#suggestions-discussion
1 messages · Page 27 of 1
adrenaline could be more interesting if it's a significant time deceleration
but I guess such thing will be a nightmare to code in Terraria
depends on the build, if the build is not super defensively/recovery focus you will be surprised how little you recover from the natural regen in 30 seconds
especially that many builds are
I don't really do offensive builds unless I'm summoner
LMAO
https://www.youtube.com/watch?v=QygU2jgQnwA&t=1262s but ya one example is this video, towards the end of the fight (SP7) you can see how little I recovered from 30 seconds, I needed adrenaline to tank the hit for me
and that is with an almost full tank/regen build
I didn't realize the majority of players go all out DPS
when i went to the SS
got a thought of this since adrenaline in real life is supposed to sharpen your reactions, and I guess a way to do it is to make everything else slower in comparison
average terraria players (they ooga booga when seeing numbers)
many of them are due to the misconception of hearing "defense is useless in calamity"
Which is anything but true
which is spoken by people who never use defense properly
movement builds is king, and I haven't done any defense build since I started playing cal again
to be quite frank, that is also perceived as the viewpoint of the caldevs, even though that's completely wrong
the only time I feel defense is bad is malice master ftw on yharon, and that is malice master ftw on yharon
Like, endgame, Aegis/wings/Cotbg are musts for me, then rampart and sponge are also nice things to have, rampart over sponge but that's personal preference. Then damage from there depending
Or movement
Or ultility
even on master death defense is extremely good, it is only when ftw damage modifier comes in that you basically still have to nohit most of the fight
defense definitely falls off on difficulties where the damage balloons to unreasonable values
Yeah but it's ftw
No shit
which is where movespeed builds come in 
expert death defense is actually like goated (I feel), master death defense is definitely still very good
aero stone my beloved
so as long as you just dont play ftw defense is always good
aero stone is insane
just started playing cal again and it feels so good
not sure if it's better than Frog Leg even
im super annoyed that the other stone accessories still don't have a final combination accessory
aero stone is basically a must have for me, it's that good
Armagedon backs pls
Hehehe
does that mean the combination accessory will be a fucking infinity gauntlet
cause that'd be outdated humor but still
once you get wings, it'd 100% be better cos of the flight time boost
me with fledgling wings :clueless
mm forgot those wings even existed
just install nycro nohit efficiency
and boom, free armageddon mod
had you done AR before or did boss checklist bug the fuck out and made the kill not count?
yeah it's practically preboss since it's from skyware chests
ive done it before but i accidently deleted all the scales
Yep thats why
I think it will be fair for sulphur sea crate/abyss crate to have sulphuric scale after EoC is defeated tbh
so i just have to afk waiting for acid rain. nice 😃
and brimstone crate to have blood orb
oh right, storm, since you are here
is Metal Monstrocity a known pre-hm shredder
with a mixed pt build, i got a 40 sec kill on SG
(stealth)
jesse what the fuck
Yep, the forced AR is only the first one after EoC, if you did it already, killing EoC wont trigger it again
Yes
danm
@twilit pike too specific of an idea
how?
clueless
(I didn't remember metal monstrosity?
how is it to specific?
goofy uh spiky ball + spikes
tracking disk is very good on sg tho, but that's well known already
they are good ideas tho
function-wise it is
me neither lmao, last i used it was early rust and dust, and it was. underwhelming
adding a gun turret is smth new that nobody has dont yet
so i gave it a go and it went above and beyond expectations
oh huh
i could ponder about the nuke tho
since I haven't beaten wof might as well try it again
and enchanted axe because GOD that's a thing
it sticks shards in enemies that constantly damage them
these type of suggestion used to be allowed back then, but it result in 90% of suggestions being people suggesting their idea to add specific items, and 90% of them end up going unimplemented (because you need sprite, coder, sound effect, balancing...)
I should get the rogue weapons list
and uh. WOW the shards are powerful
Metal monstrosity in a nutshell: fucks SG, gets fucked by WoF
so these type of specific item suggestion are no longer allowed
interesting
ok
Also the Fab’s soup sugg is basically everclear
i believe fab soup is called red potion
oh right speaking of red potion
I know this is extremely niche, but since nohit lounge is not using this anyway I feel maybe worth to post it here
ok found it
note that this is achievable in normal gameplay, you just have to turn off the debuff duration nullify config (basically 3x duration debuff), then get hit by corruptor and pixie continuously, then get hit by ice golem once
then boom
@hot heart suggestion to revert a changes is a don't, and I think they added other way to get blood stone?
ya ravager now
Fun fact that config does not work atm and you get x2 debuff duration anyways
Known bug
ye I do notice it is not giving 3x, but ya it still work
funny laudanum moment
oh recipe browser doesnt show it drops from ravager. my bad lol
Most people got bloodstone from zerging crags or saving bags from Rav
recipe browser cant keep track of drops that have condition I think, eg: in this case ravager only start dropping bloodstone after providence is defeated
ravager already dropped them iirc, they just doubled the amount he drops since he's the only boss that drops em now
oh sorry the sentence was meant to be "main source of farming bloodstone is ravager now", instead of also calclone and brimstone elemental, I didn't type it wholely
@open meadow summoner have difficulty specifically for DoG I think, since you need to be close range to it
meanwhile summoner is just unbalanced as a whole for post-DoG, which is its own problem
(Ravager was always a source of Bloodstone..)
I see. In that case perhaps just the summoner class needs a nerf?
