#suggestions-discussion
1 messages · Page 30 of 1
just found out what thaumatic chair is
i forgot that was one of the items on the changelogs
#suggestions-voting message GS wing limbo
Epic embed fail
No image, no going back
we covered the GS wing situation pretty thoroughly when they first posted it, i suggested they removed that half of the sugg multiple times but nothing happened
So this is a fargos thing but I wish there was some more small compatibility things between fargo and calamity. Like when I use a insta house in the sulphuric sea it should use acid wood not palm
I like this idea
So how about I phrase it this way: Just add a more active summoning weapon to the starter bag. Like a stick or a whip etc. just something you can click to do damage instead of waiting around
@solar dagger pretty sure it already does
Aight, I posted it
Not the effect on the cursor itself, the flame
that's something you'd have to ask fargo's about, cal literally cannot do anything about that
you still need to separate your title and reasoning for it to pass to voting
I thought so, just wanted to check
Can I just edit the one that I already sent?
mhm
yeah, you just gotta do it lol
Thanks bro
🗜️
@jolly wadi no meme suggs
@keen ether due to how grab bags like those and crates work I do not think that an ingame solution is possible
what
You could try an autoclicker
it's not a meme suggest I want abyss to be a bit more scary
Add reasoning then
oh do I have to go in detail
And remove the “add jumpscares :)))” part as it makes it look like a meme sugg
Yep
ah ok
bags mod for calamity has a fast open feature where it'll pop ten bags at a time when you left click em in your hotbar, so i dont think it'd be impossible to add something like that?
Install that mod
well no it. adds a lot of other stuff, and it also. i dont think it adds it to treasures? idr i havent used it in a while
it is possible tho
source: I accidentally spawned Anahita and Leviathan 4 times when trying to get 25 Shark Fins for research in early HM.

You need 25 fins for research?????
yea.
vanilla research values are a bit wack
most vanilla boss summon items are still 3 for research
Yikes
Fair enough
I remember my first pt summoning her in phm and then dying bc no arena
Then made a small little arena in early hm, and then got jump scared and obliterated by Leviathan
surprisingly I lived for long enough for most of these 4 attempts, thanks to hypermobility and Nychthemeron
but of course I died anyways

Yeah fair
this is counter productive to what suggs usually want
@hollow shell "it's annoying" sugg
are they that common? since if you are deliberately trying to target farm them reduce drop rate will make them much more annoying to obtain
"Are they that common?"
Everything but Old Lords Oathsword in their argument is yeah
@open meadow AutoTrash
also yeah that mod exists
(also I saw a convo about sulphuric acid cannon)
tldr halley's inferno is actually cracked unless you are using pure glass cannon
Fair enough
I haven't used it myself
Just have used SAC and it just destroyed DoG
just trash the dupes
what if introduce a mechanic where if you have copies in inventory they just drop less likely
since I think that is what voodoo doll do already?
Literally every person who has come to this channel to suggest an easier way to obtain x accesory when they see latest
I'm going to put Lead Core in every recipe
recipe undefined
every recipe should involve 1 piece of wood
Every recipe should include black lenses
Every recipe should include Dirt blocks
Every recipe will include you
your soul is sacrificed
Every recipe should include Iban
I don't think everyone here has a soul tbh
then you cannot craft, simple :clueless
I was looking at you for that statement 
you are looking at yourself through a reflection, by extension 
How so?
Hey i read your response the other day to what i ssid and yeah i agree its just one of those random thoughts that sound awesome but is more effort then its worth
wait which one?
you mean this?
in that case it is more about how miniboss/boss suggestion are disallowed tbh (even if we completely disregard the effort required to make them), and generally every single boss/miniboss will be seen as large addition of the mod
so even if it is not meant to be something large it will still be criticized by people (just see AEW)
"worm with lunatic cultist mask"
but ya, AEW is supposed to be just an unreasonably hard enemy with super high stat that you are not supposed to beat by normal means, but people assume it is basically post scal/draedon fight (or basically yharim) since it is a "super boss" after scal/draedon
AEW is rightly criticized for being. boring for a superboss
I think if it is not put onto boss checklist it is completely fine, since it make it obvious that the fight is completely optional, it is basically a punish mechanic for trying to cheese abyss by using rod of discord, but still something you can beat
I see it as an equivalent of dungeon guardian but with actual attacks, and dungeon guardian are not on boss checklist
even the loot is just halibut cannon and nothing else, and you are on shadowspec tier so it is just another weapon choice
And it's much worse than contagion anyways
❗exclamations go brrrr
on the topic of aew
I never understood why it spawns with Chaos State in the abyss
was rod really that problematic in the abyss
or was it just really to do the funny Subnautica reference
@tough ingot that's already being worked on
ok cool good to know (:
delete the (: that shits cursed
(: (: (:
i'm calling the fuckin police
bet
Later got so trolled because yateveo is donor
@exotic willow already planned
Aight cool
@limber zealot #suggestions-voting message
The 1.4 maces idea has already been posted, and accepted too
(double pinged moment)
oh L
oh the first time is not a ping at least
but ya
oops :|
ah i didnt notice that
ye les just say i was mad about flails flying around me for a trillion years and i couldnt switch to anything else
True
fixed 👍
i think they were referring specifically to the wulfrum power array blaster thing or whatever the hell it's called
but yeah getting stats on things like the summoner set minions would be nice
why does universal genesis have two recipes but the only difference is one uses 8 cosmolite bars and the other uses nebulous core?? i feel like this is a holdover from when the item was expert exclusive...
could be
@helixas 
really making me thing i should send that rq to mod mail about either adding some documentation on how/where to contact donors, or revise the method by which suggestions about donor items are handled
@twilit herald way too specific
also wrong format 
also boss suggestions arent allowed
like, at all
LOL!!!
Holy shit Grand Yharon
@lament wind You can buy it from the Wizard in the Underground Hallow.
