#Battlegroup 12 - Iron Hammer: Comms
1 messages Ā· Page 16 of 1
Going to close this in a few! Make sure to vote if you have any strong opinions!
dont make a political joke dont make a political joke dont make a political joke
š
NOT THE PINEAPPLE !!!!!!!!
š²
MUAHAHAHA
How have we lost focus on planning in a literal second.
French doesnāt realize he is half the problemš¤£
HOW ?
Half?
Oh.
dangit me.
still catching up but for whatever lets me shoot the factory walker!
yeahhhhhhh
-# I definitely didnāt take you comment and run away with it, and definitely should be resolved of all responsibility
Atlas is asking for advice. Should theyā¦
8
12
2
Head to C-Z to support venator
I agree, you should be absolved of all responsibility :p
Ah⦠thatās the word I was looking for š
Yeah, I often forget it exists
Me with half the English language
Do we have any combat stats of the factory walker?
Aside from hits and the fact that it has some kind of gun⦠no
12 hits and a gun
True
I thought I saw that it had taken some hits already, is it down to 9?
And do we know how hard it hit whoever it shot?
It shot an armored lv, so at the very least it has enough damage to score a hit past 1 armor
Down to 7
Half dead then
Yeah you guys really laid into it this turn
Thanks Chinderella, answer thrown to atlas
Another round of that, with shovels/212ās arty shooting and it might be down next round
But not clear if arty shot
Absolutely. I will put in orders to board Valkor for next turn. Do I also make a disembark order? Or will that be for the turn after?
Well if infantry pushes down thats hopefully 2 hits, arty one 3ifvs 2 4mbt 2 and than 2mbt and 2 lm kill the aa and arty
Hopefully
You technically can disembark too no? Itās half movement for each
Not quite sure 7 is half of 12 but... It's the thought that counts 
Dont know if vtol 5 speed is enough to do a full shuttle in 1 turn
It depends on where the VTOL ends up
wew... this has gone so remarkably calm
I think I want to get toward the at least the IFVs and Tanks for repairs they will likely need soon.
Atar0 is also one speed away from Adam, that's nice for transport.
Otherwise by the infantry so I can chuck out some wire
will do
Fuck, what was I tagged for?
#1383066706724913293 message WAKE UP
GRAB A BRUSH AND PUT A LITTLE MAKE-UP !!
(i searched the lyrics for this joke)
More seriously:
Midrounds' over, briefing is here, we haven't taken a single hit, big scawy factory walker, some poll here #1383066706724913293 message
Some light plans have been thrown, but we have 48 hours so. Yippee.
48 hours is fine
At least on my part, idk how useful I can be when we're trying to push forward
Atlas is in orbit, right?
Spooky walker?
in one battle
ah
Spooky walker.
What in the fuck happened to our air cover-
However, hm
...maybe you could HVTOL one of Phalanx's units.
If they don't transport any units.
And they're willing.
Because our logi truck's definitely got the range to move, same for any other of our units
And rabbit is gonna be too far & AA
I think you mean victorum :p
same difference, fighters got atomized
Where is Phalanx? I can't find their battlegroup chat
Theyāre bg8
pinged him over phalanx
@rough granite So what are we wanting to do my friend, I'll back up whatever plan you got
think his idea so far was evasive onto 4216 ?
Altho, I am very happy to see both of you light mechs stick together :D
Is everyone chill with me staying in my dug in position and firing on the big scawy walker for my next turn?
curent ideas is to move thru the gun poseshon and end in 4216 to keep evashon
Hey, Iām looking to support Phalanx, is there anything on our end that needs our standard VTOLs?
@thorn sand maybe also coordinate with a VTOL for supplies?
confirm chillness
pokes at @odd lake
VTOLs are more needed to transport our troops & phalanxes up, I think Ran our logi truck can take care of the arty's supply situation ^^
Medtac1 & Husky for sure, they are behind in the formation
RIP, do you know of any other battlegroups in the AO?
redwall
There's quite a few and 2 more are about to show up
Yes
Who has airmobile assets to spare?
Total next turn it's going to be
Rabbit, Shovels, 212th, Iron Hammer, Redwall, and Phalanx
6 BGs to coordinate on one frontline, jeez
I could barely pull 4 BGs with a week of play, let alone 48hrs and 6 BGs...
jesus christ confirmed
I'm taking a train a few hours on sunday and I guess I know what I'm going to be doing on the train lol
Having a headache ? Yeah.
I'll follow your lead!
Looks like we got our light mechs sorted. 
Red wall and Phoenix seem to be thinking they will be in the thick of it next turn too so it isn't even a "they are on the map but further back" kind of thing.
Need snaccs?
snaccies :D
It is only 7pm. A day of mucking a barn makes me tired.
Got to sleep, french boi
Good night
Hello
Yes
I am awake
Hello
I
Bed
I think Atar0 took husky
But there are other VTOLs I think or IFVs even who could transport you
I thought of VTOLs first xuz speed but do what ya want idk
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ITS 2AM!
I'M IN BEEEED
Putt tha phone awae. >_<
I swear, this BG is
30% planning
50% memes
20% "for the love of god Frenchboi go sleep/get some rest"
And I'm all in for this
We need to look out for your health Frenchie
Awww you guys ā¤ļø
Sleep is for gambling
It can wait
Go sleep
Also guys, are we leaving the map already to go to C-Z?
No you're in new Zealand, it rare for me to talk with you!
Okay we won but we didn't win that hard š¤£
Incorrect
I am in aussieland
Fuck why did I remember NZ
I blame timezones in general for this
Did we really? We just fought for 1 turn and one of the HAT's was shot down.
Frenchboiā¦
No idea
But go sleep
Me sleep
I would love a snacc! I think I only need one to be full though.
I like this plan!
Though it would be really funny to to skyrim climb the mountains in 4017, we'd have to range to hit all the factories plus be exposed to fire from all the bots on the map š
Bonjour, midrounds are over, what do we wanna do now ?
8
13
3
Why not both ?
485114734920859669
Salute
i'm scawed of going to 4017 :(
@thorn sand good shot with your arty ! 
I slept
morning
good morning !
