#suggestions-discussion

1 messages · Page 11 of 1

subtle sapphire
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wait it's a Sekiro copypasta

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You cheated not only the game, but yourself. You didn't grow. You didn't improve. You took a shortcut and gained nothing. You experienced a hollow victory. Nothing was risked and nothing was gained. It's sad that you don't know the difference.

frail mantle
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suggestion: lock the player to normal mode just to spite you specifically

swift wharf
unborn oriole
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Damn that's big suggestion

fossil mural
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Suggestion: don't be a jerkwad and let people play on whatever difficulty they're comfortable without gatekeeping and insulting them

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I know that's a bit much to ask of some people

drowsy plank
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physically impossible

swift wharf
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no
you can only play on journey because it's the best one

drifting wing
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mod is balanced around expert revengeance so you playing on easier difficulties is basically cheatimg

inner anvil
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Basically cheating...?

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If you mean Journey Mode, then yeah, sure.

frosty trellis
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Because the mod is balanced around expert and a modded difficulty

drifting wing
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-hyperbole-

frosty trellis
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Any difficulty lower means the weapons will be overpowered

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Since it's designed around a harder difficulty

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Making the game a lot easier that it was balanced around

inner anvil
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I wouldn't call it "Basically cheating" lmao, it's just an easier experience and that's it.

frosty trellis
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Think part of the reason some people say nerf x item or buff it is bc they don't play expert rev, and play something of a lower difficulty

drifting wing
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i was joking man

inner anvil
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Oh? You were? Sorry.

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Text is difficult to interpret.

drifting wing
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its alright, my first playthrough was normal mode yknow

frosty trellis
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It can feel like cheating

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Hell, tbh expert rev for me feels like cheating

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Yharon is so much easier on rev than death

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It's insane

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Lmao

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It's dependant on what people are comfortable with

drifting wing
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i actually mever played expert on vanilla til i played calamity

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now i first try every exp rev boss

fossil mural
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see im weird

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my very first experience with terraria

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was master mode

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and in vanilla i honestly prefer it over expert because of the extra slot lol

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but modded master mode is pain

drifting wing
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master seems like just a numbers buff, and playing the game outside of bosses seems excruciating so i never tried master

dapper violet
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I play on Journey Mode and you shouldn't discriminate someone for playing the game like that

fierce iris
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IIRC Fab has mentioned Calamity on Classic mode being beatable by someone who's never played Terraria before

cobalt pewter
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terraria players when using a weapon requires you to aim in a general direction

(they're actual babies)

fierce iris
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i forget if it was an observation or a statement of balance intent

cobalt pewter
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(I forgot to include the reply lo)

cobalt pewter
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¯_(ツ)_/¯

dapper violet
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Most of the time it isn't
Can we stop discriminating others for how they play

unborn oriole
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I just love how people use only Chloro bullets when playing ranger

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Like

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Man, try using Nano bullets please

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I mean

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Dont get me wrong

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Homing is awesome

cobalt pewter
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let them do what they think can be done with wh*ps, thne maybe come back to this

unborn oriole
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But it's awfull how people just use that when there are like other 30 options

fierce iris
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i use homing weapons pretty much exclusively, primarily because the less i have to dedicate my attention to aiming the more i can focus on not dying

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it's a defensive investment

unborn oriole
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I mean yeah

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Homing is good

cobalt pewter
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just because you replied that imma censor wh*ps from now on

fossil mural
unborn oriole
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It just gets boring after a while

dapper violet
unborn oriole
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It is better many times, i agree

swift wharf
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reworked nano bullets my beloved

cobalt pewter
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so one branch it's Tracers, another branch is could be full shoes

unborn oriole
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But i personally prefer to aim and play agresive rather than just holds m1 without moving the mouse

unborn oriole
fierce iris
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also smart bounce is not a suitable replacement for homing if you lose damage for missing over hitting

unborn oriole
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Smart bounce my beloved heartiel

fierce iris
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because it means you still have to pay attention to your aim

fossil mural
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that whip suggestion seems pretty complex

unborn oriole
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Or the other option

dapper violet
fierce iris
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so you don't get the evasion attention advantage from it

unborn oriole
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Verium bullets

unborn oriole
fierce iris
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if smart bounce didn't make you lose 30% damage it would be good

cobalt pewter
unborn oriole
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Can't say no to homing as much as i say meh

dapper violet
fierce iris
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but as it is it doesn't take any attention requirement away from aiming

unborn oriole
fierce iris
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which is the real reason to use homing

unborn oriole
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...unless you are not MrJFL and use qol

cobalt pewter
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and looking at the formula thing

unborn oriole
cobalt pewter
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there's a reason why Firecracker is broken

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it's the only vanilla wh*p that is multiplicative

dapper violet
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It isn't broken

unborn oriole
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It is

swift wharf
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It is very broken

unborn oriole
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If you say no, i will automatically asume you never played summoner

fierce iris
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honestly, Nano bullets would be way better if the 30% damage loss were global instead of just on bounce

dapper violet
unborn oriole
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And i talk as a Summoner main ever since my first day in terraria

swift wharf
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the bounce is more of a bonus

fierce iris
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so you could just not aim with them, like you already do with chlorophyte

swift wharf
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if you miss a shot, it bounces back

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you still have to aim

unborn oriole
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And oh surprise

fierce iris
unborn oriole
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Whips are support taken to the edge

swift wharf
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making a second aimn't bullet would be stupid

dapper violet
drowsy plank
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dont nano have like double the base damage of chloro

swift wharf
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Yea

drowsy plank
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well there you go you aim twice as good, you get twice as much damage, simple

unborn oriole
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Actually balanced? 🧐

drowsy plank
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impossible i know

unborn oriole
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Balance in terraria holy shit

swift wharf
dapper violet
drowsy plank
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u still gotta aim

unborn oriole
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Yeah

dapper violet
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Oh and speed boosting whips

unborn oriole
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Verium bullets are good because they hit twice

swift wharf
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I did not know they hit twice wtf

unborn oriole
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Yes

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They hit, and then, get homing to hit again

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It's awesome for single target

drowsy plank
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look at least you know they existed lmfao

swift wharf
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old verium was just chloro 2

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that sounds better than chloro actually

drowsy plank
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me out here using ichor/cursed for all of hardmode and luminite for all of post-ML

dapper violet
swift wharf
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I remember when it was better than it

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lol

dapper violet
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Yet we still have to respect others for how they play the game, if everyone has the same play style, it would be rather boring and unenjoyable

swift wharf
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that is correct

dapper violet
fossil finch
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we should kill all players without any discrimination

swift wharf
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BASED

fossil mural
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true

subtle sapphire
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best solution

frosty trellis
ruby sentinel
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I'm writing a custom mod for easier grinding lol

crude geode
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"It'd make sense" is not really valid logic for a sugg

crude geode
unique vector
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@golden tulip what did u want from me again

hollow shell
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Mach number (M or Ma) (; German: [max]) is a dimensionless quantity in fluid dynamics representing the ratio of flow velocity past a boundary to the local speed of sound.