This is my first time playing solo summoner in calamity so I'm not sure
turns out having to balance like 200%+ damage boost and custom minion slot that can varied significantly depend on how many minion slot accessory the player choose to equip, now with whips and sentries on top of that, is incredibly hard to balance
(and some weapon are bugged with scaling, but that aside)
I do have the unofficial whips mod but honestly I just don't even use them at this point since my minions do all the work anyways
that will affect significantly
ideally this type of boss hp nerf/buff suggestion need to have no external mod affecting combat other than calamity itself, and post the boss kill time, dps etc
Like I said I don't even use them
(though I do agree yharon probably need to be tankier, scal is made squishy to account for bullet hells)
Yeah
Which sucks since the multiple music tracks slap
and I couldn't even hear all of them
I want to clarify too that while yes I have the whips mod, all I really do it just hold it so my minions don't get the damage nerf
none of the whips have projectiles so I'm usually much better off running the fuck away out of range of the boss
ideally you should also post boss kill time and dps, but ya it is just a summoner problem'
since post-DoG summoner get way too good, while specifically for DoG since summons only attack DoG's head and tail, you have to play close range to one of the two to deal any damage at all
I actually had the Polterghast minions and they actually chased him pretty well
It's the lasers that kept killing me, not the DoG himself
as in I just had to survive for longer, not get in close range
The Ethereal Subjugator is a post-Moon Lord summon weapon that is dropped by Polterghast. It summons a Phantom, which follows the player and attacks enemies. It deals damage via a laser beam which has a short range. Unlike most minions, the Phantom only takes up half a minion slot.
these little bastards
you have to play incredibly close for this summon to work
ok I will just, fight DoG with it to get it over with
expert rev (not master rev) and only this summon right>
Expert, Rev, Summoner
ok, sec
Bloodflare armor
any summon accessory pre-DoG, most of them Menacing or Warding
uhh
Absorber, Elysian Aegis, Blood Pact
;w;
blood pact is legit extremely bad now
Is it?
because they nerfed max hp scaling, meaning blood pact only give 600 HP (maximum) instead of multiply your max HP by 2x, with cadence, max hp from accessories and armor taken into account
so it go from providing you potentially 1k+ HP to 600 (max)
"DoG basically is the final boss here, since once you beat him the rest of the game is way too easy."
Damn did I just warp back in time
to 2017
The days of Double DoG and world-tour SCal
I think I started playing Calamity around 2018 so maybe I'm biased?
god.
I was gonna say "I think DoG is indeed overtuned right now"
But then I realized, I have no idea if that's actually true in the present moment
I do think too much content is locked behind him straight up that it's basically
hm 2.0 with him
How are Exo Mechs, you didn't mention them
I see
yharon has a neat array of content, scal and exo mechs kinda too, then you have dog which is half of hardmode's content gated behind a single boss
how many minion slot accessory did you equipped? that is the important one
I have eldritch soul artifact and statis curse right now, debating whether to equip 1 more
I believe I had 11 slots... either that or 9, I don't quite remember
ok then it is correct, I will just use another defensive
I'd like to mention too that in a previous Mage playthrough I had similar opinions, though admitedly DoG was a lot easier. I remember though Exo mechs kicked my ass, though that could be because it was my first time fighting them. (I did SCal after Exo Mechs, and absolutely demolished her thanks to the Draedon drops, so I can't say for certain. Was fully expecting her prior power level so I went all out on her)
Exos first as mage is kinda wild
Mage does have it pretty easy on DoG with Phantasmal Fury and Vitriolic Viper though so makes sense there
(yeah the whole Funny is that defeating Exos doesn't have much benefit to mage and summoner, so you do SCal first as those classes)
ok I accidently binded by rage to healing button, need to redo
also I just figure out partially the reason why the summon might not be the best on DoG, it can aim at the cosmic guardian instead of DoG
I have one of those fancy mouses that has the two thumb buttons, and I have them binded to Rage and Adrenaline respectively
heh
Vivid Clarity is still a good mage weapon, but yeah, Rancor >>>>>>> Clarity always
Summoner I could not ever see anyone doing Thanatos without Metastasis
(I have the same kind of mouse and I bound one to VeinMiner Whitelist and the other is to-be-bound for Normality Relocator)
And yeah
Dang
I just have rage bound to v, adren to c, veinminer to f and healing is still h bc I'm lazy. Armor set bonus at z.
Don't use normality relocator kek
Since without RoD in my hotbar I forget it exists
And RoD has shorter cooldown
huh I only use those side buttons for
healing and inventory
I just bound both rage and adren to R
R is my mount key
now that I think about it I should've rebound rage and adren to middle click
I like having rage and Adren as separate keys since I don't always want to double ripper
same
But yeah sketch, doing Exos first as mage is baffling lmao
I was expecting pre 2.0 SCal ;-;
SCal got changed...?
As in she got stupidly nerfed
She did?
once she lost her shell she became, as they put it, "squishy"
I don't remember seeing any difference between 1.5.1.6 and 2.0.0.1 SCal ngl
Unless you're talking about 1.4 SCal, then idk since I didn't play back then
I think that's what it is actually, doing some research
But yeah. For future reference:
You do SCal first as mage and Summoner always
You do Exos first as ranger or rogue always
Melee do w/e tf you want bc Violence is ridiculous against exos and Exoblade/Spine Of Thanatos is great against SCal
I didn't play for a few years since I wanted to wait until Exo Mechs were released
Fair enough
https://www.youtube.com/watch?v=bw6xfXqwSmQ ok done, I use youtube instead because discord always load mp4 super slowly for me for some reason
abit rusty and sorry for using nohit arena since I havent done a playthrough yet post 1.4 port, but I used balanced gear and potions
(also damn soaring insignia nerfs do make it feels abit bad, since I dont really want to use it now even though it is still very good)
Yeah, that seemed about what my DPS was, give or take
Though of course if I had that kind of arena then I would first try him every time
I was using a giant skybridge made out of asphalt
relying on the planetoids to refresh my wings
Really appreciate you doing this for me
4 minute is about average for DoG on that gear I think, if not very good
since for testing generally the kill time for bosses is longer than normal playthrough, as there are many additional conditions, like you cannot use alcohol, gear must be balanced (no too offensive/defensive), cannot use adrenaline and rage etc
I think the main problem was you used blood pact tbh
You might be right
Though still, 4 minutes is a pretty long time for a boss fight, all things considered
imo it should be around 2 minutes unless it's a major boss like SCal or Moon Lord
I dont know the detail, but weapon testing time (on tester side) is way longer than normal playthrough
for reference, exo mechs kill time is supposed to be like, 6 or 7 minutes?
