#suggestions-discussion
1 messages · Page 9 of 1
Get the video of an example of a situation, include it into the suggestion, we come to a conclusion, as easy as that.
No need to fight.
@orchid cairn #suggestions-voting message
Ah, someone already suggested this, then everything's fine.
honestly once the yharon resprite happens id imagine it'd be p easy to just give him glowing eyes like duke gets as a telegraph before dashes
Honest to god thought it was the sugg in voting we were talking about lol
but if he's far off-screen it doesnt help
and being NEAR yharon is a death sentence
if it was made like duke's then it wouldnt be offscreen
Yeaahh a telegraph would have been welcome
Alright, I've seen the clip, I accept this as a tele-frag.
Yeah, we'll add a telegraph.
And with a video, everything was solved.
fair and balanced
should i delete the suggestion then
Yes, because someone requested exactly the same and it's in voting already.
is vin a spriter for calamity, the concept art they make seem much better in appeal and the concept itself seems like it'll make a better boss
devs?
@junior elm Can you provide some context for those unfamiliar?
Who is vin
Who is vin and what bosses are you talking about?
I've heard of a Vinh
[now-deleted twitter link posted here]
the concept art at the very top
Ok yeah I have seen some of these before
also for the 2 bosses in the astral CORRUPTION it seems like the corruption part is ignored basically
its treated simply as astral
Do keep in mind that while pixel art can look appealing, it doesn't always translate well into active gameplay
Particularly lookin at that Ravager(?) and that Brimstone Elemental, the latter is in a specific pose and the former seems to have some implied movement / mid-activity?
And yes we will be working on making the Astral's identity as an infection more apparent in-game
Not just for both bosses but for the biome too
ah, okay
Lore-wise they are but xana is saying that that vibe is not communicated through their in-game presence very well
Idk honestly how would you communicate that better
Infected stuff doesn't have to be mutated grrr fleshy stuff
We have plans for both Aureus and Deus that will make it much clearer that they're an infected version of something previously uninfected
So don't worry
that's cool
wait so is aureus getting a resprite? knew deus was getting one but last I checked the resprite doc aureus was listed as no resprites planned
I don't wanna speak of the plans much further in case they are not publically revealed
Astral's got its own major update planned though, among our list of planned major updates
Astral expansion part 2!!
good
very good.
astrum aureus is just astral crabulon
vinegar user simply too schizo
✌️
also i would personally remove that twitter link cuz
vinhegar not known to be the most family friendly eitehr
@hollow shell
its funny yea
I mean hes great at art
not as graet at following directions from ME
🕴️
i cant be art director if i cant direct ppl u get me
but its ok im still harvesting his stuff
Iban's desire for power and control grows greater every day
well i mean its the actual reason but less exagerated
its just that hes kinda like
not the kind to follow plans

and i mean yes calamity has a lot of lackuster ideas but you cant go around going "haha what if we litterally entirely changed something big from the ground up" even if you throw in 3 cool sketches to illustrate
i mean i also ask for big changes at times but i try to keep it reasonable
I mean... Ideally RoD is not require (as testers always mentioned, boss attack are not designed around RoD)
For the slime mount one I am aware of it, just dont know if I count it as a 'mobile dodge option', to me it always feels like more cheesing than dodging, as you basically leave the attack area by having way more than intended mobility, similar to dodging exo ohio beam by slime mount out of range
I've done it without RoD or slime mount a couple of times, just takes good positioning and timing. But yeah, I get your point
mb
i mean its annoying waiting for it to be a full moon with the traveling merchant and resetting the day w the cosmolight doesnt reset the daily shop
plus its a rare drop from a rare enemy
for an essential armor set
then you should add those reasons to the suggestion
aight lemme figure out the format stuff is it in pins?
Yeah, it is just for the current version, it has short telegraph + lingering lasers which make dodging while mobile just abit too hard tbh
(Since you need very fast reaction + unreasonably precise positiong and even then lingering lasers make it so you are dodging 2 walls at a time), it is like while doable/possible, not very ideal
Next patch do doubled the drop rate from said rare enemy though, and with that I think you probably can get it in like 5 minutes with zerg potion
is the title too rude sounding?
istg just make frost barrier a 100% drop from claspers at this point
isnt it getting straight up removed from the armor soon anyway
oh fr?
my bad
@worthy sable it IS the final boss in boss rush
@worthy sable Why
As of actual final boss, no not gonna happen
this is just as bad as the one implying you fought DoG in preHM or something from a few days ago
where are all these people coming from
why
@worthy sable elaborate
what the fuck
I can already predict his response "he devours gods so he should be the strongest boss"
There's only 8 (7+format) exclaims rn but with yesterday's 17 what the fuck is going on
And this doesn't count removals mind you
My only theory is that invalid suggestions beget more invalid suggestions
People see single-line messages in the channel, don't understand what the reaction emotes mean, and decide to write their own similar suggestions
calamity players cant make new worlds for a few days and proceed to make the worst suggestions possible
in seriousness rovers probably right
to a new person who doesnt read pins, its not clear that the exclaims and wrench things are bad
Calamity users basic reading comprehension challenge (impossible)
its not a lack of reading comprehension
its a lack of reading
they usually comprehend after you tell them to read
they just dont read pins unless someone tells them to
pearl shards strike again
It's a good suggestion tho
Isnt firestorm also really good on like crabulon and stuff?
No
the thing is like
It barely does any damage on crab
even though it's called pearl shards now
Gotta provide proof of that then
Not necessarily nohit tier, but I remember it being good on hivemind, boc, perforator too
it's used in o n e ocean themed item
Kill times and all
Pretty sure terragrim luxor is better and that's a meme strat
They changed it at some point? Since it used to be decent
Hey don't we have a rule to not make suggestions based on changelogs content
I will test it when I get on pc
Oh
@shrewd osprey You too
I mean, that rule kinda apply to things where you havent experience (which can be subjective)? So 'technically' since a rename is objective...