Good morning
this is the plan for us this far right?
light mechs one hex higher at arrival
otherwise so far I think yes ?
Also, I dreamt of armco and an AA MBT joining us in the campaign.
Also dreamt of @steady zephyr joining us too.
And of a certain "plan grey" from atlas or rabbit.
...I think i'm in armco too much š¤£
so more like this?
i think the enemy aa will move to get the airfield in range
and the walker is 6/12 not 7/12
yuhuh
thanks to our arty
is that green arrow you & vivian ?
why go all the way there ? š
to drop of vivian
do rabbit need a medic ?
not yet
why not us :(
but that is @muted eagle plan last time i heard
I GET IT, YOU HATE IRON HAMMER !
LEAVE YOUR HAMMER AND LEAVE US, I UNDERSTAND š
/s
because our troops are overstrength atm?
š¤£
good news is those airunits are vtols, bad news they have better ground attack then our vtols
Bad news our actual knowledge of their stats (other than speed) are unknown
Donāt tell me I was a Armcomonā¦
Literally the only VTOL thing of theirs we have killed is one which was under construction
best guess 3 hits and an autocannon
So it doesnāt count I think in stats
but confirmerd vtol rules
When?
shack yesterday tac com chat
no,no, just you adding yourself on the sign-up in me dreams
i think it would be better for the mechs to kill the AA mechs
Are you sure you are French? This sounds like a dream a German would have šš
i think the aa mechs should be killed first with our mechs and rabbit, that way 212th can just advance and kill the fliers
and the probably have 2 hits seeing one getting destoyed on the ground that was almost complete
rabbit isn't in position only we are
no rabbit is in possition to kill the two aa mechs in the south, clearing aa so 212th can clear the sky
no only one aa
and we moving tanks and mechs to kill those, and rabbits lv may move that way too
are any tanks hitting it?
if rabbits arty focusfire the 4919 aa and rabbits 4121 lm focus on the 4120 mech
and the mechs are on evasive
maybe depends if the factory goes from 6/12 to 0/12 before the mbts fire
and rabbit has 3 mechs in 3918
so @hazy radish if we can work with rabbits and 212th and shovels to focus and the aa mechs, walker and gunships we will be in an good positon to wipe the factory's with redwal and spearhead?
scratches head, which aa mechs and gunships ?
I see you talking of them but I don't know if you mean north or south ones
all of them that or known now yes
thoses ?
yes
Because it's not like we have the reach or the means for them
aa for rabbit to kill so 212th can kill the gunships
no we do the top aa and arty and the factory walker
OH
YEAH
YES
okay š¤£
this is why i asked which meanies you were talking about, it was confusing for me lol
if rabbit can kill those two other aa mechs
so ideally, kill thoses 3 lads ?
yes
we could do like 2 MBTs in 4016 and 2 MBTs in 3917, so one group targets the right one and one group targets the factory walker
the walker is at 6/12 not 7/12 and on 3919 is only 2 fs left, so hopefully one infantery can kill those 2 fs, meaning 2 infantery 2 mbt arty and ifv can kill the walker, 2 mbt and atleast 2 lm (maybe some lm from rabbit) can kill the 4117 units
yes the infantry is not a problem
we'll easily push into 3918 with our infantry & IFVs
the rabbit arty kills one aa mech, and the units in 4121 kill the other
fingerscrossed
most we can do is kill the northern stuff
3918, then next turn 4018 for our infantry :P
ajax can reach into 3918 aswell, but maybe not get in a building*
yes, and if the other bgs work with that and assault the aa mech and gunships we are claer to engage the other three factory's the turn after
"""clear"""
there's still loads of bots infantry on the ground
but yes, taking care of the big meanie bots aka the AA, gunships, arty & factory walker will be good stuff
those are part of the factory complex
and those 3 ?s are probably 3-6 squads as well
I'm assuming thoses are infantries, definitely
the unknown revealed near the factroy in 4119 are infantry, so others unknowns must be the same
no the 5 remaining small ? are 5 6fs squads, the 2 less small ? are mechs the 4 lonly large ? are my guess those bot ifvs and the stuff at 4417 are an aa mech an spg and 6 6fs squads
I'm assuming the worst with unknown...
makes sense
and the 4419 may well be an aa mech
out of the open, into the open?
honnestly wondering if it's better for all our mbts to all in the factory walker rather then try and split them out
...yay for spiritual cover ?
well the ifvs (3? shots 2mbt shots 1 arty shot 2 inf shot should be able to bring down 6 hits
cuz if we don't get the factory walker killed this turn, that's gonna be problematic for us in the future cuz it'll run away, or make units, or be annoying in general
I can only hope
oh sorry i thought 3918 was one of the others for a second
but still why no building?
Yes, their current one might go MIA
and if rabbit adds in one or two light mechs we should have 10 shot to do 6 hits while we dit 6 hits with 7? shots last turn
while i have only 4 shot allocated to 4117 to do 3 hits
so i am more confidend in killing the walker with the plan we have sofar than killing the aa mech and spg
o the noes
hm, I hope
Yo this is BUNNY_1 from rabbit
You guys are taking care of that walker right?
I can assist i got AA rockets
Should save these for those incoming fighters but with that walker on our backs is kindof worrying
walker yes pretty sure, if we could get 2 more attacks on it so we have 10 attacks to score 6 hits
You need more?