and scal also 5-6 minutes
the main difference is the gear you are allowed to use for testing, and of course adrenaline and rage, both of which are disallowed for testing purpose
I'm currently gathering the schematics to attempt the exo mechs and will update once I've fought them
I will reattempt it on a more normal arena (DoG), I need to get off that rust anyway
played too much of ato
4 minutes I believe is the testing kill time for DoG unless I'm mistaken
I just checked the time so I'm going to attempt to fight the exo mechs once and then go to bed
@wintry gale what the fuck does this even mean lmfao
I assume they mean rocket that works like the scarab bomb
but SIS+no reasoning+L+ratio
true
can i dip into this chat for a suggestion i was gonna make and talked about yesterday
tl;dr: hardmode ore planetoids that specifically spawn after wof is defeated (with a 50% spawnrate of the original planetoids)
i had asked someone in cal2.0 iirc, they disliked it
Isn’t space like. already cluttered
would be pretty meh imo, if you spawn em all in at once you completely bypass the hardmode ore rework, which is the intended cal experience and will be what they balance around going forward, and if you spawn them in in line with when they spawn in as part of the rework, then why? the reworked ore generation already spawns a massive amount of ore, more than vanilla does, you don't need to have even more in the planetoids
luminite planetoids exist 
it just makes more clutter
and i dont really think it'd be viable
also the whole point is. you actually explore the underground in hardmode
- space is indeed already cluttered with the current planetoid spawn style so it would be a potential issue that would need to be worked around (cursed being)
- would spawning them in increments after each mech boss being defeated be a better alternative? (seth)
get flagged lol, you need to provide reasoning as to why anyone should care about this, and also why something like this is necessary
no, this is just a bad idea
Okay, I didn't first try them but I got really close
Was much more difficult than the previous bosses, and I like that
nah, like I said, mechs already spawn a shitload, this would just be unnecessary
does mech defeat spawn a different amount than with vanilla altars
i hadn't checked
yea
okok
cal's ore generation spawns way more than vanilla does
more than altars actually, more than like several altars
also fishing still exists
true!
@small timber @hollow shell So yeah. Exo Mechs get a pass for me, they are pretty good for my build. Still died a little fast, but their damage and projectile patterns made up for it.
ye ik
i will write a real reason now
mostly asking for clarification because im open to criticism for such things but its worth it to sort of remember the idea of equality in implementing new things. here that takes form in the sense that pre-hm, the spirit of the game is technically to explore too
but the og planetoids have pre-hm ores and gems littered everywhere
so im not sure where the sense of stability is using that as a means to reject hm ore planetoids
that is actually because many summons are not that good for exo mechs
- space is cluttered
- we have alternate ways to get hardmode ores already
- dont we have enough ways to avoid the underground as it. like just go underground and mine.
Gamers when they have to actually go underground when it’s 2/3rds of the world >:(
LOL
this is why we need underground world evil overhauls 🙏
fwiw
i would not say no to an underground corruption/crimson overhaul
it'd just take a lot of work
...no. i mean actually implementing a change to vanilla worldgen is harder than adding in new worldgen
but uh
the entire reason og planetoids were added (afaik, before the draedon update) were to fast-forward earlygame progression
yeah cause pre-hm is slow
is hardmode any more faster when you consider the bosses cal adds? dunno
yeah
pre-HM was slow, with the series of changes it is actually fast now
ok
though I think I misunderstood, was it about ore planetoid being bad or ore planetoid good?