      M
    
    =
    
      
        u
        c
      
    
    ,
  

{\displaystyle \mathrm {M}...
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(damn that's a fucked up wikipedia embed)

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But uhh yeah "mach speed" is a term

quartz magnet
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theres no way its meant to be mach

hollow shell
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Why do you think that

quartz magnet
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because match just makes way more sense right?

short walrus
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puns exist, you know

hollow shell
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No

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It is meant to say that you're reaching "mach speed", stylishly
Not that you're matching your style with your speed

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Mach speed means you've broken the speed of sound

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which is what jets do

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This is a jetpack

quartz magnet
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idk man if its a mistake its a mistake I posted it so It will or wont get changed

short walrus
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(literally talking to a dev)

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and the red exclamation mark bars the sugg from reaching voting

quartz magnet
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ah

unique vector
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its not a mistake

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its like saying "max speed with style" but instead of vaguely saying "max speed" its referring to the speed of sound

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mach is indeed a word and is indeed intentionally used here

swift wharf
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it's a double joke

hollow shell
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I doubt it's a pun on the word "match"

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Considering "mach" is pronounced "mock"

unique vector
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yeah

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its almost certainly not a pun unless its a cultural media reference i dont get lol

swift wharf
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I did not know that

unborn oriole
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WHAT

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I mispronounced that my ENTIRE life?

keen zodiac
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apparently

swift wharf
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maq

drowsy plank
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yall been pronouncing "mach" like "match" without the "t" this whole time or smthn

keen zodiac
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mohque

drowsy plank
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that's really funny

small timber
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I thought it is "mark" tbh, or "makh"

swift wharf
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I literally never heard the spelling so like

drowsy plank
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literally the first thing i thought of lmfao

hot zephyr
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it's pronounced
maak

keen zodiac
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mock

night jolt
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Bruh its literally spelled right lmao

drowsy plank
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aureate booster moment

small timber
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just pretend the major spelling mistake is replaced with just "Engrish"

drowsy plank
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you know while we're on the topic of booster i think it is uh. pretty awful where it is in progression rn tbh

swift wharf
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reaver armor kinda uhhhh

drowsy plank
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reaver armor is cool actually but aureate booster is just

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not good

small timber
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I still dont understand why they removed booster's MS boost

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that is literally the point of that wing, the rest of its stat is garbage

drowsy plank
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when they removed it's 10% movement speed bonus they gave it uh

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extra 40 flight time

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which is

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idk it's fine i guess??

swift wharf
drowsy plank
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it's supposed to be fast like. horizontally

small timber
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did they changed reaver after the building/tank/speed set rework?

hot zephyr
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movement speed rework

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stacking with the speed armor

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I didn't call for the nerf but I'm pretty sure that's why

swift wharf
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mmm

small timber
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tbh I do think instead of giving reaver like stupid amount of pure MS, just give it like acceleration, max speed, horizontal flight speed etc etc will probably make it less of a balance nightmare (ok horizontal flight speed is already given)

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since it makes it harder to reach the threshold where MS go mad

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(or just give MS a softcap, that way items dont have to provide pitiful amount of MS; DR has one already)

drowsy plank
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either way i have no idea how aureate is supposed to compete with mothron, festive, and tattered fairy lmao

small timber
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I included hadarian since it is moved to aureus (close enough)

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ya booster is like, a bit scuffed now
it definitely has vertical speed but it only has vertical speed

drowsy plank
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id also like to point out that on top of hadarian's higher horizontal speed, it also generally has longer air time even if aureate statistically has more flight time/height because of it's 4x multiplier on hovering

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not to mention that festive and tattered are literally on par with steampunk in terms of strength wing wise so like

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why would you even waste time with aureate

small timber
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from test booster is definitely much stronger for vertical speed, the 1.5 acceleration multiplier means that (for hadarian the 360 flight time only apply for hovering, vertically you only have 90)

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so yes, booster is definitely the go to if you want vertical speed (by a lot), the problem is it only have vertical speed and literally nothing else

distant gyro
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there is definitely a big jump from aureate to hadarian

hollow shell
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(funky sort)

distant gyro
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it's sorted by vertical acceleration HDfailure

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it's not too different if sorted by top vertical speed

small timber
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ya, mostly just the accel part make booster have high vertical speed

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for hadarian you need extra flight time to match, since it run out of flight before reaching top speed (for vertical)

distant gyro
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horizontal part makes a lot of difference though

hollow shell
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DR technically does not have a soft cap but I guess it's the easiest way to refer to what is going on with DR

small timber
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ya, since I feel it is easier to understand

distant gyro
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I'd call it scaling

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or to convey that it is a nerf, downscaling

small timber
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should I change it to that? since that was mostly my intention (downscaling as you say), just I felt soft cap is easier to understand

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I just realise isnt abigail flower the definition of "scaling weapon" or "old legendary item effect", though it is added by vanilla

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not sure how a suggestion for that is judged since it is introduced by vanilla but at the sametime a suggestion that do that
(or just give it a low number and be done with it)

unborn oriole
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I mean kinda

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It just scales with 1 boss tho

grave zincBOT
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@pine kernel - Your suggestion has received an updated status!

[make repair units able to be caught with a bug net or other means]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

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@idle plank - Your suggestion has received an updated status!

[Make Tenebris glow like ores when Spelunker effect is on]

It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message

#

@vale locust - Your suggestion has received an updated status!

[Make Ninja Dodge Not Activate With <1 Damage]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

hollow shell
grave zincBOT
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@versed cape - Your suggestion has received an updated status!

[Add plague wings]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@supple lodge - Your suggestion has received an updated status!

[Add chest loot to the Sunken Sea]

It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message

#

@drowsy plank - Your suggestion has received an updated status!

[Allow Hallowed and Cryonic Ore to Spawn in Biome Variant Blocks]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@amber turret - Your suggestion has received an updated status!

[Bloody tear being decraftable back into blood orbs]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@orchid cairn - Your suggestion has received an updated status!

[Bring back the infinite flight ability of the Soaring Insignia, but as an endgame accessory instead.]

It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message

#

@dreamy burrow - Your suggestion has received an updated status!

[Give Anahita & Leviathan a more predictable summon condition.]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@small timber - Your suggestion has received an updated status!

[Give Upgrades to Ironskin Potion]

It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message

drowsy plank
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lmao

drowsy plank
orchid cairn
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@ashen warren about the flinx fur suggestion

drowsy plank
orchid cairn
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theyre going to update flinxes to spawn more often/differently in the next update to base terraria

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so getting it will be easier without a recipe for it

drowsy plank
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there's a whopping one item set (fathom swarmer) that doesnt have tenebris, lumenyl, and depth cells shoved together or some combination thereof

hollow shell
grave zincBOT
#

@amber turret - Your suggestion has received an updated status!

