#suggestions-discussion
1 messages · Page 16 of 1
i approve of this too
oh fuck that is a good idea
he is the moon CEO
and then maybe make boss summon shops more expensive
wdym
This will make people ultimately farm money by fishing
which is absurd
And calamity can't be bothered to change fishing drops so
golden crates moment
auric crates when?
the only potentially worrying implication is maybe for people who beat a boss by luck may have very significant difficulty to refight the boss to obtain other drops
All of them are worthy to sell
if some boss gives you a lot of money it won't really matter if the boss item is consumable or not, since they'll just buy more summons
heed this message
like a lucky 20-0 adrenaline proc, then suddenly when they want to grind other boss drops each attempt will take consumable summons again
tbh i wouldn't sell potions from fishing crates but ok
(or in other case, just general failed attempt, that is not aimed at refarming gold on bosses)
Again, if they use another mod to buy those summons, that is no longer our problem
Calamity NPCs don't sell them anymore
well by that point i hope they have upgraded their gear at least a little
it's not like crates are the only fishing money machine in the game since you have stuff like Golden Carp existing
it wouldn't solve event farms, unless those too were made consumable again
calamity valuable fish tho
with the new scaling now I dont really feel there is any point where (assuming only 1 progression tier), you would upgrade gears to the point of invalidating bosses
I don't see why not
fishes in general are either priceless or money machines tbh
previously each post-ML progression massively boost your power which is no longer the case (due to post-ML rebalance), like post-provi providence is still very hard compare to pre-provi providence
i feel like all of this is pointless because complicated suggestions or suggestions with a lot of text generally dont make it to dev.
just make gold/platinum gear post crabulon
and even if you did make event summons consumable again we'd still be farming death blood moons because they're easy to just endlessly farm
(death blood moon spawn rate boost should be removed tbh)
bad take
good take
that's the fun part of blood moons
you have events like pirate invasion in which (almost) every single furniture item sells for 2 gold
common xpcqe326 W
I might make a vote in the dev server for making boss summons only get consumed upon beating the boss, I think that has potential
At this point the question with money is "how much time does the player have to spend to get money" rather than anything else
Eventually all methods become effortless
common rover W
it's just cutting down options and railroading people
this is a circular question there is no solution money will never be a good resource in terraria because terraria players love to break things
i think stealth is a much bigger problem than money
just introduce 'timed DR' for gold farming where if you earn a lot of money in a short period of time the game secretly reduce your gold gain, I see no problem with the idea :clueless:
increase the prices according to progression?
What are you exactly making better though
Like as a general question
It's making it so getting infinite cash is no longer effortless
The less methods we have for extremely easy profit, the better, because each method we remove makes money actually fucking matter a little bit more
timed money reduction
Sure, 2024, i can agree with that
It will be, if you know the methods and seek them out
Ideally the methods aren't just handed to you
blike
The line that separates 2024 from tedium removal isn't defined at the end of the day
THIS I do agree with
Especially potions
no potions are cool i hate making potions
just give better fishing rod early and remove potion selling from NPCs tbh
(maybe wormhole but I have no idea how hard it is to farm for multiplayer)
We do plan on eventually adding a more interesting method for bulk potion crafting
pretty easy
Most people will know the methods though
But talking about this is talking about the game outside of the game and that's hard to take in a more objective way
I agree with potion shops sucking
Add bonemeal i think
isn't wormhole potion just a cave layer fish and a plant
ye
and it's one of the more common fishes in the game
potions just require a lot of ingredients for something that you need to bulk craft and i think making it easier to get potions is good
blinkroot and specular fish
i like the blood moon solution still
ok it is potion of return that is stupidly hard to craft (lava fishing), I misremembered it as wormhole recipe
The issue is that it requires fishing at all 
(except no TrollModerate because that's actually true)
i do concur fishing is an awful system
i hate fishing
it's the only system in terraria worse than money grinding
fishing is boring
can't we just make it rhythm fishing
but how do you make fishing engaging lmao
employ angler to fish for the player
you press the mouse button at a certain beat and you get something better idk
in basically any game i know that has a fishing mechanic
Hopefully Terraria 1.5 adds some kind of gameplay to fishing
Like Stardew Valley or Phantom Hourglass
or.. Yazuka, or something
lol no
or like stardew valley yeah
Stardew the valley
what does stardew valley do with fishing
just make so that you have to boss battle the fishes
it's an awful system that's used as a bandaid for terraria's finite world
Adds a meter to the screen, where you have to keep a floaty drifting pointer within a certain space to make progress towards catching the fish
walk through a body of water and encounter a fish pokemon style, if you win you get to keep it
Stardew makes fishing a whole mechanic
You have a big vertical bar and you have a smaller green bar, the fish will go up and down and you have to mantain your green bar where the fish is
Your green bar will go bigger with better rods and fishing level
that sounds more engaging at least
stardew valley has terraria's same fishing mechanic but you do a repetitive RNG-based minigame
ya tldr is just stardew valley fishing is still extremely simplistic but managed to be much more interesting
It's better than fucking nothin
no
Kinda?
