#suggestions-discussion

1 messages · Page 4 of 1

ashen warren
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Doesn't help.

hollow shell
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I feel that.

frail mantle
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i mean you could put it in a google doc but that will also absolutely butcher the amount of people who will read the suggestion

ashen warren
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Also sucks that Discord is all like "Pay us $100 Canadian a YEAR to have double the character limit!", but I digress.

ashen warren
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Also, are the developers planning on adding a Sulphurous Sea Pylon and more Whips? Is there even a point in making a suggestion such as that? Seems too obvious for me to bother haha. They're probably already planning.

drowsy plank
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yes those are both planned already

frail mantle
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pylons are planned for every calamity biome except the abyss

ashen warren
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Wonderful to hear.

frail mantle
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more whips are also planned, although i don't think they have any conceptualized yet

grim tusk
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“Its annoying”

drowsy plank
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honestly kinda hope they add the duo whip from the unofficial cal whip mod

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looked cool

frail mantle
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@gentle chasm you're gonna have to elaborate there

gentle chasm
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what else could i say

ashen warren
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Why is it annoying, maybe?

drowsy plank
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lmfao he doesnt even want it to be changed or anything just have the option to shut it off entirely

hollow shell
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We have actually gotten a lot of suggestions about it

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If there's any testers in the chat, is it going to be changed for the next update? (muting/lowering the sound, making it only activate if enemies are near, etc) ?

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Apologies if this has already been answered before, I can't remember everything

grim tusk
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Nerfed probably

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As it shredded plant during [redacted] testing faster than fucking brimflame

hollow shell
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Anything non-stat / non-DPS based?

drowsy plank
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nerfed? damn PensiveCore
makes sense tho i deadass liked it more than shroomite

grim tusk
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Probably lowered pulse rate from what Ozz said

gentle chasm
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ok so basically what if the pulse effect was transparent and silent

drowsy plank
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why not just make it quieter...?

worthy lintel
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because it also needs a nerf XD

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its huh

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very potent

drowsy plank
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i meant instead of literally removing all the audio and visual cues lmao

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not the damage thing

ashen warren
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I don't believe the suggestion was in reference to it being nerfed though. Just to the annoyance it causes.

worthy lintel
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no but its fun to say its broken rn

ashen warren
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Even if it IS already planning on being nerfed.

worthy lintel
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but yes its planned to make the waves more spaced out

gentle chasm
ashen warren
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Also sorry for mentioning things unrelated, but thanks @hollow shell for mentiong Trashers dropped Diving Helmets! I've been spending my time farming for them ever since you mentioned it and I finally got my Diving Helmet!

hollow shell
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Nice nice

hot zephyr
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Fandom wiki screenshot 💀

ashen warren
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Is that a problem...?

hot zephyr
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No

hollow shell
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Yes

hot zephyr
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Borealis Bomber will probably be getting autoswing in the future

hollow shell
hot zephyr
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(I should go ask YuH to change it)

ashen warren
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If there's a better option I should be using instead of the Fandom wiki, feel free to let me know. I was just using it as an example to show how little "Other" summon weapons there were.

ashen warren
ashen warren
hollow shell
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I don't blame you for not knowing about it. Fandom has higher search engine results and is the wiki we've used for years. We only did the switch a few months ago

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For your sugg, the one difference is that Cnidarian should be included in that list you screenshotted

ashen warren
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Understandable. Must have been why I missed it. Either way, I appreciate you informing me.

ashen warren
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I'll just repost the suggestion in 4 minutes.

hollow shell
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Sure that's fine

hot zephyr
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cnidarian my beloved

ashen warren
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I had no idea it existed... Now I feel bad.

hot zephyr
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It's a new addition

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The Fandom wiki isn't run by the Calamity devs and is a few updates behind now

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They use SEO bots to jump above the official wiki though

ashen warren
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Makes sense. I'll be sure to tell me friends to use this wiki too.

hot zephyr
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give Cnidarian a try it's a fun little thing

crude geode
hot zephyr
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the wulfrum reworks are better

crude geode
hot zephyr
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slime puppet staff got autoswing because I was annoyed when testing 1.4

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i'll just complain loud enough until borealis gets it XD

crude geode
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Wait why does urchin mace exist taxevasion

hot zephyr
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maces are cool

ashen warren
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I have tried the Cnidarian and come to the conclusion that it is, in fact, a funny little thing.

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Wish I used it in Pre-Hardmode.

crude geode
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Maces are cool but did we need to make it red tide sword 2.0

hot zephyr
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Yes

crude geode
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I see

gray nebula
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Next update will be a banger

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.

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Also shut up its not redtide sword 2.0

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slime puppet staff to be made into an actual slime puppet staff coming 2023

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its like cnidarian except you control a puppet using the string attachment wooden crosses thing

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and you have 2 at once

gray nebula
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and you gotta manage them simultaneously by using 2 mouses

ashen warren
storm bridge
crude geode
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Trackpad users crying (all 4 of them)

hot zephyr
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you also need a n64 controller for the palm circle

hollow shell
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Finally
My NES Power Glove becomes useful yet again

hot zephyr
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It's so bad!

hollow shell
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It's so bad.

hot zephyr
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SUPER MARIO THREEEEEE

gray nebula
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wonder what shield of the ocean could be turned into

hollow shell
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Ah yeah, the Vic equippables weren't changed at all were they

gray nebula
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nop

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armor also remained mostly the same minus the slight aestehtic changes to the summon

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im really sad because if we want it to not be a 5 helmet thing wed have to kill inanis cool stuff

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maybe we can have a crafting station thats just there to restyle helmets into alternate looks

hollow shell
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It's okay, we can keep them as vanity helmets like we did for GS/Silva

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Current Shield of the Ocean is just a conditional stat stick

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Maybe the shield could be a physical object that floats to your left or right based on where you are looking, and do mini-parries along the lines of the Ark weapons, reducing proj/contact damage coming from the direction you're facing...

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Not an effect specific to Shield of the Ocean, just kind of a general shield effect

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Hitbox size and reduction amount could get boosted when submerged or something

gray nebula
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maybe

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could also have something to do with starfighses expelling their stomach out

hollow shell
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Or perhaps the Fun Fact that starfishes can regrow entire limbs when they're cut off, and then those cut-off limbs regrow entire new bodies

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(I dunno how true that is but it was a well-known enough fact to get into Spongebob)

worn salmon
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its true

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ive seen regrown starfish before!

hollow shell
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That's cool

gray nebula
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yea

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its crazy awesome

worn salmon
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lmao imagine if the shield gave you the starfish suction legs

worn salmon
gray nebula
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maybe its just somehing like the new rover drive

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(aka oddly shaped opal ror2)

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(aka cautious slug ror2)

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gives increased regeneration after not taking damage for a while

worn salmon
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👀

gray nebula
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and maybe even its like, if you dont get hit for X seconds, you can heal up half the damage from the last hit you took (with a cap to avoid it getting busted in endgame)

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so its likecautious slug X medkit

worn salmon
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that sounds neat

hollow shell
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That sounds kinda familiar and also a good idea

worn salmon
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what if it curled you up inside a starfish ball SwireKek

drowsy plank
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for some reason when i saw yall were talking about reworking shield of the ocean my first thought was something like dream shield from HK but that's prolly just cause they're both "star shaped"

also isnt the healing effect you were talking about iban kinda like silver armor?