😭
i don't think it's ug hallow i think it's just hallow in general
wow
does that read somewhere in the wiki, because we searched for calamity changes with the rod of discord for a while
And spent like 2 hours total farming it - to no avail 😭
The Calamity Mod adds five friendly NPCs to provide the player with a multitude of weapons and buffs in progression. These NPCs only move to the player's house once their requirements are met.
wait i just realized we probably used the wrong damn wiki and it wasn't there
my bad, sorry
so are you gonna delete the suggestion or?
id rather not have "rework maces" pass for the third time
It was a month ago but indeed Approved
wtf is that yharon suggestion
future bosses but,,, worse
calamity players basic reading comprehension challenge 99% fail
pins exist for a reason
I'll just delete it
thank you
it did have some cool ideas like the visual armor thing though
we should rename suggestion posting to suggestion posting read pins
i bet that wouldn't help at all lol
i know but we could try
It's fine for invalid suggestions to appear in #suggestions-posting
That's what the channel is for
maybe just make a seperate channel for new boss suggestions and then just... disregard it for the vast majority
Posting is just a filter for what shows up in Voting
@keen ether but how else am I gonna practice butterfly clicking
i think new bosses and items were specifically excluded because there would just be way too many
something along those lines
Yes, yes that is why they are disallowed
this interactions are so funny like dude you dont have to know at all but youre talking to the person that made the doc with those rules

hm
tried to avoid being specific on the exacts on that, just the purpose its intended to fufill
old apotheosis was lame as fuck but very viable, new apotheosis is cool as hell and sucks ass
i wish a lot of more dynamic mining options just scaled with ur pickaxe power
well really the crystyl crusher + any flying mount does that, I get what you mean tho
yeah just gotta wait til dev tier 
be cool if* dreadons chair had a mining mode
honestly the most obvious thing i thought was combining it and the exo box chair
but again thats not really something i would decide
uh
that apotheosis sugg uh
"it feels to similar to metastasis"
- what
- what
- what
- different class, metastasis has the heart gimmick, and it's a summon
- what
- really i feel it should just be a balancing thing (though, it's dev so it won't be balanced anytime soon anyway), there is absolutely no reason to rework it and the reason provided definitely doesn't feel like it's nowhere near enough
people really hate slow weapons unless they're completely unbalanced
youre telling me the weapon has a bad damage output, not that the weapon is badly designed and needs to be reworked
I don't hate slow weapons (The magnet ball upgrades are great) but it just doesn't compare to other similar level
fair enough
which would be a balance sugg so you'd ping a tester
but since it's dev tier you should prolly just delete the suggestion
@worthy lintel “it would be cool” suggestion #suggestions-posting message
:(
@ashen warren as an ultrakill sellout i hate to diss it but your sugg needs better reasoning
also platinum coins are a balancing nightmare
the sevens incident


i love ultrakill and the weapons but at this rate it's gonna have to be added to the donts just like MGR:R
Ultra kill fans accept the goddamn weapon
I have no gripes with it personally
On another note, the point that platinum coins would help it be viable post moonlord is already kinda a thing
Nah now we want a vanity
About viability, that is
Midas prime targets the weak points from DSO
So you get guaranteed crits for like 4-5k per ricoshot
while i want a lategame upgrade as much as the next guy, but im not gonna pester the devs about it
I mean frankly it'd be a moot point if the midas' coins could reflect non-midas projectiles
I'd be keeping my mouth shut if we could bounce sniper bullets off them

That’s been brought up already, and I’ve head that it would be a coding nightmare
Unless they literally want to turn the game into ultrakill, I don’t think it’s worth the time and effort
flashback to
Based.
tbf going from MGR to Ultrakill would be an acceptable transition
I mean hell
Do Midas Prime shots pierce while bouncing between coins?
Good, good.
I wouldn’t say that calamity is literally mgr
The community just has an obsession with it 
Like, yeah it has some references and adrenaline is definitely inspired by ripper mode, but other than that, it has no similarities
the hp bar is so cringe
i only like the calamity healthbar because its at the corner, and because i actually see the exact health the boss has
I like seeing the percentage, easier to see phase changes
yeah the hp overall just feels
clunky
it's a major improvement on 1.3 where there's no vanilla hp bar
if calamity health bar ever gets removed, it would be nice to at least have indicators when phases change on the health bar
but with 1.4 I just never felt the need to use it really
the infos should definitely be kept, but the design should be more calamity and less mgr
they know what they're doing when it comes to visuals really, especially nowadays
yeah
Shit, the Sirenproof Earmuffs should be made available Pre-Hardmode IMO
Aw shit, here we go again
Yeah, its a fun challenge to fight Leviathan in PHM, but its never something you should be able to trigger on accident
How could it be crafted anyways
Like
Silk and coral?
Sea remains?
Pearl shards?
Sure why not
Maybe f e e s h
It makes more sense for it to be crafted with Ocean materials than Living shards imo
I mean yeah
Maybe Coral and Sea Prisms
Silk, sea remains and sea prisms?
iirc, the lure is SUPER uncommon in pre-hard
🤹
i don't agree with its removal, it's a nice health bar
It should be removed
it should not be
it's an option for the player
and if you really want it gone from the Calamity Mod, maybe make it into its own healthbar mod
It should because it's a reference to MGRR and I don't like MGRR 
well that's your opinion
honestly, I have not played MGRR so I can't give a proper judgement
Mgr is overrated
mgrr healthbar should be removed because it sucks and it can be replaced with a true calamity patriot fact checked health bar ngl
True ....
Mgr bad no longer trend grrr
The calamity healthbar is much more efficient imo
True...
