#suggestions-discussion
1 messages ยท Page 6 of 1
thats why im saying let it drop from moon lord
but if you want to get it early, you can still do the nohit
Well, it'll be complicated since the majority of the dev server voted to remove the no-hit part.
f
isn't this akin to adding in a removed feature
It seems weird to me when people make a suggestion using overpowered/underpowered stats as part of the reason
(when the suggestion isn't just about directly buffing or nerfing it)
is there anything I could add here
Stats are never constant, they shift from update to update as we continue to balance
Terraprisma is busted now but it won't stay busted for long
Uhh that suggestion seems fine
and making it drop from two bosses is also a bit weird
additionally, daytime eol isn't a nohit
It is basically a nohit...
it isn't
Ok elaborate
because Calamity removes the one-shot aspect of EoL...? or am I forgetting something
@proud plinth - Your suggestion has received an updated status!
[add recipe for zapinators]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message
we decided that it's a better idea to have lazhar use a space gun in its recipe instead of zapinator
k
that way you don't have to rely on rng to craft it
yea that honestly works out alot better
has the ๐ emoji been forgotten about
another familiar vanilla item that already has a crafting recipe and fits in better thematically with the weapon its used to craft
Ok you could have lead with that.
"additionally, daytime eol isn't a nohit in calamity"
yeah probably
Funnily enough we only have that reaction during the voting process, but the Zapinator suggestion already got approved
(malice EoL has the same AI as day EoL btw)
We can change an approval into a rejection but not into a ๐
We could ask Nycro to make that possible tho
what's malice

@dapper violet i assume that is already the plan and also misformatted lmao
u need to seperate the title and the reason
We're not changing Cosmic shiv anymore than we have too since it's a donator item
Ele shiv may get the super stab eventually
Maybe at least decrease the use time of the Cos Shiv a little
Or is that too much ^^;
^
honestly i feel like the abandoned labs are a little lackluster since you only really need to find them when you want to fight the exos
The new shortsword mechanics in 1.4 is the only thing that changes it from previous versions
maybe a little more reason to look for the abandoned labs might be nice
shpc
they also generally provide very good loot, especially if you're in the very earlygame
planters
with more biome content coming in the near future I feel like that base is pretty much covered
i meant the labs have em
well given that terraria is designed to be played basically at whatever pace you want
it doesnt really stick
Space is amazing, ice biome lab is great, sunken sea is lackluster (but biome rework coming), hell have muramasa (and hellstone bar?) so admittedly it do have something, jungle I dont even remember what it give
the planetoid lab is fucking broken btw for earlygame
not everything needs 18233812838213 reasons to visit
hell, having entirely optional areas is a GOOD thing
woah imagine
it just feels bad to go through every laboratory and everything when it expects you to have everything by the time you want to fight exos
like you missed out on stuff
but i never really had a reason to grind that hard because im on revengeance mode
your incentive for visiting labs are the arsenal schematics
Yes
arsenal weapons are fucking insane (except for the bad ones)
The biome lab are placed with the player doing exploration in mind, like space one is litrrally just above the spawn point
this sounds like a qol mod issue
I hate having to charge it though anything with limited stuff where you gotta reload i just skip over
your loss
because its easy enough with the weapons provided from boss drops or basic recipes
and now that sounds like a you issue
There is a lot of incentive for player to explore biome lab already
I think the problem will more be the player do not know there is an incentive
did i say it wasnt
Or even know biome lab's existence
I noticed a lot of ppl only doing labs during endgame because of qol mods cutting exploration in half
exploration dont really hit hard in terraria tbh
the grinding keeps me on for hours tho
If you use boss drops after boss drops on bosses there is nothing the mod can do to stop you/inventivize you to explore
Because they cant just nerf boss drops to forced exploration, even then people will just beat the bosses with underpowered weapon and complain bosses need nerf
there's other channels if you're just here to complain
I enjoy exploration! I don't really care for the grind but the two often go hand in hand (unless you play journey ๐ )
deadass stop talking
๐คจ
anyways the grind of getting materials to build is more fun than exploring because on your 7th playthrough you already know everything about the biomes
but its out of the devs controls or mine
since you can only add so much biomes
the name of the channel is #suggestions-discussion . it's for. discussing suggestions.
whenever i do suggest things you wont shut the fuck up
That will be an exception case I think, because if the mod is designed for 1st playthrough then it definitely will not fit for someone doing their 7th
true that
Usually the incentive to explore is to get new weapon/gear because you feel underpowered and in need to search new gear, but when you are optimized or skilled it dont happen
imagine in the future ai gets so advanced that it can ai generate completely new experiences so exploring is more fun
It might be because I'm discussing the suggestion you're making?
Like this whole channel is to discuss criticisms for suggestions and ways they can be improved
can you criticize in a way that is helpful and that doesnt make me feel like a dumbass
?
I think im just thinking about a different type of game to be honest
With how currently the mod design its biomes around i do feel doing something like that will be difficult
Usually roguelite games are much more controlled,but terraria is full open world
(but ya, if back to the suggestion/biome lab) I do feel there need to be some way/something that notify the player that biome lab exist
Because currently if you are a new player there is a chance you miss all of them until HM where you have wings to fly up, and on top of that they might not know they have to grab the factories
i honestly think im thinking about elden ring type stuff
i honestly feel like if terraria would do more stuff like cutscenes instead of the help button that the guide has
does the guide have dialogue for draedon's labs?
