#suggestions-discussion
1 messages · Page 14 of 1
currently it is like having a single potion (penumbra ye) basically double your stealth regen which is stupid
I think stealth should generate faster on base
(also can shattering be killed already, it is double rage, wrath and ichor in 1)
but not require so many pots
I actually think the opposite, stealth regen in late game (especially mobile) should regen slower but also higher damage
the rogue seems like a class which needs a little retooling yet
Invisibility Potion will DIE in 3..... 2....
but that's just my opinion
We know
currently (most) of the late game rogue weapon have pretty meh stealth strike (in terms of damage) due to the reason that stealth regen at late game is stupidly fast even when mobile
(except like final dawn and stuff, but that is final dawn)
rogue just seems a little weak and a bit weird to me, and sometimes OP somehow
Stealth needs to be upended and rebuilt
Most of the Rogue accessories are either F tier or S(uper mandatory) tier
We're aware, it's just not at the front of the priority list
fair enough
I'd suggest using the Coin of Deceit paired with the Silencing Sheath
Spam rogue is cereal without milk
Stealth rogue relies on the players finding and using a specific combination of accessories and potions
Stealth kicks ass when you're finally set up for it
Unfortunately it doesn't kick in for awhile
Don't worry, though, that problem won't last forever.
how long, post ml?
I'd say late phm or early hardmode
ah aight
Ruin Medallion does a lot of heavy lifting
It's a hilariously overpowered accessory that is in desperate need of a rework, but even slightly changing it would result in massive balance implications for Rogue
I feel preHM rogue is no problem (since there are many funny weapons), start of hardmode is rough, then you get ruin medallion which helps, then penumbra, then post-cultist and you get dark god sheath the funny accessory
But if you're currently playing Cal, and haven't experimented with Stealth I'd really recommend rushing for Coin of Deceit.... at this point my priority on day1 of every rogue PT is just running in one direction so I can get Acidwood for the funny coin.
I felt a disturbance in the force
as if I'm needed
okay jokes aside I would love for invisibility pot to be not stealth anymore, but ultimately that'd be a better fit for when they eventually rebranded stealth in who knows when
(rebranded as in reworking the name and theming, not the current mechanic)
I'd like Invis potion to
Stop existing
Rogue doesn't need three class potions
Especially if it's just going to get upgraded into a more convenient version later on anyways
just rebrand invis to actual reduce aggro to 0 potion and remove stealth related benefit
alongside the perennial rework make a zen/calming + invis potion upgrade that lets you ignore enemies while building or something bc of how little they target you
It may be hard to make him like the dungeon
More because you can't make a house at a dungeon
I mean suggesting an npc with specifically laid out function by itself is probably a don't
and from the function you laid out... it will probably be faster if you just install alchnpc or something
that and also rover quote™️
oh right I havent read the part where it is straight up a MH reference, ya this is like, never will go
NO monster hunter
Yes I'm playing the latest 1.4 version.
what is a 2024
@ leon
the edit is an uh oh
Why? Like which new player (after fighting all the previous bosses) would think "Ah yeah, this HUGE worm boss that shoots lasers requires you to stay more on the ground"?
and it might fall under "an extreme amount of time and effort to execute"
an npc does not feel like an extreme amount of time and effort at all
this npc is just kinda useless though
dominic quote
that's why i said might
also i don't think tmod allows for npcs to like the dungeon which is where the time and effort would go
oh that
#goober
tho idk if i npcs can even live there
wtf
but ye
is that how it works
temple living biome
like u can manually write code for what defines the biome
dune hopper projectile preference 
It does allows
HOWEVER
It is not possible to create a house at the dungeon

with new version of DoG, the phase is pretty much just "he move slightly faster"
most of the time I dont think it is even like, noticeable, you will just think he is more aggressive and thats about it (instead of a "speedy charge"), I think your build completely lacking any movement speed might be the cause
(or you play extremely risky and super close to the head, which do make the speed increase more apparent)
Or if you're on malice
Dog moves at mach 50 in malice
Albeit malice dies whenever next update releases
M*lice players
it is possible to create a house at the dungeon
its ust that they dont like dungeon
Isn't it more so dungeon biome is defined by it's unsafe walls
And you need player placed walls for a house
you can technically just like
make a house on a place that counts as dungeon
if theres enough blocks and shit nearby it'd work
also bombs
i think
Really? Hm
Interesting I guess
I thought dungeon was entirely defined by the wall your standing in front of
Not blocks around you
Because like if you wanna farm enemies you gotta either find natural walls or place unsafe walls elsewhere
Spamming dungeon bricks doesn't turn it into a dungeon
you can have as many dungeon blocks nearby as you want but unless you're behind a wall it doesnt mean shit
you'd have to make a custom check for dungeon brick lmfao
also why has no one flagged that suggestion yet
The wiki says that to be considered in a dungeon, you must to have 150 dungeon blocks at your screen AND be in front of an unsafe wall
Did nobody ping the guy
@fringe axle Hello. Look in the pins to find the Don'ts Doc. Your suggestion has a few problems (namely: over-specificity, lack of reason why, an intro, and being a reference)
¯_(ツ)_/¯
Noted - will modify according to the rules at a later point as I have better ways of putting it
Just didn’t have overly much time to format it then

LMFAO

Hopefully this seems better?
I do not think the boss rush needs to be… longer…?