#suggestions-voting message the only real criticism I can think of of cal hp bar vs vanilla hp bar (other than it is a reference) is it will be harder to carry out this suggestion
Otherwise cal hp bar tells you everything you need to know in a conscise manner, dont block anything and are also easier to read
it's a lot less likely for you to accidentally kill ??? in phm unless you're actually that numb to your surroundings
early hm is more likely because your damage is way more than enough to instantly kill ???
also smaller spawnrate in phm
basically keep the spawnrates as they are right now but move the muffs to early hm
like immediately into hm
metal gear rising revengance is a good game tbh but man am i tired of seeing people talk about it here. on the calamity server
@ashen warren that sounds more like a bug or oversight, you ask over in #bugs-read-pins if they know about it yet?
i haven't
might be worth a shot
@ashen warren All Master Mode items are available in Revengeance mode
That's not the definition of a bug
a bug is where something should happen but doesn't due to a programming error
this would either be intentional or an oversight
the description of the bone helm and witch's broom specifically say that they are expert mode exclusive
and whether or not they drop in classic mode is unknown to me, but it is still not something that should be there regardless
My bad, I could have sworn it was a Master Mode drop
Though this is kind of a major issue if you're calling for a change if you don't even know if it's already implemented
it's still important that it's pointed out
this one is probably way less an issue for others, but i see it as a decent QoL change for a very cool summon idea
especially if more summons of its type crop up later
@keen zodiac - Your suggestion has received an updated status!
[Make "Calamity" (the accessory) not instantly kill the skeleton merchant]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@small timber - Your suggestion has received an updated status!
[Improve or Rework Shroomite Armor Set Bonus]
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You can check out your suggestion again here: #suggestions-voting message
@supple lodge - Your suggestion has received an updated status!
[Reduce Titan Heart research cost from 25 to 3]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@kindred creek - Your suggestion has received an updated status!
[Rename Wulfrum Pylons]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
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@kindred creek - Your suggestion has received an updated status!
[Remove Static Refiner]
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@cobalt pewter - Your suggestion has received an updated status!
[Rework Corruption's worldgen so that Eater of Worlds and Hive Mind can be reliably fought underground.]
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@cobalt pewter - Your suggestion has received an updated status!
[Remove Rover Drive from The Absorber's recipe, and add it to The Sponge instead with inherited effects.]
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@ashen warren - Your suggestion has received an updated status!
[Have the Bloodfin not be consumed upon pressing the "Quick Buff" button.]
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You can check out your suggestion again here: #suggestions-voting message
@trail dagger - Your suggestion has received an updated status!
[**Make Cell Phone's recall speed improved to match Recall Potion's **]
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@keen drum - Your suggestion has received an updated status!
[make providence always drop 4+ profaned moonlight dye when defeated at night]
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@woven elm - Your suggestion has received an updated status!
[** Replace Cnidrions that spawn in the Ocean with a hydrated variant**]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@small timber - Your suggestion has received an updated status!
[Rework The Absorber's Recipe]
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@rancid gust - Your suggestion has received an updated status!
[Add more ambient entities]
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@ripe owl - Your suggestion has received an updated status!
[Remove the hitbox from DoG's head while it's invincible]
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@drowsy plank - Your suggestion has received an updated status!
[Add a Cosmilite Pickaxe and/or Drill]
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I just realise isnt this got denied before, at least an iteration of it
(and I thought this count as for the funnies suggestion)
in fact cnidrion is not even supposed to spawn in ocean, that was because of a bug
how much is the bloodfin hotkey thing suggested by now

Now, it's been a hot minute since I've played calamity, and on my current playthrough of the bosses you've mentioned I've only faced slime god, but at least in their case simply continuing to run to the side always dodges the slam so long as you don't fly up and into them. I refought this boss a lot to farm for the purified gel and only ever got hit by the slam when I turned around and they were above me. I can't say yet whether aurous/ravager are the same way given how much calamity changes over time, but you have additional tools then as well like faster mobility, a better dash, and the rod of discord.
These by no means seem like cheap hits to me, and therefore a rework like this unessessary
aureus is a completely different fight now, ravager's jump is very different to slime god
pretty much only slime god have a problem with this iirc
for me I want the suggestion less because of cheap shot, but more because it makes the fight more active
currently slime god just "float" then slam down on you, which make no sense, the jump should be executed faster
Hmm, well as it's the only one I actually have evidence to back up for these aren't cheap hits, a faster execution is probably much more clean and visually appealing but that wouldn't change the difficulty of the attack as the delay isn't an issue, just running away dodges it
if the jump is faster it can just aim ahead of you, currently partially the reason it is so easy to dodge is because it is so slow
but ya, it is just my opinion on it
my opinion is slime god should just do the queen slime jump (or something similar to it)
The suggestion: this causes cheap hits
Your response: make it harder it's too easy to dodge
Fair enough though I agree
^, but ya my reasoning do is disconnected from the suggestion
Wow I can't read i completely misread that sentence the first time around as you can tell from my response. That makes a lot more sense
I basically just said no your wrong and then repeated exactly what you said
(though I do think the suggestion saying about ravager jump makes no sense since it is significantly different, and aureus jump too)
ravager's jump is meant to reposition constantly (just probably lack an animation where it is literally meant to fly), aureus jump is meant to get on top of you and slam down, only slime god jump is too slow because of that and cause cheap hit (given the context of the suggestion)
Can't disagree given I haven't fought their current form yet, but clearly I'm too tired for this
@woven elm - Your suggestion has received an updated status!
[** Replace Cnidrions that spawn in the Ocean with a hydrated variant**]
It has been decided that your suggestion can neither be passed nor denied; either the devs have already made plans that conflict with it, or they have decided to implement an altered version.
You can check out your suggestion again here: #suggestions-voting message

Cnid has big plans
i love water i wish the color blue was real
Isn't the newest message in #suggestions-voting already planned
oh right they definitely didnt delete it
I'm wondering how tf the remove static refiner one passed
Since it's used for an entire furniture set as well
bc it could just be crafted at it's precursor?
I think the suggestion is just half-valid
usually furniture have their own crafting station to not clog up crafting menu, just statigel armors and weapons are crafted at the same station as the furnitures
same applies for aerialite and stuff
oh right aerialite use sky mill
aerialite is crafted at an otherwise furtniture exclusive station
along with some other random crap
just aerialite-related stuff i think
balloon stuff are anvil? need to recheck
anvil, yeah
ok (crafting) bottles are at anvil, (crafting) balloons are at solidifier, combining balloons with bottle are at tinkerer workshop
funnily enough, skyline wings are not crafted at the skymill
praise be to the raptor seahorse lad
Is there a dev that could dm me? I would like to know if it's still possible to donate for specific items and how much I would need to pay for an armor set.
to my knowledge donor items are disabled now iirc
Would probably pay more than 99 and less than 999. Just in case. Thx @small timber
donor item slots are closed yeah
only new donor items right now are people who already donated for an item before they were closed
if you are not extremely specific I think you can still try just through suggestion?
