#suggestions-discussion

1 messages ยท Page 6 of 1

orchid cairn
#

i know

#

thats why im saying let it drop from moon lord

#

but if you want to get it early, you can still do the nohit

inner anvil
#

Well, it'll be complicated since the majority of the dev server voted to remove the no-hit part.

orchid cairn
#

f

crude geode
#

isn't this akin to adding in a removed feature

swift wharf
#

yeah

#

and it'd probably make ppl use it less

hollow shell
#

It seems weird to me when people make a suggestion using overpowered/underpowered stats as part of the reason
(when the suggestion isn't just about directly buffing or nerfing it)

vapid crane
#

is there anything I could add here

hollow shell
#

Stats are never constant, they shift from update to update as we continue to balance
Terraprisma is busted now but it won't stay busted for long

#

Uhh that suggestion seems fine

swift wharf
#

and making it drop from two bosses is also a bit weird

hot zephyr
#

additionally, daytime eol isn't a nohit

hollow shell
#

It is basically a nohit...

hot zephyr
#

it isn't

hollow shell
#

Ok elaborate

hot zephyr
#

because Calamity removes the one-shot aspect of EoL...? or am I forgetting something

grave zincBOT
#

@proud plinth - Your suggestion has received an updated status!

[add recipe for zapinators]

It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message

zenith hazel
#

we decided that it's a better idea to have lazhar use a space gun in its recipe instead of zapinator

proud plinth
#

k

zenith hazel
#

that way you don't have to rely on rng to craft it

proud plinth
#

yea that honestly works out alot better

crude geode
#

has the ๐Ÿ”’ emoji been forgotten about

proud plinth
#

another familiar vanilla item that already has a crafting recipe and fits in better thematically with the weapon its used to craft

hollow shell
hot zephyr
#

yeah probably

hollow shell
swift wharf
#

(malice EoL has the same AI as day EoL btw)

hollow shell
#

We can change an approval into a rejection but not into a ๐Ÿ”’

#

We could ask Nycro to make that possible tho

hot zephyr
#

what's malice

swift wharf
drowsy plank
#

@dapper violet i assume that is already the plan and also misformatted lmao
u need to seperate the title and the reason

terse sundial
#

We're not changing Cosmic shiv anymore than we have too since it's a donator item

#

Ele shiv may get the super stab eventually

dapper violet
#

Maybe at least decrease the use time of the Cos Shiv a little

#

Or is that too much ^^;

proud quest
#

honestly i feel like the abandoned labs are a little lackluster since you only really need to find them when you want to fight the exos

dapper violet
proud quest
#

maybe a little more reason to look for the abandoned labs might be nice

hot zephyr
#

shpc

#

they also generally provide very good loot, especially if you're in the very earlygame

crude geode
#

planters

hot zephyr
#

with more biome content coming in the near future I feel like that base is pretty much covered

crude geode
#

i meant the labs have em

proud quest
#

well given that terraria is designed to be played basically at whatever pace you want

#

it doesnt really stick

small timber
#

Space is amazing, ice biome lab is great, sunken sea is lackluster (but biome rework coming), hell have muramasa (and hellstone bar?) so admittedly it do have something, jungle I dont even remember what it give

hot zephyr
#

the planetoid lab is fucking broken btw for earlygame

#

not everything needs 18233812838213 reasons to visit

#

hell, having entirely optional areas is a GOOD thing

crude geode
#

woah imagine

proud quest
#

it just feels bad to go through every laboratory and everything when it expects you to have everything by the time you want to fight exos

#

like you missed out on stuff

#

but i never really had a reason to grind that hard because im on revengeance mode

hot zephyr
#

your incentive for visiting labs are the arsenal schematics

proud quest
#

Yes

hot zephyr
#

arsenal weapons are fucking insane (except for the bad ones)

small timber
#

The biome lab are placed with the player doing exploration in mind, like space one is litrrally just above the spawn point

swift wharf
#

this sounds like a qol mod issue

proud quest
hot zephyr
#

your loss

proud quest
#

because its easy enough with the weapons provided from boss drops or basic recipes

swift wharf
#

and now that sounds like a you issue

small timber
#

There is a lot of incentive for player to explore biome lab already

I think the problem will more be the player do not know there is an incentive

proud quest
small timber
#

Or even know biome lab's existence

swift wharf
#

I noticed a lot of ppl only doing labs during endgame because of qol mods cutting exploration in half

proud quest
#

exploration dont really hit hard in terraria tbh

#

the grinding keeps me on for hours tho

small timber
swift wharf
#

exploration IS the main thing in terraria

small timber
#

Because they cant just nerf boss drops to forced exploration, even then people will just beat the bosses with underpowered weapon and complain bosses need nerf

crude geode
#

there's other channels if you're just here to complain

burnt condor
#

I enjoy exploration! I don't really care for the grind but the two often go hand in hand (unless you play journey ๐Ÿ˜ )

proud quest
crude geode
#

๐Ÿคจ

proud quest
#

anyways the grind of getting materials to build is more fun than exploring because on your 7th playthrough you already know everything about the biomes

#

but its out of the devs controls or mine

#

since you can only add so much biomes

crude geode
proud quest
small timber
#

That will be an exception case I think, because if the mod is designed for 1st playthrough then it definitely will not fit for someone doing their 7th

small timber
#

Usually the incentive to explore is to get new weapon/gear because you feel underpowered and in need to search new gear, but when you are optimized or skilled it dont happen

proud quest
#

imagine in the future ai gets so advanced that it can ai generate completely new experiences so exploring is more fun

crude geode
#

Like this whole channel is to discuss criticisms for suggestions and ways they can be improved

proud quest
#

?

proud quest
small timber
#

(but ya, if back to the suggestion/biome lab) I do feel there need to be some way/something that notify the player that biome lab exist

#

Because currently if you are a new player there is a chance you miss all of them until HM where you have wings to fly up, and on top of that they might not know they have to grab the factories

proud quest
proud quest
burnt condor
#

does the guide have dialogue for draedon's labs?

proud quest
#

like cutscenes as in showing the stuff that appeared or something

small timber
#

I think it is just more of the theme of the game that it will not fit, similar to voice actong

proud quest
#

its just an issue you cant really solve

#

to be honest

small timber
#

I dont think terraria mod generally use cutscene, except maybe the story focus one, even the vanilla end credit is not a cutscene

proud quest
#

if cutscenes were added for structures it would completely take away the exploration part of it

#

bro i need some elden ring in my life thats what im looking for

#

at this point

small timber
#

I just think maybe make the factories and charging station say have shining parts or fancy lighting, that way you know it is important, if we are going by intuitive design

small timber
#

For the biome lab inform, maybe just put a messgae after DS defeat to inform about sunken sea lab, since with the hint you will proceed to find the next

It is just very important to not miss the first one

burnt condor
#

I don't think it's an issue that can't be solved as much as an issue that you have to find a balance between conveying necessary information to achieve the intended experience and give the player the reigns and ability to explore and miss things and that's very hard!

proud quest
#

or like adding more subtitles like after you find the sky lab it gives you hints as to where the next one is, then the next and more

proud quest
#

we on the same page i think

small timber
proud quest
#

like you try to solve one issue and it just creates another

small timber
#

Even for calamity, draedon may be the forced fight but the player can just, ignore its existence and only fight scal; new player might not even know it exist without boss checklist

proud quest
proud quest
swift wharf
#

yeah I think

small timber
#

You need to decrypt for that

#

I will make the 'make factories and charging station more obviously important' suggestion later

proud quest
#

maybe instead of subtitles the draedon labs emit a small sound that can catch peoples attention

proven folio
#

which items?

