#suggestions-discussion
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only the midas prime and crackshot
quite specific to include only titanium railgun then
and the reasoning has been nothing but "it's cool"
not only that
also to encourage more thinky gameplay
you dont have to vote for it if ytou dont want
Merk had it he didn't want any mess from happening if charging and researching conflicted
I think limiting it to the 2 guns are fine, but if you wanna sugg something like that might as well omit the titanium railgun bit and just ask for the coin to be able to be shot with ranged bullets in general (while keeping the intended use by boosting shots from Crackshot Colt and Midas Prime)
i guess
Pursuer is researchable so i assume there's no worries anymore and the others were forgotten or it's an oversight and it's not supposed to be
it was mostly just to throw it out there if it was gtood
i like unique interactions between things
it makes for fun gameplay but i know it doesnt always work in execution
Feed slaying
pursuer doesn't have charge
I love that we get to see all the cringy 12 year olds crying about dog no longer saying kid
It does????
The wiki says it does
I checked in game and it does
ah I'm stupid
they just forgor then
what is making me lose sleep at night is that they didnt add in the line "you have caused great calamity to my sentinels"
so true
I'll miss when dog could've been saying "it's calamity time" and he starts releasing calamity all over the world
π
i kinda miss it
But it was a metal gear reference
even better that it was removed

the day all mgrr references are removed from cal is the day I die happy
you either found a way to achieve immortality or die full of regrets
true lol
I assume the issue is not with charge but rather the locked recipes?
If not then yeah Mario's suggestion is valid
Oh yeah
yep
π
ok so you know how hammers can't destroy natural walls unless they're near an opening without natural walls? what if there was a one use wulfrum tool that could be placed on walls and would eat away at them in a small area, ignoring this limitation?
i think it would be very helpful for building in areas where natural walls take up almost the entire biome(sunken sea for example)
bombs and dynamite already exist yknow, deleting walls pretty damn well
i don't believe they delete walls unless there's a nearby opening
i think i tried that one time i wanted to make a sunken sea base, but i never ended up making that base so it mustn't have worked
no rav is correct
bombs need a wall edge to destroy nearby walls
otherwise it's just tiles
wack
The only time I need to clear an area is like jungle and there's enough edges to work there usually, so I must have not realized
I'm trying to think of an excuse but I don't know if I have one
I guess I figured that
It's been a long time since I learned of the no-gel-ammo information, and it was pre-2.0
So, maybe it's more possible now?
i tried to convince iban to do this for marnite deconstructor because building for sunken pylon kinda sucks
failure though :/
i swore i remember rover talking to this person so i never thought to ping them to flag it lmao
F
that's actually really weird like why not they're adding it to mining unit in 1.4.4
oh okay so it's not just me that thinks sunken sea building is annoying good
wait is the wall mining limitation being removed in 1.4.4? i guess i don't need to write a suggestion then
iban wasn't sure on how to bypass the wall restriction anyway trol
just rebuild the wall system from the ground up :)))
yera xdjaja
i aitn just pulling this outta nowhere
yeah i cant rly change it easiyl
well
mh
2 methods that check for wall hittability
the "nearfriendlywall" is only used for tileswap tho
tryhittignwall checks if the tile youre trying to hit is a decorative/non-worldgen wall
and if it isn't, it checks all the tiles on teh side, and if theyre either deco walls or empty, you get to break it
so technically i could hijack this method if the item is a (specified item)
though i feel it might be better to have it not be marnite
feels a bit random
could be a special cooler tool like a custom hammer "wallbreaker" thing
jackhammer
a custom tool feels more random than an established builder set
but that's just an in my imo momemmnt
infernum boi is not gonna like that yharon just got new sfx for the roar 
wdym
What is the best starter class for a new calamity player
Whoops. Sorry. Thanks
#help-advice-read-pins or #calamity-mod-talk are the better channels to ask that, but I'd either go melee for simplicity, or summoner or rogue as Calamity has unique additions to both of those.
@ pizza the arms aren't natural, they're mechanical π€
yeah I do. it would be funny if it had cnidarian physics
cnidarian would be a good point of reference yea
@gusty burrow bugs dont go in #suggestions-posting
ok
@icy sand devs already have plans for shrines
Ah alright
They aren't getting sent to the chopping block, right?
how do we tell this to you
They're putting the items into the Arsenal Labs?
we don't know
there are changes
well, i dont at least
we don't know about
But the Shrines are getting sent to the Shadow Realm?
we dont know
there have been talks about saying kaboom to shrines and changing it to more of a farming meter for them
but we don't have any concretic info
the shrines have changes planned, and we dont know what the changes are
That's depressing, oh well, my suggestion was twofold so..
change it to just hold one
and format it like mine is
there is no tittle atm
idk why bot hasnt reacted about that
oh there we go
Is that good?