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like an objectively better version tho

hollow shell
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Silver or Silva?

drowsy plank
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silver

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"Two seconds after being hit for 20 or more damage, heal for 10 health; getting hit again during this time will reset the timer"

hollow shell
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I didn't know we even gave unique set bonuses to the ore armors

worn salmon
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speaking of statstick shields are you guys planning to do anything with ornate shield? curious

drowsy plank
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HOW

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lmfao

worn salmon
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oh yeah

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forgot that functionality exists

drowsy plank
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are there even any shield without effects left?

hollow shell
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Depends on how you define "effect"

drowsy plank
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that aren't just boring stat sticks

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basically

hollow shell
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Ocean is the only one left I think
Unless you count Rampart of Deities (which I would)

worn salmon
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what does rampart do again

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havent used that in ages

hollow shell
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Buncha shit

drowsy plank
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literally just all the mimic accessories + frozen turtle shell + pal shield

hollow shell
drowsy plank
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nothing cool or interesting CirrusAnger

hollow shell
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Yeah it doesn't do anything unique of its own. It is simply raw inheritance

worn salmon
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the auric tesla armor of shields

hollow shell
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Debatable whether that belongs to Asgardian Aegis or Rampart

drowsy plank
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yknow now that the idea got into my head i really do think it'd be cool to have some kinda dreamshield effect on rampart where it circles around you and if you line up the shield with a projectile it reflects it like evolution or transformer

hollow shell
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I have had an idea similar to that for Frigid Bulwark / Rampart of Deities before

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Except the shield would be controllable rather than automatically orbitting

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Years-old proposal, ultimately rejected for overcomplexity, I think

drowsy plank
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that makes sense, maybe it could follow the cursor

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ah

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darn

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well actually if it's years old at this point... i mean id argue things like ark's parries or biome blade attunements are way more complicated but... it might be too much to ask for in a sugg still

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at least the idea is out there tho

hollow shell
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This is indeed a different landscape than it was back in like 2019

worn salmon
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would be cool if there was a shield that let you put up temporary defensive barriers/fields that blocked/slowed enemies and projectiles

hollow shell
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That was also an idea that came up for Rampart I think

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Dunno if it got written down anywhere though

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Cuz it looks like a big tower shield, that you could slam it down and project any players hiding behind the shield

worn salmon
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yeah

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the name of it is pretty grand too

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so it would make sense for it to do something somewhat spectacular

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  • tier
worn salmon
hollow shell
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Indeed

worn salmon
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support and teamwork items are cool

hollow shell
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Also at some point we should establish a bit more of an identity difference between Asgardian Aegis and Rampart of Deities

swift wharf
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Not a bad idea since it already helps other players

hollow shell
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It does have a pretty good split already with Rampart being the defensive heavy shield and Aegis being the fast combat shield
But Aegis grants more defense than Rampart, and of course the Ankh debuff immunities

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and the Elysian Guard too

swift wharf
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and abaddon, coral shield, uhhhh

worn salmon
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aegis to me seems like a jack of all trades shield

hollow shell
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Kinda

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I guess it's a middle ground between Void Sash and Rampart
Both defense and mobility

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Also @ashen warren A perfectly acceptable suggestion, however each user is limited to 2 suggestions per day to mitigate flooding
You can repost it once your Bloody Tear / Diving Helmet suggestion gets moved to #suggestions-voting

ashen warren
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Oh goodness, sorry about that. I'll just copy it and save it for another day.

hollow shell
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mhm

worn salmon
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heh imagine if it had a dash that could move in a serpentine, curved manner

hollow shell
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Make Void Sash let you do curved dashes like Signus's mouth form TrollModerate

worn salmon
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so true

drowsy plank
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yknow what ever happened to implementing the lore item effects as their own thing?

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i mean most of them suck but some of them seemed worth keeping

hot zephyr
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cryogen lore became the ornate shield

drowsy plank
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oh i know but there were others like BoC, EoW, and Slime God in particular that actually had decent unique effects

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but most of the rest were just stat sticks

crude geode
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isn't boc just night vision potion

hollow shell
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That was EoC

crude geode
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Right sorry

hollow shell
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I forgot what BoC and EoW were

drowsy plank
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BoC is like a weird preHM rod of discord that only works in the crimson and gives u confused

distant gyro
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boc is phm rod

crude geode
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BoC was just. rod of discord.

distant gyro
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eow is spore sac

hollow shell
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Oh.

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What were Perfs and HIV

distant gyro
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ointment

hollow shell
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oh were they just spawn blockers lmao

distant gyro
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unless you mean the other one

crude geode
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Wasn’t that crimson and corrupt lore

distant gyro
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then it's flasks

drowsy plank
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the other ones just gave ichor and cursed flames

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lol

crude geode
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oh lol

hollow shell
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Damn I'm glad the lore items got removed jesus christ

distant gyro
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there's two (two)

crude geode
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Yeah

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Slime god was funny slingshot mode physics

distant gyro
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frozen slime block sim

crude geode
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The only ones I felt bad about the removal of was like grab extenders but uhhh treasure magnet lol

crude geode
drowsy plank
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lmao fair enough

hot zephyr
crude geode
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Yeah I would be fine either way

drowsy plank
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i suppose BoC was kinda dumb and you also have the weird Deerclops one to replace EoW's
also permanent item range ups would be nice

hollow shell
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We may be seeing a return of the grab-range-increasings and the always-Frozen-Slime-blocks effect
in the future

hot zephyr
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the loot magnet needs to work like the plant fiber guide, have it be an inventory toggle

drowsy plank
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yeah

crude geode
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Fr

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Vanilla loves making cool things that take up an accessory slot when they shouldn’t PensiveCore

hollow shell
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Reading the first half of that sugg I thought "the hell you talking about there being a lack of blocks"

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"and furniture"

hot zephyr
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have a magnet line that exists in similar progression points, and then delete ceaseless void potions and tie it into the magnet

hollow shell
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But you are actually totally correct that the Lab set does not have a table and chair (or light source?) and therefore cannot be used to construct housing

drowsy plank
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CV no longer being potions but an item would be based

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having an upgrade to inferno potion that acted like the brimmy lore item would also be cool

hollow shell
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@vivid cosmos I definitely don't think there is a lack of blocks, nor even a lack of furniture

hollow shell
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Additionally you could download the Calamity Vanities mod for even more lab furniture

hot zephyr
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does the exo set count echtroll

hollow shell
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I think it would be valid to suggest that the base mod get tables and chairs for the set though

distant gyro
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lab light source is always a glass lantern HDfailure

hollow shell
hot zephyr
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glass lanterns do kinda fit perfectly though

vivid cosmos
drowsy plank
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maybe the lights could be more like the starbound bar lights than laterns

vivid cosmos
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just nothing really for the purposes of building NPC housing and such

hollow shell
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Yeah

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I personally think the suggestion could get changed to ask for Lab-themed furnitures that are valid for NPC housing

vivid cosmos
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i was trying to build a lab-themed building in the ice biome but there wasn't any table/chair to fit the theme

hollow shell
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rather than just "more"

terse sundial
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just looking through suggestions rq, the one from a few days ago that asks "release on preview before the 1st of a month" is not happening

vivid cosmos
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that is true

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i might edit the suggestion

terse sundial
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releasing on preview will draw a massive amount of players towards playing actively on the tml preview branch