like cutscenes as in showing the stuff that appeared or something
I think it is just more of the theme of the game that it will not fit, similar to voice actong
I dont think terraria mod generally use cutscene, except maybe the story focus one, even the vanilla end credit is not a cutscene
if cutscenes were added for structures it would completely take away the exploration part of it
bro i need some elden ring in my life thats what im looking for
at this point
I just think maybe make the factories and charging station say have shining parts or fancy lighting, that way you know it is important, if we are going by intuitive design
maybe
For the biome lab inform, maybe just put a messgae after DS defeat to inform about sunken sea lab, since with the hint you will proceed to find the next
It is just very important to not miss the first one
I don't think it's an issue that can't be solved as much as an issue that you have to find a balance between conveying necessary information to achieve the intended experience and give the player the reigns and ability to explore and miss things and that's very hard!
or like adding more subtitles like after you find the sky lab it gives you hints as to where the next one is, then the next and more
shit wait
we on the same page i think
Ya, since vanilla design never really "force" the player do to something
this
like you try to solve one issue and it just creates another
Even for calamity, draedon may be the forced fight but the player can just, ignore its existence and only fight scal; new player might not even know it exist without boss checklist
does it not do that already?
i kinda wish i didnt depend on the wiki so much for cal
only with the schematics though right
yeah I think
You need to decrypt for that
I will make the 'make factories and charging station more obviously important' suggestion later
maybe instead of subtitles the draedon labs emit a small sound that can catch peoples attention
which items?
Lock the sound to turret maybe, or a "signal emitting device"
day EoL?
yep
๐ค
something like that
Both of which you can destrpy (and have incentive to destroy)
like a faint 'wewewewewew' sound like sci fi type stuff
something interesting to draw new players
if you're close enough for a sound to play you're probably close enough to see the labs right?
i mean like maybe 100-300 blocks away you start to hear it
The sound can have way larger radius
sure
Ya, the purpose is to move the player to the correct direction
Especially kike jungle, ice, you have to dig into solid blocks; it can be difficulty to just find them
like the schematics that have to get decrypted in order, maybe the sound only comes from the labs youre supposed to discover in order
idk sound-based exploration sounds... odd
well it kinda limits you from having to look at the wiki the whole time
I think it probably should disregard the order, since the devs do intend or approved a suggestion on schematics to hint their previous one if you havent found it
I'm not saying I don't want a non-wiki solution I'm saying in terraria sound is used to alert you to on-screen threats and points of interest and idk if my headphones are bad but I hear a noise and I'm not like "ah it's this direction" y'know?
I mean a lot of game does it, it is pretty common
Usually is the closer you get to the location the more rapidly recurring the sound gets
but isnt the standard for headphones surround sound now?
So you can even identify distance, not just direction
You can, or later I will post it if you didnt, it sounds like an idea that can work
it's like if that myth about ambient cave noises in minecraft meaning there's a big cave ahead was true I. don't think it's as seamless a solution as you guys seem to orz
(the general caving system of terraria is lacking compare to minecraft tbh)
Since minecraft is a game with 90% effort put on exploration
true
i feel like you barely find any large cave systems
feel like that would be cool
@gentle chasm can you elaborate on why they are OP? Moray eel i can see since it is an abyss enemy that can generate in ocean, but I dont see box jellyfish
Then I think you can include in the suggestion that they can only generate in the abyss I feel
Since if the player didnt know, the suggestion looks like "remove them" since they are "removed spawn in ocean"
edited it
did it
idk for discovering draedon's labs easier you could have the guide mention "planetoids in the sky with EPIC loot!!" and then have the already implemented lab seekers pointed to you more directly (and maybe easier to use?), then in dreadon's first lab you find a lab seeker base and then his log says "ohoho I will continue to build EPIC things in the NEXT lab at [place]!!!" and you follow that trail
edited it again, i wasn't thinking while typing it lol
I think ideally it should be less dependent on the guide since, well, he get ignored a lot
I feel like a very small minority of people playing terraria click the help button
Especially after recipe browser is installed
exactly i feel like ive only clicked his things once
I. used the guide a good bit when I first played
I now use the wiki which is what this conversation is trying to avoid
And people might not expect the guide to give hint on modded stuff, they might think it is a "modded guide" that do it instead
Imo I think the ideal solution will be just not reliant on guide and wiki, ideally intuitive that the player will naturally do it
I think the sound one do make sense, since draedon do have incentive to attract the player for the purpose of testing his mechs; as evidenced that even the sunken sea schematic mentioned that
i feel like they should make the sounds only in order of how it wants you to discover it
sky lab first then sunken (i think) then so on
I know precedent isn't something largely considered for implementation but. is there any other sound cues used for exploration? like there's spider noises which let you know a spider caves around (though there's no indication of from where and that's more an enemy noise) and there's lava which you will see
I just think it might increase the chance that they miss the other lab if they completely missed the sunken sea one, but ya
you got a point
In terraria I dont think so
The closest one I can remember is like, lava/underworld? Or I might misremembered
@dapper violet You're not formatting any of your suggestions correctly. They need to have a title at the top, with reasoning below, separated by a line break (Shift+Enter)
The bot cannot process your suggestions unless you format them correctly. That's what the ๐๏ธ reaction is indicating to you.
Or glowing mushroom, my brain automatically attach sound to them that I am unsure if they emit sound in the first place
I'll give you that glowing mushroom biomes have cues through ost changes! forgor about that
Idk I hear a weird noise while exploring I assume some random enemy is seconds away from exploding me with it's mind and 99% percent of the time that's true. sound effects are overwhelmingly alerts to sudden combat encounters
dont labs. have turrets. which shoot you. and make noises
You need to be close enough
And by that point you already have the labs on your screen
i think dragon's sugg of making guide talk about labs, or maybe even demolitionist since he's more associated with underground, would be a better way to direct players towards them
also that's fair
i was actually gonna suggest some stuff about making some structures calamity adds more obvious they exist
like you could add lab locators rarely in gold chests, or desert medallions rarely in desert chests, it might alert players to the existence of labs and things like DS and the sunken sea
but idk how flesh out of an idea it is tbh
That sounds like a good idea
ooo I do like that
Devs have pondered the idea of putting Desert Medallions in the UG desert chests already, but I've never heard of putting lab locators in chests.
