I am a Japanese player, so my English may not be perfect.
If anything is unclear, please let me know and I will try to explain again.
Game Mode: Uplink
Test Method: Free Roam (for recording and reproduction)
Tested with 2 players:
- Quest 3 (standalone)
- PCVR (Steam version / Virtual Desktop / VDXR)
Main Issue (High Priority)
Map: QUARANTINE
Description:
Players can enter inside buildings.
From inside, the player can see and shoot outside,
but from outside, enemies cannot see the player inside.
This creates a one-way visibility advantage.
This is not just a visual glitch, but a gameplay-breaking issue,
especially in Uplink mode.
Impact:
This breaks fair gameplay.
Some players may abuse this, while others may not,
leading to inconsistent and unfair matches.
Request:
Please fix this issue so that all players can play fairly,
without needing to rely on self-restraint or kicking players.
Additional Findings (Lower Priority)
Map: SNOW PEAK
- There is a hill where players can see over it,
but from the other side, they cannot be seen. - Confirmed on Quest 3
- Not confirmed on PCVR (Steam / VDXR)
Map: SUBURBIA
- On the bottom-right side of the map,
the green tank fender becomes transparent,
allowing players to see through it. - Confirmed on Quest 3 and PCVR
Map: BAZAAR
- Players can jump from one rooftop to another rooftop
where it may not be intended.
Evidence:
- Screenshots are ready and can be attached
- Videos are being prepared and will be submitted later
Note:
This issue is not related to cheating or hacking.
It is a map / collision / visibility problem.
It affects fair gameplay, especially because
not all players are aware of these issues.
Thank you for your time and support.