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which is something everyone wants to avoid

hollow shell
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It could be a limited release, as the suggestion's motivation is for Calamity addon-mods to not have to panic-update

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Not sure how the logistics of that would work though

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How it'd be distributed, who would be valid to get it, etc

terse sundial
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yeah

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that would end up as a logistical nightmare

vivid cosmos
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Ight, re-made my suggestion to be more specific towards NPC housing furniture

hollow shell
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@proven cave You have to format your suggestion properly
You must have a title on the top, separated with a reasoning below (separated using a line break, Shift+Enter)

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(also you have Clockwork Bow which is somewhat similar)

crude geode
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Mmmm would a suggestion about reducing the number of mage weapons that upgrade through the game be alright?

hollow shell
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If you're that vague, probably not.
You'd have more luck singling some weapon lines out I think

proven cave
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bruh

crude geode
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Sky Glaze in particular is one that I feel overstays it welcome, and is a prime example of the type of weapons I mean. One off weapons that would likely stay one off weapons in vanilla (such as spirit flame, demon scythe, book of skulls), but in cal it feels as though almost every magic weapon has an equivalent upgrade

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Not to say vanilla also doesn’t do this, but it’s to less of an extent than cal imo

hollow shell
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🤔 hmm

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How would you feel if just Wyvern's Call got removed instead of both Wyvern's Call and Clamor Noctus?

crude geode
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The said weapons also don’t just. straight up use the item in recipes for it’s upgrade

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I think that’d be fine

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2 I feel is the magic number, whereas 3 is where it becomes a weird pattern that kinda conflicts with vanilla (it actually has a TON of two of weapons surprisingly)

hollow shell
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I don't think you should rely so much on vanilla precedent

crude geode
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True

hollow shell
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If you can, try to find and use other reasons why longer more step-wise weapon lines are inferior to one-off weapons or significant jump upgrades

crude geode
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One of the major reasons imo is that one-off weapons/significant jump tend to be a lot more unique, and less set filler type stuff that just exists as a minor upgrade of something else, like Wyvern’s Call or the now removed Stratus Sphere

hollow shell
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I assume the Mana Rose - Arch Amaryllis line also falls into your thought process?

crude geode
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Ehhh I think you can kinda justify some of them as the big Terra blade esque equivalents that every class has

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I’ll probably think up more logical reasonings for this sugg when it isn’t 90 degrees outside

hot zephyr
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Make a suggestion to remove Lashes of Chaos and Forbidden Sun from Helium Flash's recipe pls :)

hollow shell
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You probably do want to reason out why some weapons feel deserving of many steps, while some feel like they don't

crude geode
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I think the major thing is just change in design. Something like the Terra ray line changes pretty drastically from upgrade to upgrade, but something like helium flash line just doesn’t change and is the same weapon with very slight changes

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It’s probably why I dislike all of the auric weapons for mage, none of them really do anything unique or new, just upgrades versions of previous things….though this is an auric problem in generalXD

drowsy plank
crude geode
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It’s really not a different line

hollow shell
crude geode
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Yeah

hollow shell
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All three weps are Inferno Fork clones

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so they go into the final Inferno Fork upgrade

drowsy plank
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fair enough it still looks funny

safe oasis
drowsy plank
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yeah

safe oasis
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no exclam on it though

gray nebula
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but dnc

drowsy plank
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based

hollow shell
cobalt pewter
crude geode
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burden of proof fallacy

hot zephyr
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There's going to be someone rushing in here complaining about having too much range a millisecond after this hypothetical item gets added

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You and I both know it

cobalt pewter
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...ah fuck.

hot zephyr
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see: Placement range config suggestors

crude geode
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cal players when a month passes (this means that a change has occurred) boohoo

cobalt pewter
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to be fair I was thinking more of gradual improvement in grab range across the progression, so the big range would only really be noticeable later on, but yes, yes, that is a nasty possibility

hot zephyr
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STOP ADDING QUALITY OF LIFE YOU'RE SUPPOSED TO HATE QOL SO WE CAN COMPLAIN ON REDDIT AngryPat

distant gyro
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true

crude geode
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true

distant gyro
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no actually

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reddit does nothing if qol gets added

crude geode
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technically this is hypocritical as I hate the "qol" of potions being added to shop npcs

distant gyro
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not all qol is equal

crude geode
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very true

cobalt pewter
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QoL is a very nasty matter to be talked about

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I find Magic Storage shit

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go on, bash me

distant gyro
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veinminer is not the same as magic storage which is not the same as alchnpc which is not the same as recipe browser

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out of these roster recipe browser is definitely the best

crude geode
crude geode
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I would complain about it if guide was less uh. shit.

cobalt pewter
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Recipe Browser is what I'd consider to be the most fitting for my definitions of QoL

distant gyro
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it is also one of the most respectable HDfailure

cobalt pewter
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true true

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I find Where's My Items to be a significantly more respectable QoL compared to Magic Storage

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because it's not braindead, just really helpful HDfailure

crude geode
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yeah honestly makes sense

north oracle
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Recipie browser is the only one of those QoL mods I use lmao

gray nebula
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just added a config to turn off the base stat increases

fossil mural
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I saw a mod on the mod browser trying to do that earlier lol

hollow shell
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@fading nest You have to format your suggestion properly
You must have a title on the top, separated with a reasoning below (separated using a line break, Shift+Enter)

fading nest
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sorry, ill change it

grave zincBOT
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@subtle sapphire - Your suggestion has received an updated status!

[Put some lore in boss summons, trophies and relics]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@dreamy burrow - Your suggestion has received an updated status!

[Make the Soul of Cryogen quieter]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@orchid cairn - Your suggestion has received an updated status!

[Buff the Arcane modifier to scale with progression]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@cloud sentinel - Your suggestion has received an updated status!

[Make trophies 100% drop rate in Master Mode.]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@vale vale - Your suggestion has received an updated status!

[Flasks for Plague, Astral Infection, Holy Flames, and Nightwither]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@dreamy burrow - Your suggestion has received an updated status!

[Boss summon item for Skeletron]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@orchid cairn - Your suggestion has received an updated status!

[Make the laboratory furniture functional for NPC housing.]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@quiet escarp - Your suggestion has received an updated status!

[Make the Calamitas/Supreme Calamitas bullet hell bullets more visible during boss rush.]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@proud plinth - Your suggestion has received an updated status!

[add recipe for zapinators]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@drowsy plank - Your suggestion has received an updated status!

[Make Rusty Medallion usable (or just give Ranger actual accessories)]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@small timber - Your suggestion has received an updated status!

[Make Terraspark Boots Grant Immunity To On-Fire Debuff (Just Like Its Ingredients Does)]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@narrow otter - Your suggestion has received an updated status!

[Death Mode Boss Relics]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

hollow shell
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yep

small timber
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@fading nest (I will be honest considering this suggestion got denied and your version is basically an upgraded (downgraded in terms of acquiring the summon?) version of the suggestion, the chance of it getting accepted can be quite slim) #suggestions-voting message

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to certain degree the cyst method is like some of the unique boss spawn method (left) in the mod, so taking them completely away like this is a bit counterintuitive, considering the devs wanted to make bosses summon method more unique instead of craft and click

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I think a better version of what your suggestion want to achieve will be have an item that significantly increase cyst spawn

fading nest
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alr

small timber
#

that way you can achieve what you want without having the suggestion have significantly high chance to get denied

fading nest
#

i think so to

frail mantle
kindred creek
#

Oh, I thought you could only get it from the traveling merchant

#

My bad

#

Guess I’ve just never had it drop.

