#suggestions-discussion
1 messages · Page 10 of 1
@ashen warren You need to add a reason to your suggestion
(separated from your title line using a line break, Shift+Enter)
And ideally it should not be "it'd be funny"
Iban exploding as he sees the leviathan sprite completely butchered by the size multiplier
@ashen warren That is an incredibly weak reason.
You can also get it from fishing as of 1.3 vanilla
You can indeed get it from fishing
But only the PreHM Wooden Crate, at a 1/53 (1.89%) chance
Pearlwood Crate has no Extractinator, which seems like an oversight
@narrow otter - Your suggestion has received an updated status!
[Death Mode Boss Relics]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
surprised that passed
hey rover drive you know your way around game files right
Yes I suppose so
What is it that you want to know
where do steam games put there music and how would i go about switching those files with different songs
specifically multiversus
That is completely irrelevant for this channel
And Steam games are all programmed and organized in different ways
It's not like Steam as a platform requires developers to manage their files in a certain way
wait but infernum is doing it too right?
infernum already has infernum relics yeah
I heard that suggestion inspired them
my b just wanted some insight w/o pinging a dev
You'd have more luck just asking random users in gen-talk or gen-media
I don't think you would be running on sand a lot even when you're doing fights in the desert
Long platforms with sand you can zoom across with dunerider boots. It makes some bosses really fun. It works as an alternative to asphalt
Usually you're on platforms, and there are no platforms that I recall the Duneriders working with
Alright, first time I've heard of that
You make a bridge of sand, with a supporting block underneath
i think doing that isnt too useful tho
the only two bosses i can see that being viable on is like, EoC and DS
maybe the twins?? idk
I simply thought it odd that the terraspark boots dont have it in vanilla terraria
actually it would sorta work on the wall of flesh
that sugg kinda ruins the uniqueness of the dunerider boots tbh
cooler suggestion: remove the dunerider boots from the spectre group and have it get a later upgrade....
Maybe a seperate version of the terraspark boots that has the feature only if you craft it with dunerider? Maybe just a palette swap to the terraspark boots for a sprite?
Thats would be cool
hellfire treads and fairy boots my beloved
the snow ruffian wing vanity would be a better fit for calval
yo @static prawn theres this cool mod called Calamities Vanities that adds a whole bunch of Vanity stuff to do with cal, might have better luck suggesting it there
I don't recall seeing that in CalVal which surprises me. Shouldn't be hard to add, all the sprites already exist cept for an item sprite
yea that would be a better place to put it
the good ending
calamity x calval merger when 🥺
I am fine with them being separate 
hi "fine with them being separate" i'm Ian
VERY TRUE
stuffing more effects into terraspark is kinda cringe
I just dont like giving up the sand effect when I upgrade the boots
True
Should I change my suggestion to "give dunerider boots a better upgrade than spectre boots?"
yeah that sounds better
fairy and hellfire boots were reworked so like
oh btw you can just edit the suggestion instead of deleting it but that works
Why does everyone hate cnidrian so much, it is literally just a bigger normal enemy
also they drop sturdy fossils now
Ya
I hate how when you kill it it just vanishes but I think that's changed in the nxt update
They will make it significantly more interesting
ay have patience, we've got a lot on our plate
Ya, from fixing T-mods mistake, to adding over 100 things so far, they are having a heck of a time
A much better Dunerider suggestion, Wizard, good work
Thanks, do you think it will make it into the voting?
Also, could you explain how voting works?
24 hours after you post your suggestion, if it doesn't have any invalidating problems ( ❗ ), it's moved to #suggestions-voting
People can add stars to suggestions they support
At a certain time every week, the bot takes all the suggestions from a 1-week span (starting 2 weeks ago and ending 1 week ago), and compares all of the stars they got
The suggestions with the top 20% amount of stars get moved to the dev server, where the devs then officially give their judgement on whether or not they want to implement the suggestion
Alright, thank you for explaining

So true
please no
developers when they just dont make the whole mod better at once
does the 24h count consider "edited" ones?
Editing does not refresh the timer
like, if i sent one 1pm, but edited it 3pm, would it be up 1pm or 3pm?
You can keep editing the suggestion throughout the full 24 hour timespan
thanks! and sorry for the ping, i forgot to disable it.
It's aight
I think the problem with dunerider is just calamity nerf it sufficiently that it is not super useful pass pre-HM
since for HM you have asphalt, which while is also nerfed basically replace the necessity of dunerider boots completely
@barren chasm may you elaborate why the recipe does not make sense? since it is still a sniper rifle, it also has defense ignore mechanic (at least partially, since AMR is mostly from marked) and so on
ok, I didnt see the later part, I dont think anti material rifle is stronger than tyranny's end
If AMR is weaker than Tyr's why not buff Tyr's instead
Yeah idk what you mean by "more powerful"
It's a tier below
Maybe an upgrade that takes a few other components, you could make an upgrade to the boots that can continue to be strong in hardmode
tyranny's end completely ignore defense
If it's a balancing issue then it's a balancing issue, the stats should be changed and not the recipe
that is why it has a lower base damage
Can you provide boss kill times with both weapons
uh oh
Were you just looking at their base damages
this does sound like a base damage moment
Truly a
despite the tooltip, Anti Material's 'bypass defense' is that it apply Marked debuff, which Tyranny's End also apply
and on top of that, Tyranny's End ALSO ignore defense and DR
isnt you already can disable adrenaline/rage as a config?
