#suggestions-discussion
1 messages · Page 11 of 1
You cheated not only the game, but yourself. You didn't grow. You didn't improve. You took a shortcut and gained nothing. You experienced a hollow victory. Nothing was risked and nothing was gained. It's sad that you don't know the difference.
suggestion: lock the player to normal mode just to spite you specifically

Damn that's big suggestion
Suggestion: don't be a jerkwad and let people play on whatever difficulty they're comfortable without gatekeeping and insulting them
I know that's a bit much to ask of some people
physically impossible
no
you can only play on journey because it's the best one
mod is balanced around expert revengeance so you playing on easier difficulties is basically cheatimg
Because the mod is balanced around expert and a modded difficulty
-hyperbole-
Any difficulty lower means the weapons will be overpowered
Since it's designed around a harder difficulty
Making the game a lot easier that it was balanced around
I wouldn't call it "Basically cheating" lmao, it's just an easier experience and that's it.
Think part of the reason some people say nerf x item or buff it is bc they don't play expert rev, and play something of a lower difficulty
i was joking man
its alright, my first playthrough was normal mode yknow
It can feel like cheating
Hell, tbh expert rev for me feels like cheating
Yharon is so much easier on rev than death
It's insane
Lmao
It's dependant on what people are comfortable with
i actually mever played expert on vanilla til i played calamity
now i first try every exp rev boss
see im weird
my very first experience with terraria
was master mode
and in vanilla i honestly prefer it over expert because of the extra slot lol
but modded master mode is pain
master seems like just a numbers buff, and playing the game outside of bosses seems excruciating so i never tried master
Yeah, people can play the game however they want
I play on Journey Mode and you shouldn't discriminate someone for playing the game like that
IIRC Fab has mentioned Calamity on Classic mode being beatable by someone who's never played Terraria before
terraria players when using a weapon requires you to aim in a general direction
(they're actual babies)
i forget if it was an observation or a statement of balance intent
That's offensive
(I forgot to include the reply lo)
So true
Most of the time it isn't
Can we stop discriminating others for how they play
I just love how people use only Chloro bullets when playing ranger
Like
Man, try using Nano bullets please
I mean
Dont get me wrong
Homing is awesome
anyways
I think it's too early to suggest something like this when cal hasn't even officially touched wh*ps yet
let them do what they think can be done with wh*ps, thne maybe come back to this
But it's awfull how people just use that when there are like other 30 options
i use homing weapons pretty much exclusively, primarily because the less i have to dedicate my attention to aiming the more i can focus on not dying
it's a defensive investment
just because you replied that imma censor wh*ps from now on
sometimes i wanna brain off and just hold m1
It just gets boring after a while
No, I'm sorry
It is better many times, i agree
Angel Treads can totally have another branch that is full shoes without wings
so one branch it's Tracers, another branch is could be full shoes
But i personally prefer to aim and play agresive rather than just holds m1 without moving the mouse
So true
also smart bounce is not a suitable replacement for homing if you lose damage for missing over hitting
Smart bounce my beloved 
because it means you still have to pay attention to your aim
that whip suggestion seems pretty complex
Or the other option
Still a good alt
so you don't get the evasion attention advantage from it
Verium bullets
Tbf yeah
if smart bounce didn't make you lose 30% damage it would be good
yeah and this is assuming the devs doesn't do anything with wh*ps to an extent, which is definitely false
Can't say no to homing as much as i say meh
Endless musket pouch is also suitable
but as it is it doesn't take any attention requirement away from aiming
Absolutely
which is the real reason to use homing
...unless you are not MrJFL and use qol
and looking at the formula thing
Lazyness
there's a reason why Firecracker is broken
it's the only vanilla wh*p that is multiplicative
It isn't broken
It is
It is very broken
If you say no, i will automatically asume you never played summoner
honestly, Nano bullets would be way better if the 30% damage loss were global instead of just on bounce
It only happens when the flares explode
And i talk as a Summoner main ever since my first day in terraria
the bounce is more of a bonus
so you could just not aim with them, like you already do with chlorophyte
Aka when a minion hits
And oh surprise
and that's why they're worse than chloro
Whips are support taken to the edge
making a second aimn't bullet would be stupid
That is what I meant
dont nano have like double the base damage of chloro
Yea
well there you go you aim twice as good, you get twice as much damage, simple
Actually balanced? 🧐
impossible i know
Balance in terraria holy shit
verium be like 
The x2.75 damage only happens once but with feral claws it can be more than once
So i can see it being rather OP
tbf the homing bullet just double hits the target you hit with the original bullet so like
u still gotta aim
Yeah
Oh and speed boosting whips
Verium bullets are good because they hit twice
huh
I did not know they hit twice wtf
look at least you know they existed lmfao
me out here using ichor/cursed for all of hardmode and luminite for all of post-ML
Early Chloro
Yet we still have to respect others for how they play the game, if everyone has the same play style, it would be rather boring and unenjoyable
that is correct
I play on Journey, and I shouldn't be discriminated for it, which is what I said earlier
we should kill all players without any discrimination
BASED
true
best solution
I wouldn't. Hell, I use cheat sheet for easier grinding and arena building, so I get that
I'm writing a custom mod for easier grinding lol
"It'd make sense" is not really valid logic for a sugg
@hollow shell sugg with above reasoning
@golden tulip what did u want from me again
@quartz magnet https://en.wikipedia.org/wiki/Mach_number
(damn that's a fucked up wikipedia embed)
But uhh yeah "mach speed" is a term
theres no way its meant to be mach
Why do you think that
because match just makes way more sense right?
