#suggestions-discussion
1 messages ¡ Page 23 of 1
@dawn trellis seems a bit too specific but I like the idea
@dawn trellis too specific, ask just for a rework and explain why
ya the only problem is the specificity
Also too similar to Gesture for the drowned attunement
you havent even explained why floodtide is bad lmao
...so do you have a reason why floodtide should be reworked beyond "replace the current projectile with my projectile"?
..Janded, restart
janding demon
?
considering the person that made yharon's second theme isn't around, this sugg is impossible
I hate lore
so true
Lmaooooo
there's no moral ambiguity
they're genocidal fucks
So true
We are all genocidal fucks killing all these bosses for our own personal gain and inability to hold back our desires for power
True
also uhhh greater good!
Or are we
I mean
so do you agree or are yall being sarcastic
We don't agree yeah
damn welp it was worth a try
There isn't rly a reason for it
there isnt a reason for it to not be canon either
what is this sugg formatting
The reason it's not canon to begin with is because lore changes while the song can't
^
probably mobile
It was more of a blanket statement than anything
I'm on mobile
my enter key does not work idk why
And I can format a suggestion properly
wack
also yeah but mobile users have a tendency to not know how to format suggs properly
Attack dog sings incredible (he wants to shut down disneylands all over the globe)
He is sad because he wasn't chosen to lift the sword
@spring sail this has been suggested countless times
Too much effort to sort that fucking spaghetti code
it probably is in the doc as disallowed
I donât see it in the pins, and may I ask why about the effort part? Pink gels aside, Calamity has made countless new arrows and bullets so I canât see what may be the problem with new gel ammo being added
That is kinda true
Since magnum exists
But there's probably a good reason for why they can't add more gel ammo
basically gels and arrows work completely differently
for arrows and other ammo, they are already coded in vanilla in a way where it already use the property of the ammo, so you pretty much just have to make the ammo itself and you are fine
gels on the other hand are coded differently in that they are just ammo count/don't use inherent property of ammo, so in order for gels as ammo to have property they have to create new line of codes for every single flamethrower in the game
I am not a coder guy but I heard it is something like that
but ya, since that is the case just move the ammo property onto the weapons themselves
So basically if relogic add pink gel to ammo in 1.4.4 then the code would be the same as others
that is IF they make it easier, ya
would it be possible to make "flamethrowers" that just consume custom ammo instead of gel?
Gotta ping them /s
well not make, change the current ones into them
(but I do doubt relogic will rework flamethrowers to use different ammo with different property though; given their focus on melee class)
also given the fact vanilla has a grand total of 2 flamethrowers

lol!
Melee: Unplayable
Ranger: same ammo too boring
Summoner: Unbalanced as heck
Mage for the win
bad take
bad take
In vanilla
still a kinda bad take
I hate arbitrary weapon consistency
the phoenix flame barrage does preetty much the same thing
no
Eclipse you do realize that burning sky is intentionally fucked up
i dont like arbitrary class consistency but this is just a ludicrous example
are you trying to argue it should stay that way
it does ZERO contact damage

its not melee
lemme grab the quote
oh no I am not aware of the quote I thjnk
cool
ah that one
It's such a silly case I don't know why people care about it so much
And probably like the only one?
Can we add that quote to the weapon 
yo that would be funny
It would
Now let's talk about the magic sword
wielding a shapeshifting master of darkness, wielding a magic sword, wielding a fooolish samurai warriorâŚ
yo the dono one
shoutouts to ben (dev) having to work to get it to be MELEE/ranged and not just ranged
Oofermanman reference
Oofermanman cameo
"Give Burning Sky contact damage"
Ah yes, let's make burning sky even more broken vs SCal by giving it a better way to deal with the hearts
Because that's fair and balanced
Do the hearts universally take less damage from all projectiles? But not true melee?
True melee kills the hearts pretty quickly, projectiles are just harder since usually true melee strikes can either hit them several times (Dragons Rage/Enforcer/Ataraxia true melee hits) or just deal stupid damage (Dragons Rage/Murasama)
Just to give some examples
Also Ark's throw does a fair bit to the hearts
Projectiles from my experience have been slower
Such as Zenith, Dragon Pow, Aetherflux Cannon, Magnolia Cannon, Heavenly Gale, and even to an extent Yharims Crystal and Rancor don't kill the hearts as fast
And the latter two aren't great for dodging while killing the hearts
I'm just giving examples from personal experience, but I'm sure there are definitely others
Sword physics are weird sometimes
Strange
This is my hottest take ever, but if a weapon that is a sword shoots a projectile, it is not melee
this user is unaware of the distinction between melee and true melee
This user is very aware of the distinction between melee and true melee and thinks all melee weapons in Terraria should be true melee
But that's just my take
a lot of terraria bosses just wouldn't work
the game is balanced around ranged weapons
The Twins
It's always been that way for me...?
