#suggestions-discussion
1 messages · Page 8 of 1
it feels like excusing poor game design just because "some people like it"
yes we arent open to suggestions sorry
spending time on many channels like help and advice made me realise that most people don't read tooltips
and like i said many times
We acknowledge some people liked to play with it , we apologize for that and proposed alternatives for it
lol perfect example
saying its badly designed is subjective, i enjoyed it more than anything else modded terraria had to offer
Malice was never even intended to be a higher difficulty mode comparable to Death, it ended up that way through a series of mistakes and compromises
and we are trying to move away from the difficulty-maxxing no-hitter boss-rushing mindset
In line with the moving of Armageddon and Defiled to another mod, and the destruction of Iron Heart
Difficulty modes should be more interesting than making bosses move at ridiculous speeds
We will be working on making Death, the intended highest difficulty, have actually interesting changes
And in future updates we will be adding significantly more non-boss content to the mod on general, more biomes and enemies
its not subjective tbh its quite litterslly badly designed if it wasnt balanced correctly and can sometimes be outright unfsir
saying it's badly designed is not as subjective as whether you like it or not, which is like the actually subjective thing here
which is why you dont choose to play on that mode
that's an awful excuse
then remove all the difficulty items
ignoring a problem doesn't remove the problem
why even have choices
"this is bad, which is why you can choose to not use it, we will never improve because it's a choice!!!!"
and it's gael
wrong arguement eclipse
Objective excuse: Testers don't want to test it. :troll:
rev death and malice are all three difficulty items
unless you mean the activators?
Because we actually put effort into Rev and Death
iban for the w
SO TRUE
anyways "why not remove all difficulties" is like not an argument
we're removing malice precisely to put effort into the other ones
instead of having 3 to put effort in
baffles me how people want low effort things instead of high effort things
terraria playerbase is fucked up
Removing one out of the FIVE difficulty modes does not slippery-slope into removing two more
"Why not remove all difficulties?"
We're not Elden Ring/Dark Souls. 
people were mad about weapon removals of 2.0
FIVE, by the way
the dream is that all new difficulties are Awesomely and its like
turn on death mode and Bam new fresh fights
and again, im sure the majority of people who play malice mode dont want you to balance it
and its slr
Oh right difficulty items are nuked
time for my super secret 'make adrenaline and rage toggleable on normal and expert mode' suggestion
they like the difficulty, and would want you to focus on other areas of the mod
Funnily enough the first argument was about how this server mob mentality'd into defending the removal of Malice and look where we are
cuz the ones that hated it just
ive seen a lot of people play malice and get mad because its unfakr
so idk
yea
All my friends playing malice have just been annoyed by it because its jsut not fun
same
far away i see a future where death is either poggers lol lmao or like, Survival Mode where its not ai changes and its just biome changes but good and rev is left to do the ai stuff
admittedly it was before the nerf, and they felt obligated to play it because of the drop, but still
The majority of player complain about how malice is an unbalanced piece of shit, it is why malice only legendary items are forced to move in the first place
The player who can beat it and enjoy it is, in fact, probably much more minor
my trophy is completing it, i dont even want items
exactly
So?
The majority of Malice players is a minority of the overall player base. From the dev's perspective, keeping Malice in is lowering the overall quality of the mod for the majority of the players to pander for the minority of players.
so keep it in
THIS
alternatively, at least let it be a standalone mod
youve done the work, why delete it entirely
That’ll probably happen anyway
so like
Someone else can do it.
lol!
pandering to min*rities (not the gamer grind
But it’s not of concern to the devs.
At some point, somebody is going to make a "Malice" mod which makes it so Calamity's Boss Rush AIs (which are now identical to the former Malice AIs) are active throughout the full game
^
You can wait for that mod to exist and then you can difficulty-max all you like
it can be someones project, eont happen from the team
dear god people are treating this like the end of the world
Probably wouldn't be too hard to program
put a #suggestions-posting poll for keeping malice mode in then, to at least get a gauge of how many people would want to keep it instead of just saying no one wants it
Man, imagine if Malice never existed.
"just making a new mod" when it still implies upkeep so it doesnt break every update with tml
:teehee:

i dont think a poll would really mean anything
That would not work out well.
At all.
the poll would be like "please shoot malice's mother on the head"
of course people will prefer it staying even if they domt care
youve likely not seen people cry over Holiday Halberds removal
holiday what
Hopefully it will just be a few boolean flips and therefore wouldn't have a lot to break

people cried over an item they didn't use!
People will forget in like 1-2 weeks, like all the changes they "Don't like".
i should get a png of heart rapier and name it something comically related to this
we should just gaslight ourselves into thinking that malice never existed I think that's a good solution
yep
Heart Rapier Syndrome
Ah yes coldheart icicle
Coldheart was removed for a different reason tbf
Icicle is a post dog yharon counter weapon
why? i would like to see an actual public opinion that wont be flooded with "nah ur wrong" like the other suggestions
perma shop is
make a reddit post idk
the reddit was permanently closed
We will 
Because at the end of the day, the dev team decides what they do and what they don't.