puns exist, you know
No
It is meant to say that you're reaching "mach speed", stylishly
Not that you're matching your style with your speed
Mach speed means you've broken the speed of sound
which is what jets do
This is a jetpack
idk man if its a mistake its a mistake I posted it so It will or wont get changed
(literally talking to a dev)
and the red exclamation mark bars the sugg from reaching voting
ah
its not a mistake
its like saying "max speed with style" but instead of vaguely saying "max speed" its referring to the speed of sound
mach is indeed a word and is indeed intentionally used here
it's a double joke
yeah
its almost certainly not a pun unless its a cultural media reference i dont get lol

WHAT
I mispronounced that my ENTIRE life?
apparently
maq
yall been pronouncing "mach" like "match" without the "t" this whole time or smthn
mohque
that's really funny
I thought it is "mark" tbh, or "makh"
I literally never heard the spelling so like
mack & me
literally the first thing i thought of lmfao
it's pronounced
maak
mock
Bruh its literally spelled right lmao
aureate booster moment
just pretend the major spelling mistake is replaced with just "Engrish"
you know while we're on the topic of booster i think it is uh. pretty awful where it is in progression rn tbh
reaver armor kinda uhhhh
I still dont understand why they removed booster's MS boost
that is literally the point of that wing, the rest of its stat is garbage
when they removed it's 10% movement speed bonus they gave it uh
extra 40 flight time
which is
idk it's fine i guess??
probably because new set bonuses
it's supposed to be fast like. horizontally
did they changed reaver after the building/tank/speed set rework?
movement speed rework
stacking with the speed armor
I didn't call for the nerf but I'm pretty sure that's why
mmm
tbh I do think instead of giving reaver like stupid amount of pure MS, just give it like acceleration, max speed, horizontal flight speed etc etc will probably make it less of a balance nightmare (ok horizontal flight speed is already given)
since it makes it harder to reach the threshold where MS go mad
(or just give MS a softcap, that way items dont have to provide pitiful amount of MS; DR has one already)
either way i have no idea how aureate is supposed to compete with mothron, festive, and tattered fairy lmao
I included hadarian since it is moved to aureus (close enough)
ya booster is like, a bit scuffed now
it definitely has vertical speed but it only has vertical speed
id also like to point out that on top of hadarian's higher horizontal speed, it also generally has longer air time even if aureate statistically has more flight time/height because of it's 4x multiplier on hovering
not to mention that festive and tattered are literally on par with steampunk in terms of strength wing wise so like
why would you even waste time with aureate
from test booster is definitely much stronger for vertical speed, the 1.5 acceleration multiplier means that (for hadarian the 360 flight time only apply for hovering, vertically you only have 90)
so yes, booster is definitely the go to if you want vertical speed (by a lot), the problem is it only have vertical speed and literally nothing else
(funky sort)
it's sorted by vertical acceleration 
it's not too different if sorted by top vertical speed
ya, mostly just the accel part make booster have high vertical speed
for hadarian you need extra flight time to match, since it run out of flight before reaching top speed (for vertical)
horizontal part makes a lot of difference though
DR technically does not have a soft cap but I guess it's the easiest way to refer to what is going on with DR
ya, since I feel it is easier to understand
should I change it to that? since that was mostly my intention (downscaling as you say), just I felt soft cap is easier to understand
I just realise isnt abigail flower the definition of "scaling weapon" or "old legendary item effect", though it is added by vanilla
not sure how a suggestion for that is judged since it is introduced by vanilla but at the sametime a suggestion that do that
(or just give it a low number and be done with it)
@pine kernel - Your suggestion has received an updated status!
[make repair units able to be caught with a bug net or other means]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@idle plank - Your suggestion has received an updated status!
[Make Tenebris glow like ores when Spelunker effect is on]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message
@vale locust - Your suggestion has received an updated status!
[Make Ninja Dodge Not Activate With <1 Damage]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
(the suggestion sparked some discussion on what should be done about Tenebris, as a few devs expressed that they want it deleted)
@versed cape - Your suggestion has received an updated status!
[Add plague wings]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@supple lodge - Your suggestion has received an updated status!
[Add chest loot to the Sunken Sea]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message
@drowsy plank - Your suggestion has received an updated status!
[Allow Hallowed and Cryonic Ore to Spawn in Biome Variant Blocks]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@amber turret - Your suggestion has received an updated status!
[Bloody tear being decraftable back into blood orbs]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@orchid cairn - Your suggestion has received an updated status!
[Bring back the infinite flight ability of the Soaring Insignia, but as an endgame accessory instead.]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message
@dreamy burrow - Your suggestion has received an updated status!
[Give Anahita & Leviathan a more predictable summon condition.]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@small timber - Your suggestion has received an updated status!
[Give Upgrades to Ironskin Potion]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message

lmao
finally, i was really lucky to get a first time community in my most recent run tbh so i didnt have to deal with this lol
@ashen warren about the flinx fur suggestion
honestly i looked through the recipes and tenebris serves no purpose not already covered by planty mush, lumenyl, and depth cells so it dying would be nothing but a benefit in my book
theyre going to update flinxes to spawn more often/differently in the next update to base terraria
so getting it will be easier without a recipe for it
hey
also on the topic of abyss materials, is there literally any reason both lumenyl and depth cells exist as two seperate items?
there's a whopping one item set (fathom swarmer) that doesnt have tenebris, lumenyl, and depth cells shoved together or some combination thereof
This was very nearly marked under "incompatible", but it didn't quite fit. We do have plans for the Sunken Sea though
@amber turret - Your suggestion has received an updated status!
