#suggestions-discussion

1 messages · Page 16 of 1

sonic fox
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how do you think they get it

golden tulip
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i approve of this too

fossil finch
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By existing

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Moon lord doesn't own a corp

swift wharf
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oh fuck that is a good idea

sonic fox
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he is the moon CEO

swift wharf
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and then maybe make boss summon shops more expensive

fossil finch
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This will make people ultimately farm money by fishing

sleek turret
#

which is absurd

fossil finch
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And calamity can't be bothered to change fishing drops so

sleek turret
#

golden crates moment

sonic fox
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auric crates when?

sleek turret
#

and any worthy to sell item from fishing crates

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i.e accs, weapons, etc

small timber
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the only potentially worrying implication is maybe for people who beat a boss by luck may have very significant difficulty to refight the boss to obtain other drops

fossil finch
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All of them are worthy to sell

swift wharf
# hollow shell wdym

if some boss gives you a lot of money it won't really matter if the boss item is consumable or not, since they'll just buy more summons

cobalt pewter
#

heed this message

small timber
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like a lucky 20-0 adrenaline proc, then suddenly when they want to grind other boss drops each attempt will take consumable summons again

sleek turret
#

tbh i wouldn't sell potions from fishing crates but ok

small timber
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(or in other case, just general failed attempt, that is not aimed at refarming gold on bosses)

hollow shell
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Calamity NPCs don't sell them anymore

golden tulip
sleek turret
#

it's not like crates are the only fishing money machine in the game since you have stuff like Golden Carp existing

hot zephyr
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it wouldn't solve event farms, unless those too were made consumable again

sonic fox
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calamity valuable fish tho

small timber
#

with the new scaling now I dont really feel there is any point where (assuming only 1 progression tier), you would upgrade gears to the point of invalidating bosses

swift wharf
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oops

sleek turret
#

fishes in general are either priceless or money machines tbh

small timber
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previously each post-ML progression massively boost your power which is no longer the case (due to post-ML rebalance), like post-provi providence is still very hard compare to pre-provi providence

golden tulip
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i feel like all of this is pointless because complicated suggestions or suggestions with a lot of text generally dont make it to dev.

sonic fox
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just make gold/platinum gear post crabulon

hot zephyr
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and even if you did make event summons consumable again we'd still be farming death blood moons because they're easy to just endlessly farm

small timber
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(death blood moon spawn rate boost should be removed tbh)

hot zephyr
#

bad take

golden tulip
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good take

hot zephyr
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that's the fun part of blood moons

sleek turret
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you have events like pirate invasion in which (almost) every single furniture item sells for 2 gold

golden tulip
#

common xpcqe326 W

hollow shell
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I might make a vote in the dev server for making boss summons only get consumed upon beating the boss, I think that has potential

fossil finch
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At this point the question with money is "how much time does the player have to spend to get money" rather than anything else

#

Eventually all methods become effortless

hot zephyr
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it's just cutting down options and railroading people

drowsy plank
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this is a circular question there is no solution money will never be a good resource in terraria because terraria players love to break things

sonic fox
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i think stealth is a much bigger problem than money

small timber
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just introduce 'timed DR' for gold farming where if you earn a lot of money in a short period of time the game secretly reduce your gold gain, I see no problem with the idea :clueless:

golden tulip
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there is no "solution" but you can make it better

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or make an attempt to

sleek turret
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increase the prices according to progression?

fossil finch
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What are you exactly making better though
Like as a general question

hollow shell
fossil finch
#

Sure, 2024, i can agree with that

hot zephyr
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cash will always be effortless

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cal should stop putting everything into shops

hollow shell
fossil finch
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blike
The line that separates 2024 from tedium removal isn't defined at the end of the day

hollow shell
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Especially potions

golden tulip
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no potions are cool i hate making potions

small timber
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just give better fishing rod early and remove potion selling from NPCs tbh

hot zephyr
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naah potions can go

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except for summoner, that one sucks to craft

small timber
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(maybe wormhole but I have no idea how hard it is to farm for multiplayer)

hollow shell
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We do plan on eventually adding a more interesting method for bulk potion crafting

fossil finch
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I agree with potion shops sucking

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Add bonemeal i think

sleek turret
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isn't wormhole potion just a cave layer fish and a plant

sonic fox
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ye

sleek turret
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and it's one of the more common fishes in the game

golden tulip
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potions just require a lot of ingredients for something that you need to bulk craft and i think making it easier to get potions is good

sonic fox
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blinkroot and specular fish

golden tulip
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i like the blood moon solution still

small timber
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ok it is potion of return that is stupidly hard to craft (lava fishing), I misremembered it as wormhole recipe

hollow shell
hot zephyr
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i do concur fishing is an awful system

sleek turret
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i hate fishing

hot zephyr
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it's the only system in terraria worse than money grinding

golden tulip
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fishing is boring

sleek turret
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can't we just make it rhythm fishing

golden tulip
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but how do you make fishing engaging lmao

small timber
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employ angler to fish for the player

golden tulip
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fishing is boring irl as well

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and in minecraft

sleek turret
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you press the mouse button at a certain beat and you get something better idk

golden tulip
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in basically any game i know that has a fishing mechanic

hollow shell
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Hopefully Terraria 1.5 adds some kind of gameplay to fishing
Like Stardew Valley or Phantom Hourglass
or.. Yazuka, or something

hot zephyr
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lol no

sleek turret
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or like stardew valley yeah

fossil finch
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Stardew the valley

golden tulip
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what does stardew valley do with fishing

hot zephyr
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fishing is the re-logic's cheat code to drops

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it's like how calamity abuses shops

sonic fox
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just make so that you have to boss battle the fishes

hot zephyr
#

it's an awful system that's used as a bandaid for terraria's finite world

hollow shell
golden tulip
fossil finch
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Stardew makes fishing a whole mechanic
You have a big vertical bar and you have a smaller green bar, the fish will go up and down and you have to mantain your green bar where the fish is
Your green bar will go bigger with better rods and fishing level

golden tulip
#

that sounds more engaging at least

hot zephyr
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stardew valley has terraria's same fishing mechanic but you do a repetitive RNG-based minigame

small timber
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ya tldr is just stardew valley fishing is still extremely simplistic but managed to be much more interesting

hollow shell
sonic fox
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no

hot zephyr
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Kinda?

fossil finch
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Fish even have different types of ai that determines how they move in the bar, some are extremely erratic, some go to the bottom

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Also it's not rng based tf you on

golden tulip
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sounds cool

fossil finch
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With the late game erratic fish maybe but most fish aren't rng to catch at all

sonic fox
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just make aquatic and desert scourge drop fish

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instead of angler things

hot zephyr
sleek turret
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just make it Catch Of The Day fishing from rhythm heaven fever :TrollModerate:

small timber
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we just talked about moving grinding from just refighting bosses endlessly

fossil finch
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there is rng sure but like

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99% of fish are catchable thanks to skill and you don't have to rely on rng at all

hot zephyr
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I've had literally impossible sturgeons that required frame-perfect accuracy and completely free sturgeon catches because the AI decided not to move

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statistically unlikely, sure
but it's still more than possible

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for me, stardew valley's style of fishing started out strong but gets really really tedious when you're trying to target farm a specific item and you're endlessly repeating the same minigame on loop

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funny enough I think the best thing Terraria 1.5 could do to improve fishing would be to improve worldgen so there's more naturally occuring fishing spots so players don't have to construct massive ugly artificial lakes

cobalt pewter
golden tulip
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looks like pixelated games with a top down view have above average fishing mechanics

cobalt pewter
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comically large clueless emote

small timber
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Make fish spawn as catchable critters in body of water near town

golden tulip
small timber
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Fuck it introduce fish pond too to allow breeding fish to produce more fish

Patch 2.2 should be titled Farming Simulator 2024 and introduce barn so you can breed your own cow

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Now everyone can get exquisitely stuffed easily

golden tulip
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fish breeding mechanic

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oh god

proud quest
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bro can they make jungle grass seeds mroe common or something

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ive spent a whole fucking hour farming jungle grass and fishing and i havent found a SINGLE ONE

swift wharf
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stuffed fish gives jungle seeds

sleek turret
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is it hard to change the drop table of a vanilla bag item

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kinda thinking for a suggestion lately

swift wharf
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no?

