#suggestions-discussion
1 messages · Page 3 of 1
I won't have to use Fargo's Mutant for extra slots or worry about using too many potions
And pets light pets and summons taking slots won't be an issue either
I think they just needed to make so summons, pets and similars wouldn't count as buffs
And make a separate bar for debuffs
Meh a buff slot increase is nice anyway
Makes it so you don't have to worry about over buffing and losing buffs or whatever+ gives more room for debuffs
That would make porting kinda ass, but I think you would be better, you still have like, what
20 buff slots?
22 currently
I could see having more than 22 buffs maybe causing some balance concerns though
But idk if that's actually a concern or not
Yeah, that's more than enough to shove as many buffs you can up your ass
You can eat up 22 surprisingly fast currently. Campfire + heart lanterns+ 4 princess candles + star in a bottle + crystal ball buff is already a quarter of it
Then boss Zen eats up a slot
And then potion cooldown + boss associated debuff
And then summons pets etc
Look, having a buff limit is also a balance tool, because if you could have every single buff that would be really
Really
Broken
Fortunately we reduced the count recently with the new cooldown rack
I do get 22 being a balance point though
Didn't fully migrate Potion Sickness and Chaos State to it for compatibility reasons, but all other Calamity cooldowns ain't debuffs anymore
Basically, if those 22 buffs were, infact, completely left to buffs, it would be fine
what if instead give the set bonus a CD after they just got hotswapped, and set bonus are instantly disabled if you swapped it out
Yeah 22 actual non-summoner non-pet buffs would usually be more than enough
And non debuffs too
I think if they give hotswap a (big) CD by itself it can help with DPS and tank hotswap too, since you are stucked with one for awhile if you do it
so it function more like a class change instead of "instantaneous tank setup"
As I said, making so debuffs take different slots (and Boss Zen going there), and pets, summons, mounts and etc just don't count for those things, those 22 slots would be epic
for the buff slot I always feel just limit potion (or if want to be even more strict, maybe station buff like campfire, heart lantern included) buffs to like 22 or a number lower than that; people are not using 22 potions right now anyway
Either way unless modders can disable it, more than 22 slots will be something that will have to be considered probably for balance
Atm if you get more than 22 buffs it's because you want to do so and are using another mod to do so, so it's not any one mods concern what you do at that point
Will be interesting to see when that time actually comes around since it's still a ways away if I had to wager
(and think this one is last time I checked how many relevant additional buff you can get with uncapped buff slot)
That's interesting to look at it like that
You don't get that much bonus power from so many extra effects over the limit
it is just a lot of those are available start of the game, notably the arena buffs
so you can get a majority of those bonus even at the first boss you encounter
(and the most notable one is of course effigy buffs)
(the last line is about what you can get)
@dreamy burrow I think it is not happening #suggestions-voting message
they want to keep analev's summon method unique I guess, so they probably will not add a manual/summon item method
oof
Granted that suggestion was like
negative in persuasion lmao
I'll keep mine up at least, no harm in it
but ya, I do think it is more likely that dev are against the idea of analev summon item itself
no harm in trying I guess
the last one like that got clamped I think
but yeah the hills the devs choose to die on are wild lol
I do think it is not that bad tbh, they spawn pretty quickly with zerg and at post-plantera normal ocean enemies are not really a threat
well it's just like
why tho?
why not just give the QOL
yeah, I think it's weird
especially given the three other bosses to my knowledge that require breaking/killing things to summon
Perf, hive and plantera
one of which is vanilla, they specifically added an item for it
it just seems like AnL is excluded for the sake of being excluded
boss summon items are lame
arbitrarily making the player spend time doing nothing but waiting for a thing to spawn is also lame
Sure, if it's a rare enemy who's selling point is being rare, that's fine
nono
but if it's literally a whole boss
you see
cal's newest bosses have unique spawn methods
well not newest
scal requires an altar
emechs require the pc
people suggested a manual summon for Levi and it got denied
Instead of an item to summon the duo (boring) maybe something like a furniture that increases the ??? spawn rate (more interesting and unique)
why don't people suggest another unique way to summon them
I don't really have any complaints about boss summoning that stands out, my complaint is about boss summons that needlessly require waiting
EXACTLY
idk about a furniture to increase spawn rate, I think a better solution would be a way to force spawn, maybe something similar to the dukes or even empress of light
I'd be down for a unique spawning critter, maybe a baby leviathan you kill
The furniture could do that as well
I think for your suggestion it’d be better to generalize it to suggesting some unspecified way to force the ??? to spawn rather than specifically an item
That’ll probably make it more likely to be accepted considering a summoning item for the duo has been rejected before
I've added a final paragraph, just thinking on how I could alter the title to reflect that better
there we go
"more predictable summon condition"
aye, I'd even say that the whole "baby leviathan" suggestion would be really awesome, the Empress of Light is probably one of my favourite bosses, spawning method included
because if youre given the boss summon as an item the entire point of the unique summon is gone
this is also why you get HvM / Perf summon after the boss
the critter idea is kindof just the exact same as the current summon but you can bug net the entity
Aye, the last thing I want is to have every boss just be "click to spawn", I agree it's pretty lame. I think the issue for me is that when I say "summon item", in my mind that includes things like taking the power cell to the golem's altar, prismatic lacewings, fishing up the duke with special bait, etc.
