#suggestions-discussion
1 messages · Page 21 of 1
No
yes
anyways they don't need any more lore
john wulfrum is just one of the bajillion skeletons in the vanilla structures
but the fact is that the world is relevant since that's where the player's story takes place, and this implies that someone built them to defend and patrol something
there lore explained
yeah and that something is no longer a thing in any way
they were built to defend the houses that are now only underground (everyone died)
there that's your lore
We need a reference to John Wulfrum, even if it would be the smallest piece of text
iban intends to have flavor in their tooltips but i don't think he'll add any sort of lore to them
the armor's appearence is a reference to john wulfrum already
he made this concept not too long ago because calvalplus intended to add john wulfrum as a boss
since then it's john wulfrum
one of the ever
Wait is that the face of our lord and savior John Wulfrum
he's wearing googles
I will use the wulfrum set as vanity for ever
guys i got it he's the steampunker's grandpa
there that's the entire lore. no more explination needed
That beard and the glasses is enough
keep shitposting lore i think
I'm not saying anything has to be complex, but the fact that wulfrum is such a prominent early game material, and it's consistently around through the entire game but there's nothing that it's thematically attached to, it just feels wrong to not have something
you could say that about everything
Its as shrimple as that
slime lore
slime lore is 100% "this slime exists it is also composed of (ore)"
it also just so happens all ore slimes will be removed
@tulip elbow it will already drop from deathmode
did you think they were removing it or something
I did not notice that
(Eventually)
so okay, this idea has been thrown around for a bit and well, eeeh tf2 crit sound is like eeeeeh so so and then i forgot all about it and myeah
can we talk about how ass the biome crate chance is? literally sitting here for 10 minutes with 5 lines, 300 fishing power, and only got 2 boreal crates. Why are biome crates more rare than gold and titanium crates, doesn't make sense to me. Then on top of that its only a chance I get some ore from the crate, at which point I get less than 10 bars if i do get the chance.
biome crates drop chest items
you're fishing for cryonic?
at a guaranteed chance iirc
yeah
i get fishing for the jungle bars like chloro, ueli, and perrenial, but i always have way more cryo than i know what to do with lmao
ice biome has 0 for some reason, can cryonic spawn on crimson ice?
gimme a sec
kk
"CalamityModMusic",
"CalamityMod",
"SkippysWaves",
"BetterBlending",
"BossChecklist",
"MagicStorage",
"Lights",
"BetterMultiplayer",
"RecipeBrowser",
"DisableCorruptionSpread",
"DPSExtreme",
"WebmilioCommons",
"UnlimitedFishingQuests",
"ShorterRespawn",
"PlatformHelper",
"Census",
"TeamSpectate",
"NoSpread",
"BetterZoom",
"HideTeammateProjectiles",
"SeasonalEventToggle",
"EchoDyeMod"
you ARE using begone evil
okay so
i had this same issue
and we made a guess it might've been that
though it could also be magic storage...
it was pink ice for me, not red ice, but either way, that does narrow it down a lot more, since everything else is different
I would do ravager for cryonic but his prov buffed form is, wow
Need to do buffed ravager for bloodflare core anyways if you want it/core of the blood god, might as well get it over with and get some bloodstone too
technically hes not required at all for bloodstone cores
brimstone enemies, calamitas, and brimstone ele all drop bloodstone
True
But bloodflare core and core of the blood god
Are amazing
And I use at least Cotbg every run
@swift bone Your suggestion is too specific and does not have enough if a reason why included.
Generally, suggestions here should be for overall ideas rather than how it should be exactly executed. The meat of a suggestion is the reasoning.
fair enough, i'll change it to include a reason
It's still too overly specific
ok i've changed it a bit, take it with a grain of salt cuz I've been thinking about it a lot before i found this discord
I think the whole point of "not overly specific" is to make it so you are not exactly suggesting what can be done, and let the devs have more creative freedom with what that could entail
A simple "make team attacks so it's not just a circle similar" would be fine (obviously a little more than that, but you get the point)
Suggesting exactly what those could be I believe is a no, since these are supposed to be broad and open to interpretation
bro fair enough its done
That is good
I like that better bc I hate the fight and having it not be a circle simulator and have interesting gimmicks would make the fight a lot more enjoyable
Just needs to be un- ❗ -d now
but add death laser thats a must
its all coming together now
prof guards were reworked to be less of a pushover but now they suck in another way 
bro fine but dont make it like providence where if you're not stationary in the exact place whre the lasers dont hit you die
Fabsol did state that they were only "partly" reworked and that he still wanted to do stuff to them in the future so
Ares blender makes you move
Imagine the Guardians all joining in a mashed mass of nuggets, and then shooting you with a PROFANED DEATH-RAY OF THE PROTECTORS OF THE HOLY EMPRESS
how much stars do you need to get your suggestion approved
Oh
is it a bad idea to suggest making darksun fragments and the 2 others appear on the map like the pillar fragments?
or has that already been suggested
It has and fragments showing up on the map isn't a calamity feature
yeah i know
but it could just be more convenient and quality of life
yk
ceaseless hunger potions:
it's not??
oh it's vanities
damn, got me there
sorry about that, i'll delete it in that case
@inland saddle sorry for ping, rare ocassion that suggestion bot died
Fuck
Why does this always happen while I’m at work lol
Will be back up as soon as I get home
(it is fine)
Nycro coping right now.
I think it died awhile ago but ya only noticed it now, it is fine take your time, no rush
(sorry for pinging during work)
(what was it
Tiles not blending properly
@lyric halo somewhat fixed next update
oh nice!!
It’s fine lol
I wouldn’t respond if it was busy
Ping me as soon as you see it go offline because I don’t really check it’s status
@small timber does it make sense to delete the regenerator suggestion and repost it due to the bot being down? It probably will be posted with 4 other suggestions beeing the oldest and most coverd one.
