#suggestions-discussion
1 messages ยท Page 12 of 1
rover you cannot say that,.,.
yoo fabsol slander ban him
didn't expect that 
how will the calamity dev enviroment stand healthy this way
Owns Calamity
anyways
fabsol is the owner of the mod and the creator and the dude who mades bosses
im telling
what is going on rn
anyways
there already is a non-readding don't but i think malice should be specified
lmfao
is there a mod that enrages all bosses
idk
no
i'll bet my rear some obscure fan makes one
blast on crack

this is funnier because this suggestion technically doesn't break the readd don't
It breaks the future change don't
it breaks both
doesn't fargo hyper mode still exist
not yet
wow
There probably will be a mod that makes all bosses enraged again- wait
i just realised something
do you guys
meet their enrage conditions
genius
did you guys kept the malice ai for the enrage
Do death master for the worthy :trol:
Actually idk if that's true
it'd be legitimately so absurd
that would be cool
i think if anyone would do a "Readd malice"
who tells them
that's exactly how it would work
Yeah that would likely be how the theoretical Malice revival mod would do it
ok
h
No
if they're removing malice
they will not
for the worthy exists
they will never add another challenge item
and does add things to cal bosses
We are going to focus on making Death more interesting
cursed world where devs keep adding challenge items because "its to easy" keeps happening
im doing malice master ftw nohit
Funnily enough, if people make an external mod that just use boss rush AI it will be literal unplayable
Ah yes the general public.
iron heart was cool
it wasn't
it was
It was ok
Since to my knowledge boss rush give like +1 or 2 enrage factor on top of malice, you literally need drew's wing for king slime
my statement is empirical backed by the fact i am the general public
that's not a good argument
master malice for the worthy no armor no accessories no letter E no movement keys no jumping shroomed (but no shroom damage) maso mode
some people do actually like it
it's not because
The problem with Malice is that it was intentionally hyper-cracked
Iron heart was interesting until people pretty much only use it to trigger necklace of vexation
if defiled and ironheart were still in the game id use those
"If you don't like it, don't use it" is pretty much ignoring the issue of malice being low quality
We got a lot of suggestions to nerf certain Malice bosses because they had unavoidable attacks or were otherwise too hard
Some malice bosses have like
no change
like malice yharon and death yharon are the same boss in my eyes
this is very obviously an extreme hyperbole but if you don't like it, don't use it is like
if you don't wanna kill babies don't let us kill babies
Except you are not affected whatsoever by malice being in the game
if you dont wanna use it dont use it and its not gonna affect you
the devs are
Yeah it's almost like Malice didnt have a lot of effort put into it because it was never supposed to be its own difficulty mode to begin with
because they get complaints
it doesn't change the fact it's low quality
The devs are, because they have to maintain a mode that is designed to be bullshit
(malice had a decent amount of effort put into it)
new players are because they don't know it's low quality and will complain
why didnt you just keep it as is
Ye, ever since legendary removal malice was like, in shambles
even if it was too hard isnt that the point
because people complain
We won't leave something shitty in the mod just so people can difficulty-maxx with it
devs remove low quality content
and devs don't want to deal with that shit
see: 2.0.0.001
there's no reason for the devs to cater to you
lma o
(that was the only reason the mode existed to begin with)
(cue the people going "whats the point of malice without the exclusive drops!!!"
I stopped using the drops because of malice 
(cute the fact it was made for the drops)
(cue the fact that all of my friends using malice was because they wanted the drops)
Because a very high amount of drops were locked behind Malice when it was first added, it was in fact its entire purpose
can we just like add malice to the dont doc or smth
fun is subjective or something
just get better ๐คทโโ๏ธ