but I guess most people think "summon item" just means the suspicious looking eye, worm food, slime crown or mechanical worm
it doesn't have to be "interesting". if you've killed the boss already and want to farm it, why do you have to drink a zerg potion and wait mindlessly
It doesn’t have to be but it could be
the game doesnt have to have side content, why do i need to explore a biome to gain a weapon
IIRC the perforator and hive mind's summon items actually require their own dropped materials
sometimes things can be interesting simply to be interesting
they do
oh yea missed that lol
technically all but the mech bosses have unique spawns, vanilla is good in that regards
byea
actually EoC doesnt have a very unique spawn aswell
unique is overrated
¯_(ツ)_/¯
IMO the empress of light is a perfect example of having an interesting spawn condition, whilst still being a boss that you can reliably farm
sometimes, there's a reason for cliches being a cliche
i prefer being slightly inconvenienced for 2 seconds to wait for ??? instead of yet another boring "craft summon, click summon"
like come on it has a 8x spawn rate after Plantera iirc
you get 2 second spawns how
am I just getting screwed with incredibly mangled oceans
yea I don't like the "craft & click" summon items too much
i just sit at the top of the ocean
sometimes battle potions / candle
and wait for like, max of 10 seconds
walking back and forth also helps
I spend like 2 minutes at a time
if the game didnt shake it up it would be super boring
what
unfortunate downside of RNG is that it's entirely random
this is how it works? If I'm aware projectiles already in the air won't just change their damage and type
tbf auto pause always existed
^
this is just cutting the autopause techniques by, 1 less button click
and autopause is not an issue to care for imo 
yeah, I don't see why cal needs to cripple this when autopause exists
"but multi-"
no.
I'm excited to see what kind of builds it'll encourage
i wont care for using 3 different combat builds to super minmax
even if its seemingly on hotkey
I can imagine using 2 for combat and 1 for utility
ill just get combat + mine / build
I'd probably end up with
- Combat
- Healing
- Build/Fishing
What a….unique take.
thanks cursed, always love it when you add to the discussion here
Plantera marked as dead, no battle or candle
the thing i did notice is that the warcry doesnt play when ??? spawns
which is prolly a bug
A better way of disproving this sugg is figuring out, on average, how long it would take to spawn ??? with only plantera dead
You do realize I’m not the only person to do this right.
Like. many people do this type of trolling in this chat it’s pretty common
Fair
yes, and I call them on it too. let's move on though, okay?
I would crunch the numbers but I don’t know the exact odds of “???” spawning each second
I'd show a recording but I can't record my screen
I've been sitting for about four minutes, occasionally moving left and right
no spawn yet
oh it wasnt 8x i was wrong
and i did not know pillars disrupted her spawn but yeah
Kind of a weird stipulation
Ig somehow if your world was that out of wack it could happen though
I do think this is the "give anahita & leviathan alt summon method" I most agree with of what I've seen! I really like weirder summon methods they're fun and I like it when terraria isn't just a checklist of bosses even when it's a little clunky, and while this isn't a problem I personally had (I ran into so many ??? while grinding shark fins lol) I do get why an alt summon method would be requested so often esp with them having community
ok so like
my ocean in my last world had about half of it be jungle for some
reason
With or without spawn boosts
At this point removing community from levi would honestly like. half the amount of these types of suggs for Levi tbh tbh
you can stack water candle, chaos, zerg and battle if youre really desperate
Indeed
Speaking of community when is shattered community getting a downside
did I hallucinate that sugg
No it was just never meant to my b
I don’t know if it is at all considering it’s not a conventional exhumed item
Yeah I forgot the details regarding it
This message in particular
Byeah
Shoutouts to everyone’s favorite clickbait sugg title I found while looking through suggs
sad
...why did you post that in this chat specifically...?
Can someone check the fractured ark? I can beat wall of flesh with it on pre-hardmode gear and no potions in 5 seconds
Probably should reduce its damage against WoF or something
fractured ark is known to be pretty strong, but not 5 seconds
30 seconds probably, 5 seconds do not seem right, especially with no potion
well i did somehow do it in at least less than 10 seconds
i could try to get a video posted here
what difficulty?
ok i tested it again
5 seconds was an overexageration
but i still did it in at least under 15 seconds
gonna send a video
ayo what the fuck
Ahh right
ya that is extremely fast, but ya it is kinda expected with how overpowered the weapon is
Usually his eyes/mouth are a bit more spaced out, so it's pretty hard to cleave them
you're basically doing 50% bonus damage, since you can usually cleave two at once as opposed to all 3
the only thing I wanted to make sure about was pretty much if it was 5 seconds or ~15 seconds without potion
yeah no i went a bit too far
@fresh flume suggestion for future content (basically content that are not yet in the game) is disallowed for suggestion
it is best to leave the idea when said content get introduced into the mod
truly one of the swords ever
also me when just make enchants into minecraft enchants 
i am kinda saying add reforge now so we have more build variety if there was ever post scal stuff
It's in the rules to only suggest about the current state of the mod, don't make assumptions about what is in future versions coming out years from now
Also enchantments are not exactly build variety because it's just slapping something into the already existing builds
@fresh flume Have you actually played the Boss Rush all the way through? Like, beaten it?
ive beaten it once, i just returned to calamity with the release of new tmodloader, why you asking?
Okay, from the wording of your suggestion it seemed like you never tried
Fab already had planned for Boss Rush not to be a boss melter and another thing which I shouldn't mention.
Yeah this is like
To compare it to Hollow Knight's Pantheons
Right now we have Pantheon of Hallownest only
And you're suggesting to add the four previous Pantheons while also keeping Pantheon of Hallownest
(though with stat scaling it's also comparable to Grey Prince Zote...)
