#suggestions-discussion

1 messages · Page 17 of 1

hot zephyr
#

summoner

unique vector
#

mount attacks

hot zephyr
#

now i've got this real cool idea

#

the amazingest set bonus

unique vector
#

no

fossil finch
#

Make victide uh

hot zephyr
#

that is better than pixl's in every way

#

but I'm not telling you

fossil finch
#

Make victide a mage summoner armor or smt

#

Idk

hot zephyr
#

fuck you it's melee only now

swift wharf
#

ocean guard armor

#

or make it classless trol

frosty trellis
swift wharf
#

isn't ancient shadow armor movement speed god in cal

sleek turret
#

wait are shadow armor and ancient shadow armor different in cal?

swift wharf
#

also this ^ ?

drowsy plank
#

wait no ancient got changed too im pretty sure

#

i was using it in summoner god builds because cal changes it to 7% move speed and damage on the leggings, and pair with the flinx coat and wulf helm, it has the highest summoner DPS pre-Boss

swift wharf
#

wiki says nothing

#

mmm

grim tusk
#

Silva wings useless??????

#

Tarragon I sort of get your point since elysian wings pretty much puts em in the ground (altho the defensive boosts are quite good)

small timber
#

(tarragon actually has comparable stat to elysian)

#

^ the main difference is just MS, and ascend speed (but tarragon ascend speed is sufficient enough)

distant gyro
#

tarragon has equal vertical speed to elysian

#

difference is flight time (tarragon has more) and horizontal acceleration (elysian has more)

#

more wings table gaming

frosty trellis
#

I sometimes skip Elysian bc I fight prov in hell and can't be bothered to fight her in the hallowed or at night. Tarragon is sufficient and I don't use tracers

fossil mural
#

I couldn't tell you the last time I used victide

#

Even pre rework I barely saw a place for it

golden tulip
#

i always use victide

#

what do you use instead then

fossil mural
#

Usually just ore armors or wacky combos like mage robe and hat

golden tulip
#

are ore armors worth it now

#

post rework

fossil finch
#

Yes

#

For the most part

golden tulip
#

are they all class or?

inner anvil
#

They're all classless, but all of them have unique effects.

golden tulip
#

hm

#

cool

inner anvil
#

You should check them out.

golden tulip
#

yea probably next pt

#

im pre mechs now HDfailure

#

and its on hold until the next update arrives so

unborn oriole
#

Not even fledging has 10 i think

serene tendon
inner anvil
#

They also do have that.

#

On top of the other effects.

serene tendon
#

Ok

drowsy plank
#

useTurn moment

#

how many times has useTurn been changed in Calamity

fossil finch
#

9

drowsy plank
#

what is it at right now is it all on or off

fossil finch
#

(1 time)

#

it literally has been only changed once like lol

#

they just turned it all on

drowsy plank
#

lol

serene tendon
tardy geyser
#

personally i think it should be possible, and dont know why calamity removed it. it would make true melee much stronger though so a lot of rebalancing would have to be done

fossil finch
#

That's not what they say in the sugg

#

Useturn is the exact contrary

#

It's that use will go in the direction you're moving and not allow for moonwalking

tardy geyser
#

oh yea i have it backwards, mb

gray nebula
#

probably could make an item that forces useturn but like stronger

#

forcefully shifts the players direction to look at their mouse cursor

#

but the update code gets ran before projectiles so if theres any holdouts that do their own stuff, they dont get fucked

drowsy plank
#

not a bad idea

ashen warren
#

I'm down for moonwalking to return to calamity

hollow shell
#

Malachite has already been nerfed in the coming update

#

Its damage output nearly halved

swift wharf
hollow shell
#

(It's always weird to me when people use poor balance as reasoning for any suggestion that isn't to just balance the item
Changing a damage stat is significantly easier than doing something like this)

drowsy plank
#

lmao

hollow shell
swift wharf
#

I know legendary weapons are gonna get unique methods of obtaining them

#

But are they really considered legendaries now?

hollow shell
#

At the moment I don't think they have any special distinction at all

fading siren
#

My point wasn’t that it was poorly balanced, just that it was balanced around being a legendary item and there should be an option to make it obtainable that way

swift wharf
#

except for shpc

grim tusk
#

It killing bosses in 30 seconds was not okay

fossil finch
#

It was not balanced around being a legendary item it wasn't balanced period

fading siren
#

Even with Malachite aside, I feel like it’s part of the fun to get to have exclusive items for higher difficulties and just having all of them drop from the boss regularly without even the distinction of a different rarity makes it feel odd.

swift wharf
#

there will be unique ways to get them eventually

fading siren
fading siren
swift wharf
#

we should really add toggles to bad suggestion practices

#

no real good "solution" to something? toggle

#

funny nuclear option

#

anyways difficulties are played for the difficulty

#

not the items

hollow shell
frosty trellis
# fading siren Even with Malachite aside, I feel like it’s part of the fun to get to have exclu...

Not really? If there is a harder difficulty mode, there is nothing wrong with you can choose to play a harder difficulty because it's harder. A lot of other games don't reward you for playing on a harder difficulty.

There is nothing wrong with difficulty for the sake of difficulty.

You don't need to give a harder difficulty and then give players stuff to make it easier or make some weapons and accessories exclusive since that ruins the point of it being a harder difficulty

hollow shell
#

Rewarding players for doing something difficult within their difficulty mode is understandable, though
Reward for accomplishment

gray nebula
#

just dont use the items lol

#

feels weird like

#

if youre a player that plays on rev

#

are you going to turn on that config eventhough it would do nothing

#

or , if youre playing on normal, would a player really say "yeah i don't want to have the cooler loot"

swift wharf
#

who tf would turn on a config to get less items

frosty trellis
gray nebula
#

i agree tho expert items should get their rainbow rarity back

#

it looks cool

frosty trellis
#

Rarity yes

#

Not be on every difficultly, no

swift wharf
#

that reminds me

crude geode
#

More cosmetic stuff would be nice for difficulty modes

swift wharf
#

I should suggest buffing spore sac

crude geode
#

Aka stuff like the Levi pet and shit

frosty trellis
#

Yeah

#

Cosmetics and stuff are cool little rewards for higher diffculties

#

But stuff like weapons, armor and accessories I would say are an absolute no

#

Don't give people extra stuff for a harder mode. That defeated the entire purpose of making the game harder

swift wharf
#

mauler alice mode moment

fossil finch
#

Malding mode

fading siren
#

I think it’s mostly just the lack of rarities that was tripping me up cause now every boss has items that used to be expert only drops and it just kinda clutters up the loot pool without anything to distinguish it

#

im gonna be honest I miss the rainbow text man haha

serene tendon
gray nebula
#

so true the rainbow text needs to come back

swift wharf
#

even for shitty expert accs?

vapid crane
#

oh yeah btw the deerclops expert drop still has its rainbow text

crude geode
#

even for shitty accs yes

swift wharf
#

I will make a suggestion about them in 3.73

drowsy plank
swift wharf
#

idr what's his item

grim tusk
#

Bone helm

crude geode
#

most expert items are kinda shit ngl

drowsy plank
#
Terraria Wiki

The Bone Helm is an Expert Mode accessory obtained from the Treasure Bag dropped by the Deerclops. When equipped, it summons Shadow Hand projectiles to damage enemies. These Shadow Hands are spawned a distance from enemies before flying at them, piercing anything in their path including blocks. Their flight behavior mirrors the Shadow Hands foun...

