#suggestions-discussion
1 messages · Page 2 of 1
@vestal void - Your suggestion has received an updated status!
[Add a "Guaranteed" Bee hive spawn to the Jungle Bio-Center Lab]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message
@lavish cloak - Your suggestion has received an updated status!
[Make Astrum Deus spawn from the Sky when using Beacon]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@subtle sapphire - Your suggestion has received an updated status!
[Add more Mage accessories in the lategame]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@sinful steeple - Your suggestion has received an updated status!
[Add noticeable phase transitions to Hive Mind, Cryogen and Calamitas]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@autumn canyon - Your suggestion has received an updated status!
[Make Starlight (EoL sword) true melee.]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@drowsy plank - Your suggestion has received an updated status!
[Make it so ???, Hive Cyst, and Perforator Cyst can't be killed by Falling Stars to prevent unintentional Boss Fights.]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@north cypress - Your suggestion has received an updated status!
[Make Yharon's background more appealing (via adding an object like a custom giant warm-colored sun)]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@small timber - Your suggestion has received an updated status!
[Make Avenger Emblem Grant 15% (instead of 12%) Increased Damage Just Like Class Emblem]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message
@tulip parcel - Your suggestion has received an updated status!
[Adjust the Dark Spark in some manner to make it more satisfying to get/stand-out]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
Reading this now I realize that yharim's crystal also makes lightsaber noises
for some reason I remembered it sounding way different and now feel stupid
Woo, more mage accessories are coming ! I wonder which update will add them. I doubt the devs can design and test them for the next update
Yippee my suggestion got 200 votes :)
@unique vector or @dapper coral Nsfw discord in sugg posts
best suggestion yet

gone
that could be for an arrow type instead tbh
but for bows, just go back to good ole charging with bows by pulling the drawstring
it doesn't have to be lifelike, but it's stupid when Tsunami fucking spams arrows ar unreasonable rate lmao
though that's probably too much work to implement to vanills bows idk
(work including the balance, which the testers will definitely have a fun time with)
overhaul moment
STOP ASKING FOR MECHANICS TO BE BLANKET THROWN ON WHOLEASS WEAPON GROUPS

man
just ask for a few weapons that use the gimmick
its just cooler this way and wayyyy less effort
Alternatively just don’t give Ranger anything unique 
TRUE
true
but its cooler to give each weapon something unique instead of doing a single mechanic over the whoel class
Why not both (comically large scope
the quirkiness cancels out
ranger dont need unique mechanic, they just need more ammo :clueless:
It doesn't actually
The quirkiness cancels out when you have the blanket mechanic without more special uniqueness between weapons
Of course it just so happens it's a comically large scope to make a game that fits both properly
ik finally it will be so nice
auric toilet was a mistake.
Well you just gotta find someone who REALLY likes toilets
shout out to cactus toilet
but terraria devs are like
haha funny poo joke!!!!!
peak calamity fan humor
no we don't
@open comet that sounds like a bug so probably go to #bugs-read-pins instead
(basically suggestions dont handle bugs)
good
very good.
Stealth only on some weapon on next update then ? :P
crying seething coping
add mechanic to ranger where when you use ranged weapon it fires a projectile that deals ranged damage
too complex, too gimmicky, will only be added to 2 and a half weapons tops
What ya think of storm ruler upgrading to "Cosmic storm"
Haven't though of how it work though so will give it time
Got it from "A Cosmic Storm: When Galaxy Clusters Collide"
Article
byeah
Can't ask for a new item that has a specific name of your choosing
Unless, I guess, you come up with a very good reason why this proposed new item should have that specific name, as opposed to any other name
That adding a new item with this name would be a benefit to the mod
Keep away from small children
me blowing up the angler 18 times in a row with my pumpler
I heavily agree Iban
@oak pecan - Your suggestion has received an updated status!
[Add Walls for Acid wood]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
no way
Wow this was totally unexpected
best suggestion every omg
i completely forgot there was no acid wall
and fence
Thank god i can build with acidwood
it's been 5000 years...
@hollow shell spam
Death
@hollow shell Spam x2.
Bunch of spam in the last 20 minutes
yay i did it
@cedar glacier you need to argument your suggestion properly, and separate the body from a header, with shift + enter
xl worlds are an external mod, why would calamity interact with them at all
me when calamity doesn't work with external mods 
Calamity players when they can't play their mod with 8 367 external mods so they can end their playthroughs in 6 minutes
I'm just saying it would be cool
it would be cool is not good reasoning
pushpin emoji
they should add briny baron upgrade
its a really fun weapon
like maybe a post yharon version
We should remove or rework briny baron completely
its fun tho 😦
just install the weapon swing mod
enhanced
“Just install a different mod to make this weapon good”

Byeah briny baron is just kinda generic ngl. it’s just “true melee left click, ranged right click” with not a whole lot going on
what else can you even add
You could make it focus on one or the other instead
why
i dont want another ark sword
ark sword is shit now
if u rework this one into being true melee and projectile the dps gonna go to shit like ark