Alright lemme do that
you need to answer the guestion why this change should happen
oh wait the labs finding actually came
that was my idea
is gud π
Is it wrong I'm jealous of the fact Beta Testers get to play early vers of Calamity updates?
oh i have a great time testing
...singleplayer
multiplayer is something else entirely though
just remove the damm thing from calamity
no
but yeah I don't see a huge need for shrine seeking mechanisms because they're kinda... supposed to be something you stumble across
although hopefully the shrine changes make them feel less like hay in a needle stack
i'm personally most excited for the changes to the onyx excavator key's shrine but that's all I'll say 
You don't know how long I was looking for that damn shrine to get it and then my friend randomly gets it from another world
do testers have access to dev server?
5 damn hours spamming Teleport potions, filling out the map
Sorry, Onyx Excavator Key is not Available
is there anything to talk about my building sug or is it fine as is
the npc housing one?
ye
yeah
it's an annoying issue
Do the Devs ever check Suggestion Posting?
you could honestly just remove all mention of config options from that suggestion
just have it be the default
yea
all the accepted suggestions end up in the dev server
Huh neat, sounds entertaining
How many upvotes does it take in general to make make it pass to the devs?
be in the upper bound of suggestions for the week
be in the top 20% and your suggestion is reposted into the dev server on friday, is then voted on by testers and devs
It would be nice if mine got that high, not expecting it though
who knows
regardless, I think most people will acknowledge something about shrines should be improved
whether it be seekers, reworks, etc
Fingers crossed
Thanks for clarifying
Now excited about the regenator sugg and if it's gonna be implemented
is the exclaimed missed on the summon wind suggestion in voting?
since the sandstorm summon (arid artifact) increase wind speed now iirc
i brought that up with them when they posted it but they didn't delete it
fuck donor recipes
petition to have grave grimreaver require either cursed flame or ichor instead of ichor
Just cheat the damn flames in god.,.
yea i get it but if other weapons also get to have either or why cant this one

Sonor
donor itΓ«m
wait how do i make the summon then
use the blocks from the evil island
Oh you can't you can just wait on the outwards of the island or spread corruption
If you wanna make it easy just make a platform so you can have the island off screen while still being in the corruption
of all the donor recipes that are fucked up THIS is the one you take offense to
yea because i got confronted with this one today
what do you want me to do make a massive sugg saying all donor recipes to be better
how about you suck my nuts
@cobalt heath Either I'm misunderstanding or your suggestion needs a reword
because
this has already been a feature in Terraria since 1.3
When you select an NPC to live in a specific house and it's given a gold-bordered banner, as opposed to the default all-red banner
they never go to the same housing if i mark em
then they are permanently assigned to that house, and will always return to it after death
I'm pretty sure they do
If you have all available NPCs manually assigned to houses, then there should be no chances for mismatching
((I don't know if unassigned NPCs will go into the houses of manually assigned NPCs if both are dead and the former respawns first, but I assume they won't))
ok so minor nitpick but all pylons actually have like an edge of pixels at the bottom on some frames
Make a sugg about it and get 1 morbillion stars
sugg meta
Ahem suggestions like those are supposed to be posted in #bugs-read-pins π€
that might not be a bug, it is feature
i think that one was denied because the guy worded it like an asshole
@stable wedge - Your suggestion has received an updated status!
[Add a Map Icon for the Desert Nuisances]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
enjoy the month late notification after the update has been released already
@mighty schooner - Your suggestion has received an updated status!
[chaos state volume cue]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
this as well
i think the way recall and mirrors work is fine as is
this way recalls still have a use
What's reason for giving recall potions a purpose?
So that they aren't useless.
So if the goal is to prevent recall potions from being useless, that goal is already achieved. They craft into Potions of Return
I think vanilla is planning on doing something similar to that, maybe
since cell phone is apparently a material
The reward for cellphone should keep being ultimate info imo
Cellphone probably fuses with idk the conchs
that'd make sense
I agree that giving potions the niche of being faster is cool
Astral Arcanum... 2!
There are also lots of examples of things that become useless when there are objective upgrades to them. Like nearly every single weapon from pre-hard mode once you make it to hard mode. Or Tin, or any number of other things that become outclassed as the game progresses
kid named luiafk unlimited recall potion: 
yeah and that sucks, especially when you're still fishing up recall potions and getting them from chests and other random locations
even early game, MM is craftable
the fact recalls become so useless so quickly without this distinction sucks
so that's why it exists
yeah
the faster teleportation makes it better, with the tradeoff being that they're consumable
oh god
or just use both potion and cellphone, using an extra slot won't kill you
It seems like the direction Calamity is trying to go is making fewer things consumable and less grinding i.e. boss summons
yeah but we still have some consumables lmao
ammo, potions, a lot of ocean boss summons
pre boss summons for SCal and Deus
potion shop jumpscare
while a majority of them are non-consumable, if it's easy to farm (like recalls) there's no reason to axe it
we're actually trying to move away from boss summon items at all, they're more of a bandaid rn
it's cooler when bosses have completely unique spawn conditions
I guess I don't understand the appeal of the Cell Phone being less convenient?
