#suggestions-discussion

1 messages · Page 1 of 1 (latest)

north cypress
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I can't believe it! pogfish

proud plinth
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do you guys think terratomere should use different swords in the crafting recipe?

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the only relevant one is the terrablade/terra edge but the other two i outright didnt aquire and had no reason to aquire

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terrablade is made with a crafting tree centered around relevancy so i think two other relevant swords should be used, like idk the meowmere and somethin else

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nights edge is relevant to pre-hardmode because it has the highest base damage, excalibur is relevant to hardmode because thematically its acquired alongside a powerful set of armor, the hallowed set, obtained by defeating stronger mechanized versions of the pre-hardmode bosses that you have come to know going into hardmode

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and both of them, when upgraded, make for good projectile swords, thus bieng combined into a GREAT projectile sword would make alot of sense

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but idk why anybody would craft the hellkite or floodtide

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floodtide requires you to dig your hands around in the abyss, which seems to be known for bieng dangerous, basically telling you not to go there, and hellkite is just an awkward upgrade to the fiery greatsword that almost nobody asked for

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so before i post a suggestion i wanna know if these two swords actually are relevant and im missing something

unborn oriole
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Idk floodtide is just there because Mariana got an upgrade

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And hellkite is just there kinda

hot zephyr
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hellkite slander

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idk what you'd replace them with, or how it's relevant

swift wharf
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what is even that floodtide argument

hot zephyr
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from my perspective basically the entire terra blade tree is completely worthless, in vanilla

swift wharf
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blade of grass trollmoderate

sinful steeple
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you gotta take major copium to think that night's edge is remotely relevant compared to other melee options or especially non-melee options

hot zephyr
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it only became relevant after we made it huge, tripled the damage and slapped on a useful debuff XD

eternal escarp
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@unreal lark you can ping testers instead of making suggestions about weapon balance for them to check in their free time

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and speaking of that, i can check this soon, in my free time HDfailure

small timber
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I think super star shooter was kinda bad for vanilla against anything that is not destroyer, that probably will give an idea

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and even for destroyer it is not the best thing ever unless you do the fallgod strat to line up it up perfectly

hot zephyr
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night's edge tactically given to you in vanilla right after you've beaten every boss you'd be capable of using it on

lofty hedge
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I remember seeing that nights edge is getting a rework in 1.4.4

hot zephyr
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excalibur, t-excalibur and t-night's edge also just kinda being mediocre options XD

small timber
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isnt it true nights edge which is a proj sword?

lofty hedge
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Similar to t-Excalibur

small timber
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for the 1.4.4

hot zephyr
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i have zero faith in vanilla to rework their broadswords XD

unreal lark
small timber
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ya they probably will really only just rework the terrablade line and thats it

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maybe a buff in damage or two for flails and stuff

small timber
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unless calamity gear options buff it that much

lofty hedge
hot zephyr
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the true excalibur changes just feel like they slapped on some cool effects to the same weapon

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and cut the projectile

lofty hedge
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Yeah that’s what they did

hot zephyr
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i'm sure there's more nuance but they're busy removing paints and adding the fart kart

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revealing everything that nobody asked for

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and keeping the cool reworks hidden XD

lofty hedge
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I don’t mind a surprise

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At least the new swords will be like “Wow! Cool effect!” instead of “Wow! A normal sword!”

small timber
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@native quartz that will simply happen, there is no reason to suggest for that

lofty hedge
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I don’t expect vanilla to go all-out and truly “rework” their swords, so I’ll take what they’re currently doing.

small timber
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they will update calamity until the day they say "this is calamity's last update"

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and tmod browser developers is separated from calamity

frail mantle
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they are working on preview

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the updates won't be released before the monthly stable build but they do work on preview beforehand to make sure the update is ready

native quartz
# small timber <@656215839921405982> that will simply happen, there is no reason to suggest for...

the tmodloader preview freeze has begun, meaning no new changes will be made to the preview branch of tmodloader to allow devs to update their mods with the latest changes before the preview becomes the new stable on the 1st of each month.

calamity released their update for the july edition on the 1st of july, preventing devs who build mods that depend on calamity from updating their own before then.

small timber
# native quartz the tmodloader preview freeze has begun, meaning no new changes will be made to ...

ok sorry I worded it abit confusingly, but this is basically this:

if they are going to update on the latest preview bunch, they will simply do it, it will not be dependent on whether a suggestion is made
even if a suggestion is made, if they are already not updating on the preview bunch they probably will not suddenly do it because of a suggestion

(this is what I mean as "there is no reason to suggest that")
but ya since Heretic do confirm to you that they are updating for the preview bunch it is fine

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because if they already have the update for the preview bunch chances are they also have the capability to release calamity following the stable bunch update immediately

gray nebula
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we're not gonna do it because we don't want a bunch or users switching to preview just to get early access for new calamity releases

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unfortunately yes it means people that do mods relying on calamity have to rush updates because of it but rip

hollow shell
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There was some talk in the dev server about
requesting the ability to do private preview builds from tMod

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So it's not a public early access / beta build, it's only for those who it would be relevant for development-wise

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iirc.

gray nebula
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yea

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i mean

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that was discussed mostly so that we wouldnt have to get fabsol to upload it right as the next stable version hits and stuff

hollow shell
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m

fossil finch
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MODES (has an

orchid briar
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Malice^2

cobalt pewter
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to be fair cal is getting rid of difficulties as a whole

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it's more of a novelty challenge

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even vanilla modes like expert

hollow shell
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define "getting rid of"

neat linden
fossil finch
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Feed you're tripping

cobalt pewter
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I just came back home from work

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so maybe I am tripping

olive token
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@hollow shell hows my sugg rover, long time no see

hollow shell
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The suggestion seems fine

gray nebula
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agreeable suggestion

hollow shell
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The scope is a bit large but not too bad

gray nebula
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death could rly use having a stronger identity

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cuz admittedly I struggle to remember what it does besides just "bosses are different er

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admittedly better than "bosses are unfair to anyone but experienced nohitters

grave zincBOT
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@shell glacier - Your suggestion has received an updated status!

[Make a big chamber in the dungeon to avoid the time consuming task of making an arena for polterghast]

It has been add to the devs' to-do list and planned for implementation!
You can check out your suggestion again here: #suggestions-voting message

hollow shell
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(I did have ideas for reworking the temperature system back when we were debating its removal
Turn it into an actual temperature management mechanic along the lines of Don't Starve, rather than just simple boolean toggles)

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(Temporarily mitigate extreme temperatures using consumables, wear things that alter the rate at which your temperature changes, etc)

eternal escarp
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that couldve been much cooler tbh

swift wharf
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That's a hot take

olive token
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Its broad, but its a a core system of the game

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that I at least think needs some adjustments

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death is just revengence with some more heath

eternal escarp
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death has gotten more noticable AI changes and has a lot of enemy changes tbf

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its not strictly more hp

olive token
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you right, im over exaderating

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still, would like more identity

small timber
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(for most bosses death dont even increase health iirc, only damage)

feral rune
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maybe a nerf ? easy to make, like day 1 easy ? kinda weird

neat linden
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Speaking of feller and its entire upgrade line
since they're axes, do they count as tools (and thus not cause the summon weapon nerf)?

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if so, that'd be really hilarious

swift wharf
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Maybe

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I remember someone mentioning that

neat linden
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Speaking of tools

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other than axes

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thonk (Yes ripper and grax are technically axes shut ujp)

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do these inflict the summon damage penalty
or are they ignored because count as tools

stable remnant
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Upon reading the pins, I realize I should've posted this here first for review. Better late than never I suppose,
`Make the Abyss wider

Generally, in server scenarios, the abyss gets plundered by one person, and there usually isn't enough loot to go around in my group's experience. If the Abyss were let's say twice as wide, it'd add not only more resources, but also could contribute more to the Abyss' oppressive feel by virtue of just having a larger dangerous space.`

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I could see an issue arising with dungeon generation, but a possible solution is to just make the dungeon generate farther away if possible, or make the funky ocean generate on the opposite side from it instead

small timber
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it is fine most people post it in posting first anyway

neat linden
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in 1.3, the biggest problem with the abyss was finding a way to make it work with small worlds
which of course is no longer an issue

stable remnant
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Howso? I'm not privy to the abyss' past generation hurdles

neat linden
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well you couldn't make abyss larger because it'd break small worlds

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but now, calamity doesn't support small worlds

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they're a "at your own risk" thing

small timber
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ya, things like dungeon generating into abyss etc I think could happen

stable remnant
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Oh, a bit of a nuclear solution but it works

neat linden
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well small worlds presented a lot of issues

stable remnant
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My group had that happen a few years ago on a large world, it was a small area but notable

small timber
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I do feel calamity will be best fit on a world size slightly larger than large (not quite extra large), since currently astral infection, hallow and corruption overlap still exist

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(and they can fit more planetoid without immediately run into one as soon as you rope up 20 blocks)

stable remnant
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The addition of several new biomes would fit more nicely in a larger than large world, but that might pose its own challenges

small timber
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I think it was mentioned (at some point) that they now have the technology to support extra large world, though need devs confirmation on that

stable remnant
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I'm curious, is there a particular reason for forcing the sulphurous sea and abyss to generate on the dungeon side of the map?

neat linden
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hm

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all i can think of is to be able to work with Thorium's world gen

