#suggestions-discussion

1 messages · Page 2 of 1

violet pivot
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there are not many bows that can home in enemies so its not a bad idea

grave zincBOT
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@vestal void - Your suggestion has received an updated status!

[Add a "Guaranteed" Bee hive spawn to the Jungle Bio-Center Lab]

It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message

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@lavish cloak - Your suggestion has received an updated status!

[Make Astrum Deus spawn from the Sky when using Beacon]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

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@subtle sapphire - Your suggestion has received an updated status!

[Add more Mage accessories in the lategame]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

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@sinful steeple - Your suggestion has received an updated status!

[Add noticeable phase transitions to Hive Mind, Cryogen and Calamitas]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

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@autumn canyon - Your suggestion has received an updated status!

[Make Starlight (EoL sword) true melee.]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

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@drowsy plank - Your suggestion has received an updated status!

[Make it so ???, Hive Cyst, and Perforator Cyst can't be killed by Falling Stars to prevent unintentional Boss Fights.]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

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@north cypress - Your suggestion has received an updated status!

[Make Yharon's background more appealing (via adding an object like a custom giant warm-colored sun)]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

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@small timber - Your suggestion has received an updated status!

[Make Avenger Emblem Grant 15% (instead of 12%) Increased Damage Just Like Class Emblem]

It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message

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@tulip parcel - Your suggestion has received an updated status!

[Adjust the Dark Spark in some manner to make it more satisfying to get/stand-out]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

tulip parcel
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Reading this now I realize that yharim's crystal also makes lightsaber noises

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for some reason I remembered it sounding way different and now feel stupid

subtle sapphire
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Woo, more mage accessories are coming ! I wonder which update will add them. I doubt the devs can design and test them for the next update

narrow otter
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Yippee my suggestion got 200 votes :)

true inlet
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@unique vector or @dapper coral Nsfw discord in sugg posts

swift frigate
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best suggestion yet

true inlet
dapper coral
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gone

cobalt pewter
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that could be for an arrow type instead tbh

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but for bows, just go back to good ole charging with bows by pulling the drawstring

it doesn't have to be lifelike, but it's stupid when Tsunami fucking spams arrows ar unreasonable rate lmao

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though that's probably too much work to implement to vanills bows idk

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(work including the balance, which the testers will definitely have a fun time with)

hot zephyr
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overhaul moment

gray nebula
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STOP ASKING FOR MECHANICS TO BE BLANKET THROWN ON WHOLEASS WEAPON GROUPS

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man

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just ask for a few weapons that use the gimmick

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its just cooler this way and wayyyy less effort

crude geode
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Alternatively just don’t give Ranger anything unique XD

swift wharf
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TRUE

gray nebula
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true

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but its cooler to give each weapon something unique instead of doing a single mechanic over the whoel class

fossil finch
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Why not both (comically large scope

swift wharf
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the quirkiness cancels out

small timber
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ranger dont need unique mechanic, they just need more ammo :clueless:

fossil finch
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It doesn't actually

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The quirkiness cancels out when you have the blanket mechanic without more special uniqueness between weapons

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Of course it just so happens it's a comically large scope to make a game that fits both properly

swift wharf
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auric toilet was a mistake.

ruby sentinel
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Well you just gotta find someone who REALLY likes toilets

swift wharf
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just 1.4

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toilets are fine for furniture

plain olive
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shout out to cactus toilet

swift wharf
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but terraria devs are like

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haha funny poo joke!!!!!

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peak calamity fan humor

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no we don't

small timber
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@open comet that sounds like a bug so probably go to #bugs-read-pins instead

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(basically suggestions dont handle bugs)

gray nebula
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pumpler is bugged

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it can and will harm anything

swift wharf
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good
very good.

subtle sapphire
fossil finch
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crying seething coping

drowsy plank
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add mechanic to ranger where when you use ranged weapon it fires a projectile that deals ranged damage

subtle sapphire
ashen warren
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What ya think of storm ruler upgrading to "Cosmic storm"

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Haven't though of how it work though so will give it time

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Got it from "A Cosmic Storm: When Galaxy Clusters Collide"

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Article

eternal escarp
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you cant make specific item suggestions

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so dont bother about it

hollow shell
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byeah
Can't ask for a new item that has a specific name of your choosing

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Unless, I guess, you come up with a very good reason why this proposed new item should have that specific name, as opposed to any other name

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That adding a new item with this name would be a benefit to the mod

tardy smelt
drowsy plank
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me blowing up the angler 18 times in a row with my pumpler

grim tusk
grave zincBOT
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@oak pecan - Your suggestion has received an updated status!

[Add Walls for Acid wood]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

swift wharf
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no way

crude geode
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Wow this was totally unexpected

narrow otter
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i completely forgot there was no acid wall

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and fence

solemn dust
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Thank god i can build with acidwood

drowsy plank
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it's been 5000 years...

crude geode
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@hollow shell spam

hollow shell
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Death

inner anvil
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@hollow shell Spam x2.

fossil mural
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Bunch of spam in the last 20 minutes

unborn oriole
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@cedar glacier you need to argument your suggestion properly, and separate the body from a header, with shift + enter

fossil mural
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xl worlds are an external mod, why would calamity interact with them at all

crude geode
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me when calamity doesn't work with external mods boohoo

unborn oriole
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Calamity players when they can't play their mod with 8 367 external mods so they can end their playthroughs in 6 minutes

cedar glacier
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I'm just saying it would be cool

crude geode
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it would be cool is not good reasoning

royal tapir
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pushpin emoji

proud quest
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they should add briny baron upgrade

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its a really fun weapon

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like maybe a post yharon version

fossil finch
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We should remove or rework briny baron completely

swift wharf
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briny baron is GOOD

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(but a rework would be nice cuz it's not that cool)

proud quest
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just install the weapon swing mod

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enhanced

crude geode
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“Just install a different mod to make this weapon good”

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Byeah briny baron is just kinda generic ngl. it’s just “true melee left click, ranged right click” with not a whole lot going on

crude geode
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You could make it focus on one or the other instead

proud quest
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i dont want another ark sword

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ark sword is shit now

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if u rework this one into being true melee and projectile the dps gonna go to shit like ark

hot zephyr
crude geode
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lol

proud quest
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am i wrong bruh

hot zephyr
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Yeah

proud quest
fossil finch
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By being wrong

proud quest
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briny baron my beloved

fossil finch
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ok

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Anyways yeah ark has comically high dps

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You just need neurons

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Like 2 of them

hot zephyr
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both the melee legendaries suck

proud quest
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ive never used ark bcuz dps was bad

drowsy plank
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ark over here overtuned as hell and this dude just admitting he has a skill issue because he thinks it's bad

fossil finch
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You're just bad

crude geode
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Dps fans when dps isn’t the only factor in a weapon’s viability

proud quest
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plus compared to the summoner class its bad

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nerf summoner

proud quest
drowsy plank
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guys can you believe the class that had (effectively) an entirely new mechanic added to it this update which the devs havent had time to adjust for is overperforming

hot zephyr
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krill issue

drowsy plank
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i think you are just Bad At Melee

proud quest
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bro

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i got 40k dps pre scal on summoner and 20k melee

crude geode
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I’m pretty sure we found the least dedicated cal fan “weapon tester”

fossil finch
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Anyways briny baron being briny baron will definitely get eventually reworked so we may rest in peace

fossil finch
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he's not

crude geode
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Infanticide time

fossil finch
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He never recognized you as a father

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It's always been a lie

proud quest
fossil finch
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she doesn't exist

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It's also a lie

proud quest
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nnnno bitches???!@?

fossil finch
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Anyways people that get overattached to weapons are so funny like what are you expecting

proud quest
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briny baron funny

crude geode
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Shortsword fans be like boohoo

proud quest
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you know what DOES need fixing?

