria for a suggestion to reach the voting channel
same
My name is both a curse and a blessing.
I am interested tho, is it hard to balance cus of summon tag damage?
ALL games are balanced because op weapons aren't as fun as people think they are
Cus that sounds hard
Not having an exclaim is the criteria
Whips, sentries, tag damage, etc.
and when is it moved to voting
Fair nough
It would be kinda broken for a whole army to target 1 area AND have extra damage
Yes.
A suggestion has to live unexclaimed for a day to pass
meld suggestion looks a lot better now, hope it passes
also god please dont remove autoswing on whips. whip stacking dying is a good thing because otherwise you'd have to balance the class around a, frankly, not very intuitive or well known mechanic
it's niche and frankly does not fit the nature of calamity
No, we are not removing autoswing.
ideally we can just have it automatically fixed when labor of love adds intrinsic autoswing to everything 
because I'm pretty sure a lot of cal's added autoswing will end up being repealed because you can just use the setting
That setting will be the downfall of society
I'd assume if not something in terraria itself tmod would add a way to make weapons not affected by it right
silence
Imagine all the weapons that break with autoswing dying
carpal tunnel is not a feature
Hiii
There's weapons that straight up cannot autoswing
What would an autoswinging last prism even do
but yeah if Terraria doesn't have that built in, TML definitely will
Also i mean yeah but slow weapons do not give carpal tunnel
i really cant imagine what autoswing on everything would break... as long as they make sure continuous use weapons aren't messed with, because yeah last prism autoswing doesnt make sense but that's because it already continuously fires while holding it down lmao
idk morning star without autoswing is still annoying to use
the lack of autoswing doesn't make these weapons more enjoyable, just more annoying
nor does having to manually press the button every time add to any "skill" 
i never said any of those things
I just hope calamity can make whips āexistā at the very least, removing them entirely sounds like a waste of a weapon type
Definitely nerf em tho
they are absolutely not being removed
what weapons cant autoswing that arent like last prisim where you just continuously hold the button to charge them
idk where the "removing whips" myth came from
š
And venus magnum
That's kinda it
And well whips
Vanilla doesn't have a lot of non autoswingers
i dont see the problem with making those autouse? cal already did it for magnum anyway
right
i never said that was a problem????
Some video on YouTube dissing the calamity community for supposedly hating whips, idk if Iām allowed to post links here tho so youād have to look up the vid
then read????
Itās a bit popular
I'm CRYING
i am reading it i do not understand what you're trying to say
what weapons break if they get autouse??
The weapons that break which you already know of
does it happen to have been shyguymask
in which case lol, lmao
If, say, the config applies to modded weapons automatically, then a lot of modded weapons would infact break thanks to custom swing methods
i dont this sgm ever said the whip removal myth in his vid lol
Yee
i watched that one too, he just said they wanted to remove whip stacking
I've not seen the sgm video but i swear the god he did infact not say whips would be removed
so that is not where the myth is from lmao
If he did i will commit manslaughter
I donāt think he said that, but the way he showed people in this discord done were saying to remove it
calamity will not remove whips 
Idk I watched that vid a while ago I forgorš
sgm is just one guy who is a bit excessively hyperfixated on whips and wanting them to stay exactly how they are in vanilla balance wise
vanilla "balance" š¤®
when do we publish the 16 page document on summon balancing with spreadsheets and cupholders
Even though:
They're op lol
That's unfeasible in calamity (They're ((more)) op lol)
Iāll be honest as long as you guys make summoner a fun class I really donāt care what you do, wulfrum armor is awesome
Do you want me to ping CrabBar?
i would read the 16 page summon balancing document+spreadsheet
Because he sure can.
What the hell is the mana rework?
there's a lot of work being put into whip balancing but most of it relies on labor of love not fucking things up more
impossible challenge
However the squirrel staff isnāt fun pls changešæ
A myth that's never been public but has been said to exist
1.4 summon balancing š
i love using sanguine staff up to LC
And let it be stay as a myth then.
no
1.4.4 drops, red implements torch luck 2, community implodes
i would love for tiki armor whip buff to be real
Anyways if 1.4.4 actually makes tiki a whip armor have fun
I won't.
although makes zero sense why it isn't spooky armor 
would be so nice fr
when spooky armor literally has a whip in its set
š
Same
i sentence you to 1000 years summoner balancing @inner anvil
hell
it's either summoner balancing or melee speed rework balancing
the illusion of choice
MFs be like: haha Memes go balance summoner, he sure will be mad haha.