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since calamity's mod description does mention it has some compatibility with thorium

frail mantle
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i think that's the reason yes

unique vector
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thats the big reason yes

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that and for consistency

stable remnant
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Okay, that makes my suggestion a bit rougher to implement if they can't just change the side for ease of non-conflicting areas

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I'm not sure how easy it is to change dungeon gen point

small timber
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(and I think it is only a problem for small world specifically, but not sure)

stable remnant
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Well, making the abyss 2x as wide would probably cause intersects even on a large

vapid crane
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is there a way to make the abyss scale proportionally to the world size?

drowsy plank
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while i think making the abyss wider is a good idea, @stable remnant you know you can just. fish all those items up right. also who the hell keeps all 5 unique class weapons to themselves?? this sounds like an issue with your friend group and also just. not knowing abyss crates existing and that they can be fished up in the sulph sea. but regardless of that the abyss is in fact very cramped for what it's supposed to be (deep ocean) so while i like the idea, i think the reasoning is uh. not great.

stable remnant
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Yeah, I know fishing is an option, it's what we had to resort to. And I don't disagree on the cause of the issue, however I will say right now that I find exploring more fun than fishing

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Fishing in my opinion is there as a failsafe

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If the friend group weren't the issue, we'd go on that expedition with 2-3, maybe even 4 or the whole group

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But then it'd feel even more cramped I think

gray nebula
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Make the Abyss wider

Generally, in server scenarios, the abyss gets plundered by one person, and there usually isn't enough loot to go around in my group's experience. If the Abyss were let's say between 1.5x and 2x as wide, it'd add not only more resources, but also could contribute more to the Abyss' oppressive feel by virtue of just having a larger dangerous space.
The issue of loot can be solved by fishing, but I feel it's more fun to explore rather than fish.

Potential issue of dungeon intersection might be solvable by either forcing dungeon generation a bit farther from the sea, or swapping the side on which the sulphurous sea and abyss generate.

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am i right

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(you posted yout sugg twice oomfie)

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Also tbh we cant really solve the issue of not enough loot chests like i mean unfortunately fishings the way

stable remnant
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My bad, I hit edit but it didn't agree with me

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Deleted the old one

gray nebula
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cuz if we introduce duplicates we dont want it to have solo player have to sort through multiple chests to find the item they want nstead of the same one but again

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i agree doe abyss is way too cramped

stable remnant
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Hmm, perhaps just wider then? Keep the chests unique, it wouldn't help my group's issue but at the end of the day that's one greedy person's fault. However widening would be nice for the atmosphere of it

unique vector
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we should make abyss more sneaky beaky like

small timber
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I think the multiplayer reasoning can be like abit off as mentioned

Instead probably switch reasoning to how cramped abyss are bad and why making it wider will be an improvement

stable remnant
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Yeah, I'll revise that in a bit. The input is appreciated.

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Okay, I've axed the chaff and revised as suggested

grim tusk
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@austere lagoon references to stuff are a dont. Also no reasoning, bad formatting and theres already quite a few Jojo references.

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!wiki stellar knives

red stormBOT
grim tusk
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Za wardo

stable remnant
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Also the stardust set in general

subtle sapphire
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also arrows are a jojo reference, I'm sure

austere lagoon
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Summoner is a Jojo refrence

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More Jojo

fossil bronze
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abyss can't be moved to the other side of the world iirc
for thorium compatability

hollow shell
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We already forced the Dungeon to no longer intersect with the Abyss
@stable remnant

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And yeah that above

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You can use our non-intersection code as supporting argument for your suggestion
Because, the Abyss was originally generated at this relatively thin width out of fear of Dungeon collision, but that's not an issue anymore, and yet the Abyss has yet to be widened in lieu of that

stable remnant
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Huh, okay, I'll revise again

fossil finch
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I still want flooded dungeons

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That's not what i mean

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I mean a dungeon subbiome where abyss and dungeons merge

violet schooner
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ah that makes sense

fossil mural
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Little late but on the boots post moonlord suggestion, I think boots just outlive their usefulness post moonlord

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Even tracers are arguably not worth using in most cases

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Raw wings are just better than run speed in post moonlord fights, maybe aside from dog

stable remnant
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It might be better if they don't count as wings

fossil mural
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Even if tracers weren't wings I wouldn't use them with wings post moonlord

stable remnant
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Or maybe inherit wing stats from a vanity wing placed over them?

fossil mural
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You just don't need boots

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Post moonlord fights don't benefit from boots

drowsy plank
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Terraria Wiki

The Sergeant United Shield is a Hardmode boomerang. Only one can be thrown at a time. It automatically homes in on nearby enemies and will chain its attack to 4 additional enemies, however it will not hit an enemy more than once per throw. It is rarely sold by the Traveling Merchant for 35.

Terraria Wiki

The Brand of the Inferno is a Hardmode sword dropped by the Ogre mini-boss during the Old One's Army event. It has a 25*1/4 (25%) chance of inflicting the On Fire! debuff for 5 seconds.

fossil mural
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Yharon restricts your arena size and is a vertical fight mainly

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Scal boxes you in

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Providence doesn't require you to run

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Polterghast you can just fly in circles around him

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Wings just do the thing better

stable remnant
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Probably a lot of work, but equipping the tracers might grant you a wing slot that you could, well, slot a wing into

fossil mural
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Exo mechs is mainly flying and falling diagonally

ashen warren
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Not Just blocking

drowsy plank
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Example:  Add a parrying mechanic to the entire Melee class.
Reason:  These are very major changes that require a very substantial amount of work in order to be implemented properly.  Entire updates (or multiple) will need to be dedicated solely to fulfilling these suggestions, and that is not realistic considering the dev team's current workload and planned content.  The devs are already planning a great deal of content for the future, and suggested content on such a scale are almost guaranteed to conflict with those plans.  Changes as significant as these will originate from the devs themselves and not from public suggestions.```
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also you provided literally no reasoning

ashen warren
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K

fossil mural
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also adding Parry to melee is redundant, fractured ark exists lol

stable remnant
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@ashen warren in the pins there is suggested formatting and whatnot

fossil mural
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That's a weapon tree that has a weapon at almost every game stage

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All with parry mechanics

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But anyway I just don't think boots have a purpose post moonlord. Even if equipping tracers gave you a wing slot, you could just...use the wings directly.

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You're not saving an accessory slot or anything in that scenario

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You're using an accessory (-1 slot) to get a slot (+1) slot, so 0 net slots

drowsy plank
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this is why we getting the alt line to tracers anyway

stable remnant
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Using the wings directly provides less benefits than slotting the wings into the boots, for utility other than boss fights

fossil mural
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When you could just use wings

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Even outside bosses

stable remnant
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Sure, it's just as optimal for boss fights, but there's a fun factor to sprinting

fossil mural
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You have insane movement speed post moonlord

drowsy plank
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me when just use quick modifers

vapid crane
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and then there's me who always used terra spark + wings

stable remnant
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You can't use wings with tracers

drowsy plank
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well you can't post ml unless you're downgrading to angel treads

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which is why an alt line to boot wings is being added lmao

fossil mural
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Even if we had pure running boots, I still think the encounter design of post moonlord would make them not very good

stable remnant
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I still think the system of slotting in wings could work rather nicely if they perhaps add slight Stat buffs to those wings if slotted, as a reward for going down the crafting line for the tracers

drowsy plank
fossil mural
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Providence, sure ig. Polterghast you're fighting in a limited space dungeon arena, so not very useful. Sentinels you don't need to run. Dog I guess it could work if you wanted to give up some tank or damage. Yharon limits you arena, scal limits your arena

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Exo mechs is more flying up and down than running on the ground

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I feel like it would just end up being a trap players fall into. "Oh I need to use boots and wings" "why don't I have space for other accessories now"

stable remnant
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I think a slotting system would work better than just a pure running line of boots for that purpose

drowsy plank
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you said most of this already but if the boots have a similar buff to the flight bonuses from soaring insignia then they will be used i can already say because soaring is already used a lot because it's a really strong movement option

fossil mural
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They'd end up being items I personally wouldn't use unless they omega buffed flying speed and flight time and acted like a soaring insignia mega accessory to complement flight

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But then I'm not using it for the running

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I'm using it for the flight boosts

drowsy plank
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if they were a bit weaker than soaring but had another effect alongside the running i think they'd probably get used

stable remnant
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If you've got a pair of boots that give you a wing slot you're telling me you'd rather just equip the wings and have no boots?

drowsy plank
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Yes

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when the boots are so much worse than the wings they might as well just be worse wings

stable remnant
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To my knowledge, there's no negative effects to wearing the boots aside from the fact that they preclude wings. If that's solved with a granted wing slot, then why would you still not use them?

drowsy plank
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the negative effect is they fucking suck for the tier you get them on

fossil mural
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When I could use an offensive accessory or defensive one instead of boots since ground running doesn't do much, yes

burnt condor
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I think boots are fun to use outside of boss encounters

drowsy plank
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yeah they're nice for getting around, but even the passive movement speed bonuses of post ML can replace them

fossil mural
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My point is, ground run speed just doesn't mean much

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You could get way more value from defensive or offensive accessories rather than a ground speed boost

fossil finch
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Treads allowing you to "slot" wings and get you their stats, even if with reduced intensity would be so fucking awful for the balance of the item

burnt condor
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does post-moonlord boost your base speed?