Grrr rover this is why laws are comically extensive and descriptive
It is also due to the fact that changelogs are subject to change
And also incomplete
pearl can be a material used in many non-ocean-themed objects in real life
Okay
The suggesters don't know whether or not these changes are already going to be implemented or acknowledged
until the update comes out
Maybe we do already remove the shards from their recipes
My reasoning is mostly because Firestorm should be preboss tbh tho
So I think this is fine
Maybe we rethemed the items that use them
sus
Then kinda change the sugg to say it should be preboss
You should rewrite your suggestion to be just that, Wyvern
However i
Ok I will
buff flare gun 
Yes this would be an instant upgrade moment
buffing it would be better then I think
It's changed
Flare gun is not a viable weapon for its tier either
flare gun is a tool
Yeah i think instant upgrade is fine on this case
I mean
It is flare gun after all
I suppose so, different purposes
Yeah
Though Firestorm flares linger too
Yeah but i mean
Who uses a flare gun upgrade to light up when you have glowsticks and White torches?
Flare gun has 2 damage and fires one flare at a time and a long-ish use time
Firestorm is 10 damage fires 2 flares and has short use time
So they serve different purposes
Because the former is not at all viable as a weapon
Firestorm is just on the wrong tier
I live in extractinator
Alright fair enough
and
Alright fair enough
Besides
10 torches per diamond
Highest light level in the game
Pretty nice torches tbh
I thought Ultrabright Torches were brighter
All the brightest torches are only within like
1 tile of each other
in terms of light reach
rover drive did you make the rover drive item
I did not make it no but its name is a reference to me
the laser pointer thing when you point a laser beam at a mob or a boss the minions will attack it (just like the whips) it has more range than the whips thats basicly the concept
I hate you not because of anything you did but because i famred 3 hours for a rover drive once
Fair enough.
Okay but what is the point in adding "laser pointers" specifically
Especially if whips already serve that purpose?
Why not use the Summoner's Association mod which lets you force minions to attack a target?
Or suggest longer ranged whips be added, or more range upgrades?
can you tell me if there will be an exo whip
We don't know yet. We have not concepted any whip designs
i was just wondering since there is only one exo summon thing
are there whips with 2 strings?
unofficial whips mod has one
oh ok
also no you cannot suggest a whip with two strings that'd be a specific item suggestion
please read the rules in the pins
Well
Depending on how he words it, he could suggest that successfully
It'd probably just be hard to find the reasoning for it
whips in vanilla are all very similar as well
im not quite creative enough to think of something new for them
what if the longer you point it at an enemy your summons do a bit more damage like you point it every second increases the damage by .1x and caps out at 1.5x dmg and if you miss you get affected by cool down for 15 seconds before you can increase the damage again
Yeah
Besides
Whips already exist
Slime pupoet and the Aureus drop too
And lets not talk about Eye of Magnus and Sentries
Hey guys, i'm thinking about a suggestion, buff the zenith making being obtainable post DoG instead Post-yharon, what do you think?
zenith is already post-Yharon, even if you want that there is no reason to buff
if you mean like, 'buff' as in just move it to DoG, then it will be one of the strongest weapon against DoG
it will remain as is
I think the only weapon (for the one that I tested), are like, halley's inferno (competible) with this
other weapons are all massively slower with balanced setup like this
no no, i mean, change the recipe, with cosmilite bars instead auric bars
^
if it is moved directly to DoG with nothing changed, it is probably the single best weapon against DoG, but ya, as Ian said, it stays post-Yharon
for yharon zenith is like, not good anyway
so if you use it against yharon people will complain about it being underpowered and want it buffed, eventhough the problem is just zenith is not designed to perform well on yharon
(meanwhile zenith is EXTREMELY good against exo mechs and scal)
i don't think so, i tested all the weapons on tier for those fights and i can say the zenith is the worse, i don't mean that is horrible, but also isn't that good
but you have a point
it is more of the case that those weapon are way more performing than intended, the zenith (power level) is actually the intended power level
since things like dragon's breath and dragon rage are just busted, final dawn too
well, so it will stay, thanks for the feedback
ok since this is just a short test I will not bother with formatting:
I forgot firestorm cannon was nerfed at some point; its right click used to be machinegun - shotgun; now it is just shotgun
it fits into pre-boss really well
and ya, flash round is truly a bullet in calamity mod
I would say Zenith is the best melee weapon for Exo twins (And good for Ares, but not the best option since flying up then ark party, rinse repeat until Ares is dead, is very powerful), but there are better options for SCal (Ark, Ataraxia and Burning Sky are all better weapons vs SCal from my testing, although it's on Master-Death since that's what I play, but shouldn't make that much of a difference)
Zenith is definitely fine as is, just wouldn't say EXTREMELY good
oh right zenith scal is actually not that good, it is only extremely good against seekers
Against the seekers there is nothing better
I forgot people just use it since it gets about the right kill time on scal without melting her too much
Yeah
Zenith is the best melee weapon for seekers, can definitely attest to that
But doesn't melt SCal, just good
Burning Sky somewhat feels like it melts SCal ngl
Was getting better kill times than Ark and Ataraxia
meanwhile there is spine of thanatos on scal, but ya
I am surprised to hear ataraxia is good on scal though, since last time I used it was pre-changed (before 1.4 port)
From Xyk, Zenith had 4:30 kill time, Ataraxia has 3:5x, and Ark had 3:45
From my testing on Master-Death, Ark had a 4:57, Ataraxia 5:0x Zenith had a 5:22
But then burning sky came out of fucking nowhere and just 4:35
And this testing was from earlier today
So very recent results
don't test in master-death
It's what I'm used too
What difficulty should I test it on then?
expert + revengeance, ripperless
ideally expert rev, or at least expert death
(basically dont test on master since it is just like, not useful, as the mod is balanced around expert)
Yes
I have gotten so used to fighting on Master that I forgot the mod was balanced around expert rev
Probably gonna feel a lot easier going back to that lol
Welp
Time to redo all my kill times
it is fine, it still do show the comparison between weapon
just ya, the actual dps/killtime of the weapon can be inaccurate
Using my own personal setup since it's what I personally use in a playthough (minus the community bc scaling issues so toss that out)
Can show the setup once I do kill times and shit
Should probably enable the dps indicator w/e that is
Just gonna have to give me a minute to load tMod and a new world kek
@small timber - Your suggestion has received an updated status!
