#Battlegroup 12 - Iron Hammer: Comms

1 messages Ā· Page 16 of 1

hazy radish
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This is not definitive by any means :D

left thistle
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Going to close this in a few! Make sure to vote if you have any strong opinions!

hazy radish
left thistle
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TOO LATE! I SHALL NOW MAKE THE MOST POLITICAL REMARK OF ALL TIME

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šŸ

muted eagle
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šŸ

hazy radish
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NOT THE PINEAPPLE !!!!!!!!

iron arrow
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Somebody stop this guy!

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Oh shit theres 2 of them

muted eagle
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šŸŽ²

left thistle
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MUAHAHAHA

hazy radish
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How have we lost focus on planning in a literal second.

left thistle
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looks back up the chain

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Uhhhhh you… yeah def you

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šŸ‘€

tribal elbow
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French doesn’t realize he is half the problem🤣

hazy radish
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HOW ?

south ether
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Half?

atomic basalt
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still catching up but for whatever lets me shoot the factory walker!

robust vessel
left thistle
# hazy radish dangit me.

yeahhhhhhh
-# I definitely didn’t take you comment and run away with it, and definitely should be resolved of all responsibility

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poll_question_text

Atlas is asking for advice. Should they…

victor_answer_votes

8

total_votes

12

victor_answer_id

2

victor_answer_text

Head to C-Z to support venator

muted eagle
left thistle
muted eagle
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Yeah, I often forget it exists

left thistle
sour flame
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Do we have any combat stats of the factory walker?

left thistle
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Aside from hits and the fact that it has some kind of gun… no

south ether
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12 hits and a gun

muted eagle
sour flame
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I thought I saw that it had taken some hits already, is it down to 9?

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And do we know how hard it hit whoever it shot?

left thistle
south ether
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Down to 7

sour flame
left thistle
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Yeah you guys really laid into it this turn

hazy radish
left thistle
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Another round of that, with shovels/212’s arty shooting and it might be down next round

south ether
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But not clear if arty shot

fluid viper
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Absolutely. I will put in orders to board Valkor for next turn. Do I also make a disembark order? Or will that be for the turn after?

south ether
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Well if infantry pushes down thats hopefully 2 hits, arty one 3ifvs 2 4mbt 2 and than 2mbt and 2 lm kill the aa and arty

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Hopefully

left thistle
hazy radish
south ether
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Dont know if vtol 5 speed is enough to do a full shuttle in 1 turn

fluid viper
hazy radish
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wew... this has gone so remarkably calm

ivory goblet
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where would you like to set up ?

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@fluid viper

fluid viper
hazy radish
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Atar0 is also one speed away from Adam, that's nice for transport.

fluid viper
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Otherwise by the infantry so I can chuck out some wire

ivory goblet
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will do

simple elm
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Fuck, what was I tagged for?

hazy radish
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GRAB A BRUSH AND PUT A LITTLE MAKE-UP !!

(i searched the lyrics for this joke)

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More seriously:

Midrounds' over, briefing is here, we haven't taken a single hit, big scawy factory walker, some poll here #1383066706724913293 message

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Some light plans have been thrown, but we have 48 hours so. Yippee.

simple elm
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48 hours is fine

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At least on my part, idk how useful I can be when we're trying to push forward

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Atlas is in orbit, right?

hazy radish
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atlas is fucking off

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due to uhm

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venator losing 2/3rd of their fighters

simple elm
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Spooky walker?

hazy radish
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in one battle

simple elm
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ah

hazy radish
simple elm
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What in the fuck happened to our air cover-

hazy radish
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However, hm

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...maybe you could HVTOL one of Phalanx's units.

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If they don't transport any units.

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And they're willing.

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Because our logi truck's definitely got the range to move, same for any other of our units

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And rabbit is gonna be too far & AA

muted eagle
hazy radish
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yes

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Victorum

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sorry

simple elm
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same difference, fighters got atomized

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Where is Phalanx? I can't find their battlegroup chat

left thistle
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They’re bg8

hazy radish
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pinged him over phalanx

charred swift
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@rough granite So what are we wanting to do my friend, I'll back up whatever plan you got

hazy radish
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think his idea so far was evasive onto 4216 ?

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Altho, I am very happy to see both of you light mechs stick together :D

thorn sand
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Is everyone chill with me staying in my dug in position and firing on the big scawy walker for my next turn?

rough granite
simple elm
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Hey, I’m looking to support Phalanx, is there anything on our end that needs our standard VTOLs?

sleek cedar
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@thorn sand maybe also coordinate with a VTOL for supplies?

hazy radish
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VTOLs are more needed to transport our troops & phalanxes up, I think Ran our logi truck can take care of the arty's supply situation ^^

hazy radish
simple elm
hazy radish
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redwall

gentle trench
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There's quite a few and 2 more are about to show up

hazy radish
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coming in from NW corner aswell ???

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'tis 'bout to be messy

thorn sand
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Yes

simple elm
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Who has airmobile assets to spare?

gentle trench
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Total next turn it's going to be

Rabbit, Shovels, 212th, Iron Hammer, Redwall, and Phalanx

simple elm
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Because I don't think I can leeroy jenkins the artillery

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also jesus christ

hazy radish
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I could barely pull 4 BGs with a week of play, let alone 48hrs and 6 BGs...

hazy radish
gentle trench
hazy radish
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Having a headache ? Yeah.

hazy radish
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Looks like we got our light mechs sorted. Salute

fluid viper
hazy radish
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"phoenix" 🤣

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2am thinking right 'ere

hazy radish
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snaccies :D

fluid viper
hazy radish
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ah, yes, 7pm

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...same here

odd lake
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Got to sleep, french boi

hazy radish
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agreed i'm tired

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g'night guys & girls Salute

fluid viper
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Good night

eager carbon
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Hello
Yes
I am awake

hazy radish
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Hello
I
Bed

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I think Atar0 took husky

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But there are other VTOLs I think or IFVs even who could transport you

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I thought of VTOLs first xuz speed but do what ya want idk

glad hedge
neat fossil
hazy radish
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I'M IN BEEEED

neat fossil
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Putt tha phone awae. >_<

hazy radish
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I swear, this BG is
30% planning
50% memes
20% "for the love of god Frenchboi go sleep/get some rest"

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And I'm all in for this

hazy radish
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People need meeeeeee

glad hedge
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We need to look out for your health Frenchie

hazy radish
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Awww you guys ā¤ļø

fierce dirge
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Sleep is for gambling

eager carbon
fierce dirge
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Also guys, are we leaving the map already to go to C-Z?

hazy radish
hazy radish
eager carbon
hazy radish
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I blame timezones in general for this

fierce dirge
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Did we really? We just fought for 1 turn and one of the HAT's was shot down.

neat fossil
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Frenchboi…

eager carbon
hazy radish
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Me sleep

thorn sand
atomic basalt
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I like this plan!