Fish even have different types of ai that determines how they move in the bar, some are extremely erratic, some go to the bottom
Also it's not rng based tf you on
sounds cool
With the late game erratic fish maybe but most fish aren't rng to catch at all
fish have behavior tendencies, but there is RNG
just make it Catch Of The Day fishing from rhythm heaven fever :TrollModerate:
we just talked about moving grinding from just refighting bosses endlessly
there is rng sure but like
99% of fish are catchable thanks to skill and you don't have to rely on rng at all
I've had literally impossible sturgeons that required frame-perfect accuracy and completely free sturgeon catches because the AI decided not to move
statistically unlikely, sure
but it's still more than possible
for me, stardew valley's style of fishing started out strong but gets really really tedious when you're trying to target farm a specific item and you're endlessly repeating the same minigame on loop
funny enough I think the best thing Terraria 1.5 could do to improve fishing would be to improve worldgen so there's more naturally occuring fishing spots so players don't have to construct massive ugly artificial lakes
imo Crashlands is an exception too, but even if you don't like it, the game introduces a brilliant mechanic of being a dick and exploding fishing loots out with specially engineered bombs
looks like pixelated games with a top down view have above average fishing mechanics
comically large clueless emote
Make fish spawn as catchable critters in body of water near town
nitroless behavior
Fuck it introduce fish pond too to allow breeding fish to produce more fish
Patch 2.2 should be titled Farming Simulator 2024 and introduce barn so you can breed your own cow
Now everyone can get exquisitely stuffed easily
bro can they make jungle grass seeds mroe common or something
ive spent a whole fucking hour farming jungle grass and fishing and i havent found a SINGLE ONE
stuffed fish gives jungle seeds
is it hard to change the drop table of a vanilla bag item
kinda thinking for a suggestion lately
yeaahhh
i got like 30 stuffed fish
Depends on what kind of change you want to make
seed bags
Oh ok, I thought you mean treasure bag
i was thinking of "what if seed bags gave other seeds like jungle grass and normal grass seeds like how Stuffed Fish does"
sounds fine
I will be honest when I am opening herb bag, my purpose is not really to get normal and jungle grass seed
(and since it is called "herb bags")
Ok
i don't see why people want money grinding to be harder
what reason is there
it's just making the game more annoying
They already do
I think
Just at a considerable smaller chance and quantity
they don't
yeah I checked the wiki they do not
Yeah I’m sorry that money sugg is just a terrible idea
ye
i agree, money doesn't need to be limited like that
I don’t see why ancient hallowed shouldn’t get a similar buff so that suggestion is a good one
probably an oversight
So the best money making method would be to pop a zerg potion in the infection for an hour then spam kill dues
The difference there is that now a post-LC boss is the optimal farm
instead of a PreHM one and also literally every other boss too
if i could vote on that thing you were going to bring up in dev i would so you can vote for me 
Every idea I've heard of for making it harder to get hundreds of platinum coins has been a bad one.
There are so many ways to get money that the game would have to be significantly rebalanced for money to become scarce.
Removing whatever the money farming meta is right now would just make it slower and more boring.
It may be hard to make money scarce but it’s easy to make boss farming NOT the primary way to farm cash. Bosses are already nauseatingly over represented in cal, so making them not the primary money farm would be appreciated.
That said
This is good tho I think
Question, has been a suggestion about a Jungle Temple seeking mechanism before here?
Hmmm probably not
Might make farming DoG a pain though, since you need to kill him 4 times for all the accessories and stuff and God slayer armor + a couple weapons you will use
Since you need a fair bit of cosmolite bars
I don't think I've ever seen a suggestion for that. Usually it isn't a big deal because the Temple is so massive
But you could suggest it
yeah the real issue i see with removing non-consumables is the fact it makes gear more difficult to get, especially with costly summoning items. i feel like there's better ways to handle the money issue (reduce amount dropped)
It is likely that Rune of Kos will remain nonconsumable, as that's how it's always been
so you'd still be able to farm Sentinels for the mats for enough Cosmic Worms
(as such, the Sentinels would have to drop greatly reduced amounts of cash or only do so on first kill like Mewk's suggestion)
Ic
i feel like the fact sentinels would need that change anyways
We could also raise the amount of Cosmilite that DoG drops
really just points to the fact that that is a better solution
I mean, killing bosses is the only thing that is both mildly interactive and "Money-giving", like yeah sure, we can do that, but not until we make more stuff be mildly interactive and "Money-giving".
There would likely be other changes here and there in the mod if my proposal were to be implemented
Like fishing, or invasions.
Just fighting the sentinels over and over so I can fight dog more than once (even in some playthroughs I already have to do that for stuff like prismatic armor) is kinda annoying that I have to farm weaker bosses many times for 4 cosmic worms rather than just once, since storm weaver can go fuck itself
(Killing each sentinel once gives the the mats for 2 to 4 cosmic worms)
Also, Rover, if this is the thing you mentioned in Dev, I don't think nobody would explode for that lmao.
keeping certain items as non consumable should be fine
You're not wrong, farming bosses is more "interactive" than an AFK farm
We could try and come up with more ways to make money that aren't so free and brainless
like the ones before all of them became not consumable
Not as mage since at that stage prismatic armor is rly good
But fair
That and you might need to kill the sentinels for other weapons (I don't personally use many of the sentinel weapons, but Aethers Whisper my beloved)
Like, we can make fishing better so it's interactive and money-giving so we don't need to use bosses if you want, we could make invasions more money-giving, they're interactive enough.
Indeed it is, and perhaps.
But the conversation went on this long (and has been going on this long) in this channel
I figured something of similar length could occur in the dev server
What I'm trying to say, we can do what you propose, Rover, but not now.
That could work
Gives some other options for money farming
I don't think it's as much as "not now" thing as it is a "this change would require other changes"
Those other changes won't occur unless this change does happen
... because why improve other money-making methods when there is currently a very fast and effortless method in the mod already
Yes.
That's more in the objective side.
In my honest subjective opinion, we should not make what you propose for boss summons, we could keep it as a way, while still having other options (In the future).
The other problem I see is that if people are farming so much money, why is it necessary?
Potions (whether from calamity npcs or usually Alchlite for a lot of people)
Goblin reforging (Even with the calamity change getting menacing or warding on everything is very pricy)
Cirrus Candles bc not only are they very good, they are also very expensive, costing 2 plat to get all 4.
The candles are the main reason I money farm anyways bc dammit they are so expensive, and I am not going to get enough for a Yharon or DoG arena in a reasonable amount of time going afk at a money farm of sorts
I personally feel like it would be pointless to leave infinite boss farming in the mod while also trying to introduce alternative money-making options
because the path of least resistance wouldn't change
That I do not know.
I literally brought up the three main reasons why people money farm....
So what you mean is that, killing bosses would be the easiest way, and nobody else would do other options, right?
Essentially, yes. There probably will be people doing the other methods, but every player will obtain the infinite boss spawns in their playthroughs as a requirement anyway, so they already have the tools to do so
isn't that a bug that's being fixed in the next update (@ #suggestions-posting)
which one, latest?
yea
Rover, I don't think there's a problem if you say it on Dev, it's worth mentioning.