I had the idea of adding blank lab locaters to wulfrum drops to maybe point a wholly blind playthrough in that direction but idk if that's lore-conflicting lol
I think if youd put lab locators in chests, you should put them in the 'mini labs' you can find
honestly if it's gonna be how cal devs have suggested and they want large to be the default world type, then lab locators in gold chests would be a really important change cause i didn't see a single one until well into hardmode
itd make more sense for a mini lab to have a locator
compared to a random gold chest
you have a point but the mini labs are arguably harder to find than normal labs 
That would defeat the point
Locators are already crafted using lab materials
eh fair
typically my progression goes; big ass planetoid -> all the other big labs -> "oh wtf where was this when i could've actually used the loot" (small lab)
i typically just get the planetoid lab then never bother with other labs unless theres a specific arsenal weapon i want
then i rush them all pre-exos
lmao fair but i like the free diving gear from artic and the furniture from jungle
oh and i always check hell lab to make sure i dont destroy it with instabridge
saaaaame but I also loved that last exploration hurrah pre-exo mechs which is maybe less than intended
small lab should generate a little higher and generally just generate more
Sorry about my pointless suggestions
Just giving QoL things to make Calamity be more part of 1.4
I know :3
As things like Cosmic Discharge exist
1.4 style flails my beloved
@dapper violet not only is that a 3 sugg violation, but that's a SIS violation
not to mention the devs already have plans for their own whips
please read the rules people
โ
Sorry
Sorry
I'm an idiot
you're not an idiot you just
didn't read the rules
which you should do
@tired tartan that's already implemented in the next update
ya
Thank you for letting me know. I believe I'm slow on the news on any future inplementations. May I know where can I read those future patch notes?
there is no 'future patch notes' iirc that is public, it is just this channel get notified if a suggestion is implemented
basically a similar suggestion is implemented therefore we know, and thats it
uhhhh well fab hasn't been updating the changelogs so the best ur gonna get rn is searching for messages from @grave zinc in this channel
if you want to delete your sugg it'll prolly get flagged anyway but it'll help save the mods time
mariocraze14's flail sugg is prolly gonna get flagged too since that's already planned lol
I'll go do that instead to help out decluttering
thx
I wonder what else hasnt been suggested. Anyone has suggested anything related to Kites or Golf?
nope
feels more like a calval thing but it's one of those "right on the edge" kind of scenarios
cheers cognitiveAfflatus I'll vote for that
had that one in the drafts for a while
My bad :P
dw about it
Didn't know those were planned
that one isn't as obvious but i think it might be mentioned in the #calamity-update-talk FAQ document
How about removing Suspicious Eyes in Dungeon Chests altogether? Has that suggestion sailed yet?
They're not consumable anymore, right?
prolly just a weird generation quirk tbh
nope
but i get why they're in there still
to let newbies know about the boss existing
same reason i sugg'd desert medallions to be added
Wont they already exist as having a bad time at night kind of messages?
newbies shouldnt make calamity their first terraria experience (with regards to EoC existing) but i digress
oh alrighty then
oh my god that was literally just talked about in this channel im begging yall to read
Yeah, I just deleted that from my suggestions, hahaha
if u can delete the sugg it'll make the mods lives easier since they wont have to flag it
wait did you suggest the same thing i did?
(yes)
literally seconds ago
Yep yep
dang thats interesting timing
Will they ever add a "Grand Design" but for building houses? Or will that be a good suggestion?
sounds like too massive of a QoL and more akind to cheat sheet I think
probably should just use luiafk instead imo
Yeah, that did sound too excessive
sounds like instahouses from fargos or the super builder rod thing from luiafk
probably not fit for calamity
I wonder if Daedron plays golf
did yall know the golfer is a rich npc in lore
tbf we're prolly getting some general build tools with the perennial reworks which included a type of scaffolding so that's like. kinda like ur idea!! that is if iban actually makes it but still!
make a wulfrum scaffolding upgrade
what does being rich in terraria even entail
that turns it into permanent structures
i know i was just making a comparison to the upcoming thing
with wulfrum
where thats temporary structures
I was about to mention ice rod until you said permanent tiles
wulfrum thing power creeps ice rod
this
ice rod buff incoming?!??!?

What gripes me currently is that the Alchemical Table ia only partial to Vanilla recipea, when it comea to crafting cost discount. Unclear about Blood Orb.
I kinda wish they would also become effective to Calamity Potions.
I kinda saw a post about potions progress. Am I thinking the same as the prior suggester?
I think calamity potions are already fixed to get discounted by alchemist table
blood orb I dont think so, but at the same time blood orb is more akin to "transmute" than "potion crafting", at least by the idea of it
alchemist table is more akin to "a chance to refund part of the material used" which is why it maybe not obvious, as you have to craft a lot of potions to see the difference
Hmm. Is Cadance's Potion a Calamity potion?