lol
am i wrong bruh
Yeah
bro how
By being wrong
ok
Anyways yeah ark has comically high dps
You just need neurons
Like 2 of them
both the melee legendaries suck
ive never used ark bcuz dps was bad
ark over here overtuned as hell and this dude just admitting he has a skill issue because he thinks it's bad
You're just bad
Dps fans when dps isn’t the only factor in a weapon’s viability
youre right you gotta go close to an enemy to have moderate dps i forgot
guys can you believe the class that had (effectively) an entirely new mechanic added to it this update which the devs havent had time to adjust for is overperforming
krill issue
this is before 1.4
i think you are just Bad At Melee
I’m pretty sure we found the least dedicated cal fan “weapon tester”
Anyways briny baron being briny baron will definitely get eventually reworked so we may rest in peace
briny baron is my child
he's not
did she cheat on me again
nnnno bitches???!@?
Anyways people that get overattached to weapons are so funny like what are you expecting
briny baron funny
Shortsword fans be like 
exactly briny baron
tell me why hampick doesnt let me hold the hammer button
worst pickaxe
i have to click each wall individually
and its even slower than wooden hammer
Its hammer mainly exists for sloping
However the wall-breaking aspect if it has been brought up as an issue before
there's weapons that need love waaaaaaay before briny baron
and out of the melee legendaries I don't think it's the worst
function-wise
Briny baron is ok
damn are they planning on fixing
Not the best option, not the coolest, but very viable and useful for crowd control, deus and ravager
i can say the same about briny baron
God I love Yharim’s Crystal being copy paste last prism 
But fr tho i rather use Fallen Paladin
fallen paladin is close range and has bad dps
sadly
Bad dps?
ye i had better dps on yharim sword
Bruh have you even used it?
and briny baron
Lmao
There's weird technical problems involved in having a hammer on right click
Right clicks do not function equally well to left clicks in Terraria, in fact they were much more limited up until recently when we made some breakthroughs
i got like 1600 on other bosses
It's like, awesome for many things
damn

crowd control crowd control and crowd control
tho hampick has bugs? damn
I don't know if Seismic Hampick will be fixed using these new techniques but it could be
if i remember vanilla used to have a hampick and then they removed it right
not with the channeled right clicks
ye
must have missed it when doing the right click fixes for other stuff
yeah its slower than every hammer so far
in the game
Goes through walls, crowd control, shreds Ravager amd deus, solid option for moonman, and good when you run out of any light source somehow
Both functions were on left-click and it was back in 1.1 before slopes existed iirc
damn
ah that might be an XD moment
#suggestions-voting message
Shoutouts to 🛠️
but what about for duke fishron and lunatic cultist
Unfortunatelyyy yharims crystal is : yharims crystal
better luck next time
!
its a dedicated item to yharim
armors & sets take priority
and then i hide an OP "burnout" dev item thats ss hidden even from other devs
You can't because its not the same situation
Good for dealing with duke's bubbles, also good on LC
Anyways yharim crystal is so funny
dukes bubbles were never really a problem for me tbh
But i gotta say, there are, indeed, better options
Such as for example, the Martian invasion sword, Scoria lance and Omniblade
man
can't wait for next update where the biome mimic accessories are transmutable
5% of my quiver damage is locked behind an item i physically cannot get lmfao
@runic wraith - Your suggestion has received an updated status!
[make decrypted schematics]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