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seismic hampick

fossil finch
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exactly briny baron

proud quest
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tell me why hampick doesnt let me hold the hammer button

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worst pickaxe

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i have to click each wall individually

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and its even slower than wooden hammer

fossil finch
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Then use something else

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👍

hollow shell
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Its hammer mainly exists for sloping

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However the wall-breaking aspect if it has been brought up as an issue before

hot zephyr
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there's weapons that need love waaaaaaay before briny baron

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and out of the melee legendaries I don't think it's the worst

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function-wise

unborn oriole
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Briny baron is ok

proud quest
unborn oriole
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Not the best option, not the coolest, but very viable and useful for crowd control, deus and ravager

proud quest
crude geode
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God I love Yharim’s Crystal being copy paste last prism taxevasion

unborn oriole
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But fr tho i rather use Fallen Paladin

proud quest
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sadly

unborn oriole
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Bad dps?

proud quest
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ye i had better dps on yharim sword

unborn oriole
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Bruh have you even used it?

proud quest
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and briny baron

proud quest
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like 1200 on bosses

unborn oriole
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Lmao

hollow shell
# proud quest damn are they planning on fixing

There's weird technical problems involved in having a hammer on right click
Right clicks do not function equally well to left clicks in Terraria, in fact they were much more limited up until recently when we made some breakthroughs

proud quest
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i got like 1600 on other bosses

unborn oriole
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It's like, awesome for many things

gray nebula
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"breakthroughs" aka not relying on vanilla code so hard

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xdxdxddxd

crude geode
proud quest
gray nebula
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tho hampick has bugs? damn

hollow shell
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I don't know if Seismic Hampick will be fixed using these new techniques but it could be

drowsy plank
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if i remember vanilla used to have a hampick and then they removed it right

gray nebula
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not with the channeled right clicks

proud quest
gray nebula
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must have missed it when doing the right click fixes for other stuff

proud quest
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in the game

unborn oriole
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Goes through walls, crowd control, shreds Ravager amd deus, solid option for moonman, and good when you run out of any light source somehow

hollow shell
drowsy plank
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damn

gray nebula
crude geode
proud quest
gray nebula
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Unfortunatelyyy yharims crystal is : yharims crystal

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better luck next time

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!

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its a dedicated item to yharim

crude geode
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Damn Yharim donating

gray nebula
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armors & sets take priority

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and then i hide an OP "burnout" dev item thats ss hidden even from other devs

fossil finch
unborn oriole
fossil finch
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Anyways yharim crystal is so funny

proud quest
unborn oriole
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But i gotta say, there are, indeed, better options

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Such as for example, the Martian invasion sword, Scoria lance and Omniblade

drowsy plank
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man

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can't wait for next update where the biome mimic accessories are transmutable

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5% of my quiver damage is locked behind an item i physically cannot get lmfao

grave zincBOT
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@runic wraith - Your suggestion has received an updated status!

[make decrypted schematics]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

swift wharf
drowsy plank
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woo

hollow shell
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wdym

proud quest
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nvm i understand it

hollow shell
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Alright

runic wraith
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The one and only thing I'm leaving as a legacy

grave zincBOT
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@tight hill - Your suggestion has received an updated status!

[Make Queen Slime drop souls of light.]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

swift wharf
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BASED

grave zincBOT
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@night jolt - Your suggestion has received an updated status!

[Properly Decrypt the schematics after putting them into the Codebreaker]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

zenith hazel
night jolt
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Based

small timber
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isnt golem even easier if you destroy the head first?

swift wharf
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yes

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but I think they mean making the fight continue after you kill the body but not the head

grim tusk
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Idk why people want bosses to be stupidly insanely hard

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Just use higher difficulties

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And if its still easy, good for you then

drowsy plank
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all true statements, but i think they were saying to make the body immune until you kill the head

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which like

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why

hollow shell
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They propose both as possibilities in their suggestion

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"My suggestion is to make it so you HAVE to kill the Golem's head- either by making it so his body is invulnerable until you do, the same way Skeletron/Skeletron Prime/Etc. works, or by making it so the other enrages and stays alive when you kill one, so killing the body leaves an angrier head alive."

swift wharf
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go on, keep trying
you can't make golem hard trol

grim tusk
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Emode/Maso and Infernum BrimSmug

drowsy plank
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ill be honest, while fighting him inside the arena, with the bouncing fireballs and the inferno fork like explosions he's actually a fairly hard boss

grim tusk
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But yea Golem is fine as he is on Cal

drowsy plank
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nothing crazy but respectable

small timber
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I mean emode/maso and infernum are probably closer to like complete redesign

grim tusk
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If you want golem to be hard as shit go for those 2 mods

swift wharf
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I haven't reached infernum golem yet

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🤫

small timber
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I do think with malice remove, death mode need to be harder though

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not like, malice unfair hard, but harder

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at least mechanically

drowsy plank
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obvs what we need is malice golem- oh wait XD

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i guess

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a couple new AI changes would be cool since rn in death it's mostly just stat adjustments but

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eh

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idc either way

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by "stat adjustments" i mean repeating or speeding up existing actions, not like. increasing HP and damage

grim tusk
small timber
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I actually liked a lot of malice change, but the part I dont like is how they always must be coupled with unfair proj or move speed because it is malice

drowsy plank
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damn calamity lets KS spawn rainbow slimes in the rain or in malice

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those are almost as threating as the entire boss alone

small timber
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(I mean not 'every' malice change)

drowsy plank
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i know i was just seeing how many new AI things were added to malice

small timber
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if say just like mother slime I think it is much more acceptable, but ya AI change preferably

drowsy plank
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wait WoF death sickles were a malice thing? ive definitely seen them in death mode

swift wharf
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Rev too I think

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Wtf

small timber
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I think a lot of the wiki (even wiki.gg) malice changes are outdated, assuming because wiki admins are told malice are going to be removed beforehand

hollow shell
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mm well probably not actually

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It was only decided to be removed relatively recently

small timber
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(but ya, I just see malice DoG wiki say 4 lasers instead of 3, which is before the rework so I assumed that)

hollow shell
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The fact that it's gonna get removed certainly doesn't help motivation to make corrections now.

proud quest
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i really hope he gets some sick new lasers

teal hill
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They need to fix the ravager despawn bug

proud quest
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or attacks

hollow shell
orchid cairn
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the only higher difficulty than that is about to be removed

grim tusk
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Good for you

orchid cairn
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????