[Bloody tear being decraftable back into blood orbs]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

short walrus
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wow that most recent sugg sure is
something

small timber
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dragonfolly is electrified, yharon I imagine is a literal sun, in fact providence (who is similar) not dealing contact damage is probably a similar deal

short walrus
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"born from a lack of creativity" what even

small timber
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bosses dealing contact damage is probably more for balance reason, since some bosses will be drastically easier if they dont deal contact by default, as you have much more room to move around

contact damage to certain degree is an "area denial"

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some bosses I will agree though, especially those almost entirely depend on projectile

ornate fjord
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Then give mobs an aura of sort, really especially bosses like from the potion.

short walrus
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why though

ornate fjord
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Wouldn't be a bad thing anyway. Would at the very least make sense.

short walrus
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going to your bat suggestion, is it that hard to believe it doesnt just
bite you

small timber
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and I will be honest, master+death+ftw is a really bad reason, since you basically more than double your damage taken

short walrus
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^^^

small timber
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the mod is balanced around expert rev, for reference

short walrus
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your problem for doing that hell lmao

ornate fjord
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You can give a bat charge that attack so it's telegraphed.

small timber
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but ya, if you want to make the point more valid

ornate fjord
small timber
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probably delete the part mentioning master+death+ftw, and can give example like scal

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(wait I need to check, does scal deal contact by default)

ornate fjord
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SCAL isn't that bad.

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It doesn't deal contact DMG by default I believe.

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And damn you are right

small timber
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the thing here is you need to establish examples, instead of just say "remove this"

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since almost all (notable one) except like providence are dealing contact damage

ornate fjord
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Should've brought up such thing as a Moon Lord that has no contact dmg at the most of his sprite.

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Or his eyes do not deal contact DMG too?

small timber
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in vanilla it does, in cal they removed it I think, since the eyes no longer leave the hand

ornate fjord
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Still, melee being a mage with no mana was more of a point I wanted to make.

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It doesn't make much sense.

small timber
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ok scal do deal contact, I misremembered as her only not dealin contact during bullet hell (and charge)

short walrus
small timber
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but ya, the current trend seems to be that only bosses with abnormally large hitbox don't deal contact, namely providence and moon lord

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since they will be absurdly unfair otherwise

ornate fjord
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When she goes semi transparent she doesn't deal contact dmg in bullet hell phase, yeah.

short walrus
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the devs are already working on melee being unique anyways (look at the current reworks)

small timber
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in general imo is I think a boss that is heavily focused on contact damage should deal contact (even if idle), but if a boss is super projectile heavy then maybe

ornate fjord
short walrus
ornate fjord
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I shall.

burnt condor
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I think the bulletheck phases are... fun, in moderation! but not "the best that ever happened to the terraria". idk I think contact damage is just a given in 98% of video games and if you wanna interrogate why that is and push it more that's fine but I don't think contact damage needs to be wildly overworked or removed

small timber
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what differs calamity from other mods is that most of them are actually not as projectile heavy as other mods (despite how people always call calamity late game to be "bullet hell"), and more often or not are designed with contact damage in mind; the approach just does not work as nice compare to other mods (which often emphasize much more on projectile)

burnt condor
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(also yeah the "melee is just mage with no mana" is a separate thing that I'm pretty sure the devs have thoughts on already, though I'm not sure where those thoughts land)

ornate fjord
# small timber in general imo is I think a boss that is heavily focused on contact damage shoul...

Well Yharon tries to dash you so it's semi-focused on contact DMG but he has a lot of other abilities, so if he's just sitting here why would he deal contact DMG? Like if he was a bloody burning dragon it would make sense. But you make an armour outta his scales so scales itself are not dangerous. You can give him a swipe attack if the player nearby for example which would make much more sense.

small timber
ornate fjord
burnt condor
ornate fjord
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Hive mind for example should apply smth like Decaying Touch debuff with DOT or smth instead of just dealing dmg 'cuz you've landed on his head.

small timber
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(pardon the tiny picture)

ornate fjord
small timber
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just from the list:
king slime without contact will be a joke, DS, EOC is contact boss, crabulon is a joke without contact, BOC, EOW contact boss, Hive mind is half contact; perforator the brain I can see not having contact (but it have moves designed to be contact, worms is contact; QB, skeletron, slime god full contact, WoF contact is anti-cheese, deerclops already dont deal contact

ornate fjord
# small timber

For the DoG it would be good if he applied a stronger version of Electrocuted DOT when you touch middle segments and he's not moving, instead of contact DMG.

short walrus
ornate fjord
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Contact DMG for middle segments is steal can be greatly reduced for the Classic/Expert runs. And DOT will make it more even around.

small timber
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queen slime is half contact, cryogen as you say as ice spike (and also have many contact move), retinazer and spazatism have half their moves contact, AS have move for contact, destroyer is half contact, brimstone elemenetal maybe but have move designed around contact, skeletron prime full contact, calamitas have move designed more contact, plantera full contact, analev contact boss, aureus maybe during the idle/refuel phase, golem half contact but maybe golem body during static can have no contact, PBG full contact, empress of light during non-charge maybe, fishron full contact, ravager full contact (and will be too easy to run through the body freely), LC already no contact, deus half contact, moon lord already no contact

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(I no this is getting too long)

ornate fjord
ornate fjord
small timber
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PG is a contact boss, dragonfolly is a contact boss (as you say, maybe during static), providence no contact, CV's contact is unfair and I hope only deal contact at specific phase, signus full contact, weaver full contact, polter full contact, old duke full contact, DoG full contact, yharon half contact, exo eye already dont deal contact (same for ares) and thanatos is half contact, scal (when not charging) maybe; AEW dont exist

eternal escarp
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this sugg sounds like that slr post directed at relogic

ornate fjord
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You can make it Starbound like whick would make more sense and introduce smth bigger that THIS BOSS IS JUST A PROJECTILE WITH HEALTH.

eternal escarp
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i think this sugg might fall under too much effort tbh

small timber
eternal escarp
ornate fjord
ornate fjord
eternal escarp
ornate fjord
eternal escarp
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anyways i think this is passing the too much effort dont

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atleast it sounds like it would to me

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contact damage is a game wide thing and will require a lot and a LOT of changing

ornate fjord
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Starbound by Chucklefish has done it and it WORKED

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So it is possible

eternal escarp
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possible != easy

ornate fjord
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Sure

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But that's why we are here.

eternal escarp
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hence, too much effort

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which id a dont

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(suggestion rules)

small timber
ornate fjord
small timber
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ya (that is part of why I highlighted retinazer)

ornate fjord
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Spazmatismis basically a melee so makes perfect sense, but for skeletron/prime to deal dmg when his head isn't rolling is kinda clanky.

burnt condor
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I doooon't think contact damage is an inherent flaw to be fixed? like that slr thing sounds cool but also contact damage a deep-rooted aspect of the game. I think minor case-by-case tweaks would be fine but. sometimes an enemy touches you and it hurts

small timber
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for p2 I think it make sense to always deal contact (otherwise it is literally idle for half the fight), p1 maybe, but ya it can be a stretch since sprime dont really idle

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(I will imagine getting smacked by a moving 10 ton machine head will be quite painful)

eternal escarp
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okay i read the sugg fully and i realized the reasoning is kinda lacking
feels like a combinstion of "difficulty stacking hard make easier" and "itd make sense" for some cases

ornate fjord
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Sprime idles rarely but still does, this can give some openers for melee which would make shorter melee viable.

eternal escarp
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the latter reasoning is also a dont HDfailure

small timber
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ye, I think focus the reasoning on allowing more interesting boss design

ornate fjord
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I didn't mean it.