yes, basically all potions added by calamity
I am unsure about those that are "combination potions" (crafted from other potions only), but I do remember calamity potions that use normal material do work with alc table
Some Calamity potions by default requires to be crafted at the Alchemical Table itself. In addition to requiring Vanilla potions, it didn't seem to benefitted from the cost reduction. It's hard not to see it happen after crafting 100 pcs of Cadance Potion
cadance is a combo potion
and the alch requirement is a progression lock
those are all intended and prolly not gonna change id say
ya, things like yharim stimulant are intended to be post-skeletron
and potions with actual recipes like soaring, bounding, and photosynthesis already benefit from alch table
I will just test, iirc the only one that do not work is combination potions
but since you already get discounted/refund when crafting their ingredient potions I do think it make sense
Oh, didnt know there are two classifications for Calamity potions
all potions added by calamity do count as calamity potions iirc, just some potions are "combination potions" that basically have the combined effect of other potions, most notably cadance
ok I can still load in 1.4 tmod, I will test what works
i forgot the new release is getting pushed soon huh
Many thanks for the extra mile
ok I am testing it and some of it do seem weird, I will type it in if needed so I dont misremembered them
the following works:
tesla potion; calcium potion; bounding potion; triumph potion
the following do not works:
soaring potion; photosynthesis potion; draconic elixir; crumbling potion; shattering potion; astral injection; gravity normalizer; shadow potion; titan scale potion; penumbra potion; ceaseless hunger potion; profaned rage; holy wrath, zen potion; zerg potion
combination potions:
cadance potion, omniscience potion, yharim's stimulant (all do not work but that is expected)
all blood orb recipe:
do not get refund/discounted
That is rather confusing.
I wonder how to streamline this, so that the Alchemy Table works 100% of the time, while posing enough progress for more advanced tiers of potion... (I can only think of either utilizing enemy-based or boss-based drops)
Like a change in their recipes altogether
(ok I havent get to blood orb and combo potion yet)
at least combo there are only like, 3 of them
also why does calcium potion cost a single blood orb for 4 while things like regen potion cost 10 blood orb each potion
meanwhile triump cost 30 per potion and its component is literally water bottle + victory shard
Prolly they may want to clean up that part
I did not but it should be fine even if someone blocks the bot
The bot does an extra check right before forwarding the message
So even if it doesnโt have the emote, it still wonโt get forwarded
The check for your message is a hardcoded ID
astrum deus weapon includes astral bar weapons, and I think that is the point
True, just something to throw out, really.
I dont think calamity currently is in dire need of new weapon tbh, especially astrum deus tier
since they are directly competing with pillar fragment weapons, which has a lot of weapon to begin with
imo astrum deus' own drop + astral bar weapons will suffice
while people might think "more is always = best", adding too many weapon will just create selection difficulty, and diverge people from trying out the newer/better reworked weapon
so ya, rework > addition, unless it is currently lacking (lack right after ML tier rogue weapon, which I just discovered only have 4 weapons)
imma be honest itโs acid rain that really doesnโt have muchโฆ besides old Duke. that should have been my suggestionโฆ..
acid rain can use some, addition? the weapons/gears they drop are actually really decent, just the event is like, not that impactful by itself
yeah
it feels like just something you can do, but since devs decide it to definitely be optional it is hard to convince them
I do feel something can still be done though to make it have more impact
true, after polterghast they point out that the acid rain is stronger via status message, and although it does have a few more enemies and is stronger, it would be cooler if it had just a little moreโฆ impact, like you said. Old Duke is sort of ignored, but heโs still a boss, and a unique one, at that.
an optional, but unique boss, with powerful weapons.
anyone here play summoner?
hey how do you upvote a suggestion on the posting page?
I agree with the summoner one
you dont upvote them on the suggestion page
you can only vote when they go to #suggestions-voting
whatโs the staple tho
every suggestion from posting will go to voting if they dont have any issues
#suggestions-posting is basically just a waiting room for suggestions so people can come in here and provide any feedback they have
after 24 hours the suggestions get sent to #suggestions-voting if they have no issues, at which point you can vote on them by adding a star reaction
Speaking of feedback @lavish raptor your suggestion is pretty massive and unlikely to happen
oh right ya I didnt clearly read through it; adding some sentry armors/helmet might happen, but making it for the entire progression calamity have is simply not gonna happen
not only does it need to have sentry armors but also proper sentry weapons for an actual 'sentry summoner subclass' to function, currently especially post-ML you basically have 1 sentry (max) at each point of progression
I sometimes like to think that the people that post suggestions hate testers.
yeah i kinda wrote it with little hope of it actually happening. but worth a shot i guess
if you reduce the scope it will still happen, as of currently you cant really just say "basically add an entire new class worth of content"
no they just usually dont think that things would need to be balanced

i mean its a nice idea i guess
but
balance
Oppression.
Balance is just a funny word to both oppress suggestors and murder tester morale
so would it be a better idea if instead of having all summoner helmets also having a sentry helmet i just change it to only summoner exclusive armors have it (fathom swarmer, plaguebringer, silva)
wait no plague reaper isnt the summoner 
just like, add more sentry based summoner armor at especially post-ML?
since for HM you do have OOA armors which basically is strong enough to function as the sentry armor you need (for sentry only to be 'playable'), just for post-ML they are too weak
i suppose that could work
maybe pre-HM too, but sentries are mostly locked behind tier 1 OOA so I am not exactly sure how it will work out
most sentries are obtainable before that
squirrel squire, polyp launcher and caustic croaker
but ya this rule do exist so try not to like, go too specific
and then you go to the old one army sentries
I will say just keep it to post-ML since I imagine that is when sentry armor completely falled off and unusable
alright
so should the armor be like post DoG, and used for yharon and after or before that. since the armor from OOA is probably atleast usable against providence and DoG
because of this rule I think just make the suggestion be something like 'add sentry based summoner armor at post-ML'
let the devs decide which point of progression do they need to add a sentry armor
๐
and final thing. should the armor be like the OOA armor where it also buffs another class with it or just stick with only sentry
or would that be creeping into that rule too much
this one I am not sure, since the original OOA armor is definitely intended to be a multiclass armor
where you put down sentry and then you use your main class weapon to deal damage
but since calamity added even summoner weapon nerf, they definitely want it to be summoner only, at least I feel
so ya, just dont specify it too much is probably ideal, since 'sentry armor in OOA style' and 'pure sentry armor' are still sentry armor
me
i kinda feel like you should elaborate a bit more on the reasoning but i'm not too sure what else you can really say about this
although i feel like unfavoriting to kill the lacewings or whatever and then refavoriting isn't that much less work than moving the item to your trash can or something to kill the whatever and then taking it back out
the thing is you have infinitely higher possibility of deleting the guide companionship by puting it in trash than just unfavourite it, but ya I think it is mostly just since the feature is there anyway
youre gonna be able to put it in the void bag in 1.4.4 too if that helps
Wrong channel
woops
wait nvm im in the right channel i think
i just wanna say maybe a damage reduction on avalanche on the destroyer?