#

Changed suggestion accordingly.

distant gyro
#

to be 20%

kindred creek
#

That doesn’t really help tho. Ice Claspers are already a rare enemy. Unless the chance of ice clasps spawning is increased, increasing the drop chance doesn’t help.

distant gyro
#

Ancient Ice Chunk is 1/3 and it's relatively easy to stumble upon despite that

kindred creek
#

I’ve literally never gotten it from an ice clasper

#

Just changed the suggestion.

eternal escarp
#

i got one from my first clasper kill just yesterday HDfailure

#

byea

kindred creek
#

To increase the spawn rates of ice claspers.

distant gyro
#

might also be an ice enemy thing

#

because all things considered ice claspers are not that rare

#

Cryon is 0.015
Rimehound is 0.012
Aurora Spirit is 0.01
Ice Clasper is 0.007

eternal escarp
#

all it takes is a battle / zerg potions iirc

small timber
#

it definitely spawn often enough, just people expect it to be farmed within 30 seconds

#

you probably can get it (without battle/zerg) in around 5 minutes if it is 20% drop rate

#

ok ice clasper seems to spawn more consistently underground (maybe because of less random enemy type), but on surface it get clutter by other enemies, but maybe placebo

crude geode
#

Making a sugg about something that is literally going to be changed next update is pretty bad. It’s why we didn’t allow 1.4 suggs

eternal escarp
#

@gleaming spade you cant suggest specific items

#

also "it would be nice" is sadly not a good enough reason

small timber
#

ya just keep the "buff shroomite armor" part

idle plank
#

hmm

small timber
#

(or rather, chlorophyte should be nerfed anyway, in its current stat it is unbelievably busted)

#

chlorophyte is already nerfed right? at least I will assume so

#

remember seeing it somewhere

#

like it pulse slower or something

idle plank
#

yeah just the pulse alone does like half my total DPS as ranger

#

and it also heals me

#

even if it has gotten nerfed already its still far better than other armor sets around that stage

gleaming spade
eternal escarp
#

its in the Don'ts document

#

which is pinned in this channel

simple karma
#

be sorry How should I access the art server?Maybe I asked the wrong place.

frail mantle
#

(it is the wrong place but it's fine)

simple karma
#

thank you

fossil finch
#

🤨

#

What

#

Damage reforges are percentual

#

They can't be more lacking than they're in vanilla if damage does nothing but go up

hollow shell
#

@royal wren Please elaborate more

#

With full Menacing you can get +28% damage which is more than any accessory in the game (afaik)

royal wren
#

From what I've been told and have seen. Calamity changes how your damage gets buffed

#

For instance, in vanilla, 5 menacing accessories give a 20% boost to damage, but it seems that this isn't the case in calamity

#

I have no real evidence to back this

#

Just from what I've felt by playing, and from what I've heard

hollow shell
#

Are you getting it confused with our Damage Reduction diminishing returns, as in the defensive stat?

#

btw Goblin Tinkerer sells a Stat Meter that you can look at to confirm your claims

royal wren
hollow shell
#

Go grab the stat meter, and probably do some DPS tests n quick math too

royal wren
#

ofc

#

After some light testing, I'm willing to say that I was wrong

hollow shell
#

Alright

#

I'm glad there wasn't some mysterious unexplained overarching balance mechanic that I wasn't aware of

Wouldn't be the first time..

royal wren
#

lmao

swift wharf
#

I agree with this suggestion

sand ermine
#

Honestly one of the best suggestions I have seen since 2.0 came out

hollow shell
#

@stray vector See the Don'ts doc in pins

#

This would qualify as a Specific Item Suggestion, which is disallowed

stray vector
#

oh fr my bad

hollow shell
#

It wouldn't be impossible to suggest that some wings get added to pair with Obsidian Armor, buffing it into a later game tier like we do for Necro

But it would be quire difficult to find reasoning for why it should be that armor set and not any others, and why it should be a wing-buff style and not adding an upgrade or something similar

stray vector
# hollow shell It wouldn't be impossible to suggest that some wings get added to pair with Obsi...

yeahhh necro armor is what initially kinda gave me the idea, and honestly valid — here’s my line of reasoning:

-obsidian armor is the only armor set that gives whip bonuses

-it’s a pre-hm armor (similar to necro)

-giving these bonuses to obsidian armor would also promote sort of an alternate way to play summoner — giving up summon slots (given from the armors available at the time) for a more whip-centric playing style (kind of like how the old ones army armors promote sentrys and such).

Though, i do understand the argument for making an upgrade to obsidian armor instead or something similar, and tbh that sounds super dope too as an alternative for what i’m saying lol

swift wharf
#

how about

#

repurposing obsidian horseshoe

#

since it has
.
uses

hollow shell
#

You could suggest that a later game whip-focused something get added, and include as examples in the reasoning either Obsidian Wings to pull a Necro armor, or an upgrade to Obsidian Armor itself

drowsy plank
hollow shell
#

That would be nice, differentiate its purpose with Spooky a bit more

drowsy plank
#

i might just be parroting someone else delusion, but if vanilla doesnt do it, i might sugg for calamity to do it myself, cause it really does make sense, both with the issue of overlap, and thematically out of all sets, it seems the most appropriate

swift wharf
#

funny how tiki becomes whip based while spooky has dark harvest

drowsy plank
#

also after glancing at the post-ML armor sets, the more i think about it, the more i think Omega Blue would actually be a very useful set to give whip stats too, esp considering Fearmonger literally there a tier after as another all-class set, and OB literally incentivizing the sort of spacing whips also promote anyway, not to mention that i dont think it'd be much of a stretch to see a tentacle whip, so it works thematically

actually compared to hardmode there really are just a whole lot less armor sets in ML than any other point in the game huh

#

id imagine they might add some sort of tiki whip, but yes it is rather funny

swift wharf
#

turn the tentacles into whips XD

hollow shell
#

Well
We probably want actual whips in Post-ML before we consider making any equipment in that tier boost whip stats

drowsy plank
#

also fair, just a consideration for the future

#

also giant squids dropping a tentacle whip is actually prolly a really good idea since they already drop the good abyss summon weapon in that stage anyway

hot zephyr
#

go crazy go stupid

#

make fearmonger the whip armor

#

people liked it as a broken summoner tank set

#

let's get funky

swift wharf
#

iban leaks 🤯

#

well

#

fearmonger is p much spooky 2

#

and spooky has dark harvest

drowsy plank
#

lmfao

hot zephyr
#

there's a french person controlling me

swift wharf
#

🧵

drowsy plank
#

idr care which one it is i just think two all classes one after the other that are both viable on the same tier is ehhhhhh

swift wharf
#

(no strings emote)

#

yeah

stray vector
sand ermine
#

@stray vigil wrong format

stray vigil
#

ok

sand ermine
#

put a title/shortened reason for your suggestion, then separate your reasoning with space by using shift+enter

hollow shell
#

We already make each mimic drop multiple different items at once

#

Sounds like just, bad luck

sand ermine
#

yeah

#

try using battle/zerg potions too?