stable remnant
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I feel like there might be a miscommunication here. I'm suggesting that the tracers be changed so that they can have a wing slotted into them, giving the stats of that wing instead of integrated tracer wings. Meaning you get your preferred wing plus the normal tracer abilities in one slot.

fossil finch
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no

drowsy plank
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no but so many items do

fossil mural
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No but by then you have access to so many combined accessories and potions that move speed isn't an issue at all

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It's difficult to move slow at that point lol

fossil finch
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The point of treads is that you don't get wing stats in exchange for boots and wings on the same slot

stable remnant
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I don't know that it'd be horrid for balancing when you get the tracers at a point when you're not starved for horizontal speed

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As others have stated

fossil finch
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Then just wear the wings and that's it rather than allowing this horrid amalgamation of item combos

burnt condor
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I guess, but I also don’t think they’re useless or redundant? I used the tracers for a good chunk of post moonlord

stable remnant
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But that's the issue, the tracers lack a function in this case

fossil mural
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They're usable sure but just ask in help and advice or mod talk and most players will recommend just using wings only instead

stable remnant
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This keeps them relevant in a world of verticality

fossil finch
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People already default to tracers because of the extra acc slot that comes with it naturally as you'd be wearing boots and wings at that point

stable remnant
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Apparently not, because people seem to be sayings wings are the winners

fossil finch
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It's contained here

drowsy plank
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it's bc ur asking on the discord lol

fossil finch
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Average player thst doesn't ask will be using tracers most of the time

stable remnant
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Thats true, I used them and they worked just fine, but if the meta is indeed a simple pair of wings instead of this mega accessory, it seems like it needs to be addressed

fossil finch
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anyways as said they're still not useless or redundant, giving them the ability to slot wings would completely destroy the point of build making and accesory diversity even if it's not that good already

fossil mural
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There is a tracer upgrade line through most of post moonlord that I imagine casual players who don't ask for help probably follow through

fossil finch
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Mega accs don't need to be meta solely because they are "mega accs"

fossil mural
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Like they're perfectly fine, but if you want to optimize wings are generally better

fossil finch
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It's not like It's soe

drowsy plank
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ur right we need to add more items so even less people use the mega accessories cause single unique effects are cooler than massive stat sticks that do 800 things XD

stable remnant
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Saying it'd destroy build diversity is a bit of a stretch, considering if the average player uses tracers then they're missing out on class specific wings

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And build diversity is already destroyed if the average players default to it

fossil finch
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And the fact they're better and they will realize this at some point is good for diversity?

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builds are fucked in terraria because of wings and boots anyway but making tracers meta won't help

fossil mural
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Like, having the ground speed of tracers but the flight of elysian and drew wings goes against the entire point of tracers

fossil finch
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It'd just be the same as it was before when they were meta and wings were never used

stable remnant
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Take that up with Daedric, I'm simply suggesting a solution to his original point of wings being better than tracers

fossil finch
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Mega accs suck by themselves and calamity's straying away from it
It can't stray too much away from the class ones because they're pivots for balancing but it is

fossil mural
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On the note of accessories I actually like that soaring insignia is good throughout the entire game

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And shows up in the rest of class setups once it's available

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Just a simple accessory

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Viable throughout

drowsy plank
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it's a lot like frog leg in preHM

fossil mural
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No upgrades or downgrades or whatever

swift wharf
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soaring insignia upgrades are evil

olive token
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hows my sugg doing?

swift wharf
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you'll know when it gets sent to voting

olive token
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Well idk if its ready for voting

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I changed the name to fit the overall goal better

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and edited the text to make the message clear

hot zephyr
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@viral inlet there will never be a way to toggle

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period

viral inlet
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o...k

gray nebula
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fail

hot zephyr
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skillimus issuius

crude geode
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Scaling across the game taxevasion

hot zephyr
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damage reduction already scales as the player gets more health 😉

fossil mural
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Diminishing returns on DR say hello

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You realistically wouldn't even notice the difference between 5 and 10% end game

old prairie
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well ok, but 5% really seems like nothing

grim tusk
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@old prairie Endurance at higher values was way too strong, even at 10%

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thankfully accessories and warding reforge exist to become tanky

hollow shell
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(also it stacks with other potions like Titan Scale iirc)

grim tusk
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and on the endgame 5% still is a lot, considering its 5 warding reforges worth of DR and stacks with every other DR increase

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you can very quickly become tanky as fuck in Calamity

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heck even after the nerfs its still very well possible

fossil mural
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Not to mention most defensive accessories still get hefty DR + the community gives DR

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  • warding
grim tusk
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4 Warding, Rampart of Deities, Core of the blood god, Sponge, Community and you become one tanky mf

crude geode
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Isn’t tanking so strong it’s on the chopping block for a nerd

hollow shell
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Yeah there's really no need for Endurance specifically to scale, because as they game goes on you keep getting more and more options to stack up the DR stat

crude geode
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Fair

hollow shell
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Defense damage

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(it reduces DR too)

fossil mural
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On the note of defense damage

old prairie
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ok whatever, 5% just seemed a little low and i don't even play melee to begin with lol

fossil mural
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Is bloodflare core defense damage

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Or is it seperate

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And if it's seperate does the defense loss stack with defense damage?

grim tusk
#

defense dmg allows us to buff defensive stuff without enabling facetank

grim tusk
#

but it heals you for a fuckton so who cares HDfailure

fossil mural
#

True

#

It's basically a mini healing pot every time you get hit lol

grim tusk
#

we have plans for SG already

hollow shell
#

Do those plans address that attack

old prairie
#

good because i HATE his teleport

fossil mural
#

I want slime god to have a better counter to the run in a direction strat

#

At least before when the projectiles lingered around and he had that gravity debuff, it was somewhat dangerous if you had to backtrack

#

But now that projectiles don't linger and he doesn't have the debuff

#

It's a very bland fight

grim tusk
old prairie
#

true, his slimes should have something like a dash or a jump similar to that of astrum aureus

drowsy plank
#

that's so dumb

#

just nerf the outliers

#

furthermore isnt the ultisword line already getting reworked anyway??

proud plinth
#

whar

proud plinth
#

in my opinion they feel like just the right strength for when u get them, if not a tad overpowered

#

if u nerfed those then melee would be underpowered in general, in my eyes atleast, what is "underpowered" is up for debate and subjective

drowsy plank
#

yes, it is, but according to the devs, rn most of these weapons have higher than average kill times i believe

proud plinth
#

oh, hm.. on 1.3 or 1.4? ive heard the port is kinda jank

drowsy plank
#

1.4 i guess but it's not like anyone is playing 1.3 or it even matters

proud plinth
#

cuz true tyrants ultisword on 1.4 rn deals 100 some damage, and its obtained 1 stage of progression after the ark of the elements, which deals in the thousands

#

and the ark has quite a good number of projectiles too, even then with parries it can be buffed

#

however using the ark of the elements on expert mode against providence, the stage that you obtain it in, feels perfectly in-line and not overpowered

hollow shell
#

This suggestion

#

Man

proud plinth
#

so idk if nerfing the outliers would be the best choice, but thats definitely up for debate

hollow shell
#

Were you trying to be inflammatory

inner anvil
#

"Kill all testers" challenge.

proud plinth
#

i mean its just a suggestion, im not trying to make anybody mad or anything, i think this is something that would be nice to have a friendly debate about

hollow shell
#
  1. Instead of suggesting that the overpowered outlier be nerfed, you suggest that all other weapons in the tier be buffed to match it (significantly more effort and likely not the correct response to the situation)
  2. You did not even specify the tier in your title, meaning the implied scope is literally the entire game
crude geode
#

Suggestion posters try not to be their own testers challenge

hollow shell
#

And that's right, 3.
We recently made it a rule to ping testers for balance concerns instead of posting suggestions

proud plinth
#

oh

hollow shell
#

Not because it's like, inherently bad
But just because pinging testers is faster

#

And the sugg will take over a week to reach the devs otherwise

#

when you can get it addressed today

proud plinth
#

k its deleted

#

ill just leave that alone, if its an inflammatory concept or something that will cause too much debate, id rather have underpowered weapons than an all-out war

fossil mural
#

Speaking of balance stuff, I saw someone else mention it but is mechworm summon over performing rn?

olive token
#

🙂

crude geode
#

@fossil mural see above

fossil finch
#

Good let it overperform

#

i don't want mechworm to have any change again ever

#

Even if it's just damage

crude geode
#

too bad, suffer

fossil finch
#

Coping

fossil mural
#

Dang no wonder mechworm felt so strong in my summoner run

#

Summoner don't have overpowered weapons challenge

crude geode
#

Summoner weapons really do be kinda stupid at times

olive token
#

yeah all the summoner stuff needs a rebalance and fixed whip integration

#

no point making a sugg about it because its already gonna happen

fossil mural
#

It'll be sad when terraprisma is nerfed

#

And mechworm

crude geode
#

something else will pop up that's overpowered

olive token
#

well they are gonna give sommoners a whip weapon so its gonna be fun

fossil mural
#

Scanners will always be good at least

#

Those things never seem to die

#

Along with cold divinity

drowsy plank
#

i do hope upgrades are added that at least allow you to try a similar weapon at this original power levels. terraprisma and celebration mk II i mean cause i think those are both being targeted for nerfs atm

swift wharf
#

sourceofallevil 🪓 catXD

crude geode
drowsy plank
#

against cal stuff i mean obvs

gaunt tiger
#

is source of all evil moutned scanner

swift wharf
#

yes

frozen hornet
#

@violet schooner oathblade upgrades already are planned to get reworked, the rest just haven't been done yet

small timber
#

I think the idea and performance of tracer (no matter if ground speed is needed or not) is still fine that is the inherent idea of them being 2 in 1 accessory