Boss Rush already feels a bit long enough
I do not want to fight 40 bosses in a row without dying once for longer than 20-25 minutes, and I feel like a lot of other people can agree with that
Yes, that is better. Thank you 
Quick question
So boss rush used malice AI
In the case of Providence, does this include night/malice Providence's times/reactive DR
Or is it a slightly different AI that doesn't have that
it does include her reactive dr
Since currently, normal night/malice Providence is the only boss with it but I don't know if that applies to boss rush Providence
Ah okay
empress of light has it too
I am pretty sure Boss Rush Prov is distinct from Malice/Night Prov
Still has both biome attacks but isn't blue and doesn't have the timer DR mechanic
It certainly doesn't look like she has timed Dr when I watch videos and such in boss rush
Someone could go in-game and check
or watch a recent video I spose
Yeah in this one he fucking melts her and she's yellow
Yeah no dr it seems, interesting
@bright pier See the "Suggestion Don'ts" in pins
Your suggestion is too specific and relies too much on adding a reference rather than how it would benefit the mod
Thanks, I read it but didnt scroll enough to see the google file
suggestion discussion!
you're not funny
?
You do have a bad habit of bringing up random topics here and then not following them up with a suggestion, 3nel
i just did
It wasn't relevant to Murasama, though
The Voodoo Demon Voodoo Doll is a craftable Pre-Hardmode spawn-blocking tool. While the item is favorited in the player's inventory, Voodoo Demon spawns are disabled.
^
no one was answering why it was in player selection so i asked in channel;s where ppl were active just cuz i was curious
my bad
dont gotta flame me
Yes it is not ideal to use this channel as a general chatting channel
It exists for a purpose
i mean you can still ask questions surely
just in the appropriate channelse
well i get dogpiled whenever i repeat my questions in the same channels so i moved to other ones
That doesn’t mean you should misuse channels
I mean that doesn't mean just go somewhere else. Just wait a bit and ask your question in help or cmt
(also you didn't even wait 60 seconds in any given channel for someone to notice and answer)
(yeah just have patience)
i hate MGR ‼️
If you wait long enough different people will be chatting and you might get an answer
If you ask back to back ofc people might get annoyed
So true
Surprised the stealth potion sugg is still up considering how awful the reasoning is
monster Hunter one seems oddly specific ngl
true but no one answered after 5 minutes
so its prolly lost in time
dont we all
they do not know that wizard sells RoD
point still stands that you should, when you ask again, ask in the proper channels
And people don't have to answer, y'know
I feel like this mod having any mgr references at all was a mistake
Nah
It just opens the floodgates to people who want more
MGRR was a mistake itself
and terraria youtubers
MGRR only really became an issue with the recent resurgence
which Max0r probably contributed to
Indeed
ok
yes
Max0r made a video about mgr
oh
He's a YouTuber
Very popular video
It's the reason mgr memes are still posted everywhere
It's a funny video but man
mgr memes and cosplays are so cringe bro
The memes and lyric chaining is so old now
like reddit shit
online
cosplays are fine
This is offtopic
mm this
like roblox kids cosplaying it and saying a mgr reference every 5 seconds
byeah sorry for dragging this offtopic a bit
I should probably delete that Blade Wolf sugg
why delete
can someone post a config sugg I wanna use my emote
isnt it already crossed off
ok
Surprised you’re letting the stealth potion sugg stand Rover
Yeah it has an exclamation which means it's effectively deleted
However, people can still comment on it and bring it up again
for the whole 24 hours
epic gaming suggestion:
REMOVE ALL MGR REFERENCES FROM CALAMITY
which spawns offtopic conversation
Like this one
actually dont make yharim like the final mgr boss
i regret saying that
idk why people agreed with that statement
I was kinda confused by it, and didn't know if our current Invis effects were still in the mod
It seems just. ill informed because stealth is FAR from unviable in boss fights
Okay yes those effects are still in
people see "cool mgr references" and their brains just vanish out of their skulls
Doesnt invis and shadow potions already boost stealth generation
@left jetty You should acknowledge the benefits that invisibility potions already grant to the Rogue class
The dagger buff in particular already gives what you're asking
calamity should add new paintings or way to craft them
I'm convinced that people don't know how to use stealth at this point
paintings are so fun to collect and hang up it makes the houses look rlly good
There is a fan-mod called Calamity's Vanities which adds tons of Calamity-themed paintings, among other things
wait stealth is a mgr reference isnt it
No?
phew

dude there are so much references in this game that i wouldnt be surprised if stealth was one of them
isn't mgr like the only metal gear game that's not about stealth though
there is stealth
sneak up behind and deal more damage
Can we stop talking about this game.
can you shut up
we are talking about calamity
and how i thought it related to another
You may be talking about cal but this is #suggestions-discussion not #calamity-mod-talk
and Rover JUST deleted the mgrr sugg to get us to stop going offtopic
It really wasn’t
Factually untrue
I would appreciate it if we stopped talking about it yes
thinking of perhaps suggesting a rework, or buff, to the necro armour
as it stands, it's basically worse than shadow/crimson armour, with the recent rework
Will or will not the Bone Wings buff get taken into account
and not preferable to aerospec as well
ah
i forgor that item is a thing
that synergy i mean
Technically makes Necro viable in two periods of the game
Bone wings?
true...
Granted, it's not interesting from a functional standpoint, more so just
conceptually, an armor coming back
is neat
i haven't seen it with the exact stats, i might compare it with other options
cos like, the thing is that every other armour at both stages that necro is viable has more than just damage boosts, like necro does
shadow has speed, crimson has regen, hardmode armours have... stuff
Yeah Necro really has nothing interesting going for it
It's one of the only PreHM ranger sets and it has basically no set bonus, it's just stats
and at that, no move speed i believe
(which isnt a necessity of course, but almost all other armours have that)
Cal powercreeping vanilla moment
More so vanilla not updating old content moment
They totally could have done a Titanium/Hallowed with it, but they didn't
ore armors
Maybe in the next update eh
What do you mean?