crude geode
#

leviathan ambergris LUL

swift wharf
#

oh the hand

#

s

#

I need more reasoning other than they're bad compared to other expert accs

#

/items

drowsy plank
#

^

swift wharf
#

yeah fair enough

drowsy plank
#

spore sac is better because it's kind of like hyphae rod as an accessory bc the build up, so it's like, almost a free inferno potion

#

or you could just use cryo stone

#

which i still think is bad but is still better than those two

#

my point exactly

swift wharf
#

when the accessory slot is wasted for green projectiles

grim tusk
drowsy plank
#
Calamity Mod Wiki

The Cryo Stone is a Hardmode accessory that has a 20% chance to drop from Cryogen. It grants the player a rotating ice shield identical to the one protecting Cryogen, that damages and slows down enemies on contact.

swift wharf
#

how about shiny stone

#

I think it's just used for camper

#

I mean it's the first expert acc

#

so like

drowsy plank
#

shiny is okay for quick swap heals

swift wharf
#

but it's good for early game

crude geode
#

royal gel is good for not having to deal with lava slimes

#

(does royal gel even work with cal's slimes)

drowsy plank
#

yeah

#

also everything is situational

#

you only need damage while fighting things

swift wharf
#

now let's talk about gravity globe

drowsy plank
#

if you're building, spore sac is better than dimensional soul artifact

sleek turret
#

gravity potion 0.5

swift wharf
drowsy plank
#

true

sleek turret
#

this is the true reason why summons exists

drowsy plank
#

boom problem solved

swift wharf
#

you see

#

potion shop

drowsy plank
#

literally just make grav globe function from inv as an infinite grav potion and you make it decent at least

sleek turret
#

make it so it switches gravity just like gravity potions

swift wharf
#

when they're so bad anything helps

sleek turret
#

because you have to be on the ground to actually switch gravity

drowsy plank
#

oh shit wait
give it the range upgrades from the lore items

sleek turret
#

ture...

drowsy plank
#

why would i when you speak the truth

#

make gravity globe like a midway between treasure magnet and ceaseless hunger potion

swift wharf
#

demon heart

sleek turret
#

the actual good shit

crude geode
#

anything is viable if you don't do boss fights 24/7 🛫

drowsy plank
#

does demon heart really count. it could've just happened on kill

swift wharf
#

anyways we have spore sac, gravity globe and bone helm

#

not sure about the last one tho

#

1.4 veterans is it good questionmark

sleek turret
#

idk

swift wharf
#

"what's bone helm"

serene tendon
#

Bone Helm kinda sucks

swift wharf
#

and I assume ex²pert cal drops are fine

crude geode
#

mmmmm

#

you'd be wrong

sleek turret
#

they could be better

serene tendon
#

In DST it prevents shadow creatures from attacking you so maybe it reduces 50% damage from shadowy sources (ex Ceaseless Void) on a cooldown?

sleek turret
#

what was brimstone jewel

crude geode
#

some pet

sleek turret
#

oh the scal pet yes yes

#

eh vanity cool vanity

#

vanity is always alright I don't have any problems with it 👍

swift wharf
#

I need names
NAMES

drowsy plank
crude geode
#

Gravistar Sabaton taxevasion

#

My beloved bad accessory

drowsy plank
#

those are levi, pbg, brimmy, aureus, and cryo respectively

sleek turret
#

soul of cryogen still exists right?

drowsy plank
#

yeah

crude geode
#

It sure does

drowsy plank
#

the fact cryogen drops 3 stone items that all look the same with different effects is

#

really dumb

sleek turret
#

isn't it an expert mode acc

drowsy plank
#

idr tbh

crude geode
#

It’s hard to remember all the generic expert mode acc from cal tbh tbh

drowsy plank
#

oml wait i think soul is the expert drop and flare is just a normal drop. why

#

why does cryo drop so many shitty accessories

crude geode
#

Esp. Now that they don’t even have the rainbow text to differentiate them

crude geode
drowsy plank
#

damn PensiveCore

sleek turret
#

questionable????

crude geode
#

The man is literally an ice rock what do you want me to say

drowsy plank
#

the wings are okay but i think fairy might have better flight time which really completely invalidates soul entirely

#

that's all ur getting from me

crude geode
#

most things have better flight time than soul

sleek turret
#

i think any of the wings except the funny ones (devil, angel) are better than soul

crude geode
#

It was extremely bad for a flight item last I checked

drowsy plank
#

wtf u talking about leaf wings are ass now

#

they got nerfed into the dirt by vanilla

crude geode
#

should have just deleted leaf wings tbh

drowsy plank
#

true!!

#

frozen is post mech

#

one mech but

#

still

sleek turret
#

same with flame

crude geode
#

anyways yeah generic "expert" accessories are generic

#

yall like yharon stat stick

sleek turret
#

oh yeah Yharim's Gift

drowsy plank
#

what no he isnt

sleek turret
#

he is like in any order

drowsy plank
#

it's queen slime, cryo, mech1

crude geode
#

Nebulous Core is such a generic item

drowsy plank
#

that is the official balancing progression

#

ok cool

sleek turret
#

yeah sure

drowsy plank
#

doesnt change what i said

crude geode
sleek turret
#

doesn't matter really because you fight them in any order but when it comes to balance yes cryo is before mech1 and after queen slime

drowsy plank
#

hence why you'd compare soul to fairy

drowsy plank
#

very boring tho

crude geode
#

viability CalSleep

drowsy plank
#

lmao

crude geode
#

viability is the most boring excuse to not rework a acc.

sleek turret
#

boring accessory because it's like

#

stat stick with star cloak effect???

onyx laurel
#

whoops, ignore

drowsy plank
#

wasnt trying to defend it, just hoping it's as good as it was before

crude geode
sleek turret
#

wait no you produce dust while moving right?

drowsy plank
crude geode
#

stat sticks are boring and it's always okay to rework them

sleek turret
#

rng meter they meant

onyx laurel
#

Yeah, im trying to put together a suggestion

#

and then ask here for feedback before posting

sleek turret
#

rng melter is like those mods that want to remove anything that deviates like damage deviation and luck

#

mmm maybe idk about the rng meter

#

not sure what do you want to check with it

onyx laurel
#

the term "rng meter" isn't referring to something like existing meters where you check a stat

#

its taken from another game

sleek turret
#

hypixel skyblock?

onyx laurel
#

yeah

sleek turret
#

"game"

drowsy plank
#

sounds like something that doesnt belong in cal ultimatesmug

swift wharf
#

anything I should change or

onyx laurel
#

The basic concept would be that killing something could fill an invisible stat, and beyond a certain point a rare drop would be guaranteed. The idea comes from skyblock. The point isn't to make rare drops easier, ideally it would never affect the majority of players. It would in the rare instance that you're like 200-300 kills into a 1% drop, you'd get the item or at least have it become more likely

