#suggestions-discussion
1 messages · Page 4 of 1
I feel that.
i mean you could put it in a google doc but that will also absolutely butcher the amount of people who will read the suggestion
Indeed.
Also sucks that Discord is all like "Pay us $100 Canadian a YEAR to have double the character limit!", but I digress.
Also, are the developers planning on adding a Sulphurous Sea Pylon and more Whips? Is there even a point in making a suggestion such as that? Seems too obvious for me to bother haha. They're probably already planning.
yes those are both planned already
you can check the FAQ in #calamity-update-talk i believe for more details
pylons are planned for every calamity biome except the abyss
Wonderful to hear.
more whips are also planned, although i don't think they have any conceptualized yet
“Its annoying”
honestly kinda hope they add the duo whip from the unofficial cal whip mod
looked cool
@gentle chasm you're gonna have to elaborate there
what else could i say
Why is it annoying, maybe?
lmfao he doesnt even want it to be changed or anything just have the option to shut it off entirely
We have actually gotten a lot of suggestions about it
If there's any testers in the chat, is it going to be changed for the next update? (muting/lowering the sound, making it only activate if enemies are near, etc) ?
Apologies if this has already been answered before, I can't remember everything
Nerfed probably
As it shredded plant during [redacted] testing faster than fucking brimflame
Anything non-stat / non-DPS based?
nerfed? damn 
makes sense tho i deadass liked it more than shroomite
Probably lowered pulse rate from what Ozz said
ok so basically what if the pulse effect was transparent and silent
why not just make it quieter...?
i meant instead of literally removing all the audio and visual cues lmao
not the damage thing
I don't believe the suggestion was in reference to it being nerfed though. Just to the annoyance it causes.
no but its fun to say its broken rn
Even if it IS already planning on being nerfed.
but yes its planned to make the waves more spaced out
yeah idc about it's damage i just think it's annoying
Also sorry for mentioning things unrelated, but thanks @hollow shell for mentiong Trashers dropped Diving Helmets! I've been spending my time farming for them ever since you mentioned it and I finally got my Diving Helmet!
Nice nice
Fandom wiki screenshot 💀
Is that a problem...?
No
Borealis Bomber will probably be getting autoswing in the future
The Fandom wiki is no longer being maintained and may/will feature inaccuracies
You should use the Wiki.gg wiki
https://calamitymod.wiki.gg/wiki/Calamity_Mod_Wiki
(I should go ask YuH to change it)
If there's a better option I should be using instead of the Fandom wiki, feel free to let me know. I was just using it as an example to show how little "Other" summon weapons there were.
Good to know! Sorry again, as this was the wiki I was referred to.
Glad to hear it.
I don't blame you for not knowing about it. Fandom has higher search engine results and is the wiki we've used for years. We only did the switch a few months ago
For your sugg, the one difference is that Cnidarian should be included in that list you screenshotted
Understandable. Must have been why I missed it. Either way, I appreciate you informing me.
Is there a way to adjust my suggestion with this screenshot? Should I just delete it and include that screenshot instead?
I'll just repost the suggestion in 4 minutes.
Sure that's fine
cnidarian my beloved
I had no idea it existed... Now I feel bad.
It's a new addition
The Fandom wiki isn't run by the Calamity devs and is a few updates behind now
They use SEO bots to jump above the official wiki though
Makes sense. I'll be sure to tell me friends to use this wiki too.
give Cnidarian a try it's a fun little thing
Victide weapon reworks my beloved
True
slime puppet staff got autoswing because I was annoyed when testing 1.4
i'll just complain loud enough until borealis gets it 
Wait why does urchin mace exist 
maces are cool
I have tried the Cnidarian and come to the conclusion that it is, in fact, a funny little thing.
Wish I used it in Pre-Hardmode.
Maces are cool but did we need to make it red tide sword 2.0
Yes
I see
Next update will be a banger
.
Also shut up its not redtide sword 2.0
slime puppet staff to be made into an actual slime puppet staff coming 2023
its like cnidarian except you control a puppet using the string attachment wooden crosses thing
and you have 2 at once
BASED
and you gotta manage them simultaneously by using 2 mouses
EXTRA BASED
YOOOOOOOOOOOOOOOOOOOOO
Trackpad users crying (all 4 of them)
you also need a n64 controller for the palm circle
Finally
My NES Power Glove becomes useful yet again
It's so bad!
It's so bad.
SUPER MARIO THREEEEEE
just realized wulfrum is better because its got the cute accs
wonder what shield of the ocean could be turned into
Ah yeah, the Vic equippables weren't changed at all were they
nop
armor also remained mostly the same minus the slight aestehtic changes to the summon
im really sad because if we want it to not be a 5 helmet thing wed have to kill inanis cool stuff
maybe we can have a crafting station thats just there to restyle helmets into alternate looks
It's okay, we can keep them as vanity helmets like we did for GS/Silva
Current Shield of the Ocean is just a conditional stat stick
Maybe the shield could be a physical object that floats to your left or right based on where you are looking, and do mini-parries along the lines of the Ark weapons, reducing proj/contact damage coming from the direction you're facing...
Not an effect specific to Shield of the Ocean, just kind of a general shield effect
Hitbox size and reduction amount could get boosted when submerged or something
Or perhaps the Fun Fact that starfishes can regrow entire limbs when they're cut off, and then those cut-off limbs regrow entire new bodies
(I dunno how true that is but it was a well-known enough fact to get into Spongebob)
That's cool
lmao imagine if the shield gave you the starfish suction legs
ah yes vomit all over the enemies and digest them
maybe its just somehing like the new rover drive
(aka oddly shaped opal ror2)
(aka cautious slug ror2)
gives increased regeneration after not taking damage for a while
👀
and maybe even its like, if you dont get hit for X seconds, you can heal up half the damage from the last hit you took (with a cap to avoid it getting busted in endgame)
so its likecautious slug X medkit
that sounds neat
That sounds kinda familiar and also a good idea
what if it curled you up inside a starfish ball 
for some reason when i saw yall were talking about reworking shield of the ocean my first thought was something like dream shield from HK but that's prolly just cause they're both "star shaped"
also isnt the healing effect you were talking about iban kinda like silver armor?
like an objectively better version tho
Silver or Silva?
silver
"Two seconds after being hit for 20 or more damage, heal for 10 health; getting hit again during this time will reset the timer"
I didn't know we even gave unique set bonuses to the ore armors
speaking of statstick shields are you guys planning to do anything with ornate shield? curious
It's the dash shield.
are there even any shield without effects left?