woo
whats this
wdym
nvm i understand it
Alright
YOOOO
The one and only thing I'm leaving as a legacy
@tight hill - Your suggestion has received an updated status!
[Make Queen Slime drop souls of light.]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
BASED
@night jolt - Your suggestion has received an updated status!
[Properly Decrypt the schematics after putting them into the Codebreaker]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
^ both were basically suggesting the same thing
Based
damn bro
pog
isnt golem even easier if you destroy the head first?
yes
but I think they mean making the fight continue after you kill the body but not the head
Idk why people want bosses to be stupidly insanely hard
Just use higher difficulties
And if its still easy, good for you then
all true statements, but i think they were saying to make the body immune until you kill the head
which like
why
This
They propose both as possibilities in their suggestion
"My suggestion is to make it so you HAVE to kill the Golem's head- either by making it so his body is invulnerable until you do, the same way Skeletron/Skeletron Prime/Etc. works, or by making it so the other enrages and stays alive when you kill one, so killing the body leaves an angrier head alive."
go on, keep trying
you can't make golem hard 
Emode/Maso and Infernum 
ill be honest, while fighting him inside the arena, with the bouncing fireballs and the inferno fork like explosions he's actually a fairly hard boss
But yea Golem is fine as he is on Cal
nothing crazy but respectable
I mean emode/maso and infernum are probably closer to like complete redesign
If you want golem to be hard as shit go for those 2 mods
I do think with malice remove, death mode need to be harder though
not like, malice unfair hard, but harder
at least mechanically
obvs what we need is malice golem- oh wait 
i guess
a couple new AI changes would be cool since rn in death it's mostly just stat adjustments but
eh
idc either way
by "stat adjustments" i mean repeating or speeding up existing actions, not like. increasing HP and damage
Now with Malice dead we can focus more on that
ya, it is actually a good thing
I actually liked a lot of malice change, but the part I dont like is how they always must be coupled with unfair proj or move speed because it is malice
damn calamity lets KS spawn rainbow slimes in the rain or in malice
those are almost as threating as the entire boss alone
(I mean not 'every' malice change)
i know i was just seeing how many new AI things were added to malice
if say just like mother slime I think it is much more acceptable, but ya AI change preferably
wait WoF death sickles were a malice thing? ive definitely seen them in death mode
I think a lot of the wiki (even wiki.gg) malice changes are outdated, assuming because wiki admins are told malice are going to be removed beforehand
mm well probably not actually
It was only decided to be removed relatively recently
(but ya, I just see malice DoG wiki say 4 lasers instead of 3, which is before the rework so I assumed that)
The fact that it's gonna get removed certainly doesn't help motivation to make corrections now.
will dog get a rework with his new resprite
i really hope he gets some sick new lasers
They need to fix the ravager despawn bug
or attacks
Too far off to say
im literally on death mode
the only higher difficulty than that is about to be removed
Good for you
????
im just saying golem is way too easy for where he is in progression
plantera is way harder, leviathan is way harder, astrum aureus is way harder, plaguebringer goliath is way harder, ravager is way harder
golem is a joke
Listen bud, I find Old Duke a joke. Does he mean is a joke? No, people have different perspectives on whats hard or not, some people find some bosses very easy, others a nightmare
Also Golem is not helped by the fact that you have to fight it inside a cramped space
And ofc the fight needs to be made considering that
Well that's why Stars exist for suggestions, eh?
:true:
calamity does make the "cramped" space much less cramped
and i do believe that golem is very easy
The bouncing fireballs still hit like a truck and are annoying tbh
Maybe Golem could get an hp increase
sure, he's got that, but not much else
But AI wise he’s fine, making it have more stuff in such a limited space is not very fair is it
It'll be fair if we design it well.
If Fab feels like Golem needs tweaks he could do something
i mean, he's apparently the one that does the bosses
But I have not seen him have issues with it
Maybe Im just overthinking stuff
The sugg could be generalized more into just asking for a buff without saying how
But it's still okay as-is
honestly i feel like golem's difficulty is good as is
Then don’t vote for it
beating it second try doesn't sound very anticlimactic, it just seems like the person making the suggestion took an overly long time with aureus
that boss does give a lot of people trouble
aureus's jumps kinda jank this update anyway
@raw crystal This is the channel you use to comment on suggestions
And yes those potions are more powerful defense potions
But the suggestion was thinking more in line with our direct upgrades to Rage and Wrath, ones that cannot be stacked with their predecessors
Ok so like, does the #suggestions-posting count for suggestions regarding the wiki to?
if not, where would I go to bring up a suggestion regarding the wiki 👀
ya basically just "upgraded ironskin", nothing else
titan skin, yharim stim are more of a unique potion that offer more utility than just defense, the suggestion was about "make ironskin stronger by providing upgrades to it", and only ironskin
Simply request them in #wiki-discussion
ahh alright thank you
There's no formal submission process like suggs or moderator stuff
I was pretty sure this wasn't the right place, but I just woke up and couldn't tell what was lol
Fair enough
and ^ , regarding your question
@karmic light Have you read through the suggestions guideline?
A while ago, but I perhaps forgotten some of them.
This might be too big in scale tbh, but we'll have to wait until Rover gets on.
I do apologize about that, I just wanted for our reward for beating ML to be something substantial than nothing at all. This was what I thought up of. As a way to introduce a new meter for post-ML which has its own risk/reward style in rev+ and to teach newer players about how bars work before they go to rev+ if they are only doing basic expert/normal.
It's nbd
Most people who play Calamity would do non-rev to get their feet wet with the bosses first, and I figured we could turn it into something.
golem and cultist are definitely pushovers
mb mb, but what are your thoughts on the idea of master-mode onion doing something?
it should definitely do SOMETHING
extra slot isnt necessary at least rn far as im aware
And that wasn't what I thought of either.
master mode onion has historically been shotdown
the most likely outcome is that onion no longer drops in master
It would be lame (make it into some sort of crafting ingredient for master only worlds)
idk exactly how it could do that but i think it could do something where its moved to post idk, yharon
and empowers accessories
there has been an ongoing theme of discouraging players for playing master mode
yeah at least make it do something even if its just a crafting thing
because no work is going to be done on it other than +50% health, +50% damage, etc
The suggestion I posted is about introducing a new meter.
well, they could remove it from master mode, put it in revengeance mode from yharon or something, and if they dont want it to do anything in regards to battle, could just have it be a crafting recipe for an end game item later down the road