#

along with water candles and stuff like using death mode during a blood moon to get even more spawn rates

swift wharf
#

hell mimics are pretty easy to farm

sand ermine
#

yeah

proud quest
#

when will astral monolith generation be fixed

#

its kinda immersion breaking when its floating 200 blocks above the astral biome

gaunt tiger
#

Voice acting suggestion kinda a good idea actually

proud quest
#

make a calamity version that solely deletes profaned energy pls

hollow shell
#

Invisibility Potion suggestion #47

proud quest
hollow shell
proud quest
#

theres like 30 projectiles for a single big one

#

and they spawn so far away too

hollow shell
#

Are you talking about Profaned Energies

proud quest
#

and they spawn so frequently

hollow shell
#

You can make a suggestion about making them less chaotic yes
We do have future plans for them but they're a looong ways away, so we can do something else in the meantime

proud quest
#

bro id be so happy if its spawnrates were lowered even just a little

#

honestly theyre such a nuisance

crude geode
#

Cal players when an enemy actually does something instead of sitting there and dying

hollow shell
#

(I probably shoulda told them to remove that autoswing bit from the summoner suggestion)

#

(Damn)

proud quest
#

make fun enemies maybe

swift wharf
#

I have never seen a request to delete profaned energies

swift wharf
#

Nothing here

swift wharf
#

Another one falls for the eciipse

crude geode
#

That. Was referring to the invisibility sugg?????

#

It was never referring to you

swift wharf
#

^

#

We had like

#

5

proud quest
#

damn okay

swift wharf
#

about stealth invis

proud quest
#

but still its the worst enemy in terraria

swift wharf
#

This kind of sounds like salt

proud quest
#

id say its still one of the worst enemeis

drowsy plank
#

prof enemies are fine except scorn eater when in hell bc it's a tight space

#

fuck scorn eater

swift wharf
#

zen potions help btw

crude geode
#

It’s almost like hell isn’t designed around that enemy

proud quest
drowsy plank
#

crazy i know

#

just

#

kill them

#

use celebration to blow up hell or something if ur building down there

dawn verge
#

I had a good idea (At least I think it's good) but I'm not too sure where (If I even am) allowed to put it or if it has already been suggested (Probably has-) so uh

Where would I put it?

drowsy plank
#

here

#

if u want people to evaluate it before posting it in the proper posting channel that is

#

which i assume is what ur asking

swift wharf
#

make sure to have read the suggestion donts

dawn verge
#

Ooo okey

Sadly i think it would fall under a major update thing

drowsy plank
#

lmfao

#

time to learn how to mod urself

#

what even was it

dawn verge
#

Making mechs a summoner subclass, kinda like the new stuff they are showing

drowsy plank
#

could've sworn i saw someone talk about that somewhere before actually
and while it could be cool, i do think i agree that it'd be a lot of work and they haven't even finished whip balancing yet

#

not to mention the sheer number of stat sticks that need overhauls first anyway

dawn verge
#

Summoners don't have a have subclass like Melee (Yoyo) and Ranger (Guns and bows) so i think it would have been nice alas. It is just the dream of a summoner player

drowsy plank
#

i mean
whip summoner
staff summoner (puppet slime and borealis bomber)
sentry summoner

dawn verge
#

Shush I uh- didn't think of that-

Also, I just think of whip summoner as the regular class

swift wharf
#

and cnidarian

drowsy plank
#

while a mech subclass would be cool as hell, id say it'd be really hard to justify it, esp currently

drowsy plank
#

ah yes right

swift wharf
#

You can still suggest for more mech-y stuff no?

drowsy plank
#

yeah that'd prolly work

swift wharf
#

rn it's just wulfrum set and the endgame acc

drowsy plank
#

something in hardmode and post-ML would be nice

dawn verge
drowsy plank
#

you could probably justify it as something like giving summoner more unique active options or something, along with being greatly enjoyed by the community

#

i mean at that point you could say it about any weapon

#

i dont think you'll get your subclass but having one for each stage of progression at least would be cool, right?

dawn verge
#

Maybe a Ravager style mech then a providence style one?

drowsy plank
#

they aren't like bows and yoyos where you could just throw one together in a day, so a subclass for them would be slim

#

like the ravager idea, but i feel like DoG's Cosmolite armor better leans into the whole machine idea

dawn verge
#

I would say to use the Wulfrum mech as a base and build off it

drowsy plank
#

tbf wulfrum "mech" is just the armor's set bonus, and i dont think hardmode needs any more armor sets

#

but it'd be a cool item or accessory

dawn verge
#

I'm honestly just spitting ideas atm- I don't think ill suggest it now

drowsy plank
#

tbf rav is pretty close to the start of post-ML so i think those two would be fine, regardless this is dottling on specifics that probably wouldn't even be needed for the sugg because details like this come down to the devs, these would be nothing more than suggestions

hot zephyr
#

the wulfrum set bonus and the andromeda mech are extremely different

drowsy plank
#

id focus more on why this would be a good idea, like how popular the mech suits are or something

#

yeah

dawn verge
drowsy plank
#

lmao

dawn verge
gray nebula
#

making it a subclass would 1 : take a lot of effort ouughghggogughg

#

2 : remove the uniqueness from it

frail mantle
#

thing with a mech subclass is it'd make the two already existing mechs feel less cool

dawn verge
#

I know- I realized that after I gave it like- 2 more seconds of thought lol

gray nebula
#

sorry oomfie 😭

dawn verge
drowsy plank
#

just learn how to program and make the terraria mech mod ez

hot zephyr
hot zephyr
#

robot

dawn verge
dawn verge
drowsy plank
dawn verge
#

If you can't tell. I hate providence. The fight is sick, I just struggle a lot with it

hollow shell
#

(and yeah these messages were not directed towards you, clearly
I even directed you towards #suggestions-posting, where you would've seen the Invisibility Potion suggestion)

hollow shell
#

@lime cipher You're going to need to elaborate more, my friend

sand ermine
#

isnt the issue with calamity's music being quieter than vanilla music generally a thing with tmod as a whole

#

because i think i remember hearing that somewhere

sand ermine
#

no more adjusting my music volume by 25%

crude geode
#

@novel belfry cal does not change vanilla gear to be rogue if it’s already another class; see vampire knives and obsidian armor

#

Also why rework vanilla gear instead of the modded one which is now made obsolete?

#

In terms of concept idgaf about power level tbfh

novel belfry
#

Chlorophyte Armor

crude geode
#

It wasn’t changed to be rogue armor only? A helmet was added for it. It’s not like the ranged helmet was made to be rogue

#

Unless it was in which case tf

hollow shell
#

A helmet was not added for Chlorophyte

#

You're thinking of Shroomite maybe?

#

Or Forbidden?

crude geode
#

(I’m struggling to find the changes for chlorophyte in cal)

hollow shell
#

It's on the Armor page

#

It's missing from Vanilla Changes because lol!

crude geode
#

Lmao

#

Byeah cal tries very hard not to change vanilla class sets to boost rogue instead

hollow shell
#

He has already changed the suggestion to not mention rogue

crude geode
#

Didn’t notice when I sent the message

lime cipher
#

Calamity mod music config so we can control the music volume

sand ermine
#

its an issue with tmod

lime cipher
#

D:

#

thanks

drowsy plank
hot zephyr
#

it's good

#

;)

eternal escarp
#

and the latter example you gave isnt staying, im fairly certain

cobalt pewter
#

didn't iban say the devs agreed on removing magic mirror ban on bossfights later on?

eternal escarp
#

yea

cobalt pewter
#

not sure about nurse

eternal escarp
#

nurse doesnt matter for anyone because yeah

#

but the mirror and friends things is pretty much not stayign

vocal solstice
#

I think I found something strange?

