#suggestions-discussion

1 messages · Page 14 of 1

grim tusk
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Indeed

small timber
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currently it is like having a single potion (penumbra ye) basically double your stealth regen which is stupid

left jetty
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I think stealth should generate faster on base

small timber
#

(also can shattering be killed already, it is double rage, wrath and ichor in 1)

left jetty
#

but not require so many pots

small timber
#

I actually think the opposite, stealth regen in late game (especially mobile) should regen slower but also higher damage

left jetty
#

the rogue seems like a class which needs a little retooling yet

hot zephyr
#

Invisibility Potion will DIE in 3..... 2....

left jetty
#

but that's just my opinion

small timber
#

currently (most) of the late game rogue weapon have pretty meh stealth strike (in terms of damage) due to the reason that stealth regen at late game is stupidly fast even when mobile

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(except like final dawn and stuff, but that is final dawn)

left jetty
#

rogue just seems a little weak and a bit weird to me, and sometimes OP somehow

hot zephyr
#

Stealth needs to be upended and rebuilt
Most of the Rogue accessories are either F tier or S(uper mandatory) tier

We're aware, it's just not at the front of the priority list

left jetty
#

fair enough

hot zephyr
#

I'd suggest using the Coin of Deceit paired with the Silencing Sheath

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Spam rogue is cereal without milk
Stealth rogue relies on the players finding and using a specific combination of accessories and potions

left jetty
#

true

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when and if it gets fixed eventually, it could be really fun

hot zephyr
#

Stealth kicks ass when you're finally set up for it

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Unfortunately it doesn't kick in for awhile

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Don't worry, though, that problem won't last forever.

left jetty
hot zephyr
#

I'd say late phm or early hardmode

left jetty
#

ah aight

hot zephyr
#

Ruin Medallion does a lot of heavy lifting

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It's a hilariously overpowered accessory that is in desperate need of a rework, but even slightly changing it would result in massive balance implications for Rogue

small timber
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I feel preHM rogue is no problem (since there are many funny weapons), start of hardmode is rough, then you get ruin medallion which helps, then penumbra, then post-cultist and you get dark god sheath the funny accessory

hot zephyr
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But if you're currently playing Cal, and haven't experimented with Stealth I'd really recommend rushing for Coin of Deceit.... at this point my priority on day1 of every rogue PT is just running in one direction so I can get Acidwood for the funny coin.

cobalt pewter
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I felt a disturbance in the force

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as if I'm needed

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okay jokes aside I would love for invisibility pot to be not stealth anymore, but ultimately that'd be a better fit for when they eventually rebranded stealth in who knows when

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(rebranded as in reworking the name and theming, not the current mechanic)

hot zephyr
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I'd like Invis potion to

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Stop existing

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Rogue doesn't need three class potions

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Especially if it's just going to get upgraded into a more convenient version later on anyways

small timber
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just rebrand invis to actual reduce aggro to 0 potion and remove stealth related benefit

drowsy plank
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alongside the perennial rework make a zen/calming + invis potion upgrade that lets you ignore enemies while building or something bc of how little they target you

dusty path
#

It may be hard to make him like the dungeon

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More because you can't make a house at a dungeon

small timber
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I mean suggesting an npc with specifically laid out function by itself is probably a don't

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and from the function you laid out... it will probably be faster if you just install alchnpc or something

safe oasis
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that and also rover quote™️

small timber
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oh right I havent read the part where it is straight up a MH reference, ya this is like, never will go

golden tulip
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i just realized

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rover quote is the same thing as 2024

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amazing

small timber
gray nebula
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NO monster hunter

sonic pumice
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Yes I'm playing the latest 1.4 version.

safe oasis
swift wharf
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@ leon

south flint
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the edit is an uh oh

sonic pumice
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Why? Like which new player (after fighting all the previous bosses) would think "Ah yeah, this HUGE worm boss that shoots lasers requires you to stay more on the ground"?

south flint
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and it might fall under "an extreme amount of time and effort to execute"

safe oasis
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an npc does not feel like an extreme amount of time and effort at all

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this npc is just kinda useless though

golden tulip
south flint
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that's why i said might
also i don't think tmod allows for npcs to like the dungeon which is where the time and effort would go

safe oasis
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oh that

golden tulip
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rover quote vs dominic quote

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(they bring across the same point)

gray nebula
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#goober

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tho idk if i npcs can even live there

golden tulip
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wtf

gray nebula
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but ye

golden tulip
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is that how it works

gray nebula
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u can even make modded biome preferences not that hard

golden tulip
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temple living biome

gray nebula
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like u can manually write code for what defines the biome

safe oasis
dusty path
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HOWEVER

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It is not possible to create a house at the dungeon

swift wharf
small timber
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most of the time I dont think it is even like, noticeable, you will just think he is more aggressive and thats about it (instead of a "speedy charge"), I think your build completely lacking any movement speed might be the cause

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(or you play extremely risky and super close to the head, which do make the speed increase more apparent)

fossil mural
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Or if you're on malice

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Dog moves at mach 50 in malice

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Albeit malice dies whenever next update releases

quiet kernel
#

M*lice players

fossil finch
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it is possible to create a house at the dungeon

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its ust that they dont like dungeon

fossil mural
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Isn't it more so dungeon biome is defined by it's unsafe walls

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And you need player placed walls for a house

fossil finch
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you can technically just like

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make a house on a place that counts as dungeon

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if theres enough blocks and shit nearby it'd work

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also bombs

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i think

fossil mural
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Really? Hm

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Interesting I guess

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I thought dungeon was entirely defined by the wall your standing in front of

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Not blocks around you

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Because like if you wanna farm enemies you gotta either find natural walls or place unsafe walls elsewhere

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Spamming dungeon bricks doesn't turn it into a dungeon

drowsy plank
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also why has no one flagged that suggestion yet

dusty path
hollow shell
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Did nobody ping the guy

small timber
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the npc one?