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im just saying golem is way too easy for where he is in progression

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plantera is way harder, leviathan is way harder, astrum aureus is way harder, plaguebringer goliath is way harder, ravager is way harder

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golem is a joke

grim tusk
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Listen bud, I find Old Duke a joke. Does he mean is a joke? No, people have different perspectives on whats hard or not, some people find some bosses very easy, others a nightmare

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Also Golem is not helped by the fact that you have to fight it inside a cramped space

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And ofc the fight needs to be made considering that

hollow shell
grim tusk
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:true:

novel belfry
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calamity does make the "cramped" space much less cramped

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and i do believe that golem is very easy

grim tusk
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The bouncing fireballs still hit like a truck and are annoying tbh

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Maybe Golem could get an hp increase

novel belfry
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sure, he's got that, but not much else

grim tusk
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But AI wise he’s fine, making it have more stuff in such a limited space is not very fair is it

hollow shell
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It'll be fair if we design it well.

grim tusk
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If Fab feels like Golem needs tweaks he could do something

novel belfry
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i mean, he's apparently the one that does the bosses

grim tusk
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But I have not seen him have issues with it

crude geode
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The sugg is valid storm

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Subjective but valid

grim tusk
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Maybe Im just overthinking stuff

hollow shell
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The sugg could be generalized more into just asking for a buff without saying how

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But it's still okay as-is

sinful steeple
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honestly i feel like golem's difficulty is good as is

crude geode
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Then don’t vote for it

sinful steeple
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beating it second try doesn't sound very anticlimactic, it just seems like the person making the suggestion took an overly long time with aureus

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that boss does give a lot of people trouble

drowsy plank
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aureus's jumps kinda jank this update anyway

hollow shell
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@raw crystal This is the channel you use to comment on suggestions

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And yes those potions are more powerful defense potions

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But the suggestion was thinking more in line with our direct upgrades to Rage and Wrath, ones that cannot be stacked with their predecessors

dreamy burrow
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if not, where would I go to bring up a suggestion regarding the wiki 👀

small timber
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ya basically just "upgraded ironskin", nothing else

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titan skin, yharim stim are more of a unique potion that offer more utility than just defense, the suggestion was about "make ironskin stronger by providing upgrades to it", and only ironskin

dreamy burrow
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ahh alright thank you

hollow shell
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There's no formal submission process like suggs or moderator stuff

dreamy burrow
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I was pretty sure this wasn't the right place, but I just woke up and couldn't tell what was lol

hollow shell
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Fair enough

novel belfry
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@raw crystal talk about suggs here

small timber
hot zephyr
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alternatively

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remove the interaction between silva and draconic elixir

gaunt tiger
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silva revive is busted

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or at the very least very strong

hot zephyr
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@karmic light Have you read through the suggestions guideline?

karmic light
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A while ago, but I perhaps forgotten some of them.

hot zephyr
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This might be too big in scale tbh, but we'll have to wait until Rover gets on.

karmic light
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I do apologize about that, I just wanted for our reward for beating ML to be something substantial than nothing at all. This was what I thought up of. As a way to introduce a new meter for post-ML which has its own risk/reward style in rev+ and to teach newer players about how bars work before they go to rev+ if they are only doing basic expert/normal.

hot zephyr
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It's nbd

karmic light
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Most people who play Calamity would do non-rev to get their feet wet with the bosses first, and I figured we could turn it into something.

dire mural
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golem and cultist are definitely pushovers

karmic light
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mb mb, but what are your thoughts on the idea of master-mode onion doing something?

dire mural
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it should definitely do SOMETHING

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extra slot isnt necessary at least rn far as im aware

karmic light
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And that wasn't what I thought of either.

distant gyro
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master mode onion has historically been shotdown

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the most likely outcome is that onion no longer drops in master

dire mural
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i feel like thats kinda lame

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could just have it empower accessory slots

karmic light
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It would be lame (make it into some sort of crafting ingredient for master only worlds)

dire mural
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idk exactly how it could do that but i think it could do something where its moved to post idk, yharon

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and empowers accessories

distant gyro
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there has been an ongoing theme of discouraging players for playing master mode

dire mural
distant gyro
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because no work is going to be done on it other than +50% health, +50% damage, etc

karmic light
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The suggestion I posted is about introducing a new meter.

dire mural
karmic light
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Yeah, a crafting ingredient that only works in master mode could be fine.

dire mural
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eh

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if they dont want people to do master mode for any reason but the challenge

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remove it from mm and put it as a revengeance drop from yharon

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and its either some sort of accessory empower or apart of a late game crafting recipe

karmic light
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Or perhaps make it an accessory that works in master mode:
50% damage buff
50 damage penetration
-50% defense
-50% damage reduction

Turn into the ultimate glass cannon.

safe oasis
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that's not even a glass cannon that's just glass

dire mural
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they dont want people to do calamity in master mode except for the challenge

karmic light
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Me rn at DoG in master-revengrance like 💀

dire mural
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so its clear theyre going to remove it at this rate unless they can put it in revengeance mode or something as something

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yeah that is definitely not enough of a pro to outweigh the cons

distant gyro
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master mode is like small world

safe oasis
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i thought shroom buff got deleted hm

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maybe i'm just dumb

distant gyro
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it's possible to click the button

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don't expect anything out of it

karmic light
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Nah, shroom is still around

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Turn the onion into a tool that throws larger than dynamite explosives that destroys blocks.

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B)

dire mural
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theres so much the can do with the celestial onion that isnt an accessory slot

dire mural
#

celestial onion throws a giant onion that creates block evaporating fumes

karmic light
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^

dire mural
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cannot be used near a friendly npc

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there

karmic light
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I like the idea, and perhaps make it so it only throws bombs in master mode.

dire mural
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like theres a lot they can do with the celestial onion, if they want it removed from master mode it can be an end game item from yharon or some such

karmic light
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Exhume it, and the explosions destroy all the npcs and have 3x larger radius. O_o

dire mural
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either a crafting recipe

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a block destroyer

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ana ccessory amplifier

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like it makes your slots make accessories 15% more potent

karmic light
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Idk about the accessory amplifier (that'd feel too stronk). But I agree with the first two.

dire mural
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i mean, this'd be a late game item

karmic light
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It should still be ml drop though

dire mural
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mmm

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5% then

karmic light
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But it can CRAFT into the new accessory amp

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How about that?

dire mural
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hmmm

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i like that

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i like the idea of the onion being used for crafting of something end game

karmic light
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Meanwhile, the weaker one can throw world eating bombs.

dire mural
#

not world eating

#

but

#

yeah i getya

dreamy burrow
#

Or like, have it also act as a permanent hp/mana buff alongside extra acc slot

#

so if you already have that 7th slot, it still does something worthwhile

dire mural
#

thats been hard confirmed

karmic light
#

Extra acc is not possible in master

dreamy burrow
#

No I mean

#

I'm playing master right now and that onion is useless to me

dire mural
#

yeah well im suggesting removing it form master

#

since they dont want master to be anything except a challenge inc

karmic light
#

I'm suggesting giving it a use

dire mural
#

im giving it a balanced usage if it was removed from master mode and made a revengeance drop