Depends on how you define "effect"
Ocean is the only one left I think
Unless you count Rampart of Deities (which I would)
Buncha shit
literally just all the mimic accessories + frozen turtle shell + pal shield
nothing cool or interesting 
Yeah it doesn't do anything unique of its own. It is simply raw inheritance
Debatable whether that belongs to Asgardian Aegis or Rampart
yknow now that the idea got into my head i really do think it'd be cool to have some kinda dreamshield effect on rampart where it circles around you and if you line up the shield with a projectile it reflects it like evolution or transformer
I have had an idea similar to that for Frigid Bulwark / Rampart of Deities before
Except the shield would be controllable rather than automatically orbitting
Years-old proposal, ultimately rejected for overcomplexity, I think
that makes sense, maybe it could follow the cursor
ah
darn
well actually if it's years old at this point... i mean id argue things like ark's parries or biome blade attunements are way more complicated but... it might be too much to ask for in a sugg still
at least the idea is out there tho
This is indeed a different landscape than it was back in like 2019
would be cool if there was a shield that let you put up temporary defensive barriers/fields that blocked/slowed enemies and projectiles
That was also an idea that came up for Rampart I think
Dunno if it got written down anywhere though
Cuz it looks like a big tower shield, that you could slam it down and project any players hiding behind the shield
yeah
the name of it is pretty grand too
so it would make sense for it to do something somewhat spectacular
- tier
i do like the idea of a shield that can be used to protect multiple players and not just one
Indeed
support and teamwork items are cool
Also at some point we should establish a bit more of an identity difference between Asgardian Aegis and Rampart of Deities
Not a bad idea since it already helps other players
It does have a pretty good split already with Rampart being the defensive heavy shield and Aegis being the fast combat shield
But Aegis grants more defense than Rampart, and of course the Ankh debuff immunities
and the Elysian Guard too
and abaddon, coral shield, uhhhh
aegis to me seems like a jack of all trades shield
Kinda
I guess it's a middle ground between Void Sash and Rampart
Both defense and mobility
Also @ashen warren A perfectly acceptable suggestion, however each user is limited to 2 suggestions per day to mitigate flooding
You can repost it once your Bloody Tear / Diving Helmet suggestion gets moved to #suggestions-voting
Oh goodness, sorry about that. I'll just copy it and save it for another day.
mhm
heh imagine if it had a dash that could move in a serpentine, curved manner
Make Void Sash let you do curved dashes like Signus's mouth form 
so true
yknow what ever happened to implementing the lore item effects as their own thing?
i mean most of them suck but some of them seemed worth keeping
cryogen lore became the ornate shield
oh i know but there were others like BoC, EoW, and Slime God in particular that actually had decent unique effects
but most of the rest were just stat sticks
isn't boc just night vision potion
That was EoC
Right sorry
I forgot what BoC and EoW were
BoC is like a weird preHM rod of discord that only works in the crimson and gives u confused
boc is phm rod
BoC was just. rod of discord.
eow is spore sac
ointment
oh were they just spawn blockers lmao
unless you mean the other one
Wasn’t that crimson and corrupt lore
then it's flasks
oh lol
Damn I'm glad the lore items got removed jesus christ
there's two (two)
frozen slime block sim
The only ones I felt bad about the removal of was like grab extenders but uhhh treasure magnet lol
Out of all of the ones mentioned I think like. slime god was the only unique one.
lmao fair enough
it would not be too difficult to just add permanent item range ups
Yeah I would be fine either way
i suppose BoC was kinda dumb and you also have the weird Deerclops one to replace EoW's
also permanent item range ups would be nice
We may be seeing a return of the grab-range-increasings and the always-Frozen-Slime-blocks effect
in the future
the loot magnet needs to work like the plant fiber guide, have it be an inventory toggle
yeah
Fr
Vanilla loves making cool things that take up an accessory slot when they shouldn’t 
Reading the first half of that sugg I thought "the hell you talking about there being a lack of blocks"
"and furniture"
have a magnet line that exists in similar progression points, and then delete ceaseless void potions and tie it into the magnet
But you are actually totally correct that the Lab set does not have a table and chair (or light source?) and therefore cannot be used to construct housing
CV no longer being potions but an item would be based
having an upgrade to inferno potion that acted like the brimmy lore item would also be cool
@vivid cosmos I definitely don't think there is a lack of blocks, nor even a lack of furniture
but ^
Additionally you could download the Calamity Vanities mod for even more lab furniture
does the exo set count 
I think it would be valid to suggest that the base mod get tables and chairs for the set though
lab light source is always a glass lantern 
Probably not no
glass lanterns do kinda fit perfectly though
well there is a fair amount of furniture
maybe the lights could be more like the starbound bar lights than laterns
just nothing really for the purposes of building NPC housing and such
Yeah
I personally think the suggestion could get changed to ask for Lab-themed furnitures that are valid for NPC housing
i was trying to build a lab-themed building in the ice biome but there wasn't any table/chair to fit the theme
rather than just "more"
just looking through suggestions rq, the one from a few days ago that asks "release on preview before the 1st of a month" is not happening
releasing on preview will draw a massive amount of players towards playing actively on the tml preview branch
which is something everyone wants to avoid
It could be a limited release, as the suggestion's motivation is for Calamity addon-mods to not have to panic-update
Not sure how the logistics of that would work though
How it'd be distributed, who would be valid to get it, etc
Ight, re-made my suggestion to be more specific towards NPC housing furniture
Much better, thank you 
@proven cave You have to format your suggestion properly
You must have a title on the top, separated with a reasoning below (separated using a line break, Shift+Enter)
(also you have Clockwork Bow which is somewhat similar)
Mmmm would a suggestion about reducing the number of mage weapons that upgrade through the game be alright?