[Bloody tear being decraftable back into blood orbs]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
wow that most recent sugg sure is
something
dragonfolly is electrified, yharon I imagine is a literal sun, in fact providence (who is similar) not dealing contact damage is probably a similar deal
"born from a lack of creativity" what even
bosses dealing contact damage is probably more for balance reason, since some bosses will be drastically easier if they dont deal contact by default, as you have much more room to move around
contact damage to certain degree is an "area denial"
some bosses I will agree though, especially those almost entirely depend on projectile
Then give mobs an aura of sort, really especially bosses like from the potion.
why though
Wouldn't be a bad thing anyway. Would at the very least make sense.
going to your bat suggestion, is it that hard to believe it doesnt just
bite you
and I will be honest, master+death+ftw is a really bad reason, since you basically more than double your damage taken
^^^
the mod is balanced around expert rev, for reference
your problem for doing that hell lmao
You can give a bat charge that attack so it's telegraphed.
but ya, if you want to make the point more valid
I do not complain about the mod itself. It's a suggestion that can bring more possibilities.
probably delete the part mentioning master+death+ftw, and can give example like scal
(wait I need to check, does scal deal contact by default)
SCAL isn't that bad.
It doesn't deal contact DMG by default I believe.
And damn you are right
the thing here is you need to establish examples, instead of just say "remove this"
since almost all (notable one) except like providence are dealing contact damage
Should've brought up such thing as a Moon Lord that has no contact dmg at the most of his sprite.
Or his eyes do not deal contact DMG too?
in vanilla it does, in cal they removed it I think, since the eyes no longer leave the hand
You're certainly right.
Seems 'bout right.
Still, melee being a mage with no mana was more of a point I wanted to make.
It doesn't make much sense.
ok scal do deal contact, I misremembered as her only not dealin contact during bullet hell (and charge)
then it would be more suited for a seperate sugg.
but ya, the current trend seems to be that only bosses with abnormally large hitbox don't deal contact, namely providence and moon lord
since they will be absurdly unfair otherwise
When she goes semi transparent she doesn't deal contact dmg in bullet hell phase, yeah.
Which is amazing.
the devs are already working on melee being unique anyways (look at the current reworks)
in general imo is I think a boss that is heavily focused on contact damage should deal contact (even if idle), but if a boss is super projectile heavy then maybe
Yes, but god damn contact dmg rework would make it so much better.
refer to this
I shall.
I think the bulletheck phases are... fun, in moderation! but not "the best that ever happened to the terraria". idk I think contact damage is just a given in 98% of video games and if you wanna interrogate why that is and push it more that's fine but I don't think contact damage needs to be wildly overworked or removed
what differs calamity from other mods is that most of them are actually not as projectile heavy as other mods (despite how people always call calamity late game to be "bullet hell"), and more often or not are designed with contact damage in mind; the approach just does not work as nice compare to other mods (which often emphasize much more on projectile)
(also yeah the "melee is just mage with no mana" is a separate thing that I'm pretty sure the devs have thoughts on already, though I'm not sure where those thoughts land)
Well Yharon tries to dash you so it's semi-focused on contact DMG but he has a lot of other abilities, so if he's just sitting here why would he deal contact DMG? Like if he was a bloody burning dragon it would make sense. But you make an armour outta his scales so scales itself are not dangerous. You can give him a swipe attack if the player nearby for example which would make much more sense.
there can be a lot of explanation why a smelted ingredient/material is not as dangerous as its source, but ya let me get the list of bosses
I'm a big fan of Touhou so... Well.. Tee hee dots on the screen go wryyyy.
that's fair I myself struggle with undertale so. different demographics I suppose haha
Hive mind for example should apply smth like Decaying Touch debuff with DOT or smth instead of just dealing dmg 'cuz you've landed on his head.
Undertale was fun, Untill they gave me a shield... That moment was "Oh no..."
just from the list:
king slime without contact will be a joke, DS, EOC is contact boss, crabulon is a joke without contact, BOC, EOW contact boss, Hive mind is half contact; perforator the brain I can see not having contact (but it have moves designed to be contact, worms is contact; QB, skeletron, slime god full contact, WoF contact is anti-cheese, deerclops already dont deal contact
For the DoG it would be good if he applied a stronger version of Electrocuted DOT when you touch middle segments and he's not moving, instead of contact DMG.
one small correction: Deer does deal contact damage, its hitbox just doesn't include its feet
Contact DMG for middle segments is steal can be greatly reduced for the Classic/Expert runs. And DOT will make it more even around.
queen slime is half contact, cryogen as you say as ice spike (and also have many contact move), retinazer and spazatism have half their moves contact, AS have move for contact, destroyer is half contact, brimstone elemenetal maybe but have move designed around contact, skeletron prime full contact, calamitas have move designed more contact, plantera full contact, analev contact boss, aureus maybe during the idle/refuel phase, golem half contact but maybe golem body during static can have no contact, PBG full contact, empress of light during non-charge maybe, fishron full contact, ravager full contact (and will be too easy to run through the body freely), LC already no contact, deus half contact, moon lord already no contact
(I no this is getting too long)
I'm not talking 'bout JUST REMOVE contact. I'm talking "rework, add attacks instead of contact"
Sure thing, but why do they have it while being stationary and not attacking.