#

I think a core part of terraria and especially calamity is about the grind

#

this isn't meant to change that

#

but that is a kind of nuanced thing, and I think a lot of people would hear it and just think its meant to make rare drops easier to get

serene tendon
sleek turret
#

this is like banner recipes from a fellow certain mod called "Fargo's Mutant Mod"

#

making many enemy kills gives you a banner in which you can use that to convert it into a certain item of your own choice

drowsy plank
swift wharf
#

gotcha

onyx laurel
swift wharf
#

also I'm not too sure about sabaton

crimson night
drowsy plank
serene tendon
drowsy plank
#

gravitar sabaton, the aureus boots

sleek turret
#

essentially slime mount but a bit worse

#

I think

drowsy plank
#

ye

crimson night
sleek turret
#

because it has cooldown

#

vs slime mount where you can just press the [Mount] key and have instant fall speed

serene tendon
swift wharf
#

I've heard ppl saying it's good

#

but ig I'll add it anyway

sleek turret
#

dies

serene tendon
#

Aka the Amogus Amulet. If you don't believe me look at the sprite.

sleek turret
#

spelunk amulet is like spelunk potion but permanent

#

and a 15% extra mining speed

swift wharf
sleek turret
serene tendon
sleek turret
#

haha pattern recognition funny very original

crimson night
# serene tendon What do you mean by a centralization of progress?

Main issue is that the game so heavily is warped around the existence of the necron blade reallllly killed any imagination that was in the original product, and they did the thing where they tried to do their own dark souls kind of thing... except it was just tedious, not difficult

#

I put wayyyy too many hours into that game

#

But God it fell apart

serene tendon
sleek turret
#

yeah I think the sugg should be fine

serene tendon
#

You saying my PFP looks like an amogus? I can't see the similarity

#

I'm a teen. Is this discord supposed to be 18+ or something?

fossil finch
#

Because apparently there's a role now when you aren't verifiied by 2fa or some shit

#

(I don't knoe either

#

(This discord is not suppoed to be +18

swift wharf
#

it's for verification against bots

#

I think

serene tendon
#

You don't need a phone until you're at least 16, and therefore I will not be given one until then.

fossil finch
#

(Most people in most countries do need a phone before you're 16

tribal verge
fossil finch
#

(Either for safety, education or other reasons ((such as your parents wanting a quick communication route with you

tribal verge
#

10k is generous actually

fossil finch
#
  1. They obviously do
#
  1. Nothing mentioned in this conversation is a law
serene tendon
#

Age laws? I don't think they do.

lost cedar
#

it need not be "nerfed" in this sense. i just feel that making it a basic "you can fly longer" accessory kills part of the novelty

fossil finch
#

It's not just a basic you can fly longer acc

#

It's one of the best movement speed additions of the game

serene tendon
#

Pretty much everyone here

fossil finch
#

And like it doesn't matter where it's broken or not it was balancing by cutting its flight time

#

There's also not a lot of novelty lost anyway because the game doesn't have "you can fly longer" accessories

serene tendon
#

As a kind of counterpart to the exo gaming chair

fossil bronze
#

exo g*ming chair 😡

fossil finch
#

people completely and absolutely ignoring yharim's existence ultimatesmug

lost cedar
#

(trust me the extra 0.0002 seconds absolutely matters)

fossil finch
#

Boots make you fly longer by a fixed time based solely on the rocket boost flight

#

So not really

swift wharf
#

wings actually buff the boots

lost cedar
#

fair enough

fossil bronze
fossil finch
#

Gaming chair is the best ever

swift wharf
#

yharim will simply kill flight

tribal verge
#

good

fossil finch
# serene tendon What do you mean?

Yharim will eventually be added as a post scal boss, while your idea fits the post game, scal won't be the post game, yharim will not be added in a long while though, so it doesn't really matter

#

I don't think he'll kill flight but exo chair will be demolished

swift wharf
#

btw I never thought of that

#

just make infinite flight dev tier

#

iirc

serene tendon
fossil finch
#

It is confirmed he will be a boss yeah

serene tendon
#

Ok

fossil finch
#

It was also confirmed draedon wouldn't be the actual boss ages before it was added

swift wharf
#

draedon will outlive yharim

#

LLL

serene tendon
fossil finch
#

I mean killing draedon is

#

Very hard

#

We'd knew to know where his servers are

swift wharf
#

don't worry his crypto cpus will eventually fry and explode

fossil finch
#

Read: he may have a backup on his planet

fossil bronze
crimson night
#

Draedon's gamer chair should fight you instead of draedon

tulip falcon
#

@graceful torrent

swift wharf
#

very good suggestion

#

I agree with the points brought

fossil finch
#

Does he know what is he cooking?

fossil bronze
crimson night
#

I congratulate ice for being pinged 12 times

serene tendon
drowsy plank
#

as in, rejected by the devs

serene tendon
unborn oriole
#

B-b-b-but free revive accesory :((

#

(i havent used it a single time lmao)

swift wharf
#

spore sac

#

2

#

! !

drowsy plank
#

maybe this one will be short enough that people actually vote for it

terse sundial
#

It's hard to make plague hive interesting without giving it back the bee buffs (which are pretty absurd damage wise)

swift wharf
#

remove it and make toxic heart interesting instead

drowsy plank
#

main reason i said to just kill it or push it in progression tbh

#

the fact you make flask and then instantly replace it was always kinda dumb anyway

swift wharf
#

not really since hive is post cultist tho

drowsy plank
#

fair

swift wharf
#

the plague trio is quite funny

#

since immunity to plague is kind of useless after goliath

drowsy plank
#

very

#

really that's why id honestly say just pushing it ahead in progression would be the best choice, it was always a cool accessory to me, and flask really covers all the bases you need for plague armor

swift wharf
#

It's not bad, but it is useless

drowsy plank
#

so having it show up again much later would be way cooler than trying to force it where it is right now

#

or just kill it HDfailure

hot zephyr
#

return the beee buffsssss

#

return the slaaaab

terse sundial
#

pushing it further will also make it useless

drowsy plank
#

idk there must be something to make it have more of an actual identity

hot zephyr
#

draedon sponsored solar panel

swift wharf
#

uncharged weapon fans when I show them that other weapons exist

crude geode
#

@nimble berry did you know there's a funny item called a potion of return

swift wharf
#

did you know that the game has more than 5 weapons per class

crude geode
#

@hollow shell "it's annoying" sugg reasoning. also somewhat invalidated by potion of return

nimble berry
crude geode
#

they...are?

nimble berry
crude geode
#

oh

#

I mean.

#

yes a consumable is consumable

swift wharf
#

literally just use another weapon when it runs out

#

you're exploring

nimble berry
#

You could also use a portable charging station in a fight

#

with a boss

swift wharf
#

no weapon will use its entire charge in a boss

crude geode
#

^

nimble berry
#

It's just a suggestion

swift wharf
#

that's why you use more than one weapon

#

?????

nimble berry
#

I don't really do that

crude geode
#

that's on you if you forget?

swift wharf
#

consider doing that then

nimble berry
#

Still just a suggestion

swift wharf
#

what's the point of having a charge bar

#

if you charge it 24/7

nimble berry
#

I don't know, it could be a later game item.