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It was more like. Give me more things to remember about boss attacks and make it not just DO NOT TOUCH THE BIG BOY

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It only goes for melee tho

small timber
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but ya this entire part can be summarized

eternal escarp
#

either way the entire game is currently built with contact damage in mind, asking to make most of the enemies suddenly not have contact damage and be changed to accomodate is a major change

ornate fjord
#

For ranges classes everything is OK.

small timber
#

the reason ranged weapon exist is not just for boring reason, but also that not everyone is capable of doing master death ftw

eternal escarp
#

you could ask for some bosdes specifically, maybe, if you have better reasoning

small timber
#

it is OK for boring and easy to use class to exist

ornate fjord
frosty trellis
#

"Let's remove part of the challenge from the mod bc it would make 'sense'" bc that makes sense at all

eternal escarp
#

it doesnt really matter

frosty trellis
#

The mod isn't supposed to be easy

#

That's not the point

small timber
#

the scale of the suggestion will be too large ya, especiallys ones that take years to impelement and slowly rework bosses

ornate fjord
eternal escarp
#

if the sugg is high effort enough it prolly wont really be done unless the team decides it themselves outside of the sugg

#

hence you should very likely lower your scope

small timber
#

ideally the suggestion just ask for specific boss to get checked if they have reasons to deal contact damage, and are easily changeable just by removing them during specific phase (eg: idle), in the case where they make sense

ornate fjord
#

If it would be a viable fix

#

Then nice.

frosty trellis
#

Yharon and Dragonfolly literally charge at you to try and kill you, so that doesn't make sense except for Follys idle phase with the feathers, which would be fine

small timber
#

in that case they just have to fix it on the weapon themselves to ignore contact in some capacity, like ark being able to parry contact damage, or things like final dawn ignore contact during the dash

eternal escarp
#

you are missing what im saying i think, the fact a suggestion dont is high effort suggestions

frosty trellis
#

^

eternal escarp
#

read the pinned document, if you dont understand what i mean

ornate fjord
small timber
ornate fjord
#

Maybe I should shave off some rust and go find what can I do myself as an addon.

frosty trellis
#

Also, Master-Death-FTW? FTW is by design unfair, because as literally anyone should know, FTW is a meme

#

Don't expect FTW to ever be balanced

ornate fjord
eternal escarp
#

ftw is msde in mind to be absolutely stupid

ornate fjord
#

Since it came out I've only created FTW worlds.

short walrus
#

then thats a you problem

frosty trellis
#

That's just you

eternal escarp
#

not strictly difficult, but its a joke not to be taken seriously

ornate fjord
#

😄

small timber
#

ya it probably will like, not be too hard to beat, just probabl ya lot of bullshit

frosty trellis
#

FTW is a joke

#

The mod is balanced around Expert-Rev

eternal escarp
#

mhm

ornate fjord
#

The only problem of FTW is normal skeletron

#

Everything else is not much of a difference.

small timber
#

but ya, just know that the mod is absolutely not designed with ftw and master mode in mind, and therefore where some case you might feel contact being bullshit, it might be fine in expert/revengeance

eternal escarp
#

sprime bombs breaking blocks shouldve been the best hint to ftw being a joke in vanilla

eternal escarp
#

or anything else not boss related

ornate fjord
eternal escarp
#

unless im confusing with another stupid seed

short walrus
#

no, thats FTW

frosty trellis
#

Sprime tile destroying is ftw

spring sail
#

Removing contact dmg from a lot of bosses is basically like “a parrying mechanic to the entire Melee class” which is a don’t

eternal escarp
ornate fjord
frosty trellis
#

Well

#

Calamity isn't re-logic

short walrus
#

i genuinely dont think relogic gives two shits

frosty trellis
#

So stop yelling at calamity devs for not being logical

frosty trellis
#

Literally look at ultima

small timber
frosty trellis
ornate fjord
#

Wasn't yelling at Calamity devs tho 😄

eternal escarp
#

ultima is dono

#

not the best example i think

ornate fjord
#

Jsut making some half-assed sugg

frosty trellis
#

Weapons that don't make logical sense

#

Like the bow that shoots fucking sharks

eternal escarp
#

pumpler

frosty trellis
#

Exploding pumpkins

#

Yes

small timber
#

seared pan

eternal escarp
#

anything mage

ornate fjord
frosty trellis
#

Literally the entire mage class yes

ornate fjord
#

I mean a sense for a player.

eternal escarp
#

or mostly anything melee

#

or snything summoner

#

byeah

ornate fjord
#

As FoEx i touch the grass I die

frosty trellis
#

Trying to think of anything that would make sense to not have contact damage during x phase, and I'm not thinking of anything on why

ornate fjord
#

The best way to represent my words - counterintuitive unless experienced.

frosty trellis
#

Make Duke phase change and folly feather phase where it's idle

#

But that's kinda it

spring sail
#

And what? I think at the post calclone stage lumenyl is the hardest to obtain, you can get a lot of tenebris from just mining and depth cells are pretty common, lumenyl on the other hand pretty much requires you to mine them in the 3rd layer and that’s really dangerous

ornate fjord
small timber
frosty trellis
ornate fjord
short walrus
small timber
#

I think scal you can find a reason, since she don't deal contact during bullet hell, so why would she normally, especially that she has a special charging animation now

eternal escarp
ornate fjord
frosty trellis
#

Oh huh

ornate fjord
#

I'm talking specifically about that phase

small timber
#

I think scal only deal contact damage during BH if she is like, charging right before initiating bullet hell, but ya that is more like an oversight

ornate fjord
#

Which is a great thing.

spring sail
eternal escarp
#

either way outside of the actual sugg issues i personally dont see any real issue with most contact damage bosses

