#How to properly get channel ID?
33 messages · Page 1 of 1 (latest)
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How are you calling this function? Is it a guild channel or a DM channel? Does the bot have Guilds intent?
I'm using commandkit, which is a handler for commands and events. Im trying to get the guild channel id and the bot does have the necessary intent.
new CommandKit({
client, //client
commandsPath: path.join(__dirname, 'commands'), //path to commands
eventsPath: path.join(__dirname, 'events'), //path to events
validationsPath: path.join(__dirname, 'validations'), //path to validations
devGuildIds: ['852010387795607562'],
devRoleIds: [
'852199048970108959', //loser
'852213887956680795', //nsfw
'884877160668602409', //manga enthusiast
'852201577548742687' //anime
],
skipBuiltInValidations: false,
});
^^^ The function calling for it
!
And what’s the order of parameter commandkit calls your exported function with?
The order of function parameters must match between definition and function call.
function execute(client, interaction) { ... };
execute(interaction, client);
- mismatch! you pass an interaction where the client is expected
- mismatch! you pass the client where an interaction is expected
I'm not quite sure but looking at commandkits docs...
module.exports = (c, client, handler) => {
console.log(${c.user.username} is ready!);
};
"The first parameter c is the client object that was returned as a parameter when the "ready" event was triggered. The second parameter client is the Discord.js client that was instantiated in your main entry point file. Finally, the handler parameter is the current CommandKit instance."
console.log(interaction) or try to use interaction.channelId instead
yeah, its still returning undefined.
Both of my suggestions?
looking at the commandkit docs, it doesn't just pass the interaction as its own param
examples show ({ interaction, client, handler }) => { where it's destructured
Yup
I don't know lmao I feel like its really simple to fix but I don't understand what the issue really is
from my understanding I'm not properly defining it so I'm scouring through the code to see where its not getting defined at
your filepath seems to indicate that this file will have nothing to do with commands or interactions for that matter
I suppose I had assumed that when you named the param interaction, that this was a command, but it appears not
reactions aren't interactions
<MessageReaction>.channelId doesn't exist
<MessageReaction>.message.channelId does exist
MessageReaction#message
The message that this reaction refers to
Is that the same for messageReactionadd as well>?
the messageReactionAdd event emits with a MessageReaction and a User, so yes
(event) Client#messageReactionAdd
Emitted whenever a reaction is added to a cached message.
another question, if I were to make a reaction role, would it better to have it as a command instead, or as an event?
I've noticed that when I start a new "save", it doesn't read the new reactions thats added to previous messages from the previous "saves".
not exactly sure what you mean
reactions are reactions
they also aren't commands
if you mean that you want to send the message with reactions through a command, you're free to do so
you're also free to just use buttons
it's entirely up to you
I'm assuming that when you make the distinction between a command and an event, that'd be because commandkit is doing so, but fyi application commands are handled through the interactionCreate event
if by 'new "save"' you mean a new instance of your bot, that'd be because the messages are uncached
you'd need the Message and Reaction partials to listen for reactions on uncached messages as discord doesn't send all data required to fully make the associated objects
Popular Topics: Reactions - Listening for reactions on old messages