ore planetoid being bad, specifically, a type that i wanted to be added (i'd have put it into suggestions if more people said yes)
which was for hardmode ores
initially i suggested post wof then someone pointed out the mech changes, so the alternative i suggested was to incrementally spawn the hm ore planetoids upon each mech defeat
but people still didnt like it
you joined kinda late lol
ye, was testing dog
hmm for that one I think kinda debatable, there are some factors that differentiate it from pre-HM ores
- you basically have unminable planetoid for pre-HM (or in other case, you get to hellstone and be able to mine it and get hardmode ore at pre-HM)
- if you make it spawn when hardmode start, it will conflict with the existing planetoid in the sky, meaning they can not spawn/spawn in little amount
- HM picks are way faster, and you have wings and mining gear ready, your mining speed is very fast especially with calamity pick speed changes
- the new ore spawn from calamity's reworked ore progression system is actually very generous, you can get large amount of HM ores easily
and for other ores like scoria, perennial you can always farm ore slime, the only one I recall having a hard time getting sufficient amount is actually chlorophyte ore
theres some added things i also put in
meanwhile pre-HM ores you are starting with copper pickaxe, that is the tldr of it
- hm ore planetoids would be at 50% spawnrate of og ones
- for #1, that would be mitigated if you instead chose to spawn them in increments after each mech boss defeat, like i had said before
these are some bits i left behind
also #2 would be prevented if you choose per mech
as well
id rather get actual space content
2 is still a problem I feel unless the player mine out the planetoids in the sky
rather than turning it into more "avoid normal ways of getting items"
because that is a problem with luminite planetoid actually, that they refuse to spawn very often
Chlorophyte I get more than enough of getting 50 life fruits for all the life fruit crafts for my vanity and anything I need with the bars so idk how you managed that
well alternatively an interesting choice would be to convert pre-hm ores in og planetoids to hm ores as each mech is defeated
it would i guess encourage the player to leave some og planetoids untouched
I think mainly was because the various ores that spawn conflict with chlorophyte's spreading ground
(and I tend to progress pre-Plantera very fast since the same weapon are viable for all mech alts and mech bosses)
and the HM ore armor upgrades while are fine, you dont really have to do them most of the time
likewise:
iron/lead -> cobalt/palladium
silver/tungsten -> orichalcum/mythril
gold/platinum -> adamantite/titanium
demonite/crimtane -> 33% chance of conversion, converted into any of the three (a little bit weird but i dont expect the planetoids to have any evil ores)
why do we even NEED this
I like upgrading my armor to orichalcum then go straight for Daedalus after 3rd mech usually. I have nightmares about twins still so I overprepare for them when I find them as final mech
its not so much "do we need this", it's "is there a useful way to utilize this?"
https://www.youtube.com/watch?v=YoWiVYJHRQI oh right, and another one with a more normal arena, and yes arena do matter since I can't stay close to DoG much
Honestly I considered a giant platform bridge with frozen slime blocks at the bottom to pair with the bobbit hook. I might make more layered arenas in the future.. only reason I didn't is because I intend for my skybridge to span across the entire world (Large)
Ok as stupid as it is i really want fabsols death soup to be in the game
I hate to break it to you but that's incorrect
That's not a stupid idea it's brilliant
That being said I'm way too lazy to type out the suggestion
buff light god's brilliance
if you can provide kill times in comparison to other on-tier mage weapons against yharon, that would help methinks
could i sugg draedon furniture
i need those
cause rn there is no draedon tables chairs etc
so i have to use wood chairs and tables
exo furniture..?
Planned iirc
and it clearly bleecks the eye that there are wooden chairs and tables
i hope so
Already a thing.
You can craft exo furniture with exo plating.
but there are no tables or chairs but prolly planned already
Exo Plating is a post-Moon Lord block that is crafted from Exo Prisms.
for early game
Oh.
like that is omega late
Yeah
I see.
thats what i meant
Sorry for misunderstanding.
yeah i wasnt clear
Might be something in calval but unsure
Wack
yeah like
it is semi weird that it isnt already a thing
but ig there are more impotant stuff
calamity players basic reading comprehension challenge (99% fail) 
discord users check the pins challenge
and dog is way more of an endurance fight by desing than scal
scal is based around her high damage
and bullet hells
and 4 min no adrenaline/rage on tester gear, on a weapon that I think is not even the best for DoG, it is definitely fine
Yeah it is, thanks
dog feels like the wof of lategame if that makes sense
wish gear was a bit more spread out though
@cobalt heath download calamitys vanities for that
here you go https://discord.gg/emennfAG
Calamity's Vanities does furniture and stuff
oh shoot it has furniture for labs?
@amber turret install nycro nohit efficiency mod
get doubled pinged for armageddon suggestion
This dude brought this up already here in discussions, got like no response to his SUPER hilarious joke, and then decided to put it in posting
also being a part of a crafting tree does not make an item good
I subjectively consider that it is at a disadvantage compared to its peers and therefore I state it. Therefore, if its damage is considered correct, I am still dissatisfied and in order not to forget it, I suggest unifying it to a subsequent recipe, it is the final weapon of terraria and it hurts me to see it not stand out
making it a part of recipe of some mega recipe will make it not stand out even more
i am going back in time to kill zenith
how about in order to not forget it you use the weapon
I don't like timeless recipes that mess with progression. Even so if it's to forge Yharim's turbo mega ultraverse destroyer it would be a worthy recipe to be a part of, anyway
tf you mean timeless recipes that mess with progression
i'm p sure you can manually reduce max particles in mod configs
anyways zenith stands out by itself because it's haha funny zenith
I really don't think it should be buffed at all because its already good and it going inti a recipe would make people mad exactly because it's zenith
Those aren't particles i think they're dust
So i don't think they work the same
combine zenith and nadir and you get "mid". it's garbage
lmao
there you go you got your zenith upgrade
combine them and you get nothing
literally nothing
instantly lose both weapons for air
Zenith sucks because it's not called journey's end
trueing
based
no, the configuration does nothing. Of course they are from the mod, but they are not affected because they may be under another denomination.
yes if you would look like a few messages below that you wouldn't have to ping me bc u would see i got corrected
man why do people never do that in this server lmao i don't wanna be pinged all the time only to be reminded i was wrong abt something
o fine
@stable sable I believe there's a mod called "Better Multiplayer" which does exactly that. If a player dies in multiplayer during a boss, they get turned into a ghost, and can only spectate until the boss or the remaining players are dead
~~At least format the suggs correctly ~~
They have been pinged three times already
I didn't see, sorry
does make you wonder why it got into voting
Please make these things easier to open
@amber turret what??
yooo optifine na calamity 1.4
you could make a suggestion to add a fast method of opening them
maybe hold shift and right click will open like 10 or 25 of them at a time?