crude geode
#

terraprisma

#

also the expert mode items and rev ones

small timber
#

Lock the sound to turret maybe, or a "signal emitting device"

proven folio
#

day EoL?

crude geode
#

yep

proven folio
#

๐Ÿค”

proud quest
small timber
#

Both of which you can destrpy (and have incentive to destroy)

proud quest
#

like a faint 'wewewewewew' sound like sci fi type stuff

#

something interesting to draw new players

burnt condor
#

if you're close enough for a sound to play you're probably close enough to see the labs right?

proud quest
small timber
#

The sound can have way larger radius

proud quest
#

sure

small timber
#

Ya, the purpose is to move the player to the correct direction

proud quest
#

what would make this even better

#

is if they only made the noise in order

small timber
#

Especially kike jungle, ice, you have to dig into solid blocks; it can be difficulty to just find them

proud quest
#

like the schematics that have to get decrypted in order, maybe the sound only comes from the labs youre supposed to discover in order

burnt condor
#

idk sound-based exploration sounds... odd

proud quest
small timber
#

I think it probably should disregard the order, since the devs do intend or approved a suggestion on schematics to hint their previous one if you havent found it

burnt condor
#

I'm not saying I don't want a non-wiki solution I'm saying in terraria sound is used to alert you to on-screen threats and points of interest and idk if my headphones are bad but I hear a noise and I'm not like "ah it's this direction" y'know?

small timber
#

I mean a lot of game does it, it is pretty common

#

Usually is the closer you get to the location the more rapidly recurring the sound gets

proud quest
small timber
#

So you can even identify distance, not just direction

proud quest
#

do i post the sound suggestion?

#

on posting

small timber
#

You can, or later I will post it if you didnt, it sounds like an idea that can work

burnt condor
#

it's like if that myth about ambient cave noises in minecraft meaning there's a big cave ahead was true I. don't think it's as seamless a solution as you guys seem to orz

small timber
#

(the general caving system of terraria is lacking compare to minecraft tbh)

#

Since minecraft is a game with 90% effort put on exploration

proud quest
#

i feel like you barely find any large cave systems

#

feel like that would be cool

burnt condor
#

I found a good few in my last playthrough I feel

#

worldgen rng ๐Ÿ˜”

small timber
#

@gentle chasm can you elaborate on why they are OP? Moray eel i can see since it is an abyss enemy that can generate in ocean, but I dont see box jellyfish

gentle chasm
#

moray eel can 2-shot early players

#

so can the box jellyfish i think

small timber
#

Then I think you can include in the suggestion that they can only generate in the abyss I feel

Since if the player didnt know, the suggestion looks like "remove them" since they are "removed spawn in ocean"

gentle chasm
#

edited it

proud quest
#

did it

burnt condor
#

idk for discovering draedon's labs easier you could have the guide mention "planetoids in the sky with EPIC loot!!" and then have the already implemented lab seekers pointed to you more directly (and maybe easier to use?), then in dreadon's first lab you find a lab seeker base and then his log says "ohoho I will continue to build EPIC things in the NEXT lab at [place]!!!" and you follow that trail

gentle chasm
small timber
#

I think ideally it should be less dependent on the guide since, well, he get ignored a lot

proud quest
small timber
#

Especially after recipe browser is installed

proud quest
burnt condor
#

I. used the guide a good bit when I first played

#

I now use the wiki which is what this conversation is trying to avoid

small timber
#

And people might not expect the guide to give hint on modded stuff, they might think it is a "modded guide" that do it instead

small timber
#

I think the sound one do make sense, since draedon do have incentive to attract the player for the purpose of testing his mechs; as evidenced that even the sunken sea schematic mentioned that

proud quest
#

i feel like they should make the sounds only in order of how it wants you to discover it

#

sky lab first then sunken (i think) then so on

burnt condor
#

I know precedent isn't something largely considered for implementation but. is there any other sound cues used for exploration? like there's spider noises which let you know a spider caves around (though there's no indication of from where and that's more an enemy noise) and there's lava which you will see

small timber
small timber
#

The closest one I can remember is like, lava/underworld? Or I might misremembered

hollow shell
#

@dapper violet You're not formatting any of your suggestions correctly. They need to have a title at the top, with reasoning below, separated by a line break (Shift+Enter)

The bot cannot process your suggestions unless you format them correctly. That's what the ๐Ÿ—œ๏ธ reaction is indicating to you.

small timber
#

Or glowing mushroom, my brain automatically attach sound to them that I am unsure if they emit sound in the first place

burnt condor
#

I'll give you that glowing mushroom biomes have cues through ost changes! forgor about that

#

Idk I hear a weird noise while exploring I assume some random enemy is seconds away from exploding me with it's mind and 99% percent of the time that's true. sound effects are overwhelmingly alerts to sudden combat encounters

drowsy plank
#

dont labs. have turrets. which shoot you. and make noises

hollow shell
drowsy plank
#

i think dragon's sugg of making guide talk about labs, or maybe even demolitionist since he's more associated with underground, would be a better way to direct players towards them

#

also that's fair

#

i was actually gonna suggest some stuff about making some structures calamity adds more obvious they exist
like you could add lab locators rarely in gold chests, or desert medallions rarely in desert chests, it might alert players to the existence of labs and things like DS and the sunken sea

#

but idk how flesh out of an idea it is tbh

hollow shell
#

That sounds like a good idea

burnt condor
#

ooo I do like that

hollow shell
#

Devs have pondered the idea of putting Desert Medallions in the UG desert chests already, but I've never heard of putting lab locators in chests.

burnt condor
#

I had the idea of adding blank lab locaters to wulfrum drops to maybe point a wholly blind playthrough in that direction but idk if that's lore-conflicting lol

fossil mural
#

I think if youd put lab locators in chests, you should put them in the 'mini labs' you can find

drowsy plank
#

honestly if it's gonna be how cal devs have suggested and they want large to be the default world type, then lab locators in gold chests would be a really important change cause i didn't see a single one until well into hardmode

fossil mural
#

itd make more sense for a mini lab to have a locator

#

compared to a random gold chest

drowsy plank
#

you have a point but the mini labs are arguably harder to find than normal labs thonk

hollow shell
fossil mural
#

eh fair

hollow shell
#

"Seeking Mechanism"

drowsy plank
#

typically my progression goes; big ass planetoid -> all the other big labs -> "oh wtf where was this when i could've actually used the loot" (small lab)

fossil mural
#

i typically just get the planetoid lab then never bother with other labs unless theres a specific arsenal weapon i want

#

then i rush them all pre-exos

drowsy plank
#

lmao fair but i like the free diving gear from artic and the furniture from jungle

fossil mural
#

oh and i always check hell lab to make sure i dont destroy it with instabridge

burnt condor
proud quest
dapper violet
#

Sorry about my pointless suggestions
Just giving QoL things to make Calamity be more part of 1.4

swift wharf
#

They're gonna make cal flails work like 1.4 ones iirc

#

(not all of them ofc)

dapper violet
#

I know :3
As things like Cosmic Discharge exist

fossil mural
#

1.4 style flails my beloved

drowsy plank
#

@dapper violet not only is that a 3 sugg violation, but that's a SIS violation

#

not to mention the devs already have plans for their own whips

#

please read the rules people

stable musk
#

โ—

dapper violet
drowsy plank
#

you're not an idiot you just

#

didn't read the rules

#

which you should do

#

@tired tartan that's already implemented in the next update

small timber
#

ya

tired tartan
small timber
#

there is no 'future patch notes' iirc that is public, it is just this channel get notified if a suggestion is implemented