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wait I didnt ping

hollow shell
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@fringe axle Hello. Look in the pins to find the Don'ts Doc. Your suggestion has a few problems (namely: over-specificity, lack of reason why, an intro, and being a reference)

dusty path
fringe axle
hollow shell
golden tulip
#

guys

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git made a pumpler video

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get ready

fossil finch
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to release the update that fixes pumpler

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clearl

frosty trellis
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LMFAO

swift wharf
fringe axle
#

Hopefully this seems better?

burnt condor
#

I do not think the boss rush needs to be… longer…?

sand ermine
#

Boss Rush already feels a bit long enough

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I do not want to fight 40 bosses in a row without dying once for longer than 20-25 minutes, and I feel like a lot of other people can agree with that

hollow shell
fossil mural
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Quick question

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So boss rush used malice AI

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In the case of Providence, does this include night/malice Providence's times/reactive DR

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Or is it a slightly different AI that doesn't have that

fossil finch
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it does include her reactive dr

fossil mural
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Since currently, normal night/malice Providence is the only boss with it but I don't know if that applies to boss rush Providence

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Ah okay

hollow shell
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I am pretty sure Boss Rush Prov is distinct from Malice/Night Prov
Still has both biome attacks but isn't blue and doesn't have the timer DR mechanic

fossil mural
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It certainly doesn't look like she has timed Dr when I watch videos and such in boss rush

hollow shell
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Someone could go in-game and check

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or watch a recent video I spose

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Yeah in this one he fucking melts her and she's yellow

fossil mural
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Yeah no dr it seems, interesting

hollow shell
#

@bright pier See the "Suggestion Don'ts" in pins
Your suggestion is too specific and relies too much on adding a reference rather than how it would benefit the mod

bright pier
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Thanks, I read it but didnt scroll enough to see the google file

proud quest
#

why is murasama in character creation

fossil finch
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murasama is not in character creation

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uh

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idk

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that's a bug

proud quest
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ur trolling

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its animated

fossil finch
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its probably not calamity's fault

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that does not exclude for it to be a bug

proud quest
#

dude its intentional

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it has to be

swift wharf
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suggestion discussion!

fossil finch
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you're not funny

proud quest
grim tusk
proud quest
#

reduce voodoo demon spawns

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pls

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istfg

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i cant build an arena

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at all

hollow shell
#

You do have a bad habit of bringing up random topics here and then not following them up with a suggestion, 3nel

hollow shell
#

It wasn't relevant to Murasama, though

swift wharf
hollow shell
#

^

proud quest
#

forgot that existed

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ngl

proud quest
#

my bad

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dont gotta flame me

hollow shell
#

Yes it is not ideal to use this channel as a general chatting channel

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It exists for a purpose

proud quest
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fine man

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i wont ask any questions i guess

ruby plover
#

i mean you can still ask questions surely
just in the appropriate channelse

proud quest
crude geode
#

That doesn’t mean you should misuse channels

fossil mural
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I mean that doesn't mean just go somewhere else. Just wait a bit and ask your question in help or cmt

hollow shell
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(also you didn't even wait 60 seconds in any given channel for someone to notice and answer)

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(yeah just have patience)

gray nebula
#

i hate MGR ‼️

fossil mural
#

If you wait long enough different people will be chatting and you might get an answer

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If you ask back to back ofc people might get annoyed

crude geode
#

Surprised the stealth potion sugg is still up considering how awful the reasoning is

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monster Hunter one seems oddly specific ngl

proud quest
#

so its prolly lost in time

proud quest
swift wharf
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they do not know that wizard sells RoD

ruby plover
swift wharf
#

And people don't have to answer, y'know

fossil mural
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I feel like this mod having any mgr references at all was a mistake

swift wharf
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Nah

fossil mural
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It just opens the floodgates to people who want more

swift wharf
#

Blame maxor

crude geode
#

MGRR was a mistake itself

swift wharf
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and terraria youtubers

hollow shell
#

MGRR only really became an issue with the recent resurgence

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which Max0r probably contributed to

swift wharf
#

Indeed

proud quest
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who is maxor

swift wharf
#

yes

fossil mural
#

Max0r made a video about mgr

proud quest
#

oh

fossil mural
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He's a YouTuber

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Very popular video

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It's the reason mgr memes are still posted everywhere

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It's a funny video but man

proud quest
#

mgr memes and cosplays are so cringe bro

fossil mural
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The memes and lyric chaining is so old now

proud quest
#

like reddit shit

swift wharf
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Cosplays take effort what the fuck

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???

proud quest
ruby plover
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cosplays are fine

crude geode
#

This is offtopic

proud quest
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like roblox

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i didnt specify enough

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my bad

ruby plover
proud quest
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like roblox kids cosplaying it and saying a mgr reference every 5 seconds

hollow shell
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byeah sorry for dragging this offtopic a bit

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I should probably delete that Blade Wolf sugg

proud quest
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why delete

swift wharf
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can someone post a config sugg I wanna use my emote

proud quest
#

isnt it already crossed off

swift wharf
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so might as well

proud quest
crude geode
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Surprised you’re letting the stealth potion sugg stand Rover

hollow shell
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Yeah it has an exclamation which means it's effectively deleted

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However, people can still comment on it and bring it up again

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for the whole 24 hours

fossil bronze
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epic gaming suggestion:
REMOVE ALL MGR REFERENCES FROM CALAMITY

hollow shell
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which spawns offtopic conversation

swift wharf
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no loss

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tbh

proud quest
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i regret saying that

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idk why people agreed with that statement

hollow shell
crude geode
#

It seems just. ill informed because stealth is FAR from unviable in boss fights

hollow shell
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Okay yes those effects are still in

fossil bronze
fossil mural
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Doesnt invis and shadow potions already boost stealth generation

hollow shell
#

@left jetty You should acknowledge the benefits that invisibility potions already grant to the Rogue class
The dagger buff in particular already gives what you're asking

proud quest
#

calamity should add new paintings or way to craft them

swift wharf
proud quest
#

paintings are so fun to collect and hang up it makes the houses look rlly good

hollow shell
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There is a fan-mod called Calamity's Vanities which adds tons of Calamity-themed paintings, among other things

proud quest
swift wharf
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No?

proud quest
#

phew

swift wharf
proud quest
fossil bronze
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isn't mgr like the only metal gear game that's not about stealth though

proud quest
#

sneak up behind and deal more damage

crude geode
#

Can we stop talking about this game.

proud quest
#

we are talking about calamity

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and how i thought it related to another

crude geode
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and Rover JUST deleted the mgrr sugg to get us to stop going offtopic

proud quest
#

it was one convo

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we are done with it

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you dont have to minimod all the time

crude geode
#

It really wasn’t

proud quest
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i said a single off topic sentence

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chill out man

hollow shell
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I would appreciate it if we stopped talking about it yes

proud quest
#

fine i will

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god fucking damn

ruby plover
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thinking of perhaps suggesting a rework, or buff, to the necro armour

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as it stands, it's basically worse than shadow/crimson armour, with the recent rework

hollow shell
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Will or will not the Bone Wings buff get taken into account

ruby plover
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and not preferable to aerospec as well

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ah

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i forgor that item is a thing

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that synergy i mean

hollow shell
#

Technically makes Necro viable in two periods of the game

fossil mural
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Bone wings?

ruby plover
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true...

hollow shell
#

Granted, it's not interesting from a functional standpoint, more so just
conceptually, an armor coming back

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is neat

ruby plover
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i haven't seen it with the exact stats, i might compare it with other options

hollow shell
ruby plover
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cos like, the thing is that every other armour at both stages that necro is viable has more than just damage boosts, like necro does

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shadow has speed, crimson has regen, hardmode armours have... stuff

hollow shell
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Yeah Necro really has nothing interesting going for it