I got a full load of rockets
and if we could get 4 attacks on the 4117 mechs would be great, (plus some hits on the 4919 and 4120 aa mechs
well the plan at this moment for only iron hammer means we have 1 arty 2 or 3 infantry 3 ifvs and 2 mbts on the walker that is at 6/12, and 2 lm and 2 mbt on the mechs in 4117
and maybe a combat engineer on the walker
so that is 9ish attacks to score 6 hits (not 7 shack forgot to subtract 1 hit from the walker from the arty hit last turn) we would like 11 or 12 attacks on the walker giving us an 50% hit rate kill.
we have 4 attacks most likely on the mechs in 4117 that need 3 hits so that is also iffy so if rabbit could send some units over there to help (or some other bg i am not picky)
i got range on 4117
i'll fire up a rocket on to those clankers
just keep our backs safe though
Hewwo bunny_1 ! š°
And the factory walker, I think yes, hopefully lol
this is our plan atm pussing up with pretty much everything we got, and our worries
in my eyes the worries for cross roads this turn are:
- the walker
- the three enemy vtol gunships
- the 3 aa mechs
- the mech SPG
- the 3 factory's
the worries for me: the factory walker & the mech SPG
if we can take both of theses down, we can push in
hard
the gunships can probably do more damage than the singular spg
mine is the walker and the incoming enemy air units to our east
and i just got an LRM, 2 ammos and a dream
Very happy to see you more active adelbert btw ā¤ļø
it is weekend i have time
:D
Oh you're a light vehicle, I see
though i can take out those 4117 mechs
i have the range
i'll post them now if you guys dont have any other targets
I mean our targets' is pretty much factory walker and the 2 cunts in 4117
Something something
I forgot to ask about a lift?
yeah lv are very good lmao
it is warm wetter so chickens eat about 10% less so i have to organize about 3 less truckloads a day of feedstuff, that makes my job like 25% easier (because of 10% less trucks)
yeah?
yeah...
may aswell be the last salvo you fire if you stick here
Something something @jolly cloud ?
dont worry though im sending rockets in 4117
just keep our ass clear of bots
He just dropped off Sven (callsign Ajax) in 3917, so maybe he can come and grab you for a lift ?
If they are able and up for it again?
If not, Darkhen (callsign Norwind), an IFV, has proposed himself for taxi
btw potabro's engi team is with us
and they are likely to repair thunder's tank so keep us supported
Also just noticed my scale for my tac-map was very on point with what shack has done for scale.
happy tac-com noises
should i post our for now plans in rabbit 212th shovels mission comms?
mind if i make it a better resolution one first ?
zooming in, this is very pixelated š
not at all
i have discord on half a monitor, crossroads on the second half and game on 2nd monitor so shrug
@south ether
Kept it in your style aswell, even if I prefer my "just big zones for troops" style then actually showing each troop where they're moving at
You can throw this one in the battlegroup organization comm and ping the tac-coms concerned, or throw it in each respective comm
hmm yes
Like imo circles like this feel more intuitive
Purposely took one from C3 to show that without even knowing where things are moving you can tell what's gonna happen :P
gotta ask
how much health does those enemy factory takes?
the non walker kind? no clue 12?
huh... thats not close enough for my rockets do damage...
wait i forgot it is redwall and phalanx that are comming in right
yes
I think I might be in favor of splitting the MBTs? I think between arty, 2 MBTs, and the IFVs the walker has a good chance to go down and the other two can get shots on nothern guns
as far as i know that is the plan, don't forget that we prob have 2 infatery and an odt shooting at the walker
the walker is at 6 if we have 9 attacks against it we need a 66% hit rate to kill it
leaves 4 attacks against the aa mech and spg, meaning a 75% hit rate to kill those
true, in the best case scenario the vehicles kill the walker and the infantry and can clean up any spawned units and the infantry by the light vehicles
as far as i can tell we had a 85% hit rate last turn to do 6 damage against the walker
but i asume we go as low as 50% potentally so i hope we get some more people in range of the walker
from other bgs
seems fair to me aswell
I gotchu, where do you need me?
I currently am at 3716
But no clue where we are moving too
Understood, let me see if Iāll have enough movement to do all the takeoffs and landings and loadings and everything this turn
3817 behind the infantries ?
Okay, I should be able to takeoff, fly over, land, load you, and take back off, with 1.5 movement to spare @eager carbon
Sounds good to me
Can do boss
noice
Weāll get as close as we can, should be able to land and disembark next turn š«”
Easy
if all the infantries are in 3918 you could be behind 'em slightly for healies
lmao i just realised somehow i got turned into infantry
yeah xD
Very sneeky.

What are Hanzo and Rose the LM's doing next turn?
4216 and attacking the units in 4117
Could you guys let them know it's probably not necessary to attack those? If they wanted to focus on something else and use more of their movement they are absolutely free to do so. We will have these things dead to rights
This turn?
I have a full breakdown in #1382148654596489388
The Rabbit LV group in the town will almost certainly be moving slightly north and probably hitting them
if the move to 4217 they could engage stuff in 4118
It's extremely safe to assume those guns only have 2-3 hits and at max 2 armor. We have them for sure
Yeah absolutely, whatever they want to do. I just wanted to see what they were up to and make it known that Phalanx for sure has the north guns handled this turn
if i read it correctly you should have more than enough firepower to kill the guns could you position something that it could hit the walker or the guns?
that way if we get unlucky the walker still dies
I was under the impression that you guys had the walker well under control this turn?
I could see what our options are though for sure
i think yes with 9 or 10 attack for 6 hits
hmm looking at it are we sure those other factory's aren't slightly smaller walkers?
I really think between you guys and Redwall you have it covered. I want to make sure our units take the north side in full force so we can fall on those factories next turn
o right i keep forgeting about redwall
I mean we haven't gotten close enough to investigate yet. They easily could be
hmm redwall is 2 mbt and arty nice that should kill the walker easy question than becomes can we get some shots into 4018
wait the 4 mbt firing only made 3 hits on the walker, mbt have 3 ap ergo walker atleast 4 armor
that means an 6 fs infantery has a 33% hit rate?
mbt has 83% hit rate?
arty has 33% hit rate?
ifv has 25% hit rate?
everything that we have commited plus redwall 2 mbt and 3 arty would ned around 6.4 damage
@odd lake Turns out that I did fire at the walker last turn and am now out of supply. If you could deliver a snacc or two I would be very appreciative.
Snaccs on the way
Thank you!
maybe we should commit all four mbt to the walker and use the ifv against the guns up north, ifv don't have a good change to hit the walker
They better be named snaccs in the RP š¤£
I love the name of the supply tho. Snaccs.
"We don't need artillery shells, we need snaccs !!!"