Bro, I joined the team because I like summoner.
you joined the team because I abducted you* 
Also that.
Based dev
Explain this though?
1.4.4 when it adds block luck (better use different arenas)
I never said I like armors. :trol:
If you like summoner why won't you have fun balancing tiki whip set
It's a summoner set so it still applies by overlapping
i guess specifically because there already is a pumpkin moon whip
Anyways, I joined the team for 3 reasons:
Ā· Ian said "No balls".
Ā· I wanted to balance summoner because I like the class.
Ā· [Redacted], it's something personal.
armors truly are the items ever
ibans new armors are poggers though
very true
Alright sure why not.
cool and good armor (trust me)
ok actually have ideas because like iban once asked what the spear sets thing was for but it's just a joke I've no idea what the boy armor is for
i love wulfrum fusion array we snuck intrinsic AP into the thing just to fuck with shark tooth stans
Ok speaking of vanilla reworks I kinda donāt like queen bee, like who actually cares enough to kill queen bee in vanilla if you arenāt getting ever boss, like why go for queen bee if you can just get a deathbringer/nightmare pickaxe and get hell stone gear? Same with summoner especially, just skip honey armor
if you're playing summoner and ignoring QB you're doing it wrong
Howmst
Hornet staff
witch doctor selling rage/wrath + summoning pots and pygmy necklace
just because you have a hate boner for qb doesn't mean other people do wtf
That too
But imp staff
Ok true
There's people that like following the set progression
qb is quite literally the single most important boss for summoner
yes I like two free earlygame summon slots for just killing an easy boss
And flasks.
For whips.

Idk man I think WoF is the most important boss for every class
WoF is important for every class yes
Alright thatās kinda true, I guess itās more like queen bee is a very easy skip for everything, but thatās why itās a optional boss
Can we buff bee gun
Or maybe can i know how the fuck bee gun performs
Maybe it's still the vanilla powerhouse it was before and I'm just ignoring the poor thing
Buff Barry Bee benson do it you wonāt
bee weapons are in a weird spot tbh
Only if it steals YOUR girlfriend
Swarmer 
Donāt got onešæ
dont forget the awesome labor of love hive pack buffs 
It was GOOD with plague hive and merk KILLED them
and now swarmer is just mid against ml
Boohooo
Arenāt they gonna add a bee yo-yo in 1.4.4
what
they are not
i dont think so??
hive pack is just going to work on wasp gun and hornet staff now
and wasp gun will probably still be bad
Yeah I heard it in chippyās vid, somebody asked for it on Twitter and one of the devs mentioned a dev, forgot his name, guy who likes bees
average bee yoyo fan vs average bee keeper enjoyer
I donāt remember the last time Iāve used a yo-yo outside of getting a helfire by pure chance before any other hardmode weapons
@gray nebula thou
youre so fast holy shit
i was looking at this chat and i saw your ping before the sugg
god
ibanplay choomfie add a sailor moon transformation cutscene each time you change
i wanna redo flamsteed eventually to also make its sword slash look less goofy gooby but thats not priority at lal
Hey quick suggestion for the server itself, when an idea is already in the works the emoji should be a ā»ļø since that would be more fitting
The ones that devs react with I mean
Just a thought
How many calamity devs are there
i feel like the hammer and wrench works better to imply "work in progress"
recycle seems like it'd be fitting more for bluechecks
i think about thirty in total, although not all of them are active
That is better
Also I think the blues fine, two different green emojis could be confusing
lol lao???
@kindred creek
oh fuck wait
i forgot to shut off the reply ping
whoops
what if polaris parrotfish had a unique indicator instead of consuming a buff slot?
it would be so awesome.. it would be so cool
so true
just use the bar from cave story exactly 
i know labor of love is gonna make all issues with too many buffs non-existent, but calamity already has a system in place for indicators, so like
u mean the CD tihngos
?
cuz it could also be made to be like the wulfrum bars and more
@tidal epoch
it didn't, not at all
And, why, but an actual why
I mean, I understand that he wants another reliable source for the keys, as we do with the other keys.
