#calamity-addon-talk
1 messages · Page 156 of 1
probably still playable just only 1.4.4 right?
Bountful Harvest did something to the fight
the oldest of the infernum bosses probably won't be hard to beat icl
was infernum the one that added the giant forsaken archive arena thing or was that calamity
This space lobby adds the Wrath of the Gods expasion
even more of a problem than big redesigns will be big retiers
Ah Thats nice, tnx for the help
From the developer Infernum
did they ever fix the "dungeon biome" layering on it because last time I played you could just dig inside pre boss and get sun fury pre boss
you can't just make infernum dragonfolly pre-skeletron 
because itd always have a shadow key inside
I hate that infernum dog’s laser patterns are completely rng dependent; I literally can’t dodge the grid variation because it attacks my framerate directly
i think thats more bosses having boss zen
nah like dungeon guardians wouldnt jump you
oh guh
In terms of lasers, it is even lighter than the classic one.
chained cv should probably be a separate entity that copies its sprite, huh
I like skeletron tbh
yeah inf makes the archives suck ass for farming if you aren't willing to kill ceaseless before doing so
i cant wait for better basecal bosses
I played infernum first when it was prehardmode only
I thought yharon was one of the last
I literally have to pray to rnjesus to win
i absolutely cannot wait for a calamity boss to truly just be Good for the first time
The grid lag is unplayable
tobias/ennway DS save us
real
wdym good
quality
I started playing for the first time with Infernum on the master, and it was painful, ~100 attempts on DOG and Yharon
that's a great dog number especially for being on master
yeah fr
you sound like someone who likes pain you should try low% calamity
its very funny moon lord straight into DoG
No thanks, I've had enough, especially since I don't have much time for this right now.
that is absolutely the correct decision
masochist needs to be master right
think so
Hmm, after reviewing the Enchantments more, I'm pretty sure unless I allow 'swinging a tool to trigger on-swing enchantments', a Weaponless run of EDeath is just going to end up being functionally Summoner
Now I can easily kill both of them in a few tries on this difficulty, and then Kalamitas beats me up.
except without most of the actual summons
with a proper amount of thought put into its character design and fight design
I decided to make the mod difficult to play for fun, and if I want more difficulty, I'll just increase the health of the bosses in the configuration.
by that metric I feel the DoG should be made "good" last
also balanced such that it can be both hard and fun
(depending on the difficulty ofc)
the honestly well-designed Calamity bosses start at post-ML, honestly
well
PBG is pretty good
it's broadly just Queen Bee AI, but it does some interesting things with it
having not played 2.0.4, i'm gonna let someone else debate that
but yeah, Providence is good, DoG is good, Exo is... a bit chaotic, and a bit all over the place
and new Calamitas is alright, though I do have some bones to pick with the so-called "Bullet Hell Phase"
In my opinion, the queen bee and the plague bringer are some of the easiest
the entire calamity team hates dog enough that he's getting a temporary rework next update
really? Wack, I always thought it was one of the best designed fights
but yeah, "difficulty" and well deisgnedness of a boss are two completely different things, and honestly if anything a poorly designed boss fight is often going to be annoyingly difficult
i have no idea what im doign
Well, the mutant from Fargos can also be said to be one of the best designs.
and a well designed boss fight doesn't have to be punishingly hard
like, you know what's honestly a really well designed boss fight?
never use more than one mod that reworks the same bosses at a time
The Grand Thunder Bird, aka the first boss fight of Thorium
I tried, and no, it's impossible, because the wrath of the machines interrupts the infernum
i actually did like grand thunderbird well enough
no, Infernum explicitly does not work with Fargo's Soul mod
but the Terraria Early-Game Depression hit immediately after i killed it so i wiped the playthrough
ccr is somehow the best and worst mod i have ever played and i havent even beaten desert scourge
Fargo's Soul mod has compatibility specifically with base Calamity and Wrath of the Gods and nothing else
i should play remix one of these days
thats unfortunate
If it's about Infernum and Fargos, you'll have to switch between them.
i wanted to fight the exo mechs
i'd recommend playing it with as many addons as possible
I mean, you can
does remix work with boss checklist lite
Exo Mechs is base calamity
heres every boss before eye of cthulhu
but remix is intentionally absurd and some other addons are unintentionally absurd
but yeah, Grand Thunder Bird isn't a super difficult boss fight, it's literally the introductory boss of the mod
but it's just really well made as a design
i only want the intentionally absurd parts
who invited the chocobos from final fantasy
Legend of Zelda bosses are often very well designed, but they're also not particularly difficult, intentionally so
there can be boss fights that are well designed because of their challenge, in that they pressure the player to figure out the boss fight and make good decisions quickly
the final fantasy x calamity mod
but that's not the only thing that makes a boss fight good
also in there with other mods like calamity waifu pack and the do nothing addon
anyways, DoG in my opinion is a well-designed fight, because it's predictable, it's maneuverable around, it's challenging, but at the same time it doesn't require anything crazy to win, just maintaining a cool head and understanding the nature of the fight.