since boss rush curse is enabled/disabled through config anyway so I think it do count, let me check
ok apparently not, only config is to display the bar/move the bar
you can unbind the buttons
time to suggest this when the difficulty enable/disable item change get through :troll:
tbf there is one unavoidable aspect of the two and it's the Adrenaline compensation DR
getting hit while the meter is full
Even if you unbind the buttons you can still experience that
Yeah
Which can be used very strategically
I'm fine with a boss rush curse that disables the two. We already have dash disabling which is quite insane, since dashing is really huge against stuff like terminus yharon and aureas
I'm just waiting for the day the curses get moved out of the configs menu and become their own items
Or, removed entirely
I don't see why they can't be there
Any reason why they can't stay in the configs? Especially since those curses make sense from a lore perspective?
Removing malice made sense, but is there a reason to remove the curses?
Does anyone really use them?
Some do
I haven't tried bc I can't for the life of me get past terminus SCal in boss rush normally
Right there with ya.
Malice AI bullet speed increase is not something I'm good at
The config menu is no place to have exclusive content like that, it is primarily meant for things like settings, toggling visuals, things that edit vanilla mechanics, etc
Fair enough
They are out of place
Having them as items would make more sense
Since it would make it easier for players to see that they exist
And try it out
Can just be in the terminus chest as well
For simplicity
Items would also make people use them more, since most people don't notice the configs (especially when they're tucked all the way at the bottom.)
True
I think it is just the curses are a bit unreasonable that making it a config will probably be more appropriate
since I dont think 99.99% of the player want to play boss rush with their HP regen disabled
(also idk why they would make sense from a "lore perspective" as you said
I don't recall Xeroc having any animosity for people "dashing" or "regenerating health")
to certain degree those curses are "disable a specific mechanic of the game" rather than "make the boss rush more challenging"
(Then again we haven't really gotten to Terminus and the Boss Rush as part of the lore rework yet
We have plenty on Xeroc itself and the origin of the universe, but not much on how the people of the world interact with Xeroc, yet)
Difficulty items 2 
Yeah, removing them would fit in with our purge of items like Defiled and Iron Heart
(the regen curse is very similar to Iron Heart, in fact)
If they're too remain they should remain functionalities of Terminus itself tbh
Wouldn't mind if they just were
Gone
(readd iron heart as a hardcore specific mode when)
i'm going to stab you
Never.
nono I mean combine both the HP regen disable effect + hardcore
i like the challenges for boss rush, but honestly it'd be cool if terminus, being an altar and all, was placeable, and you could just control them from there
not the "return to boss only hardcore" iron heart
LOL
my idea was:
[Iron Heart Mode] (since I dont know how the new difficulty are toggled)
- This difficulty can only be activated within the first 5 minutes of world creation, and can never be disabled once activated.
- This difficulty only applies to Hardcore character.
- When activated, the player gain 400 max health instantly, and are immune to all type of debuff/damage overtime effect from all sources.
- The player also take massively reduced damage (95% DR)
- However, all damage taken are deducted from the Max HP instead of their current HP, and cannot be regain in any way (Life Fruit and other HP upgrade still give you their dedicated amount, but cannot be used to regain more than their original limit)
- Item or buff that increase Max HP (such as Life force potion) do not work
- If your character reach 0 Max HP, it perished, permanently
by ya, probably way too far fetch for this to ever get suggested, just an idea that I thought of previously
Make a mod for it then
I was gonna comment on the balance and dynamic of this proposal
too potato at moding for that, since I imagine making damage reduce max hp probably will be IL edit territory
but like, s'not suggestible, so there's not much point
ye
I do think it'd be fascinating as an external mod
#suggestions-discussion try to make a mod themselves challenge (it is impossible)
@ashen warren I mean... that will probably still be like too similar to the current? and ya reasons other than 'it will be cool'
the current is literally just a cosmic worm
@ashen warren Your suggestion is okay but you should not give this new item a name
(sorry for double ping)
it's fine lol
fixed
basically, lol
That would be a bit too silly for a major boss's summon item
it's pretty simplistic while also fitting with the devourer of gods i think
Why is it fitting
i mean i don't think it should be completely undervalued simply because the devourer of gods is a major post-moon lord boss
I do think maybe an upgraded Rune of Kos (but not direct upgrade since you have to make it again to fight sentinels), maybe a literal "providence core" (not the current profaned core) might fit
the devourer of gods is a giant worm that travels across dimensions from rift to rift
Why an office tool then
the rifts it create are obviously holes that it uses to travel through into its next location
I mean, travelling through manipulating dimension and rifts are a lot different from punch a hole on a piece of paper, at least the scale of it
You could suggest a blade to cut through spacetime, or a hammer to smash a hole in spacetime, or an explosive to blow a hole in spacetime
i wasn't thinking it should literally just be a plain old office tool, but rather an actual rift hole punch
^ or literally anything similar like that
Just the fact that you're calling it a "hole punch" is what is evoking the silly imagery
it doesn't necessarily have to be a hole punch
I do think a more thematically relevant summon would b cool (whether a dimensional rift opener or some sort of god bait) but the specificity of the hole puncher might kneecap this a bit yeah
You don't want to punch a hole in spacetime only for a giant fucking murder worm to come and kill you?