I mean you can do that
All you're doin is delaying the transition into voting
it will be posted once the bot got online
Cheating? It's rather the other way around. Usually you not have your sugg coverd by a couple others when it goes live
Ok
oh you mean so that the suggestion can be posted by itself? I dont think it really matter
depend on the time zone, for some people that is always the case anyway (wake up, have multiple suggestions already in posting at once)
Usually you kinda do
I thought the bot usually always posts after 24h hours. So usually you have time where your post is the newest in the feed. This time he might get posted but with 4 other Suggs at the same time. Your post will be furthest away among them.
😬 🙏
Make it possible to disable some innovations in the mod settings or simply remove these things from the mod
Don't tell anyone I told you this, but you can throw away the boss summon after using it to replicate it being consumed 😉
post-ML / post-profaned goddess, maybe add a rogue build that branches off the end-game stealth build, for something more rapid-fire dps focused? don't get me wrong i love stealth gameplay and it feels incredibly rewarding, but why do end-game weapons such as the kunais, executioner's blade, jaws of oblivion, etc feel like they should be used for DPS, rather than stealth strikes?
of course, all the end-game rogue weapons are basically stealth-only at that point, but it makes the inclusion of the aforementioned weapons a bit confusing when, by that point, you're pretty much starting to focus on stealth alone
because to certain degree all rogue weapons are balanced to benefit the most from stealth strike (though not every weapon is perfectly balanced of course)
I dont know how to explain this, but not using stealth strike is the equivalent of using silver bullet for every single gun in your playthrough and never upgrade bullets, it is not intended;
you are supposed to upgrade your bullets alongside the weapon, i.e. use stealth strike
so yes, rogue weapons being stronger (and you are supposed to use) stealth strike is intended; just not every weapon is balanced enough to the point where every weapon have bigger payout of stealth strike than spam
because post-ML stealth regen is so absurdly high that you can use a lot of stealth strike, so it is hard to balance around that
i see, yeah once you build up those stealth accessories, you get higher damage from even the kunais using stealth
although, when using weapons with SUPER fast fire-rate, i tend to use up all my stealth in one click (even with DG's sheath), which kinda messes up using stealth
since something like executioners can fire twice in one click, if you're not fast enough
ya that are basically "clockwork weapon" (or the devs call them that), basically weapons that function similar to clockwork assault rifle: weapons that attack multiple time even if you click one time
so it is not really that they used up all stealth (wasted in that sense), it is more that they do 2 attacks at once therefore spent 2x50% stealth
it is not really fixable unless the devs change how they function, since even if you have lightning fast finger they always fire 2 times in 1 click, it is just how they are coded
hmmm i see
but ya, tldr I do think there are some accessories that do benefit spam (somewhat) already, just they also benefit stealth
nanotech, venerated locket, glove of recklessness, to name a few that I know
Change how the Storm Weavers first phase works
Storm Weaver is by far the hardest Sentinel - so it makes no sense to make the boss that needs the most attempts the most tedious to make an attempt on. The first phase is time-consuming whos only value is making Adren stalling easier
@covert nova - Your suggestion has received an updated status!
[Make Extracinator craftable]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@small timber - Your suggestion has received an updated status!
[Supreme Calamitas - Give a Slight Pause Before Bullet Hell Starts OR Some Way To Telegraph Where the Initial Wave of Bullets Come From]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@drowsy plank - Your suggestion has received an updated status!
[Remove Tenebris and Depth Cells or Differentiate Them From Lumenyl]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@frozen hornet - Your suggestion has received an updated status!
[Add more flavor text in the tooltips of exo weapons]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@proud quest - Your suggestion has received an updated status!
[Make crabulon spawn naturally]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@ashen warren - Your suggestion has received an updated status!
[Change the Devourer of Gods' boss summon]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@ashen warren - Your suggestion has received an updated status!
[More armor/equipment in the future with similar buffs to Whips!]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@spring sail - Your suggestion has received an updated status!
[Add biome torches to be consistent with vanilla]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@spring sail - Your suggestion has received an updated status!
[** Make Queen Slime drop Crystal shards**]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@spring sail - Your suggestion has received an updated status!
[Make other calamity maces work the same as 1.4 maces and consider as true melee when spinning]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
lets fucking GOOOOOOOO
@sharp rapids - Your suggestion has received an updated status!
[Sulphuric Sea and Astral Biome Tree Fruits]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@thorny sapphire - Your suggestion has received an updated status!
[Make the Mounted Scanner symmetrical when used with an even number of minion slots.]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@kindred creek - Your suggestion has received an updated status!
[Add Draedon, Empress of Light, Deerclops, and Queen Slime To Boss Rush]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
what issue
This one
oh this barely got enough
oh
@glacial crater Kinda strange to use SW's difficulty as part of your reasoning and also mention Adrenaline stalling
Doesn't make it clear whether the first phase makes the fight easier or harder
I really like that regenerator suggestion xpc. But for items that give you bonuses over a certain health threshold what would it do?