#

they are all kindof just

#

to be expected

burnt condor
#

^

eternal escarp
#

if you played terraria you know 90% of the time you shouldnt touch an enemy

frosty trellis
#

I don't see why bosses shouldn't have contact damage tbh

ornate fjord
eternal escarp
#

the only times i can agree is phase transitions or to stop telefragging, neither of which are an intended thing usually

small timber
#

I do agree with john that some bosses should not deal contact damage (particularly when idle or when "it doesn't make sense"), but ya, definitely not rework all bosses to that extend

eternal escarp
#

or if its a boss like providence

ornate fjord
eternal escarp
#

(since if providence had contact damage that wouldnt be very fun, shockingly)

ornate fjord
#

Let's see

frosty trellis
#

Providence not having contact damage makes that fight way less of a chore

eternal escarp
#

if something isnt broken i dont see why it should be changed

ornate fjord
#

Let's take a trash mob

spring sail
#

The dashing and ramming part of bosses are some of the main ways the bosses attack, imagine duke or dog lose their contact damage

ornate fjord
#

Skeleton or Possessed armor

small timber
#

(providence half screen size hit box)

ornate fjord
#

They just walk into you

#

Not swinging a hit

eternal escarp
#

this is just how terraria is, yes

frosty trellis
#

Okay?

short walrus
#

whats the deal with calling things "trash mobs"

ornate fjord
#

Not charging a sword at you.

#

Which is Terraria.

#

But

frosty trellis
#

How else are they supposed to deal damage?

eternal escarp
#

at this point it feels like you just have an issue with terraria itself

ornate fjord
#

Is it a good thing?

eternal escarp
#

idk why this is calamitys issue

ornate fjord
short walrus
#

leave it to texturepacks or something

burnt condor
ornate fjord
#

A possibility to make things better if Devs decide to.

short walrus
small timber
#

the thing is just vanilla dont implement swing animation for these attacks, so you kinda assume things happen, to certain degree it is like a table top rpg in that sense

spring sail
#

But this does fix the part that asgardian aegis overperforming Statis’ belt

ornate fjord
eternal escarp
#

idk i played tboi repentence and the enemies deal contact damage

frosty trellis
#

Just

eternal escarp
#

and have no animation for that

frosty trellis
#

Don't get hit by the contact damage attacks then

burnt condor
spring sail
#

Old RPGs have lots of contact dmg

ornate fjord
frosty trellis
ornate fjord
#

You shouldn't parasite on thing that was made a long time ago and were MUCH more difficult to make at the time.

eternal escarp
#

i think you are arguing about terrarias corr gameplay and thats not something calamity is going to fix

ornate fjord
#

You have to come up with new things.

short walrus
#

the Ori games have a basic slug enemy that deals contact damage and doesn't have an attack animation

unique vector
#

fun fact

small timber
#

ya to certain degree calamity stick pretty closely to vanilla
(except donor item because donor moment)

frosty trellis
ornate fjord
short walrus
#

and i'm pretty sure ori isnt old

spring sail
unique vector
#

SLR devs asked terraria devs on twitter to remove most contact dmg sources

eternal escarp
#

i said that

ornate fjord
#

This one could also be done ONLY I repeat ONLY if Devs decide so.

eternal escarp
#

be in line pixl...

unique vector
#

i believe they were denied

#

dnc

eternal escarp
#

wtf rude

unique vector
#

im better

#

anyway

eternal escarp
#

anyways just because calamity is a mod doesnt mean its going to absolutely rework the core mechanic of terraria contact damage

unique vector
#

i am also in favor of removing contact dmg with things that dont make sense

frosty trellis
#

^

hot zephyr
#

suggestion scale issue

small timber
#

wow I didn't expect having to rework every single enemies in the game is denied

eternal escarp
#

i also said that ian

unique vector
#

but also what ian said

eternal escarp
#

wtf are my messages not working.....,.,

hot zephyr
#

yes

unique vector
#

L

hot zephyr
#

it's the red, blast

frosty trellis
unique vector
#

anyway

#

point is

ornate fjord
eternal escarp
#

noooo the red!

spring sail
#

Just use Asgardian Aegis imo

frosty trellis
#

Bc I'm having a hard time thinking of what boss contact damage doesn't make sense

eternal escarp
#

cool dude role should be higher

hot zephyr
#

simply get the red removed...

unique vector
#

enemies that have contact dmg shouldnt be clunky or annoying to fight

eternal escarp
short walrus
#

are you sure?

unique vector
#

if they are, either they dont need contact dmg or need to be reworked

#

on top of that

small timber
hot zephyr
#

every mob in the game issue

ornate fjord
unique vector
#

contact dmg needs to be coherent in design

#

let me finish

eternal escarp
#

earth elementals move so slow hdfailure

unique vector
#

it has to be coherent in that “does this enemy, design wise, need to deal contact dmg”

dreamy burrow
#

Devs approved my anahita and leviathan summon idea 😎

unique vector
#

or “make sense to deal it”

#

earth elemental is a great example

hot zephyr
spring sail
#

Calamity already removed caster ai contact dmg

ornate fjord
eternal escarp
#

i dont reslly think personally, esrth elementals just chsrge at you slowly and i dont think they are really doing jt bad

unique vector
#

it doesnt do much in the way to indicate its supposed to deal contact dmg, it doesnt swing, it doesnt charge with force across the screen, it spawns in tight cavern spaces

#

now

ornate fjord
#

Exactly

unique vector
#

that being said

eternal escarp
#

i always saw smthing that menacingly approaches with with charges to be dealing contact idk

unique vector
#

trying to find which things need contact dmg and which dont make sense to have contact dmg

#

suffers very heavily from scaling labor creep

#

aka this would take forever to do and would heavily impede progress on other more important things if we were to focus on it

ornate fjord
#

Considering amount of enemies in the game... It's a pain to go though every single one...

small timber
#

for normal enemy I think it will be like, unnecessarily to change them

unique vector
#

so, ideally? yes it would be nice to make contact dmg more coherent and friendly to play around bc i do believe a lot of it even in vanilla is very intrusive and counter intuitive to how combat is designed

#

realistically though this wont happen

small timber
#

since vanilla make them that way
the one I remember is a good change is mages since they teleport + stupid amount of CD while being a caster

ornate fjord
#

Well that's correct. But maybe if you will actually decide to address it, it can be done in a very late stage of development, basically polishing the mod.

unique vector
#

so im gonna exclaim it bc i just remembered high effort suggs are disallowed out of principle

unique vector
#

if we care enough

#

half of the programming team is in constant states of burnout

#

so im not gonna promise that we’re ever gonna do that in the future

ornate fjord
#

I feel them... As a robotics engineer going on 30hrs straight of looking at VS and then checking if this crap works.

ornate fjord
unique vector
#

oh and as a side note

ornate fjord
#

If I will have some time off work I shall at least try and fix some more prominent problems with contact DMG as an addon and make it open source.
But that only if I will get any time off...

unique vector
#

ori gameplay is way too different to be compared to terraria

#

terraria gameplay is actually too distinct to be blanket comparing it to most games imo

ornate fjord
ornate fjord
#

But it's still too many different game aspects.

unique vector
#

most are much more slow paced and dont have as much versatile/fast changinrg gear set building as terraria does

#

never played starbound XD

grave zincBOT
#

@deft yew - Your suggestion has received an updated status!