@hazy radish i think we need all mbt on the walker
How do you know our 4 mbts only did 3 hits on the walker ?
checked the midrounds
Shack hasn't revealed who hit what and how badly tbh
we hat 10/12 mbt fired 7/12 arty fired 6/12 but shack forgot to change
OH I SEE THE DEDUCTION
oh that's good info
adelbert what would we do without ya
Well, the Rabbits shot it, then we got a scan showing the 10/12 hits. Then Shack had the tanks fire and it went down to 7/12.
with 4 tanks shooting yes
wait but if a tank rolled a 1 that means no hit even if it's ap 3 right ?
like, imagine a target with 1 armor
if the 1d6 AP 3 makes a 1, that does not pen does it ?
since it's a 1, it's a fail
with 2 armor* works best really
š¤
not sure that's how it works, but i think if a unit rolls a 1 to hit even with all the stats it just doesnt hit
i gonna check the rules will be back
Armor
Armor determines how resistant to damage a vehicle is. If a vehicle is attacked the damage of said attack has the armor amount subtracted. If the armor is equal to or greater than the incoming damage then the attack has bounced off the armor and no hit is taken.Armor can be overcome by Armor Piercing (AP) attacks. If an attack has Armor piercing, subtract the amount of armor piercing from the total armor before determining damage.
Example: Your main battle tank is attacked by a 6FS infantry squad. The squad rolls a 3 for damage. Your armor is 3. Meaning the tank has bounced any attacks and no damage is taken.
Example: Your main battle tank is attacked by a 6FS infantry squad with an Anti-Tank weapon giving them AP+1. The enemy squad rolls a 3 for damage. Your armor is 3 but with the enemy AP of 1, that makes your armor effectively a 2. 3 Damage beats your now 2 armor. Meaning your tank takes 1 Hit.
So, AP is just "ignore X armor please"
X being the number of AP
so 3ap and rolled 1 on 3 armor would mean a hit
would it ?
yes
wait so are tanks just insta hit on anything that's 3 armors or less ???
yes? and an unarmored non evesive unit gets 1 damage minimum from an infantery shooting at it
w h a t
right?
How OP are our MBTs ?!
yes
Uhhh
Hold on I'm gonna make sure in meta comm aswell
You need to discount defence remember
If a unit has defence pretty sure that isnāt counted as armour
yes so 3 armor - 3ap = 0
so walker must have 4 armor as you said then
damn
big armor there
Basically French inf counter MBTs
but i doubt it has more than 4 otherwise we should't have done 6 damage
Since by digging in they get 2 defence
yup
question is does a walker have subsytems?
Iām glad you guys are doing all the mathš
i am glad i am redouing my math
Hey @ivory goblet what do I put as my ending coordinates?
seeing no sub system hit, means
- shack didn't tell us
- no subsystems
3 low rolls
i hope the last one that would point to not more than 4 armor
I think itās the 1st or 3rd one
Making a walker which has no faults while having your cpus include organic matter seems impossible
it is an walker we should be able to shoot it legs and imobolize it, the bot ifvs have subsystems
so those mechs are probable heavy mechs right? (the aa and spg ones)
so three armor
or medium because the guess is 2 hits
what are your coords?
Hex 3816
Aff, preliminary order posted
Aff.
I'm just reading through all this and my brain is just... "Unga bunga, hammer smash"
alright looking around in midrounds and the map
walker probable 4 armor
AAA mech and SPG mech my guess stats same as heavy mech 3 hits 3 armor
gunship is an vtol but has TWO guns unkown amount of hits and armor
šØ
i think i did the math right, but it looks like at least my squad will have just enough movement to get to a building at 3918
Yeah, just enough to get in this one
thats the one i was looking at. thank you for confirming that
@charred swift notixx you are now my squire do not resist
What da hell
Is resistance futile?
ā¦wait
I'm alive... What did I miss??
Ran and I are apparently clanners, the Red Knight is a Borg, and Krieg has gone from dragon to cavedragon.
In other news, I think half our tanks and the mechs are going North to shoot the bot AA and SPG walkers and most everyone else is trying to kill the factory walker. For us anyway.
And I'm going down south to support help the rabbits with healing when they start taking damage
Also, the factory walker has at least four armour and reinforcements are going to make the northwest corner of the map a nightmare to coordinate in.
Ok...
When did I become a dragon? I am clearly just insane
Does 4 armor mean it may be better to assault and capture it then she'll it from outside?
Iām just going off of your pfp. I donāt know if you inf are scaly.
That pfp is a kobold that I played lol
Well, itās already at half health from shelling anyway, so⦠might as well?
Kobold? Nice
Kobolds are great
I am playing a kobold in a d&d campaign right now and have like, 3 or 4 backup sheets which are also kobolds
Pretty sure two of my artillery team are some sort of kobold. Not sure yet though.
Do you guys prefer dog or lizard kobolds?
Kobold are fun. That particular kobold was a draconian sorcerer who believes he is especially blessed by dragons.
I'm playing another one atm who has an unhealthy relationship with a blunderbuss
Lizards
Lizard wizard
One of my kobolds is a platinum kobold paladin that believes that they were chosen by Bahamut to banish all evil from the world
Lizard
Ooooo that sounds like fun lol
I used it in a one shot one time, hoping to use it in a campaign eventually
My current kobold is an artificer that's incredibly obsessed with maths
And the more I think about it, I might have literally just created myself in that campaign
My blunderbuss kobold is totally not just my inner gremlin manifesting, no sir
Is french here still or has he decided 11:55pm isnāt a good time to be up at?
Everytime I think of kobolds and d&d my mind just goes to this video š
https://www.youtube.com/shorts/lsF9Xi6Qhj8
I host Twitch chat controlled D&D games every week on Twitch, link in bio! https://www.twitch.tv/blaine_simple
All my other socials!
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Edited by Kameron!
āā @KameronTV
I also have a pirate kobold, the original plan was dual wielding pistols, until I got a shield
I just had a shield and a pistol and was the tankiest member of the party
I was a drakewarden ranger, was good fun
Until the campaign kinda died out
Though one day I'll use that kobold again
My two kobolds are my first attempts at them. They are quite fun and I've considered using kobold again in the future, I'm just not sure what class/subclass for them lol
My first ever character was a kobold
And from that point on, it was only ever kobolds
My first kobold was a barbarian that had 20 strength just because.