Melee has always been the fastest heart killers, next being Yharims Crystal and Yharims Kindle Staff, then everything else pre-yharon is fairly slow
Lol, lmao
Yea but theyâre a good example of the game very much not being designed with true melee in mind
Yeah fair
SCal is another that is very hard as true melee
The brothers especially
Other than those two I don't see anything that would break design by trying true melee
That's sorta what the melee class is like, the downside is that you have to get closer to the enemy (like the downside of needing ammo and mana for the other classes)
no it's not a "downside" or anything, it just can't work without a major AI rework for like every boss in the game
true melee in calamity doesn't consist of actual combat, it's mostly just facetanking and abusing the fact that true melee weapons often have massively inflated damage numbers to DPS race the boss
tbh can we just delete the melee class and make current melee weapons just have the sprites of a staff or a gun but change none of the functionality
nobody would notice
I'm gonna have to hit you with the đ on that one
a fate worse than death
Yeah how about no
if you think true melee is just facetanking you are playing the game wrong
Since especially with stuff like Ark, Biome Blade and some other things melee is not just a mage class without Mana and true melee is very much doable against all bosses (nohits are even doable for every boss, and even boss rush is possible) so no, major AI reworks aren't necessary
Also true
Since especially with defense damage in calamity, face tanking doesn't really work
Just like, melee has some more interesting stuff going for it that people don't rly realize
Boomerangs are one that unfortunately has a bit of a limited stinch post-ml but are cool, also spears can be interesting (Banshee Hook and the reworked Stream Gouge are quite fun)
I know I'm not giving a lot of examples for melee but there are definitely differences. And the fact with some melee weapons that aren't true melee their true melee strike can make things more interesting, like Terra Edges lifesteal, f.e.
yeah that was hyperbole but a lot of tm boss strats are kinda just run away until rippers are up and then melt boss
Adren needs a rework so that's no longer a thing....
psychic ypu were going strong until the facetank comment,.,.,.
But that's not always the most true thing since there are plenty of bosses that you wouldn't do that with.
DoG being a big one where you want to stay close with Last Mourning all the time, not face tanking, but you want to deal as much damage to the tail as you can at every possible opportunity.
Yharon is literally enforcer and ram abuse, which Yharon is already ram abuse so that doesn't change things too much
Face tank SCal? Oh please, go try that
I hate you

grr i should stop using literary devices i'm not confident with in internet arguments
Face tanking is not how you play true melee in the endgame I will say that
Hell, it's not how you really play true melee at all
Since face tanking is especially difficult with defense damage
You can easily over-extend and kill yourself either from trying to facetank or being one hit from death when you run away and get clipped
notice how all of these examples are like very lategame bosses and only make up for about an hour of the 18-25 hours of a playthrough
you get actual competent true melee options postml but almost everything before that is not nearly that polished (even though it's arguably not polished in postml either but it's still better)
Terra forming and I actually like mining
I play at whatever pace I feel like that day
And DoG/Yharon/Exos/SCal are definitely not one hour
I mean I'm not talking about Calamity I'm just saying
Okay, so let's take other things into account:
For other post ML bosses, you can't facetank the guardians, the true melee strat for that doesn't facetank and when it's just the last guardian ram abuses
Providence doesn't change from any other playthrough
Signus isn't facetanking since he isn't hard to hit and isn't a hard boss
True melee shreds storm weaver
True melee is actually quite strong against void considering you can destroy the dark energy pretty quickly with true melee hits
Polter you don't need to facetank as there isn't much of a threat so just circling while dealing true melee hits and ram abusing is the way to go
Old Duke there is no reason to fight as true melee
For pre-ML, true melee obliterates destroyer, is pretty solid against skeleton prime as it can deal with the hands and the head when it charges at you quite fine. Twins are the hard one but that takes creativity to work around spaz
Queen Slime I'm not super familiar with but I don't see why it would be too hard to true melee. It's basically king slime but can fly in phase 2
Cryogen just requires good timing but it dashes at you often enough that you get opportunities
Brimstone Elemental is just spear abuse and circles
Calclone takes some practice but even the brothers aren't too bad with the dashes they do giving you opportunities
Plantera is the only senario where I can see face tanking being one of the more viable options but with the jankyness of phase 2 there is definitely counterplay with brimlance
Aureas with a proper arena and knowledge of it's movements can actually bee gungir/brimlanced, as long as you don't get greedy
Anahita is annoying but she stops and you can ram abuse her during the dashes, Leviathan is using lances when it dashes basically (Leviathan is the first one I would consider face tanking, and the only one)
Golem is golem
PBG is ram abuse
Ravager just Vulcanite Lance
Fishron ram abuse and take advantage of it's static phases
Cultist is a circle simulator, just look for opportunities
True melee obliterates dues
Unattunded/desert tbb and astral blade are like, the best weapons for ML lmao
Sorry for the massive essay
But like
True melee definitely has problems but you don't need to AI rework everything and definitely don't need to face tank
Maybe Leviathan but someone has nohit Leviathan and Anahita as true melee so it's definitely doable
Lances are something a lot of players overlook and are actually quite strong and have better range than other options (outside desert bb)
Oh, just remembered desert bb being one of the best strats for plant, oops
a lot of these points center around either iframe abuse (via ramming) or just worms being worms and being susceptible to weapons that pierce
otherwise, destroyer can easily punish true melee players in a way that they cannot control by simply firing a laser from the segment you're attacking or close to it (this is actually a problem that some other bosses share, firing projectiles without a telegraph, expecting you to just be far away enough to react to them)
idk what argument you're making with signus since that was just an opinion on the boss and not related to tm
void is another case of worm syndrome except instead of worm it's just a regular crowd of enemies, i have no idea about dodgeabillity since i haven't actually tried true melee on him after his rework
i agree with ml, cultist, ravager, providence, and polter, everyone else falls under one of the common problems i mentioned before
Ramming is like, one of the most consistent strategies period. The instant I get valor I ram when necessary. That just goes for everything
I think the problem with your argument is that you make it seem like bosses need AI reworks to make it more fair for true melee or you need to facetank to beat bosses when that's not true. Lances fix some of the range issues with true melee overall, and it's more challenging, sure, but bad or not-inclusive/the only way to play is face tanking or adren stalling? Absolutely not.