#

Plus you can't use it if it's charging.

swift wharf
small timber
#

If it is a late game item people will complain about it being available too late and suggesting to move it preboss (for QoL of course), that is just how it is

small timber
#

I will rather just having it nerfed flight time wise rather than kill a mobility accessory for the sake of keeping perma flight in

grim tusk
#

@hollow shell exterminate

lost cedar
#

the mobility penalty would only kick in after regular flight time is exhausted

small timber
#

@ashen warren nay

lost cedar
#

and even then it need not be drastic

small timber
lost cedar
#

just gradual

small timber
#

That is just how stupidly overpowered vanilla soaring insignia is

lost cedar
#

i guess it would be a balancing nightmare

small timber
#

for reference, the current version of soaring insignia, after cut down so many things and next patch will nerf flight time to 25%, WILL still be a viable accessory

The accessory is just goated in many ways

#

So ya, the tldr is really just it will be an absolute balance nightmare, so if you really get the itch for vanilla insignia there are probably other mods that unnerf calamity items you can install

worthy lintel
#

calamity unnerf is lazy as fuck

#

it doesnt even do its own brand of balancing XD

small timber
#

I thought the point of those mods is they want 0 balancing and just want overpowered stuff

grim tusk
#

Same

small timber
#

But ya I guess maybe you mean things like bloody worm scarf should give 17% dr with the mod

#

Also I just realise the main reasoning of the portable charge station is void: you can carry charging station and battery on you to charge them everywhere

#

The suggestion is literally they are too lazy to even do that and just want charging to be gone

crude geode
#

If you wanna ping rover over it please do

small timber
#

I think you already pinged so ya, no point in double pingging I guess

worthy lintel
#

rover is not the only individual you can ping HDfailure

#

pretty much any dev is pingeable

small timber
#

force of habit

swift wharf
#

rover is the suggestion entity

crude geode
#

^this

crude geode
small timber
#

Still waiting for the day when people suggest to add a boss that drops 1 copy of every calamity potion in the game for "QoL for potion farming because making potion sucks"

worthy lintel
#

its true that no one exclam'd it though

#

what a shame

vapid crane
#

is there a sound that plays when the dodge cooldown ends

small timber
vapid crane
#

ok

sand ermine
drowsy plank
#

proficency

#

why on earth would you want that one

#

@open meadow a handful of those have existing mods on the browser already

#

ex; movement speed changes, potion selling NPCs (NOT ALCHNPC), calamity crafting recipes, etc.

quiet kernel
#

@lapis charm your suggestion has wrong format

small timber
#

creating a "separate mod" is straight up not happening

orchid briar
#

You need to have a separate title for your reasoning separated by SHIFT+ENTER and also you need sufficient reasoning for why it should be added

small timber
#

they have calamity to maintain, why will they do additional job to the point of creating something completely separated

lapis charm
open meadow
#

Plus not all of them are there

small timber
#

chances are there are probably already people who port all the calamity vanilla qol/changes in a separate mod, just try to find them

half sage
#

as unrealistic as it is, would be nice to have a standalone for reforge rework. first try reforge is just dumb, and auto reforge is still full RNG, just auto cycles for you

#

any other reforge mods?

open meadow
#

It really isn't that hard, all you'd need to do is copy/paste the code for the QoL stuff and post it separately

#

the only hard part is going through the code, I don't know how organized they have it

orchid briar
small timber
#

it is not that hard, but if that is something the devs want to do they would had already do it

#

because to certain degree it is basically "calamity but removed all calamity content"

smoky sinew
#

does the item restriction for suggestions apply to all items or just weapons btw?

frosty trellis
#

Pretty sure this is a no-no because scaling items are a no, and it would be a very long time consuming task that would rework a bunch of stuff when the devs have their work cut out for them already

smoky sinew
eternal escarp
#

also no reasoning

smoky sinew
#

Just thought it would be interesting to have pre supreme calamities weapons keep up

small timber
#

the thing is the devs dont want previous weapons to keep up, as otherwise you will just never find a reason to craft or try new weapons

smoky sinew
#

why I suggested it came so much later in to the game

#

but I guess it doesn't matter much since item suggestions won't get a thumbs up

#

So no real point to talk about it

small timber
frail mantle
#

some weapons being decent but unoptimal at later stages than they're supposed to be used, the issue is when you can use one weapon throughout the entire game

small timber
#

things like enforcer are still used etc etc

#

but ya, it will just be weird to say have a post-DoG weapon scale like 30% in power so it can be used for scal

smoky sinew
#

at that point you are so late in the game that you wouldn't be able to use it throughout the whole entire playthrough and keep it viable

small timber
#

then what kind of weapon do you plan on making them scale after yharon?

#

and it will still be a massive balance nightmare since now suddenly "post-Yharon tier" will be much bigger, as many weapons are supposed to just be at that power level now

smoky sinew
#

But regardless

#

It doesn't really matter

#

Items aren't a thing I can suggest

small timber
#

you can suggest items, just not specified

smoky sinew
#

Doesn't mine count as a specific item?

small timber
#

eg: you can suggest to add more post-ML rogue weapon (as in, right after moon lord, as apparently there is only 4),

but you cant suggest add "luminite chakram: crafted from 5 luminite bar 500 damage 2 fire rate..."

smoky sinew
small timber
smoky sinew
#

Then yeah

#

no point talking about it

small timber
#

since you basically selectively picked items that you think are interesting to make them scale

smoky sinew
#

You just wanted me to give you an example, I never said my intention was to only apply it to items I liked

#

I could have picked any weapon in the game

#

But regardless it doesn't matter

small timber
#

there are multiple factor why scaling weapons is not a very good idea tbh (even if late game only), but ya as you say you need extremely convincing reason for the devs to implement it anyway

neat linden
spring sail
#

I use it for 2hu reference

#

But yeah, it’s not very good

#

Making clear telegraphs on where the trails end should be enough

short walrus
#

@fair zealot the devs have stated that no class changes will be made to vanilla items

fair zealot
#

ok nvm then

short walrus
#

this was a question asked a lot in the leadup to the 1.4 port (as it removed the throwing class) and people wanted them to make the previously-thrower stuff rogue
which did not happen, and never will

#

so, delete the sugg

#

neat

fair zealot
lapis charm
keen zodiac
#

BirbDisgust ??????? why

short walrus
#

@ashen warren have you not seen ibans reworks

ashen warren
#

No

hot zephyr
#

prismatic and omega blue...

ashen warren
#

Wait is iban doing this already

short walrus
#

He's already done what your suggestion is doing (for prehardmode at least)

ashen warren
#

yesss

#

wait where can i find this information

short walrus
#

From:iban in:cal2.0talk has:image

#

Scroll down a bit

ashen warren
#

thanks

hot zephyr
#

here's jax's official showcase of the aerialite resprite

ashen warren
#

POG

short walrus
#

Which is awesome

hot zephyr
#

notice something?

ashen warren
#

yes

swift wharf
#

I am maleina

ashen warren
#

no helmet spam

swift wharf
#

blade of

ashen warren
#

less go

hot zephyr
swift wharf
#

2 sets
5 classes for weapons

#

SMH

hot zephyr
#

the five-helmet armors are mostly relics, but actually replacing them is a pretty difficult task