Over? Then it wouldn't be useful for those
what are the example of items like these? I think it is quite rare actually
the only one that come to my mind is The Bee
For example the bee, which reduces your first hit by 50%
I think in that case probably don't use the two together? since The Bee your aim is to not get hit at all (and save you when you do get hit); while Regenator is you trade max HP for a lot of recovery
generally I feel Regenator in many case is more for tanks (despite its downside being contradict to it), by allowing fast recovery; and The Bee is for 'nohitter' mostly
On the contrary the fast regeneration means you can get your health back to full faster enabling the bees upside
This is a synergy I’ve theorized, but have never tested
that one can be a bit weird, but ya I guess when the suggestion gets enough vote then it should be addressed by then
the first phase makes the fight take longer
since for me the two items are for complete opposite builds so I didn't considered about that
for no reason
since its very easy to dodge all first phase attacks at this point in the game
You can’t tank that well with the regenerator
and it adds to the downtime between attempts
You still need to have top notch dodging skills because 2 hits can end you easily
You prolly don't wanna mention adren stalling then, cuz that makes it seem like a good thing that Phase 1 exists, that you can use it to mitigate Phase 2's difficulty
or you know, you can just say make SW Phase 1 last shorter
it used to be 10% HP, now it is 20%
since Phase 1 is pretty much just circle, and the new Phase 1 force circle even more
Storm weaver phase two is so hard for me
which is partially why I thought of the idea to make it benefit for low life, for example things like Frozen Shield will work on it now
but ya tbh I didn't consider of The Bee specifically
that just undermines the whole point of the boss fight though
Yeah, the positives of your suggestion outweigh the two accessories that would be negatively affected
just for curiosity what is the other one? since I cant really think of another accessory that benefit on high hp
oh right that one, though that one also give a different benefit on low hp
Elaborate
Below 75%
this one will be affected ya
Being above 75% life grants 10% increased damage
on the upside is you do get some benefit at low hp ya
Isn’t yharims insignia also similar to this? I remember one endgame accessory doing something like that
insignia is below 50% grant 10% damage
since there is much more risk associated with low life than high life ya
to certain degree high life is nohit/you already doing well, so it become win more accessory
The Bee avoids that problem by being a purely defensive accessory at that
oh wait it do give damage, though it is really hard to stack damage reduction that early on
Semi related but it would be cool if there were an item that would proc your “on hit” effects, like panic necklace, claw carapace, star viel, beeswax, etc.
Without taking damage
Like trading 10% rage for it
Poge
probably a bit abusable tbh, basically only star veil will benefit on it
most other onhit effect (except maybe scoria armor set bonus) is really lackluster
Hmmmmm amidias spark would be cool
Yes, the floor.

Man when I saw 3 pings I thought 2.0.1 is out or sth
I dont think laudanum is weak tbh, it is very strong in fact, just it is very niche
you pretty much have to know exactly what debuffs the enemy is using and use laudanum to counter it
But I also love Laud's current effects and would be sad to see em go
yeah
It is better than Ankh Charm/Shield
(in most cases)
I like Laudandums effect also, as they are very unique, but not really a rev+ item
many of these effect are actually very goated, currently I think you can get Frost Golem one (slow) and/or Corruptor one (weak) pretty consistently
others are ya, specific counter accessory
tbh I am waiting for the update to drop so I can put a suggestion about moving adrenaline and rage to all mode, since the difficulty toggles are changed
basically make adrenaline/rage something you can freely toggle on/off on normal/expert, while by default on for rev/death but can also be turn off
so we can make more interesting items that affect adrenaline and rage without player complaining about difficulty lock, and do fit calamity's current approach towards non-difficulty lock features
I see laudandum as a good accesory for normal gameplay, but most bosses won't give any of the debuffs given (there are exceptions, but still)
I dunno if it would benefit the suggestion objectively
but it would put me at ease
if it included a bit about how Laudanum's current effects could get re-used for a different accessory, so they would not be lost even when reworking the item itself to be Rev-focused
Mutated Truffle is useless. Why not change it into a mount like Shrimpy Truffle.
i believe i remember OD's drops being specifically intended to not be the same as Fishron's drops but stronger
why not BUFF mutated truffle, instead of making it into something completely different
a gun instead of a bow, an accessory instead of a mount, a staff instead of a tome and a magic gun etc.
Oh...
It's a pretty unique item and therefore I kinda like it a lot. It would be pretty sad to have it removed in my opinion
It says that what means "BUFF mutated truffle"?
Wait it actually got enough votes-
because
actually you can find it in the hell draedon lab
which i didnt realize prior to making the suggestion
people likes their crafting recipes
And getting to hell lab early is a pain in the ass
(Altho extractinator is also quite common in desert UG)
(Very useful for fossil crafts)
If you somehow do not get forty goddamn billion Extractinators just touching the Underground Desert I pray for your cosmically horrible RNG
Every single playthrough where I interact with the desert content, I get absolutely buried in those
And you only ever need one 
Had an idea about adding more ambient entities (https://terraria.wiki.gg/wiki/Ambient_entities) but surely that's already a dev plan right?
should be fair game
seems like a fun build
along with the core of the blood god and bloodflare core
Laudanum used to interact with the Horror debuff specifically
(Horror has since been removed)
@glacial crater the firsg phase lasts like 5 seconds and all classes have some pierce weapon that obliterates the worm in 2 seconds, I'd say signus harder
cause what always happens is
weaver spawns, you hit the tail 2 times (it takes More damage), armor gone, you take a high Pierce weapon, dead
laud being ankh shield 2 is kinda funny, but shield also has KB res and bonus defense, so having some bonus to differentiate it from that could be neat
Something bugs me about that Regenator suggestion
Wouldn't it also make potions Lifeforce potions completely useless and heavily nerf a lot of accessories?