exos is maybe the fight i am most confused on
both in infernum and basecal
like how the fuck do i even talk about them
if you dont know what to do against basecal exos? yeah youre dead
if you do know what to do? man i love holding one direction
base exos are either absolutely incomprehensible or absolutely free
there is no in between
and infernum exos find new and interesting ways to be confusingly bad
yeah Exo is interesting conceptually, but in practice it's just "do you know that you have to fly straight left/right as fast as possible during the three mechs phase?"
the twins are pretty neat fights
thanatos isnt half bad
and ares literally ruins the entire fight
are exos conceptually interesting?
I keep underestimating how much a good arena can make or break a fight
every single time I get stuck on a boss I cut in half the amount of platform layers I built in half and then proceed to win the next attempt with ease
so how the fuck do you talk about them
i think they are
the concept of "fight three bosses that surround you and box you in" isn't a bad one
they shouldve let the terrarian keep naming them
especially with Ares acting as sort of an "arena"
the problem with stuff like twins and slime god to me is that the multiple bosses dont really have much synergy i feel
the destroyer is so much cooler of a name than "x-381932173"
exos, ideally, would be the answer to that
and although i havent played it, wrath of the machines sound like exactly what exos should be
okay i'm not talking about the concept of the fight mechanics
i mean the design
the point is that during Three Mechs phase they need to have properly designed attack patterns for all three at once, not "they all use random attacks, but slightly slower"
i think ares just fundamentally needs a complete overhaul to how he works
destroyer's actual name is HM-03
What does restarting the world after surviving ND do?
draedon could have a far more interesting design for his greatest creation than Vanilla Bosses, Again. especially when that update came right off an update that also added Vanilla Boss, Again
all your progression is gone, except for your character's
You see I don't remember this because it's such a terrible name who the hell named these things anyway they're clearly a terrible scientist
Ares is interesting conceptually, the idea of a boss that's literally the border of your screen and sticks hard to the edge of your screen is a fun one, but it's also kind of incompatible with Terraria mechanics and True Melee in particular
which fight was added before exos, i actually forgot
OLD DUKE
but yeah, Old Duke sucks
right old duke
i forgot about that guy
are there any old duke defenders
like at all
ares doesn't do anything with its design
it's just a projectile outlet really
yeah
fabsol 
i feel like every other boss has at least a few people defending it
who actually likes regular old duke
A very interesting change mechanics is received in a calamity overhaul
Does anyone like any iteration of old duke
interesting is one way to describe overhaul
currently playing through it and WHY IS THERE AN AVARITIA CRAFTING GRID
Scal is the only boss I feel like is up to par in base cal
how it feels to be an austrum aureus defender:
there are a bunch of eternity old duke fans afaik
WHY IS THERE SO MUCH AVARITIA SHIT IN THIS MOD
because they copied avaritia
why would you copy AVARITIA
i think her brothers alone are the only base boss that's up to par
of all the mods
like, a boss that's "The Arena" works, particularly in a multi-entity boss fight. Imagine, if you will, a version of Exo Mechs where Ares isn't so much a boss as a set of stage hazards, an arena in which you fight the other two mechs. And then at the end, after you've beaten the other two, Ares unlocks and you fight him properly.
Only final crafts
like surely thaumcraft or smth would be more fitting for calamity
they shouldve copied it all the way and included the 9 real life year requirement to get the final set of gear
but yeah
twilight forest
In overhaul
Exo Mechs in practice is just projectile spam
fun fact avaritia requires so many materials for a full set of infinity stuff it takes 9 year life years of waiting to gather it all
but no we choose fuckin avaritia as the one to copy
it should be noted this never actually happens
yeah nobody is crazy enough to play avaritia without other mods
I hate the destroyer jet with the overhaul
avaritia is meant to be used as part of a greater pack as a part of the endgame, usually with creative items
so you'll have infinite access to all resources by then if the pack dev is sane
gregcraft 🥶
Can we just get rid of exo mechs in favor of an interesting draedon boss
please
thats what im sayin
no, this is Calamity. Once a shitty boss has been added to the game, it's in forever
say what you will about the fight, god damn exos look fucking awesome
true
draedon boots of up gregcraft while waiting for you to progress so he can send eater of worlds part 3, eye of cthulhu part 3 and skeletron part 3
Cirrus 
and it's replacement was aureus so like...
calamity has never removed a boss, only replaced
Only if we talk about an avaritia, So crafts are relatively more expensive in it than in overhaul
I feel like calling Astralgeldon removed is a bit facetious, it just got renamed and reskinned
Astrageldon may as well have been removed, all aureus has in common with it is the astral biome
but it's definitely still in the game
Does it unlock something or is there some secret if you beat the game again?
