#suggestions-discussion
1 messages · Page 20 of 1
ya, I will just fight providence with plague engine, just to get it over with
i heard that tactical plague engine has a bug where it deals 4 times less than what it's damage number says
it is bugged ya (since Altix said it, and he is a tester)
it's intended providence kill time is 1:30, similar in strength to the purity rainbow torch
(I just want to test the extent of how bad it is)
it's weaker than the resurrection butterfly
before I test, this is the current in game tooltip which is why I thought it was not implemented yet, but ya I will proceed to the fight
ok it definitely is bugged ya, seems like it only has bullet damage which means it deal 1k dps on a 13 minion slot setup
so wait does that mean it benefits rangers
cant really scale ranged damage with minion slot so even if it works it is pointless, but ya bugged anyway
i wonder if you have seen a ranger use the tactical plague engine
Got my idea from my own experience and this Reddit post https://www.reddit.com/r/Calamitymod_/comments/wq7m4i/providence_didnt_drop_aegis
Mainly priority adjustments
And idk if she enrages outside of hallow but still in hell in this way
Redditors
Just minor qol. It’s a small nuisance rather than a big issue
Yeah I never got why hallow was prioritized
Why did vanilla add summon targetting mechanic again
like bro right click with your summon staff 😭
half the time it never works
whips tag enemies
you can right click with summon staffs that do not have an additional function there
I never had a problem with targeting them
just whip them until you get the right one
good luck on WoF lol
eyes of night 
it used to be op lol
Whip and eye once, watch the feesh kill the wall
You get a billion feeeesh
Doesn't take that long
Reapply tag damage as needed
Flesh of Infidelity is also really good from what I've heard but not for me
herring staff is one of the most comedy weapons of all time
It's amazing
I love the feeeesh
You get so many of them
And they do beeeeeg damage
I am 91.5% sure that shrines are getting axed and you'll get the items in some other way
cryogen has a claw?
me when
by sheer, SHEER technicality, yes.
what the hell
like very convoluted technicality

i think they mean crabulon
but yeah they meant crab



explosion
pretty sure effigies are extremely consistent to get, especially crimson
you just have to pop a spelunker and run through your evil biomes and you likely will found it (corruption can sometimes spawn deep)
but ya, shrines are to be changed soon™
(also making shrines item boss drop literally defeat their purpose of 'rare item')
@keen drum did you mean crabulon?
yeah mb lol
uh oh
They're asking for a plague flask
@hollow shell we have a non-english speaker here
they do not know that alchemica flask 1 2 and 3 exist
lmfao someone
messaged me over discord because they dont have a phone number verified to get me to post this
i wanna get some feedback before attaching my name to this sugg but for people more well versed in post-ML and these items do yall think this guy has a point
That is such a 180 degree rework that at this point it should just be put on a different accessory?
That is like if HOTE is reworked to give ranger point blank shot damage
lmfao
Oh fuck sorry I confused old duke scale with the one that give a small old duke summon
yeah he talks about truffle in the sugg too 
"How is that a 180 degree rework saying shfit crit to dmg bonus
Like from 28/14 to 34/8.. Everything and the mechanics stay the same"
(Tell them I just gave em the role that should let em speak)
I thought it wanted to rework the mutated truffle into a low hp boost accessory which is why I was so confused
🗿
true!
Also their message is almost incomprehensible
LMAO
Oh thanks guys. Really thankful to the mod and to afflatus
From what I understood is make it give more damage than crit
i think the idea is omega blue's freezing of natural life regen is similar to how no hitters used to use iron heart
Because the tentacles can only crit sometimes
The thing basically summarizes to: Change OD’s scales so that it buffs summoner even more
Yeah that is the problem
But ya 14% crit is not that much (to be 100% capped), for most build crit is not close to 100% therefore it is much more valuable than damage (other than summoner)
So that will probably be a nerf on an item that is already not widely used, since you have to be low hp to get the max effect on top of everything else
Do summoners run old scales
Well rogue while it still have DSG giving crit
No one runs that shit
Old Duke's Scales just suck in general, design-wise
Really boring accessory, conditional stat boosts
We'll probably change them eventually
But for now I suppose we do have to deal with their current existence
You say this about like. 70% of the cal mod rover

We got a lot of plans ok
there are a lot of bad stat sticks
yeah fair
remember the expert accessory rework in suggs
i dont think they all need to change
it's like that
but at least some
like the onyx excavator is a really nice accessory that rarely gets use for example
Onyx excavator is a completely different deal in that it is absurdly hard to find
(mount, technically)
I don't think the disign sucks. It could be a key item in some fun builds. Example mana polarizer+ ursa sergeant