In vanilla bone armor is like fine
Unless the shadow and crimtane changes are vanilla and I’m high af
yeah, necro is great in vanilla
cos you dont get many damage boosting armours in pre-hm
I don't mean that it's not viable, I mean that it's not interesting
right
Vanilla keeps thing excessively simple pre-hm true
You could make a suggestion to give Necro Armor some more, in Calamity
Especially next to the Calamity armors at that tier, it's lackin'
Yeah it’s been heavily powercreeped

Even stuff that is untouched by cal can compete with modded sets
even other stuff*
like bee armor
I feel like bee armor is the exception rather than the rule
(Bee armor is pretty dang boring too, for a summoner armor)
But, summoner is a different breed, especially in vanilla
TIL that exists, huh. Neat.
Tbh I’m fine with boring, it’s. kind of why vanilla exists lol
makes sense
I mean it doesn't have to be smth like pre-hm ore reworks
byeah making it good compared to other armor sets would be nice
any other points that i could add to my suggestion?
Kid named bone armor
looks good
Good suggestion
Orang

holy shit storm dev
holy shit ian dev

seeing that orange with the defiled icon is a lil cursed
cbt icon when
i keep having to remind myself that abbreviation has two meanings here
Cognitive Behavioral Therapy
three meanings
(also not sugg chat >:( )
tru
this is reminding me i should resubmit my suggestion about pumpkin/ninja armor
tho im considering waiting til the next update so i can lump fossil in too when desert prowlers gets buffed to overshadow it
We get a lot of boot/wingboot suggestions, don't we.
I guess that idea wouldn't hurt but
There's also already a handful of ways to fast fall
Normality relocator and some mounts being the main ones post ml
More the merrier I guess
one thing i always found weird is that despite being quite prominent in preHM i just
cant seem to fast fall once you put wings on or something
idk what items it is but while the speed of fast falling in preHM is comparable to the slime mount after you put wings on you just
Can't
so i think it might be useful to have
i was looking through them and anything related to the boots/the gravistar has like 100 stars lol
personally one of my favorite parts of terraria is getting all the best combo accessories and i was kinda dissapointed when i found out that calamity hardly expands on vanillas base accessory progression
In the future we plan on having a separated boot line without wings, and the boot-only line will very likely inherit Sabaton
And you could then equip wings alongside them in a separate slot
there are a few new things but after terraspark boots there are like 3 upgrades hardmode and up
Calamity sorta wants to move away from super mega accessory combos don't they?
Ah, well, you see
We're trying to cut down on all-encompassing combo accessories
Yeah
that actually sounds sick
i like the idea of chosing certian paths for your combo accesories tho
On this topic
Cuz by the endgame, with all the combinations, there is actually not much build variety at all
So many accessories do so many things
At least, that's how it was in the past, with accs like The Sponge and Heart of the Elements
We are in the middle of the process of cutting em all down and giving each accessory a more defined use and niche
Does stacking tracers with treads actually do anything
I found out a few days ago you could equip both at once
But it didn't feel like it did anything
instead of 1 accessory with 1000 other things on it why not chose between 4 different boots all with different themes
having several small combos with different effects is way cooler than 1 big accessory that Does Everything But You Don't Use Half Of It
yeah lol
Mhm, exactly
especially considering that already exists in preHM with hellfire tread and fairy boot reworks
fairy boots my beloved
literally better than terraspark stat wise
me wearing three pairs of boots because they're all great
lol
for instance you could have boots that give a ton of movement but dont have anything that helps with damage or defence, or boots that give a bunch of damage perks but your movement is verry limited
Yeah that's the idea
and you could make it so you can only have one equipped so you cant just stack em
Well, more so that the two big ones we plan on having are
wingboots, and just boots
Where the wingboots would have worse wing stats and worse boot stats than either of their individual counterparts, but they only take up one slot
Oh whoops
lmao
We may or may not have more variety throughout PreHM and HM too
instead of Terraspark/Angel dominance
honestly never been a fan of wingboots bc i use wing slot mod
prayge for void of extinction + hellfire and bloom stone + fairy upgrades at some point
ew wing slot
🙏
Wing Slot is, funny
truly the mod ever
wish there was calamity officaly supported wing slot tho
i dont
Hard to do that
also have no idea how you would propperly balance a wing slot lol
It is a whole extra accessory slot, a whole new Demon Heart / Celestial Onion
adding a wingslot just turns wings into a requirement
fair points im hearing
it kills the fact that balloons and mounts have a tiny niche even somewhat late into progression cause you'd just always be wearing wings as soon as you get them
It would be pretty sick to have a Post-ML jumping accessory, when we get around to the boot split
another fair point, but i would like to say that wings make my brain tingle
bundle of balloons superiority
💪
i would be ecstatic
its my go to accessory even for debugging its just so fun
reminds me of my idiotic turtle wing suggestion that had 0 flight time but gave you the slam giant tortoises have
it would probably be bad but it would be fun
1.5.0 Bundle of Balloons when it enters orbit speed
One of the best accessories in the game
Bob sure is funny
boot split? you mean that angel treads will have a jump-oriented line?
okay might be a lil specific but I would assume that's the case
increased jump speed but also increased fall speed
angel treads will have a tread oriented line, was all
would be nice
wait oh god I just realized
someone actually suggested a Gravistar Sabaton buff!
i am not crazy in the slightest!!!!1
i'm not sure if this is something i've ever thought of wanting but i can't say i doubt that someone could want it
tbh I probably like the idea of having NPCs sell them based on progression more
we already have painter which make sense for paint sprayer, goblin tinkerer which make sense of extendo grip, brick layer which make sense for like, demo I guess? and cement mix for steampunker (though it will be a bit late)
but ya regardless, @celest magnet probably best to at least mention what the 'building accessories' are, from the suggestion I can only assume it is Architect Gizmo Pack
you gotta know people love spectre set or mana polarizer wouldn't exist, but can i suggest a less bunk one xD
should be well after plantera but man polarizer blows and the heal bitch is a time honored station
You would like more "healer"-type equipment in the mod?