Yeah, a crafting ingredient that only works in master mode could be fine.
eh
if they dont want people to do master mode for any reason but the challenge
remove it from mm and put it as a revengeance drop from yharon
and its either some sort of accessory empower or apart of a late game crafting recipe
Or perhaps make it an accessory that works in master mode:
50% damage buff
50 damage penetration
-50% defense
-50% damage reduction
Turn into the ultimate glass cannon.
that's not even a glass cannon that's just glass
they dont want people to do calamity in master mode except for the challenge
Me rn at DoG in master-revengrance like 💀
so its clear theyre going to remove it at this rate unless they can put it in revengeance mode or something as something
yeah that is definitely not enough of a pro to outweigh the cons
master mode is like small world
Nah, shroom is still around
Turn the onion into a tool that throws larger than dynamite explosives that destroys blocks.
B)
theres so much the can do with the celestial onion that isnt an accessory slot
.
celestial onion throws a giant onion that creates block evaporating fumes
^
I like the idea, and perhaps make it so it only throws bombs in master mode.
like theres a lot they can do with the celestial onion, if they want it removed from master mode it can be an end game item from yharon or some such
Exhume it, and the explosions destroy all the npcs and have 3x larger radius. O_o
either a crafting recipe
a block destroyer
ana ccessory amplifier
like it makes your slots make accessories 15% more potent
Idk about the accessory amplifier (that'd feel too stronk). But I agree with the first two.
i mean, this'd be a late game item
It should still be ml drop though
hmmm
i like that
i like the idea of the onion being used for crafting of something end game
Meanwhile, the weaker one can throw world eating bombs.
Or like, have it also act as a permanent hp/mana buff alongside extra acc slot
so if you already have that 7th slot, it still does something worthwhile
they dont want an extra accessory slot
thats been hard confirmed
Extra acc is not possible in master
yeah well im suggesting removing it form master
since they dont want master to be anything except a challenge inc
I'm suggesting giving it a use
im giving it a balanced usage if it was removed from master mode and made a revengeance drop
like the permanent rage and adrenaline/etc
Aren't the best block destroying explosive the celebration mk.2 or am I forgetting something here?
crystyl crusher
But that's a pickaxe, not explosive.
I think it'd be weird if a drop was made unavailable specifically in master mode, especially if it's the boss' guarunteed drop
well
maybe it still does nothing in master mode
but itd do something in revengeance mode expert
I like the idea of super powerful explosive onion that destroys a huge chunk of the area (would a 50 tile radius sound good?). The explosion which only works in master mode.
why not a hp buff, a little boost to help prepare the player for the post moonlord difficulty
idk how big 50 tiles is
Uh...
we have the fruits
50 tiles radius is decently sized.
an onion is... almost a fruit
i feel like 50 mana/hp is kinda a lazy way to go about it
Why is lazy bad?
since we already have so amny of those
lazy isnt inherently bad but its kinda like
"missing an opportunity"
If something is easy to implement and would ultimately be a positive influence
Dynamite itself does 7 blocks, maybe we should bump that radius down to about 25
well
i guess the onion could be multiple things
thatd be unique
the onion could be more then one drop too
to go along with that
the issue is is that we have a fruit right after the moon lord
ngl those fruits are kinda underwhelming
i mean
its 100 hp extra its nothing to scoff at
25 hp has mattered quite a bit to me
lmao
It's not bad
but yeah, they dont do anything besides a permanent hp buff
its why i dont want the celestial onion to be that
or at least just that
it's just with how big of a gap between each one, and how unnoticable 25 points is
like perhaps the celestial onion is multi use
Or hell, why not a permanent armor buff
eh
none of those exist
it'd be a unique reward, worthwhile of being moonlord's guarunteed drop
i guess, but we dont have a good explosive esque weapon after the celebration mk2 unless you count DCU
why would the celestial onion (a permanent consumable buff) be made into an explosive weapon?
as opposed to adding an explosive weapon to his drop table
block evaporating fumes
🤔
you throw out an onion that destroys a certain radius around it fter idk
3s
It'd have to craft into a different onion
why would it get removed
its ost likely getting removed due to it just taking up space
if it doesnt have a different use decided for it
I feel like if it's going to be changed into something else, it'd be more reasonable for it to take a purpose roughly similar to its current one, as a consumable
just doing... something else
Less change = less confusion imo
imagine beating moonlord in a new update, you get the onion and go to use it
pow, you throw a bomb
blow up your base
especially if it's a bomb as big as you're proposing
If it stays as a consumable permanent buff, but just a different one with better functionality, that'd be a much better shift i'd say
theres so much they could do with it honestly
legit a crafting recipe is one of the most simple
I wouldn't be upset if it just stays as is honestly
even if it's useless in master difficulty
keep in mind items that take your max HP and boost it like lifeforce get affected by the bonus 25, its not that much unnoticable
ahh that's prolly why I never think much of it lol
also yeah why should celestial onion become something weird and wacky
demon heart is just a consumable the same way
@kindred creek as for your suggestion
DSA does increase damage taken by 15%
i don't think it ever decreased your defense by 15%
thats quite a large downside aswell
especially since no one is nohitting and that mages can have defensive accessories and rogues arent that much behind base defense
ingame tooltip, so i have no idea where the "-15% defense" came from
doesn't rogue have like a million lifesteal items
i don't recall feeling fragile as rogue
Off the top of my head, I can think of one
rogue is iirc comparable to ranger in terms of defense
plus a weapon
vampiric talisman, Sacrifice being the accessory and weapon respectively?
I was thinking of the knives you get from moonlord which
there's like the glove thing, vamp talisman, swore like a few weapons had lifesteal
technically don't actually lifesteal
oh that too
just give you a healing buff
there's also the ravager dagger
which has a chance to slice your hp
but usually just lifesteals
I think summoner needs more defensive equipment options honestly
glass cannon is great and all but there's a soft spot in my heart for a tanky summoner
valhalla knight is a great example of it, and I really hope they remove the 50% summon dmg penalty from it
There's been accessories and armor sets that are intended for allowing summoner to be more viable as hybrid
they exempt the weapon type associated with the set from penalising summoner dmg
like the forbidden fragment set allowing you to mix magic weapons with summons without the penalty, and iirc there's an accessory that allows it for rogues too
all the eternia crystal armor sets were designed with the idea of combining sentries + weapon. Valhalla knight specifically is meant to be used with melee weapons
literally hybrid armor sets