[Give Upgrades to Ironskin Potion]
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You can check out your suggestion again here: #suggestions-voting message
@dreamy burrow - Your suggestion has received an updated status!
[Give Anahita & Leviathan a more predictable summon condition.]
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@orchid cairn - Your suggestion has received an updated status!
[Bring back the infinite flight ability of the Soaring Insignia, but as an endgame accessory instead.]
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@amber turret - Your suggestion has received an updated status!
[Bloody tear being decraftable back into blood orbs]
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[**Make Death Mode Have More Identity **]
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@stable remnant - Your suggestion has received an updated status!
[Make the Abyss wider]
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[Allow Hallowed and Cryonic Ore to Spawn in Biome Variant Blocks]
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[Add chest loot to the Sunken Sea]
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[Add plague wings]
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@small timber @hot zephyr After doing further testing and making sure nothing was weird with the weapons or arena I was using (Since now something seemed off with my previous kill times and stuff) Here are my eval's on Ark, Ataraxia, Zenith and Burning Sky, all with kill times presented
Also showing the loadout I'm using, which I would use in a standard playthough of mine. All accessories menacing since that is what I use (Also used all 4 candles in my arena setup)
yeah that's about right
@umbral gazelle what "operator"
WIDE
npc from alchnpc
@umbral gazelle Two things:
- "since you can also buy it from operator after 1 mech boss." Operator is from AlchLite, a separate mod, and therefore should probably not be acknowledged in your suggestion
- You can smash Demon Altars to get Souls of Night. Next update you can kill Queen Slime for Souls of Light
(sorry for ping I was writing before you showed up)
it is not a feature from calamity so it need to be taken into consideration
you can say "make every item cost 1 wood to craft because cheat sheet give you for free", to give you a context
demon altar/flesh altar is still limited per world though
you will have enough to craft most of the gear you want just by going to one of the chasm iirc, they do drop enough
the rest you can just farm manually from the biomes, like usual; but the demon altar one tend to be sufficient for your HM start that you dont really need to grind manually
They do drop less now than they have done in the past
(I dont have scal test stat so ya, I will leave it up to testers)
But still a respectable amount
ye, considering how easy they are to get (and also plentiful amount of altar can generate)
Still think Ataraxia as a whole needs a buff or a rework of sorts, since it's just impractical on both bosses it's designed to fight. Sure, it does great damage if you can hit stuff, but it's easier to hit SCal with Ark, Zenith and burning sky, and they all do great damage against her as well. Not to mention, with the pre-built walls of SCal's arena and Ataraxia's projectiles collide with blocks, making common strats with SCal (Hugging a wall so you can dodge the blasts easier wtih pre-built stuff around the arena) Or trying to freakin hit her when the brimstone monsters are out (Since you are constantly circling the small arena, makes it harder to hit and it's more likely to hit the wall when you are moving around a lot)
Same with exos. Ataraxia cannot hit twins, is decent against Ares (But due to Ark, Zenith and Murasama being able to hit multiple parts of Ares, makes them more suited for the job) And since Ataraxia's projectiles can't pierce, no reason to use it against Thanatos.
It's harder to use with worse payouts
but ya regardless I dont think the suggestion reasoning is like, sufficient? since its main reason is the fact that "you can easily acquire souls by buying them from operator"
meanwhile by default for calamity, you just do them the ordinary way (of farming) anyway
Yes operator should be removed from the sugg
(and 36% chance is good enough, since you have zerg potions, chaos candle and stuff)
I just farmed some souls of light in the hallowed and just demon alter night since I'm lazy
I tend to get like, 100+ from just 2 minutes of grinding
Ataraxia will never be reworked
Hate to burst the bubble
That sucks
The fate of basically every donor item

I didn't know Ataraxia was a donor item
Then buff it so it's payout is better and actually worth using
Was all of this just complaining about it needing a buff
i remember ataraxia's true melee being pretty good
well yeah
ark is overperforming
are you using rippers (rage/adrenaline) in your tests
just making sure
generally, if a drop averages around 5 minutes for scal it's in a good spot

from your sheet, ataraxia seems to be fine
it's just that demons like ark are skewing the data
Then it looks like Burning Sky needs another look at
burning sky needs a lot of things
i removed the operator part
I'm personally fine with the design of burning sky being a meme
Just needs a bit of a nerf if it's 4:35 kill time
in my melee tests against mechs back when they were first got their AI, I forgot burning sky existed 
everyone forgets it exists
idk if some item like nazar, temple key require a bit too much soul of night but it a bit too much for me
ya the test you did seems about right, only criticism will be like, sake/tipsy buff
since it counts as an alcohol now, and testing dont use alcohol
i like the meta commentary aspect of the weapon but it kinda robs melee of an option that isn't a meme
both of those are a one time thing
and ya, you are really not supposed to get everything effortlessly, if needed some grinding will still be required
and
zerg makes soul farming a joke tbh
and you'll be able to farm QS for light souls soon, which drop in a good amount
even after the nerf, the altar souls are still kinda egregious
Oh, really? Didn't know that
Well, also don't know the exact setup testers use
Tipsy buff can be replaced with fabsols vodka for basically the same effect
tester setup dont really have a set one I think, but generally:
- no alcohol; 2) no rippers; 3) expert rev; 4) 'balance' setup, without too much emphasis on damage or defense, and have movement accessory - this also apply to reforging (like menacing and warding mix (some people with quick I think); and 5) don't try to overly tanking the boss
at least to my knowledge
I think the thing with alcohols is just they come with downside, some are massive, like -10~20% defense, especially if you use multiple; this disincentivize/make it so not everyone use them
Tipsy can be replaced by fabsols vodka. I just like moscoles mule since the life regen down is counterbalanced from shell and candles, but yeah. If it would have to be replaced, would probably grab ichlor flasks regardless since no reaper tooth necklace, so the armor penetration would about make up for the loss in 9% damage.