Destroyer can laser you sure, but that's not usually too much of a problem if you just go strafing with the palladium pike (or Brimlance if post-first mech) and then it's not too bad and you get a good amount of damage in. Just learn how to counterplay. Some bosses will be harder than others but every class has struggled with certain bosses (melee overall with guardians, ranger with dues, summoner early game, mage pre-evils and against Calclone) so it's not like there isn't a fair share of challenge going around. Just, learn how to play around the mechanics of certain boss fights. Think outside the box.
True Melee isn't easy, but neither is the mod. There are a couple of things (mainly twins, Calclone and Leviathan) that can be harder as true melee than other classes, sure. But, saying that it's a face tank class or you just run and stall for adren is wrong. Flat out. And besides the three bosses I mentioned + SCal (which by SCal you have Murasama and Dragons rage cheese) it's not as bad as you say it is. There are good options at every stage and accessories designed to help with all of that.
just because ramming works doesn't mean things should be balanced with it in mind
it's not really a valid point for the sake of this discussion
I mean
Literally everyone uses rams
So there is literally no point in saying that isn't fair game
Testers use rams even
everyone in the very small calamity subcommunity that hangs out in the discord and stays up to date with niche meta tricks and tactics*
i think you underestimate how big the playerbase of the mod is
abusing ram iframes during bosses is very niche
I don't see your argument when Yharon exists
what does yharon have to do with it
Yharon is a boss where the ram is basically mandatory imo, especially on death mode due to his dashes not being the easiest thing to get away from and in death mode, the teleport into dash extremely quickly means you are going to just ram through him half the time in phase 2 regardless so you don't die to telefrag problems
i can confidently tell you that rams are absolutely not mandatory because i've beaten him without them several times
Well
You do you
Void sash is not good
Compared to Asgardian aegis
I don't see anyone use it
Even when I'm helping out in #help-advice-read-pins
I've never seen void sash
Okay... And? Do you see void sash used more than Asgardian Aegis
Outside or in this discord?
it's not used more than aegis but it's still used by a good chunk of players
Well yeah, we can't obviously
I just fail to see how ramming is niche when I've seen way more shields than statis stuff, and you guys have seen that as well
Is ramming mandatory? No. But is it damn well useful and intended and tested around? Yes
I don't see how ramming is niche now
Doesn't have to be iframe abusing everything
i think the issue is you're interpreting people using shields and people ramming with them as the same group
I don't see why you wouldn't use the ram if you needed too
Not saying every boss is ram abuse either
Yharon is one of those bosses I ram a lot on when it does the stupid teleport insta dash
And then sometimes gets clipped anyways bc thanks game
you can avoid dying without having iframes on demand lmao
I can't avoid dying if I don't have time to react

I've done death Yharon enough times to know how much of a pain the teleport dashes are and other people agree that the telefrags are annoying and problematic
why are we even bringing up telefrags, they're not related at all
It's why I ram
you can counteract them without ramming at all
On Death? Then show me how easy it is then
It is
yeah
So why are we talking about death in what I assume is a balancing argument
Psychic was talking about true melee originally
And I brought up the ram thing which helps when playing true melee
Is this or is this not a balance argument
Which ended up in this
Not necessarily
i'm trying to say rams shouldn't be mandatory to be able to actually hit a boss, mpg is arguing that everyone uses rams anyway (they don't
I mean, I never said they were mandatory to hit things. They were consistent strategies that made hitting things easier. I was just stating one strat, not saying it was the only
In Rev with no ramming I can see how true melee Yharon is doable since Rev Yharon is kinda a pushover. I forget that the mod is balanced around rev sometimes when I'm so used to death mode, so I apologize there
That's completely on me
wait what were we even discussing before the big yharon debacle
True Melee
And how you hit things
Don't need to iframe abuse since it's rev and I forget about that lol
True melee is more about learning the boss to a t and looking for opportunities while not getting greedy for the most part.
Twins and Calclone being the biggest offenders I can think of, but Calclone can be skipped, and if you fight twins as 2nd mech it has reduced stats and you get Brimlance which helps a lot
I literally use my Dragonfolly technique.
Which is...?
And if it's run away and stall for adren, mod isn't balanced around rippers sooooooo
hey
have you nerfed spectre rifle and disseminator yet?
also BUFF TACTICAL PLAGUE ENGINE
no, no and when we get to balancing
Buff urchin mace
it got reasonable killtimes when i tested it last
unless you mean urchin flail, idk bout that one
Idk
If you say you got reasonable kill times I'll trust ya
But it does not seem like a good reason to replace Redtide Sword
@frosty trellis
some tests of the what is now currently public stats of urchin mace, i believe
Was talking more against brain and eow but fair enough
ah
i admit i had thought of testing it at that tier, but i didnt bother
i would presume its not too horrid, but i can see it falling slightly
not all weapons can be viable on 100% of bosses, i guess
I just prefer enchanted sword/seashine sword with Luxor's gift on eye and crab gbb
luxors,..,,.,..,
It's pretty bad on EoW
but ye its a valid pick
On brain you don't have too much of a choice since Redtide no longer exists
Unless you want to get the abyssal amulet and find Luxor's gift
Brain it's decent for phaze 1 but nothing compared to what Redtide used to accomplish
then maybe redtide was too good 
With EoW it has 3 pierce and doesn't deal a lot of damage to the segments. Blade of Grass is generally prefered
Redtide gave me a good bow + jesters arrows easy enough time with brain phase 1
Although tbf
Redtide was very good
OP? No, since it struggles against EoW, just was a great melee option for brain, crab and eye
b u f f t a c t i c a l p l a g u e e n g i n e
it takes six minutes to kill providence its very weak
it's like a post plantera weapon that needs luminite to craft
fix dat bug
just wait
so tactical plague engine be good
just wait
i'm gonna be real with you chief yelling at someone who just said they'll deal with TPE later to buff TPE isn't gonna make them buff TPE faster
it'll just make you seem impatient faster
just wait
unfortunately there is no big red button to cleanse all the bugs
spectre rifle?