If you're that vague, probably not.
You'd have more luck singling some weapon lines out I think
bruh
Sky Glaze in particular is one that I feel overstays it welcome, and is a prime example of the type of weapons I mean. One off weapons that would likely stay one off weapons in vanilla (such as spirit flame, demon scythe, book of skulls), but in cal it feels as though almost every magic weapon has an equivalent upgrade
Not to say vanilla also doesn’t do this, but it’s to less of an extent than cal imo
🤔 hmm
How would you feel if just Wyvern's Call got removed instead of both Wyvern's Call and Clamor Noctus?
The said weapons also don’t just. straight up use the item in recipes for it’s upgrade
I think that’d be fine
2 I feel is the magic number, whereas 3 is where it becomes a weird pattern that kinda conflicts with vanilla (it actually has a TON of two of weapons surprisingly)
I don't think you should rely so much on vanilla precedent
True
If you can, try to find and use other reasons why longer more step-wise weapon lines are inferior to one-off weapons or significant jump upgrades
One of the major reasons imo is that one-off weapons/significant jump tend to be a lot more unique, and less set filler type stuff that just exists as a minor upgrade of something else, like Wyvern’s Call or the now removed Stratus Sphere
I assume the Mana Rose - Arch Amaryllis line also falls into your thought process?
Ehhh I think you can kinda justify some of them as the big Terra blade esque equivalents that every class has
I’ll probably think up more logical reasonings for this sugg when it isn’t 90 degrees outside
Make a suggestion to remove Lashes of Chaos and Forbidden Sun from Helium Flash's recipe pls :)
You probably do want to reason out why some weapons feel deserving of many steps, while some feel like they don't
I think the major thing is just change in design. Something like the Terra ray line changes pretty drastically from upgrade to upgrade, but something like helium flash line just doesn’t change and is the same weapon with very slight changes
It’s probably why I dislike all of the auric weapons for mage, none of them really do anything unique or new, just upgrades versions of previous things….though this is an auric problem in general
how many magic weapons just have random ass weapons from completely different lines thrown in. like "ah yes of course this giant metal wand clearly needs some books put into it; that makes complete sense"
It’s really not a different line
They are included based on functional similarities, not because of the theme of the sprites
Yeah
All three weps are Inferno Fork clones
so they go into the final Inferno Fork upgrade
fair enough it still looks funny
wasn’t voice acting refused before
yeah
no exclam on it though
yes silver armor also is Medkit
but dnc
based
Best I can tell it was quite a while ago, about 9 months
And I've been uhh inconsistent on whether or not to let suggs through that have been rejected before
I feel like it'd be fine if it's a permanent upgrade like hp stuff, like
is there any merits in not having the range of those increased?
burden of proof fallacy
There's going to be someone rushing in here complaining about having too much range a millisecond after this hypothetical item gets added
You and I both know it
...ah fuck.
see: Placement range config suggestors
cal players when a month passes (this means that a change has occurred) 
to be fair I was thinking more of gradual improvement in grab range across the progression, so the big range would only really be noticeable later on, but yes, yes, that is a nasty possibility
STOP ADDING QUALITY OF LIFE YOU'RE SUPPOSED TO HATE QOL SO WE CAN COMPLAIN ON REDDIT 
true
true
technically this is hypocritical as I hate the "qol" of potions being added to shop npcs
not all qol is equal
very true
QoL is a very nasty matter to be talked about
I find Magic Storage shit
go on, bash me
veinminer is not the same as magic storage which is not the same as alchnpc which is not the same as recipe browser
out of these roster recipe browser is definitely the best
Magic Storage is the most brainless shit that adds to boss only, so ofc cal players love it

fr fr
I would complain about it if guide was less uh. shit.
Recipe Browser is what I'd consider to be the most fitting for my definitions of QoL
it is also one of the most respectable 
true true
I find Where's My Items to be a significantly more respectable QoL compared to Magic Storage
because it's not braindead, just really helpful 
yeah honestly makes sense
Recipie browser is the only one of those QoL mods I use lmao
I saw a mod on the mod browser trying to do that earlier lol
@fading nest You have to format your suggestion properly
You must have a title on the top, separated with a reasoning below (separated using a line break, Shift+Enter)
sorry, ill change it
@subtle sapphire - Your suggestion has received an updated status!
[Put some lore in boss summons, trophies and relics]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@dreamy burrow - Your suggestion has received an updated status!
[Make the Soul of Cryogen quieter]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@orchid cairn - Your suggestion has received an updated status!
[Buff the Arcane modifier to scale with progression]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@cloud sentinel - Your suggestion has received an updated status!
[Make trophies 100% drop rate in Master Mode.]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@vale vale - Your suggestion has received an updated status!
[Flasks for Plague, Astral Infection, Holy Flames, and Nightwither]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@dreamy burrow - Your suggestion has received an updated status!
[Boss summon item for Skeletron]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@orchid cairn - Your suggestion has received an updated status!
[Make the laboratory furniture functional for NPC housing.]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@quiet escarp - Your suggestion has received an updated status!
[Make the Calamitas/Supreme Calamitas bullet hell bullets more visible during boss rush.]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@proud plinth - Your suggestion has received an updated status!
[add recipe for zapinators]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@drowsy plank - Your suggestion has received an updated status!
[Make Rusty Medallion usable (or just give Ranger actual accessories)]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
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@small timber - Your suggestion has received an updated status!
[Make Terraspark Boots Grant Immunity To On-Fire Debuff (Just Like Its Ingredients Does)]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
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@narrow otter - Your suggestion has received an updated status!