My build is more defensive (Aegis, Cotbg, rampart, sponge and c.shell) But with menacing, makes it more mixed offense and defense, and movement accessories are just wings and aegis for me.
Think my testing is fine then? Don't overly tank a boss (You can't tank SCal, you will just die) didn't use any rippers either and on expert-rev
I think it is fine? since even tester says it seems about right (and it do seems about right)
just ya, this one is not particularly saying the test you done is invalid or something, just to my knowledge the 'general rule?' of how tester test things
Will change it up if I test shit again, but gtk that I didn't screw anything up by accident
It's just my norm with buffs and shit, so wasn't really thinking otherwise
(that said I do think the alcohols that reduce life regen only like moscow mule are abit too little, since the life regen number to my knowledge is divided by 2, so -1 life regen = -0.5 hp regen/sec; the downside is way too small for what they provide since regen/cadance alone give you net 4 life regen positive to counteract them)
or make alcohol apply a negative multiplier to hp regen (basically the opposite of campfire buff), works too
@hot zephyr You said SCal was five minutes? Well, I would suggest giving oracle stupidly increased damage against the hearts, bc I am pretty sure this isn't 5 minutes, and this was with godmode on bc I am not good enough at scelp2 to try it without, but that took 4 minutes on it's own
Same setup as before, except yo-yo bag over c.shell
Tried out dragon pow as well, got a 4:48 so that appears to be fine as well
oh right oracle
It's pre-ml gear level of brimstone hearts killing at best
Rest of the fight actually is decent enough with it
ya in my yoyo testing I just straight up say "it is unreasonable to use only oracle against scal since it is abysmal against hearts", and just post the oracle result by nuking hearts with dragon rage
I think it is really good against the rest of the fight, maybe slightly weak on seeker and thats it
#suggestions-voting message in this one I think
Although will go with Murasama since don't want dragons rage chip from the t.melee strike
To keep it consistent
it was 4:39 for me, after nuking the hearts down
that is like, the only scal test I done tbh, since it was for a yoyo suggestion
I will give it a shot myself
(yoyo, notably oracle is just not designed for heart phase tbh; if the yoyo touch sepulcher it is straight up deleted and you have to ramp up the aura again, it is not ideal to say the least)
Yeah
the solution will be like, finally remove sepulcher's ability to delete projectile (which will happen in approximately 20 years)
@small timber @hot zephyr Oracle but with murasama killing the hearts. Still under powered
lol oracle
I mean
If Ian says 5 min is around right
Then Oracle needs to be buffed to be around then lol
whats the max and average dps
DPS in nycros? Didn't know that
Bc I'm using nycros for the time and stuff
Well, will see tomorrow bc I need sleep
mess around in the configs
did you use yoyo bag? I remember oracle specifically is much better with yoyo bag
(since I did get a 4:39 which is like, very good, eventhough you have to kill hearts with different weapon)
@dire herald That sounds like a bug or a mod incompatibility
Might have to do with the latest tModLoader release, actually
I misread the suggestion as make mech bosses also drop the ore/bar they unlock (tier 2, 3), though now I look about it it seems like both?
Yes, this is a bug with tMod due to the August Stable.
Because yeah they are already not supposed to drop Hallowed Bars in the reworked progression
until the third mech
Possibly, I have a few mods along with calamity done I’ll see if one of those also makes an alteration to the boss drops.
It is likely something that will be fixed in the upcoming Calamity update
No, it's definetly a bug with Calamity that we need to fix.
Yo, the anihita and leviathan summon suggestion I made got a green check 😎
Nice
If I told the truth right now would be pretty funny.
Looking over my subscriptions the only things that could possibly be causing an issue would be quality of life or AlchemistNPClite
We told you that it's not another mod, it's Calamity due to the August Stable.
Other people are having the same issue.
Right got it I am just blind
Sorry for bringing up incompatibilities first
Twas just the first thing I thought of before I remembered about tMod
august stable
Nah it’s not your fault I just tunnel vision really hard when typing and didn’t notice others had replied before I went to steam.
Does suggesting a recipe change for a dedicated item count as a “don’t”?
I don't think so but you need their approval
yea as long as the dedicatee is fine with it it's allowed
@hollow shell So I was going to suggest to include the stellar tune in face melter’s recipe and the donor Krankwagon does not seem to be around, does that mean it’s allowed to make the suggestion?
queen slime might have connection to souls of light but have no connection to crystal shard
in fact you find queen slime's summon item by trying to gather crystal shard
doesn't she literally have a big crystal inside
of crystal shards
but go off
anyways i disagree anyway
because like
the year is 2024
wait queen slime have a core inside
but ya, to me this feels like a "make hallow mimic drop souls of light" kind of deal
her P1 sprite for reference
QoL mods have removed the need for town NPCs, Arena Building, Regular Enemies, and Grinding. 16 distinct difficulty options exist to be combined as desired.