Polarizer activates under a damaging debuff and ursa let's u stay in a range where scales bonuses are at max
Generally the low life items are considered as bad because you cant really maintain low life consistently
So the question is whether or not the devs think low life builds are good design and introduce way to support it
Having a life-based trigger is fine I just wish the effects were more interesting
There are plenty of items low life design.... Vexation scales truffle omega deities polarizer ursa
Hopefully they don't reject them
i think theyre cool
i used omega blue on dog and it worked great on death with stuff like that
It's a cool thing to find sth non meta that somehow makes fun to play
was fun too
ultimately the game is still receiving lots of tier changes so im not too worried
For example what if Regenerator is 'you cannot have more than 50% HP' instead of -50% Max HP
(the life regen it give is obviously nerfed of course due to more synergy with low life items)
But ya I think for interesting effect to be added they should first be viable, otherwise it is not worth the effort to bother with making them interesting
hmmm
For synergy with low life it would rather be: below x%health regenerate x life per second
Oh also misread 1st. Yeah that would also work. Kinda all life reg disabled at 50% and above
For which class a core like this would probably work? 1 Old Duke scales 2 mana polarizer 3 ursa seargent 4 necklace of vexation/ neboulus core 5 dimensional soul artifact..... Still 2 accs slots free. It could use statis void over argard since asgard gives life reg
Hard core would be 1 to 3
For such a glass cannon setup like this at this point you should just use chaos stone and mana spam and drop all decenses, but ya
dont think necklace of vexation is worth over destroyer emblem
also ursa is meh
you want move speed on such a glass cannon build
id use a dodge accessory with this, maybe void sash or just a ram with a shield
with another slot for wings obv
Ursa is currently the only items iirc that supports staying in a specific health range besides omega
True true. However ursa mechanics are kinda unique
The idea is obviously copied from POE (for those familiar with it), which while is not the same genre nor everyone kind of game, I do think it is agreeable that its skill/gear system is very in depth
While not all of them will be applicable, I do think some of them (idea) can be taken inspiration from, imo notably:
Low life (<50% HP) build
More/Less and Incease/Decrease keyword (basically multiplicative and additive)
Aura (in Terraria maybe reduce max mana to gain mage specific buff, basically you trade damage/mana potion spam for other benefit)
Layered defenses, hard to explain but basically another defense (conditional or not) on top of your usual defense and DR, one existing example is The Bee
Probbaly there are more ideas that will fit but I dont play POE in depth enough to know more
Saw magic in ursa and polarizer as it can gift u some desired health perc u want to stay in
But ya all the ideas are abit far fetching, but I just think there can be some inspiraion from there
@empty valley weapon balancing suggestions are not allowed
ping one of the testers in the pins
and tell the killtimes with the weapons and stuff
And read the suggestion doc
Are item suggestions ok or rather not beloved?
not allowed
unless you're not specific
as in, you can sugg for an item that does x to be added because of a decent reason
or for a weapon of x class to be added because they're lacking one in that place of the game for example
Well I was specific in mind... So guess I reject
but you can't suggest anything very specific
Had fusion of ursa and polarizer in mind
but not going "add in toilet rummager, a melee weapon with 718 damage post dog that acts like a hammer" stuff
Alright
(ok fuck phone cannt save picture before I send)
I will type the full suggestion in
3 life regen wouldnt be worth an acc slot even if it was at all hp and without the move speed penalty
U wrote make regenrator not regenerate above 50%. Guess u meant disable all life regen over 50%
imo many of the +def -move speed accessories need a rework
Otherwise it wouldn't be the same downside and u could regenerate above 50%
yeah
Still think on how to word it
Since this might sounds like regenator hp regen stop working if you are above 50%
While the intent is you can never have more than 50% HP (which is its current downside)
Guys i think dev of gods is too easy so instead when he kills you he should add ring piercings to your characters balls every time he dies and he gets dragged down by the weight of his balls so he falls faster and wings dont work as well and when you reach a certain amount of deaths he should ddos you for being weak
you aren't funny
Hmm
Above 50% health loose X health per second. Below 50% health regenerate X life per sesond
Like this? @small timber
No no, as in you just cannot have more than 50% current hp
Basically you are always below 50% HP no matter what, which is equivalent to reduce 50% max hp
Which is why I dont know how to word it conscisely and clearly
You cant exceed 50% health. Gain....?
Basically regenator will be the exact same accessory except it now benefit low on life effect items
Previously you have 600 Max HP, say you have +50 defense if below 25% HP
Old regenator: you have 300 max hp, your 25% is 75 hp
Suggested: you have 300/600 hp (cannot have more than 300), 25% of max hp is 150
You gain the 50 defense at 150 instead of 75 so you are much safer
Problem is staying at 50% won't trigger below 50% health effects
it would
And the kinda setup this is supposed to be accumulated in is prob not good at taking hits to further reduce hp
Oh
Depends on how it is implemented I guess, they can make it trigger exactly on 50% too
well it depends if its > or >
@empty valley summoner is fucked, we know. Also balance suggs are a no and you should ping any tester in the pinned list instead
Are you sure it does? Since the item explicit says below.
Guess omega blue is the way to test this
I could be wrong but cosmilite will be obtained in some different way eventually
And wouldn't make much sense for it to drop plates that look like bars
pretty sure theyd be >=
oh yeah coding
i didnt mean the literal sign i meant the hp check would use that 
neko "future content" enderpikmin is this true
i dont see why it would just be a <, >
In that case the regenerator change wouldn't have much impact on boosting such builds
it would
Very eventually
But not naturally right? You would need to loose some more hp to get your desired triggers
do you know what >= means
I know 2>1
and 1, 2>=1
this thing'll work if you have 300/600 hp
= is "more or equal to"
We could do half your HP and then minus 1 more point just to be safe
i don't think that's a complaint
Ahh so that regenerator rework would perfectly support anything worded if below 50%
(And everyone would rather you don't do that
i doubt its inconsistent to where some things work just being < and others are <=
there would also be no reason to do < and not <= so like
it would almost certainly make anything that has different stats under 50% hp do it
@fluid island suggestions of such a large scale like that are disallowed
also that is incredibly specific
they fucking suggested
total calamity
real
also im not joking
they literally went to total calamity
read random roleplay shit
and, against all warnings "this is not official calamity lore"
they went "they should add this"
who do they think scal is 😭
this has to be one of the most specific suggestions i've ever read
oh damn thats a uh
i gotta admit thats one of the suggestions ive ever read
fuckin steve
STEVE MINECRAFT 
steve is the name of one of total calamity's protagonist
all jokes aside if there was an endgame boss simply called steve i would just burst out laughing
all npcs they name are total calamity characters
amazing
as opposed to !!! (male)
yes ??? is indeed female
the "???" name is already taken so that wouldn't work either 
ah yes, the two genders: !!! and ???
Goodbye
Lmao
TerranE makes worst suggestion of all time, asked to leave the calamity discord
Aw I missed it
dw neko basically summed it up, it was literally just total calamity as a sugg
Please tell me someone screenshotted it
the thing took up the entire screen with how many line breaks there were
while I'm here
@drowsy plank #suggestions-voting message can you explain exactly what you mean by this?
oh sure
is hallowed ore not spawning in pearlstone, or hallowed sand, etc.?
well it doesn't spawn in pink ice, which is technically a hallowed block
and cryonic ore doesn't spawn in it either
lmfao
yeah it definitely didn't, i had to scour the edges of my biomes for that
weird
maybe it's a mod conflict thing?? id go make more worlds and test it but
yknow
not that i was running many but
let me go beat up a wall and an ice cube in a test world rq
yeah it could just be a mod conflict
gl on that and lemme know how it turns out
Would be annoying if begon evil caused that cause everyone and their mother uses that