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since cal changes crates

proud quest
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im gonna fucking freak bruh

sleek turret
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yeaahhh

proud quest
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i got like 30 stuffed fish

small timber
sleek turret
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seed bags

small timber
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Oh ok, I thought you mean treasure bag

sleek turret
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i was thinking of "what if seed bags gave other seeds like jungle grass and normal grass seeds like how Stuffed Fish does"

swift wharf
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sounds fine

small timber
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I will be honest when I am opening herb bag, my purpose is not really to get normal and jungle grass seed

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(and since it is called "herb bags")

proud quest
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took fucking long enough

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god

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1 hour of my life gone

fossil finch
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Ok

unreal star
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i don't see why people want money grinding to be harder

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what reason is there

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it's just making the game more annoying

fossil finch
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I think

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Just at a considerable smaller chance and quantity

swift wharf
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they don't

sleek turret
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yeah I checked the wiki they do not

cold cosmos
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Yeah I’m sorry that money sugg is just a terrible idea

golden tulip
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disagreed

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well not entirely but

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diminishing returns maybe

drowsy plank
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at the end of the day it's not gonna pass voting so

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¯_(ツ)_/¯

golden tulip
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ye

unreal star
west prairie
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I don’t see why ancient hallowed shouldn’t get a similar buff so that suggestion is a good one

swift wharf
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probably an oversight

frosty trellis
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So the best money making method would be to pop a zerg potion in the infection for an hour then spam kill dues

swift wharf
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by that point

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money will no longer be a feature

hollow shell
golden tulip
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if i could vote on that thing you were going to bring up in dev i would so you can vote for me ultimatesmug

near fossil
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Every idea I've heard of for making it harder to get hundreds of platinum coins has been a bad one.

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There are so many ways to get money that the game would have to be significantly rebalanced for money to become scarce.

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Removing whatever the money farming meta is right now would just make it slower and more boring.

crude geode
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It may be hard to make money scarce but it’s easy to make boss farming NOT the primary way to farm cash. Bosses are already nauseatingly over represented in cal, so making them not the primary money farm would be appreciated.

crude geode
stoic narwhal
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Question, has been a suggestion about a Jungle Temple seeking mechanism before here?

swift wharf
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Hmmm probably not

frosty trellis
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Since you need a fair bit of cosmolite bars

hollow shell
drowsy plank
hollow shell
frosty trellis
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Ic

drowsy plank
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i feel like the fact sentinels would need that change anyways

hollow shell
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We could also raise the amount of Cosmilite that DoG drops

drowsy plank
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really just points to the fact that that is a better solution

inner anvil
hollow shell
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There would likely be other changes here and there in the mod if my proposal were to be implemented

frosty trellis
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Just fighting the sentinels over and over so I can fight dog more than once (even in some playthroughs I already have to do that for stuff like prismatic armor) is kinda annoying that I have to farm weaker bosses many times for 4 cosmic worms rather than just once, since storm weaver can go fuck itself

hollow shell
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(Killing each sentinel once gives the the mats for 2 to 4 cosmic worms)

inner anvil
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Also, Rover, if this is the thing you mentioned in Dev, I don't think nobody would explode for that lmao.

swift wharf
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keeping certain items as non consumable should be fine

hollow shell
#

We could try and come up with more ways to make money that aren't so free and brainless

swift wharf
frosty trellis
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But fair

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That and you might need to kill the sentinels for other weapons (I don't personally use many of the sentinel weapons, but Aethers Whisper my beloved)

inner anvil
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Like, we can make fishing better so it's interactive and money-giving so we don't need to use bosses if you want, we could make invasions more money-giving, they're interactive enough.

hollow shell
inner anvil
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What I'm trying to say, we can do what you propose, Rover, but not now.

frosty trellis
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Gives some other options for money farming

hollow shell
inner anvil
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Yes.

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That's more in the objective side.

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In my honest subjective opinion, we should not make what you propose for boss summons, we could keep it as a way, while still having other options (In the future).

frosty trellis
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The other problem I see is that if people are farming so much money, why is it necessary?
Potions (whether from calamity npcs or usually Alchlite for a lot of people)
Goblin reforging (Even with the calamity change getting menacing or warding on everything is very pricy)
Cirrus Candles bc not only are they very good, they are also very expensive, costing 2 plat to get all 4.

The candles are the main reason I money farm anyways bc dammit they are so expensive, and I am not going to get enough for a Yharon or DoG arena in a reasonable amount of time going afk at a money farm of sorts

hollow shell
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I personally feel like it would be pointless to leave infinite boss farming in the mod while also trying to introduce alternative money-making options
because the path of least resistance wouldn't change

frosty trellis
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I literally brought up the three main reasons why people money farm....

inner anvil
hollow shell
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Essentially, yes. There probably will be people doing the other methods, but every player will obtain the infinite boss spawns in their playthroughs as a requirement anyway, so they already have the tools to do so

stuck cave
crude geode
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which one, latest?

stuck cave
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yea

inner anvil
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Rover, I don't think there's a problem if you say it on Dev, it's worth mentioning.

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But if you don't want to, I won't stop you.

stuck cave
crude geode
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@ashen warren Known issue, dw, will be fixed later

hollow shell
hollow shell
stoic narwhal
frosty trellis
#

But yeah. If people are using the infinite boss spawns to money farm, obviously you need the money. So wouldn't the fact that people need so much money for stuff like reforging, potion purchasing or candle buying be the culprit instead of infinite boss spawns?

stoic narwhal
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And that's on a large world, for sure.

frosty trellis
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Also, like

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Who wants to make more than one desert medallion

inner anvil
frosty trellis
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Stormlions are pain

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Early on

swift wharf
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they are not?

frosty trellis
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And you need more than one to get full victide + weapon of choice

swift wharf
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by the time you get a medallion you already have 5 mandibles

frosty trellis
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Which is false

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Definitely not for me

frosty trellis
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Not everyone starts out by exploring the underground desert

swift wharf
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they're just chargers with electricity

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what does that even mean

hollow shell
frosty trellis
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And the electrified debuff can and will kill you early on

swift wharf
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place tiles

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they have the same weaknesses as regular ones

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this is 100% a skill issue

frosty trellis
swift wharf
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ud desert is already nerfed in cal

stuck cave
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thinking like perforators mainly