that
As in the ability to heal other players
is it widely begged for? honestly be surprised if it wasnt
We do not get many suggestions for that at all, that I can recall
I think it'd be fine to suggest that
huh. surprised there's not more like me that couldnt click the broad side of a barn but still wanna help
lol
calamity players forget that multiplayer and not instantly exploding when you take damage exists
We kinda shit on multiplayer for its bugginess, and tend not to design for it
But healer stuff is an avenue we really don't explore
and I think it could be fun
i agree. me one friend is better than me and leans melee, so when i get spectre we pop off for a bit
but once it gets replaced we always sad
lol
the only examples i can think of when it comes to multiplayer oriented calamity gear are bulwark of deities and affliction
and the former is more an upgrade of a vanilla multiplayer oriented accessory than its own thing
The chloro armor rework also heals nearby players
i forgot new chloro was a thing
Isn’t the main counter to “add more healer stuff” just. thorium existing?
no?
what
lmao
thats a whole other mod
thatd be like saying "add more mage accessories" "no because this other mod already adds that"
fixed thanks for mentioning it 👍
went through a playthrough with friends and didnt end up acquiring the architect gizmo pack because of bad trader RNG, made building a bit of a pain and figured it might be a good idea to suggest crafting recipes for the components similar to the cellphone and ankh charm
I do not think
Is it that bad even with the buffs?
It adds a whole class FOCUSED around support healing and expanding that
I think the main argument against healer equipment is just whether the devs want to make them or not
I'd also like for them to have an use in sp
yes
ya healer in concept for multiplayer is like, fine, since bosses have 2 player hp and you sacrifice (ideally partially, eg: spectre hood, rather than chlorophyte but chlorophyte is busted) part of your dps to dedicate to healing
but for single player (if it is balanced for single player) it is either underpowered (low healing, low damage) or you become unkillable, especially with how many regen option calamity provide already
oh right, I do have a video for this
https://www.youtube.com/watch?v=QygU2jgQnwA you can see how much regen you can get even before moon lord, it gets kinda stupid
they actually feel really good tbh, in fact I just learn today that reaver tank armor don't reduced MS by 50%, but only decrease by 20%
so instead of "literally unmovable", it is just "cancel your swiftness potion"
which probably makes it one of the most stupid armor in the game that nobody will use
Byeah I think this is more the primary argument, cuz it also would probably require a good chunk of balancing (as current chloro shows)
yes adding stuff requires balancing
isnt that kinda
redundant to say
i think its literally more do they feel like it
lol
Just invest on mobility accessories or smth to compensate
Its not like quick reforge, grand gelatin, treads and aero stone dont exist
nono, I mean stupid as in it is probably one of the most overpowered armor in the game that no one use
20% decrease is literally nothing, probably will not even be considered as a notable downside; only the 30% decrease damage is (considering the armor pieces itself give no damage)
i cant find jungle spores does anyone know why?
Why in the great heavens would this be an issue regarding suggestions
thats because you are providing 0 information
No im not god
Youll have to provide more information
Only think i can tell you is that they spawn in the underground jungle
decently deep down
I, ME, am not able to find a single jungle spolre in the biome named the jungle, and in the underground cavern layer, is this to do with the calamity mod pack?
I was more referring to height
no
ok
Why on earth did you post it to suggestions-posting
if no one answered, there's the incredibly simple solution of waiting a few minutes/hours then asking again in a channel like #help-advice-read-pins
they are
People don't read
yea
thx found them
I'm using it in a smp at the moment
its
amazing
@severe hemlock Rage and Adrenaline sounds playing for everyone on the server is a known bug rn
alright thanks
i think its fixed next update?
so then its only client sided
but we have No Clue when the update comes out i think
it Will be done in Time
Time as in We Will Not Get It In The Next 5 Seconds (Probably)
it might? i don't know how possible it is to change whether an enemy can pass through blocks or not
can you even place tiles on top of npcs
i'd assume so if they pass through tiles
i know you can't with town npcs because there's been enough times some random shithead bunny or guide or something decided to sit their fat ass down right where i'm trying to build and i have to either kill them or wait for them to fuck off
i dont think you can if they pass through tiles
wait fairies block tile placement? that's weird cause ive never seen them do that underground
must be some weird interaction with the new boots
there's a difference between the underground fairies that guide you to chests and shit and the surface fairies that act like critters
rreads like a rant i think
i believe the latter is what the fairy boots use
also kinda very opinionated
there, less ranty
just... flatten your sea and put platforms over the water
i thought everyone did this
i thought the point of T1 was to try and
yknow
get the player to actually go in the water (i mean i still dont because i typically have a long ranged weapon by post eye but)
this sugg's reasoning is really weak
i dont flatten the sea t all i just put platforms down
i also don't mind the event's lenght because i find the event itself somewhat relaxing
the problem with nuclear frogs is that melee is still in the game really tb h ngl
i dont see how it has weak reasoning
-most melee weapons at that point are true melee and cant hurt toads
-3 out of 5 enemies of the event can easily get stuck on places hard to reach decreasing spawncounts
-only a single one out of the 5 enemies hunt you down actively, compared to every single one of them at the goblin army
compared to the goblin army, which are just a dotzen enemies on my screen going to my position, tier one acid rain is me trying to find where the enemies are
and hunting them down for myself
which makes the experience much more slower compared to the former
100% agree with duck. The event isn't nearly hostile enough.