It can somehow reach 1000 voted and it will not matter one bit
and they can absolutely do that, but closing your eyes and ears to the people who are actually playing it is an odd path to take
mourice mode is now trapped in the suggestion don't hell
at least let the discussion happen
Public opinion has a natural bias against anything being removed, as was mentioned earlier
it aint coming back
^

thats SUS?
Already did it, everyone so far doesnt want to engage in an actual debate or discussion and just says its a shit mode. Leaving difficulty like idk BOSS RUSH are meant to target those who want to truly go above the regular gameplay
they even have only one reaction on the #changelogs post and its a positive reaction
that arent devs
Heart Rapier Syndrome.png
what abt them
put a negative reaction on it

*Several people are typing..."
u dont know how to run a discord server do u oomfie
We're the ones making the mod
and the ones who have to deal with maintaining Malice, balancing it when we continue to get complaints for the rest of time about its unfair difficulty
me when i'm in a competition of Going absolutely nowhere and my opponent is #suggestions-discussion on the day of our lord the third of august 2022
alright, then how about a poll for "leave malice mode in, but do not officially balance it"
As blast said, people will vote to keep it even if they don’t use it, despite the fact that it’s an unbalanced and low quality piece of content.
Which is not what the devs want in their mod.
this is literally just make another mod
god
Because we literally cannot do that. People are still going to complain, because it's still playable in the mod. We shouldn't have an entire difficulty mode that we decide to just let stagnate regardless of its problems
If your ideal difficulty is literally a mode where the devs actively completely disregarded at that point just wait for people to make malice toggle as external mod
It will have about as much effort as malice with balance completely stripped, and it will save you for the argumenta
^^^^
sorry lad no more pp poopoo diffs
You're complaining about us not listening to public opinion now, but your alternative solution also involves us not listening to public opinion about the mode being unfair
Regardless of which path we take we are still going to give the impression of shutting our eyes and plugging our ears
removing malice is good imo
He appears to have had a point on the mob mentality thing
look man
i love calamity
i love the work you guys have done
the way you handle suggestions and public opinions as a whole on this discord could use some work
im sad to see malice go
Guys boss rush is hard plz remove is the same mentality you’re giving. Several of us are asking for a discussion and all we get is “sorry lad no more pp poopoo diffs”
From what I see way more people despised malice
It was made fun of constantly for being stupid
who said that? i only see the devs saying that and people mobbing onto it because the devs said it
Just wait for death mode to become malice (in terms of difficulty) but actually good and fair
its a fucking echo chamber
Many people despise eidolon worm
Did you ever look in this server before now
…no?
its just it was supposed to be a refight mode and it wasnt used as such. especially with the removal of challenge items it only makes sense
hes on denial and bargaining at the same time
Alright I'm sorry to do this but please stop talking about Malice in this channel immediately
I will give out Warns and Mutes to people who continue
see right there, duncan brought it up and people have been shitting on him nonstop since then
Ohhhh that explains it
Told ya theres no discussion
^
How did exhumed weapon deal only 1 self damage
My face when.
Ok so uhhh
for me it only did 1 damage
That, doesnt sounds reasonable? Unless it is bugged
I was wondering that too
Last time I used them they did a good 170-200
wait seriously you guys have high self damage?
i said you made a great mod
Well I didn’t try them very recently
and i was dropping it
It might be a calamity bug or a mod conflict
Its cause your not on ||redacted||
Ok yeah sorry Eddie I panicked when you called people delusional
Or maybe you just have insane defense lol but I doubt that
youre right i probably shouldnt have used that word
def not high defense
just alchemist
Definitely agree with the custom on hit bee effects
At least I think it is supposed to be high damage, I think metastasis (the brother one I forgor) and summoner dcal enchant are supposed to one shot you even? Not sure since I dont use them often
Good suggestion
Never heard that before so might be a calamity bug
Though I’m nowhere near my pc so I can’t really test that
every single one except gruesome does 1
some weapons do one shot you in master iirc
They def shouldn’t be dealing 1 damage
Okay the spawn rate suggestion is a lot more tedious than you think, but I think Rover already mentioned that
Maybe the self damage is reduced by defense now for some reason?
small projectiles
but gruesome does a good amount that one is perfect
its every other one
Kind of interested in how it works. There's probably not like a spawn rate stat is there
please no more self damage
lite or full
lite
hm
Did exhumed weapon self damage always affected by defense? Since looking at wiki (I am not on pc right now) exhumed weapon self damage are all below 100 except gruesome eminescence which is 420 on master mode
if they only do 100 and are affected by defense that would make sense
there are plans to make enchantments better, right?