Or hold the click to open insanely fast
@amber turret just get nycro's no hit im pretty sure it lets you disable particles and other lag reduction options. dont quote me on that tho
also your suggestion isnt properly formatted anyway
as someone whose laptop was considered potato for terraria, when tmod 1.4 dropped it magically improved the game's performance
so either you haven't played cal in 1.4 tmod or you play on a 512mb pc
Sadly :(
@amber turret meme suggestion is disallowed, read the pinned document
@clear moss need proper formatting for the suggestion in order for the bot to process the message
Title
(Space + Enter)
Body/reasoning of the suggestion
Ooo sorry
I wonder if you possible for the bot to kill shitty suggestions
Like if they have less than 5 lines they get instantly deleted
this is truly a suggestion hell
did some youtuber make a video or smth
the suggestion itself should have much more reasoning into why it should be introduce, if the entire reasoning of the suggestion is just "it will be cool", "it will be funny" it is invalid
(all of these are included in the pinned "Suggestion Don't" document for your information)
I should be given message perms it would be so awesome
ive seen good suggs with less than 5 lines
real
It would be so cool
not even message perms just reaction perms 😇
yeah looks fine
that is confirmed a bug? or an oversight
same thing
Bestiary in general is bugged
step two
Wakes up
Basically every suggestion is formatted wrong or rule breaking
goes back to sleep
Bingo of 8 we have
@clear moss #bugs-read-pins
Unfortunately it's 9am here so not something I can do
@amber turret sorry for pinging again, so I will like, keep this short
why do we need more class accessory? most classes have enough accessory to function, and there is really no need for more accessories especially when you have many good neutral ones
if the suggestion is purely for mage, then I think a previous suggestion to add more mage accessory is already passed
Yea but are really generally
I like how i see the same accesories in all the classes 938438 times
Oh nice
can u at least just format ur suggestions correctly. no one should be sorry for pinging u abt ur suggestions when you keep essentially spamming the channel without even following suggestion guidelines
Sorry i dont learned in the votting channel
especially for HM preHM class accessory kinda mostly dont exist, classes have a lot of accessory, even for mages you have like chaos stone, sigil of calamitas, mana flower upgrades...
I think ESA is kinda doo doo tho
for post-ML I dont think most class have a lot of accessories, at least the one where you will actively use, maybe except rogue but it is rogue
mana flower (cringe)
Yea that in mid game but end game
:(
mana flower (derogatory)
Cries mana
for end game you have this suggestion already ^
so basically ya, it should already be covered
ESA my despised stat stick
ESA is a really good summoner accessory against Devourer of God
it is weird they released a duo class accessory though, for rogue and summoner
The game has an exhumed melee and ranged weapon?
exhumed are purposefully/intentionally keep to only mage and summoner weapons only (for now)
For now?
It isn’t, it’s a unique stat stick for every class, it’s just actually useful on summoner and rogue
I think the devs mentioned at some point that in the future they may want exhumed to be also on melee, ranger and rogue weapon etc, but for now it is mage and summoner only, and it is done on purpose
and scal herself do drop melee, ranger and rogue weapon so it is not exactly a case where she dont unlock any
if they want to make ESA full on rogue summoner, I guess go ahead?
like
it's so dtat sticky
fnkffkfkfk
I can't type
esa is cool but after a certain point the summons dont do enough damage to really justify using it imo
i was using esa with the nucleogenesis for like 9 minion slots and it wasnt doing much since i could only use the summon full damage while waiting for stealth recharge
ok I dont want to be that guy, but...
Xd
ok at least it is not specific item suggestion
but ya, tldr the devs dont really want class proficiency to be a big thing
Yes sadly
there is even a chance that they want to make proficiency completely cosmetic in the future
I can change the class and i use normally with lvl 1 prof
so the idea of the suggestion is unliekly to be implemented, to say the least
:(
Damn what a bunch of bad suggestions
Or a prof rework? Why i really dont be excited for it, i can change my class in end game and play normally without that class prof
There was a sugg for that a time ago
will we gonna get 6 invalid formats in a row or will the one being typed break the streak? find out next week on dragonball z

that is basically the plan I think (I mean the "play other class normally without class prof" part), so basically the exact opposite
they basically want proficiency to have as little impact as possible so it dont feel bad switching classes
Make proficiency for Builders 
to make proficiency more significant they'd have to balance other things around it, and it would end up punishing the player for switching classes, which is not good
Sad 😔
Damn Angry Bird Gamer's making the suggestion of all time
I think about the prof and yes, it be good but one accesory working with that mechanic looks nice to use
calamity basically already punishes players for switching classes because all of the massive lategame recipes with items that were meant to be used and acquired earlier in the run assume you didn’t change classes since creating the workd
everywhere I go
I see 🗜️
We probably just didn't bother adding health bars for those.
Maybe we'll add them later.
LOL
Fair enough
But not only is it properly formatted, it's an actually good suggestion
@strong comet suggestions for the sake of being a reference is disallowed (eventhough in this case it is relatively new of a reference)
OHH okay i didnt know that
but ya, if they want to add more gimmick to it then the devs will probably do it regardless, but I imagine it is due to technicality/overcomplication
I don't doubt that more ultrakill references will be added tho
i beg to differ
then beg
never interact with ultrakill fans ever again
every other game fan will take the reference as like yo thats cool
ultrakill fans will die because its not including the 50 extra techs you can do with teh weapon

me when I haven't played ultrakill yet
Today is the day
Soon my totally reworked and rewritten sugg will pop up for voting
I'm kinda nervous I'm ngl
You still have half an our before it goes for voting
And even then a full week before results come in and it (maybe) gets sent to Dev server
my man it's just a suggestion not the holy grail
I mean that part is long
But I'm still excited lol
Me or them
Ik
I'm just childishly excited over my idea even getting far enough to be voted on
It is half past one in the morning do not expect coherency from me
Fair enough
Today is the day... the day in whic in like a lot more hours.. hypnbos will be 6 days old
Sheesh
One more day before it becomes real
ultrakill fans when the pistol does not include an entire level with all challenges to do techs in
iban you promised us hypnos relic
same thing
We all love hypnos
hypnos is a double edged sword
on one hand
very cool
on the other
makes fandom wiki popular
Soon the hypnos pet will come😰
Nope
That the fandom doesnt understand that it isnt a real boss
Wait
What is Hypnos
So someone made a fake boss page in fandom
Then when people try to delete it fandom reverts it
Its so detailed
Dang
That's actually... Really well thought out
That makes it the greatest fandom shitpost ever
Well worst
i wonder if fandom link will get auto killed
But you get it
it will
ah sad
Yeah I get it now
calamitymod.().com/wiki/XP-00_Hypnos
replace () with fandom
anyways suggestions ! !