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Though it would be really funny to to skyrim climb the mountains in 4017, we'd have to range to hit all the factories plus be exposed to fire from all the bots on the map šŸ˜„

hazy radish
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poll_question_text

Bonjour, midrounds are over, what do we wanna do now ?

victor_answer_votes

8

total_votes

13

victor_answer_id

3

victor_answer_text

Why not both ?

victor_answer_emoji_id

485114734920859669

victor_answer_emoji_name

Salute

hazy radish
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@thorn sand good shot with your arty ! Salute

hazy radish
south ether
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morning

hazy radish
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good morning !

muted eagle
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And good morning

rapid pond
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Good morning

south ether
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this is the plan for us this far right?

hazy radish
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light mechs one hex higher at arrival

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otherwise so far I think yes ?

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Also, I dreamt of armco and an AA MBT joining us in the campaign.

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Also dreamt of @steady zephyr joining us too.

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And of a certain "plan grey" from atlas or rabbit.

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...I think i'm in armco too much 🤣

south ether
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so more like this?

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i think the enemy aa will move to get the airfield in range

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and the walker is 6/12 not 7/12

hazy radish
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yuhuh

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thanks to our arty

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is that green arrow you & vivian ?

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why go all the way there ? šŸ‘€

south ether
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to drop of vivian

hazy radish
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do rabbit need a medic ?

south ether
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not yet

hazy radish
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why not us :(

south ether
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but that is @muted eagle plan last time i heard

hazy radish
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I GET IT, YOU HATE IRON HAMMER !

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LEAVE YOUR HAMMER AND LEAVE US, I UNDERSTAND 😭

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/s

south ether
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because our troops are overstrength atm?

hazy radish
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🤣

south ether
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good news is those airunits are vtols, bad news they have better ground attack then our vtols

rapid pond
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Bad news our actual knowledge of their stats (other than speed) are unknown

steady zephyr
rapid pond
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Literally the only VTOL thing of theirs we have killed is one which was under construction

south ether
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best guess 3 hits and an autocannon

rapid pond
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So it doesn’t count I think in stats

south ether
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but confirmerd vtol rules

rapid pond
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When?

south ether
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shack yesterday tac com chat

rapid pond
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Well then

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That’s some comfort

hazy radish
iron arrow
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i think it would be better for the mechs to kill the AA mechs

steady zephyr
south ether
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i think the aa mechs should be killed first with our mechs and rabbit, that way 212th can just advance and kill the fliers

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and the probably have 2 hits seeing one getting destoyed on the ground that was almost complete

iron arrow
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rabbit isn't in position only we are

south ether
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no rabbit is in possition to kill the two aa mechs in the south, clearing aa so 212th can clear the sky

iron arrow
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Oh you mean those

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yeah but we have 2 more next to us

south ether
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no only one aa

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and we moving tanks and mechs to kill those, and rabbits lv may move that way too

iron arrow
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are any tanks hitting it?

south ether
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if rabbits arty focusfire the 4919 aa and rabbits 4121 lm focus on the 4120 mech

iron arrow
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and the mechs are on evasive

south ether
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maybe depends if the factory goes from 6/12 to 0/12 before the mbts fire

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and rabbit has 3 mechs in 3918

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so @hazy radish if we can work with rabbits and 212th and shovels to focus and the aa mechs, walker and gunships we will be in an good positon to wipe the factory's with redwal and spearhead?

hazy radish
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scratches head, which aa mechs and gunships ?

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I see you talking of them but I don't know if you mean north or south ones

south ether
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all of them that or known now yes

hazy radish
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thoses ?

south ether
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yes

hazy radish
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Because it's not like we have the reach or the means for them

south ether
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aa for rabbit to kill so 212th can kill the gunships

hazy radish
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our tanks are about 3 to 4 speed away

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  • we got a factory walker in the way
south ether
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no we do the top aa and arty and the factory walker

hazy radish
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OH

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YEAH

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YES

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okay 🤣

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this is why i asked which meanies you were talking about, it was confusing for me lol

south ether
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if rabbit can kill those two other aa mechs

hazy radish
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so ideally, kill thoses 3 lads ?

south ether
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yes

hazy radish
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we could do like 2 MBTs in 4016 and 2 MBTs in 3917, so one group targets the right one and one group targets the factory walker

south ether
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the walker is at 6/12 not 7/12 and on 3919 is only 2 fs left, so hopefully one infantery can kill those 2 fs, meaning 2 infantery 2 mbt arty and ifv can kill the walker, 2 mbt and atleast 2 lm (maybe some lm from rabbit) can kill the 4117 units

hazy radish
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yes the infantry is not a problem

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we'll easily push into 3918 with our infantry & IFVs

south ether
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the rabbit arty kills one aa mech, and the units in 4121 kill the other

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fingerscrossed

hazy radish
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most we can do is kill the northern stuff

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3918, then next turn 4018 for our infantry :P

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ajax can reach into 3918 aswell, but maybe not get in a building*

south ether
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yes, and if the other bgs work with that and assault the aa mech and gunships we are claer to engage the other three factory's the turn after

hazy radish
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there's still loads of bots infantry on the ground

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but yes, taking care of the big meanie bots aka the AA, gunships, arty & factory walker will be good stuff

south ether
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those are part of the factory complex

iron arrow
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and those 3 ?s are probably 3-6 squads as well

hazy radish
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I'm assuming thoses are infantries, definitely

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the unknown revealed near the factroy in 4119 are infantry, so others unknowns must be the same

south ether
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no the 5 remaining small ? are 5 6fs squads, the 2 less small ? are mechs the 4 lonly large ? are my guess those bot ifvs and the stuff at 4417 are an aa mech an spg and 6 6fs squads

hazy radish
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I'm assuming the worst with unknown...

south ether
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and the 4419 may well be an aa mech

iron arrow
hazy radish
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honnestly wondering if it's better for all our mbts to all in the factory walker rather then try and split them out

hazy radish
south ether
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well the ifvs (3? shots 2mbt shots 1 arty shot 2 inf shot should be able to bring down 6 hits

hazy radish
iron arrow
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oh sorry i thought 3918 was one of the others for a second

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but still why no building?

muted eagle
south ether
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and if rabbit adds in one or two light mechs we should have 10 shot to do 6 hits while we dit 6 hits with 7? shots last turn

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while i have only 4 shot allocated to 4117 to do 3 hits

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so i am more confidend in killing the walker with the plan we have sofar than killing the aa mech and spg

hazy radish
distant path
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Yo this is BUNNY_1 from rabbit
You guys are taking care of that walker right?

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I can assist i got AA rockets
Should save these for those incoming fighters but with that walker on our backs is kindof worrying

south ether
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walker yes pretty sure, if we could get 2 more attacks on it so we have 10 attacks to score 6 hits

distant path
south ether
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and if we could get 4 attacks on the 4117 mechs would be great, (plus some hits on the 4919 and 4120 aa mechs

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well the plan at this moment for only iron hammer means we have 1 arty 2 or 3 infantry 3 ifvs and 2 mbts on the walker that is at 6/12, and 2 lm and 2 mbt on the mechs in 4117

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and maybe a combat engineer on the walker

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so that is 9ish attacks to score 6 hits (not 7 shack forgot to subtract 1 hit from the walker from the arty hit last turn) we would like 11 or 12 attacks on the walker giving us an 50% hit rate kill.