Funny enough modded astrageldon mogs every base cal boss now
there is no secret
im so stupid I kept calling gregtech gregcraft sorry the gregrot is consuming me minecraft doesnt exist only gregcraft
the only flag that isnt changed is the CATTAIL PLACED flag
they're saying the number of bosses in the mod has never decreased
Oh okay
everything else is reverted
And what's cool is that the overhaul adds mechanisms and the like that depend on energy.
see thats cool in theory
I mean, Aureus is basically just Astralgeldon, in that it's just Slime AI
the problem is, its in overhaul
with projectiles
calamity is not in a PR position to be able to completely remove any major content. like, at all
Catalyst adds this boss
actually i do wonder
if you could remove any one thing from cal what would you pick
you HAVE to remove something
i remember people getting genuinely angry when cal removed its shortswords
.
and there is not a replacement
It's a completely different boss than original geldon doe
Which was probably same as Aureus
So a bad boss
I mean, I wouldn't remove things, I'd do a major overhaul to many of the shittier bosses, just, like, a ground-up redesign
I still am
Cnidrion 
me personally im killing blood orbs
does a general set/concept of content count as one thing
yes
the real question is what WOULDNT you remove
But serious answer does dragonfolly really need to exist
Feel like an awful final boss
That's why I wrote adds, not returns 🙂
okay if an entire content set counts then remove the plague
if it doesn't, remove calclone
like, the entire plague?
Exos is a good answer too but then we wouldn’t get a replacement draedon boss
i would personally remove A LOT of calamity content, but those are my first choices
Bumblebirb supremacy
we are removing Supreme Witch, Calamitas because it would be funny
Yeah, I love that armor
you can take balance and shove it
Cause it always feels so funny to make yourself go blind
Desert Scourge is just Worm, Giant Clam barely qualifies as a boss, Hive Mind is one of the most boring boss fights in the game, Perforator Hive is just kind of annoying, and Slime Gods is two slime AIs (wow)
Giant clam isn’t a boss
post-golem rangers can find other good weapons via weak ones getting buffed or new ones getting added
Hive mind is boring but its theme is bopping so we’re keeping it
we don't need to keep a redundant and irrelevant content set just for that
Desert Scourge isn't the worst, but he could be so much more
encourages you to explore sunken sea which shows you "hey, calamity adds new biomes, go look for them"
decent enough fight to get you used to the new calamity movement
this is exactly why cal never wants to remove a boss entirely
like, my problem with these bosses isn't that they exist, it's that their boss design is terrible
largely nonexistent
A total of 4 biomes, though it is a bit of a stretch
can i give my hottest take
i think hive mind/perfs are the best fights in pre hardmode and its not close
I’d agree if skeletron didn’t exist
are you comparing them to only Calamity bosses or all bosses including Vanilla
We talking normal revengeance?
But all prehardmode bosses are boring so
all bosses
hive mind was just about the best boss in the entire mod
if i could remove anything in vanilla it would be chlorophyte
i say was because 2.0.4 happened
terrible take then. Perf is cool, but in no world is Hive Mind better than every other boss
Hive Mind is conceptually an interesting idea
...now that i think about it i never actually fought hive mind on 2.0.4 lol
but in practice, it's just nothing
In Infernum I'd say my favorite pre-hm boss would be Crabulon
"wow kill a bunch of regular enemies in a row"
man i complain about presenting opinions as facts all the time why do i keep doing it myself
apologies
I wish we could get rid of the phase where it luigis until like 75% health
While in Revengeance probably Perforators indeed
infernum? my favorite pre-hm boss is eoc
eoc is just a really good introductory boss imo
what would you add to calamity
shows you what to expect out of infernum
shadow the hedgehog
Yharim 💀
Hybrid Classes honestly
I was mad at him the first time I played through it, I wrote at the top that the master is an infernum
Calamitas maid accessory
I would add more destructive mage weapons you're trying to tell me that the "Supreme Witch of Calamity" has no world ending explosive spells
oh, you know what I would honestly remove from Calamity? And this is going to be an incredibly hot take.
like the one thing scal weapons arent lacking in is style
True Melee
yeah tbh
From the Supreme Witch Calamitas the weapon is not very
i would totally remove the damage type, if you mean that
I thought a big complaint people have is that melee is just magic swords and not really melee
like, the idea of buffing "real melee" instead of projectile melee is interesting, since in practice the non-projectile melee weapons suck by the inherent nature of their terrible range
Removing every true melee weapon is stupid
im not talking about style im talking about world ending spells
But I agree we should stop treating it as a separate damage type
i dont think true melee should be a thing in most mods since it feels really weird to design fights with it and all other classes in mind
I do not deny the weapons are stylish
but at this point, we are way too far in
but if you mean removing the entire weapon design archetype that would be absolutely ridiculous
but in practice True Melee is just "let me dodge until my Adrenaline Bar is full then faceroll the enemy"
that complaint is stupid
terraria's design is incompatible with true melee
i'd say thats a problem with adren
True Melee is either the worst playstyle in the game or utterly broken, there's no inbetween
this is NOT true melee's fault, this is the fault of boss design and adrenaline existing
adren is lowkey something we could remove in sso and i would not be complaining
there is an in between it's called Fargo's Souls
(or Redemption)
rage is enough we dont need two meters
Murasama from Overhaul says hello to everyone
no
isnt this shit the best weapon in the game from eoc to scal
Overhaul mentioned
Overhaul mentioned 💀
mods, inflict chaos state on this guy in the abyss
Is Infernum compatible with master mode?