The buff they need I think is a bridge between Seraph and Elysian Tracer since for wings you get Elysian (and tarragon) Wing post-provi which is a massive upgrade from lunar wings while for tracer you have to use seraph all the way to post-DoG

#

But ya, the 'make tracer can integrate whatever wings' idea will just make wings useless even with nerfed flight, and tracer dont have to be strong just because of its inherent 2 in 1 property, they just have to be viable

small timber
#

@old prairie Also regardong the endurance potion suggestion: DR already scales with the game, that is the inherent property of %defense, the more damage the enemy deal the more damage DR block, the warding argument is completely invalid as you will notice the DR part of warding didnt scale at all

If you think defense are too weak and should be buffed, the one more suitable for your suggestion will be iron skin potion, especially with the current nerfed DR on items 10% will be as good as The Sponge, the trademark full tank accessory, they are not gonna make a potion has that much power just like that

inner anvil
#

The suggestion would be ultra-based if he instead suggested for Ironskin scaling, yeah.

swift wharf
cobalt pewter
small timber
#

Due to the idea of defense damage I think it will be better to just dont alter it in anyway, if defense is bad because of defense damage the way will be to buff defense not to nerf defense damage

#

(draedon's heart is allowed the exception since it is basically final boss drop)

frosty trellis
drowsy plank
#

F

coarse sky
#

@gusty burrow I had this happen to me once and I had to use a Terraria world viewer to actually find the hollowed it's really annoying

crude geode
#

Why this solution instead of just making them just drop more shit

small timber
#

ya like, just make them drop more prism/ash so you dont have to refarm them like mad

drowsy plank
#

@kindred creek p sure a sugg just passed that increased the materials dropped per fight

#

also thats dumb

#

people have been suggesting this since DoG like "add an item that starts it in phae 2" like no just ask the boss to drop more

#

oh wait it was just scal

#

you could ask for exo mechs to drop more prisims ig

hollow shell
#

Not how I would personally solve that issue

#

Starting fights partway through.

#

If farming them is the issue then yeah the easier solution would be to change the numbers of either their drops or the crafts

hot zephyr
#

just buff the rewards XD

#

or make the shadowspec bar recipe give more bars

hollow shell
#

Yeah

small timber
#

the suggestion literally will apply to "start exo mechs at last mech so farming exo prism is easier"

#

ya not gonna do

worthy lintel
#

me when

when people don't want to bother playing the game anymore

#

following some people here the mechs should drop 9999 exo prisms BrimFace

frosty trellis
#

I have yet to need to kill exos and scal more than once except if I am playing summoner and going for boss rush

#

You get enough ashes of annihilation and exo prisms for the most part to get the dev tier weapons, and with the exception of summoner, generally you are sticking with Auric Tesla

small timber
#

"Make breaking altar drop 99 souls of light and night each

dude they no longer give ore anymore, they are useless, at least make them give some souls for nice QoL, the mod is so fucking grindy

EDIT OH RIGHT I FORGOT, PLEASE INCLUDE SOULS OF FLIGHT TOO, FARMING WYVERN IS SO BORING
EDIT 2: Thx for @ abcd1234 for mentioning, farming essences are a complete hassle too so maybe include it too"

frosty trellis
grim tusk
frosty trellis
grim tusk
#

Enrage too op

worthy lintel
#

i dream to make a shitpost mod like that that just drops 9999 of every material following boss tiers

#

we shall relish in the bliss of uninterrupted boss rush

quiet kernel
#

Me when I have beaten exos and scaI and love damage and demonshade but I also suck at this game and die when not using auric:SAD

small timber
#

"defeating final mech bosses drop 999 bars of chlorophyte bar so you are not forced to craft drax and mine it"

hexed ore
#

Most recently posted suggestion forgetting vanilla pole buffs

frosty trellis
kindred creek
#

no need to moch me further

small timber
frosty trellis
#

Increase the amount you get from crafting

grim tusk
# worthy lintel i dream to make a shitpost mod like that that just drops 9999 of every material ...

The year is 2024
QoL mods have removed the need for town NPCs, Arena Building, Regular Enemies, and Grinding. 16 distinct difficulty options exist to be combined as desired.
All worlds are generated with chests that give everything to you, and have innumerable world-sized platforms
The game has been optimized away. Now we may relish in the infinite bliss that is uninterrupted boss rush playthroughs

frosty trellis
#

That is not an approach I was thinking about

hexed ore
#

Seems to be the way people want it to be

grim tusk
#

@kindred creek you cannot suggest specific crafting recipes

small timber
#

ya, I think just say increase yield and the devs will understand

#

since the bars amount are according to auric bar amount use anyway so it make sense

hexed ore
#

grrrr farming

hollow shell
#

Trying to think of a current recipe it could be compared to

small timber
#

spectre bar I think?

grim tusk
#

Fuck it make them old Auric because “we hate fun”

#

Spectre is a good comparison

hollow shell
#

Ah yeah Spectre Bar indeed

frozen hornet
hexed ore
#

1 ectoplasm and 2 chlorophyte bars to make 2 spectre bars

#

So 1 prism + 1 ash + 2 auric bars = shadowspec

frosty trellis
small timber
#

I think it is just a matter of conversion rate (1:2 or 1:5) so it should be fine

#

or super healing potion for that, though it is not a crafting material

grim tusk
# frosty trellis "The most unnecessarily complex crafting material to ever ex- oh wait fargos sou...

People be like:
Semi cheap Calamity item that just requires a small grind or a going to a part of the world and killing an enemy to get the missing drop: No this is too expensive they should reduce the item’s cost (Absorber comes to mind, the only one I agree was the removed sea snail shell which was indeed a pain in the ass)

Meanwhile in Fargo’s souls: This item that requires at least 30% of all the game’s items is perfectly fine in cost

frosty trellis
#

LITERALLY THOUGh

#

Although, Miracle Matter is still annoying to craft

small timber
#

on april fools next year fargo will add a new item that is called "souls of master builder", required to craft into soul of eternity and will require materials for every single furniture of every material type in the game

frosty trellis
#

And yeah, thank god no more sea snail shell bc I spent like, 2 hours trying to get that in my first playthough

small timber
#

for miracle matter, I think the problem is more with the crafting cost of draedon forge, after you craft the forge you dont have much prism left

#

(but ya, solved by just making exo prism drop at higher amount)

grim tusk
#

Or reducing Forge’s craft cost maybe

small timber
#

the other boss that have drop problem I remember is providence, where she dont drop enough divine geode to craft the full set of armor +1 of any weapon

frosty trellis
#

Operator ftw

#

Hell

#

Sometimes she doesn't drop enough geodes for the tarragon armor

#

Much less armor + 1 weap

grim tusk
#

Kill 1: you get geodes for either armor or some weapons and one accessory
Kill 2: you get the rest of geodes needed and the other acc

#

Also you can just use bloodstone weapons and pure uelibloom or draedon’s arsenal

#

Or her drops if you got lucky in kill 1

frosty trellis
#

And you do need to fight her twice for the aegis and wings

#

So fair

grim tusk
#

Unless nightime XD

frosty trellis
#

I think I'm good

#

Hellvidence has always been my forte

grim tusk
#

I found Night Prov extremely fun once I learnt it and stopped trying to nohit her

#

Even did the fight with Cobalt kunais

frosty trellis
#

Ah yes, rouge

#

The one singular class I have not played in calamity

grim tusk
#

Summoner and Rogue: the unbalanced siblings

frosty trellis
#

Summoner is very op

#

Endgame ranger is also nutty af

#

Contagion with a 30 second kill time on jared and I forgot demonshade armor existed at the time lmao

small timber
#

daily reminder that summoner (on super minmaxed damage setup) can get 304% damage, 17 minion slot (last time I calculated it) or 21 minion slot if you use yharon kindle stuff with godly soul artifact

#

and then now you have whips on top of that

#

@supple lodge while not exactly the approach the suggestion is going, sunken sea biome rework is coming soon™, so things might be completely different by then

but ya the suggestion itself is, fine I think? just think this is worth mentioning

supple lodge
#

I wasn't aware it was being reworked

small timber
#

ya the suggestion itself is fine so no worry about it

#

(this is more for a 'for your information' thing)

supple lodge
#

alright

frosty trellis
small timber
frosty trellis
#

Fair

#

I didn't know godly soul artifact existed, but that would of been nice to know for SCal lmao

#

On my summoner run

#

Since yharons kindle staff is amazing

#

Pre-Scal, 6 from tesla, 4, 2, 1 from accessories, bewitched, summoning, base 1 slot for 3, counting 16

#

Not sure where the the 17th came from since none of the previous stuff that goes into nucleogenesis can stack now

small timber
#

it is 4,2,2 from accessories iirc

crude geode
#

What’s the point of this discussion?

small timber
#

nerf summoner

frosty trellis
small timber
#

(off topic)

frosty trellis
#

Eldritch?