and most of the community that voices their opinion actually finds malice unfun
It already fulfills two Don'ts simultaneously to ask for it back
i think we should murder malice suggs at sight
why keep a mode for a minority when the majority will complain
based
malice on release was uh
(do not let this "hilariously" fool you, they found the fight not bueno)
Tldr is malice is not going to be readded
uhhhhhhhh
Just wait for someone to make an external mod that readd malice, if it is truly the 'true voice of community' to readd malice, it will happen
and as all of you should know by now i normally love hive mind
I dont understand why people care if its too hard
like
if its too hard for you
dont use it
bruh
Whats the point then
Killing the suggestions instantly won't stop the ensuing discussions where the juiced no-hitters call us an echo chamber for not conforming to their opinion
that people don't find it fun and some bosses outright unfair
that's literally not the point
Then whats the point
it's a low quality mode
It's that it would still be in the mod
have you even read the changelogs
the point is that it's not going to be readded
the aerial bane
People would use it
And they would complain
and go "mh i will play the hardest mode!"
Even if it's not meant for them
yeah
I see
when calamity 1.4 dropped like
there were so many ppl going yeah lets go malice for the worthy master mode
cuz ppl just think theyre hot shit and MUST play with all the difficulties turned on to uh
idk prove themselves or whatever
i found it hilarious people ftw changes were unfair
Because we have developed this difficulty-maxxing mindset in our community after years of rewarding no-hitters
a ton of community has the instinct of "Mh i must play all difficulties for them bragging rights"
the problem is when uh oh malice kinda oddge!
and adding several different difficulty modes
So everybody thinks that no-hitting is the way to go
which is
not ideal
i think we should do an universal reset of the calamity mod once the next update hits so everyone can be pretend that was the first version of calamity
@uncut epoch
yea probably
oh my bad, I didn't see that
I will 100% go "where the fuck is orange fruit" when it happens tho
i'll also ask, do devs have plans to implement the cal health colors for other player hp bar styles or
i think a rename was decided for the blood orange specifically
surely 
idk if its like, super decided and locked though
We did that!
people will not listen and will complain anyways
and people kept complaining
they did exactly that
it's not worth keeping malice at all for a minority
it's just not worth it
It's in red!
no please, no more malice talk
the tooltip literally said "don't expect to live"
Before that, it looked like this
they wont lmfao

Funnilt enough, an infernum tester is here
Dom makes infernum and infernum literally doesn't work with malice
Why would they when their own changes have much more effort put into them
master a boss inside and out
HAHAHA
(no
And he can tell you all about infernum and malice
ah yes
i wish
master RNG
hi
lynel for tester
there is local
YOOO
TRUE
infernm tester here

blast is an infernum tester
oh wait dur
bo
I'm pretty sure infernum devs hate mourrice
This sparks joy
(now real talk)
infact in the infernum server they throw parties drinking the blood of malice players
what was the point
oh yeah malice bad won't come back
I can confirm
Again
What the fuck
we arent going to re add malice as we aswell, dont like what it became.
people who want malice will have to look for outside mods if they wish
it wont come from us
nor base cal
@hollow shell
.
is that free nitro
br
crap i hate this wifi
@deft yew when you adding post ml to infernum
:AUUUGH:
because its easier than keeping to care for the mode
Lmao
lmao
lmao
@deft yew hello john infernum
when are you, Lynel?
when is post ml being added TO infernum
we're waiting.
hello Lynel Infernum, the main dev of Infernum
soon
bruh bruh
which in the long ruj
Have patience
They're actually putting effort into their boss design
wastes more time
when overmorrow mod comes out i think
also, to anseer the infenrum question
I need INFERNUM lynel
this convo is ridiculously stupid
remove malice, people complain
keep malice, more people complain
solution: time travel to 1.4.5.7
yes rover answered that well, we are doing it in short bursts as we do take our time to ensure the newer ais sre enjoyable and fair
Provi, guards, dragonfolly are done
tell Fab to not add malice (convince him)
tomorrow we can start the hunt for malice enjoyers
Bring nuclear weapo
They are just waiting on the trailer
theyre not done
new problem: time travel breaks everything
oh no not the 3 iron heart fans
it doesn't local
no not really
we are also still testing
if it's discontinued
I think the AIs are all done it just needs lots of testing
most AIs are indeed done but testing also takes a lot more time
Keeping it in the mod acts as an endorsement
We will not keep something in the mod and say "NEVER USE THIS ITEM. THIS SHOULDN'T BE IN THE GAME."
Because then
Why didn't we remove it from the game
if it exist
90% of the time its more testing than dom programming
scal and polter need more time in the oven
it exists to be used
i wouldnt want an unfinished boss in my game
he is very fast
but get this
Oh (my source was toasty)
nor would i want an unfinished game mode
the least finished infernum boss is weaver
it's intended to be used
I need to bribe dom into giving polter some gruesome eminence attacks
malice BoC
oh brh

you
how about the rest of the community
so wait a minute
IT DOES SHUT UP
anyways
gruesome eminence is literally related to polter anyway
oh neat I posted those
i think iron heart was removed out of principal
that specifically im unsure of though
ok at this point I'm convinced that malice fans have 0 self respect
did you literally not follow recent updates
where devs removed the low effort things
things are removed because they are low quality and it is worthless to keep them in
but malice is definitely far from fine as is
who cares if removing them takes one more second
there's no reason to keep them, they go away
they just bring in complaints and bring down the quality of the mod by existing
clearly malice must exist so everything looks good in comparison 
i also played it
see this is what i fail to understand with relogic
Malice was masochist fest
but anyhow
leinfors actively does not think frost legion deserves to exist and yet he has reasons NOT to remove it?