no
no
just call true melee: melee
and melee: spellblade or some shit 95% of melee weapons aren't even used for slashing things they have projectiles
Fug.
Coming here to talk about Overhaul is like going to Church and reading a Satanic Bible there
it's just manaless mage
sure, but every other class can both do more damage outside of Adren, and doesn't do as much damage during Adren. True Melee as a class gets way way higher damage than every other class, by nature of "it's True Melee", so they're by far the biggest abusers of Adrenaline
ranger and spam rogue
i feel like if you want to make melee more interesting without going all in on true melee, just do what nights edge does
have limited range, not no range
Or design bosses so they can all be reasonably killed with true melee
that's a very big ask
Does Infernum add new items?
That one galaxia attunement and the arc line comes to mind
I wish more melee was like that
yeah, that's one of the biggest issues with true melee, there's so many bosses where it's just not viable
A few yeah
There’s a new boss and primordial wyrm has new drops notably
there's all the argus drops, purity, the dev wishes, jared drops
but because it's presented like a real subclass, people try to play True Melee, and suffer
Is there anything to make Ranger less disappointing?
how do you get wayfinder again
walk into it
it adds one new ranged weapon but that one ranged weapon is pretty cool
i like it
and besides, ranger is like
There’s strong and interesting Ranger weapons in base cal you just have to find out which ones
Which isn’t easy tbh
lowkey that shit has like 4 ss weapons it is absurd
Wall of Flesh, for example, is only doable True Melee if you use the tunnel cheese strat
which really shouldn't be a thing
If we talk about overhaul, there is nothing wrong with it, just adds one boss, changes mechanic bosses, adds items, and also changes the murasamu, and that's it
and of course Cryogen exists
read the pins
My base cal Ranger run had me genuinely upset at times
there's a lot wrong with overhaul
Whar
Dark lance and night’s edge are both really good for that
n
nothing wrong???

for one it can brick your world
Cat
Borgar
Did I say something terrible?
yes
unless they significantly changed Death WoF since I did my true melee run (back in 1.3), it's just completely unviable, because even trying to exist that close to WoF will just get you killed every time
What exactly?
see here
Night’s edge and dark lance got huge buffs
He’s clearly hungry give him some
even though he can’t have any because I’m 90% sure burgers probably have at least one poisonous ingredient
i am currently only playing overhaul because it's considered a calamity addon
and this gives me an excuse to see how miserable it can get
Everything is poisonous to cats honestly
They aren't like dogs
fair enough
If a cat eats something other than meat you gotta take it to the vet usually
In fact in vanilla night’s edge is the best weapon for the boss and it’s not even close
And you can't even give them any processed or seasoned meat, just bland meat
Cause their kidneys will shut down
Or something
but yeah, point being, True Melee is just kind of an annoying thing to exist, in a game not designed for it.
And I am for the sake of the ants
Murasama
My cat likes popcorn
even ignoring the stolen code of murasama, its maybe one of the most unbalanced weapons out there
i've been trying to tell my family to stop giving the cat french fries and every time their response is "but he likes it :("
like no you dumbass
I still think it’s arbitrary that naming yourself Jetstream Sam doesn’t let you use the Murasama early anymore
"True Melee" bullet hells can be very good, so long as your game is designed for it. See Furi, one of my favorite games of all time.
You have a gun, but you do most of your damage in melee
you shouldn't be able to skip the entire game
yeah true melee works fantastic if you design an entire game around it
For your understanding, French fries and popcorn are bad for cats
the problem with terraria is that theres 4 classes, 5 in calamity
well 5 and a half really because stealth rogue is kinda its own entire thing
but in Furi you have deflection mechanics, directional dodge mechanics, parry mechanics, etc
Nobody said you should
One optional easter egg isn’t detrimental to the game
every single class except true melee works around you having range
Yeah, these things happen sometimes
That falls under the “I don’t like it so nobody should get to use it” mentality which I despise
When you hear about true melee you think: “Oh so I can get in close with the boss, deal lots of damage and tank lots of damage but I’m very limited by range so I have to balance movement and defense”
In actuality:
you wait for adrenaline to fill and then you run up and nuke half the bosses health and then run away again
Well, maybe if True melee had some mechanics where it could deflect enemy projectiles, stun enemies for a bit to be able to hit them, then that class could make a bit more sense
Depends on boss, sometimes you just nuke 100% of the health
the problem is, it'd very quickly just become broken again in that case, unless its entire interaction with Adrenaline were removed
The soulslike class
True melee weapons only and are incredibly frail but you can also parry and dodge so it’s ok
Speaking of classes, only the summoner is unique, as all other classes often shoot
Incredible
But actually, Summoner has whips which are basically just Melee, and summons things to attack using mana, just like Mage
And melee is just mage but without mana
It all comes back to mage this is why it’s the best class
what magic weapon should i use on infernum polter
the actual main defining feature of each class is:
Melee: Resourceless projectiles, and Flasks
Ranged: (Usually) high projectile volume, and mix and match ammos. Limited access to homing projectiles.