Havenāt played them yet.
Not really.
My first in 5e has been a skeleton warlock. I enjoy him the most
I should give warlock a go some time
That sounds cool tho
In one of the campaigns we're currently playing in, our warlock made their patron too strong and we have to go deal with the fact that they're trying to now invade the material plan since the warlock just gave them the soul of the last living genasi, the genasi in this setting being able to make metal that just completely absorbs all magic
So that'll be fun
My warlock's father made a deal with a diety of death to get his son who tragically died in battle back. The diety decided that memories, and skin, were optional. The warlock, despite not being the one to make the deal, is still the one benefiting from the powers that were used to resurrect him. And he is currently traveling to both get his memories back, and to help people (cause he is a goody-two shoes)
Damn, I wish our warlock was more like your warlock, our warlock is completely willing to commit every warcrime imaginable in order to beat the enemy, not caring how many are killed
Oh yeah, you can also easily get what you want from them if you promise them strength
-# *If the thing promising strength is evil
...jeez, Iron Hammer, I come in and see talks of dnd š¤£
Good to see first orders rollin' in.
I don't think I am personally able to play an evil character. I either get uncomfortable or really fucking evil š
So, looks at the other mbts in the room, are we still doing 50/50 or because of adelbert's revelation we doing all in on factory walker ?
I personally don't have the heart to play an evil character
It makes me feel icky lol
Yeah
Especially when I'm playing something like bg3, where I just feel so emotionally tied to the tieflings
I just don't have it in my to side with the goblins and kill them
Every rpg game that gives me an option to be good or evil is annoying to me, because it no choice, I will always be good
Yeah
While I can't play an evil character, I'm totally ok playing an evil race but is trying to be good
Like, I really don't know how people can just go (Like what happened in today's session of d&d) "Yeah, let's just enslave this random unconscious guy and sell him"
I am stuck on BX D&D as my favorite edition and playing a bunch of peasants going into the scary death cave with knives to get some gold leads to much more morale grey grounds then modern D&D .
Have a group of players with a "tame man eating troll" that they have to play a game of find enough evil cultists and bandits to keep it fed or convince it pigs and stuff are totally humans.
some people have an easier time seperating real life from fantasy, and some dont and just let their true thoughts come to the surface
Yeah
Most players first characters are an idealized version of themselves
In the current two campaigns I'm in there is a pretty clear divide of which people can easily seperate the game from real life and those who can't/don't do that š
i too know of at least one player in my campaign like that... he can be insufferable at times
Yeah, same for the warlock player I was talking about earlier š
-# If you can't tell already, I really don't like this warlock player
oof. #notallwarlocks
-# They also meta and powergame the shit out of d&d
Have you tried Rogue Trader? It does a good job at keeping it from clean "good guy/bad guy" lines.
And then complain when my character doesn't think of what consquences their actions might have while they just go give an incredibly powerful soul to their warlock patron despite being warned atleast a thousand times that they probably shouldn't help their patron :p
ive tried the owlcat version and i started an actual campaign but it died kinda right away
thatd drive me insane(er than usual)
It probably doesn't help that I don't like the player either, but that's a seperate thing
i get that
Worst person I ever played with was literally doing everything in their power to sabotage the party.
Like, hadnāt even been 30mins and he was already trying to murder me by summoning a demon after he let our objective (a cart) get broken. In the middle of an ambush too.
People like that give warlocks a bad name.
i played once with a guy who never rolled below a ten, enjoyed stealing things from other players, used a homebrew conversion of a subclass that was op, and was just in general really strong. He was, unfortunately, a kobold. I did not like that player, nor that group.
Why does this sound like the warlock I play with who plays a homebrew class in another campaign I'm in
I can totally understand that position. That guy sounds miserable.
Yep
I have certainly played games where it is competitive between players but we all went in knowing that was the thing.
Great Ork Gods is a good game for that.
Also, side note on homebrew classes: why? Like, my mans, yinzers have so many options in the base game.
either they dont understand that dnd already has what they want but needs to be reworded to fit, or they want to be overpowered
Overpowered is boring and not very fun. Change my mind.
5e is very linear in progression post lvl 3 so people often feel the need for a specific subclass for every different idea rather then making something that exists work.
The only reason why I'd use homebrew is if it was because of it being an incredibly different setting (Like in a campaign I'll be hosting sooner or later)
True, but Iām no authority on the subject since Iāve never gotten to play any campaign long enough to get any character beyond level three.
Indeed
i enjoy being an underdog
I suppose so, though if you ask me, the class and stuff isn't important for enjoying d&d, what matters most for enjoyment is the rp
Atleast for me
Yeah a huge portion of the population really likes the building of characters as a core part of the game too. Big reason why Pathfinder is the way it is.
I've already developed an addiction to character creation. I've got backups for my backups in case of death
Same
Creating fun and unique characters is great
I love it. Makes me sad that I'll never play them all
I personally don't care for outside of the game character building much.
I like classless systems where most differentiation is done in game rather then mechanically.
Fair enough
Classless systems are quite fun
I remember playing a fallout ttrpg with a classless system, it felt a lot more open than a system with classes
Anyway, out of all the characters I have, the underlined ones are the ones I've actually played
A couple I'm not counting because they were only used one time in a oneshot
I really should make some more kobolds
As I said, it's an addiction
I love how wide of a variety of players ttrpgs can accommodate.
It is
I can quit anytime... i just don't want to atm
I've only tried a few but my favorite so far has been 5e
Oh lol. I run a server for OSR games (really old versions of D&D and those inspired by them). Dungeons Crawlers and Hex Crawls and stuff mostly
...jeez, really ran off with the comms now š¤£
Tho I love myself some good ttrpg aswell :)
Altho to get back on topic somewhat, uhm
Do we still split ourselves (the mbt) half & half for factory & arty/aa, or do we all in on the factory now that we know thanks to adelbert it's got 4 armor ?
Yes.
Guys, no one tell the Iron Hammer folks I'm still awake and on my pc at 3am
GO! TO! SLEEP!!!
I SAID DONT TELL THEM !!!