(if it is a reference item then oh well)
Is pretty specific. I m not putting it there.. It won't last
i suggested a fantasy talisman upgrade because i LOVE the fantasy talisman
need more good reason as to why specifically fantasy talisman need an upgrade
there are a lot of items that you can say you like it and should be upgraded, to certain degree fantasy talisman are just another weapon that shoot projectile
it's a fun and powerful weapon
Mind if a send the specific set to you @small timber ? Would love to know what you think
a lot of weapons are fun and powerful, and not all of them will be getting an upgrade
sure you can (though I think if it is specific it will unlikely to go through suggestion tbh, since donor item are closed)
Well still might get on a list. Maybe not. Could just rely on the payment. No clue.
in that case isnt it better to just post it here? since if the idea is like really good maybe a dev might implement it?
Can't DM.. Can u friend me?
better than sending it to me which tbh will not really change anything
Alright
(pic soley for stylistic means, lightsource bonus)
Post polter armor set
craft materials include
-sulphuric scales
-ruinous soul
-tenebris
-fathom swarmer set
70 defense (total via armor)
-1 minion slot
70% increased damage
15% increased crit chance
15% increased movement speed
Full set (only 1 headpiece; 3 piece set) provides:
-gain the sulphuric poisoning defuff
-immunity to sulphuric poisoning from all sources is negated (example: old duke scales)
-while below 20% health, regenerate 6 health per second, even under the effect of a damaging debuff.
-your minions can crit/ share your crit chance.
-can move freely through liquids; provides underwater breathing
-provides a bright source of light (anglerfish-like armor attachment, see pic)
oh is that warhammer? I am not familiar with that
Yeah it is 🙃
hmm tbh it will not sound too off if it is a fathom swarmer set upgrade
since fathom swarmer is similarly a water affinity armor that is sulphurous sea related, and also is defensively oriented
Yeap thought about exactly the same. fathom swarmer plus the mentioned above craft mats
and other than specificity I think the idea is good tbh (maybe the minion crit part which calamity dont really want it to exist)
Sure but that part is kinda important to me. Tried to balance it with the set giving no additional minion slots but - 1
ye maybe, though besides that the 'always sulphuric poisoning' part probably need a better payoff (unless the payoff is intended to be the minion crit), since currently the hp regen is just to offset the constant sulphuric poisoning with not really a lot of reward
but ya I will try to come out with something later to try to get it into suggestion (probably have to be alot specific though)
otherwise it is just whether a dev come here and like your idea
Set is supposed to keep your hp at 20%
S poisoning inflicts 3 life per second. The Regen part blocks the downward spiral at 20%
The low hp treshhold can generate lots of bonus damage: yharims insignia, old duke scales(also with debuff bonus on top), necklace of vexation etc
ye, abit risky though, usually those effect proc at 50% already except old duke scale?
but ya
Yeap most at 50%
Full duke scales at 25% with debuff on top
Scales match the armors theme perfectly, that's why I would like to stay it at that very low percentage
Maxed old duke scales give 28% damage and 14%crit. Also with yharims insignia on top this set could be a great melee set.
@cloud panther might need a better reason than the fact that it's powerful
#suggestions-posting message
if I'm going by the same logic I'd suggest a lot of other weapons to have an upgrade
i understand
Even tho it's kinda no hit
exolotl time
i just want it to get an upgrade because of its hard carry potential
by essence it's just a sticky rogue weapon that's just more effective than Frosty Flare as the stuff are homing, fire and forget kinda deal
i like it
Since it sits that low, it could get use of statis void sash or neboulus core
Added fathom swarmer to my text xpc
@deft sun that is a specific item suggestion (a sis) which is not allowed, the idea is good and all but sadly its not allowed
There id a doc in pins that shows all the disallowed suggestions also known as don’t s
Oh sorry about that, my b
No problem
i feel like nanoblack armor is gonna have something to do with that
except afaik nanoblack is gonna be shadowspec?
I don't know if ozz ever confirmed on it, but at least logically it should follow Nanoblack Reaper
if it's an entire set, wouldn't it be better for a non-dev tier?
that's the neat part
I don't know

though I'm surprised Omega Blue doesn't have an alt for diving
Conceptionally this is designed to take advantage of old duke scales, mutated truffle, yharims insignia, with the first 2 ones matching its abyss theme perfectly. The threshold part is important to me. Think it would provide most benefit to melee.
for low hp item effect at least this suggestion already gone through
but ya, for an armor set that effect can be a little to specific (especially considering the armor previously have no connection to any hp threshold effect)
I have to water it down a lot in the suggestion
passed suggs a little sussy today;
-the Calamity and skele merch interaction was clearly a bug
-renaming Wulfrum Pylons is... pointless
-removing Static Refiner is... also pointless
-i sincerely doubt the Cell Phone into Recall thing is gonna pass
-two identical suggs about The Absorber
-cnidrions already had plans
truly one of the weeks ever
true
also @cloud panther you need to add like, actual reasoning to that suggestion. "why not" is not a reason and im honestly suprised your sugg hasn't been flagged yet
i think thats gonna be something along the lines of some armors specializing into 1-2 classes, imo
this is big
its also already a recipe
even if for a ranged weapon
Literally what's the point of having an armor if the acc can already do this job just fine
Literally nobody uses fathom swarmer at all and less for abyss exploration considering how you make it, i don't see a point in adding a surely throwaway armor just for this
the accessory only do the breathing part, not the combat part
yes because the combat part is done by a normal armor
The acc covers both breathing and mobility
what the suggestion is basically to introduce a specialized water combat armor
There's again, no need to add an armor that will be just thrown away afterwards for this
but ya, it is mostly just for this to try to make it happen withotu specificity
what does a specialized water combat armor do special though
(thought basically only the fathom swarmer upgrade part kept in)
Give you random stats while underwater?