[Add the "A glimpse into what will be..." tooltip to the Desert and Aquatic Scourge Relics]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

inner anvil
distant gyro
#

it is

frail mantle
distant gyro
#

memes forgets the date

small timber
#

(I mean it is far better solution than give analev a summon, especially how often it is suggested)

inner anvil
#

What day is it?

distant gyro
#

it's sunday

inner anvil
#

It's summer vacation, I don't care about time.

distant gyro
#

friday is delivery

inner anvil
#

Then that makes sense.

#

Well, oopsie, woke up 5 minutes ago.

cobalt pewter
#

I think time spent within a certain depth of the ocean would be a good predictable condition for ???

small timber
#

or just a furniture

#

or even a deus style 'altar', but instead just be like, a 'siren rock' ? the kind of always seeing a siren sitting on it and singing to lure people

hot zephyr
#

an ancient stone harp statue,
static spawn that sits near the beginning of the ocean

#

you play a duet to lure in the siren

#

it sits unenchanted, and inert in pre-hardmode but "awakens" in hardmode

#

you can use the natural spawn in phm

cobalt pewter
#

play a whole ass guitar hero harp edition to spawn ???

spring sail
#

Did they made any mace function as 1.4 vanilla ones

cobalt pewter
#

Urchin Mace

spring sail
#

Are they going to make more?

hot zephyr
#

very likely

spring sail
#

And urchin mace doesn’t even drop to the ground when you hold left

hot zephyr
#

vanilla was kinda inconsistent with their own flail rework

spring sail
#

Plus it can get leagendary?

hot zephyr
#

things like flairon were skipped entirely

#

and most of cal's flails are flairon-style

spring sail
#

I guess Flairon is a non-mace flail

#

But things like urchin flail, ball’o fugu and tumbleweed look like maces

hot zephyr
#

ball of fugu is literally a flairon clone

spring sail
#

Currently yes

#

Should I suggest this? They are probably working on some of it

hot zephyr
#

would not be shocked if tumbleweed got reworked, it needs some love

hot zephyr
inner anvil
#

If someone did it with Exoblade, you probably can with whatever that is lmao.

spring sail
#

Make tumbleweed work like drippler crippler

hot zephyr
#

exoblade rework cool iirc

#

(i have yet to use it)

spring sail
#

Isn’t exoblade rework a 2.0.0.4 thing?

#

Oh beta tester nvm

hot zephyr
inner anvil
#

:xd:

#

No nitro!

hot zephyr
#

Memes

inner anvil
#

Ian.

hot zephyr
#

the xd emote is literally in this server

inner anvil
#

What the fuck?

hot zephyr
inner anvil
#

I can't, it's a nitro emote.

hot zephyr
#

IT COMES WITH YOUR XBOX

inner anvil
#

Apparently it's a static GIF.

#

It's a static GIF, and GIF emotes require Nitro.

hot zephyr
#

:guh:

inner anvil
#

Nevermind, found it.

#

It was picking the one in Dev Server?

#

But yeah, Ian, Exoblade rework very good.

spring sail
#

Extreme teasing right there

inner anvil
#

So true.

spring sail
#

Urchin mace and urchin flail is clashing too much imo

eternal escarp
cobalt pewter
eternal escarp
#

true aswell

cobalt pewter
#

it's like saying Golem Fist should be reworked the same way

#

which is

#

???

hot zephyr
#

flairon totally should've been reworked tbh

eternal escarp
#

chain knife / guillotibe

hot zephyr
#

even if it meant a big change in functionality

cobalt pewter
#

I mean yeah Flairon can be reworked

#

but by technicality it doesn't need to

hot zephyr
#

golem fist with mace tech would be fucking hilarious and I'd pay to see it

eternal escarp
#

okay
pay up

cobalt pewter
#

blast on his way to

eternal escarp
#

tester weapon

spring sail
#

KO cannon moment

hot zephyr
inner anvil
#

And I also do.

#

We'll probably be on the Calamity credits once we get to that someday and that's it.

spring sail
#

They’ll probably put a credit like the ones after ml behind Yharim

inner anvil
#

If you're saying unironically, they can just put your real Discord name instead of the nickname you get in every server.

eternal escarp
#

i was ironic ofc HDfailure byea

hot zephyr
#

your name is now Blurst

eternal escarp
#

i should just use my real name from now..

frozen hornet
#

bloshri

spring sail
#

Plus the #XXXX thingy

eternal escarp
eternal escarp
stable musk
#

@spring sail ❗

#

Isn't it going to be in the next patches

frozen hornet
#

Also regarding exo weapons are their resprites close to being done or are there still a lot to sprite

spring sail
#

I saw the pins before and maces weren’t included

#

Did they unpin that?

frozen hornet
#

last time you said that we got 3 "teasers" about ares' exoskeleton..

inner anvil
#

Wait, when did that happen?

frozen hornet
#

everywhere but here

#

nohit, infernum and a private server XD

inner anvil
#

I'm not in No-Hit neither in Infernum bruh.

eternal escarp
#

alt i think youre confused with someone else

frozen hornet
#

I know blast

#

it's not memes that teased it but discussion about the funny screenshot led to it

eternal escarp
#

oh youmwan

#

okay yeah

inner anvil
#

Okay, this time nothing of Exoblade will come out.

#

Well, except the 2 to 5 pixels I sent some days ago of Exoblade.

frozen hornet
#

🤨

#

this will prompt me to start digging

inner anvil
#

There you go, work with that lmao.

frozen hornet
#

oo

#

bluii

small timber
#

@merry stag a suggestion to add actual angel treads upgrade (that is not tracers) is already approved, that approach is probably way better

#

as if you disable the wings of tracers, well, they are just boots

merry stag
#

So are you saying its already a wip?

small timber
#

(basically by that time boots will have 2 upgrade lines: 1 tracer, 1 is basically upgraded angel treads/pure boots)

#

I think to certain degree yes?

merry stag
#

Okay nice, thats actually quite relieving

small timber
#

only devs know how much it is in progress (or if they started/close to finish), but I imagine if they get a suitable sprite it will be done pretty quickly

merry stag
#

I mean I'd imagine the sprite would just be the boots without the wings on the back

#

Right?

small timber
#

they probably will draw it differently to prevent confusion, but ya only devs know about it

merry stag
#

Ah okay

#

I think it would be smart to have them named "Celestial treads" and "Elysian treads" instead of tracers as well

small timber
#

depends on how they want to do it, but ya

versed echo
#

Removing astral infection chest feels pretty stupid ngl
Well only the point 2 is kinda right
Personally I prefer not having to farm for biome keys
Not to mention rogue should have one biome chest anyway
If anything aureus should drop the key not automatically unlock it lol

stable musk
#

or this but with astral enemies dropping key too

#

still being post -plantera

crude geode
#

Desert chest really just fucked up the whole consistency of each class getting their own biome chest

stable musk
#

Frost chest drop was a bit too underwhelming imho

crude geode
#

I like desert chest tbh but also it still fucks up some of the (small) consistency of vanilla