But if you don't want to, I won't stop you.
it's listed in the known issues pin of #bugs-read-pins lol
@ashen warren Known issue, dw, will be fixed later
Ah thank you for pointing that out
I have committed at this point and I think it's the more courteous option anyway, even if I made things awkward by getting them curious about what my proposal would be
Well, I was mostly lost and I spent for like an hour until I found the temple in my playthrough.
But yeah. If people are using the infinite boss spawns to money farm, obviously you need the money. So wouldn't the fact that people need so much money for stuff like reforging, potion purchasing or candle buying be the culprit instead of infinite boss spawns?
And that's on a large world, for sure.
Then it's settled, glad we came to a conclusion.
they are not?
And you need more than one to get full victide + weapon of choice
by the time you get a medallion you already have 5 mandibles
Thx
Not everyone starts out by exploring the underground desert
In my current playthrough, my partner just decided to farm Desert Scourge over and over just to have the money for the rest of the pt
So I have no idea where the money sinks happen, it's been a complete non-issue for us
And the electrified debuff can and will kill you early on
place tiles
they have the same weaknesses as regular ones
this is 100% a skill issue
I tend to spend at minimum 60 plat on potions (via Alchlite) and 200+ plat for candles bc I want my dang candles since it makes my life a hell of a lot easier in boss fights having a large arena to move around with string buffs
ud desert is already nerfed in cal
Jesus fucking christ
i've had pretty big money sinks on multiple playthrus in like early-mid pre hm and onwards where i'm starting to reforge all of my accessories and weapons. it's mostly only a huge problem in like death mode bc it's a bit hard to farm bosses with bigger money consistently
thinking like perforators mainly
and slime god
This is what having infinite money does to people
It makes them feel like 100 candles is a requirement
very true
(
)
And that doesn't even cover the reforging costs bc menacing on some late game accessories can take several play by itself
this but unironically
i mean i could farm desert scourge or king slime but it's a lot slower until i can instantly melt them in like 3 hits
It's not, but it sure as hell is nice to have them
end game when
when money is no longer real
I've fought without them
(hang on I'll be back later)
if you're spending 200 plat on them that's a you problem
Sorry that I like a large Yharon arena with candles and very long platforms for DoG that go up high enough so I can be fine during the laser walls without overextending to not fit my arena 
im at pre-DoG and have about 154 platinum just from playing the game normally
with the typical reforges and a handful of potions
talk about over preparing jesus
it doesn't take that much to not die
I will never do Death Yharon without candles
shrug
That telefrag lottery is hard enough
I'm not making it harder than it needs to be
Especially on Master where stat bloat makes it worse
(something something potions in shop was a mistake)
Realistically farming bosses shouldn't be the main way of acquiring money. Bosses are already so bloated with reasons to do them.
That's fair
(me doing blood moons to grind money because it also gets me more blood orbs so i can get twice as many potions)
At this point though it's more a dev thing than anything else, cuz getting it past the playerbase would be hard enough considering the outcry of removing malice mode, a mode only a minority of the playerbase played
the outcry of removing the easy funny farm will be a lot more if it happens
I honestly just use Alchlite for potions bc half the damned time my first blood moon won't show the hell up until Post DoG
idk wtf yall be doin to have that
no one does anything, it's just insanely bad luck
cutting the pt time by 50% with qols so there's not enough time for the rest of the game to happen
That character by endgame had a 27 hour playtime iirc, so not like it was super short or anything, and Post-DoG means the majority of the run was bloodmoonless
nothing to do abt it except cheat in a bloody tear
my point has been obliterated
LOL

i think the answer here is to make calamity take even longer
idk i feel like 27 is still short but from what i remember, that's just the average playtime for people so what do i know
i spend way too long building farms and housing in 1.4 because it makes it actually enjoyable
how would you make it take longer without pissing people off, other than just adding more bosses and interesting content
There are some normal terraria things I like to do, such as mine chlorophyte for two hours bc I need 30ish life fruits for the normal shit, then a spare set of chlorophyte melee armor bc that's part of my vanity
Lol
like making grinds take longer is not gonna do it
no that's it, we just have to wait for the other content to arrive lmao
there is no easy solution it's just "wait for the mod to be closer to being done"
thatll be like a couple years then lol
yeah
i mean idk how far along yharim or whatever else is next up is, if at all, but it'll be a while
biome reworks can help at least
oh yea fs
hi math time
i think the biome reworks are next and craig rework (pylon?) will definitely add a lot more content to preHM because i never bother with it until hardmode usually because of how annoying it is to reach rn (also sunken sea rework)
on average there's less than a 1% chance of not getting a blood moon til post dog
if you consider the playthrough to be like 80% over by that point (I do)
i think someone else already suggested it but honestly a blood moon spawner at the beginning of hardmode that doesnt require blood orbs would be a solid idea, just in case things get fucky with RNG like that
Thankfully solar flare armor is broken against DoG so I was fine as melee
But as summoner? RIP
YES PLEASE
since hardmode already has a lot of QoL items exist
lord no.
Ik that's a terrible idea
altho isn't bloody tear non-consumable
and idr but i think my building and digging accessories got accepted, which add on alongside the super fishing accessory, really add to the whole "wof is dead, maybe help the player a little"
correct
What you can do is add a super event toggler i think
Yeah but you don't unlock all possible events until post golem
like battle potion but for event spawn chances?
still
No
Just an item that fuses all event spawners
Ui like astral arcanum's
Or smt
you'd still need blood orbs for bloody tear
Then you can't make that
Make ravager drop blood orbs
i like the idea of an item that just makes natural events more likely to happen, that way you can get things like gobbo and pirates faster
LMAO
trolling supreme
Jokes aside just
Add blood orbs to something that isn't a blood moon enemy
That fixes the issue
Considering Ravager already drops bloodstone post-prov and will be the only one to do so, that might not be a bad idea
true!!