Magic: Mana system, usually slower projectiles, kind of doesn't really have that much of an identity beyond the mana system
Summoner: Attacking with multiple damage streams at once, not having to aim at the boss most of the time.
Rogue: Stealth Strikes, sort of? Outside of that, not much. General lack of homing?
Mage also has the most unique and wildly different weapon types
I mean yeah kinda
That magician is imba
Mage also, uniquely among all classes, doesn't have any way to attach rider effects to their attacks.
Melee, Summoner, and Rogue get flasks, Ranger gets ammo
Mage gets... Golden Shower I guess
The only thing other classes can’t do that mage does is utilize mana and having a diverse array of weapons
oh, I just realized
that's why the Apprentice and Dark Artist Enchantments do what they do
But damn it, the mage can attack constantly, just collect mana regeneration and reduce its costs
And without mana jars
because Mage gets its utility through having extra weapons on their hotbar
Magic: Literally just nerfs to mages lmaoooo who the fuck would play this class willingly
that's actually a really clever way to build an identity for Mage, making them attack with multiple weapons at the same time, to emphasize the "master of many magics" aspect of them
i love the calamity mod
Make much more unique magic weapons as well
although obviously the Apprentice and Dark Artist enchants do also work with every other class
This problem exists in other classes as well.
Yeah but they get stuff like flasks and ammunition
Mage can’t utilize either
but yeah, easy way to give mage a cool identity, give them some ability or accessory that lets them attack with multiple mage weapons at once
like "When you use a mage weapon, x% chance to also fire another mage weapon on your hotbar" or something
or maybe on a cooldown
and then that'd presumably get improved over the course of the playthrough
To be honest, I didn't experience this problem when I played as a mage, I just picked up and assembled accessories and armor
And that's it.
then their biggest issue, lack of coherency and random bullshit, becomes a strength to their design
When i talk to the woman from wrath of gods. Even weeks after her spawning nothing happens. Do you guys know why?
well yeah, it's not really a problem with them as played, it's more of a design identity problem
which doesn't really affect their moment-to-moment gameplay
but does make them somewhat weird to design weapons and such for
have you played infernum mage?
I first passed the Master Infernum as a magician.
did you get the Flagpole?
alr, what mage weapons(s) should i use on polter
No evertime i talk to her its the same message
which message?
im struggling
"I failed..." and the rest
Preferably with homing
so far im using nuclear fury and magnetic meltdown
that's her introductory dialogue, wait a moment, there should be a red arrow to let you progress the dialogue
Could i ask a question regarding the WOTG mod
magnetic for when its close, fury for when it moves alot
there's a lot more to that dialogue than just that one line
oh wait you said "and then the rest"
I did i progressed through everything and thats like 3 ingame months ago. She still has the same message tree when I talk to her
This weapon has good DPS, but you can find stronger ones.
have you been skipping time with some mod or item?
like?
I read that on the wiki but nothing seems to happen
I'm pretty sure it's not supposed to give the "I failed" dialogue repeatedly
after the first dialogue ends I'm pretty sure she's supposed to just directly say something like "We'll talk later" or something
I can't say specifically which one, because I combined weapons, in stages, when standing, when moving for more DPS
so it seems like for whatever reason the introductory dialogue isn't counting as completed, or something
She does do that but only imidietly after. Next fmday she starts again
huh, weird
ah, do you remember what you used for dog?
From old duke staff
maybe hit up the Wrath of the Gods discord server or something
The best
old duke is hard
Thanks
Will have a look there
I killed him before the polterghast and I spent ~130 attempts on it
But on the first pass I remind you
alright
wdym
I know this seems pretty obvious but could you send me the discord invite link to the sever
But rather kill the polterghast
In chat gpt
how much harder is old duke than polter
it's at the bottom of the Wrath of the Gods page on the Terraria Mods wiki
2-3 times more difficult, especially due to dashes
most mod-specific discord servers will have an invite link near the bottom of the main page of their wiki
i see thank you
or in the case of mods without their own wiki, the main mod page on the Terraria Mods wiki
gotcha ty
how the fuck do you even dodge this
i managed to beat it first time
but still insane
and what are you even supposed to do for this part
stand at the edge next to the portal but not in the line
thats how i dodged it
You're practically standing still.
i must be doing everything right then
You stand in the center of the arena, or between two portals.