malice isnt staying because its low quality and had unfair moments
theres no worth in keeping it
what the fuck
?????
developers have wanted to move away from difficulties because they just keep exactly this type of mentality where the only thing worth it is challenge
there is no reason to keep malice in, there is no reason to cater to the minority who likes malice when it's just a piece of content that wouldn't even be mantained
it's not worth it
hold on
Someone post that "oh you play on malice death no wasd no weapons no armor no accessories blind backwards out of order no keyboard no monitor" meme
And here is the moment where I make it officially no longer allowed to talk about keeping Malice in the mod in this channel
I need that sent
DO IT
We had a very similar conversation to this a few days ago

And this will not be the last time either, if nothing is done about it
likely because removing content from base game is a much larger issue, metaphorically
actually it wasn't for that i think
provi randomly teleporting, stopping attacking, randomly gaining a ton of DR with no attacks or just outright despawning when i fought it in malice
mhm i see no issues either
like they acknowledged it had no point since frost moon was added
something something terraria code is like jenga
aighty
no i said metaphorically specifically, i dont think removing stuff from vanilla wopuld be that hard
(it might idk but i doubt)
The reason is two front imo:
Player
- minmax diffiuclty = people complaining about it is bullshit = complain about changing it, didnt get change = calamity garbage mod (see AEW)
- it either require playtesting or will have 0 playtesting, and is forever in unbalanced stat
- the entire difficulty is build on the fact that its basis is entirely bullshit; if you make bosses have double movement speed and no idle time of course they are hard
Devs
- devs have to deal with much more complain with malice continue existing and be unbalanced, than people complain about its removal
- the mode's main purpose is removed because of community complaint in the first place, that certainly demotivate putting effort on it
- require maintenance (since it is based on Dmode AI) and divide effort from making other modes better
- if people want it that badly people will just add it by making their own mod, why keep a low quality content in the mod
Tldr remove malice so death mode can finally be made better (than being forced to be the 'middleground' between Rev/Malice)
If you say you like malice mode, it is because you are either
- A very skilled player that finished a Bullet hell game without dying once
- Lying
- Failing to see every reason why malice is broken
- Saying the truth and you actually liked malice (idk why or how)
but i wouldn't be surprised if they don't want to remove it because it's just harmless and has santa
(fuck that is too long sry)
good npc gated behind bad event
fucked up fr
Hello do you have time to test one (1) weapon
which
the one i had on mind was Genisis
depending on the weapon i will decide
didn't genisis get a rework?
genesis is the wingman upgrade post ml right
or was it wingman
well no
?
yeah this
I think a dev did mention genesis is in the state of being a weapon in calamity because they want to rework it soonโข๏ธ
possibly
I wouldn't mind it getting reworked, bc imo as it stands, imo ele ray and Nuclear Fury are all you need until Phantasmal Fury
wingman was listed as reworked in changelogs a while ago but was removed so i dont think that is coming soon
unless im just clueless
last time i used it, it felt quite weak
Bc they are so damn strong
(which is possible)
for me it's more of a ~40fps but it is quite laggy
still not as laggy as current DoG laser walls 
:agony:
on 1.5.1 and before i got fairly minor lags from laser walls
Dang I don't have nitro anymore
it was aight
Nuclear Fury is quite good against Folly, prof guardians, guardians phase of prov, storm weaver, and ceaselus void, while ele ray handles everything else just fine until post polter, where you get phantasmal fury for cheap and then there is your DoG weapon
Cringe...
liq is viable actually afaik
actually used it more than nuclear fury
ok sorry that took me a year but #928391069681471538 message
I thought liquidator was post prov?
it's not
eclipse isnt IN That server, lynel
Must of missed it bc ele ray
you do not have access to this lin
i realize that 
ele ray actually kind of performed worse
depends on the boss
bruh
is there any reason not to remove it
frost legion is the little stupid snowmen right
Doesn't frost legion only exist because terraria used to not have snow
like for provi i think ele ray did not perform very well
And they wanted old worlds to get snow
huh
i think here its talking about how its so small size wise removing it doesnt help the size reduction
I used Ele ray as my main DPS weapon for Polter, Prov and Signus and it performed just fine.
compared to liquidator at least
for me ele ray shredded provi quite like paper
true true
What in the heck are you on
But is genisis viab-
Ele ray shreds prov
i recall using it on guardians
I prefer nuclear Fury against guardians
but i felt ultraliquidator did more damage
Genisis is weaker than terra ray iirc
idk it also lags my game because the electricity attack is stupid