Scal enchantment?
yea
I think there are something said about removing the downside, not sure if it was referring to exhumed weapon, scal enchantment or both
enchantment process will be changed in the future according to rover, you'll have to get more than/not money
ic
ozz has also stated multiple times exhumes and stuff for the future won't be based around the "KILL YOURSELF..... NOW!" design principle
i still think they should so some damage
Ya, as of currently (where they still deal self damage) they should
i am beginning to see a pattern that a lot of recently introduced things quickly get changed and it icks me
I always thought they ignore defense which is why the self damage numbers seems low, but guess not
I dunno if existing exhumes/enchants will change, but any future ones will likely not deal self-damage as per Ozz's wishes
will there be different downsides
Yes
it would be more interesting that way and more unique so im down
(multi slots accessory)
I think iban said it will be quite easy depend on implementation, especially if just two accessory that is coded to only have effect when both equipped
I can imagine at least one way to execute that which would be very easy to code
yeah
(also that can introduce 'accessory set bonus')
i see some crazy cool shit being added with that
having at least one that damages you is kinda cool imo
the
multi accessory thing was a joke oomf
😭
tho i mean accc combos sounds funny
idk why i didnt think of that before
ill remember it
my bad bro
When [Redacted] comes up
yay it got in
what did
exoblade suggestion
im curious how it was reworked
Rogue station when 
@copper tree That's a bug, it's been fixed for the next update
add another recipe instead of fixing the bug
oh
I'm curious to see the exo blade rework
Likewise.
King soul hollow knight....
@quick vale That’s a bug caused by the August tmod patch conflicting with the current version of calamity. A new update for calamity will release in couple days to a week, which will stop the bug from occurring, among other things.
Mk
Also, if you have any bugs, report them in #bugs-read-pins please.
@vapid dawn that is a nothing suggestion and also far too drastic, which is against the rules
also it's just wrong like stealth strike rogue is very good lmao
you will not do more damage at all lmao
stealth has higher damage and kill times all over the board
does it now
because it does not feel like that
my main issue with it is that it charges wayy too slow
You get accessories to help that
And can use potions
Invis/shadow and penumbra potions
Idk what to tell you, once rogue gets it's accessories stealth Regen is fine
Stealth rouge is broken
And stealth strikes will only use half your stealth meter
So you can chain 2 strikes often or have half wait time between strikes
Stealth rouge once you get post-plant is just completely ridiculous
Now I will say
Early game stealth rogue
Not very fun
When like coin of deceit is your only accessory
I see, well, maybe it's just not my playstyle to wait so much
early it works just fine
there's strong options through the entire game
But it's not great
thats just wrong
When I played rogue a few weeks ago, early game it seemed like spam was better. It wasn't until like...post skeletron? That stealth felt stronger
I'm trying out a crit build instead, it's pretty fun so far
But I'm not a rogue expert
I'm no rouge expert either, but rn stealth rouge is abit broken
Part of what makes stealth crazy is when you get the accessory that makes every single stealth strike a crit
Guaranteed
(not sure how you get a crit build for rogue without also going for stealth but lo
That's when stealth went from cool to broken for me
stuff like meteor fist and spiky ball exist
the Disc.css is also a thing
Meteor fist and spiky ball are both pre skele
Which accessory is that?
I wasn't super impressed with meteor fist stealth
yeah that's what i am saying
The first weapon that WOWED me with stealth was tracking disc
From there on stealth felt awesome
meteor fist stealth fucking chips eoc's health away lol lmao
just because it's not oneshotting doesn't mean it's not great
Meteor isn't pre eoc though
curb your
Unless you do wormy or brainy boys before EoC for some reason
fair enough that's a 1.4
Dark gods sheathe
So are you saying that stealth will do more dps than if I just spam if I go for a full stealth build with this acc?
Before this accessory, but this accessory like super proves it
Stealth has better dps at almost every game stage
I believe the segments on the map for all worm bosses has been denied in the past
It has
Dog's meant to be special
It's also not really useful for most bosses
Like for aew it'd serve literally no purpose
Okay yeah I see what you meant by "op"
@analog maple This is way too large of a rework for suggestions
First time playing melee be like
Truely
meelee 2
except its more melee but also more mage
at once
and way more unpractical because bosses arent even designed around true melee 
fine i'll remove the suggestion
lol malice suggestion 
oh
that means you should delete it
can we talk about how some items work while favorited while others just have to be in your inventory
Inferium seems to only be up to moonlord. Anyone know any other mods similar?
Not the channel for this
Everyone kept suggesting it here
Where should i ask then
#other-mod-talk ig?
This is deliberately a channel for discussing suggestions to the mod, idk who pointed you where
Scroll up
ah yes a ding dong ditcher who has no idea wtf they're talking about
what else is new
@errant fog what are you even suggesting
well can't you fight dog after some of the bosses that come after him and why am I saying this it's gone
make dog a later boss because it odesn't make sense
Crying
Pretty sure today's bingo exceeds 20 at this point
Including removed ones i mean
How does Dog coming before Yharon not make sense
It has always been like this as well :P
It was about a sugg that got deleted
Oh my bad
Try to make good suggestions challenge
Challenge attempted
Ah, it's this time of month again
something something crags rework already planned
It doesn't
nah it just gets a shader
It's just a slight red tint that's barely noticable.