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we have 4 attacks most likely on the mechs in 4117 that need 3 hits so that is also iffy so if rabbit could send some units over there to help (or some other bg i am not picky)

distant path
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just keep our backs safe though

hazy radish
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And the factory walker, I think yes, hopefully lol

south ether
# south ether so more like this?

this is our plan atm pussing up with pretty much everything we got, and our worries

in my eyes the worries for cross roads this turn are:

  1. the walker
  2. the three enemy vtol gunships
  3. the 3 aa mechs
  4. the mech SPG
  5. the 3 factory's
hazy radish
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the worries for me: the factory walker & the mech SPG

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if we can take both of theses down, we can push in

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hard

south ether
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the gunships can probably do more damage than the singular spg

distant path
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mine is the walker and the incoming enemy air units to our east
and i just got an LRM, 2 ammos and a dream

hazy radish
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Very happy to see you more active adelbert btw ā¤ļø

south ether
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it is weekend i have time

hazy radish
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:D

hazy radish
distant path
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though i can take out those 4117 mechs
i have the range
i'll post them now if you guys dont have any other targets

hazy radish
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I mean our targets' is pretty much factory walker and the 2 cunts in 4117

eager carbon
#

Something something

I forgot to ask about a lift?

distant path
south ether
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it is warm wetter so chickens eat about 10% less so i have to organize about 3 less truckloads a day of feedstuff, that makes my job like 25% easier (because of 10% less trucks)

hazy radish
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tho bunny_1 uhm

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...you might have other problems on your doorstep

distant path
distant path
hazy radish
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may aswell be the last salvo you fire if you stick here

hazy radish
distant path
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dont worry though im sending rockets in 4117
just keep our ass clear of bots

hazy radish
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He just dropped off Sven (callsign Ajax) in 3917, so maybe he can come and grab you for a lift ?

eager carbon
hazy radish
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If not, Darkhen (callsign Norwind), an IFV, has proposed himself for taxi

distant path
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btw potabro's engi team is with us
and they are likely to repair thunder's tank so keep us supported

hazy radish
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thunder's tank ?

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'tis a tank ?

distant path
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i think thats a tank or maybe a heay transport?

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anyways firing rockets at 4117

hazy radish
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Also just noticed my scale for my tac-map was very on point with what shack has done for scale.

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happy tac-com noises

south ether
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should i post our for now plans in rabbit 212th shovels mission comms?

hazy radish
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zooming in, this is very pixelated šŸ˜…

south ether
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i have discord on half a monitor, crossroads on the second half and game on 2nd monitor so shrug

hazy radish
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@south ether

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Kept it in your style aswell, even if I prefer my "just big zones for troops" style then actually showing each troop where they're moving at

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You can throw this one in the battlegroup organization comm and ping the tac-coms concerned, or throw it in each respective comm

south ether
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hmm yes

hazy radish
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Like imo circles like this feel more intuitive

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Purposely took one from C3 to show that without even knowing where things are moving you can tell what's gonna happen :P

distant path
south ether
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the non walker kind? no clue 12?

hazy radish
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shrugs

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8 maybe ?

distant path
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huh... thats not close enough for my rockets do damage...

south ether
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wait i forgot it is redwall and phalanx that are comming in right

hazy radish
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yes

atomic basalt
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I think I might be in favor of splitting the MBTs? I think between arty, 2 MBTs, and the IFVs the walker has a good chance to go down and the other two can get shots on nothern guns

south ether
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as far as i know that is the plan, don't forget that we prob have 2 infatery and an odt shooting at the walker

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the walker is at 6 if we have 9 attacks against it we need a 66% hit rate to kill it

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leaves 4 attacks against the aa mech and spg, meaning a 75% hit rate to kill those

atomic basalt
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true, in the best case scenario the vehicles kill the walker and the infantry and can clean up any spawned units and the infantry by the light vehicles

south ether
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as far as i can tell we had a 85% hit rate last turn to do 6 damage against the walker

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but i asume we go as low as 50% potentally so i hope we get some more people in range of the walker

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from other bgs

jolly cloud
eager carbon
jolly cloud
#

Understood, let me see if I’ll have enough movement to do all the takeoffs and landings and loadings and everything this turn

hazy radish
jolly cloud
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Okay, I should be able to takeoff, fly over, land, load you, and take back off, with 1.5 movement to spare @eager carbon

eager carbon
hazy radish
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noice

jolly cloud
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We’ll get as close as we can, should be able to land and disembark next turn 🫔

hazy radish
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if all the infantries are in 3918 you could be behind 'em slightly for healies

iron arrow
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lmao i just realised somehow i got turned into infantry

hazy radish
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yeah xD

neat fossil
iron arrow
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so sneaky an extra fs appeared out of the darkness

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i don't even know who they are

tribal elbow
#

What are Hanzo and Rose the LM's doing next turn?

south ether
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4216 and attacking the units in 4117

tribal elbow
#

Could you guys let them know it's probably not necessary to attack those? If they wanted to focus on something else and use more of their movement they are absolutely free to do so. We will have these things dead to rights

tribal elbow
gentle trench
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The Rabbit LV group in the town will almost certainly be moving slightly north and probably hitting them

south ether
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if the move to 4217 they could engage stuff in 4118

tribal elbow
#

It's extremely safe to assume those guns only have 2-3 hits and at max 2 armor. We have them for sure

tribal elbow
south ether
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if i read it correctly you should have more than enough firepower to kill the guns could you position something that it could hit the walker or the guns?

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that way if we get unlucky the walker still dies

tribal elbow
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I was under the impression that you guys had the walker well under control this turn?

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I could see what our options are though for sure

south ether
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i think yes with 9 or 10 attack for 6 hits

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hmm looking at it are we sure those other factory's aren't slightly smaller walkers?

tribal elbow
#

I really think between you guys and Redwall you have it covered. I want to make sure our units take the north side in full force so we can fall on those factories next turn

south ether
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o right i keep forgeting about redwall

tribal elbow
south ether
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hmm redwall is 2 mbt and arty nice that should kill the walker easy question than becomes can we get some shots into 4018

south ether
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wait the 4 mbt firing only made 3 hits on the walker, mbt have 3 ap ergo walker atleast 4 armor

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that means an 6 fs infantery has a 33% hit rate?
mbt has 83% hit rate?
arty has 33% hit rate?
ifv has 25% hit rate?

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everything that we have commited plus redwall 2 mbt and 3 arty would ned around 6.4 damage

thorn sand
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@odd lake Turns out that I did fire at the walker last turn and am now out of supply. If you could deliver a snacc or two I would be very appreciative.

thorn sand
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Thank you!

south ether
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maybe we should commit all four mbt to the walker and use the ifv against the guns up north, ifv don't have a good change to hit the walker

hazy radish
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I love the name of the supply tho. Snaccs.