just wait
i do not check here much, but even from my light amounts of lurking i know you ask that too much
it'll be dealt with eventuallyâ˘ď¸
i could balance spectre rifle right now if i want to but i personally rather wait until balance is much more of a main concern after all bugs are off
in theory cutting spectre rifles damage to 70 works as a bandaid but lol, lmao
Ok quick fact check
Do calamitas clones' bullet hell projectiles speed up significantly when leaving a certain area or do they just speed up
Second, if they do, why isnt it mentioned on the wiki
they speed up after they get pass your original position when the attack is fired I think
translate to gameplay, basically if you move a little bit they immediately zoom pass you
M
perfectly balanced
@unborn delta arid artifact (sandstorm summon) increases windspeed
oh, ok sorry
Nuclear Option
Make bugs configurable
Why people still complain about scal being "hard" in br?
Cmon people give so ideas
Why
So the dev get some ideas that could make the game look better
that sounds like a graphic mod
if for calamity, sunken sea and brimstone crag rework is coming soonâ˘
I was thinking this. Special crafting animation. Let say you crafted an Galaxia. The aftermath of crafting creates star particles spatter to the floor and disappear
Or crafting Ark of the Cosmos having an weapon fusion animation above the anvil
Basically making the weapon having that satisfying feel.
split element crafting sucks
So you mean visuals when you craft something?
wow you used this arbitrary boss drop we added have 3 boring visuals
also yes that's what they mean
Yes only special weapons
That doesn't sound bad tho
i agree some things could use funny visuals when you craft stuff
you could add a little scal flame effect or something when making shadowspec items, but this is of like
negative priority atm
I can see Exoblade crafting animation having all weapons align then having lazered together (by the forge), with Miracle Matter like goo (venom symbiote) forming into the Exoblade.
Basically the forge makes the miracle matter alive and cling onto the weapons and transform into the exoblade
Ok but how would you do this
oh i thought you would just add some funny dust
Yeahhh it gonna take some sprite animation :P
That for cosmic weapons :P
There alot of sprites for Miracle matter to craft into but it would be an cool idea
I wish I was good at animation so I can an more visual explaination
i used rams on queen bee to avoid getting hit when i started playing this game at like
10 years old
i feel more people use it than youd think
sorry for ping
am i stupid or cant you do that with soc too
is there a difference between soc shield bashing and valor ramming
going through the enemy vs not
Also that conversation resolved hours ago
yeah mb my discord started me up
Why are you bringing it back up
ohh makes sense then alright
because its a public channel and i had something to add + my discord started me a few hours ago because i left it on overnight
crazy
Fair enough
đ¤
Wulfrum is a resource you get quite alot of, yet has absolutely 0 real uses post-boss, even with the armor rework
scaffolding, digging turtles, and pinger is, i would say, post boss uses
Digging turtles scale with yout pickaxe power, scaffolding is extremely useful early hardmode, and pinger is pinger
So wrong
the update adds more than just armor rework 
I hate this suggestion
and also it would be terrible if wulfrum continues to be super important in hardmode since hardmode has actual enemies that eats over wulfrum spawnrates by like tenfolds
- what the fuck does wulfrum have to do with draedon??
and the last thing you want is rehashed enemy being comically powerful ie. stat scaled green slime
@rose wharf try following the formatting of other suggs above you, and elaborate slightly more on why that's important
they're moreso exploring QoL
and pretty good ones, at that
but you can definitely do without
Because for a number of people we aren't exactly good enough to dodge 5 bullet hells in a row with malice bullet hell speeds, even with exo box, since terminus SCal is just 99% bullet hells. And considering everything else is a breeze until then and SCal is so late, it's demoralizing dying to her every single time.