Not an inherently bad thing I guess it's just
That's a lot of
repetition
And you're fighting bosses you've still already fought before
i kinda also see where you are going, to make it shorter and not boring i said maybe we could get less bosses in 1 rounds and the number of bosses goes up for 2, 3,... rounds.
so you have like 5 bosses in round 1, 11, 21, 31 but harder and youd have more bosses for 2, 12, 22, 32 and max bosses for 10, 20, 30 etc. if you played division 2 thats basically the mechanic in "The Summit" gamemode
I am unfamiliar with Division 2 but I've seen mechanics similar to this elsewhere yes
the thing is cal boss rush is not inherently for repetition, it to certain degree is basically a lookback to all the progress you had done after you beaten the game
making it extremely repetitive by infinitely scaling their stat kinda defeat that purpose
It would also kinda remove a definitive endpoint from the mod
Instead of a satisfying conclusion, at some point you would just have to "give up"
But, that's subjective I suppose
ya it will just like, feel extremely bad
and also (while future content), kinda go against the point that boss rush gain you access to xeroc
That is indeed years away
We do a considerate amount of trolling
LITERALLy hollow knight pantheons
Hollow Knight. 😒
more boss content
wot
did you read why hollow knight was actually brought up? 👀
@idle plank it spawning pre-HM is intentional, probably for lore reason (?) and also to give option for people if they are willing to do leviathan preHM (same case as Aquatic Scourge)
as of why sirenproof earmuff is post-Plantera, it is because ??? spawnrate get multiplied after plantera is defeated, but before that it should be pretty tame
in general as long as you dont get close to ??? I dont think you can even damage it
It's funny that we're getting both suggestions for "Help I can't get ??? to spawn, please add a reliable method" and "Help, ??? is spawning too much and I want to be able to disable it earlier"
Such is the nature of RNG I guess
I need to farm for the jellyfish necklace and constant ??? spawning with zerg and battle potions (while wearing clorophyte armor) is really annoying
I think making her summon more like EoL's would fix that issue, personally 👀
#ShamelessPlug
killed like 300 pink squids now and still don't have it
also that complaint was made by me before I remembered the existence of zerg potions
might had other people complain about it aswell tho idk
with zerg potions its really quick to get her to spawn
I made a suggestion about changing/adding a more reliable way to summon her fight lol
(Technically it.. already is. It's a randomly spawning harmless enemy that you need to kill)
(But yeah it lacks the ability to capture ???)
aye, namely the ability to capture and release to fight on better demand
capture a mini-version of anahita sounds amazing lol
In my suggestion it was a baby leviathan
Y'know, she'd probably be pretty angry if you killed one
hmm
also before I make a suggestion to make boss difficulty more linear is non-linear boss difficulty intentional?
for example the twins are around the same stage of the game as Aquatic Scourge and yet AS is waaaaayyyy easier
Cryogen even feels way harder than AS
That just, happens, sometimes
Golem is another example that got brought up recently
You can suggest that AS get buffed if you wish.
I don't think AS needs buffs personally, I had a tough time on my master run a few days ago around the intended progression level lol
hmm on one hand it helps balance, on the other hand I dont want to suffer even more next time I play Master, Malice mode ,._.,
I do think AS is way easier than Twins, Twins are tough as heck
I first try no hit Master Malice Mode AS lol
but AS isn't much of a cakewalk lol
and dont get me wrong im not an insane god at the game, I usually struggle for an entire day on a boss like the twins
or the destroyer
or cryogen
still have partial trauma from those
Maybe I just got lucky idk
¯_(ツ)_/¯
possibly, idk
I'm way past that fight now, so I can't really go back and check how tough it was.
I'll get another chance when I try a ranger run through instead of a summer one tho lol
one weird thing is with the early hardmode ore rework, the mech alts feel like theyre in a weird spot
like im not quite sure where to place them in the pre-mechs/post 1 mech/ post 2 mech scaling world
things like cryogen are easy to do pre mech, but you cant mine cryonic ore until post 2 mechs
and in many cases the mech alt gear is more than enough to do all 3 mechs and remaining mech alts
like you can easily do all 5 remaining bosses with just cold divinity or seas searing
Boss checklist still values them by the idea that cryo is one mech tier, as two and brimmy 3
I imagine it goes off the wiki's listed order(?)
Also good god the bossrush suggestion is a bad idea
The wiki goes by the boss checklist order
It's internally handled with values that describe where a boss should be in progression
Some bosses like mutant have comically high ones so they're always the last one
i think theres just not enough of a scaling difference between AS, Cryogen and brimstone to really make them seem like distinct tiers
they all feel reasonable enough to do pre mech
It might have just been my build, but they felt really distinctive in difficulty for me
I don't remember what order I fought them in, but I put my relics in order of when I beat them so lemme just check rq
preMechs is such a funny tier i did AS preHM and then proceeded to take barinautical and corroded caustibow and boss rush everything up to plantera with just cobalt armor
yeah, my start of hardmode progreession was (I fought bosses as I was able to defeat them)
- Destroyer, Queen Slime, Twins, Skeletron Prime, AS, Cryo, Planterra, Sand Shark, Golem, CC, Cultist, Brimstone
I found mechs easier than those three lol
Is it malice?
this is my master diff run
it drops from other jellyfish and from statues
malice cryogen is bullet hell
Master rev or master death?
just master 👀
oh I thought you were doing master malice aswell
I don't actually know what those extra difficulties do
It's extra mechanics that my brain refuses to understand properly lol
Ya on rev and death things changes a lot, since the calamity modification differs significantly
if you're not playing revengence mode then you are missing out on a ton of content
true
Malice mode is more fun tbh
For example death destroyer is a nightmare compare to many other (mech tier) bosses
you only miss AI and rippers if you don't play rev
I'll get there eventually 
not a lot to miss
for now just master for me
Malice just adds pure difficulty
revengence adds extra content like expert in vanilla
aren't they taking that out?
malice is gone next update yeah
Rev is pretty much only AI and the adre and rage bar now
is it death mode that makes destroyer so huge?