All worlds are generated with chests that give everything to you, and have innumerable world-sized platforms
The game has been optimized away. Now we may relish in the infinite bliss that is uninterrupted boss rush playthroughs

2024
true
I always dont like how every qol/resource farm must be all pooled onto bosses
And she would be dropping souls of light soon
next will be like make plantera drop chlorophyte bar, make golem drop large amount of solar tablet fragment, make lunatic cultist drop fragments as soon as it is defeated
doesnt cultist already do that
replace the crystal core with a new female ninja npc
It’s deus
make hardmode evil2 bosses (hive mind, perf) drop souls of night, make eye of cthulhu drop blood orb, make aquatic scourge drop corroded fossil, fuck it just make WoF drop 50 souls of night and light on first kill why not
or alternatively with the drunk princess
Another reason is crystal crawler. Does anyone see them often? I think they don’t spawn properly and this disrupts the farming. For example a simple underground crimson farm let you kill lots of ichor stickers, but crystal crawlers are much rarer
I mean ichor stickers is one of the main spawn of underground crimson, and crystal crwaler is not
underground hallow main spawn is like, chaos elemental, hallow bat, hallow slime, things like that
So you don’t get as much crystal as ichor
ah ok
you can mine crystals, crystal crawler is just like, one of the other way you can do it
then make crystal crawlers spawn more often i thing
dumping a material into a boss should be the last option
I know. There’s even another way, fishing. But my sugg is more for consistency
🤨
what consistency
And crystal takes TIME to spawn too
(oh right I forgot you are the suggestion poster)
but ya, the suggestion itself is fine, just I personally dislike how every resource farm is catered towards refarming bosses and nothing else
if crystal crawlers don't spawn often enough, make them spawn more
up their crystal drops
Bosses drop ichor/cursed flames
dumping it into a boss should be the last option
yeah and i disagree wholly with that
because it's stupid
(which is actually something I also dislike, but I think it is partially because the other evil biome can be difficult to get ichor/cursed flame since you need to mine the sky evil island and spread it underground)
reinstitute evil exclusivity when
evil exclusivity will be non-existent anyway due to vanilla doing it, and cal is probably not changing it
but ya, evil island stay exist for now
Evil exclusivity found dead by vanilla’s hands
though the evil island do have 1 function, namely you can get it pre-Hardmode
Crystals can really take a long time to spawn, and there’s actually more things that require crystals than ichor/cursflame
the dryad-graveyard-sell opposite evil seed thing is hardmode locked
those arguments don't argue for it to become a boss drop
there is already 3 ways to get crystals
if they aren't enough, buff them
don't make it a boss drop
^
The sugg is fine even if it heavily pisses some people off
Consistency is always a valid sugg reason
basically your suggestion is probably fine as it is, just ya some people will disagree, it is just how it is
Only if it’s cal with cal itself, and not cal with vanilla
me going to sleep know cal devs also disagree
K, I know that, still thanks for the criticism
Seeing they already make QS drop SoL I actually don’t think they’ll disagree
probably? since apparently QS do have connection to crystal shard (as in, a giant crystal as the core)
qs drops lights because of the altar breaking thing
they very much dislike boss centric farming too
she has an incentive yeah that's never what i was talking about
They hate what they have accidentally created
Something something Frankenstein was not the monster
not sure about how a suggestion that includes recipe change for multiple weapon will work, but I guess it is fine?
uhm acktually the monster named himself adam
🤓
It’s probably flexible right? I mean if they don’t like one of them they don’t have to disregard every single one
blood moon fishing is cool..
ya it is good, just have to like, make death mode blood moon not absolutely terrible for fishing/anything that is not killing things
(make blood moon fishing the main blood orb source when)
I just realise if the recipe change suggestion get pass/more blood moon fishing drops get included in recipe (blood rain bow, blood thorn, sanguine staff... probably can find a place somewhere), people will just suggest to make blood moon fishing drops/weapons craftable with blood orb because QoL, and it will gonna be cringe
It becomes a circle
if that happens i believe we will just not care :clueless
insert 2024 copypasta and rover message here
@cerulean kestrel put "Give A Recipe to the Compass" in the title and "It is annoying to farm" in the body and you are good to go
instead of "This suggestion is very simple" as the title and the rest in the body
Is "give calamitas (the NPC) a bigger role in the game" one of those overdone suggestions?
not really
(i think the devs have plans from more enchantments, reworks and exhumes for cal
I don't know what you mean by reworks, but the other one's are correct.
Eh, maybe.
But more enchantments and exhumes are coming, that's for sure.
Reworks maybe not so much.
good to know
I think there are suggestions to make Calamitas the NPC appear earlier into the game, but all denied
so she pretty much will only appear after you beat her, and I imagine she will have more role when more (final) bosses are added
Yeah, appear earlier (not in the town) is kind of what I was thinking. For such a story important character, she really has almost no presence in the game
but if they've all been denied then not much point in suggesting it
she really has no reason to appear, especially in prehardmode
presumably if she were to appear, it would be after beating calclone
"so you beat the shit out of crippled-me. neat"
show up randomly like the skeleton merchant, sell...something? give some lore stuff through dialogue, that sort of thing
probably not named Calamitas
considering that right now she tries to kill us on sight the first time we meet her i dont think so
yeah I guess that would be a change to her character
though given her questionable loyalty to Yharim maybe it wouldn't
I guess "surprise, that brimstone witch lady you've been seeing around the world is actually that Calamitas person you've heard so much about" only works on the first playthrough
I think even the suggestion where she just "appear earlier" (not in town) is denied
I think the suggestion's idea is exactly the same as what you are saying right now
yeah, that's why I asked about it before suggesting it. figured I couldn't be the first person to come up with the idea
btw, does 1.4 fix the sandstorm in a bottle's interaction with wings?
@cerulean kestrel I would reccomend IMK sushi's mods, they save that
because if it does there goes another suggestion I had
how come no one flagged the_angry_one's sugg i thought we agreed that was a bug and shouldnt be in suggestions

I suppose the final bit can still be kept?
Gives the trio some more stuff in their loot pools
(which one is thiers)
ya, only keep the later one
I thought it was weird that your suggestion seem to have 2 different part, but ya I didnt misread it
probably just change the suggestion to be fully about having the mechs drop the ore they unlock and thats all; remove the hallowed bar part since it is established to be a bug
Altered it to remove that section and added some justification
@sly gust read the pins please
@sly gust similar suggestion rejected
it really just takes 2 minutes max with no spawn rate boosters 
I am crying
calamity players read the pins challenge (99% impossible)
or make an adequate number of acidwood trees always spawn at world gen
and something like this is already integrated
mb by plant them i meant plant acorns
around 6 trees will attempt grow on world spawn
its really not a pain
which should frankly be enough
you can also bring some of the sand with you to your base
and plant acorns on it
if anything id ask to lower the amount of urchin stingers
rather then the not much wood you need
you probably need like 2-3 acorn for it, and thats it, you likely have enough
@vapid nest no references for the sake of references, lack of reasoning, and improper formatting
Ok. So Hedgehog suit
Description:
Speed Of Light!