mfw i dont want to deal with the entire world turning into crimson cause i like taking my time with calamity's bosses but then half the features break 
i just wish the V wasn't so
fucking big
why does it even spawn more world evil like you already have two
sometimes three
even columns would be better cause then you could just bomb containment tunnels like the normal world evils
the V just makes it so awkward to contain
i kinda wonder if it was supposed to feel like the hallow and crimson 2 were actually released by the wall, escaping through the underground to the surface
magic storage and flipped oceans (very suspected, not confirmed yet)
and then the reason for the V was so that the hallow and new crimson wouldn't spawn right next to each other and you'd kinda have a "good" and "evil" side of the world (even though the hallow can still spawn on a side of the world with crimson in it or the world can have crimson on both sides)
at least magic storage is avoidable
Bruh
I never actually considered that that may be why it's shaped like that
so there's a good chance it's a mod conflict lol
awesome!!!
If so that is both hilarious and sad
Wtf is magic storage doing that would affect that
im really gonna have to take the training wheels off and just ditch every qol mod except cheat sheet at this rate
@ashen warren - Your suggestion has received an updated status!
[Let the Rare Sand Elemental's Healing Orbs travel through walls]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
hello
also made a few other healing orbs travel through walls
apparently the auric armor ones didn't
saving modded items gone wrong, probably
or some jank
ever since whoever it was that took control of Magic Storage after Jopo left it, Magic storage has been going downhill tbh
this is the funniest shit ive hear in a while
merging the magic storage+ and normal branches was
a decision
It prevents more of the issues where people tried to use both mods I guess
yeah
Everyday I hear more people disliking Magic Storage's new changes more
yea normal Magic Storage was a perfectly stable mod with no conflicts
as a non-magic storage user, that sounds bad
And looks worse visually
Magic storage extra (or 1.4), looks worse, mod conflicts and can corrupt your world (i think this is fixed in 1.4)
It's the equivalent of Twitter and Youtube's layout changes. "If it ain't broke, don't fix it". Sometimes things just work, and DON'T need a new coat of paint.
The base 1.3 mod was perfectly fine
idk the mod has an owner and they're a person
maybe you guys should tell them instead of jerking about it
(i've seen it a lot lately and i understand why, but still)
i would as soon as I get 100% proof
but that would require me grinding the storage on a pt
which im close to, just need to find emeralds
Try planetoids
the new wulfrum scanner comes really in handy
Tend to give you all of the gems
I have rope snakes, why didnt i think of that

once I'm done with a philosophy presentation that is due tomorrow I'll check it out
also for the record i don't have the bug and i've used magic storage for long since the bug was first reported
... which was soon after the port
yea that bug is random as fuck
It happens to world's that simply get ported
So it's not exclusive to MS at the least
I mean, calamity changed how world gen works, so mid-cavern layer spawns sapphires and emeralds. Easy enough to find them there
Lower cavern being rubies and diamonds, so don't go too far down lol
Makes getting magic storage a hell of a lot easier for me
crawlers have also been a good source of gems
although i have found mostly diamond ones for some reason
Fair enough
With the new worldgen they just aren't as bad
Go to one of the three layers you want for the gems to spawn, pop a spelunker, can get 30+ gems easily with that spelunker
Which has the side benefit of getting gold chest loot easier
i pasted it in my server lmao
How're the suggestions today?