Yes
ah
i thought that was what it always was
true
Rev had rev exclusive drop, which used to lock things like core of blood god and amalgam; now even normal mode get expert drop
But ya regardless before going too off topic: difficulty can be very subjective, people can find bosses to be a joke or a serious obstacle
death has 2 exclusive items (pets) and malice has gael's greatsword
and if that weapon doesnt become an enraged scal drop ill be sad
A while ago.
huh
and 2.1 will remove malice :)
uhm actually it's not 2.1, it's 2.0.0.004 ://////
wtf
That looks like you're exaggerating but that's the actual value
I'd argue it could be a 2.0.1.001 though
The Wulfrum reworks are pretty pogge
And removing Malice is pretty big
yea it probably could
is something new going to replace malice mode?
no
sadge
but if you're craving the extra difficulty do infernum or something
One of the points for taking out Malice is so we don't have more difficulty modes.
what's so bad about that
the fact that it detracts from the other modes
with malice gone more attention can be put on making death and rev as good as possible
hmm okay makes sense
yeah we only have like
so many devs that can work at once
and with modes its mostly fabsol
if he gotta split his attention between 3 modes it slows down everthing
death and malice were going to both be getting reworks
removing weather and adding new boss AI's was the start of death's changes
malice's would've taken effort away from death's for a mode that doesn't need to exist
why is zenith made with auric tesla
its not op
especially when you compare it with terraprisma, which can last you up to post polterghast
it was tested early during the porting process and found to fit perfectly in auric tier with no balance adjustments or other changes
When we tested Zenith, it did similar damage to Auric weapons, so boom, Auric weapon now.
That's because we didn't nerf Terraprisma yet.
Fuck, you were faster this time.
and if they don't have to deal with rebalancing a weapon because an easier option exists, they won't
I'll get my revenge.
An infinite loop...

I got the power of typing faster than Ctrl + C-ing a void server.
Or maybe I'll make my own void server.
I mean
Kinda runs counter to the idea of giving player options
Just having one universally best thing
this suggestion should be considered a crime
so who killed the devourer of gods for a warrior, tell me how to kill
No more final swords
We need a final COOL MAGIC WEAPON
Or a final SUMMON
Or no "final" shit because it's so stupid
Truearth
By combining every weapon in the game with a thousand nymph banner, you get to craft the ultimate final weapon : the butcher cheat
... almost would like it as a joke item but I feel like having every weapon be a material for no reason would be dumb
'a thousand nymph banner'
grindset
please not another sword...
you craft the ultimate sword, throw it away, and start wacking people with the sheath
Has the siren proof ear muff guy gotten told that “???” Spawning pre-hm is intentional bc progression breaking is fun
@rocky saddle Probably want to reword your title so people don't think you're talking about invasions
Something like "world generation steps"
Just cheat the items at that point
This sugg is really weird
I thought "event" would fit it more but nvm
Typically "event" is used to refer to things like Goblin Army or Pumpkin Moon or the Celestial Pillars
After some programming stuff I started calling those things but I'll remember that.
Understandable
Pretty sure they're called tasks in the code
The problem for me is that:
- no fun
- You don't have limits in mods like Cheat Sheet
Haven’t we rejected suggs like this before for being essentially unreported bugs
And the fact that you just opened cheat sheet and took a ton of something makes if boring
Those debug items also have no limits
You just delete everything including walls, use it again, poof, infinite luminite
eh
Lemme think of what to write
I can see why something to redo the worldgen would make people be more inclined to just use it once
"Fix a bug by introducing an item that fixes the problem indirectly instead of fixing the bug" are always weird af suggs
Yeah fr
Oh right
Still it can get buggy because of something in the future, and people will have to wait for new patch again
That's not a really good reason
Not really but a possibility
The sole idea they're debug items imply you'd need a cheat tool anyways
And like
The limits point is moot because ?
What does it mean i don't even
And it being no fun is like the same
Using a debug tool to do some quick mining won't be much fun either
The difference is that you're skipping one step by cheating the items in directly, rather than cheating in something that generates those items into your world
You still gotta go out and get them
Yeah but post moonlord as is doesn't make that fun
It's just visit this caves flooded with enemies that die on contact and another 67 different ores and mine some pockets or this or fly a little
Don’t blame the debug for that blame post ml?
well hopefully that aspect of post ml gets improved as calamity does the various biome updates they have planned
I'm not?
I'm just saying the 'its not fun' reason doesn't really apply because of that
Aight
It doesn't need to just be for Post-ML tho
It would theoretically apply to literally anything that can generate
from Calamity
i mean yeah but it'd only be used if things are bugged so like
don't really get why going that way?
anyways i just think the points they gave as to why not just cheat sheet stuff in is this bug where to happen instead of adding this debug items that (presumably) need to be cheated in anyway are not strong enough to push adding this items
Is this a good suggestion?
Give Aureate Booster and Hadarian wings a bonus effect
The addition of bonus effects to wings allows the player make creative choices between extra damage, regen, defense, movement speed, flight time and acceleration and more when deciding what wings to use in a loadout. Some of these effects work only when a full set of armor is equipped, enhancing the armor set's abilities further. However both the perennial themed wings and astral themed wings both do not have any effects when equipped. Considering these sets are explorer/movement based, I feel like these wings should aid the set in some way that compliments their armors. Perhaps Aureate booster could fire off mini seeking projectiles when worn with the reaver armor, as this set leaves you with less offensive power. And maybe astral wings could negate low gravity effects when wore with astral armor (astral itself isn't as offensively weak as reaver armor). Something small and simple like this goes a long way in influencing a player's choices throughout a playthrough, and it would also make these sets and set bonuses more viable.