Oh ok it is just shader, I think I remembered it as the lava changes colour
Did they say in their rework that the brimstone crag is getting a background yet?
The entire biome is being reworked into something that will take up half of hell
I'm pretty sure it's going to get a new background or three
Figure of speech
Then there is merit to my suggestion. Since no bg is confirmed for the crag, we can suggest it now before the rework and the devs might just add it in.
Pointing out the irony in that statement where it is guaranteed to happen but uncertainty is still feigned, for comedic effect
No point adding something guaranteed to be removed in place of something cooler
In place? You mean it will get removed for another background?
That is still in line with having a background, and we still don't have a confirmed bg in the works since nothing was said.
With the full biome rework it is almost certain it will have new BG, but ya it is far away anyway
Like, really far away
But we still don't know for sure
it'll probably have 3, since it's being split into 3 different sections
The suggestion itself is not invalid due to the biome rework; it will really take maybe months at least (or even a year) until the biome rework drop
So having a new BG at the meantime do help
Why duplicate boss summon items in baby mode if they aren't used up?
because why would you hold them in an inventory?
There are chests that can be duplicated
also journey mode is moreso a sandbox mode. You can activate expert, master, revengeance, death, or malice mode it in it at anytime
exactly
consistency with calamity items is pretty cool
no one would use chests in journey mode except for unreplicable items
harshing on journey mode players isn't as cool </3
There's this cool mod I use in journey mode that basically auto-researches everything. It's designed for creative mode terraria.
anyways the suggestion is for consistency, considering its strange to have vanilla boss summons require 3 while calamity requires 1
even though calamity changes all boss summon items to be unstackable and unconsumable, apart from like the lihzhard power cells
I agree! I actually though it was already amended in one of the earlier updates haha
sounds good
but yeah it's something I noticed in my playthrough
I know that this has probably been asked a lot already, but do you think that there will be a Yharim boss (outside of THE LORD)
Yes, yharim will be added eventually
Awesome!! Honestly, one of my favorite parts about Calamity is the story. I think that it’s really well developed
@worldly olive getting changed next update
I think renaming dragonfruit and blood orange is already planned, but ya, they havent got to it yet I think
🔜
@fresh stone planned :)
sick
i’m doing a play through and i had both in my magic storage and when i saw that i was like 
We are just indecisive on what their new names should be 
Throwaway name suggestions bc why not
Blood Orange > Bloody Orange (Or Bloody Orange Fruit. Hard one there, but this is the hardest to rename without making it sound dumb)
Elderberry > Berry of the Divine (Since it needs divine geodes, makes sense in my head)
Dragonfruit > Jungle Dragonfruit (I mean, it's post Yharon, so it makes sense)
Sky blue flowers (once of the components) are also found in the jungle, and requires Yharon soul fragments, from the Jungle Dragon
Which is my reasoning there
Wait which of the 3617 elderberry sprites made it
I remember that being a trend where there were like 50 sprite submissions in the art server for elderberry
(none of the art server ones made it
Lol
the new name for blood orange is amazing
@quick vale a lot of summons are easy to obtain early game, like the finch staff or the slime staff (if you craft it) or the wulfrum controller
yeah and next update, finch and slime become trivially craftable
Earlier
how early?
pre-character 
pre birth 
pre-steam launch 
pre universe 
Oh @quick vale i forgot to mention the stormjaw staff
hands down the best pre boss summon for CC
that's what they're asking for
that would be a pretty good idea
slime staff was made easier to craft in the next update
there is no need for 10 different summoner items that you can get as soon as you started the game
those 'super early' summoner items are supposed to help you transition from nothing to proper pre-HM summons, not last you for the entire pre-HM
there you go
thank you YuH for pushing my list of recipe changes 🥺
altix, YuH and I cleaned up most of the quirky vanilla recipes
so slime staff should fill the gap if you really want a superearly summon beyond what's already there
additionally, wulfrum controller is much stronger in the next patch just due to actually being able to hit things
you've also got sun spirit, stormjaw, belladonna if you're adventurous
why not the finch staff out of the starter bag?
oh right speaking of leather whip, what if leather whip can be crafted from leather
no
since imo when you get leather whip (enough bestiary %) you should be strong enough to get snapthorn
it just needs to stop being stupidly expensive imho
oh right, ya
i want to buff leather whip to be a snapthorn alternative tbh
since you make a good point, it has a pretty big requirement of 10% bestiary requirement
it also could just, get the requirement to be changed
53 entries (according to wiki), and since cal mobs dont count it is abit substantial
(while not like, super accurate, wandofsparking's recent joke video do give a good idea of how much you need to explore for 10% bestiary)
to what?