i think it sucks that they penalize you for using the weapon they were intended for alongside the sentry they were literally built around
That one crabulon accessory does summon damage and has lifesteal.
It's useful until you get to hardmode.
The lifesteal options for hardmode on the other hand is non-existent.
Then the post-ml area has the dragonblood disgorger, which is post-providence.
@dreamy burrow hotline fishing hook drops from leviahan and anahita, and lavaproof fishing hook can be crafted from 1 seashell and 10 hellstone bars. Is there a specific need for bleached angling kits to drop the hotline fishing hook?
Honestly didn't know it dropped from anahita and the leviathan
I still think the rod should be more accessable though, given its importance in a later fishing rod
Idk what the lavaproof fishing hook has to do with it
Lavaproof fiahing hook basically means "there is no need to get a hotline fishing rod".
Yeah, I'd be content with it being neglected as a fishing rod if it wasn't a crafting material
well its still obtainable, before scoria
so your sugg is kindof null since what you request exists in a different form
Tbh? Don't bother worrying about it. Just use a lavaproof tacklebox anyway so none of your lines break and save somr bait.
i mean honestly like hell am i fighting these two just for a fishing rod but that being said it is hard to justify it being a bleached angling kit drop
it's not about it being able to fish in lava
their issue isnt lava fishing its rift reeler specifically
which either way, hotline is dropped by LnA
i'd certainly prefer if it and other higher tier fishing items were bleached angling kit drops but that's literally just because i don't want to fight levi
pre-moon lord?
What's the rod that always has 6 hooks? I use it.
it doesnt matter
uelibloom rod
if theres anything better pre moon lord or not
their concern is making Rift Reeler easier to make since it requires an item that usually is super frustrating to get
but as said, it already is easier to get in Calamity
does bleached angling kit actually drop anything that the sandy angling kit doesn't though
higher chances + angler kit on its own
I still think it's at least worthwhile suggesting to see how other people think about it, but I will amend the suggestion to mention it can be obtained from Leviathan
since imo i'd rather it dropped from the kit than LnA
mentioning LnA would be good, yea
That seems extremely nitpicky
Tbh, I had little issue killing LnA to begin with (mostly because I was after the heart of waifus, so I fought for the water waifu)
And I got hotline fishing for them.
granted it's a small gripe, but it's also probably a comically easy change to do (removing from one loot table, adding to another)
From*
the fact the change is easy doesnt mean you dont need to argue as to why it needs to be moved, tbf
The problem about it is that the rod has 45% base power. That is a lot considering vanilla's max rod powrr is 50.
Aye, I already edited my suggestion to mention that stuff
And the next biggest on at 60% is post-providence.
yeah but like
how much does a fishing rod's own power actually matter, given the gear you can put on
sure a 10% is worth way less than 40%
but 40% to 45%?
instead of slapping EDIT just edit the entire suggestion to fit
it makes it look better
I do plan on going back later, but I just recently woke up so my brain is still booting up
alright
you could probably make the argument that bleached angling kit isn't very worth it to farm since higher chances and the angling kit aren't enough to justify going for it over sandy angling kit since aqua scourge has like 60 times the health of desert scourge but i don't know if that's actually mathematically how it'd work out
the arguement that bleached has little edge over sandy is enough, i think
even though it's probably more of an item for consistency sake rather than supposed to be farmed for
I think I added that to my edit, so I just gotta work it into the suggestion itself
imo the angling kits are a godsend, and should be able to include pmuch anything from the angler (except the trophies)
I mean
maybe not the fin wings but like
(actually I don't see a huge issue with the fin wings, since you can get equivalent wings without too much difficulty either)
Suggestion wise, it'd probably be better if I change it to "Expand the drops found in angling kits"
and have that suggestion include the hotline rod
@kindred creek I can reconfirm the statement by Navis, it can be somewhat easily tested on a character with 0 defense with and without DSA equipped, so the downside of DSA should already be the one you listed
(there are variance like the contact damage scale with speed and 5% damage variance but ya a 100+ damage different should be noticeable, as on no DSA it dont go above 800)
(this one is with armor, if it is actually -15% defense I will only take around 40 more damage)
@jagged bone ore slimes are already doing the job, and as of currently I dont think there is need for more enemies to do it
(and if ore slimes are not working chances are if you add more mobs for it they will also not be working)
Huh
i mean they dont spawn very often
they spawn very often, just you have to go to the right place
and stuff like zerg potion helps a lot
i completely forgot stuff like that thank you
thats helps a lot too ty
I dont remember the particular but they have things like underground, cavern, underworld, jungle spawn condition, varied depend on slime type
but ya
i remember those ty :)
I've rewritten my suggestion to better reflect the underlying reason I made it :)
yeah i think thats better
now that i think about it
celestial onion does have use in revengeance
it gives the 7th slot
lol
to make celestial onion useful in master, simply:
remove Master Mode initial slot bonus
5head
why does the celestial onion need a use in master mode anyway
Because people want to be more op idk
A. moon lord already gives like 8 other rewards B. most people playing master mode are young teens with skulls full of leftover bacon grease instead of brains, i don't think they ever think about the celestial onion at all
(it doesnt need a use)
weve had suggestions about making the onion usable in master
the outcome is very predictable
yeah i've seen them and i'm just thinking like why
Wouldn’t be surprised if it’s used as an example as a frequently suggested thing in the doc
Too many
too many…
Just delete the onion and make it a garlic 
We need a plethora of celestial vegetables so you can fry them with the seared pan and eat them with the utensil poker
Gastronomy with calamity
make celestial onion become a food that give 30 seconds of well fed in Master Mode
perfect
just make it not drop in master
How possible would it be to add weapon art buffs from elden ring as a side items? An example would be like Seppuku? Like reduce health gain damage, but like as an item use, not really like a consumable but, something farmed from like blood moon or something?
they will not
they will simply make weapons have unique skills/pattern by itself, instead of having a broad line across all the same weapon arts
The extra free slot in master honesty just makes early game-early hard mode straight up easier than expert in some cases
if you cut the celestial onion on master mode it will make you cry
ya, I think cal nerfed master bosses sufficiently enough that even without the slot people will do fine
since I dont think cal master mode is straight 50% increase like it should
end game bosses too
not sure about HM
using the celestial onion in master mode should give you half an hour of the stinky debuff and nothing else