PG is a contact boss, dragonfolly is a contact boss (as you say, maybe during static), providence no contact, CV's contact is unfair and I hope only deal contact at specific phase, signus full contact, weaver full contact, polter full contact, old duke full contact, DoG full contact, yharon half contact, exo eye already dont deal contact (same for ares) and thanatos is half contact, scal (when not charging) maybe; AEW dont exist
this sugg sounds like that slr post directed at relogic
You can make it Starbound like whick would make more sense and introduce smth bigger that THIS BOSS IS JUST A PROJECTILE WITH HEALTH.
which one?
i think this sugg might fall under too much effort tbh
the thing is if they need to REWORK attacks to deal attack, that is not happening as it will cover too many bosses
what I was trying to find is basically bosses that do not have heavy design on attack/contact, so they can be given no contact during stationary, as you say
let me find it, but its the same idea bsdically
Well yes. But they will not do crap even if I break down Red's door shouting "YOU HAVE GONE TOO FAR" 😄
The thing is, while charging/attacking their dmg is done and calculated by a separate script I believe. So just by removing Contact Dmg from smth like Hive mind while stationary wouldn't change a thing but let Melee actually work as a Melee.
This
anyways i think this is passing the too much effort dont
atleast it sounds like it would to me
contact damage is a game wide thing and will require a lot and a LOT of changing
possible != easy
ok I highlighted the ones that I think maybe worth checking, for others just dont make sense to not deal contact (or in otherwise, basically dont have static/idle phase)
For one of those Retinizer when it's just flying and not charging+not shooting, those moments should have no CD.
ya (that is part of why I highlighted retinazer)
Spazmatismis basically a melee so makes perfect sense, but for skeletron/prime to deal dmg when his head isn't rolling is kinda clanky.
I doooon't think contact damage is an inherent flaw to be fixed? like that slr thing sounds cool but also contact damage a deep-rooted aspect of the game. I think minor case-by-case tweaks would be fine but. sometimes an enemy touches you and it hurts
for p2 I think it make sense to always deal contact (otherwise it is literally idle for half the fight), p1 maybe, but ya it can be a stretch since sprime dont really idle
(I will imagine getting smacked by a moving 10 ton machine head will be quite painful)
okay i read the sugg fully and i realized the reasoning is kinda lacking
feels like a combinstion of "difficulty stacking hard make easier" and "itd make sense" for some cases
Sprime idles rarely but still does, this can give some openers for melee which would make shorter melee viable.
the latter reasoning is also a dont 
ye, I think focus the reasoning on allowing more interesting boss design
Eeeeh, if it sounds like that my bad.
I didn't mean it.
It was more like. Give me more things to remember about boss attacks and make it not just DO NOT TOUCH THE BIG BOY
It only goes for melee tho
but ya this entire part can be summarized
either way the entire game is currently built with contact damage in mind, asking to make most of the enemies suddenly not have contact damage and be changed to accomodate is a major change
For ranges classes everything is OK.
the reason ranged weapon exist is not just for boring reason, but also that not everyone is capable of doing master death ftw
you could ask for some bosdes specifically, maybe, if you have better reasoning
it is OK for boring and easy to use class to exist
I only suggest in a long term, not like it can be done in under a year.
"Let's remove part of the challenge from the mod bc it would make 'sense'" bc that makes sense at all
it doesnt really matter
the scale of the suggestion will be too large ya, especiallys ones that take years to impelement and slowly rework bosses
And when did I ask it to be easy?
if the sugg is high effort enough it prolly wont really be done unless the team decides it themselves outside of the sugg
hence you should very likely lower your scope
ideally the suggestion just ask for specific boss to get checked if they have reasons to deal contact damage, and are easily changeable just by removing them during specific phase (eg: idle), in the case where they make sense
Well they aleady have some ideas about melee overall, so I think I shall see what they will come up with first.
If it would be a viable fix
Then nice.
Yharon and Dragonfolly literally charge at you to try and kill you, so that doesn't make sense except for Follys idle phase with the feathers, which would be fine
in that case they just have to fix it on the weapon themselves to ignore contact in some capacity, like ark being able to parry contact damage, or things like final dawn ignore contact during the dash
you are missing what im saying i think, the fact a suggestion dont is high effort suggestions
^
read the pinned document, if you dont understand what i mean
OK, then. Thus, topic closed, I guess.
^ you can probably still do this, just lower down the scope from "reworking bosses to not dependent on contact damage"
Maybe I should shave off some rust and go find what can I do myself as an addon.
Also, Master-Death-FTW? FTW is by design unfair, because as literally anyone should know, FTW is a meme
Don't expect FTW to ever be balanced
This would already be really good.
FTW isn't that difficult.
ftw is msde in mind to be absolutely stupid
Since it came out I've only created FTW worlds.
then thats a you problem
That's just you
not strictly difficult, but its a joke not to be taken seriously
😄
ya it probably will like, not be too hard to beat, just probabl ya lot of bullshit
mhm
The only problem of FTW is normal skeletron
Everything else is not much of a difference.
but ya, just know that the mod is absolutely not designed with ftw and master mode in mind, and therefore where some case you might feel contact being bullshit, it might be fine in expert/revengeance
sprime bombs breaking blocks shouldve been the best hint to ftw being a joke in vanilla
Which generally it is
or anything else not boss related
Just construct an arena anywhere which is not your base.
unless im confusing with another stupid seed
no, thats FTW
Sprime tile destroying is ftw
Removing contact dmg from a lot of bosses is basically like “a parrying mechanic to the entire Melee class” which is a don’t
youre hyper focused on the "challenging" aspect, sure you can solve it, doesnt mean its a serious change to be taken seriously

My problem isn't balance, my problem is lack of logic by RELOGIC.
i genuinely dont think relogic gives two shits
So stop yelling at calamity devs for not being logical
Well you are right, sir.
Literally look at ultima
you mean a rolling cactus dealing more damage than destroyer head is not appropriate?
HOW COULD YOU
And tell me this mod makes logical sense
Wasn't yelling at Calamity devs tho 😄
Jsut making some half-assed sugg
pumpler
seared pan
anything mage
LOL well cacti and boulders are a bloody meme.