i used both
Terra ray as in the post-planetera downgrade of ele ray
i usually use multiple weapons per boss
wasn't rouge slash also pre ml-ish in terms of dps
Depends on the boss I'm fighting for me if I want to use multiple or not
And the class
who the fuck uses rogue slash to know that
rouge*

my ass slash
the one time it feels off to fix the typo
Do not make any suggestions about keeping/re-adding Malice Mode in Calamity, and do not attempt to defend Malice Mode in this channel either.
The arguments are completely circular and neither side (for or against its removal) is able to convince the other of their opinion.
The devs made their decision, they had many reasons for making this decision, and they will not be going back on their decision. See #changelogs: #changelogs message
For those who do not want Malice to be removed, please seek out your desired difficulty elsewhere. Use other mods or create self-imposed challenges instead.
Ok there
Took me a second
sorry to step over this but
if only more people read the pins 
anyways yeah slash needs a fucking
thanks Rover 
according to merk which tested it lately after i brought it up
its allegedly balanced
post provi
Probably a good idea to put it in the Doc as well
whenever someone makes a sugg just ping them and tell them to check pins and leave it there
for the record
As an example of adding back old content as a no
Already on it
Nice!
If only people read the doc ever
.
true :hdflr:
Suggestions posting was like 20 exclams in a row a few days ago
Oh for sure
Must of missed that day lmao
you know full well people are going to get shut up when they suggest malice readdition and frame it as oppression
no
Fair
something something uhh
They were mostly SISs and unexplained suggestions
in reality though
anyways you know what needs a buff

me
atleast we can just refer to pins and hopefully the amount of malice convos lessen
so yeah, thanks rover
I read that a little bit ago and laughed
"remove contact damage from most things"
Yeah
And wanted to GIVE contact damage to providence
I was in that argument yesterday about it
Luh mao
Can i also point this out 
Which is like, no, that's a terrible idea
"bullet hell is the best thing to ever happen to terraria"
do you realize how many people hate scal because terraria movement is bad?

