#suggestions-discussion
1 messages · Page 1 of 1 (latest)
do you guys think terratomere should use different swords in the crafting recipe?
the only relevant one is the terrablade/terra edge but the other two i outright didnt aquire and had no reason to aquire
terrablade is made with a crafting tree centered around relevancy so i think two other relevant swords should be used, like idk the meowmere and somethin else
nights edge is relevant to pre-hardmode because it has the highest base damage, excalibur is relevant to hardmode because thematically its acquired alongside a powerful set of armor, the hallowed set, obtained by defeating stronger mechanized versions of the pre-hardmode bosses that you have come to know going into hardmode
and both of them, when upgraded, make for good projectile swords, thus bieng combined into a GREAT projectile sword would make alot of sense
but idk why anybody would craft the hellkite or floodtide
floodtide requires you to dig your hands around in the abyss, which seems to be known for bieng dangerous, basically telling you not to go there, and hellkite is just an awkward upgrade to the fiery greatsword that almost nobody asked for
so before i post a suggestion i wanna know if these two swords actually are relevant and im missing something
Idk floodtide is just there because Mariana got an upgrade
And hellkite is just there kinda
what is even that floodtide argument
from my perspective basically the entire terra blade tree is completely worthless, in vanilla
blade of grass 
you gotta take major copium to think that night's edge is remotely relevant compared to other melee options or especially non-melee options
it only became relevant after we made it huge, tripled the damage and slapped on a useful debuff 
@unreal lark you can ping testers instead of making suggestions about weapon balance for them to check in their free time
and speaking of that, i can check this soon, in my free time 
I think super star shooter was kinda bad for vanilla against anything that is not destroyer, that probably will give an idea
and even for destroyer it is not the best thing ever unless you do the fallgod strat to line up it up perfectly
night's edge tactically given to you in vanilla right after you've beaten every boss you'd be capable of using it on
I remember seeing that nights edge is getting a rework in 1.4.4
excalibur, t-excalibur and t-night's edge also just kinda being mediocre options 
isnt it true nights edge which is a proj sword?
Similar to t-Excalibur
for the 1.4.4
i have zero faith in vanilla to rework their broadswords 
issue is, in calamity, in order to craft it you need to beat destroyer
ya they probably will really only just rework the terrablade line and thats it
maybe a buff in damage or two for flails and stuff
ya, which is why I imagine it is like, awful even
unless calamity gear options buff it that much
Yeah I can’t imagine it being to much better, but it might be cooler and more enjoyable to use, so that’s something.
the true excalibur changes just feel like they slapped on some cool effects to the same weapon
and cut the projectile
Yeah that’s what they did
i'm sure there's more nuance but they're busy removing paints and adding the fart kart
revealing everything that nobody asked for
and keeping the cool reworks hidden 
I don’t mind a surprise
At least the new swords will be like “Wow! Cool effect!” instead of “Wow! A normal sword!”
@native quartz that will simply happen, there is no reason to suggest for that
I don’t expect vanilla to go all-out and truly “rework” their swords, so I’ll take what they’re currently doing.
they will update calamity until the day they say "this is calamity's last update"
and tmod browser developers is separated from calamity
they are working on preview
the updates won't be released before the monthly stable build but they do work on preview beforehand to make sure the update is ready
the tmodloader preview freeze has begun, meaning no new changes will be made to the preview branch of tmodloader to allow devs to update their mods with the latest changes before the preview becomes the new stable on the 1st of each month.
calamity released their update for the july edition on the 1st of july, preventing devs who build mods that depend on calamity from updating their own before then.
ok sorry I worded it abit confusingly, but this is basically this:
if they are going to update on the latest preview bunch, they will simply do it, it will not be dependent on whether a suggestion is made
even if a suggestion is made, if they are already not updating on the preview bunch they probably will not suddenly do it because of a suggestion
(this is what I mean as "there is no reason to suggest that")
but ya since Heretic do confirm to you that they are updating for the preview bunch it is fine
because if they already have the update for the preview bunch chances are they also have the capability to release calamity following the stable bunch update immediately
we're not gonna do it because we don't want a bunch or users switching to preview just to get early access for new calamity releases
unfortunately yes it means people that do mods relying on calamity have to rush updates because of it but rip
There was some talk in the dev server about
requesting the ability to do private preview builds from tMod
So it's not a public early access / beta build, it's only for those who it would be relevant for development-wise
iirc.
yea
i mean
that was discussed mostly so that we wouldnt have to get fabsol to upload it right as the next stable version hits and stuff
m
MODES (has an
Malice^2
to be fair cal is getting rid of difficulties as a whole
it's more of a novelty challenge
even vanilla modes like expert
define "getting rid of"
removing the rewards from said difficulties you mean perhaps
Feed you're tripping
@hollow shell hows my sugg rover, long time no see
The suggestion seems fine
agreeable suggestion
The scope is a bit large but not too bad
death could rly use having a stronger identity
cuz admittedly I struggle to remember what it does besides just "bosses are different er
admittedly better than "bosses are unfair to anyone but experienced nohitters
@shell glacier - Your suggestion has received an updated status!
[Make a big chamber in the dungeon to avoid the time consuming task of making an arena for polterghast]
It has been add to the devs' to-do list and planned for implementation!
You can check out your suggestion again here: #suggestions-voting message
(I did have ideas for reworking the temperature system back when we were debating its removal
Turn it into an actual temperature management mechanic along the lines of Don't Starve, rather than just simple boolean toggles)
(Temporarily mitigate extreme temperatures using consumables, wear things that alter the rate at which your temperature changes, etc)
that couldve been much cooler tbh
That's a hot take
Its broad, but its a a core system of the game
that I at least think needs some adjustments
death is just revengence with some more heath
death has gotten more noticable AI changes and has a lot of enemy changes tbf
its not strictly more hp
(for most bosses death dont even increase health iirc, only damage)
maybe a nerf ? easy to make, like day 1 easy ? kinda weird
Speaking of feller and its entire upgrade line
since they're axes, do they count as tools (and thus not cause the summon weapon nerf)?
if so, that'd be really hilarious
Speaking of tools
other than axes
(Yes ripper and grax are technically axes shut ujp)
do these inflict the summon damage penalty
or are they ignored because count as tools
Upon reading the pins, I realize I should've posted this here first for review. Better late than never I suppose,
`Make the Abyss wider
Generally, in server scenarios, the abyss gets plundered by one person, and there usually isn't enough loot to go around in my group's experience. If the Abyss were let's say twice as wide, it'd add not only more resources, but also could contribute more to the Abyss' oppressive feel by virtue of just having a larger dangerous space.`
I could see an issue arising with dungeon generation, but a possible solution is to just make the dungeon generate farther away if possible, or make the funky ocean generate on the opposite side from it instead
it is fine most people post it in posting first anyway
in 1.3, the biggest problem with the abyss was finding a way to make it work with small worlds
which of course is no longer an issue
Howso? I'm not privy to the abyss' past generation hurdles
well you couldn't make abyss larger because it'd break small worlds
but now, calamity doesn't support small worlds
they're a "at your own risk" thing
ya, things like dungeon generating into abyss etc I think could happen
Oh, a bit of a nuclear solution but it works
well small worlds presented a lot of issues
My group had that happen a few years ago on a large world, it was a small area but notable
I do feel calamity will be best fit on a world size slightly larger than large (not quite extra large), since currently astral infection, hallow and corruption overlap still exist
(and they can fit more planetoid without immediately run into one as soon as you rope up 20 blocks)
The addition of several new biomes would fit more nicely in a larger than large world, but that might pose its own challenges
I think it was mentioned (at some point) that they now have the technology to support extra large world, though need devs confirmation on that
I'm curious, is there a particular reason for forcing the sulphurous sea and abyss to generate on the dungeon side of the map?
hm
all i can think of is to be able to work with Thorium's world gen
since calamity's mod description does mention it has some compatibility with thorium
i think that's the reason yes
Okay, that makes my suggestion a bit rougher to implement if they can't just change the side for ease of non-conflicting areas
I'm not sure how easy it is to change dungeon gen point
if this is indeed possible then I think it should be fine
(and I think it is only a problem for small world specifically, but not sure)
Well, making the abyss 2x as wide would probably cause intersects even on a large
is there a way to make the abyss scale proportionally to the world size?
while i think making the abyss wider is a good idea, @stable remnant you know you can just. fish all those items up right. also who the hell keeps all 5 unique class weapons to themselves?? this sounds like an issue with your friend group and also just. not knowing abyss crates existing and that they can be fished up in the sulph sea. but regardless of that the abyss is in fact very cramped for what it's supposed to be (deep ocean) so while i like the idea, i think the reasoning is uh. not great.