#

Surprised you went for the nuclear option over just “add a astral key”

#

True lol

short walrus
#

@quartz fog because that joke ran itself through the moment auric toilet released

#

also, "it'd make sense" is not a valid reasoning, and joke suggestions are a don't

quartz fog
#

but still it would be very funny if we could make Shadowspec toilet. Imagine the look on Scal's face when we use her power to make a toilet

short walrus
#

it's really not funny, get a better sense of humor

#

also that yeah

quartz fog
#

ok

fossil finch
#

uh

#

how many of these have we gotten by now

short walrus
#

too many

eternal escarp
#

atleast 11

drowsy plank
#

@spring sail

#

idk wtf yall were talking about but we did already get spinning maces count as true melee so????

eternal escarp
#

i commented on this like a while ago

#

i dont remember what came of it in the end

#

oh yeah, it was intentional

frozen hornet
#

oh huh

#

(I didn't actually check everything)

frozen hornet
eternal escarp
#

ibanpl exposed

cobalt pewter
#

I mean

#

not everything needs a flavor tooltip

#

ah

#

then iban's reasoning is fair

eternal escarp
#

it is odd when its the singular one out yea

cobalt pewter
#

it is just an urchin

eternal escarp
#

mhm

cobalt pewter
#

nothing much you can do about it

#

unless you wanna rip a line off Wikipedia

#

in that case

????

#

why

frozen hornet
#

Also why did you crop his pfp

eternal escarp
#

idk tyhats just how i did the screenshiot

frozen hornet
#

clearly you're hiding his pfp because it's a spoiler for a future update

short walrus
#

@stone junco future content suggestions and specific items are a don't

stone junco
#

damn

short walrus
#

besides, improperly formatted (would never get sent anyway)

golden tulip
#

suggestion

#

nerf adrenaline

#

please

small timber
#

(adrenaline should had been nerfed like 20 years ago)

grim tusk
small timber
#

at the very least massively scale down the initial value and make it scale much more with each upgrade, rather than start at triple your damage because haha skill to not get hit by boss = insta melt

#

(a guinea pig can nohit king slime, literally)

golden tulip
#

its not hard either

#

i am quite sure its just changing numbers

#

unfortunately i dont think such a suggestion will ever get through taxevasion

gray nebula
#

tbh its not like every victide item has a tooltip directly linked to the item 100%

#

it could get one

#

but i had no inspiration

#

maybe it says the urchin is a real member of the sea society

#

maybe it talks about sea people being various sea creatures and not just all leafy sea dragons like amidias

tardy smelt
#

with the lore being as [blob] as it is rn, its not like anyone can stop you from making that canon

#

right?

gray nebula
#

dont tlel anyone thati am already anwyays

tardy smelt
#

lmao

short walrus
#

just imagining the urchin guy finding the urchin mace

tardy smelt
#

oh the misery

short walrus
#

"hey why is mums head on a stick"

stable musk
#

@stone junco ❗ S-I-S

hollow shell
#

We will be getting to whips later

stable musk
#

But nohits...

hollow shell
tardy smelt
#

oh stealth strikes with adrenaline are uh

#

quite spectacular

#

you just gotta be careful with stealth management

frozen hornet
#

Yesus kristo

hollow shell
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(Historical page version)
Ah it was only in Deathmode

golden tulip
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adrenaline is still ridiculously busted

hollow shell
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Says the no-hitter

golden tulip
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knew that was coming

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but i remain by my point

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a damage boost of +%100 is already good, it would double your weapons damage

tardy smelt
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adrenaline isn't easy to get while playing casually

hollow shell
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You do legitimately have to consider that your perspective may be biased, on account of the fact that you have developed a playstyle (and knowledge of fights) that revolves around never getting hit

golden tulip
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right

tardy smelt
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its huge damage (or halved damage on one hit if you can't get to use it) if you can avoid getting damaged by the boss you were fighting for 30 seconds prior

golden tulip
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but thats not where im coming from

tardy smelt
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is the reward too strong?

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I don't know

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its hard to objectively say

golden tulip
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i keep seeing random videos like "oh lol well i just got adrenaline and basically skipped half the boss"

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thats not
fun

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i guess it is in a way

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eeeeeh im just not a big fan of it

tardy smelt
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if you use it to skip another part of the fight, that's on you

golden tulip
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why not massively lower the damage output, but make the duration longer

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why am i discussing this it will never get through voting taxevasion

small timber
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ya that was the reason I didnt suggest it, or at least tried

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(actually with all things considered it is like, not too terrible)

stable musk
sand ermine
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i was thinking of making a suggestion to remove the ability for hive mind/perforator cysts to spawn above the underground corruption/crimson, but im not too sure about it

stable musk
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but in pointdevice mode nohits it's just op and leads to dq in most situations

tardy smelt
small timber
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the reason it should scale is because of how weapon scales: for pre-HM a single adrenaline will kill of most of the bosses from 100 to 0

sand ermine
tardy smelt
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that's on nohitters though

hollow shell
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From my perspective in my playthrough
I've been running a full tank melee build, my damage output sometimes fucking sucks
Adrenaline allows me to make fights progress at an acceptable and satisfying pace

tardy smelt
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yup

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bursting with adrenaline and seeing a boss health bar go down by a massive chunk can be really satisfying i have to admit

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although it ironically felt less satisfying for me while nohitting

stable musk
small timber
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ya I think bursting a massive chunk as the standard of what adrenaline does make complete sense

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my problem with adrenaline is more just often or not it is over 50% of boss hp in a single adrenaline, namely pre-HM (HM at least seems to be more balanced now compare to before, at least on most weapons)

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(which is why the idea involved scaling with upgrades, not just a global nerf)

hollow shell
# sand ermine because the only reason i could really come up with is that they enrage outside ...