Bc that sounds badass as hell
You think you are the one that is controlling spacetime
When in reality you are about to get literally devourered
Power move by DoG
The silly part isn't that you're punching a hole through space-time, it's that you're doing it with this
the explosive could be cool for an exactly pinpointable summon area
PFFFFFFFFF
That's a hole puncher
the reason why i specifically said hole puncher though is because similar to how an ordinary hole puncher would crunch through paper and make a hole, a spacetime hole puncher would be crunching the fabric of spacetime
but like i said, it doesn't necessarily have to be an ordinary hole puncher

Honestly? That would be amazing. The three sentinels give you the materials for a hole puncher
it can also be a device that opens up a rift too
then in that case you probably dont have to mention hole puncher in the suggestion
Then remove that term from your suggestion please
in fact yeah i'll edit it lol
there
should be better now
It's not a major change, not specific
so, ye s'all good
And purely cosmetic that makes thematic sense
Also, being able to control where DoG spawns would be so nice
It's a guessing game where it spawns half the time
Doesn't change death dog from being a complete joke, but besides the point
Dog’s gonna get reworked five hundred times and people will still fucking hate the fight
I hate him on rev
On death he is a joke
Beings unpredictable with annoying AI to Being extremely predictable
will two dog spawn, if punching two holes with this?
The new Duke fishing pole technique
prepare for trouble and make it double?
double the laser walls?
@kindred creek Did you intend for this to be a rewrite of the other suggestion in posting
Did someone else already suggest this?
I haven’t been on the server in a while
Scroll up in #suggestions-posting like 5 messages
idk how two people could have the same rather extreme idea within a few hours of each other and not be connected
It’s not an extreme idea. What is the purpose of the Cnidrion? How does it serve to progress the game in any way?
I mean that I don't think we've ever gotten a suggestion to remove Cnidrion before
Rework it, sure, but never remove
And now here we have two at the same time
I said it to the other guy and I'll say it now too
We have plans for Cnidrion, that will make it much more interesting
damn this shit got removed before I could finish reading it
Is it to just make it more interesting to fight or are you actually giving it good loot?
to be honest it's removed for all intents and purposes
It is getting heavily reworked you could say eyah
next update it drops sturdy fossils
when it gets reworked it becomes fun to fight (hopefully
and not just wallclip demon
Bruh, I can just mine for sturdy fossils
What is the use of a mini-boss dropping them when it’s 100x easier to just extractinate for them
the guy's annoying especially early on but I don't think he needs to be removed entirely I think it's a fun signal that hey something's going on in the desert in calamity
there's plans for cnidrion in the future
it's just in a weird spot after victide being moved
A fun fight doesn’t justify terrible loot. And most of the time when you encounter them you’re either severely underpowered and get 2 shot, or you’ve killed desert scourge and absolutely wreak them
nice
oomfie
Calm down
shut up
respectfully obviously
u have no idea about the rework
the sturdy fossils are just a temporary thing
the rework will make it good like trust me like come on
it's kinda uhhh
obvious
if it's getting a big rework there will be a reason to justify cnidrion's existence....
nice
oomfie
thags unrelated
wait a bit OK like trust me like wait a month or two and there we go OK OK we good
cnidrion can be boring for just a lil longer it won't kill anyone
It literally will

you're gonna come back in two months to me with the biggest grin on my face as u get a monumental L handed to u
lmfao
:trollgus:
Iban you've now put a release date on the Sunken Sea update
cnidrion 2 dlc
the final course
bruh it's not sunken sea update what
cnidrion is a desert "" miniboss""
u know it
(miniboss aka 1 attack and just a marginally fatter hp pool
(but not even cuz he doesn't have enough anyway
Could y’all add a pinned comment to suggestion posting to stop suggesting crafting recipes for items you have to find?
no
ur the one to have put it there idk
some of them are more valid than others
Bruh, but a magic Conch crafting recipe?