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and slime god

hollow shell
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This is what having infinite money does to people
It makes them feel like 100 candles is a requirement

crude geode
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very true

hollow shell
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( HDFailure )

frosty trellis
swift wharf
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this but unironically

stuck cave
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i mean i could farm desert scourge or king slime but it's a lot slower until i can instantly melt them in like 3 hits

frosty trellis
swift wharf
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end game when
when money is no longer real

frosty trellis
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I've fought without them

hollow shell
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(hang on I'll be back later)

frosty trellis
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I can fight without them

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I just don't like too

swift wharf
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if you're spending 200 plat on them that's a you problem

frosty trellis
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Sorry that I like a large Yharon arena with candles and very long platforms for DoG that go up high enough so I can be fine during the laser walls without overextending to not fit my arena ShrugAldo

drowsy plank
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im at pre-DoG and have about 154 platinum just from playing the game normally

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with the typical reforges and a handful of potions

swift wharf
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talk about over preparing jesus

frosty trellis
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I like not dying

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DoG I can do without candles

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Yharon not on my life

swift wharf
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it doesn't take that much to not die

frosty trellis
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I will never do Death Yharon without candles

swift wharf
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shrug

frosty trellis
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That telefrag lottery is hard enough

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I'm not making it harder than it needs to be

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Especially on Master where stat bloat makes it worse

crude geode
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(something something potions in shop was a mistake)
Realistically farming bosses shouldn't be the main way of acquiring money. Bosses are already so bloated with reasons to do them.

frosty trellis
#

That's fair

drowsy plank
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(me doing blood moons to grind money because it also gets me more blood orbs so i can get twice as many potions)

crude geode
#

At this point though it's more a dev thing than anything else, cuz getting it past the playerbase would be hard enough considering the outcry of removing malice mode, a mode only a minority of the playerbase played

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the outcry of removing the easy funny farm will be a lot more if it happens

frosty trellis
#

I honestly just use Alchlite for potions bc half the damned time my first blood moon won't show the hell up until Post DoG

drowsy plank
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idk wtf yall be doin to have that

stuck cave
#

no one does anything, it's just insanely bad luck

swift wharf
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cutting the pt time by 50% with qols so there's not enough time for the rest of the game to happen

frosty trellis
#

That character by endgame had a 27 hour playtime iirc, so not like it was super short or anything, and Post-DoG means the majority of the run was bloodmoonless

stuck cave
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nothing to do abt it except cheat in a bloody tear

swift wharf
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my point has been obliterated

frosty trellis
#

LOL

swift wharf
drowsy plank
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i think the answer here is to make calamity take even longer
idk i feel like 27 is still short but from what i remember, that's just the average playtime for people so what do i know

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i spend way too long building farms and housing in 1.4 because it makes it actually enjoyable

stuck cave
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how would you make it take longer without pissing people off, other than just adding more bosses and interesting content

frosty trellis
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There are some normal terraria things I like to do, such as mine chlorophyte for two hours bc I need 30ish life fruits for the normal shit, then a spare set of chlorophyte melee armor bc that's part of my vanity

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Lol

stuck cave
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like making grinds take longer is not gonna do it

drowsy plank
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there is no easy solution it's just "wait for the mod to be closer to being done"

stuck cave
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thatll be like a couple years then lol

drowsy plank
#

yeah

stuck cave
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i mean idk how far along yharim or whatever else is next up is, if at all, but it'll be a while

drowsy plank
#

biome reworks can help at least

stuck cave
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oh yea fs

crude geode
#

hi math time

drowsy plank
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i think the biome reworks are next and craig rework (pylon?) will definitely add a lot more content to preHM because i never bother with it until hardmode usually because of how annoying it is to reach rn (also sunken sea rework)

crude geode
#

on average there's less than a 1% chance of not getting a blood moon til post dog

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if you consider the playthrough to be like 80% over by that point (I do)

frosty trellis
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Yeah

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I've had it happen to me twice now

drowsy plank
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i think someone else already suggested it but honestly a blood moon spawner at the beginning of hardmode that doesnt require blood orbs would be a solid idea, just in case things get fucky with RNG like that

frosty trellis
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Thankfully solar flare armor is broken against DoG so I was fine as melee

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But as summoner? RIP

drowsy plank
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since hardmode already has a lot of QoL items exist

frosty trellis
#

OR MAKE COSMOLIGHT ABLE TO TRIGGER BLOOD MOONS

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SIMPLE FIX

crude geode
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lord no.

frosty trellis
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Ik that's a terrible idea

crude geode
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altho isn't bloody tear non-consumable

drowsy plank
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and idr but i think my building and digging accessories got accepted, which add on alongside the super fishing accessory, really add to the whole "wof is dead, maybe help the player a little"

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correct

fossil finch
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What you can do is add a super event toggler i think

frosty trellis
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Yeah but you don't unlock all possible events until post golem

drowsy plank
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like battle potion but for event spawn chances?

fossil finch
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still

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No

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Just an item that fuses all event spawners

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Ui like astral arcanum's

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Or smt

frosty trellis
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That doesn't solve the blood moon issue

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If it won't spawn

drowsy plank
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you'd still need blood orbs for bloody tear

frosty trellis
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Then you can't make that

fossil finch
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Make ravager drop blood orbs

drowsy plank
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i like the idea of an item that just makes natural events more likely to happen, that way you can get things like gobbo and pirates faster

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LMAO

fossil finch
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trolling supreme

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Jokes aside just

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Add blood orbs to something that isn't a blood moon enemy

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That fixes the issue

frosty trellis
drowsy plank
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true!!

frosty trellis
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Make blood orbs drop from werewolf's then

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First mob that makes sense in my head

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Or hell, make them drop from enemies in the crags

fossil finch
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You can
You can unironically do the rav thing unless him becoming the ultra farmer is a concern

crude geode
#

he's getting moved to post-ml last I heard

cobalt pewter
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potion cheating becomes lategame

drowsy plank
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add blood orbs to demon eye drop table ultimatesmug

frosty trellis
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LOL

fossil finch
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Yes, post ml crags boss

frosty trellis
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I was just thinking brimstone crags

drowsy plank
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outside of blood moons :)

crude geode
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I hope with the move he gets his fuckin farmin shins kicked in

drowsy plank
#

you could just make it a really low chance from zombies and demon eyes and im not joking

cobalt pewter
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just make blood orbs drops exclusively from dread

nautilus

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🚎

drowsy plank
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boom 100% consistent blood orbs

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lmao

crude geode
#

you could also just make blood moon have a spawn after first evil boss kill

drowsy plank
#

also true

crude geode
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at this point i'm in a waiting room for one of yall to actually go through and sugg making blood moons more consistent

drowsy plank
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i was in the middle of writing OC stuff but i suppose i could take a minute to type up a blood moon sugg

frosty trellis
crude geode
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altho it does give more relevance to bosses which I just complained about

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hypocrisy

frosty trellis
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Kinda want to just put the blood orbs in the crags bc you have to go there anyways and a hellish place where a lot of blood was shed makes sense imo

drowsy plank
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thoughts?

frosty trellis
#

Looks good to me

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Leaving it up to the devs to decide what to do it with instead of one concrete must do it x way

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I like that

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Also, interesting thought, but how would the blood moon start after the first evil boss kill work if you killed the evil boss at night?

drowsy plank
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starts instantly XD

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nah if we're being realistic

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prolly just

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idk carry over to the day after or something

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kinda like meteor spawn

frosty trellis
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Ic

small timber
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Abit late but I do think having a rare enemy spawn (non blood moon) that drop blood orb OR bloody tear (it is now able to be decrafted into blood orb) will be better