#

like the permanent rage and adrenaline/etc

karmic light
#

Aren't the best block destroying explosive the celebration mk.2 or am I forgetting something here?

dire mural
#

crystyl crusher

karmic light
#

But that's a pickaxe, not explosive.

dreamy burrow
#

I think it'd be weird if a drop was made unavailable specifically in master mode, especially if it's the boss' guarunteed drop

dire mural
#

well

#

maybe it still does nothing in master mode

#

but itd do something in revengeance mode expert

karmic light
#

I like the idea of super powerful explosive onion that destroys a huge chunk of the area (would a 50 tile radius sound good?). The explosion which only works in master mode.

dreamy burrow
#

why not a hp buff, a little boost to help prepare the player for the post moonlord difficulty

dire mural
#

idk how big 50 tiles is

karmic light
#

Uh...

karmic light
#

50 tiles radius is decently sized.

dreamy burrow
#

an onion is... almost a fruit

dire mural
#

i feel like 50 mana/hp is kinda a lazy way to go about it

dreamy burrow
#

Why is lazy bad?

dire mural
#

since we already have so amny of those

#

lazy isnt inherently bad but its kinda like

#

"missing an opportunity"

dreamy burrow
#

If something is easy to implement and would ultimately be a positive influence

dire mural
#

i guess

#

lemme check

karmic light
#

Dynamite itself does 7 blocks, maybe we should bump that radius down to about 25

dire mural
#

well

#

i guess the onion could be multiple things

#

thatd be unique

#

the onion could be more then one drop too

#

to go along with that

#

the issue is is that we have a fruit right after the moon lord

dreamy burrow
#

ngl those fruits are kinda underwhelming

dire mural
#

i mean

#

its 100 hp extra its nothing to scoff at

#

25 hp has mattered quite a bit to me

#

lmao

dreamy burrow
#

It's not bad

dire mural
#

but yeah, they dont do anything besides a permanent hp buff

#

its why i dont want the celestial onion to be that

#

or at least just that

dreamy burrow
#

it's just with how big of a gap between each one, and how unnoticable 25 points is

dire mural
#

like perhaps the celestial onion is multi use

dreamy burrow
#

Or hell, why not a permanent armor buff

dire mural
#

eh

dreamy burrow
#

none of those exist

#

it'd be a unique reward, worthwhile of being moonlord's guarunteed drop

dire mural
#

i guess, but we dont have a good explosive esque weapon after the celebration mk2 unless you count DCU

dreamy burrow
#

why would the celestial onion (a permanent consumable buff) be made into an explosive weapon?

#

as opposed to adding an explosive weapon to his drop table

dire mural
#

block evaporating fumes

#

🤔

#

you throw out an onion that destroys a certain radius around it fter idk

#

3s

dreamy burrow
#

It'd have to craft into a different onion

dire mural
#

i mean, im down

#

anything to make this item not get removed

#

😆

dreamy burrow
#

why would it get removed

dire mural
#

its ost likely getting removed due to it just taking up space

#

if it doesnt have a different use decided for it

dreamy burrow
#

I feel like if it's going to be changed into something else, it'd be more reasonable for it to take a purpose roughly similar to its current one, as a consumable

#

just doing... something else

#

Less change = less confusion imo

#

imagine beating moonlord in a new update, you get the onion and go to use it

#

pow, you throw a bomb

#

blow up your base

#

especially if it's a bomb as big as you're proposing

#

If it stays as a consumable permanent buff, but just a different one with better functionality, that'd be a much better shift i'd say

hot zephyr
#

celestial onion will just stay as is tbh

#

that's the most likely outcome

dire mural
#

theres so much they could do with it honestly

#

legit a crafting recipe is one of the most simple

dreamy burrow
#

I wouldn't be upset if it just stays as is honestly

#

even if it's useless in master difficulty

eternal escarp
dreamy burrow
#

ahh that's prolly why I never think much of it lol

eternal escarp
#

also yeah why should celestial onion become something weird and wacky
demon heart is just a consumable the same way

neat linden
#

@kindred creek as for your suggestion
DSA does increase damage taken by 15%

#

i don't think it ever decreased your defense by 15%

eternal escarp
#

thats quite a large downside aswell

#

especially since no one is nohitting and that mages can have defensive accessories and rogues arent that much behind base defense

neat linden
sinful steeple
#

doesn't rogue have like a million lifesteal items

#

i don't recall feeling fragile as rogue

dreamy burrow
#

Off the top of my head, I can think of one

neat linden
#

rogue is iirc comparable to ranger in terms of defense

dreamy burrow
#

plus a weapon

neat linden
dreamy burrow
#

I was thinking of the knives you get from moonlord which

sinful steeple
#

there's like the glove thing, vamp talisman, swore like a few weapons had lifesteal

dreamy burrow
#

technically don't actually lifesteal

neat linden
#

oh that too

dreamy burrow
#

just give you a healing buff

neat linden
#

there's also the ravager dagger

#

which has a chance to slice your hp

#

but usually just lifesteals

dreamy burrow
#

does summoner have any lifesteal?

#

like... at all?

neat linden
#

uhh

#

Dragonblood Disgorger has absolutely minimal

#

but does

dreamy burrow
#

I think summoner needs more defensive equipment options honestly

#

glass cannon is great and all but there's a soft spot in my heart for a tanky summoner

#

valhalla knight is a great example of it, and I really hope they remove the 50% summon dmg penalty from it

neat linden
#

maybe reduce the penalty instead

#

full on removal would be really strong

dreamy burrow
#

There's been accessories and armor sets that are intended for allowing summoner to be more viable as hybrid

#

they exempt the weapon type associated with the set from penalising summoner dmg

#

like the forbidden fragment set allowing you to mix magic weapons with summons without the penalty, and iirc there's an accessory that allows it for rogues too

neat linden
#

i don't remember any

#

i know Fearmonger reduces penalty to 25%

dreamy burrow
#

all the eternia crystal armor sets were designed with the idea of combining sentries + weapon. Valhalla knight specifically is meant to be used with melee weapons

#

literally hybrid armor sets

#

i think it sucks that they penalize you for using the weapon they were intended for alongside the sentry they were literally built around

karmic light
#

It's useful until you get to hardmode.

#

The lifesteal options for hardmode on the other hand is non-existent.