#

Oh

#

That's a pretty cool accessory

#

Another thing I wish I knew existed

hollow shell
#

"only one shield can be used at a time"

#

Is this true?

small timber
#

only one shield dash

hollow shell
#

Rampart doesn't have a bash, even

small timber
#

(or rather, knockback immune)

#

but ya you definitely use both together, stacking knockback immune is not a problem especially that rampart is so distinctly different in function to valar, and offer a lot of utility even beyond knockback immune

#

(tbh I would rather Asgard's Valor rid of the Ankh Shield line and only keep say Cobalt Shield and move the entire Ankh Shield line to either a new line of accessories or rampart)

hollow shell
silent dawn
#

buffs from both would be provided, but I'm pretty sure that any shield-specific actions would be ignored for the one lower in the order

small timber
#

which part of Rampart and Valor/Aegis is not stacking and make them only can be use one at a time?

hollow shell
#

What is a "shield-specific action"?

frosty trellis
#

Confused myself

#

Since it's standard for me to go asgardian aegis and rampart if I am playing literally anything but summoner

silent dawn
#

dash, the one that shows, multiple things, it would just be easier if both took up one accessory slot.

grim tusk
hollow shell
#

Nonono, do not just generalize it as "oh a buncha stuff yknow shield things"

grim tusk
#

I use Rampart all the time and can confirm this is false

hollow shell
#

Rampart does not have a dash
The visual has no bearing on functionality

silent dawn
#

true, true

#

Really the biggest general concept is to minimize the space and maximize the efficiency

grim tusk
#

And both accessories are already kind of goated in the defense department (well Aegis not so much since its not its main use)

#

Why the hell do you think that mixing them is a good idea other than free acc slot to abuse

#

At that point just use wingslot or another mod that gives an extra accessory slot

small timber
#

rampart dont have dash, so there is no problem with it not stacking

#

ya rampart is one of the best accessory, aegis too

grim tusk
#

Void sash needs to be buffed to better compete with Aegis’s utility tbh

hollow shell
#

We've been trying to move away from the design philosophy of combining everything into one accessory by endgame
Cutting down on effects, trimming tooltips

Having more different accessories, with more significant, focused, and fewer abilities each, makes for more interesting gameplay
You actually have to manage your slots and make a loadout, choosing which acc benefits you want to have

small timber
#

ya this suggestion will completely kill off any chance for void sash to be useful, because it get rid of every single knockback immune option in the game

#

void sash will literally only be use in nohit

silent dawn
#

Y'know, I'm gonna be straight with ya, these are all very good points. And fairly, yeah, y'all are right. I just feel like the free slot, along with a better "final" option kinda makes sense, since there are mostly obvious other "final" options. Ark of the Cosmos, the Immaterializer, etc.

grim tusk
frosty trellis
#

Was gonna say

small timber
frosty trellis
#

I don't see a reason to use void sash over aegis

#

Since the ram

#

And the longer dash is a little much

hollow shell
grim tusk
frosty trellis
#

40+ blocks is alot

small timber
#

ya there can be a lot (too many) of things can be made argument of combining will make them better (since well, you effectively just have more slots), like absorber + affliction, combine every single class post-DoG elemental accessory into 1 so you dont have to switch accessory

silent dawn
#

Just mash all wings into a mount that just turns you into a Boeing 737

small timber
#

true

frosty trellis
#

LOL

small timber
#

New wing idea: GIGA MEGA WING

Combine Betsy Wings, God Slayer Jetpack and Drew's Wing to craft the ultimate wing that excel in every single function that wings can ever have

aka Celestial Starboard

grim tusk
#

Maybe for pre-Yharim or post we could have some sort of ultra defensive stuff but for now what we have is enough and spending time thinking about stuff for when that happens would be a waste of time

#

Sponge + Ambrosial ampoule + honey dew and get the old sponge
Cotbg + Bloodflare core + bloody worm scarf and get old Cotbg++
Thinking about something more creative is not worth the time atm

hot zephyr
#

at that point just pull a soul of everything and give everyone supergodmode

grim tusk
#

We could get more defensive options post-DoG

small timber
#

meanwhile the best offensive accessory will still give +15% damage

grim tusk
#

Ambrosial ampoule upgrade would be epic

grim tusk
small timber
#

we dont talk about rogue accessory, nanotech with the 30% damage increase

hollow shell
grim tusk
#

I could try and draft something in my sleep

hollow shell
#

(frankly Ampoule doesn't have much of an identity anymore)

small timber
#

ya it is just very good stat stick at the time you can get it, and thats it

grim tusk
#

Make it combine with Honey dew again perhaps

silent dawn
#

Ampoule is ok. Sometimes. For a small period. Only for the sponge.

hollow shell
#

I had rework ideas for Absorber, Sponge, and Ampoule sitting in dev for
literal years now
They got sprited and they're on a to-do list but I have no idea when they'll get implemented
Or if they'll be implemented, considering I proposed them back when they were still connected in a tree

grim tusk
#

Sponge hasnt used Ampoule in it for about a year

#

When will sponge properly inherit rover drive tho

silent dawn
#

wow i am now realising, as i sit upon my deathbed, that I may have read the wrong wiki page

hollow shell
#

You probably read the right wiki page, just a long time ago..

silent dawn
hollow shell
#

(funnily enough Rover Drive's effect was actually inspired by my rework ideas for those accs, which is why it is included in Absorber's recipe)

#

(or at least it happened to be similar and that's why it was included)

silent dawn
#

it feels like the same concept of the shortsword in the zenith to point of going back to the first thing you acquire and put it into an endgame item.

#

literally got the rover drive from my first wulfrum. didn't even use it

hot zephyr
#

rover drive is cracked now

silent dawn
#

fr?

hollow shell
#

Oh yeah big wulfrum rework next update

hot zephyr
#

i believe iban has it equipped in his scaffolding kit showcase clip

#

rover drive is highkey one of the best phm accessories now, might need to be nerfed before launch

quiet kernel
#

I think Iban made a clip where he cranked 90s with the scaffolding kit

hot zephyr
#

it's true

#

I farmed a thousand pieces of wulfrum and became Ninja Fortnite

silent dawn
#

i remember using it, thinking "wow this sucks," and then never using it. It felt that the temp defense buff seemed pretty bad

hollow shell
#

Yeah the current one is pretty meh weird

silent dawn
#

I remember playing with my friends, unable to find wulfrum enemies for quite the while, so I opted to trade my platinum pickaxe for their wulfrum one, due to their hype about it. Upon getting it, I realized that it actually sucked, and I had been scammed. Please make wulfrum better. Enemies and gear both, please. I can never live down this shame.

hollow shell
#

Your fault for not checking the Pickaxe Power TrollModerate

#

59% Platinum --> 40% Wulfrum

silent dawn
#

i checked when i got it and died inside

frosty trellis
#

@supple olive That will be in a later update.

#

Lol

hollow shell
#

@supple olive We will. Eventually.

supple olive
#

k lol

#

I should read

frosty trellis
#

It's a lot harder to balance calamity around new calamity whips rn when summoner is broken as shit regardless

supple olive
#

makes sense

silent dawn
#

In reference to the research facility mimic idea:just use the extractinator on power cells

drowsy plank
#

true!!

#

like draedon mimic is a neat idea in concept but it just

#

has no purpose

#

like armored diggers XD

frosty trellis
#

Can also just put spare power cells into an extractonator for sus scrap and dub plating

drowsy plank
#

bro wifi
just said that literally right before my message

frosty trellis
#

LOL

drowsy plank
#

"i dont play calamity" what
look i want buffs to the flak cannons as much as the next guy but the reasoning is trash
and the solution is even worse

frosty trellis
#

No kid

drowsy plank
#

we dont need more terra shivs (bad weapon that only exists to be upgraded into Good Weapon according to meta)

#

is this even like

#

a tester ping thing

#

like there's about a bajillion reasons the flak cannon is bad and everyone knows it but could i just suggest a new effect for it?? i always thought it was different than what its current effect is and i think it honestly would be better

small timber
#

suspicous scrap is ONLY found in abandoned lab no?\

#

so it is not only not renewable but also absurdly hard to get, since it is super hard to find abandoned lab

wind rune
#

Abandoned Research Facility

small timber
#

ya, the biome ones just dont have it

wind rune
#

Yep

small timber
#

and on large world it is only 33% for it to spawn, because reason

#

getting a SHPC literally will require explore the entire world and you might not even get enough if you are unlucky

wind rune
#

It's good to be playing mhage

mighty knot
#

would 'move astral infection to post-ML' be banned by current sugg rules?
I'm leaning towards disallowed (due to 'large scale reworks' rule) but I'm not 100% sure, especially since it fitting that category depends on the amount of work it requires (which could be just about any amount as far as I know, since I wouldn't want aureus to be re-tiered/any new bosses to be added)
can I get a verdict on that?