#

The thing behind the ancient doomsayer is just looks like the eye of xeroc

hot zephyr
#

wow

#

a circle

vocal solstice
#

just like this

#

seriously,I like the story of the Futurebosses.But it's difficult to add in.

eternal escarp
#

hence they were removed

#

and they will likely never return

vocal solstice
#

😂

hot zephyr
#

they are best to be collectively forgotten

eternal escarp
#

stronger confirmation

#

death to the dead

vocal solstice
silver kiln
#

add a memes section

frail mantle
#

no

#

we used to have a meme channel ages ago that lasted roughly 24 hours before it was deleted, and after that the mod team decided bringing it back would be too much of a hassle to deal with in a server as big as this one

crisp lagoon
#

Me and my mates are doing a playthrough and he keeps complaining that melee doesn't have any doesn't have any range perhaps there should be a melee subclass focusing on knives (chain and throwing) that would get him to stop whining, it would also be nice if these knives also focused on debuffs and other things to help out during fights

hot zephyr
#

i mean

#

it's the Melee class

swift wharf
#

knives would imply

#

shorter range

hot zephyr
#

there's already a massive amount of projectile and thrown melee weapons

#

also, if you want throwing knives just play Rogue lel

#

sounds like me he just needs to pick something else

swift wharf
#

^

#

(oh yeah luxors gift also helps
...if you find it)

hot zephyr
#

crungal symbiote too

swift wharf
#

with size modifiers

#

big shroom

north oracle
#

Ok, for that suggestion currently in posting, I know magic mirror is disabled in boss fights in all modes, not just death

hot zephyr
#

most anti-cheese is about to be removed

cobalt pewter
#

good

#

though I heard concerns about 1.4.4's loadouts system a while back

#

have the devs decided anything about it

crisp lagoon
#

I know but were at the mech fights and his only weapon that can keep him safe and consistently do damage is the sword from combineing the two swords from hell that got reworked, also we already have the vamp knives, the chain knife and the chain guillotines, a few more wont hurt

inner anvil
cobalt pewter
#

very good.

#

I like loadouts and I don't want cal to mess around with it in a negative way

inner anvil
#

Bro, the loadouts was already a mod for months and it has 10 slots lmao.

eternal escarp
#

my beloved mod

#

anyways loadouts mean nothing because its effectively just Autopause

#

they are good QoL

cobalt pewter
#

true!

but difference is that this is a vanilla feature, which cal tends to touch as opposed to other mods

eternal escarp
#

but they mean nothing balance wise imo

cobalt pewter
#

so yeah, that was the concern initially

inner anvil
#

Nothing stops you from Pause Buffering in Calamity.

#

So nothing stops you from doing weird cheesy loadouts.

frail mantle
inner anvil
#

Ye.

hot zephyr
#

there's nothing concrete I don't think

frail mantle
#

more of a "we'll see"

inner anvil
#

We'll probably just won't care at all lmao.

hot zephyr
#

but I wouldn't be shocked if there was some sort of a cooldown or lock on loudouts in fights depending on how the system is implemented

inner anvil
#

Maybe, maybe.

hot zephyr
#

seems reasonable to me

small timber
#

@stark locust specific item suggestion is disallowed, I think it counts as one
since it has specific effect mentioned and also a specific acquisition method mentioned

swift wharf
#

what does od have to even do with rod

small timber
#

ya, if the suggestion is just "give more reason to fight old duke" then it is fine; having a very specific item drop, that only works by tieing to ANOTHER specific item (Rod of Discord) is not really working for suggestion

#

(and I think the devs do mention that old dukes are intentionally optional, its weapon drops are quite powerful against DoG)

grim tusk
#

Even decent vs Yharon

#

But yea OD will always be optional iirc

swift wharf
#

dreaded rod upgrades

grim tusk
#

And yea no more RoD upgrades

#

NR was a mistake

frail mantle
#

a classless only playthrough doesn't need to be possible

small timber
#

support classless weapon literally deal no damage

frail mantle
#

it's a self-imposed challenge

small timber
#

their entire point is, well, support, as in debuff

#

the best classless support weapon (eye of magnus?) is literally WoF drop level of power

rose panther
#

it would be interesting

#

and many accessories will be crazy with it

inner anvil
#

For you.

small timber
#

it is part of the "Suggestions Don't" anyway so it will just not work

#

the effect of crit is basically just (roughly) double damage, and that is assuming you have 100% crit chance

#

you can use those weapon right now in game and roughly assume their dps is doubled, and you will see they are in no way viable

inner anvil
#

They're impossible to be viable unless we buff their damage, which we aren't.

rose panther
#

well avenger emblem

inner anvil
#

Avenger Emblem ain't killing Exo Mechs.

rose panther
#

and many debuffs

small timber
#

or the "classless weapons" also include bazooka, hydra and stuff

inner anvil
#

Debuffs are not even close to a normal weapon.

small timber
#

(that said can those weapons get removed already)

inner anvil
#

Oh yeah, weren't we removing them?

small timber
#

(they are like peak "boss only limitation" example)

#

oh right, good

inner anvil
#

I don't remember, let me check.

#

I'm going to be honest, classless weapons were only used by summoner, and now that they have whips, they kinda meh.

small timber
#

Marked debuff is kinda ok against aureus levi and pbg, but thats about it (and ravager)

inner anvil
#

Okay, all of the classless weapons still exist, but they aren't going to be buffed, as they're support weapons, and not many people seem to get that.

#

And if we wanted to be able to be used through the entire game, we will need to make another class, and surprise surprise, Rogue came out years ago and we still aren't finished.

#

Not worth our time.

grim tusk
#

Classless dudes when their final weapon is Yanmei’s

inner anvil
#

So true.

inner anvil
#

Summoner is a topic for another day.

small timber
#

@dapper violet cosmic plushie is a donor item, and I assume it being hardcore specific is intentional by the donor

#

unless one day hardcore journey mode get added (for some reason), it will simply not be acquirable on journey

dapper violet
#

Was making the suggestion as Calamity has just moved to 1.4 and Journey Mode characters can only access Journey Mode worlds
Not any other character difficulty

small timber
#

journey mode have a build in god mode so it is by nature will never be allowed to build hardcore character

grim tusk
small timber
#

if you want it you just have to cheat sheet it in, or as stated, for some reason that journey hardcore get added

small timber
grim tusk
#

Pretty much everyone fucking cheats the plush in XD

dapper violet
#

Journey Hardcore won't be added :P

small timber
#

seeing how it being hardcore only is like, the point of the item

dapper violet
#

Saying that Journey characters shouldn't get locked out of certain items

small timber
#

and considering DoG's head in death mode was literal one shot, this item is an award for an amazing accomplishment of surviving death mode DoG