(absolutely not)
Ahw man😩
suggestion posting down bad
@rotund pelican ping a tester here, and no reasoning/bad formatting/dedicated content has to be approved by dedicatee
ok
Nadir got murdered by the melee speed changes
Suggestions have been awful this week
maybe we need to add "check pins" to this channel too
el purgatory
i love that gif
what
what is sugg

oh
i dont understand
what do i do
@stable musk i want me to remove that hedgehog word?
so what
it breaks the rules
Well it's a SIS
thanks
we cant talk about itens?
its weak lol
You can't suggest them
Reasoning.
You need to ping a tester for item balance
And get their information
how do i do this
Hmm...
I want for bosses to drop their ores so i can just kill boss a few times more and don't go underground 715th time
yes good idea
While also their own drop become obtainable different way (like divine geodes)
go ask on calval lmao. but also "sonic vanity" will not get in
ahw man
ty
i really like if the hedgehog stuff come in
just go play a sonic mod or something i guarntee it probably exists
np
weapon balance suggestion nowadays are handled by pinging a tester, since it is like way more efficient
it doesn't
that makes no sense there is literally nothing about hedgehogs or sonic in any of the calamity mod and there never will be because reference items purely for the sake of reference are stupid. ignoring the fact you can't suggest specific items per the rules, and unless absolutely necessary, vanity items are left to calval
though I am sure they already know nadir is bad already, but I will give you the tester list nontheless
ok
here
yeah lol
ok. sorry for bug you guys
Hello I would like to ask about magiluminescence and why it was nerfed, specifically the acceleration
Too much of a big boost for how early it is.
pre-boss item is somehow the best movement speed boost accessory in the game
I personally believe that if the acceleration nerf were to be lightened slightly it could be a viable alternative to the dashes
Trade in very good bursts of movement for overall more fine-tuned movement
sure, but what stops you from combining both and becoming unstoppable
I think the acceleration is mostly untouched? forgot about it
are you then suggesting that magi should disable dashes to work as an actual alternative?
self control and lack of god complex
That doesn't exist on this community
true
Also it's still a point for balance
I believe that you would be using up a valuable accessory slot by equipping both
magiluminescence will have to give like, 500% movement speed, deceleration and acceleration to compete with dash
what other accessory would you use that early on
the par for the course is like a band of regen
1.25x instead of 2x
It was nerfed from x2.00 to x1.25
I think it is mostly that magiluminescence is super costly too
topaz and demonite isnt costly
it takes a lot of crimson/demonite ore and topaz on top of that, it is not exactly a super easy craft for the payout
It's
Pre-boss is a very short timespan in the course of a calamity play through
Super easy to craft lmao
planetoids fix the topaz issue
Topaz is extremely common
the thing is by the time you are able to get it you probably have better accessories
there exists boots, bottle+, dash
considering not everyone value acceleration/deceleration, especially against preHM bosses
that are basically always equipped
shark tooth necklace, frog leg, aerostone; there are a few worth
the rest are like, shark tooth necklace
the recipe is slightly more expensive in cal but still
defensive accessories early game basically do not exist, except for fungal carapace which is a load of effort
and magi is definitely more worth than something shackle, band of regen, amidias' spark
the thing is the benefit that magiluminescence is not valuable against preHM bosses, since not many of them require precise movement, or rather not to the point you use an item for it
I actually find magi more useful for bosses like empress of light than preHM bosses
Also wouldn't a x2 still be good later on anyway
You really only need to go spelunking (or extractinating, which is even easier) for topaz and kill EoC a few times
well
movement accessories are popular because it helps getting around, even at the slightest
are we not gonna talk about cthulhu suggestion or
for early game getting to point A to point B faster in general is a perk
there is no saving for that one 
what a wonderful suggestion :hdflr:
what suggestion 
but magi dont give MS anymore no? just the acel/decel
In calamity or vanilla?
so it is particularly useful for very precise movement (or turnaround), but not useful for general travelling
I am pretty sure it still gives 20%
people actually extract for gems in 1.4 calamity?
gem critters and scuttlers make you get so many, along with gem trees
well, calamity, since it is rebalanced for cal
Now that scuttler's jewel is extractinable, assumedly for more gems, it's stupid
scuttle extracts are gonna be so dumb but im not complaining
gem overflow, terraria economy RUINED
a smaller, weaker scuttle jewel
I just believe it can be a viable alternative to dashes if unnerfed slightly
it can be as an 'alternative', but to compete it will be like, not even close
even if you fully unnerfed magi to vanilla version it will still be worse than dash (or like, only really work for preHM bosses), and let alone the utility some dash give you, like SoC bonk and Counter Scarf dodge
That makes the nerf seem unnecessary if it cannot compete with the dashes
well, you can use it with dash in the current version
Yeah like you kinda miss the point there
(since I thought the idea you propose was to disable dash with magi but unnerfed it)
yeah
That would sacrifice an accessory slot that could be used for another accessory
Yes
that is also why I claimed imo magi is not particularly good for preHM bosses, and only like, really good for specific bosses like Empress of Light
Of which you 5 in phmode, 6 in hmode and 7 in post ml assuming non master
There's space i think
that is a common argument for any accessory ever, however
Specially if you want to have an speed focused build
but ya, I do think the solution will not be like, rebuff it, since it was nerfed for a reason
movement speed and defense are very special
both types of builds have insane commitment benefits if left untouched
does magi actually increase top speed? I thought it basically only make you go to top speed faster, at least from the time I use it
(and stop faster of course)
I would like to know exactly, since I am still in the dark concerning that
it does
#suggestions-voting message I did proposed this, but didnt get enough vote, barely missed it I think since the average was like 140+
it will not be like the perfect solution, but I do think it is one of the way to buff the item
It does, but I am suggesting an acceleration un-nerf and leaving the movement speed untouched
I actually think the acceleration/decel is the strong part, the movement speed less so
but ya, it is a weird accessory
That would sound like a good idea actually
since technically its effect can be used until scal, but at the sametime it is available pre-boss; but can also be argued to be a completely useless accessory
speed building allows bosses to never hit you, and defense building gives immortality
in a vacuum 2x acceleration may not be that good
i would never use magi just because a dash provides more utility
but what if you got enough top speed boosts to get to 120mph
I did used it specifically for the acceleration part as it was a fight I never try to outrun the boss, so I guess it depend on the purpose of equipping the accessory
I do have a movespeed txt, let me see if I still have it
magi unnerf to try and make it... compete with dashes is dumb. it's just a very powerful accessory already
but ya tldr is just move speed matters a little for low value, and matters much more as you reach a certain (high) threshold, and increase exponentially; so eventually if you stack enough movement speed you go bananas
Is it more or less powerful?