Using celestial onion should cause you to die of poison because it’s an alien fruit that most likely cannot be digested by the human GI tract
You should see half the stuff we put in potions
I think your title will be more fitting for "rare enemies" than minibosses
since minibosses tend to be in events, things like that
the example you listed are all spawned when nothing is going on

(since a lot of 'minibosses' are getting icon)
i'm talking about any enemy with a boss healthbar
because only bosses and minibosses have those
ya, just things like mimics and earth/cloud elementals, while strong, are generally seen as rare enemies
but ya if you want to I guess you can keep it as it is since you do mention those examples in your suggestion
I'm not sure if blanket-adding map icons for minibosses is a good idea granted
some of those examples are fine I think?
that would include "hidden" minibosses, as a few have the advantage of being harder to spot
earth elementals and abyss minibosses for example
as long as it is not like, given to even nymph, tim, rune wizard... it should be fine
i am currently struggling to find the earth elemental that just spawned
I think for mimic it makes sense to have minimap icon AFTER it is aggroed, for things like earth elemental I think it is just the nature of them spawning inside blocks rather than intended
then why would the healthbar pop up if you're not supposed to know where they are until hit
but ya, abyss enemies are completely different deal
iirc earth elementals also don't show when moused over the same as mimics(?)
it's been a few days since I've seen one
but I'm like 70% sure that's a thing
but I will admit, for some things (cragmaw, cloud elemental, great sand shark, armored digger) it would be real handy
update: found him like a few hundred blocks away from when hespawned
update 2: moss hornet
that's a regular* enemy
moss hornets are lowkey kinda weird, but deffo not miniboss
mimics can be spawned
so I don't think they need it
earth elementals too since those little levitate towards you
eye of cthulhu can be spawned :^)
...and how do you even miss a sand elemental
they don't
they only move when you hit them
but for real I think regular mimics shouldn't
correct
just craft keys
that's exactly what i said
you ever have one spawn in a cave
Those can also be forced to spawn but when you first encounter them keeping track of their movements is worth doing
and then you die because they zoom out of nowhere
and a map icon can help that
because theres no way of knowing where they are
arent those detected by lifeform analyzers
They spawn underground, so they could be in literally any direction
above you, below you, to either side
hunter potions?
that doesnt say where they are, only that they're somewhere
lifeform analyzers scan off screen
and mimics spawn off screen
hunter potions would help, sure
I had more problems with regular mimics than evil ones
you do know that putting every obscure way to somewhat figure out where they are isn't gonna help your argument right
and plus if they're on screen enough to see with a hunter potion, they're probably zooming through blocks at you at high speed
It's not just about pre-emptively spotting them
otherwise, what's the point of bosses having icons
Ice golems are also extremely easy to find
you don't have boss icons because you don't know where the wall of flesh is tucked away
the slime king isn't exactly hiding from you
i have despawned like 5 trying to kill one when i first got to hard mode because they werent on screen and i went the wrong direction to get to them
this just feels like cal players going to suggestion everytime a minor inconvenience happens but I'll leave it to voting ig
how do you go the wrong direction fighting ice golems dont they literally shoot a laser at you from off screen 
if giant clam has an icon for the purpose of finding them off screen, so should other minibosses/rare enemies that spawn offscreen aswell
clam is a weird exception, not the rule
map icons are useful for tracking movements, keeping an eye on them if you back up to recover anything (to make sure you're keeping a reasonable distance, not despawning or getting too close), amazing for farming rare enemies that like not announcing themselves, etc.
I do think there absolutely needs to be a drawn line (like wyverns, who's asking for a wyvern map icon fr)
but like, Dark mage and Ogre from the old one's army
yeah like wyverns are going to be on your screen in mere seconds after spawning
they're in plain view and don't even move much
they get map icons
mothron is flying all around in a really dark solar eclipse
mothron doesn't get an icon
dreadnautilus could arguably be called "almost a boss", no map icon (at least, not that I remember)
dread has an unused trophy
which i guess says something about how close to a miniboss he is
His fight almost feels like a boss fight
almost
but not quite
(I mean, he has his own achievement lol)
mothron automatically targets you
yea so do the other examples of things that do have icons
mothron is hard to see was their point
shrug
and also that hasn't been the criteria for "why add an icon" for a fair portion of things that have map icons
but it should be a criteria
and then we have stuff like seasoned moon bosses
wave 15+ fills your map with their icons
@glass crane Why
well thats slightly offensive
thats the whole idea
calamity is quite literally the opposite of offensive tbh
What an awful suggestion
well, as in i dont find it offensive, nothing needs to be offensive in calamity
its just for me tho
then get some fucked up sprite artist to mod it in for you?
thats why im asking
this is not where you ask
somewhere which isnt here? idk
ok
maybe calart? i dunno im not in there
why are you so determined to make this happen
funny monky
i guess that explains everything
+mald+ratio+cry more+getbetter
+yourlootmyboxes+dancinginyourlootroom+beamedbymonkeygang