#

Then the post-ml area has the dragonblood disgorger, which is post-providence.

neat breach
#

@dreamy burrow hotline fishing hook drops from leviahan and anahita, and lavaproof fishing hook can be crafted from 1 seashell and 10 hellstone bars. Is there a specific need for bleached angling kits to drop the hotline fishing hook?

dreamy burrow
#

Honestly didn't know it dropped from anahita and the leviathan

#

I still think the rod should be more accessable though, given its importance in a later fishing rod

#

Idk what the lavaproof fishing hook has to do with it

karmic light
#

Lavaproof fiahing hook basically means "there is no need to get a hotline fishing rod".

dreamy burrow
#

Yeah, I'd be content with it being neglected as a fishing rod if it wasn't a crafting material

eternal escarp
#

well its still obtainable, before scoria

#

so your sugg is kindof null since what you request exists in a different form

karmic light
#

Tbh? Don't bother worrying about it. Just use a lavaproof tacklebox anyway so none of your lines break and save somr bait.

sinful steeple
#

i mean honestly like hell am i fighting these two just for a fishing rod but that being said it is hard to justify it being a bleached angling kit drop

dreamy burrow
eternal escarp
#

their issue isnt lava fishing its rift reeler specifically
which either way, hotline is dropped by LnA

karmic light
#

Ah I see

#

Well there are better options than rift reeler.

sinful steeple
#

i'd certainly prefer if it and other higher tier fishing items were bleached angling kit drops but that's literally just because i don't want to fight levi

dreamy burrow
karmic light
#

What's the rod that always has 6 hooks? I use it.

eternal escarp
#

it doesnt matter

sinful steeple
#

uelibloom rod

eternal escarp
#

if theres anything better pre moon lord or not

#

their concern is making Rift Reeler easier to make since it requires an item that usually is super frustrating to get

#

but as said, it already is easier to get in Calamity

sinful steeple
#

does bleached angling kit actually drop anything that the sandy angling kit doesn't though

dreamy burrow
#

there's like

#

one item difference

eternal escarp
#

higher chances + angler kit on its own

sinful steeple
#

so it is

#

fair enough

dreamy burrow
#

I still think it's at least worthwhile suggesting to see how other people think about it, but I will amend the suggestion to mention it can be obtained from Leviathan

#

since imo i'd rather it dropped from the kit than LnA

eternal escarp
#

mentioning LnA would be good, yea

crude geode
eternal escarp
#

(and youd need to argue why it would be better to go to the angling kit)

#

yeah

karmic light
#

Tbh, I had little issue killing LnA to begin with (mostly because I was after the heart of waifus, so I fought for the water waifu)

#

And I got hotline fishing for them.

dreamy burrow
#

granted it's a small gripe, but it's also probably a comically easy change to do (removing from one loot table, adding to another)

karmic light
#

From*

eternal escarp
#

the fact the change is easy doesnt mean you dont need to argue as to why it needs to be moved, tbf

karmic light
#

The problem about it is that the rod has 45% base power. That is a lot considering vanilla's max rod powrr is 50.

dreamy burrow
#

Aye, I already edited my suggestion to mention that stuff

karmic light
#

And the next biggest on at 60% is post-providence.

dreamy burrow
#

yeah but like

#

how much does a fishing rod's own power actually matter, given the gear you can put on

#

sure a 10% is worth way less than 40%

#

but 40% to 45%?

eternal escarp
#

instead of slapping EDIT just edit the entire suggestion to fit

#

it makes it look better

dreamy burrow
#

I do plan on going back later, but I just recently woke up so my brain is still booting up

eternal escarp
#

alright

sinful steeple
#

you could probably make the argument that bleached angling kit isn't very worth it to farm since higher chances and the angling kit aren't enough to justify going for it over sandy angling kit since aqua scourge has like 60 times the health of desert scourge but i don't know if that's actually mathematically how it'd work out

eternal escarp
#

the arguement that bleached has little edge over sandy is enough, i think

sinful steeple
#

even though it's probably more of an item for consistency sake rather than supposed to be farmed for

dreamy burrow
#

I think I added that to my edit, so I just gotta work it into the suggestion itself

#

imo the angling kits are a godsend, and should be able to include pmuch anything from the angler (except the trophies)

#

I mean

#

maybe not the fin wings but like

#

(actually I don't see a huge issue with the fin wings, since you can get equivalent wings without too much difficulty either)

#

Suggestion wise, it'd probably be better if I change it to "Expand the drops found in angling kits"

#

and have that suggestion include the hotline rod

small timber
#

@kindred creek I can reconfirm the statement by Navis, it can be somewhat easily tested on a character with 0 defense with and without DSA equipped, so the downside of DSA should already be the one you listed

(there are variance like the contact damage scale with speed and 5% damage variance but ya a 100+ damage different should be noticeable, as on no DSA it dont go above 800)

#

(this one is with armor, if it is actually -15% defense I will only take around 40 more damage)

#

@jagged bone ore slimes are already doing the job, and as of currently I dont think there is need for more enemies to do it
(and if ore slimes are not working chances are if you add more mobs for it they will also not be working)

swift wharf
jagged bone
swift wharf
#

It doesn't say anything about defense

#

Uelibloom drops from jungle crates btw

small timber
#

and stuff like zerg potion helps a lot

jagged bone
#

i completely forgot stuff like that thank you

jagged bone
small timber
#

I dont remember the particular but they have things like underground, cavern, underworld, jungle spawn condition, varied depend on slime type

#

but ya

jagged bone
#

i remember those ty :)

dreamy burrow
eternal escarp
#

yeah i think thats better

dire mural
#

now that i think about it

#

celestial onion does have use in revengeance

#

it gives the 7th slot

#

lol

small timber
#

to make celestial onion useful in master, simply:
remove Master Mode initial slot bonus
5head

eternal escarp
#

if only it was that simple

#

(i think it isnt that simple)

sinful steeple
#

why does the celestial onion need a use in master mode anyway

ruby plover
#

Because people want to be more op idk

sinful steeple
#

A. moon lord already gives like 8 other rewards B. most people playing master mode are young teens with skulls full of leftover bacon grease instead of brains, i don't think they ever think about the celestial onion at all

eternal escarp
#

(it doesnt need a use)

#

weve had suggestions about making the onion usable in master

#

the outcome is very predictable

sinful steeple
#

yeah i've seen them and i'm just thinking like why

ruby plover
#

Wouldn’t be surprised if it’s used as an example as a frequently suggested thing in the doc

#

Too many desolate too many…

unborn oriole
#

Just delete the onion and make it a garlic Clueless

ruby plover
#

We need a plethora of celestial vegetables so you can fry them with the seared pan and eat them with the utensil poker

frozen hornet
#

Gastronomy with calamity

small timber
#

make celestial onion become a food that give 30 seconds of well fed in Master Mode

#

perfect

swift wharf
#

just make it not drop in master

limpid sierra
#

How possible would it be to add weapon art buffs from elden ring as a side items? An example would be like Seppuku? Like reduce health gain damage, but like as an item use, not really like a consumable but, something farmed from like blood moon or something?