#

basically a similar suggestion is implemented therefore we know, and thats it

drowsy plank
#

uhhhh well fab hasn't been updating the changelogs so the best ur gonna get rn is searching for messages from @grave zinc in this channel

#

if you want to delete your sugg it'll prolly get flagged anyway but it'll help save the mods time

#

mariocraze14's flail sugg is prolly gonna get flagged too since that's already planned lol

tired tartan
#

I'll go do that instead to help out decluttering

drowsy plank
#

thx

tired tartan
#

I wonder what else hasnt been suggested. Anyone has suggested anything related to Kites or Golf?

drowsy plank
#

nope

#

feels more like a calval thing but it's one of those "right on the edge" kind of scenarios

burnt condor
#

cheers cognitiveAfflatus I'll vote for that

drowsy plank
#

had that one in the drafts for a while

drowsy plank
#

dw about it

dapper violet
#

Didn't know those were planned

drowsy plank
tired tartan
#

How about removing Suspicious Eyes in Dungeon Chests altogether? Has that suggestion sailed yet?

drowsy plank
#

why lmao

#

oh wait dungeon chests?

#

i guess that's fair since ur post skele anyway

tired tartan
#

They're not consumable anymore, right?

drowsy plank
#

prolly just a weird generation quirk tbh

#

nope

#

but i get why they're in there still

#

to let newbies know about the boss existing

#

same reason i sugg'd desert medallions to be added

tired tartan
#

Wont they already exist as having a bad time at night kind of messages?

fossil mural
#

newbies shouldnt make calamity their first terraria experience (with regards to EoC existing) but i digress

small timber
#

@graceful patio already implemented

#

^

graceful patio
#

oh alrighty then

drowsy plank
#

oh my god that was literally just talked about in this channel im begging yall to read

tired tartan
#

Yeah, I just deleted that from my suggestions, hahaha

drowsy plank
#

if u can delete the sugg it'll make the mods lives easier since they wont have to flag it

graceful patio
small timber
#

(yes)

drowsy plank
#

literally seconds ago

tired tartan
#

Yep yep

graceful patio
#

dang thats interesting timing

tired tartan
#

Will they ever add a "Grand Design" but for building houses? Or will that be a good suggestion?

small timber
#

sounds like too massive of a QoL and more akind to cheat sheet I think

#

probably should just use luiafk instead imo

tired tartan
#

Yeah, that did sound too excessive

fossil mural
#

sounds like instahouses from fargos or the super builder rod thing from luiafk

#

probably not fit for calamity

tired tartan
#

I wonder if Daedron plays golf

fossil mural
#

did yall know the golfer is a rich npc in lore

drowsy plank
#

tbf we're prolly getting some general build tools with the perennial reworks which included a type of scaffolding so that's like. kinda like ur idea!! that is if iban actually makes it but still!

fossil mural
#

make a wulfrum scaffolding upgrade

drowsy plank
#

what does being rich in terraria even entail

fossil mural
#

that turns it into permanent structures

drowsy plank
#

that was actually the idea lmao

#

literally word for word what was said

fossil mural
#

i know i was just making a comparison to the upcoming thing

#

with wulfrum

#

where thats temporary structures

swift wharf
#

I was about to mention ice rod until you said permanent tiles

fossil mural
#

wulfrum thing power creeps ice rod

drowsy plank
#

this

swift wharf
#

TRUE

#

well ice rod is kinda free

#

and more range

drowsy plank
#

ice rod buff incoming?!??!?

swift wharf
tired tartan
#

What gripes me currently is that the Alchemical Table ia only partial to Vanilla recipea, when it comea to crafting cost discount. Unclear about Blood Orb.

I kinda wish they would also become effective to Calamity Potions.

I kinda saw a post about potions progress. Am I thinking the same as the prior suggester?

small timber
#

I think calamity potions are already fixed to get discounted by alchemist table

#

blood orb I dont think so, but at the same time blood orb is more akin to "transmute" than "potion crafting", at least by the idea of it

#

alchemist table is more akin to "a chance to refund part of the material used" which is why it maybe not obvious, as you have to craft a lot of potions to see the difference

tired tartan
#

Hmm. Is Cadance's Potion a Calamity potion?

small timber
#

yes, basically all potions added by calamity

#

I am unsure about those that are "combination potions" (crafted from other potions only), but I do remember calamity potions that use normal material do work with alc table

tired tartan
#

Some Calamity potions by default requires to be crafted at the Alchemical Table itself. In addition to requiring Vanilla potions, it didn't seem to benefitted from the cost reduction. It's hard not to see it happen after crafting 100 pcs of Cadance Potion

drowsy plank
#

cadance is a combo potion

#

and the alch requirement is a progression lock

#

those are all intended and prolly not gonna change id say

small timber
#

ya, things like yharim stimulant are intended to be post-skeletron

drowsy plank
#

and potions with actual recipes like soaring, bounding, and photosynthesis already benefit from alch table

small timber
#

I will just test, iirc the only one that do not work is combination potions

#

but since you already get discounted/refund when crafting their ingredient potions I do think it make sense

tired tartan
#

Oh, didnt know there are two classifications for Calamity potions

small timber
#

all potions added by calamity do count as calamity potions iirc, just some potions are "combination potions" that basically have the combined effect of other potions, most notably cadance

#

ok I can still load in 1.4 tmod, I will test what works

drowsy plank
#

i forgot the new release is getting pushed soon huh

tired tartan
#

Many thanks for the extra mile

small timber
#

ok I am testing it and some of it do seem weird, I will type it in if needed so I dont misremembered them

#

the following works:
tesla potion; calcium potion; bounding potion; triumph potion

the following do not works:
soaring potion; photosynthesis potion; draconic elixir; crumbling potion; shattering potion; astral injection; gravity normalizer; shadow potion; titan scale potion; penumbra potion; ceaseless hunger potion; profaned rage; holy wrath, zen potion; zerg potion

combination potions:
cadance potion, omniscience potion, yharim's stimulant (all do not work but that is expected)

all blood orb recipe:
do not get refund/discounted

tired tartan
#

I wonder how to streamline this, so that the Alchemy Table works 100% of the time, while posing enough progress for more advanced tiers of potion... (I can only think of either utilizing enemy-based or boss-based drops)

Like a change in their recipes altogether

small timber
#

(ok I havent get to blood orb and combo potion yet)

#

at least combo there are only like, 3 of them

#

also why does calcium potion cost a single blood orb for 4 while things like regen potion cost 10 blood orb each potion
meanwhile triump cost 30 per potion and its component is literally water bottle + victory shard

tired tartan
#

Prolly they may want to clean up that part

inland saddle
#

I did not but it should be fine even if someone blocks the bot

#

The bot does an extra check right before forwarding the message

#

So even if it doesnโ€™t have the emote, it still wonโ€™t get forwarded

inland saddle
hot zephyr
#

why not introduce new weapons

#

instead of recycling the same ones

small timber
#

astrum deus weapon includes astral bar weapons, and I think that is the point

cosmic shell
#

True, just something to throw out, really.

small timber
#

I dont think calamity currently is in dire need of new weapon tbh, especially astrum deus tier

#

since they are directly competing with pillar fragment weapons, which has a lot of weapon to begin with

#

imo astrum deus' own drop + astral bar weapons will suffice

#

while people might think "more is always = best", adding too many weapon will just create selection difficulty, and diverge people from trying out the newer/better reworked weapon

#

so ya, rework > addition, unless it is currently lacking (lack right after ML tier rogue weapon, which I just discovered only have 4 weapons)

cosmic shell
#

imma be honest itโ€™s acid rain that really doesnโ€™t have muchโ€ฆ besides old Duke. that should have been my suggestionโ€ฆ..

small timber
#

acid rain can use some, addition? the weapons/gears they drop are actually really decent, just the event is like, not that impactful by itself

cosmic shell
#

yeah

small timber
#

it feels like just something you can do, but since devs decide it to definitely be optional it is hard to convince them

#

I do feel something can still be done though to make it have more impact

cosmic shell
#

true, after polterghast they point out that the acid rain is stronger via status message, and although it does have a few more enemies and is stronger, it would be cooler if it had just a little moreโ€ฆ impact, like you said. Old Duke is sort of ignored, but heโ€™s still a boss, and a unique one, at that.