functionality it should be exactly the same
since previously the regenator max HP reduction is multiplicative after all other bonus, I will double check
since I remember all HP reduction effect are multiplicative, even including the effigy one (which bugged me)
It should make you go from 250/500 -> 300/600 hp with lifeforce pots
If it locked you at half hp that is
actually no, regenator only affect your base HP currently (500 max hp, +100 from 20% life force; expected value = 600/2 = 300; but currently it is 350 max hp, which is 500/2 + 100 = 350)
huh, never expected that, since effigy buff is multiplicative
even effigy is affect base HP now
ok I think it is because at some point they nerfed all the HP multiplicative bonus, (eg: core of blood god/community no longer amplify the flat HP you get from say Asgard's Valor), but it probably also applied to negative/HP reduction effect
this also affected blood pact where it only double your base hp now, previously it just x2 your max hp after all buffs
well that is not something I expected
ok in that case they probably have to buff regenator itself if the suggestion go through then
(though you do have increased HP regen and a permanent frozen turtle shell effect)
huh
although at the very least theoritically, it should still be a buff, since your life regen scale with your max hp (as life regen get weaker when you are near max hp, the faster you reach max hp = weaker life regen)
with the change since you are always very far away from max hp you should regen much quicker than currently
Yeah
Regenator suggestion looks very promising for far
Had an idea for a suggestion when i was half asleep but it was a boss one so couldn't put it in.
nah, the thing for the suggestions posting just directly says dont suggest bosses
i meant you can make suggestions pertaining to existing bosses, but yeah, even if that wasn't there calamity doesn't need any more bosses lol
yeah it was just an idea for a new one
its a really good one
i think yharim's music should be epic and stress inducing
I think that people should read the suggestion doc
it may be the end of your journey but it's also gonna be the end of his life
it may be the end of a reign of terror but it's also not a fight he's going to give you for free
Yharim is by all means The End and you do not deserve what comes after the end if you cannot pass through him
the real thing here is me just bullshitting reasons why i disagree
trolle
doesnt the yharim sugg count as future sugg
it does
@open meadow
I understand. Though my suggestion isn't something that could easily be fixed once it has been released, it would have to be determined early on.
We'll see when we get there
It's literally years down the line
(I personally feel the theme should be pretty somber, like DS3 Soul of Cinder Phase 2 (or just straight up Gwyn's theme)
or the final movement of Star Conquering Traveler from Kirby Star Allies (that is, after the intro)
or Homestuck's Heir of Grief
or Hollow Knight's THK and Pure Vessel themes
Considering Yharim is completely disillusioned to his own power; his empire dissolved after he experienced the sobering reality that his conquest was meaningless
And the fight takes place after he let you kill his lifelong companion)
(Pretty sad context)
i will now also keep my ramble that is simply poorly excusing my opinion in that, if noxus and xeroc do end up existing, xeroc's theme would fit as more upbeat and hopeful
Both because he stands for things mostly perceived as "positive" (Light, order, creation) and because he'd actually be the true end of the journey+nothing is being fought for there, it'd be more of a spar
Also unrelated but i imagine xeroc would go light and order while noxus goes darkness and chaos and their themes have a similar duality galeem and darkhon's themes do in ssbu
if xeroc theme isn't breakcore I'll cry
also because the idea of something otherworldy and extraneous to the planet having "silly otherwordly upbeat beats to beat god to" is funny
for yharim i'd want a somber royalty theme
will i get pinged if my suggestion gets denied by a developer like how i get pinged when its accepted?
Yes
Also I'm not really sure what this suggestion is talking about
Are you using the word "vanity" to refer to it just cuz it's a cosmetic furniture item?
yeah yeah
like when i walk away from it it turns off and when i walk to it it turns on
Yeah it's proximity-based iirc
is it meant to be like that
It is supposed to turn on when you get close, and turn off when you get far, yes
It should just be a circular radius around the projector
(maybe a rectangle)
Are you experiencing something that isn't that?
Or did you just, not understand that that's what the deal was
wtf rover based music tastes
what the hell
@fringe axle Ichor is fixed next update anyways.
Ah, fair
Just going random thoughts
I was trying to think of a way to also make it scaleable via upgrades if Ichor wasn’t fixed
(Edited that part in after the fact, but got rid of now because ichor is fixed)
noxus and xeroc are confirmed
They're not at all
Their actual existence as bosses is dependant on a lot of things nobody can count on by whatever time yharim's done
Not yet at least
You're not wrong I suppose
The actual execution of the fights is still greatly subject to change
what if king slime was guaranteed to drop crown jewel if you kill the crown jewel in the fight before king slime dies? just a thought lmao
I think we actually do have plans for that already
If not already in the mod
Dange
"dange"
I didnt understand that it was intentional tbh
mb
Now this is a suggestion I can agree with
Though it may be a bit redundant with this suggestion
Nearly a week old though
yeah ill remove second part
also they should add more things to buy in general to fully solve this problem
Not really
compared to hardmode there are like only 8 new things to buy in post moonlord and most of them are from the rogue lady
Making current items more worthy would be better than adding more items to shops imo
wdym
like
making money more worth instead of just adding more items in shop
but that's just my opinion and your point can still work
one without reasoning it seems
well graveyards were introduced and NPCs sell new stuff there and they already sell their weapons and well thought this would be a good idea
That's, still pretty minimal reasoning
I've got one for you
"In vanilla, the NPCs drop those items when they're killed. So, it'd be pretty fitting for them to sell those items in a graveyard, where death is all around them."
(though it'd also be nice to include why them selling their weapons at all times is an issue, if it is an issue)
Dryad shop 

Dryad's shop is cleaner than it's ever been thanks to moving her evil sells to being Graveyard crafts
I need to uninstall qol mods 
good
very good
hm, I haven't checked graveyard crafts yet, but are any of other evil boss drops swappable in graveyard
These are the ones we add
Basically, BoC/EoW drops and the Shadow Orb/Crimson Heart drops
I assume you were implying Perfs/Hive Mind
I was referring to both tiers but that's good info nonetheless
sounds better
didn't modify it anyway though
Want me to ping you when it gets to #suggestions-voting? :3
Nah, I will see it
Aighty.
Hopefully it does get noticed! Maybe it's just sheer luck, but a lot of my suggestions have gotten a ton of votes so far.