well that's not what duck is suggesting at all
so the problem is.... make acid rain enemy more aggressive/seek the player more actively?
why not suggest to make the event more aggressive instead of reducing the amount of enemies you need to kill
since if that is the problem then it is really not associated with the event being too lengthy/kill count requirement too high
well yes because its either, rework every single enemy of the acid rain except one, or at least make it less tedious
ye
and i went for the realistical approach
I dont think that is like too much work tbh, they already reworked many (acid rain) enemy once
also you can just say like
make them more aggrsive like a general statement
its not like it has a ton of enemies
all they need to do is probably like, give some enemies block passing ability (for those that easily get stucked), just as long as it is not gatligator degree of block passing where it swim into cavern
yeah
you cant by design, explosive toads idea is flawed from the very begining, and other sea creatures that cant just fly will have the same problem
i think its better to suggest the better approach than the "realistical" one
remove block passing from trashers and give it to the rest of the enemies 🙏
others I think are fine, exploding toads do need rework though
why dont toads just explode on death anyway
it basically don't do anything, other than if you are true melee where you just cant kill it
also you can just
make the player have to go underwater
and provide tools for that to be viable if needed
im pretty sure that was always the idea
and sulphskin potions and all the water traversal items can be obtained before the event
ye, though the current dilemma is just all the tools needed to dive the sulph sea is locked behind acid rain itself
is sulph skin potion obtainable before event? I only know the effigy can (but limited)
not really
sulphskin potions just need urchin stingers and sulph sand, and the diving helmet, jelly necklace, and ice skates are all easy to get
oh ok they changed it, used to require the tier 1 acid rain scale
(also that is a lot of sulph sand and stinger for a 2 min potion)
ur not wrong
it is'
mayhaps they should buff duration or lower material cost
they nerfed it down from 4 minutes, which I felt was a weird decision
it is
they could buff it to create 15 of these potions or give it a 15 minute duration and i dont think anyone would give a shit
I'm 95% sure you get like 26 of those in a chest
So God help you if you need to restock
reworked sug
this went from a suggestion i didn't like very much to something i completely agree with
hopefully it does well in voting
yeah i agree its better
Holy heck yeah that acid rain t1 suggestion. That would really help make the acid rain event more fluid
Also, even with sulfurskin potions, that only reduces the damage of the acid waters by 50% doesn't remove it outright, so even if that got buffed the enemies need the rework to make it better regardless, since at that stage you don't have the best stuff to stay in the water for long
i mean even if this passes voting i doubt the devs would actually implement it
i thought this was going to be an actual suggestion on making the herrings more interesting than just
a swarm of fish that butcher everything in sight
not that i personally mind it's current form because it's actually like commanding a school of fish but this is
nothing
@void sky I'd suggest something like "The abyssal fish flop around menacingly"
but yeah good idea
wait, so the suggestion is just change the herring staff's tooltip?
then that title probably should be reworded to that
(the current title imply "Rework Herring Staff to be more unique")
ooffers, imma change it to smth else to avoid confusion, sorry!
W
im not asking for a rework but are the post dog moon events gonna get extra enemies besides jsut buffed ones
At some point in the future, soon™️, some day before year 2050, DoG will lose ties to the moon events (and I think) get its own unique event
So there is really like, no reason to add more enemies to the moon events if that will be their plan
buffed moons will die soon enough and be replaced with distortion,
oh nice
also did the axe of purity upgrades get the cleansing ability?
or did the one suggestion get approved
i love how xpc has submitted a sugg to add the dodge chance to brain's upgrades with detailed explinations and it fails to pass but someone sends it as once sentence and it gets 200 stars
so cool
mucho texto
suggs should be brief and get straight to the point
People hate reading because they forgot how
but if detailed suggs that are good continue to end up like this
all it means is people cant be fucked to read reasoning or just are predisposed to disliking wordy suggestions. which makes no sense because every sugg has a title that summarizes the point of the sugg but whatever
trolle
return of ChargeTestItem
for the demon scythe tracking sugg
don't like
all projectiles still aim at you in stealth?
yes
also what is the demon scythe gonna do
it's already shot and locked into you
it's just doing its slow down then speed up behavior
It is a symptom of the greater issue of
Terraria really did not put a lot of effort into giving enemies non-aggro'd behaviors
It exists for Fighter AI and Demon Eye AI and I think that's it
Ideally the Demons would not fire the scythes at all if you are stealth'd
much like when you're behind blocks
their sugg doesn't imply that happening though
it doesn't mention demons still firing them
shouldnt draedon weapons keeping charge be flagged since. obviously people would want that (including the devs) but it causes character corruption or something right
@topaz falcon Do you want to elaborate more on what you mean by "track" and "target"?
Do you think they should still be firing out in, random directions? Or should the demons not be firing them at all?
prob still fire them but not track
I think it's more a matter of we haven't found a solution that works yet
Again, what do you mean by "track"?
Would they just sit there and not accelerate? Would they accelerate at some random angle?
They're not homing projectiles
When they're fired they will only move in the same direction as the one they were fired at
Ok the suggestion's been edited
Sure that works
you could just make them not fire projectiles
which i honestly feel like should be the intended stance when they physically cannot see you but
terraria be terraria
#suggestions-posting message no way a sugg to make stealth stealthier
(my general approach is the title give a good idea of what the suggestion is about and reasoning is extensive but optional for people who want details, but people end up ignore it altogether thinking reading reasoning is needed)
But ya since doesnt seem to pinged...