hmmm idk if it a good move idea for boss but perhaps when yharon slam on the ground he creates multiple piller of flames that goes up to the sky and disappear after a few seconds
could replace fire tornado
the pillers of flames could look like this
style
I think that boss suggestions like that aren't allowed
damn I see
And you need a really good reason for it to be added
True. After seeing how bad the fire tornado is been (copy paste) would be nice to redesign an mechanic into something more appealing
A suggestion for updating the visuals doesn't sound bad
Yeahhh having an erupting flames from ground would be nice
calclone BH dont randomly speed up
they speed up pass your location when each hellblast spawn
true, it is annoying and overtuned
Yeah
I think instead of immediately passing your position it should be like, 10 blocks (or something around there, not very far so you can't just run away and be perfectly sa- Oh wait you could already do that anyways
See, after figuring out just how effective flying diagnally upwards then slime mounting downwards was for Calclones bhs, I take 0-2 hits from each bullet hell and it's 100% consistent. So like, there is cheese and while it may be overturned if you stand still, if you fly diagonally it's not enough
I think we should add a health bar for the pillars
i know, with the calamity health bars it dosent work
@cerulean leaf no need to include the monologue part, it just massively inflate the suggestion for no reason
people usually dont read the suggestion when it is extensively long, just keep it short and conscise, straight to the point
but ya, personally I dont find the mine to me like, killer tbh
it is annoying but thats it, it is often not the hard part for me
Sorry, ill keep it shorter next time
nah no need to be sorry, I used to brag in suggestion a lot too
(then I realise people dont like to read paragraphs)
you can just edit it, it is fine
"because it's a shield" isn't enough reason to add it to the recipe
@shrewd osprey ^
ye, especially the effect dont fit at all
also speaking of shield, I just realise in beta testing isnt rover drive like grossly overpowered?

as in like goated among goated kind of overpowered
nah cuz if you get hit it doesnt work
I mean 10s recharge is like, really really low
(ya it is very cool đ )
i don't want it to b e a stupid cooldown like the evolution which has a 2 minutes cooldown
if your cd is longer than 1 minute i will not care
I think like 20-25 maybe, but ya cool accessory nontheless
massively improvement from the previous version of, giving defense boost at random timing
not rly tbh ngl
its just like, a bonus 50 hp
which is basically 1 KS squish
The previous version was terrible
you could argue it charges too fast but i think its not that bad
it doesnt keep you alive forever its just a very signifcantly noticable help
but i dont think its too strong
gotta account for the fact that it can go potentially longer depending on how ass you play
(the cd goes back to 10s if you get hit)
also in the topic of Rover Drive, it no longer is part of the Sponge yes?
abit late, but apparently it is still used in absorber
Might get chaotic these few days
Everyone will suggest mechsuit/transformation weapons or armor sets now
@delicate dagger that's a bug then, in which #bugs-read-pins
should i delete?
Yeah
Bugs aren't suggestions. Better to report the bugs to the actual bugs channel
Won't get anywhere here
thanks : )
Np
ah lemme check then because the sponge doesn't inherit the effect at least
I think sponge never inherited rover drive, even before the rework, but ya
@ashen warren specific suggestions are a don't. Your suggestion is overly specific.
ah yes, do not add something
the best suggestion to ever exist
It's a cool concept, but too specific
anyways i dont thinkj wulfrum ruins will ever happen anyway
Yeah
the land they protected is long gone and wulfrum is stated to be very frail
they're only held by their cores
Ah, didn't know the lore behind them
So it wouldn't work bc lore AND is a don't regardless since it's way to specific
Yeah
Honestly, if the suggestion was just add a rare spawning mini boss for wulfrum it would be perfectly fine lol
revolutionary
How would I make it less specific?
By leaving it up to the devs to decide how to do it/how it would look, function, and drops and stuff
The no wulfrum boss is also just unecessary
Can cut that out completely
John John John Joh
@thorny cloud #suggestions-posting is meant for suggestions only
Not any kind of chat
Lord naw.
John Amadeus Wulfrum???????
No john wulfrum boss.
rare occasion where instead of agreeing iwth a suggestion for anything that says "remove" id say "just rework the items that use it in its recipe
I just said hi cuz someone pinged me bro
quit minimodding
eah
john wulfrum boss should be so real
true true, removal is simpler, and I probably should add that Rover Drive is the only tech-based item in the recipe, while everything else is organic
Soon the mech suggs will comeđ°
well
Can just be like:
Wulfrum structure that spawns close to spawn that can help players get Wulfrum stuff early on
Short, to the point, and leaves it up to the devs for how they want to implement it. (Can change the wording but it wouldn't be specific that way)
And for the wulfrum miniboss, literally just state to make a rare spawning miniboss and leave the devs to do what they want with it
The no boss thing just cut since it's just bloating it anyways
I guess Rover Drive can just be in Sponge
I just remembered that The Sponge has some mechanical materials in it
I mean if it doesnt inherit the effect there is not much reason for rover drive to be in sponge
Sponge really got a sprite with rover drive in it
another thing i would say is making the title an actual title, and not a "hey theres talk about wulfrum" comment
And they never added the effect
would make it look better in #suggestions-posting
the funny
Also true
"its just an aesthetic"
and saying "credits to x and y" is usually unneccessary aswell
okay honestly
making Rover Drive upgrade into the Sponge only would be neater
Just make it something like, "Expand upon wulfrum enemies and maybe add a structure to help out new players"
and now you also have a post-DoG upgrade of Rover Drive's effect
epic win!
okay might reword the sugg entirely
( @ashen warren should likely go over this and the comment it replies to)
also can you awknowledege the fact that theres already the wulfrum lure to get more wulfrum
also i made anims for botht he upgrades to have shields a long ass time ago
before the rover drive i think
but njow theyd have to be made as shaders and shit
and doesnt have to be the same functionality as the rover drive
Interesting
Those look cool
Quite so
I like the reworked Rover Drive, and those anims are awesomesauce
bubble
shield bubble
this is the best suggestion ever
wow
wow!