I have none as of current
Just letting the one I already posted float down the river
However
Why are so many of the newer ones so badly done?
Formatting-wise that is
if i dont see a fistful of dollar splitshot ultraricoshot x 5 im rioting
Fun
have you started making it
Your suggestion was already implemented, you just don't know the tech yet. :)
Jokes apart, there's a little easter egg with Midas Prime. I won't tell you because it's funny, but if you think about it, it's obvious.
And no, it's not the Shift tooltip.
its the name right?
is it the dead shot where it does more damage the longer it stays in the air
Nope.
AGH!
i swear if it's just hidden in plain sight
It's really obvious if you think what coins actually do.
they buy stuff
Coins in Ultrakill. 😒
they erm get thrown around
ill be honest the amount of tech around one coin in that game is insane
Nah, it's not a super obscure coin tech.
It's actually a very simple one, probably the simplest.
And what happens when you shoot them?
if they hit an enemy you can do hilariousler
the coin sound?
Not that.
im going insane
When you shoot a coin, what does it do?
idk they ricochet to enemies
Okay, is it somewhere specifc?
When you shoot a coin you deface it, making it worthless.
idk i don't play ultrakill
ricochet??? 😭
The description of Midas Prime in Ultrakill, the answer is there.
OH i forgot about that.
Weakpoints...
enemies in terraria kind of do not have a weakpoint

im not sure but i feel like headshots would do more damage regardless
Yes.
That's the answer to the puzzle.
I requested Iban to make Midas Prime guarantee a crit with DSO.
who would consider using an early hardmode weapon with a post ml accessory
this sentence sounds like old cal design school
Okay, but this is another kind of funny.
i dont really understand a lot of calamity voodoo language cause im still playing vanilla and im stubborn so im not letting myself touch calamity until i finish vanilla
Okay, total context, because the coins in Ultrakill always go for enemy weakspots, and DSO creates weakspots on enemies, why not guarantee it?
And so I asked Iban, and he kindly did it.
ohhhhh okay.. that makes sense
DSO is one of the most donor items ever in existence
me when we have Dimensional Soul Artifact and the other
obviously this means i now have a means to suggest a post-Moon Lord version of the item to take full advantage of this mechanic 
make midas prime work with the sevens striker
🥱 patronj items
how would that even work like what does that mean
49 bounces
out of curiosity I checked out the fandom wiki and would you know what I just saw
fandom wiki is outdated, case close
but the coins dont float...?
and the slot machine doesnt make coin projectiles
never was good 
hyp deez nuts
@warm ocean wrong format 👺
Oh yeah
I wanted to ask
How many stars does a sugg take for it to move onto the next stage, so to speak?
I think 270
Neat
Why?
I have a sugg that's at the star voting stage
Just was curious
No
I literally just told you

server suggestion
cal fandom links should be blacklisted 
all fandom links are
@dawn trellis only Dreadnautilus counts here
since it's the only one close to being a miniboss
@sharp kernel mentioning Dynamic Pursuer should help your case, since it's the first weapon with a charge that can be researched I think
Reason they're not is the recipe unlocking, i think, so it wouldn't work anyway
@thorn dock aint that just sentries with extra steps?
I've got absolutely no idea what they're even asking about
They wouldn't disappear like sentries and you have a whole lot of choice among minions. Plus minions have movement
Thats just sentries 2
And a SIS

Sentries last minutes you could ask to make em last longer
That's not specific right?
Also overhead minions also exist
It is specific on function
Since that is quite specific on function ye
And kind of redundant
Yeah
Just ask for sentries to last longer or smth
Or instead, ask for a post dog and post yharon sentry bc those don't exist
@hollow shell SIS
@stray harness Balance suggestions you ping testers here for, not suggest them outright
That way you could build castles in the sky guarded by stardust dragons for example.
List of testers you can ping are pinned
art attack with that sweet preboss dps 🥴
And I'm fairly certain Art Attack is known
My bad, I was just reading through the suggestion rules and only saw this when looking for balancing related posts
It's cool
It's just better to ping testers about it
Since then you can get it right down to the source faster and either proven wrong or added to the devs balancing list
Instead of the 2ish week process that the voting takes for it to not get nerfed or buffed most likely
Ah
@hot zephyr rainbow rod could do with a base damage nerf, feels like it’s rework wasn’t well balanced in calamity and it shreds through everything until Plantera
👍
Dude really wants to be snake metal gear
@sharp kernel see above
@molten badge You need to add reasoning for your suggestion
@native nebula rovers still spawn in hardmode wdym
They don't.