preferably good stats, but ya
Then it's balanced to be useless off water like fathom and it's completely useless and will be thrown away as soon as you're done
fathom swarmer surprisingly have good stats above water (notably defensive), but people dont like defense so
the idea just misses because it's an armor for an scenario you aren't that long in with a niche that doesn't make any sense to begin with
There's no need to have a water focused combat armor if it's just an armor that gives tou stats while underwater
Also defense doesn't mean anything if the other stats are completely trash when you could just run a normal armor and reforge yourself warding
ok the tldr of the suggestion is really just to try to make the one I posted above happen, but another thing in my opinion is basically this:
I always like the preparation part of playthrough, where you have to get the proper gear to encounter appropriate challenge
in this case in my opinion the ideal abyss is much more scary than all other part of the game, maybe even pre-nerf level
in this case these specific armor are there as the preparation you can do to encounter these challenges; of course you can just fight them with normal gear but they will be much harder
but ya, it is a bit far fetch
Should probably acknowledge Abyssal Diving Suit in your sugg
It's primarily an Abyss exploration tool but it has combat benefits (the Plates)
... also it's a fullbody transformation so it like kinda an armor
diving suit dont have the combat stat that is ideal for that, it is basically upgraded arctic diving gear, it only has the breathing part but not the combat part
Fathom in general is so absolute stupid
to get the water armor you have to grind the water biome enough for you to never return and you can just kill plantera and get tiki instead
But here's the thing, there is no "water combat" part
fathom is a bit weird since I think you can get most part before calclone, and the only thing you need is depth cell
Combat is the same in both environments
Giving stats while underwater isn't having a "combat part" it's limiting an armor to water arenas
like I said, I like the preparation aspect of combat, abyss is a suitable out-of-the-way location to put much harder than standard mobs, but ya
the tldr of the suggestion is really just to make the armor happen, and thats it
again
Indeed the plates are only 15% SDR (ADR?) and only temporary
But, still worth refuting within the sugg I personally think
I will take it off if more people think is is unnecessary
This can be done with literally everything else
ye, I dont mind it too much, since the basis of the suggestion is just for that person
Instead of an hypothetical fathom rehash that'll become useless the second you step out of abyss (and that forces you to get a class-specific armor)
anyways also fathom isn't really very abyss themed
It's kinda weird
May we remove/rework fathom one day
ya I think the reasoning is not quite strong enough
since for that suggestion to make sense abyss enemy need to be buffed first, but they are just nerfed recently
can't u just use any other armor
See, buffing enemies so people are forced to get an specific armor or have worse dps isn't good game design i think
You talk about combat preparation but that already exists in every aspect of the game and it doesn't require adding a thing for x progression point you'll need to get to prepare for something that isn't even a progression stage or something it's going to a biome to kill things until you get x drop and then never again
honestly one more water focused armor set wouldnt hurt if just to make AEW less Pain without exactly Exo Chair
less "worse dps if you dont have armor", more that "these enemies are so strong that having specific armor for the environment is recommended"
but ya as I say it is far fetch
Final Abyss Trip is honestly the most lame
on god
You really don’t need anything more than the abyssal diving suit for it considering it’s just whack enemies from 500 ft away while they try desperately to keep up with your movement and fail
yeah
i usually end up mining out most of the third layer so you dont even need to deal with the rest of the effects except for exactly bobbit hook
That's fixed by making abyss interesting not with an armo
On practice they're really the same thing
i really dont like water armor
its so rarely used and especially with malice gone there arent many challenges that would require the extra setup to get the bonus stats
liquid boosts are generally ass yes
that's why they killed 90% of them
bonuses arent water/ liquid dependant. Should work very well regulary. The light bonus and the water movement/ water breathing are just on top for beeing handy
yeah we aren't talking about your armor set specifically, i really doubt that would get in through the sugg system and i dont think Patreon items will open like. Ever Again
we were just talking about water sets in general sucking
pretty sure there is a link between sunken see and abyss. Old duke also dwells in the abyss and only comes to the surface occasionally. He is way too big (1000kg+) and his metabolism (very fast movements) is too fast for a surface creature.
ah yes
This would suck balance wise btw just saying
70% damage is kind of uh
Yes i know it's glass but
could probably be adjusted I guess
it reminds me of the dude on r/terraria that added a Moon Lord's Heart accessory that increased damage by 200% when under 25% health
i love the terraria reddit :)
This is part of the reason why SIS's aren't allowed lol
Yea
all of the damage, crit, movement and defense part should be adjustable
are the effects attached to the set not working/ unbalanced?
well, the diving suit already give sulph poison immunity, the healing is just crown jewel, minion crit is just. always a problem constantly. and the rest is just stuff. diving suit does already. sides water physics immunity i guess. not many items do that
Water physics immunity is given by uh some things already in calamity i think
it doesnt give sulph immunity. it also doesnt give crown jewel effect. it gives regen at specific hp%. crown jewel doesnt get you to a desired hp percentage.
like this is just "what if we combined fathom swarmer with the diving suit and also gave it stupid stat buffs"
yeas it gives minion crit but also 11 minion slots less than demonshade
"Grants immunity to the sulphurous waters"
yes it does dude
demonshade is getting reworked anyway
plus this isnt demonshade tier???
this would be on par with like
bloodflare and omega blue
honestly why not just add some abyss exploration buffs to omega blue lmao
give it some little advantages in the abyss cause
eidolon wyrms and all
can you link the sugg
on average how many votes do you need for a suggestion to pass?
yes
it honestly depends on the week you upload it
sometimes you need 200, sometimes just getting to 100+ can get you through
it's fuckin random tbh
in my exprience
tuesday
is the best day if you want you sug to get in
and friday is the worst
yep
kek
cause that issue happened to me today and i lost my mind
@cobalt heath #suggestions-voting message if I dont misunderstood this suggestion is exactly the same as the one you are asking right?
Oh ok nevermind I misread it, it is already pass thr suggestion batch
I uploaded it thursday I think, that's probably not good odds. I hope I get in
About that tho.