small timber
#

they will not

#

they will simply make weapons have unique skills/pattern by itself, instead of having a broad line across all the same weapon arts

soft quest
gaunt tiger
#

if you cut the celestial onion on master mode it will make you cry

small timber
#

since I dont think cal master mode is straight 50% increase like it should

#

end game bosses too

#

not sure about HM

drowsy plank
#

using the celestial onion in master mode should give you half an hour of the stinky debuff and nothing else

soft quest
#

Using celestial onion should cause you to die of poison because it’s an alien fruit that most likely cannot be digested by the human GI tract

dreamy burrow
small timber
#

I think your title will be more fitting for "rare enemies" than minibosses

#

since minibosses tend to be in events, things like that
the example you listed are all spawned when nothing is going on

dreamy burrow
small timber
#

(since a lot of 'minibosses' are getting icon)

strong depot
#

i'm talking about any enemy with a boss healthbar

#

because only bosses and minibosses have those

small timber
#

ya, just things like mimics and earth/cloud elementals, while strong, are generally seen as rare enemies

#

but ya if you want to I guess you can keep it as it is since you do mention those examples in your suggestion

dreamy burrow
#

I'm not sure if blanket-adding map icons for minibosses is a good idea granted

small timber
#

some of those examples are fine I think?

dreamy burrow
#

that would include "hidden" minibosses, as a few have the advantage of being harder to spot

#

earth elementals and abyss minibosses for example

small timber
#

as long as it is not like, given to even nymph, tim, rune wizard... it should be fine

strong depot
#

i am currently struggling to find the earth elemental that just spawned

dreamy burrow
#

Those are meant to be hard to spot

#

they blend in with the rock until you hit them

small timber
#

I think for mimic it makes sense to have minimap icon AFTER it is aggroed, for things like earth elemental I think it is just the nature of them spawning inside blocks rather than intended

strong depot
#

then why would the healthbar pop up if you're not supposed to know where they are until hit

small timber
#

but ya, abyss enemies are completely different deal

dreamy burrow
#

iirc earth elementals also don't show when moused over the same as mimics(?)

#

it's been a few days since I've seen one

#

but I'm like 70% sure that's a thing

#

but I will admit, for some things (cragmaw, cloud elemental, great sand shark, armored digger) it would be real handy

strong depot
#

update: found him like a few hundred blocks away from when hespawned

#

update 2: moss hornet

dreamy burrow
#

that's a regular* enemy

#

moss hornets are lowkey kinda weird, but deffo not miniboss

strong depot
#

i died to a moss hornet

#

during the fight

swift wharf
#

mimics can be spawned

#

so I don't think they need it

#

earth elementals too since those little levitate towards you

dreamy burrow
#

eye of cthulhu can be spawned :^)

swift wharf
#

...and how do you even miss a sand elemental

strong depot
#

they only move when you hit them

swift wharf
#

huh

#

I stand corrected

dreamy burrow
#

but for real I think regular mimics shouldn't

swift wharf
#

Not a rare enemy

strong depot
dreamy burrow
#

but the "rare" mimics should

#

hallowed/crimson/corrupted mimics

swift wharf
#

just craft keys

strong depot
#

that's exactly what i said

strong depot
dreamy burrow
#

Those can also be forced to spawn but when you first encounter them keeping track of their movements is worth doing

strong depot
#

and then you die because they zoom out of nowhere

dreamy burrow
#

and a map icon can help that

strong depot
#

because theres no way of knowing where they are

swift wharf
#

arent those detected by lifeform analyzers

dreamy burrow
#

They spawn underground, so they could be in literally any direction

#

above you, below you, to either side

swift wharf
#

hunter potions?

strong depot
dreamy burrow
#

lifeform analyzers scan off screen

#

and mimics spawn off screen

#

hunter potions would help, sure

swift wharf
#

I had more problems with regular mimics than evil ones

dreamy burrow
#

but so would the rarer mimics having a map icon

#

*after revealing themselves

strong depot
swift wharf
#

"obscure"

#

they're really not that difficult to find

strong depot
#

and plus if they're on screen enough to see with a hunter potion, they're probably zooming through blocks at you at high speed

dreamy burrow
#

It's not just about pre-emptively spotting them

#

otherwise, what's the point of bosses having icons

swift wharf
#

Ice golems are also extremely easy to find

dreamy burrow
#

you don't have boss icons because you don't know where the wall of flesh is tucked away

#

the slime king isn't exactly hiding from you

strong depot
swift wharf
#

this just feels like cal players going to suggestion everytime a minor inconvenience happens but I'll leave it to voting ig

drowsy plank
#

how do you go the wrong direction fighting ice golems dont they literally shoot a laser at you from off screen CirrusBreakdown

strong depot
#

if giant clam has an icon for the purpose of finding them off screen, so should other minibosses/rare enemies that spawn offscreen aswell

drowsy plank
#

clam is a weird exception, not the rule

dreamy burrow
#

map icons are useful for tracking movements, keeping an eye on them if you back up to recover anything (to make sure you're keeping a reasonable distance, not despawning or getting too close), amazing for farming rare enemies that like not announcing themselves, etc.

#

I do think there absolutely needs to be a drawn line (like wyverns, who's asking for a wyvern map icon fr)

#

but like, Dark mage and Ogre from the old one's army

strong depot
#

yeah like wyverns are going to be on your screen in mere seconds after spawning

dreamy burrow
#

they're in plain view and don't even move much

#

they get map icons

#

mothron is flying all around in a really dark solar eclipse

#

mothron doesn't get an icon

#

dreadnautilus could arguably be called "almost a boss", no map icon (at least, not that I remember)

frail mantle
#

dread has an unused trophy

#

which i guess says something about how close to a miniboss he is

dreamy burrow
#

His fight almost feels like a boss fight

#

almost

#

but not quite

#

(I mean, he has his own achievement lol)

swift wharf
dreamy burrow
#

yea so do the other examples of things that do have icons

strong depot
#

mothron is hard to see was their point

swift wharf
#

shrug

dreamy burrow
#

and also that hasn't been the criteria for "why add an icon" for a fair portion of things that have map icons

#

but it should be a criteria

swift wharf
#

and then we have stuff like seasoned moon bosses

#

wave 15+ fills your map with their icons

sand ermine
#

@glass crane Why

glass crane
#

because hes a cripple

#

in a flying chair

#

join vc 1

sand ermine
#

well thats slightly offensive

glass crane
#

thats the whole idea

sand ermine
#

calamity is quite literally the opposite of offensive tbh

fossil mural
#

What an awful suggestion

sand ermine
#

well, as in i dont find it offensive, nothing needs to be offensive in calamity

glass crane
#

its just for me tho

sand ermine
#

then get some fucked up sprite artist to mod it in for you?

glass crane
#

thats why im asking

sand ermine
#

this is not where you ask

glass crane
#

where

#

do i ask

sand ermine
#

somewhere which isnt here? idk

glass crane
#

ok

sand ermine
#

maybe calart? i dunno im not in there

cobalt rose
#

why are you so determined to make this happen

glass crane
#

funny monky

cobalt rose
#

i guess that explains everything

sand ermine
#

my argument is now gone

#

time to cope

glass crane
#

+mald+ratio+cry more+getbetter

#

+yourlootmyboxes+dancinginyourlootroom+beamedbymonkeygang

sand ermine
glass crane
#

😂

#

anti

frail mantle
sand ermine
glass crane
#

im gonna do a run where i start with loot from post yharon and keep the same loot until i beat boss rush