I hate SCal bc I suck at her bullet hells
they are right in saying that like
I suck as them in general
tbh
universal contact damage is bad game design
but like
doing actual attacks for enemies and everything
Clam tea half breaks for a week and discord users go braindead
would be a massive effort that calamity isn't really gonna do
if i have anything against scal, it's the fact you spend maybe 10 percent of the fight actually attacking her
I mean, I also feel like 5 bullet hells is excessive and makes the fights repetitive and not fun after a bit
the other 90 is spent invincible or with servants present
To my knowledge the most complain I heard was end game Calamity is every boss bullet hell
For me scal ranges from a fun fight to awful, depending on how decent I am at BHs on that given day
SCals are the only one I find excessive
I think I still prefer scal to exo mechs
I don't think exo mechs are a fun fight
I struggle with them way more than scal lol
i will now use this moment to plug dd because it's a mod that actually has the kind of scope to rework every enemy to obliterate Universal Contact Damage
Thanatos is fine
I find scal fine, but it have some frustrating part that will probably never get fixed since it exist for so long
dormant dawn?
oh lo
I just think the exo mechs fight has too much going on and things aren't "distinct" like they are with scals BHs
this is not the place so if you want i will
plug in your dms
๐
I find 5 bullet hells excessive and uninteresting
i don't
Part like how you just have to know where the bullet of each BH come from or you just get hit as soon as BH starts (like moving down when BH2 start, up when BH3 starts, things like that)
this is truly a calamity
So many DD games. I thought you meant darkest dungeon at first
Dormant dawn darkest dungeon dissonant duality
i can also plug in your dms (if you allow me
i am a SHILL but i am an educated one
professionals murder people in cold blood or whatever the hip kids say
Those are the most exceptional problem I found yet the feedback I get is always "you just have to learn the boss and get good, fight knowledge"
Endgame shouldn't need to feel like I'm repeating the same thing 4 times in a fight because there is no other way to act in the fight or I am just dead
i think you are just dead
I am fine with a boss having a bullet hell
defense damage 
Hell, Calclone is my favorite fight in the mod, and she has two bullet hells
I think scals BHs are fine and they mix them up after what, 3? Of them and add the moons in
5 Bhs will probably never change though, since even the music is designed for it
But 2 bullet hells make the fight more interesting, instead of 5 which just feels excessive, especially with the limited mobility of the box you are placed in
i mean it's not exactly wrong feedback
Not saying it should be, just saying it feels excessive
And the final BH is like a last stand
The only BH i feel is lacking is BH2, but again it is meant to be introductary
its a very subjective and complicated matter i feel
you could cut it down to 3
Imo it is just a really bad way to brush over any criticism on unfair attacks
but is it unfair? or are you just doing something wrong?
see the problem
mine is just all forms of pattern overlap i think
Some distinction on how you should be moving and acting in each bullet hell that doesn't feel very similar to each other (BH1-2-3 feels very similar in movement to BH4-5, which gets boring and repetitive fast)
sep, moons, seekers
Would be nice
sep needs changes either way tro
It is definitely unfair, because no design should be "you just have to know it" with no indicator
Yeah
but its not really that
Because you can perfectly dodge those attacks without "knowing" it
I think scals BHs are better than calclones
getting hit by a projectile instantly just because you move down as soon as BH2 start is like, not ideal
You can fix it by not doing it, but not change the fact that it is unfair
I don't like calclones BHs they have this weird like acceleration
I think what would be nice is to have each bullet hell make you do some different form of movement for each as a distinction from eachother, instead of just doing the same thing 5 times
Since you can just circle around in each bullet hell except the last few seconds of BH1
clone bhs need 1) nerfs and 2) nerfs
Calclone is kinda hindered by the fact that there's no arena limit, so the hellblasts have to accelerate weirdly
(the acceleration and the fireblasts)
It can instantaneously hit you in many case
And you just kinda have to run left or right
ive never really had that happen
Calclones BHs are very fast and compact for the amount of mobility you have at that stage
And just jump/fall
and im not the kind to do dodging techniques i just dodge
I mean
the fireballs should create circles of darts
Scal but the box is bigger
And there's 2 BHs, 1 mini heart phase
I don't really have much of a problem with Calclones bullet hells
Last bullet hell has 1 mini moon
Mayhaps 
anyways this discussion is both not here and im not even sure what the point is
i would hold off from suggesting boss related stuff rn because afaik fab is on break
Bullet hell bad go play stardew valley iirc
There's a really simple trick or either staying in place and move slightly when necessary, or fly up diag, then fall down diag, and it works fairly well for me
Wasn't rly going to rn
But once things get back on gear I will probably suggest the bhs in SCal to be more standout from eachother rather than a repetitive chore
yall been busy
glad to see the most recent rule change tho, long time coming
Yeah
I'm trying to remember what skyfins are ngl
Oh those thing
Yeah, a slower charge for them would be nice
Since they are a t1 enemy
That has a small hit box
those are hilarious i did pre-WoF AS and the Skyfins were honestly killing me more often than anything from T2 was
especially if one's active and you're trying to go to the abyss
Everyone always tries pre hardmode AS but nobody ever tries pre hardmode leviathan and anahita ๐
The sugg sounds fine i'd say
Just make skyfin accelerate is enough I think
Start off slow and ramp up in speed so you have the chance to hit it; I dont mind them having high top speed
That's fair, AS is a certified worm boss
Difference between a work that can be piercing cheesed and doesn't require too much mobility with pre mech stats vs a pair of bosses with post plant stats that need good movement and play very differently
also the aberrations
There is also no good weapon for analev (one is massive tonk, another is small agile hitbox), you can use tracking disk maybe and thats it
(need i say more
oh i mean i was considering it but i was also playing with other people at the time so i did it more out of boredom waiting for them to be avaliable to join, not to mention waiting for ??? to spawn at that point is obnoxious lmao, esp when you're gonna die a LOT
you could prolly jump god it tho, i know there's like one vid of someone out there doing it with items from AS
Elaborate
like whenever i spawn the squirrel it just stays in place or rarely follows me around
so i have to keep respawning it over and over
It's a sentry.
The Squirrel Squire Staff is a craftable Pre-Hardmode sentry that is also obtainable from the Starter Bag. When used, it summons a squirrel sentry that stands still and attack enemies by throwing acorns that pierce once. If summoned mid-air, the squirrel will slowly fall down until it reaches stable ground. The squirrel can still attack while ai...
(in the past it was a minion, but it has since been reworked into a sentry)
oh
why
Its ai was so bullcrap devs got tired of trying to fix it so they instead made it a sentry
Not sure of the primary reason but I know it had infamously strange movement AI for a long time
And also, Finch Staff exists now, which is a minion on the same tier with a similar theme
So making it a sentry would allow for some differentiation
lmao
i understand
I think we added a Finch Staff recipe
wait how do people get the sanguine staff
oh alright
Drop from Dreadnautilus
they fight the dreadnautilus
sanguine staff looks so fun but im afraid its only good for pre hardmode
???
It's not.
Its hardmode?
Sanguine Staff is a Hardmode item.
And its not bad
oh
It can carry you to plantera
shii
But there are better minions
Mounter Scanner.
Vanilla summoners have such tiny brain that they use a pre mech minion all the way to post golem
i believe it one of the most accurate vanilla summons
Well, can you blame them? They're OP weapons.
I mean, yeah, its very good
omg i forgot about how op mounter scanner was
did they nerf it
But not THAT good to use it yill post Golem
Not yet.
you get to post golem you just gotta go for terraprisma
does it need a nerf or something
Of course.
EoL is post plantera
no pretty sure prismatic lacewings only spawn post golem
well then
People only say its post golem cuz its "hard"
i always though it was post golem
(spoiler its not hard)
I always went for EoL in post plantera
Got the Kaleidoscope
daytime eol
And then went for Daytime for Terraprisma
Easy too
You only need to memorize the pattern
And get good
I cant see it in the recipe browser
the way someone i know put it, just go for daytime eol asap because everything else is gonna pretty much be killing you in one shot so just send it
What???
No?
Even with summoner
Nightime deals like 200~ damage
Yes, it is still challenging
But not unfair?
Yeah sorry it's in the upcoming update
i never said that, im just saying what he said
alright
Tell your friend to git gud 
Tell him to do nightime
Nightime should always be fought before daytime
Daytime only gives Terraprisma
Not in Calamity.
Yeah, but i'm talking about vanilla
Ah, okay, oops.
Eol is NOT only a nohit
sun spirit or wulfrum drone
And daytime is not the only way to fight her
Frost blossom
ok
- Belladona Spirits (my beloved)
God, can't wait to nerf those things, I mean, what?
i fucking hate the jungle tho
Get frost blossom, use with wulfrum, get jungle materials, the craft belladona spirits
Get real.