idk
the zoologist spawns at 10% completion to begin with
I think zoologist always sell leather whip no? just have to get her to spawn, ya
the shrimplest solution is just to make it not suck where it's at
what would make me hesitant on having a leather whip recipe is that it basically removes any point to buy from the zoologist (even if there really wasn't that much to begin with)
convinence? leather is still kinda annoying to get, kinda like vanilla potions
i think it's good to have multiple ways to obtain things, like abaddon
im not really sure what you'd do with leather anyway
make it the slow strong one i guess? dont really have one of those in preHM
snapthorn is fast and spinal tap is just average at everything + range
meme sugg.,.,
@devout bobcat you cant suggest things "just because" or "it would be funny"
It would be awesome though
would it?
what can it do that the normal lawnmower cant

@gritty kayak you need to use this font for ur idea to be seen
how?
yes but how to use it
it will
im a discord noob
you don't need to bold the title
there i got it
im a bit dumb
honestly its barely a suggestion buit im trying the weapon out on a summoner playthru and my ears are ringing
celestial shell is already one of the strongest accessory in the game
unless they want to increase the overall power of end game accessory I doubt they should add an upgrade
I think there's something missing from the shell, other than the general damage, something more unique.
shell has immunity to nightwither and holy flames
lmfao
providence crutch
@silk lake no
what is with the insane amt of ppl lately not writing properly formatted suggs
sobbging
nooooo leave pearl shard crafts as they are
the weapon is whatever, but if the same logic apply to lore item then there need to be a different base material
since all of them are crafted from victory (now pearl shard)
lore item crafts r weird
why not just make lore items and trophies transmutable
no shards required
but for the rest, they're progression locks and there isnt really much more of a thematically appropriate material to lock them behind
the only thing i could think of is some kind of supplementary "victory" material, maybe you could make it out of gold bars, pearl shards, and/or stars, since most of the recipes use those items
@shrewd osprey might wanna hold off on suggesting that in particular until the update dropped (unless me dumb and it's already out), as basing suggs on changelogs is a don't
for enchanted axe, yeah I don't see the point of victory shard
(or pearl shard)
(gotta get used to that)
get real
also the only ocean themed item that the shards are a recipe of are sea remains
@sly edge or just... add it to sunken sea fishing? there's literally zero precedent for adding blocks to a shop like this, and it sounds more like some sort of calval thing
you can already fish up blocks in the sulph sea
Hadn't thought of that! Yes, it would also be a good way to obtain these blocks without excavating the sunken sea, though the shop would be simpler and more efficient.
It would also just be 2 blocks so it wouldn't clog up the shop...
(I can't construct sentences)
tbf amidias shop is just weapons, potions and boss summons
expanding it with ocean/ssea stuff would be nice
Exactly. (I also like Helluva Boss)

most of the purchasable blocks are for renewability and less for efficiency, so I do feel making it fishing drop (say, sunken sea crate) will be for fitting
good emote
Well both these ideas have their pros and cons but I myself stand with the "Shop way". Though, it would be more consistent pairing it with how the Sulphuric Sea blocks are obtained. Also this decision is going to be left completely to the Calamity Staff (If this idea is significant enough for them to add it in).
Agreed
personally id keep the sugg open
and mention both as ideas rather then the sugg revolving around only 1 idea
sinply asking for a "renewable source" will go much better
^
^
100%
Wdym by that?
It's a general thing that they want to change npcs to go away from shops
Ah, got it.
byea id recommend editing the sugg to be less specific and broader about the way a renewable source will be made
as it grants better chances for the sugg to get in
when they cryo gen has a boss drop table, an ore, AND a shop for weapons 
So should I just delete my post and make another more unspecific one?
True
Imma do that now
Done did it
Should I expand on the idea more or is that good enough?
break off the sea prism suggestion into its own thing
they're completely separate ideas
They are both so small (and truthfully insignificant) additions to Calamity that they best be added in a single update.
hence only 1 msg
the latter sounds like a bug
it just helps to seperate ideas to vote on seperately
and ye the latter mostly sounds like a bug than a feature

Oh wait, that's so true
Ain't no way
wait lol you can get those pre DS?
LMAO
prime trolling material
I'll just delete the first suggestion
XD
oh crate did give eutrophic sand? I thought it was only navystone
In my defense I didn't even think of the sunken sea crate when I first announced my issue. But the Prism bug still stands

Well I hope it get's fixed. I'll go continue my True Melee playthrough now, goodbye!
@light verge Wrong formatting and "why not" isn't good reasoning
we do we keep getting exclaims or wrong format
Means you arranged your sentence wrong and "why not" isn't good reasoning 💀
he was asking what the suggestion meant
🤨
Yall need a little reading comprehension
Wait I've been twisted into a pretzel here. so what who how when why how what?
.
"." is a right answer
wait
I might be mentally R-worded
@swift wharf was talking about @light verge 's post and I though that he was speaking to @drowsy plank .
I now understand...
...that I'm stupid.