@wanton willow you cant suggest specific suggestions
nor high effort suggestions like a full biome
The Hell
let alone 5
That and profaned biome is already planned
Also biome updates
and another thing is, yes there are already planned biome updates
^
they lack critical information
Biome updates are literally already planned out for the future
the name of the 5th boss is my honest reaction of the sugg
what?
hold up someone made a suggestion related to this
your suggestion is
A) Too specific
B) Too high effort
C) Overlapping with dev plans to overhaul a lot of biomes, one of them is adding an eventual profaned biome
^
the first two are Don'ts, the latter is just a seperate thing
The Hell
dont forget Craw Carapace
on jod.
(I only care about Rover Drive because it's awesomesauce.........)
anyways, @dapper coral if you could tag the suggestion, and remove the unrelated comment in #suggestions-posting
this is the by product of DR removal tbh
god dammit i ping demik and rover does it
i mean frnakly if it had ALL inherited effects itd be boring and bloated
those accessories used to have some DR to compensate for the fact that their other effect is kinda pointless, then they all got gutted during the DR nerf patch
oh hi rover
đ
but ya those component accessories are like, useless right now
@ashen warren and @wanton willow Hello both of your suggestions are way too specific
yeah sorry demik 
sis moment
sbs
so what do i do if its too specific 
in this case ya probably nothing
since biomes suggestion are generally too large scale to be suggested to begin with
(pinned document to know what are allowed to be suggested)
The Hell
considering how biomes are the next major focus, you could prolly just remove the sugg
since those specific ideas are likely not going to be added under those specific terms (i doubt there will ever be a minibiome with mobs dropping exo prisms / ashes of annihilation just because)
no no no no no no no non onon on ono onon
rainbow slime exo upgrade
calamity slime
no mroe slimes :eggcat
What about calamitas slime
perish
rainbow slime drops exo prisms post exos
Or a boss rush slime
drops ashes of anihilation
you all should perish, NOW
how do you spell it
Shadowspec miracle matter slime, the true final boss of calamity
annihilation
exampleSlime
GOD
slimes that randomly drop halibut cannon lets go
drops exampleSword
??? but its the tumbleweed enemy not the anahita summon
Also have you seen the new fandom shit of the week
Someone added a boss in there
That looks legit
the new wiki promotion should hopefully be enough to divert attention from f*ndom
fuck f*ndom
True
fandom (derogatory)
Someone asked how to summon hypnos and I was like what
Then he said he had seen it in wiki
And I checked fandom for this hypnos
nop the fandom wiki still shows up first if you search "calamity mod wiki"
ohg i wasnt aware of that 
well yeah it's just the first day 
this is more of a long term change
This is a good suggestion, though i think it would need to be accompanied with slight health buffs to bosses on expert mode
But i think getting more items/weapons that interact with rage/adrenaline would be cool
It would also help new players make the jump to Rev, as they won't have to learn new mechanics
oh right I was thinking how the word that sentence, ya that will do
@brittle delta there's a craigs rework in the plans that overhauls the entire left half of the biome, but also you can cut the first paragraph and the section about a boss if you still want to submit anyway
The entire suggestion is like, having a lot of bloat involving just talking rather than presenting the idea tbh
yeah
I read the suggestion and I didnt understand what the suggestion want to add, other than new boss and maybe enemy variety?
it wants hell to be less bland
which is going to happen with the craig rework when it takes up half the map and adds like 3 new biomes but 
Oh I didnât know they were already updating hell lmao
But ya regardless of if you think the suggestion will get approved, just get straight to the point
If it is not allowed it will be exclaimed anyway, no reason to put all those in the suggestion itself
They are updating a specific portion of hell only as I am aware, not the entire hell
true suggestion uh
is there a shorter way to say cognitive afflatus
a cool and cute nickname
:/
I guess thereâs shadow chests in hell but half the stuff in them is only really useful for super early hardmode and late-hm recipes
Cog inf- actually nvm
okidoki
co
c
resprite yharon
this is literally pinned in #calamity-update-talk ;
https://docs.google.com/document/d/1QOZwF0hsg7sOa30ctPQ51kct9vFt0OVKeGs0bqAuRDE/edit
"Is [Boss] getting resprited???" A comprehensive explanation of the status of every single boss resprite DISCLAIMER To any spriter looking at this doc in the goal to find a boss to resprite, be warned: Our quality standards for boss resprites are VERY high. We not only look for resprites that ...
ignoring the fact that resprites are against the sugg rules anyway 
@dapper violet i think it was mentioned at some point that researchaing draedon arsenals can corrupt your character, so they make them not researchable as preventive measure
also technically the Dynamic Pursuer is the player's own design 
Strangely, it's researchable : P
I know
I am just confused on why the Dynamic Pursuer is researchable tho XD
I fixed Pickle's suggestion! :D
interesting though
if arsenal can corrupt the character, the question is why
if it's because of the charge
pursuer also has the charge
thats nice ye, but the mention of his older sugg is completely unneeded, as if it gets sent to dev (or hell, just to voting) it will have no context
would be better to clean it off from the sugg
i'd also recommend breaking up the suggestion into two
one for wulfrum enemies
and one for structurees
i looked at their sugg as a "more wulfrum" and the two things are more of ideas rather then the actual sugg
unless im mistaken on that
i could see a wulfrum structure being a thing
wulfrum spotlight......