You know what? Fuck it, Desert Key from Great Sand Shark.
based
beat me to it
I'm actually going to forward that to the devs, I think it good.
what if we actually played the game
true..
heeheehaha i requested the desert key go to the sand shark back in like uhhhh
march/abril
Bruh moment.
You're dumbe
@acoustic rampart this is definetly a good idea, but i think adding some capacity to allow glorious end to safely ram enemies would be important; maybe just DR or Defense boosts? that could work
Ah, forgot about that! I've edited the suggestion.
I think Enter the Gungeon does it without some kinda buff slots by making the projectiles entirely different per level
There's no point in that suggestion. The vanilla Terraria update coming this month is removing the buff slot restriction.
nah, I think it'd be cleaner if it goes to the cooldown rack
personally I'd still limit the buff slots for actual buffs even with no limits now
since like
cooldown rack exists
I thought it was doubling the buff slots, not straight up removing it
Then why isn't potion and Mana sickness there if it exists?
wtf is mana sickness it sounds cringe
Mana sickness is not a cooldown rack thing I'd say
Bcause its actually a debuff unlike "cant use pot"
Also potion sickness is in cooldown rack
The debuff was just not removed to not mess with other mods
Also the point is moot anyway because this is like completely different it's a weapon jts
Also just use the bar
The ark/blunderbuss bar
That simple
it's like how the rune line uses buffs for no real reason
like i know it gives you buffs, but it could give those stat bonuses without using the buff slots
mana sickness is a debuff disguised as a "mana cooldown"
I don't remember either
@acoustic rampart #suggestions-posting message
maybe the title could be clearer on what you're referring to. Naming the entity that provides this healing orb in the first place should help
- there's no reasoning
it's vaguely there but not elaborated enough yes
other than "they're useless"
Their despawn timer is very short, so unless you're roughly staying in place, they don't reach you in time.
????
bruh
like it's kinda shitty
I think I just feel like they should revisit the elementals in general
but it's still THERE
aside from rare sand elemental these are kinda ech
yeah I would agree tbh
they separate the elementals but didn't really give them anything to make up for it
something something "the boss as a playable character"
and why is there still a need to separate sand and rare sand now that there's no expert exclusives
god
I still think it lacks proper reasoning š§
I'm going to stab you
please stab every earth ele wanter
You first
make a suggestion to remove one of the sand elementals 
easiest approved dev-vote ever tbh
say how it's the last remaining RIV in the mod
one morbillion upvotes
practically writes itself
stars*
but waifus!!!!!
cursed "redditor" being
jokes on you I'll ask to remove the standard sand elemental instead
useless compared to rare sand 
I spend too much time looking at leaks on reddit
you have no power over me
i'm not straight your waifus mean nothing to me

and I'm bisexual what's your point

someone post the 2018 waifu suggs are bad screenshot
You all suck
š¤Ø
you're one of us
sand haters vs rare sand haters
Rework cloudy to do the miniboss and idk what the fuck are you doing to brimbo and anashita
I cannot react here
wtf is happening
pisscord!
devplans.png
incredible
heart of the elements rework will be real in 3... 2...
There photo proof
oh ok I can now
So i will assime discord sucks
truly pisscord
i have all of you blocked I'm just talking to myself
skits of renia
i like the elementals
I love how irrelevant the infernum part of Lt. Labcoatās sugg is
what is an infernum
it's like malice or smth
I wonder what the number of times this has been suggested is
it's a common sugg?
not aware at all
I've been out of the space for quite a while
People think Infernum is official for some fucking reason
stealth strikes at 75 or 50% of max stealth would do less damage?