I tried and it didn't get enough
that is not like no vote tbh
It's actually funny because according to an older suggestion in 2020, it used to not be activated by the Potion hotkey even: #suggestions-voting message
it is probably more that people dont know bloodfin exist, since it dont drop from providence
It's very niche and you have to go out of your way to get it, I agree. Most people will never find out about it without the wiki or sheer coincidence.
I simply hope that the developers check suggestions regardless of just votes as well. There are some pretty good ones that might not get noticed otherwise.
Wouldn't it be a better idea to report that as a bug than going through the suggestion process
The transparency bug will be fixed. The DoG being able to eat you while you can't do shit to it - won't
The main point is the head dealing damage, not the bug

very important for the experience
what cat would calamitas own
one of those naked sphynx cats
that mafia bosses have on their lap when they turn around menacingly on their chair
She would have some creepy as shit necro cats

😱

How Did This Happen.
I fully support the suggestion about adding cats
I mean, they can still try as well
Agreed
mmm
I love not reading the pins before posting a suggestion
Then posting only a 2 word suggestion with no formatting and no reasoning at all
Fixed by them but next time post the entire suggestion in one go
If it's so bad, killtime comparisons please
wtf flying cat
first off isn't Seraphim a rogue weapon? why'd you lump it with melee weapons?
it is

@worthy mantle suggesting weapon balance is a don't since you can ping a tester (in the pins) instead
+this lmao
zenith will remain unchanged
another buff zenith suggestion to decline aaa
incredible
it's the low risk low reward powerhouse
no need to decline when it get ❗
considering zenith is around a ~7:00 emech killtime with a generic testing setup it's fine as-is
isnt ~7:00 absurdly long? I thought it is ~4:30 for average exo mechs
it's 6
oh right 4:30 is scal
zenith should never be the first-choice for auric tier
world's most boring "melee" weapon
ya way too easy to use
Add more ambient entities
Terraria Journey's End created ambient entities to make it so the game feels a lot more alive and pretty in general, and I feel like it'd be a great idea for Calamity to do the same and add more flavour to the world and also be consistent with 1.4.
A few examples of that would be special clouds of relevant figures from the mod, having the Astral Meteor be visible falling in the background upon entering hardmode or defeating Astrum Aureus, and certain creatures or objects passing by in the background in certain biomes at certain times, such as Scryllars in the Brimstone Crags or maybe even the Devourer of Gods seen in space.
Is that good to post?
or maybe too specific?
cant really be not specific for cosmetic stuff like this so I guess is fine?
These examples are mostly so people have any idea what i'm talking about lma
i don't know why they decided to name it ambient entities but that's how they're called on the wiki
should be fine
I'll go ahead and post it then
this doesn't seem like a bad sugg
it isnt that specific tbf
those are all examples of what can be done, not the specific suggestion they ask for
so ye sugg is fine (and pretty cool and good imo
I did see this one and in fact even voted on it
I wouldn't say they're really similar
yeah this one covers up more stuff
what i'm trying to achieve is bring attention to ambient entities and then have them be expanded
best ending is both getting accepted 
I love the small stuff 1.4 added such as a lot of new critters and making the game more pretty overall, and it'd be kinda lame for these things to go unnoticed on mods
real
what the hell
Yeah that makes sense
just make your own support clearly
I remember there being talk about Calamity achievements and these would be awesome but then no support happened
tmod needs to support them first 
ambient dog during the downtime between p1 and p2 would be funny
though I think a nice ambient would be a subtle rise of light from the ground in the bg when yharon dies, basically telling you to mine auric in a cool way
Sees the Zenith suggestion
As someone who has actually tested melee weapons, Ark is overpreforming on SCal by a lot (and the devs are aware of this) but Zenith and Ataraxia have comparable kill times for SCal and on par for the SCal kill time of 5 minutes. That and it's one of the two best melee weapons for exo twins, other being burning sky
That would be cool
zenith go brrr on ares
Ark does more to Ares
Ark is actually overall fine on exos
Just on SCal it's overtuned
Sick
Once the update comes out I shall try it out again and see (and once I get time lol)
What do yall think about my pbg suggestion
You havent fought the boss much havent you?
PBG is fairly predictable
Or are running glass and due to that not having enough mobility
The only annoying part about the boss is the nuke barrage
Yeah I hage
even then you can fly over the nuke barrage if you move correctly
It's just an annoying boss to play its not fun at all
you kinda just circle it
Speed and dashes are actually really easy to tell and you can just Asgard's valor ram through them
I just move in one direction and it usually is fine
that also works
I used to hate PBG
But it's actually pretty predictable if you don't overthink it
byeah, I kind of disagree with the sugg. The main issues with pbg are generally the ones you get used to after some time or with proper accessories
It's not fun for first timers at all
The mod isn't supposed to be easy
All I gotta say
provi is also often a roadblock
Post-Golem is where the game starts to get hard
^
All the bosses there I feel that serve as checks for not putting all of your accessories into one stat
Yeah
i dont think you should be speaking in absolutes
Ik but I could first time deus and providence my first meele playthrough
More of a balanced build is best for PBG
it was fun for me when i was a first timer and probably for many other people too
yeah and other players could first time pbg and be stuck on provi
I hated PBG but it was like, the hardest boss I fought until profaned Guardians
PBG I just got used too
all and all pbg was never very hard to me
her dashes have very easy to understand tells and her projectiles aren't that messy
Profaned Guardians I wasn't aware I was supposed to circle them, so I was basically just running, flying and dashing a lot until they finally didn't dash lock me
pbg takes a little to learn
Lmao
but the boss is fine
Prof guardians aren't too bad for me now
But it's not clear at all you are supposed to circle them
:troll:
Ic
Back then I still had never beaten ML on expert mode kek, so I wasn't exactly having a ton of skill and was playing on just regular expert as well
PBG has more pressing issues tbh, but then again iban said she'll be resprited
PBG is just Queen bee but post-golem and with nukes
Mfw the first thing that comes to mind is suggesting to nerf the boss instead of asking for help
Although I will say I do skip PBG entirely depending on the playthough
Since she isn't worth it for melee/mage
Malachite?