Yeah, I know fishing is an option, it's what we had to resort to. And I don't disagree on the cause of the issue, however I will say right now that I find exploring more fun than fishing
Fishing in my opinion is there as a failsafe
If the friend group weren't the issue, we'd go on that expedition with 2-3, maybe even 4 or the whole group
But then it'd feel even more cramped I think
Make the Abyss wider
Generally, in server scenarios, the abyss gets plundered by one person, and there usually isn't enough loot to go around in my group's experience. If the Abyss were let's say between 1.5x and 2x as wide, it'd add not only more resources, but also could contribute more to the Abyss' oppressive feel by virtue of just having a larger dangerous space.
The issue of loot can be solved by fishing, but I feel it's more fun to explore rather than fish.
Potential issue of dungeon intersection might be solvable by either forcing dungeon generation a bit farther from the sea, or swapping the side on which the sulphurous sea and abyss generate.
am i right
(you posted yout sugg twice oomfie)
Also tbh we cant really solve the issue of not enough loot chests like i mean unfortunately fishings the way
cuz if we introduce duplicates we dont want it to have solo player have to sort through multiple chests to find the item they want nstead of the same one but again
i agree doe abyss is way too cramped
Hmm, perhaps just wider then? Keep the chests unique, it wouldn't help my group's issue but at the end of the day that's one greedy person's fault. However widening would be nice for the atmosphere of it
we should make abyss more sneaky beaky like
I think the multiplayer reasoning can be like abit off as mentioned
Instead probably switch reasoning to how cramped abyss are bad and why making it wider will be an improvement
Yeah, I'll revise that in a bit. The input is appreciated.
Okay, I've axed the chaff and revised as suggested
@austere lagoon references to stuff are a dont. Also no reasoning, bad formatting and theres already quite a few Jojo references.
!wiki stellar knives
https://calamitymod.wiki.gg/wiki/Stellar_Knife
Not the correct result? Use !wiki page stellar knives for a direct link or !wiki search stellar knives for a list of all hits.
Za wardo
Also the stardust set in general
also arrows are a jojo reference, I'm sure
ayyy
abyss can't be moved to the other side of the world iirc
for thorium compatability
We already forced the Dungeon to no longer intersect with the Abyss
@stable remnant
And yeah that above
You can use our non-intersection code as supporting argument for your suggestion
Because, the Abyss was originally generated at this relatively thin width out of fear of Dungeon collision, but that's not an issue anymore, and yet the Abyss has yet to be widened in lieu of that
Huh, okay, I'll revise again
I still want flooded dungeons
That's not what i mean
I mean a dungeon subbiome where abyss and dungeons merge
ah that makes sense
Little late but on the boots post moonlord suggestion, I think boots just outlive their usefulness post moonlord
Even tracers are arguably not worth using in most cases
Raw wings are just better than run speed in post moonlord fights, maybe aside from dog
It might be better if they don't count as wings
Even if tracers weren't wings I wouldn't use them with wings post moonlord
Or maybe inherit wing stats from a vanity wing placed over them?
@ashen warren
https://terraria.wiki.gg/wiki/Sergeant_United_Shield
https://terraria.wiki.gg/wiki/Brand_of_the_Inferno
The Sergeant United Shield is a Hardmode boomerang. Only one can be thrown at a time. It automatically homes in on nearby enemies and will chain its attack to 4 additional enemies, however it will not hit an enemy more than once per throw. It is rarely sold by the Traveling Merchant for 35.
The Brand of the Inferno is a Hardmode sword dropped by the Ogre mini-boss during the Old One's Army event. It has a 25*1/4 (25%) chance of inflicting the On Fire! debuff for 5 seconds.
Yharon restricts your arena size and is a vertical fight mainly
Scal boxes you in
Providence doesn't require you to run
Polterghast you can just fly in circles around him
Wings just do the thing better
Probably a lot of work, but equipping the tracers might grant you a wing slot that you could, well, slot a wing into
Exo mechs is mainly flying and falling diagonally
I Mean a working parrying mechanic like in dead cells
Not Just blocking
Example: Add a parrying mechanic to the entire Melee class.
Reason: These are very major changes that require a very substantial amount of work in order to be implemented properly. Entire updates (or multiple) will need to be dedicated solely to fulfilling these suggestions, and that is not realistic considering the dev team's current workload and planned content. The devs are already planning a great deal of content for the future, and suggested content on such a scale are almost guaranteed to conflict with those plans. Changes as significant as these will originate from the devs themselves and not from public suggestions.```
also you provided literally no reasoning
K
also adding Parry to melee is redundant, fractured ark exists lol
@ashen warren in the pins there is suggested formatting and whatnot
That's a weapon tree that has a weapon at almost every game stage
All with parry mechanics
But anyway I just don't think boots have a purpose post moonlord. Even if equipping tracers gave you a wing slot, you could just...use the wings directly.
You're not saving an accessory slot or anything in that scenario
You're using an accessory (-1 slot) to get a slot (+1) slot, so 0 net slots
this is why we getting the alt line to tracers anyway
Using the wings directly provides less benefits than slotting the wings into the boots, for utility other than boss fights
Sure, it's just as optimal for boss fights, but there's a fun factor to sprinting
You have insane movement speed post moonlord
me when just use quick modifers
and then there's me who always used terra spark + wings
You can't use wings with tracers
well you can't post ml unless you're downgrading to angel treads
which is why an alt line to boot wings is being added lmao
Even if we had pure running boots, I still think the encounter design of post moonlord would make them not very good
I still think the system of slotting in wings could work rather nicely if they perhaps add slight Stat buffs to those wings if slotted, as a reward for going down the crafting line for the tracers
i think id agree, but if they're anywhere similar to soaring insignia in terms of buffs for the player i could easily see them being used
Providence, sure ig. Polterghast you're fighting in a limited space dungeon arena, so not very useful. Sentinels you don't need to run. Dog I guess it could work if you wanted to give up some tank or damage. Yharon limits you arena, scal limits your arena
Exo mechs is more flying up and down than running on the ground
I feel like it would just end up being a trap players fall into. "Oh I need to use boots and wings" "why don't I have space for other accessories now"
I think a slotting system would work better than just a pure running line of boots for that purpose
you said most of this already but if the boots have a similar buff to the flight bonuses from soaring insignia then they will be used i can already say because soaring is already used a lot because it's a really strong movement option
They'd end up being items I personally wouldn't use unless they omega buffed flying speed and flight time and acted like a soaring insignia mega accessory to complement flight
But then I'm not using it for the running
I'm using it for the flight boosts
if they were a bit weaker than soaring but had another effect alongside the running i think they'd probably get used
If you've got a pair of boots that give you a wing slot you're telling me you'd rather just equip the wings and have no boots?