Seems fine
i see a problem
whats that
i don't think it would?
well i think thats just because reaver has changed so much, so the old perenial wings weren't up to the standard now
It’s probably dependent on judgement from mod
I think it could go either way, both decisions have some logic behind them
imma send it in that case
@idle plank in the meantime you should try nycro's nohit bc it has an option to despawn all projectiles on death
Ah, that's a third suggestion
@quick thorn suggestion for future content (basically content that are not yet added to the game) is disallowed, we have no idea what changes will vanilla give to these weapons yet
Should wait for 1.4.4 to drop before suggesting that
@idle plank if you are still here: it is only allowed for 1 people to do 2 suggestions per 24 hours (basically in #suggestions-posting at anytime there should be maximum 2 suggestions make by yours)
Yeah
The suggestion is fine, you just have to repost it once your previous suggestions have gone through into voting
(probably should exclaim the 3rd suggestion though since it look like it is not gonna get deleted)
(I haven't fought storm weaver in a couple months, so apologies if this has already been fixed)
Yes, this has been fixed I think, Storm Weaver had a rework a month ago or so.
@frail mantle you should prolly remove this sugg as its completely innaccurate with new SW
@ashen warren Atlas's spawnrate get multiplied several times after Lunatic Cultist if Astrum Deus is not yet defeated, they will be abundant to the point that it might get annoying
if you mean titan heart armor, you need 3 for the entire armor set
and to my knowledge there is no other usage for the item
before Lunatic Cultist somewhat, after Lunatic Cultist they are very common
Atlas is a normal enemy
it is just this guy
but ya, there is really not much reason to make Titan Heart craftable, since they dont really have much use right now
Also, no explanation to the suggestion provided at all 
oh alright thx for the info
@lofty walrus ping a tester for balance issues (check the pins)
@inner anvil art attack balance
Memes has been marked for death
ya art attack from my rough testing was like, garbage
Every other person was offline or Do Not Disturb
with great power comes great responsibility
Simply use a tracking shot from a highwayman
im specifically always on DnD so 
Wack 
I don't need to test it, it's bad.
It's just incredibly bad.
But I'll test it anyways...
After I'm done with this RoR2 run.
And other personal stuff.
Lol
they will add them later yes
Oh
(abyss pylon will imply having npc living in abyss though, and lore-wise abyss is suposed to be completely inhabitable/inaccessible to seal Terminus so I dont think abyss pylon make much sense)
sunken sea and brimstone crag can be some case (calamitas, amidias npc etc), astral infection may interest robot/scientifc people as it is a virus from outer space; sulph sea I dont see though
conclusion: just use teleporters 
amidias prolly wouldnt mind sunken sea because he feels bittersweet about the ocean, but still likes living there, so id imagine it'd be a similar scenario
he just shrivels up and dies
He shrivels up and becomes Desert Amidias 
Abyss pylon is also questionable
@ashen warren It looks the way it does intentionally. Have you seen Blushie's Elemental Unleash mod? It contains many things that are of a similar style
Yes ik. It just looks like it's lagging and low quality
Just suggesting to add some slickness if yk what i mean
i think its fine the way it is
I don’t think that this is gonna go over very well
watch as I make an infinitely better Staff of Blushie sugg
anyways
you might wanna word your sugg properly
me when it looks really shitty intentionally
it's OK its probably a weapon barely anyone uses so like lol
It’s definitely a relic of it’s time
i like it
Does GSS stand for Great Sand Shark?
Then no.
We're making him better.
At some point.
Listen, we'll deal with it.
Eventually.
@ashen warren feel like you should mention you can buy it from wizard
yeye dw
would be cool for other magic weapons to actually get a chance to be used it something
I'm not sure what the overarching reasoning is for this suggestion?
Is it just, crafting variety?
shifting sands, night's/carnage ray, dance of light, infernal rift (into UL into Vivid)... that's not actually that many tbh lmao
3 of them are post-hardmode where you can just... buy the weapon anyway
- DoL is donor so like, the only weapon i could really see changing is Shifting Sands and flamelash... does not make sense in that weapon
yeah from wizard lmao
I fished from the dungeon for crates to craft into missile lmao
oh okay, but that means you could suggest a change to it more easily tho, right?
The dedicatee is still active in the community so I could get their permission if need be
night's ray change seems silly considering that literally goes against the entire reason it was made (night's edge variant for mages) but i suppose you could literally just remove MM from Shifting Sands lmao
it really doesnt need it
hmmm... maybe if you changed the sprite and gave it a fire debuff, it could be explain by being like... the desert sun or something?? like yeah i could see it then
rn tho it literally just looks like MM tho so that'd be weird
@zenith mural just like, suggest the solar dash to work with asgard's valor and statis ninja belt instead?
Yes I feel like that is the most obvious and less destructive solution
Sure
Or like
The accessories dash takes priority
maybe, depends on how you want to word the suggestion
Or even just upgrade the solar flare dash
upgrade probably will have weird interaction/bug I feel, probably just keep to the priority part I think
is it possible to disable acc dashes without disabling the solar dash?