You know.. Hellwing staff has one weakness, it is limited to horizontal attacks. They can't attack above or below you, plenty of bosses can actually out-manuever out of the hellwing staff's reach. Of course, some bosses casually stand in a horizontal distance from you (Like WoF), which makes it easier, but some others like being above you or all around you (Cryogen for instance) which makes hits be harder with thy weapon and requires you to move yourself in the correct position, which can be really distracting.
It makes it quite situational, I do agree tho some stuff about it needs a little tweaking (Like how ridiculously cheap it is to craft), but the limitation of attacking horizontally is what inhibits it from being too op. That's what I think about it tho.
If I could change it a little bit, I would add a third ingredient to it's crafting recipe, like Demonic Bone Ash or fireblossom or anything related to underworld at that given part of the playthrough.
There are plenty of ways of balancing this weapon I'm thinking about but I probably won't mention cuz they sound quite silly.
That's... literally what the mod does.
kk
Am I allowed to send Steam Workshop links here?
yk me as a guy that plays calamity alot, I can remember at what percentage the bosses change phase. But that idea sounds very nice for whoever is still quite new to the mod.
I support it.
Normally phase changes occur at around 70-40% HP
You could link it in your sugg yeah
Ok I'll do that
It can vary alooot from boss and difficulty.
Exo mechs
(i hate that mf)
Those two have alotta phases
Yharon 
Yharon has 2 phases
Oh right, the other things are AI changes
And like 10 subphases
Yeah that
gotcha
Does anyone think the lions heart is criminaly undercharged
Like a plat and 40 gold is nothing at that stage
Compared to RoD being 20 plat
post some about that in #suggestions-posting
Ok
Horizonal and below you, but yes.
The problem with your argument is that there isn't a boss you can't abuse that shit on
It's a post evils weapon, so let's look at that.
Hive mind: Literally just eats phase 1, and the circle into a dash can be hit and hit HARD. There is like, one attack and that's the teleport into shade rain that is harder to hit with Hellwing but it's doable, and with the sheer power of Hellwing it's not gonna do it more than once or twice
Prefs: Shreds the perforators and the hive literally chases you horizontally when the prefs are alive, so can just get way too much damage in
Queen bee: Dashes at you, easy damage
Skeleton: Circle it and punish it when it does the head spin and it won't last long
Deerclops: Always below you, free
Slime God: Both slimes tend to be around your height level anyways, so easy to hit then
WoF: literally free
Early Hardmode (Although at this point you have flarefrost bolt and posiedon so shouldn't use it but you brought it up in your argument)
Cryogen: Dashes at you a lot, charges at you, can get free hits easily
Twins: They are at player level 70% of the time
S.prime: Same with normal skeleton
Destroyer: Below you at all times
Aquatic Scourge: Can easily make it go below you or keep at it's level or just go to the side of it.
Brimstone Elemental: She is almost always at player level or below you
I fail to see your argument, as I've used Hellwing Staff a lot and don't see it's downside as that much of a detriment
Maybe it's cuz I've been recently playing infernum too much. 
Possibly
I wasn't going to play infernium until it's completed
But this is from my experience as mage on rev and death
On rev and death this staff slaps everything ye.
on infernum it is extremely situational tho so there is that.
But that aside, a harder crafting recipe can make it doable.
Or making it be obtainable more forward in the playthrough, like post-skeletron
And the mod is balanced around Expert-Death and is singlehandedly the best mage weapon until fridgeflare bolt and posiedon
why not ping a tester and get some actual kill times on the thing lmao
who does mage again
No clue
it's a weapon, not rod
remove lionheart who ever uses it
Needs to be a ✨ tester approved setup ✨
i mean i could test it too, but this is about official testing from the actual team
the mod is balanced around rev 💀
also yes lionheart stinks :)
My tester approved setup is the best gear you can get before that boss I guess.
or anything like that but without the funnier stuff.
yeah no that's not how this works, it's a lot more rigorous, which is why we ping the test team lmao
im just turnig my pc on to check who's online
was a tester pinged yet
nope
so i am here
can you test hellwing staff
Yeah
of course!
Awesome
Hellwing staff on every phm boss post evils
not really sure on what dude says it's viable on like everything so just pick something
Bc it shreds
Do any boss between skeletron and mechs, ur choice.
It's viable for cryogen, queen Slime, twins and sprime easily
Imma actually replay it myself aswell let me see how it goes.
why would i do mechs??
its a post evil 1 weapon lmfao
It's far from the best option
But it's still good against them
i doubt its viable at that point
right
Yeah but MPG claims that hellwing staff shreds twins
Doesn't shred twins
But preforms better than it should
I just use it on twins if I do twins first because Hellwing can easily hit them with very little issue for the most part
Since posiedon is a little slow and I can't aim fridgeflash
Easy to use, gets the job done in a semi reasonable amount of time
I will continue this later, but for now this test shows something
avg KT should be 2:00~
worms 1 and 2 didnt exist
weapon does indeed seem pretty strong
Oh yeah Hellwing staff
Crazy fuckin strong when I used it in 1.5
ill get deeper to balancing it soon enough
plus the full screen range and tile piercing, and free light, made it my go-to
the only downside is the way you need to use it
which feels more like an oversight than intended
It has weird angle shit goin on but yeah not nearly enough to offset the power/utility
It's still pretty much just death-on-cursor
I tried using this setup + hellwing staff and I managed to reach 40% health on both twins before they obliterated me and my pre-hardmode gear.
For me those are surprising outcomes. I might agree with tlord on that one.
i legit almost beat twins with subpar accessories, statigel armor, no preparation, and no arena using hellwing staff. hellwing staff is beyond busted
discord thanks for dying
wanted to say
either way you dont need a sugg to ask for a nerf, me seeing this works just as well
Why is Daedolous armor made you invincible, cause daedoloud was invincible untill he agve up invincibility?