Yes
when the boots are so much worse than the wings they might as well just be worse wings
To my knowledge, there's no negative effects to wearing the boots aside from the fact that they preclude wings. If that's solved with a granted wing slot, then why would you still not use them?
the negative effect is they fucking suck for the tier you get them on
When I could use an offensive accessory or defensive one instead of boots since ground running doesn't do much, yes
I think boots are fun to use outside of boss encounters
yeah they're nice for getting around, but even the passive movement speed bonuses of post ML can replace them
My point is, ground run speed just doesn't mean much
You could get way more value from defensive or offensive accessories rather than a ground speed boost
Treads allowing you to "slot" wings and get you their stats, even if with reduced intensity would be so fucking awful for the balance of the item
does post-moonlord boost your base speed?
I feel like there might be a miscommunication here. I'm suggesting that the tracers be changed so that they can have a wing slotted into them, giving the stats of that wing instead of integrated tracer wings. Meaning you get your preferred wing plus the normal tracer abilities in one slot.
no
no but so many items do
It'd be horrid for balancing
No but by then you have access to so many combined accessories and potions that move speed isn't an issue at all
It's difficult to move slow at that point lol
The point of treads is that you don't get wing stats in exchange for boots and wings on the same slot
I don't know that it'd be horrid for balancing when you get the tracers at a point when you're not starved for horizontal speed
As others have stated
Then just wear the wings and that's it rather than allowing this horrid amalgamation of item combos
I guess, but I also don’t think they’re useless or redundant? I used the tracers for a good chunk of post moonlord
But that's the issue, the tracers lack a function in this case
They're usable sure but just ask in help and advice or mod talk and most players will recommend just using wings only instead
This keeps them relevant in a world of verticality
People already default to tracers because of the extra acc slot that comes with it naturally as you'd be wearing boots and wings at that point
Apparently not, because people seem to be sayings wings are the winners
It's contained here
it's bc ur asking on the discord lol
Average player thst doesn't ask will be using tracers most of the time
Thats true, I used them and they worked just fine, but if the meta is indeed a simple pair of wings instead of this mega accessory, it seems like it needs to be addressed
anyways as said they're still not useless or redundant, giving them the ability to slot wings would completely destroy the point of build making and accesory diversity even if it's not that good already
There is a tracer upgrade line through most of post moonlord that I imagine casual players who don't ask for help probably follow through
Mega accs don't need to be meta solely because they are "mega accs"
Like they're perfectly fine, but if you want to optimize wings are generally better
It's not like It's soe
ur right we need to add more items so even less people use the mega accessories cause single unique effects are cooler than massive stat sticks that do 800 things 
Saying it'd destroy build diversity is a bit of a stretch, considering if the average player uses tracers then they're missing out on class specific wings
And build diversity is already destroyed if the average players default to it
And the fact they're better and they will realize this at some point is good for diversity?
builds are fucked in terraria because of wings and boots anyway but making tracers meta won't help
Like, having the ground speed of tracers but the flight of elysian and drew wings goes against the entire point of tracers
It'd just be the same as it was before when they were meta and wings were never used
Take that up with Daedric, I'm simply suggesting a solution to his original point of wings being better than tracers
Mega accs suck by themselves and calamity's straying away from it
It can't stray too much away from the class ones because they're pivots for balancing but it is
On the note of accessories I actually like that soaring insignia is good throughout the entire game
And shows up in the rest of class setups once it's available
Just a simple accessory
Viable throughout
it's a lot like frog leg in preHM
No upgrades or downgrades or whatever
soaring insignia upgrades are evil
hows my sugg doing?
you'll know when it gets sent to voting
Well idk if its ready for voting
I changed the name to fit the overall goal better
and edited the text to make the message clear
o...k
fail
skillimus issuius
Scaling across the game 
damage reduction already scales as the player gets more health 😉
Diminishing returns on DR say hello
You realistically wouldn't even notice the difference between 5 and 10% end game
well ok, but 5% really seems like nothing
@old prairie Endurance at higher values was way too strong, even at 10%
thankfully accessories and warding reforge exist to become tanky
(also it stacks with other potions like Titan Scale iirc)
and on the endgame 5% still is a lot, considering its 5 warding reforges worth of DR and stacks with every other DR increase
you can very quickly become tanky as fuck in Calamity
heck even after the nerfs its still very well possible
Not to mention most defensive accessories still get hefty DR + the community gives DR
- warding
4 Warding, Rampart of Deities, Core of the blood god, Sponge, Community and you become one tanky mf
Isn’t tanking so strong it’s on the chopping block for a nerd
Yeah there's really no need for Endurance specifically to scale, because as they game goes on you keep getting more and more options to stack up the DR stat
already happened
Fair
On the note of defense damage
ok whatever, 5% just seemed a little low and i don't even play melee to begin with lol
Is bloodflare core defense damage
Or is it seperate
And if it's seperate does the defense loss stack with defense damage?
defense dmg allows us to buff defensive stuff without enabling facetank
iirc its separate and it does stack with defense dmg
but it heals you for a fuckton so who cares 
we have plans for SG already
Do those plans address that attack
good because i HATE his teleport
I want slime god to have a better counter to the run in a direction strat
At least before when the projectiles lingered around and he had that gravity debuff, it was somewhat dangerous if you had to backtrack
But now that projectiles don't linger and he doesn't have the debuff
It's a very bland fight
sort of 
true, his slimes should have something like a dash or a jump similar to that of astrum aureus
that's so dumb
just nerf the outliers
furthermore isnt the ultisword line already getting reworked anyway??
whar
why
in my opinion they feel like just the right strength for when u get them, if not a tad overpowered
if u nerfed those then melee would be underpowered in general, in my eyes atleast, what is "underpowered" is up for debate and subjective
yes, it is, but according to the devs, rn most of these weapons have higher than average kill times i believe
oh, hm.. on 1.3 or 1.4? ive heard the port is kinda jank
1.4 i guess but it's not like anyone is playing 1.3 or it even matters
cuz true tyrants ultisword on 1.4 rn deals 100 some damage, and its obtained 1 stage of progression after the ark of the elements, which deals in the thousands
and the ark has quite a good number of projectiles too, even then with parries it can be buffed
however using the ark of the elements on expert mode against providence, the stage that you obtain it in, feels perfectly in-line and not overpowered
so idk if nerfing the outliers would be the best choice, but thats definitely up for debate
Were you trying to be inflammatory
"Kill all testers" challenge.
wha
i mean its just a suggestion, im not trying to make anybody mad or anything, i think this is something that would be nice to have a friendly debate about
- Instead of suggesting that the overpowered outlier be nerfed, you suggest that all other weapons in the tier be buffed to match it (significantly more effort and likely not the correct response to the situation)
- You did not even specify the tier in your title, meaning the implied scope is literally the entire game
Suggestion posters try not to be their own testers challenge
hm..
And that's right, 3.
We recently made it a rule to ping testers for balance concerns instead of posting suggestions
oh
Not because it's like, inherently bad
But just because pinging testers is faster
And the sugg will take over a week to reach the devs otherwise
when you can get it addressed today
k its deleted
ill just leave that alone, if its an inflammatory concept or something that will cause too much debate, id rather have underpowered weapons than an all-out war
Speaking of balance stuff, I saw someone else mention it but is mechworm summon over performing rn?