I wasn't intending it to be ss update related unless it can be considered an early hype builder
I’ve probably found like 3-4 every run
don't star it
It'll be hard to justify cuz Calamity does it for so many items already and there's not much separating more recent suggestions for it from the ones already in place
so shrimple
omw to suggest to
do not
remove crafting
true!
anyways gn
Maybe there shouldnt be recipes for items
Nah I didn't put it there
That was uhh
Phup
Everything should be grinded from mobs
i wish the suggestions were cooler tbh.... not EVERYTHING needs to be a crafting recipe... we can introduce additional ways to get these items without crafting.....
magic conch randomly dropping from a shell pile
Man I cant write anything today
although it's like
a 14% drop chance from desert crates anyways why do you need a recipe
I find about 3-4 in the desert houses anyways after looting the underground desert.
it's not guaranteed though
boohoo
Players dont like fishing because they have to get everything instantly and go to fight a new boss
Fishing OP. RIP reaver shark
it's a 1/7 roll when you open an oasis crate
oasis minibiomes even come with their own dedicated pool that spawns a bunch of bait....
Can we get a calamity game mode where the only way to get items is from fishing and you can’t craft anything?
Most of the players just cant cool down and take a break on the bosses and GRIND
Why not just
Not craft
Why do you need Calamity to add something you can do yourself (or not do, in this instance)
True
Time for a Fishing only run
You honestly could probably get to ML with only fishing
It’d be hard tho
I don't think we'll end up with any new gamemodes going forward
after culling all the quirky modes I doubt we'd add any more
Is infernum a 3rd party thing or is that developed by the calamity devs?
Why don’t y’all just make it AN official thing?
I mean, an actual dev is already working on it.
Oh, makes sense
i mean fargos straight up slaps it on a debuff so. also im p sure max HP reduction is on an item in ExampleMod
im going to kill you do you know how fucking annoying it is to get sturdy fossils for fossil armor. you need to put like 900 fossil blocks through the extractinator because most of the time you dont even get a fossil. guarnteed sturdy fossil from a common enemy is literally the best thing cnidrion has ever done
I mean for the idea to work if have to be permanent
and make it apply to hardcore only, and make it persist pass relogging
Seems like you don’t grind hard enough.
Gold armor + chisel + mining potion makes the grind for stuff like that fast af
it's literally rng, i mined plenty it's just slow sometimes
That’s fair, but that’s how it feels for a lot of items. The ones I think are the worst to grind for are shrines, but I do it anyways. Takes time, but grinding materials is literally just something that is done in terraria. I personally dislike how much calamity reduces the classic grind that is normally present in terraria.
I personally just do king slime and desert scourge using mini shark or boom stick or musket and go straight to victide.
Use platinum armor for the defense.
new whips are going to be added, but just wait and see for what the devs will do
I know new whips are going to be added. My suggestion is specifically about bonuses and equipments geared for whips.
before we add whip content we need whips
also tiki is likely going to be turned into a whip set in vanilla so you'll have that too
^^^
i believe this exact same sugg was offered and given this response by devs
Neat. But yeah, my suggestion still stands. I already know they're planning on doing new whips.
kinda future-content-y
it doesnt though, thats the point of what afflatus said
I just love what the Obsidian Outlaw Set did as its Set Bonus and would love to see more.
it was posted before, and it was rejected before
abit late, but another thing is calamity seems to put much more focus on summons rather than whips, and whips almost is intended to be a summon support weapon
and this is on top of things like removing whip stacking which makes whips' direct damage even lower
so the idea of whip focus armor in calamity will be fine, but it most likely will be somewhat useless; unless it also offer on-par minion stats compare to on-tier full summoner armor
Is there a confirmed plan to add sulfurous, brimstone and astral torches? If not I’m suggesting that
I tend to not like HP conditional effect (namely those that is only worthwhile below certain threshold), since they tend to be super inconsistent
@ashen warren no suggestions about making specific playstyles more viable
i think this counts, right?
I don’t think that counts
kinda counts for the "make playing a certain way better" bit i suppose
the suggestion boils down to "give more accessory that works/have effect based on HP%"
its not, its making accessories that keep you at a specific health
not sure, probably just left it for mods to decide; but for me it probably is not subclass
oh right, ya that is probably specific item suggestion
depend on how mods judge it though, since he can alter the reasoning abit and it will not really become SIS
If that counts as specific item wouldn’t the torches count?
I think cosmetic item tend to get more laxed, since you cant really be less specific about them
(and 'biome torch' is probably non-specific enough)
I think the specific item is just more like weapons
Thanks for responding guys. The 40% stands there rather for stylistic means. Just as an example of how auch an item could look like. I just felt anything that could support threshold builds would ne great.
The item that helps you stay at some specific health is a pretty good idea, the no hitters used to utilize iron heart to make things like necklace of vexation better
Definitely doesn't apply here
ok then good to have that clarified
This suggestion is not asking for a "I want to do a playthrough where I only use accessories that have HP requirements, add this item to give me better control during that playthrough"
He's asking for such an item just, in general
For when those builds come up
@hollow shell So may I ask if Krankwagon the dedicatee of face melter is still around?
Likewise, you can make suggestions asking for more true melee content or sentry summoner content or ranger flamethrower content
As long as your reasoning is not "I am purposely restricting myself to using only these weapons"
Uhh lemme check
Thanks for clarifications Rover.