:TinyBlitzo: (edit) really?? (edit) I can't use this?! (edit(edit)) :muchsadverydepressed: ⁽ᵉᵈᶦᵗᵉᵈ⁾
@light verge this channel is supposed to be used for discussion
The channel you commented on are only used for suggestion posting
I see. So I posted it. But I just explained what I meant to say in full form.
this is still a nothing suggestion "change something", yeah, change what? what purpose is there to changing something in the drunk seed? if the devs had something in mind they'd just do it but there's nothing even worth changing that specifically affect calamity. FTW got changes because it's effectively a difficulty, because it changes Boss AI. the drunk seed is just a seed. it'd be like asking for them to add a bunch of PBG themed things to Not The Bees seed. there's no real point, and it would probably be on the bottom of the priority list
Ya, just change the one in posting to only content what you think is important, basically just keep it conscise
I stand with @drowsy plank here
The siggestion need to be:
Title
(Shift + enter)
Body/reasoning of the suggestion
ok, i delete it then. + I was writing it from phone.
But ya, tldr there really isnt much calamity should change for drunk world
If you had a suggestion on a specific thing then it would have been a valid message. the function of your message is the content not the formatting
Drunk world is pretty much just a unique world gen, the max I can see is calamity making it compatible but there is nothing more calamity should do
Also, world*
That makes sense.
(phone typing is really difficult)
Ah, okay
Next time gonna write something more useful than this.
At.least.it.used.to.me.like.this.but.i.got.better.at.it
(Why is . right beside space bar)
Well to have avoided this whole thing-a-ma-jig you should've made your original post: A. more context-full B. In the right Channel
thanks.
Yes "context-full" is a word. source: trust me bro...
Also callback to the fact that someone made a suggestion to add the amp sound to "The Bee" shield! Man I love Borderlands.
@sly edge your suggestion reads more like a bug report than a suggestion, i think it fits more there
yeah that's true lmao
My original was a suggestion that was already added to the game and that is why i put it there
the other bug report was paired with my suggestion
that just means u were double wrong with where u should put it lmao
- it was something already in the game
- the rest of the sugg was a bug report and shouldnt have been in the sugg in the first place
should've*
present tense because it's still there and should be moved
Ah, thanks.
Wait, it's not double wrong by where I should've put it. I only put it in the wrong place by the time I took my original suggestion out of the message, **then **it was in the wrong place.
this convo is pointless
You think I didn't realize that.
😐
Nutella is typing was funny af to me


@small timber While it does make the fight seem more stagnet, you can dodge the laser walls while moving since you gain infinite flight during that phase. I just try and stay low before hand, RoD from one of them, fly up from another (or sus jellybean/portal gun since fall speed) (Can also fly from both if you're low enough at the start, or fall from both. It works if you can get the timing right)
Wouldn't say it's forced since it's clearly doable without as long as you are aware they are coming and have decent reflexes
do you think the "favorite to stop x" items should be changed to just work while in the inventory
not really
building a wof bridge with the doll would just be easier to unfavorite it rather than throwing away/money trough
the critter guide and encumbering stone do their listed effect while in the inventory and to make the other items consistent I think it's more practical to change those than to change the vanilla ones
change the vanilla ones
there's a lot of ways to get those items out of the inventory anyways
you could use a money trough, chester, void bag, place a piggy bank, or just tp back and put it in a chest
that's dumb, change the vanilla ones
to me, it just gives more flexibility and options
I’d agree the lazer grid does clash with the flow of the rest of the DoG fight as it is, I think the bullethecks are much more manageable in slower fights (thinking calamitas/scal/ceaseless void) so yeah I’d vote for that
a personal taste of mine, after moving and all of that i like the fact you have to stop and do tiny movements
however id be lying if i didnt sometimes try and speed through
like encumbering is annoying to have for example
You wanna loot it but if you're not finished looting you are either gonna have to leave it there or put it in your trash slot which you may be using a lot
chester
and uh yeah I think favoriting > just in inventory but the items that are favorited to work work best favorited vs the items that just need to be in the inventory work well there
just posted a new suggestion
#suggestions-posting message
does that make sense? idk I like how it is
chester is the same inv as a money through and you may not have it by then
Also i use that inv to store things not to disable an item that should be toggeable by itself
you don't have to do that
anyways it's invalid
it breaks the specific item rule
just thought i would, and oh didnt know that one
that's a specific item sugg yeah
not allowed
And judging by some suggs i've seen in the past i am very happy they are not allowed
just search old suggs
let me give you a
you can try
in: suggestions-voting before: 2019-06-01
in discord search
it's not the ones i've seen
these were deleted
but back in 2019 it seems suggestions voting was also posting channel
if you search the same but with helz roller you will literally get to the exactly last sis sugg ever posted while they were allowed
about the favorite items
in my opinion using the favorites feature which otherwise has no effect on anything makes the items feel a bit clunky
the way I see it is that the same reasoning for why the difficulty changer items were removed can be applied here
i feel like making them only trigger in the inventory with no easy way to toggle makes them feel unpolished
I think it’s cumbersome to get used to at first but once you read the tooltip and understand how it works it being toggleable in inventory is so much handier yeah
you seem to really believe in the idea though so if you wanna toss it in suggestion posting go for it! I wouldn’t vote for it myself but maybe someone else would
all pf the old suggestions are either
projectile that shoots more projectiles
or slow projectile but then gains speed
yeah, either that or it gets exclaimed which is practically the same
there exists an old legendary item suggestion well known for its formatting
Please tell me it's not thomas'
New gun idea!!! It shoots bullets which exponentially split every frame
This has no cap
They split until your PC crashes
and they home!!!!