#

i think everyone wants more armor diversity

#

but you need uhh... more armor

ashen warren
#

true

#

cope

swift wharf
#

just add more armor!

hot zephyr
#

the biggest points in progression that need more armor variety are points where actually doing that would require a ton of expansion

cobalt heath
swift wharf
#

yes

#

it's a small mod

#

you may not know it

#

I think it's called calamity mod

hot zephyr
cobalt heath
swift wharf
#

but yes some of the changes do exist as standalone mods

cobalt heath
#

there 100% is a mod that ads the recipe changes without calamity

swift wharf
#

non consumable summons too

ashen warren
#

alright: does anyone know what these armours are

hot zephyr
#

it's possible, especially with 1.4's dependencies but uh

swift wharf
#

the ninja looking one is statigel

hot zephyr
#

extremely, impossibly unlikely

swift wharf
#

not ninja

#

samurai

ashen warren
#

statigel on the top left, hydrothermic left of that, aerospec left of that one knight thing with a blue tunic

#

thats all i got

swift wharf
#

stinky armor

#

inflicts stinky

cobalt heath
#

and bloodflame on the bottom left

swift wharf
#

wait a minute this isn't suggestion posting trol

ashen warren
#

:trollemoj:

sinful steeple
#

i'm pretty sure that bone helm and spore sac definitely don't need a buff

#

in pre hardmode damage accessories are scarce and usually wouldn't do much even if you did have them, bone helm is a pretty good way to get some extra damage in

#

and i think i recall that the spores made by the spore sac actually do a lot of damage when they actually hit enemies

swift wharf
#

I have never seen someone actually use spore sac

sinful steeple
#

on tier i would definitely take bone helm over worm scarf

swift wharf
#

because everything else is better

#

and bone helm can still use a little buff

#

I cannot believe that someone is saying that spore sac is good

#

I expected people mentioning sabaton

#

But I think sabaton fans want a buff

inner anvil
#

The hell's that emote?

#

Y'all are getting weird with those.

swift wharf
#

you know when the emojis are weird when the emoji server icon is this

inner anvil
#

That explains it.

swift wharf
#

anyways um

#

buff expert accs !!!

inner anvil
#

Uh, sure.

swift wharf
#

damn that got accepted quicky clueless

inner anvil
#

They're really bad.

#

Like bro, tell me you use Spore Sac right now.

#

Yeah, that's what I thought.

swift wharf
#

I love when they add the strongest accessory in the game in 1.4

#

and completely forget about the shitty ones

#

but we turned bone glove into an accessory !!!!!!!!

inner anvil
#

Insert quantity and quality quote or whatever.

swift wharf
#

even the hive lore effect was better than spore sac

#

corrupt microbes or whatever

golden tulip
#

bone glove is good tho

swift wharf
#

yes that is why it's not in the suggestion

golden tulip
frozen hornet
#

Wtf was bone glove even

swift wharf
#

ok but

#

bone glove DEEZ

#

and then there's gravity globe which is THE worst accessory in the game

golden tulip
#

true

swift wharf
#

2nd place goes to rusty medallion

#

(there isn't really a difference)

fossil bronze
#

does cal fix grav globe being worse than potions

serene tendon
swift wharf
#

wtf

short walrus
#

i think gravity globe is genuinely unsalvagable

swift wharf
#

grav globe meta for storm weaver

fossil bronze
# swift wharf no

post-moon lord accessory is worse than a pre-hardmode potion
balacning HDfailure

swift wharf
#

true!

inner anvil
#

I may bring that to the devs.

#

And maybe a little bit of flight time, maybe, we'll see.

swift wharf
inner anvil
#

It's not a bad idea, c'mon.

swift wharf
#

yes that's why I used the based emote

inner anvil
#

Sorry, I don't understand the emotes of nowadays, the make no sense, yet my name is Memes.

swift wharf
#

I see

fossil bronze
#

emotes are a coin flip between whether you're supposed to look at the emote or read its name lmao

swift wharf
#

that is true

inner anvil
#

Emotes are just weird, I don't know man.

swift wharf
grim tusk
spring sail
#

It’s so unnoticeable that it’s basically qol

grim tusk
#

Except it isnt and fucks balancing over (and we have to balance around it)

#

For the boss summons and item recipes, Fargo’s mutant could satisfy that

inner anvil
#

Wait we do?

spring sail
#

I mean you already have a config for proficiency

#

4% dmg and 2% crit before ml

fossil bronze
#

why does proficiency even exist

sleek turret
#

small stat increases through the game if you're using a specific class only

spring sail
#

It isn’t that obvious

sleek turret
#

atleast that's how I view it

drowsy plank
inner anvil
#

On my way to just turn it off.

grim tusk
spring sail
#

It used to be kinda strong and could increase minion slots

#

Say, what do y’all think about minion speed increase? Like silver enchantment in Fargo’s souls

grim tusk
#

We do not need more summoner buffs

inner anvil
#

We do not need more summoner buffs.

grim tusk
#

Its batshit insane already

inner anvil
#

So true.

fossil mural
#

No keep making summoner stronger

#

It demands more sacrifices

#

What's the worst that could happen

inner anvil
#

Whips.

grim tusk
#

Accessories critting

drowsy plank
#

strongest ranger fan asking for 1 accessory preHM vs. weakest summoner enjoyer asking for more minions buffs for no fucking reason

fossil mural
#

Pre hardmode ranger accessories don't exist

#

Ranger was something everyone collectively hallucinates

drowsy plank
#

lmfao

grim tusk
#

Just get a donor to make a pre-hm ranger acc

#

Or suggest reworking rusty medallion

inner anvil
#

Didn't I already do that?

grim tusk
#

Both of us did quite some times but not inside #feedback or here iirc

#

Heck Rusty medallion was almost on the chopping block until I suggested to rework

spring sail
#

Summoner being strong is balance issues

drowsy plank
#

i did suggest it actually, im just waiting

fossil mural
#

I'd also like to make a case for more mage accessories through hardmode and post ml

#

It feels like you use the same 2-3 things forever

#

Mage

drowsy plank
#

it's funny to joke about it in the meantime tho

spring sail
#

Currently Summon proficiency increases minion knockback which is nonexistent

grim tusk
#

I kid you not but nuclear rod + blade staff is teraprisma before teraprisma

fossil mural
#

There's also whatever the heck mechworm and saros are doing

#

Erasing yharon exomechs and scal from existence

spring sail
#

Like I said these are unbalanced for sure, but them existing isn’t supposed to stop summoners from getting anything else

fossil mural
#

But yeah mage basically uses the same 3 accessories from post golem until post dog

#

At least from class setups anyway

#

That's a long stretch of not really any other mage accessories

#

And one of em is the weird chaos stone that I don't like using

small timber
fossil mural
#

I ended up just like emblem stacking on my mage playthrough

small timber
#

for mage accessories

fossil mural
#

Because wtf else would I do with my slots

spring sail
#

Y’all being like: mechworm shreds Yharon and SCal so don’t add more whips

#

Just fix the bugs

fossil mural
#

They're gonna add whips eventually

#

They need to balance summoner first though lol

spring sail
#

Ikr, summoner being broken doesn’t mean that we can’t suggest sth good for them

grim tusk
#

Sirius has a similar bug to Saros except instead of benefiting the player over 1 slot it does nothing

#

Meanwhile saros goes HyperYharimJudge

glacial crater
#

we really need a Lunar Event rework

#

complete rework

frail mantle
#

calamity already changes the pillars

glacial crater
#

how?