What
what
wot
I'm pretty sure that's more for the theme of like, being reflective, stuff bouncing off of you
and has no lore connection
if you're talking about the reflect
I thought reflect made the projectiles do half the damage to the player. Not completely annihilate it.
also 90 sec cooldown
wait for mod applications and we might
leon don't give them hope you know full well
i will give everyone a fair chance
they can apply if they want
i give no guarantee that they'll be accepted but i won't deny it as a possibility
can i not be a mod :)
@inland elbow You can apply for Mod Applications when they open up again. They are not currently open.
(also you'd submit it through the Staff Mail, not the suggestion channels)
hey dom can i get beta tester gif
ty
I’m surprised by how many people vote on ideas, I thought most people would be lazy :/
heh
when the progression game progresses
i'm a dumbass
i forgot about the no balance suggestions
I suppose it would if you're talking about making it comparable to other options on the same tier
Is there any way to find out the reason for declining this suggestion?
@inner anvil @eternal escarp Wulfrum Screwdriver versus other pre-boss melee options, how is it?
If it's underpowered, is it intentionally that way?
uhh lemme see if I can find out
what was said
while i was testing, it gained normal killtimes when used well with the screw
i am not sure how it would compare, though
it is quite easier to get your hands on it nowadays so depending on what it may compare to, it should be fine
Uh, give me a moment, I'm in the middle of something important.
It seems like devs were just disturbed by the idea of RTN potentially becoming post-CalClone
even though it would involve beating a Reaper Shark at that tier, and therefore be a reward
I can only assume the reasoning was that Reaper Sharks are easier to play around than full fledged bosses
Frankly there wasn't too much discussion as they focused more on the natural boss spawns sugg at the time
this'n
So cool
wish that arcane rework got through
a shame
it wasnt even conflict rejected im p sure it was just normal rejected which i found weird because arcane still sucks lmao
my main issue with the screwdriver is that, for a true melee weapon with 10 damage, it's way too risky to use. it's very short ranged and leaves you much too vulnerable. of course the screws can offset this problem a bit but you need to play risky to even get the screws.
I mean it is a short sword
yeah, but the rewards of using it do not outweigh the risks
to be fair, you use it on KS and DS, both i found not too hard to stab with the screwdriver
may just be me, though
mana potions dont meed to be buffed to make arcane more useful, that feels sideways
if you buff mana potions then you wont need higher max mans
on the other side, mana potions are bad because sickness, not because they regen little
i could imagine screwdriver could be a lil bigger but it's supposed to be relatively weaker than the rest of the avaliable options, like blunderbuss, it's not my first choice for a gun but it's not bad
Yeah, Wulfrum gear is super easy to get but not the best of its tier
That is the intent
Ok, I can get to it now.
I finished what I had to do.
this suggestion number three hundred
@rocky saddle It's been sprited already, tMod doesn't have support to add them though.
Yes.
When tMod adds support for those new bars, we'll add them.
We just kinda' can't right now lmao.
I thought it works like just changing some texture file or something like that
@hollow shell Yeah, it might be too weak.
1 minute in and hasn't gone past half HP. 
And I don't know if it's intentional.
But even if it was I don't accept this lmao.
Blast is asleep.
aighty
Buff that pokey boy
Hmm, 16 DMG gives like 1:30-ish.
I can accept that.
And if you're very aggresive it gives like 1 minute.
Early weapon, yeah, perfect.
"increase the position" 
@vocal gust it isn't impossible to dodge them, ive fought him several times, so i know that. what i do agree with is that there should be more time between the telegraph and the attack, because the way it is right now just destroys the pace of the fight so much
i feel like talking about how it disrupts the fight would be better than talking about how hard the laser walls are, because in all honesty, they aren't hard. it's specifically the fact they're attached to DoG, and boss that emphasizes heavy use of your movement options, and then punishes you for moving too fast, is the real issue
like if they were on provi or something then like
whatever
The laser walls can be dodged with very fast movement and one use of RoD, but it isn't consistent
So yeah
might as well have not mentioned it, plus it clearly isnt the intended method of dealing with them
True
Definitely not intended
RoD isn't supposed to be necessary for any fight, but god dammit DoG really contradicts rhat
it'd be like if i offered my asphault highway solution to beating DoG. it sucks ass and is boring as hell and is kind of inconsistent, but you can beat him. but you learn nothing about the fight this way
RoD and then Brimrose the other wall is the other way to do it and even then it's still not consistent
yeah
Trying to dodge both walls at the same time is extremely inconsistent and deadly
brimrose both and dont fuck up the first one is the only 100% consistent way and that's with knowing they're coming
Since the telegraph on rev starts in the middle of the previous laser phase
Which makes things hell
fun!
you can tap flight
You can
remember flight time is infinite during laser walls
Brimrose offers more control
yeah i mean ive done that too
That's the only reason the movement option with RoD works rly
doesnt mean it doesnt ruin the fight's pacing or suck ass
idk im too exhausted of boss discussions to be on this convo
lol
Fair enough
DoG's laser walls need a complete overhaul
Or just be removed and replaced by something better
Yharon has telefrag issues
Prof guardians needs to not be a circle simulator and actually interesting
And boc needs a full overhaul
There, discussion ended
I'm shocked that Steampunker suggestion isn't already in-game somewhere somehow
I disagree heavily with the sugg but also graveyard threw any arguments about evil world exclusivity out the window so like it’s valid
Doesn’t it still need to be formatted correctly
So what you're saying is that it's getting implemented?
nnnnnno, that's not what I'm saying
I believe means to easily expand opposite evil biomes shouldn't exist
let them cope with seeds
Fair enough
but some loots being interchangeable in graveyard should be alright
this also means that evil islands should cease to exist and corruption / crimson biome chest loots should be interchangeable
Wasn't sure if I should have posted it in #bugs-read-pins , but it's not really a bug
LMAO
But it is a bug, just look at some of the critters it targets

I don't think its a bug, I just used fireflies for the picture, and the target covers their sprite sometimes
You missed the pun but oke
oh im stupid
can someone 🗜️ actualknight's suggestion? it's not formatted properly
That reaction is automatic when the bot detects a problem
The suggestion actually is formatted properly
oh pog
Literally next armor addition iban has planned
ah I see. yeah I haven't been very up to date with dev's twitter and stuff so I wasn't aware
has anything about it been shown?