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It's one of the only PreHM ranger sets and it has basically no set bonus, it's just stats

ruby plover
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and at that, no move speed i believe

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(which isnt a necessity of course, but almost all other armours have that)

crude geode
#

Cal powercreeping vanilla moment

hollow shell
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They totally could have done a Titanium/Hallowed with it, but they didn't

swift wharf
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ore armors

hollow shell
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Maybe in the next update eh

crude geode
#

In vanilla bone armor is like fine

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Unless the shadow and crimtane changes are vanilla and I’m high af

ruby plover
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yeah, necro is great in vanilla

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cos you dont get many damage boosting armours in pre-hm

hollow shell
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I don't mean that it's not viable, I mean that it's not interesting

ruby plover
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right

crude geode
#

Vanilla keeps thing excessively simple pre-hm true

hollow shell
#

You could make a suggestion to give Necro Armor some more, in Calamity

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Especially next to the Calamity armors at that tier, it's lackin'

ruby plover
#

yee

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I shall do

crude geode
#

Yeah it’s been heavily powercreeped

hollow shell
swift wharf
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Even stuff that is untouched by cal can compete with modded sets

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even other stuff*

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like bee armor

crude geode
#

I feel like bee armor is the exception rather than the rule

swift wharf
#

fair

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even then

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bee armor gets outclassed by obsidian

hollow shell
#

(Bee armor is pretty dang boring too, for a summoner armor)

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But, summoner is a different breed, especially in vanilla

fossil mural
crude geode
#

Tbh I’m fine with boring, it’s. kind of why vanilla exists lol

ruby plover
#

what is the point where bone wings are obtainable?

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post 1 mech?

hollow shell
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Post-Plant Dungeon

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Buffed skeles

swift wharf
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makes sense

ruby plover
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oh huh

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gotcha

swift wharf
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I mean it doesn't have to be smth like pre-hm ore reworks

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byeah making it good compared to other armor sets would be nice

ruby plover
#

any other points that i could add to my suggestion?

gray nebula
#

Kid named bone armor

swift wharf
#

redder dev

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wtf

swift wharf
hollow shell
#

Good suggestion

grim tusk
#

Orang

swift wharf
hot zephyr
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holy shit storm dev

swift wharf
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holy shit ian dev

hot zephyr
ruby plover
#

seeing that orange with the defiled icon is a lil cursed

swift wharf
#

cbt icon when

ruby plover
#

i keep having to remind myself that abbreviation has two meanings here

hollow shell
#

Cognitive Behavioral Therapy

ruby plover
#

three meanings

hollow shell
#

(also not sugg chat >:( )

ruby plover
#

boohoodust tru

drowsy plank
#

this is reminding me i should resubmit my suggestion about pumpkin/ninja armor

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tho im considering waiting til the next update so i can lump fossil in too when desert prowlers gets buffed to overshadow it

hollow shell
#

We get a lot of boot/wingboot suggestions, don't we.

fossil mural
#

I guess that idea wouldn't hurt but

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There's also already a handful of ways to fast fall

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Normality relocator and some mounts being the main ones post ml

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More the merrier I guess

drowsy plank
#

one thing i always found weird is that despite being quite prominent in preHM i just

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cant seem to fast fall once you put wings on or something

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idk what items it is but while the speed of fast falling in preHM is comparable to the slime mount after you put wings on you just

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Can't

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so i think it might be useful to have

hard prawn
#

personally one of my favorite parts of terraria is getting all the best combo accessories and i was kinda dissapointed when i found out that calamity hardly expands on vanillas base accessory progression

hollow shell
#

In the future we plan on having a separated boot line without wings, and the boot-only line will very likely inherit Sabaton
And you could then equip wings alongside them in a separate slot

hard prawn
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there are a few new things but after terraspark boots there are like 3 upgrades hardmode and up

fossil mural
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Calamity sorta wants to move away from super mega accessory combos don't they?

hollow shell
#

Ah, well, you see
We're trying to cut down on all-encompassing combo accessories

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Yeah

hard prawn
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i like the idea of chosing certian paths for your combo accesories tho

fossil mural
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On this topic

hollow shell
#

Cuz by the endgame, with all the combinations, there is actually not much build variety at all
So many accessories do so many things
At least, that's how it was in the past, with accs like The Sponge and Heart of the Elements

We are in the middle of the process of cutting em all down and giving each accessory a more defined use and niche

fossil mural
#

Does stacking tracers with treads actually do anything

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I found out a few days ago you could equip both at once

hollow shell
#

I don't know if you can equip them together?

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Oh huh

fossil mural
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But it didn't feel like it did anything

hard prawn
#

instead of 1 accessory with 1000 other things on it why not chose between 4 different boots all with different themes

drowsy plank
#

having several small combos with different effects is way cooler than 1 big accessory that Does Everything But You Don't Use Half Of It

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yeah lol

drowsy plank
#

especially considering that already exists in preHM with hellfire tread and fairy boot reworks

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fairy boots my beloved
literally better than terraspark stat wise

frozen hornet
#

me wearing three pairs of boots because they're all great

drowsy plank
#

lol

hard prawn
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for instance you could have boots that give a ton of movement but dont have anything that helps with damage or defence, or boots that give a bunch of damage perks but your movement is verry limited

hollow shell
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Yeah that's the idea

hard prawn
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and you could make it so you can only have one equipped so you cant just stack em

hollow shell
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Well, more so that the two big ones we plan on having are
wingboots, and just boots
Where the wingboots would have worse wing stats and worse boot stats than either of their individual counterparts, but they only take up one slot

frozen hornet
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Oh whoops

drowsy plank
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lmao

hollow shell
#

We may or may not have more variety throughout PreHM and HM too

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instead of Terraspark/Angel dominance

hard prawn
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honestly never been a fan of wingboots bc i use wing slot mod

drowsy plank
#

prayge for void of extinction + hellfire and bloom stone + fairy upgrades at some point

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ew wing slot

hollow shell
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Wing Slot is, funny

drowsy plank
#

truly the mod ever

hard prawn
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wish there was calamity officaly supported wing slot tho

drowsy plank
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i dont

hard prawn
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if it was propperly balanced it would be nice

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idk tho i dont play much calamity

hollow shell
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Hard to do that

hard prawn
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also have no idea how you would propperly balance a wing slot lol

hollow shell
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It is a whole extra accessory slot, a whole new Demon Heart / Celestial Onion

drowsy plank
#

adding a wingslot just turns wings into a requirement

hard prawn
#

fair points im hearing

drowsy plank
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it kills the fact that balloons and mounts have a tiny niche even somewhat late into progression cause you'd just always be wearing wings as soon as you get them

hollow shell
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It would be pretty sick to have a Post-ML jumping accessory, when we get around to the boot split

gray nebula
#

properly (a free accessory slot as soon as hardmode starts) balanced

hard prawn
gray nebula
#

💪

gray nebula
#

its my go to accessory even for debugging its just so fun

drowsy plank
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reminds me of my idiotic turtle wing suggestion that had 0 flight time but gave you the slam giant tortoises have
it would probably be bad but it would be fun

bright crag
#

1.5.0 Bundle of Balloons when it enters orbit speed

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One of the best accessories in the game

hard prawn
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MOAB supremacy HyperYharimJudge

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its like bundle of balloons but bloons tower defence

unborn oriole
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Bob sure is funny

cobalt pewter
#

okay might be a lil specific but I would assume that's the case

cobalt pewter
drowsy plank
#

angel treads will have a tread oriented line, was all

drowsy plank
cobalt pewter
#

wait oh god I just realized

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someone actually suggested a Gravistar Sabaton buff!