In this battle, only some attacks make you move, but if you stand still, you won't move.
well i am playing infernum so i cant complain really
if i stand still i wont move?
i never knew they made me move
weird
Make a modifier of x10
i probably do move too much
Bosses' health
I'm kidding.
no i might actually do that
i would like to fight weaker bosses
Let's continue with this boss's attacks.
honestly though, i thought it would take me multiple attempts
First, you circle around the boss.
Although it's better to stick to the lower part of the arena
When attacking with portals, get to the boss himself, in the middle of the safe zone, or be between the lines.
You can also dodge
Massive attack with projectiles flying from the boss, hold on to the wall
will they not hit me
When she tries to pull you, move to the wall and dodge the projectiles, and after the pull is over she will fire large projectiles
They will be intuitive to dodge, so just try.
I won't tell you about the whole battle, you better watch the video
which is better menacing lucky or violent pre golem melee infernum
Warding
But menacing between the 3
I'm talking about Celestes
Violent has a coin flip's odds of one (1) reforge being stronger than rage, or of doing literally nothing
Don't use Violent unless you know exactly what you're doing
Violent Terra blade my beloved
Doesn't compare to Violent Terrarian
Relevant
Man, I hate how Calamity lacks Maid outfits, gotta get modding
isnt there a maid outfit in vanilla
you can't put it on npcs 
I'm sorry, two maid outfits
let them have drip
they dont need maid outfits
...though maybe permafrost would be funny
Is there a mod that let you put outfits on npc actually
Yeah, and there's only one mod that adds a maid outfit on a calamity boss
We need maid accesories, maid bosses
Exactly one NPC does and it’s the tax collector
Let's fight for our rights
hell nah
he would capitalize it
Fine, I’ll start work on Maidraedon.
20 gold to watch him
Thanks
Shit you’re right
Old maid claymore
Or maybe Maid Fishron?
Maid Lord, final answer
Maid Cultist
profaned maid, providence
Cultist is already a maid
I know what he’s hiding under there
Where do you think he gets all his magic powers from
Primordial Maid
maid calamita- 💥
eh I was guessing sacrificing people
Maid Deity
banned
That exists already, let's not repeat mods
Now all im saying is that scal is both the strongest boss in the mod AND the only one with a maid costume on tmod currently
Now I’m not saying these are intrinsically linked
she is the only boss with an actual human body besides a crazy man
Yeah, maid outfit correlates to strength
makes sense
Maid of Emptiness
maid lord
Skeletron is human enough to count
chippy doesnt count
🤨
though he does sell black and pink thread
do you know what is that used on..
Maid Twins
this is very addonous
Speaking of addons for a (semi) serious mod idea
Turning all bosses into foods
Yharon, the Maid of Rebirth
dog spaghetti
dog is a hot dog
Rn the only idea I’ve really got is a king slime food that doubles your DR and defense but makes every block act like auric ore
i'm such a fool
dirt rejection
Some crazy people would abuse the hell out of the auric ore mechanics probably
There'd certainly be a cheese for some bosses involving that
Average topic in lore-discussion
Yharon into chicken nuggies
what would yh
40% more movement speed but you're constantly burning
Oh another idea
Doesn’t lava chicken already do this
Dunno
Every food would probably be like that
The only problem is how do we make scal into a food without making it weird
Maybe she just exhumes a grilled cheese and that’s her food idk
Eye of Cthulu - You get all the vision buffs from potions, but you get testicular cancer
brimstone fireball (alcohol)
wait wait
Feet of the Witch
Ok actually I had an idea for EoC I forgot about
I think it was all weapon projectiles split in two but if you land a critical hit you have a 10% chance to spawn eoc in pre hardmode
Twins in hardmode
Or exo mechs in post ml
Lucky would go crazy with that
not even just hunters its all four
Also add Mars to the mix
I don’t know if you can spawn just hunters
But if you can then that
do those candles still exist
the ones that used to be from the princess
oh i remember now
wizard
theyre from the normal priness now
evil wizard candles
the interlude music boxes are princess
oh yes i got it mixed up for sure
cross?
step 2
okay
the micrododging one?
you gamble
just like use witch's broom
oh its not dogma nvm
it gives precise movement
or starboard hover
because of its unparalleled accel and deaccel
how do i get witches broom
depends
for that attack specifically
i dont see the reason to drop better wings for dog for hoverboard when you dont typically use a mount for the rest of the fight
also go inside of providence hitbox u will only have to worry about the crosses
huh
he turns into a little gem
provi doesn't do contact damage
no that ones easy
also after the cross one
he does the laser beams
which suck
and then he does super laser beam
which i just cant comprehend
this thing was very annoying
How many sprites does calamity have
It’s surely at like 10k at this point at least right?