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"We don't need artillery shells, we need snaccs !!!"

south ether
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@hazy radish i think we need all mbt on the walker

hazy radish
south ether
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checked the midrounds

hazy radish
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Shack hasn't revealed who hit what and how badly tbh

south ether
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we hat 10/12 mbt fired 7/12 arty fired 6/12 but shack forgot to change

hazy radish
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OH I SEE THE DEDUCTION

hazy radish
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adelbert what would we do without ya

south ether
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i dont know

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die in an trench i guess

thorn sand
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Well, the Rabbits shot it, then we got a scan showing the 10/12 hits. Then Shack had the tanks fire and it went down to 7/12.

south ether
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with 4 tanks shooting yes

hazy radish
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wait but if a tank rolled a 1 that means no hit even if it's ap 3 right ?

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like, imagine a target with 1 armor
if the 1d6 AP 3 makes a 1, that does not pen does it ?

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since it's a 1, it's a fail

hazy radish
south ether
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well more armor just means better change at overkill

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rather overkill than not dead

hazy radish
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šŸ¤”

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not sure that's how it works, but i think if a unit rolls a 1 to hit even with all the stats it just doesnt hit

south ether
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i gonna check the rules will be back

hazy radish
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Armor
Armor determines how resistant to damage a vehicle is. If a vehicle is attacked the damage of said attack has the armor amount subtracted. If the armor is equal to or greater than the incoming damage then the attack has bounced off the armor and no hit is taken.

Armor can be overcome by Armor Piercing (AP) attacks. If an attack has Armor piercing, subtract the amount of armor piercing from the total armor before determining damage.

Example: Your main battle tank is attacked by a 6FS infantry squad. The squad rolls a 3 for damage. Your armor is 3. Meaning the tank has bounced any attacks and no damage is taken.

Example: Your main battle tank is attacked by a 6FS infantry squad with an Anti-Tank weapon giving them AP+1. The enemy squad rolls a 3 for damage. Your armor is 3 but with the enemy AP of 1, that makes your armor effectively a 2. 3 Damage beats your now 2 armor. Meaning your tank takes 1 Hit.

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So, AP is just "ignore X armor please"

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X being the number of AP

south ether
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so 3ap and rolled 1 on 3 armor would mean a hit

hazy radish
#

would it ?

south ether
#

yes

hazy radish
#

wait so are tanks just insta hit on anything that's 3 armors or less ???

south ether
#

yes? and an unarmored non evesive unit gets 1 damage minimum from an infantery shooting at it

hazy radish
#

w h a t

south ether
#

right?

hazy radish
#

How OP are our MBTs ?!

south ether
#

yes

rapid pond
#

Uhhh

hazy radish
#

Hold on I'm gonna make sure in meta comm aswell

rapid pond
#

You need to discount defence remember

#

If a unit has defence pretty sure that isn’t counted as armour

south ether
#

yes so 3 armor - 3ap = 0

muted eagle
#

Yeah, defence isn't counted as armour

#

Though is countered by artillery

hazy radish
#

Yes, defence, okay

#

but still good against armor

hazy radish
#

damn

#

big armor there

south ether
#

yes indeed

#

minimum

rapid pond
#

Basically French inf counter MBTs

south ether
#

but i doubt it has more than 4 otherwise we should't have done 6 damage

rapid pond
#

Since by digging in they get 2 defence

south ether
#

question is does a walker have subsytems?

tribal elbow
#

I’m glad you guys are doing all the mathšŸ˜

south ether
#

i am glad i am redouing my math

rapid pond
#

Well

#

Most armour have subsystems

#

So assuming logic the walker should

fluid viper
#

Hey @ivory goblet what do I put as my ending coordinates?

south ether
#

seeing no sub system hit, means

  1. shack didn't tell us
  2. no subsystems
    3 low rolls

i hope the last one that would point to not more than 4 armor

rapid pond
#

I think it’s the 1st or 3rd one

#

Making a walker which has no faults while having your cpus include organic matter seems impossible

south ether
#

it is an walker we should be able to shoot it legs and imobolize it, the bot ifvs have subsystems

#

so those mechs are probable heavy mechs right? (the aa and spg ones)

#

so three armor

#

or medium because the guess is 2 hits

thorn sand
odd lake
#

Aff, preliminary order posted

thorn sand
#

Aff.

feral ivy
#

I'm just reading through all this and my brain is just... "Unga bunga, hammer smash"

south ether
#

alright looking around in midrounds and the map

walker probable 4 armor
AAA mech and SPG mech my guess stats same as heavy mech 3 hits 3 armor
gunship is an vtol but has TWO guns unkown amount of hits and armor

feral ivy
#

i think i did the math right, but it looks like at least my squad will have just enough movement to get to a building at 3918

muted eagle
feral ivy
#

thats the one i was looking at. thank you for confirming that

rough granite
#

@charred swift notixx you are now my squire do not resist

rapid pond
#

What da hell

thorn sand
#

Is resistance futile?

…wait

solar bear
#

I'm alive... What did I miss??

thorn sand
#

Ran and I are apparently clanners, the Red Knight is a Borg, and Krieg has gone from dragon to cavedragon.

In other news, I think half our tanks and the mechs are going North to shoot the bot AA and SPG walkers and most everyone else is trying to kill the factory walker. For us anyway.

muted eagle
#

And I'm going down south to support help the rabbits with healing when they start taking damage

thorn sand
#

Also, the factory walker has at least four armour and reinforcements are going to make the northwest corner of the map a nightmare to coordinate in.

solar bear
#

Ok...

feral ivy
fluid viper
thorn sand
feral ivy
#

That pfp is a kobold that I played lol

thorn sand
muted eagle
#

Kobolds are great

#

I am playing a kobold in a d&d campaign right now and have like, 3 or 4 backup sheets which are also kobolds

thorn sand
#

Pretty sure two of my artillery team are some sort of kobold. Not sure yet though.

fluid viper
#

Do you guys prefer dog or lizard kobolds?

feral ivy
#

Kobold are fun. That particular kobold was a draconian sorcerer who believes he is especially blessed by dragons.

I'm playing another one atm who has an unhealthy relationship with a blunderbuss

feral ivy
thorn sand
#

Lizard wizard

muted eagle
muted eagle
muted eagle
#

I used it in a one shot one time, hoping to use it in a campaign eventually

#

My current kobold is an artificer that's incredibly obsessed with maths

#

And the more I think about it, I might have literally just created myself in that campaign

feral ivy
#

My blunderbuss kobold is totally not just my inner gremlin manifesting, no sir

rapid pond
#

Is french here still or has he decided 11:55pm isn’t a good time to be up at?

muted eagle
#

I also have a pirate kobold, the original plan was dual wielding pistols, until I got a shield

#

I just had a shield and a pistol and was the tankiest member of the party

#

I was a drakewarden ranger, was good fun

#

Until the campaign kinda died out

#

Though one day I'll use that kobold again

feral ivy
#

My two kobolds are my first attempts at them. They are quite fun and I've considered using kobold again in the future, I'm just not sure what class/subclass for them lol

muted eagle
#

My first ever character was a kobold

#

And from that point on, it was only ever kobolds

thorn sand
#

My first kobold was a barbarian that had 20 strength just because.