#

an optional, but unique boss, with powerful weapons.

devout sigil
#

anyone here play summoner?

cosmic shell
#

hey how do you upvote a suggestion on the posting page?

#

I agree with the summoner one

lavish raptor
#

you dont upvote them on the suggestion page

cosmic shell
#

whatโ€™s the staple tho

lavish raptor
#

every suggestion from posting will go to voting if they dont have any issues

cosmic shell
#

oh ok

#

kudos on the summoner suggestion

frail mantle
#

#suggestions-posting is basically just a waiting room for suggestions so people can come in here and provide any feedback they have

#

after 24 hours the suggestions get sent to #suggestions-voting if they have no issues, at which point you can vote on them by adding a star reaction

crude geode
#

Speaking of feedback @lavish raptor your suggestion is pretty massive and unlikely to happen

small timber
#

oh right ya I didnt clearly read through it; adding some sentry armors/helmet might happen, but making it for the entire progression calamity have is simply not gonna happen

#

not only does it need to have sentry armors but also proper sentry weapons for an actual 'sentry summoner subclass' to function, currently especially post-ML you basically have 1 sentry (max) at each point of progression

inner anvil
#

I sometimes like to think that the people that post suggestions hate testers.

lavish raptor
#

yeah i kinda wrote it with little hope of it actually happening. but worth a shot i guess

small timber
#

if you reduce the scope it will still happen, as of currently you cant really just say "basically add an entire new class worth of content"

eternal escarp
#

i mean its a nice idea i guess

#

but

#

balance

inner anvil
#

Oppression.

crude geode
#

Balance is just a funny word to both oppress suggestors and murder tester morale

lavish raptor
#

wait no plague reaper isnt the summoner BrimFace

small timber
#

just like, add more sentry based summoner armor at especially post-ML?

#

since for HM you do have OOA armors which basically is strong enough to function as the sentry armor you need (for sentry only to be 'playable'), just for post-ML they are too weak

lavish raptor
#

i suppose that could work

small timber
#

maybe pre-HM too, but sentries are mostly locked behind tier 1 OOA so I am not exactly sure how it will work out

lavish raptor
#

most sentries are obtainable before that

#

squirrel squire, polyp launcher and caustic croaker

small timber
#

but ya this rule do exist so try not to like, go too specific

lavish raptor
#

and then you go to the old one army sentries

small timber
#

I will say just keep it to post-ML since I imagine that is when sentry armor completely falled off and unusable

lavish raptor
#

alright

lavish raptor
small timber
#

let the devs decide which point of progression do they need to add a sentry armor

lavish raptor
#

๐Ÿ‘

#

and final thing. should the armor be like the OOA armor where it also buffs another class with it or just stick with only sentry

#

or would that be creeping into that rule too much

small timber
#

this one I am not sure, since the original OOA armor is definitely intended to be a multiclass armor

#

where you put down sentry and then you use your main class weapon to deal damage

#

but since calamity added even summoner weapon nerf, they definitely want it to be summoner only, at least I feel

#

so ya, just dont specify it too much is probably ideal, since 'sentry armor in OOA style' and 'pure sentry armor' are still sentry armor

proper girder
frail mantle
#

i kinda feel like you should elaborate a bit more on the reasoning but i'm not too sure what else you can really say about this

#

although i feel like unfavoriting to kill the lacewings or whatever and then refavoriting isn't that much less work than moving the item to your trash can or something to kill the whatever and then taking it back out

small timber
#

the thing is you have infinitely higher possibility of deleting the guide companionship by puting it in trash than just unfavourite it, but ya I think it is mostly just since the feature is there anyway

golden tulip
#

youre gonna be able to put it in the void bag in 1.4.4 too if that helps

fossil finch
#

Wrong channel

fast knoll
#

woops

#

wait nvm im in the right channel i think

#

i just wanna say maybe a damage reduction on avalanche on the destroyer?

#

if someone is willing to check it out

small timber
#

abit late, the pinned have a list of testers who can test it, though I am pretty sure they know avalanche is overpowered on destroyer already

tulip parcel
#

โ€œAdd an accessory that uses the โ€œancient relicsโ€ accessories as materials now that theyโ€™ve been split from the heart of elementsโ€

#

Has that been suggested before?

drowsy plank
# tulip parcel Has that been suggested before?

i think so and i dont think the devs approved
not to mention that it just doesnt make any sense anymore considering how different the relics are. aero and chaos stones are pretty good standalone accessories anyway, you might get more milage out of asking for buffs to the others tbh

#

like who tf uses cryo or bloom stone

#

cryo out here being diet cold divinity but weaker

tulip parcel
#

I mean

#

The difference is that cryo stone doesnโ€™t deal summon damage

#

Which means it works with other weapon classes

drowsy plank
#

and yet it still sucks ass XD

tulip parcel
#

I mean itโ€™s early hard mode

drowsy plank
#

so is chaos stone, and aero stone is in pre-HM

tulip parcel
#

Technically every accessory sucks when weighed against later options

drowsy plank
#

cryo stone sucks on tier

tulip parcel
#

Itโ€™s passable

drowsy plank
#

it's just an ice inferno potion as an accessory

tulip parcel
neat linden
#

2.0 made them very powerful

#

20% faster adren

drowsy plank
#

regardless id sooner want cryo and bloom stone reworks than another dumb combo accessory that shoves 7 unrelated items together and tries to make something thematic out of it

#

it's weird cause Rose Stone is still considered one of the relics too

#

and like yeah they're related bc they're all relics but realistically they're all vastly different at this point

fair stump
#

ik but beetle is still in that same area

#

especially cause golem is so easy

drowsy plank
#

turtle wings BanditHueh

#

actually a pair of "wings" that take away your ability to fly but gives you that absolutely stupid haymaker giant tortises can do would actually be kind of cool

fair stump
covert nova
#

"Make the "Guide to Critter Companionship only work when favorited

Make the "Guide To Critter Companionship" only work when favorited like the Lore items back in the days so you don't have to remove the "Guide To Critter Companionship" from your inventory in order to kill pigs and Prismatic Lacewing" what are y'all's opinions on that

fair stump
#

snazzy

covert nova
#

wat does dat mean

wheat cloud
#

snazzy

small timber
#

@zenith mural Can you elaborate what is the suggestion about?

distant gyro
#

I assume someone is trying to release a lacewing outside of the hallow

#

that causes it to go poof

small timber
#

Oh ya, seems like it

#

I thought it is either that or they report a bug as suggestion

dapper violet
#

Prismatic Lacewings are intended to be released in the Hallow
Anywhere else causes them to fade and despawn

drowsy plank
#

@stoic fossil wrong formatting and also... what?