@covert nova that one is straight up due to limitation in coding, so it is less the devs dont want to do it but more the devs cant do it
a long time ago i think there were talks about merging some of the giant clam/amidias accessories since things like pendant are way weaker than pearl or spark
huh
was just looking at the wiki page for amidias
why does he sell the truffle worm just post-WoF, but the bloodworm only post-Duke?
bloodworm only spawns after polter
no
I'm 99% sure the glitch has been fixed
not listed as a bug in the wiki but i may be wrong
With Calamity's love for non-linearity, I would trust the wiki on this one
post ML, post Duke, virtually the same thing
but yes it is indeed quite funny
since boss summons are sold after beating the boss
the candle one?
the charging one
Ya the draedon charge one, sorry for late response
Thise type of mechanic usually are for helping you with refarming the boss, and less helping wit refighting tbh
i meant after old duke had been defeated, not like, post fishron. i thought it was useful that if you had amidias you didn't have to go digging around for truffle worms, much like how drunk princess sells prismatic lacewings, but you still have to hunt for bloodworms until you beat old duke. seems more like an oversight than intended, also, i dunno why they changed old duke to only be post polter, it's not like bloodworms spawning post-ML breaks much in terms of progression cause ur NOT fighting old duke (easily) unless you tier up your gear anyway. i get it if it was in like. hardmode or something tho
the only problem i could see with this resprite request is that it might make the hitboxes for the monsters a bit hard to discern, like i think there's a reason they're massive red blobs
on the other hand, a much bigger issue is the leviathan conundrum where someone actually has to make this massive sprite
it would be nice, though
ok
what
what if
it wasnt a sprite
so no one gets hurt
what if, the visuals are a bit smaller than the hitbox so its fine and it gives players a bit of leeway
I love touhou
lmao i got owned
@sinful bone
woah placeholder.mp4, the evolution to devplans.png
yeah
also i assume u mean the hitbox is smaller than the visual right
either way this fucks severely i cant wait to see it implemented
nice
since its not a
litterall red circle
its just better to give a bit of leeway
tho its not like players are gonna like
be moving close to them usualy
i mean idk thats maye not the real size
they were made by blockaroz btw
not me
i just did the concept art
It looks really cool
no i know i just meant it being bigger than the hitbox in general, no matter how it actually ends up being implemented
since it'll force me to play safer around them
Idk how hard it would be but my friend recommended that the amount of souls in the boss is how many times you died to scal
Ball*
no
this is literally "what if we randomly reward no hitters and experienced players and make life a living hell for everyone else"
oh lmfao i thought for a second you were asking for a scaling number of brimstone monsters
regardless that still... doesnt make a lot of sense. scal is a necromancer and those deaths are non-canon anyway
I have a hard enough time with it as is
hence the dialogue changes in a recent update
True
@queen nova fabstaff will likely not be changed and art attack is known to be weak
It will be buffed eventually™️
Yeah I wasn't really hoping for a Fabstaff change
@deft yew - Your suggestion has received an updated status!
[Add the "A glimpse into what will be..." tooltip to the Desert and Aquatic Scourge Relics]
It has officially been implemented into the game, and will be available in the next update!
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that will probably make it very visually noisy
to certain degree with how much is going on in scal fight besides the brimstone monster (moons), I will prefer the moons to have like, a more simplistic design since it is effectively just an area denial rather than an attack that you actively have to dodge
@blissful rapids that's not a suggestion + this is not a channel for bugs + multiplayer is not a priority
if "fix multiplayer bugs" is that easy they would had been fixed already
^
excellent suggestion quandale
we don't have those fixes but we do have spaghetti and meatballs if you ask nicely
also what kind of providence bug is even there, like, her holy inferno don't apply to other player?
because from what I know providence is more that the fight is obviously not designed for MP, but what for bugs?
lags/desync?
she keeps despawning even though my friend is still alive + she is invisible and doesnt despawn when we both die, its just annoying
spaghet
can i please has some
Wait xpc how and why did your suggestion about magiluminsence being added to statis belts get all of its reactions removed
I thought it had 100+
@soft quest - Your suggestion has received an updated status!
[Make Providence Delete Magma Blobs When Transitioning Phases]
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@idle plank - Your suggestion has received an updated status!
[Buff Shroomite Armor so its an actual upgrade from Chlorophyte]
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@surreal drum - Your suggestion has received an updated status!
[Make DOG's laser wall sound use Gauss Rifle's hit sound instead of Space Gun's shooting sound]
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@hasty rune - Your suggestion has received an updated status!
[Sync Calamity Changes to NPCs with 1.4 NPCs]
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@drowsy plank - Your suggestion has received an updated status!
[Put Desert Medallions in Pyramid/Desert Chests and Lab Seeking Mechanisms into Gold Chests so New Players Actually Find Calamity's Unique Structures]
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@raw crystal - Your suggestion has received an updated status!
[Make the Cultists have the critter tag so you can use the Guide to Critter companionship on them]
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@fresh stone - Your suggestion has received an updated status!
[Make Yharon's weapon drops inflict Dragonfire]
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@dapper violet - Your suggestion has received an updated status!
[1.4 Brain of Confusion ability for it's upgrades]
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@arctic viper - Your suggestion has received an updated status!
[Make class proficiency have a higher impact on gameplay]
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@ashen warren - Your suggestion has received an updated status!
[Let the Rare Sand Elemental's Healing Orbs travel through walls]
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@small timber - Your suggestion has received an updated status!
[Make Draedon Power Cell Factory and Charging Station Have Glowing/Shining Parts (to grab player's attention)]
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@karmic light - Your suggestion has received an updated status!
[The Brimstone Crag having a different background in hell]
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@fresh stone - Your suggestion has received an updated status!