#

Haven’t played them yet.

#

Not really.

feral ivy
#

My first in 5e has been a skeleton warlock. I enjoy him the most

muted eagle
#

I should give warlock a go some time

feral ivy
#

I recommend. They are a lot of fun imo

#

The invocation they get are awesome

thorn sand
#

First character was a changeling warlock.

#

Was tied to the Great Old One I believe.

feral ivy
#

That sounds cool tho

muted eagle
#

In one of the campaigns we're currently playing in, our warlock made their patron too strong and we have to go deal with the fact that they're trying to now invade the material plan since the warlock just gave them the soul of the last living genasi, the genasi in this setting being able to make metal that just completely absorbs all magic

#

So that'll be fun

feral ivy
#

My warlock's father made a deal with a diety of death to get his son who tragically died in battle back. The diety decided that memories, and skin, were optional. The warlock, despite not being the one to make the deal, is still the one benefiting from the powers that were used to resurrect him. And he is currently traveling to both get his memories back, and to help people (cause he is a goody-two shoes)

muted eagle
#

Oh yeah, you can also easily get what you want from them if you promise them strength

#

-# *If the thing promising strength is evil

hazy radish
#

...jeez, Iron Hammer, I come in and see talks of dnd 🤣

#

Good to see first orders rollin' in.

feral ivy
#

I don't think I am personally able to play an evil character. I either get uncomfortable or really fucking evil šŸ‘€

hazy radish
#

So, looks at the other mbts in the room, are we still doing 50/50 or because of adelbert's revelation we doing all in on factory walker ?

muted eagle
feral ivy
#

It makes me feel icky lol

muted eagle
#

Yeah

#

Especially when I'm playing something like bg3, where I just feel so emotionally tied to the tieflings

#

I just don't have it in my to side with the goblins and kill them

feral ivy
#

Every rpg game that gives me an option to be good or evil is annoying to me, because it no choice, I will always be good

feral ivy
#

While I can't play an evil character, I'm totally ok playing an evil race but is trying to be good

muted eagle
#

Like, I really don't know how people can just go (Like what happened in today's session of d&d) "Yeah, let's just enslave this random unconscious guy and sell him"

fluid viper
#

I am stuck on BX D&D as my favorite edition and playing a bunch of peasants going into the scary death cave with knives to get some gold leads to much more morale grey grounds then modern D&D .

Have a group of players with a "tame man eating troll" that they have to play a game of find enough evil cultists and bandits to keep it fed or convince it pigs and stuff are totally humans.

feral ivy
fluid viper
feral ivy
#

hides my warlock

muted eagle
#

In the current two campaigns I'm in there is a pretty clear divide of which people can easily seperate the game from real life and those who can't/don't do that šŸ˜…

feral ivy
#

i too know of at least one player in my campaign like that... he can be insufferable at times

muted eagle
#

Yeah, same for the warlock player I was talking about earlier šŸ˜…

#

-# If you can't tell already, I really don't like this warlock player

feral ivy
#

oof. #notallwarlocks

muted eagle
#

-# They also meta and powergame the shit out of d&d

fluid viper
muted eagle
#

And then complain when my character doesn't think of what consquences their actions might have while they just go give an incredibly powerful soul to their warlock patron despite being warned atleast a thousand times that they probably shouldn't help their patron :p

feral ivy
feral ivy
muted eagle
#

It probably doesn't help that I don't like the player either, but that's a seperate thing

feral ivy
#

i get that

thorn sand
#

Worst person I ever played with was literally doing everything in their power to sabotage the party.

#

Like, hadn’t even been 30mins and he was already trying to murder me by summoning a demon after he let our objective (a cart) get broken. In the middle of an ambush too.

#

People like that give warlocks a bad name.

feral ivy
#

i played once with a guy who never rolled below a ten, enjoyed stealing things from other players, used a homebrew conversion of a subclass that was op, and was just in general really strong. He was, unfortunately, a kobold. I did not like that player, nor that group.

muted eagle
thorn sand
#

I can totally understand that position. That guy sounds miserable.

muted eagle
#

Yep

fluid viper
#

I have certainly played games where it is competitive between players but we all went in knowing that was the thing.

Great Ork Gods is a good game for that.

thorn sand
#

Also, side note on homebrew classes: why? Like, my mans, yinzers have so many options in the base game.

feral ivy
thorn sand
#

Overpowered is boring and not very fun. Change my mind.

fluid viper
muted eagle
#

The only reason why I'd use homebrew is if it was because of it being an incredibly different setting (Like in a campaign I'll be hosting sooner or later)

thorn sand
#

True, but I’m no authority on the subject since I’ve never gotten to play any campaign long enough to get any character beyond level three.

feral ivy
#

i enjoy being an underdog

muted eagle
#

Atleast for me

fluid viper
#

Yeah a huge portion of the population really likes the building of characters as a core part of the game too. Big reason why Pathfinder is the way it is.

feral ivy
muted eagle
#

Creating fun and unique characters is great

feral ivy
#

I love it. Makes me sad that I'll never play them all

fluid viper
#

I personally don't care for outside of the game character building much.

I like classless systems where most differentiation is done in game rather then mechanically.

muted eagle
#

Classless systems are quite fun

#

I remember playing a fallout ttrpg with a classless system, it felt a lot more open than a system with classes

#

Anyway, out of all the characters I have, the underlined ones are the ones I've actually played

#

A couple I'm not counting because they were only used one time in a oneshot

feral ivy
#

I haven't counted in a hot minute but by my last count, I had about 30 characters

muted eagle
feral ivy
#

As I said, it's an addiction

fluid viper
#

I love how wide of a variety of players ttrpgs can accommodate.

muted eagle
feral ivy
#

I can quit anytime... i just don't want to atm

feral ivy
fluid viper
#

Oh lol. I run a server for OSR games (really old versions of D&D and those inspired by them). Dungeons Crawlers and Hex Crawls and stuff mostly

hazy radish
#

...jeez, really ran off with the comms now 🤣

#

Tho I love myself some good ttrpg aswell :)

#

Altho to get back on topic somewhat, uhm

#

Do we still split ourselves (the mbt) half & half for factory & arty/aa, or do we all in on the factory now that we know thanks to adelbert it's got 4 armor ?

hazy radish
#

a

#

hm.

hazy radish
#

Guys, no one tell the Iron Hammer folks I'm still awake and on my pc at 3am

hazy radish
#

I SAID DONT TELL THEM !!!