stoic fossil
#

sorry my bad

drowsy plank
#

i think you're saying something about the conflict between hallowed and jungle?? but you did a horrible job explaining it

stoic fossil
#

just i thought it wqould bea good idea to amke the hallow not appear in the jungle

#

because pixies wont spawn

#

ehh nevermidn bad idea anyway

tawdry barn
#

GUYS

#

should i have the asgardian aegis buff on during bosses?

drowsy plank
#

it's just the fact that hallow gen is a vanilla thing

tawdry barn
#

better dmg but it slows me down a bit

drowsy plank
#

it's obnoxious to deal with

stoic fossil
#

i know

#

but i cant get pixies

distant gyro
#

it is the ideal scenario

tawdry barn
#

sry

distant gyro
#

if your jungle gets striked by the evil instead then the jungle is lost

stoic fossil
#

eh your right

#

but we already have a plantera bulb

#

it got hit my the hallow

drowsy plank
#

honestly i agree that getting fairy dust can actually be kind of annoying when the hallow spawns in a hybrid biome

distant gyro
#

the v spawn in general is just not very good

drowsy plank
#

fuck the V spawn all my homies hate the V spawn

distant gyro
#

best you can do is just control it with seeds and water and stuff

drowsy plank
#

at least axe of purity exists i guess

distant gyro
#

(dryad sells hallowed seeds in hardmode even without the presence of hallow)

fair stump
#

(its like cool)

hollow shell
#

@zenith mural Sounds like a bug to me, should go in #bugs-read-pins instead
(Make sure it happens with only Calamity enabled)

hot zephyr
#

holy shit is that Jamarious Quangle Dangle, arch rival of Quandale Dingle?

lofty hedge
#

Impossible.

oblique geyser
#

Jamarious Quangle Dangle, Quandale Dingle's goofy ahh friend who tried to eat his butt during Ramadan iirc

ashen warren
#

What

#

probably has the critter guide thing on lo

hollow shell
#

That would be funny

#

Though he does say that he can't even 'release' them

hallow plover
#

guys

#

how do i code a whip?

#

i have no idea

hollow shell
#

Wrong channel and probably wrong server

#

Use this instead

hallow plover
#

i got banned

#

for insulting a guy who was spamming

hollow shell
#

Well dang that's a shame you should probably find out how to appeal

#

This still ain't the channel for code questions

hallow plover
#

well

subtle sapphire
#

Lulz are the mods draconian or did you open a slur thesaurus and threw it at the guy ?

hollow shell
#

Hang on I just noticed

#

Regarding the sugg in #suggestions-posting
@gray nebula Are the DS and AS relics supposed to be depicting their future designs or their current designs?

gray nebula
#

idk i didnt sprite them gram did

#

i think their future

#

i just didnt feel that it would be necessary given how hard it is to make out the difference

#

they say the hive mind one also has it but hive mind lost its armor and shit

#

but ig for completions sake, sure

hollow shell
#

I would also say it's not necessary because they are so similar, both would fit into the same relic depiction

gray nebula
#

yea exactly

#

but i mean it would inform ppl a resprite is coming

#

bremmm

hollow shell
#

Brimmy may or may not need a new relic

winged tundra
#

DS and AS were intended to resemble the new designs

hollow shell
#

Hm

#

Ok

visual topaz
#

i think the rare elemental should get a buff on their healing to make it more reliable and consistent

crude geode
#

@hollow shell think this is too much into SIS territory?

hollow shell
#

I'm more so concerned by the lack of reasoning.

crude geode
#

fair

hollow shell
#

@hollow ingot You need to add more of a reason why to your suggestion. Why would this benefit the mod, and why specifically the mushroom theme?

hollow ingot
#

@hollow shell I accidentally pressed enter instead of shift+enter lmao, adding more info rn

hollow shell
#

Alright

hot zephyr
#

wait until the next update's release

#

give the new wulfrum armor a try, it fills in summoner's progression very nicely

small timber
#

@dawn adder the thing is I dont think there is a reason for more tools post-ML, for the simple reason that post-ML dont really have anything to mine/build compare to especially pre-HM and HM

#

you have lots of ore in pre-HM and HM to mine, but post-ML is pretty much only uelibloom (which = one of the tool, blossom pickaxe) and auric ore (the final tier of material)

#

I think what post-ML need is just a "super tool" that is basically much faster compare to the rest of the game, but not very much tools for all progression

dawn adder
#

Maybe but that's not quite the solution. What I want is more tools, not less. Hope this helps.

small timber
#

the thing is just currently there is really nothing that you can use these tools on, but ya

#

the suggestion itself is fine, just imo that is one of the main reason there is no more tools (yet)

hollow shell
#

Ah.
@hollow ingot You're not supposed to make suggestions of that variety, where you specify exactly what you want all the stats to be. You're supposed to suggest general concepts, and leave it up to the devs to balance the exact stats.
The only details and specificity in the suggestion should be an integral part of the reason.

#

(and yeah maybe hold onto this idea for a few days, as Wulfrum is becoming a dedicated summoner armor next update)

crude geode
#

@hot zephyr I summon thee for dark spark testing

hot zephyr
#

๐Ÿ‘๏ธ

crude geode
#

@quartz fog In the future donโ€™t put suggestions related to balance. Instead check the pins for a list of testers you can ping to check out certain weapons.

hollow ingot
#

@hollow shell oh. I was reading the doc and I was looking at that rule and I thought just some base stats were fine and the devs could just go off of that, because the example was really in depth compared to the one I put there. (deleted off the suggestion now.)
thanks for the feedback!

small timber
#

I am pretty sure dark spark's damage is fine against DoG but weak against polter, for the reason that it is a last prism weapon

drowsy plank
small timber
#

the problem is more with its vanilla "feature" of turning off after 1 minute

small timber
drowsy plank
#

no i mean that more tools would be good for more non-boss content

small timber
#

imo I just think it is less about "we need more tools", but more about "we need good tools" for post-ML

drowsy plank
#

fair

small timber
#

(since the suggestion specifically mention "give tools for all progression tier of post-ML)

short walrus
#

Remove Meld Constructs and use Meld Blobs as the main crafting material.

Reduces (very slightly) item bloat within the mod as meld constructs are redundant (used only to craft meld contructs).
Creates parity with other lunar fragment items as they only use one base material.

#

how does this sound?

small timber
#

probably just post it and let the devs/mods judge

short walrus
#

aye

small timber
#

(since only they know what was the intention behind meld construct being used for rogue stuff instead of just meld blobs directly)

short walrus
#

probably to do with the resprite from villager meld

hollow shell
#

villager meld

#

Meld Constructs used to be Meld Bars, which is worth noting

short walrus
#

true

#

but they have no reason to exist anymore

small timber
#

@hollow shell ^

hollow shell
#

(I assume it was scam spam)

cobalt pewter
#

yeah I don't see how Meld Constructs matter much as a material anymore unless Meld Blobs are changed into a pre-Cultist material that's meant to introduce the concept of meld a couple tiers before the actual Meld equipment

#

as it is right now Meld Construct just adds an unnecessary crafting step into Meld gear

short walrus
#

huzzah, support!

eternal escarp
#

repurpose meld constuct to a building block instead like the fragment blocks iirc

short walrus
#

true, that

#

should i edit the sugg to include that or is it fine as is?

#

dont answer that im doing it

eternal escarp
short walrus
#

fuck

#

shit

#

thanks for the save

eternal escarp
#

np HDfailure

ashen warren
#

hmm True Tyrant's Ultisword becoming like Crucible (Doom Eternal) after Exhumed Enchantment?