๐
sure
Good job
Now commit tax evasion so you have money to make it Ruthless
i dont have goblin
Then get one
bro no i cant
just go stand by the ocean for 15 minutes you'll get enough cloth for a battle standard, assuming you have an ocean pylon
You can
@halcyon coral barely any reasoning and wrong format
also its sorta known multiplayer can be broken at times? 
or reset their charge if they take knockback
forgive me if I'm stupid, but don't Skyfins already stop their charge prematurely if they take a hit with KB of any kind
you can just bonk them
in all my recent playthroughs, I've never found Skyfins to be as oppressive as this sugg about them makes them out to be
just. hit them with something as they charge. this is already a thing. please actually play the video game
I also did not notice any weird behavior from Skyfins during Acid Rain
In fact I barely noticed them at all
(Implying that we would be unable to make Deerclops despawn if we wanted to)
(Which uhh, we'd probably be able to do that. Unforeseen issues aside, it shouldn't be hard)
Kinda funny that the Exo Mechs haven't been added yet though, it's been a while

I didn't know if we were waiting for a poll or not
I figured we'd just slap them in Tier 5 somewhere
Ignores immunity frames
I'm a vanilla player, and I find it offensive
sanguine has very good ai though
Grind EoW or BoC for easy cash and reforge it to a damage modifier
gl grinding evil bosses with 100 hp
They drop a ton of loot
Smell the ores into bars and sell them for easy gold
[sniff]
Don't touch please
what I mean is that their character looks brand new
like just opened the starter bag
Oh
but anyways suggestions
Thatโs like his gimmick tho and getting rid of it would feel wrong.
That's no reason to exclude him from the Boss Rush
You coulda said the same about WoF pre-1.4
What I am confused about is how the Exo Mechs would be summoned in Boss Rush
would the ui for your choice just pop up? or
We'll deal with that when we get there
alr
i would have no argument with removing it whatsoever. his gimmick is forcing the player to get up close to his face. he's like ravager but bad. (not that ravager is good but)
Sure it is his gimmick although
The whole not despawning part does make him even more laughably easy
Since there is basically 0 penalty for death besides you have to walk back to the tundra
It's like an event/invasion, but in boss form
Yeah
I will say, there probably should be a rework to how adrenaline works in the deerclops fight
Because uh
It builds even when you're nowhere near him?
You shouldn't be awarded 200% damage for dying in a boss fight or just walking away for 30 seconds
Yes
It builds the second you spawn lol
Right, we did something similar for WoF, where you had to be in the underworld
@winged fiber You cannot suggest to re-add removed content, and you cannot suggest to add new bosses.
See the Don'ts Doc in pins
I wasn't technically suggesting new bosses but I missed the part of "no re-adding removed content", my bad bro
istg if it was a astrageldon slime or bumblebird sugg then yes it would basically be a new boss
also just play catalyst mod lmao
(it was the 'Future Bosses')
oh lmfao