argument destroyed
im gonna do a run where i start with loot from post yharon and keep the same loot until i beat boss rush
can u join vc 1 and pick my stuff
no

good for you but talk about it somewhere that isn't this channel
👍
go to cal talk or something
I don't really think adding map icons for rare enemies/minibosses would lead to the same issue of the pumpkin moon
nor do I really even think it's that much of a problem to begin with, personally
I was just mentioning the inconsistency of icons
but ig having it wouldn't hurt
or maybe something that helps finding those enemies would be nice
instead of just slapping an icon on the map
what if there was just a red shader on the vulnerable parts
that way it doesnt need to be resprited or something but it's still obvs
plus metal gets redder as it heats up anyway so
dunno how effective that'd be tho
(grabbed from a video)
The difference looks pretty apparent to me
Ehh
@last cedar Don't post joke suggestions
In the heat of battle imho it's hard to tell
Especially if you're trying to kill him first while other are alive and focus on dodging the others
Average Calamity Mod fans 
i agree, while the difference is aparant when static, id imagine that it would actually be quite hard to see that in the middle of a fight, i think the red shader thing i suggested would help a lot, though i could see the argument that the smoke is already enough
Probably not a red shader but more of a red outline
There's not much to "shade" when its body segments are already nearly black
I think it's only really an issue when 2-3 mechs alive at the same time since that's when the fight has the most stuff flying around
So noticing some small smoke and red dots isn't always easy, at least for me
I think the testers have already looked at this specific weapon
Tic-Tac, who'll be pinged for balancing this time? :)
Oh did we? I really don't remember.
I think it was suggested by this same guy???
Yeah, it is.
And it was tested by Blast (The mod).
But I don't know which conclusion we got.
"however most of the time having just pure damage is better than having defense. That is why most people use modifiers like lucky and menacing rather than warding. This makes the item seem a bit extra and is normally not used."
???
Is your argument for this suggestion that "offensive accessories are better than defensive accessories, so this defensive accessory should be offensive instead"?
We needed to nerf Warding 2 times for a reason though.
yes
bruh suggestion
I don't think this guy ever plays the game
I haven't even used the item and I know it doesn't need to like
be a damage acc

literally just finished a deatj mode mage playthrough
please make a cool and unique accessory into heart of the elements : way more confusing edition
would it be better to suggest a heart of the element's upgrade?
also lol me wheb ppl say calam hates défense but when défense accs get made others say they're no t useful..
I mean
do you just want a hote upgrade
And the intent of Draedon's Heart was to be one of the best tanking accesories, just like Shattered Community is one of the best offensive accesories.
or do you just think the current draedons heart sucks
Average Terraria players are so hyperfixated on numbers
correct
idk hote has a lot of derivatives already
as in a summoner accessory for the purpose of summoning a minion
yea
mutated truffle does that, and it sucks
- imagine the screen clutter lmfao
aight, ill rework the suggestion
HotE should make a single amalgamation of all the elementals, that'd be funny
psa also does that but also it does a few more
it would be ideal to not rehash fungal clump and mutated truffle for
when cal is going towards higher quality over quantity, I feel like they should normalize making design derivatives to the combined stuff instead of them just being in a single acc
like HotE could easily work as just a single minion instead of
5?
less clutter and it'd be functionally the same anyways
I mean it's the whole selling point of hote
it's the funny harem accessory
I mean tbh make it a pet problem solved
TRUE
Good night
a mimir
HotE is litterally a "Oh wow, now you get bitches!"
nothing can ever be a unique one off
it must have 100000 upgrades and be present throughout the entire game!!! 



hote wouldn't exist if it wasn't created ages ago
obligatory
tbh I wish HoTE ceased to exist
then the elemental accessories on their own could be changed into something more unique
I mean it will be a one-off outrage, just remove them 1 time and dont worry about the for the rest of the mod lifetime
imagine the elementals being mutually exclusive, you could only equip one at a time but they'd be very powerful summoner accessories
sort of like playing a D&D warlock and having a patron
same with muramasa (if to remove it)
Please for the love of god
I think the individual elementals could echo to a certain class instead of being a general thing (fuck summoners 🚎 )
so e.g. Brimmy can assist with mages and Anahita can assist with summoners
ah yes, blue sword
I think removing all metal gear references are actually fine, except like, draedon's heart and adrenaline
Me when summoners have a lot of accessories (this is completely unheard of and only a thing in calamity)
adrenaline will be confusing to be called something else and draedon's heart need to find a better description for it
Draedon's Heart doesn't seem to be a bad name without the MGR reference
as for the description
yea
you could bs something for it
Terraria 1.4.4 is including loadouts 1, 2, and 3 

Now I can play 3 classes in one character without switching items
(wrong channel to say that but congrats)
not sure how that's relevant to suggestions
Oh 
it's a good change but wrong channel to talk bout it yes
either way HotE kill is a yes to me
Fabsole seething rn because he can't force you to play one class anymore



the game never really force you to play 1 class?
but it heavilly recommended it by making it take a ton of effort to get all of the items if you ever wanted to switch classes
you can literally quick swap equipment mid fight, just most of the time it is too slow, therefore calamity make sure the 1 class you are stucked with function well
Anyways uh yeah HotE
I heavily doubt they will add hote upgrades anyway, since from what I know I dont think they are too keen of the idea
Calamity included something like you a damage reduction if ur not concentrated on a single class?
considering they purposefully remove its scaling which is what makes it not function late game to begin with
used to be a thing for summoner but they removed it
Myes
that is ONLY for summon weapon if you use a summon alongside a non-summon class
idk why they removed it, as whips do summon damage, but they did
because summon weapons are goated in calamity, they have to nerf it so you dont get 100k dps alongside your normal weapon (when playing non-summon class)
but ya, there was nothing stopping you from switching to full summoner midfight
I was gonna suggest armor and weapon scaling since there were a lot of weapons and armors being underused and some of which are not being used at all. I think that's more likely a coding nightmare especially since I wanted properties of a certain armor or weap being acquired by the higher scale item. This thing is probably another mod.
and also that mechanic still exist, the one that get remove is "if you hold a summon weapon your summons deal 10% more damage", which is removed because whips exist now