Make blood orbs drop from werewolf's then
First mob that makes sense in my head
Or hell, make them drop from enemies in the crags
You can
You can unironically do the rav thing unless him becoming the ultra farmer is a concern
he's getting moved to post-ml last I heard
potion cheating becomes lategame
add blood orbs to demon eye drop table 
LOL
Yes, post ml crags boss
I was just thinking brimstone crags
outside of blood moons :)
I hope with the move he gets his fuckin farmin shins kicked in
you could just make it a really low chance from zombies and demon eyes and im not joking
you could also just make blood moon have a spawn after first evil boss kill
also true
at this point i'm in a waiting room for one of yall to actually go through and sugg making blood moons more consistent
i was in the middle of writing OC stuff but i suppose i could take a minute to type up a blood moon sugg
That would be great actually
altho it does give more relevance to bosses which I just complained about
hypocrisy

Kinda want to just put the blood orbs in the crags bc you have to go there anyways and a hellish place where a lot of blood was shed makes sense imo
thoughts?
Looks good to me
Leaving it up to the devs to decide what to do it with instead of one concrete must do it x way
I like that
Also, interesting thought, but how would the blood moon start after the first evil boss kill work if you killed the evil boss at night?
starts instantly 
nah if we're being realistic
prolly just
idk carry over to the day after or something
kinda like meteor spawn
Ic
Abit late but I do think having a rare enemy spawn (non blood moon) that drop blood orb OR bloody tear (it is now able to be decrafted into blood orb) will be better
Make blood moon have less ties to bosses
#suggestions-posting message
Why is this ❗ ?
It's a bug
Fixed next update iirc
(or if not, it's still known. Pinned in #bugs-read-pins )
k
Does anyone else feel the abyss is still too dark even with proper gears?
I think that's intentional
Like, reaper sharks are basically invisible
May you show what you mean by proper gear?
Since to my knowledge at rev you can get pretty light up, on death ya it is meant to be a bit dark, probably have to plant torches
Sulph sea I do think it somewhat make sense, since it is meant to br extremely dirty/radioactive water (and spelunker and hunter help)
I don't think taking away abyss main funny factor would be a good idea even if partially
Abyss is straight up darkness which I dont like a lot more, but at the same time I do not recall not being able to see with proper setup
Also the reason you can't see chests is because of their low contrast with the background and other tiles
It's not really the water's fault
The low contrast is worsened by the fact that you're looking at them through a colored filter
(water).
yes but you can fix that without making the water less green
Which kinda ruins the point of it being fucked up water
Hopefully it's possible to make objects in water be less affected by the water visually
So the liquid remains the same color
but you can see stuff in it easier
you could also just recolor the chest but y'know
Also i don't
Really think reaper shark is invisible with hunter
I checked
Hunter highlights things in complete darkness and sure he's mostly black but the orange tint is very clear??? + the shine and his blue accents should make it obvious he's there unless he's already being lit up (which makes the shader less intense+you can confuse it with the background)
What i can agree on is that reaper shark blends too much with the abyss
If anything I am down to hunter potion not working in abyss
Instead introduce a "sonar potion" (not the fishing one) that will help you identify abyss enemy location without just seeing them all the time
Just sea spirit and shine are enough for most of the layers
And the rams from the shield line generate a comical amount of light
(Which should probably get changed
uh ohhh
retro only removes light smoothing light levels are the same
Grrr
(It does make vision clearer
but my points stand!!!
Factually untrue
Some light sources get completely fucked in Retro/Trippy, versus Color/White
Usually way brighter than intended
That's not my fault vanilla doesn't have that problem simply don't add that problem

Anyways it’s still too dark if you have all the lighting
Have you tried turning up your screens' gamma
I will test it later once I get on my pc, unless they nerfed lighting gear it should be fine even in death mode
I'm not joking it may just be too dark for you
And I gotta say I don’t see much of a difference between when you have enough light level or not
Light level only has effect at 2 distinct points where you're given the Darkness debuff effect or the Obstructed debuff effect
It's, hard to word in a concise manner
I hope the wiki explains it well enough
https://calamitymod.wiki.gg/wiki/Abyss#Light_Level
Basically if you have enough Light level to overcome the Darkness debuff effect, then stacking any more Light level on top of that will do nothing (aside from the literal light generation that the items pay provide)
Even abyss torches don’t do much
You're right in that rogue has weirdly no content from either moon
However I personally think it's cool that different classes have different experiences with which moons grant them the most benefit
Gives playthroughs more variety
(I feel this way about other areas of the mod/game too)
Yeah that’s the main thing, the other classes are not “balanced” but ok
(clueless)
if you want summoner gear, do pumpkin moon
but I do agree that rogue
is not existent
having different pathing is good
i think the biggest reason for the lack of rogue content in the moons is that rogues have a ton of content in the eclipse
If you consider them equivalents then I suppose that's fair
i would
I personally wouldn't.
Not until Post-DoG at least
lol
I mentioned other classes because just little buffs to pumpkin moon weapons would be enough
arguably eclipse comes sooner but im pretty sure it's buffed and gets new drops post plant
hence an entire armor set and such
I don’t think I’ve seen anyone use the jack-o-lantern launcher or candy corn rifle
i mean solar veils have a lot of uses, like spooky and summoners
yeah they're bad lol
and have weird ammo types
im surprised there's no upgrade with jack launcher and pumpler tbh
Or bat scepter
since buffed moons are getting the axe, reworking the current 3 would be nice
but that's future content soooo
Post-plantera content bloat
if you just spread the gears across every moon isnt it even more of a content bloat?
since instead of only have to do 1 of them (depend on your class), you now must do all of them
the real solution is to turn each of the mech tiers into actual tiers so we can tug some of the post-plant stuff backwards
Skipping contents are not fun too
or maybe shove it in the post-cultist tier??
those are my only ideas
but neither are very good
imho the only thing that really needs to be changed about early hardmode is the gating of the alt mech drops
that makes sense tbh
ok apparently light pet matters a lot more than other light sources
no idea how you'd even start trying to fix post-plant bloat
but ya, you are no way near "cant see anything even with proper gear" in abyss, even on death mode
sulph sea yes, but it is more of a colour contrast
they're mildly difficult to see, but that's... kind of the point...