🙂
@fossil mural see above
Good let it overperform
i don't want mechworm to have any change again ever
Even if it's just damage
too bad, suffer
Coping
Dang no wonder mechworm felt so strong in my summoner run
Summoner don't have overpowered weapons challenge
Summoner weapons really do be kinda stupid at times
yeah all the summoner stuff needs a rebalance and fixed whip integration
no point making a sugg about it because its already gonna happen
well they are gonna give sommoners a whip weapon so its gonna be fun
Scanners will always be good at least
Those things never seem to die
Along with cold divinity
i do hope upgrades are added that at least allow you to try a similar weapon at this original power levels. terraprisma and celebration mk II i mean cause i think those are both being targeted for nerfs atm
p sure it's called not playing cal 
against cal stuff i mean obvs
is source of all evil moutned scanner
yes
@violet schooner oathblade upgrades already are planned to get reworked, the rest just haven't been done yet
I think the idea and performance of tracer (no matter if ground speed is needed or not) is still fine that is the inherent idea of them being 2 in 1 accessory
The buff they need I think is a bridge between Seraph and Elysian Tracer since for wings you get Elysian (and tarragon) Wing post-provi which is a massive upgrade from lunar wings while for tracer you have to use seraph all the way to post-DoG
But ya, the 'make tracer can integrate whatever wings' idea will just make wings useless even with nerfed flight, and tracer dont have to be strong just because of its inherent 2 in 1 property, they just have to be viable
@old prairie Also regardong the endurance potion suggestion: DR already scales with the game, that is the inherent property of %defense, the more damage the enemy deal the more damage DR block, the warding argument is completely invalid as you will notice the DR part of warding didnt scale at all
If you think defense are too weak and should be buffed, the one more suitable for your suggestion will be iron skin potion, especially with the current nerfed DR on items 10% will be as good as The Sponge, the trademark full tank accessory, they are not gonna make a potion has that much power just like that
The suggestion would be ultra-based if he instead suggested for Ironskin scaling, yeah.
tarragon wings are pretty good too
personally I'd make Ironskin alter defense damage in some way, but scaling defense doesn't seem bad either
Due to the idea of defense damage I think it will be better to just dont alter it in anyway, if defense is bad because of defense damage the way will be to buff defense not to nerf defense damage
(draedon's heart is allowed the exception since it is basically final boss drop)
Ah really? That's sad. I love tyrant yharims ultrisword and then never use it's upgrade, use t.caustic edge but never caustic
F
@gusty burrow I had this happen to me once and I had to use a Terraria world viewer to actually find the hollowed it's really annoying
Why this solution instead of just making them just drop more shit
ya like, just make them drop more prism/ash so you dont have to refarm them like mad
@kindred creek p sure a sugg just passed that increased the materials dropped per fight
also thats dumb
people have been suggesting this since DoG like "add an item that starts it in phae 2" like no just ask the boss to drop more
oh wait it was just scal
you could ask for exo mechs to drop more prisims ig
Not how I would personally solve that issue
Starting fights partway through.
If farming them is the issue then yeah the easier solution would be to change the numbers of either their drops or the crafts
Yeah
the suggestion literally will apply to "start exo mechs at last mech so farming exo prism is easier"
ya not gonna do
me when
when people don't want to bother playing the game anymore
following some people here the mechs should drop 9999 exo prisms 
I have yet to need to kill exos and scal more than once except if I am playing summoner and going for boss rush
You get enough ashes of annihilation and exo prisms for the most part to get the dev tier weapons, and with the exception of summoner, generally you are sticking with Auric Tesla
"Make breaking altar drop 99 souls of light and night each
dude they no longer give ore anymore, they are useless, at least make them give some souls for nice QoL, the mod is so fucking grindy
EDIT OH RIGHT I FORGOT, PLEASE INCLUDE SOULS OF FLIGHT TOO, FARMING WYVERN IS SO BORING
EDIT 2: Thx for @ abcd1234 for mentioning, farming essences are a complete hassle too so maybe include it too"

All classes benefit a lot from demonshade, even rogue which is the one you’d argue you want to stay with Auric
Enrage too op

i dream to make a shitpost mod like that that just drops 9999 of every material following boss tiers
we shall relish in the bliss of uninterrupted boss rush
Me when I have beaten exos and scaI and love damage and demonshade but I also suck at this game and die when not using auric:
took your suggestion.
"defeating final mech bosses drop 999 bars of chlorophyte bar so you are not forced to craft drax and mine it"
Most recently posted suggestion forgetting vanilla pole buffs
I'm saying generally, since there is a lot of defensive benefits you get from auric tesla that you don't get from demonshade (and not everyone liked the enrage thing, and I don't particularly blame them) so there is always that
Summoner however, there is no reason to not go demonshade due to the minion and the 4 extra minion slots over auric lmao
dude, I changed it
no need to moch me further
(sorry was not referring to your suggestion, was making a joke about the 9999 drops comment above)
Increase the amount you get from crafting
The year is 2024
QoL mods have removed the need for town NPCs, Arena Building, Regular Enemies, and Grinding. 16 distinct difficulty options exist to be combined as desired.
All worlds are generated with chests that give everything to you, and have innumerable world-sized platforms
The game has been optimized away. Now we may relish in the infinite bliss that is uninterrupted boss rush playthroughs
That is not an approach I was thinking about
I forgot about that one
Seems to be the way people want it to be
@kindred creek you cannot suggest specific crafting recipes
ya, I think just say increase yield and the devs will understand
since the bars amount are according to auric bar amount use anyway so it make sense
grrrr farming
Trying to think of a current recipe it could be compared to
spectre bar I think?
Ah yeah Spectre Bar indeed
Replace prisms with miracle matter 
1 ectoplasm and 2 chlorophyte bars to make 2 spectre bars
So 1 prism + 1 ash + 2 auric bars = shadowspec
"The most unnecessarily complex crafting material to ever ex- oh wait fargos soul mod exists"
I think it is just a matter of conversion rate (1:2 or 1:5) so it should be fine
or super healing potion for that, though it is not a crafting material
People be like:
Semi cheap Calamity item that just requires a small grind or a going to a part of the world and killing an enemy to get the missing drop: No this is too expensive they should reduce the item’s cost (Absorber comes to mind, the only one I agree was the removed sea snail shell which was indeed a pain in the ass)
Meanwhile in Fargo’s souls: This item that requires at least 30% of all the game’s items is perfectly fine in cost
on april fools next year fargo will add a new item that is called "souls of master builder", required to craft into soul of eternity and will require materials for every single furniture of every material type in the game
And yeah, thank god no more sea snail shell bc I spent like, 2 hours trying to get that in my first playthough
for miracle matter, I think the problem is more with the crafting cost of draedon forge, after you craft the forge you dont have much prism left
(but ya, solved by just making exo prism drop at higher amount)
Or reducing Forge’s craft cost maybe
the other boss that have drop problem I remember is providence, where she dont drop enough divine geode to craft the full set of armor +1 of any weapon
Operator ftw
Hell
Sometimes she doesn't drop enough geodes for the tarragon armor
Much less armor + 1 weap
Kill 1: you get geodes for either armor or some weapons and one accessory
Kill 2: you get the rest of geodes needed and the other acc
Also you can just use bloodstone weapons and pure uelibloom or draedon’s arsenal
Or her drops if you got lucky in kill 1
Unless nightime 
I found Night Prov extremely fun once I learnt it and stopped trying to nohit her
Even did the fight with Cobalt kunais
Summoner and Rogue: the unbalanced siblings
Summoner is very op
Endgame ranger is also nutty af
Contagion with a 30 second kill time on jared and I forgot demonshade armor existed at the time lmao
daily reminder that summoner (on super minmaxed damage setup) can get 304% damage, 17 minion slot (last time I calculated it) or 21 minion slot if you use yharon kindle stuff with godly soul artifact
and then now you have whips on top of that
@supple lodge while not exactly the approach the suggestion is going, sunken sea biome rework is coming soon™, so things might be completely different by then
but ya the suggestion itself is, fine I think? just think this is worth mentioning
I wasn't aware it was being reworked
ya the suggestion itself is fine so no worry about it
(this is more for a 'for your information' thing)
alright
Nucleogenisis, dark sun ring, profaned soul artifict, angelic alliance, demonshade armor, summoning potion and bewitched is 21 slots, so would recount there lol
(forgot to mention it was prescal pre exo)
Fair
I didn't know godly soul artifact existed, but that would of been nice to know for SCal lmao
On my summoner run
Since yharons kindle staff is amazing
Pre-Scal, 6 from tesla, 4, 2, 1 from accessories, bewitched, summoning, base 1 slot for 3, counting 16
Not sure where the the 17th came from since none of the previous stuff that goes into nucleogenesis can stack now
it is 4,2,2 from accessories iirc
What’s the point of this discussion?
nerf summoner
Profaned soul artifact is 1 slot
oh right I used eldritch soul artifact instead of profaned (and didnt use profaned at all), so I guess it can be 18, but ya
(off topic)
Eldritch?