[Rename the Blood Orange and the Dragonfruit]
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[Rename the Blood Orange and the Dragonfruit]
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lol figured
guessing this one passed cause it's just part of the already planned craigs rework
multiple craigs
yeah i know ive seen the doc
just easier to say "craig rework" than to include the new places
can't wait for hell jungle tho
that's gonna be sick as hell
Hell jungle?
It's not a dupe suggestion according to the bot, so I'll take it as a W.

hell trees means hell wood furniture 
maybe even hell grass/dirt?? but that might be asking for too much, it'll prolly just be a blanket block like sulph sand or something
Crimson Forest 
But no cap, I'd definitely move my base there if there is actual mist spawning there.


@balmy bough the reason "support class" dont exist is because calamity is, majorly, balanced for single player
i know
and suggesting for an entirely new class is a don't, let alone balancing
but ya tldr, more "support weapons" or "support armor/accessories" will probably be the closest you can achieve
(rather than an entirely new class)
Questionably phrased title
discussed this with mods yesterday morning and they said go ahead but ill edit the title
i just like healing 😄
That is better
Could be a bit more descriptive though
like "options for playing a support role" or "options for supporting other players in multiplayer"
I definetly agree that multiplayer accesories are very fun (A.K.A. Rampart of Deites and downgrades).
And Affliction, of course.
I still dont know, does affliction share only the +1 life regen or its entire benefit?
All of it.
It would be nice to have some more multiplayer-based stuff in the mod yeah
Mhm.
love me some spectre :3
(though attack speed will probably not work since like, only melee scales with attack speed; other classes having attack speed increase will likely break something)
Also that's a better title thank you
just see what glove of recklessness could do
If this makes you happier, next update there's something that fits this suggestion exactly.
Stay tuned.
it does very much so
multiplayer when
edge of my seat!
(I actually don't know what that is, off the top of my head)
Do you want me to DM to you?
sure
we were having loads of issues on this server but we moved it off linux and its rock solid rn
ooo you will dm me ooo
So false, so false.
affliction becomes a darkest dungeon styled party accessory when
In 57 minutes.


Yeeeeeeeeee X3
omg this looks awesome
would quite literally end up my fav biome
@graceful nymph need more reasoning than just "more content = always better", which classes needed alcohol boost, why do they need more alcohol boost, etc etc...
currently the reasoning of the suggestion is insufficient
what about train
Train
one day before year 2099 maybe they will add train, maybe
In my opinion my post was very specific on what it was about
suggestion jokesters when i bash their skull with a rusty pipe
we need a list of sugg baderators ngl
i was not joking i want TRAIN
too bad
calamity's vanities has a suggestion ban role
possibility to implement here? or would that be too much effort
that would ping all of them
it is possible to manually edit people's permissions i think
though i believe an admin is needed to do that
i know a few people have been banned from suggesting but i can't remember who
huh
the suggestion god
<><><><>
terror
not that person specifically
but yes
how come no one ever mentions nebula armor when it comes to support armor
also idk what ur talking about mana polarizer is great lmao
people forget nebula armor affects other players in mp
yeah lmao
Hi all,
Semi-rant. Can we please get a proper mechanic instead of Reactive DR? RDR literally punishes you for using Adrenaline Mode since you easily exceed the expected DPS rate. This is also abusable (and also feels shitty) by just sitting around doing nothing while a boss is in it's weakest phase to then burst it after some amount of time so that DR doesn't complete remove the effects of Rage + Adrenaline Modes.
I recently did this with Providence where I finally beat her by spending like 3 minutes dodging without attacking and then just opened up on her with R+A Modes. Suddenly, it actually felt like R+A actually did something.
The concept of RDR is perfectly fine, it's execution is IMO piss poor.
yea rdr was
basically removed
that being
night/malice provi and day/malice empress
After extreme backlash
both challenge bosses
since malice is dying that becomes night provi and day empress
^
on reddit.
Also rage can be used there to catch up if running defensive/mobility builds
And adrenaline provides dr
we do not speak about calamity mod subreddit
RDR had backlash here too
so yeah @indigo heart there's no point reworking RDR because it's already dead
didnt see it here as much personally byea if you say so
DR for the player is nice but besides the point.
did you read literally anything else
at that stage (with two upgrades) you can get 60% DR for one hit every 24 seconds if using stress pills
considering how much damage night provi deals, that 60% DR is very precious there
And I'm sad Malice isn't just tweaked. Enraged bosses don't feel like they're slacking like normal Terraria AI.
The strong reddit backlash (they went as far to impersonating Fab, creating alts and acting like assholes) was defensive item nerfs (which were necessary and now with the nerfed ones we are still having complaints that they are still busted)
this has been explained extensively and the devs aren't changing their minds about it.
Malice Dies.
Malice was a waste of time
if the old subreddit wasn't killed, i bet the malice removal would also be hated there insanely
If you want a hard challenge since death aint hard enough try Infernum, difficulty stacking, odd mushroom, nohitting or other shit
Mostly. I don't like a lot of it, I just want the more aggro boss AI. The rest can be deleted.
i love reddit i wish the color orange was real
Malice dying allows Fab and other devs to focus more on Death as well
And giving more polish
Try master death ftw hc :trol:
night/malice/enraged providence specifically is meant to be a 'challenge boss', similar to vanilla daytime empress of ligth where it having the one shot capability is obviously not intended
tempted to post the image
so ya, to that degree night providence having rdr do make sense since the mechanic is to make sure providence stay challenging no matter when you challenge her (by basically disable the ability to melt her with post-tier weapons)
Providence is the only boss to have 2 challenges related to her
The other is the PSC challenge (kill Providence with only profaned soul artifact as your dmg source) (that pretty much only Amber has done
)
since after malice removal, you basically have to intentionally turn it on by activating the summon in night time (which the summon item even warn you) to get providence with rdr
I agree with this sentiment. However, as I outlined, the execution sucks. Why does an innate mechanic (R+Adr.) cause this system to kick in? Adr. rewards for not getting hit in a bullet hell.