Less convenient than a version with a faster recall time
yeah cause that's stupid, it doesnt need to do literally everything, items having niches is a GOOD THING
like you could also shove normality relocator, all the boss spawn reduction items, astral arcanum, and money trough into it and then it would be even MORE CONVIENIENT
but like. that's dumb. there's a reason they're all separate items
mmm
actually if 1.4.4 shoves the conches into the cell phone
maybe you could argue it'd be okay to like
add a post-Moon Lord upgrade or something
reduce inventory clutter
That's a false equivalence in that there's a big distinction between adding extra features onto an existing item, and improving a feature it already has. The exact purpose is to reduce inventory clutter. I guess the questions is this:
Should the Cell Phone's recall feature really be objectively worse than a day-1 potion?
Sounds like everyone here prefers the less convenient, slower recall time on an end-game item rather than improving that feature in the ultimate information accessory.
people don't use cellphone for the recall
you sacrifice some utility for an infinite use item
they use it for the info
And by everyone I mean 3 people
also true
This
not really, calamity added the increase recall speed i think, and they didnt give it to mirror or its upgrades
seems like an intentional decision tbh
I don't even make cellphone
hell, some people use both pots AND mirror/phone
I literally stay at PDA
one for tight situations and one for convenience
I stop at gps because the rest is pretty much useless for me
i usually toggle off GPS and only have goblin tech on lmao
but i still have the thing for when i need the info
which is the whole point of the item
since i use things like fishing power, dps, rare enemies etc
pretty sure that's just for bob with horshoe
probably, but imagine if it wasnt
balance hell forever
TRUE
no it's just
it's just related to the animation speed
mirror's is slower
vanilla never did anything about it
yeah it being faster is vanilla I think
It is identical in function to a Magic Mirror or Ice mirror, but significantly faster in use time.
I have a couple things to suggest but like
I can't until tomorrow 
like?
uncapping the pick power of digging turtles and making invisibility and shadow potion also be toggled into "stealth invisibility" config
god.
pretty sure digging turtles scale with your pick power?
it's always been bugging me whenever I play stealth rogue
yes, but the pick power is capped to 160% according to wiki
Should be added to the frequently asked section in the doc tbh
so around ada / titan
would be nice if that was the case
it's very annoying to try and destroy the corruption V and get cucked by hardmode+ ores
should be worth testing but they should be fixed in pick power
at least that's my theory
they are fixed yes
there's certain locks like meteorite at least in vanilla but they're fixed
also i believe pick power in vanilla is just a big list of tiles this pick can break
instead of tiles having durabilities assigned
but i may be bs i don't remember i asked about it eons ago
Blocks have a pick power requirement and durability values
Tree trunks like 0% axe power but 500% durability
Lucy has 150% iirc
Each swing would subtract 150% from the 500% each chop
When it falls under 1 it breaks
@sharp jackal youre not supposed to type like that in #suggestions-posting 
cool
Good job with the fandom wiki screenshot on a sugg
(I realise that it's too late, but still)
it hurts my eyes
One thing I'm very sure of is to not make the probes assist it while there's already the other exo mechs already assisting thanatos
Maybe when thanatos is the last mech it could go well along with the T hanos beam.
Another thing I noticed was that you're very invulnerable while being far away from thanatos, because it simply doesn't attack you from that far, and you can attack it casually, and achieving that is rather easy with some stuff.
So the probes can help prevent this cheesing if possible idk.
if the dialogue got a full rework It'd be fine, but they just removed a word, and now it just seems more empty and generic.
if he gets better dialogue, I'd be fine with it
but just removing a word seems lazy
it is more generic imo
it did give him personality
even if his personality was
being cringe
honestly just give him a british accent and we're good to go.
dont really mind it regardless anyway so
just kiddin.
no that accent is taken :clueless
instead of being a full of shit man that downplays you he is now just full of ego
the change is miniscule and just removes the part of the text which felt kinda just
pushed in to make it look edgier
For me DoG is the guy that goes yummy yummy on my tummy.
And that's why I like this quote "delicious" when his head hits u.
thas bout it.
but blast has a point.
"I'm gonna stick my tail so far up your ass that you'll be coughin' up cosmolite for a WEEK"
what is even this pylon sugg
he's talking about this one enemy
If people see another wulfrum enemy first, they'll know that the pylon is an enemy
Yeah.
If they don't, they'll figure out with 0 consequences because it does nothing on its own
Also even the wiki page for the enemy already links the "pylons"
just make it link the wulfrum pylon placeable and problem fixed.
there's no wulfrum pylon placeable?
not yet.
not never i think
What about a self damaging light pet. Provides light and places a debuff which slowly reduces the players life. - it shines so bright it hurts (your eyes).
first pet to never be used
even if its like ultraray of sunshine it's kinda
little light exists
Wait a fucking minute did I just confuse the SULPHUROUS SEA PYLON WITH WULFRUM
you did
@ashen warren already happening enveutlaly
in the wiki
Oh alr
do i delete my thing
Most probably yeah.
What about toxic heart and neboulus core... How could they be saved?
what
Both items don't need to be saved they're already on the mod..?
You mean like improve them?
I ve read this and I think he has some points. #suggestions-voting message
Ya know if you're saying that Spore Sac will make Nebulous core, a post-moonlord accessory, useless, nah.