@spring sail They are still in the server, hasn't messaged since 2021 but they may respond to a ping or DM
What was it you planned on suggesting, again?
naaaaah just make the chest consistent with the other vanilla biome keys...
drops from any astral enemy! unlocked after plant! epic!
no
go ask red for ocean key
space key
hell key
mushroom key when
why do people keep wanting to mine slower?
"calamity mining speed buffs should be a toggle"
*installs veinminer*
you can now disable the 4% jump speed increase cal gives you at base
sad
next up will be config to disable the movement speed rework so you can return to the state where MS is useless

toggle to disable vanilla
i will play calamity without terraria 
based
after the update is up, next suggestion will be something like:
'Config to Revert Calamity Buffs to Defensive Items'
Reason: 12 defense ankh shield? 20 defense Hero Shield? tf is the devs smoking, they have NO IDEA how to balance the game, their needs to overbuffed every single item in the game disguss me
(but defense damage exist...)
DUDE WTF IS THIS, you are ruining Terraria, this mechanic make defense useless omg why are this not a config already
but ya tldr people can find any reason to just dislike a change
yeah which is why I'm against the configs cal will add next update
seems like catering to the lowest denominator and it'll just enable the idiots to hound further about more configs
advantage: less config suggestion about turning off mining speed and movement speed buff
disadvantage: more config suggestion
not sure, has something like that been brought up before
I don't think so
it is kinda hard to be a dont since there will be things where the only reasonable way to do it is via config
like things like goblin tinkerer reforge for mod compatibility and so on, but ya
I think it shouldn't be a don't but would suffice as suggestion guideline
(e.g. don't jump into configs immediately as a solution)
yea
honestly
I would like for sulph sea to get a biome chest instead of astral
or idk maybe astral will get a rework in the future
and it won't feel as barebones as it is rn
Stardisk is just hard to use
@ashen warren you write this sugg like VANILLA is consistent with biome chests. Summoner gets 2 for some reason, and half the vanilla biomes aren't represented. The main reason for the astral chest is for a rogue "biome chest" weapon.
Like most other vanilla biome chest weapons 💀
plantera can be fought anytime too
byeah the easier solution is just to. make a astral key but that would require
spritework!!!!!!!!
the horror
love that this somehow managed to slip through 
I think the author actually wrote it longer
And someone at this channel said to make it simpler
Pumpler buff
None of those words are on the bible
I mean pumpler is trash if you ask me
pumpler buff holy shit 
4 chargers and it does 1 damage
it's getting nerfed in 2.0.0.4 isn't it
This isn't real This isn't real This isn't real This isn't real
it's getting fixed
well yeah
to not have the funky bug
my brother in christ
so technically, yeah
pumpler deals 10% of boss hp

Also no it's not bad
current pumpler is just what the hell
I personaly like more weapon which are easyer to use
if aquashard sucks at aerialite it needs to be buffed to be better
losing aerialite is pretty much out of the question
that's not fault of pumpler it's you being mid
It isnt hard to use but i use Fungicide and its way better
I beat skeletron with Fungicide
anyways that suggestion is a nono
refer to this
Who is even a tester

Who will get chosen in the roulette today?

isnt it sunday?
I meant
saturday
Of course.
and?
You might as well be cause you replyed
Man fuck!
Testers have 24 hour work days
Oh
ian already said smth about aquashard
I remember someone saying that galeforce was mid I am not sure
Ian was the first tester to say something!
Alright, I'll do it, what do I need to test today?
galeforce and toxic bow i g?
(It can always be worse, Memes)
my condolences
aquashard was pretty good in my experience against skeletron
He was forced to play Jacob And Esau for the best unlocks.
the ones from recent suggestion of #suggestions-posting so aquashard, toxibow, pumpler and galeforce
remove pumpler from that list
Man, quadruple trouble!

What's up with Pumpler?
Well, not in my version.
op is delusional and thinks pumpler sucks
so just the 3 I think
So Aquashard, Toxibow and Galeforce?
yea
Aquashard, toxic bow, pumpler, Galeforce and go by the Class setup recommanded bossed and fight them with the weapons recommanded to them and try Fungicide instead of Aquashard shotgun with basic musket balls so it gets full effect to see how better it is compare to Aquashard
I'm a tester, I know what equipment to use.
aquashard was pretty good last time I used it tho
OK, maybe I'm just missing something obvious
But whats stopping you from just putting the Snow Ruffian wings in your vanity slot?
The fact you need the entire armor maybe
yea
Oh, never used the Snow Ruffian armor
how was galeforce
Balanced.
Also i think they're overwritten by normal wings anyway
oh whoops
Alright, I'll get to it.
Well toxic bow is gonna be fun for him to test it
I know, right?
Even slime king is gonna ruin your day if you pull that weapon
I hate that thing.
Me neither.