#

But then again PhaseSlayer already took that look

frail mantle
#

exhuming is reserved for more lore related items (outside of the shattered community)

#

the ultisword isn't actually Yharim's sword, and in fact will in the future be renamed and rethemed to not imply a direct relation to Yharim

#

also suggestions for the sake of references are disallowed

ashen warren
#

I see

ruby plover
#

latest sugg is just re-adding old content ig... altho, why was the beam changed to be how it is now?

#

also, formatting

neat linden
#

formatting + a lack of suggestion reasoning

#

is it really that hard to look literally nanometers above and see how to properly format a sugg

distant gyro
#

the beam was changed due to really bad collision issues

#

sometimes with the old beam you could try your hardest to break certain blocks that the ray is clearly passing over and it will refuse to break

#

and even worse, it occasionally gets interrupted by thin air

ruby plover
#

gotcha

#

well in that case i can't see that sugg being accepted in dev anyway

distant gyro
#

maybe after crystyl crusher's fourth rework

hot zephyr
#

or fifth

#

perhaps

tiny minnow
#

So it acts like the Martian Drill

gray nebula
#

the martian drilll only breaks blocks at its tip

#

lmao

hollow shell
gray nebula
#

makes it a lot more useful for building

short walrus
#

@frail iron formatting (different lines for title and reasoning) and a complete lack of reasoning

fair stump
#

also gel darts exist

short walrus
#

true

frail iron
#

oops

#

they weren't appearing on my recipe browser

eternal escarp
#

gel darts arent crafted by purified gel

#

they are sold by bandit post SG

#

despite their appearance

short walrus
#

yeah turns out that

eternal escarp
#

tbh sugg to move them to a purified gel recipe would be based imo..,

fair stump
#

no ik but they're gel themed and post slime god so

eternal escarp
#

cant throw that out there when its not super related to the actual sugg tbf HDfailure

fair stump
#

๐Ÿคทโ€โ™‚๏ธ

eternal escarp
#

either way you still need to do what scorn said above, orangeboy

swift wharf
#

weren't they made with purified gel

hollow shell
#

They used to be, either that or a direct SG drop (or both?)

#

But they were moved to Bandit to increase her ware pool

short walrus
#

surely thats not as much of a problem now

hollow shell
#

Bandit's ware count has not changed much at all since she was implemented

golden tulip
#

bandit kinda sucks

hollow shell
#

You

short walrus
#

21 wares, one less wont exactly hurt

golden tulip
#

just kidding. SandJudge

short walrus
#

especially when cyborg exists

hollow shell
#

There wouldn't really be a point to moving it back

eternal escarp
short walrus
#

true, true

crude geode
#

Truffle at least has autohammer

hollow shell
#

Truffle at least is important to unlocking one item set

#

yeah

#

Cyborg is just like 3 weapons

eternal escarp
#

okay new bad npc then

#

pirate

hollow shell
#

Mmmmmm Pirate

crude geode
#

Everyoneโ€™s favorite

eternal escarp
#

pirate should really just sell random stolen goods from various NPCs randomly at half price or just random mishmashes
traveling merchant but, good

#

why does he only sell like 4 blocks and a half functional cannon tile

short walrus
#

canons kinda are good

swift wharf
#

terraria npcs

short walrus
#

sorta not really

swift wharf
crude geode
#

Vanilla NPCs be kinda quirky

eternal escarp
#

mini nukes are already planned to be moved i think?

#

also ranger has

#

much more ammo types

#

than just rockets bullets and arrows

fresh stone
#

i just think its weird that ammo stops progressing after cosmilite tier

short walrus
#

pirate should sell some music boxes

eternal escarp
#

well

short walrus
#

especially the sea themed ones

fresh stone
#

like maybe add auric ammo or something

short walrus
#

sea shanties and all

eternal escarp
#

why is there a need for more ammo?

fresh stone
#

more variety?

eternal escarp
#

there isnt always ammo at every tier

fresh stone
#

holy fire for providence, bloodstone for polterghast/DoG, and cosmilite for yharon. it just stops after that though

eternal escarp
#

(most of the ammo is bundled at pre boss, post wof and post plant)

swift wharf
#

there are only two bosses after DoG

#

so like

eternal escarp
swift wharf
#

(I am counting emechs and scal together because they are from the same tier)

eternal escarp
#

saying variety, i guess?
but its not a weird thing at all that the ammo mostly stops right before the end

#

as theres many progression points where there arent new unique ammo types

fresh stone
#

not really

#

there is pretty much a new ammo option after every major boss

#

or multiple

eternal escarp
#

i have litterally just posted this list

#

theres atleast like, 5 major bosses without ammo types after them HDfailure

#

of the used-throughout ranger kind (arrows bullets rockets darts)

#

though i guess darts are a stretch

fresh stone
#

dart progression doesnt go anywhere to begin withh lol

eternal escarp
#

and gel is used from pre boss to endgame but thats a different thing

fresh stone
#

well gel is a very specific ammo

eternal escarp
#

mostly because there are no dart weapons so thats why they are a stretch

#

used to be post LC

#

but it was removed!

#

so vanilla's

crude geode
#

Dart weapons are a myth

fresh stone
#

rifle/pistol to my knowledge

eternal escarp
#

mhm

#

anyhow

#

theres a few major bosses with no arrow / bullet / rocket unlocks

fresh stone
#

but the stop in ammo progression is just before the climax of the game

fossil mural
frozen hornet
fresh stone
#

it seems very abrupt

eternal escarp
#

skeletron, sg, evil2, cclone, cultist

eternal escarp
#

dart weapons, ive stated above yeah

fossil mural
#

The forgotten ranger subclass

fresh stone
#

theres no point in adding darts bc theyre so incidental

fossil mural
#

๐Ÿ˜”

eternal escarp
#

still on tier technically?

crude geode
#

Why add more ammo when the system we have is already bad

eternal escarp
#

ammo isnt like weapons, its not like things become unusable a tier before

fresh stone
#

well ive always thought it was kinda weird that no weapons inflict the dragonfire debuff

#

maybe ammo post yharon could do that

crude geode
#

Bluuuuuugh

#

More accessible debuffs

fossil mural
#

Dragons breath should inflict dragonfire

fresh stone
#

yharon soul frags are kind of a ggateway to that

fossil mural
#

I mean it's in the name

frozen hornet
#

GSS inflicts GS flames?

fossil mural
#

DRAGONS BREATH

fresh stone
fossil mural
#

DRAGONFIRE

eternal escarp
#

because its

fossil mural
#

Dragons breathe fire

eternal escarp
#

yharons signature debuff i think

fresh stone
#

and so many yharon weapons have to do with fire bc its freaking yharon

eternal escarp
#

not all debuffs need to be usable iirc

frozen hornet
#

make dragon's breath a flamthrower

#

iirc...

eternal escarp
#

HDfailure true

fresh stone
#

god slayer inferno and holy fire are usable and they are signature debuffs

eternal escarp
#

theres plenty profaned enemies

#

god slayer is correct, though

#

but i dont see how this still related to ammo

#

if thats your issue

#

you could say the normal weapon sshould inflict the debuff

#

adding another ammo type that is just

#

frostburn arrow x9 is kinda

#

why

fresh stone
#

well this issue is not limited to ammo but i think that if more weapons were given the ability to inflict this debuff then ammo should be added to compensate

crude geode
#

Reminder that โ€œmore flaskโ€ was rejected

fresh stone
#

these two issues kinda merged in my mind

eternal escarp
#

well first of all youd need said weapons to actually inflict the debuff according to that message