#

Oh, you're a pathfinder folk

#

good, we're clear

#

-# I blame dbz sparking zero for this, bloody good game

iron arrow
#

French commence sleeping

#

Now

hazy radish
#

D:

thorn sand
#

French! You are planning on sleeping AT ALL tonight. Quiaff?

hazy radish
#

I said no one tell Iron Hammer dangit!

hazy radish
left thistle
thorn sand
#

Good.

hazy radish
#

Update: now in bed

thorn sand
#

Now put the phone away… and sleep.

hazy radish
#

I'll give em a ping tmrw aswell

#

OH I GOTTA GO BUY BREAD TOMORROW AS WELL.

#

DANGIT.

#

Shouldn't have slept so late.

rigid oar
iron arrow
#

French just sleep goddammit

#

! !!

neat fossil
iron arrow
#

Baguettes can only be acquired by sleeping

rigid oar
#

Oh wait i misread that nvm

#

I honestly cant rea

#

d

fluid viper
rigid oar
iron arrow
#

No worries

fluid viper
rigid oar
#

Though the druid myth one is pretty good

fluid viper
rigid oar
#

I feel like i have heard that name before. From what ive skimmed of the article it seems pretty interesting.

fluid viper
#

He writes for Mothership now a days but also wrote games like Swyvers and Wolves Upon the Coast (my all time favorite system and setting)

#

But anyways we should take this to #tabletop if we want to keep talking this

rigid oar
muted eagle
#

Just so you all know, there is a vote going on with the pathfinders asking people where they should scan with the listening post, feel free to go vote in it, it's open to all players #1382045293591134218 message

muted eagle
#

@iron arrow @rigid oar It looks like neither of you really have the speed to go to 3918 AND enter a building, I might check again for Ajax but Bulwark has no chance of entering a building while also going to 3918

hazy radish
#

Ajax I think so ?

#

Bulwark for sure not sadly

muted eagle
#

And looking at it again, yeah, Ajax has just enough

hazy radish
#

scratches head

#

I mean, i'm willing to be okay with this, barely a few pixels

#

that's alright

#

however yeah no building for bulwark

iron arrow
#

The way I see it is just each level of speed gets you to the next hex guaranteed but I suppose taccoms judge each speed on distance?

rapid pond
#

I mean if Bulwark rushes they can get a building
-# But that does defeat the entire purpose

#

(it’s as they spend 0.75 speed to move 1.5hexes and then 0.25 to enter the building)
-# Maximum count btw on move, not required

hazy radish
dim plaza
#

Hello Iron Hammer.
Is there a Plan for the IFVs ?

hazy radish
#

I think head to 3918 with the infantry ?

#

makes me think, did everybody get a ride for thoses who are behind ?

#

@eager carbon you got a ride ?

eager carbon
#

Big ear is taking me

hazy radish
#

Good !

#

Reassurance, I didn't wanna leave one of you guys behind :P

eager carbon
#

No worries

hazy radish
#

I was worrying !

eager carbon
#

I mean that is your job

hazy radish
#

My job is worrying ?

south ether
#

yes, but mostly making sure everyone can move forward

hazy radish
#

o!

#

we got upgraded Adelbert

#

Now with a capital A ! :D

south ether
#

ifv, move forward yes, if able please get into range of 4117 also, would be nice to have the ifv be able to take potshots at the walker or the mechs

#

because d4 ap1 is not doing alot against the walker sadly, but can rip up the mechs pretty well

eager carbon
hazy radish
#

oh dear

#

worries

hazy radish
#

question mark there

south ether
#

no d6 does slightly better

#

d4 needs a max roll to hit, d6 need a 5 or 6 roll to hit so 1/3 vs 1/4 d6 slightly better

#

o and i hope the lm get to an flanking positon on the mechs, otherwise in evasive i think they can't hit the mechs

simple elm
#

Hey, idk if I’ll be able to do anything

hazy radish
#

also d3 hits because of ap no ?

simple elm
#

I just got told my boyfriend’s in the hospital

hazy radish
hazy radish
#

Christ is he okay ?!

simple elm
#

Nope and he isn’t willing to tell me what exactly is wrong

#

The wonders of long distance relationships :)

hazy radish
#

Oh damn

#

Not quite sure what to say, I hope he'll be okay ā¤ļø

simple elm
#

Hopefully should be just

#

Yeah feeling a lot of dread right now

hazy radish
#

I'll put it here that if you don't give orders twice in a row you'll be permanent MIA for the mission, not my ruling, shack one's, just in case

#

but damn

hazy radish
dim plaza
simple elm
hazy radish
#

I have faith

#

Idk how to say it properly in english so have it in french, courage ! Salute

#

Are you willing to talk about meta campaign and all for the following days Hunter ?

simple elm
#

Maybe

hazy radish
#

You tell me.

#

I'll avoid pinging you for now, if you need some distraction we're always happy to shitpost/play/plan stuff here Salute

fierce dirge
south ether
fierce dirge
hazy radish
#

4016 ?

#

here ?

#

we might be too far from the factory walker wouldn't we ?

hazy radish
south ether
#

would'nt 4017 make more sense?

#

no no, that is to close to the bot inf

fierce dirge
# hazy radish here ?

Yes, but there are still plently of other targets to shoot even if we can't hit the walker anymore.

hazy radish
#

but we need to kill the walker don't we ?

#

3917 seems the best imo

#

enough range for both targets

south ether
#

just put all the mbts and ifvs there (except for the ifv without the range upgrade)

fierce dirge
#

Fair. I am really down for either, because in both situations we are likely to be able to target something.

south ether
#

would be really nice to also clear 4018 this turn but the odds are pretty much 0

fierce dirge
#

I dunno, we might take control of 4018. It is all in the heart of the cards.

south ether
#

if we do next turn we push in and have an firebase on all the factory's, after that it is mopup/defence from zayal

#

C-H i gonna take 2-3 turns longer i guess to see if they get it under control (crossroads depends on how good we can kill the air asshats to) and hill mine i guess could be under controll in 3 turns depending on how much of the cluster of ?? are bots

simple elm
#

So, any clue on what I could be doing, or not really?

hazy radish
#

Otherwise I don't think we need so so far, but i could have an idea...

#

You could always hvtol transport me somewhere north or south but that'd put me out of the other friendly mbts

#

Not sure if it's really a good idea

simple elm
#

Actually fuck it, mechs+HVTOL probably works

hazy radish
#

might yeah lol

#

you still got 11 hours to go ask 'em :P

winter dragon
#

Who is attacking that AA and SPG on 4117?

dim plaza
#

I am

hazy radish
#

2 light mechs so far of ours ?