drowsy plank
#

i just dont get why

#

astral serves a purpose where it is rn

crude geode
#

Probably because “it would add something inbetween bosses” (it wouldn’t tbfh, astral already has extremely little to do outside of enemy killing)

drowsy plank
#

well that's why we're getting Literally Just New Biomes and the subworlds

#

whenever they get around to it

crude geode
#

Are we getting subworlds? I can’t recall anyone saying it, at least in here

mighty knot
#

idk, I don't agree entirely that astral serves a distinct purpose. some of it does, I guess, but the underground is almost completely useless. it's really just there to be a new biome for new enemies to spawn in for you to kill to get new things, and also exists and serves a large amount of its purpose at the start of HM, a period in progression that already has tons of options
meanwhile, despite terraria's tagline being 'dig. fight. explore.' post-ML lacks the first and last of those three in any substantial way. I just think it's a good opportunity to have astral be there as a way to provide that, like the hallow largely does for HM

crude geode
#

the underground being useless isn’t really gonna be solved until it gets reworked

hot zephyr
#

XD There are already substantial plans for the Astral Underground

#

It's like, the #1 devplans meme that's been around for ages

crude geode
#

Yeah

keen zealot
#

#suggestions-voting message This would mean Chlorophyte would also be used for Bars of Life in addition to the other 100+ items it gets used for currently

#

I also think the supposition that "Reaver tier items are useless" is a very subjective one. I found tons of use out of the armour, myself. Don't have a reason to replace it until hydrothermic, and I still keep the tool speed set on me afterward for a very long time

#

Not to mention Chlorophyte is overshadowed by Hallowed both because Hallowed gear is insanely overpowered for how easy it is to get, literally a guarantee in vanilla progression but also because the Chlorophyte gear itself is currently slightly underpowered for its tier, even when acting like Hallowed no longer exists. It has a good bow, and the armour has slightly higher defense and pretty evenly matched damage on average versus Adamantite and Titanium, and that's about it for positives.

hot zephyr
#

XD make Perennial ore phm

unique vector
#

not necessarily

#

you’ll just need to be very clear and persuasive on why

#

bc thats a very massive change

keen zodiac
#

also it would completely screw over all mid hardmode progression

mighty knot
#

alright great

#

I'll be very careful in how I word this

unique vector
#

that being said

#

rover may still tell you its too like, large scale to be allowed so

#

be mindful of that

mighty knot
#

alright

frozen hornet
#

That latest sugg wouldn't solve anything it'll just make the two flaks more overshadowed

#

It'll just end up like this

crude geode
#

It also is from someone who doesn’t play calamity

eternal escarp
crude geode
#

@spring sail in no way are Angel treads required

#

In fact the whole line is viewed as kinda blegh

spring sail
#

The idea comes from seraph tracers being meh

#

Lots of other ppl suggested seraph tracers pairing with other wings so

subtle sapphire
#

Wings are better than wingboots

small timber
#

that... is the point of tracers?

#

they are meant to be wings, of course they will have the ability to replace luminite wings, tarragon wings and silva wings if you desire

#

for the seraph tracer pair with wings thing

#

they are planning to add a new line of boots that will work with wings that are not tracers in the future

spring sail
#

This is the suggestion that makes frog gear and Statis ninja belt the new line

small timber
#

(I think the reasoning of the suggestion is a bit off though, first I talk about how tracers replace wings is a problem then the solution is somehow to buff ninja gear?)

spring sail
#

Fuse boots with dashes instead of boots with wings

small timber
#

in that case probably can rid the first line about tracers replacing wings tbh, not really related

small timber
#

though seeing how many people like tracers I doubt they will remove them, tracers are already weaker than wings in many aspect

spring sail
#

Lots of ppl really need boots and they are forced to stick with seraph and sacrifice other wings if they don’t want to go through the process of crafting another pair of Angel treads

#

I’m not saying that tracers need to be removed

small timber
#

then in that case I think the suggestion need to be worded slightly differently, let me see

spring sail
#

Making Amphibian Boots into frog gear fits the theme and would make the slightly outclassed Statis dash upgrade line more powerful

small timber
#

probably should mention:

  1. Many people play with boots, but once they crafted the seraph tracers they cant go back to wings just because of the complicated recipe of angel treads
  2. angel treads being the only viable boots to be use with wings is a problem, as it is not easily recraftable in that case
    2.5) boots + wings + dash are seen as the trinity of essential movement options, with tracers you can them in 2 accessory (tracer + dash), but if you use non-tracer you
    have to use 3 slot for them (boots, wings, dash)
  3. suggest to extend on the amphibian boots upgrade line to serve as an alternative of boots + wings lines
    4) maybe combine with ninja gear to make it a very mobility focus boots option (this one I am not so sure, since dash often are seen as a huge feature that they removed many stats on crystal assassin just because it has dash)
spring sail
#

Thanks, I guess my words of choice is no where near polished, I’ll edit it afterwards

small timber
#

(this is just how I think of it)

currently it looks like:

  1. angel treads upgrade (assume tracers) are too good that many wings become skippable
  2. meanwhile amphibian boots lines have controversy (I will assume that they are heavily nerfed) and not worth using
  3. suggest to improve on amphibian boots upgrade line to make them worthwhile by making them part of ninja gear line upgrade, that way you still only need 2 accessories for wings + dash + boots

all of these are fine, just like ya 1) is disconnected from the others

small timber
#

(since ampoule rework is in the cold storage for years now apparently, so I figure I should just post it)

swift wharf
#

amphibian boots are really good imo

#

lots of suggestions about boots and wings and I'm like

#

those are fine it's just that tracers suck

cobalt pewter
#

tracers suck ass

#

in fact I want Angel Treads to branch into a pure shoe acc instead of catering to weird and overrated wingboots trope the average community is praising to all hell

swift wharf
#

yeah

#

but it would need to compete with soaring insignia

#

since after you get it boots aren't really needed

small timber
#

on ground tracer is still faster than insignia, a lot faster

swift wharf
#

on ground

small timber
#

but ya, just angel treads is a low slower than even seraph tracer, and if you use tracer you are forced to not have wings

swift wharf
#

most of the time you're gonna be flying so

#

boots become less relevant each update

frozen hornet
#

I prefer to run while doing provi, DoG and polter

versed cape
#

btw adding to scoria ore being highlighted by dangersense potion

#

even hellstone is highlighed by it

sinful steeple
#

i'm not against scoria ore being highlighted by dangersense but that being said does it not already have a glowmask

frozen hornet
#

It does but it's really fuckin hard to see

hazy pond
#

I got something like 54 mph running with wings 57 mph running with tracers.

sinful steeple
#

i find that if i am flying for too long dog goes blue mode and gibs me which isn't at all a problem related to low flight time so that really makes me wonder what the flight time is for

drowsy plank
#

@timid talon you also need it for the brimflame armor, profaned soul crystal, and molten skull rose, so i don't understand your point at all. furthermore, if the alt line to tracers ends up needing terraspark as well now you're gonna need another pair of boots if you want to make both so i just... dont get what you want here. to make crafting more inconvient for no real reason...?

#

oh and also hellfire treads, which are already super underrated

#

@spring sail that's a don't, read the pins, you're just supposed to ping a tester for item balancing, and spectre rifle has also already been tested and has a nerf planned im pretty sure. at the very least it has been talked about already, but feel free to ping a tester again about it if you want.

eternal escarp
#

and i already checked it specifically yes

spring sail
#

Ok so should I delete it

eternal escarp
#

would be preferable

spring sail
#

Also doesn’t hellfire treads do little to nothing? It’s just cooler (?) Hermes boots

frozen hornet
#

It inflicts hellfire now

#

quite funny in pre-hm

eternal escarp
#

it has more things in cal, yes

#

i believe also something about 1.5x increase to fire debuffs?

frozen hornet
grim tusk
frozen hornet
#

Fairy boots are funny too

#

10 def, 2 regen and 10% ms? Fuck yes

grim tusk
frozen hornet
#

this is a blast build and a half

eternal escarp
#

arson

timid talon
drowsy plank
#

i still think this is just a bad sugg bc obsidian rose is hard to obtain without these methods and i like not everything having to be craftable to get it. it frankly is fine the way it is, i dont really get what you issue with it is.