Uh they're fine I spose
no excessive exclaim bingos it seems
nature is healing
still not totally healed though
@oak pecan Fixed for next update 👍
yea
(at this rate, the next tMod update will be out by the time we release ours...)
yikes
@harsh tundra When formatting your suggestion, its main idea should be listed at the top on a separate line (Shift + Enter) as the header of the message
How do you do that on mobile? I’m not where my pc is right now.
go to numbers and symbols section of keyboard, return is in the bottom right
The word you should use will be 'unconsumable' / 'inconsumable' I think
Since currently your suggestion title says consumable which is how it currently is
Then should I say a non-consumable
Ya non-consumable works too
(seeing how the devs are trying to move away from make and click summon, I dont think it will happen tbh
You might have greater chance of success to ask for more blood worm/truffle worm spawn rate or some way to acquire them more easily)
Ya maybe
you can buy truffle worms from amidias once hardmode starts, so thats not much of an issue imo. bloodworms could get the same treatment. like sold post moon lord maybe?
Truffle worm already is I think, just glowing mushroom + worms
Oh the purchase is before fishron is defeated?
yea, was changed recently
Well I’m going to keep what I said for now
My problems with the suggestion are:
Why are you fighting Old Duke in the first place? It's not worth
Old Duke isn't hard....?
wait nvm, i dont see it in changelogs
But yeah I just did duke a few days ago and discovered how annoying it is
For old duke
was removed maybe
Old Duke is like, not hard at all?
I just use my old AS Arena and give it three more platforms up
Works like a charm
Still should be easier to get the spawners
And slap in some candles for good measure
I don't know half of what it does
Old Duke needs to actually be worthwhile before it gets a spawner fix
just making truffle/blood worms more common would be the best thing to do imo
Still for new players to the game they should just change it for the long run.
Yeah that’s why I made that post
Besides Victrolic Vipor for mages against DoG (which, phantasmal fury exists so still no point) there isn't a reason to do Duke in the first place
His drops need to be fixed beforehand
I do t think your getting the point
Not doing a boss at all vs changing a spawn rate is kinda dumb
There isn't a point in farming for the spawner if the boss isn't worth fighting in the first place
eh, i usually do all bosses on tier regardless if their drops are good. but i do agree that some of his drops need a buff or rework
Sure, an easier method would be nicer
But it wouldn't do shit if you aren't going to fight him anyways
Yeah the suggestions aren’t for game changing mechanics
Everything but Victrolic Viper needs a buff and or rework
I mean maybe if it was really really really good
I'm cool with the spawn rates going up or making them purchasable after polteghast has been defeated by like the wizard or smthin
For a long while lol
carrion is decent for summoners, i havent used the other things very often though
If they mean adding a left click to summon type of deal then suggestions like that have been denied before
Carrion is okay but it's useless against DoG and Yharon
yea good point, its target range is pretty low
isnt carrion literally before dog and yharon
Victrolic Viper is actually quite good against DoG
It's the only one that's actually good
Old Duke is pre both of them, so yes
And it doesn't do shit to either
sentry moment
But besides the point
The spear is like... Terror Blade and Banshee hook exist and are way better
The ranged weapon.... Just use Sulfuric Acid Cannon. It's easier to get and stronger
Victrolic Viper is pog
Carrion sucks against DoG and Yharon
Not familiar with rogue so dunno about that weapon
Scales needs a buff/rework/something that can actually synergize with them
Truffle is okay but has the same problem as the scales
is it relevant to bring up that both the old duke can be summoned by reaching the end of the acid rain event after polterghast and that bloodworms are sold by the sea king after you defeat old duke?
that's what the wiki says, yeah
I know I fought him through the acid rain event so I have no base of reference to how annoying bloodworms are to get
but yeah. renewable AND alternate summon method!
They aren't hard to get
Just are a pain in the ass to spot
They have a fairly good spawn rate. Pop a zerg and you will spawn one. Spotting one is basically impossible in the Sulfuric waters
Only reason I can locate them in a reasonable amount of time is via Alchnpc since they have a little arrow that points to rare enemies if you have the lifeform analyzer
a lot of old duke items are strong iirc, or at least good enough against DoG
both old duke ranger drops are some of the best ranged weapon you can use against DoG, carrion is a sentry which mean it is free, viper is good as you say;
insidious impaler, reaper and toxicant twister I am not sure about, and both accessory is not super good iirc
so it is basically 50/50 good drop, for ranger specifically (maybe mage too) it is definitely worth
Bro I started a war or something like damn
Every large sugg does
Having to do Acid Rain T3 every time you fight Old Duke is not really viable for many attempts, especially if it's on tier
then farm the bloodworms 
if eoc gets an easy non-consumable summon i don't see why fishron and old duke can't
idk why you're fighting so hard against it tbh
Technically you are true, but the current approach is click and summon items are boring and ideally the mod will be moving towards more unique summoning method
In that sense duke and old (being fishing) are unique in that sense, but the downside is of course bait is consumable
ideally just make the bait easy to obtain under specific condition, otherwise it can be weird that things are just non-consumable randomly
I will test if the town method still works
the luiafk infinite fishing rod doesnt work with it anymore for some reason
Kinda. There was a suggestion for an indicator but they did not specify the execution #suggestions-voting message
It was also 7 months ago
every time, I read "DSO" as "Dimensional Soul Ortifact"
7 months ago was about 7 months ago.