@thorny cloud
1- split your suggs
2 - more reasoning other than âit would be neatâ is required for the second sugg
that was a speedrun
#suggestions-posting message
isn't that like exactly what that one new weapon does
word for word, even
@unborn delta fargo's mutant mod adds a wind summon, along with slime rain, lantern night and party
I suggest that the item âthe spongeâ gets the cool matrix thing from rover drive
fixed it as much as I could
if the 2nd suggestion doesn't make the cut I understand, I'm just obsessed with the stuff lul
booooo if you think the cute noises from the wulfrum controller should be removed you are wrong and bad
they're way less offensive than the constant explosions created by nearly ever single lategame item
agreed
if you dont like it just turn off your damn sound
I think that the wulfrum enemies are fine
because they are literally the first enemy you encounter
so they're supposed to be easy to deal
im gonna be honest for early game enemies wulfrum can actually be kinda hard to deal
like copper shortsword copper bow level stuff
Yeah
but once you get a decent weapon they become easy to kill
because that is the point
and pylon kinda already is the miniboss
the only thing i could think of is maybe one post-Eye???? like that miniboss spawns post-Eye so ur scaffolding kit can get a lot of wulfrum if u somehow missed out on that reciever or whatever it is that spawns a horde of them
like tbh wulfrum is basically perfect where it is like how about you go use it first lmfao
it's not even difficulty like, what the fuck would the miniboss even add? wulfrum does literally everything now
...you can removed edited
đ
lmao why do people feel like they need to specify things about the message this is all gonna be OOC once it gets to the devs
for real it's just going to confuse people!!
I think that pylons are supposed to be easy to kill
tbh i like making them a lil bit more threatening
i think they deserve to be able to shoot like 1 projectile slowly so they arent a complete pushover if you ambush the drones
yea
but yes pylons having more synergy with the drones does sound interesting
early game bullet hell 
the typical strat for dealing with pylons is to stand on them and keep the drones away from the buff, so giving them something couldnt hurt
infernum wulfrum pylon
and then
and then and then u could give a buff to wulfrum battery that builds off the idea of those stat bonuses or something kinda like GSA. or some upgrade or something
that could be cool
too speculative tho but w/e the idea is out there
maybe you could like
slowly charge a wulfrum battery to give a better summon bonus
and then that bonus would slowly deplete
kinda like a charging station
Maybe the hit enemies drop little charge sparks you have to collect to increase the bonus akin to nebula armor
That or minions get a damage boost from being close to you that fades off after they leave a certain radius
oooo yeah
Like theyâre coming back to recharge
Bruh
bro joined just to say that in posting đ
down bad
Down calamitously
Tale of a Down Bad
Stained crusty socks

bro's stuck to his chair I bet
never leaves
Moderators, send this man to hell where his veins will bleed like the tigris and euphrates etc etc
@dapper coral someone down bad in #suggestions-posting
@ashen warren no thank you
Wait for the VN buddy
ya called 
what did he even say lol
@solemn gorge 1. what does that even mean
- if this is about adding the rover drive shield there are literally 2 identical suggs already in voting about this
âHey can we have seggs with da female npcs hehehâ
man that is literally just a "funny reference" sugg which is completely against the rules but... i do want to see that
bru
me when i don't wanna do that 
itd be funny reference but sitching weapons in terraria is annoying
and the titanium railgun takes a super long time to charge, so itd be really unpractical
have you even tried it
yes
i figured, was gonna say to make it less SiS-y to just let it be any ranged proj but that'd probably be hell to program
sorru
tbh adamantite particle accelerator would fit this role better, but either way it just isnt worth the time to implement when they could just. i dunno add another coin gun in the future or something
yea fair
or just make the weapons individually stronger
its more trouble than its worth or somehting
yeah
i agree
plus there's a LOT of item switching already in terraria
i just thought i could put it out there
the problem with weapon synergies is that item switching,
rod of discord, debuff applicators
is bad
yeah
dw about it
Oh I didnât sorry Iâll delete it
ok
thx
tree branches aren't part of the astral aesthetic
ignore the astral snow trees those look dumb
lmao
swag art tho
Yea I know, I added it cuz I found it cool on my world but true that.
For now ignore the branches if that helps lul.
oooo
Underground astral will be one hell of an issue to solve given that it will either have to work with preexisting terrain or overwrite old stuff without destroying anything important
a withered beacon would be cool tbh
this is one of the most suggestions of all time
@stiff crow that's a double reversion sugg and also you gave literally no reasons on why DoG is "dirt easy" now and why he was harder before
^
If on Rev he got changed so he wasn't just flat out unfair when changing between passive and aggressive phases while in midair
Which would just kill you extremely quickly
"it adds to the challenge"đ¤
Yeah no
yrah I agree that is a big unfair
I played on Death mode specifically so I didn't have to deal with rev DoG bullshit
Mod is balanced around Expert-revengence
yeah I know
He's just too easy. the only things that ever hit me were the grid attacks and the cosmic guardians
what mode are you playing on
rev
Idk about the change DoG to be harder when he isn't exactly a pushover (If you think current DoG is easy, go play 1.4 calamity. He was a complete pushover)
The removal of the "Nothing Personal Kid" and "It's not over yet, Kid" since the kid was removed is like..... Why is that cringe? That's what I'm asking
That I can actually get behind on why
Laser walls definitely are the main culprit of getting hit in DoG now which is fair
Dog laser walls are unfair
Like, any of the other lines sure, I can see it
They really aren't
but his other laser attacks are easy

Brimrose like
this is giving me a headache
Brimrose completely counters the laser walls for me normally
I've done a fair few playthroughs
So I have gotten the laser walls down
Since those caused me a ton of trouble originally for me
With their only being 2 per laser walls phase it makes it easier now
It still bugs me so fucking much that they made his dialogue cringe
Would have to see the new lines
anyways, I edited the suggestion
That's much better
And yeah, something about a god eating worm calling you kid just feels right
It's not over yet is so lame
It's not over yet kid is infinity better
Other lines were already there
Nothing personal kid was one of my personal favorites as well
Especially when he just killed you when he said that
If anything, the only lines I could see that are cringe are "Did that hurt?" And "Don't get cocky"
Fab didn't like it, he took it out.