Fair, I just want enraged AI.
if you mean adrenaline is overpowered, I am all up for killing adrenaline tbh
what are you talking about
System also kicks in if you try to use something like nanoblack on Night Providence
but ya, just have to get every testers to agree adrenaline in its current stat is not fine, since if a suggestion to "nerf adrenaline" is made it will have like 30 votes
everyone loves their overpowered mechanic
Adrenaline’s dmg probably needs nerfs tbh
Defensive use needs buff
(Now that stress pills/crown abuse is dead)
defensive is actually a very fine buff, but ya just to quite comparable to the activate/offensive payout
Adrenaline should be reworked, not nerfed.
Make it not reset on getting hit. Instead, make it reduce by being damaged (make aggro stat reduce losses so that Tanks don't get shafted and Stealth is more balanced).
Nerf the damage rate and DR rate. Give flight speed and flight time instead (so you can keep up with the boss when ADR is on and not have it wasted).
what the fuck?
maybe, but at the sametime it will just make rage v2.0
Just my way 2c thoughts.
it will just be a second damage boost that exist
First half: NO
Second half: more speed would be nice
Rage feels weird since it charges just by proximity.
More aggressive and risk taking player = more rage and dmg
Your gameplay has nothing to do with it.
rage used to charge on damage taken and about five people ever used it without chugging a potion from another mod that instantly filled the bar
This needs to be exasperbated so it's more noticeable.
Rage already makes you kill the boss way faster
old rage was shit tbf 
tbh if it is up to me I will rework adrenaline to give small damage boost but also a small heal based on missing hp, so basically it become a respite/comeback mechanic while if you are already performing well it is just small damage boost only
Heck you can get it more consistently with HoD or OSC
(Or waiting like 5 minutes with HoD or Draedon’s heart)
lol
flight speed/flight time etc while sounds good, I feel might be a bit clunky in execution, like you activate adrenaline to gain temporary more flight at specific timing? doesn't seem too realistic due to strict timing required
So the way I see these mechanics is;
Rage tries to reward you for being continuously in combat and not dying (for multiplayer).
Adrenaline tries to reward you for having good positioning.
And I wrong?
you forgot the part where people aren't gonna wait because they want the game to be over as soon as possible
what does multiplayer have to do with this
Seems about right (except rage is always, no matter sp or mp)
And thus chugging potion of darkness from a deprecated Nohit QoL mod or Alch NPC
Outside of MP, Rage is just a shit mechanic. All it does is end the boss fight faster with no gameplay addition other than periodic damage buff.
the problem with adrena is just I feel the payout is way too high for just having good positioning, that it become a "phase skip" activation
rage doesnt even buff damage that much
adren is the bigger issue here
plus rage being usable in events is nice
rage is a sizable buff, 30/40%? for like 10+ seconds is great; just adrenaline is delete 30% of boss hp bar (more for pre-HM)
And thats what its supposed to do? End the boss faster if you play more aggressively (which by itself without rage already does, rage just incentivizes it and helps it)
Back when pre-boss meteor fist, charge adren and oneshot DS
My point about aggro and not losing the whole bar is because different classes have different levels of difficulty using adrenaline. Classes that try to pull aggro need more forgiveness and classes that avoid aggro don't need this forgiveness.
ya, rage charge down if you just try to run away all the time
Rage has the problem with never filling in some boss fights
isn't pre boss meteor fist technically still doable
Rogue and Ranger with rage are also extremely powerful
ADR: Imagine a mechanic that gives damage reduction most of the time to the class taking the least amount of aggro.
in the end the two bars are balanced for singleplayer (as that is like how the rest of the mods is balanced around), for that case there is really no difference in boss aggro level
for rage, you have to play close up to gain rage
for adrenaline, you just have to dodge (or run away, depend on the boss)
Having it at 99% for 20+ seconds during the Yharon fight makes no sense
I think that when we fix rogue I also will want to address people running away to get stealth. Such as current spectral veil which makes you a burst dmg monster at cost of chaos state
you have to kill a boss to get the meteor to fall so idk how
wait uh
hell chests
right
yeah
can have it
that's so dumb
Then make rage proc at a lower distance. The boss can be almost off screen and is still charges Rage. Also, Rage doesn't feel like it rewards me for anything, it's just a passive charging timer.
Adrenaline, for all of it's faults, at least rewards you for proficiency.
Can it also get renamed because it is absolutely not stealthy at all
shadow chests too and it's theoretically possible to access a golden dungeon chest if it spawns close enough to the surface you can evade dg for enough time
hopefully lmao
Rage charges faster the close you are to the boss
rage already charge down if you are not super close to boss no? as in you might not even keep rage up in scal fight which have an arena
like stealth supernova
ah yes, silently throw what is more or less a nuke
in fact it is such a problem that people in nohit use heart of darkness/crown specifically to keep rage activate for specific phase
This may be true but it wasn't enough of a difference for me to notice it (I was playing tank [as ranger lol] when our tank was offline).
Focus would be a more fitting name
Try using shotguns without chlorophyte bullets and play aggressively as fuck
all im hearing from leaf is some sort of ridiculously multiplayer skewed rework of rage/adren which is. not it. even if there were some good ideas in there aggro should not be part of this system
I've never experienced it charge down in a boss fight, only stay at 99% for 20 or more seconds while fighting Yharon for no reason. Usually have to take damage to get rage
I'm doing a pure flamethrower playthrough, no bullets.
Angelic shotgun shreds polt when used in an agressive way