#

considering journey mode literally have a god mode build in, it doesnt really pair well

dapper violet
#

You used to get 0x33's Aviators from opening an EoC treasure bag in hardcore
They changed it to having it drop from EoC in Master
Still provides a challenge

fossil finch
#

That's a vanilla item

small timber
#

that is a vanilla change already decided by the devs

#

what you are doing now is basically the opposite, and is of convincing the devs to do the same, rather than stating that it is just to follow an example

dapper violet
fossil finch
#

Point being, again, that plushie is hardcore only by decision of the dedicate and they won't change that without permission of the dedicate

#

Permission that you are the one to get if you're making a sugg about it

small timber
#

if journey mode do not have a build in god mode maybe you can convince the devs with reason like "make the plushie drop if the journey character never die once"

#

but considering journey mode literally have a toggle to make you completely invincible, it do not work either

#

so tldr, just cheat sheet it in

#

it will save a lot more trouble for trying to convince people

dapper violet
#

The suggestion makes it also be obtained by other non Hardcore characters

dapper violet
small timber
#

then you need to find the dedicatee for it, since suggestion for changing items (that is not balancing) must require the dedicatee's permission

fossil finch
#

could you please ignore the point

#

It's like it is because the dedicate asked for that exclusivity

small timber
#

(unless it is confirmed that he leave the server, but since the dedicatee seems to be a previous dev you might still get through)

#

ya, the hardcore exclusivity is definitely like, 99% of the point of the item, since the mechanic of the item itself is not exactly unique

fossil finch
#

Idk if terry is here anymore but he's not out of contact

#

So i think it still applies?

small timber
#

ya, then you probably have to get permission still

grim tusk
#

He aint here

#

But you can just join Fargo’s, find him and contact him

small timber
#

oh terry is fargo's dev

hollow shell
#

I can contact Terry about it

proven folio
#

rover?

hollow shell
#

Hello

proven folio
#

last time i made a suggestion it got tagged by the bot for removal

#

idk how to prevent that

hollow shell
#

Depends heavily on what the suggestion was about and how it was executed

#

also @dapper violet You're all good realwegud

proven folio
#

the last time i suggested something was adding vanilla master drops to expert rev+ mode for consistency

#

but someone said its being worked on and is just a bug currently

hollow shell
#

Yep, they are going to be added to Rev+

#

The Calamity relics already do, in fact

proven folio
#

now i kinda wanna suggest them adding or fixing the evil shrines for drunk seed

hollow shell
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We're still trying to get the vanilla ones working

hollow shell
dapper violet
proven folio
neat linden
#

suggestion is definitely reasonable but i'd format it a bit better and expand on the reasoning a bit

proven folio
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wanna help out?

neat linden
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not an expert at suggestions and formatting but sure

neat linden
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Allow both evil biome shrines to generate if both evils are present (e.g. Drunk world seed)

Currently, only the shrine from the "main" world evil (the one picked during the generation of the world) is able to generate, regardless of if both evil biomes are generated or not. Allowing both shrines to generate in their respective biomes would allow all shrine contents to be easily obtainable, without the need to create a second world.

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seems mostly fine for me although i'd still ask for more opinions

hollow shell
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I wouldn't really make it an argument of easy obtainability

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I think it's logical enough that both evils means both shrines

neat linden
#

i'd add that too

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but not sure how to add without the "It'd simply make sense" as that's not really be good

proven folio
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my arguments world be more content in the same world and more "complete"

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idk

neat linden
#

i still think the "not needing to generate multiple" worlds is fine but yeah

proven folio
#

and ofc many people using both evil generation

neat linden
#

that is true but i wanted to avoid saying "the majority of people" because i have no source that proves it

neat linden
#

or what Yokujin wrote, make the world more complete

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it's also fine

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I think

proven folio
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replace easily with legitimately

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🤔

neat linden
#

i mean
is generating multiple worlds not a legitimate way of obtainement

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more tedious and annoying way but still

proven folio
#

some dont mind some hate using same char on different worlds

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or just cheat the missing effigy

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but its always nice if you can avoid needing to cheat

drowsy plank
#

why didnt the opposite evil shrine just spawn on the opposite evil island calamity added anyway 🤔

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always seemed weird

proven folio
drowsy plank
#

i know

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im saying why isn't the shrine also included on the island

proven folio
#

which mod even adds the island

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or is it vanilla drunk gen?

drowsy plank
#

the island is calamity world gen

proven folio
#

hmm ok

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funny why not just spawn chest in dungeon

hollow shell
#

I assume there were technical reasons at the time, that it was easier to put it on its own structure than to try and integrate it with Dungeon gen?

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Or we just thought it would be better to confine all opposite evil content to a singular location

proven folio
hollow shell
#

Indeed.

dapper violet
crude geode
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Rev difficulty and higher

golden tulip
#

rev and death

dapper violet
#

Oh

golden tulip
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because thats all there is

dapper violet
frail mantle
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a new difficulty ui is being added next update to replace the items

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malice is also being executed next update

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it's still in game

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the normal progression is normal -> expert -> rev -> death, master is considered it's own thing that you can still use with the calamity difficulties but the mod isn't balanced around

inner anvil
#

Normal -> Expert/Master -> Revengeance -> Death.

crude geode
#

Master is currently just stat bloat in terraria

inner anvil
#

And it'll stay that way.

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It hasn't, but it would never be accepted.

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We will probably do like Small Worlds, where we'll tell the player that we don't recommend people playing in Master Mode.

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Because to the surprise of nobody, the mode's boring.

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And has no rewards (Exception: Vanilla relics will still drop in Master but that's because it's impossible to code so they drop in Revengeance, which is what we wanted).

crude geode
#

I mean the last part is only true cuz relics were moved lol

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Byeah master is mega boring

inner anvil
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Basically.

proven folio
#

instead adding to loot table which bugs something out just replace the loot table with everything in it?

hollow shell
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It really shouldn't be hard, but the devs definitely encountered significant difficulty in doing so somehow

frail mantle
#

i think ozz mentioned that it was because they wanted to automize the process

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so that any mod that adds relics would automatically drop them in rev+ as well as master

swift wharf
#

In the meantime, there's a mod that makes master items drop in any difficulty catXD

stuck cave
#

the way it would make sense to me is making.. essentially "duplicates" of vanilla relics that drop from vanilla bosses in calamity, so technically they're calamity items, meaning they're free to manipulate

hollow shell
stuck cave
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idk how altering vanilla stuff goes though. no idea how this game works on a fundamental level

frail mantle
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it's also possible to just manually add the relics and shit to the rev+ loot pools or iirc enabling master for, like, one tick when a boss dies (which i believe is something similar to what overhaul does)

inner anvil
stuck cave
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oh damn

swift wharf
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bruh

proven folio
sleek turret
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I mean

crude geode
#

Nobody is calling that slider it’s own difficulty mode

swift wharf
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that is also bloat

frail mantle
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to quote ozz, "Fargo's tried to make the relics drop in master mode OR emode, and the result was that the entire C# runtime crashes instantly when you try to IL edit the master mode drops"

swift wharf
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(who uses that)

sleek turret
#

If you like to add more hp to a boss sure go ahead

safe oasis
stuck cave
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i mean that's what master does. just more hp, more damage, and some cute pets

sleek turret
#

28k hp KS darylsweating

stuck cave
#

no ai changes
nothing fun

swift wharf
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btw nice amity pfp

stuck cave
#

thanks you should check out the artist their stuff is great

proven folio
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if using rev+ just set the world the master mode

swift wharf
#

mmmyes another one to my collection

proven folio
#

minus the stuff master mode would do

inner anvil
#

So...