I don't expect a slow, 5 dmg weapon to be good
And not only that slow projectiles
Yeah but slow toxic arrows
yea
Hit Eye of Cthulhu with it while enraged
how tf do you get suggestion to have that many words
If you wanna buff a few weapons you get this many words
I even passed the limit of 2300 words
but ya regardless, you dont have to be that specific
you need 0 of those words in suggestion posting
because testers who directly use the weapon will have much better idea of how the numbers will line up; if you just put numbers into them only random results will come out
all you need to do is basically just list the weapons you think as underpowered, and just ping tester to test them (though from what I see above, it seems some of them are already addressed)
I see
I feel like there should be a list of weapons who are balanced
So people dont ping testers again for the same weapon
sandbox changes result in things once balanced to become unbalanced
you can just discord search tbh
Eh for the first time doing this is ok
It's literally impossible to make a list of weapons that are balanced that's not how it
,
Yeah i guess so cause different people different skills
You arent gonna be good with the same weapon like other people
not just different skill level, different build matters too
some weapon (especially preHM) damage get multiplied with like shark tooth necklace
toxibow rn is low damage and inflicts irradiated which isn't so strong
Yeah thats why it needs a buff
I personaly think it should do around 15 damage or more so at least it can kill king slime
Well Eye of Cthulhu is no way this weapon can kill it
80hp/s and iirc a lot of enemies had a vulnerability pre boss
which means toxibow went from very goddamn strong to uhh
how about making it inflict acid venom?
I wanna boil it in lava
Or maybe dont work on with inflicting strong debuff and it instead does more base damage
irradiated kinda mid ngl
why, i like the idea of toxibow being low damage and focusing on strong debuffs
just sheer damage would make it quite generic
Yeah but it comes to the problem where you have to nerf the debuff and nerfing the debuff it could make it so you dont take as much damage and so it comes to a huge nerf to make it balaced again
You get this weapon after Eye of Cthulhu by the way, so that doesn't matter.
i already tested aquashard myself once DO NOT REMOVE THE AERIALITE FROM IT ARE YOU INSANE

that shit is overperforming on WoF-tier let alone fucking aerialite-tier
Let me test it first.
@main hatch i don't know what reaction you want but i promise you won't get it
@main hatch the reasoning your provide is absolutely not solved by your suggestion
they are, in fact, moving towards auric armor being SIMPLIFIED
also the title you made is indeed not very good for suggestions
can that be considered a bannable offense
godslayer/silva requirement is moved/only class dependent, random shit like lead core are removed]
if your issue is that a lot of armor sets are often skipped
then you can suggest to increase the usefulness of certain armor sets
and the ideal soon™ auric armor rework will literally have auric armor being a standalone armor or something like that
this suggestion wont help your reasoning at all
ya, the suggestion will end up just people complaining how they need to gather material after yharon to craft some armor they havent use ever
cannot wait for standalone auric
some armors also have reworks planned like aerospec or statigel
which tbf is be a good incentive to use them in the future
and out of the list of the armors in the suggestion, since when are many of them skippable
rather than "Haha you need to get 8192 armors like it's soul of eternity armor"
most of them are great on their tier, like beetle and spectre
none of those are skippable imo tbh 
just delete this please
maybe i should try resubmitting my request for ninja and pumpkin armor buffs this is just reminded me how many actually terrible armor sets exist and are skipped over
the only armors i dont use is shadow / crimtane because, i dont need their bonuses
I have a question. Is there a way to add a crafting matherial that makes sence to aquashard shotgun but it isnt op at the same time
no
also the reasoning of deny is pretty much just be "this is not Fargo's Soul Mod"
don't try to add theming to crafting
adding a material solely for 1 weapon when it can simply be buffed is out of the question
it is nearly non existing in terraria
most weapons are balanced for their crafting material (aka: when they are available), unless oversight
Shadow crimtane really gets fucked over bc of aerialite ngl
they have new setbonuses iirc
shadow is movement speed god
instead of melee speed god
shadow is based now
crimtane i think just got a slight buff
and so is arealite no?
ye both get buffed massively
aerialite is like
jump god
getting snipped to two helmets anyway iirc
good.
havnt you seen the
Wacky
art
no
I have it somewhere
Iban leaks?
unless the other 3 helmets just never got sprited and im unaware
im pretty sure its a jax twit that iban retwitted
it appears that I do not
Fair
Oh right gustbellows meme
Magic gustbellows
idk i forgor
huh
BRO WHY DOES THE LEFT ARMOR SET HAVE A HUGE BALL SACK AREA
what
🤨
it's a loincloth im pretty sure
Someone has never seen a loincloth
Ik but it looked a ball sack storage unit
weirdge
Ok so Aquashard shotgun doesnt get a change, well ok. But now pumpler gets a nerf instead. I hope with the nerf it also makes it easyer to use but less damage cause i can see it melting worm bosses but personaly i see it annoying for me to use it
It. Didn’t.