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i am not crazy in the slightest!!!!1

hollow shell
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Can't say I've ever seen a bar rotation suggestion before

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Interesting

frail mantle
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i'm not sure if this is something i've ever thought of wanting but i can't say i doubt that someone could want it

small timber
#

tbh I probably like the idea of having NPCs sell them based on progression more

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we already have painter which make sense for paint sprayer, goblin tinkerer which make sense of extendo grip, brick layer which make sense for like, demo I guess? and cement mix for steampunker (though it will be a bit late)

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but ya regardless, @celest magnet probably best to at least mention what the 'building accessories' are, from the suggestion I can only assume it is Architect Gizmo Pack

balmy bough
#

you gotta know people love spectre set or mana polarizer wouldn't exist, but can i suggest a less bunk one xD

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should be well after plantera but man polarizer blows and the heal bitch is a time honored station

hollow shell
#

You would like more "healer"-type equipment in the mod?

balmy bough
#

that

hollow shell
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As in the ability to heal other players

balmy bough
#

is it widely begged for? honestly be surprised if it wasnt

hollow shell
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We do not get many suggestions for that at all, that I can recall

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I think it'd be fine to suggest that

balmy bough
#

huh. surprised there's not more like me that couldnt click the broad side of a barn but still wanna help

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lol

frail mantle
#

calamity players forget that multiplayer and not instantly exploding when you take damage exists

hollow shell
#

We kinda shit on multiplayer for its bugginess, and tend not to design for it
But healer stuff is an avenue we really don't explore

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and I think it could be fun

balmy bough
#

i agree. me one friend is better than me and leans melee, so when i get spectre we pop off for a bit

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but once it gets replaced we always sad

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lol

frail mantle
#

the only examples i can think of when it comes to multiplayer oriented calamity gear are bulwark of deities and affliction

#

and the former is more an upgrade of a vanilla multiplayer oriented accessory than its own thing

hollow shell
#

The chloro armor rework also heals nearby players

frail mantle
#

i forgot new chloro was a thing

crude geode
#

Isn’t the main counter to “add more healer stuff” just. thorium existing?

golden tulip
#

no?

#

what

#

lmao

#

thats a whole other mod

#

thatd be like saying "add more mage accessories" "no because this other mod already adds that"

celest magnet
celest magnet
fossil finch
#

I do not think

swift wharf
#

Is it that bad even with the buffs?

crude geode
golden tulip
#

ok and

#

x mod does this so calamity cant

#

lol

fossil finch
#

I think the main argument against healer equipment is just whether the devs want to make them or not

#

I'd also like for them to have an use in sp

golden tulip
#

yes

small timber
#

ya healer in concept for multiplayer is like, fine, since bosses have 2 player hp and you sacrifice (ideally partially, eg: spectre hood, rather than chlorophyte but chlorophyte is busted) part of your dps to dedicate to healing

#

but for single player (if it is balanced for single player) it is either underpowered (low healing, low damage) or you become unkillable, especially with how many regen option calamity provide already

#

oh right, I do have a video for this

crude geode
#

Defensive stuff is bad though

small timber
#

they actually feel really good tbh, in fact I just learn today that reaver tank armor don't reduced MS by 50%, but only decrease by 20%
so instead of "literally unmovable", it is just "cancel your swiftness potion"

#

which probably makes it one of the most stupid armor in the game that nobody will use

crude geode
golden tulip
#

yes adding stuff requires balancing

#

isnt that kinda

#

redundant to say

#

i think its literally more do they feel like it

#

lol

grim tusk
#

Its not like quick reforge, grand gelatin, treads and aero stone dont exist

small timber
#

nono, I mean stupid as in it is probably one of the most overpowered armor in the game that no one use

#

20% decrease is literally nothing, probably will not even be considered as a notable downside; only the 30% decrease damage is (considering the armor pieces itself give no damage)

odd ice
#

i cant find jungle spores does anyone know why?

sullen hare
#

Why in the great heavens would this be an issue regarding suggestions

odd ice
#

bc noboody answers in any other chat

#

i need to know

#

is there a reason

sullen hare
#

thats because you are providing 0 information

odd ice
#

sure

#

but do u know?

sullen hare
#

No im not god

#

Youll have to provide more information

#

Only think i can tell you is that they spawn in the underground jungle

#

decently deep down

odd ice
#

I, ME, am not able to find a single jungle spolre in the biome named the jungle, and in the underground cavern layer, is this to do with the calamity mod pack?

sullen hare
#

I was more referring to height

odd ice
#

alright i will look

#

thx

sullen hare
#

they might be lower down

#

but i have not heard of any issue of the sort

odd ice
#

ok

neat linden
#

Why on earth did you post it to suggestions-posting

#

if no one answered, there's the incredibly simple solution of waiting a few minutes/hours then asking again in a channel like #help-advice-read-pins

worn salmon
fossil mural
#

People don't read

neat linden
#

they're only in the caverns layer

#

a bit far down

sullen hare
#

yea

odd ice
#

thx found them

fossil mural
#

You should probably delete your "suggestion"

#

No point in letting it sit there

tardy smelt
#

its

#

amazing

oblique geyser
#

@severe hemlock Rage and Adrenaline sounds playing for everyone on the server is a known bug rn

severe hemlock
#

alright thanks

sand ermine
#

i think its fixed next update?