The sprite
GOD
Ok so quick pitch for a idea: What if there was some in game way to check which NPC's liked which biomes without manually moving each npc?
Doesn't bestiary alredy show Town NPCs biome tendencies?
can they add a recipe for magic conch
cleared my entire desert and i havent found a single one
there's already a post in voting regarding that
k
oh, bestiary is disabled as far as I know in calamity, at the very least it isn't working in my world
so i wouldn't know
it does
if they dont add magic conch recipe my life is over
i literally cant fast travel anymore cuz im so unlucky that i havent gotten a single one in my entire desert
well, it's not as useful but what about that same idea but for which npc's like which other npc's?
calamity players when they can't teleport around the word effortless
at that point just go to wiki no? I doubt they wanted to clutter that much info
yeah i guess your right, i've just always been annoyed how much terraria relies on the wiki
I think the biome display on bestiary is sufficient if you wanna improve happiness a good few, but if you wanna minmax happiness, the game isn't obligated to give out everything
and it shouldn't too
I don't think the game should tell you why cirrus likes the zoologist and the stylist
I'll tell ya that much
💀
there's a balance between "players should know a good amount of the game without wiki" and "players shouldn't try to seek out info their own way in order to optimize the game"

sorry i dont like spending 5 minutes trying to walk across the world when i can just get there in seconds my bad bro
fucking hell
I am pre boss
Yes
The like
time where you're supposed to explore the world
god
you have time to search an entire desert but not get an ocean pylon
huh
ive already explored the surface
I hate to be that guy, but just make another world if you really can't find it
that's what i do when i can't find anything
Ocean pylon it is
@ashen warren wrong channel for that, this channel ( #suggestions-discussion ) is use for discussion purpose
Yes, discuss suggestions in this channel
Also wow has it been 1 month already? Time flies
@reef fern please dont respond in there
Wrong ping.
no i saw them typing
ah ok
i think they were about to respond to it, just trying to be preemptive lol
what is happening
someone responded to ur sugg in the wrong channel
gotcha
i was worried u were gonna do the same which would only make it worse
oh fuck off
lmfao

i havent done anything wrong though so im fine
Beds are furniture items which allow the player to set a new spawn point, or to sleep, which makes time pass 5 times faster
I specifically mentioned avoiding having to wait for biome spread in my post
honestly most of the time I play with biome spread turned off, because it's a hassle dealing with the jungle in early hardmode and making 5-block-wide gaps everywhere makes the world look ugly
I think the problem is the current evil you have (eg: crimson in crimson world) will also spread?
exactly that, yeah
and dryad already have this function iirc, just steampunker dont have it
dryad only sells the seeds
put hollow on your spawn
npcs wont move out
the hallow also spreads, does it not?
nothings wrong with the hallow though?
it can also destroy the jungle
Hallow actually cannot do that
Calm down, he got a singular fact wrong
The Hallow, unlike Crimson and Corruption, cannot spread through mud areas such as found in Jungles or Glowing Mushroom biomes.
i dont really care
just place hallow around the places u want to keep safe
crimson or corruption wont do shit then
that's just even more work that still requires me to wait for biome spread, and then I'd have to undo it later
why would you have to undo it
I don't really like the hallow and I'd rather not have too much of it
you have to wait for the second evil to spread to get something you want i guess, and then you gotta remove the evil and the hallow. but ecto recipes exist so idk lmfao
while corruption and crimson actually ruins stuff
post-ML hallow also have profaned enemies spawning which are ultra annoying iirc
that's why I made my suggestion to have the opposite evil solution. simplifies the process a lot
so generally you just want biomes to be contained, and not everyone will dig gigantic hole to stop biome spread
what do you mean by ecto recipes?
ectomist (graveyard)
oh yeah
just
kill plantera
before it gets to jungle
all the crimson and corruption drops are transmutable in graveyard biomes lmao
plantera is still a big step into HM
plantera slows evil spread down
being able to convert one type of solution into another in ecto mist would also be a really good idea
in fact you dont really need opposite evil stuff after plantera
i keep forgetting plant has that weird evil slowing effect lmfao
and the suggestion is also based on something that already exist in the game (aka dryad selling opposite evil seeds in graveyard blood moon)
cause of course she would
it seems I have made an ally. I appreciate the support
The suggestion is perfectly fine
You could include more reasoning about how basically everything else is transmutable at Ecto Mist
Instavator
And you have the ability to buy the opposite seeds, so
Solutions not being part of that just seems like an inconsistency
not part of calamity
so
just download fargos
use it for like 60 seconds
if u dont like it remove it
and sleep in a bed
it's clear that you don't like my idea. you don't have to keep arguing your point
Nicole you're doing the thing again
what thing
The thing that got you muted, numbnuts
thats not helpful is it
most suggestion are based on not having to rely on external mods to solve the problem
calamity added potion selling npc exactly for that, eventhough alchemistnpc already exist
i was muted because someone made a deformed triangle and had a go at me for having an opinion
unconsumable boss summons too, etc etc
lemme grab my popcorn rq
byeah ActualKnight just add some more onto your reasoning based on what was said here
Strengthen the suggestion
A BED
I think simplifying on potion recipes would help with potion more than relying on Terraria's jackass economy
Yes he could add a direct counterargument to the bed
like increasing the crafting yield of potions
for the record, I'm a woman
ye dont particularly like the potion selling npc either, though it is said to be temporary solution only so
who
actually who
the fuck does your gender have to do with this
fair enough then, if most potions have higher amounts of bottled water and resulting potions in the recipe, they'd feel better to craft
im going sleep i cba
people have said "he" a couple times so I just thought I'd clear that up
I think Calcium Potion already makes multiple potions in a single craft?
or is it just the blood orb recipe?
I see
@hollow shell gn xx
I think it is just people hate fishing, since the herb part is not that bad as long as you explored space planetoid
who hates fishing?
many people
A lot of people do not like doing it
is that really a thing?