But I would agree if the Nebulous Core be a direct upgrade of Spore sac with Cosmolite bars.
(mobile Discord sucks terribly, can you say which suggestion that links to)
Well the stars and spore sac kinda behave familiar
Yea that's the point.
Ah thx
Yea
Aight I see
But honestly I like the idea of Nebulous core being an upgrade to the Spore Sac.
Thanks for the idea.
except spore sack sucks
And I wouldn't really say that's the point as much as... that's what it is
and you don't need mob control at that stage
Yeah that's why that suggestion exists in the first place.
It has no reason to summon slow floating star projectiles
and many people agree with it.
Yk if u like summon u don't need spore sack or variants at all.
i mean if spore sack isn't what it is then it has no relation to core which is just the revive anyway
and in other classes.
I was hoping when its revive mechanic got reworked that the stars would get removed entirely
but sadly no
in other classes you don't either
you can almost at least 3 hit kill almost any non-boss npc.
except if it's a mini boss
remember when core didnt have the revive
but spore sac has such situational uses that it's not worth it, at all.
funny
You're supposed to at that stage of the game
yep.
it did it was just a 10% proc
oh right
smh nebulous core and it doesnt even have a crafting recipe with nebula fragments in it π€
i mean arma just killed you instantly after you took any damage so yeah
Toxic heart is super weak too. Its completely useless against bosses and probably not just bosses and doesn't fuse into anything iirc
god damn it merkalto 
Merkalto? Sry I m too new on that server
One of the devs
merkalto is a dev
why all the PBG accessories gotta be so scuffed
^^
Ah thx ^^
@keen zodiac bugs go in #bugs-read-pins

@limpid creek do not suggest a specific type of enemy (at least its not fucking slimes for the 9999th time), sugg is good otherwise
wait do people suggest slimes all the time?
Auric slimes sugg had to be banned
Otherwise it was an auric slime sugg on biweekly basis
Marble slime
It's just a smooth rock
^This is a joke just to be clear
I was about to bet about auric slimes being over-suggested
Yk marble is difficult to obtain but come on.
Here's a better suggestion
dirt slime
waiting for the day that all ore slimes get shot π
Would any1 care about a toxic heart suggestion... As it is useless at the stage of the game where it is acquired rn and also has no crafting fusion it could go into
Not sure if I should make one
I love the shiny stone.
In calamity it's basically the Photosynthesis Potion but it wastes an acc slot.
A post-golem acc being almost the same to a potion that can be obtained from chests pre-boss and afterwards crafted post-mech is mmmm.
m, good sugg
I like this one.
The latest one or the one from eclipse?
stipulate's
bring back malice mode, fire the person removing the fun
Cope and seethe, and accept it will never come back.
Read the pins.
Just make a separate mod that re-adds it.
There's no need to annoy the devs over it.
dev's have many reasons, yet list none of them
they've listed all of them
Their mod their rules man.
now go away
Also you joined like 30 secs ago to complain about this one issue they addressed.
Ugh, let me link it to you then, since you can't bother opening a link.
Takes 2 seconds.
said it before, say it again:
calamity mod discord user reading comprehension challenge (impossible)
fire the entire dev team
i agree
malice wasn't good anyways
"fire the person removing the fun" ok you should hire dominic 
Bro when I read that red text I turned back to death mode to fight the exo mechs.
Ok.
it was fun when you finally beated the bosses but now we don't need to stress over that anymore.
I did try exo mechs and HOLY FUCK that shit was almost impossible.
fun is subjective
quality of the difficulty on the other hand
Toxic heart buff
Since it doesn't do quite anything and also has no crafting recipe it goes into, here is a new prooerty:
Each of your plaque damage ticks against your enemies has a small chance (1%ish?) to spawn hearts from that enemy the damage was dealt to (hearts can spawn even if the enemy is still alive)
Property*
already in voting
Huh?
.
two suggestions about buffing toxic heart I think
(one indirectly)
Hm I let my creativity overtake..
Sorry^^ just wrote that down for the sake of enjoying theory crafting at that very moment
while I don't typically agree with making other evil stuff accessible so easily, graveyard is the least offensive way to do it I guess?
(I blame the "expert" drop upgrades for forcing this mindset too)
Regarding the exo probes one: exo mechs are improved version of mech bosses yes, with some of their flaw replaced
Skeletron no longer fire skulls but instead just nukes and lasers; twins no longer have flamethrower and instead, a gigantic laser; thanatos lose prob but instead heavily amplified laser spam + a gigantic laser (why is there so many lasers)
And if you think about it, for destroyer the probes are basically destroyed segment, since thanatos is so refined that its segment dont get destroyed it dont have probes
(and most importantly no I dont think people will miss thanatos having probes randomly sniping you)
calamity devs when boss minions
seriously though i doubt we'll see more boss minions considering the devs have been removing them lately
which ones have been removed?
A lot yeah
!wiki desert nuisance
https://calamitymod.wiki.gg/wiki/Desert_Scourge
Not the correct result? Use !wiki page desert nuisance for a direct link or !wiki search desert nuisance for a list of all hits.
desert nuisance has always been a different thing though
Yeah I remember the small ones.