But uh yeah you can make another suggestion for it
you and me both lmao
same with darksun ring. Dimensional Soul Rartifact
I think specify the idea you had as example (rather than the way to execute the suggestion) and it will be good?
(since there are many type of different sound effect also suitable for this other than a ping sound)
That sugg looks fine
I'M GLAD I'M NOT YHE ONLY ONE
Isn’t that too specific?
it is
besides lore wise it will make not much sense (to be a upgraded fishron mount)
if mutated truffle is useless it is better to buff mutated truffle instead of completely reworking it to something completely different as the first option
@keen drum the tldr is glove of recklessness used to be insanely overpowered when it had higher attack speed/lower downside
you can ask the dedicated rogue tester (Storm2103) for details, but ya it is how it is because the nerf was necessary
I think you can keep it up?
alright
better to wait for the tester to respond
alr
since inherently there is nothing wrong with the suggestion, I just feel it is worth clarifying
Oof don't delete truffle.. We just had plenty of talk about low hp builds
I think it was 20%, then nerf to like 15% or something and it still overpowered, then its current version
I dont play(ed) rogue much so I cant say for sure, only recalling what I heard
If he is too weak a buff could be suggested
as a mount itd probably be even worse since you already use wings for the mobility post ml
trying to dodge with a mount would be rough for most bosses after duke
and if it is similar to fishron in that it is water mount then it will have its problem (of being useless) too
especially at that stage of the game
fuck liquid based bonuses 🙏
Truffle could be buffed by simply having more dmg
By getting even faster again below 25%
Or by allowing the enraged below 50% form to be able to crit and therefore benefit from player crit bonuses
But removing him feels def wrong
I think the tldr is they see fishron mount exist, and the item have similar name, and really wanted a post-ML version
on top of mutated truffle being bad currently, so they completely disregarded the option to just buff it
Some1 suggest a buff for truffle? I like that item since it's unique.. Minion acc with implemented threshold interaction
item balance suggestion now are handled by pinging beta testers directly, but ya I think they do know mutated truffle is not very good
Oh just finished my truffle buff suggestion
Yes, Mutated Truffle is a "Bruh" of an accesory.
something like making it shoots projectile (tooth ball etc) might also works, currently all it does is ram
lil' vortexes maybe? like how it does in the original fight
the ironic thing is it is not even that much faster
make it a summon weapon i think
i know the sentry already exists
but you can have both
nah already have many summons at that stage, meanwhile summon (that is not minion slot) accessory are generally lacking
yes but as is if the summon accesory is.... a summon, does it really matter
at least it is somewhat unique I think
(and not consume mininon slot is somewhat relevant for some summons)
it's never gonna be more viable than any other slot or damage acc, at least not without a very big buff
Would also not like it a summon weapon that's a field it's easily outclassed in
i don't think what it has in uniqueness is justification for keeping it an acc honestly
I think the under 50% HP effect is strict enough to warrant for a good buff
But the idea of enhancing its attack pattern is pretty cool
just keep the accessory normally not very powerful, but get very strong under 50% (similar to 1 slot sirius in power etc) then it will be good
things like maybe damage buff under 50% , shooting projectile etc etc, but ya, it do need buff to be viable
Should I delete my post to alter it to improve mutated truffles enraged form?
Would you like to make a sugg about it? Gonna delet it then. Also have to work soon^^
personally since the testers do know it is underpowered I will not really make a suggestion for it (since, well, they already know)
^
seems... fine I think?
yeah it's fine
@thorn dock you have three suggestions in voting rn, you might want to take one down and hold it until your current ones pass, since you can only have two at a time
No problem ^^
it was all the same talk and they use the same prof so yeah i just assumed lmfao
God I thought that too lmao
role colors when
get good and get one
i thought the no hit roles arent obtainable anymore 

Patreon donors get a role color still I think
And nitro boosters
Yeah sacrificing a accessory slot for a mediocre summon when you can have 2 more minions is bruh
I jneed to make a slander post about <50% hp bonuses not being interesting, actua
Well OK maybe not all but making some minion stronger is not thr way
at least if its a buff to the player (ans ideally not just stats( it feels like ur actually going berserk
if its to some minion you don't even control like?? cool
having it be related to the low hp instead of just more damage or smth would be cooler
haha yeah that would be zany haha