I tested it
Like i said in the suggestion, i had a zerg potion, a wulfrum lure, and was in a flat area in the outer third of the map, killed anywhere from 50 to 100 of each other wulfrum enemy and not a single Rover spawned
Then I went to a prehardmode world, activated zerg, and got a rover in the first 10 spawns
they definitely still do (and that sounds more like a bug than anything)
If the wiki makes no mention of them no longer spawning in hardmode, then this is probably a bug and not intentional behavior, so this would be more suited to #bugs-read-pins
Gotchya.
I thought it had to be intentional, it seemed too perfect that the one wulfrum droid who dropped an accessory none of the others dropped would suddenly disappear in hardmode
And I also suggested the crafting recipe so i thought even if I was wrong, maybe it still belonged in suggestions-posting
if they know its a major hardmode/PML crafting recipe why the hell would they make it prehardmode exclusive
I dunno, to punish the player for not getting it in pre hardmode???
Look it made sense at the time 
logic is dead
I'm experiencing pain obtaining 10% drops (community specifically) and I'm thinking of suggesting a drop rate rework so it's guaranteed to drop within 10 kills if it hasn't been suggested of course. Any feedbacks?
kill it more then
at least its not a :nuclearoption:
Ngl but I killed like 30 of tem
And I just hate getting unlucky 
Calamity players when they can't get the item they want in the first bag
But I killed a lot
I spend several hours farming for the community myself
Just proceed to make the suggestion I think
10 kills to get a 10% drop sounds reasonable
And getting the super absorbent sponge
Fair
(it is not like the suggestion is asking for 10% drop to be guaranteed on first kill)
well maybe getting the chances increase with each kill, like 10% on first and 20% on second
once the item drop then it resets to 10%
A lot of other legendary item are 10% yeah
That's fair
I guess, so I'm asking
I'm cool with it
I like farming the community since Leviathan and Anahita are an easy fight
But yeah, better drop rates are nice
For something that isn't supposed to be wildly overpowered and scaling
Despite the fact that the community is the 2nd best accessory in the game
I grinded a lot of them post yharon
and getting the ??? spawn is painful as well
Come to think about it a summon will be added soon so maybe this suggestion is kinda useless?
The only annoying part about grinding ??? Is the fact sirens call doesn't play anymore
When they spawn
@hollow shell reference sugg, no reasoning and SIS
they do, but only plays wen you get close to them
which is, annoying
you need to wait a bit since that's how music in terraria works
a direct summon for anahita will not be added I think
the only one is increase spawn rate of ??? or things like that, at least to my knowledge
and the 10% thing do not really apply to just the community but a bunch of other drops too
Only the community is 10% while others are 25% and 33% iirc
this is just a quick search
a bunch of drops are 10%, notably previously legendary items
legendary drops do not exist anymore, they are just rare drops now
all of them had been nerfed down to normal item power level (some might be still strong due to their better functionality), but basically they dont get special treatment anymore
the tldr is these previously legendary items (+ the community) are all 10% drops from various bosses, and the suggestion you wanted to make can apply to all of them
Maybe I'll give it a try
(and there is no guarantee when leviathan's 'summon' will get implemented since I dont think it is prioritized, so ??? will stay at its current spawn rate for a while)
Can be quite frustrating to farm them
also all the once-legendaries will have awesome acquisition methods eventually
like SHPC
that might be even more of a soon™ thing I think
SHPC has the worst acquisition method
Sus scrap is the single most annoying thing to find
cry i think
I have never once legitimately found 4 sus scrap in a large world
And trust me
I'VE TRIED
FOR SEVERAL HOURS
WITH A FRIEND
And we found 2
33% chance is a bitch
then suggest to make it more common :5hea
I mena the lab spawn rate in itself is quite stupid
Probably not a bad idea
and you have non-100% spawn chance of scrap on top of that
Just wish sus scrap was guarenteed
Then I would be fine with that
And then the SHPC won't be a welp, gotta enable cheat sheet BRB type of weapon for me
And I love the weapon too
gacha pity 💥
Lol
I suppose that's how it's called
Is this good enough?
devs already have plans for the once-legendaries
should be good enough I think?
like, just post it
the legendaries rework are soon™️ thing
@proven zenith - Your suggestion has received an updated status!
[Add a Devourer of Gods in the background of the sky, similar to easter eggs you can see in backgrounds, like demon eyes and special clouds]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@small timber - Your suggestion has received an updated status!
[Have The Regenator 'Make The Player Cannot Have More Than 50% HP' (Instead of Reduce Max HP by 50%)]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@open meadow - Your suggestion has received an updated status!
[More naturally spawning boss conditions]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message
@fresh stone - Your suggestion has received an updated status!
[Add a completion meter for the Slime Rain]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@open meadow - Your suggestion has received an updated status!
[Lava Slimes drop Hellstone ore once Eater of Worlds/Brain of Cthulhu has been defeated]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message
@covert nova - Your suggestion has received an updated status!
[Make the charge stay when reforging Draedon Weapons]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@magic verge - Your suggestion has received an updated status!
[Rework the enemies of the Acid Rain Tier One event]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message
@grim tusk - Your suggestion has received an updated status!
[Add accessories that give benefits for using the point blank shots mechanic]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@kindred creek - Your suggestion has received an updated status!
[Change the Name of Cosmilite Bars to Cosmilite Plates (With a Possible Re-sprite)]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message
@strong depot - Your suggestion has received an updated status!
[SUMMON DESCRIPTION UPDATE]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@trail dagger - Your suggestion has received an updated status!
