#[BUG REPORT] UNSOLVED

3 messages · Page 1 of 1 (latest)

near steeple
#

I am a Japanese player, so my English may not be perfect.
If anything is unclear, please let me know and I will try to explain again.

Game Mode: Uplink
Test Method: Free Roam (for recording and reproduction)

Tested with 2 players:

  • Quest 3 (standalone)
  • PCVR (Steam version / Virtual Desktop / VDXR)

Main Issue (High Priority)
Map: QUARANTINE

Description:
Players can enter inside buildings.

From inside, the player can see and shoot outside,
but from outside, enemies cannot see the player inside.

This creates a one-way visibility advantage.

This is not just a visual glitch, but a gameplay-breaking issue,
especially in Uplink mode.

Impact:
This breaks fair gameplay.
Some players may abuse this, while others may not,
leading to inconsistent and unfair matches.

Request:
Please fix this issue so that all players can play fairly,
without needing to rely on self-restraint or kicking players.


Additional Findings (Lower Priority)

Map: SNOW PEAK

  • There is a hill where players can see over it,
    but from the other side, they cannot be seen.
  • Confirmed on Quest 3
  • Not confirmed on PCVR (Steam / VDXR)

Map: SUBURBIA

  • On the bottom-right side of the map,
    the green tank fender becomes transparent,
    allowing players to see through it.
  • Confirmed on Quest 3 and PCVR

Map: BAZAAR

  • Players can jump from one rooftop to another rooftop
    where it may not be intended.

Evidence:

  • Screenshots are ready and can be attached
  • Videos are being prepared and will be submitted later

Note:
This issue is not related to cheating or hacking.
It is a map / collision / visibility problem.

It affects fair gameplay, especially because
not all players are aware of these issues.

Thank you for your time and support.

near steeple
#

Map: TANKER

At the central stairwell entrance door and the storage room door on the stern deck:

  • A player inside the storage room on the stern deck can see players near the central stairwell door through the window, even when they should be hidden.

  • From the storage room entrance, players behind the central stairwell can also appear visible through surfaces (see-through effect).

tacit marsh