[Death Mode Boss Relics]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
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yep
@fading nest (I will be honest considering this suggestion got denied and your version is basically an upgraded (downgraded in terms of acquiring the summon?) version of the suggestion, the chance of it getting accepted can be quite slim) #suggestions-voting message
to certain degree the cyst method is like some of the unique boss spawn method (left) in the mod, so taking them completely away like this is a bit counterintuitive, considering the devs wanted to make bosses summon method more unique instead of craft and click
I think a better version of what your suggestion want to achieve will be have an item that significantly increase cyst spawn
alr
that way you can achieve what you want without having the suggestion have significantly high chance to get denied
i think so to
Oh, I thought you could only get it from the traveling merchant
My bad
Guess I’ve just never had it drop.
Changed suggestion accordingly.
That doesn’t really help tho. Ice Claspers are already a rare enemy. Unless the chance of ice clasps spawning is increased, increasing the drop chance doesn’t help.
Ancient Ice Chunk is 1/3 and it's relatively easy to stumble upon despite that
To increase the spawn rates of ice claspers.
might also be an ice enemy thing
because all things considered ice claspers are not that rare
Cryon is 0.015
Rimehound is 0.012
Aurora Spirit is 0.01
Ice Clasper is 0.007
all it takes is a battle / zerg potions iirc
it definitely spawn often enough, just people expect it to be farmed within 30 seconds
you probably can get it (without battle/zerg) in around 5 minutes if it is 20% drop rate
ok ice clasper seems to spawn more consistently underground (maybe because of less random enemy type), but on surface it get clutter by other enemies, but maybe placebo
Making a sugg about something that is literally going to be changed next update is pretty bad. It’s why we didn’t allow 1.4 suggs
@gleaming spade you cant suggest specific items
also "it would be nice" is sadly not a good enough reason
ya just keep the "buff shroomite armor" part
hmm
(or rather, chlorophyte should be nerfed anyway, in its current stat it is unbelievably busted)
chlorophyte is already nerfed right? at least I will assume so
remember seeing it somewhere
like it pulse slower or something
yeah just the pulse alone does like half my total DPS as ranger
and it also heals me
even if it has gotten nerfed already its still far better than other armor sets around that stage
Didn't know that
be sorry How should I access the art server?Maybe I asked the wrong place.
thank you
🤨
What
Damage reforges are percentual
They can't be more lacking than they're in vanilla if damage does nothing but go up
@royal wren Please elaborate more
With full Menacing you can get +28% damage which is more than any accessory in the game (afaik)
From what I've been told and have seen. Calamity changes how your damage gets buffed
For instance, in vanilla, 5 menacing accessories give a 20% boost to damage, but it seems that this isn't the case in calamity
I have no real evidence to back this
Just from what I've felt by playing, and from what I've heard
Are you getting it confused with our Damage Reduction diminishing returns, as in the defensive stat?
btw Goblin Tinkerer sells a Stat Meter that you can look at to confirm your claims
I'm certain it's an increase to damage. However, I could always have been misled
Go grab the stat meter, and probably do some DPS tests n quick math too
Alright
I'm glad there wasn't some mysterious unexplained overarching balance mechanic that I wasn't aware of
Wouldn't be the first time..
lmao
I agree with this suggestion
Honestly one of the best suggestions I have seen since 2.0 came out
@stray vector See the Don'ts doc in pins
This would qualify as a Specific Item Suggestion, which is disallowed
oh fr my bad
It wouldn't be impossible to suggest that some wings get added to pair with Obsidian Armor, buffing it into a later game tier like we do for Necro
But it would be quire difficult to find reasoning for why it should be that armor set and not any others, and why it should be a wing-buff style and not adding an upgrade or something similar
yeahhh necro armor is what initially kinda gave me the idea, and honestly valid — here’s my line of reasoning:
-obsidian armor is the only armor set that gives whip bonuses
-it’s a pre-hm armor (similar to necro)
-giving these bonuses to obsidian armor would also promote sort of an alternate way to play summoner — giving up summon slots (given from the armors available at the time) for a more whip-centric playing style (kind of like how the old ones army armors promote sentrys and such).
Though, i do understand the argument for making an upgrade to obsidian armor instead or something similar, and tbh that sounds super dope too as an alternative for what i’m saying lol
You could suggest that a later game whip-focused something get added, and include as examples in the reasoning either Obsidian Wings to pull a Necro armor, or an upgrade to Obsidian Armor itself
i may be wrong but i would like to point out that vanilla terraria has plans to turn tiki into a whip set, and i think there might be another? but obsidian wont be the only whip set for much longer
That would be nice, differentiate its purpose with Spooky a bit more
i might just be parroting someone else delusion, but if vanilla doesnt do it, i might sugg for calamity to do it myself, cause it really does make sense, both with the issue of overlap, and thematically out of all sets, it seems the most appropriate
funny how tiki becomes whip based while spooky has dark harvest
also after glancing at the post-ML armor sets, the more i think about it, the more i think Omega Blue would actually be a very useful set to give whip stats too, esp considering Fearmonger literally there a tier after as another all-class set, and OB literally incentivizing the sort of spacing whips also promote anyway, not to mention that i dont think it'd be much of a stretch to see a tentacle whip, so it works thematically
actually compared to hardmode there really are just a whole lot less armor sets in ML than any other point in the game huh
id imagine they might add some sort of tiki whip, but yes it is rather funny
turn the tentacles into whips 
Well
We probably want actual whips in Post-ML before we consider making any equipment in that tier boost whip stats
also fair, just a consideration for the future
also giant squids dropping a tentacle whip is actually prolly a really good idea since they already drop the good abyss summon weapon in that stage anyway
go crazy go stupid
make fearmonger the whip armor
people liked it as a broken summoner tank set
let's get funky
lmfao
there's a french person controlling me
🧵
idr care which one it is i just think two all classes one after the other that are both viable on the same tier is ehhhhhh
yeah fr they both give mad summon damage😔🙏🏼
@stray vigil wrong format
ok
put a title/shortened reason for your suggestion, then separate your reasoning with space by using shift+enter
We already make each mimic drop multiple different items at once
Sounds like just, bad luck
yeah
try using battle/zerg potions too?