its still much better to wait for max
Although Infernum is made by two Calamity devs and some Calamity testers (most testers are not from the Calamity team though), it is not official even if Calamity officially recommended it
Thing is coin of deceit basically is choking rogue balance and meta
The line is all mustpicks
Due to how overpowered it is
that makes sense yea
If Coin fucking dies we could do stuff like buff rogue weapons, stealth regen or other stuff
Potions and flasks (esp Cursed inferno) are also an issue for rogue
Simply make flasks not go into rogue anymore
Thing is cursed inferno flask is op in general
So if we take it off rogue, summoner and melee still have the issue
coin of deceit line is def annoying
especially with dark gods sheath making crit useless
i think maybe stealth regen should be sped up and the line reworked
that is a separate problem from what I pointed out, but still an issue yes
dark gods should def get a super crit mechanic or just remove that effect
maybe make coin reduce stealth strike damage, a bit like how more stealth regen does that. or just rework it entirely ofc
yes but ultimately they'd deal the same total amount of damage as you would with max stealth, just on an increased frequency of stealth strikes I guess
though that's not absolute depending on the weapon
doing stealth strikes more often can lead to more damage on some cases maybe, piercing and misses take into factor
(Frequency Manipulator can be tanked hard if you're using max stealth and you keep missing, either small enemy hitbox or shrimply skill issue)
Flasks are dumb in general tbfh
Chokes up debuff balance
Freq manip is so good but so easy to miss
replace flasks with whetstone for melee, only applies debuffs when you have a specific effect applied on a whetsone in acc slot 
either way yea flasks are silly
now that it consistently applies to 60% of the classes in cal, it's clear how funny it is
What if coin upgrade line allow stealth strike at lower % instead of straight up consuming less?
Eg DGS allow ss at 50% bar but still consume the full bar
m
That way the item allows you to more easily do stealthstrike but not immediately allow you to do twice as much full power (full bar) stealth strike
Since the rogue rework is 2050devplans.png so this might be a temporary solution
what's the difference between that and simply having faster regen tho
@acoustic rampart You're going to need to be more specific on which "healing orbs" you're referring to.
There's kinda a lot of different ones in the game
first thing I thought when I saw "whetstone" was the fucking monster hunter sharpness system
I will just use dark god sheath since it is the most relevant
currently if you have full bar, with dgs you only consume 50% per stealth strike so you drop to 50% bar, then you just have to wait for 50% bar to regen then you have a full power (full bar) stealth strike again
the rework I proposed is basically that you can stealth strike eventhough you have 50% bar, but if you have full bar it will still consume the entire bar for the stealth strike; you have to regen 100% bar to get a full power (full bar) stealth strike again
tldr you get just as much stealth strike but not as powerful if you keep doing 50% bar stealth strike
oh okay, i didnt get see the weaker stealth strike attack part
yeah that makes sense
Thats literally the same thing it does now but without the 2 stealthies next to eachother tho
And at that point it'd be kind of peepoo weird
Specially since upgrades give stealth
ok I just realise camper straight up doesnt work is it
it dont do what it does, it literally dont give the "moving = stand still regen" part
Me having an acc that makes stealth strikes worse
Anyways my actual problem with this rework is that it:
Doesn't acctually change one of its current functionalities (getting stealth strikes earlier) and makes full strikes worse because stats aren't really gonna compensate beeing faster
the idea that I proposed will make it a lot worse
a full bar stealth strike is way more powerful than a half bar one especially late game
and now if you have full bar it straight up use the entire bar, so if you want to keep up full bar stealth strike you can ss half as much; you are forced to do half bar ss everytime to get same amount of ss
currently the accessory basically allow you to do full bar ss at the same frequency as the (proposed rework coin line) but only at half bar ss
š¤Ø
No???
I mean maybe but
Is the damage scaling of half the bar actually that important
I still don't think it'd be the right change for them anyways
Because then that function would just be useless late game?
tldr it is a nerf that will never get enough votes as a suggestion because people like their overpowered stuff, and can only hope tester see it and nerf it
another adrenaline nerf moment
Just fully rework it at that point rather than just making it awful
rogue rework will be coming soonā¢ļø in year 2050 so
it is either coin line stay overpowered until then or nerf it in some way now
Yeah, I think that change is very much needed
I keep thinking 1.4 already changed it but apparently not everytime
Yeah. Same fate as both of our ideas for adren
coin of deceit line? storm is very, very well aware of it already 
it is funny how half the community is hardcore (aka want calamity to be as hard as possible) and never vote on any player buff suggestions
the other half is player who just want the game to be easy so never vote on any player nerf suggestion
so the only suggestion that go through are QoLs
that is unfortunately the state of suggestions
absolute state of suggs 
I thought 1.4 already did something for larvae?