#

/gen

fossil finch
#

i dont think you have to use tone indicators for simple questions here nobody's going to think you're trolling
Anyways it makes enemies spawn in tiered ways, with weaker enemies first and strongers after

#

tiers go on as you debilitate the shield

#

its small and its not really that good but it makes it somewhat more bearable

#

i don't think it is under the dev's interest to completely rework the pillars at all

stuck cave
#

i feel like the mgr boss bar should show the shield too

#

vanilla bar does

fossil finch
#

at most i imagine them making you have to fight a miniboss on its own after the shield is down to kill the pillar (because it was a passing idea long ago) but that's it

#

that's a perfectly reasonable change to make i think

drowsy plank
#

pillar miniboss sounds sick as fuck

#

presumably this would stop normal spawns of enemies, or at least drastically reduce them until it's dead

grim tusk
drowsy plank
#

if they dont i will

grim tusk
#

Or at least a enemies left count

stuck cave
#

done

gray nebula
#

if you don't like them, don't use them? right

drowsy plank
#

^

quiet kernel
#

:nuclearopinion:

#

Configs

drowsy plank
#

im begging for configs to be added to the donts for the channel

quiet kernel
#

That and we need :nuclearopinion: emote

swift wharf
#

we don't need nuclearoption emote

#

I don't want nons using my precious emote

#

byeah case of

#

it's not forced on you

#

so don't use it

cursive vapor
# gray nebula if you don't like them, don't use them? right

yes but it would be nicer for me to play if it was part of the game and not self-complicating the game, besides, I want friends on my server not to use it too, and when I try to apply self-complication to them they complain, because for them "obviously stupid make a boss summon and discard it after each summon to make a new one"

gray nebula
#

i mean

#

itd be the same with a config

#

theyd complain about you turning the config on

swift wharf
#

that's an issue with your friends

orchid briar
#

Calamity players playing with the most toxic people on multiplayer

cursive vapor
fossil finch
#

ok but that's because they agree with increasing boss hp

#

if they dont agree with not using those things they won't agree if its a config still

cursive vapor
#

I gave an example, I'm generally talking about the fact that they do not agree to self-complication, not because it is difficult, but because it is strange, and if these same complications are introduced by settings, then they will accept them easier

swift wharf
#

wasn't a suggestion similar to this exclamed?

fossil finch
#

yes

grim tusk
#

Theres 5 people:
People who want QoL gone
People who want QoL in a separate mod
People who dont give a fuck
People who want to improve QoL
And Dev team

small timber
#

they thing is if you are playing with a group of multiplayer, the general expectation is that you come to a term and coordinate with each other

#

there will be people who says "your gear must always be offtier because otherwise our multiplayer will kill boss too fast" and people didn't follow, you cant just say "make a config to make sure people cant use on-tier gear to fight bosses"

inner anvil
swift wharf
#

3*

#

People who don't give a fuck don't care

neat linden
#

People who don't give a fuck wouldn't have any issues with dev choices

swift wharf
#

I simply swallow all dev propaganda and gaslighting 😊

grim tusk
small timber
#

blood orb is absurdly hard to farm (given if you are entirely relying on blood orb for potions) early on so I don't think that one make too much sense, for others I will agree (that some people might see it as cheating)

small timber
# grim tusk Fishing?

it is still very costly if the player relies only on blood orbs for farming potions I feel, especially if retries happen

grim tusk
#

Why do people dont make herb farms

#

We literally give you boxes and herb bags in sky planetoid

neat linden
#

Herb farms i feel aren't that much of an issue

small timber
#

(ya why do people not make herb farm, they are the second thing I do after exploring space planetoid, first thing is craft life crystals with ruby)

neat linden
#

People do strongly dislike fishing though

small timber
#

but ya people are just lazy to fish I guess

#

so maybe just give better fishing rod and remove the potion shops, since that one I think already have plans to be removed/replaced?

hollow shell
hollow shell
#

Instead of improving herb farm yields to reward players for their agency and maintenance,
we just made herb farms pointless

small timber
#

I do think removing potion buying will be good though

drowsy plank
#

i still use my herb farm at least
it goes crazy with staff of regrowth

cursive vapor
# small timber blood orb is absurdly hard to farm (given if you are entirely relying on blood o...

I built a flying platform with a pit in the center (I'm under it) with a thin layer of lava and already had a good income of blood spheres in prehardmode, and in hardmode I put conveyors with geysers and traps from the golem dungeon, and also placed a house with an NPC under a pit a little lower so that the clown bomb doesn't kill me and the farm gets even better, all I need is to occasionally upgrade the night and the blood moon, as well as sell money to the NPC next to me

small timber
#

(the one I am conflict about is non-consumable boss summon remove)

drowsy plank
#

i mostly splurge the blood orbs i get on calamity pots

hollow shell
drowsy plank
#

honestly im fine with potions being sold by NPCs if cal just pumped up the potion returns for crafting them manually

small timber
# cursive vapor I built a flying platform with a pit in the center (I'm under it) with a thin la...

sorry by absurdly hard to farm I didn't mean it is hard to farm the blood orb, I mean it will take times to farm the amount you need if you are purely using blood orb for potions (even with an afk farm)

especially if there are retries

and if you have little retries/beat bosses very fast, chances are you spend similar amount of time to get the potion with their usual recipe and it will still last you

cursive vapor
hollow shell
#

I don't think it's that much easier than a plant farm

swift wharf
#

how is everyone can build it a bad thing

drowsy plank
#

id rather spend two seconds farming plants than to build an entire mob farm, plus plants are WAY more compact

small timber
#

but ya, in my opinion for the suggestion:

  • boss summons I am conflict about whether it is good or not; it is farming, and farming is part of terraria, but for new players with very high amount of attempt counts this is meaningless grind
  • not gaining blood orb is not happening (due to bloodstone core); cannot craft potions from blood orb I do think is abit unnecessarily, since I feel it is not that efficient
  • potions shop removal is fine ya
#

(forgot to mention this is assuming if it goes through as actual changes, rather than a config; I feel it is better to make concrete decision to do things once and for all rather than having configs to seemingly random things)

grim tusk
#

Our npcs seling potions is kinda pointless since people prefer alch npc instead anyways, since it has em all conveniently in one shop

hollow shell
#

(I assume you mean Bloodstone Core, which we can simply remove Blood Orbs from the recipe of, if need be.)

small timber
#

ya bloodstone core, always confused about its name

hollow shell
#

Understandable mistake

grim tusk
grim tusk
hollow shell
#

AlchNPC, even Lite, has other gameplay-degrading "QoL" in it too though

#

It isn't just the one NPC

grim tusk
#

Yea and its puredisgust

hollow shell
grim tusk
#

Since when did it need phantoplasm?