Oh, you're a pathfinder folk
good, we're clear
-# I blame dbz sparking zero for this, bloody good game
D:
French! You are planning on sleeping AT ALL tonight. Quiaff?
I said no one tell Iron Hammer dangit!
Yes I have planned on sleeping, I'm next to my bed rn, pc is turned off
-# should be in bedā¦
Good.
Update: now in bed
Now put the phone away⦠and sleep.
If while I'm asleep someone catch one of our MBTs show em this
I'll give em a ping tmrw aswell
OH I GOTTA GO BUY BREAD TOMORROW AS WELL.
DANGIT.
Shouldn't have slept so late.
Do you read Goblin Punch? Also have you heard of Mythic Bastionland?
Youād better sleep and get that croissant tomorrowā¦
Baguettes can only be acquired by sleeping
But i didnt @ french? Did i make a mistake
Oh wait i misread that nvm
I honestly cant rea
d
Yes and I have played Mythic Bastionland
It looks so good i want to run a group so bad
No worries
This is my all time favorite Goblin Punch article
https://goblinpunch.blogspot.com/2014/09/7-myths-everyone-believes-about-druids.html?m=1
Honestly im pretty basic my favorite blog post is god hates orcs ie https://goblinpunch.blogspot.com/2014/11/god-hates-orcs.html
Though the druid myth one is pretty good
You should read the Luke Gearing blog. He likes to say controversial Ttrpg things.
This is my favorite one.
Incentivising behaviour is bad for your game. Axiom - Most players, most of the time, will take the most optimal option. Incentives create optimal
I feel like i have heard that name before. From what ive skimmed of the article it seems pretty interesting.
He writes for Mothership now a days but also wrote games like Swyvers and Wolves Upon the Coast (my all time favorite system and setting)
But anyways we should take this to #tabletop if we want to keep talking this
MOTHERSHIP MENTIONED PEAK DETECTED! Another game I really want to run. Also that is fair i will refrain from bringing it up again.
Just so you all know, there is a vote going on with the pathfinders asking people where they should scan with the listening post, feel free to go vote in it, it's open to all players #1382045293591134218 message
@iron arrow @rigid oar It looks like neither of you really have the speed to go to 3918 AND enter a building, I might check again for Ajax but Bulwark has no chance of entering a building while also going to 3918
Well, it depends where you measure it from I suppose
And looking at it again, yeah, Ajax has just enough
scratches head
I mean, i'm willing to be okay with this, barely a few pixels
that's alright
however yeah no building for bulwark
The way I see it is just each level of speed gets you to the next hex guaranteed but I suppose taccoms judge each speed on distance?
Yeah
I mean if Bulwark rushes they can get a building
-# But that does defeat the entire purpose
(itās as they spend 0.75 speed to move 1.5hexes and then 0.25 to enter the building)
-# Maximum count btw on move, not required
@fierce dirge @sour flame @atomic basalt ?
Hello Iron Hammer.
Is there a Plan for the IFVs ?
I think head to 3918 with the infantry ?
makes me think, did everybody get a ride for thoses who are behind ?
@eager carbon you got a ride ?
Yeah i got one
Not had a chance to put orders in yet
Will do soon
Big ear is taking me
No worries
I was worrying !
I mean that is your job
My job is worrying ?
yes, but mostly making sure everyone can move forward
ifv, move forward yes, if able please get into range of 4117 also, would be nice to have the ifv be able to take potshots at the walker or the mechs
because d4 ap1 is not doing alot against the walker sadly, but can rip up the mechs pretty well
As tac vom
Yeah
d4 ap 1 > d6 no ap ?
question mark there
no d6 does slightly better
d4 needs a max roll to hit, d6 need a 5 or 6 roll to hit so 1/3 vs 1/4 d6 slightly better
o and i hope the lm get to an flanking positon on the mechs, otherwise in evasive i think they can't hit the mechs
Hey, idk if Iāll be able to do anything
also d3 hits because of ap no ?
I just got told my boyfriendās in the hospital
No one needs an hvtol in redwall or phala-
Nope and he isnāt willing to tell me what exactly is wrong
The wonders of long distance relationships :)
I'll put it here that if you don't give orders twice in a row you'll be permanent MIA for the mission, not my ruling, shack one's, just in case
but damn
Maybe nothing badly wrong, could be just a smoll thing, it'll be alright, I believe 
Okay I will move up towards the Mountain and Shoot at the Mechs.
I can tell you at the very least itās not a small thing
I have faith
Idk how to say it properly in english so have it in french, courage ! 
Are you willing to talk about meta campaign and all for the following days Hunter ?
Maybe
You tell me.
I'll avoid pinging you for now, if you need some distraction we're always happy to shitpost/play/plan stuff here 
I see myself in this picture.... and I have nothing more to add
4 armor -1 = 3 3-3 = 0 so still no damage?
Seems good, I saw the drawings. Moving a little closer will be handy.
I dont know if splitting makes too much of a difference.
But I think 4016 is the location to be. Even if we all move there.
fair
Yes, but there are still plently of other targets to shoot even if we can't hit the walker anymore.
but we need to kill the walker don't we ?
3917 seems the best imo
enough range for both targets
just put all the mbts and ifvs there (except for the ifv without the range upgrade)
Fair. I am really down for either, because in both situations we are likely to be able to target something.
would be really nice to also clear 4018 this turn but the odds are pretty much 0
I dunno, we might take control of 4018. It is all in the heart of the cards.
if we do next turn we push in and have an firebase on all the factory's, after that it is mopup/defence from zayal
C-H i gonna take 2-3 turns longer i guess to see if they get it under control (crossroads depends on how good we can kill the air asshats to) and hill mine i guess could be under controll in 3 turns depending on how much of the cluster of ?? are bots
So, any clue on what I could be doing, or not really?
How did the coordination with redwall and/or phalanx to get one of their vehicles go ?
Otherwise I don't think we need so so far, but i could have an idea...
You could always hvtol transport me somewhere north or south but that'd put me out of the other friendly mbts
Not sure if it's really a good idea
Fuck I forgot to coordinate with Redwall, Phalanx chose their mechs to do the job because we canāt spare enough air assets for it
Actually fuck it, mechs+HVTOL probably works
Who is attacking that AA and SPG on 4117?