the devs do not like weapons that scale, in fact they purposefully remove all scaling weapons/items in the game
oh, i thought they removed it entirly
the only exception is The Community which is 1 off
and kinda sucks because it get's outsacled by basically eveyr other damage or defense accessory
you will have weapon upgrades from a previous tier weapon, but not a weapon that scales themselves, thats it
Oh I see I see thanks for clearing that up 
Yeah I know a lot of those but not scaling ones
the community is very good right now, because it is a 'good' offensive and defensive accessory at the sametime
the only 'nerf' I will say it gets is it scales to draedon and scal, rather than at yharon, which do nerf the accessory somewhat, but it is still really good
you have very... interesting... takes
Equinox always does
Community is like a top tier accessory
as someone who started this whole ranger discussion thing, I really think we should conclude this with a solid idea on how to make ranger more fun than as of rn. Dont get me wrong, Ranger is already fun and pretty balanced but compared to other class such as melee and summoner getting absolutely dev favorite,
I really think ranger needs some changes
not the class in particular
just some features or weapon mechanic should be good
Community’s strength is that its a big stat stick and a good filler. Its not as good as a dedicated defensive, mobility or damage accessory but it does get a lot done, esp lategame where the boosts can get quite big.
Also that flighttime boost and especially the DoT damage reduction are sex
Jack of all trades, master of none. And thats why its epic
But it's very solid to fill in the open slot(s) you usually have post ml as your accessories combine
Because it gives you a bit of everything
Also dot reduction on dog and yharon is great
Rogue and Summoner have field days mixing and matching shit (altho summoner usually goes minion slots brr, even though spirit glyph line, sentries and now whips exist)
spirit glyph line will probably stay relatively underused as long as it still use 3 buff slots
Well 1.4.4 is increasing buff slots
And I assume itll just be a smooth transition for modded to go from 1.4.3 to 1.4.4
Nice joke
It will be smoother than 1.3 to 1.4, at least
Well I assume it'll be smoother relatively speaking than it was for 1.3.5 to 1.4.3
It won't be 1-2 year long thing
Unless tmod devs mess something up
Or vanilla devs make something impossible
Yes it will likely be smoother than that transition
I'm actually curious how tmodloader will handle the coming transition though
How was it with the 1.3 versions before the final 1.3 version
Do mod devs just keep working on the previous version and then when tmod is done doing their thing you have to rush and port it to the next subversion?
Honestly tModLoader exploded in popularity after the final 1.3 updates
The DD2 update was in late 2016, which is around the time Calamity was first released
1.3.5.3 was the final 1.3 update and it was April 2017
terraria modding in 1.2 was teeny tiny
Well there were still big mods back then
Avalon 1.1 of course
and I remember playin GRealm in 1.2
Any Exxo Avalon fans in the chat? :)
Just not quite
as big as it is now
Where the popularity of some mods like Calamity rival those of entire games
Avalon 
Calamity Sword
Honestly I think my favorite upcoming feature will be the loadout system, there will probably be some funny things you can do with keybinded loadout swapping
Lol?
sword net
That's... going to be absolute hell to balance, right?
I can't imagine what kind of chaos is gonna result from you being able to change every single piece of armor and every accessory while your other weapon projectiles are still in the air
Instantly, with no cooldown
Imagine running glass cannon and instantly swapping to a tank loadout when you're about to get hit
shrimply disable loadout functions while bosses are alive
The classic vanilla example would be swapping spectre helmets but less annoying now
More fluid to do so in combat without autopause
Yeah that's better
Honestly it's such absolute minmaxing that I don't think it's a problem
You still have to get two or three fucking loadouts
And this requires some serious skill to pull off ngl
it'd be nice if TML gave modders some say over loadout slots instead of having to IL edit or smthn
One button press.
I guess
But people are still going to find ways to abuse it
Reaction time is a thing
A lot of bosses have windows you could swap in for a slightly less minmax but same idea scenario
Your hand is still all over the keyboard, you have to stop doing something, anything, to go press that one button when you know you are about to get hit
Like hot swap to glass cannon armor whenever old Duke is in an exhaustion phase and then swap back to tank armor
As an example
And even then sometimes you just end up taking a hit regardless because you didn't think you would
This is a better example, yeah
You could bind it to an easy key like F
And the reaction time wouldn't be much different from RoD-ing
We will probably be disabling hotswapping during boss fights
Or if we wanted to be fun we could make it so you had to hold the key for like 5 seconds in order for the swap to go through, so you can still do it (for whatever reason) but not abuse it
Yes, but most of RoD use is for attacks that are hard to dodge and have a very big telegraph, like Provi's Ray or Moon Lord's deathray, pulling off a stray bullet RoD is really hard, and it would be akin to switching loadout for a stray bullet
It'd make designing accessories/armor with cooldowns a royal pain in the ass
Disabling it in fights would probably be the minimal balancing headache method but a delay to hold it and do it would be kinda funny and people would probably find ways to maximize it for funny YouTube videos and gifs
I'm sorry, but being able to freely swap between Silva and Godslayer to get BOTH benefits requires zero skill
You can just toggle godslayer on for the set bonus and then toggle it off

Just swap to Silva at low health for a free revive
There's no "skill" in that
Basically, the scenario you mentioned has the same use as RoDing, but worse because it's mainly used for scenarios where you think you would get hit a ton, like Bullet Hells, but autopause is a thing, so even now you can just swap loadouts for these stuff
it's just abusing a mechanic
Byeah, I think it would be better just disabled
On the auto pause note, that's a royal pain in the rear end and destroys the flow of the game
Still a cool thing to fuck around with, tho
I tried doing that in vanilla master before for funny spectre helmets switching
It wasn't worth it
I can't imagine the amount of min maxing fuckery someone like SGM will do with this thing
Autopause is just so JARRING
You can still do it, someone desperate to beat a Boss will, definetly