Probably more
Considering all the blocks, furniture, enemies, bosses, projectiles, debuffs, buffs, NPCs, animations, and general amount of shit that’s gone into the mod
It’d be surprising if there were only 10k sprites
Why is infernum cryogen going immortal for extended periods of time
It is enraged
Enraged Cryogen is immune to all damage and will only become vulnerable again when you re-enter the ice biomes
eutrophic glass wall i think has a few thousand on its own based on the spritesheet dimensions
for context its larger than the leviathan spritesheet
by 50%
Damn
it's the same width but twice as tall
Right I was assuming >10k spritesheets
ah
There’s easily >10k sprites
uhhhhh
probably?
one for each tile's placed and item, one for each entity
hell ripper bars i think are like 12 sprites
not my issue since i have 0 hours of the raria as of now but my fiance wanted me to ask in her stead. do any of you know why the ceaseless void boss won't spawn? she is using the kos and has tried turning infernum off and on and even making a new world but it just won't spawn according to her
where she tryna spawn it
what am i doing wrong? (ignore the subway surfers)
dungeon- archives
you're going random directions instead of moving fluidly, such as at 0:50
you dash right instead of left where the devourer's body lies
I think it was me not getting in a rhythm of left dash, hitting right, and then hitting left and dashing again
yeah there's not a sense of rhythm
i think the other issue is me attempting to make the fight as short as possible
what lcoket
do you have any more info regarding this issue?
cherished sealocket
is cv naturally there in the archives
no
it's not
there is nothing there
ever
every world
it's empty
is sealocket just better amalgamated brain
imo yeah except when you've been hit more than twice
odd
can't really help you there althought I remember one time ceaseless spawned somewhere else except archives
kinda unreal for that to happen consistently tho
you could troubleshoot by turning off other mods except cal and infernum
when i use the kos to spawn it. it says: ceaseless void has awoken! and then the screen shakes it goes dark for a bit.. and nothing spawns in
strange
i did lol
might as well skip the boss then
you could spawn it with cheat sheet but that might cause things to break
then how do i fight the devourer of gods?
cheat sheet?
just craft the alternate summon
a cheat mod
it's called cheat sheet?
there is an alternate summon?
Yes
Also yes
alrighty.. i'll look
theres two craftables for the dog summon
one that requires all the rune of kos bosses the other can be done pre guardians
hmm
sooo using the cheat sheet allows me to spawn them in. But. they then disappear immediately after being spawned in
yo does the providence fight end when it zooms in on her with like 10% ish hp left
cuz it js turned night at that part and she ran away
and im pissed
did that to me too <\3
was that the end tho?
no she turns blue cause night
and goes away
it does zoom in on provi but not at 10% iirc
i give up fighting infernum skelly legit 😭
yep
whats the easiest way to beat this bony fuck
lowk imma js cheat and instakill his bitchass
im beat it fair and square
he ran
he was scared
of me
ah i see
should i sub it out on my main build as well?
for like the first parts of the fight you can just walk left or right
my main build is more defensive orientated
this one is glass cannon cuz i figured theres no point in being tanky against infernum devourer
OH TRUE
yeah i should do that
lmfao you can set a wayfinder right where he spawns in
ok so how the fuck do i do this 😭
i remember seeing a video where they broke pots with the starfury to get keys?
Im using catalyst and infernum is there any good weapons I can use for Queen slime?
class??
P90 + high velocity bullets
i forgot how genuinely suicidal infernum dog made me feel
anybody know how to set up the portal gun cheese
how bad is the boss on a scale of 1/10?
im doing my first infernum run
what are the conditions for dungeon guardian spawning again? is there like a certain amount of dungeon bricks that has to be nearby as well as being in front of dungeon walls and below a certain y level? or is it just being in front of the walls
the first time you learn it? 10 million
every time after that? probably like an 8
i just got it in 53 btw
took me over 400 my first playthrough 
unsafe walls
bricks
elevation
as for the specifics idk
same as dungeon enemies
like 2 if you're good at patterns
learning it for the first time is hard
you cant deny that
after you learn what to do it depends on how good you are at patterns
dog's pattern is incredibly simple, its just executing it that's the challenging part
Okay how do I go into the portal CV left behind, I’ve already defeated DoG and I didn’t know I was supposed to go into the portal, is it too late? I refilled CV which caused the portal to remake itself; what do I have to do now?
Nevermind it lets me do it again
Wait how do I enter it?
help please
you don't enter it
solyn enters it
Talk to Solyn.
But I saw someone on YT enter it
Right but I’ve done this before
Talk to him again.
Somehow CV reset
Then defeat him again.
I did already
I saw someone on a YT progression guide enter it
It could’ve been a troll 😭
Partake in a Solynous pilgrimage to challenge the Avatar of Emptiness, a Nameless Deity from afar!