#

so then its only client sided

#

but we have No Clue when the update comes out i think

fossil mural
#

There is indeed no ETA on the update

#

It'll be done when it's done

sand ermine
#

it Will be done in Time

#

Time as in We Will Not Get It In The Next 5 Seconds (Probably)

swift wharf
#

Is that even possible to do

#

?

frail mantle
#

it might? i don't know how possible it is to change whether an enemy can pass through blocks or not

swift wharf
#

can you even place tiles on top of npcs

frail mantle
#

i'd assume so if they pass through tiles

swift wharf
#

oh

#

huh

frail mantle
#

i know you can't with town npcs because there's been enough times some random shithead bunny or guide or something decided to sit their fat ass down right where i'm trying to build and i have to either kill them or wait for them to fuck off

fossil finch
#

i dont think you can if they pass through tiles

drowsy plank
#

wait fairies block tile placement? that's weird cause ive never seen them do that underground

#

must be some weird interaction with the new boots

frail mantle
#

there's a difference between the underground fairies that guide you to chests and shit and the surface fairies that act like critters

fossil finch
#

rreads like a rant i think

frail mantle
#

i believe the latter is what the fairy boots use

fossil finch
#

also kinda very opinionated

magic verge
#

there, less ranty

drowsy plank
#

just... flatten your sea and put platforms over the water

#

i thought everyone did this

#

i thought the point of T1 was to try and
yknow
get the player to actually go in the water (i mean i still dont because i typically have a long ranged weapon by post eye but)

#

this sugg's reasoning is really weak

fossil finch
#

i dont flatten the sea t all i just put platforms down

#

i also don't mind the event's lenght because i find the event itself somewhat relaxing

#

the problem with nuclear frogs is that melee is still in the game really tb h ngl

magic verge
#

i dont see how it has weak reasoning
-most melee weapons at that point are true melee and cant hurt toads
-3 out of 5 enemies of the event can easily get stuck on places hard to reach decreasing spawncounts
-only a single one out of the 5 enemies hunt you down actively, compared to every single one of them at the goblin army

#

compared to the goblin army, which are just a dotzen enemies on my screen going to my position, tier one acid rain is me trying to find where the enemies are

#

and hunting them down for myself

#

which makes the experience much more slower compared to the former

serene tendon
#

100% agree with duck. The event isn't nearly hostile enough.

fossil finch
#

well that's not what duck is suggesting at all

small timber
fossil finch
#

why not suggest to make the event more aggressive instead of reducing the amount of enemies you need to kill

small timber
#

since if that is the problem then it is really not associated with the event being too lengthy/kill count requirement too high

magic verge
magic verge
#

and i went for the realistical approach

small timber
#

I dont think that is like too much work tbh, they already reworked many (acid rain) enemy once

fossil finch
#

also you can just say like

#

make them more aggrsive like a general statement

#

its not like it has a ton of enemies

small timber
#

all they need to do is probably like, give some enemies block passing ability (for those that easily get stucked), just as long as it is not gatligator degree of block passing where it swim into cavern

drowsy plank
#

yeah

magic verge
#

you cant by design, explosive toads idea is flawed from the very begining, and other sea creatures that cant just fly will have the same problem

fossil finch
#

i think its better to suggest the better approach than the "realistical" one

drowsy plank
#

remove block passing from trashers and give it to the rest of the enemies 🙏

fossil finch
#

you're tunnel visioning the,

#

oh my god

#

"you cant by design" what design

small timber
#

others I think are fine, exploding toads do need rework though

drowsy plank
#

why dont toads just explode on death anyway

small timber
#

it basically don't do anything, other than if you are true melee where you just cant kill it

fossil finch
#

also you can just

#

make the player have to go underwater

#

and provide tools for that to be viable if needed

drowsy plank
#

im pretty sure that was always the idea
and sulphskin potions and all the water traversal items can be obtained before the event

small timber
#

ye, though the current dilemma is just all the tools needed to dive the sulph sea is locked behind acid rain itself

#

is sulph skin potion obtainable before event? I only know the effigy can (but limited)

drowsy plank
#

not really
sulphskin potions just need urchin stingers and sulph sand, and the diving helmet, jelly necklace, and ice skates are all easy to get

fossil finch
#

its found on the chests i think

#

what are you on

#

sulphskin pots use scales

drowsy plank
small timber
#

oh ok they changed it, used to require the tier 1 acid rain scale

#

(also that is a lot of sulph sand and stinger for a 2 min potion)

drowsy plank
#

ur not wrong

fossil finch
#

it is'

drowsy plank
#

mayhaps they should buff duration or lower material cost

small timber
#

they nerfed it down from 4 minutes, which I felt was a weird decision

drowsy plank
#

it is

#

they could buff it to create 15 of these potions or give it a 15 minute duration and i dont think anyone would give a shit

crimson night
#

So God help you if you need to restock

magic verge
#

reworked sug

drowsy plank
#

this went from a suggestion i didn't like very much to something i completely agree with

#

hopefully it does well in voting

fossil finch
#

yeah i agree its better

frosty trellis
#

Holy heck yeah that acid rain t1 suggestion. That would really help make the acid rain event more fluid

#

Also, even with sulfurskin potions, that only reduces the damage of the acid waters by 50% doesn't remove it outright, so even if that got buffed the enemies need the rework to make it better regardless, since at that stage you don't have the best stuff to stay in the water for long

magic verge
#

word limit HDhurdur

#

there

drowsy plank
#

i mean even if this passes voting i doubt the devs would actually implement it
i thought this was going to be an actual suggestion on making the herrings more interesting than just

#

a swarm of fish that butcher everything in sight

#

not that i personally mind it's current form because it's actually like commanding a school of fish but this is

#

nothing

crimson night
#

@void sky I'd suggest something like "The abyssal fish flop around menacingly"

#

but yeah good idea

small timber
#

wait, so the suggestion is just change the herring staff's tooltip?

#

then that title probably should be reworded to that

#

(the current title imply "Rework Herring Staff to be more unique")

void sky
proud quest
#

im not asking for a rework but are the post dog moon events gonna get extra enemies besides jsut buffed ones

small timber
#

At some point in the future, soon™️, some day before year 2050, DoG will lose ties to the moon events (and I think) get its own unique event

#

So there is really like, no reason to add more enemies to the moon events if that will be their plan

fossil finch
#

buffed moons will die soon enough and be replaced with distortion,

proud quest
#

also did the axe of purity upgrades get the cleansing ability?

#

or did the one suggestion get approved

fossil finch
#

neither

#

probably

crude geode
#

it hasn't been long enough yeah

#

this friday it happens tho

#

if it has enough votes

drowsy plank
#

i love how xpc has submitted a sugg to add the dodge chance to brain's upgrades with detailed explinations and it fails to pass but someone sends it as once sentence and it gets 200 stars

#

so cool

fossil finch
#

mucho texto

novel belfry
#

suggs should be brief and get straight to the point

unborn oriole
#

People hate reading because they forgot how

novel belfry
#

but if detailed suggs that are good continue to end up like this

drowsy plank
#

all it means is people cant be fucked to read reasoning or just are predisposed to disliking wordy suggestions. which makes no sense because every sugg has a title that summarizes the point of the sugg but whatever

gray nebula
#

Litterally uncodable Win

fossil finch
#

trolle

swift wharf
#

return of ChargeTestItem

ruby plover
#

for the demon scythe tracking sugg

#

don't like
all projectiles still aim at you in stealth?

fossil finch
#

yes

#

also what is the demon scythe gonna do

#

it's already shot and locked into you

#

it's just doing its slow down then speed up behavior

hollow shell
#

It is a symptom of the greater issue of
Terraria really did not put a lot of effort into giving enemies non-aggro'd behaviors

#

It exists for Fighter AI and Demon Eye AI and I think that's it

hollow shell
#

much like when you're behind blocks

fossil finch
#

their sugg doesn't imply that happening though

#

it doesn't mention demons still firing them

hollow shell
#

🤔

#

I guess

drowsy plank
#

shouldnt draedon weapons keeping charge be flagged since. obviously people would want that (including the devs) but it causes character corruption or something right

hollow shell
#

@topaz falcon Do you want to elaborate more on what you mean by "track" and "target"?
Do you think they should still be firing out in, random directions? Or should the demons not be firing them at all?

topaz falcon
#

prob still fire them but not track

hollow shell
hollow shell
#

Would they just sit there and not accelerate? Would they accelerate at some random angle?