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Make blood moon have less ties to bosses

novel belfry
hollow shell
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It's a bug

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Fixed next update iirc

novel belfry
#

k

spring sail
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Does anyone else feel the abyss is still too dark even with proper gears?

novel belfry
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I think that's intentional

spring sail
#

Like, reaper sharks are basically invisible

small timber
#

Since to my knowledge at rev you can get pretty light up, on death ya it is meant to be a bit dark, probably have to plant torches

#

Sulph sea I do think it somewhat make sense, since it is meant to br extremely dirty/radioactive water (and spelunker and hunter help)

fossil finch
#

I don't think taking away abyss main funny factor would be a good idea even if partially

small timber
#

Abyss is straight up darkness which I dont like a lot more, but at the same time I do not recall not being able to see with proper setup

fossil finch
#

Also the reason you can't see chests is because of their low contrast with the background and other tiles

#

It's not really the water's fault

hollow shell
#

(water).

fossil finch
#

yes but you can fix that without making the water less green

#

Which kinda ruins the point of it being fucked up water

hollow shell
#

Hopefully it's possible to make objects in water be less affected by the water visually

#

So the liquid remains the same color

#

but you can see stuff in it easier

fossil finch
#

you could also just recolor the chest but y'know

#

Also i don't

#

Really think reaper shark is invisible with hunter

#

I checked

#

Hunter highlights things in complete darkness and sure he's mostly black but the orange tint is very clear??? + the shine and his blue accents should make it obvious he's there unless he's already being lit up (which makes the shader less intense+you can confuse it with the background)

#

What i can agree on is that reaper shark blends too much with the abyss

small timber
#

If anything I am down to hunter potion not working in abyss

fossil finch
#

Also i do play on retro but

#

The abyss is not that dark

small timber
#

Instead introduce a "sonar potion" (not the fishing one) that will help you identify abyss enemy location without just seeing them all the time

fossil finch
#

Just sea spirit and shine are enough for most of the layers

#

And the rams from the shield line generate a comical amount of light

#

(Which should probably get changed

hollow shell
fossil finch
#

retro only removes light smoothing light levels are the same

#

Grrr

#

(It does make vision clearer

#

but my points stand!!!

hollow shell
#

Some light sources get completely fucked in Retro/Trippy, versus Color/White

#

Usually way brighter than intended

fossil finch
#

That's not my fault vanilla doesn't have that problem simply don't add that problem
taxevasion

spring sail
#

Anyways it’s still too dark if you have all the lighting

fossil finch
#

Have you tried turning up your screens' gamma

small timber
#

I will test it later once I get on my pc, unless they nerfed lighting gear it should be fine even in death mode

fossil finch
#

I'm not joking it may just be too dark for you

spring sail
#

And I gotta say I don’t see much of a difference between when you have enough light level or not

hollow shell
#

Light level only has effect at 2 distinct points where you're given the Darkness debuff effect or the Obstructed debuff effect

#

Basically if you have enough Light level to overcome the Darkness debuff effect, then stacking any more Light level on top of that will do nothing (aside from the literal light generation that the items pay provide)

spring sail
#

Even abyss torches don’t do much

hollow shell
#

You're right in that rogue has weirdly no content from either moon

#

However I personally think it's cool that different classes have different experiences with which moons grant them the most benefit
Gives playthroughs more variety

#

(I feel this way about other areas of the mod/game too)

swift wharf
#

I was gonna say that

#

It's the same with emechs and scal

spring sail
#

Yeah that’s the main thing, the other classes are not “balanced” but ok

swift wharf
#

(clueless)

#

if you want summoner gear, do pumpkin moon

#

but I do agree that rogue

#

is not existent

hot zephyr
#

having different pathing is good

#

i think the biggest reason for the lack of rogue content in the moons is that rogues have a ton of content in the eclipse

hollow shell
#

If you consider them equivalents then I suppose that's fair

drowsy plank
#

i would

hollow shell
#

I personally wouldn't.
Not until Post-DoG at least

drowsy plank
#

lol

spring sail
#

I mentioned other classes because just little buffs to pumpkin moon weapons would be enough

drowsy plank
#

arguably eclipse comes sooner but im pretty sure it's buffed and gets new drops post plant

hollow shell
drowsy plank
#

hence an entire armor set and such

spring sail
#

I don’t think I’ve seen anyone use the jack-o-lantern launcher or candy corn rifle

drowsy plank
#

i mean solar veils have a lot of uses, like spooky and summoners

#

yeah they're bad lol

#

and have weird ammo types

#

im surprised there's no upgrade with jack launcher and pumpler tbh

spring sail
#

Or bat scepter

drowsy plank
#

bat scepter is okay

#

i think it just isnt used because of option bloat

spring sail
#

Imagine if they’re good

#

Tbh that’s true, like how golem weapons are underused

swift wharf
#

since buffed moons are getting the axe, reworking the current 3 would be nice

#

but that's future content soooo

spring sail
#

Post-plantera content bloat

small timber
#

if you just spread the gears across every moon isnt it even more of a content bloat?
since instead of only have to do 1 of them (depend on your class), you now must do all of them

drowsy plank
#

the real solution is to turn each of the mech tiers into actual tiers so we can tug some of the post-plant stuff backwards

spring sail
#

Skipping contents are not fun too

drowsy plank
#

or maybe shove it in the post-cultist tier??

#

those are my only ideas

#

but neither are very good

hot zephyr
#

imho the only thing that really needs to be changed about early hardmode is the gating of the alt mech drops

drowsy plank
#

that makes sense tbh

small timber
#

ok apparently light pet matters a lot more than other light sources

drowsy plank
#

no idea how you'd even start trying to fix post-plant bloat

small timber
#

but ya, you are no way near "cant see anything even with proper gear" in abyss, even on death mode

#

sulph sea yes, but it is more of a colour contrast

drowsy plank
#

they're mildly difficult to see, but that's... kind of the point...

spring sail
#

The non linear calamity progression made it somewhat worse

frosty trellis
#

Wait, melee users go after North Pole? No, we go after horseman's blade bc it doesn't outright suck and used for good weapons like Zenith and Last Mourning

small timber
#

north pole is unironically one of the most broken weapon right now

#

I dont know why it is that goated, but on bosses like leviathan and astrum aureus it kills them in nohit timing

#

without adrenaline

spring sail
#

Horsemen’s blade is ok btw, a lot of people cheese bosses with it and it’s used to craft zenith

#

But not as good and versatile as north pole, horsemen is a vanilla true melee

small timber
#

ark of the ancients being exactly after plantera I feel makes a lot of melee weapons feel worse

#

like horseman's blade would feel much better if ark is at a different tier

unborn oriole
#

Make ark post Golem and BB post plant clueless

#

(joke)

storm bridge
#

rogue has solar eclipse?

#

i get its not a moon thing but its at the same level of events

grave zincBOT
#

@small timber - Your suggestion has received an updated status!

[Make Draedon Power Cell Factory and Charging Station Have Glowing/Shining Parts (to grab player's attention)]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@ashen warren - Your suggestion has received an updated status!

[Let the Rare Sand Elemental's Healing Orbs travel through walls]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@arctic viper - Your suggestion has received an updated status!

[Make class proficiency have a higher impact on gameplay]

It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message

#

@dapper violet - Your suggestion has received an updated status!

[1.4 Brain of Confusion ability for it's upgrades]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@drowsy plank - Your suggestion has received an updated status!