Literally the entire mage class yes
You do not get it, I see.
I mean a sense for a player.
As FoEx i touch the grass I die
Trying to think of anything that would make sense to not have contact damage during x phase, and I'm not thinking of anything on why
The best way to represent my words - counterintuitive unless experienced.
Make Duke phase change and folly feather phase where it's idle
But that's kinda it
And what? I think at the post calclone stage lumenyl is the hardest to obtain, you can get a lot of tenebris from just mining and depth cells are pretty common, lumenyl on the other hand pretty much requires you to mine them in the 3rd layer and that’s really dangerous
Then let's make ScAL deal contact dmg during bullethell, why not 😄
but ya before going like, way too off topic:
if you still want the suggestion to be reviewed (while you have to downsize the scope of the suggestion), probably should shrink it down to what was mentioned
the current one is way too large scope, as even reworking 1 boss can be count as too high-effort, let alone all of them
Looks at the aura shield she has around her that does contact damage already
Add a damaging shield around them like the one cryogen has
lumenyl also drops from enemies
I think scal you can find a reason, since she don't deal contact during bullet hell, so why would she normally, especially that she has a special charging animation now
she pretty much always has contact damage when she is observable except BH1 iirc
ScAL doesn't deal CD in BH. We already concluded it. she becomes non-target.
Oh huh
I'm talking specifically about that phase
I think scal only deal contact damage during BH if she is like, charging right before initiating bullet hell, but ya that is more like an oversight
Which is a great thing.
Not as much as depth cells
either way outside of the actual sugg issues i personally dont see any real issue with most contact damage bosses
they are all kindof just
to be expected
^
if you played terraria you know 90% of the time you shouldnt touch an enemy
I don't see why bosses shouldn't have contact damage tbh
Can be fixed by stopping script if health is at level "#" but not big of a problem.
the only times i can agree is phase transitions or to stop telefragging, neither of which are an intended thing usually
I do agree with john that some bosses should not deal contact damage (particularly when idle or when "it doesn't make sense"), but ya, definitely not rework all bosses to that extend
or if its a boss like providence
But it still shouldn't be praised IMO. It's just not wanting to deal with additional animations for attacks.
(since if providence had contact damage that wouldnt be very fun, shockingly)
?
i dont see that?
Let's see
Providence not having contact damage makes that fight way less of a chore
if something isnt broken i dont see why it should be changed
Let's take a trash mob
The dashing and ramming part of bosses are some of the main ways the bosses attack, imagine duke or dog lose their contact damage
Skeleton or Possessed armor
(providence half screen size hit box)
this is just how terraria is, yes
Okay?
whats the deal with calling things "trash mobs"
How else are they supposed to deal damage?
at this point it feels like you just have an issue with terraria itself
Is it a good thing?
idk why this is calamitys issue
^
Not an issue
leave it to texturepacks or something
don't touch bad guys is how a lot of video games work
A possibility to make things better if Devs decide to.
WHy are you complaining about it then
the thing is just vanilla dont implement swing animation for these attacks, so you kinda assume things happen, to certain degree it is like a table top rpg in that sense
But this does fix the part that asgardian aegis overperforming Statis’ belt
Little to none nowadays...
idk i played tboi repentence and the enemies deal contact damage
Just
and have no animation for that
Don't get hit by the contact damage attacks then
I don't think we play the same video games orz
Old RPGs have lots of contact dmg
OLD RPGs
Same, just dabbled into some AB+ and WOTL
You shouldn't parasite on thing that was made a long time ago and were MUCH more difficult to make at the time.
i think you are arguing about terrarias corr gameplay and thats not something calamity is going to fix
You have to come up with new things.
the Ori games have a basic slug enemy that deals contact damage and doesn't have an attack animation
????????
fun fact
ya to certain degree calamity stick pretty closely to vanilla
(except donor item because donor moment)
Terraria is also 2D and was created 11 years ago
Calamity already has fixed a lot of things IMO.
and i'm pretty sure ori isnt old
Yeah I know I’m just stating why is there lot of contact dmg in terraria
SLR devs asked terraria devs on twitter to remove most contact dmg sources
i said that
This one could also be done ONLY I repeat ONLY if Devs decide so.
be in line pixl...
wtf rude
anyways just because calamity is a mod doesnt mean its going to absolutely rework the core mechanic of terraria contact damage
i am also in favor of removing contact dmg with things that dont make sense
^
suggestion scale issue
wow I didn't expect having to rework every single enemies in the game is denied
i also said that ian
but also what ian said
wtf are my messages not working.....,.,
yes
L
it's the red, blast
What wouldn't make sense then?
Ori is too different in the aspect of gameplay goals.
noooo the red!
Just use Asgardian Aegis imo
Bc I'm having a hard time thinking of what boss contact damage doesn't make sense
cool dude role should be higher
simply get the red removed...
enemies that have contact dmg shouldnt be clunky or annoying to fight
no but its my achievement i like to cherish it!