please stop being weird
Ok
pumpler is easy to use tho
pumpler is just a hold m1 and then let go of it
its not going to be any easier than that man
my mouse works 80% of the time and I had virtually no issues
pumpler is easy to use ur just bad im sorry like. if you cant handle charging a weapon. idfk man use minishark and let the rest of us use the funny pumpkin gun
oh it's because of angles? huh
pre-boss weapon melting all pre-hm bosses mmmmmyes
it had a slight nerf ontop of the fix iirc
Ok
sad! but honestly after terrorizing all of preHM i get it
i will probably still use it anyway
it is quite fun to use
recently beat moonlight provi with clockwork bow i love charging weapons
I guess its just harder for me cause i am only playing expert mode and dont play on normal mode to try the weapons out
one of my favourite is handheld tank + daawnlight spirit origin against bosses before DoG
that thing is so funny to use
...i play on death so idk what ur talking about man. i just do not think you know how to use them
the only criticism I can think of is testers might be a bit too skilled by themselves (many of them are nohitter skill level), but ya, pumpler is literally like, hold left click but release once in a while
im probably wrong but i agree that reed feels a bit weak at times esp compared to other avaliable options, but idk maybe im not giving it the benefit of the doubt
like storm surge exists
one sec
same tier and everything
lemme see what the killtimes i had with it after some balance changes were
oh are there changes next update or something
Was every cool Victide weapon just super weak
it is also difficult since some people expect weapons to perform on nohit-full damage setup level by referencing from videos
Yeah i am more of a basic type of guy. Having bows shot fast and any arrow you give it plus haveing other mods to really change the game. Well now i am trying harder difficulty which isnt master mode but from Fargo's souls mod Eternity Mode. It is very fun but some bossed melt you like you are nothing. Cant wait to try it on calamity and see what chaos will it bring

urchin maxe and redtide were too strong by true melee moment
lmao
i think blowpipe was mostly untouched but i dont remember
coral spout was stronger with spam rather than using it by holding which is lol
and idk the rogue weapon wasnt tested by me
oh okay i was wrong on blowgun
@timber quarry Tested Aquashard Shotgun, it's overpowered.
Conclusion:
- Aquashard Shotgun: OP.
- Pumpler: We'll see next update.
- Galeforce: Balanced.
- Toxibow: Bad.
and on crab
Yippee!
So what do you think it should be buffed on toxic bow?
i may check again with STN soon
boring way: buff damage; more interesting way: probably more debuff that is not a 450 dps debuff
It just needs damage.
Like, 5 -> 10.
Yeah can agree with it
Like, yeah, sure, the weapon is boring as well, but like that the weapon can be used.
the entire gimmick is teh debuff anyway i think
Lol.
In my opinion, the Cnidrion serves no purpose. It should kill itself, now.
I see
and now your suggestion isnt even following the baseline so it cant be sent 
Ok so if its a balance issue you ask for a tester to test the weapon
...yeah i know, you just asked a question and i replied
Well thx for answering it
??
The problem with current pumpleri s that it entirely ignores any cjhecks for "should this take damage or not"
well tats just cuz it can miss npcs
BTW is pumpler pre-boss cause you can get pumpkin seeds from stuffed fish?
@open meadow isnt that last reason more of a reason not to add it? ignoring the fact wings > tracers, giving tracers hover just makes them stronger despite trying to be an alternative to wings with slightly weaker options in exchange for the benefits of the boots
Yes, though I don't want to dedicate like 3 slots just for wings, tracers, soaring insignia, and a second pair of wings, when that's just wing time overkill
you
cant put on more than one pair of wings
you cant wear tracers + wings, and after provi the wings are typically stronger without wearing treads or anything
no because that is
the point of the tracers having less options
so people actually use wings
if you giver tracers all the unique wing effects that kinda takes away from the point
tracers are specifically weaker to incentivize wing use
and soaring insignia isn't necessary
i agree that a whole slot just to flight time is annoying, but it is more mobility either way
but it is really strong and i do use it all the time but that's just because it's a great item
Fair point then, I guess it will just be left to the dev team
what made soaring insignia op, i never really feel like i need more flight time ever
You know what, I'm going to revise my suggestion
have you played calamity late game lmfao
yes and i never run out of flight time
thats why it boggles my mind so much
do i play weird or is there something i dont know
i mean most of cal is flying to dodge projectiles and several bosses have debuffs that actively halve your flight time
I think what you are asking for is already approved at some point
if it have wing function, it should count as wing; the approved one was basically angel treads upgrade line for boots instead of tracers
but hook a rail/platform
scal arenas usually have rails everywhere
you can play a lot more freely if you have enough flight
imagine using rails on scal
but ya, at scal level you dont really worry about flight time anymore, it is more important for HM to pre-DoG
id imagine you'd might use it on exos because it's a bit more chaotic
and i get hardmode but you dont get insignia til late
i could see it on exos until you hit the top
Alright. This is definetly a suggestion.
Well, firstly, our plans are to make Tag Damage multiplicative, instead of additive, correct.
For Blade Staff we can just make it better lmao, right now it's trash.
To fix the early game whips + Cool Whip, we'll just make them better, no need for complicated stuff.
i really applaud all this effort tho
That is correct.
Definitely one of the most suggestions of all time
Cool Whip sucks horrendously.