Oh
That's a pretty cool accessory
Another thing I wish I knew existed
only one shield dash
Rampart doesn't have a bash, even
(or rather, knockback immune)
but ya you definitely use both together, stacking knockback immune is not a problem especially that rampart is so distinctly different in function to valar, and offer a lot of utility even beyond knockback immune
(tbh I would rather Asgard's Valor rid of the Ankh Shield line and only keep say Cobalt Shield and move the entire Ankh Shield line to either a new line of accessories or rampart)
@silent dawn ^
I believe just via accesory order
buffs from both would be provided, but I'm pretty sure that any shield-specific actions would be ignored for the one lower in the order
which part of Rampart and Valor/Aegis is not stacking and make them only can be use one at a time?
What is a "shield-specific action"?
Confused myself
Since it's standard for me to go asgardian aegis and rampart if I am playing literally anything but summoner
dash, the one that shows, multiple things, it would just be easier if both took up one accessory slot.
False
Nonono, do not just generalize it as "oh a buncha stuff yknow shield things"
I use Rampart all the time and can confirm this is false
Rampart does not have a dash
The visual has no bearing on functionality
true, true
Really the biggest general concept is to minimize the space and maximize the efficiency
And both accessories are already kind of goated in the defense department (well Aegis not so much since its not its main use)
Why the hell do you think that mixing them is a good idea other than free acc slot to abuse
At that point just use wingslot or another mod that gives an extra accessory slot
rampart dont have dash, so there is no problem with it not stacking
ya rampart is one of the best accessory, aegis too
Void sash needs to be buffed to better compete with Aegis’s utility tbh
We've been trying to move away from the design philosophy of combining everything into one accessory by endgame
Cutting down on effects, trimming tooltips
Having more different accessories, with more significant, focused, and fewer abilities each, makes for more interesting gameplay
You actually have to manage your slots and make a loadout, choosing which acc benefits you want to have
ya this suggestion will completely kill off any chance for void sash to be useful, because it get rid of every single knockback immune option in the game
void sash will literally only be use in nohit
Y'know, I'm gonna be straight with ya, these are all very good points. And fairly, yeah, y'all are right. I just feel like the free slot, along with a better "final" option kinda makes sense, since there are mostly obvious other "final" options. Ark of the Cosmos, the Immaterializer, etc.
Not even nohitters use void sash
Was gonna say
:trolled:
I don't see a reason to use void sash over aegis
Since the ram
And the longer dash is a little much
Alright, thank you for listening 👍
“Final” has not come yet, gotta wait til Yharim
40+ blocks is alot
ya there can be a lot (too many) of things can be made argument of combining will make them better (since well, you effectively just have more slots), like absorber + affliction, combine every single class post-DoG elemental accessory into 1 so you dont have to switch accessory
Just mash all wings into a mount that just turns you into a Boeing 737
true
LOL
New wing idea: GIGA MEGA WING
Combine Betsy Wings, God Slayer Jetpack and Drew's Wing to craft the ultimate wing that excel in every single function that wings can ever have
aka Celestial Starboard
Maybe for pre-Yharim or post we could have some sort of ultra defensive stuff but for now what we have is enough and spending time thinking about stuff for when that happens would be a waste of time
Sponge + Ambrosial ampoule + honey dew and get the old sponge
Cotbg + Bloodflare core + bloody worm scarf and get old Cotbg++
Thinking about something more creative is not worth the time atm
at that point just pull a soul of everything and give everyone supergodmode
We could get more defensive options post-DoG
meanwhile the best offensive accessory will still give +15% damage
Ambrosial ampoule upgrade would be epic
DSA, EMirror, Daawnlight and Nanotech 
only at the cost of dying slightly faster 
we dont talk about rogue accessory, nanotech with the 30% damage increase
As long as it doesn't combine with the Absorber again, sure
I could try and draft something in my sleep
(frankly Ampoule doesn't have much of an identity anymore)
ya it is just very good stat stick at the time you can get it, and thats it
Make it combine with Honey dew again perhaps
Ampoule is ok. Sometimes. For a small period. Only for the sponge.
I had rework ideas for Absorber, Sponge, and Ampoule sitting in dev for
literal years now
They got sprited and they're on a to-do list but I have no idea when they'll get implemented
Or if they'll be implemented, considering I proposed them back when they were still connected in a tree
Sponge hasnt used Ampoule in it for about a year
When will sponge properly inherit rover drive tho
wow i am now realising, as i sit upon my deathbed, that I may have read the wrong wiki page
You probably read the right wiki page, just a long time ago..
never. purely cosmetic. it feels like how the zenith makes you use the copper shortsword
(funnily enough Rover Drive's effect was actually inspired by my rework ideas for those accs, which is why it is included in Absorber's recipe)
(or at least it happened to be similar and that's why it was included)
it feels like the same concept of the shortsword in the zenith to point of going back to the first thing you acquire and put it into an endgame item.
literally got the rover drive from my first wulfrum. didn't even use it
rover drive is cracked now
fr?
Oh yeah big wulfrum rework next update
i believe iban has it equipped in his scaffolding kit showcase clip
rover drive is highkey one of the best phm accessories now, might need to be nerfed before launch
I think Iban made a clip where he cranked 90s with the scaffolding kit
i remember using it, thinking "wow this sucks," and then never using it. It felt that the temp defense buff seemed pretty bad
Yeah the current one is pretty meh weird
I remember playing with my friends, unable to find wulfrum enemies for quite the while, so I opted to trade my platinum pickaxe for their wulfrum one, due to their hype about it. Upon getting it, I realized that it actually sucked, and I had been scammed. Please make wulfrum better. Enemies and gear both, please. I can never live down this shame.
i checked when i got it and died inside
@supple olive We will. Eventually.
It's a lot harder to balance calamity around new calamity whips rn when summoner is broken as shit regardless
makes sense
In reference to the research facility mimic idea:just use the extractinator on power cells
true!!
like draedon mimic is a neat idea in concept but it just
has no purpose
like armored diggers 
Can also just put spare power cells into an extractonator for sus scrap and dub plating
bro wifi
just said that literally right before my message
LOL
"i dont play calamity" what
look i want buffs to the flak cannons as much as the next guy but the reasoning is trash
and the solution is even worse
No kid
we dont need more terra shivs (bad weapon that only exists to be upgraded into Good Weapon according to meta)
is this even like
a tester ping thing
like there's about a bajillion reasons the flak cannon is bad and everyone knows it but could i just suggest a new effect for it?? i always thought it was different than what its current effect is and i think it honestly would be better
suspicous scrap is ONLY found in abandoned lab no?\
so it is not only not renewable but also absurdly hard to get, since it is super hard to find abandoned lab
And a very specific one
Abandoned Research Facility
ya, the biome ones just dont have it
Yep
and on large world it is only 33% for it to spawn, because reason
getting a SHPC literally will require explore the entire world and you might not even get enough if you are unlucky
would 'move astral infection to post-ML' be banned by current sugg rules?
I'm leaning towards disallowed (due to 'large scale reworks' rule) but I'm not 100% sure, especially since it fitting that category depends on the amount of work it requires (which could be just about any amount as far as I know, since I wouldn't want aureus to be re-tiered/any new bosses to be added)
can I get a verdict on that?