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Expert Revengeance?

stuck cave
#

expert revengeance but master but expert revengeance

swift wharf
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wait I already follow them lmao

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rev disables master changes trol

proven folio
#

basically the game thinks this world is played on master

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but the map is still saved as expert

inner anvil
#

And what benefit would that bring us?

proven folio
#

<_<

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drops duh

inner anvil
#

What drops?

proven folio
#

no need to fiddle with loots if the game thinks you are on master anyway

inner anvil
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What loots?! Master Mode doesn't add content!

frail mantle
#

relics

inner anvil
#

Those are in Rev+ already without Master Mode! Bruh!

swift wharf
#

The logical answer would be wait until tmod fixes it maybe

inner anvil
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Yes.

frail mantle
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calamity ones are

stuck cave
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wait so lemme get this straight
revengeance, death, or malice activated in an expert world would essentially activate master mode but negate the master mode changes. but setting a world to master mode on world gen and activating any mode (or not) would just be normal master/master rev+
right?

stuck cave
proven folio
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vanilla and non calamity ones? not so much

frail mantle
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vanilla ones aren't because of the previously mentioned game shittening itself-ery

stuck cave
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man i want pets asri

inner anvil
stuck cave
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yes i'm aware, i've been in the conversation longer than my last 3 messages

proven folio
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@frail mantle what do you think? would that be possible?

inner anvil
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Lmao no.

proven folio
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enabling rev+ will set the difficulty to master virtually/in name only?

inner anvil
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And if it is, it's probably not worth our time for just decorative items.

stuck cave
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this idea, what this conversation has been about for the last 5 minutes, is just a potential solution to the issues that currently prevent the devs from implementing that stuff directly

proven folio
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you arent exactly contributing to the discussion

stuck cave
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me?

proven folio
#

no

stuck cave
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but yea the devs had only tried directly moving/editing relics right? not weird difficulty fuckery?

frail mantle
proven folio
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idk

stuck cave
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assuming it would even work

proven folio
#

but it would save the hassle of also considering non calamity drops on master

stuck cave
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but idk it seems reasonable enough if working through tmod's bullshit isn't easy

proven folio
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rev+ is a funny think i think

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if 2 players play on different difficulties they only spawn that difficulty's boss

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idk would be nice if rev+ setting would be saved in the world save itself rather than on the player

swift wharf
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wait it's based on the player?

proven folio
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so it would affect everyone, rather than only those who use it on a server

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i think?

inner anvil
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No, it's based on the world.

swift wharf
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I'm pretty su-

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yeah

proven folio
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have a death player and just expert playing together

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pretty sure they summon different boss ais

inner anvil
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🤨

swift wharf
#

so

inner anvil
#

You should probably report that bug then.

swift wharf
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one has rippers and the other doesn't?

hollow shell
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It is based on world, not by player

proven folio
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i mean i felt i summoned a king slime before and didnt have death mode on

hollow shell
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If you're seeing differences per-player in MP then that's a syncing issue and you should report it as a bug (after confirming it occurs when playing Calamity only)

proven folio
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KS felt pretty weak

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and not as huge?

inner anvil
proven folio
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i think i set myself as rev only

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none of the char settings

proven folio
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when comparing expert/rev/death summons online 🤔

rocky saddle
#

Is it possible to add new swords to the animation of Zenith 🤔?

proud quest
#

will the yamato ever be added

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i feel like its inevitable

fossil bronze
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what's the yamato

swift wharf
#

what the fuck is an Yamato

crude geode
#

pretty sure devs don’t want to

proud quest
proud quest
fossil bronze
#

reference pain

swift wharf
crude geode
crude geode
proud quest
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there are like tons of requests for it thats why im asking

crude geode
#

References from the community really aren’t valid

proud quest
#

what pin is it

crude geode
#

The Google doc one

proud quest
hollow shell
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Yes you can't suggest that a new thing get added purely for the sake of it being a reference

proud quest
proven folio
hollow shell
proud quest
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im guessing its only because they want to tho

hollow shell
#

I have not seen a single suggestion for the Yamato in the game
Probably because you're not allowed to make suggestions like that

proven folio
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i too want the yamato battleship in the game~

proud quest
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battleship?

dire mural
#

alrighty

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got a topic

hollow shell
#

Okay this is actually a problem with you

dire mural
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i am wanting to post a suggestion that is a serious case of rebalancing the exo mechs

hollow shell
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Please do not bring up the yamato again, 3nel.

dire mural
#

as it stands the exo mechs are a piece of cake

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except for artemis

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artemis is so hilariously stupid and lethal by itself it makes the entire boss fight egregiously infuriating, to the point it forces the only way to paly as a diagonal left to right up and down movement which is really boring after multiple attempts

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just nerfing artemis would make exo mechs an utter piece of cake, so i think it makes sense if artemis is nerfed hard and the other mechs get buffed a good amount to compensate

proud quest
proven folio
#

rover?

dire mural
#

cause thanatos ares and apollo are beyond easy without Artemis

proven folio
#

wasnt malice defiled before?

crude geode
#

No

fossil bronze
#

malice has nothing to do with defiled

inner anvil
#

Defiled was the "No Wings allowed" mode.

proven folio
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or rev defiled death?

proud quest
#

chill

crude geode
#

Defiled was a dumb modifier that got moved to the no-hit mod alongside Armageddon

dire mural
#

@small timber suince youre one of the people whose discused a lot of things with me. Whats your thoughts on me making a suggestion post to take a serious look at rebalancing the exo mechs.

As it stands artemis is the only threat of the mechs, the others are laughably easy comparatively. It forces a boring movement method, among other issues

hollow shell
dire mural
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artemis is the main cause of the clusterfuck feeling AND the only exo mech that is actually lethal comparatively

fossil finch
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i will KILL anyone who say exo mechs force any way of movement

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they literally do not anymore

fossil bronze
#

can you still troll them with funny running away

fossil finch
#

i could perfectly move almost everywhere (but up ((sometimes)) because ares exists) when i fought them

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what they do not do is make running away a bad thing yeah

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you can still troll them by running way

dire mural
#

the only way to fight the mechs is by moving up down and diagonally left to right due to Artemis vomit, ares and thanatos and apollo are complete pieces of cake in dodging their stuff without Artemis

fossil finch
#

that is not true

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i will now record myself dodging exos in another 49 different ways

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(i cannot actually

dire mural
#

lmao

fossil finch
#

as in i cannot record myself

dire mural
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look man ofc there is some skill gap im sure youre super duper good

fossil finch
#

im not super duper good the point is

dire mural
#

there is still a massive severity difference

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between the 4 mechs

fossil finch
#

they don't force you to move this super specific way at all like you're implying

dire mural
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only one is truly an issue

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ares apollo and thanatos are only dangerous in their final attack, and even then theyre nowhere near as consistently lethal as Art

burnt condor
#

I had a lot of trouble with thanatos, personally
(not like balancing trouble but this fight’s Hard trouble lol)

dire mural
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a lot of the complaints about too much clutter is also mostly due to art

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from what i gather

proven folio
#

remembers iron heart

fossil finch
#

this is when i drop the actual bomb and its that i play at 20fps frameskip off because my pc sucks so i have like thrice the reaction time people with good pcs do BUT my point still stands

frosty trellis
dire mural
#

when having a shit pc is a good thing