it is a secondary item to be used with dash
stop trying to make this a dichotomy, it isnt
that conclusion matches with terraria's wing code
It certainly can be used as a standalone accessory
It took me from king slime to calamitas clone
^
maybe 500% is a bit exaggerated, but this is probably what you have to do to make it compete with dash
Yet you still want to unnerf it to have a very weird niche?
i would not recommend comparing dashes or wings to other stuff
or at least be as optimal as dash
if you want something to be a dash alternative then it would have to disable dashes
ie. mounts
But yeah maybe combining it’s effects with Statis ninja belt is a better way to go
ye making magi compete with dash will be like, trying to buff step stool to the point it can compete with bottles
in fact, mounts perfectly show a dash alternative
Because if I remember correctly, it isn’t as good as the shields
Please correct me if I’m wrong
Status belts are not as good as the shields bc the lack of dash slowdown and lack of a ram
(shields have ram iframes, and thus the ability to dodge far better than dodges)
shields is just a lot more comfy than ninja gear; ninja gear is not like strictly worse, but it sure feels a lot worse to play around as you have to spec knockback immune
ninja gear you basically have to always dodge out of the way (and punished hard when you get hit), shield you dont have to do that (especially ram, as Altix mentioned)
The ram is what makes the shields basically mandatory imo
for the rate of shields ramming, you can get like 6 dodges in the duration that a dodge accessory can get one
even if you're not intending to iframe abuse from rams
So perhaps giving statis ninja belt more fine-tuned movement outside of dashes would allow it to compete better with shields
(that said the magi suggestion actually is already out of voting so I will just repost it once, since it was pretty close; if it still fail then I will think of a better idea)
so it's really just a matter of dodges sucking/rams being too op/both/neither 
The Dodge is just more awkward and less punishing than a ram
Since you can ram in the direction an enemy is dashing (like Yharon and fishron, f.e.) and still get the iframes if you hit the wrong key
I believe there is good potential to be had with acceleration accessories
ye, it was part of the idea why I tried to give ninja gear the effect of magi; since magi give exactly that
currently I found with ninja gear is the dash is actually too long that by trying to go out of the way, you went into another attack
magi's effect give you the option to just not dash
It’s a movement component I believe deserves to be expanded on
Dashes should dodge i think
it should
if it has the same ram/dodge effect as shields/aegis I do feel it will be like, quite OP considering it was the main thing shield/ram was used for; and ninja gear have longer range and some mobility increase on top of that
There are many good situations that I think are overlooked where acceleration is valuable
I think ideal will be like, make the dodge have much lower cooldown if you are dashing while the attack hit you (or contact damage only)
shields are probably a bit op already
Isn't status void sash like, 45 blocks or something obsurd like that?
increased defense, increased health, general utility with the debuff immunities, and iframe abuse potential
the other solution will be to put counter scarf effect into ninja gear, but it will definitely make ninja gear super goated
So go the other way, with the fine-tuned movement acceleration a potential magi and belt combination would give you, you don’t have to dash at all
(why would you not dash on a dash accessory, you already are using it)
it would be like if we give frog leg and wings a combination, then you decide that just jumping from the ground is good enough to replace the wing's function
I guess what I mean is that it gives you more options for movement
ya, that I can agree on
honestly thinking about it
magi's unique effects are probably a bit obsolete by the point of the belts
I would argue otherwise
it affects the ground
I think it also affects air movement
it definitely still help, since I equipped it for EoL and it was great; for an extra accessory cost not so much, but combined into an accessory you are already using, definitely is good effect to get
Acceleration is highly valuable for bullet hells
acceleration and deceleration are for running
otherwise wtf do dunerider boots do
also increase your flight?
it helps with quite a few, profande guardian (ideal spear dodging is by standing still and do small movement), providence star (if you are angled), DoG laser walls, Yharon will help somewhat depend on playstyle, and scal
HM will be like, PBG's plague nuke, ravager? since you can position much better but this only is worthwhile with ram, EoL definitely, cultist somewhat, and I think thats it
magi helps with allowing you to do precise movement with decel by basically eliminating momentum, accel I dont find that super useful especially if you are using boots
(Providence cocoon attacks, yharon fireball rings, Scal bullet hells)
both of them increase the same variable
i could just check movement code again
yeah acceleration and deceleration from magi does not affect flying or falling
the gains you get are most likely from the 20% movement speed boost which is buffed in calamity
What the heck, it doesn’t?