I know. Thats why I think this would be a good time to shift to a main Calamity subworld
I have a headache
god
@hollow shell
i believe from the (i do not know any of the lore) it doesn't fit (i do not know the lore i clearly do no
ill just say the obvious
and incredibly specific at that
when EVERYTHING is a subworld, it is no longer special
just reserve it for things that should be reserved to be special
Make little Meteor like biomes where the Astral Infection is in localized locations. Wulfrum Drones would be located near here to fight of the Infection.
why?
Drops from these little "Fragments" would allow you to open small rifts in biomes to summon Pre-Hardmode Bosses.
i dont really understand this
Beating WoF drops an item that allows you to make the Portal to the Astral World and make Astral versions of the overworld biomes.
also why? there isnt a reason anywhere in the entire sugg, not to note its pretty high effort afaik
I believe what little lore there is in Calamity doesnt line up with Terraria's Overworld, so having everything here makes things a little wierd and cluttered. Doing so will allow for more exploration into Calamity's lore and give more space to add bosses and events without flooding what little space we already have in the Overworld
what lore :clueless:
so the little biomes would be so that you would still have your pre-hardmode stuff, the drops from these locations would let you summon bosses for phm.
the drop from WoF lets you go to the actual Astral Dimension, where the HM stuff would be.
And exactly, there isnt any lore, this would add a LOT of possibility to give it some lore.
why?
except there is lot of lore in game and there will be more
why does everything need to be a subworld?
Biomes are like intended to be reworked and theres new ones planned
what ender said
the actual lore exists its just not ingame yet iirc (for the most part
It has been mentioned hundreds of times
make subworld an ocassion for special events/biome sure, but not all of them
(Not even finished)
((im not a lore guy so i dont fully know lo)
and that's just using the lore items
things stop being special if you just make it everything
and i'm not joking
okay now im unironically curious
yharim's comments can rip the suggestion apart
first of all, astral isn't a dimension
second, he comments on stuff like hell, ocean, crimson and corruption which are all vanilla biomes
his comments (and ties) on dungeon and sulphur sea also makes it very clear his reign takes up the "continent" terraria takes place in
amidias, perma and scal also make it clearer
yes, the "astral world" which doesnt have to be another dimension, it could just be another location. It could be literally anywhere.
the whole idea I was suggestion that the area you go to would be an area of the overworld that has been taken over entirely
so literally another planet?
no
they mean literally just another part of the continent
point is, there still is no need to do that
because it would give more area for Calamity to play with
calamity doesn't need more area to play with
what is the point of introducing a subworld that is literally empty space?
and it also would make no sense the entire thing is infected
The terraria biomes are already cluttered as it is, the entire point of the suggestion is to unclutter it
what is it that the subworld must do that the current astral biome dont already do
a big chunk of it is also empty sky
has no one called a dev for this sugg
#suggestions-posting message
there's 7 surface biomes, 12 underground biomes, and an underworld.
lo
most of the underworld is useless and will be replaced with the reworked crags
most of those biomes aren't that big
just ping them first feedz
so true bestie
just stating numbers doesn't do anything
yeah just asking here first in case I am being a dumdum
terraria isn't an excel
exactly the Brimstone Crag is the only biome besides the Sea that doesnt invade on the worlds limited space
but ya regardless since this probably will not go anywhere, tldr:
why did I say devs
so you cant even suggest it, so ya just left it there for now
nor mods i guess 
imma ask the person with the sugg first ig
anyways my final point about the suggestion is that even if they had no space for their future biome plans both your reasoning and your idea sucks
destroyed+owned+ratio
@sly root try omitting the whole numbers (the speed and drop rate) from your Mutated Truffle sugg
and maybe detail the reason why that needs to be reworked
I am pretty sure there's a conversation about it atm
they were already told
no need to ping again
yes I know, this is in no means a "DO IT NOW" thing. It was an idea and a suggestion. The point of it isnt to get this implemented atm, the idea is in the air, and the devs can do what they want with it
its not actually
that shrimple i thi
yeah fair
i think theyre already working on a subworld
^ , the suggestion is so grand scale that it is (likely) invalid
the idea still sucks
They will still look at it at some point, and be able to pick out of it if they want to
I just wanted to put the thought out there for them
i think it's invalid solely going by the fact it'd enter direct conflict with their ideas for literally every biome rework
they don't need it they have better ideas
👍
I can also just suggest "rework every death mode bosses to be more interesting", and say it is not a do it now thing, but that doesn't take away the fact that I just ask the devs to rework every single bosses
simply do not make an arena that big
that simple i think
you don't need an arena that big
Yes I know. again, its an idea and suggestion that they can do what they want with
and they wont do anything because its bad
@ashen warren exo mechs do not require nearly as much arena as people think
also like
the main reasoning i think is not very valid
because you simply don't need a big arena
every boss would be denied if you had a world wide arena
it makes it easier if the player choose to do it, but doesnt mean it is necessary; you can say "make a subworld for cryogen because falling the entire world will make cryogen easier and cryogen is harder without it", but doesn't change the fact that it is beatable without it
the idea that because exos are specifically more denied by it doesn't mean they have to help you make an arena to deny them when you can just fight them normally
Yea i know, i was just thinking about the expansion of the mod and the idea of how they can add more content if they wanted to without making the overworld just a cluster-f of content.
most of the world is actually rather empty, it just feels clustered because of the V shape biome spawn on WoF defeat that makes evil biome get duplicated
this is it im opening tmod
if i don't have an screenshot of the entire world already that is
im thinking more of the when you play with a lot of mods. I know if you just run Calamity it really isnt that much, I'm just tying in the fact that a lot of people play with a lot of mods that add biomes and stuff. To say every mod needs their own subworld is crazy. But I think a mod on the scale of calamity would benefit from it in the long run
well calamity doesn't build itself around that
so it's not really a valid reason either way
better idea: make running away from exo mechs not be good
standard vampy W
there will never be enough space for biomes if you mix mod; calamity is not designed to be mixed with other (major content) mods
for calamity alone, adding subworld for things like astral will just be a world full of empty space that has no use, because there is not enough content for that (to fill the space)
if i had a nickel everytime someones high effort suggestion was backed up by "this isnt an IMMEDIATE sugg, devs can pick it if they want" i'd have around 5 nickels this last month and a bit 
all that empty space would be all for calamity tho. Obv the point of the whole thing would be they can fill that with their content and their content alone. Nothing would be able to mix in, and it can be all theirs
why do we need more empty space? especially that you have enough when you play calamity by itself
regardless of how well you can protect your suggestion idea wise it simply is going over suggestion rules
I meant like pick from it, not pick the suggestion. I know they wont just grab my suggestion and go with the whole thing.
still
more space to add bosses and events
i don't think there's that much more stuff planned for that kind of thing
Yeah mixing mods is dum
And I think that it’s a bit of a middle finger to players that don’t use these huge QoL mods, knowing that there’s other people that erase a whole world in second
why would it be a middle finger if you arent actually needing to destroy your world
you can fight them in a surface amount of space pretty fine in a normal playthrough
i'm pretty sure there's only a few more bosses planned to be added, and i don't really think they'll need their own subworld
if anything people who destroy their whole worlds are middle fingering the boss itself

Exos are more than doable with out whole world arenas
use dynamite
or a rocket launcher
man these are some really bad suggs lmao
this is again, even assuming you need an arena that big
which you dont
exactly
every day there are bad suggestions
either way ill just cut to the chase
Its just the day after the 1.5 most nohitted exos with the whole world arenas
also like 3 suggestions that you are told NOT to suggest
@cosmic jungle could you exclaim this sugg due to this Don't
#suggestions-posting message
you dont need to fall the whole world to beat exo mechs, not even close; it is one of the way to exploit the AI because nohitters wants to make the fight as easy as possible
to beat exo mechs, you probably only need a yharon size arena
So many people think that is what you have to do
probably with more horizontal than vertical space, and that is literally it
well its gone
well yes
blank world is not something youll get in a normal world though
I did it for you
oh, welp 
Well theres another sugg
then the problem lies in the fact that you can beat the boss by falling the entire world; not the fact that you cannot dig out the entire world to trivialize the boss is a problem
To exclam
blank worlds can pretty much be considered as a cheese method
and a really high effort cheese which
oh the exo mech one?
frankly isnt the mods issue as much as its the players
nono
they did remove the sugg
@ the tesla potion thing, you can probably just remove the inside effect entirely lmao
you only really need the electricity (for aesthetics) and the outer ring, kinda like inferno
that was suggested before and denied I think