#

& numbat ye :D

muted eagle
hazy radish
#

confirm

simple elm
#

The mechs only have range 1, right?

hazy radish
#

yup

atomic basalt
#

I’m ok with going in all in the walker I see it as a bigger threat (sorry aircraft :p) and depending on where the IFVs go they can help cover rabbit or clear infantry

south ether
#

Well phalanx is going all in on the north guns so that plus our lm and i think 1 or 2 from rabbit should cover the guns

hazy radish
atomic basalt
#

Is the plan for the MBTs to move to 3917 to shoot the walker and be out of range of the bot infantry?

south ether
#

If it goes down fast the rest of the 2 range guns can just go for the mechs

hazy radish
#

3917 seems good to me

winter dragon
#

Just to be sure. Am i close enough to fire at AA?

south ether
#

The 1 range ifv needs to just eek in 4017 i think

hazy radish
#

confirm, you'd need to be in 4017 i'd say

#

carefull with your facing for the factory walker & the bot infantries šŸ‘€

south ether
#

South east facing is safest? I think šŸ¤”

eager carbon
#

order is in boss

hazy radish
south ether
#

3817 is just the save edge of the range of the aa guns right

#

I am on mobile so can't measure atm

hazy radish
#

AA guns seem only fire at flying stuff

#

otherwise they'd have fired on our light mechs right ?

south ether
#

I would assume so

#

But d4 vs evasive is low hit

rigid oar
rigid oar
#

Also good morning iron hammer!

rapid pond
#

Afternoon

rigid oar
#

Evening

hazy radish
#

Afternoon !

rigid oar
#

Morning?

south ether
#

Good news aa mechs are 2 hits

hazy radish
#

noice

south ether
#

See fluffle coms shack forgot an hmg, it destroyed an aa mech that was at 1 hit

#

That should mean byby walker spg and atleast 2 aa mechs

ivory goblet
fluid viper
odd lake
#

I'm just gonna leave the image of ARMCO-branded Miku on top of a Catapult mech modified for maximum sonic power with you guys

hazy radish
odd lake
#

so at least 8 layers of separation

hazy radish
#

damn !

#

armco miku ! :O

glad hedge
feral ivy
#

-# doesn't understand what the hell a miku is

hazy radish
odd lake
odd lake
#

I thus invoke the Law of Dibs

left thistle
feral ivy
hazy radish
#

Wew, order in

#

Quite happy with the roleplay on this one. :)

#

and this >w<

muted eagle
#

w<

hazy radish
#

w<

left thistle
#

w<

hazy radish
#

Also thanks for checking the orders Vivian Salute

south ether
#

so that mega question mark in C-Z any bets on what it is?

hazy radish
#

Big meanie.

south ether
#

more specific

hazy radish
#

Another air factory ?

#

I hope you guys like my RP aswell seeing it makes for 2 discord msgs long 🤣

south ether
#

an walking airfactory?

#

god how many hits would that have

hazy radish
#

...no just a normal one, right ?

#

RIGHT ?

south ether
#

larger question mark than we had for the walker

hazy radish
#

...walking mech airport

#

no ?

south ether
#

our walker question mark was same size als gunship

#

but than again the aa mech in 4019 had same size question mark as the walker, while the 4117 and 4120 had a size smaller questionmark

hazy radish
#

oh dear

#

maybe...

#

orbital ?

south ether
#

would prefer an walker

hazy radish
#

that too

south ether
#

if it is an orbital, moving one per turn it would be an battleship

#

or just moving slow

#

but either way burning alot of fuel

#

the small question mark in 4418 might be friendly btw, it moved away from the other question marks and away from the bgs

hazy radish
#

o!

#

interesting

#

I swear you need to be active more often, you notice everything 🤣

hazy radish
#

I'm like "oh yes question marks"

#

Adelbert after a single hour:
"Okay, so I've gotten every ennemy and question mark nailed down with 98% accuracy"

south ether
#

no it takes 2-3 hours for all the maps we have

#

but i mostly looked at crossroads because well that is where the bg is

hazy radish
#

it is ? :O

south ether
#

problem is an question mark =/= 1 unit

#

could be more could be less

#

or and size is not always matching with other reveals

hazy radish
#

It's one entity

#

not one FS

#

Can be a rabbit as much as it can be a 20 hits bot dinosaur

south ether
#

4118 should have 18fs in bot infantry
4218 should have 12fs in bot infantry
4219/4119 should have 2-3 smol mechs
my guess is 4419 aa mech
4319 3 bot ifv
4418 friendly?
4417/4518 36fs spg aa mech

4018/4119 around the factory i thought would be 2 mech and 24fs was 3 mech and 16fs

#

and next turn factory's ad another 24fs

hazy radish
#

armored fs

#

basically our PAI

south ether
#

yea

#

but not using hits

hazy radish
#

Can you get all thoses guesses on a map ?

#

(with good resolution if possible)

south ether
#

shody map yea sure

south ether
#

the convoy would have been moving to or form haydal village the yellow being aa would give you full aa coverage over the main village in crossroads (the factory)

#

the gold and orange is just my best guess

#

seeing the clean map the three other factorys look more like mobile tracked factory's to me

#

hill mine i think most in 3317 to be friendly that couldn't pop green smoke, 3319 30fs bots

#

L-W2 has no unknows

#

C-Z
4120 4220 4320 5 more IFV
4414 till 4419 12 more gunships
the large one on the factory and the two large ones in 4119 4219 also gunships but still on the ground or three ifvs
4119 18fs of bots
4120 4020 actually hard to say

#

4217 gunship or walker

#

4220 walker or massive walker

#

all question marks i missed i guess 6 fs bots each

#

and no i am not making maps for hill mine nor C-Z

hazy radish
muted eagle
hazy radish
#

xD

south ether
toxic veldt
south ether
#

@hazy radish use my 'info' however you like

hazy radish
#

i likey

fluid viper
#

Do we think those factories are gonna vomit out 24 FS a turn (6 each) until destroyed?

muted eagle
#

But that's probably unlikely

solar bear
#

I`M ALIVE!!!

#

Where everyone is going???

south ether
fluid viper
#

This is French's Map I have been following.

fluid viper
south ether
#

french made my map nicer but yes

fluid viper
#

I think we have 2 must kills as a BG. The factories and the AA.

The factories will bury us in infantry, the AA keeps fighter support from killing those gunships.

solar bear
#

Ok...

fluid viper
#

We actually are kinda sitting ducks to those gunships

south ether
#

yes, so phalanx is going after the AA en SPG in the north, 3 hits left to deal (they have 2 mbt so that is 2 hits, and 3 ifv 3 inf 2 lm and we have 2 lm that should be atleast 1 hit), we fire pretty much everything we have at The Toaster and what is leftover at 4018 that should kill The Toaster and kill stuff in 4018.

rabbit is running around like well rabbits and are going after all AA mechs the walker and the SPG so that should hopefully kill the other two AA mechs, leaving the aa capable units and 212th fighters to attack the gunships, i think i saw 2 or 3 missles lauched at the gunships and 4 fighters going from 212, with luck we wipe the skies and known AA mechs.

next turn we start killing the remaining 3 factory's 2 unkown AA mechs and SPG. but 3-9 gunships fly into crossroads from C-Z

#

redwall has an AA tank

sleek cedar
#

It requires 0.5 speed to resupply correct?

fluid viper
#

From the Logi I think. None from us.

south ether
#

one action so 0.5 if i am not mistaken

#

just from logi yes

sleek cedar
#

Cool. I can't remember if the logi truck player has to include it in their orders or not, so Imma just ping

#

@odd lake Can you amend your order so I can snag a resupply? I am down to half so I need 2.