Yes.
no regular user would comprehend this sugg
Me neither.
same
i didnt even try
Also i mean
are we set on mutliplicative fr?
cuz like yeah the early game whips suck for early game minions
Yes, we planned that a while ago.
i tried to give tag to cnidarian and it did nothing because the summons were too weak
i have no idea how this works but doesnt multiplicative end up with higher numbers then additive
And that's why Tag Damage is broken currently.
well yes i know how it is i just remember hearing that it might be discussed further
i like that sugg but i feel there is a simpler way
yeah I think
so its
multiplicative rounds down
buffing whips

hit goes 7 + 0.7 = 7 again
It’s why original Wulfrum sucks
because it converts back to the lowest integer
so its nerfing whips
what if the whip has high base dmg
lol
doe
im in sugg disc so i dont really know but i just remember hearing ppl talk about maybe reconsidering or somethng
that feels really like
Cool.
Well, whip balancing is hell right now, we still need to discuss it.
yea
yea alr
Yeah thats fine. The main suggestion is to just add a cap to added whip damage. Dunno what you are planning exactly, but say if the endgame stuff has like 50% added damage, then you would for progressions purposes slowly creep up that number step by step from some weak early whips. But if you only get 10% more damage early game by playing dollar store melee, why bother? With a cap you could maybe keep the buff fairly consistent but make whips phase out with time.
you have to consider that summoner is already good without whips too
We also need to deal with that.
which makes balancing extremely funny I assume
Yes.
yea how do u balance that
do u assume everyone uses whips or do u assume they dont
so basically do u nerf summons or not
good question
Yes, that is the same question multiple testers asked.
And we still are not decided.
tricky
We need to discuss it in a meeting someday.
yea gl with that 
huh
i mean
there were ideas before 1.4 came that "oh maybe summoner is too strong given it needs to do nothing? maybe it should have lower killtimes" i remembe r this being said once
obviously it got shot down because thats silly
I remember that.
but summons only being a bit weaker on average now that theres whips would make sense
and whips bridge the gap and then some more
agreed
since theyre close range
Yes, i had planned that, but we don't know how much.
Like a lot? A little?
Who knows.
Politics in dev hell
i like whips. contrary to most
whips are fine I just think they're zzzzzz
yes, i said it, dont throw me on the burning witch pile 😔
Other weapons aren’t?
will potions like crumbling and shattering affect whips in the near future
I’m more referring to every class having some boring af weapons
Assuming summoner is already perfectly balanced around the risk/reward it takes, then keeping summoner without whips as is and boosting whip-summoner a bit shouldnt be a problem. Problem isnt about whips but about the general balance
Aka melee’s generic broadswords, ranger’s megasharks, fucking laser machine gun clones, etc.
Ok, Iban.
its fine to have a bit of boring
Very true
because it saves effort
- crazy is harder to come up with than not crazy
I really love all the auric mage weapons being really bland and boring btw
like i am not making cnidarian 2 3 5 and subclass
please don't do that
Of course you aren't, I would murder.
we do a little trolling
I just want whips but without the whip part
Fathom swimmer or whatever the fuck.
flinx fur being craftable sounds like the worst solution possible to flinx fur farming
just make the mob actually spawn on fucking ice and snow ffs
ah yes, the
rather than going "ah yes, I made fur by combining this piece of wood with a glass full of my piss"
hand over the other summoner weapons
Listen, we'll make whips balanced someday, we have other priorities, I will just ask for patience for now.
it joins the inevitable :devplans:
craftable suggs pass fairly frequently so i dont feel like that's a good idea lmao
i dislike them as much as the rest of yall but they're valid sometimes
Yeah most likely just requires better moderation of sugg posting
For the. shit ones with very little reasoning/no alternative.
the idea of crafting fur hurts my brain
pixl used to be here a lot what happened to her
too much #suggestions-discussion? 😔
it is a scary illment
I'm the next one.
#server-announcements message this is what happened 
No more amogus
true
Fair lol
tbf it could be added to bad suggestion prsctices and given some examples
that not everything needs to be craftable
byeah
I gotta ask why are expert items not exclusive to expert that kind of ya know defeats the purpose of expert mode drops
Wdym
We made them drop in all modes because of our new ideology regarding the difficulty modes
no ur right im p sure, isn't the toggle already implemented next update as per the changelogs? which would make the sugg invalid
What ideology
Difficulty modes should not garner you exclusive benefits that are not obtainable in lower difficulties
They should just change the challenge level of the game, so that players can play with the level of difficulty they find most comfortable or entertaining
Like picking "Easy, Medium, Hard" in any other game
That seems right
i remember seeing a sugg saying lower difficulties should nerf damage you do or sumn
now that's just stupid
Harder difficulties should spawn a hitman in your house for added difficulty
thought the same
Suggestion : whenever you create a world on easy difficulty, the dark soul copypasta gets spammed in your chat
this reminded me of a mod that spawns a psycho every now and then to kill you