#

They're not homing projectiles

#

When they're fired they will only move in the same direction as the one they were fired at

#

Ok the suggestion's been edited

#

Sure that works

drowsy plank
#

you could just make them not fire projectiles
which i honestly feel like should be the intended stance when they physically cannot see you but
terraria be terraria

grim tusk
small timber
#

But ya since doesnt seem to pinged...

#

@covert nova that one is straight up due to limitation in coding, so it is less the devs dont want to do it but more the devs cant do it

drowsy plank
#

a long time ago i think there were talks about merging some of the giant clam/amidias accessories since things like pendant are way weaker than pearl or spark

#

huh

#

was just looking at the wiki page for amidias

#

why does he sell the truffle worm just post-WoF, but the bloodworm only post-Duke?

swift wharf
#

bloodworm only spawns after polter

glass arch
#

no

swift wharf
#

I'm 99% sure the glitch has been fixed

glass arch
#

not listed as a bug in the wiki but i may be wrong

royal tapir
#

With Calamity's love for non-linearity, I would trust the wiki on this one

swift wharf
#

post ML, post Duke, virtually the same thing

#

but yes it is indeed quite funny

#

since boss summons are sold after beating the boss

swift wharf
#

the charging one

small timber
small timber
drowsy plank
# swift wharf post ML, post Duke, virtually the same thing

i meant after old duke had been defeated, not like, post fishron. i thought it was useful that if you had amidias you didn't have to go digging around for truffle worms, much like how drunk princess sells prismatic lacewings, but you still have to hunt for bloodworms until you beat old duke. seems more like an oversight than intended, also, i dunno why they changed old duke to only be post polter, it's not like bloodworms spawning post-ML breaks much in terms of progression cause ur NOT fighting old duke (easily) unless you tier up your gear anyway. i get it if it was in like. hardmode or something tho

drowsy plank
#

the only problem i could see with this resprite request is that it might make the hitboxes for the monsters a bit hard to discern, like i think there's a reason they're massive red blobs

#

on the other hand, a much bigger issue is the leviathan conundrum where someone actually has to make this massive sprite

#

it would be nice, though

gray nebula
#

ok

#

what

#

what if

#

it wasnt a sprite

#

so no one gets hurt

#

what if, the visuals are a bit smaller than the hitbox so its fine and it gives players a bit of leeway

crude geode
#

I love touhou

gray nebula
#

wat if

drowsy plank
#

lmao i got owned

gray nebula
#

@sinful bone

crude geode
#

woah placeholder.mp4, the evolution to devplans.png

sinful bone
#

Woh

#

Are those the brimstone moons

gray nebula
#

yeah

drowsy plank
#

also i assume u mean the hitbox is smaller than the visual right
either way this fucks severely i cant wait to see it implemented

gray nebula
#

probably rena med

#

yeah thats what i meant

drowsy plank
#

nice

gray nebula
#

since its not a

#

litterall red circle

#

its just better to give a bit of leeway

#

tho its not like players are gonna like

#

be moving close to them usualy

drowsy plank
#

honestly the oversized visual might help me stop smacking into them as much

#

lol

gray nebula
#

i mean idk thats maye not the real size

#

they were made by blockaroz btw

#

not me

#

i just did the concept art

sinful bone
#

It looks really cool

drowsy plank
#

no i know i just meant it being bigger than the hitbox in general, no matter how it actually ends up being implemented

#

since it'll force me to play safer around them

sinful bone
#

Idk how hard it would be but my friend recommended that the amount of souls in the boss is how many times you died to scal

#

Ball*

drowsy plank
#

no

#

this is literally "what if we randomly reward no hitters and experienced players and make life a living hell for everyone else"

sinful bone
#

Its just a visual change

#

Nothing else

drowsy plank
#

oh lmfao i thought for a second you were asking for a scaling number of brimstone monsters

sinful bone
#

Oh no

#

That would be hell

drowsy plank
#

regardless that still... doesnt make a lot of sense. scal is a necromancer and those deaths are non-canon anyway

sinful bone
#

I have a hard enough time with it as is

drowsy plank
#

hence the dialogue changes in a recent update

sinful bone
#

True

crude geode
#

@queen nova fabstaff will likely not be changed and art attack is known to be weak

#

It will be buffed eventually™️

queen nova
#

Yeah I wasn't really hoping for a Fabstaff change

grave zincBOT
#

@deft yew - Your suggestion has received an updated status!

[Add the "A glimpse into what will be..." tooltip to the Desert and Aquatic Scourge Relics]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

small timber
#

to certain degree with how much is going on in scal fight besides the brimstone monster (moons), I will prefer the moons to have like, a more simplistic design since it is effectively just an area denial rather than an attack that you actively have to dodge

drowsy plank
#

@blissful rapids that's not a suggestion + this is not a channel for bugs + multiplayer is not a priority

small timber
#

if "fix multiplayer bugs" is that easy they would had been fixed already

drowsy plank
#

^

hot zephyr
#

excellent suggestion quandale

#

we don't have those fixes but we do have spaghetti and meatballs if you ask nicely

small timber
#

also what kind of providence bug is even there, like, her holy inferno don't apply to other player?

#

because from what I know providence is more that the fight is obviously not designed for MP, but what for bugs?
lags/desync?

blissful rapids
#

she keeps despawning even though my friend is still alive + she is invisible and doesnt despawn when we both die, its just annoying

small timber
#

that is desyncing

#

by which the problem is likely rooted from tmodloader

blissful rapids
#

prob

#

thanks

soft quest
#

Wait xpc how and why did your suggestion about magiluminsence being added to statis belts get all of its reactions removed

#

I thought it had 100+

hollow shell
#

It does dw

#

Client-side Discord bug, sometimes reactions get fucked with

soft quest
#

Ah

#

I hope that makes it even though it doesn’t look like it

grave zincBOT
#

@soft quest - Your suggestion has received an updated status!

[Make Providence Delete Magma Blobs When Transitioning Phases]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@idle plank - Your suggestion has received an updated status!

[Buff Shroomite Armor so its an actual upgrade from Chlorophyte]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@surreal drum - Your suggestion has received an updated status!