Yeah
That thing will carry you to polter
Thats why I want it
It's like, stupidly overpowered rn
Should I use talisman for it
the only gripe i could possibly fathom for PBG is that, unless you know her attacks, or figure out her audio cues quickly, it can sometimes be hard to tell when she's dashing. QB has the same issue, and i wouldnt mind some kind of "dash prep" sprite to make it more obvious, but it's really only a problem if you're brand new to the fight, since she kinda hovers at the dash distance during some of her other attacks too, so it can be a bit hard to read without prior knowledge. but overall PBG is a pretty fair fight, just make sure you have an adequate arena
^
out of all the bosses that may be overtuned, PBG is definitely not one of them
The Dashes I actually figured out pretty quickly since if she is around my height I just brace for a dash
I just don't think that
Since until the last bit of health they aren't fast
Now what bosses are that's not PG
cant be bothered to read this so i am just gonna ask
I think since PBG is a lot more mechanical, giving her a guiding laser when she's prepping for a dash would make more sense and probably be better
did people already talk about difficulty is subjective and practicing a boss before suggesting nerfs
a long laser trying to line up with you would be pretty obvious
I think the only one that is objectively true is the dash is janky, since I dont know which patch PBG do a lot more vertical dash
as in literally, it dash when it is right above you and dash down
that was a bug iirc
Diagonal dashes are a bug?
not diagonals
straight verticals
if they still happen then its likely under very specific circumstances
I have not ever seen a straight vertical dash from her
its a 10% drop
neither have i
I think it is especially evident if you try to fly up when PBG is trying to dash from a top left/right position
For Malachite
but i know of one guy who had it happen once in older patches
or if you use tesla potion
That just sounds like she dashed diagonally downwards
lo
Which I thought was just normal and needed to be accounted for
I dont think guiding line particularly fit for PBG dash? feels maybe sound telegraph fits much better
^
^
i personally see the literaly movement she uses to allign for a dash to be a good enough telegraph but idk 
I think visual cue should be a priority over auditory to me, not everyone can play with sounds
while you can't even play the game if you can't see
I see your point
Second time got it
And I raise Yharon
Tha ms for the help guys
Np
Who is all about the auditorial cues and telefrag problems on death
Yharon is Yharon, it's a whole can of worms in itself
Just saying
Bosses auditorial cues have been prioritized in the past
With stuff like Yharon
And with PBG it makes more sense for her to have an auditorial cue when she already has a couple
I always feel audio telegraph is just much more intuitive than visual (particularly line)
always feel line should only be used when there is no other option that fits tbh
Agreed there
problem with audio telegraph is that it sucks for people with hearing issues or people who just prefer to have terraria muted
people will also have problem seeing visual telegraph if they are playing on 400x200p, that is not really a good argument
the difference is that nobody plays on 400x200, a lot of people play without game sound
myself included
the thing is there are also a lot of people playing with audio on, myself included so audio telegraph is no problem to me
now you see how flawed argument like this can be
no i really don't
you cannot really say that something is not fit if you actively neglect one part of the game
??
my bad for trying to make the game accessible for more people and in more environments i guess
there's a point where accessibility and detrimentally bloating the fight with telegraphs exists, and while i personally do not give a shit about whether the trace line for dashes is added or not, and do not think it crosses said line, i understand where xpc is coming from at least
i dont agree in this particular situation
but i get it
sorry I didn't realise the wording I used might come off as a bit offensive, but ya the tldr is you cant really complain about something added not fitting for everyone when a big part of the game is turned off
things like yharon charge roar telegraph are the most prominent, as the roar already is a good indicator that the charge is coming, in cases like this I don't feel there is need to still use tracer line as visual telegraph on top of that, it is abit redundant
what it need is pretty much just more accurate sound telegraph, as currently only long dash is telegraphed properly
the thing with the yharon roar is that it's possible to know it's coming without the sound, having something purely sound based is wacko
a sound cue is fine as long as there's another (subtle) way of knowing
in general I feel for cases like these a more intuitive visual telegraph will be more fitting than tracer lines (since it is the same case for yharon, where you can see yharon's mouth opening for the roar before charge)
things like maybe PBG having its jetpack opening up (alongside sound telegraph), something like that, rather than just a line telegraphing the entire charging path
but ya, personally I am just really against using lines for telegraph unless there is absolutely no way around it, especially in cases like this where many other options are available
I agree wholeheartedly with xpc here
Also, some people have notsogreat computers and can't play at the normal 1960/1080 res bc their computers can't handle that, and yet they got by (hell I didn't even know how to change my resolution for awhile so I was playing like, 2-3 resolution settings down from max and still was able to manage)
Auditory cues were a huge help in that regard, since the resolution wasn't the best to see all the visual cues (and as a newer player, auditorial cues are much easier to learn)
cnidr spawning in the ocean is a bug afaik
one that was already attempted to be fixed
would be a shame to let such a funny bug go to waste tho
shrug

Why does zenith feel very weak by the time you get it ?
Like post yharon fr
it's the low-risk low reward low effort weapon
low effort
also most of the other melee weapons are overtuned and getting nerfed in the next update
huh

Shouldn't it atleast be post polterghast
wdym low effort
Oh well
Point and hold left click
cnidrion turly the arrior of past ages so real
Testers tested it, and it was as strong as an Auric weapon.