And pierce infinitely
Crafted using uh 2 luminite and a handgun with 3995 musket balls
altix gimme the lore
ngl seeing the suggestions that were actually added ages ago and still exist in-game to this day feels pretty weird
5000 damage
it's not the original
Beautiful
the original is significantly longer
<><><><><><><><><><><><><><>
wow i feel like a part of the community now with that tid bit
I think i need to bleach my brain after trying to comprehend that
What on earth
dude they added plasma grenades
This is a good example of a reason why specific suggs were banned
Also why would sdfmg need an upgrade lol
That recipe is also post dog
So you'd just craft sdfmg and then immediately into sdomg?
thats the grenades recipe, dont know the sdomg recipe
Fair
But even then let's pretend the weapon recipe was post yharon
A gun doesn't need an upgrade 1 boss later lol
yeah it does
Current fetid emesis:
Also, current AMR
Can we talk about how it takes nothing to make
oh no the recipe was just cut off i think
that's the recipe for the secondary ammo
that only it uses 
and the secondary fire has downsides
suggestion is too long
oh i love when a weapon uses a unique ammo that no other weapon ever uses and is essentially useless
Ice Barrage
imagine using 1 cosmolite and 1 divine geode just to cripple yourself per shot
all the space was taken up by even more <><><><>
the <> were what the weapon looked like while firing
he just wanted to make sure everyone knew
<>---<>---<>---<>----🔫
First thing I see when I click into chat, thank you

Rover having flashbacks
Meld Armor be like:
How hard is to code a 5th pillar? I imagine the same results as Tremor.
what happened with tremor's insanely well made pillar exactly
i heard it was hdflr
It sucked
but i don't know the specifics
It was a new pilar with more aaaaaaaaaa enemies that was placed in the middle of the world in the sky so it was fucking impossible fighting the enemies on a sensical place unless you had built a skybridge
Anyways i hope this never happens

I don't see what the multiplayer part is supposed to refer to, the meld blobs still work perfectly fine in multiplayer playthroughs
I will tie it to the seemingly common mp problem that apparently no one is playing with people that aren't asses so everyone kills pillars before they get the chance to farm meld
summon a pillar...
how would the effect the frag tranmutation recipies? there's just so many issues with this
please no 5th pillar
It was more just giving rogue its own pillar as all the other classes have one and it just seems out of place to me that it doesnt
Thats just my opinion tbh
5th pillar more like 5th snoozer suggestion today
idk else what to suggest haha
But Ill probably just make a separate mod for it
And let it converge with calamity
So uh yeah Meld
that rogue thing doesnt even make sense thematically
why is it red
and why is it a fireball thing
It's spam rogue 
ah yes
I think 5th pillar is cool actually but yeah would probably cause more problems than is already solved and is too large of a undertaking to pass suggestions
Ask u/TerraFabius
Comet, solar, stardust, nebula
Adds to the theme
Lol
not really
Ok buddy


no thats not what im saying
Probably the "Too much effort" one.
jeez
alright man
good luck with your suggestion
ok
Cancelled? No idea what you're saying, we're saying what's wrong with the suggestion, not you champion.
ok
Its fine I just thought every class should have a pillar
I thought it would have been cool
I guess i am sadly mistaken
theoretically
AHHHHHHHHHHHHHH
and it would help let the class really sit as if it was meant to be apart of the original game
As modding in my opinion is a function meant to serve as that
but hey god bless democracy nonetheless
And like I said, I can just make it a real mod and people can try it. If they dont want to that is fine too
yep
It would be a recipe reshuffle and just add a new boss
How do you guys think (in a perfect world) a rogue pillar should work??
I could use your feedback to make the mod
it wouldn't
i like it trying to be more included into the game but its just the pillars are not fun in of themself
ah yes, the best part of every terraria playthrough, the lunar pillars
@still badge Magic Conch can be bought from Amidias....
Well I mean its not pillars I want to add but I want to make the Rogue more fun, and the pillar was meant to be apart of that
ah i am a bozo never realised it
And maybe it wont, but I still think it is worth a shot
lmao no problem
i found the sorta different path rogue took was refreshing
he's one of the easily forgettable npcs i dont blame you
How does a pillar make rogue more fun though?