I am
Well HVTOLs can carry a vehicle and light mechs are a vehicle so they absolutely can carry mechs
confirm
Tbh it was less considering that and more bringing a tank in closer alongside the mechs
The mechs only have range 1, right?
yup
Iām ok with going in all in the walker I see it as a bigger threat (sorry aircraft :p) and depending on where the IFVs go they can help cover rabbit or clear infantry
Well phalanx is going all in on the north guns so that plus our lm and i think 1 or 2 from rabbit should cover the guns
think all in on the walker sounds good for me too
Is the plan for the MBTs to move to 3917 to shoot the walker and be out of range of the bot infantry?
If it goes down fast the rest of the 2 range guns can just go for the mechs
3917 seems good to me
Just to be sure. Am i close enough to fire at AA?
The 1 range ifv needs to just eek in 4017 i think
confirm, you'd need to be in 4017 i'd say
carefull with your facing for the factory walker & the bot infantries š
South east facing is safest? I think š¤
order is in boss
would have said the same
3817 is just the save edge of the range of the aa guns right
I am on mobile so can't measure atm
AA guns seem only fire at flying stuff
otherwise they'd have fired on our light mechs right ?
I understand. I didnāt know if I had enough distance since I didnāt enter a building last turn. Ill change it soon, thank you for letting me know.
Yeah I donāt want to die
Also good morning iron hammer!
Afternoon
Evening
Afternoon !
Morning?
Good news aa mechs are 2 hits
noice
See fluffle coms shack forgot an hmg, it destroyed an aa mech that was at 1 hit
That should mean byby walker spg and atleast 2 aa mechs
Hay sorry ill be on in 4hr to post my orders just stuck at work
All good just ping me when you have your ending location determined.
I'm just gonna leave the image of ARMCO-branded Miku on top of a Catapult mech modified for maximum sonic power with you guys
omgggg did you make that ? :O
nope, guy posted on reddit, a friend of mine found it on facebook and I reposted it from another server
so at least 8 layers of separation
Damn, now I wanna make a unit that uses sound as a weapon
-# doesn't understand what the hell a miku is
WHAT THE FUCK IS A KILOMETERRRRRRRRRR š£ļøš£ļøš£ļøš£ļøš£ļøš£ļøš£ļø
Voice synthesizer program with a pretty famous mascot
I call dibs on the concept
I thus invoke the Law of Dibs
RAAAAHHHHHHH š¦ š¦ š¦ š¦ š¦ š¦ šŗšøšŗšøšŗšøšŗšøšŗšøšŗšøšŗšøš„š„š„š„š„š„š„š„
I just don't understand the popularity but that's just me
w<
w<
w<
Also thanks for checking the orders Vivian 
so that mega question mark in C-Z any bets on what it is?
Big meanie.
more specific
Another air factory ?
I hope you guys like my RP aswell seeing it makes for 2 discord msgs long š¤£
larger question mark than we had for the walker
our walker question mark was same size als gunship
but than again the aa mech in 4019 had same size question mark as the walker, while the 4117 and 4120 had a size smaller questionmark
would prefer an walker
that too
if it is an orbital, moving one per turn it would be an battleship
or just moving slow
but either way burning alot of fuel
the small question mark in 4418 might be friendly btw, it moved away from the other question marks and away from the bgs
o!
interesting
I swear you need to be active more often, you notice everything š¤£
I'm like "oh yes question marks"
Adelbert after a single hour:
"Okay, so I've gotten every ennemy and question mark nailed down with 98% accuracy"
no it takes 2-3 hours for all the maps we have
but i mostly looked at crossroads because well that is where the bg is
it is ? :O
problem is an question mark =/= 1 unit
could be more could be less
or and size is not always matching with other reveals
It's one entity
not one FS
Can be a rabbit as much as it can be a 20 hits bot dinosaur
4118 should have 18fs in bot infantry
4218 should have 12fs in bot infantry
4219/4119 should have 2-3 smol mechs
my guess is 4419 aa mech
4319 3 bot ifv
4418 friendly?
4417/4518 36fs spg aa mech
4018/4119 around the factory i thought would be 2 mech and 24fs was 3 mech and 16fs
and next turn factory's ad another 24fs
shody map yea sure
No problem
the convoy would have been moving to or form haydal village the yellow being aa would give you full aa coverage over the main village in crossroads (the factory)
the gold and orange is just my best guess
seeing the clean map the three other factorys look more like mobile tracked factory's to me
hill mine i think most in 3317 to be friendly that couldn't pop green smoke, 3319 30fs bots
L-W2 has no unknows
C-Z
4120 4220 4320 5 more IFV
4414 till 4419 12 more gunships
the large one on the factory and the two large ones in 4119 4219 also gunships but still on the ground or three ifvs
4119 18fs of bots
4120 4020 actually hard to say
4217 gunship or walker
4220 walker or massive walker
all question marks i missed i guess 6 fs bots each
and no i am not making maps for hill mine nor C-Z
nice resolution :D
I read that as "revolution" at first š
xD
mostly from what happend in earlier rounds size differences and how i would run it
You would XD
@hazy radish use my 'info' however you like
i likey
Do we think those factories are gonna vomit out 24 FS a turn (6 each) until destroyed?
I'm personally hoping they're like in helldivers where they spit out fuck all
But that's probably unlikely
no i think every other turn, they didn't drop last turn
This is French's Map I have been following.
french made my map nicer but yes
I think we have 2 must kills as a BG. The factories and the AA.
The factories will bury us in infantry, the AA keeps fighter support from killing those gunships.
Ok...