along with water candles and stuff like using death mode during a blood moon to get even more spawn rates
hell mimics are pretty easy to farm
yeah
when will astral monolith generation be fixed
its kinda immersion breaking when its floating 200 blocks above the astral biome
Voice acting suggestion kinda a good idea actually
make a calamity version that solely deletes profaned energy pls
Invisibility Potion suggestion #47
wdym
The one sitting in #suggestions-posting
We've gotten so many suggestions asking for that same thing
what about a nerf to the amount of projectiles
theres like 30 projectiles for a single big one
and they spawn so far away too
Are you talking about Profaned Energies
Yes
and they spawn so frequently
You can make a suggestion about making them less chaotic yes
We do have future plans for them but they're a looong ways away, so we can do something else in the meantime
bro id be so happy if its spawnrates were lowered even just a little
honestly theyre such a nuisance
Cal players when an enemy actually does something instead of sitting there and dying
(I probably shoulda told them to remove that autoswing bit from the summoner suggestion)
(Damn)
cal devs when the community doesnt like enemies that spawn so frequently and that are the most tedious enemies that there have been multiple requests to delete only that said enemy
make fun enemies maybe
I have never seen a request to delete profaned energies
Nothing here
@swift wharf
damn okay
about stealth invis
but still its the worst enemy in terraria
This kind of sounds like salt
id say its still one of the worst enemeis
prof enemies are fine except scorn eater when in hell bc it's a tight space
fuck scorn eater
zen potions help btw
prof energies just spawn so much and they spawn billions of projectiles and they always interrupt arena building
crazy i know
just
kill them
use celebration to blow up hell or something if ur building down there
I had a good idea (At least I think it's good) but I'm not too sure where (If I even am) allowed to put it or if it has already been suggested (Probably has-) so uh
Where would I put it?
here
if u want people to evaluate it before posting it in the proper posting channel that is
which i assume is what ur asking
make sure to have read the suggestion donts
Ooo okey
Sadly i think it would fall under a major update thing
Making mechs a summoner subclass, kinda like the new stuff they are showing
could've sworn i saw someone talk about that somewhere before actually
and while it could be cool, i do think i agree that it'd be a lot of work and they haven't even finished whip balancing yet
not to mention the sheer number of stat sticks that need overhauls first anyway
Summoners don't have a have subclass like Melee (Yoyo) and Ranger (Guns and bows) so i think it would have been nice alas. It is just the dream of a summoner player
Yeah i was thinking that lol
i mean
whip summoner
staff summoner (puppet slime and borealis bomber)
sentry summoner
Shush I uh- didn't think of that-
Also, I just think of whip summoner as the regular class
and cnidarian
while a mech subclass would be cool as hell, id say it'd be really hard to justify it, esp currently
calamity considers just the summon staffs to be the regular class
it's how the class had been balanced for most of the mods life
ah yes right
You can still suggest for more mech-y stuff no?
yeah that'd prolly work
rn it's just wulfrum set and the endgame acc
something in hardmode and post-ML would be nice
Maybe
The problem with that is that it would probably get replaced quickly
you could probably justify it as something like giving summoner more unique active options or something, along with being greatly enjoyed by the community
i mean at that point you could say it about any weapon
i dont think you'll get your subclass but having one for each stage of progression at least would be cool, right?
Maybe a Ravager style mech then a providence style one?
they aren't like bows and yoyos where you could just throw one together in a day, so a subclass for them would be slim
like the ravager idea, but i feel like DoG's Cosmolite armor better leans into the whole machine idea
I would say to use the Wulfrum mech as a base and build off it
tbf wulfrum "mech" is just the armor's set bonus, and i dont think hardmode needs any more armor sets
but it'd be a cool item or accessory
Yeah. Maybe one for the start of post-ML then the end with DoG?
I'm honestly just spitting ideas atm- I don't think ill suggest it now
tbf rav is pretty close to the start of post-ML so i think those two would be fine, regardless this is dottling on specifics that probably wouldn't even be needed for the sugg because details like this come down to the devs, these would be nothing more than suggestions
the wulfrum set bonus and the andromeda mech are extremely different
id focus more on why this would be a good idea, like how popular the mech suits are or something
yeah
𝓝𝓸
They are a good idea but i dont think i would be able to suggest something like that
lmao
Okey 🐸
making it a subclass would 1 : take a lot of effort ouughghggogughg
2 : remove the uniqueness from it
thing with a mech subclass is it'd make the two already existing mechs feel less cool
I know- I realized that after I gave it like- 2 more seconds of thought lol
sorry oomfie 😭
I didn't know the thing was a set bonus tbh
My frog brain went “:0 mechs go Evangelion theme”
just learn how to program and make the terraria mech mod ez
summoners after pressing the down key twice with wulfrum scraP in their inventory
Wait what?
robot
Totally lol- Maybe- i dont know how to program, do pixel art, or even mod butttt-
I can do it
Oh-
i mean they got plenty of tutorials and code to base it off of
Yeah totally. I just enter the matrix, steal the secret calamity code, and then use it to make Evangelion-style mechs so I can punch providence in its bird face
If you can't tell. I hate providence. The fight is sick, I just struggle a lot with it
Make a suggestion about it then
instead of repeatedly complaining in this channel expecting someone to write the suggestion for you
(and yeah these messages were not directed towards you, clearly
I even directed you towards #suggestions-posting, where you would've seen the Invisibility Potion suggestion)
ok
@lime cipher You're going to need to elaborate more, my friend
isnt the issue with calamity's music being quieter than vanilla music generally a thing with tmod as a whole
because i think i remember hearing that somewhere
its fixed next update iirc
@novel belfry cal does not change vanilla gear to be rogue if it’s already another class; see vampire knives and obsidian armor
Also why rework vanilla gear instead of the modded one which is now made obsolete?
In terms of concept idgaf about power level tbfh
Chlorophyte Armor
It wasn’t changed to be rogue armor only? A helmet was added for it. It’s not like the ranged helmet was made to be rogue
Unless it was in which case tf
A helmet was not added for Chlorophyte
You're thinking of Shroomite maybe?
Or Forbidden?