south ether
#

yes it is an action they take

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i really hope the fighter get good intercepts on the gunships and they actually take the risk to do that

hazy radish
#

@sleek cedar @lost elk @sour flame @ivory goblet

Hello hello, only 3h30 until orders are due ! Salute

sleek cedar
#

Next to the arty so no need to move

odd lake
#

got it, ammended and sent

#

you got snaccs now :3

south ether
#

so that gives you one free slot right?

odd lake
#

Yep

south ether
#

cool, i think the arty will move next turn to get all factory's into range

odd lake
#

Hitching arty doesnt take a slot

#

only leg infantry does

south ether
#

i know but maybe the combat engi also wants a lift

sleek cedar
#

Also arty has the three facs in range

south ether
#

you are correct

odd lake
#

then start the fireworks

south ether
#

so arty may only have to move after we secure the factory's so we can defend against bots from hadal/ziyal

sleek cedar
#

Pretty much.

south ether
#

i think hill mine will be secure before crossroads is, and C-Z and Crossroads is a tossup who is faster, Space depends on hostile smallcraft

#

if the logi truck hands out supply it only cost action from logi truck

sleek cedar
#

Really? I thought I had to take a penalty for the action too

south ether
#

Logi-Truck
[Vehicle] [No Weapon]
Key to moving such a large force around the battlefield. A Logistical unit can tow an artillery unit while also hauling 2 full infantry squads worth of FS in the back of their cargo areas. But it's not just other units. Logistical vehicles can also load supplies.
Crew
Hit
Speed
Cargo
3
1
3
2 slots + 1 Towed
Carry Capacity
Has 2 Cargo Slots.
6FS Infantry as 1 filled Slot.
1 Vehicle counts as 2 filled slots.
5 small supplies count as 1 Slot.
Destroyed when Hit. Don’t get hit. Lowest target priority.
Can reload other units as an action, using up supply. The target unit does not need to use an action.
Actions: [Primary] Coordinated Supply Drop: Work with HAT to set up a Supply Air Drop. If Heavy Air Transport flies over the Logi Truck location, it can drop its cargo of supplies up to the max carry capacity of the Logi Unit.

sleek cedar
#

Well lookie there

#

guess I got a rewrite to do

ivory goblet
south ether
sleek cedar
#

Good looks doing a million things

south ether
#

don't tell @hazy radish he may have another secondary tac-com. shht

fluid viper
ivory goblet
#

ill risk it that will drop you where our current infintry are

hazy radish
ivory goblet
#

would have droped you closer but two aa would have been able to shoot su

south ether
# ivory goblet done

youre starting coord is wrong it should be 3816, you are starting landed so you use 0.5 speed to get airborne, 1.25 to fly to 3715, 1.5 speed to land load and take of and finally 1.25 to fly back to 3816 you can't reach 3817 nor drop of husky there with an advance order. with rush you could at an increased risk

hazy radish
#

i'm happy with it, haven't had time today to check orders :P

south ether
#

@hazy radish checked the orders

#

unless you want everyone to fully track movement they are fine except for the vtol order

hazy radish
#

damn

#

vivian checking 'em

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adelbert checking 'em

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everyone checking 'em

#

i'm happy with that =w=

south ether
#

exept you, but you have to put them on the map

hazy radish
#

yeah, i'm like the final check lol

south ether
#

i did fine with the red cross right, even gave an explenation

muted eagle
#

I was planning on doing that tonight

hazy radish
ivory goblet
muted eagle
hazy radish
#

noice

#

kicks feet back up in the air

#

yay for rest.

ivory goblet
muted eagle
hazy radish
#

confirm, rushing is only for ground units

south ether
#

than it is not possible to put husky down, and you dit an oopsie last turn because the vtols did rush

ivory goblet
#

ah shit

south ether
#

well husky could move .5 getting him 1 tile closer this turn

rapid pond
#

Nvm

#

You said what I was thinking

#

I am just bad at reading at times

ivory goblet
#

@fluid viper adam

south ether
#

well he could rush and mount valkor just about than valkor could lift up and still move 4.5 tiles i think

rapid pond
#

Rush = double movement speed
Not double speed

ivory goblet
#

that could work

rapid pond
#

It’s invalid

ivory goblet
#

ah

gentle trench
#

Rush is only for movement yeah

rapid pond
#

You’re trying to get 2 speed, not 2 movement speed

#

Which is impossible for inf (if there’s even an upgrade for it

south ether
#

yay no than husky moving .5 and using .5 is the max you can get

rigid oar
#

Hows everything going iron hammer?

rapid pond
#

The ruling on it is this because certain units ahem engineers, would be able to do 4 actions without moving, which if I am not mistaken is very broken

#

Also allows insane moves such as your VTOL idea (which is valid) if both VTOLs are next to each other when you disembark

rigid oar
#

Ah i see a new wave of rush/movement shenanigans are at work.

rapid pond
#

As you’d exit a vtol, with a slight move (which always happen) and then jump immediately into the next one, moving another… 3

#

hexes I think

#

Or you can do an extreme 3.5

south ether
#

yes it would do that

rapid pond
#

But you’d have the same issue next turn

#

Aka you can only disembark and get 0.5 speed for your turn

fluid viper
rapid pond
#

There’s no loopholes here more than just getting a 2nd transport immediately after landing

ivory goblet
#

yeah that might be best

south ether
#

well with husky moving .5 you could be airborne with husky on 3817 (maybe in range of AA mechs) and land him next turn almost anywhere healing is needed

fluid viper
#

I assume one of the vehicles is going to tank a hit at some point.

Being able to drop me there may be better then just depositing me near the front anyway.

#

We could also hang back 1 hex to stay out of AA range.

#

Safer with more options for next turn.

muted eagle
#

Nevermind

#

No map it is

rigid oar
#

NOOOOOOO

ivory goblet
#

Unit Callsign: Valkor
Unit Type: VTOL

Order Type: advance
Movement/Action Tracker:
move to 3715
Pick up Husky
move to 3817
staying in the air

Starting Coords: 3715
Ending Coords: 3717

Specific to your unit: Supply 2/2
Facing: End facing East

Roleplay: " Alright people we are holding off and awaiting orders or call for aid"

#

that better ?

rigid oar
#

Campaign died

hazy radish
#

WHAT

#

what the fuck

iron arrow
#

UH

rigid oar
#

Hope all goes well with shack

hazy radish
#

holy shit that is sad.

south ether
#

that it is

hazy radish
#

wow.

feral ivy
#

Welp... shit

rigid oar
#

Yeah i just hope everthing is ok with Shack and everyone who was running it. Hopefully it wasnt to much to run.

#

Maybe one taccom for every 30 wasnt enough?

ivory goblet
#

oh just saw hoppfully thigs are alright with shack

rough granite
#

...

hazy radish
#

that's very sad news

rigid oar
#

Or honestly it could be something completely different and this just happened to be the consequence. Either way hope everything goes well with shack

#

I wonder if he would still be willing to let others run smaller campaigns?