2D, multiple weapons, exploration, find bosses and kill them to collect things to kill better
are you sure?
if they are, either they dont need contact dmg or need to be reworked
on top of that
I think this one, the highlighted one, at least do make some sense
every mob in the game issue
Like... Earth Elemental for example..?
earth elementals move so slow hdfailure
it has to be coherent in that “does this enemy, design wise, need to deal contact dmg”
Devs approved my anahita and leviathan summon idea 😎
it's never too late to change our minds
Calamity already removed caster ai contact dmg
They can get an attack of swinging their blood swords with some spikes from the ground. Why not/
i dont reslly think personally, esrth elementals just chsrge at you slowly and i dont think they are really doing jt bad
it doesnt do much in the way to indicate its supposed to deal contact dmg, it doesnt swing, it doesnt charge with force across the screen, it spawns in tight cavern spaces
now
Exactly
that being said
i always saw smthing that menacingly approaches with with charges to be dealing contact idk
trying to find which things need contact dmg and which dont make sense to have contact dmg
suffers very heavily from scaling labor creep
aka this would take forever to do and would heavily impede progress on other more important things if we were to focus on it
Considering amount of enemies in the game... It's a pain to go though every single one...
for normal enemy I think it will be like, unnecessarily to change them
so, ideally? yes it would be nice to make contact dmg more coherent and friendly to play around bc i do believe a lot of it even in vanilla is very intrusive and counter intuitive to how combat is designed
realistically though this wont happen
since vanilla make them that way
the one I remember is a good change is mages since they teleport + stupid amount of CD while being a caster
Well that's correct. But maybe if you will actually decide to address it, it can be done in a very late stage of development, basically polishing the mod.
so im gonna exclaim it bc i just remembered high effort suggs are disallowed out of principle
THIS
maybe
if we care enough
half of the programming team is in constant states of burnout
so im not gonna promise that we’re ever gonna do that in the future
I feel them... As a robotics engineer going on 30hrs straight of looking at VS and then checking if this crap works.
Good enough for me. Was happy to hear that.
oh and as a side note
If I will have some time off work I shall at least try and fix some more prominent problems with contact DMG as an addon and make it open source.
But that only if I will get any time off...
idk what prompted this but yea
ori gameplay is way too different to be compared to terraria
terraria gameplay is actually too distinct to be blanket comparing it to most games imo
We were going though other RPGs that have CD
If we only go through 2d games... Only thing that comes in mind, again is Starbound.
But it's still too many different game aspects.
most are much more slow paced and dont have as much versatile/fast changinrg gear set building as terraria does
never played starbound 
@deft yew - Your suggestion has received an updated status!
[Add the "A glimpse into what will be..." tooltip to the Desert and Aquatic Scourge Relics]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
It didn't get "approved", it passed the community vote, now it's in the Dev Server and the devs will vote for it.
Edit: But fortunately, it got approved.
yeah
memes forgets the date
(I mean it is far better solution than give analev a summon, especially how often it is suggested)
What day is it?
it's sunday
It's summer vacation, I don't care about time.
friday is delivery
I think time spent within a certain depth of the ocean would be a good predictable condition for ???
or just a furniture
or even a deus style 'altar', but instead just be like, a 'siren rock' ? the kind of always seeing a siren sitting on it and singing to lure people
an ancient stone harp statue,
static spawn that sits near the beginning of the ocean
you play a duet to lure in the siren
it sits unenchanted, and inert in pre-hardmode but "awakens" in hardmode
you can use the natural spawn in phm
play a whole ass guitar hero harp edition to spawn ???
Did they made any mace function as 1.4 vanilla ones
Urchin Mace
Are they going to make more?
very likely
And urchin mace doesn’t even drop to the ground when you hold left
vanilla was kinda inconsistent with their own flail rework
Plus it can get leagendary?
I guess Flairon is a non-mace flail
But things like urchin flail, ball’o fugu and tumbleweed look like maces
ball of fugu is literally a flairon clone
would not be shocked if tumbleweed got reworked, it needs some love
yeah you can, iirc
If someone did it with Exoblade, you probably can with whatever that is lmao.
Make tumbleweed work like drippler crippler

Memes
Ian.
the xd emote is literally in this server
What the fuck?

I can't, it's a nitro emote.
IT COMES WITH YOUR XBOX
:guh:
Nevermind, found it.

It was picking the one in Dev Server?
But yeah, Ian, Exoblade rework very good.
Extreme teasing right there
So true.
Urchin mace and urchin flail is clashing too much imo
im pretty sure its intended to work like a chain knife so not really missed
to be fair to them that's entirely consistent within vanilla, every flail that they reworked are the basic ones, that aren't launched
true aswell
flairon totally should've been reworked tbh
chain knife / guillotibe
even if it meant a big change in functionality
golem fist with mace tech would be fucking hilarious and I'd pay to see it
okay
pay up
blast on his way to
tester weapon
KO cannon moment
🥺
You wish.
And I also do.
We'll probably be on the Calamity credits once we get to that someday and that's it.
They’ll probably put a credit like the ones after ml behind Yharim
but theres 2 blasts 
If you're saying unironically, they can just put your real Discord name instead of the nickname you get in every server.
i was ironic ofc
byea
your name is now Blurst
i should just use my real name from now..
bloshri
Plus the #XXXX thingy
paul blurst, cal cop
so true
@spring sail ❗

Isn't it going to be in the next patches
check the pins in #calamity-update-talk
Also regarding exo weapons are their resprites close to being done or are there still a lot to sprite
👀
I won't say anything.
last time you said that we got 3 "teasers" about ares' exoskeleton..
Wait, when did that happen?
I'm not in No-Hit neither in Infernum bruh.
alt i think youre confused with someone else
I know blast
it's not memes that teased it but discussion about the funny screenshot led to it
Okay, this time nothing of Exoblade will come out.
Well, except the 2 to 5 pixels I sent some days ago of Exoblade.
@merry stag a suggestion to add actual angel treads upgrade (that is not tracers) is already approved, that approach is probably way better
as if you disable the wings of tracers, well, they are just boots
So are you saying its already a wip?
(basically by that time boots will have 2 upgrade lines: 1 tracer, 1 is basically upgraded angel treads/pure boots)
I think to certain degree yes?