#

can u join vc 1 and pick my stuff

sand ermine
#

no

glass crane
frail mantle
#

good for you but talk about it somewhere that isn't this channel

#

👍

#

go to cal talk or something

dreamy burrow
#

I don't really think adding map icons for rare enemies/minibosses would lead to the same issue of the pumpkin moon

#

nor do I really even think it's that much of a problem to begin with, personally

swift wharf
#

I was just mentioning the inconsistency of icons

#

but ig having it wouldn't hurt

#

or maybe something that helps finding those enemies would be nice

#

instead of just slapping an icon on the map

drowsy plank
#

what if there was just a red shader on the vulnerable parts

#

that way it doesnt need to be resprited or something but it's still obvs

#

plus metal gets redder as it heats up anyway so

#

dunno how effective that'd be tho

hollow shell
#

(grabbed from a video)
The difference looks pretty apparent to me

fossil mural
#

Ehh

hollow shell
#

@last cedar Don't post joke suggestions

fossil mural
#

In the heat of battle imho it's hard to tell

#

Especially if you're trying to kill him first while other are alive and focus on dodging the others

sand ermine
#

Average Calamity Mod fans yharonach

drowsy plank
hollow shell
#

Probably not a red shader but more of a red outline
There's not much to "shade" when its body segments are already nearly black

fossil mural
#

I think it's only really an issue when 2-3 mechs alive at the same time since that's when the fight has the most stuff flying around

#

So noticing some small smoke and red dots isn't always easy, at least for me

hollow shell
#

I think the testers have already looked at this specific weapon

inner anvil
#

Tic-Tac, who'll be pinged for balancing this time? :)

#

Oh did we? I really don't remember.

hollow shell
#

I think it was suggested by this same guy???

inner anvil
#

Yeah, it is.

#

And it was tested by Blast (The mod).

#

But I don't know which conclusion we got.

hollow shell
#

"however most of the time having just pure damage is better than having defense. That is why most people use modifiers like lucky and menacing rather than warding. This makes the item seem a bit extra and is normally not used."
???

#

Is your argument for this suggestion that "offensive accessories are better than defensive accessories, so this defensive accessory should be offensive instead"?

inner anvil
#

We needed to nerf Warding 2 times for a reason though.

gray nebula
#

bruh suggestion

cobalt pewter
#

I don't think this guy ever plays the game

#

I haven't even used the item and I know it doesn't need to like

#

be a damage acc

kindred creek
gray nebula
#

please make a cool and unique accessory into heart of the elements : way more confusing edition

kindred creek
#

would it be better to suggest a heart of the element's upgrade?

gray nebula
#

also lol me wheb ppl say calam hates défense but when défense accs get made others say they're no t useful..

#

I mean

#

do you just want a hote upgrade

inner anvil
#

And the intent of Draedon's Heart was to be one of the best tanking accesories, just like Shattered Community is one of the best offensive accesories.

gray nebula
#

or do you just think the current draedons heart sucks

cobalt pewter
distant gyro
#

idk hote has a lot of derivatives already

#

as in a summoner accessory for the purpose of summoning a minion

gray nebula
#

yea

distant gyro
#

mutated truffle does that, and it sucks

gray nebula
#
  • imagine the screen clutter lmfao
kindred creek
#

aight, ill rework the suggestion

cobalt pewter
#

HotE should make a single amalgamation of all the elementals, that'd be funny

distant gyro
#

psa also does that but also it does a few more

#

it would be ideal to not rehash fungal clump and mutated truffle for

cobalt pewter
#

when cal is going towards higher quality over quantity, I feel like they should normalize making design derivatives to the combined stuff instead of them just being in a single acc

distant gyro
#

<insert boss(es) are now your minions>

#

: the drop

cobalt pewter
#

like HotE could easily work as just a single minion instead of

5?

#

less clutter and it'd be functionally the same anyways

gray nebula
#

I mean it's the whole selling point of hote

#

it's the funny harem accessory

#

I mean tbh make it a pet problem solved

cobalt pewter
#

TRUE

gray nebula
#

Good night

cobalt pewter
#

a mimir

unborn oriole
#

HotE is litterally a "Oh wow, now you get bitches!"

hot zephyr
#

nothing can ever be a unique one off

#

it must have 100000 upgrades and be present throughout the entire game!!! XD

honest apex
hot zephyr
#

hote wouldn't exist if it wasn't created ages ago

small timber
#

obligatory

hot zephyr
#

tbh I wish HoTE ceased to exist
then the elemental accessories on their own could be changed into something more unique

cobalt pewter
#

the outrage would be bountiful at least

#

but I kinda wanna see it

small timber
#

I mean it will be a one-off outrage, just remove them 1 time and dont worry about the for the rest of the mod lifetime

hot zephyr
#

imagine the elementals being mutually exclusive, you could only equip one at a time but they'd be very powerful summoner accessories
sort of like playing a D&D warlock and having a patron

small timber
#

same with muramasa (if to remove it)

hot zephyr
#

don't remove murasama just remove the mid gear rising reference

crude geode
cobalt pewter
#

I think the individual elementals could echo to a certain class instead of being a general thing (fuck summoners 🚎 )

so e.g. Brimmy can assist with mages and Anahita can assist with summoners

cobalt pewter
small timber
#

I think removing all metal gear references are actually fine, except like, draedon's heart and adrenaline

crude geode
small timber
#

adrenaline will be confusing to be called something else and draedon's heart need to find a better description for it

cobalt pewter
#

Draedon's Heart doesn't seem to be a bad name without the MGR reference

#

as for the description

#

yea

#

you could bs something for it

honest apex
#

Terraria 1.4.4 is including loadouts 1, 2, and 3 letsfuckinggoPOGSLIDE

#

Now I can play 3 classes in one character without switching items

small timber
#

(wrong channel to say that but congrats)

cobalt pewter
honest apex
#

Oh devastated

cobalt pewter
#

it's a good change but wrong channel to talk bout it yes

#

either way HotE kill is a yes to me

kindred creek
small timber
#

the game never really force you to play 1 class?

crude geode
#

^

#

The major problem is just. gathering resources lol

kindred creek
#

but it heavilly recommended it by making it take a ton of effort to get all of the items if you ever wanted to switch classes

small timber
#

you can literally quick swap equipment mid fight, just most of the time it is too slow, therefore calamity make sure the 1 class you are stucked with function well

crude geode
#

Anyways uh yeah HotE

kindred creek
#

i removed the suggestion

#

isnt worth the effort trying to convince yall

honest apex
#

Wait didn't Cl

#

Whoops

small timber
#

I heavily doubt they will add hote upgrades anyway, since from what I know I dont think they are too keen of the idea

honest apex
#

Calamity included something like you a damage reduction if ur not concentrated on a single class?

small timber
#

considering they purposefully remove its scaling which is what makes it not function late game to begin with

kindred creek
small timber
#

that is ONLY for summon weapon if you use a summon alongside a non-summon class

kindred creek
#

idk why they removed it, as whips do summon damage, but they did

small timber
#

because summon weapons are goated in calamity, they have to nerf it so you dont get 100k dps alongside your normal weapon (when playing non-summon class)