The exo one really feels like an ❗
you need to get permission to suggest changes to crystyl crusher anyway iirc
i mean once u have scal gear you can do exos way easier lmao
its still a dev item so yea
not like you need to destroy your whole world to beat exos anyway
Just suggest cosmilite pickaxe
Or more mining accs
you cant really argue to make exos have a world sized arena more easily accessible to make the boss easier imo
esp when the boss is indeed, just fine in a normal surface on any normal playthrough world
people are just too used to the idea that the only way to beat Exo Mechs is an entire world arena, just because nohitters do it
but the catch is nohitters will try to trivialize things as much as possible because they are inherently doing a challenge
am a nohitter, can agree
^
you dont need to even arena it tbh, just use the surface as is
maybe removing some sky islands
You dont need the whole surface for exos either
that too
the surface is enough yeah
Heck i have a world with a surface arena and rarely used more than 1/3
you probably can just put down like 2 rows of platform and you are good ye
something i would actually want to see is easier methods to place platforms down
THAT is something that should be easier
really only clearing planetoid is a chore
At that point you have the luminite drill, fuckton of mining boosts, explosives
and this ya (though 1.4.4/1.5 vanilla said something something platform boots, not sure)
And next patch the wulfrum diggers
if it happans that would be mega based
arent rails better because you can smoothly fall through
platforms should have bonus range or something
Hammered down platforms
candles help
hammering down the platforms is very awful
and if your platform are relatively spaced out it dont really interrupt your movement
there is an instant rail builder already but an instant platform builder would be cool too
more like faster use speed iirc
most annoying part of platform placing imo is that you can't just hold down a direction key and place platforms
you dont need to hammer platforms
they hsould have both
thats another nohitter moment
yep
If you could fall through platforms without hammering
it isnt really a good idea to stand still during the exo mech fight in the first place
nohitters when theres a 3 ms delay in touching the tile and passing through it
It would be great
isnt there something said about calamity's "hold S to fall faster" feature will make you fall through solid platform seemlessly? (to be introduced)
but its usefull to have a platform to walk on 
when i fought exos i just made a long platform to make it easier to land and keep moving
no other terrain prep at all
and that was fine
tbf, many people suggested exo mech arena things under the assumption they need a world sized arena, so i dont entirely blame you
Wasnt there some talking about exos team phases being cooler
but the chances of the sugg passing and being made are pretty low
true
i hate this gif
In infernum or base Cal?
Base cal, though I could have been dreaming
Because that wouldnt be the first time
Probably confusing it with Infernum or dreaming
I'm a bit confused as to whether you discuss here first and then make the post, but either way I already posted it lol
how about increasing the transparency of the tesla potion, it's just really tough to see through which makes using it more of a detriment a lot of the time. I've been doing some no-hits, and despite the slowdown effect the lightning is too visually distracting and the effect isn't very clear so it's hard to quickly move towards or around enemies with it
im pretty sure there was a general dev consensus team phases could be made cooler and that fabsol agreed
Yeah, thought so
Fr?
What happens in vc, stays in vc
average voice chat fan vs average text chat enjoyer
Btw when will the brimstone monster portal thingy come
i assume you mean scal's brimstone monster resprite
it will come with its finished iirc
And if there was probably not public
Yeah
this reminds me
are the scal projectile resprites still not in
Same goes for Patron server
Nah
Sadly
Skulls did
I just realized that the sexomechs arena sugg has a dev item in it
The ones tobias did?
nvm I missed a bit of the convo
Really liked them
did tobias do the original resprite that got accepted or was there another
it's been so long i don't remember
except i literally told you it is
i've never visited a vc
Yeah last year
it was definitely a thing some dev said publicly by text
@cosmic jungle the dude didn't seem to respond when I pinged so maybe you wanna do smth about this sugg
damn
^ (tldr it is abit too specific), and lack reasoning (this item is not strong, lets destroy its core concept and rework it entirely)
bad to the bone riff
makes sense
those aren't in yet because they want to put all of them at once i think

red exclamation mark
Why dont you back it up with a source?
the source is that
Oh these are not in yet
Pretty sure that ment the mecha mayhem phases
https://www.youtube.com/watch?v=oZg6d688vkA (basically a video where I fight expert death exo mechs in an unaltered world)
ok done, abit too late but ya just to prove a point, the world was a newly created world that is not altered
to nohit exo mechs, a gigantic arena is used because it makes thing easier
but to beat exo mechs, you need no way near the arena setup that people tend to assume
Yeah tobias made them just after the 1.5 I think
I could be wrong
whatever you used for DoG is good for emechs
the mecha mayhem phases clearly do not have team attacks
anyways i don't get why you're so opposed to an idea so basic being public knowledge already
Yeah they are just slower normal attacks at the same time
Back it up with a source
i don't have to prove anything to a tester i think
even if it wasn't its a very popular idea to ask for exos to have and i wouldn't see why fabsol would be opposed to it at all
Also I had an idea of twins and ares getting rid of the screen lock sometimes, that true melee could hit them, but I know it would be really hard to implement
THE SOURCE IS THAT I MADE IT THE FUCK UP
they did infact make it the fuck up!
Alr so it was public
Also it would look dum
classic soon™️ devplans.png moment
So gaslighting clearly failed 
you can't gaslight me
I thought you had a mole in dev or pateron for a moment
you can never gaslight me into forgetting something