[Allow Reaper Sharks to drop Reaper Tooth at any point in the game.]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message
Sadge
Oh but that would have been so cool...
you can always ask for reasoning
@hollow shell does this sugg not count for sis #suggestions-posting message
I personally voted against natural boss spawning because it was one of the worst parts of Death before the rework. Having your gameplay interrupted by a boss spawning in randomly/semi-randomly was infuriating
Especially now that boss summons are infinite.
mmmbyeah the reasoning is way too weak for what it's asking
Fair enough
It's annoying with Anahita already when trying to farm shark fins for seafood and or megashark
Even worse considering sirens call doesn't play anymore for whatever reason
So can't even just force despawn
Since I can't always know she is there
Add lifeform analyzer recipe when
damn isn't it weird that so many suggestions are about nerfing dog
but no individual one gets enough votes
anyway
Probably bc DoG doesn't need a nerf

DoG is fine as is kek
Got tweaked in Rev in 2.0 so rev is no longer harder than Death for no reason
rev is still harder than death
the speed up is not as insane as before, but switching to blue phase is still a speed up
I thought with the stuff you showed me rev was easier since DoG was a lot slowrry
Fair
for death he is at max speed all the time but also predictable
or at least to my playstyle I think
since I really like to stay close to DoG's head so he don't fire fireball, but blue phase just cuck me
Since no varience in his patterns
I just subconsciously picked up how to fight him and it works out
Easier when he is predicable af in death
Less so in rev when the phase change says fuck you
Flying up diagonally and then dealing DAMAGE is how I like to do it, then just dash away when I get too high
I think the laser wall projectiles should move significantly faster
so that you don't get hit by them trying to dodge the second set
Slime mount down, rinse repeat, dodge laser walls with RoD as needed, it's cool
Makes dodging them a fair bit harder
I liked the idea where someone said make them actual lasers after the telefrag
wym actual lasers
Like
like the lines themselves become damage
ya DoG's laser telegraph is awful now
ty btw
basically it telegraph for lasers that are not gotta hit you before 5 seconds have pass, but it still got telegraphed, so it looks like you have literally no way to dodge
Yeah
also the cosmic guardians have too much health
I literally just grab Fargo's mutant and make a world long arena and just fly and RoD through the walls
And slime mount
https://www.youtube.com/watch?v=bw6xfXqwSmQ https://www.youtube.com/watch?v=YoWiVYJHRQI I have 2 test just yesterday so can look at it for referecen, but ya I dont like it at all
There is absolutely no point in sitting there and trying to take it
the laser telegraph covers the entire screen because it telegraph for lasers coming from the other side
IT DOES THE INVIS THING ON REV?
Okay that's fair and balanced
Since you basically cannot see him with those backgrounds
ya that telegraph confuse you more than it help
it literally can have no telegraph for the normal laser and you probably have easier time dodging it
like, bruh
this do not help whatsoever
The laser wall telegraph is so bad
Lasers themselves aren't too bad
But the laser wall is so bad
Wtf
and big laser wall telegraph is of course still a problem because it have to last 0.5 second
And why can DoG turn literally invisible on Rev, in the purple background you literally cannot see him at all
Wtf
just rely on photographic memory to remember where you should be
I don't bother
invisible is a normal mechanic now for phase 1
RoD the first one, dodge the 2nd
RoD the first one always so 2nd one doesn't cuck you
I did the refights on Rev, when you know that he can do that it becomes a lot easier to spot
Since the late telefrag
That's fair, just with those backgrounds it can be way harder to spot I would assume over death
Since death is black bg all the time
Wtf
cause bad ai
its easy on rev too
Just bs
god i cant wait for dom to finish infernum
which is why I liked the previously bullshit charging dog, because at least death mode version is harder than rev as he just randomly charge (though people disliked that version a lot)
but the current version is literally haha lasersssss
dog just suffers
from ai
worm ai is so bad as a basis it's hard to fix him without making him too slow/too fast
dog is literally just a worse destroyer
always has been i guess
Here's to hoping he gets reworked with the resprite
I thought that too. Then i realised it meant you could get Monsoon, The Maelstrom (post providence) and Reaper Tooth Necklace post moon lord instead of post polterghast, which is a massive advantage (especially the last one)
It literally means you can make the upgrade to ‘the storm’ before you’re linearly meant to acquire it
more of a visual overhaul than a simple resprite
and i agree, one can only hope
(Maelstrom would be post providence, and ‘the storm’ is post storm weaver)
Semantics + it means the same thing + don't care + turn ping off
those fucks should get warned for that
that moment when they try to be funny but fail!
wow the sugg channel has
really been horrible today huh
anyway i dont think DoG needs a nerf but the position where is fight is rn is just

i means it's still hard in some aspects i guess, but i just dont find the fight fun or interesting
down there with BoC and WoF
i always thought that the sentinels were supposed to prep you for DoG so him having more attacks similar to them would be a cool way to make it less... dodge worm AI plus randomly fullstop to dodge telegraph lasers
me when I show people that there is no best way to play the game
(but there is, and it's called journey mode)
Clearly the best way to play the game is MDFTW no accessories no armor summoner no letter E nohit
I just think the suggestion is cringe because I don't want to press a button to go back to journey mode
Which is the best mode for a starting player
Because it lets you switch difficulties at will
So if they're struggling with a boss, you can tone the difficulty down
It is objectively the best mode
they're already changing default character creation mode to classic in 1.4.4, so i dont really get the argument here
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
lmao
journey is fun and all but it's not the intended way to play the game and 90% of people dont use it as such, so asking the majority to stick to your desire just doesnt make sense. espcially considering the xeno lock on everything else journey adds. it's way more annoying to most people to accidentally create a journey world/character than it is for people to just. click the journey button.
just
create another world?
i mean i could say that to you too if we switch it to expert for the majority opinion