@echo spoke pretty sure its impossible due to how goblin’s reforge function works as it clears all data from the item to apply the new reforge
Otherwise you’d get 1.0 reforges where they stacked up infinetely
couldn't we make the weapons have 100% charge by default ? That way the "new" weapon created by the gob will be 100%
Goblin clears data and the default of these items is 0 and also it would not make sense that goblin charges your item
I mean, he's a tinkerer
He shuold be able to put a battery on your shit
for the money I give him he could at least take a AAA battery at the mart fr
or we can get a npc that instantly charges draedon items for cells or money
npc bloat
i think it would be really cool if it was added to the lore that the archmage is daedalus, if you think about it maybe daedalus could have absorbed the explosion set off by his machine and gained arcane abilities from it. he could have a line saying something like "i spent most of my life trying to become immortal, in the end i gave it all up for one act of kindness and by some miracle the gods had given me a chance to have it both ways, as archmages can't die of old age"
@unborn zodiac this is already planned and i think it might even be implemented already into the next update
oh ok nice
well that's why i said might
im like 90% sure this exact sugg has already passed twice or something too lmao
@orchid cairn that was the original plan for soaring insigna i think (?) but we decided agaisnt it because we don't want to have too much stuff thats like "does X... but not if a boss is alive" because thats a bit cringe
damn
thats also why next update were removing bosses preventing you from using recall and teleporters
should i edit the post to just be the late-game upgrade to it then?
turning the game into a binary where theres "in a boss fight" and "everything else" is a bit crungo
i think maybe yeah
edited the post
is infinite flight even needed
depends on what you mean by "needed"
its a very fun thing to have
being able to fly from hell all the way up to space is FUN
is it like, necessary to beat the game? no
but its cool
this mod existing is probably proof enough that people like having infinite flight
Of course
They've been spoiled by vanilla 
:p
We used to have infinite flight in the mod (or technically it was like 15 minutes of flight), the Yharon lore item
The thing is it also came with a heavy stat nerf, -25% to something, probably damage
damage yeah
Wouldn't be out of character for SCal to give you an item very similar to that
Maybe even exhuming Soaring Insignia
that would be sick
infinite flight but you're constantly followed by a hostile mini brimstone orb
it damages you the longer you stay in flight but you can technically fly forever if you have enough health
"Here, this will grant you unprecedented aerial prowess. You'll need it."
Badeline / Cosmic Clone Marios my beloved
that also works
I mean if there's a gimmick, sure
but like
you beat the game have this bye
is boring
if you beat SCal before exo mechs
or when they eventually add yharim
or boss rush
infinite flight before emechs would be kinda busted
That's why we give it a downside
ye
Infiflight with clone downside would be so funny
imo infinite flight is probably worse than exochair for endgame
even unnerfed soaring insignia
this
if exo chair took up an accessory slot then maybe itd be debateable
but as it stands exo chair beats wings EASILY
even with soaring insignia
balance is so far out of the window post scal or post exos that like
lol
lmao
Not only that but the chair's hyper-accurate controls too
yeash chair stopping immediately after you stop holding the direction is huge
it's a big help in scal
I still hold that chair will somehow be butchered horribly by the time yharim exists
tbh
is having infinite flight even that busted in the first place?
what if the soaring insignia just reduced movement speed in exchange for infinite flight
cause even then itd still be worse than the witch's broom mount, because at least the mount doesnt take up TWO accessory slots
not having to refill flightime with a hook/landing is pretty busted
if it wasn't, then it wouldn't be nerfed in the first place
but you can have that with the ufo mount and the broom mount
unless those are nerfed in calamity and im unaware?
they are not
and ufo mount is slow
and you can't dash with it
wings are a must so the "two accessory slots" argument isn't really valid
and istg if I see another toilet suggestion

What an incredibly well made suggestion, with proper and thorough arguments why it should be added
yeah thats why im saying if the soaring insignia had like, -50% move speed penalty and infinite flight, it wouldnt be busted at all
i could be wrong but i dont see why that would be an issue
Mfw an accessory whose entire functionality is made obsolete with a hook that doesn’t even take up an accessory slot is almost universally considered op 💀
Literally just use Frog boots guys
if you make an arena out of hammered platforms you don't need to land
oh wtf
At the time you get the Insignia hooks are good enough to entirely cover literally every part of the Insignia’s functionality
Time to prevent hooks from restoring flight time 
And destroy what was left of the community
DO IT
and i wouldn't say it became obsolete
insignia is still really good
a bit too good imo
I will forever advocate that the Soaring Insignia is in no way too powerful
You’re sacrificing an accessory slot for a bit of convenience
My point is that the slot using that could be better used elsewhere
reminder that it also gives increased movement and jump speed and acceleration
Frog Boots
use both 
And if that was a problem then they should’ve nerfed that, not the QoL part
oh boy, 1 extra mph!
Technically, it’s TWO
my brother in christ
It’s that easy
if it wasn't op it wouldn't have been nerfed
Calamity moment
You’re not really giving any good reason why I’m wrong here
I’m saying “the removal of infinite flight wasn’t needed because there are other effective ways of getting flight back”, and you’re just responding with “well it had to have been removed for some reason” without giving a real argument
lol?
@west scroll install fargo's mutant, that mod has the World token to switch between difficulties in your world
infinite flight is more easily exploitable than placing platforms literally everywhere?
i think it only changes to experyt
i don't think that's what they're asking
*expert
all calamity difficulties are activated by items
(for malice)
No, it switches difficulties since 1.4
Lets sy you are in a classic world
You use the token
It chnges to expert
Use it ahain
Again*
It's master now
Once again, now Journey
Again? Classic
gadiel that is not what this user is asking for
accidentally made my Terraria world as expert instead of malice
lmfao
Wait
i mean... all calamity difficulties are toggleable already and calamity has made a point to not just remaking QoL modes entirely if they already exist
Mal did you make a mistake in your suggestion
You said "Malice", not "Master"
Malice is toggleable
@west scroll
((You're not missing much anyway by accidentally not choosing Master. It does not have any gameplay changes beyond stats))
journey lets you switch between diffs
@fathom sequoia That is not a feature, it's a bug.