Shrug.
doesnt the "low-risk" get across the same point
That's the joke!
Thats the deal with litterly all the weapons
Yeah
stream gouge also got reworked to simply look cooler
and its still just hold lmb
why is it not a bad thing in this case
hog ridaaaa
hog ridaaaaa
still requires more aim than zenith 
oh my god that's adorable
god forbids someone likes zenith right
Zenith is a eough.
exactly
yea great
zenith is one of the weapons ever
sulfurous cnidrion was
i forgot who made it
probably not inanis but maybe him
that or anoanteras
offtopic but honestly as overtuned as Tracking Disk is atm, its extension tech (basically using mobility to dodge the returning projectile thus making it go out for longer) is what makes the weapon very fun to use
unfortunately you can't really do that vs wof, ass boss
Most? Really? I thought by the numbers I showed you Ark and Burning Sky we're the offenders. Did I miss something ?
Apparently scal average kill time is 5:00 I think
Yeah
Ark has 4:1x, Burning Sky 4:3x
Everything else besides Oracle was around 5
ark got a damage nerf and lost melee speed modifiers
ataraxia got a damage nerf but an extra projectile update
Extra projectile update? Yo?
I dont feel ark should get too nerfed tbh, all in all it is still a very hard to use weapon
Ataraxia no longer absolutely nightmarish to use outside of SCal?
Namely to use it properly
Zenith is perfectly fine for SCal and exos
it inherits none of the properties of its predecessors
Zenith will melt polter, like, no contest
Zenith is one of the best weapon against DoG (yes I had stat)
Zenith will never work against Yharon by design, if you want it to work you will need to massively buff zenith
And Zenith is fine against Scal, about average against Exo
idk why people are insistent on pushing zenith on the bosses that it's not supposed to be viable on 
so true
Zenith is like, arguably the best melee weapon for Exo twins right mow
And does work against Ares
like "lol it's not good against yharon but i would like to see it post-dog"
Thanatos not so much, but like, as melee, if you aren't using dragons rage/the enforcer on Thanatos, that's kinda on you
it is great yes
burning sky is also up there
Everyone here complaining about Zenith like the melee class even has relevance compared to rogue, mage, summon and range.
Zenith, Burning Sky, and Dragon Pow are generally the best for Exo Twins
Using Ark on exo twins is lik
Also the suggestion is just move zenith for lore reason (and the reasoning given do not make much sense to begin with) and ignore all balancing concern, so it will not work anyway
Asking for death
Getting parries and not getting hit is a nightmare
For exo twins
@hollow shell zenith for don'ts doc? i don't see us ever actually modifying zenith both in stats and recipe
For SCal it's easy, for Ares it's also easy, and for Thanatos it's a joke to get parries
But Exos twins is like.....
Make Zenith post ghast by making it require Ascendant Spirit Essences.
Using ark on exo twins is like using oracle for brim hearts

also i just read and
LITERALLY THOUGH
phantoplasm is literally solidified raging soul of hatred
Although Ark can actually kill exo twins
lol
Oracle is like, not bad for exos and fairly eeeeech for scal
but for hearts?
do not
tying it to wow,., the soul of player and the swords is like trying to fuse with polterghast because it'd give your soul a +5 of strenght
Oracle is by far the worst Auric tier weapon for SCal
It's not even a contest between the other Auric melee weapons
does anyone have oracle killtimes
Well obviously, it's melee.
Ark has 4:1x rn,
Burning Sky is 4:3x
Everything else is 5:0x/5:1x
Oracle is 6:1x
My Oracle kill time with murasama for the hearts was 6:1x
oracle got a 5:10 for mechs when I originally tested it back in 1.5's development
sleeper pick
wait
With murasama for the hearts*
In godmode using Oracle for the hearts tool 10:xx time
Oracle is really strong ya, just not for hearts, in my testing also not for seeker
For all other phases oracle is super strong performance
I used Celestus for seekers and hearts and fucking Malachite for scal herself
my testing was probably meh but uhhm
yes but comparison
Malachite do be a weapon in calamity mod
if oracle and malachite get comparable killtimes then either
A) I messed up my testing
B) Malachite is hilariously broken to this degree
Oracle is decent for the brothers, but nothing to write home about
Oracle good for SCal herself though yeah
The latter
as expected
Stealth malachite is being burned to the ground next update
i haven't tested oracle in awhile but it's probably overpowered just because of yoyos getting melee speed 
but that'll die soon
i expected it to be barely usable on thana
My 6:1x SCal kill time says otherwise....
i got a bit surprised tbh
Wait yoyo getting melee speed? No wonder terrarian melt so much
skill issue on your end
My other kill times were fine
The last time I tested oracle is fine even when melee speed dont affect it
According to you
it melts because it has a shit ton of damage
it was quite melty since like
1.5
1.5.1 idk
Literally you said my kill times were about right for literally every other Auric tier weapon Ian
Abit offtopic, but I used 4 string accessory (yes) on terrarian and got on mnl on PG
100% unrelated but can i just say how underrated god's paranoia is
Ripperless too, I had to nerf my damage that much, I thought I just forgot how strong terrarian was
If it's a rogue weapon idk since I haven't played rogue rly
Zamn
well i do recommend giving it a shot once
Oh I will give rogue a chance
Once I get time I want to do my mage run first though bc I've been dying to play mage
Spiky balls are a very mixed group of
very powerful, mid and there's like 3 useless ones i think
most of them are used never
only ones used are stickies
did they just repost their suggestion
Yes
Did it get exclaimed before?
yeah but it's bolded now
lao
Oh ok, at least not that
they updated the formatting
couldn't they just edit message
Interesting lore reason ig
But like
Why can't people just let Zenith be alone in Auric tier
That's so much less work
And everyone gets their cool infinity+1 sword on SCal
“I want mah op weapon right after ML”
Go play summoner
@ hydrated cnidrion i love that so much
i dont get that mutated truffle suggestion, ive been using it and it can easily get 8,000 DPS alone
its situational, the only problem with it is its too slow to catch up
Is that on a target dummy or on DoG?
great for single target though
I love people that don't read the don'ts
Bc dummy tests aren't what stuff is balanced around
i used it a lot while rematching the earlier bosses because it kicks their asses. For dog hes a worm boss so it doesnt work as well
Stuff isn't balanced around killing weaker stuff though
So we all know how the new Zenith recipe has made it unusable for the stage of the game you get it at.