@unique vector see above
Probably because “it would add something inbetween bosses” (it wouldn’t tbfh, astral already has extremely little to do outside of enemy killing)
well that's why we're getting Literally Just New Biomes and the subworlds
whenever they get around to it
Are we getting subworlds? I can’t recall anyone saying it, at least in here
idk, I don't agree entirely that astral serves a distinct purpose. some of it does, I guess, but the underground is almost completely useless. it's really just there to be a new biome for new enemies to spawn in for you to kill to get new things, and also exists and serves a large amount of its purpose at the start of HM, a period in progression that already has tons of options
meanwhile, despite terraria's tagline being 'dig. fight. explore.' post-ML lacks the first and last of those three in any substantial way. I just think it's a good opportunity to have astral be there as a way to provide that, like the hallow largely does for HM
the underground being useless isn’t really gonna be solved until it gets reworked
There are already substantial plans for the Astral Underground
It's like, the #1 devplans meme that's been around for ages
Yeah
#suggestions-voting message This would mean Chlorophyte would also be used for Bars of Life in addition to the other 100+ items it gets used for currently
I also think the supposition that "Reaver tier items are useless" is a very subjective one. I found tons of use out of the armour, myself. Don't have a reason to replace it until hydrothermic, and I still keep the tool speed set on me afterward for a very long time
Not to mention Chlorophyte is overshadowed by Hallowed both because Hallowed gear is insanely overpowered for how easy it is to get, literally a guarantee in vanilla progression but also because the Chlorophyte gear itself is currently slightly underpowered for its tier, even when acting like Hallowed no longer exists. It has a good bow, and the armour has slightly higher defense and pretty evenly matched damage on average versus Adamantite and Titanium, and that's about it for positives.
make Perennial ore phm
late but uh
not necessarily
you’ll just need to be very clear and persuasive on why
bc thats a very massive change
also it would completely screw over all mid hardmode progression
that being said
rover may still tell you its too like, large scale to be allowed so
be mindful of that
alright
That latest sugg wouldn't solve anything it'll just make the two flaks more overshadowed
It'll just end up like this
good use of the template to easily describe the situation 
@spring sail in no way are Angel treads required
In fact the whole line is viewed as kinda blegh
The idea comes from seraph tracers being meh
Lots of other ppl suggested seraph tracers pairing with other wings so
Wings are better than wingboots
that... is the point of tracers?
they are meant to be wings, of course they will have the ability to replace luminite wings, tarragon wings and silva wings if you desire
for the seraph tracer pair with wings thing
they are planning to add a new line of boots that will work with wings that are not tracers in the future
This is the suggestion that makes frog gear and Statis ninja belt the new line
(I think the reasoning of the suggestion is a bit off though, first I talk about how tracers replace wings is a problem then the solution is somehow to buff ninja gear?)
Fuse boots with dashes instead of boots with wings
in that case probably can rid the first line about tracers replacing wings tbh, not really related
oh you mean that, in that case this ^
though seeing how many people like tracers I doubt they will remove them, tracers are already weaker than wings in many aspect
Lots of ppl really need boots and they are forced to stick with seraph and sacrifice other wings if they don’t want to go through the process of crafting another pair of Angel treads
I’m not saying that tracers need to be removed
then in that case I think the suggestion need to be worded slightly differently, let me see
Making Amphibian Boots into frog gear fits the theme and would make the slightly outclassed Statis dash upgrade line more powerful
probably should mention:
- Many people play with boots, but once they crafted the seraph tracers they cant go back to wings just because of the complicated recipe of angel treads
- angel treads being the only viable boots to be use with wings is a problem, as it is not easily recraftable in that case
2.5) boots + wings + dash are seen as the trinity of essential movement options, with tracers you can them in 2 accessory (tracer + dash), but if you use non-tracer you
have to use 3 slot for them (boots, wings, dash) - suggest to extend on the amphibian boots upgrade line to serve as an alternative of boots + wings lines
4) maybe combine with ninja gear to make it a very mobility focus boots option (this one I am not so sure, since dash often are seen as a huge feature that they removed many stats on crystal assassin just because it has dash)
Thanks, I guess my words of choice is no where near polished, I’ll edit it afterwards
(this is just how I think of it)
currently it looks like:
- angel treads upgrade (assume tracers) are too good that many wings become skippable
- meanwhile amphibian boots lines have controversy (I will assume that they are heavily nerfed) and not worth using
- suggest to improve on amphibian boots upgrade line to make them worthwhile by making them part of ninja gear line upgrade, that way you still only need 2 accessories for wings + dash + boots
all of these are fine, just like ya 1) is disconnected from the others
(since ampoule rework is in the cold storage for years now apparently, so I figure I should just post it)
amphibian boots are really good imo
lots of suggestions about boots and wings and I'm like
those are fine it's just that tracers suck
tracers suck ass
in fact I want Angel Treads to branch into a pure shoe acc instead of catering to weird and overrated wingboots trope the average community is praising to all hell
yeah
but it would need to compete with soaring insignia
since after you get it boots aren't really needed
on ground tracer is still faster than insignia, a lot faster
on ground
but ya, just angel treads is a low slower than even seraph tracer, and if you use tracer you are forced to not have wings
I prefer to run while doing provi, DoG and polter
btw adding to scoria ore being highlighted by dangersense potion
even hellstone is highlighed by it
i'm not against scoria ore being highlighted by dangersense but that being said does it not already have a glowmask
It does but it's really fuckin hard to see
I usually mostly run with DoG, but recently I noticed that (on asphalt platforms) I only got an extra 3-4 mph with tracers than wings. I ended up using wings because the minimal speed from boots wasn’t worth sacrificing flight time for.
I got something like 54 mph running with wings 57 mph running with tracers.
i find that if i am flying for too long dog goes blue mode and gibs me which isn't at all a problem related to low flight time so that really makes me wonder what the flight time is for
@timid talon you also need it for the brimflame armor, profaned soul crystal, and molten skull rose, so i don't understand your point at all. furthermore, if the alt line to tracers ends up needing terraspark as well now you're gonna need another pair of boots if you want to make both so i just... dont get what you want here. to make crafting more inconvient for no real reason...?
oh and also hellfire treads, which are already super underrated
@spring sail that's a don't, read the pins, you're just supposed to ping a tester for item balancing, and spectre rifle has also already been tested and has a nerf planned im pretty sure. at the very least it has been talked about already, but feel free to ping a tester again about it if you want.
and i already checked it specifically yes
Ok so should I delete it
would be preferable
Also doesn’t hellfire treads do little to nothing? It’s just cooler (?) Hermes boots
it has more things in cal, yes
i believe also something about 1.5x increase to fire debuffs?