The enrage isn't like other bosses iirc
It's not meant to incentivize fighting them in either elevation, it's more so meant to make the fight fair in both elevations
You have a lot more space to maneuver on the surface, and it takes a lot more effort to create an arena underground versus the surface (especially at that stage in those biomes)

I could be wrong though. I just don't remember either of their behaviors being unmanageable on the surface

small timber
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I think the enrage is like, not a full enrage no? like a 0.5 enrage or something instead of 1

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(unless it is changed)

sand ermine
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the enrage on the surface doesn't really feel like a full enrage though

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it just feels like a lazy speed up

stable musk
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Enraged (Malice or outside the biome) hive mind on second phase is BoC v1.9

tardy smelt
hollow shell
tardy smelt
small timber
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ya, basically tank is more room for mistake, not = you stop dodging

sand ermine
small timber
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especially with defense damage, being a tank is basically: you die from 3 shot -> you die from 6-7 shot, which is a lot more survivability

small timber
# sand ermine i guess

I feel if it is not just a lazy speed up (eg: if it have new moves when enraged) it will create a weird dilemma where to experience the boss in its "true" form you are forced to enrage it, which I think is not ideal

tardy smelt
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there's some ways to bump your defensiveness up into the stratosphere but at that point

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you're gonna forgo having anything remotely resembling decent dps

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so, good for smp's

golden tulip
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i love my 300 defense 1k dps providence fight

small timber
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admittedly, the dps will not be like, extremely terrible

tardy smelt
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288 defense post-golem

small timber
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since builds are balanced on a balance setup; you can get a lot with just potions

drowsy plank
hollow shell
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My DPS did kinda fucking suck at certain points like post-WoF
on account of all the beam swords

tardy smelt
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beam sword seems decent with a tank loadout tbh

hollow shell
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Not THE Beam Sword, I actually didn't get that till later cuz of RNG

small timber
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oh right early-HM melee was lacking as f

hollow shell
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Our rework to it is very funny though and I like it

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Slow-ass

tardy smelt
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i'm not sure if i would call it a rework

hollow shell
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Rebalance, I guess

Re-niche

tardy smelt
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it seems moreso like an absurdly extreme rebalance to me yeah

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and I love it

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its just absolutely hilarious and I think it did a great job at giving beam sword a stronger identity

small timber
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(if back to adrenaline, tbh if every tester agree that adrenaline needs a nerf/rebalance there is a chance it might happen, since I dont think suggestion will ever get enough votes)

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since the mod is not balanced for adrenaline anyway, and it is very known that pre-HM adrenaline is literally a one shot kill, I dont see why not

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especiallly that pre-HM bosses are way easier to nohit than HM and post-ML

golden tulip
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fingers crossed

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that means, time to persuade testers ultimatesmug

terse sundial
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(I already fixed it for the next update btw)

worthy lintel
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ok who's the bastard who stole my kill

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anyways

hollow shell
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Did you ask Fabsol from
2017

golden tulip
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is draedon's heart typo also fixed

terse sundial
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No I didn't ask Fab about it

vapid crane
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wtf there's so many things it could be

hollow shell
vapid crane
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"mach speed with style"
"match speed with style"
"max speed with style"

terse sundial
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I don't know, hence the emote

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I still changed it because it did not sound correct to me

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Also, booster isn't that fast

hollow shell
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:(

terse sundial
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saying something that has mach speed implies that it would move fast... booster is kinda slow

drowsy plank
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it used to be fast

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'fore it was gutted with the reaver reworks

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could prolly still be the fast one cause it's begging for a rework anyway

terse sundial
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booster was gutted in early 2018 with the rest of the wings iirc

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or late 2017 whenever it was

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we've had to buff it several times over the last two years

drowsy plank
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i see

hollow shell
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Make it so Booster has absolute dogshit vertical acceleration but cracked horizontal speed
and
rotate its sprite 90°
so it deserves the tooltip TrollModerate

terse sundial
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You can do that

drowsy plank
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tbf booster already looks like it should go fast horizontally lmao

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rotating the sprite would actually make it look more like how it functions currently

terse sundial
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😲

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(no)

drifting wing
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burden breaker

quartz magnet
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the elysian aegis is meant to drop from providence when she is killed and summoned in the underworld?

hollow shell
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Yes.

quartz magnet
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well its bugged for me then

hollow shell
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And Elysian Wings are supposed to drop in the Hallow

quartz magnet
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I got elysian wings when I killed it in both places

hollow shell
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Did you kill her near the base of your Underground Hallow?

quartz magnet
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ooo thats possible

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lemme go check

drowsy plank
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she also drops both when enraged but this sounds like a one-or-the-other situation

quartz magnet
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ok it worked ty

hollow shell
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👍

small timber
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(Rover since while you are here), probably best to also exclaim the draedon whip suggestion in the meantime?

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(since if the formatting get fix it will need to be done later)

hollow shell
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Ah

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myeah

golden tulip
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@icy hinge theres plenty of ways to do this

hollow shell
golden tulip
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yes

hollow shell
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also Ecto Mist can convert almost everything related to them anyway

golden tulip
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(who fights a boss in half space though)

hollow shell
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s'more like you can relocate the blocks to ground level and get spawns there

golden tulip
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true

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doesnt dryad also sell stuff from the opposite evil

hollow shell
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I think we removed that in favor of Ecto Mist

golden tulip
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right

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so yea

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plenty of ways

hollow shell
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These aren't in vanilla for some reason

icy hinge
hollow shell
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The island itself does count as the biome yes but you tend to not get evil enemy spawns up there cuz space enemies override it
But you can dig up and place the blocks somewhere else

icy hinge
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oh

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well, good to know

reef niche
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Hi, just wondering if keys of night/light being unavailable until a mech boss has been defeated is intentional or just a side-effect of the new early HM progression.
Itd make sense, the mimic drops are really good, but given that the mimics still spawn naturally, it seems like it was an oversight more than anything. It just makes it a lot more grindy than manually summoning them with a key

fossil finch
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@terse sundial free change ( i imagine you know the answer to above

terse sundial
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(same with key of night)

hollow shell
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🤨

fossil finch
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🤨

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(how

hollow shell
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@reef niche

terse sundial
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We don't change the key of light/night recipe in calam

drifting wing
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i can spawn biome mimics

fossil finch
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no

deft yew
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@cobalt hound You should play Infernum, NOW! FallWithinMyCalculations

cobalt hound
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malice is harder than infernum and they dont stack

reef niche
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my bad sorry. I mustve misremembered it having a mythril anvil requirement. My magic storage probably just bugged because i definitely couldnt find the recipe

deft yew
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infernum starts easier than malice

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but it scales up a lot harder as you progress

hollow shell
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1.4 Magic Storage is really buggy from my experience

cobalt hound
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id rather it be consistently harder throughout the entire game. I don't wanna not enjoy the game until later on

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when exactly does it get harder than malice

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and what makes it harder

deft yew
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you'll enjoy the game from the get-go because the difficulty is more complex than Speed Bloat

fossil finch
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idk good proper boss design

deft yew
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^

fossil finch
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and the addition of actual harder attacks and patterns

hollow shell
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Infernum has significantly more interesting challenges than Malice

deft yew
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infernum eol for example

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11 attacks

hollow shell
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Malice just makes bosses really fast

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Infernum actually gives them new attacks

deft yew
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infernum moon lord is an absolute monster

cobalt hound
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I would prefer something be hard than interesting

fossil finch
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it doesnt even make projectiles faster or more punishing anymore

cobalt hound
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idc about flashy new attacks

fossil finch
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it's legitimately just

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ok

deft yew
fossil finch
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then go play master ftw bullshit mode i don't care

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malice is not going to be readded anwyay