that's even worse why would you want that
honestly having like... idk the flames from rancor or something as a purely visual effect on the side the bullets are coming from during each BH probably wouldn't be a bad idea
ya, though I dont think I should go too specific, since devs can come out with more creative idea than just screen border lighting
It would be nice to have a half-second of delay between you getting SCal to the HP threshold and the BH actually starting
And we could have a big glow emanate from the edges of the screen that Hellblasts will be coming from
ye, that would be ideal
That latter bit would be SO NICE
Giant portals from hell
maybe you guys should change it so adrenaline only builds when you're being affected by the boss effects buff
making adren charge when boss effects are active should be nice
probably not much futureproofing in general but who knows maybe Yharim will yeet one player to another dimension while others are busy vibing
yharim final smashes you and it temporarily takes you out of reality
Bullshit due to AI
There's always an exception
True
Only some of the 1.4 and 1.3 minions have actual competent ai (range can sometimes be a problem tho)
Most vanilla minions have shit ai
Soo true, sanguine/blade til you get maybe Ravens or Xeno. Although other summons can work on Golem or Plant due to how slow they are (and vanilla golem being a joke)
Such as optic being decent on plant due to how slow she is
Or Pygmies on Golem (that acid venom buff helped em a fuckton and so did whips to increase their bad dmg)
How tho :p
Basically 1.2 minions, most 1.3 ones, finch and vampire frogs have horrible iframe jank and ai, barely hit anything and usually dont hit much
Minions were meta either based on reliability or simply having absurd dps
Optic staff on paper has insane dps potential but due to iframe fuckery with each minion they barely even hit, not to mention terrible aggro range and aim
Cal mitigates optic staffโs iframe fuckery thankfully
Also look at vampire frogs: if you have more than 3 the dps and minion slot gets wasted. Most grounded minions also suffer due to this
Since only 3 can hit due to iframe fuckery
Theres also tempest staff, also huge dps on still targets but if something moves it misses 90% of the time and it also has horrible aggro range and spends most of the time trying to catch up to the player rather than attacking
Stardust Dragon was meta due to insane dps and being quite good on ML, but if you wanted something to actually protect you during events, building or fishing you wanted cells due to dragon usually going offscreen and being overwhelmed
Cells were also not slouchs on dps either
Whips usually help with the ordeal tho :P
They are a bandaid fix for the non competent minions
And with the competent ones they are batshit insane
And is a good way of protecting yourself
||Why do we have to complain about miniscule things that vanilla players don't care about||
Because vanilla players only focus on the good stuff and dont see the big picture and the mistakes
I have rarely ever seen people mention summons such as optic or tempest, and if they are its usually how godawful they are
Pygmies are only noted for witch doctor selling tiki
excuse you optic is a neat idea
It is an amazing concept ruined by iframe fuckery, horrible aim, ai and aggro
does cal clone optic staff suffer from that too
did cal even touch optic staff at all
Now you're just whining
Calโs optic staff suffers less from iframe fuckery but still has the rest of the problems
I mean the one dropped from clone
oh i forgot that existed lma
entropy's vigil
Vigil actually is competent due to the aggro range not being piss, only the flamethrower one has some iframe stuff (but that keeps it from being viable til polterghast)
He's really not, it's the reality.
Tempest staff but good
It fixes the problems tempest has but loses potential dmg since otherwise it would be broken