Cryogen, calclone, yharon, providence technically, polter? Remember it dont summon ghost anymore, pbg only has hittable attack but no minion now,

astrum deus too
Cant think of others leviathan still have 1 dummon though
I need to ask something in regards of thanatos.
anyone ever thought of adding the yamato from DMC into calamity? the murasama is in the mod so why not the motivated sword
no
grr murasama i HATE IT
metal gear refernces were a mistake
why not dmc?
Calamity Suggestion "Don't"s [Also be sure to check the Suggestion Rules, pinned in #suggestions-voting.] [And remember: Always add a reason to your suggestion!] Table of Contents:1.) List of things you shouldnβt suggest - Mod Suggestions - (!) Server Suggestions (!)2.) Bad Suggestion Practi...
can't suggest stuff just to be a reference to something
ah, sorry
This is calamity, not DMC reference warehouse
Tldr it is something like that, etc etc
i just wanted to know if it would be cool
instead it is a borderlands/mg ref warehouse
But ya, if a reference is added it can come from devs
:trol
Just suggestion to add them is not allowed though
"hmm today i will reference metal gear" <- clueless
Idk if that's a thing that's still around but.
When I outrunned thanatos it never shot it's lasers but just chased me. It only could catch up whenever it charged the T hanos beam.
is that fixed rn or?
cuz my main point with probes was to prevent the player from doing that lol.
(I mean it is not that strange, considering people suggested to add Bury the Light to replace Yharon Phase 2 theme believe it or not)
It is actually intended, I dont particularly like it but it is intended
Basically thanatos cant be damage if it dont attack, and it only attack if you are close to it basically make it so you cant cheese laser
Well that's interesting.
But since thanatos have a fixed pattern anyway so you just have to trigger the first attack in the pattern and the rest of attack will carry out regardless of distance
Basically ya, this feature is useless
#suggestions-voting message (sadly it didnt do well enough)
I tought that Thanatos only does charge the beam whenever it shoots the laser barrage one or a few times. Otherwise it just tries to get close to the player or ram them.
If that's your main point then you should mention it in the suggestion
@lethal prism >:|
aight
is it feasible to code the wulfrum screwdriver to keep its screw for a few secs if you change weapons?
cos currently you lose the screw immediately if you switch to any item
(which makes it less effective to use in non-boss fight situations)
cos pickaxe, torch, blocks, and other stuff
I have a sis idea but idk if it's large enough to warrant a !
an accessory that charges draedon weapons on the go
if you'd describe exactly how you think it should work then it's probably too specific
Nah just the general idea
like they could be charged mid combat/ to keep the full charge on constantly
it's possible to go "it could work something like ββββββββββ" though
Draedons portable charger
leon there are memes in gen med btw
is gud?
this issue came when i was no-hitting br a few days ago
i constantly run into the issue where my exo brr gun would run out of charge
even if i had charged it to full before
@crystal trail if you have a heart statue going in the first place you cant really complain about having good heal from the abuse
you can argue the same for nurse heal, if you really dont want it just dont use it
this is especially true that heart statue are incredibly rare with no consistent way to find it
makes system around hear statues
uses said system on bosses w potion that boosts it
''why i heal so much?''
It is not even close to comparable to nurse heal if you ask me, I donβt even know how you keep the nurse alive agaisnt the last bosses. And if you can do it it is a more tedious setup probably needing teleporters
βIf you donβt want it just donβt use itβ then when is there no god mode button in the top right corner that can be activated at any time
nurse won't heal you during bosses anymore
Literally an easy fix to a broken cheese I donβt see any downsides, no point saying just donβt use it or why not leave all things broken in the game in
well there is w cheet sheet, which you can choose to use
its one of these things where like
if people want to use it, go ahead! it takes a lot of effort to amass all those heart statues
you dont HAVE to use them. not many people really do
I didn't even know that strat is a thing
its a sandbox game. let em sand in the box
well, kinda
but they are ALSO moving away from disabling things during bosses, mind you
yea
byeah i do get how its a cheese
just not as easy as, say, magic mirror type of cheese
they just fetus deleted the spike cheese
if you are cheesing bosses with heart statues, you know exactly what you are doing
Not bad to get heart statues with spleunker potions and any fast pick tbh
I just personally donβt see any need to keep simple cheese in when it can be fixed easily, if you want to beat the bosses in instantly, just download cheat sheet
imo gatekeeping is not cool that was just shown on a larger scale w elden ring
invalidating playstyles cause there is a harder and ''correct'' way to play
Itβs my own playstyle bro I didnβt know about it until I tried it
And I think itβs broken, am I not allowed to suggest balance changes without being called a gate keeper
you pulled a large generalization
but yes you are allowed
the same way we are allowed to critisise them
No different to if I was suggesting a weapon nerf, βif you donβt want to, donβt use itβ π₯±
Calling me a gate keeper is not criticism
Yes in this context
nerfing playstyles and weapons are not the same
ill have an example
Rivers of blood was an op weapon and absurd in pvp
it did need a nerf
but
"just don't use it" is a weak argument because you can just say no and continue to ruin the game for yourself
fix the goddamn game instead of defending it
^
that is all I will say on the matter
saying mimic + rots in pve was broken cause it alloved fast bleed brocks was gatekeeping
since it's a choice to use summons
Itβs not gatekeeping to say somthing is broken it is gate keeping to say donβt use it or youβre a sad player
- calamity is moving away from bosses disabling things, most notably magic mirror disable during bosses
- heart statue spawn is completely random and at a limited amount per world, it is by no means "something you just get", you have to deliberately trying to get it, even if just by luck you are getting 1-2, max
- unless one of my mod affect this, heart statue is not highlighted by spelunker, so there is no easy way to find it
- you have to wire it, then farm the ceaseless hunger potion AND then use it periodically during the boss fight to even attempt it to begin with
at this point my as well just use teleporter nurse cheese because it is the exact same thing
if it is something that you can just randomly come across, then ya specifically disabling it is for sure; the thing is this one specifically require so much effort that you are deliberately trying to use it with the intent of making the bosses easier
- calamity is moving away from bosses disabling things, most notably magic mirror disable during bosses
this is the major point against this sugg.