Quite hilarious in the endgame
Aflame + Demonflames + whatever DoT your weapon does + fireball + cinnamon roll
this is a blast build and a half
arson
alright, fair enough, then i'll change my request to remove the obsidian rose from the shadow chest that's below the brimstone crag, because to craft the obsidian rose, you need a regular rose, some obsidian and some hellstone ore, which is all at an abundance after you kill the first evil biome boss (hellstone and obsidian is obvious, and the dryad always sells the rose)
i still think this is just a bad sugg bc obsidian rose is hard to obtain without these methods and i like not everything having to be craftable to get it. it frankly is fine the way it is, i dont really get what you issue with it is.
like more than one way to get an item is a good thing
i'd say that my only issue with it is that we can craft the obsidian rose as soon as we kill the first evil biome boss, while the shadow chest is accessible after skeletron, and the shadow chest only has 1 obsidian rose
well you can farm for obsidian roses Pre-Boss so
they're just a low chance imp drop
that is true
the recipe is if you need multiple or want one earlier, and the chest is where most people end up getting their's for terraspark and it's just a convient little bonus for going to craigs
like if you remove it from craigs chest they'll need something else to put in there and
i dunno what it would be
it works as is
well, you can also get a magma stone from another shadow chest in the brimstone crag, but that doesn't have a crafting recipe
and technically, magma stone is slightly rarer to get as the drop rate is lower than obsidian rose
well maybe magma stone should be craftable then (not really recipes are dumb but still) or should have easier ways to get it
why would u nerf it its awesoem
(its not that good i think)
even then i think
a KS contact hit is enough to make it not seem that busted maybe
I've seen the new visual effect of it on a tweet but I don't recall a tweet saying what it does now
But I also havent scrutinized the Twitter account tweet by tweet
How it works was showcased on the first one yeah
He didn't say what it does but you can pretty much see it
I'll have to go back and find that then, cool
It's not like It's from 40 years ago
Anyway make it be next update day and gimme cool swing hook I wanna be Spiderman k thx :)
8 days left
Oh it's gonna be in the mandatory August 1st update since calamity has to update for tml? Awesome
I would have thought that'd just be a bare minimum match the tml changes mini patch like it was July 1st
Sweet
Block enemies in a pinch using the Wulfrum Scaffold Kit! This upcoming early-game tool lets you make use of your leftover Wulfrum scrap to build temporary structures.
#terraria #CalamityMod
basically it tanks 50 damage b efore breaking
and when its b roken it takes (i forgot) seconds to charge back up
but if you take damage while it charges up the timer resets
you can see it through the cooldown on the top left
I wanted to suggest thorium hp shield as alternative to defenses before but I thought it is a bit out of the way, turns out it is not
what is hp shield
i mean rn it just gives you extra hp corresponding to the boost
eventually itrd be nice to make it look different and such with cooler visuals but thats later im too lazy
lmao i can't send the thorium page for life shield
Life Shield is a mechanic added by the Thorium Mod. It provides a temporary maximum life increase that varies in value per increment depending on the source. This effect stacks with successive applications of the shielding, up to a specified limit, and decays naturally over time. A blue border will appear around the hearts of the player as long ...
there we go
starlight river barrier but CRINGE
true!
starlight river but it exists more like
starlight river was never real don't let "society" fool you
So true
@idle plank - Your suggestion has received an updated status!
[Nerf the "Pumpler" ranged pre-hardmode weapon]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
@deft yew - Your suggestion has received an updated status!
[Give the Pumpler’s explosions independent immunity frames]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
just found out that the pumpler grenades actually did like, their damage five times over
because they ignored all immunity frames
thats fixed
ah nice
yeah
now each explosion can hit at once
but before it was like
ONE explosion
hit multiple times
thats why it was so good agaisnt AS
Because you can have one grenade blast per segment
AS 
to deal like 5x damage 5x over
like 28 * 25 damage basically
not counting crits thats 700 per attack
well it might have been more than that i forgo
lo
NOOOOOOOOOOOOOOOOOOOOOOOOOO
what about this tho
drink an obsidian potion 
are the devs planing on adding a sulfuric sea pylon?
just asking before doing a suggestion thanks
Can’t wait for abyss pylon 
Will they add a mushroom pylon
Already exists in vanilla
Wait what
My world has been blessed by something new
(oathblade one probably coulda gotten exclam'd but whatever)
I like this dodge suggestion
Adding a minimal damage required to dodge outside of boss fights would be nice I think
Yeah
Play infernum
most people didn't (including the devs)
Cal users racing to #suggestions-posting anytime they are mildly inconvenienced
i mean i kinda like the idea
if im being honest it feels like blood orb rates pre-bloodflare armor dont always feel fun
it makes me feel like i have to crank spawns to the absolute maxmimum with zerg + water candle + battle pot + chaos candle + fargos battle cry to get an 'acceptable' amount of bloodorbs in a night
being able to turn the endless amounts of blood tears that drop in a night into extra orbs wouldnt hurt anything
tbf, especially in death mode, you do get a LOT of bloody tears per moon
and since they aren't stackable, and are non consumable, at least making them something more than just trash fodder is cool
how the hell did scaling endurance pot get into voting
Bad management smh my head evil mods
istg if it gets enough votes to pass just so it can guaranteed be shot down
the nychtherema or however you spell it is overpowered i think
are there any testers online who can check that out
Nychthemeron
either its overpowered or every other rogue weapon in the same/similar tier is awful in comparison
Spiky Ball cringe.
last time i used it fifteen years ago it was actually pretty good
Can you even reforge it?
Bruh Moment™️.
yeah you stack 10 of them
I tried only doing spam-rogue, the weapon seems bad at first.
Were you doing stealth strikes?
yes
spam rogue isnt very good in general i think
the other thing that makes it really good is that normally you cant keep firing the homing shots because they only go out after the main spikes despawn
but if you throw them against a wall you can instantly throw them again
but even without doing that i think theyre really strong
@orchid cairn I tried the weapon, conclusions:
- Spam Rogue of this weapon is horrendous bad.
- Stealth Strike of this weapon in a fast target like Skeleton Prime is balanced.
- Stealth Strike of this weapon against slow targets like Destroyer is very powerful.
The bloody tear into blood orbs is a really good sugg
Do you know anything about Nychthemeron?
Spike ball
@ feedzuh
Well, I'll give this conclusion to that weapon.
tbf, many things destroy the destroyer
HVC, OSG come to mind as exceptional destroyer destroyers
Avalanche wrecks him pretty good too
Sorry, I'm a summoner tester, I don't know what those weapons are. :)
hydraulic volt crasher and avalanche are melee, OSG is orichalcum spiked gemstone, rogue
certified worm boss moment explains their strength against destroyer tbh
anyone know if deerclops is getting a unique rev+ ai in this next update
wrong channel, but most likely
Sorry I dont exactly understand, what does the confused debuff suggestion do?
On the player it reverses the a and d keys, so a makes you go right
Nono sorry I mean the suggestion in posting right now
Oh, I think he wants the debuff to not be displayed above bosses that it has no effect on?
Oh ok, in that case I think it can like, be made clearer? At least I cant understand it
That’s what I got out of it, not sure if that’s actually what he wants
@dawn trellis sorry for late ping, what exactly does the suggestion do? (At least I cant fully understand it)
Assuming it is so the debuff is not displayed on the enemy's head I do think the suggestion should make it clearer it is what you want, currently it is a bit confusing
The current version looks a bit like, you want bosses to be affected by confused debuff?
Known I suggested removing the inf pierce not quite long ago
I personally prefer for new upgraded potions to get added rather than making older potions scale
Feels more elegant that way, more in-line with Terraria
Oh right I completely blindsided by it after the yesterday endu scale with progression sugg
Ironskin becomes hallowskin or smth
Like how Profaned Rage is a direct upgrade to Rage, and does not stack with it
Let me change that real quick
👍
add it to titanscale or smth
eh? that doesnt really help ironskin, it kinda just makes titan scale harder to get
Hm
Titan Scale does boost defense as a separate buff from Ironskin
Technically it can serve as a successor to it
but
I guess it doesn't really solve Ironskin becoming irrelevant, considering it isn't a mutually exclusive direct upgrade
to certain degree draconic elixir feels like the final upgraded combination of soaring + ironskin
the new ranger weapons changes sucks
p90 is absolutely useless and not fun now
I dont know whats the point of dealing more damage at point blank range since rangers are literally called "rangers" this especially sucks in multiplayer since I maxed out on damage any mobility/durability gear because we already have a melee tank and a summoner so I just stay away and damage
idk man ranger doesnt seem fun anymore
🤔
I am personally unsure how Point Blank Damage has affected ranger balancing since its addition
I don't know if it was just a straight buff to all applicable weps, or if those weapons have since been nerfed to account for it
the point blank damage is straight up a bonus, ranger weapons are not balanced for point blank, they are balanced for being far away
point blank is just something you can try to do, but if you dont do it the weapons still perform fine;
meanwhile it is just the case of p90 sucks (though I do hear about it pairing with cursed flame bullet being really good, but probably only mech-tier worthy)
point blank damage exists for a while now
and tf you mean ranger sucks
some stuff like pumpler is stupidly good
(pumpler is bugged and not intended to be that good)
but ya in general ranger is designed to be the somewhat, mediocre class that is easy to use also?