if someone is willing to check it out
abit late, the pinned have a list of testers who can test it, though I am pretty sure they know avalanche is overpowered on destroyer already
โAdd an accessory that uses the โancient relicsโ accessories as materials now that theyโve been split from the heart of elementsโ
Has that been suggested before?
i think so and i dont think the devs approved
not to mention that it just doesnt make any sense anymore considering how different the relics are. aero and chaos stones are pretty good standalone accessories anyway, you might get more milage out of asking for buffs to the others tbh
like who tf uses cryo or bloom stone
cryo out here being diet cold divinity but weaker
I mean
The difference is that cryo stone doesnโt deal summon damage
Which means it works with other weapon classes
and yet it still sucks ass 
I mean itโs early hard mode
so is chaos stone, and aero stone is in pre-HM
Technically every accessory sucks when weighed against later options
cryo stone sucks on tier
Itโs passable
Stress pills

it's just an ice inferno potion as an accessory
regardless id sooner want cryo and bloom stone reworks than another dumb combo accessory that shoves 7 unrelated items together and tries to make something thematic out of it
it's weird cause Rose Stone is still considered one of the relics too
and like yeah they're related bc they're all relics but realistically they're all vastly different at this point
turtle wings 
actually a pair of "wings" that take away your ability to fly but gives you that absolutely stupid haymaker giant tortises can do would actually be kind of cool
Would that do damage?
๐คฏ
"Make the "Guide to Critter Companionship only work when favorited
Make the "Guide To Critter Companionship" only work when favorited like the Lore items back in the days so you don't have to remove the "Guide To Critter Companionship" from your inventory in order to kill pigs and Prismatic Lacewing" what are y'all's opinions on that
snazzy
wat does dat mean
snazzy
@zenith mural Can you elaborate what is the suggestion about?
I assume someone is trying to release a lacewing outside of the hallow
that causes it to go poof
Oh ya, seems like it
I thought it is either that or they report a bug as suggestion
Prismatic Lacewings are intended to be released in the Hallow
Anywhere else causes them to fade and despawn
@stoic fossil wrong formatting and also... what?
sorry my bad
i think you're saying something about the conflict between hallowed and jungle?? but you did a horrible job explaining it
just i thought it wqould bea good idea to amke the hallow not appear in the jungle
because pixies wont spawn
ehh nevermidn bad idea anyway
it's just the fact that hallow gen is a vanilla thing
better dmg but it slows me down a bit
it's obnoxious to deal with
it is the ideal scenario
if your jungle gets striked by the evil instead then the jungle is lost
honestly i agree that getting fairy dust can actually be kind of annoying when the hallow spawns in a hybrid biome
the v spawn in general is just not very good
fuck the V spawn all my homies hate the V spawn
best you can do is just control it with seeds and water and stuff
at least axe of purity exists i guess
(dryad sells hallowed seeds in hardmode even without the presence of hallow)
@zenith mural Sounds like a bug to me, should go in #bugs-read-pins instead
(Make sure it happens with only Calamity enabled)
holy shit is that Jamarious Quangle Dangle, arch rival of Quandale Dingle?
Impossible.
Jamarious Quangle Dangle, Quandale Dingle's goofy ahh friend who tried to eat his butt during Ramadan iirc
Well dang that's a shame you should probably find out how to appeal
This still ain't the channel for code questions
well
Lulz are the mods draconian or did you open a slur thesaurus and threw it at the guy ?
Hang on I just noticed
Regarding the sugg in #suggestions-posting
@gray nebula Are the DS and AS relics supposed to be depicting their future designs or their current designs?
idk i didnt sprite them gram did
i think their future
i just didnt feel that it would be necessary given how hard it is to make out the difference
they say the hive mind one also has it but hive mind lost its armor and shit
but ig for completions sake, sure
Oh ok well then,
@winged tundra
I would also say it's not necessary because they are so similar, both would fit into the same relic depiction
Brimmy may or may not need a new relic
DS and AS were intended to resemble the new designs
i think the rare elemental should get a buff on their healing to make it more reliable and consistent
@hollow shell think this is too much into SIS territory?
I'm more so concerned by the lack of reasoning.
fair
@hollow ingot You need to add more of a reason why to your suggestion. Why would this benefit the mod, and why specifically the mushroom theme?
@hollow shell I accidentally pressed enter instead of shift+enter lmao, adding more info rn
Alright
wait until the next update's release
give the new wulfrum armor a try, it fills in summoner's progression very nicely
@dawn adder the thing is I dont think there is a reason for more tools post-ML, for the simple reason that post-ML dont really have anything to mine/build compare to especially pre-HM and HM
you have lots of ore in pre-HM and HM to mine, but post-ML is pretty much only uelibloom (which = one of the tool, blossom pickaxe) and auric ore (the final tier of material)
I think what post-ML need is just a "super tool" that is basically much faster compare to the rest of the game, but not very much tools for all progression
Maybe but that's not quite the solution. What I want is more tools, not less. Hope this helps.
the thing is just currently there is really nothing that you can use these tools on, but ya
the suggestion itself is fine, just imo that is one of the main reason there is no more tools (yet)
Ah.