#

but ya, there was nothing stopping you from switching to full summoner midfight

honest apex
#

I was gonna suggest armor and weapon scaling since there were a lot of weapons and armors being underused and some of which are not being used at all. I think that's more likely a coding nightmare especially since I wanted properties of a certain armor or weap being acquired by the higher scale item. This thing is probably another mod.

small timber
small timber
kindred creek
small timber
#

the only exception is The Community which is 1 off

kindred creek
small timber
#

you will have weapon upgrades from a previous tier weapon, but not a weapon that scales themselves, thats it

honest apex
honest apex
small timber
#

the only 'nerf' I will say it gets is it scales to draedon and scal, rather than at yharon, which do nerf the accessory somewhat, but it is still really good

hot zephyr
crude geode
#

Equinox always does

fossil mural
#

Community is like a top tier accessory

frail ivy
# gray nebula 💀

as someone who started this whole ranger discussion thing, I really think we should conclude this with a solid idea on how to make ranger more fun than as of rn. Dont get me wrong, Ranger is already fun and pretty balanced but compared to other class such as melee and summoner getting absolutely dev favorite,

#

I really think ranger needs some changes

#

not the class in particular

#

just some features or weapon mechanic should be good

grim tusk
fossil mural
#

Community is just an all around good

#

It's not the best at anything

grim tusk
#

Jack of all trades, master of none. And thats why its epic

fossil mural
#

But it's very solid to fill in the open slot(s) you usually have post ml as your accessories combine

#

Because it gives you a bit of everything

#

Also dot reduction on dog and yharon is great

grim tusk
#

Rogue and Summoner have field days mixing and matching shit (altho summoner usually goes minion slots brr, even though spirit glyph line, sentries and now whips exist)

small timber
#

spirit glyph line will probably stay relatively underused as long as it still use 3 buff slots

fossil mural
#

And I assume itll just be a smooth transition for modded to go from 1.4.3 to 1.4.4

hollow shell
#

Nice joke

dense ferry
#

It will be smoother than 1.3 to 1.4, at least

fossil mural
#

Well I assume it'll be smoother relatively speaking than it was for 1.3.5 to 1.4.3

#

It won't be 1-2 year long thing

#

Unless tmod devs mess something up

#

Or vanilla devs make something impossible

hollow shell
#

Yes it will likely be smoother than that transition

fossil mural
#

I'm actually curious how tmodloader will handle the coming transition though

#

How was it with the 1.3 versions before the final 1.3 version

#

Do mod devs just keep working on the previous version and then when tmod is done doing their thing you have to rush and port it to the next subversion?

hollow shell
#

Honestly tModLoader exploded in popularity after the final 1.3 updates
The DD2 update was in late 2016, which is around the time Calamity was first released

fossil mural
#

Ah so before 1.3.5 modded wasn't as large of a scene

#

Interesting

hollow shell
#

1.3.5.3 was the final 1.3 update and it was April 2017

hot zephyr
#

terraria modding in 1.2 was teeny tiny

hollow shell
#

Well there were still big mods back then

#

Avalon 1.1 of course
and I remember playin GRealm in 1.2

hot zephyr
#

Any Exxo Avalon fans in the chat? :)

hollow shell
#

Just not quite
as big as it is now

#

Where the popularity of some mods like Calamity rival those of entire games

lofty hedge
#

Avalon salute

hot zephyr
#

Calamity Sword

fossil mural
#

Honestly I think my favorite upcoming feature will be the loadout system, there will probably be some funny things you can do with keybinded loadout swapping

hollow shell
#

Ah yknow I was hyped until you mentioned that just now

#

Fuck

dense ferry
#

Lol?

hot zephyr
#

sword net

lofty hedge
#

That's... going to be absolute hell to balance, right?

hollow shell
#

I can't imagine what kind of chaos is gonna result from you being able to change every single piece of armor and every accessory while your other weapon projectiles are still in the air
Instantly, with no cooldown

lofty hedge
#

Yeah...

#

I guess adding a cooldown would help?

hollow shell
#

Imagine running glass cannon and instantly swapping to a tank loadout when you're about to get hit

hot zephyr
#

shrimply disable loadout functions while bosses are alive

fossil mural
#

The classic vanilla example would be swapping spectre helmets but less annoying now

#

More fluid to do so in combat without autopause

lofty hedge
dense ferry
#

Honestly it's such absolute minmaxing that I don't think it's a problem

#

You still have to get two or three fucking loadouts

dense ferry
hot zephyr
#

it'd be nice if TML gave modders some say over loadout slots instead of having to IL edit or smthn

hollow shell
lofty hedge
dense ferry
#

Reaction time is a thing

fossil mural
#

A lot of bosses have windows you could swap in for a slightly less minmax but same idea scenario

dense ferry
#

Your hand is still all over the keyboard, you have to stop doing something, anything, to go press that one button when you know you are about to get hit

fossil mural
#

Like hot swap to glass cannon armor whenever old Duke is in an exhaustion phase and then swap back to tank armor

#

As an example

dense ferry
#

And even then sometimes you just end up taking a hit regardless because you didn't think you would

dense ferry
hollow shell
#

You could bind it to an easy key like F

#

And the reaction time wouldn't be much different from RoD-ing

#

We will probably be disabling hotswapping during boss fights

Or if we wanted to be fun we could make it so you had to hold the key for like 5 seconds in order for the swap to go through, so you can still do it (for whatever reason) but not abuse it

dense ferry
#

Yes, but most of RoD use is for attacks that are hard to dodge and have a very big telegraph, like Provi's Ray or Moon Lord's deathray, pulling off a stray bullet RoD is really hard, and it would be akin to switching loadout for a stray bullet

hot zephyr
#

It'd make designing accessories/armor with cooldowns a royal pain in the ass

fossil mural
#

Disabling it in fights would probably be the minimal balancing headache method but a delay to hold it and do it would be kinda funny and people would probably find ways to maximize it for funny YouTube videos and gifs

hot zephyr
#

I'm sorry, but being able to freely swap between Silva and Godslayer to get BOTH benefits requires zero skill

#

You can just toggle godslayer on for the set bonus and then toggle it off

fossil mural
#

Just swap to Silva at low health for a free revive

hot zephyr
#

There's no "skill" in that

dense ferry
#

Basically, the scenario you mentioned has the same use as RoDing, but worse because it's mainly used for scenarios where you think you would get hit a ton, like Bullet Hells, but autopause is a thing, so even now you can just swap loadouts for these stuff

hot zephyr
#

it's just abusing a mechanic

dense ferry
#

Byeah, I think it would be better just disabled

fossil mural
#

On the auto pause note, that's a royal pain in the rear end and destroys the flow of the game

dense ferry
#

Still a cool thing to fuck around with, tho

fossil mural
#

I tried doing that in vanilla master before for funny spectre helmets switching

#

It wasn't worth it

dense ferry
#

I can't imagine the amount of min maxing fuckery someone like SGM will do with this thing

fossil mural
#

Autopause is just so JARRING

dense ferry