Until the dust settles I will not know which behavior is the bugged one and which one was the intended one
True
basically you require almost no skills or input to use ranger but they will always be good but never overpowered
I don't like looking back at my ranger past
summoner is straight up imbalanced, melee is messed up after the melee speed change so a lot of weapon balance are off
I enjoy being a melee main now 
Basically, we need to make ranger more complex
Basically, we need to add a reload mechanic to every ranged weapon
Basically, we need to introduce gun heat and weapon jamming
for context ark of the cosmos do like, 30~50% more dps despite having 0 change before and after 1.4 port, just because of the melee speed global change
tbh I do feel the mod need to leave a class where you can "just play" and have completely simplistic mechanic, only leaving unique property to some specific weapons (eg: clockwork bow, titanium railgun...), but ya that might be just me
which is currently what ranger is: you just have to get weapon and a good ammo to pair with it and you are fine
we spoiled people with zany quirky weapons too much
Funny, I thought about this and rather than reloading I imagined ranger could be made more fun bu giving it some kind of aiming as baseline, like if daawnstar origin was automatically equipped. That or a buff for out of screen hits.
Semi related to the last post in suggestion discussions, there seems to be a misconception ive seen recently that defense is useless in higher difficulties. I don't understand why this is the case. Yes, face tanking or regular tanking for that matter is bad, but that was never the point of defense in the first place. Defense is still useful in my eyes for 3 reasons
-
it reduces the amount of damage on first strike, allowing you to take 1-3 more hits. People seem to think that 3 hits isn't a lot in a battle, but in all reality it can be the factor between life and death in a lot more cases than you think
-
Being damaged less means you have to regenerate less total health for you to go above a "threshold" (aka the amount of hits you can take before you die). If i only need to regen 30 hearts and not 50, then I can take my second hit sooner than later.
-
It can allow you to trigger your "on hit" effects more often. While this isnt a big point, items like panic necklace and amidias spark early game have carried me through some things i might not have survived had i not had the speed or extra thorns effect. Defense helps dampen the sacrifice I make to get those effects.
Not to say I don't necessarily disagree with the post, 8 defense late game is like a drop in the bucket, and as debuffs and enemies become more and more powerful late game sometimes defense isn't the best. Then again i dont play on malice so i could very well be wrong
ya defense is REALLY good, even on master death, it is only bad at master ftw (but at master ftw you either play nohit or you spec defense so you can take 2-3 hits, which is still 2-3x survivability), and how people say defense is bad is basically this
(though if you are referring to the ironskin potion suggestion, it is less about 'defense is bad', but more about 'ironskin potion get outscaled')
tbh about point blank shot
i would really like if it was made only applicable to
point blank shot type weapons
.
like youre not gonna point blank someone with a bow thats just not how the brain goes
a shotgun or a pistol on the other hand
like i feel itd just increase the interestingness of the mechanic if instead of being slapped onto every ranger weapon under the sun it was only there for the ones that would feel intuitive to have it
like its basic psychology and less is more, because it makes it feel more important
Resisting the Urge i am Resisting the urge chat
(tbh point blank arrow probably should do less damage)
i am resisting the urge very hard very very hard i am sweating i am resisting the urge
But Iban what would require differentiating Ranger “subclasses” 
no just do it on a case by case basis
@junior jacinth suggestion for specific item (or SIS) is a don't, basically you cannot suggest items with their exact function, stats, style etc specified
Point blank is cool but yeah it only really makes logical sense on like shotguns and stuff
me point blank shotting people with my sniper rifle (i understand how guns are meant to be used)
I can't really comment on the viability of point blank though because I never really interacted with the mechanic intentionally
Anyway with the latest suggestion
Isn't mech suits just
Flamesteed ring
(also pretty sure that kind of suggestion isn't allowed?)
tbh bow/arrow should have a "medium range shot" where if the boss is hit by the arrow at a certain medium range it deals higher damage
shotgun is point blank, sniper technically is long range but it will basically double down damage
no bows and arrows sohuldnt have a "medium range" shot
they should not have point blank shot that was my point lets not throw in an additional layer of complexity by adding a "preffered range" thing

Now I'm curious how much damage a point blank AMR shot hitting a daawnlight crit would do
oh I thought it was about reworking point blank
no i was saying that itd both make the mechanic feel cooler and make more sense
to only have point blank shots on specific ranger weapons
instead of basically every ranger weapon (minus flamethrowers i think
Something something terraria doesn’t make sense 
it does make enough sense for people to suspend their disbelief
i think its called "piggybacking" in design (i might be misremembering)
reusing stuff thats ingrained in the collective consciousness
like explosive dangerous barrels being red and barrels
Iban forgor their design class notes
shotguns? everyone knows you gotta get in close to maximize your damage
Yeah makes sense
pistols? for sure shooting someone directly in the head point blank is gonna be more dangerous
a.. bow?
no depiction of bows in media has been shown to do that
none that exist in the collective imaginary at least
I feel like the bow’s drawstring itself might be more dangerous then the actual arrow at that range
ill be honest if i pulled all the way back on a bowstring with a sharp arrow and someone was standing a foot away from the tip yes it would probably do more "damage" (go through their skull) but like. that's lame as hell and makes no sense why are you using a bow like a melee weapon at that point just use the arrow like a dagger.
@strong depot Astral doesn't spread
There's no utilitarian purpose to including it in the percentages because it is always going to be the same
And also it only appears in one location, there is no Astral that is not accounted for
unlike the Evil and Hallow which can be seeded randomly in the world in vanilla upon smashing altars, in addition to the natural evils and the V
Still useful to know in case you want to try to get rid of it
Let's you know if you missed any
exactly
and plus, the fact that it's not on there is just annoying to think about ontop of that
That sounds quite vague and subjective
But yeah sure if you wanna get rid of it I spose
it's an ocd type thing, that's what i was trying to say
my bad
it also does kind of feel unintentional that it isnt there either, like theres no way to know it isn't supposed to be there on the world status despite being a world evil
i think an independant tracker would actually be cool because another astral meteor has a chance of falling if there are less than a certain amount of astral blocks in the world i believe, so something more specific would not only make sense, but it'd be more useful too
make it some draedon tech i mean the new meteor falls after killing aureus anyway and he's technically a draedon mech so
¯\_(ツ)_/¯
ya independent tracker makes a lot more sense, if dryad do it it will just be a static %
i mean, would it be craftable, would you find it in a draedon lab or what
i mean if we make the idea now then they might have more of a chance to do it because they just, have the full concept already
ehhh
not really
at most, make suggestions on the idea, like it could be craftable, it could be from a lab
just vague ideas
it could also list normal meteorite, could drop from draedon or astral related enemies, the core ideas is just something to track astral blocks for, well what you said, along with natural generation from aureus
Could be an accuracy bonus type thing. more consecutive hit shots the more ramping damage/attack speed you do, but then you run into the problem of 1. homing stuff and 2. making big/slow bosses even easier
then again thats more of a sniper thing
you know what, i kinda just wish the daawnlight spirit origin applied to the entirety of ranger, it would definitley make the gameplay between ranger and mage slightly more different
mage is supposed to be different from ranger because resource management, but 600 max mana and mana flower kinda throw that out the window

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