@fathom sequoia wrong format too 👿
Never heard of this bug before
we accepted it as a feature iirc
even though it has some
consequences (like how the sug mentions: lag)
think it also lets you get multiple brimstone witches
wew
Sounds annoying. I don't see why the boss rush should drop anything
can i suggest to add a music box lol
treasures of the abomination doesnt have one (unless you manually record it)
im dumb as rocks. my b
That's alright
tbh I don't feel that sounds like a good idea, since the distinction between "boss only effect" and the one with recall and teleporter is that this one is for anti-cheese purpose rather than balance purpose
(I do feel many times calamity do take things a bit too literally/drastically, like with the case of removing malice legendary = making expert mode items drop in normal)
"anti-cheese" does fall under "balancing", generally
I do feel at the very least can be a Death Mode specific change where if you recall/teleporter then boss despawn, with message like "The [boss name] lose track of the player..."
Yes I suppose making it Death-only would fit in with the Nurse disabling
(that way it is more of a boss feature than boss specific change of normal item)
can any testers check the balance of spectre staff
it feels way stronger than other same tier options
@pastel crow @hot zephyr Spectre Staff my boys
It's overpowered, 1.4 gave it two pierces and it was heavily buffed by calamity
Spectre rifle uses the same projectile and has the same issue
Essentially the damage of those two weapons got tripled by the 1.4 update
well that explains why spectre rifle felt like it outperformed phantasm against moonlord when i played ranger
and why staff felt insane on mage
lotta bad suggestions lately huh
lol

what else is new
@gentle chasm just vote for this; #suggestions-voting message
it's a lot better than just nerfing it
ok
oh?
... if I am interpreting what they're saying correctly, which I might not be
I have not used light discs or bananarangs in literal years
if you read the other light disc sugg (which includes everything they said + more) the jist is the vanilla and calamity buffs effectively make it so light disc moves so fast that you can never actually get a second one out
not to mention the stacking was just an archaic way to allow you to throw multiple which isnt really necessary anymore
with bananarangs stacking makes sense since it drops from an enemy so collecting more slowly ramps up your power but discs just. are crafted all at once
they dont make much sense rn
Alright that makes more sense
im kinda new to calamity so idk if this has been discussed but i feel like Boss-summons being non-consummable is kinda broken because of heart drops. I really like the change of not having to grind for a summon each time but Ive found that I can cheese a lot of bosses just by summoning a load of early bosses and getting many times my health pool worth of hearts onto the arena.
thats a very out-of-the-way cheese method
Perhaps, but it does feel incredibly easy. Spam killing like a dozen EoCs takes like a minute and can vastly increase how much effective health you have
at least thats how it feels to me
if you do feel it is kinda cheesy then the way to do it is to simply not do it
because ya, you basically have to intentional abuse it for that to happen
ofc, but thats just me. From a more general/objective perspective, if some method is OP then that should warrant a nerf or change. I just feel like that this method is a rlly cheap and easy way to get a massive boost. Like I said, i still like non-consummable summons but perhaps it could be changed so that summoned bosses don't drop hearts or a cap is added for the max number of hearts that can exist at a certain point.
I think the hearts do have caps, just that if the hearts are taken then the caps is gone (as well, there is no hearts there to reach the cap)
there are several (potential) solution, each will lead to other problems,
like say if boss summon is disable when a boss is already in progress it will screw with multiplayer a lot, if boss straight up dont drop heart it will screw with (general) farming a lot
yea i see what ur saying
and if theres a cap, thats good, I havent tried abusing the trick to insane degrees
basically if you spawn 200 king slimes and kill all of them, there will not be 2000 hearts on the ground, but only like 10, that is the cap
the problem is just if you take said 10 hearts then spawn a new king slime it will drop 10 more hearts, and there is really no way to keep track/cap it
well idk about the specifics but the cap is definitely more than 10 but maybe it resets? Ive gotten the feeling it can be still be rlly strong even below whatever cap there is
so basically to abuse this you not only have to intentionally kill a lot of bosses to drop hearts on ground, but also to continuously spawn new bosses mid fight
like the most ive done i think was 7 or 8 heart pools which all existed and that is already a ton of health
I think it is around 20~30, not sure, hearts do heal a lot
I think 10 was heart statue cap so I misremembered
but ya, generally there is really no good solution that will not lead to another problem
so really the only true solution is just not abuse it if you feel it is cheesy; in another words if people abuse something like this it is not much further to just install cheat sheet and use god mode
@drowsy pasture I think the main dev who created/reworked the biome blade/ark line do said that it is intentional for ark and biome blade to combine together, with ark of the cosmos having mechanic of ark and biome effect of biome blade
and they also said something along the line of an end game biome blade will just be unnecessarily clunky with 20 different mechanics/attacks attached to a single weapon making it obnoxiously hard to balance
I forgot the original words, but something along those lines
I mean honestly I'd just take a Galaxia with a damage boost, if it meant I was able to use it for endgame
so basically they shrink them down to several good ones with distinct function and thats it
yep
ya maybe, many weapons are viable on scal but not necessarily on exo (due to how massively tanky it is)
mm
AotC is basically a combo on the prominent Galaxia attunements anyways iirc
fair enough
ya, it do loss a lot of the biome blade uniqueness but a lot of the attack do still resemble galaxia I think
yeah
it does have the spin attack and the holding the blade at the cursor, but the loss of toggle kinda wrecks it for me
I want pogo stick biome blade but inf damage :)
lol
I will be honest an end game version of that pogo stick biome blade enchant might unironically be overpowered
fun fact: if you come close to death while fighting Scal, just say no! She legally isn't allowed to kill you while in town borders!