like. nothing else really matters tbfh.
I can see maybe death mode specific change, but at that point just have death mode disable heart statue effect instead of a random ceaseless hunger function
oh hi cursed i wasn't sure you still were active here
what fix
there's nothing broken to fix
if it's intended it's not broken on system things!
it's not a bug
it's a result of things being mixed together
which happens to make it really powerful
god mode like
but that's what happens
The game is broken but yaβknow thatβs just what happens π

it's not broken if no-one is reliably able to break it
ya, not exactly every single player use hoik to cheese moon lord in combination with an underwater arena either, or just a global railroad system to afk scal
its like that one skip in mario kart
using it allows you to bypass the entire track
but its so precise no-one has ever reliably done it in regular gameplay
oh rainbow road skip?
no the railroad fence clip
Nobody has ever done it, well that sure doesnβt sound like somthing I was able to set up in 30 minutes
^
you do it knowing what you are doing
notice the phrase "in regular gameplay"
the situations needed for that to happen required specific things to be done on the player side
Specific things need to be done on the player side in all games
Doesnβt matter what those things are if itβs broken itβs broken and especially if it takes a new player 30 mins
will the average player do that
and we already said that there's nothing actually broken
and calamity killed anticheese this update
You said that and I disagree
man where is rover when you need them
or a beta tester
i lurk here a lot 

either way i also think that if you spend all that time to collect all the heart statues, which on themselves already have vanilla limitations on how much they can produce, and their rarity in combination with a potion that lasts around 10 seconds each time that you continually need to farm for and keep chugging every second, and also make a setup with all of your heart statues to actually provide the hearts
then the supposed cheese is well enough outside of being a cheese
it just requires a lot of setting up to the point where, lol its your fault
I think the Brimstone Sword is a little OP (The one you can throw like a javelin)
Actually- I'm gonna play a little longer before saying that
its possible considering some melee speed changed and stuff
Well despite reducing melee speed effects by 33% I can still use it surprisingly fast
will blast have a look?
Does the Auto Swing mod conflict with that?
possible? not sure
i can note it down to check later
one thing is does heart statue get revealed with spelunker? since when I tested it (10 mins ago) it doesn't
but I am unsure if any of my mods changed it, since the suggestor did say spelunker can find it
ye
then they are either confused with another mod or hallucinating i think
Statues with spelunker will be added in Labour of Love update
because it tooked me 30 minutes to find heart statue by loading my map through tedit, know exactly where to find and go there
My suggestion to balance the Brimstone sword a bit (If auto swing isn't breaking it) is to give it about half the range it currently has for the javelin throw and make the explosion from it only happen on the first thing it hits
The only really broken part is the javelin mechanic
ill check the weapon maybe soon, ill note it down with other things
once we get numbers we have a concretic stand for a nerf sugg
oki doki tysm
Also the infinite pierce on the javelin throw is a way to flex on rogues (At least the damage falls off)
still sad about that
Spleunker potions to find the underground houses, not the statues
oh ye before i forget
@hollow shell (bumping this so you see, and also cos im boutta go to bed. so.)
pls ping with response
thankies
if you find over 2 heart statues from 30 mins of spelunking houses you are one lucky bastard
Grab yourself the excavator mount and youβll find more than that
so there is excavator mount of top of that?
there are hundred of underground houses, and heart statue is extremely limited, in a large world maybe 3-4 will spawn, and in any biome in no sequence/pattern
a new player can't get that kind of gear until lategame
'lucky' is an understatement
I donβt know if itβs worth changing their mind, this sugg is gonna get destroyed in voting anyway
it will probably be hard to find even if you use crystyl crusher
If you think thereβs only 3-4 in a large world you havenβt tried very much
Thanks for the input OSG mourner
oh ok
boss rush is just not a priority rn
Just checking before I post, do we know of any plans to change up/make existing summoner armour act similar to the Wulfrum armour?