@hollow ingot You're not supposed to make suggestions of that variety, where you specify exactly what you want all the stats to be. You're supposed to suggest general concepts, and leave it up to the devs to balance the exact stats.
The only details and specificity in the suggestion should be an integral part of the reason.
(and yeah maybe hold onto this idea for a few days, as Wulfrum is becoming a dedicated summoner armor next update)
@hot zephyr I summon thee for dark spark testing
๐๏ธ
@quartz fog In the future donโt put suggestions related to balance. Instead check the pins for a list of testers you can ping to check out certain weapons.
@hollow shell oh. I was reading the doc and I was looking at that rule and I thought just some base stats were fine and the devs could just go off of that, because the example was really in depth compared to the one I put there. (deleted off the suggestion now.)
thanks for the feedback!
I am pretty sure dark spark's damage is fine against DoG but weak against polter, for the reason that it is a last prism weapon
feel like this isn't the best argument considering the whole movement towards less boss focused content anyway, i agree with breadirl that some more tools would be nice
the problem is more with its vanilla "feature" of turning off after 1 minute
I do consider mining and stuff as non-boss content, but ya
no i mean that more tools would be good for more non-boss content
imo I just think it is less about "we need more tools", but more about "we need good tools" for post-ML
fair
(since the suggestion specifically mention "give tools for all progression tier of post-ML)
Remove Meld Constructs and use Meld Blobs as the main crafting material.
Reduces (very slightly) item bloat within the mod as meld constructs are redundant (used only to craft meld contructs).
Creates parity with other lunar fragment items as they only use one base material.
how does this sound?
probably just post it and let the devs/mods judge
aye
(since only they know what was the intention behind meld construct being used for rogue stuff instead of just meld blobs directly)
probably to do with the resprite from villager meld
@hollow shell ^
(I assume it was scam spam)
yeah I don't see how Meld Constructs matter much as a material anymore unless Meld Blobs are changed into a pre-Cultist material that's meant to introduce the concept of meld a couple tiers before the actual Meld equipment
as it is right now Meld Construct just adds an unnecessary crafting step into Meld gear
huzzah, support!
repurpose meld constuct to a building block instead like the fragment blocks iirc
true, that
should i edit the sugg to include that or is it fine as is?
dont answer that im doing it
np 
hmm True Tyrant's Ultisword becoming like Crucible (Doom Eternal) after Exhumed Enchantment?
But then again PhaseSlayer already took that look
exhuming is reserved for more lore related items (outside of the shattered community)
the ultisword isn't actually Yharim's sword, and in fact will in the future be renamed and rethemed to not imply a direct relation to Yharim
also suggestions for the sake of references are disallowed
I see
latest sugg is just re-adding old content ig... altho, why was the beam changed to be how it is now?
also, formatting
formatting + a lack of suggestion reasoning
is it really that hard to look literally nanometers above and see how to properly format a sugg
the beam was changed due to really bad collision issues
sometimes with the old beam you could try your hardest to break certain blocks that the ray is clearly passing over and it will refuse to break
and even worse, it occasionally gets interrupted by thin air
So it acts like the Martian Drill
Yeah...
Really weird and frustrating
makes it a lot more useful for building
@frail iron formatting (different lines for title and reasoning) and a complete lack of reasoning
also gel darts exist
true
gel darts arent crafted by purified gel
they are sold by bandit post SG
despite their appearance
yeah turns out that
tbh sugg to move them to a purified gel recipe would be based imo..,
no ik but they're gel themed and post slime god so
agreed
well thats not what they sugg for
cant throw that out there when its not super related to the actual sugg tbf 
๐คทโโ๏ธ
either way you still need to do what scorn said above, orangeboy
weren't they made with purified gel
They used to be, either that or a direct SG drop (or both?)
But they were moved to Bandit to increase her ware pool
surely thats not as much of a problem now
Bandit's ware count has not changed much at all since she was implemented
bandit kinda sucks
You
21 wares, one less wont exactly hurt
just kidding. 
especially when cyborg exists
There wouldn't really be a point to moving it back
truffle more so 
true, true
Truffle at least has autohammer
Truffle at least is important to unlocking one item set
yeah
Cyborg is just like 3 weapons
Mmmmmm Pirate
Everyoneโs favorite
pirate should really just sell random stolen goods from various NPCs randomly at half price or just random mishmashes
traveling merchant but, good
why does he only sell like 4 blocks and a half functional cannon tile
canons kinda are good
terraria npcs
sorta not really

Vanilla NPCs be kinda quirky
mini nukes are already planned to be moved i think?
also ranger has
much more ammo types
than just rockets bullets and arrows
i just think its weird that ammo stops progressing after cosmilite tier
pirate should sell some music boxes
well
especially the sea themed ones
like maybe add auric ammo or something
sea shanties and all
why is there a need for more ammo?
more variety?
there isnt always ammo at every tier
holy fire for providence, bloodstone for polterghast/DoG, and cosmilite for yharon. it just stops after that though
(most of the ammo is bundled at pre boss, post wof and post plant)
also includes non ranger ammo ignore those
(I am counting emechs and scal together because they are from the same tier)
saying variety, i guess?
but its not a weird thing at all that the ammo mostly stops right before the end
as theres many progression points where there arent new unique ammo types
not really
there is pretty much a new ammo option after every major boss
or multiple
i have litterally just posted this list
theres atleast like, 5 major bosses without ammo types after them 
of the used-throughout ranger kind (arrows bullets rockets darts)
though i guess darts are a stretch
dart progression doesnt go anywhere to begin withh lol
and gel is used from pre boss to endgame but thats a different thing
well gel is a very specific ammo
mostly because there are no dart weapons so thats why they are a stretch
used to be post LC
but it was removed!
so vanilla's
Dart weapons are a myth
rifle/pistol to my knowledge
but the stop in ammo progression is just before the climax of the game
That actually reminds me, does calamity add any dart types and dart weapons like blowgun and dart rifle
,
it seems very abrupt
skeletron, sg, evil2, cclone, cultist
dart types? never
dart weapons, ive stated above yeah
The forgotten ranger subclass
theres no point in adding darts bc theyre so incidental
๐
because there is currently no need to add another ammo when the current ones are kindof just
still on tier technically?