[Put Desert Medallions in Pyramid/Desert Chests and Lab Seeking Mechanisms into Gold Chests so New Players Actually Find Calamity's Unique Structures]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@hasty rune - Your suggestion has received an updated status!

[Sync Calamity Changes to NPCs with 1.4 NPCs]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@surreal drum - Your suggestion has received an updated status!

[Make DOG's laser wall sound use Gauss Rifle's hit sound instead of Space Gun's shooting sound]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

hollow shell
grave zincBOT
#

@soft quest - Your suggestion has received an updated status!

[Make Providence Delete Magma Blobs When Transitioning Phases]

It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message

hasty rune
#

so the npcs really got overlooked? xD

drowsy plank
#

hell yeah brother these voting results are based

storm bridge
#

based upon fact 💯

hasty rune
#

"I love democracy"

small timber
#

@queen nova the "ancient relics" now dont really have specific benefits to (only) summoner or mage, especially aerostone and bloom stone (all class)

#

the only connection is really just the prejudice against them due to them used to be in the heart of the elements

#

(i think even cryostone is all class now)

#

so basically rose stone for summoner, chaos stone for mage, and rest are all class

#

I will like to see ancient relics getting some upgrades, just ya, disagree with having all of them connected to spirit glyph line

queen nova
#

That's true, I could have worded it better, but I meant that as a group, they have a bias towards summoner/mage

#

So if there was something that combined all their effects, it would lean that way

small timber
#

I think their effect right now is a bit far apart to be combined tbh

queen nova
#

I think it would definitely be sort of a jack of all trades accessory to be sure

small timber
#

it will form an amalgamation accessory that offers very vastly different stats that dont really benefit most class (similar to eldritch soul artifact, which only really rogue and summoner can use it)

queen nova
#

But I think that fits with the Heart's style, summoning all these different creatures to help you

small timber
#

I will much prefer all of them have their respective upgrade line (in some way) tbh, rather than just forcefully combine all of them just because they are under the ancient relic group

queen nova
#

And I believe it would have a representative from every biome

small timber
#

(rose already upgrades into HOTE so there is one)

queen nova
#

If it also included the Heart, I mean

small timber
#

oh right I missed it, probably best to remove the cosmilite part tbh (basically to avoid specificity)

#

and probably word the suggestion better as you say, since currently it looks like...
it might lack a bit of reasoning?

hollow shell
#

oh uh, whoops
Rose Stone probably isn't meant to have "ancient relic" in its tooltip anymore

small timber
#

(since as we said there is not a lot of connection for ancient relics and spirit glyph)

ashen warren
#

Crash bandicoot

small timber
#

tbh probably can rename Rose Stone in the process? or at least remove/change the 'Stone' word

#

just so it differentiate from other ancient relics, as all of them have Stone

hollow shell
#

In which case the only summoner-oriented relic would be... Cryo Stone?
Isn't it classless?

ashen warren
small timber
#

cryo is classless ya, at least I am not aware that (if) it benefit from summon damage

ashen warren
#

Ok

hollow shell
queen nova
#

If that was done, the only class-oriented stone at all would be Chaos stone with the mana burn

hollow shell
#

Indeed

queen nova
#

I still think it would make sense to connect, I suppose, three groups of accessories

small timber
#

what are the three groups of accessories you want to connect?

#

heart of the elements, spirit glyph and 'ancient relics'?

queen nova
#

The HOTE, the relics, and the spirit glyphs

#

Yeah

small timber
#

I will be honest they don't really have any connection? especially now that a dev say Rose Stone is not meant to be ancient relic (anymore)

queen nova
#

To be honest I think they're mostly just connected aesthetically

small timber
#

aesthetic is not entirely accurate representation of connectivity tbh, otherwise Ultimate (the bow) and universal genesis will be a exo mechs and exo prism weapon

queen nova
#

Each one represents a different biome, and taken as a group they have effects that basically touch every part of play

hollow shell
#

We would really rather not put non-waifu effects back into HotE

queen nova
#

Hey wait so I have a question

#

Is the rule against specifically asking for an item because that's reserved for donors?

small timber
#

you mean asking change to a donor item or asking to add an item that is already planned to be donor item?

queen nova
#

No like, you can't just ask for a specific item to be made

#

Is that a rule because only donors are allowed to do that?

#

Or because too many people were just submitting their bad ideas

small timber
#

ideally you dont want to be (too) specific on your idea yea, since it will limit the approach that the devs can take since they have to follow the specificity you set in the suggestion

#

mainly that it significantly limit developer's option to introduce the idea I think

#

if you mean specific to the point of down to stats, crafting material, sprite style... ya that basically spiralled into having 90% of suggestion being that so it is no longer allowed; for donor I think they don't really accept donor item anymore due to having backlog of donor item to make?

queen nova
#

Gotcha

#

But it's ok to suggest something like "upgrade to the HOTE that includes the Ancient Relics and Phantomic Artifact" just not "it should increase summon damage by 15% and add 2 minion slots" etc.

small timber
#

basically the 15% summon damage 2 minion slot is 100% not allowed yeah, "upgrade to HOTE include ancient relics and phantomic artifact" I think will depend on how the mods judge it

queen nova
#

I see I see

small timber
#

(since they are the one giving the verdict)

#

but I think as long as you are not extremely specific and have sufficient reason, eg: in this case you give a really good reason as to why HOTE upgrades that include ancient relics and phantom artifact will be a really good idea it should be fine?

queen nova
#

Cool cool, thanks

lost cedar
#

how would yall nerf soaring insignia?

spring sail
#

What did chaos stone do before again?

glossy marten
#

like every other stone

#

hold on lemme look it up actually

small timber
#

the 'reduced flight mobility' will kill the accessory way more than just reduce the flight time it currently give

#

it might not be obvious, but' soaring insignia (besides the flight time), is an extremely good accessory in terms of just mobility/movement speed, if you nerf it it (in this case, probably have to make it give negative mobility) will literally feels like using mollusk armor

crude geode
#

soaring insignia is just the new frog leg

hot zephyr
#

infinite flight time won't return

small timber
#

I am pretty sure they already planning on reworking perennial (in some way), so the suggestion will just conflict with devs plan

frail mantle
#

:nuclearoption:

small timber
#

oh god config again

quiet kernel
#

Configs🤢

frail mantle
#

configs to revert vanilla nerfs and buffs will not happen

small timber
kindred creek
#

why are they so against a config option for a single item? The mod is about having fun

#

who cares about balance

#

have you ever used reaver armor?

frail mantle
small timber
#

then just install a mod that disable soaring insignia nerf, it probably exist there

small timber
#

just dont expect calamity to do it

frail mantle
#

especially when it comes to balance changes

kindred creek
#

im not a dev

#

aight

small timber
#

(but probably best to wait for a dev to confirm this though)

keen zodiac
#

yeah perennial has dug itself into a hole but straight up removing it would completely destroy the entire concept of life alloy

#

it just needs a serious rework/overhaul

kindred creek
#

im curious, why cant they just replace perennial ore with chloraphyte?