#

as it is an "if" in yoru statement

#

secondly i dont think an ammo needs to be added to compensate

#

not all debuffs have ammo variants im quite certain

#

(and thank god there arent)

crude geode
#

They really should not

fresh stone
#

can i change amy suggestion?

eternal escarp
#

you indeed can edit it

fresh stone
#

ok

frozen hornet
#

At least from the wiki's description

eternal escarp
#

yeah because god slayerslugs are

#

cool!

frozen hornet
#

srue

eternal escarp
#

dont need to be another debuff stick iirc

crude geode
#

Canโ€™t wait for damage to be removed from ammo types tbh tbh

eternal escarp
#

i dont think that will happen

#

and when it will i can see flash rounds being very very good for a lot of the game likely maybe HDfailure

crude geode
#

It isnโ€™t but I am allowed to dream of vanilla fixing itโ€™s stupidity

eternal escarp
#

it does sound like an interesting idea byea

fresh stone
#

there i changed it

swift wharf
#

it is kinda funny how you get luminite - profaned - bloodstone - godslayer bullets back to back

eternal escarp
#

that sugg is fine, yeah

#

luminite and profaned are on the same tier byea

fresh stone
#

on fire is just a really basic debuff that is inflicted by so many weapons that it would make yharons weapons more distinct if they had their own debuff

swift wharf
#

btw the latest suggestion sounds like a bug maybe

eternal escarp
#

id personally argue the weapons themselves make a distinction byeah

frozen hornet
#

it would make them more distinct if they made it more distinct instead of changing the debuff lm

eternal escarp
#

either way its a fine sugg

frozen hornet
#

also also the last bullet that directly inflicts a debuff is holy fire

fresh stone
#

god slayer slugs?

frozen hornet
#

bloodfire and GSS don't

fresh stone
#

really?

frozen hornet
#

neither does luminite

eternal escarp
#

unique ammo my beloved

crude geode
#

^

frozen hornet
eternal escarp
#

holy fire is more so just explosion and the debuff is kinda

#

secondary

frozen hornet
#

bloodfire has the regen funny

fresh stone
#

regen is kinda bloodstone's thing tho

swift wharf
#

bloodfire p90 trol

frozen hornet
#

bloodfire+regenator

eternal escarp
#

acid rounds are likely the last debuff ammo and even those have a little gimmick

#

the last real solely debuff ammo is

crude geode
#

I hope that one day flasks are deleted BirbLove

eternal escarp
#

venom

swift wharf
#

acid rounds kind of need a rename

#

since venom became acid venom

eternal escarp
#

true

fresh stone
#

acid rounds should be plage rounds or something

frozen hornet
#

virulent bullets

swift wharf
#

toxic bullets

fresh stone
#

there are a lot of good names

frozen hornet
#

Or simply axe them since hyperius exist...,

swift wharf
#

TRUE

fresh stone
#

yeah

eternal escarp
#

they used to grant minion slots before

#

and that was deemed stupid for balance reasons

arctic viper
#

im not really that experienced in game balancing what i was trying to get at is that 6% extra damage is kind of bland

eternal escarp
#

basically they are small bonuses because they would impact balancing too much if they werent

drowsy plank
#

i think proficiency should die
someone here suggested before that you could just turn it into the item reach bonuses that used to be provided by lore items

fossil finch
#

Remove proficiency!!!!

#

Big win

hot zephyr
#

proficiency has a higher chance of just getting scrapped outright than becoming MORE impactful

#

currently it exists to give a small little bonus. like the mint under your pillow at a hotel

#

if proficiency became more impactful it'd create a situation where swapping off of your "main" class for any reason would be severely punished

eternal escarp
#

Undertale OST: 055 - Can You Really Call This A Hotel I Didn't Receive A Mint On My Pillow

hot zephyr
#

EXACTLY

eternal escarp
#

proficiency in a nutshell

gray nebula
#

r r

#

remove proficien

#

Profiency stat bonuses could get entirely deleted and it just made to be the fireworks and no one would notice

hot zephyr
#

my ranged movement speed :(

hard bronze
#

What if dragon rage did something cooler when you activate rage

#

Like it makes you swing it like 10x faster and the fireballs do a lot more damage or something

#

and trails come out once u activate rage when using dragon rage

#

like gaels greatsword

gray nebula
#

why doe

#

is it just

hard bronze
#

maybe its not op but this is just a random idea i had

gray nebula
#

the name

hard bronze
#

yeah the name would fit the weapons use more

drowsy plank
#

that do be

#

one of the ideas ever

hard bronze
#

and maybe it could do a roar when u activate rage too

#

im gonna post it

drowsy plank
#

lmfao

hard bronze
#

is it a good idea

eternal escarp
#

it has no real reasoning other than

#

name

#

so idk HDfailure

hard bronze
#

itd also spice up the weapon

eternal escarp
#

does it need spice?

#

(no)

hot zephyr
#

is that not just "it'd be cooler" but extra steps

eternal escarp
#

it is

eternal escarp
#

which is

#

a Don't

hard bronze
#

ok

fossil mural
#

Now if there was a weapon fundamentally created to interact with rage, maybe using like heart of darkness in it's recipe, it'd be nifty, but slapping that behavior into a random weapon with rage in it's name isn't it and regardless still would be a nono suggestion

small timber
#

probably not the best idea I feel for weapon to interact with rage

#

for the simple reason that rage is only rev+, it might sound ridiculous but it will make the item feel "worse" for people playing on normal or expert, who can also get the item

hard bronze
#

oh dam u right i forgot about that detail

small timber
#

gael's greatsword and draedon's heart is the only exception I feel, gaels' is malice only, so basically draedon's heart is the only exception

#

(and in draedon's heart case, it have previous association of being directly the heart of darkness/stress pills/laudanum, basically rev drop combination accessory)

#

wait no, draedon's heart even give you a bar even below rev I think, so it is not even an exception

eternal escarp
#

draedon's heart is with adren not rage

#

iirc

small timber
#

but ya, just both are rev+ ripper effect

eternal escarp
#

ye

#

the only weapon is indeed gaels and only accessories are hear of darkness / osc and shattered com

hard bronze
#

Ok fair enough there were a lot of stuff i didnt consider

#

Ill take down the sugg

golden tulip
#

that would be op

#

i think

#

the drawback of the weapon is that there are limited fallen stars

small timber
#

@hallow zodiac Star cannon is supposed to be powerful because its ammo is hard to come by, so if they want to make star this accessible they have to nerf star cannon to basically minishark level

There is also the problem where stars are not only used for star cannon, but for notably mage stuffs in also large quantity

And astrum aureus (and deus?) Do provide reliable way to farm stars

swift wharf
#

yeah it would kill its only drawback

small timber
#

Ya, this will be the equivalent of like "if the player have the coin gun, make gun dealer sells 'unlimited platinum coin ammo' "

#

But for preHM

swift wharf
#

i forgot coin gun existed wtf

golden tulip
#

yea

#

farm astral enemies

#

create stars from stardust

#

profit

swift wharf
inner anvil
#

@small timber Already planned.

small timber
#

Ah ok, just heard someone mentioned it but I forgot it might be from dev/mods

hallow zodiac
swift wharf
#

damn that quickly got approved clueless

karmic light
#

thoughts on post-providence bug net to catch new critters for fishing?

swift wharf
#

specific item suggestion

inner anvil
#

Why do we need it?

karmic light
#

We don't necessarily need it, I made it as a suggestion for something new to add. Considering the fact the best bug net we have is still a Vanilla bug net, I figured we could expand on to our selection a bit by adding a post-providence net to use.