Why add more ammo when the system we have is already bad
ammo isnt like weapons, its not like things become unusable a tier before
well ive always thought it was kinda weird that no weapons inflict the dragonfire debuff
maybe ammo post yharon could do that
Dragons breath should inflict dragonfire
yharon soul frags are kind of a ggateway to that
I mean it's in the name
GSS inflicts GS flames?
DRAGONS BREATH
yeah
DRAGONFIRE
because its
Dragons breathe fire
yharons signature debuff i think
and so many yharon weapons have to do with fire bc its freaking yharon
not all debuffs need to be usable iirc
true
god slayer inferno and holy fire are usable and they are signature debuffs
theres plenty profaned enemies
god slayer is correct, though
but i dont see how this still related to ammo
if thats your issue
you could say the normal weapon sshould inflict the debuff
adding another ammo type that is just
frostburn arrow x9 is kinda
why
well this issue is not limited to ammo but i think that if more weapons were given the ability to inflict this debuff then ammo should be added to compensate
Reminder that โmore flaskโ was rejected
these two issues kinda merged in my mind
well first of all youd need said weapons to actually inflict the debuff according to that message
as it is an "if" in yoru statement
secondly i dont think an ammo needs to be added to compensate
not all debuffs have ammo variants im quite certain
(and thank god there arent)
They really should not
can i change amy suggestion?
you indeed can edit it
ok
okay apparently it doesn't
At least from the wiki's description
srue
dont need to be another debuff stick iirc
Canโt wait for damage to be removed from ammo types tbh tbh
i dont think that will happen
and when it will i can see flash rounds being very very good for a lot of the game likely maybe 
It isnโt but I am allowed to dream of vanilla fixing itโs stupidity
it does sound like an interesting idea byea
there i changed it
it is kinda funny how you get luminite - profaned - bloodstone - godslayer bullets back to back
on fire is just a really basic debuff that is inflicted by so many weapons that it would make yharons weapons more distinct if they had their own debuff
btw the latest suggestion sounds like a bug maybe
id personally argue the weapons themselves make a distinction byeah
it would make them more distinct if they made it more distinct instead of changing the debuff lm
either way its a fine sugg
also also the last bullet that directly inflicts a debuff is holy fire
god slayer slugs?
bloodfire and GSS don't
really?
neither does luminite
unique ammo my beloved
^
,
bloodfire has the regen funny
regen is kinda bloodstone's thing tho
bloodfire p90 
bloodfire+regenator
acid rounds are likely the last debuff ammo and even those have a little gimmick
the last real solely debuff ammo is
I hope that one day flasks are deleted 
venom
true
acid rounds should be plage rounds or something
virulent bullets
toxic bullets
there are a lot of good names
Or simply axe them since hyperius exist...,
TRUE
yeah
they used to grant minion slots before
and that was deemed stupid for balance reasons
im not really that experienced in game balancing what i was trying to get at is that 6% extra damage is kind of bland
basically they are small bonuses because they would impact balancing too much if they werent
i think proficiency should die
someone here suggested before that you could just turn it into the item reach bonuses that used to be provided by lore items
proficiency has a higher chance of just getting scrapped outright than becoming MORE impactful
currently it exists to give a small little bonus. like the mint under your pillow at a hotel
if proficiency became more impactful it'd create a situation where swapping off of your "main" class for any reason would be severely punished
Undertale OST: 055 - Can You Really Call This A Hotel I Didn't Receive A Mint On My Pillow
EXACTLY
proficiency in a nutshell
r r
remove proficien
Profiency stat bonuses could get entirely deleted and it just made to be the fireworks and no one would notice
my ranged movement speed :(
nooo my 5% at level 15!!!!
What if dragon rage did something cooler when you activate rage
Like it makes you swing it like 10x faster and the fireballs do a lot more damage or something
and trails come out once u activate rage when using dragon rage
like gaels greatsword
maybe its not op but this is just a random idea i had
the name
yeah the name would fit the weapons use more
lmfao
is it a good idea
itd also spice up the weapon
is that not just "it'd be cooler" but extra steps
yes
ok
Now if there was a weapon fundamentally created to interact with rage, maybe using like heart of darkness in it's recipe, it'd be nifty, but slapping that behavior into a random weapon with rage in it's name isn't it and regardless still would be a nono suggestion
probably not the best idea I feel for weapon to interact with rage
for the simple reason that rage is only rev+, it might sound ridiculous but it will make the item feel "worse" for people playing on normal or expert, who can also get the item
oh dam u right i forgot about that detail
gael's greatsword and draedon's heart is the only exception I feel, gaels' is malice only, so basically draedon's heart is the only exception
(and in draedon's heart case, it have previous association of being directly the heart of darkness/stress pills/laudanum, basically rev drop combination accessory)
wait no, draedon's heart even give you a bar even below rev I think, so it is not even an exception
but ya, just both are rev+ ripper effect
ye
the only weapon is indeed gaels and only accessories are hear of darkness / osc and shattered com
that would be op
i think
the drawback of the weapon is that there are limited fallen stars
@hallow zodiac Star cannon is supposed to be powerful because its ammo is hard to come by, so if they want to make star this accessible they have to nerf star cannon to basically minishark level
There is also the problem where stars are not only used for star cannon, but for notably mage stuffs in also large quantity
And astrum aureus (and deus?) Do provide reliable way to farm stars
yeah it would kill its only drawback
Ya, this will be the equivalent of like "if the player have the coin gun, make gun dealer sells 'unlimited platinum coin ammo' "
But for preHM
i forgot coin gun existed wtf

@small timber Already planned.