#

theyre both plant themes

small timber
#

I think that is what they want to do in the rework? and basically move perennial to somewhere else

#

at least I heard, or something like that

kindred creek
#

i mean, the problem is there is already something else at basically every point in the game

#

i can't think of a place that it would be more useful

small timber
#

ya, that one is particularly I dont remember what exactly do the devs want to do with it, I just remember perennial will be rework at some point

kindred creek
#

only place I could think is post moon lord, between polterghast and DoG. The main one is that I alway feel very, very unprepared for old duke

#

but that just seems unreasonable

keen zodiac
#

replacing planty mush and tenebris with perennial actually isn't the worst idea

spring sail
#

When devs realize uelibloom is also plant based

keen zodiac
small timber
#

tbh uelibloom can be completely removed and it will not matter, divine geode 100% suffice

#

(other than the farm providence aspect, but then again can just make providence drop more geode)

spring sail
#

Remove frigid bar and replace it with cryonic
Remove perennial, replace it with chlorophyte
Remove uelibloom and replace with divine geode and chloro
Remove charred and scoria, replace with hellstone XD

#

I am aware of that

#

Perennial being awkward and having repeated themes does not mean it should just be removed

cobalt pewter
#

I do think Perennial can be entirely replaced with Chloro tho in some way post plant, kinda like how vanilla integrated turtle / beetle and spectre

#

Uelibloom has an excuse of being old, so I think it can just be integrated in another way instead of being another ore

short walrus
#

uelibloom could be rethemed probably

swift wharf
#

uelibloom returns to being radiation themed

distant gyro
#

uelibloom is a lot more likely to be removed

#

perennial's chance to be removed is near 0 because work has already been done on it

short walrus
#

wasn't that just biofusillade

golden tulip
#

wtf

#

uelibloom is cool

#

i always go for uelibloom never bloodstone

swift wharf
short walrus
#

PLEASE

swift wharf
small timber
main bronze
#

I agree with this statement

short walrus
#

@shrewd osprey those have already been added and are coming in the next updates

shrewd osprey
#

oh

#

Ok should I delete the suggestion?

short walrus
#

so delete the sugg

shrewd osprey
#

ok

#

Done

#

ok

#

fishing

drowsy plank
#

can we add soaring reworks to the donts or something

#

actually wait it is a dont

#

it's reversion

#

why do these things keep getting into voting????

fossil finch
#

Because mods don't do their jobs 🙄 (because no one is pinging them

drowsy plank
#

man id ping em more often but im worried id get annoying since i wouldnt file a mod mail ticket over this but i dont want to just bother rover every time

#

plus if im just wrong then it accomplishes nothing

frail mantle
#

no worries 👍

small timber
#

the devs seems to (eventually I think), want to rework auric tesla to be not an amalgamation armor, but rather its stand alone unique armor

#

and with that aside, the suggestion is pretty much just unnecessarily bloating the crafting recipe

swift wharf
#

SILVA AND TARRAGON WINGS SLANDER

#

THEY ARE SO MUCH BETTER THAN TRACERS WHAT IS THIS

small timber
#

(and ya, silva and tarragon wings are pretty much very viable on their own)

fossil finch
#

See guys i told you

small timber
#

I guess I will just ping

fossil finch
#

people out there still believe Tracers are good

small timber
#

I mean tracers is viable, just not optimal/best in slot

swift wharf
#

can we delete tracers

small timber
#

in no way is tracers straight up bad, just not the best option available

lyric depot
#

But it literally saves up a slot

fossil finch
#

No because the point is that they suck compared to wings

#

It doesn't matter it saves up a slot

small timber
#

people straight up don't use boots post-ML

swift wharf
#

^

small timber
#

so ya, it dont really save up a slot

fossil finch
#

Usually there's nothing worthwhile anyway
And you can not use boots yea

lyric depot
#

I use them

swift wharf
#

sorry but if you don't know how to use them that's a you problem

fossil finch
#

people overestimate the value of acc slots ngl

small timber
#

but ya, regardless, just know that wings are definitely very viable, silva wings and tarragon wings in particular are amazing

swift wharf
#

i am extremely offended

small timber
#

tarragon is massive boost with tarragon armor, while silva wing is amazing for yharon (since the previous best wing is elysian)

fossil finch
#

Remember when soaring's main non nerf argument was "it takes up a slot"

lyric depot
#

I didn’t know people use wings post ml

swift wharf
#

🗿

small timber
#

so the suggestion reasoning is pretty much just "auric do it, celestial tracer should too"

small timber
swift wharf
#

celestial tracers should be killed tbh

lyric depot
#

I mean, why make silva and terragon wings?

swift wharf
#

because they are good????

fossil finch
#

because they're good wings

small timber
#

ya, because they are good

swift wharf
#

and objectively better than tracers???

#

you can even use silva wings with godslayer armor

lyric depot
#

Then why are you saying celestial tracers should be removed even though they’re in the auric set?

swift wharf
#

lmfa

small timber
#

(some people just dislike tracers), but ya for me it just seems really unnecessarily bloat to the crafting recipe of celestial tracer

swift wharf
#

that was same sarcasm

#

semi*

frozen hornet
#

auric "set" (only the armor)

swift wharf
#

funny how you get drew wings and tracers at the same time

lyric depot
#

Anywho, let’s get this usability aside, are you gonna add them to the recipe?

swift wharf
#

recipe bloat zzzzz

frozen hornet
#

barely any of the auric weapons resemble each other

small timber
#

there is no reason to add them to the recipe

frail mantle
#

i don't really see a point in adding them to the recipe

lyric depot
#

It’s a nice touch, what can I say?

small timber
#

if you feel wings are bad, it just waste your time by forcing you to craft two bad items that you never use
if wings is actually good, then wings already have a use then why add them to celestial tracer recipe just to bloat the crafting recipe

lyric depot
#

Then will you make bloodflare wings?

small timber
#

bloodflare wings need to exist first, same with god slayer wing

swift wharf
#

consider elysian wings

#

(also extremely good)

fossil finch
#

And when they do there will not be an auric wing

#

Because auric fusion things are boring boy i can't wait for 8 years now on auric gets completely redone

swift wharf
#

anyways this is getting shot on sight if it gets delivered

#

to dev server

small timber
#

but ya tldr is eventually auric will be reworked

swift wharf
#

blessed auric rework

lyric depot
#

Damn

small timber
#

and partially of the reason is to remove the amalgamation effect of auric tesla; and in this case unlike auric tesla, for celestial tracer, it dont even inherit any of the effects from the ingredient

#

so it really is just add unnecessarily material to the crafting recipe

lyric depot
#

So we’re not combining boots and wings anymore?

small timber
#

wings and boots and functionally similar (as in, wings = wings, boots = boots, just different stat), they need 1 wings in their recipe, but not more than that

lyric depot
#

Yes, that’s kinda the point in wing boots

swift wharf
#

one day people will realize that wings are better than tracers

#

one day

lyric depot
#

It saves accessory slot

small timber
#

auric tesla at the very least still combine tarragon, bloodflare, GS/silva effect; putting multiple wings into celestial tracer will just have drews' wing stat anyway

lyric depot
#

We want more available accessory slots

swift wharf
#

removing the boots also saves a slot

small timber
lyric depot
#

So I’m sacrificing my speed for some mid air flight speed?

small timber
#

at least I dont heard devs saying they want to remove tracer

swift wharf
#

you don't need that speed

#

on ground

lyric depot
#

And not just combining them to make them more on game progresses?