Donât get cocky, kid was such a hammy line and I loved it
But it works in DoGs case
Sucks
It's not the same without "It's not over yet, kid"
Especially with Universal Collapse
Soul vs soulless
Yeah no kid
Should have added in the line "you have caused great calamity to my sentinels"
Chaotic evil.
So much personality in a single syllable
Problem with that
You don't have to kill the sentinels to fight DoG
In a perfect universe the line exists
Fair enough
I loved it when the devourer of gods said his signature line âitâs devourinâ timeâ and devoured all over those guys
We are not in a perfect universe due to this
with the more mature lines given to DoG and SCal it's be funny if CalClone and Storm Weaver got them instead as more "immature" versions of them
Dog should speak like the fuckin' grown-up eel he is
he can afford to add one three letter word to 2 sentences
Calling someone a kid does not mean he isn't mature or isn't grown up...
Kinda is in this context
It's not about the effort, he just didn't like it.
I'm legitimately curious as to why. Nothing against Fab, just curious
I will literally make a whole mod that adds those 2 words
I know nothing about revamped DoG lore but the last known canon devourer was a particularly strong juvenile who just happened to eat a god so of course heâd act immature
Then do, nobody stopping you.
adding removed content my beloved don't
How so?
Fab's said it before it's poorly written dialogue
it isn't!
Nah it had personality
DoG shitting all over you was cool!
You indeed cannot
Iâm invoking death of the author and declaring that fabsol is wrong about the quality of that line, actually
It is just edgy poorly written dialogue and fab acknowledgeds it and i believe he wrote it himself and didn't do anything better because that takes an effort he just wouldn't be putting in back then, he's said this publicly
Although if you do make that mon clank I will download it immediately
done
how the fuck do I mod terraria
calamity players try to not like low quality content challenge (impossible
"Its dog's personality" is also a poor excuse because it still could be better written anyways
there are tutorials on the tmod site
also its as flat as his current sprite
Itâs campy and I think the dissonance between being a god devouring serpent and talking like a call of duty player was wonderful
his current sprite is lit wdym
EXACTLY
i liked my idea of putting the childish likes on the less mature versions of those bosses but ig no one else did. sad!
https://youtu.be/_0fU6YsRRNo same energy
God I love Death and Castlevania
#castlevania #death
ok but that's death you can't compare death to dog ngl
dog doesn't have the ability to immediately kill people does he? Point proven
DoG eats gods
Fab wanted a smug god, and he took what he didn't like about that.
Anyways it's not coming back cope and seethe
âAre you dictating your fucking obituary to me, Belmontâ is the energy DoG should have
Isnât that a death mode thing or was that removed
removed
people don't like the dialogue at all
they're just conditioned into liking it
because haha funny edge
Yes and he saying it's not over yet kid is leagues below
!!!!!
Campy is good, actually, and Iâll die on that hill
Batman and Robin!
and i mean leagues below
my brain took a shit sorry
Idk what batman and robin have to do with this
campy good!
there's 98472747 dif versions of them
(it's a movie)
the movie.
If this is just a prelude to a more polished version of the dialogue with the same vibe Iâd be up for that
Fun lore fact! Dog has never eaten a god
there's 90 movies
Anyways still
Anything dog says rn is leagues below what death, fucking does
It's also worsened by the fact he looks like a fucking tube
He ate the god of the stars but still that means devourer of gods plural is a misnomer
Deus had space aids, doesn't count
deus was one light year long and could create stars
No way in hell he ate it all
He nibbled some shit and went away
isnt the point that he didnt fully kill deus cause we fight deus later on
Dog was a speck of dust compared to deus
Do I gotta eat all of it before I can claim that title
well he's a funny space worm who probably plays CS:GO
And the apple thing is stupid because you're still eating most of the apple
Dog could never have come close
it's more like you peeled one square centimeter of the apple's skin and ate it if we're using this metaphor
Probably one square milimiter considering the scale
AD was mortally ill, so dog's nibbling is what finally killed it
the AD we fight is a piece of its corpse that fell to earth and got transmogrified by the astral
ngl a sub-world that's literally just astrum deus's og corpse would be cool
Lore chat invasion of other channels c2022 colourised
Anyways dog sucks i hate dog end of discussion
wait a minute
so true bestie
it would take 30 years
yknow that whale carcass thing
holy shit
Ah there we go, the actual reason for disliking the dialogue
the world if DoG's music was as good as the fight
i mean
other way around
waifonejlv
cough
Epic
real.
anyway can we talk about yharhar bullet hell roar 
Ratehr cringe I agree
dude I downloaded the source code and it was just a folder with a single text file. Idfk how the fuck I'm going to do this
I'm no modder so idk either, sorry
@dapper violet the :P are unnecessary
and I find it odd that the arsenal things aren't researchable yet the materials they're made from are totally researchable
@cold sundial and that's how you melt the coin
melt?
Yeah
The Dynamic Pursuer can be researched
Why not the other Draedon weapons