The non linear calamity progression made it somewhat worse
Wait, melee users go after North Pole? No, we go after horseman's blade bc it doesn't outright suck and used for good weapons like Zenith and Last Mourning
north pole is unironically one of the most broken weapon right now
I dont know why it is that goated, but on bosses like leviathan and astrum aureus it kills them in nohit timing
without adrenaline
Horsemen’s blade is ok btw, a lot of people cheese bosses with it and it’s used to craft zenith
But not as good and versatile as north pole, horsemen is a vanilla true melee
ark of the ancients being exactly after plantera I feel makes a lot of melee weapons feel worse
like horseman's blade would feel much better if ark is at a different tier
rogue has solar eclipse?
i get its not a moon thing but its at the same level of events
@small timber - Your suggestion has received an updated status!
[Make Draedon Power Cell Factory and Charging Station Have Glowing/Shining Parts (to grab player's attention)]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
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@ashen warren - Your suggestion has received an updated status!
[Let the Rare Sand Elemental's Healing Orbs travel through walls]
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@arctic viper - Your suggestion has received an updated status!
[Make class proficiency have a higher impact on gameplay]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
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@dapper violet - Your suggestion has received an updated status!
[1.4 Brain of Confusion ability for it's upgrades]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
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@drowsy plank - Your suggestion has received an updated status!
[Put Desert Medallions in Pyramid/Desert Chests and Lab Seeking Mechanisms into Gold Chests so New Players Actually Find Calamity's Unique Structures]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@hasty rune - Your suggestion has received an updated status!
[Sync Calamity Changes to NPCs with 1.4 NPCs]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@surreal drum - Your suggestion has received an updated status!
[Make DOG's laser wall sound use Gauss Rifle's hit sound instead of Space Gun's shooting sound]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
(we are more likely to make proficiency entirely cosmetic than to make it affect gameplay even more)
@soft quest - Your suggestion has received an updated status!
[Make Providence Delete Magma Blobs When Transitioning Phases]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message
that sounds exciting 
so the npcs really got overlooked? xD
hell yeah brother these voting results are based
based upon fact 💯
"I love democracy"
@queen nova the "ancient relics" now dont really have specific benefits to (only) summoner or mage, especially aerostone and bloom stone (all class)
the only connection is really just the prejudice against them due to them used to be in the heart of the elements
(i think even cryostone is all class now)
so basically rose stone for summoner, chaos stone for mage, and rest are all class
I will like to see ancient relics getting some upgrades, just ya, disagree with having all of them connected to spirit glyph line
That's true, I could have worded it better, but I meant that as a group, they have a bias towards summoner/mage
So if there was something that combined all their effects, it would lean that way
I think their effect right now is a bit far apart to be combined tbh
I think it would definitely be sort of a jack of all trades accessory to be sure
it will form an amalgamation accessory that offers very vastly different stats that dont really benefit most class (similar to eldritch soul artifact, which only really rogue and summoner can use it)
But I think that fits with the Heart's style, summoning all these different creatures to help you
I will much prefer all of them have their respective upgrade line (in some way) tbh, rather than just forcefully combine all of them just because they are under the ancient relic group
And I believe it would have a representative from every biome
(rose already upgrades into HOTE so there is one)
If it also included the Heart, I mean
oh right I missed it, probably best to remove the cosmilite part tbh (basically to avoid specificity)
and probably word the suggestion better as you say, since currently it looks like...
it might lack a bit of reasoning?
oh uh, whoops
Rose Stone probably isn't meant to have "ancient relic" in its tooltip anymore
(since as we said there is not a lot of connection for ancient relics and spirit glyph)
Crash bandicoot
tbh probably can rename Rose Stone in the process? or at least remove/change the 'Stone' word
just so it differentiate from other ancient relics, as all of them have Stone
In which case the only summoner-oriented relic would be... Cryo Stone?
Isn't it classless?
Make crash bandicoot reference woah crash bandicoot
cryo is classless ya, at least I am not aware that (if) it benefit from summon damage
Stop
Ok
Wiki doesn't say, actually
It should.
If that was done, the only class-oriented stone at all would be Chaos stone with the mana burn
Indeed
I still think it would make sense to connect, I suppose, three groups of accessories
what are the three groups of accessories you want to connect?
heart of the elements, spirit glyph and 'ancient relics'?
I will be honest they don't really have any connection? especially now that a dev say Rose Stone is not meant to be ancient relic (anymore)
^
To be honest I think they're mostly just connected aesthetically
aesthetic is not entirely accurate representation of connectivity tbh, otherwise Ultimate (the bow) and universal genesis will be a exo mechs and exo prism weapon
Each one represents a different biome, and taken as a group they have effects that basically touch every part of play
We would really rather not put non-waifu effects back into HotE
Hey wait so I have a question
Is the rule against specifically asking for an item because that's reserved for donors?
you mean asking change to a donor item or asking to add an item that is already planned to be donor item?
No like, you can't just ask for a specific item to be made
Is that a rule because only donors are allowed to do that?
Or because too many people were just submitting their bad ideas
ideally you dont want to be (too) specific on your idea yea, since it will limit the approach that the devs can take since they have to follow the specificity you set in the suggestion
mainly that it significantly limit developer's option to introduce the idea I think
if you mean specific to the point of down to stats, crafting material, sprite style... ya that basically spiralled into having 90% of suggestion being that so it is no longer allowed; for donor I think they don't really accept donor item anymore due to having backlog of donor item to make?
Gotcha
But it's ok to suggest something like "upgrade to the HOTE that includes the Ancient Relics and Phantomic Artifact" just not "it should increase summon damage by 15% and add 2 minion slots" etc.
basically the 15% summon damage 2 minion slot is 100% not allowed yeah, "upgrade to HOTE include ancient relics and phantomic artifact" I think will depend on how the mods judge it
I see I see
(since they are the one giving the verdict)
but I think as long as you are not extremely specific and have sufficient reason, eg: in this case you give a really good reason as to why HOTE upgrades that include ancient relics and phantom artifact will be a really good idea it should be fine?
