#my bot doesn't responding

6 messages · Page 1 of 1 (latest)

cloud mauveBOT
#

• What's your exact discord.js npm list discord.js and node node -v version?
• Post the full error stack trace, not just the top part!
• Show your code!
• Explain what exactly your issue is.
• Not a discord.js issue? Check out #useful-servers.

old fulcrum
#
// IMPORT MODULE
const discord = require("discord.js"); 
const fs = require("node:fs");
const path = require("node:path"); 
require("dotenv").config(); 
const { Client, Intents, Routes, REST, GatewayIntentBits, Collection, ActivityType } = require("discord.js");
const { Player } = require("discord-player");
const client = new Client({
    intents: [
        GatewayIntentBits.Guilds,
        GatewayIntentBits.GuildMessages,
        GatewayIntentBits.GuildVoiceStates
    ]
});
const config = require("./config.json");

// LOGIN BOT
const token = process.env.TOKEN;
if(!token){
    console.log("The discord token is not found in .env, maybe forget to add or invalid variable name?");
    process.exit();    
};
client.login(token).catch(error => {
    console.log("The discord token is invalid. Maybe wrong token or the token has been revoked");
    process.exit();
});

// LOAD SLASH COMMAND
const commands = [];
client.commands = new Collection();
const commandPath = path.join(__dirname, "command");
const commandFiles = fs.readdirSync("./command").filter(file => file.endsWith(".js"));
if(!commandFiles) return console.log("No command found in command folder");
for(const count of commandFiles){
    const filePath = path.join(commandPath, count);
    const command = require(filePath);

    try{
        client.commands.set(command.data.name, command);
        commands.push(command.data.toJSON());   
        console.log(`✅ Loaded Command: ${command.data.name}`);
    }catch(error){

    };
};

// INTERACTION CREATE
client.once("interactionCreate", async(interaction) => {
    if(!interaction.isCommand()) return;
    const command = client.commands.get(interaction.commandName);
    if(!command) return;
    try{
        await command.execute(client, interaction);
    }catch(error){
        interaction.reply({ content:"An error occured while executing this command. Please try again later", ephemeral: true });
        console.log(`New Error While Executing Command: `, error);
    };
});
north gate
#

your interactionCreate is set to only emit once because of client.once

change that to client.on and see if that fixes it

#

it’s probably better that you call client.login at the bottom of your code after the event is made

old fulcrum
#

oh oky lemme try