I really like the potential an βaggressive summonerβ subclass could have.
I dont think so, at least not public plan
tbh if more summoner armor are like this it will be really weird, since if this is a one-off case (eg: wulfrum) it is an extremely interesting armor; but if there are many armors like this you basically make a summoner subclass that is literally ranger/mage
Thatβs fair, though more armour with built in weapons would be pretty cool.
there are more plans for active summoner but not exactly that
Just tested out the Wulfrum armor and the heavy Wulfrum armor looks sick. It should be possible to wear that as a cosmetic
[[abandoned wulfrum helmet]]
huh not that either
The Abandoned Wulfrum Helmet is a vanity accessory which drops from Wulfrum Pylons. If worn in the helmet slot, the helmet is equipped normally. If equipped as a vanity accessory, the player transforms into a robot identical to the form the player possesses while using Wulfrum armor's activated ability.
Whaaaaaat. Thanks
Would be very cool if it was possible to swith in and out of it tho, but this is awesome. Thanks guys
I know, but like, wear the armor set as vanity but be able to switch as it would when fully equipped
@keen drum what about
reworking dark god memes instead
ya just kill dark god sheath already
100% crit is weird, it basically invalidates investing into the stat
and such sugg appears because of it
the system shouldn't really be oriented around a single item, instead that item should adapt
honestly
yeah i think that makes more sense
maybe increasing by a certain amount since you usually have high base crit by then anyway
ill change the sugg
sure
not to jump back to an old point but heart statues suck actually unless you use exactly this 10 second potion you have to grind a post moon lord boss for
alchnpc 
the handful of hearts you can generate is nice, but even if you let them build up a lot, if you only use the heart statues in one world it's not a great source of healing
this is why alchnpc is fuckin stupid
like this is why people got mad at these "qol" mods because it makes the most obnoxious and time intensive strats possible and common enough people complain about them
like if someone told me to try this strat in vanilla
without cheating in more statues
even with extra worlds. it would probably take you actual days to get even statues legitimately to do this
it's like water arenas and hoiks
ironically doing it in journey would be easier and technically more "legit" than alchnpc
it's just that terrible of a mod
god.
byeah, common "alchnpc bad" preaching, slay
either way I forgot I wanted to suggest some things yesterday
apparently 1.4.3.3 did increase heart statue spawn rate, which is why it might be more common now
previously when I loaded a large map to test (because I needed heart statues for a fight), the entire world only has 3-4, but that patch buff their spawn rate by double so you get 7-8 now
huh
which is not like, a lot, more you usually will get 1 minimum if you do exploration, instead of literal 0
i got 3 and even that wasnt very good against 90% of bosses
you naturally will get 1 minimum unless you dont explore at all (it is spread out enough), 2 if you are somewhat lucky
heart statues need to be far apart from each other, otherwise their heart spawn rate decrease
nah i mean i had them all about a screen width's apart
it's just the 60 health you get from 3 heart drops, unless you let them build up beforehand is just kinda
meh
wulfrum turtles just suck so the cant mine harder
ask for upgrades or more mining tools
post-ML wulfrum set it is coming COPIUM
John Wulfrum grand revival
making arid grandeur not works on enemies will massively nerf the item, since WoF is a specific case where it doesn't work
in many other case, it bouncing on enemy makes it works wonders on bosses as true melee, since it make sure you are always able to keep up with bosses at a fix distance
doesnt wof make you "bounce" with the velocity of the enemies
I personally think the enemy air stall hover us more useful than the pogo bounce
esp with PreHM mobility
real........
(stationary plant that digs with its roots)
its so good and so real
ya, it is just specifically not work on WoF and thats it
:)
and the suggestion is entirely based off the fact that it is not good against WoF
and also the entirety of the suggestion is based off of true melee, where in just melee category ark works stupidly good against WoF
so this probably also count as subclass suggestion
or just use a golf cart
lol!
(don't do that actually it's just that the golf cart video is incredibly funny and related to this)
Oh my god that's too good lmao
it can be good for slime god sometimes, but most of the time it's al ittle painful + it's NO GOOD on WoF
like, it doesnt't help u at all for WoF
i dont consider myself remotely good at the game but that has to be the hardest boss for true melee just because of the options there are and how the arid grandeur actually works
i can perfectly fine do the boss as normal melee or any other class due to how simple and easy it is
but that simplicity is killed when you play true melee
night's edge has great range and dps, but you swing at the direction you're moving
so it's not as remotely viable as arid grandeur bbb
i dont think the only viable strategy for TM wof should be stalling for adrenaline and using charm of myths + restoration pots to heal every 32 seconds
of course, unless you're xyk-level good which is not very common
yeah all i was thinking of was xyk's wof no hit while u were talking about this lmao
I did it on the 10th attempt with a lot of luck
full warding + full defense build
and 22 buffs used up
which i dont think i need to do for a pre-hm boss
Good suggestion (recent one)
yes, but other bosses have TM related changes to make them slightly easier
honestly they feel more like oversights like candles being unwireable
but WoF's lasers are just... not it
No they do not
what bosses have true melee changes
Scal's drunkening is most of what true melee gets for bosses ever
yeah i was gonna say that's literally the only one i can think of
bosses become slower when holding TM weapons to give you time to hit it inbetween dashes and other fast movements
ive been told by so many people that that's a feature
only like scal
and i can honestly tell since eoc felt way slower than usual
im looking at the wiki and i cant find any documentation on the whole true melee boss speed thing
but it wouldnt be the first time something got overlooked
ive been told by people
@hollow shell could you check the source
you're part of people
"Supreme Calamitas and her brothers have decreased acceleration if the player is wielding a True melee weapon."