Okay nice, thats actually quite relieving
only devs know how much it is in progress (or if they started/close to finish), but I imagine if they get a suitable sprite it will be done pretty quickly
I mean I'd imagine the sprite would just be the boots without the wings on the back
Right?
they probably will draw it differently to prevent confusion, but ya only devs know about it
Ah okay
I think it would be smart to have them named "Celestial treads" and "Elysian treads" instead of tracers as well
depends on how they want to do it, but ya
Removing astral infection chest feels pretty stupid ngl
Well only the point 2 is kinda right
Personally I prefer not having to farm for biome keys
Not to mention rogue should have one biome chest anyway
If anything aureus should drop the key not automatically unlock it lol
Desert chest really just fucked up the whole consistency of each class getting their own biome chest
Frost chest drop was a bit too underwhelming imho
I like desert chest tbh but also it still fucks up some of the (small) consistency of vanilla
Surprised you went for the nuclear option over just “add a astral key”
True lol
in real
@quartz fog because that joke ran itself through the moment auric toilet released
also, "it'd make sense" is not a valid reasoning, and joke suggestions are a don't
but still it would be very funny if we could make Shadowspec toilet. Imagine the look on Scal's face when we use her power to make a toilet
ok
too many
atleast 11
@spring sail
idk wtf yall were talking about but we did already get spinning maces count as true melee so????
i commented on this like a while ago
i dont remember what came of it in the end
oh yeah, it was intentional
What was the reason
ibanpl exposed
it is odd when its the singular one out yea
it is just an urchin
mhm
nothing much you can do about it
unless you wanna rip a line off Wikipedia
in that case
????
why
idk tyhats just how i did the screenshiot
clearly you're hiding his pfp because it's a spoiler for a future update
@stone junco future content suggestions and specific items are a don't
damn
besides, improperly formatted (would never get sent anyway)
(adrenaline should had been nerfed like 20 years ago)

at the very least massively scale down the initial value and make it scale much more with each upgrade, rather than start at triple your damage because haha skill to not get hit by boss = insta melt
(a guinea pig can nohit king slime, literally)
its not hard either
i am quite sure its just changing numbers
unfortunately i dont think such a suggestion will ever get through 
tbh its not like every victide item has a tooltip directly linked to the item 100%
it could get one
but i had no inspiration
maybe it says the urchin is a real member of the sea society
maybe it talks about sea people being various sea creatures and not just all leafy sea dragons like amidias
with the lore being as [blob] as it is rn, its not like anyone can stop you from making that canon
right?
just imagining the urchin guy finding the urchin mace
oh the misery
"hey why is mums head on a stick"
@stone junco ❗ S-I-S
We will be getting to whips later
No hit for 30 seconds WHICH IS NOT SO EASY for a 200% damage boost for a few seconds.
Indirectly nerfed by rogue's low firerate due to Stealth strike requirement, but if minmaxing, it's still a huge damage boost.
But nohits...
It did.
It used to be like 1000% damage instead of 200%
oh stealth strikes with adrenaline are uh
quite spectacular
you just gotta be careful with stealth management
Yesus kristo
(Historical page version)
Ah it was only in Deathmode
adrenaline is still ridiculously busted
Says the no-hitter
knew that was coming
but i remain by my point
a damage boost of +%100 is already good, it would double your weapons damage
adrenaline isn't easy to get while playing casually
You do legitimately have to consider that your perspective may be biased, on account of the fact that you have developed a playstyle (and knowledge of fights) that revolves around never getting hit
right
its huge damage (or halved damage on one hit if you can't get to use it) if you can avoid getting damaged by the boss you were fighting for 30 seconds prior
but thats not where im coming from
i keep seeing random videos like "oh lol well i just got adrenaline and basically skipped half the boss"
thats not
fun
i guess it is in a way
eeeeeh im just not a big fan of it
I think adrenaline's massive bonus I think its meant to heavily reward the player for learning how to avoid a boss
if you use it to skip another part of the fight, that's on you
why not massively lower the damage output, but make the duration longer
why am i discussing this it will never get through voting 
ya that was the reason I didnt suggest it, or at least tried
#suggestions-voting message ya like, 7 months ago
(actually with all things considered it is like, not too terrible)
The requirement is so high what reward justifies it
i was thinking of making a suggestion to remove the ability for hive mind/perforator cysts to spawn above the underground corruption/crimson, but im not too sure about it
but in pointdevice mode nohits it's just op and leads to dq in most situations
I'd say it is, although I'm not sure
the reason it should scale is because of how weapon scales: for pre-HM a single adrenaline will kill of most of the bosses from 100 to 0

because the only reason i could really come up with is that they enrage outside the underground corruption/crimson
that's on nohitters though
From my perspective in my playthrough
I've been running a full tank melee build, my damage output sometimes fucking sucks
Adrenaline allows me to make fights progress at an acceptable and satisfying pace
yup
bursting with adrenaline and seeing a boss health bar go down by a massive chunk can be really satisfying i have to admit
although it ironically felt less satisfying for me while nohitting
how do you get adrenaline in the first place
ya I think bursting a massive chunk as the standard of what adrenaline does make complete sense
my problem with adrenaline is more just often or not it is over 50% of boss hp in a single adrenaline, namely pre-HM (HM at least seems to be more balanced now compare to before, at least on most weapons)
(which is why the idea involved scaling with upgrades, not just a global nerf)
The enrage isn't like other bosses iirc
It's not meant to incentivize fighting them in either elevation, it's more so meant to make the fight fair in both elevations