can we just copy entropy vigil ai into optic staff please and thank you ๐
We probably can just do that, yeah.
The game has flaws, but most are easily looked over
looking over the flaws destroys the whole point of looking for said flaws to fix them
And then we fix the flaws
For you and the community are easily looked over.
We won't allow to just have weapon that is potentially useless.
But there's nothing wrong with fixing them
why are you even saying this, it still changes nothing everyone else has been saying, if you're talking here, it's explicitly for addressing the little issues and fixing them, that's like the whole reason this channel exists lmfao
the
lmfao
he
what
@fringe sky boss rush is not a priority rn iirc
And there will be themes for tier 4 and 5
They are not just done yet
Except for 3rd point, the first and second is subjective anyway
Provi basically serve as the "final gate guardian" before the final bosses (tier 5), and I dont think there is another boss that fit more for that
Meanwhile boss rush music is just not done yet so wouldnt comment on that
In regards to prov, it's subjective yeah. Always felt (especially when comparing boss difficulty on tier) that Providence would fit better with tier 5 bosses. And having the same theme across the 4 would be good imo
It would definitely fit into tier 5, though imo I think it is thematically better to make her basically the 'final boss before the final bosses' instead
Since it is similar to her role in normal pt: it is the first boss that get way harder
Tier 4 and 5 music is just not done yet, eventually it will be uniform music for each tier
Wasn't 100% sure whether there would be new tracks but it still would be nice to spread the current tracks out until 4 and 5 are finished
Spreading the tier 1-3 music across 5 tier will not really make sense since you basically have to change it back after 4,5 is done
And ya, it will get repetitive real quick
Yeah, also in part it's how crazy Providence difficulty can be in higher difficulties. Feels like a cut above the rest like other tier 5s.
The (yharon border) suggestion seems fine, other than like, it thematically will not make too much sense
Since it will be a giant flame pillar that does no damage but only gently stop you from moving
(oh the suggestion did say that)
honestly i get it because after they turned it from those awful flamenadoes into the fire pillars, which are objectively cooler, it really just reinforced the question of why they weren't just hard borders
An idea is maybe make it generate a flaming tornado instead that create vacuum or something and push the player into the arena/prevent escaping (in visual), and in reality is just spawn an invisible arena block at the border
i get that that would make more sense thematically but that sounds very visually noisy
on that note i wonder if you could replace scal's block border with something more interesting
Ye, probably will heavily depend on execution
or at least just cover it with a visual that looks cooler than blocks
im pretty sure there are already plans to make boss rush less of a complete butchering
Ya, tdr on boss rush will just make people complain about it endlessly
With tdr a boss rush will literally last like 40 minutes+
well
I mean like that's kinda the idea of a boss rush time wise. A gauntlet against all past foes but scaled to your end game gear
(i'm like 99% sure Malice AI is already present in boss rush)
But ya tldr the devs just dont really care about boss rush right now, but they did say eventually one day in the future soonโข๏ธ it will not be a meltfest
it already is yeah
i dont think its a good idea to add tdr because like
bossrush balancing will be constantly aaaaaaa until yharim exists and
boss rush is at
literally the bottom of priority
I tried fighting boss rush with like pre yharon as a reference and honestly it felt a lot more enjoyable when I did
While it doesnt feel like it, boss rush have 41 bosses
Even at a 30 sec tdr each boss it will be 20 minutes, minimum
whips :D
whips are above boss rush
Wouldn't hurt to have it on like a suggestions list if supported at least
@dapper violet your only reason is "it would be cool"
also i dont think they have plans for kites yet
Sorry
its fine
Boss rush with RDR will be mega cringe
If you want tanky bosses go master mode and 1000% hp boost
it could use more dr
@fringe sky Your first sugg's suggestions are not "QoL" changes, they do not make gameplay more convenient
Also it'd be good to split up your suggestion into two suggestions, so that way people can vote on either idea if they agree with one and not the other
(You'll have to save one for later though cuz of the 2 suggs per day rule)
should crabulon spawn naturally like aquatic scourge?
he has a neutral state which is kinda useless because theres no reason to spawn him if you dont want to fight him
Sounds fine
have to admit the mushy buff is one of the funniest things to just. exist in this game
it is given exclusively by the infected clawmerang and... being near passive crabulon
like why
my idea?
yeah i think that's what they're saying and i agree because crabulon literally has a mechanic where he benefits the player if left untouched which makes no sense if he only spawns through summoning
Gotcha will rename. I figured that the changes were overall small in the group to be just sent as one but I get why that won't be ideal for voting

Thank you for your understanding
Ah, you'll be reposting the Timed DR one later then?
Or have you decided against it entirely
Figured it would be a larger and probably more controversial change as everyone is saying BR is super low priority anyways