Similar to the reason we have post-ML fishing rods, we don't necessarily need them but it's nice to have them.

eternal escarp
#

calval adds profaned critter(s?), download that if you want it

#

also theres like

#

golden net

karmic light
#

thanks for not reading what I just said C=

eternal escarp
#

i mean it in a way that

#

what more do you want from a bug net

karmic light
#

The idea is an upgrade to golden bn

inner anvil
#

Well, it breaks like 2 rules anyways, so it ain't passing to voting.

eternal escarp
#

what can you add to golden bug net in an upgrade when it already can catch all critters HDfailure

#

byea

inner anvil
#

And if you want to catch Fire Bugs, there's already a specif bug net for that.

eternal escarp
#

golden also works

inner anvil
#

Oh does it? Then it's settled.

karmic light
#

Oh wow, neither of you read what I said.

inner anvil
#

I think I can read, my friend.

karmic light
#

Profaned Critters which can only be caught by a post-providence bug net.

inner anvil
#

And why do we need to add Profaned Critters?

#

You need to give reasoning.

#

Don't just say "Add this" and that's it.

golden tulip
#

itd be cool ๐Ÿ˜Ž

inner anvil
#

Yeah, yeah, it'd be so cool.

eternal escarp
#

yeah you cant just validate making a new bug net by asking for something that it will be used for HDfailure

karmic light
#

No, the suggestion needs a purpose. Like how we got more fishing rods, or the pig.

inner anvil
#

Pig because it's a donor thing.

eternal escarp
#

the pig was dono

#

yeah

karmic light
#

alright then

inner anvil
#

More fishing rods because someday the devs felt like it.

#

But bugs and bug nets? Eh.

swift wharf
#

and fishing is useful for post ml

eternal escarp
#

and tbf fishing rods do have space to be expanded

karmic light
#

Alright, so why is the best bug net a vanilla bug net?

eternal escarp
#

because

#

its not a bad thing

inner anvil
#

Is that a problem to start with?

#

We don't hate Vanilla lmao.

eternal escarp
#

why is the easiest platform vanilla wood HDfailure

swift wharf
#

this might

#

oops that was a bit too much

#

there

eternal escarp
#

wtf eclipse

#

beya

karmic light
#

I'd say there would be considering Calamity is supposed to be all about its post-ml content.

inner anvil
#

No.

swift wharf
#

nnnnot really

inner anvil
#

That's why there's also Pre-Hm and HM content. HDfailure

swift wharf
#

postml has the least content actually

eternal escarp
#

doesnt mean there needs to be content for every single piece of item
and those things too

karmic light
#

there's no pre-hm or hm bug nets that are from calamity either.

swift wharf
#

DREADED boss rush part of the game

swift wharf
#

what

inner anvil
#

We don't need bug nets.

eternal escarp
#

because theres no wacky locked critters because theres no use for wacky locked critters

#

because theres fishing bait

inner anvil
#

You want a Zenith Bug Net? Is that it? HDfailure

eternal escarp
#

why would more critters be locked just because

inner anvil
#

Well, Vanilla kinda' does that.

#

With the fire bugs.

eternal escarp
#

vanilla has it for 1 reason

#

lava fishing

#

its practically the same as if you crafted a fishing rod of hellstone that can fish in lava

inner anvil
#

So yeah, we don't need to add more content just because "We're Calamity, everything has to be about Calamity".

swift wharf
#

and critters are pretty much covered cuz biome update soonโ„ข๏ธ

inner anvil
#

And also that.

hollow shell
#

I am not against the idea of PostML critters

#

especially as we go into exploration updates for that stage later on

inner anvil
#

Ye.

hollow shell
#

But uh yeah reasoning needs to be included in this suggestion

#

And there's no need to ask for them to have randomized bait power or give any percentages or whatever

eternal escarp
#

im mostly just confused on the need for a bug net and locking critters for no apparent reason specifically personally

drowsy plank
#

the critter update HDfailure
adds a bunch of new critters in the new craig biomes and profaned critters that can be caught with profaned net and have higher fishing power than Master Bait

small timber
#

'add auric seed
I feel blow gun are really underated and under explored as a ranger weapon option, I feel adding auric dart to make blow gun end game viable because it will be cool and more ranger option; this will go really well with my auric blow gun idea so you have post-ML blow gun too'

#

(but ya, cant really just create something with the entire purpose/reason it exist to be just created from the same suggestion)

drowsy plank
#

so true!!!

swift wharf
#

ok but dart guns are COOL

small timber
#

one day

swift wharf
fossil mural
#

Dart ranger subclass expansion when

drowsy plank
#

never HDfailure

frosty trellis
#

Aka: Never

wheat estuary
#

hmm i see that good thing then :')

swift wharf
#

isn't making it a day drop kind of a don't

#

well that doesn't matter it's being nerfed anyway

drowsy plank
#

this is content reversion and a balancing sugg which are both don'ts in the rules lmao

golden tulip
#

is it content reversion?

crude geode
#

@hollow shell Is asking for terraprisma to go back to being a EoL daytime drop reversion (Iโ€™m pretty sure it is but Iโ€™d like a mod approval of this)

inner anvil
#

If you are good with tester aproval, I will say yes.

hollow shell
#

@wheat estuary There was a Terraprisma suggestion just yesterday. You should hold off on more suggestions about it for a little bit to prevent star competition

#

I'm putting off the core problem HDFailure

eternal escarp
#

that pictured sugg is kinda just reversion with an extra step HDfailure

golden tulip
#

there are 2 situations in which an item gets a lot of suggs

  1. when it is clearly broken
  2. when gitgud makes a video
fossil mural
#

Gitguds videos are somethin

golden tulip
#

@devout orchid ?

#

character speed buff?

#

config suggs are usually a nono

#

also wrong formatting, read the pinned document

fossil mural
#

They're also literally adding a config for the movement speed buffs

golden tulip
#

they are?

fossil mural
#

Merk said so somewhere ye

golden tulip
#

ah

inner anvil
#

Yes, we are.

golden tulip
#

well thats fixed then

devout orchid
#

Then looks like my suggestion is going through good thing I suggested it!

golden tulip
devout orchid
#

It's a joke

golden tulip
#

i know

#

@remote sandal uh same reasons as above

remote sandal
golden tulip
#

no reason, wrong formatting

remote sandal
golden tulip
#

you can just edit it

#

alr too late

#

this is better

remote sandal
#

ok cool but what about the suggestion itself

golden tulip
#

i see nothing wrong with it myself

karmic light
#

@remote sandal We already have a way to toggle demonshade armor demon

#

Just gotta open a DoG bag in a death world with a hardcore character.

raw crystal
#

how do you embolden talk

frail mantle
#

**text**

gleaming spade
#

you put ** on each side of what you want bold

#

yeah like that

raw crystal
#

thanks

swift wharf
frail mantle
#

that too

hollow shell
raw crystal
#

best part of demonshade armor? I get horns when I'm wearing my chunky hunky diving suit

#

10/10 armor crafting

crude geode
#

This feels like a really weird answer to the cultist problem

raw crystal
#

it is

crude geode
#

Instead of just making them not damageable by summons until hit with something

raw crystal
#

aegis dodge, thats how it works rn for calamity summons

hollow shell
#

Axe of Purity suggestion looks good

raw crystal
#

besides grax

gleaming spade
#

yeah I wasn't entirely sure how to have the ability work with grax but the devs can probably find something out

hollow shell
#

I think your solution is aight

karmic light
gleaming spade
#

implementing that would still take time I think, which would be better spent doing the armor's rework