We actually are kinda sitting ducks to those gunships
yes, so phalanx is going after the AA en SPG in the north, 3 hits left to deal (they have 2 mbt so that is 2 hits, and 3 ifv 3 inf 2 lm and we have 2 lm that should be atleast 1 hit), we fire pretty much everything we have at The Toaster and what is leftover at 4018 that should kill The Toaster and kill stuff in 4018.
rabbit is running around like well rabbits and are going after all AA mechs the walker and the SPG so that should hopefully kill the other two AA mechs, leaving the aa capable units and 212th fighters to attack the gunships, i think i saw 2 or 3 missles lauched at the gunships and 4 fighters going from 212, with luck we wipe the skies and known AA mechs.
next turn we start killing the remaining 3 factory's 2 unkown AA mechs and SPG. but 3-9 gunships fly into crossroads from C-Z
redwall has an AA tank
It requires 0.5 speed to resupply correct?
From the Logi I think. None from us.
Cool. I can't remember if the logi truck player has to include it in their orders or not, so Imma just ping
@odd lake Can you amend your order so I can snag a resupply? I am down to half so I need 2.
yes it is an action they take
i really hope the fighter get good intercepts on the gunships and they actually take the risk to do that
@sleek cedar @lost elk @sour flame @ivory goblet
Hello hello, only 3h30 until orders are due ! 
aight, where you are?
Next to the arty so no need to move
so that gives you one free slot right?
Yep
cool, i think the arty will move next turn to get all factory's into range
i know but maybe the combat engi also wants a lift
Also arty has the three facs in range
you are correct
so arty may only have to move after we secure the factory's so we can defend against bots from hadal/ziyal
Pretty much.
i think hill mine will be secure before crossroads is, and C-Z and Crossroads is a tossup who is faster, Space depends on hostile smallcraft
if the logi truck hands out supply it only cost action from logi truck
Really? I thought I had to take a penalty for the action too
Logi-Truck
[Vehicle] [No Weapon]
Key to moving such a large force around the battlefield. A Logistical unit can tow an artillery unit while also hauling 2 full infantry squads worth of FS in the back of their cargo areas. But it's not just other units. Logistical vehicles can also load supplies.
Crew
Hit
Speed
Cargo
3
1
3
2 slots + 1 Towed
Carry Capacity
Has 2 Cargo Slots.
6FS Infantry as 1 filled Slot.
1 Vehicle counts as 2 filled slots.
5 small supplies count as 1 Slot.
Destroyed when Hit. Donāt get hit. Lowest target priority.
Can reload other units as an action, using up supply. The target unit does not need to use an action.
Actions: [Primary] Coordinated Supply Drop: Work with HAT to set up a Supply Air Drop. If Heavy Air Transport flies over the Logi Truck location, it can drop its cargo of supplies up to the max carry capacity of the Logi Unit.
@fluid viper do you want to be droped off at 3717 or 3817 ?
you forgot your standard order
Good looks doing a million things
don't tell @hazy radish he may have another secondary tac-com. shht
Whichever you want. I prefer being closer to the front but the closer we are the more at risk of AA you are.
ill risk it that will drop you where our current infintry are
SNACCS YAY
done
would have droped you closer but two aa would have been able to shoot su
youre starting coord is wrong it should be 3816, you are starting landed so you use 0.5 speed to get airborne, 1.25 to fly to 3715, 1.5 speed to land load and take of and finally 1.25 to fly back to 3816 you can't reach 3817 nor drop of husky there with an advance order. with rush you could at an increased risk
š
i'm happy with it, haven't had time today to check orders :P
@hazy radish checked the orders
unless you want everyone to fully track movement they are fine except for the vtol order
damn
vivian checking 'em
adelbert checking 'em
everyone checking 'em
i'm happy with that =w=
exept you, but you have to put them on the map
yeah, i'm like the final check lol
i did fine with the red cross right, even gave an explenation
Actually
I was planning on doing that tonight
oooh, you're tac-mapping today ?
oops thanks for chaathcing that
Once the deadline is up I'll start making it and then if no orders have been posted/changed by morning, I'll post it
just need to change mine to rush
I don't think VTOLs can rush
confirm, rushing is only for ground units
than it is not possible to put husky down, and you dit an oopsie last turn because the vtols did rush
ah shit
well husky could move .5 getting him 1 tile closer this turn
@fluid viper adam
well he could rush and mount valkor just about than valkor could lift up and still move 4.5 tiles i think
ā¦
Rush = double movement speed
Not double speed
that could work
Itās invalid
ah
Rush is only for movement yeah
Youāre trying to get 2 speed, not 2 movement speed
Which is impossible for inf (if thereās even an upgrade for it
yay no than husky moving .5 and using .5 is the max you can get
Hows everything going iron hammer?
The ruling on it is this because certain units ahem engineers, would be able to do 4 actions without moving, which if I am not mistaken is very broken
Also allows insane moves such as your VTOL idea (which is valid) if both VTOLs are next to each other when you disembark
Ah i see a new wave of rush/movement shenanigans are at work.
As youād exit a vtol, with a slight move (which always happen) and then jump immediately into the next one, moving another⦠3
hexes I think
Or you can do an extreme 3.5
yes it would do that
But youād have the same issue next turn
Aka you can only disembark and get 0.5 speed for your turn
Should I just stay with you and we can react to what happens next turn?
Thereās no loopholes here more than just getting a 2nd transport immediately after landing
yeah that might be best
well with husky moving .5 you could be airborne with husky on 3817 (maybe in range of AA mechs) and land him next turn almost anywhere healing is needed
I assume one of the vehicles is going to tank a hit at some point.
Being able to drop me there may be better then just depositing me near the front anyway.
We could also hang back 1 hex to stay out of AA range.
Safer with more options for next turn.
NOOOOOOO
Unit Callsign: Valkor
Unit Type: VTOL
Order Type: advance
Movement/Action Tracker:
move to 3715
Pick up Husky
move to 3817
staying in the air
Starting Coords: 3715
Ending Coords: 3717
Specific to your unit: Supply 2/2
Facing: End facing East
Roleplay: " Alright people we are holding off and awaiting orders or call for aid"
that better ?
Campaign died
UH
Hope all goes well with shack
holy shit that is sad.
that it is
wow.
Welp... shit
Yeah i just hope everthing is ok with Shack and everyone who was running it. Hopefully it wasnt to much to run.
Maybe one taccom for every 30 wasnt enough?
oh just saw hoppfully thigs are alright with shack
Same
...
that's very sad news