Grow your own Twisted Garden and become the Paradise Parasite!
Face a Calamity while on the Hunt for the Old God, which only you can stop by constructing the Genesis - the Catalyst which precipitates Infernum!
Download Wrath of the Gods: https://s...
At 5:40 is this a troll?
Oh, It's not a troll.
It's an edit to make it more cinematic.
Did you already talk to Solyn so she enters the rift?
Okay, then plant the Antiseed near the Frostblessed Seedling.
Then, progress like normal.
Yeah I got that, now I just need to get to SCal right?
See I already did all that shit, it just made me kill CV again lmao
Thanks for the help
Supreme Calamitas and the Exo Mechs.
You're welcome.
if you feel like doing eidolon wyrm before yharon both of those weapons are amazing
if not then probably voltaic climax or event horizon, or light god's brilliance if you can aim
even in maso death, you are still easy
Yeah actually I will
Wait eidolon before yharon…
Eh…
I’ll just do voltaic at least that’s familiar for my previous infernum runs
gravity power invalidates the entire gimmick
lol
i really do hate infernum thanatos with all my heart
Perforators are piss easy.
But Hive Mind is hard as balls.
There is no balance.
so far the hardest fight has been
maso eye
maso death eye*
no i have not tried any other vanilla boss yet
moonlord❤️🩹
yeah moon lord is probably going to be hell
pray to the lords above that astrageldon's no hit weapon works against him
only thing i hate more than infernum thanatos is the entire fargos souls mod bosses
you mean
deviantt, abominationn and mutant?
or do you mean
all of eternity/maso mode
all of it
why?
and maybe abomination the most
i dont actually hate it theyre just like rlly hard for me with my pc
potato pc💔
my pc litterally makes it so i cant do thanatos+ares
fargo, fargo dlc, fargo old dlc, calamity, catalyst, goozma, entropy, clamity, thorium, dbz, spirits, consolaria
yeah gl with that
oh almost forgot
mech bosses rework, thorium bosses rework and spirit bosses rework (all from the same guy)
meaning that thorium and spirit bosses are also more difficult
if i every try whatever ur going for on my pc it will burn when i pee
wouldn't mech boss rework cause problems since fargos also alters mech boss ai?
according to the mod description
it has synergy with it
also says it has synergy with calamity's difficulty
oh, so the mod maker was thinking ahead
at least
pre-master mode changes
post master mode everything just
fucking breaks
no
also the mod adds like
3 more mech bosses
wait no
4
terminator (brain), caretaker (bee), deer (deer), siege engine (wall).
and also makes mechdusa a proper fight
i just beat dog(224) and yharon(22) on infernum
damn, nice!
also, the mechbosses, jungle bosses (although i don't have that on), thorium bosses and spirit hard mode bosses reworks all have master mode versions of the fight (i think), with harder attack patterns and new attacks
they are all made by the same guy btw
i have to say
jungle bosses rework golem is complete peak
is the jungle bosses one with the golem mount and the alraune plantera?
yes
how many attempts did it take u to beat 1 boss...
cuz I fuckin love that
huh?
yes it is
the eye
i tried that fight
never really ended up beating it (didn't find it fun)
I need to beat the 'true radiance' now
which is...a nightmare
I thought normal daytime was tough
but I can't even last 10 seconds in true radiance
@pastel ruin that many
oh wait, i forgot about this dumbass
yeah his arena just
generated wrong
thats me in the vid btw if u didnt know btw smh
dude
i tried wrath of the gods calamity and the world generation just didnt work
i cant get the seed from the tundra
for the record, this dude has an arena that generates around himself, the problem is that two damn pyramids generated inside one another
i just made a new world and stole the seeds from there tho
meaning the arena was uber fucked and he somehow got stuck on the stairs
my old world made it so theres no way to get in his arena
then after I killed him in that glitched state, I manually broke the arena up (shoddy cuz i have no idea how big it's supposed to be), and he was a pain in the ass
fargos souls world generation❤️
hey
at least it bothers to generate stuff most of the time
remnants just eats the generation of like, 99% of all mods
this is why i have a love hate relationship with world generation bosses
Okay what armor does mage use for infernum yharon again?
no armor, go in raw
Oh wait it’s Silva
you know, having to juggle like, 50 billion enchantments with my mod pack is
legit a bit stressful XD
Silva moment.
At least there's a ton of buffs that I can get
should i change or replace anything (summoner)
.?
What are those
Unloaded items?
Ah
pre exo/cal
Honestly I have no idea
I never have done the normal intended progression
By that time I just fight like, goozma
Because addons
that makes sense
Yharim's gift could be chalice of the blood god or amalgam for example
The tracers should be wings of rebirth
Rampart of deities could also be chalice or amalgam or something elss3
should i replace both rampart and yharim with amalgam and blood god?
Do you guys think this loadout is pretty good for infernum yharon?
i think ur about ready for nameless deity