#

like more than one way to get an item is a good thing

timid talon
#

i'd say that my only issue with it is that we can craft the obsidian rose as soon as we kill the first evil biome boss, while the shadow chest is accessible after skeletron, and the shadow chest only has 1 obsidian rose

drowsy plank
#

well you can farm for obsidian roses Pre-Boss so

#

they're just a low chance imp drop

timid talon
#

that is true

drowsy plank
#

the recipe is if you need multiple or want one earlier, and the chest is where most people end up getting their's for terraspark and it's just a convient little bonus for going to craigs

#

like if you remove it from craigs chest they'll need something else to put in there and

#

i dunno what it would be

#

it works as is

timid talon
#

well, you can also get a magma stone from another shadow chest in the brimstone crag, but that doesn't have a crafting recipe

#

and technically, magma stone is slightly rarer to get as the drop rate is lower than obsidian rose

drowsy plank
#

well maybe magma stone should be craftable then (not really recipes are dumb but still) or should have easier ways to get it

gray nebula
#

why would u nerf it its awesoem

eternal escarp
#

(its not that good i think)

gray nebula
#

i mean it depends on ur skill

#

its defense damage if it was awsesome

eternal escarp
#

even then i think

#

a KS contact hit is enough to make it not seem that busted maybe

gray nebula
#

yea its not that bad i thin

#

that good i mean

eternal escarp
#

its stil llike super usefull

#

but not too good

fossil mural
#

What does it dooooooo

#

Y'all are madlads teasing us like that

inner anvil
#

Find out in the next update. :)

#

Wait, wasn't it posted already in Iban's Twitter?

fossil mural
#

I've seen the new visual effect of it on a tweet but I don't recall a tweet saying what it does now

#

But I also havent scrutinized the Twitter account tweet by tweet

fossil finch
#

How it works was showcased on the first one yeah

#

He didn't say what it does but you can pretty much see it

fossil mural
#

I'll have to go back and find that then, cool

fossil finch
#

It's not like It's from 40 years ago

fossil mural
#

Anyway make it be next update day and gimme cool swing hook I wanna be Spiderman k thx :)

fossil finch
#

8 days left

fossil mural
#

Oh it's gonna be in the mandatory August 1st update since calamity has to update for tml? Awesome

#

I would have thought that'd just be a bare minimum match the tml changes mini patch like it was July 1st

#

Sweet

gray nebula
#

basically it tanks 50 damage b efore breaking

#

and when its b roken it takes (i forgot) seconds to charge back up

#

but if you take damage while it charges up the timer resets

#

you can see it through the cooldown on the top left

fossil mural
#

That's a lot more interesting than current drive

#

Thanks and awesome work

unborn oriole
#

That's an awesome idea!

#

I'll definitely use it when the update comes out

small timber
#

I wanted to suggest thorium hp shield as alternative to defenses before but I thought it is a bit out of the way, turns out it is not

gray nebula
#

what is hp shield

#

i mean rn it just gives you extra hp corresponding to the boost

#

eventually itrd be nice to make it look different and such with cooler visuals but thats later im too lazy

drowsy plank
#

lmao i can't send the thorium page for life shield

#
Thorium Mod Wiki

Life Shield is a mechanic added by the Thorium Mod. It provides a temporary maximum life increase that varies in value per increment depending on the source. This effect stacks with successive applications of the shielding, up to a specified limit, and decays naturally over time. A blue border will appear around the hearts of the player as long ...

#

there we go

gray nebula
#

starlight river barrier but CRINGE

drowsy plank
#

true!

crude geode
#

starlight river but it exists more like

frail mantle
#

starlight river was never real don't let "society" fool you

crude geode
#

So true

grave zincBOT
#

@idle plank - Your suggestion has received an updated status!

[Nerf the "Pumpler" ranged pre-hardmode weapon]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

#

@deft yew - Your suggestion has received an updated status!

[Give the Pumpler’s explosions independent immunity frames]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

gray nebula
#

just found out that the pumpler grenades actually did like, their damage five times over

#

because they ignored all immunity frames

#

thats fixed

idle plank
#

ah nice

gray nebula
#

yeah

#

now each explosion can hit at once

#

but before it was like

#

ONE explosion

#

hit multiple times

crude geode
#

Ohhhhh

#

Wacky

gray nebula
#

thats why it was so good agaisnt AS

#

Because you can have one grenade blast per segment

crude geode
#

AS CalWheeze

gray nebula
#

to deal like 5x damage 5x over

#

like 28 * 25 damage basically

#

not counting crits thats 700 per attack

#

well it might have been more than that i forgo

deft yew
#

lo

swift wharf
#

NOOOOOOOOOOOOOOOOOOOOOOOOOO

prisma flicker
#

what about this tho

swift wharf
#

drink an obsidian potion trollge

violet pivot
#

are the devs planing on adding a sulfuric sea pylon?

grim tusk
#

Yes

#

Eventually™️

violet pivot
#

just asking before doing a suggestion thanks

crude geode
#

Can’t wait for abyss pylon ultimatesmug

austere lagoon
#

Will they add a mushroom pylon

grim tusk
austere lagoon
#

My world has been blessed by something new

fossil mural
#

Rest in peace pumpler

#

It was funny how broken it was though

hollow shell
#

(oathblade one probably coulda gotten exclam'd but whatever)

swift wharf
#

I like this dodge suggestion

#

Adding a minimal damage required to dodge outside of boss fights would be nice I think

hollow shell
#

Yeah

hollow trellis
#

wtf malice getting removed?

#

i enjoyed dissecting boss AI to conquer them .w.

crude geode
#

Play infernum

frail mantle
crude geode
fossil mural
#

i mean i kinda like the idea

#

if im being honest it feels like blood orb rates pre-bloodflare armor dont always feel fun

#

it makes me feel like i have to crank spawns to the absolute maxmimum with zerg + water candle + battle pot + chaos candle + fargos battle cry to get an 'acceptable' amount of bloodorbs in a night

#

being able to turn the endless amounts of blood tears that drop in a night into extra orbs wouldnt hurt anything

ruby plover
#

tbf, especially in death mode, you do get a LOT of bloody tears per moon
and since they aren't stackable, and are non consumable, at least making them something more than just trash fodder is cool

drowsy plank
#

how the hell did scaling endurance pot get into voting

crude geode
#

Bad management smh my head evil mods

drowsy plank
#

istg if it gets enough votes to pass just so it can guaranteed be shot down

orchid cairn
#

the nychtherema or however you spell it is overpowered i think

#

are there any testers online who can check that out

#

Nychthemeron

#

either its overpowered or every other rogue weapon in the same/similar tier is awful in comparison

swift wharf
#

@inner anvil

inner anvil
#

What's up now?

#

Nychtherema? The hell's that weapon? Alright, I'll test it.

frail mantle
#

nychthemeron

#

spiky ball weapon

inner anvil
#

Spiky Ball cringe.

frail mantle
#

last time i used it fifteen years ago it was actually pretty good

inner anvil
#

Can you even reforge it?

swift wharf
#

uhhh no I think

#

it's stackable

inner anvil
#

Bruh Moment™️.

orchid cairn
#

yeah you stack 10 of them

inner anvil
#

I tried only doing spam-rogue, the weapon seems bad at first.

#

Were you doing stealth strikes?

orchid cairn
#

yes

#

spam rogue isnt very good in general i think

#

the other thing that makes it really good is that normally you cant keep firing the homing shots because they only go out after the main spikes despawn

#

but if you throw them against a wall you can instantly throw them again

#

but even without doing that i think theyre really strong

inner anvil
#

@orchid cairn I tried the weapon, conclusions:

  • Spam Rogue of this weapon is horrendous bad.
  • Stealth Strike of this weapon in a fast target like Skeleton Prime is balanced.
#
  • Stealth Strike of this weapon against slow targets like Destroyer is very powerful.
grim tusk
#

The bloody tear into blood orbs is a really good sugg

inner anvil
#

Storm, you're here! Go test this rogue weapon. :)

#

If you want of course.

grim tusk
#

Cant atm, away from home

#

Most spikeball spam seem to be support weapons

inner anvil
#

Do you know anything about Nychthemeron?

grim tusk
#

Spike ball

swift wharf
#

@ feedzuh

inner anvil
fossil mural
#

HVC, OSG come to mind as exceptional destroyer destroyers

#

Avalanche wrecks him pretty good too

inner anvil
#

Sorry, I'm a summoner tester, I don't know what those weapons are. :)

fossil mural
#

hydraulic volt crasher and avalanche are melee, OSG is orichalcum spiked gemstone, rogue

#

certified worm boss moment explains their strength against destroyer tbh

minor shell
#

anyone know if deerclops is getting a unique rev+ ai in this next update

swift wharf
#

wrong channel, but most likely

small timber
#

Sorry I dont exactly understand, what does the confused debuff suggestion do?

north oracle
#

On the player it reverses the a and d keys, so a makes you go right

small timber
#

Nono sorry I mean the suggestion in posting right now

north oracle
#

Oh, I think he wants the debuff to not be displayed above bosses that it has no effect on?

small timber
#

Oh ok, in that case I think it can like, be made clearer? At least I cant understand it

north oracle
#

That’s what I got out of it, not sure if that’s actually what he wants

small timber
#

@dawn trellis sorry for late ping, what exactly does the suggestion do? (At least I cant fully understand it)

Assuming it is so the debuff is not displayed on the enemy's head I do think the suggestion should make it clearer it is what you want, currently it is a bit confusing

#

The current version looks a bit like, you want bosses to be affected by confused debuff?

grim tusk
hollow shell
#

I personally prefer for new upgraded potions to get added rather than making older potions scale
Feels more elegant that way, more in-line with Terraria

small timber
#

Oh right I completely blindsided by it after the yesterday endu scale with progression sugg

grim tusk
#

Ironskin becomes hallowskin or smth

hollow shell
#

Like how Profaned Rage is a direct upgrade to Rage, and does not stack with it

small timber
#

Let me change that real quick

hollow shell
#

👍

swift wharf
#

add it to titanscale or smth

drowsy plank
#

eh? that doesnt really help ironskin, it kinda just makes titan scale harder to get

hollow shell
#

Hm

#

Titan Scale does boost defense as a separate buff from Ironskin

#

Technically it can serve as a successor to it

#

but

#

I guess it doesn't really solve Ironskin becoming irrelevant, considering it isn't a mutually exclusive direct upgrade

small timber
#

to certain degree draconic elixir feels like the final upgraded combination of soaring + ironskin

frail ivy
#

the new ranger weapons changes sucks

p90 is absolutely useless and not fun now

I dont know whats the point of dealing more damage at point blank range since rangers are literally called "rangers" this especially sucks in multiplayer since I maxed out on damage any mobility/durability gear because we already have a melee tank and a summoner so I just stay away and damage