[Make DOG's laser wall sound use Gauss Rifle's hit sound instead of Space Gun's shooting sound]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@hasty rune - Your suggestion has received an updated status!

[Sync Calamity Changes to NPCs with 1.4 NPCs]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@drowsy plank - Your suggestion has received an updated status!

[Put Desert Medallions in Pyramid/Desert Chests and Lab Seeking Mechanisms into Gold Chests so New Players Actually Find Calamity's Unique Structures]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@raw crystal - Your suggestion has received an updated status!

[Make the Cultists have the critter tag so you can use the Guide to Critter companionship on them]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@fresh stone - Your suggestion has received an updated status!

[Make Yharon's weapon drops inflict Dragonfire]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@dapper violet - Your suggestion has received an updated status!

[1.4 Brain of Confusion ability for it's upgrades]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@arctic viper - Your suggestion has received an updated status!

[Make class proficiency have a higher impact on gameplay]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@ashen warren - Your suggestion has received an updated status!

[Let the Rare Sand Elemental's Healing Orbs travel through walls]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@small timber - Your suggestion has received an updated status!

[Make Draedon Power Cell Factory and Charging Station Have Glowing/Shining Parts (to grab player's attention)]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@karmic light - Your suggestion has received an updated status!

[The Brimstone Crag having a different background in hell]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@fresh stone - Your suggestion has received an updated status!

[Rename the Blood Orange and the Dragonfruit]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@fresh stone - Your suggestion has received an updated status!

[Rename the Blood Orange and the Dragonfruit]

It has been add to the devs' to-do list and planned for implementation!
You can check out your suggestion again here: #suggestions-voting message

small timber
drowsy plank
#

nice

#

my structure rework got in

grave zincBOT
#

@karmic light - Your suggestion has received an updated status!

[The Brimstone Crag having a different background in hell]

It has been add to the devs' to-do list and planned for implementation!
You can check out your suggestion again here: #suggestions-voting message

drowsy plank
#

lol figured

#

guessing this one passed cause it's just part of the already planned craigs rework

distant gyro
#

multiple craigs

drowsy plank
#

yeah i know ive seen the doc

#

just easier to say "craig rework" than to include the new places

#

can't wait for hell jungle tho
that's gonna be sick as hell

frosty trellis
#

Hell jungle?

karmic light
#

It's not a dupe suggestion according to the bot, so I'll take it as a W.

frozen hornet
#

(mist ocean)

karmic light
drowsy plank
#

hell trees means hell wood furniture AnahitaAwe

#

maybe even hell grass/dirt?? but that might be asking for too much, it'll prolly just be a blanket block like sulph sand or something

karmic light
#

Crimson Forest GodOfTroll

#

But no cap, I'd definitely move my base there if there is actual mist spawning there.

hot zephyr
#

it reuses graveyard mist

#

pre-nerf ghosts spawn there

drowsy plank
keen zodiac
small timber
#

@balmy bough the reason "support class" dont exist is because calamity is, majorly, balanced for single player

balmy bough
#

i know

small timber
#

and suggesting for an entirely new class is a don't, let alone balancing

#

but ya tldr, more "support weapons" or "support armor/accessories" will probably be the closest you can achieve

#

(rather than an entirely new class)

hollow shell
#

Questionably phrased title

balmy bough
#

discussed this with mods yesterday morning and they said go ahead but ill edit the title

#

i just like healing 😄

hollow shell
#

That is better

#

Could be a bit more descriptive though
like "options for playing a support role" or "options for supporting other players in multiplayer"

inner anvil
#

I definetly agree that multiplayer accesories are very fun (A.K.A. Rampart of Deites and downgrades).

balmy bough
#

ye affliction goat

#

lol

inner anvil
#

And Affliction, of course.

small timber
#

I still dont know, does affliction share only the +1 life regen or its entire benefit?

inner anvil
#

All of it.

hollow shell
#

It would be nice to have some more multiplayer-based stuff in the mod yeah

inner anvil
#

Mhm.

balmy bough
#

love me some spectre :3

small timber
#

(though attack speed will probably not work since like, only melee scales with attack speed; other classes having attack speed increase will likely break something)

hollow shell
#

Also that's a better title thank you

small timber
#

just see what glove of recklessness could do

balmy bough
#

could be a melee spectre kinda thing

#

no reason it's just gotta be magic

inner anvil
#

If this makes you happier, next update there's something that fits this suggestion exactly.

#

Stay tuned.

balmy bough
#

it does very much so

cobalt pewter
#

multiplayer when

balmy bough
#

edge of my seat!

cobalt pewter
#

💥

#

(Terraria mp is as stable as me constructing a pyramid of cards on space)

hollow shell
inner anvil
#

Do you want me to DM to you?

hollow shell
#

sure

balmy bough
inner anvil
#

No, not you.

#

I'm not allowed to tell you lmao.

frozen hornet
#

ooo you will dm me ooo

inner anvil
#

So false, so false.

balmy bough
#

no one have to know

#

lol

swift wharf
inner anvil
#

In 57 minutes.

swift wharf
main hatch
#

would quite literally end up my fav biome

small timber
#

@graceful nymph need more reasoning than just "more content = always better", which classes needed alcohol boost, why do they need more alcohol boost, etc etc...

#

currently the reasoning of the suggestion is insufficient

graceful nymph
#

what about train

topaz falcon
#

Train

small timber
#

one day before year 2099 maybe they will add train, maybe

topaz falcon
#

In my opinion my post was very specific on what it was about

fossil finch
#

suggestion jokesters when i bash their skull with a rusty pipe

swift wharf
#

we need a list of sugg baderators ngl

topaz falcon
frail mantle
#

too bad

short walrus
#

possibility to implement here? or would that be too much effort

swift wharf
#

that would ping all of them

frail mantle
#

it is possible to manually edit people's permissions i think

#

though i believe an admin is needed to do that

#

i know a few people have been banned from suggesting but i can't remember who

short walrus
#

huh

distant gyro
#

the suggestion god

swift wharf
#

<><><><>

short walrus
#

terror

frail mantle
#

not that person specifically

frail mantle
drowsy plank
#

how come no one ever mentions nebula armor when it comes to support armor

#

also idk what ur talking about mana polarizer is great lmao

frail mantle
#

people forget nebula armor affects other players in mp

drowsy plank
#

yeah lmao

indigo heart
#

Hi all,

Semi-rant. Can we please get a proper mechanic instead of Reactive DR? RDR literally punishes you for using Adrenaline Mode since you easily exceed the expected DPS rate. This is also abusable (and also feels shitty) by just sitting around doing nothing while a boss is in it's weakest phase to then burst it after some amount of time so that DR doesn't complete remove the effects of Rage + Adrenaline Modes.

I recently did this with Providence where I finally beat her by spending like 3 minutes dodging without attacking and then just opened up on her with R+A Modes. Suddenly, it actually felt like R+A actually did something.