Cool cool, thanks
how would yall nerf soaring insignia?
What did chaos stone do before again?
I think it used to just give stats
like every other stone
hold on lemme look it up actually
the 'reduced flight mobility' will kill the accessory way more than just reduce the flight time it currently give
it might not be obvious, but' soaring insignia (besides the flight time), is an extremely good accessory in terms of just mobility/movement speed, if you nerf it it (in this case, probably have to make it give negative mobility) will literally feels like using mollusk armor
soaring insignia is just the new frog leg
infinite flight time won't return
I am pretty sure they already planning on reworking perennial (in some way), so the suggestion will just conflict with devs plan
:nuclearoption:
oh god config again
Configs🤢
configs to revert vanilla nerfs and buffs will not happen
but ya to quote like, 3 lines above:
why are they so against a config option for a single item? The mod is about having fun
who cares about balance
have you ever used reaver armor?
because having configs to tweak every single thing the mod changes is excessive
then just install a mod that disable soaring insignia nerf, it probably exist there
it's be fun tho
just dont expect calamity to do it
especially when it comes to balance changes
i dont expect calamity to do 99% of everything that I want, but oh well
im not a dev
aight
but ya regarding the perennial one ^
(but probably best to wait for a dev to confirm this though)
yeah perennial has dug itself into a hole but straight up removing it would completely destroy the entire concept of life alloy
it just needs a serious rework/overhaul

im curious, why cant they just replace perennial ore with chloraphyte?
theyre both plant themes
I think that is what they want to do in the rework? and basically move perennial to somewhere else
at least I heard, or something like that
i mean, the problem is there is already something else at basically every point in the game
i can't think of a place that it would be more useful
ya, that one is particularly I dont remember what exactly do the devs want to do with it, I just remember perennial will be rework at some point
only place I could think is post moon lord, between polterghast and DoG. The main one is that I alway feel very, very unprepared for old duke
but that just seems unreasonable
replacing planty mush and tenebris with perennial actually isn't the worst idea
When devs realize uelibloom is also plant based

tbh uelibloom can be completely removed and it will not matter, divine geode 100% suffice
(other than the farm providence aspect, but then again can just make providence drop more geode)
Remove frigid bar and replace it with cryonic
Remove perennial, replace it with chlorophyte
Remove uelibloom and replace with divine geode and chloro
Remove charred and scoria, replace with hellstone 
I am aware of that
Perennial being awkward and having repeated themes does not mean it should just be removed
to be fair to charred ore, a crags rework is underway and we'd need to see them first
but the rest is 
I do think Perennial can be entirely replaced with Chloro tho in some way post plant, kinda like how vanilla integrated turtle / beetle and spectre
Uelibloom has an excuse of being old, so I think it can just be integrated in another way instead of being another ore
uelibloom could be rethemed probably
uelibloom returns to being radiation themed
uelibloom is a lot more likely to be removed
perennial's chance to be removed is near 0 because work has already been done on it

it was radiation themed???
wasn't that just biofusillade

good to hear tho

(in that case the suggestion should probably be exclaimed tbh, since it has like, 99.99% chance of rejected even if it gets enough votes)
(and the entire suggestion reasoning is purely to remove item bloats when perennial is already the scarce one that is trying to fill a niche in gearing)
I agree with this statement
@shrewd osprey those have already been added and are coming in the next updates
so delete the sugg
can we add soaring reworks to the donts or something
actually wait it is a dont
it's reversion
why do these things keep getting into voting????
Because mods don't do their jobs 🙄 (because no one is pinging them
man id ping em more often but im worried id get annoying since i wouldnt file a mod mail ticket over this but i dont want to just bother rover every time
plus if im just wrong then it accomplishes nothing
you'll probably have better luck asking in #help-advice-read-pins, this channel is mainly for discussing suggestions in #suggestions-posting
no worries 👍
the devs seems to (eventually I think), want to rework auric tesla to be not an amalgamation armor, but rather its stand alone unique armor
and with that aside, the suggestion is pretty much just unnecessarily bloating the crafting recipe
(and ya, silva and tarragon wings are pretty much very viable on their own)
See guys i told you
I guess I will just ping
people out there still believe Tracers are good
^ @lyric depot
I mean tracers is viable, just not optimal/best in slot
can we delete tracers
in no way is tracers straight up bad, just not the best option available
But it literally saves up a slot
No because the point is that they suck compared to wings
It doesn't matter it saves up a slot
people straight up don't use boots post-ML
^
so ya, it dont really save up a slot
Usually there's nothing worthwhile anyway
And you can not use boots yea
I use them
sorry but if you don't know how to use them that's a you problem
people overestimate the value of acc slots ngl
but ya, regardless, just know that wings are definitely very viable, silva wings and tarragon wings in particular are amazing
i am extremely offended
tarragon is massive boost with tarragon armor, while silva wing is amazing for yharon (since the previous best wing is elysian)
Remember when soaring's main non nerf argument was "it takes up a slot"
I didn’t know people use wings post ml
🗿
so the suggestion reasoning is pretty much just "auric do it, celestial tracer should too"
and regarding that two reasoning ^
.
celestial tracers should be killed tbh
I mean, why make silva and terragon wings?
because they are good????
because they're good wings
ya, because they are good
and objectively better than tracers???
you can even use silva wings with godslayer armor
Then why are you saying celestial tracers should be removed even though they’re in the auric set?
lmfa
(some people just dislike tracers), but ya for me it just seems really unnecessarily bloat to the crafting recipe of celestial tracer
auric "set" (only the armor)
funny how you get drew wings and tracers at the same time
Anywho, let’s get this usability aside, are you gonna add them to the recipe?
recipe bloat zzzzz
barely any of the auric weapons resemble each other
there is no reason to add them to the recipe
i don't really see a point in adding them to the recipe
It’s a nice touch, what can I say?
if you feel wings are bad, it just waste your time by forcing you to craft two bad items that you never use
if wings is actually good, then wings already have a use then why add them to celestial tracer recipe just to bloat the crafting recipe
Then will you make bloodflare wings?