I bet this guy just watched a Gitgut video or some from that Murasama guy
ok but when i need to rematch providence at just post providence teir its still gonna be very hard its not a free fight, that doesnt make it a useless accessory
Like dude what
Think you missed the point of the accessory isn't super helpful for the stage of progression you're at bc it's underpowered and not super useful against DoG and Yharon and there really isn't any real synergies with it
Yeah no kid
@primal plank Did you mean to say Ruinous Souls instead of Phantoplasm?
Ruinous Souls are post-Polterghast, Phantoplasm is just post-ML
i think you think that after you kill prov or sentinels once, youll be able to magically kill them as fast as king slime, i had to fight prov 3 times and polter 3 times, both cases it was great
also was good for storm weaver stage 1
it saved me on a lot of pain
Also I dunno what's up with people saying Zenith is terribly non-viable, but when the testers do DPS tests they find it to be totally fine
What's different
randos are bad at the game 
do DPS testers have everything on meanacing and full damage accessories?
because that might not be an accurate representation
I mean many testers are nohitter level of skill
Well they compare multiple different weapons with the same load-out
That probably mattered the most
I've seen people that only use offensive accesories with Celestial tracers
yo guys do you agree that they should remove malice mode?
doesnt matter because that's already planned
Read the pins in this channel

In the end
i was just wondering cause i loved malice mode and its my fav way to play but im sad they r removing it :(
It doesn't even matter
I recommend the Infernum mod for a post-Death difficulty
once i finish master mode ftw malice i will probs do infernum
Just wait for people to readd malice mode as an external mod (it will happen), but ya it will be removed and nothing is changing it
Also another possible reason is people watched too many nohits
Their expectation of scal and exo kill time is like 3 minutes, while tester balanced kill time is 5 and 7 respectively
"Hmmm, this guy uses ark and not zenith, this means it is shit!"
Or just like "yo this zenith weapon is not as good as spine of thanatos, but it was good in vanilla, this means zenith is shit and should be buffed"
exo mech killtimes hover around 6 minutes
I think that people should stop treating zenith as something special in the context in calamity
Oh yes
My bad
In terraria it is special, sure
I'll edit it
zenith is auric so we don't have to slice the stats down
Hi, I'm the one who made the suggestion and he just posted it for me cos I couldn't at the time
and yes I meant the Ruinouse souls
but if it was still too strong for that point of the game
That's not the problem, like bruh, why do we need to do that?
"Oh no they nerfed Zenith calamity devs HATE fun!!!"
Yeah and that
use Ascendant Spirit Essence inecetade of Ruinace souls
Its much easier and convenient to have it as post-Yharon
No
Just no
It's fine where it is
tbh for me it just didn't make sense for it stitch the sword with auric tesla bars
Okay, I read the suggestion, why do we need to do this?
Why do we need to bother changing it's tier and it's balance.
so this made sense to me since the Zenith was the soul of the terraria journey
in vanilla you don't "stitch" them with anything
?
Well
it's a sword
It is now at the end of the journey of Calamity mod
The "S" word.
that throws swords
Okay, you do realize that's your opinion, right?
Alright, we don't agree with it, suggestion done, we aren't doing it.
not an order
It's the culmination of your journey? Yes, even in Calamity, because it's endgame
also zenith being the soul of the terraria journey kinda lame the soul of the terraria journey should be forcing proper game design under people's throats :troll:
ok
Like, if you bring us an objective reason why to do that, we'll consider it.
It's just a cool sword
ah
nadir should be the first weapon wouldn't that be funny
then I was just taking stuff out of my asce?
Like, apart from the "Lore" or "The Journey", in practical terms, why do testers need to spend their time changing it's tier and balance?
Yeah
that just sounded cooler to me
Well, we don't allow those suggestions for "It'd be cool".
and alos calamity have some lore so yea
I get your point man
it was just a suggestion
nothing more
not really you just sounded like repeating what you said
Excuse me then.
no problem it happens allot
It really does.
I ain't the best writer, so I'm indifferent.
in your opinion I meant
It's fine.
better than bad I guess
i feel like its hard to make the zenith work in calamity just because of how much cooler the later tier swords are
as well as how much further the ark line and biome blade lines go
flashy boomerang vs. awesome parry sword
the zenith recipe rn feels like a hardmode recipe where you combine a bunch of prehardmode things with beetle husks or something
you could just make it so when a sword hit it shot its spicefic projectile
i think we should stop trying to change zenith
It would be so awesome
It would be so cool
change it? no. make ideas about changing it? yes
We'll see if we do something to it, but not our top priorities.
also no
hmmmmmmmmmm, make sense
if you want zenith to be different go make ur own mod or something
smth smth lore but zenith doesn't even have a tooltip
OI!! we already got over that!
if you want a "soul of terraria" just go play fargo's 
I remembered it after I typed it
the hell is AoTC?
Ark of the Cosmos
huh, they are similar
yah (mostly due to visual effects tho)
no aotc has actual mechanics
zenith is a fancy boomerang when you get down to the mechanics
I know





)