The concept of RDR is perfectly fine, it's execution is IMO piss poor.

neat linden
#

RDR only exists on 2 bosses anyways

#

and in very specific cases as well

short walrus
#

malice is dying next update

#

no point

golden tulip
#

yea rdr was
basically removed

neat linden
#

that being
night/malice provi and day/malice empress

grim tusk
short walrus
#

both challenge bosses

neat linden
#

since malice is dying that becomes night provi and day empress

neat linden
golden tulip
grim tusk
#

And adrenaline provides dr

neat linden
#

we do not speak about calamity mod subreddit

grim tusk
short walrus
#

so yeah @indigo heart there's no point reworking RDR because it's already dead

golden tulip
#

didnt see it here as much personally byea if you say so

indigo heart
short walrus
#

did you read literally anything else

neat linden
# grim tusk And adrenaline provides dr

at that stage (with two upgrades) you can get 60% DR for one hit every 24 seconds if using stress pills
considering how much damage night provi deals, that 60% DR is very precious there

indigo heart
#

And I'm sad Malice isn't just tweaked. Enraged bosses don't feel like they're slacking like normal Terraria AI.

grim tusk
#

The strong reddit backlash (they went as far to impersonating Fab, creating alts and acting like assholes) was defensive item nerfs (which were necessary and now with the nerfed ones we are still having complaints that they are still busted)

short walrus
#

Malice Dies.

neat linden
#

if the old subreddit wasn't killed, i bet the malice removal would also be hated there insanely

grim tusk
#

If you want a hard challenge since death aint hard enough try Infernum, difficulty stacking, odd mushroom, nohitting or other shit

indigo heart
frail mantle
#

i love reddit i wish the color orange was real

grim tusk
#

Malice dying allows Fab and other devs to focus more on Death as well

#

And giving more polish

neat linden
#

Try master death ftw hc :trol:

small timber
#

night/malice/enraged providence specifically is meant to be a 'challenge boss', similar to vanilla daytime empress of ligth where it having the one shot capability is obviously not intended

short walrus
small timber
#

so ya, to that degree night providence having rdr do make sense since the mechanic is to make sure providence stay challenging no matter when you challenge her (by basically disable the ability to melt her with post-tier weapons)

grim tusk
#

Providence is the only boss to have 2 challenges related to her

#

The other is the PSC challenge (kill Providence with only profaned soul artifact as your dmg source) (that pretty much only Amber has done HDfailure )

small timber
#

since after malice removal, you basically have to intentionally turn it on by activating the summon in night time (which the summon item even warn you) to get providence with rdr

indigo heart
indigo heart
small timber
drowsy plank
#

what are you talking about

grim tusk
#

System also kicks in if you try to use something like nanoblack on Night Providence

small timber
#

but ya, just have to get every testers to agree adrenaline in its current stat is not fine, since if a suggestion to "nerf adrenaline" is made it will have like 30 votes

#

everyone loves their overpowered mechanic

grim tusk
#

Adrenaline’s dmg probably needs nerfs tbh

#

Defensive use needs buff

#

(Now that stress pills/crown abuse is dead)

small timber
#

defensive is actually a very fine buff, but ya just to quite comparable to the activate/offensive payout

indigo heart
drowsy plank
#

what the fuck?

small timber
indigo heart
#

Just my way 2c thoughts.

small timber
#

it will just be a second damage boost that exist

grim tusk
#

First half: NO
Second half: more speed would be nice

indigo heart
grim tusk
indigo heart
#

Your gameplay has nothing to do with it.

frail mantle
#

rage used to charge on damage taken and about five people ever used it without chugging a potion from another mod that instantly filled the bar

indigo heart
grim tusk
#

Rage already makes you kill the boss way faster

neat linden
#

old rage was shit tbf HDfailure

small timber
#

tbh if it is up to me I will rework adrenaline to give small damage boost but also a small heal based on missing hp, so basically it become a respite/comeback mechanic while if you are already performing well it is just small damage boost only

grim tusk
#

Heck you can get it more consistently with HoD or OSC

grim tusk
drowsy plank
#

lol

small timber
#

flight speed/flight time etc while sounds good, I feel might be a bit clunky in execution, like you activate adrenaline to gain temporary more flight at specific timing? doesn't seem too realistic due to strict timing required

indigo heart
#

So the way I see these mechanics is;

Rage tries to reward you for being continuously in combat and not dying (for multiplayer).

Adrenaline tries to reward you for having good positioning.

And I wrong?

frail mantle
drowsy plank
#

what does multiplayer have to do with this

grim tusk
grim tusk
indigo heart
small timber
#

the problem with adrena is just I feel the payout is way too high for just having good positioning, that it become a "phase skip" activation

drowsy plank
#

rage doesnt even buff damage that much

#

adren is the bigger issue here

#

plus rage being usable in events is nice

small timber
#

rage is a sizable buff, 30/40%? for like 10+ seconds is great; just adrenaline is delete 30% of boss hp bar (more for pre-HM)

grim tusk
grim tusk
indigo heart
small timber
#

ya, rage charge down if you just try to run away all the time

frosty trellis
#

Rage has the problem with never filling in some boss fights

neat linden
#

isn't pre boss meteor fist technically still doable

grim tusk
indigo heart
#

ADR: Imagine a mechanic that gives damage reduction most of the time to the class taking the least amount of aggro.

small timber
frosty trellis
grim tusk
#

I think that when we fix rogue I also will want to address people running away to get stealth. Such as current spectral veil which makes you a burst dmg monster at cost of chaos state

drowsy plank
#

wait uh

#

hell chests

#

right

neat linden
#

well

#

gold chest near underworld

drowsy plank
#

yeah

neat linden
#

can have it

drowsy plank
#

that's so dumb

indigo heart
#

Then make rage proc at a lower distance. The boss can be almost off screen and is still charges Rage. Also, Rage doesn't feel like it rewards me for anything, it's just a passive charging timer.

Adrenaline, for all of it's faults, at least rewards you for proficiency.

neat linden
fossil finch
#

shadow chests too and it's theoretically possible to access a golden dungeon chest if it spawns close enough to the surface you can evade dg for enough time

grim tusk
small timber
#

rage already charge down if you are not super close to boss no? as in you might not even keep rage up in scal fight which have an arena

neat linden
#

like stealth supernova
ah yes, silently throw what is more or less a nuke

small timber
#

in fact it is such a problem that people in nohit use heart of darkness/crown specifically to keep rage activate for specific phase

indigo heart
grim tusk
#

Focus would be a more fitting name

grim tusk
drowsy plank
#

all im hearing from leaf is some sort of ridiculously multiplayer skewed rework of rage/adren which is. not it. even if there were some good ideas in there aggro should not be part of this system

frosty trellis
indigo heart
grim tusk
#

Angelic shotgun shreds polt when used in an agressive way