(I’m struggling to find the changes for chlorophyte in cal)
Lmao
Byeah cal tries very hard not to change vanilla class sets to boost rogue instead
He has already changed the suggestion to not mention rogue
Didn’t notice when I sent the message
Calamity mod music config so we can control the music volume
@novel belfry prowler reworks next update; #calamity-update-talk message
didn't iban say the devs agreed on removing magic mirror ban on bossfights later on?
yea
not sure about nurse
nurse doesnt matter for anyone because yeah
but the mirror and friends things is pretty much not stayign
I think I found something strange?
The thing behind the ancient doomsayer is just looks like the eye of xeroc
just like this
seriously,I like the story of the Futurebosses.But it's difficult to add in.
😂
they will never
they are best to be collectively forgotten
you are right
add a memes section
no
we used to have a meme channel ages ago that lasted roughly 24 hours before it was deleted, and after that the mod team decided bringing it back would be too much of a hassle to deal with in a server as big as this one
Me and my mates are doing a playthrough and he keeps complaining that melee doesn't have any doesn't have any range perhaps there should be a melee subclass focusing on knives (chain and throwing) that would get him to stop whining, it would also be nice if these knives also focused on debuffs and other things to help out during fights
there's already a massive amount of projectile and thrown melee weapons
also, if you want throwing knives just play Rogue lel
sounds like me he just needs to pick something else
crungal symbiote too
Ok, for that suggestion currently in posting, I know magic mirror is disabled in boss fights in all modes, not just death
most anti-cheese is about to be removed
good
though I heard concerns about 1.4.4's loadouts system a while back
have the devs decided anything about it
I know but were at the mech fights and his only weapon that can keep him safe and consistently do damage is the sword from combineing the two swords from hell that got reworked, also we already have the vamp knives, the chain knife and the chain guillotines, a few more wont hurt
We have not talked about it.
We probably don't care...
very good.
I like loadouts and I don't want cal to mess around with it in a negative way
Bro, the loadouts was already a mod for months and it has 10 slots lmao.
my beloved mod
anyways loadouts mean nothing because its effectively just Autopause
they are good QoL
true!
but difference is that this is a vanilla feature, which cal tends to touch as opposed to other mods
but they mean nothing balance wise imo
so yeah, that was the concern initially
Nothing stops you from Pause Buffering in Calamity.
So nothing stops you from doing weird cheesy loadouts.
it's been mentioned in dev and patreon but i don't think much discussion has come out of it
Ye.
there's nothing concrete I don't think
more of a "we'll see"
We'll probably just won't care at all lmao.
but I wouldn't be shocked if there was some sort of a cooldown or lock on loudouts in fights depending on how the system is implemented
Maybe, maybe.
seems reasonable to me
@stark locust specific item suggestion is disallowed, I think it counts as one
since it has specific effect mentioned and also a specific acquisition method mentioned
what does od have to even do with rod
ya, if the suggestion is just "give more reason to fight old duke" then it is fine; having a very specific item drop, that only works by tieing to ANOTHER specific item (Rod of Discord) is not really working for suggestion
(and I think the devs do mention that old dukes are intentionally optional, its weapon drops are quite powerful against DoG)
dreaded rod upgrades
a classless only playthrough doesn't need to be possible
support classless weapon literally deal no damage
it's a self-imposed challenge
their entire point is, well, support, as in debuff
the best classless support weapon (eye of magnus?) is literally WoF drop level of power
For you.
it is part of the "Suggestions Don't" anyway so it will just not work
the effect of crit is basically just (roughly) double damage, and that is assuming you have 100% crit chance
you can use those weapon right now in game and roughly assume their dps is doubled, and you will see they are in no way viable
They're impossible to be viable unless we buff their damage, which we aren't.
well avenger emblem
Avenger Emblem ain't killing Exo Mechs.
and many debuffs
or the "classless weapons" also include bazooka, hydra and stuff
Debuffs are not even close to a normal weapon.
(that said can those weapons get removed already)
Oh yeah, weren't we removing them?
I don't remember, let me check.
I'm going to be honest, classless weapons were only used by summoner, and now that they have whips, they kinda meh.
Marked debuff is kinda ok against aureus levi and pbg, but thats about it (and ravager)
Okay, all of the classless weapons still exist, but they aren't going to be buffed, as they're support weapons, and not many people seem to get that.
And if we wanted to be able to be used through the entire game, we will need to make another class, and surprise surprise, Rogue came out years ago and we still aren't finished.
Not worth our time.
Classless dudes when their final weapon is Yanmei’s
So true.
And theres also summoner 
Summoner is a topic for another day.
@dapper violet cosmic plushie is a donor item, and I assume it being hardcore specific is intentional by the donor
unless one day hardcore journey mode get added (for some reason), it will simply not be acquirable on journey
Was making the suggestion as Calamity has just moved to 1.4 and Journey Mode characters can only access Journey Mode worlds
Not any other character difficulty
journey mode have a build in god mode so it is by nature will never be allowed to build hardcore character
Cosmic Plush is not donor (dev is probably more accurate as Terry once was a Calamity dev), but still dedicated. It requires death mode and hardcore
if you want it you just have to cheat sheet it in, or as stated, for some reason that journey hardcore get added
I think the current situation is pretty much death mode hardcore only or it is moved as a normal drop tbh
Pretty much everyone fucking cheats the plush in 
Journey Hardcore won't be added :P
seeing how it being hardcore only is like, the point of the item
Saying that Journey characters shouldn't get locked out of certain items
and considering DoG's head in death mode was literal one shot, this item is an award for an amazing accomplishment of surviving death mode DoG
considering journey mode literally have a god mode build in, it doesnt really pair well
You used to get 0x33's Aviators from opening an EoC treasure bag in hardcore
They changed it to having it drop from EoC in Master
Still provides a challenge
That's a vanilla item
that is a vanilla change already decided by the devs
what you are doing now is basically the opposite, and is of convincing the devs to do the same, rather than stating that it is just to follow an example
I know
Was just mentioning how the Cosmic Plushie should be dropped for Journey characters
Point being, again, that plushie is hardcore only by decision of the dedicate and they won't change that without permission of the dedicate
Permission that you are the one to get if you're making a sugg about it
if journey mode do not have a build in god mode maybe you can convince the devs with reason like "make the plushie drop if the journey character never die once"
but considering journey mode literally have a toggle to make you completely invincible, it do not work either
so tldr, just cheat sheet it in
it will save a lot more trouble for trying to convince people
The suggestion makes it also be obtained by other non Hardcore characters
You can still get it in Hardcore, but other people can still obtain it
then you need to find the dedicatee for it, since suggestion for changing items (that is not balancing) must require the dedicatee's permission
could you please ignore the point
It's like it is because the dedicate asked for that exclusivity
(unless it is confirmed that he leave the server, but since the dedicatee seems to be a previous dev you might still get through)
ya, the hardcore exclusivity is definitely like, 99% of the point of the item, since the mechanic of the item itself is not exactly unique
Idk if terry is here anymore but he's not out of contact
So i think it still applies?