#

idk man ranger doesnt seem fun anymore

hollow shell
#

🤔

#

I am personally unsure how Point Blank Damage has affected ranger balancing since its addition

#

I don't know if it was just a straight buff to all applicable weps, or if those weapons have since been nerfed to account for it

small timber
#

the point blank damage is straight up a bonus, ranger weapons are not balanced for point blank, they are balanced for being far away

#

point blank is just something you can try to do, but if you dont do it the weapons still perform fine;
meanwhile it is just the case of p90 sucks (though I do hear about it pairing with cursed flame bullet being really good, but probably only mech-tier worthy)

swift wharf
#

point blank damage exists for a while now

#

and tf you mean ranger sucks

#

some stuff like pumpler is stupidly good

small timber
swift wharf
#

shhh

#

other weapons are still really good

small timber
#

but ya in general ranger is designed to be the somewhat, mediocre class that is easy to use also?

hollow shell
#

Until the dust settles I will not know which behavior is the bugged one and which one was the intended one

swift wharf
#

ranger is like

#

the most balanced class I think

small timber
#

basically you require almost no skills or input to use ranger but they will always be good but never overpowered

swift wharf
#

yeah

#

it's really decent

#

but somewhat weaker compared to melee or summoner

sand ermine
#

I don't like looking back at my ranger past

small timber
#

summoner is straight up imbalanced, melee is messed up after the melee speed change so a lot of weapon balance are off

sand ermine
#

I enjoy being a melee main now CalSleep

hollow shell
#

Basically, we need to make ranger more complex
Basically, we need to add a reload mechanic to every ranged weapon
Basically, we need to introduce gun heat and weapon jamming

small timber
#

for context ark of the cosmos do like, 30~50% more dps despite having 0 change before and after 1.4 port, just because of the melee speed global change

#

tbh I do feel the mod need to leave a class where you can "just play" and have completely simplistic mechanic, only leaving unique property to some specific weapons (eg: clockwork bow, titanium railgun...), but ya that might be just me

#

which is currently what ranger is: you just have to get weapon and a good ammo to pair with it and you are fine

swift wharf
#

we spoiled people with zany quirky weapons too much

subtle sapphire
hollow shell
#

A buff for out of screen hits?

#

That's a take.

soft quest
#

Semi related to the last post in suggestion discussions, there seems to be a misconception ive seen recently that defense is useless in higher difficulties. I don't understand why this is the case. Yes, face tanking or regular tanking for that matter is bad, but that was never the point of defense in the first place. Defense is still useful in my eyes for 3 reasons

  1. it reduces the amount of damage on first strike, allowing you to take 1-3 more hits. People seem to think that 3 hits isn't a lot in a battle, but in all reality it can be the factor between life and death in a lot more cases than you think

  2. Being damaged less means you have to regenerate less total health for you to go above a "threshold" (aka the amount of hits you can take before you die). If i only need to regen 30 hearts and not 50, then I can take my second hit sooner than later.

  3. It can allow you to trigger your "on hit" effects more often. While this isnt a big point, items like panic necklace and amidias spark early game have carried me through some things i might not have survived had i not had the speed or extra thorns effect. Defense helps dampen the sacrifice I make to get those effects.

Not to say I don't necessarily disagree with the post, 8 defense late game is like a drop in the bucket, and as debuffs and enemies become more and more powerful late game sometimes defense isn't the best. Then again i dont play on malice so i could very well be wrong

small timber
#

ya defense is REALLY good, even on master death, it is only bad at master ftw (but at master ftw you either play nohit or you spec defense so you can take 2-3 hits, which is still 2-3x survivability), and how people say defense is bad is basically this

#

(though if you are referring to the ironskin potion suggestion, it is less about 'defense is bad', but more about 'ironskin potion get outscaled')

gray nebula
#

tbh about point blank shot

#

i would really like if it was made only applicable to

#

point blank shot type weapons

#

.

#

like youre not gonna point blank someone with a bow thats just not how the brain goes

#

a shotgun or a pistol on the other hand

#

like i feel itd just increase the interestingness of the mechanic if instead of being slapped onto every ranger weapon under the sun it was only there for the ones that would feel intuitive to have it

#

like its basic psychology and less is more, because it makes it feel more important

#

Resisting the Urge i am Resisting the urge chat

small timber
#

(tbh point blank arrow probably should do less damage)

gray nebula
#

i am resisting the urge very hard very very hard i am sweating i am resisting the urge

crude geode
#

But Iban what would require differentiating Ranger “subclasses” AAAAA

gray nebula
#

no just do it on a case by case basis

small timber
#

@junior jacinth suggestion for specific item (or SIS) is a don't, basically you cannot suggest items with their exact function, stats, style etc specified

fossil mural
#

Point blank is cool but yeah it only really makes logical sense on like shotguns and stuff

gray nebula
#

me point blank shotting people with my sniper rifle (i understand how guns are meant to be used)

fossil mural
#

I can't really comment on the viability of point blank though because I never really interacted with the mechanic intentionally

#

Anyway with the latest suggestion

#

Isn't mech suits just

#

Flamesteed ring

#

(also pretty sure that kind of suggestion isn't allowed?)

small timber
#

tbh bow/arrow should have a "medium range shot" where if the boss is hit by the arrow at a certain medium range it deals higher damage

shotgun is point blank, sniper technically is long range but it will basically double down damage

gray nebula
#

no bows and arrows sohuldnt have a "medium range" shot

#

they should not have point blank shot that was my point lets not throw in an additional layer of complexity by adding a "preffered range" thing

fossil mural
#

Now I'm curious how much damage a point blank AMR shot hitting a daawnlight crit would do

small timber
#

oh I thought it was about reworking point blank

gray nebula
#

no i was saying that itd both make the mechanic feel cooler and make more sense

#

to only have point blank shots on specific ranger weapons

#

instead of basically every ranger weapon (minus flamethrowers i think

crude geode
#

Something something terraria doesn’t make sense XD

gray nebula
#

it does make enough sense for people to suspend their disbelief

#

i think its called "piggybacking" in design (i might be misremembering)

#

reusing stuff thats ingrained in the collective consciousness

#

like explosive dangerous barrels being red and barrels

crude geode
#

Iban forgor their design class notes

gray nebula
#

shotguns? everyone knows you gotta get in close to maximize your damage

crude geode
#

Yeah makes sense

gray nebula
#

pistols? for sure shooting someone directly in the head point blank is gonna be more dangerous

#

a.. bow?

#

no depiction of bows in media has been shown to do that

#

none that exist in the collective imaginary at least

crude geode
#

I feel like the bow’s drawstring itself might be more dangerous then the actual arrow at that range

drowsy plank
#

ill be honest if i pulled all the way back on a bowstring with a sharp arrow and someone was standing a foot away from the tip yes it would probably do more "damage" (go through their skull) but like. that's lame as hell and makes no sense why are you using a bow like a melee weapon at that point just use the arrow like a dagger.

hollow shell
#

@strong depot Astral doesn't spread

#

There's no utilitarian purpose to including it in the percentages because it is always going to be the same

#

And also it only appears in one location, there is no Astral that is not accounted for

#

unlike the Evil and Hallow which can be seeded randomly in the world in vanilla upon smashing altars, in addition to the natural evils and the V

ruby sentinel
#

Still useful to know in case you want to try to get rid of it

#

Let's you know if you missed any

strong depot
hollow shell
#

That sounds quite vague and subjective

#

But yeah sure if you wanna get rid of it I spose

strong depot
#

my bad

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it also does kind of feel unintentional that it isnt there either, like theres no way to know it isn't supposed to be there on the world status despite being a world evil

drowsy plank
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i think an independant tracker would actually be cool because another astral meteor has a chance of falling if there are less than a certain amount of astral blocks in the world i believe, so something more specific would not only make sense, but it'd be more useful too

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make it some draedon tech i mean the new meteor falls after killing aureus anyway and he's technically a draedon mech so

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¯\_(ツ)_/¯

small timber
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ya independent tracker makes a lot more sense, if dryad do it it will just be a static %

strong depot
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i mean, would it be craftable, would you find it in a draedon lab or what

drowsy plank
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who knows! up to the devs tbh

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but the idea is prolly enough

strong depot
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i mean if we make the idea now then they might have more of a chance to do it because they just, have the full concept already

drowsy plank
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ehhh

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not really

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at most, make suggestions on the idea, like it could be craftable, it could be from a lab

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just vague ideas

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it could also list normal meteorite, could drop from draedon or astral related enemies, the core ideas is just something to track astral blocks for, well what you said, along with natural generation from aureus

soft quest
# gray nebula a.. bow?

Could be an accuracy bonus type thing. more consecutive hit shots the more ramping damage/attack speed you do, but then you run into the problem of 1. homing stuff and 2. making big/slow bosses even easier

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then again thats more of a sniper thing

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you know what, i kinda just wish the daawnlight spirit origin applied to the entirety of ranger, it would definitley make the gameplay between ranger and mage slightly more different

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mage is supposed to be different from ranger because resource management, but 600 max mana and mana flower kinda throw that out the window