bloodflare wings need to exist first, same with god slayer wing
And when they do there will not be an auric wing
Because auric fusion things are boring boy i can't wait for 8 years now on auric gets completely redone
but ya tldr is eventually auric will be reworked
blessed auric rework
Damn
and partially of the reason is to remove the amalgamation effect of auric tesla; and in this case unlike auric tesla, for celestial tracer, it dont even inherit any of the effects from the ingredient
so it really is just add unnecessarily material to the crafting recipe
So we’re not combining boots and wings anymore?
there is no reason to
wings and boots and functionally similar (as in, wings = wings, boots = boots, just different stat), they need 1 wings in their recipe, but not more than that
Yes, that’s kinda the point in wing boots
It saves accessory slot
auric tesla at the very least still combine tarragon, bloodflare, GS/silva effect; putting multiple wings into celestial tracer will just have drews' wing stat anyway
We want more available accessory slots
removing the boots also saves a slot
oh you mean that, tracer will keep existing I think
So I’m sacrificing my speed for some mid air flight speed?
at least I dont heard devs saying they want to remove tracer
And not just combining them to make them more on game progresses?
I'd say that insignia replaces boots once you get it
If you remove one of the other, you’ll be sacrificing speed/flight
The thing you don't realise is that by combining them you already are
and flight is overall better
ok I should had been more specific:
tracers will still exist (boots + wings combination), at least I havent heard any news of them wanting to be removed
what will be reworked/removed, is auric tesla' amalgamation effect/recipe of basically just combining a bunch of armor; eventually auric will become its own thing with its own unique effect
so basically, with that being the case, there is no reason to make a tracer that require more than 1 wing, since you only have the effect of the strongest wing anyway
And insignia will only make the wing boots more usable
Because tracer has horrible flight stats
^
tracers have horrible stats yes
you're killing flight time without even knowing
for a slot that isn't even needed
What's the difference from just wearing wings+boots then
you save 1 slot?
it will improve the flight time if you have winged boots
And they're using that slot to put insignia
and insignia will make single wings way better
Yes, that would be even better accessory
Yes, but that would be the same with rocket boot flight
if you don't use wings you also save up an accessory slot, think about it
TRUE
Then you don’t have flight
Defiled players
just use bob fr
Yeah
anyways we got a little carried away
It's that easy
Oh sure, and let casual players suffer
So what about dog speed?
(thank you 1.5)
that's one of the bosses where tracers aren't a bad choice
How are you gonna escape from dog
out of how many bosses there are post-ml
also wings are still viable on him
you have enough speed to literally walk
it's just that tracers' main benefit is actually useful there
or just jump
or use a mount
Oh sure, let me be a tank for a sec and remove both boots and wings
or hover
All of this problems would be solved if calamity didn't exist
Think about it
based neko
what point are you making here
Damn
Be a tank, why move if you tank it?
yeah sure
Oh suddenly you’re serious ok then
ok before this go into a full tracer vs wings debate, tldr for the suggestion:
wings are good, while you might not think so, if half the people are telling you it is good then it should at least be viable (aka they are not 'weak/useless'), there is no need to 'make better use of the wings' because they already have a good use
auric is (will) be reworked at some point with the main purpose is to remove the amalgamation effect, eventhough it might take a while, since that is the approach there is no reason to enforce an idea that they are already trying to move away from; celestial tracer can just use drew's wing and thats it, no need for tarragon/elysian/silva wing
wings differs from auric in that ONLY their stats matter, while auric inherited all set bonus from previous sets; tldr there is 0 reason to have more than 1 wing in the recipe
I'm not even saying that everyone should not use wings
yeah basically all of that
they're not good they're amazing 
don't forget the armor buffs
like tarragon healing
and silva revive
Tbh Tarragon wings are overshadowed by Elysian
Silva wings makes so you revive at more hp
Yes, only a dmg buff
there's no need to make them give the same buffs when wearing auric armor
did you
Or small buff
Silva wings are straight up AWESOME
mobility wise yea, but if you want extra survivability it's fine
even use them
Top tier wings
I used tarragon over elysian until polterghast, you don't really need massive speed for the bosses before that, and tarragon is strong enough to compete with elysian
Ok ok calm the fuck down, let’s not get overboard. we’re arguing over a small suggestion of just putting something in a recipe that you would probably forget about the next day
though mobility on it's own is another form of survivability so
!wiki wings
Not really, people will find annoying having 3 wings in a single recipe and ask to revert that
Besides
God dammit
Cel tracers recipe is good like it is
oh tarragon just straight up have more flight time than elysian now? thats surprising
Spam dashing
Tap flying (which is about the same speed or faster than tracers, and Elysian Wings vertical acceleration helps with that in phase 2 a lot)
(or just ram the head)
I’d like some gameplay with that
Don't even need to ram the head
actual beast of a wing
Or just fly up and down
LMFAO
I mean, I have a lot?
Sure, send it
Its hard not to find
God fine
Look at any verified nohit
I’ll search it myself
good question
Rams are a blessing
https://www.youtube.com/watch?v=_gRD68dUxVw
https://www.youtube.com/watch?v=qTQvqtaxOtU&t=155s
I think these two are the most appropriate to the topic
Sometimes I just skip Elysian bc I can't be bothered to fight prov in the hallowed/night and tarragon is fine by itself
It says "any headpiece" for clarity
It doesn't need a headpiece, it need the entire armor
It just works while wearing either helmets
Tarragon 250
Elysian 240
I think it works with auric too
wtf
it's auric
surprisingly tarragon have better stat than elysian
something is fucking up my revives
Didn’t know everyone despises wing boots
so it really is just 10% ms difference (I grabbed seraph tracer stat too since it is convenient)
personally I dont really despise, they have their use
despising is a strong word, it's just that calling wings useless is kind of a blasphemy
they still provide massively more ground speed, just generally people fight while flying a lot more
Elysian Wings have better horizontal speed and acceleration, making them more optimal for tap flying against DoG
the boss design in post-ML generally doesn't require you to run on the ground a lot
Damn
and even then you can just tap fly to get the same effect generally
Tap flying is something I learned how to do fighting DoG and I haven't stopped using it since
and I think celestial tracer is actually better than drews' wing, just because most of the time you dont need that much flight (with draconic elixir and soaring potion), while the more iframe from taking damage of celestial tracer is very helpful
Tap flying you have to with mutant it's funny
No because I have no idea what that means
Bh is solved by hooking
Staying in place?
hooking?