@velvet lynx leviathan and aquatic scourge can be challenged pre-hardmode for the fact that they have natural spawn condition
golem on the other hand can only be summoned manually, in an area accessible later into the game
you need stronger reasoning than just "calamity have non-linear progression therefore everything need to be that way"
Also golem can be fought in hm, no?
Since the temple key is craftable at the start of hm
it can be fought at the start of hm, but not prehardmode
I don't see why golem should be phm
also I remember temple key needing HM anvil so it is post-mech too
for the same reason acuatic scourge can, its a challenge of high risk high reward
Since exploits like the platform thing aren't taken into account with progression skips
AS is significantly easier and can spawn naturally at any point
Same with Leviathan and Anahits
Leviathan and Aureas are pre golem bosses
Leviathan and Anahita are a joke compared to the shit storm that is rev+ golem
also golem is a much greater powerlevel in general
golem is more significant
Also non linearity sucks we get tryhard suggs like these that suck so much
kill AS or Lev you get their drops and... their drops but nested
This is slippery slope but literally
why so, its optional, you arent obliged to fight him
kill golem and provided skelly is dead you can probably do cultist
Today it's the golem.,.,
Tomorrow its the calamitas
Next year its the xeroc
There no reason for golem to be phm with no spawning conditions or lore behind it
and then moon lord before wof
AS and Anahita in phm makes sense
Those players that want a challenge do not exist they are not real
And yeah that also makes no sense since you can only get the Eidolon tablet for the cultists in hm as well
Also "its optional" its not a valid reason actually convince me this is a good addition to the game
And golem is the precursor to the cultists
what makes this a bad suggestion other than "we dont want to allow you to play the game the way you want since wanting a higher challenge is not a valid reason"
in general this is like a big jump it's like that one sugg about abyss minibosses dropping things post calclone
It's just comically big very relevant jump
And conflicts with other items in the game in this instance
Like the aforementioned Eidolon Tablet
Devs are infact not obligued to make you able to play the game exactly as you want it to
Like one thing is accesibility, extra challenge optional things for players, configuration of certain features
Another is throwing the entire game's progression away
the argument of the suggestion is literally "make supreme calamitas fightable pre-boss, it is optional no one is obligated why not"
Pretty much
Ploppers
like duke fishron is, in vanilla, accesible the entirety of hardmode and he is infact and optional challenge with good loot
funny you say that since by just killing acuatic scourge, he drops a weapon that makes a wayyyy higher hm tier boss a joke, furthermore breaking the progression further
Seas Searing is also a 10% drop
example astrum deus
Just checked up on my sugg from about a week ago
Who'd have thought that it got as popular as it did?
Neat-
Dues can be fought at the start of hardmode
But doing him does not make hm'a progression fall apart, doing fish is also not something that will allow you to fight moon lord pre wof
which is exactly why there is no need for more bosses fightable at randomly earlier progression than it need to be
But you need to defeat both the cultists and golem to mine astral ore and make the bars
Funny you say that because fundamentally i also disagree with this
you already have 2, there is no need for a 3rd
There is no need for non linearity period
or at least, no need for absurd tier skipping one
no one will fight Adult Eidolon Wyrm start of HM just because RoD is available
Anyway long time no see y'all
Boutta go to sleep so just wanted to say hi and gnight
Especially since coldheart is gone
the nonlinear progression thing is so that you can fight bosses without being forced to basically kill them on a checklist order, making them fightable at an entire different tier of progression of the game is different
Yeah
saying latter because non linearity, and, more importantly, optionality, is fine
And not like, excessive progression skips
Fighting boc before eoc isn't skipping 9 tiers it's that you don't have to do eoc
Stuff that makes sense from a lore perspective or can be reasonably justified
I think it's mainly that
It's not about non linearity is that bosses can perfectly be optional
aquatic scourge and levana get that privilege only because they are initially passive and have natural spawn condition, so it is still "optional" even if you encounter them
for golem you have to summon it manually
most of phmode bosses are optional but skipping them doesn't let you destroy half the game
And you need to use an exploit to get there until post 1 mech
That's the other thing
It's not progression being non linear as it's bosses being optional