Can someone suggest making the terraprisma the expert drop from EOL instead of insignia? Since no one likes insignia and it makes people wanna play expert mode
expert drop dont exist in calamity
as in, you get everything even in normal mode
the only exception is demon heart, because it is demon heart
calamity is moving away from having items locked behind difficulties
occult crown and its components are an exception because it Interacts With Rev+ Mechanics
adrenaline upgrades and stress pills, laudanum and heart of darkness are also the other exception beside demon heart
mainly because those directly interact with adrenaline and rage bar with dont exist below revengeance mode
also has someone suggested a retiering of occult crown, its nearly useless that late
in its current form occult crown is one of the best accessory in the game so probably no
wacky, for me Demon Heart drops but I can't use it
probably because of vanilla hardcoded feature and fear of doing any IL edit instantly break the game in half
there's pretty much no stage in the game where 20% faster adren regen is bad
I don't like how BB is basically vored by Ark either
but I guess it's unlikely that they'd change it
- casual rage regen + a bunch of debuff immunities
and a small mobility boost
Cal players when an accessory doesn’t give 20% damage buff (they have never heard about diminishing returns)
oh yeah rage regen is insanely good for bosses like scal
debuff immunities aren't as big as the other benefits but still good
rage regen is insanely good from true melee to offscreen ranger just because not only does it stop rage falloff but also you just gain more
not just debuff immunities, debuff... buffs?
too bad Ankh Shield disables it
well adren and rage buffs are still the best part
making adren take 6s less to generate is pretty damn big
@frail mantle this dude's posting this vid in every channel
Possibly self promotion
Seems like it
Ye

idk man these new suggestions are getting weird
🗜️
@umbral jetty what's your sugg reasoning
So true, Ian.
might interfere with dev plans methinks?
there's a greater chance of that YouTube video getting added to cal than the biome blade sugg

God.
when?
eventually
ok good
they will make them when it is done
Wait a few years.
memes is a sleeper agent that will introduce yharim once activated
Hi.
there's a bunch of things they want to do before that point but at least one post SCal is planned yes
The hell's a sleeper agent?
Why is "Gone to sleep" in quotation marks?

Basically an agent that is inactive in another country
That's it? Man...
sleeper agent? sounds like me
secret dev
I'm going to look it up in Spanish, I need to understand better. 
Ah, now I understand.
Now understanding what is a sleeper agent, I will answer your statement with a: 😶 .
I know nothing.
You know too much.
🚪 🏃♂️
(
)
:nonitro:
anyways um did something get deleted in posting
A scammer, don't worry.
But can I see him?
mom says it's my turn
Aurora Borealis?
What?
At this time of the year?
Holy shit Yharim can turn invisible
Loreheads gonna be writing this shit down
What is lore?
so true king
Can’t wait for “lore update” to just remove all lore ☺️
Cursed I'm unbefriending you and blocking you and reporting you for hurting my feelings
we're not even friends but it doesn't matter
the lore is now that john wulfrum paid a bunch of monsters to kill you
that's it that's the whole lore
It already happened
The wiki lore is gone
Yeah he's got his Yhermal Beam
yharim is actually just an old dude who appear in the epilogue telling you how the entire game is all a simulation to test human's tendency to resort to violence
but this is just a theory,
A GAME THEORYYYY
mrrp’s hitlist is just 90% of this chat
he's constantly chasing I'm just slightly faster
dungeon guardian fight be like
isn't there already a rogue invisibility config
yeah lmao
last two suggestions are good mmyes
As for the summon penalty one
Maybe add a tooltip line to all summon weapons that says like "Summons deal less damage while you hold non-summoner weapons " or something?
@elder tendon they aren't random?? also that's literally just eternity destroyer lmao
Also, it’s dumb. There’s a pointer in both phases!
Yeah I don't see what's random about DoG lasers
they target you or go in a pattern
I assume he is referring to the chaotic net web of lasers, rather than the organized grid walls of lasers
I think the (non wall) laser do follow a certain pattern, it is dependent/shoot from dog segments I think + 1 horizontal laser that aims directly at the player
So to certain degree what the suggestion want already happened, just not presented in a much more bare boned manner as it can be hard to track DoG's body segments off screen
Is this not something that should have been exclaimed for no reasoning? #suggestions-voting message
Oh right that do seem lacking reasoning
(though to certain degree the intention is pretty clear but ya there are still rules for it)
Isn't what it's asking for already added by the vanity mod or something, too?
Technically (I am not sure about repair unit pet specifically since I dont use it), but this type of suggestion I think is still allowed since vanity is an external mod;but ya the suggestion do lack reasoning anyway
I didn't exclam it cuz there really isn't much reasoning you can give for a pure vanity suggestion like that
I could have sworn I've seen similar suggs exclaimed in the past, figured I'd point that one out since it had made it through
it's a good one
@hollow shell aint the latest one too specific?
unsure
There are reasons for both examples
Though he could include more about why the current ones are problematic
Did he leave the server???
Seems like it
Ding Dong Ditching taken to the next level
He seemed unusually salty about DoG in #calamity-update-talk
i could've sworn there was a change where they made bombs as strong as the strongest pickaxe in the inventory or something
yeah i guess
isnt VA-ing a dont or something
Regardless or not, It would improve the popularity of this mod with some high quality audio support!
At least the voices I know of that the bosses do have include Draedon and Calamitas
itd make some people cringe
i wish the calamity mod added whips. I was actually thinking of doing a summoner playthrough for once until I realized there were none added :(
calamity whips are planned
they won't happen next update, just whenever the devs feel like adding them
more tag damage weapons that aren't whips 🥺
oh sick! at least they are planned, I guess I'll just do other playthroughs until then haha
i mean kaleidoscope is viable til scal anyway soooo... and that isn't just from a lack of whips it really is just that good
And it will be even better once it actually works
true!
I'll be returning shortly if anyone wanted to discuss my suggestion. Thanks again to the Developers for allowing us an outlet to make suggestions!
Is that so? I think my suggestion would still stand. I've made it to Polterghast and been around both Oceans for farming many times without having any luck. Though that being said, I'll probably try farming Trashers too.
Yeah, they are regardless worth mentioning in the suggestion I think