so scal's is documented
yeah and im using the wiki
aka the resource for checking these things
and we're also pinging a dev so like
ive heard it by TM players
that's still useless
true melee players did not know about the contact damage reduction thing until it was on the wiki did they
I have definitely heard of this before but I would need to check the source to verify, yes
Unfortunately I can't access the source right now, it'll be later today
just ping me/us with the answer then, thanks
if they are right and it covers more than just scal that should probably be documented somewhere lmao
TM players are usually experienced in how the bosses work
so they'd notice if they go slower
you said it yourself, stuff gets overlooked
dude, go play TM for yourself and see it
(maybe we should add a "Common Misconceptions" page to the wiki, if this turns out to be false
There are a lot of balance features that get added and then removed)
(or a Wiki Snopes, so we can include true ones too...)
Calamitas is the first other boss ive found that has documented AI Changes based on holding true melee other than SCal
every other mention of true melee on bosses is them resisting its damage by huge margins lmao
documented
which is better than "people said"
just wait like roverdrive said
i was the one who pointed out dynamic contact damage was never documented in the wiki so i think this conversation is funny as fuck
people with more TM experience and overall more calamity experience than you nad me combined
the fact two have it and it isnt anywhere else makes me doubt it, but im gonna finish checking one way or the other
lmao
anyways yeah all i've ever heard on the history of calamity making bosses go slower is scal
.. and now cal
it's literally just one first phase attack too 
even then it's
not really true melee changes are they
bosses being slower just to be hittable aren't changes that accommodate the boss to proper true melee
it's just a bandaid to bosses not being designed for it tbh
true
whether tm is dps race or kitting is irrelevant here it's still
badly designed
id say wof is just behind boc in my list of bosses that suck ass in terms of the designs of their fights
because of dumb arena restrictions
people always complain about golem so he got a major glow up in cal, but because vanilla be vanilla wof and boc get left behind because of how u have to fight them
BoC and WoF just dont have much to work with
how is TM badly designed
tm is badly designed, or rather, badly implemented, in the context of terraria
it's a simple concept, use the actual melee part of the melee class
bosses simply were never designed with it in mind and like it is they will never be
TM was made better by calamity and is being made better in 1.4.4 labor of love
you not liking it is a preference beacuse you can't work with what you have
a hitbox extensor on one (1) weapon is not making the whole thing better but ok
one? weapon
also what calamity did is just
Fuck the entire thing up
yes one weapon
tne's and terra's are projectiles
not hitbox extensors
like all of TM weapons have some sort of buff + size increase
that's calamity
and there are accessories
this is why we have Cool Swordsβ’οΈ that don't adhere to what Terraria calls true melee in the traditional sense of being a stick you swing in a semi-circle
anyways what calamity did is absolutely awful
I said that 1.4.4 is making TM better
it made 3 more problems instead of fixing the actual thing by just
Inflating the tm numbers by infinity
they are reworking some weapons and making the orders slightly better
yes and 1.4.4 is giving excal a hitbox extensor
Buffing an spear
and that's it?
at least publically
anyways this is a problem
good old days of terratubers uploading vids of shredding bosses in seconds with an overtuned melee weapon
it's not only extremely boss centric, it just generates problems?
Even if you go by the idea that they're not comically higher damage values than others because of dps racing but because of risk, it is still absolutely stupid
it made it viable by doing the absolute worst thing it could
the fact that TM is barely viable is what is making it CHALLENGING
instead of changing any boss to allow for tm to hit they just inflated the numbers by eight trillion and pretended it was fine
who the fuck cares about challenge
you go rework all of the weapons TM weapons and submit it to the cal dev team then
true melee decimates events and exploration
i don't expect them to rework all tm weapons
Anyways, let me speak
i dont need u to speak anymore
this not only invalidated everything that's not a fucking boss, which is a problem because terraria shouldn't be boss centric, it just brings loads of unnecessary balancing problems
there's a reason so many bosses got resistances to true melee
dude what
i'm just telling you why tm doesn't fit terraria lol
a lot of things dont fit other things but should they be removed?
anyways tm sucks design wise because all bosses suck design wise when taking tm into account
making it "challenging" by it not being viable because bosses are poorly designed is bad design
inflating stats instead of fixing the problem is bad design
i never said anything about a removal, and what the fuck are you talking about
:O what the heck i literally looked through that whole page and didnt see that
remember when fab talked about ne being viable on prime back before 1.5 released
the magic of