also exo twins are hittable while they dash with true melee
or with dragon rage
iirc
this implies you dont trust some people in dev 🤨
The active ones i trust since i now know em
And few innactives since i know em from other places
i do have a mole in dev and patreon its called me
i was joking you dont need to dissect it kekw
Yeah, and as I said it would be still hard to implement without it looking dum
(i am actually an alt of fabso
they gotta add hardmode evil biome bosses(ik there is hallowed bosses) I meant for like corruption and crimson
why does jungle have so many tho
Yeah
what are the 3 bosses?
i hope there are there are minibosses planned between them because otherwise it would be a bit fast
most jungle bosses are vanilla?
pbg is jungle themed, yharon will (eventually) moved out of jungle, I cant think of other examples
of right folly, but with yharon change it might change too
when yharon get its own biome
oh ok
QB, Plantera, PBG, Dragonfolly, Yharon
oh right
Golem
so 6
the only one that even comes close is Hallow with Queen Slime, Empress, Profaned Guardians, and Providence
and Hell too i guess but only by a technicality
I think with consideration that many of them are vanilla boss it is actually not that imbalanced (jg = 3 vanilla, hallow = 2 vanilla)
while i think a reason to go back to the World Evils wouldn't hurt, I'm sure we could think of something more interesting than shoving another boss into them
they kinda fall off after you stop caring about ichor and cursed flames
oceans have duke, old duke, leviathan, and AEW
scourge too
I knew I was forgetting one lol
jungle and ocean be getting all the love
but for real some kind of post-Moon Lord reason to return to the World Evils would be very nice actually
yeah, but worth mentioning
i wouldn't count aew at all and as is for sulph sea
i don't think world evils have to be relevant post ml
they dont, but it could be nice, because even other biomes will have a purpose
the thing is world evil is just, not really a thing you want (I mean in your playthrough) just because it actively harm your biomes
not every content™️ has to be relevant™️ in every piece of progression©️
exactly!!!!
fair
other biomes will have a purpose!!!
ultimately drills are useless tbh
no one seemed to like it and even with the buffs pickaxes would still be faster
that said I fucking love drills but I hate the fact that no one just doesn't want to make fun drills to use
they don't have to
If world evils would have post ml content then what kind of content would it be
having a post-ML boss means you have to keep your evil biome intact or you have no arena for later (considering how much mobility most post-ML bosses need)
was not saying boss whatsoever
also a post ml evil boss would suck
we dont need more bosses
even if it was theoretically evil 2 moved
does snow biome only have deerclops and cryogen?
yes
yeah
cosmilite drill will probably not be useless, most drills are limited by the fact that their pick range sucks to the point that they run out of things to dig
I imagine cosmilite drill will have sufficient pick range to avoid that problem
AEW is just an illusion
snow biome is the most boring vanilla biome rn imo
jokes on you sunken sea is getting reworked
Music in there is really good
drills suck because they're always slower than pickaxes
they do not benefit from mining speed
honestly this is a good meme because even with that in mind, this is still literally sunken sea
idk if beetlejuicing is the right term for it but yea
I thought drills were faster so I always make them 💀
yes
now it is right\
true but when i say "drill" i dont mean it has to be a drill
the wulfrum gear has some wacky stuff, i could easily imagine whatever tool would be created by this, it could be something more unique
Cosmilite jackhammer
cosmilite onyx excavator
lmao
Terraria 1.5, now with jackhammers
What would the jackhammers even do
Pre 1.4 drills but worse could be fun
shovels but for everything, 3x3 dig
Exactly
happening soon™️
For the memes
Coming to a underground astral pizza hut near you
Mfw Blossom Pickaxe is the only reason Providence is required
post ML having only one modded axe is weird too
that being grax
which is also dedicated content iirc
does wulfrum have any lore or is it just some early game thing that has no explanation?
the bestiary entries don't say anything and I don't see anything on the wiki
you'd think that if the wulfrum enemies were so common they'd have some reason to be there
I want more wulfrum related stuff unless I'm stupid and just don't know
:0
anyways I was saying that because this morning I was thinking about calamity, and you've got stuff like aerialite which makes sky related stuff, cryonic ore which makes ice stuff, etc.
I hope one day I will learn what the heck a "wulfrum" is

wulfrum is a modified version of wolfram or some shit which is a word for tungsten
it's just some random weakish metal
Why make wulfrum boss when you can become the wulfrum boss
You can become John Wulfrum
BE John Wulfrum
Ok there
No embed spoilers
fx twitter doesn't
pretty sure its
vx now
(you'd still have to turn off the embed
Not sure, I copied link from somewhere else, it do work though
I hope the rework adds wulfrum lore because machines with unknown origin doesn't cut it for me
like slimes have lore, way more than most people expect lol, and even more with calamity
not everything needs lore
maybe they'll get some after the lore rework
but who knows
when you think about why these robots are roaming the surface for the entire game and they're made out of a metal similar to tungsten that can't be obtained anywhere else, it raises a lot of questions
but the current lore is just
it doesn't have to be a boss or something crazy, but it'd be so cool if they added some clues about it
like a random item description or smthn at least
I think they can easily add some small lores to that
I liked the original lore of how wulfrum are basically garbage metals reused by a (secret individual) to be recreated into robots and so on
(though not sure how it fits the new wulfrum items design)
the current lore is perfect for them
how
What is the current lore again? Since it is always changing
it confirms a long standing theory about them being scouting/zone defense drones and only really leaves their origins in the shadow
but their origins isn't important at all
but what's the point if the scout drones go nowhere