ya, then you probably have to get permission still
oh terry is fargo's dev
I can contact Terry about it
rover?
Hello
last time i made a suggestion it got tagged by the bot for removal
idk how to prevent that
Depends heavily on what the suggestion was about and how it was executed
also @dapper violet You're all good 
the last time i suggested something was adding vanilla master drops to expert rev+ mode for consistency
but someone said its being worked on and is just a bug currently
now i kinda wanna suggest them adding or fixing the evil shrines for drunk seed
We're still trying to get the vanilla ones working
That sounds like a reasonable suggestion
Didn't expect that, but still fine by me
ah yes i omitted a word there, i meant vanilla master drops but you figured that out either way
suggestion is definitely reasonable but i'd format it a bit better and expand on the reasoning a bit
wanna help out?
not an expert at suggestions and formatting but sure
i made a quick draft so far
Allow both evil biome shrines to generate if both evils are present (e.g. Drunk world seed)
Currently, only the shrine from the "main" world evil (the one picked during the generation of the world) is able to generate, regardless of if both evil biomes are generated or not. Allowing both shrines to generate in their respective biomes would allow all shrine contents to be easily obtainable, without the need to create a second world.
seems mostly fine for me although i'd still ask for more opinions
I wouldn't really make it an argument of easy obtainability
I think it's logical enough that both evils means both shrines
i'd add that too
but not sure how to add without the "It'd simply make sense" as that's not really be good
i still think the "not needing to generate multiple" worlds is fine but yeah
and ofc many people using both evil generation
that is true but i wanted to avoid saying "the majority of people" because i have no source that proves it
is "Allowing both shrines to generate in their respective biomes would make sense and also allow all shrine contents to be easily obtainable" any better or not really
or what Yokujin wrote, make the world more complete
it's also fine
I think
i mean
is generating multiple worlds not a legitimate way of obtainement
more tedious and annoying way but still
some dont mind some hate using same char on different worlds
or just cheat the missing effigy
but its always nice if you can avoid needing to cheat
why didnt the opposite evil shrine just spawn on the opposite evil island calamity added anyway 🤔
always seemed weird
no thats actually just the opposite evil post plantera dungeon chest
the island is calamity world gen
I assume there were technical reasons at the time, that it was easier to put it on its own structure than to try and integrate it with Dungeon gen?
Or we just thought it would be better to confine all opposite evil content to a singular location
yeah... except the shrine chest isnt there
Indeed.
What's Revengence+
Rev difficulty and higher
rev and death
Oh
because thats all there is
I'm dumb
a new difficulty ui is being added next update to replace the items
malice is also being executed next update
it's still in game
the normal progression is normal -> expert -> rev -> death, master is considered it's own thing that you can still use with the calamity difficulties but the mod isn't balanced around
Normal -> Expert/Master -> Revengeance -> Death.
Master is currently just stat bloat in terraria
And it'll stay that way.
It hasn't, but it would never be accepted.
We will probably do like Small Worlds, where we'll tell the player that we don't recommend people playing in Master Mode.
Because to the surprise of nobody, the mode's boring.
And has no rewards (Exception: Vanilla relics will still drop in Master but that's because it's impossible to code so they drop in Revengeance, which is what we wanted).
I mean the last part is only true cuz relics were moved lol
Byeah master is mega boring
Basically.
huh shouldnt be that hard?
Make them drop in expert?
instead adding to loot table which bugs something out just replace the loot table with everything in it?
It really shouldn't be hard, but the devs definitely encountered significant difficulty in doing so somehow
i think ozz mentioned that it was because they wanted to automize the process
so that any mod that adds relics would automatically drop them in rev+ as well as master
In the meantime, there's a mod that makes master items drop in any difficulty 
Oh that's nice
the way it would make sense to me is making.. essentially "duplicates" of vanilla relics that drop from vanilla bosses in calamity, so technically they're calamity items, meaning they're free to manipulate
That would definitely increase the difficulty a great deal.
idk how altering vanilla stuff goes though. no idea how this game works on a fundamental level
it's also possible to just manually add the relics and shit to the rev+ loot pools or iirc enabling master for, like, one tick when a boss dies (which i believe is something similar to what overhaul does)
It was able to be coded, and multiple devs from other mods tried doing it for their own difficulties, but when tried, tMod would crash/not load.
oh damn
bruh
bloat huh?
I mean
Nobody is calling that slider it’s own difficulty mode
that is also bloat
to quote ozz, "Fargo's tried to make the relics drop in master mode OR emode, and the result was that the entire C# runtime crashes instantly when you try to IL edit the master mode drops"
(who uses that)
If you like to add more hp to a boss sure go ahead
bruh
i do (multiplayer exclusively)
i mean that's what master does. just more hp, more damage, and some cute pets
28k hp KS 
no ai changes
nothing fun
btw nice amity pfp
thanks you should check out the artist their stuff is great
actually you gave me an idea...
if using rev+ just set the world the master mode
mmmyes another one to my collection
minus the stuff master mode would do
basically the game thinks this world is played on master
but the map is still saved as expert
And what benefit would that bring us?