Rogue is already fun as is
More content for rogue players idk lol
Just an idea lol
@hollow shell aint rogue pillar suggs a no
Trust me, rogue players have plenty of content
Wait what it can?
i just buy the trident cuz projectile funny and thats it
Yeah
Melee players when their weapon gets stolen by the rogue class for the 4843th time
Are you sure you're not getting it confused with the easily-confusable
https://calamitymod.wiki.gg/wiki/Magical_Conch
The Magical Conch is a Pre-Hardmode summon weapon that is purchased from the Sea King at any time. It will run on the ground, dealing contact damage to enemies. If the player is flying, the Hermit Crab will float alongside the player, but won't directly attack enemies.
even if they're not, this is, by the image, a suggestion for a pillar, unique enemies to that pillar, a unique fragment, and a different fragment armor that isn't meld. I think that falls into too much effort regardless
I may be stupid
ohhhhhhhhhhh shit
I would definitely not say this is Too Much Effort
lol nvm i got it mixed up
dang those names should be changed
where is the pillar by itself?
Thats why i suggested the rogue pillar to make the recipes different and separate from melee crafting
Meld will get something more interesting and unique in the semi-near future
The recipes are already different, rogue has their meld constructs to make Empyrean armor
It will have a dedicated obtainment method, rather than just dropping from pillar enemies
And this obtainment method will hopefully be way cooler than any pillar
it drops from cryogen confirmed
So 🚫 and 🔒 ? (And ❗)
what does the ! mean on a suggestion?
wow you have to pickpocket the lunar enemies like skyrim thats a cool idea
Definitely never going to happen as it conflicts with our plans so yeah big ❗
Sugg is invalid, 
You should not make suggestions that are just adding a reference to the game
There needs to be a reason why the addition would benefit the mod
Is daybreak a rouge weapon now?
can we talk about the game breaking, life ruining, world destroying mounted scanner bug though
this is very important
the ❗ means that your sugg either conflicts with the don'ts document or it has some other problem
Dont melee weapons crafted from solar fragments make rogue weapons?
not yet 
aww darn well it was worth a try
melee players when the burning sky is somehow a melee when it clearly it should be mage or smthng but decide to not say anything because it makes the exo mechs and supreme calamitas easier to beat cuz of that sweet sweet whole screen range 
it literally doesnt have a swing animation
turn all the throwable melee weapons into rogue weapons but like unironically
it used to be like star wrath but with fire
but then they removed the swing animation for some reason
so now its just sky fracture but with fire
yeah now it funky
You are totally free to make your own rogue pillar mod if you wish to
but make true melee weapons 3x bigger and faster 
mfw badly executed joke
true melee sword covering the whole screen when
Did You Mean: Murasama
I know and that is absolutely what I am going to do
I just wanted to know everyones opinion that is all
i want more screen to be weapon 
See how far i could get here with the idea
murasama is indeed a step to the right direction tho
god bless that brazilian samurai
if it covers the whole screen wouldn't it basically be not true melee lol
ok but mounted scanner right now is still responsible for 4 deaths and is currently at large
Totally not unbalanced AF if you name your character a specific name
projectile weapon with extra steps

not if its swingable 
the zenith is a true melee weapon if you think about it i mean youre literally just swinging swords
@thorny sapphire i second you suggesting fixing the mounted scanner bugs
So annoying tbh
@orchid cairn Yharon doesn't telefrag
The only way it can be considered a 'telefrag' is if you're flying upwards way too fast
It's not really a telefrag, its a check to make sure you're paying attention
Phase 1 is more or less just Duke Fishron and like Fishron, you can predict exactly when he teleports by counting his dashes
i don't think you're allowed to put bug fixes as a suggestion?
it teleports directly to my location and then i take damage
that is a telefrag
i dont care if its avoidable
its avoidable by not letting the situation happen
sure and yharon could also just sit still on the ground and wait for death
yeah it's in the don'ts doc
read the suggestion
all i can really say is skill issue
you're gonna have the bosses try to kill you and you have to avoid their attacks
you must be fun at parties
oh 
ive beaten the game on revengeance and im playing death mod rn, i dont want the game to be easy lmfao
i want it to be fair
Is it too much to ask for video proof? So we can see exactly what you mean and come to a conclusion easier?
i have beaten the game 3 times on death and once on malice
i thought the exact same thing as you
Look, it doesn't matter who has beaten X thing more times.
i'm not experience dick flexing here
im trying to say its simply learning the fight
I just want to see a video of what the guy means so we can come to an agreement.
you have to keep track of yharon's dashes to know when he's going to teleport
you can't just nerf every attack you don't like out of the game otherwise i'd have duke fishron sent to brazil
if him directly teleporting ontop of your hitbox is the intended attack then maybe it should have an indicator of where hes about to teleport to lol
yeah and so does yharon
he doesn't though
im not talking about the dashes
you're just spamming flight too hard
he teleports above you
after his dashes
you keep track of the dashes so you know when he teleports
like fishron
Alright, literally nothing is coming out of this, this is pointless.
just get the vid of it happening ig lmao
^