You have a lot more space to maneuver on the surface, and it takes a lot more effort to create an arena underground versus the surface (especially at that stage in those biomes)
I could be wrong though. I just don't remember either of their behaviors being unmanageable on the surface
I think the enrage is like, not a full enrage no? like a 0.5 enrage or something instead of 1
(unless it is changed)
the enrage on the surface doesn't really feel like a full enrage though
it just feels like a lazy speed up
Enraged (Malice or outside the biome) hive mind on second phase is BoC v1.9
tank =! facetank
^
I still try to dodge. I have all the defense to protect me if I get hit, which happens relatively often
I don't get adrenaline a lot of the time, but I do sometimes
its meant to be just that
ya, basically tank is more room for mistake, not = you stop dodging
i guess
especially with defense damage, being a tank is basically: you die from 3 shot -> you die from 6-7 shot, which is a lot more survivability
I feel if it is not just a lazy speed up (eg: if it have new moves when enraged) it will create a weird dilemma where to experience the boss in its "true" form you are forced to enrage it, which I think is not ideal
there's some ways to bump your defensiveness up into the stratosphere but at that point
you're gonna forgo having anything remotely resembling decent dps
so, good for smp's
i love my 300 defense 1k dps providence fight
admittedly, the dps will not be like, extremely terrible
since builds are balanced on a balance setup; you can get a lot with just potions
normal
My DPS did kinda fucking suck at certain points like post-WoF
on account of all the beam swords
beam sword seems decent with a tank loadout tbh
Not THE Beam Sword, I actually didn't get that till later cuz of RNG
oh right early-HM melee was lacking as f
i'm not sure if i would call it a rework
Rebalance, I guess
Re-niche
it seems moreso like an absurdly extreme rebalance to me yeah
and I love it
its just absolutely hilarious and I think it did a great job at giving beam sword a stronger identity
(if back to adrenaline, tbh if every tester agree that adrenaline needs a nerf/rebalance there is a chance it might happen, since I dont think suggestion will ever get enough votes)
since the mod is not balanced for adrenaline anyway, and it is very known that pre-HM adrenaline is literally a one shot kill, I dont see why not
especiallly that pre-HM bosses are way easier to nohit than HM and post-ML
No, it's typo that just so happens to seem like an intentional pun 
(I already fixed it for the next update btw)
What do you mean
Did you ask Fabsol from
2017
is draedon's heart typo also fixed
No I didn't ask Fab about it
wtf there's so many things it could be
How do you know it was a typo
"mach speed with style"
"match speed with style"
"max speed with style"
I don't know, hence the emote
I still changed it because it did not sound correct to me
Also, booster isn't that fast
:(
saying something that has mach speed implies that it would move fast... booster is kinda slow

it used to be fast
'fore it was gutted with the reaver reworks
could prolly still be the fast one cause it's begging for a rework anyway
booster was gutted in early 2018 with the rest of the wings iirc
or late 2017 whenever it was
we've had to buff it several times over the last two years
i see
Make it so Booster has absolute dogshit vertical acceleration but cracked horizontal speed
and
rotate its sprite 90°
so it deserves the tooltip 
You can do that
tbf booster already looks like it should go fast horizontally lmao
rotating the sprite would actually make it look more like how it functions currently
burden breaker
the elysian aegis is meant to drop from providence when she is killed and summoned in the underworld?
Yes.
well its bugged for me then
And Elysian Wings are supposed to drop in the Hallow
I got elysian wings when I killed it in both places
Did you kill her near the base of your Underground Hallow?
she also drops both when enraged but this sounds like a one-or-the-other situation
ok it worked ty
👍
(Rover since while you are here), probably best to also exclaim the draedon whip suggestion in the meantime?
(since if the formatting get fix it will need to be done later)
@icy hinge theres plenty of ways to do this
@icy hinge https://calamitymod.wiki.gg/wiki/Evil_Island
yes
also Ecto Mist can convert almost everything related to them anyway
(who fights a boss in half space though)
s'more like you can relocate the blocks to ground level and get spawns there
I think we removed that in favor of Ecto Mist
These aren't in vanilla for some reason
but, does it count as the respective biome?
The island itself does count as the biome yes but you tend to not get evil enemy spawns up there cuz space enemies override it
But you can dig up and place the blocks somewhere else
Hi, just wondering if keys of night/light being unavailable until a mech boss has been defeated is intentional or just a side-effect of the new early HM progression.
Itd make sense, the mimic drops are really good, but given that the mimics still spawn naturally, it seems like it was an oversight more than anything. It just makes it a lot more grindy than manually summoning them with a key
@terse sundial free change ( i imagine you know the answer to above
🤨
@reef niche
We don't change the key of light/night recipe in calam
i can spawn biome mimics
no
@cobalt hound You should play Infernum, NOW! 
malice is harder than infernum and they dont stack
my bad sorry. I mustve misremembered it having a mythril anvil requirement. My magic storage probably just bugged because i definitely couldnt find the recipe
1.4 Magic Storage is really buggy from my experience
id rather it be consistently harder throughout the entire game. I don't wanna not enjoy the game until later on
when exactly does it get harder than malice
and what makes it harder
you'll enjoy the game from the get-go because the difficulty is more complex than Speed Bloat
idk good proper boss design
^
and the addition of actual harder attacks and patterns
Infernum has significantly more interesting challenges than Malice
infernum moon lord is an absolute monster
I would prefer something be hard than interesting
it doesnt even make projectiles faster or more punishing anymore
idc about flashy new attacks
infernum is hard and interesting
lol
then go play master ftw bullshit mode i don't care
malice is not going to be readded anwyay
Fabsol?