#

But its ez to get so HDfailure

fossil finch
#

it needed phantoplasm since ages ago

hollow shell
#

I'm pretty sure it took Phanto before it took Blood Orbs

fossil finch
#

)which is proably 2.0

small timber
#

oh right speaking of boss summon, how does fargo do it again? are they just not consumable until the boss is beaten for the first time?

hollow shell
#

Or they were added at the same time

fossil finch
#

fargo's souls simply

grim tusk
swift wharf
fossil finch
#

gives you another spawn item every time you summon the boss
until its defeated

swift wharf
#

fargo has a custom summon item

fossil finch
#

then it won't

small timber
swift wharf
#

yea

hollow shell
#

Fargo's are consumable, but if you die to the boss then you're given a new summon when you respawn

small timber
#

I was thinking having boss summons be consumable, but be "refunded" if you fail the boss

#

that way you basically only have to recraft boss summons for your winning attempt; solves both the refarming issue and also the grind if attempt count are high

hollow shell
#

Indeed

fossil finch
#

so youll have like
One summon extra

#

that's it

hollow shell
#

Oh ok, similar
I only experienced it firsthand one time, so I could have it wrong

fossil finch
#

unless they changed it its like that yeah

#

but either way it works

cursive vapor
hollow shell
hollow shell
fossil finch
#

also i completely agree with xpcq in the fact blood orb farming is

#

painfully slow for actual bulk crafting of potions

#

because the costs are hilarious, you're gonna be farming constant zerg moons on end to get a full set of all potions )assuming you get like 30 each)

hollow shell
#

If Blood Orbs were good for crafting potions en masse,

then we wouldn't have added potions to NPC shops

fossil finch
#

yeah

small timber
#

since if you are spending like, 2 hours sitting in the afk farm to get the potions I do think it is not that efficient (eventhough sitting in an afk farm is easy to do, there are time cost)

swift wharf
#

10 orbs for basic potions is kind of a lot yea

cursive vapor
hollow shell
#

old convo in dev

swift wharf
#

unrelated but today I learned that phantomic artifact exists because of blood orbs

small timber
#

event summons being unconsumable is a bit of a weird change tbh, since you don't really need to summon events that many time to begin with

swift wharf
#

oh it's not on class setups that makes sense anywayas

small timber
#

especially bloody tear (blood moon summon), where it is abundant to the point of adding a decrafting into blood orb recipe just because the 2nd copy and onwards are useless

drowsy plank
#

i never got why things like ironskin and lifeforce had the same cost

grim tusk
#

Yea maybe halve costs on basic stuff

drowsy plank
#

both 10 orbs

small timber
#

I don't mind blood orb being inefficient tbh, it should be as having blood orb recipe is way easier than grinding the materials themselves

grim tusk
#

Also we could maybe make blood orb crafting pre-skele

small timber
#

I feel what needs to be done is more way to incentivize player to do the normal recipe instead; blood orb just serve as an alternative if you are really lazy

drowsy plank
#

i get it being inefficient but it should still make sense

grim tusk
#

Players should take their time and smell the flowers

#

(And plant em)

hollow shell
#

Blood Orbs with their current balance always felt to me like an "emergency reserve"
Not for bulk crafting but for getting a specific potion you can't make normally at that moment

small timber
#

I think most blood orb cost are like, reasonable, since there is obviously a standard there (10 blood orb = 1 basic potion), what is not according to standard is things like this

cursive vapor
#

for example, why look for a probe of Martians if after a golem you can just buy an item for a call once, why do you need independent arrivals of bosses and the loss of their calls from monsters if you can make a call item once, and with the farm of the summoner, each victory over the boss seems more significant, and brings more joy, and also makes you prepare for the boss more carefully

small timber
#

(and this one too since it is healing potion)

drowsy plank
#

seriously this would be really easy to fix if you just bumped up crafting returns so like, id imagine the ratios something like;
-10 pots from normal crafting
-5 from orbs
-1 from buying
this isnt a blanket thing im just starting with easy numbers but you get the idea

small timber
fossil finch
#

omega is like ok becaue

#

boss farming

stuck cave
fossil finch
#

and its literally the lost potion ever

stuck cave
#

farming dog or yharon is not always consistent for most players lmao

small timber
#

ya I think for omega specifically it will be fair to make it have lower cost, you drink much more healing potion per fight than combat potions

cursive vapor
#

I'm not against the endless summons of the final or pre-final bosses, I'm talking about most of the bosses before them, before the dog, maybe before the providence, the recipes for the items to summon the bosses are for the most part simple, or there is an alternative method of summoning (queen larva), but at least some time and to farm / search they should take

frosty trellis
#

Prov wouldn't make much sense to be non-consumable due to needing to kill the guardians for her summon. Same with sentinels summon

If every boss pre-providence had one time use summons, I believe that would be fair, as that means the very hard endgame bosses don't require a shit load of grinding since newer players will be spending 10s to 100s of attempts on the late game bosses, but generally the earlier ones aren't going to take nearly as many attempts, and then boss farming for money gets nerfed while not making endgame really hard and grindy for newer players in that sense

drowsy plank
#

this is just going back to what we had before

#

i really dont mind the system we have right now

soft quest
# hollow shell Instead of improving herb farm yields to reward players for their agency and mai...

this convo has long passed but it would be so so cool if botany, and alchemy as a whole was a more intuitive and engaging system. Sure, you can decide to just increase the yield size of harvests but that doesn't make growing plants more fun at all. And making it take even more maintenance would just make it less appealing in general. When I look to other games to see what makes plant farming fun (mostly modded minecraft) I realize the thing that keeps me attentive is automation, working out the logistics of irrigation and harvesting, as well as continuously improving my crops with upgrades, cross breeding, or fertilizer is just so fun and satisfying. Unfortunately, terraria, and most mods strays away from stuff like that, which makes sense because it clashes with the general gameplay of the game. But I think that'd be awesome if someone pulled off some type of system like that, with a simple grow setup being the normal one you see in game and you can slowly upgrade stuff by making sprinklers, harvesters, and fertilization dispersal. You could have these upgrades flow with progression much like how fishing poles follow in game progression.

On the topic of fishing, I really wish a similar concept could be applied to fishing. Its so unbelievably exhausting to go around the world fishing 60 of each potion fish if i want to make a new batch of potions. Pylons have made this more bearable, but imagine you didn't have to rely completely on that. Hatcheries would be so cool, if you could take 2 of a particular potion fish and let them reproduce if you add in some bait (higher bait power = faster reproduction). Perhaps Each potion fish would have its own loved bait that would give it a x2 multiplier. Anyways after you breed them you could take them out and use them for potions. Once again upgrades at progression would be cool and it would be slower than fishing but passive.

#

Also to wrap this up, potions need to be consumed slower or something, i cant stand blowing through 50 potions in an hour while fighting endgame bosses

cursive vapor
swift wharf
#

sweet, a potion farming thread

cursive vapor
frosty trellis
# soft quest Also to wrap this up, potions need to be consumed slower or something, i cant st...