Ah ok, just heard someone mentioned it but I forgot it might be from dev/mods
forgot that the astrum bosses dropped fallen stars
damn that quickly got approved 
thoughts on post-providence bug net to catch new critters for fishing?
specific item suggestion
Why do we need it?
We don't necessarily need it, I made it as a suggestion for something new to add. Considering the fact the best bug net we have is still a Vanilla bug net, I figured we could expand on to our selection a bit by adding a post-providence net to use.
Similar to the reason we have post-ML fishing rods, we don't necessarily need them but it's nice to have them.
calval adds profaned critter(s?), download that if you want it
also theres like
golden net
thanks for not reading what I just said C=
The idea is an upgrade to golden bn
Well, it breaks like 2 rules anyways, so it ain't passing to voting.
what can you add to golden bug net in an upgrade when it already can catch all critters 
byea
And if you want to catch Fire Bugs, there's already a specif bug net for that.
golden also works
Oh does it? Then it's settled.
Oh wow, neither of you read what I said.
I think I can read, my friend.
Profaned Critters which can only be caught by a post-providence bug net.
And why do we need to add Profaned Critters?
You need to give reasoning.
Don't just say "Add this" and that's it.
itd be cool ๐
Yeah, yeah, it'd be so cool.
yeah you cant just validate making a new bug net by asking for something that it will be used for 
No, the suggestion needs a purpose. Like how we got more fishing rods, or the pig.
Pig because it's a donor thing.
alright then
and fishing is useful for post ml
and tbf fishing rods do have space to be expanded
Alright, so why is the best bug net a vanilla bug net?
why is the easiest platform vanilla wood 
I'd say there would be considering Calamity is supposed to be all about its post-ml content.
No.
nnnnot really
That's why there's also Pre-Hm and HM content. 
postml has the least content actually
doesnt mean there needs to be content for every single piece of item
and those things too
there's no pre-hm or hm bug nets that are from calamity either.
DREADED boss rush part of the game
because it's not needed
what
We don't need bug nets.
because theres no wacky locked critters because theres no use for wacky locked critters
because theres fishing bait
You want a Zenith Bug Net? Is that it? 
why would more critters be locked just because
vanilla has it for 1 reason
lava fishing
its practically the same as if you crafted a fishing rod of hellstone that can fish in lava
So yeah, we don't need to add more content just because "We're Calamity, everything has to be about Calamity".
and critters are pretty much covered cuz biome update soonโข๏ธ
And also that.
I am not against the idea of PostML critters
especially as we go into exploration updates for that stage later on
Ye.
But uh yeah reasoning needs to be included in this suggestion
And there's no need to ask for them to have randomized bait power or give any percentages or whatever
im mostly just confused on the need for a bug net and locking critters for no apparent reason specifically personally
the critter update 
adds a bunch of new critters in the new craig biomes and profaned critters that can be caught with profaned net and have higher fishing power than Master Bait
'add auric seed
I feel blow gun are really underated and under explored as a ranger weapon option, I feel adding auric dart to make blow gun end game viable because it will be cool and more ranger option; this will go really well with my auric blow gun idea so you have post-ML blow gun too'
(but ya, cant really just create something with the entire purpose/reason it exist to be just created from the same suggestion)
so true!!!
ok but dart guns are COOL
one day

Dart ranger subclass expansion when
never 
When summoner and rouge are balanced
Aka: Never
hmm i see that good thing then :')
isn't making it a day drop kind of a don't
well that doesn't matter it's being nerfed anyway
this is content reversion and a balancing sugg which are both don'ts in the rules lmao
is it content reversion?
@hollow shell Is asking for terraprisma to go back to being a EoL daytime drop reversion (Iโm pretty sure it is but Iโd like a mod approval of this)
@wheat estuary There was a Terraprisma suggestion just yesterday. You should hold off on more suggestions about it for a little bit to prevent star competition
I'm putting off the core problem 
that pictured sugg is kinda just reversion with an extra step 
there are 2 situations in which an item gets a lot of suggs
- when it is clearly broken
- when gitgud makes a video
Gitguds videos are somethin
Smh my head
@devout orchid ?
character speed buff?
config suggs are usually a nono
also wrong formatting, read the pinned document
They're also literally adding a config for the movement speed buffs
they are?
Merk said so somewhere ye
ah
Yes, we are.
well thats fixed then
Then looks like my suggestion is going through good thing I suggested it!

It's a joke
what reasons?
no reason, wrong formatting
ok, I'll delete it and repost
ok cool but what about the suggestion itself
i see nothing wrong with it myself
@remote sandal We already have a way to toggle demonshade armor demon
Just gotta open a DoG bag in a death world with a hardcore character.
how do you embolden talk
**text**
thanks
\ lets you do the *funny*
that too
Better answer is
Demonshade armor is going to get reworked soon and will absolutely not keep the vanilla Red Devil as a minion
best part of demonshade armor? I get horns when I'm wearing my chunky hunky diving suit
10/10 armor crafting
This feels like a really weird answer to the cultist problem
it is
Instead of just making them not damageable by summons until hit with something
aegis dodge, thats how it works rn for calamity summons
Axe of Purity suggestion looks good
besides grax
yeah I wasn't entirely sure how to have the ability work with grax but the devs can probably find something out
I think your solution is aight
Well that's great!
But I'm giving them an answer they can do now at this very moment, not in the future when it is nolonger necessary.
implementing that would still take time I think, which would be better spent doing the armor's rework