I forget my hook exists half the time

That's ur fault
Bc the brimstone monsters are fast and by 10% of SCal I am way more focused on not getting hit in bh5 then remembering to hook for more flight time
I reset my flight every 2 seconds eventhough I have 10 seconds of flight so it is not a problem
in the end it depends on the person, so
minecart track arenas are evil entities
Bc I already hate SCal and don't want to die to her in The end
It doesn't even
It does even
His ass did not get the joke
Nope😎
I personally prefer Drew's wings over the tracers bc I like the flight time a lot, especially during SCal and Thanatos, since that makes running from that insane worm to adren stall a lot easier
anyway yeah auric boots are usually used above dres
Cuz most people don't have problems retaining flight time at those fights
Yeah because extra immune time
Doesn't death mode already have an iframe cap? (I already have rampart of the deities equipped by that point)
I don't use the chair until endgame regardless if I do Exos first or not
https://calamitymod.wiki.gg/wiki/Immunity_frames I use this page, but the number do seems abit off (since rampart's iframe feels really long)
but ya assuming the page is accurate, rampart give no way near close to the iframe cap, and celestial tracer (should) give 3x more than rampart
Immunity frames, also called invincibility frames, invulnerability frames, and frequently shortened to iframes or i-frames, are a core game mechanic of Terraria which provide a window of time where the player or an NPC is immune to damage from one or all sources.
it probably wasn't updated
rampart should be giving 1/6 second of iframe, while celestial tracer give 0.5 sec
since it was mentioned a long time ago that deific and rampart give more iframes
since it's supposed to be a proper upgrade to cross necklace
oh right I just tested this recently too
though the wiki definitely seems off
(let me just do one where I just put my hitbox into dog body or something)
ok, funnily enough, celestial tracer iframe straight up is bugged and no one noticed
wait what?
well that's something
also I definitely think star veil and rampart is not intended to give that much, or the wiki is not accurate, that is not 1/6 of a second
that is near half a second (or more) iframe from the two item, which is what celestial tracer is supposed to give
@worthy lintel (I just ping the first tester that is online)
seemingly celestial tracer iframe is not working
interesting 
I will completely clean up my mod folder and try again just to be safe
pretty sure it's just calamity wiki that's not updated, since cross necklace and star veil do give a huge chunk of iframes
(in case nycro nohit affect it but I doubt it without having nohit setting activated)
and as I said earlier, when shark tooth necklace and jellyfish necklace was removed from deific's recipe, the iframes were supposed to be buffed to compensate
ill be honest i dont know why tracers are meant to give extended iframes in the first place
it randomly appears at the last step on the tree
they just do

I think to compensate for the flight time nerf maybe?
since it lose a solid 1.5 second flight from drew's wing (250 vs 360)
tracers have better acceleration
oh wait that is near 2 seconds
byea
ok removed all mods and it is still the case, tracer iframe is just not working
well that's just amazing
I think they were given extra iframe ya, just the current version feels really weird
as in, it is extremely similar to vanilla's overpowered version of cross necklace effect, rather than supposed to only "give some extra iframe"
this is vanilla, not just tmodloader without mods, I open up my old journey world terraria, as vanilla as it gets
well work has been done on the obtention half
nothings to say we can't remove most of the set for better items
to be fair does any old ore set ever actually exist
that has been mentioned with the deletion spree doc where things weren't deletable despite them not actually existing
just for the set to have somethingtm
Hydrothermic's set bonus could use a little touch up bc a free inferno potion when under half when you could just buy the potion from the witch doctor seems a little redundant. Otherwise the armor is solid
old ore armor sets are a mess, victide included
victide armor looks cool tho
😎
i dont have any good ideas for its effects that s all
unfortunately it is still go underwater become stat chungus
AND an epic seashell thing
Victide with the boomerang thing I think is fine. Doesn't need anything crazy as it also just has good stats until post evils (or skeleton if you're ranger, or queen bee for summoner)
It's more designed to be able to explore the sunken sea and sulfurous seas after DS and eye have been defeated for it's water buffs, so the underwater stuff makes sense for that point in progression sulfur seas have no reason to go exploring but it's a nice touch for when they do
honestly victide armor set bonuses borrowing from their weapons for inspiration wouldnt be a bad idea
I just don't think every armor needs to be crazy like wulfrum lol
obvs their ability to ignore water physics is important but making them have more blatant effects would be nice
Possibly
I don't really think it is in a need of that much of a rework with wulfrum rework coming and it's a good armor by itself already. Every armor set doesn't need to be crazy. Some can be a little boring for an armor that affects all classes is fine imo. It's also early in profession, so there isn't too much you can do with it
what if just give victide some effect akin to "you are always under water" ?
(having victide itself lose some of the underwater effect of course)
I was gonna say
it was always a thought i had yeah
That would basically be infinite flight post DS otherwise
ye, I feel victide can just be a simple(r) option, considering there are other options like ores, evil1 armor (crimtane, demonite) to choose very close to the progression
Evil armors are post evil bosses, which are later in progression, but fair
I've always seen victide as fine as is
except urchin mace, plz buff
I think victide is a bit too short-lived tbh, especially now that ore armors are very good, most of the time even outright skipped
giving a shitty little dash to sheild of the ocean, with a buffed version while underwater (seriously why doesnt deep diver have a dash unless ur in the water) would be a cool way to use the victide effect
ye, and open up some build option, similar deal to bone wing where although your armor might be worse you have some effect that otherwise are not normally available
(though bone wing dont accomplish that very well)
add a buff to bone wing and turn deep diver into victide bone wing ez
For mages it never gets use bc jungle is pre boss and better
you become cnidrion
adn squirt water everywhere
Sucks restart