Having to only get every potion at 30 once and then it's Perma is why I have nycro's/Fargo's mutant enabled just because I don't want to blow all my potions on endgame stuff (My infamously hard Death-Yharon telefrag lottery is a prime example)

If potions weren't so expensive to craft (or were just easier to get) via stuff like the methods you said, it wouldn't be as necessary for me to feel like I need Fargo's or Alchlite to not rot my brain out fishing and farming flowers for 10 hours

cursive vapor
frosty trellis
#

If I could get a blood moon before DoG, I would agree

#

It's happened twice to me now that I have not gotten a blood moon until post-dog

#

Can't use blood orbs if the game won't give them to me

swift wharf
#

me after reading it

cursive vapor
frosty trellis
#

I can't get it

#

If a blood moon won't spawn in the first place

soft quest
#

this is going to be very controversial, but I honestly think there should be a potion limit in each stage of the game. Max of 6 potions pre WoF, Max of 8 pre ML, max of 10 post ML. Stuff like stimulants would count as all of their components (so 4 slots) and food wouldn't count to this limit

frosty trellis
#

Like, buff slot limits?

drowsy plank
#

why?

frosty trellis
#

Because that is an absolute no

soft quest
frosty trellis
#

Wdym then

swift wharf
#

make so you cant use stims with the potions it uses trol

frosty trellis
#

Also that kinda fucks with non-linearity

drowsy plank
#

lmao

soft quest
#

i mean cmon, is it really fair to use 210913 ulta quadruple shittening potions against king slime

swift wharf
#

minmaxers albinoseizure

drowsy plank
#

you usually only have access to about 8 potions worth using per tier already

frosty trellis
#

I mean

#

Just don't use buffs against king slime?

#

Not like you need them

sleek turret
#

just use one 😄

#

(well fed)

swift wharf
#

and swiftness

#

(starter bag

frosty trellis
#

Well fed is fair

#

Hermes boots outruns king slime already

soft quest
frosty trellis
#

I mean

#

Mod would have to be rebalanced

swift wharf
#

I love potion stacking !!!!!

frosty trellis
#

Since the mod is balanced around potions and the buff slot limit

drowsy plank
#

ignoring everything else. you already only use like 6 potions per tier anyway. so this would be a meaningless change except it'd quash build diversity because why would you waste a slot on things like bounding or tesla when you could just being using swiftness or rage/wrath

soft quest
frosty trellis
sleek turret
#

the what

frosty trellis
sleek turret
#

buff slot limit?

frosty trellis
#

Ye

swift wharf
#

44 slots

drowsy plank
#

buff slot is getting overhauled in the next vanilla version

frosty trellis
#

22 buff slot limit is being upped to 999 in 1.4.4

swift wharf
#

I LOVE VANILLA BALANCE

sleek turret
#

the what why how and why

swift wharf
cursive vapor
#

i removed the blood orb part because the developer disagreed with it

frosty trellis
#

Summoner needing 80 buff slots

sleek turret
#

finally the right amount of buff slots just needed to play the funny mode with E

drowsy plank
#

i mean it's easy to change and because it really doesnt change anything in vanilla if we're being honest

frosty trellis
#

With the exception of summoner it changes nothing in vanilla

#

In calamity

#

That's an entirely different beast

fossil finch
#

i don{t think its being upped to 999 but its at least being doubled

#

either way yeah buff slot slimit is gone

frosty trellis
#

Finally, I can not have to use 4 of my buff slots alone for boss debuff, Mana and potion sickness and boss Zen!

#

Sometimes more bc some bosses inflict multiple debuffs

drowsy plank
#

it's weird that a lot of those are still on the buff rack. like boss zen, and potion sicknesses could easily have been moved to something else, but ig it dont matter much anymore anyway

swift wharf
#

surely people wont use 44 slots

frosty trellis
#

Oh I will

#

Let's me be lazy so I can have my exploration buffs and fighting buffs active at the same time

swift wharf
#

omniscience potion is a thing

frosty trellis
frosty trellis
swift wharf
#

your honor:

frosty trellis
#

Just stuff I use while exploring

swift wharf
#

torches

frosty trellis
#

Your honor:

#

I'm lazy

swift wharf
#

I will personally go back in time and cut the 22 slots in half

frosty trellis
#

NO

small timber
#

if anything (after 1.4.4/1.5 buff slot limit removal), the limit should be static, not scaled with progression, eg: 16 max always, no matter progression

frosty trellis
#

Something I think a number of people are missing with the potion debate though:
Sure, grinding potions is annoying and tedious
But doing it for more than one playthrough is why people have stuff like Fargo's, nycro's and Alchlite enabled
Doing the grind once is fine, not the best, not the worst
Doing it more than once it's where it just becomes a very boring and excessive chore every time you want to do another playthrough of the mod

small timber
#

ya generally from the post above, automation (though you require some form of effort to achieve the automation in the first place) will be good

Oh right since draedon cell factory exist, it is not exactly out of the way either, could make it draedon themed

frosty trellis
#

Yeah

#

Would make the mod have more replay value with the automation making the task of potion farming less tedious and not feel like I need Alchlite enabled or I am going to suffer for 10 hours every time I want to do the Death-Yharon telefrag lottery

small timber
#

(also what even is death yharon telefrag lottery)

#

I mean, yharon do telefrag, but I dont feel it is a lottery

cursive vapor
#

potions are literally power-ups in exchange for time or boredom

golden tulip
#

bold take

fossil finch
#

i dont think thats good

#

thats like

#

worst game design ever
"you can get power ups at the cost of not having fun while playing"

#

????

#

what

cursive vapor
#

Yes, a blood farm takes more time, but during it you can watch YouTube, and it is many times easier to build than a plant farm, and this is why it is better

golden tulip
#

building is an activity in exchange for time and boredom

#

mining is an activity in exchange for time and boredom

fossil finch
#

games shouldn't have "power ups" in exchange of not being fun

#

thats stupid

#

games are for having fun

cursive vapor
#

or around tens/hundreds of deaths

fossil finch
#

no?

#

thats not how balancing works lol

cursive vapor
#

I play calamity precisely for this, for the fact that here you can die on bosses tens / hundreds of times

fossil finch
#

fights arent balanced around death counts
anyone can first try whatever boss if they have enough skills
They are stat-wise balanced around having buffs

small timber
#

I think that is actually how it is balanced? That or you are expected to be skilled at the boss (which obviously is not plausible when it is your first time fighting it)

fossil finch
#

thats just not how its balanced because like

#

how could testers balance around that

#

its not something you can really do

#

fab may design bosses expecting "well yeah most people will need to try a couple times" but that's not balancing at all, that just difficult fights being difficult

#

and things can't and aren't balanced around "tens or hundreds of deaths"

swift wharf
#

That is correct

#

Post ML it means 4 warding tank/mobility accessories, 3 menacing offensive accessories, no alcohols, most buff potions, no rage, no adrenaline

cursive vapor
#

then it's the problem of bosses, not potions

swift wharf
#

(Tester build)

small timber
#

DPS wise I am pretty sure you are expected to have most potions on; hp/defense wise is not so strict as can be overcomed with skill; movement wise I dont think bosses are balanced around potion, they make the fight eaiser and thats all

frosty trellis
# small timber I mean, yharon do telefrag, but I dont feel it is a lottery

Because the telefrags are extremely inconsistent in phase 2 and I am forced to pre-ram half the time so I don't get dashed into oblivion (A lot of the time these days if I die to death yharon, it's in the last 6% of it's health due to the telefrags and just not enough reaction time to get the fuck away. All it's other attacks are fine, just the dashes are inconsistent)