swift wharf
#

I'd say that insignia replaces boots once you get it

lyric depot
#

If you remove one of the other, you’ll be sacrificing speed/flight

fossil finch
#

The thing you don't realise is that by combining them you already are

swift wharf
#

and flight is overall better

small timber
#

ok I should had been more specific:

tracers will still exist (boots + wings combination), at least I havent heard any news of them wanting to be removed

what will be reworked/removed, is auric tesla' amalgamation effect/recipe of basically just combining a bunch of armor; eventually auric will become its own thing with its own unique effect

so basically, with that being the case, there is no reason to make a tracer that require more than 1 wing, since you only have the effect of the strongest wing anyway

lyric depot
#

And insignia will only make the wing boots more usable

fossil finch
#

Because tracer has horrible flight stats

swift wharf
#

tracers have horrible stats yes

#

you're killing flight time without even knowing

#

for a slot that isn't even needed

lyric depot
#

And insignia will improve it

#

Like you said with boots

frozen hornet
#

What's the difference from just wearing wings+boots then

small timber
#

you save 1 slot?

lyric depot
#

it will improve the flight time if you have winged boots

frozen hornet
#

And they're using that slot to put insignia

swift wharf
lyric depot
swift wharf
#

wayyyy better than tracers

#

you can also just not use insignia too

lyric depot
#

Like the absorber

#

Or dmg accessory

lyric depot
still zodiac
swift wharf
#

TRUE

lyric depot
#

Then you don’t have flight

frozen hornet
#

Defiled players

swift wharf
#

just use bob fr

lyric depot
#

Oh sure, and let regular players force to use defile

#

Didn’t you remove them?

swift wharf
#

defiled doesn't exist anymore

#

lmao

lyric depot
#

Yeah

frozen hornet
#

To replicate defiled you just have to do one thing

#

Don't wear wings

swift wharf
#

anyways we got a little carried away

frozen hornet
#

It's that easy

lyric depot
#

Oh sure, and let casual players suffer

swift wharf
#

post ML wings are not useless

#

especially after 1.5

lyric depot
#

So what about dog speed?

swift wharf
#

(thank you 1.5)

still zodiac
#

that's one of the bosses where tracers aren't a bad choice

lyric depot
#

How are you gonna escape from dog

still zodiac
#

out of how many bosses there are post-ml

swift wharf
#

carefully

#

just walk

still zodiac
#

also wings are still viable on him

swift wharf
#

you have enough speed to literally walk

still zodiac
#

it's just that tracers' main benefit is actually useful there

swift wharf
#

or just jump

frozen hornet
#

or use a mount

lyric depot
#

Oh sure, let me be a tank for a sec and remove both boots and wings

frozen hornet
#

or hover

fossil finch
#

All of this problems would be solved if calamity didn't exist
Think about it

swift wharf
#

based neko

still zodiac
lyric depot
#

Damn

swift wharf
#

there's no point

#

the suggestion just sucks

lyric depot
#

Be a tank, why move if you tank it?

still zodiac
#

yeah sure

lyric depot
#

Oh suddenly you’re serious ok then

small timber
#

ok before this go into a full tracer vs wings debate, tldr for the suggestion:

wings are good, while you might not think so, if half the people are telling you it is good then it should at least be viable (aka they are not 'weak/useless'), there is no need to 'make better use of the wings' because they already have a good use

auric is (will) be reworked at some point with the main purpose is to remove the amalgamation effect, eventhough it might take a while, since that is the approach there is no reason to enforce an idea that they are already trying to move away from; celestial tracer can just use drew's wing and thats it, no need for tarragon/elysian/silva wing

wings differs from auric in that ONLY their stats matter, while auric inherited all set bonus from previous sets; tldr there is 0 reason to have more than 1 wing in the recipe

frozen hornet
swift wharf
#

they're not good they're amazing catXD

#

don't forget the armor buffs

#

like tarragon healing

#

and silva revive

lyric depot
#

That’s their original armor buffs

#

Dumnutss

swift wharf
#

what the fuck are you talking about

#

the wings literally buff your armor

unborn oriole
#

Tbh Tarragon wings are overshadowed by Elysian

swift wharf
#

Silva wings makes so you revive at more hp

lyric depot
#

Yes, only a dmg buff

frozen hornet
#

there's no need to make them give the same buffs when wearing auric armor

swift wharf
#

did you

lyric depot
#

Or small buff

unborn oriole
#

Silva wings are straight up AWESOME

still zodiac
swift wharf
#

even use them

unborn oriole
#

Top tier wings

small timber
#

I used tarragon over elysian until polterghast, you don't really need massive speed for the bosses before that, and tarragon is strong enough to compete with elysian

lyric depot
#

Ok ok calm the fuck down, let’s not get overboard. we’re arguing over a small suggestion of just putting something in a recipe that you would probably forget about the next day

still zodiac
#

though mobility on it's own is another form of survivability so

swift wharf
#

!wiki wings

red stormBOT
unborn oriole
#

Besides

lyric depot
#

God dammit

unborn oriole
#

Cel tracers recipe is good like it is

small timber
#

oh tarragon just straight up have more flight time than elysian now? thats surprising

swift wharf
frosty trellis
small timber
#

(or just ram the head)

lyric depot
#

I’d like some gameplay with that

frosty trellis
#

Don't even need to ram the head

swift wharf
unborn oriole
#

Or just fly up and down

swift wharf
#

LMFAO

frosty trellis
#

Go under it and dash

#

Not too hard

small timber
#

I mean, I have a lot?

lyric depot
#

Sure, send it

unborn oriole
lyric depot
#

God fine

unborn oriole
#

Look at any verified nohit

lyric depot
#

I’ll search it myself

swift wharf
#

good question

unborn oriole
#

Rams are a blessing

small timber
frosty trellis
fossil finch
#

It says "any headpiece" for clarity

#

It doesn't need a headpiece, it need the entire armor

#

It just works while wearing either helmets

lyric depot
#

Jesus christ, fine. Another idea in the trash

#

I’m heading out

fossil finch
#

I mean it does

#

Literally

#

"While wearing Silva armor with any silva headpiecw"

swift wharf
#

I think it works with auric too

still zodiac
#

it doesn't

#

because it's not silva

swift wharf
#

wtf

still zodiac
#

it's auric

small timber
#

surprisingly tarragon have better stat than elysian

swift wharf
#

something is fucking up my revives

lyric depot
#

Didn’t know everyone despises wing boots

small timber
#

so it really is just 10% ms difference (I grabbed seraph tracer stat too since it is convenient)

#

personally I dont really despise, they have their use

swift wharf
#

despising is a strong word, it's just that calling wings useless is kind of a blasphemy

small timber
#

they still provide massively more ground speed, just generally people fight while flying a lot more

frosty trellis
#

Elysian Wings have better horizontal speed and acceleration, making them more optimal for tap flying against DoG

still zodiac
#

the boss design in post-ML generally doesn't require you to run on the ground a lot

lyric depot
#

Damn

still zodiac
#

and even then you can just tap fly to get the same effect generally

swift wharf
#

that is true

#

see yharon and scal

#

and emechs

frosty trellis
#

Tap flying is something I learned how to do fighting DoG and I haven't stopped using it since

small timber
#

and I think celestial tracer is actually better than drews' wing, just because most of the time you dont need that much flight (with draconic elixir and soaring potion), while the more iframe from taking damage of celestial tracer is very helpful

fossil finch
#

Tap flying you have to with mutant it's funny

frosty trellis
#

I see your point
And raise bh5

#

And Thanatos

west jackal
fossil finch
#

Bh is solved by hooking

west jackal
#

Staying in place?

swift wharf
#

hooking?

frosty trellis
#

I forget my hook exists half the time

swift wharf
fossil finch
#

That's ur fault

frosty trellis
#

Bc the brimstone monsters are fast and by 10% of SCal I am way more focused on not getting hit in bh5 then remembering to hook for more flight time

small timber
still zodiac
#

in the end it depends on the person, so

swift wharf
#

minecart track arenas are evil entities

frosty trellis
fossil finch
#

It doesn't even

west jackal
#

It does even

fossil finch
#

His ass did not get the joke

west jackal
#

Nope😎

frosty trellis
#

I personally prefer Drew's wings over the tracers bc I like the flight time a lot, especially during SCal and Thanatos, since that makes running from that insane worm to adren stall a lot easier

fossil finch
#

anyway yeah auric boots are usually used above dres

frosty trellis
#

Really?