Well it should
the variable is quite literally called runAcceleration and runSlowdown
seems more of an ambiguity issue tbh
movement code in general is really weird
if you are flying with wings, your previous speed that you had with boots are overridden
Regardless, when combining it with the belt (hypothetically), I think it should give acceleration buff in the air
whatever the case is
it has to go through the strict condition of never being allowed to be too fast
Add again the astralgedon slime
In which capacity
the effect is like, somewhat noticeable, just definitely not worth investing a slot
but ya, it is not nothing at the very least
(and this is the nerfed version, from 2.0 to 1.25)
it is a balanced to be a marginal accessory
if it is standalone then aero stone and vital jelly should also be
I can try to grab a clip from vanilla, and reduce my MS by 20% accordingly to see how much the acel part matter
and imagine the reality where vital jelly gives 200% jump speed again
oh right it was funny
How bad was the situation back then
and then you stack it with another movement accessory and become god
no boss can reach you
(holy shit I just got reminded that MS is useless in vanilla)
except bosses like scal that limit the arena
for vanilla its effect is definitely much more obvious (particularly the accel/decel part, I try to account for MS by turning off switftness)
but ya in vanilla MS being mostly not doing anything also make it a lot more scuffed
vanilla movement speed is funny
(this one is with somewhat buffed MS, probably more fairer since I think it do help with boots acceleration)
Do you think the x2.00 effect would be overpowered in calamity
Because I certainly do see the difference
maybe, but you definitely have to play for it in a way that it have effect
since the code say it do not work on air, which means if you are flying this effect is nullified
the thing is just with an accessory (vanilla version) that drastically alter movement like this, it will always be bound to be abused in some way, eventhough for most people it is useless
(oh right vanilla version's movement speed specifically stack with boots too, no wonder it was so goated)
but ya I think if cal like, make the accel/decel 1.5x (tbh, even at 2.0x I think most people will still argue it is bad since ground = bad); and make the movement speed at like 10% (probably fair since anklet of the wind/aerostone/vital jelly is 10%) and make it a normal movement speed instead of like, a weird boots speed multiplier it will be a fair buff, and even then it will really only be like, a great accessory (eg: frog leg, aerostone) and still not quite compete with sandstorm jump
It would be expanding a niche I think deserves to be expanded on so it sounds like a fair buff
I saw a suggestion to add a boot upgrade between angel treads and seraph tracers and I feel like magiluminescence could fit there maybe?
angel treads is still useful for the entire rest of hardmode so I dont really feel there is a need for upgrade tbh
(since angel treads get better with better wings, due to it buffing wings too)
I think it would better if the effect were put on the master ninja gear upgrade line
Because I think that that upgrade line doesn’t quite match up to the shields and combining magi there would be ideal
ye, boots is more about pure speed than anything, magi is more about precise movement by accel/decel quickly (which fit ninja gear more)
very true
exacttly
but i think my idea was just a temporary fix
dont need a temporary fix if you fix it the right way
not like it takes much effort i think
1.4.4 already fixed flinx spawns
t modloader has not
huh
snow flinxes is there name YET THEY CANT SPAWN ON SNOW
woah wtf
lmfao
well thats all from me ill be crying in a corrner because of my bad bulding skills
@dry forge ill argue that sus scrap is supposed to be hard to find
for a legendary item
didnt know the shpc was a legendary item
@covert nova I'd add the other candle to the suggestion too
ye
Wait
Those are toggleable
But with wires it seems
byeah right click is nice still
@warm jetty i think theyre already making the speed boost configurable
Yeah I'm not sure. It used to be a config option but it was removed as an option.
Yes it was
There used to be an optional mining speed boost.
i can also confirm that is indeed happening iirc
before 1.5
It's not currently an option, it will be when the next update
Having to research Draedon Power Cells and Draedon's Arsenal would be a life saver for Journey players :3
Especially when crafting the Exo Furniture
I mean we can research the cell factory
The blood relic is redundant now because of the bloody tear, what should happen to it?
Removed probably
I was thinking it could be turned into a placeable item that prevents blood moons from happening while it's active
Removing it is probably a better idea though
If anyone likes the recipe it can just be given to the bloody tear
I feel like there also should be monoliths that change the background in a way like with boss rush and the yharon fight
wasn't blood relic already removed
anyways too bad they're intentionally unresearchable
I checked
:<
Suggestion bot did post a suggestion for it
What I’m wondering is why the vanity sets that come from treasure bags are unresearchable
It was never mentioned in the calamity 1.4 migration doc of items that were not getting research support
What do you mean? There is Research support, it's in the game already.
There is some things that we made intentional not to get, like it was mentioned before, the Draedon's Arsenal.
And what Vanity sets do you mean exactly? So I can go find it?
Andromedon’s set is one I think
Just checked
This is not Calamity content, so it's not our problem.
Is it a tmodloader set or something?
Yes, these are tMod sets.
Oh shoot bro
I did not know
I can only wonder then why they would not provide support
@inner anvil Why are arsenal weapons not able to be duplicated?
That's what I thought
What was the reason for that
I do not know the reason exactly, a dev can tell you.
It might be due to the charging mechanic, which could break the game.
We can dupe money in Vanilla :P
Break the game as in crash it, the weapon not working or corrupting worlds.
Oh
Better safe than sorry
If money can be duplicated, power cells should be
@near fossil
Well draedon components can't be duplicated
Player corruption
Yeah, definitely better safe than sorry
Basically
They could make it researchable no problem, but that could open up a huge can of worms in terms of corruption
Presumably because of their coding complexity or something
Yeah most likely
The mod itself is complex
Might as well store them in a chest when I craft them :P
Thanks for letting me know :3
In suggestions place what does the reaction ”compressoon ” mean
pins
So it is bad
it is generally not a reaction you want your suggestion to have because it means it can't be passed over to #suggestions-voting yes
@fresh stone getting fixed next update
awesome
Ah okay just wondering because my friend got 6 of them lol😬
👍 (you can remove the sugg)
aight
"no reason" i mean the reason is to get them up to scuff with the rest of the game, im p sure they're planned with the astral rework, and sulph just, whenever, either way, good sugg to have in voting ig even if i dont expect people to actually vote for it
i mean in #suggestions-posting the amount of reactions doesn't matter past the first one
people just like to click on reactions for no real reason even though it doesn't do anything
if thats about my sugg, yeah thats the reason together with my love for terraria foods, and thanks!
np
can you confirm the euli ore gen is already fixed in beta Leon, or no
oh