What drops?
no need to fiddle with loots if the game thinks you are on master anyway
What loots?! Master Mode doesn't add content!
relics
Those are in Rev+ already without Master Mode! Bruh!
The logical answer would be wait until tmod fixes it maybe
Yes.
calamity ones are
wait so lemme get this straight
revengeance, death, or malice activated in an expert world would essentially activate master mode but negate the master mode changes. but setting a world to master mode on world gen and activating any mode (or not) would just be normal master/master rev+
right?
not vanilla relics, or pets
vanilla and non calamity ones? not so much
vanilla ones aren't because of the previously mentioned game shittening itself-ery
man i want pets 
Vanilla Relics because bruh moment, Pets will be eventually I think in Rev+.
yes i'm aware, i've been in the conversation longer than my last 3 messages
@frail mantle what do you think? would that be possible?
Lmao no.
enabling rev+ will set the difficulty to master virtually/in name only?
And if it is, it's probably not worth our time for just decorative items.
this idea, what this conversation has been about for the last 5 minutes, is just a potential solution to the issues that currently prevent the devs from implementing that stuff directly
you arent exactly contributing to the discussion
me?
no

but yea the devs had only tried directly moving/editing relics right? not weird difficulty fuckery?
i'm no coder but that might be a bit too much of a roundabout way for what they're trying to do
idk
assuming it would even work
but it would save the hassle of also considering non calamity drops on master
but idk it seems reasonable enough if working through tmod's bullshit isn't easy
rev+ is a funny think i think
if 2 players play on different difficulties they only spawn that difficulty's boss
idk would be nice if rev+ setting would be saved in the world save itself rather than on the player
wait it's based on the player?
so it would affect everyone, rather than only those who use it on a server
i think?
No, it's based on the world.
have a death player and just expert playing together
pretty sure they summon different boss ais
🤨
so
You should probably report that bug then.
one has rippers and the other doesn't?
It is based on world, not by player
i mean i felt i summoned a king slime before and didnt have death mode on
If you're seeing differences per-player in MP then that's a syncing issue and you should report it as a bug (after confirming it occurs when playing Calamity only)
Also, what do you mean Death player and Expert player? Characters can only be Journey, Classic, Mediumcore and Hardcore.
idk how to confirm that alone
when comparing expert/rev/death summons online 🤔
Is it possible to add new swords to the animation of Zenith 🤔?
what's the yamato
what the fuck is an Yamato
pretty sure devs don’t want to
devil may cry sword
rlly?
reference 

So true
Was in reference to this
there are like tons of requests for it thats why im asking
what pin is it
The Google doc one
what page is it i cant see it
Yes you can't suggest that a new thing get added purely for the sake of it being a reference
Calamity Suggestion "Don't"s [Also be sure to check the Suggestion Rules, pinned in #suggestions-voting.] [And remember: Always add a reason to your suggestion!] Table of Contents:1.) List of things you shouldn’t suggest - Mod Suggestions - (!) Server Suggestions (!)2.) Bad Suggestion Practi...
not suggestion just asking if they were
only with cal mod or are a bunch of other mods together fine?
Why did you ask in this channel then
because many people suggested it and i thought MAYBE devs might have considered
im guessing its only because they want to tho
I have not seen a single suggestion for the Yamato in the game
Probably because you're not allowed to make suggestions like that
ok
i too want the yamato battleship in the game~
battleship?
i am wanting to post a suggestion that is a serious case of rebalancing the exo mechs
Please do not bring up the yamato again, 3nel.
as it stands the exo mechs are a piece of cake
except for artemis
artemis is so hilariously stupid and lethal by itself it makes the entire boss fight egregiously infuriating, to the point it forces the only way to paly as a diagonal left to right up and down movement which is really boring after multiple attempts
just nerfing artemis would make exo mechs an utter piece of cake, so i think it makes sense if artemis is nerfed hard and the other mechs get buffed a good amount to compensate
lol
rover?
cause thanatos ares and apollo are beyond easy without Artemis
wasnt malice defiled before?
No
malice has nothing to do with defiled
Defiled was the "No Wings allowed" mode.
or rev defiled death?
4 of those arent even in the suggestions thing
chill
Defiled was a dumb modifier that got moved to the no-hit mod alongside Armageddon
@small timber suince youre one of the people whose discused a lot of things with me. Whats your thoughts on me making a suggestion post to take a serious look at rebalancing the exo mechs.
As it stands artemis is the only threat of the mechs, the others are laughably easy comparatively. It forces a boring movement method, among other issues
Not what I expected to hear at all. Usually we hear complaints about Exo Mechs being too much of a messy clusterfuck
artemis is the main cause of that
artemis is the main cause of the clusterfuck feeling AND the only exo mech that is actually lethal comparatively
i will KILL anyone who say exo mechs force any way of movement
they literally do not anymore
they got nerfed tho
can you still troll them with funny running away
i could perfectly move almost everywhere (but up ((sometimes)) because ares exists) when i fought them
what they do not do is make running away a bad thing yeah
you can still troll them by running way
the only way to fight the mechs is by moving up down and diagonally left to right due to Artemis vomit, ares and thanatos and apollo are complete pieces of cake in dodging their stuff without Artemis
that is not true
i will now record myself dodging exos in another 49 different ways
(i cannot actually
lmao
as in i cannot record myself
look man ofc there is some skill gap im sure youre super duper good
im not super duper good the point is
they don't force you to move this super specific way at all like you're implying
only one is truly an issue
ares apollo and thanatos are only dangerous in their final attack, and even then theyre nowhere near as consistently lethal as Art
I had a lot of trouble with thanatos, personally
(not like balancing trouble but this fight’s Hard trouble lol)
a lot of the complaints about too much clutter is also mostly due to art
from what i gather
remembers iron heart
this is when i drop the actual bomb and its that i play at 20fps frameskip off because my pc sucks so i have like thrice the reaction time people with good pcs do BUT my point still stands
LMAO
Say that to the person who fought Exos In an SCal Arena (With post SCal gear, but besides the point)
when having a shit pc is a good thing