#

Huh

fossil finch
#

Cuz most people don't have problems retaining flight time at those fights

west jackal
#

Yeah because extra immune time

frosty trellis
#

Doesn't death mode already have an iframe cap? (I already have rampart of the deities equipped by that point)

west jackal
#

Probably lmao

#

I don’t even use the boots or wings I use draedons chair

frosty trellis
#

I don't use the chair until endgame regardless if I do Exos first or not

small timber
#

https://calamitymod.wiki.gg/wiki/Immunity_frames I use this page, but the number do seems abit off (since rampart's iframe feels really long)
but ya assuming the page is accurate, rampart give no way near close to the iframe cap, and celestial tracer (should) give 3x more than rampart

Calamity Mod Wiki

Immunity frames, also called invincibility frames, invulnerability frames, and frequently shortened to iframes or i-frames, are a core game mechanic of Terraria which provide a window of time where the player or an NPC is immune to damage from one or all sources.

still zodiac
#

it probably wasn't updated

small timber
#

rampart should be giving 1/6 second of iframe, while celestial tracer give 0.5 sec

still zodiac
#

since it was mentioned a long time ago that deific and rampart give more iframes

#

since it's supposed to be a proper upgrade to cross necklace

small timber
#

oh right I just tested this recently too

still zodiac
#

though the wiki definitely seems off

small timber
#

(let me just do one where I just put my hitbox into dog body or something)

#

ok, funnily enough, celestial tracer iframe straight up is bugged and no one noticed

still zodiac
#

wait what?

small timber
still zodiac
#

well that's something

small timber
#

also I definitely think star veil and rampart is not intended to give that much, or the wiki is not accurate, that is not 1/6 of a second

#

that is near half a second (or more) iframe from the two item, which is what celestial tracer is supposed to give

small timber
# small timber

@worthy lintel (I just ping the first tester that is online)
seemingly celestial tracer iframe is not working

worthy lintel
#

interesting taxevasion

small timber
#

I will completely clean up my mod folder and try again just to be safe

still zodiac
#

pretty sure it's just calamity wiki that's not updated, since cross necklace and star veil do give a huge chunk of iframes

small timber
#

(in case nycro nohit affect it but I doubt it without having nohit setting activated)

still zodiac
#

and as I said earlier, when shark tooth necklace and jellyfish necklace was removed from deific's recipe, the iframes were supposed to be buffed to compensate

worthy lintel
#

ill be honest i dont know why tracers are meant to give extended iframes in the first place

#

it randomly appears at the last step on the tree

still zodiac
#

they just do

worthy lintel
small timber
#

I think to compensate for the flight time nerf maybe?

#

since it lose a solid 1.5 second flight from drew's wing (250 vs 360)

worthy lintel
#

tracers have better acceleration

small timber
#

oh wait that is near 2 seconds

worthy lintel
#

byea

still zodiac
#

byeah changelog from 1.5 update

#

actually no, I can't read I think

small timber
#

ok removed all mods and it is still the case, tracer iframe is just not working

still zodiac
#

well that's just amazing

small timber
# still zodiac

I think they were given extra iframe ya, just the current version feels really weird

#

as in, it is extremely similar to vanilla's overpowered version of cross necklace effect, rather than supposed to only "give some extra iframe"

still zodiac
#

oh fair point

#

it definitely seems a bit too excessive

small timber
#

this is vanilla, not just tmodloader without mods, I open up my old journey world terraria, as vanilla as it gets

gray nebula
#

nothings to say we can't remove most of the set for better items

distant gyro
#

to be fair does any old ore set ever actually exist

gray nebula
#

mmmmhjjmjjjmh

#

mhh

#

scoria maybe

distant gyro
#

that has been mentioned with the deletion spree doc where things weren't deletable despite them not actually existing

#

just for the set to have somethingtm

frosty trellis
#

Hydrothermic's set bonus could use a little touch up bc a free inferno potion when under half when you could just buy the potion from the witch doctor seems a little redundant. Otherwise the armor is solid

distant gyro
#

old ore armor sets are a mess, victide included

gray nebula
#

victide armor looks cool tho

#

😎

#

i dont have any good ideas for its effects that s all

distant gyro
#

unfortunately it is still go underwater become stat chungus

gray nebula
#

AND an epic seashell thing

frosty trellis
#

Victide with the boomerang thing I think is fine. Doesn't need anything crazy as it also just has good stats until post evils (or skeleton if you're ranger, or queen bee for summoner)

#

It's more designed to be able to explore the sunken sea and sulfurous seas after DS and eye have been defeated for it's water buffs, so the underwater stuff makes sense for that point in progression sulfur seas have no reason to go exploring but it's a nice touch for when they do

drowsy plank
#

honestly victide armor set bonuses borrowing from their weapons for inspiration wouldnt be a bad idea

frosty trellis
#

I just don't think every armor needs to be crazy like wulfrum lol

drowsy plank
#

obvs their ability to ignore water physics is important but making them have more blatant effects would be nice

frosty trellis
#

Possibly

#

I don't really think it is in a need of that much of a rework with wulfrum rework coming and it's a good armor by itself already. Every armor set doesn't need to be crazy. Some can be a little boring for an armor that affects all classes is fine imo. It's also early in profession, so there isn't too much you can do with it

small timber
#

what if just give victide some effect akin to "you are always under water" ?

#

(having victide itself lose some of the underwater effect of course)

frosty trellis
#

I was gonna say

drowsy plank
#

it was always a thought i had yeah

frosty trellis
#

That would basically be infinite flight post DS otherwise

small timber
#

ye, I feel victide can just be a simple(r) option, considering there are other options like ores, evil1 armor (crimtane, demonite) to choose very close to the progression

frosty trellis
#

Evil armors are post evil bosses, which are later in progression, but fair

#

I've always seen victide as fine as is

#

except urchin mace, plz buff

small timber
#

I think victide is a bit too short-lived tbh, especially now that ore armors are very good, most of the time even outright skipped

drowsy plank
#

giving a shitty little dash to sheild of the ocean, with a buffed version while underwater (seriously why doesnt deep diver have a dash unless ur in the water) would be a cool way to use the victide effect

small timber
#

ye, and open up some build option, similar deal to bone wing where although your armor might be worse you have some effect that otherwise are not normally available

#

(though bone wing dont accomplish that very well)

drowsy plank
#

add a buff to bone wing and turn deep diver into victide bone wing ez

frosty trellis
unique vector
#

adn squirt water everywhere

gray nebula
#

Sucks restart

unique vector
#

you RIDE cnidrion

#

and make it squirt water everywhere